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* NintendoHard: Much like the Skaven, the Vampire Coast has an inferior selection of melee infantry (Their best infantry, the Depth Guard, are largely regarded as cost-ineffective for their recruitment and upkeep) and will suffer likewise in Field Battles, Siege Assaults, and Siege Defence against an opponent with a decent contingent of good-quality infantry. Their primary strength is long-range combat and they'll get destroyed fairly quickly by strategies that involve mass rushing and artillery neutralization.
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* OneOfTheseIsNotLikeTheOthers: The Vampire Coast is currently the ''only'' faction in the game who can ransom captives after a battle without suffering a penalty of some sort. [[FridgeBrilliance Since they're pirates, they'd be more interested in getting wealth from ransom than killing the prisoners for fun]].
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* TheLastOfTheseIsNotLikeTheOthers: The only human Lord among a cast of undead pirates, and the only one with a set of human units.
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* AdaptationalWimp: {{Zigzagged}}, Noctilus is portrayed as a truly powerful EvilOverlord to be sure, but in ''Dreadfleet'' this guy was basically the second coming of ''Nagash'', in terms of raw power, being able to de age people in his vicinity, summon giant typhoons that could eat up legions of ships, and basically raise entire fleets of sunken vessels in the blink of an eye. On the flip side, unlike in ''Dreadfleet'', Noctilus actually ''won'' his conflict with the ''Heldenhammer'', although there are some implications that [[PyrrhicVictory it cost him much of his original power to do so]]. [[spoiler:Noctilus' epilogue suggests that he plans to use the magic of the Maelstrom to ''sail through time''. He even states his intention to [[TerminatorTwosome kill Jaego Roth's ancestors to prevent the battle with the Heldenhammer to even happen in the first place.]]]]
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* AdaptationalWimp: {{Zigzagged}}, Noctilus is portrayed as a truly powerful EvilOverlord to be sure, but in ''Dreadfleet'' this guy was basically the second coming of ''Nagash'', in terms of raw power, being able to de age people in his vicinity, summon giant typhoons that could eat up legions of ships, and basically raise entire fleets of sunken vessels in the blink of an eye. On the flip side, unlike in ''Dreadfleet'', Noctilus actually ''won'' his conflict with the ''Heldenhammer'', although there are some implications that [[PyrrhicVictory it cost him much of his original power to do so]]. [[spoiler:Noctilus' epilogue suggests that he plans to use the magic of the Maelstrom to ''sail through time''. He even states his intention to [[TerminatorTwosome kill Jaego Roth's ancestors to prevent the battle with the Heldenhammer to from even happen happening in the first place.]]]]]]]]
* TheArchmage: One of the most powerful users of the Lore of Shadows in the entire setting, and he draws a ''sickening'' amount of BlackMagic from the Maelstrom. He's such a powerful mage, he's modified the Lore of Vampires to include his own special variant of Summon Dead, the Drowned Dead.
* TheArchmage: One of the most powerful users of the Lore of Shadows in the entire setting, and he draws a ''sickening'' amount of BlackMagic from the Maelstrom. He's such a powerful mage, he's modified the Lore of Vampires to include his own special variant of Summon Dead, the Drowned Dead.
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* TheArchmage: One of the most powerful users of the Lore of Shadows in the entire setting, and he draws a ''sickening'' amount of BlackMagic from the Maelstrom. He's such a powerful mage, he's modified the Lore of Vampires to include his own special variant of Summon Dead, the Drowned Dead.
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* EarlyBirdCameo: Doubling as {{Foreshadowing}}, Count Noctilus has been mentioned in random events throughout the series before his appearance in ''Curse of the Vampire Coast'': In the first game, he arrives as Nyklaus von Carstein during a Vampire Counts campaign to requisition funds for his quest to find the Galleon's Graveyard. In the second, the PirateBooty he amassed as Count Noctilus can be uncovered on a Skull Reef in the ocean, netting the player 10'000 gold and a random weapon. He was also visible on [[https://steamcdn-a.akamaihd.net/steam/apps/835670/ss_7b017283227dfae0e755d1bc21e680cb5fe23eb1.1920x1080.jpg?t=1539169746 one of the first released images of the Vampire Coast]], riding his Necrofex Colossus mount.
* EvilOverlord: He is a Von Carstein by blood after all, so he fits this trope much more than the other Coast Lord. He's not only a Count, but conducts his naval campaigns from an evil castle and dresses like a stereotypical vampire villain.
* EvilOverlord: He is a Von Carstein by blood after all, so he fits this trope much more than the other Coast Lord. He's not only a Count, but conducts his naval campaigns from an evil castle and dresses like a stereotypical vampire villain.
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* EarlyBirdCameo: Doubling as {{Foreshadowing}}, Count Noctilus has been mentioned in random events throughout the series before his appearance in ''Curse of the Vampire Coast'': In the first game, he arrives as Nyklaus von Carstein during a Vampire Counts campaign to requisition funds for his quest to find the Galleon's Graveyard. In the second, the PirateBooty he amassed as Count Noctilus can be uncovered on a Skull Reef in the ocean, netting the player 10'000 10,000 gold and a random weapon. He was also visible on [[https://steamcdn-a.akamaihd.net/steam/apps/835670/ss_7b017283227dfae0e755d1bc21e680cb5fe23eb1.1920x1080.jpg?t=1539169746 one of the first released images of the Vampire Coast]], riding his Necrofex Colossus mount.
* EvilOverlord: He is a Von Carstein by blood after all, so he fits this trope much more than the other Vampire CoastLord.Lords. He's not only a Count, but conducts his naval campaigns from an evil castle and dresses like a stereotypical vampire villain.
* EvilOverlord: He is a Von Carstein by blood after all, so he fits this trope much more than the other Vampire Coast
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* FourStarBadass: The others may be badass ship captains, but none are as skilled in naval warfare and commanding fleets as Noctilus, being a highly gifted tactican. There ''is'' a reason why he led the Dreadfleet as its Grand Admiral. His skills in warfare are reflected in his skill tree.
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* FourStarBadass: The others may be badass ship captains, but none are as skilled in naval warfare and commanding fleets as Noctilus, being a highly gifted tactican.tactician. There ''is'' a reason why he led the Dreadfleet as its Grand Admiral. His skills in warfare are reflected in his skill tree.
