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Orland is a member of the Keepers. He is hostile to Garrett. He becomes First Keeper in ''Deadly Shadows''.


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* AssholeVictim: As Orland is killed by The Hag, Garrett just walks away.

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* AscendedExtra: After being more of a background character in ''The Dark Project'' and ''The Metal Age'', trying to encourage and nudge the defiant Garrett in the right direction, looking out for him.



* CoolOldGuy: Though in his 50s or 60s and slowly greying, he remains an experienced scholar and one of the few people whose stealth abilities are on par with Garrett's (even among the ranks of the Keepers).
* GentlemanSnarker: You never hear him laugh, but he does scoff with mild amusement in a few scenes throughout the series.

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* CoolOldGuy: CoolOldGuy : Though in his 50s or 60s and slowly greying, graying, he remains an experienced scholar and one of the few people whose stealth abilities are on par with Garrett's (even among the ranks of the Keepers).
Keepers).
* DroppedABridgeOnHim: Artemus is suddenly and anticlimactically KilledOffScreen by the Hag towards the end of the game, despite his capabilities and even superiority at stealth over Garrett.
* GentlemanSnarker: You never hear him laugh, but he does scoff or snark with mild amusement in a few scenes throughout the series.game.



* IntergenerationalFriendship: Despite their occasional familial bickering, Artemus is one of the few Keepers that Garrett fully respects as a friend and associate.
* IronicEcho: When Garrett tried to pickpocket Artemus in his youth, Artemus caught him and told him he had talent for being able to see a Keeper, especially when he doesn't want to be seen. At the end of the third game, when a little girl tries to pickpocket Garrett, Garrett [[BookEnds says the same thing and smiles at the memory]].
* KilledOffscreen: [[spoiler:He is murdered by The Hag off-screen shortly before the finale of ''Deadly Shadows''.]]
* MrExposition: One of his primary roles in the series, if he makes an appearance between missions (whether physically or in cutscenes). Lampshaded in ''Deadly Shadows'' by Garrett. Taken to a logical extreme in ''The Dark Project'''s tutorial mission, which he narrates, gradually explaining the various stealth skills and equipment to Garrett, [[JustifiedTutorial then a young Keeper apprentice]].
* NoNameGiven: Played straight in the first two games. His name was finally revealed in ''Deadly Shadows'', in which [[AscendedExtra he also plays a far more substantial role]] than in the two preceding installments.

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* IntergenerationalFriendship: Despite their occasional occassional familial bickering, Artemus is one of the few Keepers that Garrett fully respects as a friend and associate.
* IronicEcho: When Garrett tried to pickpocket Artemus in his youth, youth (seen in ''[[VideoGame/ThiefTheDarkProject The Dark Project]]''), Artemus caught him and told him he had talent for being able to see a Keeper, especially when he doesn't want to be seen. At the end of the third game, when a little girl tries to pickpocket Garrett, Garrett [[BookEnds says the same thing and smiles at the memory]].
* KilledOffscreen: [[spoiler:He KilledOffForReal: [[spoiler: He is murdered by The Hag off-screen shortly before the finale of ''Deadly Shadows''.]]
* MentorOccupationalHazard: Sadly, he is murdered by the Hag offscreen and has his skin stolen near the end of the game, with Garrett finding out then in the worst way.
* MrExposition: One of his primary roles This gets lampshaded in the series, if he makes an appearance between missions (whether physically or in cutscenes). Lampshaded in ''Deadly Shadows'' this installment by Garrett. Taken to a logical extreme in ''The Dark Project'''s tutorial mission, which he narrates, gradually explaining the various stealth skills and equipment to Garrett, [[JustifiedTutorial then a young Keeper apprentice]].Garrett.
* NoNameGiven: Played After the trope was played straight in the first two games. His name games, this was averted in this installment, where we finally revealed in ''Deadly Shadows'', in which learn his name. [[AscendedExtra he He also plays a far more substantial role]] than in the two preceding installments.games.



