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* LadyInRed



* SpoiledSweet

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* %%* SpoiledSweet
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* FightingForSurvival: Amparo believes that this is what the factions need to do in order to secure a future for the world; given that most of them are DyingLikeAnimals, she's currently stuck trying to convince you that the factions [[NotSoDifferent aren't as different as they think]]

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* VillainExitStageLeft: Possibly happens at the end of "the girl is gone". Her helicopter gets blown up, but the mission doesn't directly say whether she was on it.

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* VillainExitStageLeft: Possibly happens Happens at the end of "the girl is gone". Her helicopter gets blown up, Players blow up her helicopter, but the mission doesn't directly say whether she was on it.
escapes, and is later seem in Venice.


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* [[spoiler: TheMole: Is slowing down the players at the phoenician's request, although is not happy about it.]]

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--> Voiced by: Creator/KariWahlgren



[[WMG: Lydia]]

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[[WMG: Lydia]]
Lidiya]]

--> Voiced by: Joanna Rubiner



--> Voiced by: Roxana Ortega



--> Voiced by: Creator/NikaFutterman



--> Voiced by: Stuart Organ



--> Voiced by: Tim Russ (Blake), Creator/TaraStrong (Radcliffe)



--> Voiced by: Creator/StephanieSheh



--> Voiced by: Tim Watson



--> Voiced by: Andrew Kishino



* BelligerentSexualTension: With current Phoenician Agent and former lover Lydia.

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* BelligerentSexualTension: With current Phoenician Agent and former lover Lydia.Lidiya.


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--> Voiced by: Louiza Patikas (Julia), Mark Healy (Winston)


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--> Voiced by: Maria Darling


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--> Voiced by: Nicholas Boulton


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--> Voiced by: Tim Bentick


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--> Voiced by: Catherine Taber


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--> Voiced by: Armin Shimerman


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--> Voiced By: Lisa Hogg


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--> Voiced by: Miranda Raison


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--> Voiced by: Neil Newbon
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[[folder: The Brotherhood of Phoenecian Sailors]]

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[[folder: The Brotherhood of Phoenecian Phoenician Sailors]]



An ex-KGB agent, now poenician agent, seen in the Carpathian Fangs. Had some sort of relationship with Dragan Dzaovitch in the past.

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An ex-KGB agent, now poenician Phoenician agent, seen in the Carpathian Fangs. Had some sort of relationship with Dragan Dzaovitch in the past.



Field agent and head of an official Council delegation sent to Egypt to investigate the crisis in Al-Merayah. Unfortunately, Amparo has her hands full as a result: not only is Egypt beset by a series of near-biblical disasters, but her delegation is frequently attacked by Aten Worshippers, her reports are being ignored by the Council, and her requests for equiment needed to continue her investigation go unanswered. Worse still, her attempts to dig deeper on her own have resulted in even more attention from the Atenists. Out of options and suspecting that her superiors have been compromised, she can only maintain her position at the centre of the town- and send ''you'' in to investigate.

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Field agent and head of an official Council delegation sent to Egypt to investigate the crisis in Al-Merayah. Unfortunately, Amparo has her hands full as a result: not only is Egypt beset by a series of near-biblical disasters, but her delegation is frequently attacked by Aten Worshippers, her reports are being ignored by the Council, and her requests for equiment equipment needed to continue her investigation go unanswered. Worse still, her attempts to dig deeper on her own have resulted in even more attention from the Atenists. Out of options and suspecting that her superiors have been compromised, she can only maintain her position at the centre of the town- and send ''you'' in to investigate.



A Council agent assigned to investigate the vampire army gathering in Transylvania. As a native of the area, Carmen knows much of the local history and folklore (through the two are frequently interchangable); unfortunately, though she's more than capable of dealing with lone vampires and ghouls, there may be too many undead to tackle alone...

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A Council agent assigned to investigate the vampire army gathering in Transylvania. As a native of the area, Carmen knows much of the local history and folklore (through the two are frequently interchangable); interchangeable); unfortunately, though she's more than capable of dealing with lone vampires and ghouls, there may be too many undead to tackle alone...



The Orochi Group is a new and powerful multinational coporate group, controlling a satellite company in every industry on every continent. To the outside world, they appear perfectly legitimate and even benign in some aspects. However, the inhabitants of the Secret World know better: the Orochi Group have been making forays into magical research for some time now, with research teams armed with highly-advanced equipment and weaponry surveying areas known for supernatural territory; rumours circulate about their shadier activites, implying the Group's involvement in vast political conspiracies and corporate takeovers. Most curiously of all, their headquarters lay at the very centre of the attack on Tokyo; perhaps because of this, their operatives have been keeping tabs on the spread of the Filth throughout Solomon Island, Egypt, and Transylvania- though field representatives refuse to comment.

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The Orochi Group is a new and powerful multinational coporate corporate group, controlling a satellite company in every industry on every continent. To the outside world, they appear perfectly legitimate and even benign in some aspects. However, the inhabitants of the Secret World know better: the Orochi Group have been making forays into magical research for some time now, with research teams armed with highly-advanced equipment and weaponry surveying areas known for supernatural territory; rumours circulate about their shadier activites, activities, implying the Group's involvement in vast political conspiracies and corporate takeovers. Most curiously of all, their headquarters lay at the very centre of the attack on Tokyo; perhaps because of this, their operatives have been keeping tabs on the spread of the Filth throughout Solomon Island, Egypt, and Transylvania- though field representatives refuse to comment.



* WeHaveReserves: Takes this perspective- not in regards to her soldiers, but to the executives that occasionally visit the sight.

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* WeHaveReserves: Takes this perspective- not in regards to her soldiers, but to the executives that occasionally visit the sight.
site.



* OmnidisciplinaryScientist: According to the lore entry, he was brought to the Ankh as an achaeologist; however, given his experiments on the Filth and the research team, he's also a biologist.

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* OmnidisciplinaryScientist: According to the lore entry, he was brought to the Ankh as an achaeologist; archaeologist; however, given his experiments on the Filth and the research team, he's also a biologist.



A Orochi agent in Translyvania, codenamed "Ghost". He is all that remains of the company operation in the area after the disaster at the Breach; having aided the evacuation of the Orochi brass (the Smiths included), he was left behind to try and figure out what went wrong. Now firmly believing that Emma Smith didn't properly escape, he spends most of his time attempting to [[ItMakesSenseInContext get answers out of her teddy bear]].

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A Orochi agent in Translyvania, Transylvania, codenamed "Ghost". He is all that remains of the company operation in the area after the disaster at the Breach; having aided the evacuation of the Orochi brass (the Smiths included), he was left behind to try and figure out what went wrong. Now firmly believing that Emma Smith didn't properly escape, he spends most of his time attempting to [[ItMakesSenseInContext get answers out of her teddy bear]].



* BelligerentSexualTension: With current Phonecian Agent and former lover Lydia.

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* BelligerentSexualTension: With current Phonecian Phoenician Agent and former lover Lydia.



* CoolShades: Which the player can also own for a measly 50 credits of ca'd'oro.

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* CoolShades: Which the player can also own for a measly 50 credits of ca'd'oro.Ca'd'oro.
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* ShoutOut: To the scientist collaborating with the Strangers in ''DarkCity.'' For good measure, he also has an assistant named J. Murdoch, a reference to the hero of ''DarkCity.''

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* ShoutOut: To the scientist collaborating with the Strangers in ''DarkCity.''Film/DarkCity.'' For good measure, he also has an assistant named J. Murdoch, a reference to the hero of ''DarkCity.''Film/DarkCity.''
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* CoolShades

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* CoolShadesCoolShades: Which the player can also own for a measly 50 credits of ca'd'oro.
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An ex-KGB agent, now poenician agent, seen in the Carpathian Fangs. Had some sort of relationship with Dragan Dzaovitch in the past.

* ClusterFBomb: Seen, and referenced by Dragan, in the intro for "selected memories".
* NoodleIncident: Several with Dragan, referenced in the "selected memories" mission.
* VillainExitStageLeft: Possibly happens at the end of "the girl is gone". Her helicopter gets blown up, but the mission doesn't directly say whether she was on it.
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** However, perhaps out of gratitude [[spoiler: for being cured via Emma's powers]], she does seem kinder to her after this. During Emma's moments of feverish delirium in "Too Deep," Julia actually takes the trouble of sedating her and gently helping her back into bed.

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** However, perhaps out of gratitude [[spoiler: for being cured via Emma's powers]], she does seem kinder to her after this. During Emma's moments of feverish delirium in "Too Deep," Julia actually takes goes to the trouble of sedating her and gently helping her back into bed.

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A few errors made earlier. Sorry.