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* HeroKiller: Is all but stated to have killed Captain Roth, the leader of the good-aligned faction in ''Dreadfleet'', and possibly all of the other heroic captains save for Aranessa. The wreck of Roth's ship, the ''Heldenhammer'' (a massive vessel originally intended for Volkmar the Grim), is present as a landmark building in the Galleon's Graveyard, while Roth's arcane moon dial is a quest item for Noctilus. In game his halberd does a sickening amount of armor piercing damage, making him an ideal hero killer.
* MagicKnight: When have you ever seen a Vampire wizard drag around a ''massive battle axe''? He's also covered from the neck downard in thick, heavy plate armour, overgrown with algae and coral. All this, while being a master of the Lore of Shadows.
* MightyGlacier: He's weighed down by his armor, and isn't too fast, but has a ''massive'' amount of health points, a frightening armor rating, and can deal tremendous damage with his armor-piercing halberd, making him the ideal tank for the faction. When mounted on his Necrofex, he instead becomes a LightningBruiser, losing none of his tankiness but now able to stride across the battlefield faster than ever in his primitive dark mech.
* MagicKnight: When have you ever seen a Vampire wizard drag around a ''massive battle axe''? He's also covered from the neck downard in thick, heavy plate armour, overgrown with algae and coral. All this, while being a master of the Lore of Shadows.
* MightyGlacier: He's weighed down by his armor, and isn't too fast, but has a ''massive'' amount of health points, a frightening armor rating, and can deal tremendous damage with his armor-piercing halberd, making him the ideal tank for the faction. When mounted on his Necrofex, he instead becomes a LightningBruiser, losing none of his tankiness but now able to stride across the battlefield faster than ever in his primitive dark mech.
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* HeroKiller: Is all but stated to have killed Captain Roth, the leader of the good-aligned faction in ''Dreadfleet'', and possibly all of the other heroic captains save for Aranessa. The wreck of Roth's ship, the ''Heldenhammer'' (a massive vessel originally intended for to be used by Volkmar the Grim), is present as a landmark building in the Galleon's Graveyard, while Roth's arcane moon dial Moon Dial is a quest item for Noctilus. In game his halberd does a sickening amount of armor piercing damage, making him an ideal hero killer.
* MagicKnight: When have you ever seen a Vampire wizard drag around a ''massive battle axe''? He's also covered from the neckdownard downward in thick, heavy plate armour, overgrown with algae and coral. All this, while being a master of the Lore of Shadows.
* MightyGlacier: He's weighed down by his armor, and isn't too fast, but has a ''massive'' amount of health points, a frightening armor rating, and can deal tremendous damage with his armor-piercing halberd, making him the ideal tank Lord for the faction. When mounted on his Necrofex, he instead becomes a LightningBruiser, losing none of his tankiness but now able to stride across the battlefield faster than ever in his primitive dark mech.
* MagicKnight: When have you ever seen a Vampire wizard drag around a ''massive battle axe''? He's also covered from the neck
* MightyGlacier: He's weighed down by his armor, and isn't too fast, but has a ''massive'' amount of health points, a frightening armor rating, and can deal tremendous damage with his armor-piercing halberd, making him the ideal tank Lord for the faction. When mounted on his Necrofex, he instead becomes a LightningBruiser, losing none of his tankiness but now able to stride across the battlefield faster than ever in his primitive dark mech.
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* NiceHat: Noctilus is never seen without his giant red captain's hat. Taken to InterfaceSpoiler levels before release, when the identities of the Vampire Coast Legendary Lords were kept a mystery and were only shown in silhouette, but Noctilus' iconic chapeau gave him away.
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* NiceHat: Noctilus is never seen without his giant red captain's hat. Taken to InterfaceSpoiler levels before release, when the identities of the Vampire Coast Legendary Lords were kept a mystery and were only shown in silhouette, but Noctilus' iconic chapeau instantly gave him away.
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* CoolBoat: She rides the waves on '''the Swordfysh''', a smaller vessel than the other lords, but even more intimidating as it hull is almost skeletal, and has a ''massive'' bladed ram on the front in the shape of a Swordfish's blade.
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* CoolBoat: She rides the waves on '''the Swordfysh''', a smaller vessel than the other lords, but even more intimidating as it its hull is almost skeletal, and has a ''massive'' bladed ram on the front in the shape of a Swordfish's blade.
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Resorting this entry back into alphabetical order, as per the "ignore articles at the beginning of titles" rule in How To Alphabetize Things page.
* TheFourthWallWillNotProtectYou: The only Legendary Lord on the faction select screen to ''notice the camera and shoot it.'' The bow he gives afterwards is likely directed at the Player themselves.
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* TheFourthWallWillNotProtectYou: The only Legendary Lord on the faction select screen to ''notice the camera and shoot it.'' The bow he gives afterwards is likely directed at the Player themselves.
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* TheFourthWallWillNotProtectYou: The only Legendary Lord on the faction select screen to ''notice the camera and shoot it.'' The bow he gives afterwards is likely directed at the Player themselves.
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* TheFourthWallWillNotProtectYou: The only Legendary Lord on the faction select screen to ''notice the camera and shoot it.'' The bow he gives afterwards is likely directed at the Player themselves.
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** In a similar vein, the Vampire Coast places so much emphasis on guns and artillery that their melee options are limited and/or outright inferior to the other factions' melee units. Any melee horde or monsters that can make it through all the bullets and shells intact can dominate the Vampire Coast in close combat.
* ActionBomb: Bloated Corpses; their sole purpose is to charge into the enemy ranks and violently explode. To put it in perspective, these things are ''extremely'' cheap, and can essentially ''erase'' a unit of elite infantry in a single instant, making them extremely dangerous. Luckily, they can be easily countered with ranged units, and are a risky unit to bring, as killing one triggers its detonation, which, if there's friendly units around, can deal a horrifying amount of friendly fire.
* ActionBomb: Bloated Corpses; their sole purpose is to charge into the enemy ranks and violently explode. To put it in perspective, these things are ''extremely'' cheap, and can essentially ''erase'' a unit of elite infantry in a single instant, making them extremely dangerous. Luckily, they can be easily countered with ranged units, and are a risky unit to bring, as killing one triggers its detonation, which, if there's friendly units around, can deal a horrifying amount of friendly fire.
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** In a similar vein, the Vampire Coast places so much emphasis on guns and artillery that their melee options are limited and/or outright inferior to the other factions' melee units. units, excepting the Coast's highest tier monsters. Any melee horde or monsters that can make it through all the bullets and shells intact can generally dominate the Vampire Coast in close combat.
