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Minor edits + changed Ostankya's faction emblem to a transparent version


[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/daughtersoftheforest.jpg]]

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[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/daughtersoftheforest.jpg]] org/pmwiki/pub/images/daughters_of_the_forest.png]]



* AdaptedOut: Kislev is composed of two major ethnic groups in the tabletop - Ungols and Gospodars - who can have a rather vicious rivalry at times. This aspect is removed in the game, which Creative Assembly confirmed to be because the conflict will be taking a backseat for when [[TabletopGame/Warhammer ''The Old World'']] tabletop launches, per Games Workshop's words.

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* AdaptedOut: Kislev is composed of two major ethnic groups in the tabletop - Ungols and Gospodars - who can have a rather vicious rivalry at times. This aspect is removed in the game, which Creative Assembly confirmed to be because the conflict will be taking a backseat for when [[TabletopGame/Warhammer ''The ''[[{{TabletopGame/Warhammer}} The Old World'']] World]]'' tabletop launches, per Games Workshop's words.



** The second are the Tzar Guard, who instead act as the private army of the Kislevite monarchy and serve the royal family, though companies of them can be lent to powerful Boyars as well. Composed of lesser nobles and veteran Kossars, the Tzar Guard are stalwart warriors, equipped with the finest weapons and armor, and are goaded into battle as powerful elite infantry. Most notably they are Kislev's ''only'' "true" melee infantry unit, armed with either swords and shields, or great weapons.

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** The second are the Tzar Guard, who instead act as the private army of the Kislevite monarchy and serve the royal family, though companies of them can be lent to powerful Boyars as well. Composed of lesser nobles and veteran Kossars, the Tzar Guard are stalwart warriors, equipped with the finest weapons and armor, and are goaded into battle as powerful elite infantry. Most notably they are Kislev's ''only'' "true" melee infantry unit, armed with either swords and shields, or with great weapons.



* ActionGirl: Naryska is another addition to the handful of female characters who exclusively fight in melee. It's also worth noting that unlike other such characters in the game, Naryska looks quite stocky thanks to her armor and physique; it would be easy to mistake her as a man until she speaks.

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* ActionGirl: Naryska is another addition to the handful of female characters who exclusively fight in melee. It's also worth noting that unlike other such characters in the game, Naryska looks quite stocky thanks to her armor and physique; it would be easy to mistake her as for a man until she speaks.one hears her speak.



Gerik Barkov was a seasoned Kislev soldier who accompanied his brother, Yuri, on his expedition to the frozen North, serving as his second in command.

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Gerik Barkov was a seasoned Kislev Kislevite soldier who accompanied his brother, Yuri, on his expedition to the frozen North, serving as his second in command.

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* ElementalEmbodiment: The Kislevite roster includes Elemental Bears, animated masses of ice and trees in the [[ShapedLikeItself shape of colossal bears.]] They are said to embody Ursun's desire to protect and defend his people.

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* ElementalEmbodiment: ElementalEmbodiment:
**
The Kislevite roster includes Elemental Bears, animated masses of ice and trees in the [[ShapedLikeItself shape of colossal bears.]] They are said to embody Ursun's desire to protect and defend his people.
** The Incarnate Elemental of Beasts, introduced in "Shadows of Change", is a living avatar of the Wind of Ghur taking the form of a massive monstrosity resembling a deer-like {{Wendigo}}.
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Spelling/grammar fix(es)


* FragileSpeedster: The Ungol doctrine of mounted warfare. Ungol Horse-Archers and Kossovite Dervishes fight on horseback with insane speed and guile, the former peppering foes from afar, and the later landing stealthy rear-charges with stunning velocity...but little in the way of defense, which means if there ever caught, you might as well be saying goodbye to that unit.

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* FragileSpeedster: The Ungol doctrine of mounted warfare. Ungol Horse-Archers and Kossovite Dervishes fight on horseback with insane speed and guile, the former peppering foes from afar, and the later landing stealthy rear-charges with stunning velocity...but little in the way of defense, which means if there they are ever caught, you might as well be saying goodbye to that unit.
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* Ambadassador: Aside from her combat duties, Naryska also serves as one of Katarin's chief envoys at home and in the Empire. In-game, she has a skill that grants her faction a diplomacy bonus with other Kislevite factions, plus a boost in allegiance points for alliances.

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* Ambadassador: {{Ambadassador}}: Aside from her combat duties, Naryska also serves as one of Katarin's chief envoys at home and in the Empire. In-game, she has a skill that grants her faction a diplomacy bonus with other Kislevite factions, plus a boost in allegiance points for alliances.

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Correcting a wrong trope.


* Ambadassador: Aside from her combat duties, Naryska also serves as one of Katarin's chief envoys at home and in the Empire. In-game, she has a skill that grants her faction a diplomacy bonus with other Kislevite factions, plus a boost in allegiance points for alliances.



* BadassAmbassador: Aside from her combat duties, Naryska also serves as one of Katarin's chief envoys at home and in the Empire. In-game, she has a skill that grants her faction a diplomacy bonus with other Kislevite factions, plus a boost in allegiance points for alliances.

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More edits and additions.


** One loading screen text also mentions the Golden Knight, an honorary role charged with being the Tzar/Tzarina's champion. The current Knight is Naryaska Leysa, daughter of a previous champion who is noted to be an even better fighter than her father.

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** One loading screen text also mentions the Golden Knight, an honorary role charged with being the Tzar/Tzarina's champion. The current Knight is Naryaska Naryska Leysa, daughter of a previous champion who is noted to be an even better fighter than her father.



* AdaptedOut: Kislev is composed of two major ethnic groups in the tabletop - Ungols and Gospodars - who can have a rather vicious rivalry at times. This aspect is removed in the game, which Creative Assembly confirmed to be because the conflict will be taking a backseat when ''The Old World'' launches per Games Workshop.
* AmazonBrigade: The Ice Court is entirely composed of women, as a matter of prophecy -- It is believed that a man who masters the Lore of Ice will one day destroy the source of all ice magic, and so it is forbidden for men to practice magic in Kislev. This trope also extends to the Ice Guard, the elite protectors of the Ice Court.

