Follow TV Tropes

Following

History Characters / TotalWarWarhammerTheSkaven

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CannonFodder: The Clanrats and the slaves, though the former at least have pretty decent armor, whilst the latter are very poorly armed and wear barely anything.


Added DiffLines:

* EliteMooks: The Stormvermin, who are picked from birth should they possess black fur, and are given better provisions, better armor and weapons and extensive training. As such they larger, healthier, muscled and deadlier than the average skaven.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GameplayAndStorySegregation: Like the other two would-be rulers of Karak Eight Peaks, Queek doesn't start his campaign in Karak Eight Peaks. This is explained in the Skaven intro by him being ordered by the Council of Thirteen to aid in their efforts to take the Great Vortex.
Is there an issue? Send a MessageReason:
None


* EvilSoundsDeep: Queek's voice is noticeably much deeper than the average skaven, best shown when he speaks with his associates in the Skaven campaign introduction. Interestingly, his in-game voice is more lighter and nasally.

to:

* EvilSoundsDeep: Queek's voice is noticeably much deeper than the average skaven, best shown when he speaks with his associates in the Skaven campaign introduction. Interestingly, in contrast to the campaign intro, his in-game voice is more lighter and nasally.
Is there an issue? Send a MessageReason:
None


* EvilSoundsDeep: Queek's voice is noticeably much deeper than the average skaven, best shown when he speaks with his associates in the Skaven campaign introduction.

to:

* EvilSoundsDeep: Queek's voice is noticeably much deeper than the average skaven, best shown when he speaks with his associates in the Skaven campaign introduction. Interestingly, his in-game voice is more lighter and nasally.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[/folder]]

!Others

[[folder:Vulscreek]]
!! Grey Seer Vulscreek

A member of the Council of Thirteen who oversees the activities of Clan Mors and Clan Pestilens in the New World.

----

* SupportingLeader: Queek and Skrolk manage the forces of their respective clans, but they both receive missions from Vulscreek, and by extension the Council of Thirteen.
* MissionControl: For the Skaven Campaign, after a fashion.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

!!![[Characters/TotalWarWarhammer Click here to return to the main character page]]
Is there an issue? Send a MessageReason:
None


* YouDirtyRat: There is not a single Skaven in the world that is not a complete douchebag.

to:

* YouDirtyRat: The Skaven are this trope taken to its logical extreme. There is not a single Skaven in the world one of them that is not a complete douchebag.an irredeemable and unapologetic bastard.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheEmpire: The Skaven Under-Empire, which stretches throughout most of the Warhammer world. Though, like the Empire of Man, it is strictly speaking more a loose federation of perpetually squabbling clans "united" under an equally quarrelsome ruling body, rather than a true empire.

Added: 152

Changed: 60

Is there an issue? Send a MessageReason:
None


* AlwaysChaoticEvil: Possibly more so than any other Warhammer race. You'd be hard pressed to find a single redeeming or sympathetic feature about them.



* AxCrazy: Even by Skaven standards, Queek is ''nuts''.

to:

* AxCrazy: Even by Skaven standards, Queek is ''nuts''. To the point that he actually talks to his battle trophies.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AxCrazy: Even by Skaven standards, Queek is ''nuts''.


Added DiffLines:

* TheDragon: To Lord Gnawdwell, leader of Clan Mors and a member of the [[BiggerBad Council of Thirteen]].