* ParentalSubstitute: The Alfred Pennyworth to Garrett's {{Franchise/Batman}}. Throughout the series, the "father figure" aspect of Artemus' [[IntergenerationalFriendship relationship to his apprentice]] is subtly brought up or hinted at numerous times.

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* ParentalSubstitute: The Alfred Pennyworth to Garrett's {{Franchise/Batman}}. Throughout the series, {{Franchise/Batman}}, as usual. The third game emphasizes the "father figure" aspect of Artemus' [[IntergenerationalFriendship relationship to his apprentice]] is subtly brought up or after it had been hinted at numerous times.before in the series' history.




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[[caption-width-right:200:"''You will not ply your trade here, thief.''"]]




* ConflictBall: With Garrett, almost perpetually. The two just plain don't trust each other, ''ever''. From Orland's side, Garrett is a liability that knows of their existence and refuses to fall in line. From Garrett's, Orland is yet another pompous Keeper trying to control him and keep him from his thievery.
* EarlyBirdCameo: In a single cutscene of ''The Metal Age'', along with Interpreter Caduca and Translator Gamall.
* GentlemanSnarker: Nearly every conversation he has with Garrett is pure SnarkToSnarkCombat.
* {{Jerkass}}: He is well-meaning and just wants to preserve the Keeper order and its function, but frequently shows incompetence or comes across as abrassive and paranoid.
* KilledOffForReal: [[spoiler:Murdered by The Hag shortly before the finale of ''Deadly Shadows''.]]

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\n----
* AscendedExtra: Orland was just a faceless Keeper in ''The Metal Age''. He is First Keeper in ''Deadly Shadows''.
* ConflictBall: With Garrett, almost perpetually. The two just plain don't trust or like each other, ''ever''. From Orland's side, Garrett is a liability that knows of their existence and refuses to fall in line. From Garrett's, Orland is yet another pompous Keeper trying to control him and keep him from his thievery.''ever''.
* DaChief: A more subdued, scholarly medieval version of the trope, to Garrett's renegade former Keeper, the two constantly clashing over it as they work together.
* EarlyBirdCameo: In Before ''Deadly Shadows''', he appeared (silhouetted) in a single cutscene of ''The Metal Age'', along with Interpreter Caduca and Translator Gamall.
* GentlemanSnarker: Nearly every conversation he has with Garrett is pure SnarkToSnarkCombat.SnarkToSnarkCombat.
* HeelRealization: Orland not only apologizes to Garrett for his own behavior but also realizes that the Keepers themselves have lost their way.
-->"It was the glyphs Their draw has been too powerful to us. Once we used them to be Keepers of the City. But now what do we keep safe? An empty box, a book of blank pages."
* {{Jerkass}}: He is well-meaning and just wants to preserve the Keeper order and its function, but frequently shows incompetence or comes across as abrasive, vindictive and spiteful towards Garrett, and paranoid.
* KilledMidSentence: Orland was strangled by The Hag before he could tell Garrett about what he is supposed to do about the artifacts.

* {{Jerkass}}: He is well-meaning and just wants to preserve the Keeper order and its function, but frequently shows incompetence or comes across as abrassive and paranoid.
* KilledOffForReal: [[spoiler:Murdered [[spoiler: Murdered by The Hag shortly before the finale of ''Deadly Shadows''.]]



* ProperlyParanoid: He and the other Keeper Elders are legitimatelly worried and rather distrustful, but it turns out they've been focusing on the wrong people and the wrong events, instead of the real cause of the Keeper crisis.

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* ProperlyParanoid: He and the other Keeper Elders are legitimatelly legitimately worried and rather distrustful, but it turns out they've been focusing on the wrong people and the wrong events, instead of the real cause of the Keeper crisis.crisis.
* RedemptionEqualsDeath: To his credit he tries to make up for his jerkass obstructive ways when he realizes Garrett was right all along, and tries to aid him, before being murdered by the Hag.