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* AdaptedOut: Kislev is composed of two major ethnic groups in the tabletop - Ungols and Gospodars - who can have a rather vicious rivalry at times. This aspect is removed in the game, which Creative Assembly confirmed to be because the conflict will be taking a backseat for when [[TabletopGame/Warhammer ''The Old World'' launches World'']] tabletop launches, per Games Workshop.Workshop's words.
* AmazonBrigade: The Ice Court is entirely composed of women, as a matter of prophecy -- It it is believed that a man who masters the Lore of Ice will one day destroy the source of all ice magic, and so it is forbidden for men to practice magic in Kislev. This trope also extends to the Ice Guard, the elite protectors of the Ice Court.



* BadassNormal: Even moreso then the Empire; Kislev doesn't have their fancy steam technology or foundry cities, but get by ''at the very doorstep of Chaos'' with a mix of courage, tactics, and angry bears.

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* BadassNormal: Even moreso then than the Empire; Kislev doesn't have their fancy steam technology or foundry cities, but get by ''at the very doorstep of Chaos'' with a mix of courage, tactics, and angry bears.



** War-bear riders are the most experienced knights who trade their usual war-steeds for these monstrous animals, the giant bears that make the tundras of Kislev their home. In a clear case where the mount is more dangerous than the skilled rider, war-bears are a hulking mass of muscle, thick fur and razor-sharp claws. Fittingly for a bear-themed Monstrous Cavalry, [[MightyGlacier they have massive health, armor, leadership, and can deal sickening damage, but are slow by cavalry standards]].

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** War-bear riders War Bear Riders are the most experienced knights who trade their usual war-steeds for these monstrous animals, the giant bears that make the tundras of Kislev their home. In a clear case where the mount is more dangerous than the skilled rider, war-bears are a hulking mass of muscle, thick fur and razor-sharp claws. Fittingly for a bear-themed Monstrous Cavalry, [[MightyGlacier they have massive health, armor, leadership, and can deal sickening damage, but are slow by cavalry standards]].



* BornInTheSaddle: The Ungols and the Gospodars both have long traditions of horsemanship, and originate from two different groups of steppe nomads that eventually settled into agricultural life. Although they're not quite as formidable as the Gospodars' Kurgan cousins, they still produce formidable {{horse archer}}s (in the Ungols' case) and heavy knights (in the Gospodars'). Case in point: Kislev mounted warriors are universally faster and harder-hitting then those of the Empire, [[GlassCannon but with less armor and melee defense they go down much faster]].

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* BornInTheSaddle: The Ungols and the Gospodars both have long traditions of horsemanship, and originate from two different groups of steppe nomads that eventually settled into agricultural life. Although they're not quite as formidable as the Gospodars' Kurgan cousins, they still produce formidable {{horse archer}}s (in the Ungols' case) and heavy knights (in the Gospodars'). Case in point: Kislev mounted warriors are universally faster and harder-hitting then than those of the Empire, [[GlassCannon but with less armor and melee defense they go down much faster]].



* DenserAndWackier: Kislev's ''Total War'' incarnation is somewhat more fantastical then its 6th Edition tabletop counterpart: while the core of their army is still masses of infantry and light cavalry with spears, swords, and bows (backed by a musket-wielding elite), they also have entire regiments of bear cavalry, magically-towed and [[{{BFG}} impractically huge]] bombards, giant ice golems, and warrior-woman [[ArcaneArcher magical archer regiments]].

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* DenserAndWackier: Kislev's ''Total War'' incarnation is somewhat more fantastical then than its 6th Edition tabletop counterpart: while the core of their its army is still masses of infantry and light cavalry with spears, swords, and bows (backed by a musket-wielding elite), they the faction also have has entire regiments of bear cavalry, magically-towed and [[{{BFG}} impractically huge]] bombards, giant ice golems, and warrior-woman [[AmazonBrigade all-female]] [[ArcaneArcher magical archer regiments]].



* DragonRider: With the "Shadows of Change" DLC, Ice Witches can take Frost Wyrms as mounts.

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* DragonRider: With the "Shadows of Change" DLC, DLC's 4.2 Update, Katarin and generic Ice Witches can take Frost Wyrms as mounts.



** There's also the Gryphon Legion, the finest regiment of Winged Hussars in the entire kingdom. Only accepting veterans with decades of experience fighting against the foes of the Motherland, the Gryphon Legion is a knightly order of the upmost prestige, rivaling Grail Knights as some of the finest heavy shock cavalry in the setting. They wear thick plate-mail of bronze, have lances tipped with ice-metal, and wear thick bear cloaks into battle. Curiously, during times of peace, they act as mercenaries to the other forces of Order and hire themselves out to Kislev's allies. However, during times of crisis, they are obligated to return home to answer the call of Kislev's monarch. Statistically, they are similar to Reiksguard vs Empire Knights in that they are heavily upgraded Winged Hussars, but retain their lesser units blistering speed.

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** There's also the Gryphon Legion, the finest regiment of Winged Hussars Lancers in the entire kingdom. Only accepting veterans with decades of experience fighting against the foes of the Motherland, the Gryphon Legion is a knightly order of the upmost prestige, rivaling Grail Knights as some of the finest heavy shock cavalry in the setting. They wear thick plate-mail of bronze, have lances tipped with ice-metal, and wear thick bear cloaks into battle. Curiously, during times of peace, they act as mercenaries to the other forces of Order and hire themselves out to Kislev's allies. However, during times of crisis, they are obligated to return home to answer the call of Kislev's monarch. Statistically, they are similar to Reiksguard vs or Empire Knights in that they are heavily upgraded Winged Hussars, Lancers, but retain their lesser units units' blistering speed.