* IncurableCoughOfDeath: While reporting on Julia's recent infection, Winston coughs violently as he admits to suffering nightmares similar to those experienced by Filth infectees. [[spoiler: After-mission reports suggest that the Smiths were cured, but only through Emma's intervention.]]

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* IncurableCoughOfDeath: While reporting on Julia's recent infection, Winston coughs violently as he admits to suffering nightmares similar to those experienced by Filth infectees. [[spoiler: After-mission reports and the presence of further missions suggest that the Smiths were cured, but only through Emma's intervention.]]



* PetTheDog: During Emma's moments of feverish delirium in "Too Deep," Julia takes the trouble of sedating her and gently helping her back into bed.
** In "Contagion," while suffering from a terminal Filth infection, Julia actually apologises to Emma for what was done to her. However, at the time, she's also delirious and not herself... and Emma clearly knows it.

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* PetTheDog: During Emma's moments of feverish delirium in "Too Deep," Julia takes the trouble of sedating her and gently helping her back into bed.
**
In "Contagion," while suffering from a terminal Filth infection, Julia actually apologises to Emma for what was done to her.Emma. However, at the time, she's also delirious and not herself... and Emma clearly knows it.



** However, perhaps out of gratitude [[spoiler: for being cured via Emma's powers]], she does seem kinder to her after this. During Emma's moments of feverish delirium in "Too Deep," Julia actually takes the trouble of sedating her and gently helping her back into bed.



* ApocalypticLog: [[spoiler: His notes have become this by the time you reach the Nursery; along with displaying both his experiments and his burgeoning insanity, they also hint at the sheer chaos that erupted when Schreber deactivated the security protocols, particularly in the case of the clipboards: many of them are stained with blood, the Paranormal Fungus notes have picked up several spores, while the Zero Point Pathogen notes are coated with tendrils of Filth.]]

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* ApocalypticLog: [[spoiler: His notes have become this by the time you reach the Nursery; along with displaying charting both his experiments and the course of his burgeoning insanity, they also hint at the sheer chaos that erupted when Schreber deactivated the security protocols, particularly in the case of the clipboards: many of them are stained with blood, the Paranormal Fungus notes have picked up several spores, while the Zero Point Pathogen notes are coated with tendrils of Filth.]]



* ChildrenAreSpecial: Played '''very''' darkly with Schreber's a firm belief in this trope. Reasoning that children are more adaptable than adults - citing an incident when his four-year-old granddaughter taught him how to use a new function on his smartphone - he urges his personnel to aspire towards "a child's plasticity" and abandon their preconceptions over the course of their experiments. Worse still, he also experiments on children, going so far as to test the effects of demonic possession, mutant spores, ghosts, lycanthropy, and even the Filth on dozens of kidnapped children to see the difference in effects. And terrifyingly enough, this approach garners results: it turns out that the only reason why werewolves transform into their traditional form is because, as adults, they're under the subconscious influence of millennia worth of folklore. The children that Schreber went to the trouble of infecting with lycanthropy weren't old enough to be influenced, so their transformations are much more varied - [[spoiler: hence the boss battle with the child-creature earlier in the issue.]]

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* ChildrenAreSpecial: Played '''very''' darkly with Schreber's a firm belief in this trope. Reasoning that children are more adaptable than adults - citing an incident when his four-year-old granddaughter taught him how to use a new function on his smartphone - he urges his personnel to aspire towards "a child's plasticity" and abandon their preconceptions over the course of their experiments. Worse still, he also experiments on children, going so far as to test the effects of demonic possession, mutant spores, ghosts, lycanthropy, and even the Filth on dozens of kidnapped children to see study the difference in effects. And terrifyingly enough, this approach garners results: it turns out that the only reason why werewolves transform into their traditional form is because, as adults, they're under the subconscious influence of millennia worth of folklore. The children that Schreber went to the trouble of infecting with lycanthropy weren't old enough to be influenced, so their transformations are much more varied - [[spoiler: hence the boss battle with the child-creature earlier in the issue.]]



* PuppeteerParasite: Schreber has a very deep and abiding interest in mind-controlling fungal spoors that grow throughout the Transylvanian forest [[spoiler: at least before this particular interest is overtaken by his obsession with the Filth]]; according to researchers outside the Nursery, he'll go on and on about "zombie ants" if you make the mistake of asking him about the fungus. Some of them also express disapproval with his cavalier attitude towards the Filth, noting that some of their team-members have turned up dead with spoors hatching out of their skulls... [[spoiler: but in spite of this, it's the Filth that results in Schreber's downfall.]]
* SanitySlippage: [[spoiler: Filth infection sends him spiralling and closer towards insanity, beginning with his obsessively renaming the Filth as the Zero Point Pathogen. As time goes on, he grows more and more obsessed with this Pathogen, his dispassionate notes giving way to deluded praise of its "promise of skinless truths and shrieking stars." Finally, believing that his fellow researchers are trying to steal his work, Schreber deletes most of his computerized notes and releases the Filth into the Nursery.]]

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* PuppeteerParasite: Schreber has a very deep and abiding interest in the mind-controlling fungal spoors that grow throughout in the depths of the Transylvanian forest [[spoiler: [[spoiler: ...at least before this particular interest is overtaken by his obsession with the Filth]]; according to researchers outside the Nursery, he'll go on and on about "zombie ants" if should you make the mistake of asking him him, he'll already have a lecture prepared and will gladly spend hours going on and on about the fungus. "zombie ants." Some of them these researchers also express disapproval with his cavalier attitude towards the Filth, fungus, noting that some of their team-members have already turned up dead dead, hanging from treetops with spoors hatching out of their skulls... [[spoiler: but in spite of this, it's the Filth that results in Schreber's downfall.]]
* SanitySlippage: [[spoiler: Filth infection sends him spiralling and closer towards insanity, beginning with his obsessively renaming the Filth as the Zero Point Pathogen. As time goes on, he grows more and more obsessed with this Pathogen, his dispassionate once-dispassionate notes giving way to deluded [[PurpleProse deliriously purple]] praise of its "promise of skinless truths and shrieking stars." Finally, believing that his fellow researchers are trying to steal his work, Schreber deletes most of his computerized notes in a deranged attempt to stymie his perceived betrayers, and releases the Filth into the Nursery.]]
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** He may also be related to [[http://en.wikipedia.org/wiki/Baldassare_Castiglione Baldassare Castiglione]], fitting when dealing with the Council.
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* HumanoidAbomination: [[spoiler: It's hinted throughout the game in both the lore entries and the overarching plot, particularly in the Bees' remarks on "a monstrous nativity" and that "there are tombs that are less haunted than some wombs", not to mention the fact that Mara reacts to Engel's signiature by whispering "Mother?". Finally confirmed in the climax of Issue #7.]]
* IHaveManyNames: [[spoiler: Seventeen, in fact - all of which she goes so far as to detail for your benefit. And that's not even counting her personas of Lily Engel and the Russian Council Agent.]]

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* HumanoidAbomination: [[spoiler: It's hinted at throughout the game in both the lore entries and the overarching plot, particularly in the Bees' remarks on "a monstrous nativity" and that "there are tombs that are less haunted than some wombs", not to mention the fact that Mara reacts to Engel's signiature by whispering "Mother?". plot. Finally confirmed in the climax of Issue #7.#7; though she seems human as far as exteriors go, her past, her powers, and the way her voice distorts when she announces her names all indicate that Lilith is essentially just the human form of something terrifyingly eldritch.]]
* IHaveManyNames: [[spoiler: Seventeen, in fact - all of which she goes so far as to detail for your benefit.benefit: Abeko, Abito, Amizo, Batna, Eilo, Ita, Izorpo, Kea, Kali, Kokos, Odam, Partasah, Patrota, Podo, Satrina, Talto... and of course, Lilith (sometimes rendered as Lilitu. And that's not even counting her personas of Lily Engel and the Russian Council Agent.]]



* [[spoiler: MotherOfAThousandYoung: Vampires, werewolves and dozens of other breeds of hideous monsters can all trace their lineage back to Lilith.]]

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* [[spoiler: MotherOfAThousandYoung: Vampires, Implied by in the Bees' remarks on "a monstrous nativity" and that "there are tombs that are less haunted than some wombs", not to mention the fact that Mara reacts to Engel's signature by whispering "Mother?". Finally confirmed in Issue #7, when it's revealed that vampires, werewolves and dozens of other breeds of hideous monsters can all trace their lineage back to Lilith.]]

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* [[spoiler: AFateWorseThanDeath / WhoWantsToLiveForever]]: [[spoiler: Her favoured method of dealing with her enemies is making them regret immortality, as the player and Octavian can attest.]]
* BigBad: [[spoiler: For Issue #7, though its hinted that her influence is much greater than that.]]