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* UnwittingPawn: [[spoiler: He spends a good portion of the story fulfilling requests sent to his office, in the form of notes signed by someone going by "C". He assumes that they come from Caduca, only to realize his mistake when the notes keep coming ''after her death''. These requests came from Gamall, and let her steal books or obscure information from the Keepers]].



->'''Voiced by:''' Esra Gaffin (TMA) & Paula Rester (TDS)

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->'''Voiced by:''' Esra Gaffin (TMA) & Paula Rester (TDS)
Rester



* EarlyBirdCameo: In a single cutscene of ''The Metal Age'', along with Translator Gamall and future First Keeper Orland.

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* EarlyBirdCameo: In Before ''Deadly Shadows'', she appeared in a single cutscene of ''The Metal Age'', along with Translator Gamall and future First Keeper Orland.Orland.
* HiddenDepths: Caduca is the only reason why the Keeper Council didn't dispatch the [[TheDreaded Keeper Enforcers]] to assassinate or forcibly bring Garrett back to the Keeper Compound when he originally left the order, dissuading them from it by pointing out his status as TheChosenOne.



* TakenForGranite: [[spoiler: Just as she is about to discover information leading her to Gamall's true form, Gamall turns her to stone and frames Garrett for the crime]].



->'''Voiced by:''' Nancy Taylor (TMA) & Terri Brosius (TDS)

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->'''Voiced by:''' Nancy Taylor (TMA) & Terri Brosius (TDS)
Brosius



* EarlyBirdCameo: In a single cutscene of ''The Metal Age'', along with Interpreter Caduca and future First Keeper Orland.

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* EarlyBirdCameo: In Before ''Deadly Shadows''', she appeared in a single cutscene of ''The Metal Age'', along with Interpreter Caduca and future First Keeper Orland.



* TheMole: [[spoiler:She's the Hag.]]

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* TheMole: [[spoiler:She's the Hag.]]TheMole



* TheReveal: While there was definitely something unsettling about her appearance already in the second game, the twist about Gamall's true nature in the third game is really shocking.
* TomatoInTheMirror: In ''Deadly Shadows'', when Garrett stumbles upon [[spoiler:[[PlotTwist an image of someone who looks exactly the same as her]].]]

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* TheReveal: While there was definitely something unsettling about her appearance already in the second game, the twist about Gamall's true nature in the third game is was really shocking.
* TomatoInTheMirror: [[spoiler: In ''Deadly Shadows'', when Garrett stumbles upon [[spoiler:[[PlotTwist an image [[PlotTwist a portrait of someone who looks exactly the same as her]].her]], in a building that burned down long before she was taken in by the Keepers.]]
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* BackForTheFinal: The Eye must be stolen again in ''Deadly Shadows''.

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* BackForTheFinal: BackForTheFinale: The Eye must be stolen again in ''Deadly Shadows''.
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!!The Eye
[[quoteright:187:https://static.tvtropes.org/pmwiki/pub/images/the_eye_thief_series_artefact_3271.jpg]]
[[caption-width-right:187:''Comes a man to rescue me? Poor man...'']]