* FantasyGunControl: Kislev is a heavily {{Downplayed}} example of this, so much it's borderline an outright {{Subversion}}. Kislev's people have, for the longest time, been ''very'' distrustful of gunpowder, especially when it comes from their allies to the South, due to their superstition (more ignorant peasants think it's powered by BlackMagic). At various points in time, Boyars fielding regiments of gunners and cannons have been outright ''banned'' and made illegal. Under Boris, however, gunpowder has (very) slowly been more and more accepted by Kislev culture; Boris finally equipped his army with a company of heavy cannons, outfitted some of his soldiery with pistols, and a company of Kislevite Gunners, the Streltsi, have begun to gain more and more prestige. That being said, Kislev firearms are a good deal more primitive then Empire ones, are rarer, much more in the case of cannons, and are regarded with distrust.

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* FantasyGunControl: Kislev is a heavily {{Downplayed}} example of this, so much it's borderline an outright {{Subversion}}. Kislev's people have, for the longest time, been ''very'' distrustful of gunpowder, especially when it comes from their allies to the South, due to their superstition (more ignorant peasants think it's powered by BlackMagic). At various points in time, Boyars fielding regiments of gunners and cannons have been outright ''banned'' and made illegal. Under Boris, however, gunpowder has (very) slowly been more and more accepted by Kislev culture; Boris finally equipped his army with a company of heavy cannons, outfitted some of his soldiery with pistols, and a company of Kislevite Gunners, the Streltsi, have begun to gain more and more prestige. That being said, Kislev firearms are a good deal more primitive then than Empire ones, are rarer, much more in the case of cannons, and are regarded with distrust.



* GlassCannon: In contrast to the above Gospodar Knights are this. Forming regiments of Winged Lancers, Gospodar mounted warriors trade a little bit of their speed (though Winged Lancers still have a speed of ''92'', which makes them frightfully quick especially when compared to Bretonnia and the Empire's Knights) for some medium armor, which increases their durability, but are around just as damaging on the charge with their heavy lances, being some of the finest shock calvary in the Old World. Nevertheless, they are much more vulnerable to mass arrow-fire then their Imperial counterparts.
* GuysSmashGirlsShoot: Katarin favours female Ice Guard archers who are much cheaper in her army, whereas Boris and Kostaltyn favours close combat, reducing the cost of War Bear Rider shock cavalry and boosting most melee stats of all units in his army respectively.

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* GlassCannon: In contrast to the above Gospodar Knights are this. Forming regiments of Winged Lancers, Gospodar mounted warriors trade a little bit of their speed (though Winged Lancers still have a speed of ''92'', which makes them frightfully quick especially when compared to Bretonnia and the Empire's Knights) for some medium armor, which increases their durability, but are around just as damaging on the charge with their heavy lances, being some of the finest shock calvary in the Old World. Nevertheless, they are much more vulnerable to mass arrow-fire then than their Imperial counterparts.
* GuysSmashGirlsShoot: Katarin favours female Ice Guard archers who are much cheaper in her army, whereas Boris and Kostaltyn favours favour close combat, reducing the cost of War Bear Rider shock cavalry and boosting most melee stats of all units in his army army, respectively.



* HadToBeSharp: What defines Kislev in comparison to their southern cousins. Kislev borders Norsca, Troll Country, the World's Edge Mountains and the Chaos Wastes, so they're always under attack by ''something''. As a result, they're made up of hard-fighting, heavy drinkin', boorish guys in furs, with wild beards and pet bears. It is said everyone in Kislev is taught to fight from an early age, even its women (female Kislevite warriors are far more common then in other human nations, and are in many units as mixed gender formations.) ''Hell'', their special rule ''By Our Blood'', which grants them a free HeroicSecondWind is said to come from the fact the ice and hordes of Chaos Warriors has made every Kislevite Martial Skill, inherent.
* HeavilyArmoredMook: The aptly named Armored Kossars: hardened Kossars who show promise are plucked out of the citizen levies and given real training, a set of armor, well-crafted weapons, and most importantly, payed by the crown regularly. They are full-time soldiers and are the fists of the local Boyar, given much more staying power and damage then their unprofessional brethren. They come in two variants, axe and board, as well as great mauls. ''Both'' versions carry flintlock pistols, which they can use to pepper enemies with before charging into melee.

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* HadToBeSharp: What defines Kislev in comparison to their southern cousins. Kislev borders Norsca, Troll Country, the World's Edge Mountains and the Chaos Wastes, so they're always under attack by ''something''. As a result, they're made up of hard-fighting, heavy drinkin', boorish guys in furs, with wild beards and pet bears. It is said everyone in Kislev is taught to fight from an early age, even its women (female Kislevite warriors are far more common then than in other human nations, and are in many units as mixed gender formations.) ''Hell'', their special rule ''By Our Blood'', which grants them a free HeroicSecondWind is said to come from the fact the ice and hordes of Chaos Warriors has made every Kislevite Martial Skill, inherent.
* HeavilyArmoredMook: The aptly named Armored Kossars: hardened Kossars who show promise are plucked out of the citizen levies and given real training, a set of armor, well-crafted weapons, and most importantly, payed by the crown regularly. They are full-time soldiers and are the fists of the local Boyar, given much more staying power and damage then than their unprofessional brethren. They come in two variants, axe and board, as well as great mauls. ''Both'' versions carry flintlock pistols, which they can use to pepper enemies with before charging into melee.



* MotherRussiaMakesYouStrong: Kislev is a FantasyCounterpartCulture of Russia, and its Hat is that they're the toughest uncorrupted humans in the setting.

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* MotherRussiaMakesYouStrong: Kislev is a FantasyCounterpartCulture of Russia, and its Hat is that they're the toughest uncorrupted humans in the setting. This is visually represented in the game with their male warriors, who are just as burly and muscular as their Norscan enemies.



* PantheraAwesome: The terrifying Snow Leopard. Giant cats of all kinds make the dark forests and tundras of Kislev their home, but none are more revered (and feared) then the Snow Leopard. Intermingled with icy features, and the appearance of a massive Lynx, they are almost sacred animals, and during invasions Norscans are terrified of being stalked by them under the cover of night. They can be trained as BeastsOfBattle, and are usually accompanied by Ice-Witches. In battle, they excel at hunting other monsters, and are notable for their blistering speed, being able to attack and isolate units lagging behind the main line, such as artillery and archers.