* ActionBomb: Bloated Corpses; their sole purpose is to charge into the enemy ranks and violently explode. To put it in perspective, these things are ''extremely'' cheap, and can essentially ''erase'' a unit or five of elite infantry in a singleinstant, instant (depending on how clumped up the enemy is), making them extremely dangerous. Luckily, they can be easily countered with ranged units, and are a risky unit to bring, as killing one triggers its detonation, which, if there's friendly units around, can deal a horrifying amount of friendly fire.
* ActionBomb: Bloated Corpses; their sole purpose is to charge into the enemy ranks and violently explode. To put it in perspective, these things are ''extremely'' cheap, and can essentially ''erase'' a unit or five of elite infantry in a single
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* AFateWorseThanDeath: Becoming a Mourngul is widely considered to be one of the ''worst fates'' imaginable in the entire setting. Dark nightmares made from men who eventually succumbed to starvation and resorted to cannibalism trying to survive, they are neither truly living or dead. Mournguls are forced to wander the earth, forever starving, eternally hungry, but never able to satisfy their aching stomachs, no matter how much they devour.
->''"The emptinesss... the hunger... if only I could be warm again... it's all I think about between dark walking dreamsss."''
->''"The emptinesss... the hunger... if only I could be warm again... it's all I think about between dark walking dreamsss."''
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* ATeamFiring: With the exception of units like the Gunnery Wight, the pirates of the Vampire Coast aren't very good shots, and miss a lot of what they shoot at. However, they [[MoreDakka shoot quite a lot]] and what they ''do'' hit takes a lot of damage, and some of their abilities and spells will briefly avert this by buffing a unit's accuracy by significant amounts for a short time.
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* ATeamFiring: With the exception of units like the Gunnery Wight, the pirates of the Vampire Coast aren't very good shots, and miss a lot of what they shoot at. However, they [[MoreDakka shoot quite a lot]] and what they ''do'' hit takes a lot of armor piercing damage, and some of their abilities and spells will briefly avert this by buffing a unit's accuracy by significant amounts for a short time.
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** Hell, their ''monsters'' get on the action too, with the Necrofex Colossi and Rotting Prometheans having access to rusting cannons. The Necrofex in particular has 4 cannons bolted together to serve as one of its arms, which it uses at ranged and melee combat.
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** Hell, their ''monsters'' get on the action too, with the Necrofex Colossi and Rotting Prometheans having access to rusting cannons.cannons and gun-wielding Deckhand riders. The Necrofex in particular has 4 cannons bolted together to serve as one of its arms, which it uses at ranged and melee combat.
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* AFateWorseThanDeath: Becoming a Mourngul is widely considered to be one of the ''worst fates'' imaginable in the entire setting. Dark nightmares made from men who eventually succumbed to starvation and resorted to cannibalism trying to survive, they are neither truly living or dead. Mournguls are forced to wander the earth, forever starving, eternally hungry, but never able to satisfy their aching stomachs, no matter how much they devour.
->''"The emptinesss... the hunger... if only I could be warm again... it's all I think about between dark walking dreamsss."''
->''"The emptinesss... the hunger... if only I could be warm again... it's all I think about between dark walking dreamsss."''
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Resorting this entry back into alphabetical order, as per the "ignore articles at the beginning of titles" rule in How To Alphabetize Things page..
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* ACommanderIsYou: A ''Spammer/Ranger'' faction. The Vampire Coast are very reliant on being able to quickly summon hordes of cheap infantry and a few monsters to support their waves upon waves of cost-efficient and plentiful gunners on the field with most of their melee units being mainly used in order to keep their foe bogged down and open for bullets and cannonballs. They may not be as accurate as Dwarfs, Humans and Elves, but they make up for this weakness by drowning their foes in [[MoreDakka a far bigger hail of projectiles]] than anyone else can muster, as well as having horribly powerful, yet still plentiful artillery.
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* ACommanderIsYou: A ''Spammer/Ranger'' faction. The Vampire Coast are very reliant on being able to quickly summon hordes of cheap infantry and a few monsters to support their waves upon waves of cost-efficient and plentiful gunners on the field with most of their melee units being mainly used in order to keep their foe bogged down and open for bullets and cannonballs. They may not be as accurate as Dwarfs, Humans and Elves, but they make up for this weakness by drowning their foes in [[MoreDakka a far bigger hail of projectiles]] than anyone else can muster, as well as having horribly powerful, yet still plentiful artillery.
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* TheCameo: She receives a very creepy one from [[spoiler: [[Count Drachenfels himself Literature/{{Drachenfels}}]] in her ending, although he is under his alias as The Nameless from the ''End Times'']].
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* TheCameo: She receives a very creepy one from [[spoiler: [[Count [[Literature/{{Drachenfels}} Count Drachenfels himself Literature/{{Drachenfels}}]] himself]] in her ending, although he is under his alias as The Nameless from the ''End Times'']].
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* TheCameo: She receives a very creepy one from [[spoiler: [[Literature/{{Drachenfels}}]] in her ending, although he is under his alias as The Nameless from the ''End Times'']].
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* TheCameo: She receives a very creepy one from [[spoiler: [[Literature/{{Drachenfels}}]] [[Count Drachenfels himself Literature/{{Drachenfels}}]] in her ending, although he is under his alias as The Nameless from the ''End Times'']].
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* TheCameo: A possible one from [[spoiler: [[Literature/{{Drachenfels}} in her ending, although he is not named]].
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* TheCameo: A possible She receives a very creepy one from [[spoiler: [[Literature/{{Drachenfels}} [[Literature/{{Drachenfels}}]] in her ending, although he is not named]].under his alias as The Nameless from the ''End Times'']].
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[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/wh2_main_vmp_vampire_coast_crest.png]]
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* AdaptationalWimp: {{Zigzagged}}, Noctilus is portrayed as a truly powerful EvilOverlord to be sure, but in ''Dreadfleet'' this guy was basically the second coming of ''Nagash'', in terms of raw power, being able to de age people in his vicinity, summon giant typhoons that could eat up legions of ships, and basically raise entire fleets of sunken vessels in the blink of an eye. On the flip side, unlike in ''Dreadfleet'', Noctilus actually ''won'' his conflict with the ''Heldenhammer'', although there are some implications that [[PyrrhicVictory it costed him much of his original power to do so]]. [[spoiler:Noctilus' epilogue suggests that he plans to use the magic of the Maelstrom to ''sail through time''. He even states his intention to [[TerminatorTwosome kill Jaego Roth's ancestors to prevent the battle with the Heldenhammer to even happen in the first place.]]]]