->'''Voiced by:''' Dan Thron

-> ''Welcome, thief. Now that you have obtained your prize, can you escape with your skin?''
The Eye is a powerful magic artifact of unknown origin. It also ''talks''.
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* AffablyEvil: Its mannerisms, as seen in its chatter towards Garrett (and pretty much any other human that stumbles upon it).
* ArtifactOfDoom: At least in ''The Dark Project'', being SealedEvilInACan and responsible for the ruin behind the Wall. It eventually helps Garrett fulfill a more benevolent role in ''Deadly Shadows''.
* BackForTheFinal: The Eye must be stolen again in ''Deadly Shadows''.
* BlueAndOrangeMorality: The Eye itself isn't really a typical ForTheEvulz character, and doesn't even seem to be willing to serve the various villains that would want to get ahold of it and misuse its power (Constantine, for instance, reacts to the false Eye screwing up his ritual with "It betrays me!" as though that had always been a possible outcome). If anything, The Eye primarily follows its own pragmatic interests, including self-preservation and messing with peoples' minds, and even muses that it thought humankind would take longer to abuse power than it did in ''Deadly Shadows''.
* TheBusCameBack: Makes a return appearance late in ''Deadly Shadows'', [[spoiler:when Garrett steals it again, this time from the Wieldstrom Museum.]]
* DeadpanSnarker: Probably the only character in the series that manages to outsnark Garrett at times, usually by way of taunts directed at him. Amusingly subverted by the fact that Garrett doesn't give into The Eye's taunts and jabs, deliberately ignoring them.
* PutOnABus: Not seen or referenced in ''The Metal Age''.
* {{Troll}}: As we learn from an overheard conversation in ''Deadly Shadows'', it likes to speak up to unsuspecting guards [[spoiler:at the Wieldstrom Museum]], just to have fun by startling them. A piece of parchment in ''The Dark Project'' also makes reference to the Eye repeatedly teleporting itself over the Cathedral's altar whenever the Hammerites weren't looking, something which disturbed them greatly. Garrett isn't spared of The Eye's practical jokes either [[TemptingFate when he agrees to a contract to go find it and retrieve it]] in ''The Dark Project''.
* WalkingSpoiler
* YouCantThwartStageOne: A savvy player may have the idea to exit out the front door of the cathedral after swiping the Eye, which would bypass 90% of the level. If attempted, the Eye basically says "HaHaHaNo." and seals the front door, purely to make Garrett's (and the player's) life harder.
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* ThouShaltNotKill: Expert difficulty reveals Garrett's true nature. He's a professional thief, not an amateur, and certainly not a mass-murderer. Though if need be, he can be pragmatic enough to kill depending on the situation, including giving Lotus a MercyKill, mercy killing all the [[AndIMustScream Masked Servants]] by the end of the Metal Age, setting things up to kill the Trickster and Karras in a stealthy roundabout way, and killing sapient [[WhatMeasureIsANonHuman Chaos Beasts]].

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* ThouShaltNotKill: Enforced by Expert difficulty reveals Garrett's true nature. He's which will outright fail you if you resort to murder. Even outside of that, he's characterized as a professional thief, not an amateur, and certainly not a mass-murderer. Though if need be, he can be pragmatic enough to kill depending on the situation, including giving Lotus a MercyKill, mercy killing all the [[AndIMustScream Masked Servants]] by the end of the Metal Age, setting things up to kill the Trickster and Karras in a stealthy roundabout way, and killing sapient [[WhatMeasureIsANonHuman Chaos Beasts]].

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* ArcherArchetype: Besides his blackjack, he's never seen without his bow. Creatively enough, as a PhantomThief, he prefers to use the bow as more of a tool for launching {{Trick Arrow}}s, rather than as an offensive weapon.



* JustLikeRobinHood: Cynically inverted most of the time, since he is willing to rob equally from the rich ''and'' the poor (though the rich have more stuff, obviously). On the other hand, he's less contemptuous for those in poverty and dislikes seeing them suffer on the whim of the upper-classes. On a visual level, being a hooded ArcherArchetype helps.

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* JustLikeRobinHood: Cynically inverted most of the time, since he is willing to rob equally from the rich ''and'' the poor (though the rich have more stuff, obviously). On the other hand, he's less contemptuous for those in poverty and dislikes seeing them suffer on the whim of the upper-classes. On a visual level, being a hooded ArcherArchetype archer helps.



* ArcherArchetype: Noticeably averted and absent in the whole series. The Hammerites seem to favour melee combat over ranged, at least in the case of guards that protect the buildings and establishments of their church.



* ArcherArchetype: With a bow largely identical to other archer guard {{Non Player Character}}s in ''Deadly Shadows''.