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* PantheraAwesome: The terrifying Snow Leopard. Giant cats of all kinds make the dark forests and tundras of Kislev their home, but none are more revered (and feared) then than the Snow Leopard. Intermingled with icy features, and the appearance of a massive Lynx, they are almost sacred animals, and during invasions Norscans are terrified of being stalked by them under the cover of night. They can be trained as BeastsOfBattle, and are usually accompanied by Ice-Witches. In battle, they excel at hunting other monsters, and are notable for their blistering speed, being able to attack and isolate units lagging behind the main line, such as artillery and archers.



** The Ice-Guard serve this to the all-female Ice-Court (and specifically are sworn to serve it's leader, Katarin Bokha), a sister-hood of all female warriors. They are sent to Bohka Palace as girls, and those who are considered to have potential as warrior-women are given TrainingFromHell that has them learn to live solely as soldiers. Clad in armored furs made from magical ice-steel, they wield glowing weapons wrought from solid ice, and act as powerful Hybrid units, coming in variants with Glaives or dual blades. Their weapons, both their bows and melee weapons, slow enemies with the frostbite special rule.
** The second are the Tzar Guard, who instead act as the private army of the Kislevite monarchy and serve the general royal family, though companies of them can be lent to powerful Boyars. Composed of lesser nobles and veteran Kossars, the Tzar Guard are stalwart warriors, equipped with the finest weapons and armor, and are goaded into battle as powerful elite infantry. Most notably they are Kislev's ''only'' "true" melee infantry unit.

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** The Ice-Guard Ice Guard serve as this to the all-female Ice-Court Ice Court (and specifically are sworn to serve it's its leader, Katarin Bokha), a sister-hood sisterhood of all female warriors. They are sent to Bohka Palace as girls, and those who are considered to have potential as warrior-women are given TrainingFromHell that has them learn to live solely as soldiers. Clad in armored furs made from magical ice-steel, they wield glowing weapons wrought from solid ice, and act as powerful Hybrid units, coming in variants with Glaives or dual blades. Their weapons, both their bows and melee weapons, slow enemies with the frostbite Frostbite special rule.
** The second are the Tzar Guard, who instead act as the private army of the Kislevite monarchy and serve the general royal family, though companies of them can be lent to powerful Boyars.Boyars as well. Composed of lesser nobles and veteran Kossars, the Tzar Guard are stalwart warriors, equipped with the finest weapons and armor, and are goaded into battle as powerful elite infantry. Most notably they are Kislev's ''only'' "true" melee infantry unit.unit, armed with either swords and shields, or great weapons.



* MagicKnight: Not to the extent of people like Mannfred or Malekith, but she has very decent melee stats for a mage, and can wade into battle with little babysitting from her troops. The 4.2 Update of the ''Shadows of Change'' DLC also gives her two new mount options, the Frost Wyrm and the Ice Court Sled, that makes her even more formidable in melee.

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* MagicKnight: Not to the extent of people like Mannfred or Malekith, but she has very decent melee stats for a mage, and can wade into battle with little babysitting from her troops. The 4.2 Update of the ''Shadows of Change'' DLC also gives her two new mount options, the Frost Wyrm and the Ice Court Sled, that makes make her even more formidable in melee.



* BearsAreBadNews: His specialty. He was single-handedly responsible for the revival of Ursun's cult in Kislev, having undertaken a ritual quest to wrestle and tame the giant bear Urskin (who now serves as his loyal mount). In terms of mechanics, he can cheaply recruit and lead great numbers of War Bear riders. Most of his unique skill tree is also centered on super-charging his bear-themed units.

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* BearsAreBadNews: His specialty. He was single-handedly responsible for the revival of Ursun's cult in Kislev, having undertaken a ritual quest to wrestle and tame the giant bear Urskin (who now serves as his loyal mount). In terms of mechanics, he can cheaply recruit and lead great numbers of War Bear riders.Riders. Most of his unique skill tree is also centered on super-charging his bear-themed units.



The daughter of the previous Golden Knight, Naryska Leysa is the personal bodyguard and champion of the reigning Tzarina of Kislev. Naryska herself is touted as an exceptionally gifted swordswoman, even greater than her father, whose skill and determination make her more than a match to other Kislevite warriors. As befitting her title, Naryska wears a suit of golden armor blessed by both the Cult of Ursun and the Ice Court - a very rare honor that, in a way, also makes her a symbol of unity between these two belligerent factions.

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The daughter of the previous Golden Knight, Knight who died in Tzar Boris's service, Naryska Leysa is the personal bodyguard and current champion of the reigning Tzarina of Kislev. Naryska herself is touted as an exceptionally gifted swordswoman, even greater than her father, whose skill and determination in battle make her more than a match to other Kislevite warriors. As befitting her title, Naryska wears a suit of golden armor blessed by both the Cult of Ursun and the Ice Court - a very rare honor that, in a way, also makes her a symbol of unity between these two belligerent factions.



* ActionGirl: Naryska is another addition to the handful of female characters who exclusively fight in melee. It's also worth noting that unlike other such characters in the game, Naryska looks quite stock thanks to her armor and physique; it would be easy to mistake her as a man until she speaks.

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* ActionGirl: Naryska is another addition to the handful of female characters who exclusively fight in melee. It's also worth noting that unlike other such characters in the game, Naryska looks quite stock stocky thanks to her armor and physique; it would be easy to mistake her as a man until she speaks.



* BadassAmbassador: Aside from her combat duties, Naryska also serves as one of Katarin's chief envoys at home and in the Empire. In-game, she has a skill that grants her faction a diplomacy bonus with other Kislevite factions, plus a boost in allegiance points for alliances.



* LegacyCharacter: The title of "Golden Knight" is passed down from the previous champion of the leader of Kislev to the next. Naryska inherited the title from her father who died serving Tzar Boris, though it is noted that her grit and combat skills played a huge part in selecting her for the role, more so than her blood ties to her predecessor.