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* AdaptationalWimp: {{Zigzagged}}, Noctilus is portrayed as a truly powerful EvilOverlord to be sure, but in ''Dreadfleet'' this guy was basically the second coming of ''Nagash'', in terms of raw power, being able to de age people in his vicinity, summon giant typhoons that could eat up legions of ships, and basically raise entire fleets of sunken vessels in the blink of an eye. On the flip side, unlike in ''Dreadfleet'', Noctilus actually ''won'' his conflict with the ''Heldenhammer'', although there are some implications that [[PyrrhicVictory it costed cost him much of his original power to do so]]. [[spoiler:Noctilus' epilogue suggests that he plans to use the magic of the Maelstrom to ''sail through time''. He even states his intention to [[TerminatorTwosome kill Jaego Roth's ancestors to prevent the battle with the Heldenhammer to even happen in the first place.]]]]
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* AristocratsAreEvil: Embodies this more than the playable Bretonnian Legendary Lords, on top of her ItsAllAboutMe attitude she had both in life and undeath, she now wants to drown the entirety of Ulthuan to "sing" for the Phoenix King.
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* TheCameo: A possible one from [[spoiler: [[Literature/{{Drachenfels}} in her ending, although he is not named]].
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* ACommanderIsYou: A ''Spammer/Ranger'' faction. The Vampire Coast are very reliant on being able to quickly summon hordes of cheap infantry and a few monsters to support their waves upon waves of cost-efficient and plentiful gunners on the field with most of their melee units being mainly used in order to keep their the foe bogged down and open for bullets and cannonballs. They may not be as accurate as Dwarfs, Humans and Elves, but they make up for this weakness by drowning their foes in [[MoreDakka a far bigger hail of projectiles]] than anyone else can muster, as well as having horribly powerful, yet still plentiful artillery.
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* ACommanderIsYou: A ''Spammer/Ranger'' faction. The Vampire Coast are very reliant on being able to quickly summon hordes of cheap infantry and a few monsters to support their waves upon waves of cost-efficient and plentiful gunners on the field with most of their melee units being mainly used in order to keep their the foe bogged down and open for bullets and cannonballs. They may not be as accurate as Dwarfs, Humans and Elves, but they make up for this weakness by drowning their foes in [[MoreDakka a far bigger hail of projectiles]] than anyone else can muster, as well as having horribly powerful, yet still plentiful artillery.
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* AnimateDead: A majority of the faction is comprised of undead sailors, but they also have ''Undead Sea Monsters''. In terms of mechanics, their variant is relatively unchanged from the original Vampire Counts, besides the fact it can be done on water. It can be used outside of battle to gain troops. Its advantage over basic recruiting is that it can be used anywhere and it's instantaneous — you can use your new troops the same turn you raise them. However, the quality of the troops you can raise depends on your location; you can get low-level skeletons and zombies anywhere, but high-tier units can only be raised at old battle sites, with the level of the troops that fought there determining what troops you can raise. Your Lords, the ones with the Lore of Vampires, can also raise the dead in the middle of battle.
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* AnimateDead: A majority of the faction is comprised of undead sailors, but they also have ''Undead Sea Monsters''. In terms of mechanics, their variant is relatively unchanged from the original Vampire Counts, besides the fact it can be done on water. It can be used outside of battle to gain troops. Its advantage over basic recruiting is that it can be used anywhere and it's instantaneous — you can use your new troops the same turn you raise them. However, the quality of the troops you can raise depends on your location; you can get low-level skeletons and zombies anywhere, but high-tier units can only be raised at old battle sites, with the amount and level of the troops that fought there determining what troops you can raise. Your Lords, the ones with the Lore of Vampires, can also raise the dead in the middle of battle.
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* BayonetYa: The ''Black Spot'', a Regiment of Renown of Zombie Pirate Gunnery Mob with Handguns, are probably the only non-hybrid gunner or archer unit who can win a fight against charging cavalary as a result of them having placed long bayonets on their guns.
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* BayonetYa: The ''Black Spot'', a Regiment of Renown of Zombie Pirate Gunnery Mob with Handguns, are probably the only non-hybrid gunner or archer unit who can win a fight against charging cavalary cavalry as a result of them having placed long bayonets on their guns.
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* TheBeastmaster: The Vampire Coast make full use of the many sea logged corpses of underwater behemoths that make their way to land, and have enthralled countless of these nautical terrors to be used as beasts of war. Lord Variants of Vampire Pirates can even ride Giant Crabs into battle!
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* TheBeastmaster: The Vampire Coast make full use of the many sea logged sea-logged corpses of underwater behemoths that make their way to land, and have enthralled countless specimens of these nautical terrors to be used as beasts of war. Lord Variants of Vampire Pirates can even ride Giant Crabs into battle!
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** The "Queen Bess", a one-of-a-kind unique cannon captured from an Imperial Destroyer and modified by Luthor for his own personal use in a rare moment of clarity. Its cinematic model looks big enough to fit several ''regular-sized cannon inside its muzzle'', must be pointed to the sky and fired like a mortar, and is covered in pirate and vampiric iconography. This thing is such a powerful gun, it causes ''tremors'' when fired, which slow down any units unlucky enough to be caught in its destructive blast radius, and can annihilate practically entire units with each blast! As of right now it's ''the strongest artillery piece'' in the game, and that's no small feat. There can only be one active at any time in-game being counted as a Regiment of Renown, and it's spawned through a special rite, making it almost irreplaceable.
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** The "Queen Bess", a one-of-a-kind unique cannon captured from an Imperial Destroyer and modified by Luthor for his own personal use in a rare moment of clarity. Its cinematic model looks big enough to fit several ''regular-sized cannon inside its muzzle'', must be pointed to the sky and fired like a mortar, and is covered in pirate and vampiric iconography. This thing is such a powerful gun, it causes ''tremors'' when fired, which slow down any units unlucky enough to be caught in its destructive blast radius, and can annihilate practically entire units with each blast! As of right now it's It's quite possibly ''the strongest artillery piece'' in the game, and that's no small feat. There can only be one active at any time in-game due to being counted as a Regiment of Renown, and in either campaign it's spawned through a special rite, making it almost irreplaceable.