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* AccentRelapse: [[spoiler: AFateWorseThanDeath / WhoWantsToLiveForever]]: [[spoiler: Her favoured method of dealing with her enemies is making them regret immortality, as The moment she no longer needs to keep up the player pretence of being a Council Agent, she drops the Russian accent altogether and Octavian can attest.shifts to purring Received Pronunciation.]]
* BigBad: [[spoiler: For As the villain behind the events of "Mortal Sins" and Issue #7, though its hinted that she's edging into the position of secondary Big Bad.]]
* BitchInSheepsClothing: [[spoiler: She has a habit of presenting a trustworthy exterior to
her influence is much greater than that.enemies, posing first as a Council Agent sent to aid you, then as a mother figure to Emma. It doesn't take long before her unpleasant nature starts bleeding through the disguise, however.]]



* [[spoiler: AFateWorseThanDeath / WhoWantsToLiveForever]]: [[spoiler: Her favoured method of dealing with her enemies is making them regret immortality, as the player and Octavian can attest.]]
* FauxAffablyEvil: [[spoiler: She likes to present herself as sweet-natured and motherly, but often undermines this presentation with a very prominent sadistic streak and a vicious temper.]]



* MetaphoricallyTrue: [[spoiler: She admits that, though most of what she told you while posing as the Russian Council Agent was false, she was being perfectly honest about being a mother. It's just that she neglected to mention that she was also the MotherOfAThousandYoung.]]



* NeckSnap: [[spoiler: More than strong enough to break a human neck one-handed, another indication of her eldritch nature.]]



* WomanScorned:[[spoiler: Did not appreciate Samael choosing Gaia over her, she returns the sentiment when Emma makes the same choice.]]

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* WomanInWhite
* WomanScorned:[[spoiler: Did not appreciate Already incensed at Samael choosing Gaia over her, she returns the sentiment she's even more enraged when when Emma makes the same choice.]]
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* EvilSpeechOfEvil: [[spoiler: Indulges in a wonderfully hammy introductory speech towards the end of Issue #7, presenting all seventeen of her names and elaborating on her villainous deeds throughout the eons.]]


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* TheUnfought: [[spoiler: So far, Lilith hasn't engaged the player in direct combat, largely because she can't be bothered to expend so much effort; when you finally catch up with her in Agartha, she simply imprisons you in a sphere of magic and leaves you hovering there as she makes a break for the portal.]]


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* VoiceOfTheLegion: [[spoiler: While announcing her seventeen names.]]

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->''Are we explorers of science, or are we bogey men? [[MathematiciansAnswer Yes]].''


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* ApocalypticLog: [[spoiler: His notes have become this by the time you reach the Nursery; along with displaying both his experiments and his burgeoning insanity, they also hint at the sheer chaos that erupted when Schreber deactivated the security protocols, particularly in the case of the clipboards: many of them are stained with blood, the Paranormal Fungus notes have picked up several spores, while the Zero Point Pathogen notes are coated with tendrils of Filth.]]


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* AuthorityEqualsAsskicking: [[spoiler: Thanks to being infected longer than most of his underlings, Schreber ultimately emerges as one of the tougher enemies of the Nursery.]]


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* BodyHorror: Responsible for a great deal of it over the course of his experiments. [[spoiler: Schreber also ends up becoming a prime example of it thanks to his exposure to the Filth, ultimately being mutated into a twisted, gorilla-like monstrosity.]]


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* SanitySlippage: [[spoiler: Filth infection sends him spiralling and closer towards insanity, beginning with his obsessively renaming the Filth as the Zero Point Pathogen. As time goes on, he grows more and more obsessed with this Pathogen, his dispassionate notes giving way to deluded praise of its "promise of skinless truths and shrieking stars." Finally, believing that his fellow researchers are trying to steal his work, Schreber deletes most of his computerized notes and releases the Filth into the Nursery.]]


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* [[spoiler: WasOnceAMan]]

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* ArcVillain: Of Issue #7 [[spoiler: though he is ultimately upstaged by Lilith, the true villain of the Transylvania scenarios.]]



* ChildrenAreSpecial: Played '''very''' darkly with Schreber's a firm belief in this trope. Reasoning that children are more adaptable than adults - citing an incident when his four-year-old granddaughter taught him how to use a new function on his smartphone - he urges his personnel to aspire towards "a child's plasticity" and abandon their preconceptions over the course of their experiments. Worse still, he also experiments on children, going so far as to test the effects of demonic possession, mutant spores, ghosts, lycanthropy, and even the Filth on dozens of kidnapped children to see the difference in effects. And terrifyingly enough, this approach garners results: it turns out that the only reason why werewolves transform into their traditional form is because, as adults, they're under the subconscious influence of millennia worth of folklore. The children that Schreber went to the trouble of infecting with lycanthropy weren't old enough to be influenced, so their transformations are much more varied - [[spoiler: hence the boss battle with the child-creature earlier in the issue.]]
--> Give them a smartphone or give them shape-changing, and watch them astound.



* EvenEvilHasLovedOnes: As his notes in the Lycanthropy ward remark, Schreber is a grandfather and - despite his dispassionate attitude - still demonstrates affection and admiration for his granddaughter.




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* PuppeteerParasite: Schreber has a very deep and abiding interest in mind-controlling fungal spoors that grow throughout the Transylvanian forest [[spoiler: at least before this particular interest is overtaken by his obsession with the Filth]]; according to researchers outside the Nursery, he'll go on and on about "zombie ants" if you make the mistake of asking him about the fungus. Some of them also express disapproval with his cavalier attitude towards the Filth, noting that some of their team-members have turned up dead with spoors hatching out of their skulls... [[spoiler: but in spite of this, it's the Filth that results in Schreber's downfall.]]
* ShoutOut: To the scientist collaborating with the Strangers in ''DarkCity.'' For good measure, he also has an assistant named J. Murdoch, a reference to the hero of ''DarkCity.''
* WouldHurtAChild: In a word, yes.

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Director of the facility known only as "The Nursery," Dr Schreber presides over all the experiments that take place within the hidden laboratory's walls. Coldly justifying the use of kidnapped children in the Orochi Group's tests, he has set out to apply his beliefs regarding "a child's plasticity" to some of the most dangerous supernatural phenomena in the Secret World. [[spoiler: Unfortunately, he also ended up getting infected with the Filth in the process, leading to the Nursery's takeover.]]

* MadScientist

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Director of the facility known only as "The Nursery," Dr Schreber presides over all the experiments that take place within the hidden laboratory's walls. Coldly justifying the use of kidnapped children in the Orochi Group's tests, he has set out to apply his beliefs regarding "a child's plasticity" to some of the most dangerous supernatural phenomena in the Secret World. [[spoiler: Unfortunately, he also ended up getting infected with the Filth in the process, leading to the Nursery's takeover.takeover long before you arrive.]]

* MadScientist
BerserkButton: The word "Filth," to the point that he forbade its use among his fellow researchers and had the name of the ward where it was being studied changed to "The Zero Point Pathogen Ward."
* ConsummateProfessional: Professional, disciplined, and notably intolerant of anyone not up to his standards.
* InsistentTerminology: Schreber refuses to use names like "The Filth" or "Gaia's Chosen," on the grounds that they are not only unscientific but also grounded in inflammatory language, propaganda, and religion. Instead, he declares that the Filth is to be designated "The Zero Point Pathogen," and enforces the use of the term on his entire staff. [[spoiler: This is actually the first hint that Schreber has been exposed to a sanity-dissolving dose of the Filth.]]
* MadScientist: Terrifyingly so. According to Kirsten Geary, one of the reasons for this is because Schreber took such pains to remain lucid and professional in spite of the insanity of what he was dealing with - and later, his own insanity.

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* ApocalypticLog: Their regularly scheduled reports. On top of being held during an ongoing emergency, each report details a different calamity: "Breached" concludes with the Smiths being blasted across the room by a panicky Emma; in "Contagion," Julia has been infected with the Filth and is comatose - and it's hinted that Winston is also suffering the early symptoms [[spoiler: the two of them only surviving only through Emma's powers.]] "Too Deep" features Emma being driven into delirium by psychic disturbances at the Orochi dig site; finally, towards the end of "Mortal Sins," the immediate aftermath of the vampire attack on the Breach is seen - complete with the blame game over who was responsible.

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* ApocalypticLog: Their regularly scheduled reports. On top of being held during an ongoing emergency, each report details a different calamity: "Breached" concludes with the Smiths being blasted across the room by a panicky Emma; in "Contagion," Julia has been infected with the Filth and is comatose - and it's hinted that Winston is also suffering the early symptoms symptoms, [[spoiler: the two of them only surviving only through Emma's powers.]] "Too Deep" features Emma being driven into delirium by psychic disturbances at the Orochi dig site; finally, towards the end of "Mortal Sins," the immediate aftermath of the vampire attack on the Breach is seen - complete with the blame game over who was responsible.