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* LegacyCharacter: The title of "Golden Knight" is passed down from the previous champion of the leader of Kislev to the next. Naryska inherited the title from her father who died serving Tzar Boris, though it is noted that her grit and combat skills played a huge larger part in selecting her for the role, more so than her blood ties to her predecessor.



* WalkingSpoiler: The amount of hidden entries should show you there's ''far'' more to Yuri then initial appearances suggest.

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* WalkingSpoiler: The amount of hidden entries should show you there's ''far'' more to Yuri then than initial appearances suggest.



* OldSoldier: His hair has gone gray, and he looks a lot older then his brother.

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* OldSoldier: His hair has gone gray, and he looks a lot older then than his brother.

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Made several additions and edits to multiple entries. I also hid Katarin's Fearfrost from her entry; her sword in-game is Frost Fang, but at least one source said that Fearfrost and Frost Fang are actually two names for the same weapon.


* AncestralWeapon: Her sword, '''Frostfang''', has been passed down among Kislevite queens since the time of the nation's founding.

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* AncestralWeapon: Her sword, '''Frostfang''', '''Frost Fang''', has been passed down among Kislevite queens since the time of the nation's founding.founding. Forged by the ancient Khan-queen Miska of the Gospodars, this blade has passed from Tzarina to Tzarina through the ages. Only a Tzarina can wield the blade, and were a man to lift the blade, he would find himself frozen to death within a heartbeat.



* BadassCape: Her '''Crystal Cape''', a heavy-furred cape that grants her a powerful ward-save.

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* BadassCape: Her '''Crystal Cape''', Cloak''', a heavy-furred cape that grants her a powerful ward-save.ward save and also buffs her melee defense.



* CoolSword: Quite literally. Her sword is Frostfang: Forged by the ancient Khan-queen Miska of the Gospodars, this blade has passed from Tzarina to Tzarina through the ages. Only a Tzarina can wield the blade, and were a man to lift the blade, he would find himself frozen to death within a heartbeat.
* CrystalWeapon: Her sword, '''Fearfrost''', is encrusted with crystals.
* DragonRider: She can take a Frost Wyrm as a mount choice, should the player own the "Shadows of Change" DLC.

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* CoolSword: Quite literally. Her literally, with her sword is Frostfang: Forged by Frost Fang. In-game, the ancient Khan-queen Miska of the Gospodars, this blade sword gives Katarin sizable melee buffs for a wizard-type lord and it also has passed from Tzarina a bound ability that allows her to Tzarina through the ages. Only cast a Tzarina can wield the blade, and were powerful ice explosion in a man to lift the blade, he would find himself frozen to death within a heartbeat.
*
small area.
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CrystalWeapon: Her sword, '''Fearfrost''', is encrusted with crystals.
* DragonRider: She can take a flightless Frost Wyrm as a mount choice, should the player own the "Shadows of Change" DLC.



* TheGhost: Katarin does not appear in game ''1'' or ''2'' personally, but her name is occasionally mentioned by Dmitry Tzaryov when engaging in diplomacy with Kislev.

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* TheGhost: Katarin does not appear in game ''1'' or ''2'' personally, but her name is occasionally mentioned by then-faction leader Dmitry Tzaryov when engaging in diplomacy with Kislev.



* MagicKnight: Not to the extent of people like Mannfred or Malekith, but she has very decent melee stats for a mage, and can wade into battle with little babysitting from her troops.

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* MagicKnight: Not to the extent of people like Mannfred or Malekith, but she has very decent melee stats for a mage, and can wade into battle with little babysitting from her troops. The 4.2 Update of the ''Shadows of Change'' DLC also gives her two new mount options, the Frost Wyrm and the Ice Court Sled, that makes her even more formidable in melee.



* ElementalWeapon: He wields the '''Shard Blade''', a polearm which is said to have been forged with magically-infused Norscan ice that never melts. As an active ability, the weapon significantly slows down anyone in Boris's melee range, reflecting how the Blade's icy aura chills the opponent's blood.



* AntiHero: She's a protector of Kislev and enemy of Chaos, but she is also a grim hag who has no qualms about razing villages to the ground due to GuiltByAssociation or because its denizens have wronged her. The short story "Things in the Woods" shows the extent of her cruelty when she allows an entire village to be wiped out because its Druzhina refused to make a deal with her.

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* AntiHero: She's a protector of Kislev and enemy of Chaos, but she is also a grim hag who has no qualms about razing villages to the ground due to GuiltByAssociation or because its denizens have wronged her. The short story "Things in the Woods" shows the extent of her cruelty when she allows an entire village to be wiped out by marauding Chaos forces because its Druzhina refused to make a deal with her.



\\



* ActionGirl: Naryska is another addition to the handful of female characters who exclusively fight in melee. It's also worth noting that unlike other such characters in the game, Naryska looks quite stock thanks to her armor and physique; it would be easy to mistake her as a man until she speaks.



* BaritoneOfStrength: She is one of Kislev's strongest warriors and has a deep voice to match.



* GlowingEyesOfDoom: The eyeslits on Naryska's helmet have an icy, pale blue glow to them, which not only further highlights her armor's enchanted nature but also gives her quite an intimidating visage.

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* GlowingEyesOfDoom: The eyeslits on Naryska's helmet have an icy, pale blue glow to them, which not only give her quite an intimidating visage but also further highlights highlight her armor's enchanted nature but also gives her quite an intimidating visage.nature.



* MasterSwordsman: Naryska's skill with the sword is said to be unmatched in nearly all of Kislev. In-game, she's a Duelist hero who can take out most other lords and heroes in a one-on-one melee, ''especially'' magic users.

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* MasterSwordsman: Naryska's skill with the sword is said to be unmatched in nearly all of Kislev. In-game, she's a Duelist hero who can take out go toe-to-toe with most other lords and heroes in a one-on-one melee, ''especially'' magic users.



The Great Bear, the god of Bears and Strength and the patron god of Kislev.