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** Blunderbuss's are the HandCannon variant of this trope, some Zombie units carry these ''massive'' handguns that act like shotguns, very short range, but damaging as all whole.
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** Blunderbuss's Blunderbusses are the HandCannon variant of this trope, some Zombie units carry these ''massive'' handguns that act like shotguns, very short range, but damaging as all whole.to a devastating degree.
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** Hell, their ''monsters'' get on the action too, with the Necrofex Colossi and Rotting Prometheans having access to rusting cannons. The Necrofex in particular has 4 cannons bolted together, which it uses at ranged and melee combat.
* BlackMagic: They have their own variant of this, ''The Lore of the Deep'', which is this combined with MakingASplash. It's magic is centered around on controlling the black waves of the Abyssal ocean itself, summoning forth it's terrors, casting evil mist, using the waves themselves to smash apart enemy lines, and even controlling sunken galleons to be used as colossus gun platforms. They also have access to the standard Lore of Vampires, Shadow, and Death, no less sinister schools of magic.
* BloodKnight: The entire faction, being a bunch of rowdy Pirates, enjoy a good scrap as much as when they where alive. The Depthguard especially so, considering they are ''literal'' Blood Knights.
* BlackMagic: They have their own variant of this, ''The Lore of the Deep'', which is this combined with MakingASplash. It's magic is centered around on controlling the black waves of the Abyssal ocean itself, summoning forth it's terrors, casting evil mist, using the waves themselves to smash apart enemy lines, and even controlling sunken galleons to be used as colossus gun platforms. They also have access to the standard Lore of Vampires, Shadow, and Death, no less sinister schools of magic.
* BloodKnight: The entire faction, being a bunch of rowdy Pirates, enjoy a good scrap as much as when they where alive. The Depthguard especially so, considering they are ''literal'' Blood Knights.
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** Hell, their ''monsters'' get on the action too, with the Necrofex Colossi and Rotting Prometheans having access to rusting cannons. The Necrofex in particular has 4 cannons bolted together, together to serve as one of its arms, which it uses at ranged and melee combat.
* BlackMagic: They have their own variant of this, ''The Lore of the Deep'', which is this combined with MakingASplash.It's Its magic is centered around on controlling the black waves of the Abyssal ocean itself, summoning forth it's its terrors, casting evil mist, using the waves themselves to smash apart enemy lines, and even controlling sunken galleons to be used as colossus gun platforms. They also have access to the standard Lore of Vampires, Shadow, and Death, no less sinister schools of magic.
* BloodKnight: The entire faction, being a bunch of rowdy Pirates, enjoy a good scrap as much as they did when theywhere were still alive. The Depthguard especially so, considering they are ''literal'' Blood Knights.
* BlackMagic: They have their own variant of this, ''The Lore of the Deep'', which is this combined with MakingASplash.
* BloodKnight: The entire faction, being a bunch of rowdy Pirates, enjoy a good scrap as much as they did when they
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* ColdSniper: The Gunnery Wights, a powerful HeroUnit. Zombie officers who wield a powerful musket and are excellent at picking off targets from afar (on ships they usually occupy the crow's nest) and sniping enemy leaders. They provide a host of buffs to Zombie Pirate Units, being able to give them special gunpowder that buffs their damage and reload speed, and ''replenish'' their ammo, a unique ability exclusive to the Coast.
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* ColdSniper: The Gunnery Wights, a powerful HeroUnit. Zombie officers who wield a powerful musket and are excellent at picking off targets from afar (on ships they usually occupy the crow's nest) and sniping enemy leaders. They provide a host of buffs to Zombie Pirate Units, being able to give them special gunpowder that buffs their damage and reload speed, and ''replenish'' their ammo, ammo mid-battle, a unique ability exclusive to the Coast.
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* CoolGun: Many of them wield ornate firearms; flintlock pistols, blunderbusses or rickety muskets.
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* CoolGun: Many of them wield ornate firearms; firearms: flintlock pistols, blunderbusses or rickety muskets.
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* CursedItem: The Pieces of Eight are all cursed relics that are connected to the Regiments of Renown in some way. Whoever holds these can summon the undead or monsters whose souls are eternally bound to each piece.
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* CursedItem: The Pieces of Eight are all cursed relics coins that are connected to the Regiments of Renown in some way. Whoever holds these relics can summon the undead or monsters whose souls are eternally bound to each piece.
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* FlyingDutchman: Really all of their ships could count, but the thing that takes the cake is ''Vangheist's Revenge'', a spectral warship crewed by literal {{Ghost Pirate}}s (whom you can hire as a Regiment of Renown) and captained by Vangheist, a revenge obsessed ghost captain. The ship can be summoned during battle with the spell of the same name, letting you obliterate entire regiments of infantry with it's ghostly cannons.
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* FlyingDutchman: Really all of their ships could count, but the thing that takes the cake is ''Vangheist's Revenge'', a spectral warship crewed by literal {{Ghost Pirate}}s (whom you can hire as a Regiment of Renown) and captained by Vangheist, a revenge obsessed ghost captain. The ship can be summoned during battle with the spell of the same name, letting you obliterate entire regiments of infantry with it's its ghostly cannons.
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* GiantEnemyCrab: In this case we mean absolutely ''giant'' crabs. Rotting Prometheans and Leviathans are the re-animated husks of Prometheans, a species of colossal sea crab that lurks off the coast of Lustria and can devour a small ship whole, and are the most dangerous creatures found on the coastal islands that surround the continent! The former are a lot smaller, but still rather large, while the later is a SeaMonster unto itself -- it's ''colossal'', large enough to wear a wrecked galleon as a shell. Pirate Zombies goad these massive horrors, which can shatter enemy lines all by themselves, into battle while riding atop the remains of sunken galleons on the backs of their shells and firing below with muskets or hand cannons. Some Lords also have them as mounts.
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* GiantEnemyCrab: In this case we mean absolutely ''giant'' crabs. Rotting Prometheans and Leviathans are the re-animated husks of Prometheans, a species of colossal sea crab that lurks off the coast of Lustria and can devour a small ship whole, and are the most dangerous creatures found on the coastal islands that surround the continent! The former are a lot smaller, but still rather large, while the later is a SeaMonster unto itself -- it's ''colossal'', large enough to wear most of a wrecked galleon as a shell. Pirate Zombies goad these massive horrors, which can shatter enemy lines all by themselves, into battle while riding atop the remains of sunken galleons on the backs of their shells and firing below with muskets or hand cannons. Some Lords also have them as mounts.