* RedOniBlueOni: Julia, the red of the duo, is harsh, excitable, irritable, impersonal and paranoid; for good measure, she's the more active of the two (with the exception of "Contagion"). Winston, being the blue, is calmer and gentler, more inclined towards talking than actually doing.

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* RedOniBlueOni: Julia, the red of the duo, is harsh, excitable, irritable, impersonal and paranoid; for good measure, she's the more active of the two (with the exception of "Contagion"). Winston, being the blue, is calmer and gentler, more inclined towards talking than actually doing.


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Director of the facility known only as "The Nursery," Dr Schreber presides over all the experiments that take place within the hidden laboratory's walls. Coldly justifying the use of kidnapped children in the Orochi Group's tests, he has set out to apply his beliefs regarding "a child's plasticity" to some of the most dangerous supernatural phenomena in the Secret World. [[spoiler: Unfortunately, he also ended up getting infected with the Filth in the process, leading to the Nursery's takeover.]]

* MadScientist
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* FamousAncestor: The Bees mention that he is actually part of Casanova's bloodline, which might account for his "wild nights" away from work.


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* ReallyGetsAround: When not working, Arturo apparently enjoys "wild nights" and "conquest," at least according to the Bees.


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* WorkHardPlayHard: The Bees note that, despite his apparently unshakeable air of seriousness, Arturo is something of a party animal and a womanizer in his spare time.

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* ControlFreak: Julia, at least as far as Emma is concerned. Given that she's the more dedicated of the two Orochi employees, her insistence upon keeping "the subject" under control is understandable, but having Emma tied up just to prevent her from going on a walk that she ''willingly returned from'' is still a bit excessive.



* {{Jerkass}}: Julia, oh so very much; on top of being dour and irritable, she also refuses to acknowledge that Emma is anything other than an experiment - openly scoffing at the idea of her being considered a child. She makes a point of calling Emma "the subject," suggests that she should be restrained to prevent her from wandering off, denies her the right to speak to anyone (even if it's just to say "tired"), and claims that Winston shouldn't speak to her in case she "finds a way inside (his) head."

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* {{Jerkass}}: Julia, oh so very much; on top of being dour and irritable, she also refuses to acknowledge that Emma is anything other than an experiment - openly scoffing at the idea of her being considered a child. She makes a point of calling Emma "the subject," suggests that she should be restrained to prevent her from wandering off, denies her the right to speak to anyone (even if it's just to say "tired"), and claims that Winston shouldn't speak to her in case she "finds a way inside (his) head." "
* LikeAnOldMarriedCouple: Though it's never established if the Smiths are married or just workmates, the two of them bicker and argue enough to fit the trope. For good measure, most of their arguments are about Emma, their surrogate daughter.

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* OhCrap: On numerous occasions, the most obvious being Winston's moment of deer-in-the-headlights terror upon being confronted by a pissed-off Emma in "Breached."



* ShoutOut: Winston Smith and Julia are both leading characters in GeorgeOrwell's NineteenEightyFour; appropriate, considering Orochi's [[BigBrotherIsWatching attitude]] towards both employees and customers alike.

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* RedOniBlueOni: Julia, the red of the duo, is harsh, excitable, irritable, impersonal and paranoid; for good measure, she's the more active of the two (with the exception of "Contagion"). Winston, being the blue, is calmer and gentler, more inclined towards talking than actually doing.
* ShoutOut: Winston Smith and Julia are both share names with the leading characters in of GeorgeOrwell's NineteenEightyFour; appropriate, considering Orochi's [[BigBrotherIsWatching attitude]] towards both employees and customers alike.
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-->'''Emma:''' I don't blame her. She believes she's doing the right thing. {{Beat}} You all did.

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-->'''Emma:''' I don't blame her. She believes she's doing the right thing. {{Beat}} [{{Beat}}] You all did.

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* TheDeterminator: She might not be strong enough to fight off a Filth infection on her own, but Julia has the mental resilience to survive the worst of it until she can be treated.



* NiceGuy: Winston.



** In "Contagion," while suffering from a terminal Filth infection, Julia actually apologises to Emma for what was done. However, at the time, she's also delirious and not herself... and Emma clearly knows it.

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** In "Contagion," while suffering from a terminal Filth infection, Julia actually apologises to Emma for what was done.done to her. However, at the time, she's also delirious and not herself... and Emma clearly knows it.



* PrecisionFStrike: Realizing that Emma has gone AWOL, Julia drops an f-bomb in the intro to "Breached."




to:

* WaistcoatOfStyle: Winston.
* WellIntentionedExtremist: Both of them.
-->'''Emma:''' I don't blame her. She believes she's doing the right thing. {{Beat}} You all did.
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* {{Jerkass}}: Julia, oh so very much; on top of being dour and irritable, she also refuses to acknowledge that Emma is anything other than an experiment - openly scoffing at the idea of her being considered a child. She makes a point of calling Emma "the subject," suggests that she should be restrained to prevent her from wandering off, denies her the right to speak to anyone (even if it's just to say "tired"), and claims that Winston shouldn't speak to her in case she "finds a way inside (his) head."


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* ShoutOut: Winston Smith and Julia are both leading characters in GeorgeOrwell's NineteenEightyFour; appropriate, considering Orochi's [[BigBrotherIsWatching attitude]] towards both employees and customers alike.
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* BullyingADragon: Manhandling the immensely powerful CreepyChild results in Julia being BlownAcrossTheRoom.


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* IncurableCoughOfDeath: While reporting on Julia's recent infection, Winston coughs violently as he admits to suffering nightmares similar to those experienced by Filth infectees. [[spoiler: After-mission reports suggest that the Smiths were cured, but only through Emma's intervention.]]
* OnlySaneMan: Winston.
* PetTheDog: During Emma's moments of feverish delirium in "Too Deep," Julia takes the trouble of sedating her and gently helping her back into bed.
** In "Contagion," while suffering from a terminal Filth infection, Julia actually apologises to Emma for what was done. However, at the time, she's also delirious and not herself... and Emma clearly knows it.
-->'''Julia:''' ...I'm... sorry...
-->'''Emma:''' (Sadly) No. You're not.

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Orochi scientists assigned to act as Emma's foster parents, Winston and Julia Smith naturally followed her into the Carpathian Mountains at the behest of their superiors. Unfortunately, they were very quickly embroiled in the many supernatural phenomena at work in the area, from Mountain Trolls to Filth reservoirs; they were also forced to contend with the rampant chaos of the Breach that left the Transylvanian Orochi Operation in chaos. By the time you reach their home, the Smiths have reportedly been evacuated. Fortunately, they left most of the records behind, allowing the player a look at their home life with Emma - and the associated mission briefings.

to:

Orochi scientists assigned to act as Emma's foster parents, Winston and Julia Smith naturally followed her into the Carpathian Mountains at the behest of their superiors. Unfortunately, they were very quickly embroiled in the many supernatural phenomena at work in the area, from Mountain Trolls to Filth reservoirs; they were also forced to contend with the rampant chaos of the Breach that left the Transylvanian Orochi Operation in chaos. By the time you reach their home, house, the Smiths have reportedly been evacuated. Fortunately, they left most of the records behind, allowing the player a look at their home life with Emma - and the associated mission briefings.
briefings.

* AbusiveParents: Julia gets dangerously close to this from time to time. Quite apart from refusing to see Emma as anything other than a lab rat, at one point Julia reacts so violently to her escape in "Breached" that Emma briefly loses control of powers.
* ApocalypticLog: Their regularly scheduled reports. On top of being held during an ongoing emergency, each report details a different calamity: "Breached" concludes with the Smiths being blasted across the room by a panicky Emma; in "Contagion," Julia has been infected with the Filth and is comatose - and it's hinted that Winston is also suffering the early symptoms [[spoiler: the two of them only surviving only through Emma's powers.]] "Too Deep" features Emma being driven into delirium by psychic disturbances at the Orochi dig site; finally, towards the end of "Mortal Sins," the immediate aftermath of the vampire attack on the Breach is seen - complete with the blame game over who was responsible.
* [[MotherlyScientist Fatherly Scientist]]: In sharp comparison to Julia's controlling borderline-abusive attitude, Winston actually treats Emma like a human being; along with refusing to address her as "the subject," he also does his best to protect her from Julia's increasing hostility. According to Emma herself, he's not motivated by payment or company policy - he actually cares about her.
* SoleSurvivingScientist: As the only surviving scientists from the Prometheus Initiative, they fit the definition to a T.
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* Badass: Dragan is more than capable of defending himself and especially adept at surviving out in the wilderness with only a modicum of shelter.