Added: 999

Changed: 1475

Is there an issue? Send a MessageReason:
None


* GreenRocks: Skaven love using Warpstone for weapons and research, even more than Chaos itself does most of the time.
* MechanicallyUnusualClass: The Skaven's settlements do not appear on the campaign map, but are hidden underneath ruins. Allowing Skaven to build cities and amass their forces beneath other faction's notice until they try to colonize or explore the region.

to:

* GreenRocks: Skaven love using Warpstone - [[MadeOfEvil raw Chaos energy in solid mineral form]] - is the foundation of skaven society, serving as a currency, drug, fuel, sorcerous foci or even an emergency food source. Bonus points for literally being rocks/crystals that have a perpetual SicklyGreenGlow.
* {{Magitek}}: One of the many applications of warpstone is to power the Under-Empire's wide variety of surprisingly-advanced
weapons and research, even more than Chaos itself does most of the time.
war machines, including (but not limited to) [[KillItWithFire warpfire-throwers]], [[MonowheelMayhem doomwheels]] and [[LightningGun warp-lightning cannons]].
* MechanicallyUnusualClass: The Skaven's settlements do not appear on the campaign map, but are hidden underneath ruins. Allowing This means the Skaven to build cities and amass their forces beneath other faction's notice factions' notice, until they try to colonize or explore the region.region.
* MonowheelMayhem: The doomwheel. Essentially a gigantic hamster wheel powered by warpstone in conjunction with swarms of rats running inside it, equipped with a FixedForwardFacingWeapon that fires [[LightningGun bolts of searing hell-lightning]].



* ThirteenIsUnlucky: Their holy number, which can be found in quite a few places, such as the thirteen seats of the Grey Seers and the thirteenth spell. In the reveal trailer, you can even hear the Screaming Bell ring 13 times. And coincidentally, the Skaven Reveal Trailer is the 13th Faction Trailer to be introduced in Total War Warhammer.

to:

* SicklyGreenGlow: A major motif, as green is the color of warpstone. The arcane material passively gives off green light, while [[{{Magitek}} devices powered by it]] are known to crackle with green electricity.
* ThirteenIsUnlucky: Their holy number, which can be found in quite a few places, such as the thirteen seats of the Grey Seers and the thirteenth spell. In the reveal trailer, you can even hear the Screaming Bell ring 13 thirteen times. And coincidentally, Finally, the Skaven Reveal Trailer is were the 13th Faction Trailer thirteenth race to be introduced in Total War Warhammer.revealed for the ''Total War: Warhammer'' trilogy.






[[folder:Queek]]

!! Warlord Queek Headtaker

to:

[[folder:Queek]]

[[folder:Queek Headtaker]]
!! Queek Headtaker, Warlord Queek Headtaker
of Clan Mors



* VillainousValor: Queek, unlike practically ''every other Skaven Warlord'' fights in the frontlines alongside his Stormvermin, and is a genuinely brave soldier.

to:

* EvilSoundsDeep: Queek's voice is noticeably much deeper than the average skaven, best shown when he speaks with his associates in the Skaven campaign introduction.
* VillainousValor: Queek, unlike practically ''every other Skaven Warlord'' skaven warlord'', fights in the frontlines alongside his Stormvermin, and is a genuinely brave soldier.






[[folder:Skrolk]]

!! Lord Skrolk

to:

[[folder:Skrolk]]

[[folder:Lord Skrolk]]
!! Lord Skrolk
Skrolk, Plaguelord of Clan Pestilens



Is there an issue? Send a MessageReason:
None

Added DiffLines:

* UndyingLoyalty: One thing that sets him apart from other Skaven is his eternal loyalty to his master, Warlord Gnawdwell. A ''very'' rare trait for a Skaven to have.
Is there an issue? Send a MessageReason:
None


[[caption-width-right:350:''"For the Horned Rat!"'']]

to:

[[caption-width-right:350:''"For the Horned Rat!"'']]
[[caption-width-right:350:''"Die Man-Thing! Yes, Yes!"'']]
Is there an issue? Send a MessageReason:
None


* FleshGolem: Many of their Rat Ogres are so stitched up with additional limbs that they resemble these. And that is not even getting into the Hell Pit Abomination, a collection of Skaven who were crudely stitched together to form a giant monster.

to:

* FleshGolem: Many of their Rat Ogres are so stitched up with additional limbs that they resemble these. And that is not even getting into the Hell Pit Abomination, a collection of Skaven and other creatures who were crudely stitched together and thrown into a magical pit to form a giant monster.
Is there an issue? Send a MessageReason:
None