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* LongRangeFighter: Slightly {{Downplayed}}, but they're still a strong example. Sure they have a selection of very powerful melee units, but ultimately their strength lies in their endless supply of ranged units; unlike the Vampire Counts army, these vampires can produce zombies with ranged weapons, in which they have a truly staggering amount of different variants (To be specific, Pistols, rifles, handcannons, grenades, and swivel guns). They also have ''artillery'' support, which includes rusty Mortars, their own cannonades, and the ''utterly massive'' Queen Bess. Hell, most of their ''monsters'' have limited ranged capabilities. To top it off, they're the only faction in the game that can resupply their ranged units' ammo ''mid battle'', and can buff them with special gunpowder.
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* LongRangeFighter: Slightly {{Downplayed}}, but they're still a strong example. Sure they have a selection of very powerful melee units, but ultimately their strength lies in their endless supply of ranged units; unlike the Vampire Counts army, these vampires can produce zombies with ranged weapons, in which they have a truly staggering amount of different variants (To (to be specific, Pistols, specific: pistols, rifles, handcannons, grenades, and swivel guns). They also have ''artillery'' support, which includes rusty Mortars, their own cannonades, and the ''utterly massive'' Queen Bess. Hell, most of their ''monsters'' have limited ranged capabilities. To top it off, they're the only faction in the game that can resupply their ranged units' ammo ''mid battle'', and can buff them with special gunpowder.
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* AdaptationalWimp: {{Zigzagged}}, Noctilus is portrayed as a truly powerful EvilOverlord to be sure, but in ''Dreadfleet'' this guy was basically the second coming of ''Nagash'', in terms of raw power, being able to de age people in his vicinity, summon giant typhoons that could eat up legions of ships, and basically raise entire fleets of sunken vessels in the blink of an eye. On the flip side, unlike in ''Dreadfleet'', Noctilus actually ''won'' his conflict with the ''Heldenhammer''. [[spoiler:Noctilus' epilogue suggests that he plans to use the magic of the Maelstrom to ''sail through time''. He even states his intention to [[TerminatorTwosome kill Jaego Roth's ancestors.]]]]
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* AdaptationalWimp: {{Zigzagged}}, Noctilus is portrayed as a truly powerful EvilOverlord to be sure, but in ''Dreadfleet'' this guy was basically the second coming of ''Nagash'', in terms of raw power, being able to de age people in his vicinity, summon giant typhoons that could eat up legions of ships, and basically raise entire fleets of sunken vessels in the blink of an eye. On the flip side, unlike in ''Dreadfleet'', Noctilus actually ''won'' his conflict with the ''Heldenhammer''.''Heldenhammer'', although there are some implications that [[PyrrhicVictory it costed him much of his original power to do so]]. [[spoiler:Noctilus' epilogue suggests that he plans to use the magic of the Maelstrom to ''sail through time''. He even states his intention to [[TerminatorTwosome kill Jaego Roth's ancestors.ancestors to prevent the battle with the Heldenhammer to even happen in the first place.]]]]
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%%* JumpingOffTheSlipperySlope: [[spoiler: ''Hoo boy'' does she...]].
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* BerserkButton: ''Never'' insult her musical talents. Just don't.
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* BerserkButton: ''Never'' insult her musical talents. Just don't. And as with most upper class people of Bretonnian origin, don't talk back to her if you are of the lower classes.
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\\\
Luthor leads what was initially known as the main Vampire Coast faction, simply named Vampire Coast, but was renamed The Awakened as of ''The Potion of Speed'' update.
Luthor leads what was initially known as the main Vampire Coast faction, simply named Vampire Coast, but was renamed The Awakened as of ''The Potion of Speed'' update.
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Changed a bit
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* AdaptationExpansion: The original Vampire Coast army list from ''White Dwarf'' #306 has been massively expanded with the addition of the Mourngul and Corpse Giant from the ''Monstrous Arcanum'' supplement for ''Storm of Magic''; an undead version of the Promethean from ''TabletopGame/ManOWar'' to fill the place of the Rotting Leviathan; nautical versions of the Vampire Counts' Fell Bats and Terrorgheist; a host of original units; and three additional Legendary Lords, two of which are from ''TabletopGame/{{Dreadfleet}}'' while the third is an [[CanonForeigner original creation]].
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* AdaptationExpansion: The original Vampire Coast army list from ''White Dwarf'' #306 has been massively expanded with the addition of the Mourngul and Corpse Giant Necrofex Collossus from the ''Monstrous Arcanum'' supplement for ''Storm of Magic''; an undead version of the Promethean from ''TabletopGame/ManOWar'' to fill the place of the Rotting Leviathan; nautical versions of the Vampire Counts' Fell Bats and Terrorgheist; a host of original units; and three additional Legendary Lords, two of which are from ''TabletopGame/{{Dreadfleet}}'' while the third is an [[CanonForeigner original creation]].
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* BloodKnight: They entire faction, being a bunch of rowdy Pirates, enjoy a good scrap as much as when they where alive. The Depthguard especially so, considering they are ''literal'' Blood Knights.
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* BloodKnight: They The entire faction, being a bunch of rowdy Pirates, enjoy a good scrap as much as when they where alive. The Depthguard especially so, considering they are ''literal'' Blood Knights.
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* MoreDakka: A major appeal for playing the faction is their ridiculous firepower through massed guns and cannons. This is due to their Admirals managing to raise all their zombies with the ability to fire guns, but the zombie crews lost the knowledge of how to properly ''aim'' the blasted things in the process. Accordingly, the Coast fields large units of infantry equipped with guns, with the intent of forming a wall of lead and cannonfire. Even some of their monsters have zombie crewmen with guns riding them. Who needs aiming when you can fire 300 or more bullets a volley?
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* MoreDakka: A major appeal for of playing the faction is their ridiculous firepower through massed guns and cannons. This is due to their Admirals managing to raise all their zombies with the ability to fire guns, but the zombie crews lost the knowledge of how to properly ''aim'' the blasted things in the process. Accordingly, the Coast fields large units of infantry equipped with guns, with the intent of forming a wall of lead and cannonfire. Even some of their monsters have zombie crewmen with guns riding them. Who needs aiming when you can fire 300 or more bullets a volley?
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Transparent background.