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The Great Bear, the god of Bears and Strength and the patron god of Kislev. He is the central figure of both the prologue and the Realm of Chaos campaigns of ''Total War: Warhammer III''.



* ChildhoodFriend: He and Katerin have been friends since they were children (and implied to be [[ChildhoodFriendRomance even more]]).

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* ChildhoodFriend: He and Katerin Katarin have been friends since they were children (and implied to be [[ChildhoodFriendRomance even more]]).



!! Gerik Barkov



[[folder: Slavin Kurnz the Betrayer]]

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[[folder: Slavin Kurnz]]

!! Slavin
Kurnz the Betrayer]]
Betrayer


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* GoodIsNotNice: Ostankya is devoted to the protection of Kislev and its children from Chaos. She is also a harsh and cruel mistress of the woods who bends dark creatures to her will, and exacts a steep price from those she protects.
* InsistentTerminology: Although the other Hag Witches are happy to refer to themselves as such, Ostankya does not like to be called either word. [[TheyCallMeMisterTibbs She is MOTHER Ostankya.]]



* MechanicallyUnusualClass: The Daughters of the Forest, Ostankya's faction, start the game unable to build any military or infrastructure building the other Kislev factions can, restricting her to only field animals, Akshina Ambushers or Hag Witches from two specific building chains (one of which is wholly unique to her faction). Taking one of Kislev's three major cities (Eregrad, Kislev or Pragg) or allying with a Kislev faction holding one of them lifts that restriction, however.

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* MechanicallyUnusualClass: The Daughters of the Forest, Ostankya's faction, start the game unable to build any military or infrastructure building the other Kislev factions can, restricting her to only field animals, Akshina Ambushers Ambushers, Kislevite Warriors or Hag Witches from two specific building chains (one of which is wholly unique to her faction). Taking one of Kislev's three major cities (Eregrad, Kislev or Pragg) or allying with a Kislev faction holding one of them lifts that restriction, however.

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* DenserAndWackier: Kislev ''Total War'' incarnation is somewhat more fantastical then it's tabletop counterpart: while the core of their army is still masses of infantry and light cavalry with spears, swords, and bows (backed by a musket-wielding elite), they also have entire regiments of bear cavalry , magically-towed and [[{{BFG}} impractically huge]] bombards, giant ice golems, and warrior-woman [[ArcaneArcher magical archer regiments]].

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* DenserAndWackier: Kislev Kislev's ''Total War'' incarnation is somewhat more fantastical then it's its 6th Edition tabletop counterpart: while the core of their army is still masses of infantry and light cavalry with spears, swords, and bows (backed by a musket-wielding elite), they also have entire regiments of bear cavalry , cavalry, magically-towed and [[{{BFG}} impractically huge]] bombards, giant ice golems, and warrior-woman [[ArcaneArcher magical archer regiments]].



* DragonRider: With the "Shadows of Change" DLC, Ice Witches can take Frost Wyrms as mounts.



* EarlyBirdCameo: Kislev's roster serves as this to how the faction is depicted in ''Warhammer: The Old World'', which only released two years after the launch of ''Total War: Warhammer III''.



* DragonRider: She can take a Frost Wyrm as a mount choice, should the player own the "Shadows of Change" DLC.



* FantasticRacism: Katarin has serious issues with Ungol state rights. While respecting them as noble warriors, she detests her father’s decision to allow Ungol law to take precedent over Gospodar law in certain regions, and views it as a threat to the stability of the Tzardom. Ironically, her love interest Yuri Barkov is an Ungol prince.
* FrontlineGeneral: She leads Kislev's expedition into Khorne's realm personally, and in the cinematic trailer she gives a DeathGlare to one of her generals who tries to stop her from leading the Kislevite charge.

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* FantasticRacism: Katarin has serious issues with Ungol state rights. While respecting them as noble warriors, she detests her father’s decision to allow Ungol law to take precedent over Gospodar law in certain regions, and views it as a threat to the stability of the Tzardom. Ironically, her former love interest Yuri Barkov is was an Ungol prince.
* FrontlineGeneral: She leads Kislev's expedition into Khorne's realm personally, and in the cinematic trailer she gives a DeathGlare to one of her generals who tries to stop her from leading the Kislevite charge.



* GoodIsNotNice: She is one of three characters (alongside the [[DemonOfHumanOrigin Godslayer]] and [[FatBastard Greasus]]) to attempt to ''kill'' the Advisor instead of simply threatening him, imprisoning and slowly suffocating the old man in ice while the court brays for his blood.

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* GoodIsNotNice: She In the Realm of Chaos campaign, she is one of three characters (alongside the [[DemonOfHumanOrigin Godslayer]] Daemon Prince]] and [[FatBastard Greasus]]) to attempt to ''kill'' the Advisor instead of simply threatening him, imprisoning and slowly suffocating the old man in ice while the court brays for his blood.



* TheStoic: Famous for her ability to cloud her emotions with a wall of icey coldness that unnerves even hardened warriors. In the announcement trailer, she's depicted as a staid figure who takes on ill news and giant demons without flinching or otherwise emoting beyond an angry frown.

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* TheStoic: Famous for her ability to cloud her emotions with a wall of icey coldness that unnerves even hardened warriors. In the announcement trailer, she's depicted as a staid figure who takes on ill news and giant demons daemons without flinching or otherwise emoting beyond an angry frown.

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Trope was cut/disambiguated due to cleanup


* TheDreaded: One Kislev-specific event sees an elderly retired Ice Witch named Madame Valentina get upset with the training standards at the Ice Court and barge right in to set them straight. She is so terrifying that nobody in the Ice Court dares to stop her —including, presumably, the Ice Court's leader ''Tzarina Katarin.''
* DropTheHammer: A variant of Armored Kossars wield large mauls that let them hammer foes into pieces.