* ThirteenIsUnlucky: Their holy number, which can be found in quite a few places, such as the thirteen seats of the Grey Seers and the thirteenth spell. In the reveal trailer, you can even hear the Screaming Bell ring 13 times.

to:

* ThirteenIsUnlucky: Their holy number, which can be found in quite a few places, such as the thirteen seats of the Grey Seers and the thirteenth spell. In the reveal trailer, you can even hear the Screaming Bell ring 13 times. And coincidentally, the Skaven Reveal Trailer is the 13th Faction Trailer to be introduced in Total War Warhammer.
Is there an issue? Send a MessageReason:
None


* BattleTrophy: Has a fondness of collecting the remains of his enemys and proudly displays them on the trophy rack on his back. These range from skulls or severed hands to the entire spine of a dead skaven.

to:

* BattleTrophy: Has a fondness of collecting the remains of his enemys enemies and proudly displays them on the trophy rack on his back. These range from skulls or severed hands to the entire spine of a dead skaven.

Added: 183

Changed: 161

Is there an issue? Send a MessageReason:
None



to:

* VillainousValor: Queek, unlike practically ''every other Skaven Warlord'' fights in the frontlines alongside his Stormvermin, and is a genuinely brave soldier.
* WorthyOpponent: The Crooked Moon Greenskins, one of his two arch enemies, deeply respects him for his extreme skill in combat, though that respect is also deeply rooted in ''fear''.
Is there an issue? Send a MessageReason:
None


* ChronicBackstabbingDisorder: There are plenty of times when the Skaven might have taken over the world but ruined it for themselves for one single reason. And that reason is because their society is one built almost entierly on betrayal, doublecrossing, dishonesty and backstabbing, wich has a tendency to lead to important plots going down the drain in the worst possible times. Hell, the few times they have ever managed to remain united and loyal to eachother for an extended period of time can be counted on two hands.
* ExplosiveBreeder: So much so that one of their main ways of keeping their number under even the slightest form of control is to eat eachothers, especially the kids.
* FleshGolem: Many of their Rat Ogres are so stiched up with aditional limbs that they resemble these. And that is not even getting into the Hell Pit Abomination, a collection of Skaven who were crudley stitched together to form a giant monster.

to:

* ChronicBackstabbingDisorder: There are plenty of times when the Skaven might have taken over the world but ruined it for themselves for one single reason. And that reason is because their society is one built almost entierly entirely on betrayal, doublecrossing, dishonesty and backstabbing, wich which has a tendency to lead to important plots going down the drain in the worst possible times. Hell, the few times they have ever managed to remain united and loyal to eachother each other for an extended period of time can be counted on two hands.
* ExplosiveBreeder: So much so that one of their main ways of keeping their number under even the slightest form of control is to eat eachothers, each others, especially the kids.
* FleshGolem: Many of their Rat Ogres are so stiched stitched up with aditional additional limbs that they resemble these. And that is not even getting into the Hell Pit Abomination, a collection of Skaven who were crudley crudely stitched together to form a giant monster.



* RodentsOfUnusualSize: They have plenty of giant rats alongside the regular RatMen, something they can use for aditional swarm-tactics or even as mounts.
* ThirteenIsUnlucky: Their holy number, wich can be found in quite a few places, such as the thirteen seats of the Grey Seers and the thirteenth spell. In the reveal trailer, you can even hear the Screaming Bell ring 13 times.

to:

* RodentsOfUnusualSize: They have plenty of giant rats alongside the regular RatMen, something they can use for aditional additional swarm-tactics or even as mounts.
* ThirteenIsUnlucky: Their holy number, wich which can be found in quite a few places, such as the thirteen seats of the Grey Seers and the thirteenth spell. In the reveal trailer, you can even hear the Screaming Bell ring 13 times.