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* WeaksauceWeakness: Ironically, despite never routing from combat, focusing on morale damage is actually extremely effective against undead armies, as their broken units will constantly lose health while fighting - which will result in their Leadership values decreasing from lost members, which will then make them easier to break again if they ever recover, and so on...
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* WeaksauceWeakness: Ironically, despite never routing from combat, focusing on morale damage is actually extremely effective against undead armies, as their broken units will constantly lose health while fighting - -- which will result in their Leadership values decreasing from lost members, which will then make them easier to break again if they ever recover, and so on...
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* AscendedExtra: Twofold - First, Harkon was a relatively minor character in the lore (even his participation in ''The End Times'' was [[ThisLooksLikeAJobForAquaman situational at best]]) and never had his own miniature, while his army was a semi-official creation of ''White Dwarf''. Second, at the release of ''Total War: Warhammer 2'', Harkon and his faction were only present on the campaign map as a generic Vampire Lord commanding a generic Vampire Counts faction. With the announcement of ''Curse of the Vampire Coast'', however, Harkon became the frontman of a fully-fledged DLC race.
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* AscendedExtra: Twofold - First, -- first, Harkon was a relatively minor character in the lore (even his participation in ''The End Times'' was [[ThisLooksLikeAJobForAquaman situational at best]]) and never had his own miniature, while his army was a semi-official creation of ''White Dwarf''. Second, at the release of ''Total War: Warhammer 2'', Harkon and his faction were only present on the campaign map as a generic Vampire Lord commanding a generic Vampire Counts faction. With the announcement of ''Curse of the Vampire Coast'', however, Harkon became the frontman of a fully-fledged DLC race.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/direfin.png]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/direfin.org/pmwiki/pub/images/cylostra_direfin.png]]
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* MagicMirror: When the player selects a hero unit, Cylostra might comment that she's "seen this one in [her] mirror," implying that her mirror staff has some magical properties.
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* MagicMirror: When the player selects a hero unit, Cylostra might comment that she's "seen this one in [her] mirror," mirror", implying that her mirror staff has some magical properties.
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Ugh.
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* EyepatchOfPower: Several of they're heroes wear these, and some variants of regular Zombie Pirates do too. Hey, they're pirates!
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* EyepatchOfPower: Several of they're their heroes wear these, and some variants of regular Zombie Pirates do too. Hey, they're pirates!
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* TheBeastMaster: The Vampire Coast make full use of the many sea logged corpses of underwater behemoths that make their way to land, and have enthralled countless of these nautical terrors to be used as beasts of war. Lord Variants of Vampire Pirates can even ride Giant Craps into battle!
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* TheBeastMaster: TheBeastmaster: The Vampire Coast make full use of the many sea logged corpses of underwater behemoths that make their way to land, and have enthralled countless of these nautical terrors to be used as beasts of war. Lord Variants of Vampire Pirates can even ride Giant Craps Crabs into battle!
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* EyePatchOfPower: Several of they're heroes wear these, and some variants of regular Zombie Pirates do too. Hey, they're pirates!
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* EyePatchOfPower: EyepatchOfPower: Several of they're heroes wear these, and some variants of regular Zombie Pirates do too. Hey, they're pirates!
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->''"The empitnesss...the hunger...if only I could be warm again...it's all I think about between dark walking dreamsss.."''
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->''"The empitnesss...emptinesss... the hunger...hunger... if only I could be warm again...again... it's all I think about between dark walking dreamsss..dreamsss."''
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->''"The empitnesss...the hungry...if only I could be warm again...it's all I think about between ''dark'' walking dreamsss..."
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->''"The empitnesss...the hungry...hunger...if only I could be warm again...it's all I think about between ''dark'' dark walking dreamsss..."dreamsss.."''
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->''"So hungry... so ''cold''..."
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* OneOfTheseIsNotLikeTheOthers: The Vampire Coast is currently the ''only'' faction in the game who can ransom captives after a battle without suffering a penalty of some sort. [[FridgeBrilliance Since they're pirates, they'd be more interested in getting wealth from ransom than killing the prisoners for fun]].
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* DayWalkingVampire: Vampires ''prefer'' the comfort of night or heavy cloud cover, and battles in regions with high vampiric corruption provide both the latter and a number of morale benefits for Vampire Coast armies. However, you can still fight in low-corruption regions, marching your armies under a sunny sky with no averse effects; you will suffer attrition though on the campaign map
to:
* DayWalkingVampire: Vampires ''prefer'' the comfort of night or heavy cloud cover, and battles in regions with high vampiric corruption provide both the latter and a number of morale benefits for Vampire Coast armies. However, you can still fight in low-corruption regions, marching your armies under a sunny sky with no averse effects; you will suffer attrition though on the campaign mapmap.
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* WeHaveReserves: Similar to their parent army, but different in that it's based on gathering mass ''ranged units''. Whilst they have impressive elites, the best tactic for any Coast army is to bring ''legions'' of horribly inaccurate, but still plentiful Pirate Zombies, mainly their ranged variants, and they have ''the'' largest unit sizes in the series for ranged units. While their accuracy is poor, well, you don't [[MoreDakka really need accuracy when there's so many zombies.]] What melee units they do possess exist mostly to hold enemies in place, allowing them to get shot even more. Further {{Downplayed}} in the sense that even Deckhand are moderately more expensive then regular zombies, and cannot be treated like them.
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* WeHaveReserves: Similar to their parent army, but different in that it's based on gathering mass ''ranged units''. Whilst they have impressive elites, the best tactic for any Coast army is to bring ''legions'' of horribly inaccurate, but still plentiful Pirate Zombies, mainly their ranged variants, and they have ''the'' largest unit sizes in the series for ranged units. While their accuracy is poor, well, you don't [[MoreDakka really need accuracy when there's so many zombies.]] What melee units they do possess exist mostly to hold enemies in place, allowing them to get shot even more. Further {{Downplayed}} in the sense that even Deckhand Deckhands are moderately more expensive then regular zombies, and cannot be treated like them.
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* ZombieGait: Subverted. Even compared to regular zombies, Deckhands are actually somewhat fast on their feet. That being said, they still aren't particularly speedy compared to dedicated light infantry.
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* ZombieGait: Subverted. Even compared to regular zombies, Deckhands are actually somewhat fast on their feet.feet, even if they all look like they're about to fall over any second. That being said, they still aren't particularly speedy compared to dedicated light infantry.