* ArcherArchetype: Averted. However, this is pretty justified, given that most Keepers reside in the interiors of secret compounds. There wouldn't be much room for archers to shoot.



* ArcherArchetype: The ranged guard units of the City Watch.



* ArcherArchetype: The guards that are armed with bows.
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* TheAce: Garrett was considered to be this in the field of stealth among the Keepers, thought to be their most promising student before his departure from their ranks, as well as by many in the field of independent professional thievery in his criminal life out in the City. His numerous often extremely difficult jobs, heists and accomplishments through the series only prove it beyond a doubt, and all the competition and enemies he racks up, gets the better of and survives in such a dangerous profession and place like the City.

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* DropTheHammer: [[ExactlyWhatItSaysOnTheTin Shocking, we know.]]



* DropTheHammer: And you better believe they're ready to strike you with their powerful warhammers once they find you sneaking around the premises... though the Hammer Warriors (including knights) that serve alongside The City's standing military also use swords and other weapons, Hammerite brothers assigned as Temple Guards always wield exclusively hammers and no other weapons.

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* DropTheHammer: BrutishCharacterBrutishWeapon: And you better believe they're ready to strike you with their powerful warhammers once they find you sneaking around the premises... though the Hammer Warriors (including knights) that serve alongside The City's standing military also use swords and other weapons, Hammerite brothers assigned as Temple Guards always wield exclusively hammers and no other weapons.
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* ItHasBeenAnHonor: [[spoiler:To Garrett in ''The Metal Age'', after she realizes her plan backfired and the only way she can give them them a fighting chance against the main villain is to sacrifice herself by tearing herself to pieces, covering the surroundings with plants. As usual, Garrett doesn't approve of her move and is furious, but he's powerless to stop her. The moment just before Viktoria commits suicide is followed by [[HowlOfSorrow Garrett's only anguished scream]] heard in the entire series.]]

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* ItHasBeenAnHonor: [[spoiler:To Garrett in ''The Metal Age'', after she realizes her plan backfired and the only way she can give them them a fighting chance against the main villain is to sacrifice herself by tearing herself to pieces, covering the surroundings with plants. As usual, Garrett doesn't approve of her move and is furious, but he's powerless to stop her. The moment just before Viktoria commits suicide is followed by [[HowlOfSorrow Garrett's only anguished scream]] heard in the entire series.]]
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* DeliberateValuesDissonance: Occurs to show the more shadier and dogmatic side of this faction.

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* DeliberateValuesDissonance: Occurs to show the more shadier shady and dogmatic side of this faction.
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* RevengeMyopia: She has a guts to spill her desire to avenge the Trixter to Garrett. This comes from the lady who not only mutilated Garrett (as ordered by Trixter) and left him for inevitable death by being devoured by monsters, but is fully aware that the same "friend", who along with her betrayed Garrett, was going to destroy The City and kill most of its population, our protagonist included. Downplayed, as she immidiately renounce her desire to revenge on the basis of mutual enemy.

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* RevengeMyopia: She has a the guts to spill her desire to avenge the Trixter Trickster to Garrett. This comes from the lady who not only mutilated Garrett (as ordered by Trixter) the Trickster) and left him for inevitable death by being devoured by monsters, but is fully aware that the same "friend", who along with her betrayed Garrett, was going to destroy The City and kill most of its population, our protagonist included. Downplayed, as she immidiately renounce quickly renounces her desire to for revenge on the basis of now having a mutual enemy.
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* RevengeMyopia: She has a guts to spill her desire to avenge the Trixter to Garrett. This comes from the lady who not only mutilated Garrett (as ordered by Trixter) and left him for inevitable death by being devoured by monsters, but is fully aware that the same "friend", who along with her betrayed Garrett, was going to destroy The City and kill most of its population, our protagonist included. Downplayed, as she immidiately renounce her desire to revenge on the basis of mutual enemy.

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