* ZergRush: They utilize this tactic more than any other faction in Warhammer due to numbering in the billions at least, with wortheless slaves and Soldiers being plenty and disposable.

to:

* ZergRush: They utilize this tactic more than any other faction in Warhammer due to numbering in the billions at least, with wortheless worthless slaves and Soldiers being plenty and disposable.

Added: 207

Changed: 91

Is there an issue? Send a MessageReason:
None


* BattleTrophy: Has a fondness of collecting the remains of his enemys and proudly displays them on the trophy rack on his back. These range from skulls or severed hands to the entire spine of a dead skaven.




to:

* DualWielding: Wields a sword in one hand, and ''Dwarf Gouger'', an ancient magical maul.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HandicappedBadass: He might be blind, but he's still a force to be reckoned with.
* PlagueMaster: One of the most powerful ones in an entire clan of Plague Masters.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

He leads a sub-faction of Clan Mors in the Southlands


Added DiffLines:

He leads Clan Pestilens in Lustria
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ExplosiveBreeder: So much so that one of their main ways of keeping their number under even the slightest form of control is to eat eachothers, especially the kids.


Added DiffLines:

* WalkingWasteland: Even air itself blackens and gets polluted with disease wherever he walks.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FleshGolem: Many of their Rat Ogres are so stiched up with aditional limbs that they resemble these. And that is not even getting into the Hell Pit Abomination, a collection of Skaven who were crudley stitched together to form a giant monster.
* GreenRocks: Skaven love using Warpstone for weapons and research, even more than Chaos itself does most of the time.


Added DiffLines:

* ThirteenIsUnlucky: Their holy number, wich can be found in quite a few places, such as the thirteen seats of the Grey Seers and the thirteenth spell. In the reveal trailer, you can even hear the Screaming Bell ring 13 times.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MechanicallyUnusualClass: The Skaven's settlements do not appear on the campaign map, but are hidden underneath ruins. Allowing Skaven to build cities and amass their forces beneath other faction's notice until they try to colonize or explore the region.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/tv_tropes_skaven.png]]
[[caption-width-right:350:''"For the Horned Rat!"'']]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[/folder]]

[[folder:Skrolk]]

!! Lord Skrolk

Lord Skrolk, is one of the most legendary disciples of decay within Clan Pestilen and one of the 9 legendary Plaguelords. That Lord Skrolk walks the world is an affront to nature and a sign of the power of the Great Horned Rat. Plants wither and die where Skrolk treads and the very air seems to congeal and darken, as if stained by his baleful presence. Skrolk is ancient, having existed many spans of even the most long-lived of his foul kind. Rather than weakening with age, Lord Skrolk is possessed with a diabolic vitality that belies the years and the heaped diseases he carries.

Indeed Skrolk is bent and gnarled by the weight of countless corruptions. The flesh that is not hidden by his tattered shroud is leathery and covered in a layer of dripping buboes. Even worse, the mysterious hunching growths promise something still more virulent. Each new pox only toughens the aged Plague Monk, who himself has become a disease that walks. Lord Skrolk is one of the Plaguelords, the rulers of Clan Pestilens under the direct command of Arch-Plaguelord Nurglitch, he-who-is-tenth on the Council. It was the sight of the radiant corruption of the Arch-Plaguelord that caused Skrolk to claw out his own eyes, as he wished to see no other vision to obscure that last glimpse of perfection. Despite empty sockets, Skrolk moves assuredly and claims a magical sight that sees in vivid hues of decay. Despite his seeming blindness Skrolk's reflexes are rather amazing.

He can catch a fly out of the air - or rather, he could if any flies were able to enter the aura that emanates from his loathsome hide. Insects literally drop dead from the noxious fumes surrounding Skrolk, and only extreme devotees can abide his presence. In battle Lord Skrolk leads from the front so he can unleash his rabid fury. He bears the Rod of Corruption, a dreadful staff of spiderwood, iron-capped with spikes and covered in writhing runes of power. Many censers hang from its chains, wafting foul vapours. Lord Skrolk occasionally carries plague scriptures with him, and on occasion will bear one of the sacred volumes of the Liber Bubonicus, the toxic tome of ultimate disease.