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* Badass: {{Badass}}: Dragan is more than capable of defending himself and especially adept at surviving out in the wilderness with only a modicum of shelter.

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A Orochi agent in Translyvania, codenamed "Ghost". He is all that remains of the company operation in the area after the disaster at the Breach; having aided the evacuation of the Orochi brass (the Smiths included), he was left behind to try and figure out what went wrong. Now firmly believing that Emma Smith didn't properly escape, he spends most of his time attempting to get answers out of her teddy bear.

to:

A Orochi agent in Translyvania, codenamed "Ghost". He is all that remains of the company operation in the area after the disaster at the Breach; having aided the evacuation of the Orochi brass (the Smiths included), he was left behind to try and figure out what went wrong. Now firmly believing that Emma Smith didn't properly escape, he spends most of his time attempting to [[ItMakesSenseInContext get answers out of her teddy bear.
bear]].

* Badass: Dragan is more than capable of defending himself and especially adept at surviving out in the wilderness with only a modicum of shelter.



* BodyguardingABadass: In the past, he acted as a guard to Emma... and as the mission to Transylvania and Issue #7 demonstrate, Emma is not only an immensely powerful mage capable of feats well out of the player's league, but also [[spoiler: the Daughter of Gaia, and the only person to have defeated Lilith in combat!]]



* DefectorFromDecadence: [[spoiler: By Issue #7; having recieve word on Orochi's experimentation in the Nursery, Dragan is now chiefly concerned that Emma gets out of Translyvania safely, regardless of company policy.]]

to:

* ConsultingMisterPuppet: Dragan spends a lot of his time holding a rather one-sided conversation with Emma's teddy bear. However, once Emma's powers are demonstrated, his reasons for trying this become much more justified.
* DefectorFromDecadence: [[spoiler: By Issue #7; having recieve word on Orochi's experimentation in After remaining mostly true to his duties over the Nursery, course of the third mission, Dragan is now chiefly concerned that Emma gets out of Translyvania safely, regardless of company policy.decides to leave the Orochi behind for Emma's sake.]]



* [[spoiler: HeelFaceTurn: By Issue #7; having received word on Orochi's experimentation in the Nursery, Dragan is now chiefly concerned that Emma gets out of Translyvania safely, regardless of company policy.]]



* RedEyesTakeWarning: Hidden by his shades for the most part.

to:

** He also makes a sly jab at players who might have thought him crazy for talking to a teddy bear - in spite of all the crazy supernatural phenomena they've witnessed over the course of the game.
* RedEyesTakeWarning: Hidden by his shades for the most part.
part, but if you look closely, you can definitely see a faint ruby glow to his eyes.




to:

Orochi scientists assigned to act as Emma's foster parents, Winston and Julia Smith naturally followed her into the Carpathian Mountains at the behest of their superiors. Unfortunately, they were very quickly embroiled in the many supernatural phenomena at work in the area, from Mountain Trolls to Filth reservoirs; they were also forced to contend with the rampant chaos of the Breach that left the Transylvanian Orochi Operation in chaos. By the time you reach their home, the Smiths have reportedly been evacuated. Fortunately, they left most of the records behind, allowing the player a look at their home life with Emma - and the associated mission briefings.

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[[WMG:Arturo Casiglione]]

to:

[[WMG:Arturo Casiglione]]Castiglione]]


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* CoolOldGuy
* GratuitousItalian


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* ManInWhite
* NotSoStoic: When you first meet him, Arturo seems fairly sedate... and then a rather unfortunate phone-calls crops up, and he flies almost completely off the handle.
* OnlySaneMan
* ProperlyParanoid: As he points out, his suspicious demeanour is very justified given the state of affairs the Council and its allies are embroiled in; as has been observed, Filth infection, cultist defection and old-fashioned treachery can crop up in any of the factions. [[spoiler: This becomes all the more pertinent a mindset if the player accepted the Dreamers' bargain.]]
* SharpDressedMan
* ShellShockedVeteran: Hinted at when he talks about what happened "the last time," sounding distinctively traumatized when he mentions "the bodies... the ones that were still alive" and "that horrible singing."
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A character subpage for ''VideoGame/TheSecretWorld''. For the main page, go [[Characters/TheSecretWorld here]].

[[foldercontrol]]

[[folder: The Brotherhood of Phoenecian Sailors]]

[[WMG: Overall Tropes]]

Originally a minor faction loyal to the Illuminati, borne out of the Templars and concerned mainly with trade, the Phoenicians became an independent faction during the UsefulNotes/PunicWars; having built Carthage as the seat of a new trading empire, their former allies among the Illuminati viewed their presence in North Africa as a threat and took action. Retreating to the sea, the Phoenicians created a roaming fleet and spent the next few centuries forming trade routes across the world's oceans, before finally consolidating their armada into a single floating capital city named New Carthage. Thanks to their independence from the SecretWar and their tenuous relationship with the factions and the Council, they've gained a reputation as pirates and mercenaries; however, they are tolerated even by the Templars, thanks to their willingness to share the artifacts they acquire- for a price, of course.

* CainAndAbel: [[spoiler: See entry under Templars]]
* ColorMotif: The Phoenicians are known by the colour purple: their emblem is purple, their sails were purple, their soldiers' uniforms are purple, and they're even called "the Purple Men" at times. This stems back to their earliest days as traders, thanks to purple dye's trade value.
** PurpleIsPowerful
* FacelessMooks: Their soldiers.
* FlauntingYourFleets: Averted. New Carthage does not like to show off, and the Phoenicians make it a point to ensure that anyone who happens to learn of their fleet "mysteriously disappears."
* HiddenElfVillage: New Carthage; quite apart from being in constant motion, sorcerers among the ranks of the Phoenicians ensure that nobody can find it but them.
* OnlyInItForTheMoney
* ProudMerchantRace
* RuthlessModernPirates: When they're not acting as merchants, the Phoenicians are usually encountered as these.

[[WMG: The Kingsmouth Agent]]
-->See [[spoiler: Ellis Hill]]

[[WMG: Tanis]]
->''We are not "in this together." You and me will never be friends, and the day will come when I will have this gun pointed at your head and I ''will'' pull the trigger. Lucky for you, that day is not quite here yet.''

A Phoenician agent based in Egypt, most often found lurking at the back of Zhara's cafe. Tanis is usually busy attempting to secure priceless artefacts for her superiors, and in the case of at least one deal gone bad, she's willing to collaborate with you in order to set things right.

* AnimalMotifs: Snakes, in Tanis' case: according to her official Funcom bio, she was bitten by a snake as a child; as an adult, she uses snakes as familiars; she has a snake tattoo on her left shoulder; she's often been compared to a snake in her venomous attitude and her ability to wriggle out of a crisis.
* BareYourMidriff
* BoisterousWeakling: Tanis has one hell of an attitude and is probably as dangerous as she thinks she is. The problem is, when the player meets her, she's in ''way'' over head, getting not so veiled threats from her superiors about a failure she can't fix without you. The quote up above sums it up perfectly; it sounds threatening, but she's saying it to the player-character. You'd think a Phoenician with power over snakes would be in the loop about [[DeathIsASlapOnTheWrist what happens]] when one of Gaia's Chosen gets shot in the head.
* TheBaroness
* EnemyMine
* {{Familiar}}: Her snake Familiars, which- when they're not coiled around her arms- act as her eyes and ears throughout the Scorched Desert; in one mission, you are required to follow one of them to some vital evidence.
* ReptilesAreAbhorrent
* TattooedCrook


[[WMG: Lydia]]

[[/folder]]

[[folder: The Council of Venice]]

[[WMG: Overall Tropes]]

An organization set up to keep the SecretWar from hurting {{Muggles}} or sparking occult disasters, the Council of Venice is almost as old as the other factions, and on the face of it, it holds just as much military power as they do. However, thanks to political squabbles and the growing importance of bureaucracy within the Council, it is currently viewed as impotent and clueless by many Secret Worlders- including some of their own agents. Teams of Council-employed soldiers are still encountered in virtually every single troubled region the player visits over the course of the game; however, the most they do is provide supplies and protection to travellers: actually ''doing'' anything is beyond their orders.