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* TheDreaded: One Kislev-specific event sees an elderly retired Ice Witch named Madame Valentina get upset with the training standards at the Ice Court and barge right in to set them straight. She is so terrifying that nobody in the Ice Court dares to stop her —including, -- including, presumably, the Ice Court's leader ''Tzarina Katarin.''
* DropTheHammer: A variant of Armored Kossars wield large mauls that let them hammer foes into pieces.
''

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* AntiHero: She's a protector of Kislev and enemy of Chaos, but she is also a grim hag who has no qualms about razing villages to the ground due to GuiltByAssociation.

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* AmbiguouslyHuman: While she looks like an old crone, her immense age and superhuman powers leads many to believe she either isn't human anymore, or was never one to begin with. Some legends believe her to be more akin to a spirit or AnthropomorphicRepresentation of Kislev's woodlands.
* AntiHero: She's a protector of Kislev and enemy of Chaos, but she is also a grim hag who has no qualms about razing villages to the ground due to GuiltByAssociation. GuiltByAssociation or because its denizens have wronged her. The short story "Things in the Woods" shows the extent of her cruelty when she allows an entire village to be wiped out because its Druzhina refused to make a deal with her.



* CanonForeigner: Like Kostaltyn, Ostankya was created for ''Total War: Warhammer III''.

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* CanonForeigner: Like Kostaltyn, Ostankya was created for ''Warhammer: The Old World'', making her first appearance in the franchise in ''Total War: Warhammer III''.
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* OurDragonsAreDifferent: The 4.2 Update for the "Shadows of Change" DLC introduces Frost Wyrms, wingless, ice covered dragons, that can serve as both independent units, and mounts. They are implied to be the uncorrupted version of the Norscan Frost Dragons.
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Added a bit.


* AntiMagic: As she is consecrated by the Ursunite Cult, Naryska bears the '''Totem of Ursus''': an incredibly powerful artifact that negates all magical weapons within her vicinty, as well as inflicts the "Silenced" debuff on nearby enemy magic users, completely shutting down their ability to cast spells.

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* AntiMagic: As she is consecrated by the Ursunite Cult, Naryska bears the '''Totem of Ursus''': an incredibly powerful artifact that negates all magical weapons within her vicinty, as well as inflicts the "Silenced" debuff on nearby enemy magic users, completely shutting down their ability to cast spells. This makes her extremely useful against any of the Chaos Daemon factions whose daemon units have magical attacks and magic heavy factions and races (especially Tzeentch).

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Added more stuff to Naryska's entry + italicized the quotes of other characters. Naryska's picture is taken directly from You Tube (https://www.youtube.com/watch?v=rATxfbmQYSA&t=88s) and should be considered a placeholder until a better image becomes available.


[[caption-width-right:350:"The Motherland endures, whatever the cost."]]

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[[caption-width-right:350:"The [[caption-width-right:350:''"The Motherland endures, whatever the cost."]]"'']]



[[caption-width-right:300:"Ursun shall be saved"]]

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[[caption-width-right:300:"Ursun [[caption-width-right:300:''"Ursun shall be saved"]]saved!"'']]



[[caption-width-right:300:"My people must fear me so I can better protect them."]]

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[[caption-width-right:300:"My [[caption-width-right:300:''"My people must fear me so I can better protect them."]]"'']]




[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/naryska_leysa_whiii.png]]
[[caption-width-right:300:''"Champion of the Motherland!"'']]
->'''Voiced by:''' Avital Lvova
\\



\\\
Introduced in the 4.2 Update for the "Shadows of Change" DLC for ''Total War: Warhammer III'', Naryska Leysa is a Legendary Hero recruitable by all Kislevite factions after finishing a short quest chain.



* BlingOfWar: Every Golden Knight wears enchanted golden armor once they take on their new title and Naryska is no different. Her armor consists of a golden breastplate, arm guards, and a pair of ornamental pauldrons, plus a gold helmet and aventail that completely hides her face.

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* AntiMagic: As she is consecrated by the Ursunite Cult, Naryska bears the '''Totem of Ursus''': an incredibly powerful artifact that negates all magical weapons within her vicinty, as well as inflicts the "Silenced" debuff on nearby enemy magic users, completely shutting down their ability to cast spells.
* BlingOfWar: Every Golden Knight wears enchanted golden armor once they take on their new title and Naryska is no different. Her armor consists of a golden breastplate, snow boots, arm guards, and a pair of ornamental pauldrons, plus a gold helmet and aventail that completely hides her face.face. Her warhorse is also armored up in a similar fashion.



* CoolSword: Naryska wields '''Ursun's Claw''', an enchanted ice saber that grants her powerful melee buffs and the ability to [[HarmlessFreezing temporarily freeze enemy combatants on the spot]] when engaged in melee, thus preventing them from attacking or moving.
* GlowingEyesOfDoom: The eyeslits on Naryska's helmet have an icy, pale blue glow to them, which not only further highlights her armor's enchanted nature but also gives her quite an intimidating visage.



* MasterSwordsman: Naryska's skill with the sword is said to be unmatched in nearly all of Kislev. In-game, she's a Duelist hero who can take out most other lords and heroes in a one-on-one melee.

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* MasterSwordsman: Naryska's skill with the sword is said to be unmatched in nearly all of Kislev. In-game, she's a Duelist hero who can take out most other lords and heroes in a one-on-one melee.melee, ''especially'' magic users.

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Minor correction and one more addition.


* BlingOfWar: MeaningfulName Every Golden Knight wears enchanted golden armor once they take on their new title and Naryska is no different. Her armor consists of a golden breastplate, arm guards, and a pair of ornamental pauldrons, plus a gold helmet and aventail that completely hides her face.

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* BlingOfWar: MeaningfulName Every Golden Knight wears enchanted golden armor once they take on their new title and Naryska is no different. Her armor consists of a golden breastplate, arm guards, and a pair of ornamental pauldrons, plus a gold helmet and aventail that completely hides her face.


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* MasterSwordsman: Naryska's skill with the sword is said to be unmatched in nearly all of Kislev. In-game, she's a Duelist hero who can take out most other lords and heroes in a one-on-one melee.