------

Added: 874

Changed: 524

Is there an issue? Send a MessageReason:
None



to:

* ChronicBackstabbingDisorder: There are plenty of times when the Skaven might have taken over the world but ruined it for themselves for one single reason. And that reason is because their society is one built almost entierly on betrayal, doublecrossing, dishonesty and backstabbing, wich has a tendency to lead to important plots going down the drain in the worst possible times. Hell, the few times they have ever managed to remain united and loyal to eachother for an extended period of time can be counted on two hands.
* RatMen: Kind of obvious at this point.
* RodentsOfUnusualSize: They have plenty of giant rats alongside the regular RatMen, something they can use for aditional swarm-tactics or even as mounts.
* VerbalTic: Skaven often speak-speak in a way that tends to repeat certain words twice in a row-row. And they often put the suffix of -thing when describing other beings such as man-thing, elf-thing, dwarf-thing etc.
* WeHaveReserves: Unless you are a Grey Seer, Verminlord or a ''very'' vicious lord, don't expect your life to be very valuable in Skaven society, especially when the ZergRush is in order.
* YouDirtyRat: There is not a single Skaven in the world that is not a complete douchebag.
* ZergRush: They utilize this tactic more than any other faction in Warhammer due to numbering in the billions at least, with wortheless slaves and Soldiers being plenty and disposable.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Warlord Queek Headtaker, is the legendary and much-feared Lord of the City of Pillars, Great Warlord of Clan Mors and the personal right-claw of Warlord Gnawdwell, the one and true Grand Ruler of Clan Mors. Queek has been groomed by Gnawdwell from the moment of his birth to be the ultimate warrior, provided with the best armour and weapons, protecting him from the other Lords of Decay, and also staging assassination attempts to keep him on his toes. Queek is an uncommonly bloodthirsty and egotistical warrior whose need to conquer even the most impossible challenges has since earned him an infamy amongst the annals of Skaven history as the legendary Headtaker, the Dwarf-Smiter, the greatest Warlord to have ever graced the tunnels of Skavendom.

Queek's temper is infamous amongst both his enemy and allies, having fought, defeated and survived almost every challenge that was thrown against him. Upon his trophy rack consists of the heads of all those that have challenged Queek in the past, such as the head of King Krug Ironhand of Karak Drazh, Warlord Ikit Scratch of Fester Spike, Warlord Sleek Sharpwit of Clan Mors and the hand of Baron Albrecht Kraus of Averland amongst other noteworthy challengers.

Within his powerbase underneath the once majestic stronghold of Karak Eight Peaks, Queek had been fighting a never-ending war of attrition against the battle-hardened Dwarf armies of King Belegar Ironhammer and the Greenskin hordes of Warlord Skarsnik. A powerful warrior in his own right, Queek's deeds have since garnered him the respect of the Orcs, the fears of the Goblins and the eternal hatred of the Dwarfs.

------

*BloodKnight: Skaven are cowardly creatures, and whilst some might be more braver than others, Queek is notable for being unnaturally brave. He is so eager to kill that he leads from the front.
Is there an issue? Send a MessageReason:
None


The Skaven, sometimes known as the Ratmen, the Ratkin or the Children of the Horned Rat, are a malevolent and diabolical race of large humanoid rat-creatures that inhabits a massive inter-continental underground empire known in their tongue simply as the Under-Empire,[2j] where at the very heart of Skavendom lies the horrific city of Skavenblight, the species capital city and the probable birthplace of the Skaven race. The Skavens as a whole are a cruel, treacherous and highly numerous species that have since spread their loathsome corruption to the farthest corners of the Warhammer World. From deep below the earth, these scavengers have built a vast Empire, whose military power and incomprehensible numbers has the potential to smother the kingdoms of the Old World in a seething tide of violence and anarchy. It is believed by all of Skaven-kind that the world is destined to be theirs, for they consider themselves the Supreme Master Race, undeniably superior in everyway to all the other races of the World.