* BadassArmy: Ineffectual though the Council may be in actually accomplishing anything constructive, their soldiers are very effective- hence the "safe zones" created by Council Operatives in the field.
* ColorMotif: White- symbolizing the Council's position of lawfulness and purity.
* {{Expy}}: Of the United Nations, right down to the blue beret-clad soldiers.
* FictionalUnitedNations
* HeroesPreferSwords: While they're hardly adverse to assault rifles, Council soldiers prefer to use sabres in close combat.
* LightIsNotGood
* ManInWhite: Most of their soldiers wear crisp white uniforms.
* NotSoOmniscientCouncilOfBickering
* ObstructiveBureaucrat: One of the many things slowly running the Council into the ground.
* VastBureaucracy

[[WMG: Amparo Osorio]]
->''I complain a lot about the Council, and not always in a constructive way, but at the end of the day I ''do'' believe in it and what it's trying to do. I believe with all my heart the Council is needed and that it is possibly the only hope for the future- for ''a'' future. That's why it's so frustrating when we get mired down in pointless rhetoric and conflict again, and ''again'' and ''' ''again.'' '''

Field agent and head of an official Council delegation sent to Egypt to investigate the crisis in Al-Merayah. Unfortunately, Amparo has her hands full as a result: not only is Egypt beset by a series of near-biblical disasters, but her delegation is frequently attacked by Aten Worshippers, her reports are being ignored by the Council, and her requests for equiment needed to continue her investigation go unanswered. Worse still, her attempts to dig deeper on her own have resulted in even more attention from the Atenists. Out of options and suspecting that her superiors have been compromised, she can only maintain her position at the centre of the town- and send ''you'' in to investigate.

* AfroAsskicker
* BadassBureaucrat: She's a Council field agent- it's pretty much a requirement.
* BadassLongcoat
* BeleagueredBureaucrat
* ByTheBookCop
* ComesGreatResponsibility: Encourages this perspective in regards to magic.
* GratuitousSpanish
* FightingForSurvival: Amparo believes that this is what the factions need to do in order to secure a future for the world; given that most of them are DyingLikeAnimals, she's currently stuck trying to convince you that the factions [[NotSoDifferent aren't as different as they think]]
* KnightInSourArmour
* OnlySaneMan
* WomanInWhite

[[WMG: Carmen Preda]]
->''There's no superstition in my homeland, only a reality: we grow up knowing to fear the night... now the night fears me.''

A Council agent assigned to investigate the vampire army gathering in Transylvania. As a native of the area, Carmen knows much of the local history and folklore (through the two are frequently interchangable); unfortunately, though she's more than capable of dealing with lone vampires and ghouls, there may be too many undead to tackle alone...

* ActionGirl
* GoodScarsEvilScars: Sports a long scar running diagonally through her left eye. While off-duty in Venice, she apparently covers it with a large pair of sunglasses.
* HandicappedBadass: Carmen is blind in one eye, courtesy of a hunt gone wrong; she's still capable of aiming a thrown machete with pinpoint accuracy.
* MacheteMayhem

[[WMG:Arturo Casiglione]]
->''Your committee can dig a mass grave and throw in all of their bones, and do you know what the tombstone will say? Killed by Compromise!''

Council Liaison to the Secret Societies, in charge of granting agents certification to enter Tokyo.

* BeleagueredBureaucrat
* BerserkButton: Compromise, in the face of imminent disaster.
* HistoryRepeats: Talks about the "''last time''" when dealing with at tie-breaking vote on the Council.
[[/folder]]

[[folder: The Orochi Group]]

[[WMG: Overall Tropes]]

The Orochi Group is a new and powerful multinational coporate group, controlling a satellite company in every industry on every continent. To the outside world, they appear perfectly legitimate and even benign in some aspects. However, the inhabitants of the Secret World know better: the Orochi Group have been making forays into magical research for some time now, with research teams armed with highly-advanced equipment and weaponry surveying areas known for supernatural territory; rumours circulate about their shadier activites, implying the Group's involvement in vast political conspiracies and corporate takeovers. Most curiously of all, their headquarters lay at the very centre of the attack on Tokyo; perhaps because of this, their operatives have been keeping tabs on the spread of the Filth throughout Solomon Island, Egypt, and Transylvania- though field representatives refuse to comment.

* ACMEProducts: Orochi's many companies supply virtually everything to everyone, from oil to foodstuffs. At one point, Bong Cha notes that the keypad she types on is an Orochi product... and [[ParanoiaFuel that it scans her fingerprints over a thousand times a day.]]
* BigBrotherIsWatching: Lore entries- and a few after-mission reports- indicate that Orochi monitors the activities of citizens throughout the world via cell phones and keyboards manufactured by Anansi Technologies.
* BlackHelicopter: Their vehicle of choice.
* ColorMotif: Black- befitting one of the darkest and most enigmatic of all the factions in the game.
* CorruptCorporateExecutive: Just about ''all'' of the higher-ups.
* EvilInc: If anything, Orochi seems motivated by the desire for global domination rather than profits. And then there's their experiments with the Filth... Of course, [[spoiler: given the things suggested by the Lore entries, profit isn't all that interesting to the things that run the group.]]
* IncompetenceInc: In about 70% of your encounters with their operatives in the field, they'll have screwed up in a particularly spectacular fashion; either they've gotten caught out of their protective boundaries and been massacred (something not even the Council agents suffer), one of their facilities will have been conquered from within, or they'll have accidentally unleashed the villain of the setting and/or set off some kind of regional disaster. And just occasionally, it'll be ''all three.'' Even the Mysterious Caller takes the time to lambast the Orochi Camp in the City of the Sun God for being dumb enough [[spoiler: to steal the Song of the Sentinel - a theft that could have ''ended the world''-]], and all evidence points to him being [[spoiler: the company CEO.]]
* LightIsNotGood: The Orochi Group and many of its charitable institutions, Samuel Chandra and Lily Engel being notable examples; both are attractive, well-regarded figures with a lot of white in their wardrobes - Chandra being depicted on magazine covers as having white hair, and Lily wearing white during her brief appearance [[spoiler: at the end of the Transylvania arc]] and [[spoiler: as the main villain of issue #7]].
* MeaningfulName: Orochi takes its name from ''Yamata no Orochi'', a legendary eight-headed dragon- appropriate for an organization with so many "heads." For good measure, most of its subsidiary organizations also have names that hint at their true nature: Faust Capital, Anansi Technologies, and Manticore Research Group, to name a few.
* MegaCorp
* RedshirtArmy: Most of their research teams have ended up as this to one extent or another; even in the areas where they're relatively safe, their barriers are still under constant attack and the surrounding area is dotted with the corpses of less fortunate team-members.
* SubliminalAdvertising / SubliminalSeduction: Lore entries indicate that this is one of their favourite tactics.
* VillainWithGoodPublicity

[[WMG: Blake and Radcliffe]]
->''Our role here is to maintain a scientific overview of the situation, not to intervene. And that's what we've been doing: '''not''' intervening.''
-->-- '''Blake'''

In charge of a research team investigating the Draug invasion of Solomon Island, Harrison Blake and his associate Anne Radcliffe are much more approachable than most of the operatives in the area; as well as allowing you to enter their base, they also provide missions in return for certain "incentives"- reasoning that you are capable of dealing with threats they are too beleagured to deal with. Of course, there are some things about the team's mission that the ever-efficient Blake refuses to elaborate upon, leaving Radcliffe to admit them to you in the hopes that you'll investigate.

* DeadpanSnarker: Both of them.
* TheConscience: Radcliffe.
* TheMcCoy: Again, Radcliffe, though remaining under the watchful eye of Blake and their superiors has made her somewhat less outspoken than most examples.
* NamedAfterSomebodyFamous: Radcliffe jokes that Blake was named after HarrisonFord, hence the reason why he's such a perfectionist. Radcliffe herself is named after the Gothic horror novelist Anne Radcliffe, appropriate for Solomon Island given that it's one huge ShoutOut to Lovecraftian CosmicHorror stories and nineteenth century Gothic fiction.
* PunchClockVillain
* SaltAndPepper
* SarcasmBlind: By his own admission, Blake is this.
* TheSpock: Blake; calm, reserved, and strictly by-the-book.
** ActorAllusion: He has previously been an [[StarTrekVoyager actual vulcan]].
* ThoseTwoGuys
* RedOniBlueOni: Radcliffe, being inexperienced, naive and exuberant, qualifies as the Red. Of course, the cynically professional Blake is a clear and obvious Blue.
* VillainsOutShopping: Can occasionally be heard playing games of "Confirm or Deny."

[[WMG: Lisa Hui]]
->''I don't know what it is about this assignment, but I had a bad, bad feeling from the start...''

The commander of the Orochi soldiers dispatched to Egypt in order to protect the Prometheus Initiative. Fortunately, she and her unit were outside the base when the Filth overtook the facility, and ended up as one of the few things preventing the infectees from escaping the area and attacking Al-Merayah. As she's unable to leave her position or risk any more of her soldiers, you end up helping her investigate what went wrong in the Ankh.