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* AFateWorseThanDeath: Becoming a Mourngul is widely considered to be one of the ''worst fates'' imaginable in the entire setting. Dark nightmares who succumbed to hunger and resorted to cannibalism, they are neither truly living or dead, and are forced to wander the earth, forever starving, eternally hunger, but never able to satisfy their hunger, no matter how much they devour.
->''"So hungry...so ''cold''..."
->''"So hungry...so ''cold''..."
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* AFateWorseThanDeath: Becoming a Mourngul is widely considered to be one of the ''worst fates'' imaginable in the entire setting. Dark nightmares made from men who eventually succumbed to hunger starvation and resorted to cannibalism, cannibalism trying to survive, they are neither truly living or dead, and dead. Mournguls are forced to wander the earth, forever starving, eternally hunger, hungry, but never able to satisfy their hunger, aching stomachs, no matter how much they devour.
->''"So hungry... so ''cold''..."
->''"So hungry... so ''cold''..."
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* AnimateDead: A majority of the faction is undead sailors, but they also have ''Undead Sea Monsters''. In terms of mechancis, their variant is relatively unchanged from the original Vampire Counts, besides the fact it can be done on water. It can be used outside of battle to gain troops. Its advantage over basic recruiting is that it can be used anywhere and it's instantaneous—you can use your new troops the same turn you raise them. However, the quality of the troops you can raise depends on your location—you can get low-level skeletons and zombies anywhere, but high-tier units can only be raised at old battle sites, with the level of the troops that fought there determining what troops you can raise. Your Lords, the ones with the Lore of Vampires, can also raise the dead in the middle of battle.
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* AnimateDead: A majority of the faction is comprised of undead sailors, but they also have ''Undead Sea Monsters''. In terms of mechancis, mechanics, their variant is relatively unchanged from the original Vampire Counts, besides the fact it can be done on water. It can be used outside of battle to gain troops. Its advantage over basic recruiting is that it can be used anywhere and it's instantaneous—you instantaneous — you can use your new troops the same turn you raise them. However, the quality of the troops you can raise depends on your location—you location; you can get low-level skeletons and zombies anywhere, but high-tier units can only be raised at old battle sites, with the level of the troops that fought there determining what troops you can raise. Your Lords, the ones with the Lore of Vampires, can also raise the dead in the middle of battle.
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** Zombie Pirate Deck Gunners hulk around dismounted ''swivel guns'' (miniature cannons that are designed to be latched onto ship decks) as {{Chainsaw Grip BFG}}s. While horribly inaccurate, when they hit they are ''devastating''.
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** Zombie Pirate Deck Gunners hulk around dismounted ''swivel guns'' (miniature cannons that are designed to be latched onto ship decks) as {{Chainsaw Grip BFG}}s. While horribly inaccurate, when they hit they are ''devastating''.''devastating'' and they can hit things from very far away.
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Changed line(s) 127 (click to see context) from:
* WeHaveReserves: Similar to their parent army, but different in that it's based on gathering mass ''ranged units''. Whilst they have impressive elites, the best tactic for any Coast army is to bring ''legions'' of horribly inaccurate, but still plentiful Pirate Zombies, mainly their ranged variants, and they have ''the'' largest unit sizes in the series for ranged units. While their accuracy is poor, well, you don't [[MoreDakka really need accuracy when there's so many zombies.]] What melee units they do possess exist mostly to hold enemies in place, allowing them to get shot even more.
to:
* WeaksauceWeakness: Ironically, despite never routing from combat, focusing on morale damage is actually extremely effective against undead armies, as their broken units will constantly lose health while fighting - which will result in their Leadership values decreasing from lost members, which will then make them easier to break again if they ever recover, and so on...
* WeHaveReserves: Similar to their parent army, but different in that it's based on gathering mass ''ranged units''. Whilst they have impressive elites, the best tactic for any Coast army is to bring ''legions'' of horribly inaccurate, but still plentiful Pirate Zombies, mainly their ranged variants, and they have ''the'' largest unit sizes in the series for ranged units. While their accuracy is poor, well, you don't [[MoreDakka really need accuracy when there's so many zombies.]] What melee units they do possess exist mostly to hold enemies in place, allowing them to get shot even more. Further {{Downplayed}} in the sense that even Deckhand are moderately more expensive then regular zombies, and cannot be treated like them.
* WeHaveReserves: Similar to their parent army, but different in that it's based on gathering mass ''ranged units''. Whilst they have impressive elites, the best tactic for any Coast army is to bring ''legions'' of horribly inaccurate, but still plentiful Pirate Zombies, mainly their ranged variants, and they have ''the'' largest unit sizes in the series for ranged units. While their accuracy is poor, well, you don't [[MoreDakka really need accuracy when there's so many zombies.]] What melee units they do possess exist mostly to hold enemies in place, allowing them to get shot even more. Further {{Downplayed}} in the sense that even Deckhand are moderately more expensive then regular zombies, and cannot be treated like them.
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* WreathedInFlames: The Gallow's Giant, a perpetually burning Regiment of Renown, Necrofex, covering in blackened, charred wood, and eternally everlasting embers. It's potentially one of the single strongest Monsters in the game, being able to massacre most infantry with its flamethrower.
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* WreathedInFlames: The Gallow's Giant, ''Gallow's Giant'', a perpetually burning Regiment of Renown, Necrofex, covering in blackened, charred wood, and eternally everlasting embers. It's potentially one of the single strongest Monsters in the game, game being able to massacre most infantry with its flamethrower.flamethrower.
* ZombieGait: Subverted. Even compared to regular zombies, Deckhands are actually somewhat fast on their feet. That being said, they still aren't particularly speedy compared to dedicated light infantry.
* ZombieGait: Subverted. Even compared to regular zombies, Deckhands are actually somewhat fast on their feet. That being said, they still aren't particularly speedy compared to dedicated light infantry.
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* DayWalkingVapire: Vampires ''prefer'' the comfort of night or heavy cloud cover, and battles in regions with high vampiric corruption provide both the latter and a number of morale benefits for Vampire Coast armies. However, you can still fight in low-corruption regions, marching your armies under a sunny sky with no averse effects; you will suffer attrition though on the campaign map
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* DayWalkingVapire: DayWalkingVampire: Vampires ''prefer'' the comfort of night or heavy cloud cover, and battles in regions with high vampiric corruption provide both the latter and a number of morale benefits for Vampire Coast armies. However, you can still fight in low-corruption regions, marching your armies under a sunny sky with no averse effects; you will suffer attrition though on the campaign map