to:

The Skaven, sometimes known as the Ratmen, the Ratkin or the Children of the Horned Rat, are a malevolent and diabolical race of large humanoid rat-creatures that inhabits a massive inter-continental underground empire known in their tongue simply as the Under-Empire,[2j] Under-Empire, where at the very heart of Skavendom lies the horrific city of Skavenblight, the species capital city and the probable birthplace of the Skaven race. The Skavens as a whole are a cruel, treacherous and highly numerous species that have since spread their loathsome corruption to the farthest corners of the Warhammer World. From deep below the earth, these scavengers have built a vast Empire, whose military power and incomprehensible numbers has the potential to smother the kingdoms of the Old World in a seething tide of violence and anarchy. It is believed by all of Skaven-kind that the world is destined to be theirs, for they consider themselves the Supreme Master Race, undeniably superior in everyway to all the other races of the World.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

The Skaven, sometimes known as the Ratmen, the Ratkin or the Children of the Horned Rat, are a malevolent and diabolical race of large humanoid rat-creatures that inhabits a massive inter-continental underground empire known in their tongue simply as the Under-Empire,[2j] where at the very heart of Skavendom lies the horrific city of Skavenblight, the species capital city and the probable birthplace of the Skaven race. The Skavens as a whole are a cruel, treacherous and highly numerous species that have since spread their loathsome corruption to the farthest corners of the Warhammer World. From deep below the earth, these scavengers have built a vast Empire, whose military power and incomprehensible numbers has the potential to smother the kingdoms of the Old World in a seething tide of violence and anarchy. It is believed by all of Skaven-kind that the world is destined to be theirs, for they consider themselves the Supreme Master Race, undeniably superior in everyway to all the other races of the World.

This unwavering belief stems from the promises made by their horrificly malevolent deity, known by many legendary names, but his most well-known title is that of the Horned Rat. The Horned Rat is known as the Harbinger of Corruption and Disease, the embodiment of all things the Skaven are or ever will be, and whose worship over the Under-Empire is both supreme and absolute.Within the cruel hierarchy of the Under-Empire, the wishes and demands of the Horned Rat is issued and maintained by the ruthless tyranny of the Council of Thirteen, an organization that consist of the 12 most powerful Warlords within the Under-Empire whilst the 13th seat is reserve for the Horned Rat himself. It is due to the Council's harsh tyranny that the Under-Empire remained unified in some shape or form for centuries, for none could ever hope to overcome the legions of warriors the Council has under their iron-fisted rule.

Out of all the mortal civilizations within the greater world, no single race, neither the ruthless Barbarian tribes of the North, nor the savage Greenskins of the East can be compared in terms of instability to that of the Skaven Under-Empire. The Skaven race as a whole is extremely divided, often far more divided then perhaps any other race known in existence. Such disunion and ruthless lack of cooperation stems from the Skaven's insatiable need to survive, thrive and reign tyrannical over his other brethrens. To every Skaven, there is no such thing as pity, remorse, compassion, or cooperation. There is simply survival, survival in a turbulent society that only spares those that possess the brute strength, extreme cunning, and the vicious instinct to outmaneuver and kill the opposition, no matter the cost or the body count of either friend or foe. Though no matter how divided their race may be, they are nonetheless unified in a single cause, and that cause is to conquer the surface world and bring about the Great Ascendancy, where it is said that the Horned Rat's children will swarm across the face of the earth and claim all of it as their own.

-------


[[foldercontrol]]

[[folder:General Tropes]]

[[/folder]]

!Legendary Lords

[[folder:Queek]]

!! Warlord Queek Headtaker

[[/folder]]

Top