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* TheChampion: Of Katarin. The Golden Knight being a title bestowed to the best warrior of the country, meant to serve as bodyguard and representant.
* LegacyCharacter: The title of Golden Knight is passed from the previous champion of the leader of Kislev to the next, Naryska inherited the title from her father, who died serving Tsar Boris.

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\nThe daughter of the previous Golden Knight, Naryska Leysa is the personal bodyguard and champion of the reigning Tzarina of Kislev. Naryska herself is touted as an exceptionally gifted swordswoman, even greater than her father, whose skill and determination make her more than a match to other Kislevite warriors. As befitting her title, Naryska wears a suit of golden armor blessed by both the Cult of Ursun and the Ice Court - a very rare honor that, in a way, also makes her a symbol of unity between these two belligerent factions.
----
* BlingOfWar: MeaningfulName Every Golden Knight wears enchanted golden armor once they take on their new title and Naryska is no different. Her armor consists of a golden breastplate, arm guards, and a pair of ornamental pauldrons, plus a gold helmet and aventail that completely hides her face.
* TheChampion: Of Katarin. The Golden Knight being a title bestowed to Only the best warrior of Kislev can become the country, Golden Knight, who is meant to serve the reigning Tzar(ina) as their bodyguard and representant.
* LegacyCharacter: The title of Golden Knight "Golden Knight" is passed down from the previous champion of the leader of Kislev to the next, next. Naryska inherited the title from her father, father who died serving Tsar Boris.Tzar Boris, though it is noted that her grit and combat skills played a huge part in selecting her for the role, more so than her blood ties to her predecessor.
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* LegacyCharacter: The "Golden Knight" is a title passed from the previous champion of the leader of Kislev to the next, Naryska inherited the title from her father, who served as Tsar Boris's Golden Knight.

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* LegacyCharacter: The "Golden Knight" is a title of Golden Knight is passed from the previous champion of the leader of Kislev to the next, Naryska inherited the title from her father, who served as died serving Tsar Boris's Golden Knight.Boris.
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* HistoryRepeats: Supplementary material reveals that he is a descendant of [[spoiler:Yuri Kovalenko, as a result of an intermarriage between the Barkov and Kovalenko families. And like his disgraced ancestor, he too falls to Chaos.]]
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!Legendary Heroes

[[folder:Naryska Leysa]]

!!Naryska Leysa, the Golden Knight

* TheChampion: Of Katarin. The Golden Knight being a title bestowed to the best warrior of the country, meant to serve as bodyguard and representant.
*LegacyCharacter: The "Golden Knight" is a title passed from the previous champion of the leader of Kislev to the next, Naryska inherited the title from her father, who served as Tsar Boris's Golden Knight.
[[/folder]]
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* AdaptationalWimp: Hags as a group are weaker than in the tabletop, as they have no generic Lord version due to Ostankya being the sole Hag Mother in the game. WordOfGod confirmed this is because Games Workshop is removing Hag Mothers from ''The Old World'' due to changing plans for Kislev.
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* AdaptedOut: Kislev is composed of two major ethnic groups in the tabletop - Ungols and Gospodars - who can have a rather vicious rivalry at times. This aspect is removed in the game, which Creative Assembly confirmed to be because the conflict will be taking a backseat when ''The Old World'' launches per Games Workshop.
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Just For Pun is a disambiguation


* CoolSword: [[JustForPun Quite literally.]] Her sword is Frostfang: Forged by the ancient Khan-queen Miska of the Gospodars, this blade has passed from Tzarina to Tzarina through the ages. Only a Tzarina can wield the blade, and were a man to lift the blade, he would find himself frozen to death within a heartbeat.

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* CoolSword: [[JustForPun Quite literally.]] literally. Her sword is Frostfang: Forged by the ancient Khan-queen Miska of the Gospodars, this blade has passed from Tzarina to Tzarina through the ages. Only a Tzarina can wield the blade, and were a man to lift the blade, he would find himself frozen to death within a heartbeat.
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* BadassNormal: Even moreso then the Empire; Kislev dosen't have their fancy steam technology or foundry cities, but get by ''at the very doorstep of Chaos'' with a mix of courage, tactics, and angry bears.

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* BadassNormal: Even moreso then the Empire; Kislev dosen't doesn't have their fancy steam technology or foundry cities, but get by ''at the very doorstep of Chaos'' with a mix of courage, tactics, and angry bears.
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* MisplacedRetribution: The Ungols operate on a clan-based form of justice as opposed to a more individual-focused one, meaning that if they can't punish a specific person who commited a crime against them, [[GuiltByAssociation they will instead punish any random member of that person's specific clan]]. For outsiders from other nations or ethnic groups, this can be taken to a greater extreme, as they then tend to punish [[FantasticRacism any random person from that specific nationality or ethnicity as they see non-Ungols as all being part of a different tribe]]. This means they can, if taking people from The Empire of Man as an example, punish a random guy from Nordland over something that a random guy from Soland did. It is this mentality that is the reason why she had her people burn a random Gospodar city to the ground when the Changeling desecrated one of the holy Ungol shrines wile he was disguised as a Kislevite Ice Witch.

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* MisplacedRetribution: The Ungols operate on a clan-based form of justice as opposed to a more individual-focused one, meaning that if they can't punish a specific person who commited a crime against them, [[GuiltByAssociation they will instead punish any random member of that person's specific clan]]. For outsiders from other nations or ethnic groups, this can be taken to a greater extreme, as they then tend to punish [[FantasticRacism any random person from that specific nationality or ethnicity as they see non-Ungols as all being part of a different tribe]]. tribe. And yes, the punishment towards non-Ungols tend to be more severe than towards Ungols]]. This means they can, if taking people from The Empire of Man as an example, punish a random guy from Nordland over something a theft that a random guy from Soland did.commited. And they will likley cut the guy's hand off instead of simply branding it with a hot iron. It is this mentality that is the reason why she had her people burn a random Gospodar city to the ground when the Changeling desecrated one of the holy Ungol shrines wile he was disguised as a Kislevite Ice Witch.

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