* ActionGirl
* BadAss
* TheCaptain
* INeedAFreakingDrink: It's subtle, but judging by the longing in her voice when referring to the case of oak-aged scotch left behind at the Orochi Camp, she really needs a stiff drink. Furthermore, there's a minor quest that allows you to retrieve the case for her.
* ProperlyParanoid
* PunchClockVillain
* SergeantRock
* TheStoic
* WeHaveReserves: Takes this perspective- not in regards to her soldiers, but to the executives that occasionally visit the sight.

[[WMG: Dr Klein]]
->''To be clear, I do not need you alive for my experimentation. It is quicker this way, please understand.''

A scientist assigned to the Prometheus Initiative, investigating the reservoir found at the bottom of the Ankh. Over the course of his studies, Klein has been exposed to the Filth enough to develop a tolerance to the very worst of its effects; unfortunately, he is now dependent on regular doses. In his growing insanity, he has taken control of the mummified creations left inside the Ankh, infected the other members of his research team, and used them take over the entire Orochi research base.

* AcquiredPoisonImmunity: [[spoiler: Subverted. In reality, he's only managed to dilute the brain-destroying effects of the Filth down to a crippling addiction, while at the same time suffering almost all of the physical deformities associated with Filth infection. For good measure, he's almost certainly under its influence, even if he isn't aware of it.]]
* ArcVillain: Of the Ankh Dungeon, and by extension, most of the Orochi missions in Egypt.
* BadassBookworm
* BadassLongcoat
* BaldOfEvil
* BodyHorror: Along with the usual signs of Filth infection that Klein displays (distorted features, writhing tentacles, etc), lore entries reveal that his primary way of exposing himself to the Filth was by injecting it through his nostrils, where it could easily access his brain.
* DualBoss: In the final battle of "Pandora's Box," he fights you alongside the ancient Colossus Melothat.
* EvilutionaryBiologist
* FauxAffablyEvil
* ForScience
* FourEyesZeroSoul: Close examination reveals that, despite Filth mutations twisting his skull out of shape, Klein still wears glasses.
* HaveANiceDeath: If you die in combat with him, he'll comment that you should only feel a few seconds of agony before the Filth scours out your DNA.
* HerrDoktor
* IAmTheTrope: "I ''am'' the Filth!"
* LargeHam
* MadScientist
* MagicStaff: In combat, he wields a magical staff he took from the Ankh's high priest; it allows him control over the area's undead warriors, along with a certain degree of magical power.
* TheManBehindTheMonsters
* PreAssKickingOneLiner: Just before he unleashes a OneHitKill energy blast, he announces "Let me show you what I have learned in the spaces beyond..."
* OmnidisciplinaryScientist: According to the lore entry, he was brought to the Ankh as an achaeologist; however, given his experiments on the Filth and the research team, he's also a biologist.
* ThisIsYourBrainOnEvil
* VillainousBreakdown: After you finish off Melothat, Klein becomes increasingly frenetic as you attack him head-on.
-->Phillistines! You're not just stopping science, you're denying an evolution! How small minded of you, to resist the great mutation! My work will endure beyond this flesh! ''I am the Filth!''
* VillainTeleportation
* YouWillNotEvadeMe: If you try to hide behind cover for too long, he simply blasts you back out into the open.

[[WMG: Dragan Dzoavich]]
A Orochi agent in Translyvania, codenamed "Ghost". He is all that remains of the company operation in the area after the disaster at the Breach; having aided the evacuation of the Orochi brass (the Smiths included), he was left behind to try and figure out what went wrong. Now firmly believing that Emma Smith didn't properly escape, he spends most of his time attempting to get answers out of her teddy bear.

* BelligerentSexualTension: With current Phonecian Agent and former lover Lydia.
* CoolShades
* DefectorFromDecadence: [[spoiler: By Issue #7; having recieve word on Orochi's experimentation in the Nursery, Dragan is now chiefly concerned that Emma gets out of Translyvania safely, regardless of company policy.]]
* DefensiveWhat: Utters one of these when the player first notices him talking to Emma's bear.
* HypocrisyNod: [[spoiler: When you meet him again in Issue #7 he calls you out for forgetting Emma the last time you were in town, but notes the hypocrisy of him berating you, [[NotSoDifferent giving the nature of the organizations you both work for.]]]]
* RedEyesTakeWarning: Hidden by his shades for the most part.

[[WMG: The Smiths]]

[[WMG: Dr Schreber]]

[[WMG: Lily Engel /[[spoiler: Lilith]]]]
The Chairwoman of the Orochi Group's Board of Directors, though Lore entries hint at her being much more sinister than initially thought. [[spoiler: Ultimately responsible for the disaster that befell Orochi operations in the Carpathian Fangs. As revealed in Issue #7, her true name is Lilith, and - along with a very troubling alliance with the Filth - she has become very interested in Emma Smith.]]

* [[spoiler: AFateWorseThanDeath / WhoWantsToLiveForever]]: [[spoiler: Her favoured method of dealing with her enemies is making them regret immortality, as the player and Octavian can attest.]]
* BigBad: [[spoiler: For Issue #7, though its hinted that her influence is much greater than that.]]
* TheDragon: Technically, she's this to Orochi CEO Samuel Chandra. [[spoiler: However, in his final message to her at the end of the Transylvania arc, Chandra himself suggests that Lilith might just be taking orders from the Dreamers, making her a Dragon to the Filth as well.]]
* BrownNote: [[spoiler: Hearing Lilith say her true name out loud causes the player's body to lapse into a panic attack, apparently due to her place in the human ancestral memory.]]
* CorruptCorporateExecutive
* FieryRedhead
* HumanoidAbomination: [[spoiler: It's hinted throughout the game in both the lore entries and the overarching plot, particularly in the Bees' remarks on "a monstrous nativity" and that "there are tombs that are less haunted than some wombs", not to mention the fact that Mara reacts to Engel's signiature by whispering "Mother?". Finally confirmed in the climax of Issue #7.]]
* IHaveManyNames: [[spoiler: Seventeen, in fact - all of which she goes so far as to detail for your benefit. And that's not even counting her personas of Lily Engel and the Russian Council Agent.]]
* KickTheDog: [[spoiler: Halfway through her EvilSpeechOfEvil, she's interrupted by one of the test subjects from the Nursery shambling into the room. Humming the signature lullaby under her breath, Lilith gently reaches out to stroke the little girl's face... and then snaps her neck.]]
* LargeHam: [[spoiler: She takes great glee in [[{{Squick}} discussing her past]] while the player is strapped to a operating table in Issue #7]]
* ManBehindTheMan: [[spoiler: For the entire Transylvania arc, having not only caused the Breach through her use of Emma and various Orochi resources, but also secretly commanded the vampire army during most of it.]]
* [[spoiler: [[TheManBehindTheMonsters The Woman Behind The Monsters]] ]]
* [[spoiler: MotherOfAThousandYoung: Vampires, werewolves and dozens of other breeds of hideous monsters can all trace their lineage back to Lilith.]]
* VillainousBreakdown: [[spoiler: She ''really'' doesn't respond well to being turned down by Emma.]]
* VillainExitStageLeft: [[spoiler: Having been unveiled as the villain behind the Transylvania arc, with her boss demanding an explanation and the player closing in on her, Lily Engel teleports herself away before anyone can confront her.]]
** [[spoiler: She does this again at the end of Issue #7; having been punted clean through the Tokyo portal by Emma, Lilith decides to stay there and lick her wounds.]]
* WalkingSpoiler
* WomanScorned:[[spoiler: Did not appreciate Samael choosing Gaia over her, she returns the sentiment when Emma makes the same choice.]]

[[WMG: The Mysterious Caller]]
Usually found broadcasting in Orochi camps and installations, the caller often makes contact with the player in the event that he feels that a temporary alliance with one of the Big Three might be advantageous. Nobody has ever seen the caller's face or heard any direct confirmation of his name; given his mastery of Orochi systems and intimate knowledge of the Secret World's laws, he is likely one of the company's executives- but apart from a broad South African accent, little else is known.

* AntiVillain
* BigBrotherIsWatching: Second only to the Pyramidion in this respect.
* {{Blackmail}}: One of the ways he ensures that you'll cooperate with him, especially on Solomon Island.
* CorruptCorporateExecutive: Given the Orochi resources at his disposal, he's likely one of these. [[spoiler: It's implied that he's none other than CEO Samuel Chandra.]]
* EnemyMine: Usually calls you when a situation like this is warranted.
* [[spoiler: FallenAngel: Hinted at, given his remark that you should "rush in where we fear to tread." Further hinted at by the fact that he's most likely CEO Chandra, already implied to be as such by the Lore entries.]]
* ManipulativeBastard
* MysteriousInformant
* PragmaticVillainy: As corrupt and devious as he is, the caller's obsession with remaining in control of the situation means that he has absolutely no interest in seeing the Filth and its infectees kick-start an apocalypse - hence the reason why he aids the player in retrieving the Song of the Sentinels from the Orochi camp.
* TheStoic
** NotSoStoic: At the end of the Transylvania arc, the caller briefly loses his cool when he discovers that [[spoiler: Lily Engel is behind the disaster at the Breach.]]
* TheVoice

[[/folder]]

[[folder: Morninglight]]
A new and powerful religious group preaching happiness through releasing inner potential and reaching "the next level of existence." Posters and pamphlets are seen all over the world, alongside members urging others to join and attain the new enlightenment. For those who haven't actually joined, little is known about the Morninglight except for the statements released by their leader, Phillip Marquard; however, there are rumours of personality tests and tithes placed upon new members, amongst other mysterious practices. Their presence in Kingsmouth and Transylvania hints at even darker goings-on...

* ArcWords: "We are all made of stars!" Especially in the lore entry [[spoiler: when it takes on a much more disturbing note.]] As of Issue #7, [[spoiler: has become even ''more'' disturbing by the fact that Filth monsters are heard saying it in the finale.]]
* ChurchOfHappyology
* {{Cult}}
* PathOfInspiration
* StepfordSmiler: Quite a few of their members come across as this in one form or another. According to Marquard's biography, he's "never not smiled."

[[WMG: Frederick Beaumont]]
->''I was a convenient villain because I questioned their authority, questioned the very foundation of our society. They banished me because they feared me, feared my ideas; they feared what I could become- an end to their rule, a new beginning. But they made a terrible mistake by sending me away: I've been spreading the virus for a long, long time, and now... ''now,'' the infection is complete. What is it they say? "[[ArcWords Dark Days Are Coming]]"? But no, no... '''they're right here!''' ''

Leader of the Morninglight commune on Solomon Island, and rumoured to be a close associate of Phillip Marquard himself. Beyond this, Beaumont remains something of a mystery; he doesn't stay with the Morninglight camp north of Kingsmouth, and he refuses to hold audience with anyone. Lore entries and early missions suggest that he is looking for something powerful hidden in the depths of the Island, but little is known beyond that...

* ArcVillain: BigBad of the Solomon Island arc.
* BadassLongRobe
* BeardOfEvil
* CoolSword: In possession of one very cool magical sword- [[spoiler: which is actually the artifact that brought the Fog to Solomon Island after Joe Slater took it from the Draug island. Further investigation reveals that, prior to this, it was actually none other than Excalibur, taken from Britain by the Vikings to [[ItsALongStory defeat Mayan cultists on Solomon Island]].]] Beaumont spends most of "Dawning of an Endless Night" trying to unlock its true power, and it's not until his second appearance that he succeeds. [[spoiler: However, he doesn't just want it for use in combat; he wants to use it to get control of the Gaia Engine under the Blue Ridge Mine.]]
* ChronicBackstabbingDisorder: Huginn and Muninn suggest he's been leaving people to die since [[spoiler: at least a thousand years ago.]]
* DangerouslyGenreSavvy: Confronting you in the Illuminati Archives, he refrains from killing you because he knows that you're capable of returning from death. As such, he knocks you out and leaves, sealing the exit behind him.
* DeadpanSnarker
* DropTheHammer: [[spoiler: At one point, he mentions that before he learned about the sword, he was "chasing a fucking hammer," ie: Mjolnir.]]
* [[spoiler: PhysicalGod]]: ''Possibly''.
* EnemySummoner: During his boss battle, he tries to slow you down by summoning Guardians to attack you.
* EvilSorcerer
* TheExile: Along with being exiled from Kingsmouth by the Illuminati, he implies that, [[spoiler: while still known as Loki, he was exiled from the domains of Odin.]]
* FinalBoss: Of the Solomon Island Arc.
* {{Jerkass}}: Very, ''very'' rude and condescending, even to his followers.
* {{Immortality}}: Lore entries indicate that he was in Kingsmouth in 1712, and Kirsten Geary suggests that he's cropped up even earlier than that; [[spoiler: his own comments imply that he started out as a Norse God. In "Strangers In A Strange Land," Hugin and Munin pretty much confirm this.]]
* MacGuffinDeliveryService: [[spoiler: After going to all the trouble of finding the key to the Blue Ridge Mine deep shaft and making your way to the Gaia Engine hidden at the bottom, you quickly discover that Beaumont took advantage of this by following you in. For good measure, [[YourApprovalFillsMeWithShame he teasingly thanks you]], remarking that he couldn't have gotten in without you.]]
* MesACrowd: During the boss battle, he has the ability to create illusory Filth-spreading duplicates of himself.
* {{Necromancer}}: Cassie indicates that the sword allows him to control the dead. [[spoiler: This ability likely passed on to her after she stole the sword from Beaumont, hence the reason why Kingsmouth is still swarming with zombies even after the end of the story mission.]]
* NorseMythology: Makes a number of references to it throughout the course of the Solomon Island arc. [[spoiler: A number of clues- plus the testimony of Odin's ''own ravens'' strongly imply that he is, in fact, Loki.]]
* SmugSnake: He may be a master planner and a powerful magician, but he's also egotistical, overconfident, and gets very petulant when things don't go his way
* TheTrickster: Claims that ''sagas'' have been written about his long cons. [[spoiler: Subverted, in that this boast is [[NorseMythology absolutely true.]] ]]
* WorldOfCardboardSpeech: Beaumont provides a rare villainous example during the confrontation in the archives.
* VillainousBreakdown: [[spoiler: Suffers one after his defeat, when Cassie gets her hands on the Sword.]]
* YouHaveNoIdeaWhoYoureDealingWith: Spoken almost word for word during the aforementioned VillainousBreakdown.
-->'''Beaumont:''' You have no fucking idea what you're messing with!
-->[[spoiler: '''Cassie:''' ]] Funny. I was gonna tell you the same thing.

[[WMG: Cassandra]]
->''When I'm ready for you... you'll know where to find me. I promise.''

A bleached-blonde woman with a southern accent, she first shows up as Beaumont's sidekick and groupie- or, as Che puts it, "Our Resident Mary Magdalene."

* BlondesAreEvil
* DarkMistress: To Beaumont. [[spoiler: Up until he dumps her.]]
* DeadpanSnarker
* TheDogBitesBack: [[spoiler: During her second scene, Beaumont dumps her. At the very end of the Solomon Island storyline, she shows up to steal Excalibur from the weakened Beaumont, and either kills him or leaves him to die.]]
* EnigmaticMinion
* HiddenDepths: As well as being a lot more intelligent and ambitious than her initial behavior would suggest, Cassie [[spoiler: also demonstrates knowledge of magic in her first mission.]] And at the end of the Kingsmouth story arc, [[spoiler: her comments imply that she's something even older and more alien than Beaumont.]]
* [[spoiler: HotWitch: Doesn't look the 'witch' part, but she reveals that she has some magical knowledge in the ending to "The Pickup," when she paralyzes you with a spell and runs off. The spell's mouseover text says that it's 'a curse from the Wicked Witch of the South'.]]
* ItsNotYouItsMe: Spoken word for word [[spoiler: when she betrays Beaumont.]]
--> I just hope you understand, [[spoiler: Beaumont]]: it's not you... ''it's me.''
* KickTheSonOfABitch: [[spoiler: At the end of the Solomon Island Arc, she not only steals Excalibur from Beaumont, but literally kicks him in the face for good measure.]]
* [[spoiler: MarkedToDie: It's later revealed that she's been put on a Morninglight database of "Obstructive Persons" that need to be terminated. As of yet, the cult hasn't caught up with her.]]
* NotSoHarmlessVillain
* TheRunaway: Kirsten Geary reports that Cassie ran away from her parents two years ago, and ended up falling in with the Morninglight not long after that.
* SexyWalk
* TheTease: An integral part of her character; not only is it her ''modus operandi'' for convincing men to join the cult, but one mission features her discovering one of Danny's remote-control spyplanes... and (through you) returning it with a note promising a few very interesting shots: examination of the photos she allowed the spyplane to take shows her striking some very suggestive poses, but not actually showing any kind of nudity.
* TheVamp: According to one of Beaumont's rants, her official function is to charm people into joining the Morninglight, usually by sexual means.
-->'''Cassie:''' Let me do what I'm good at.
-->'''Beaumont:''' What? Getting the boys to sign over their lives for a snog? I'll tell you what you can do: we're spreading an idea, but that idea won't take hold without carriers; you keep spreading those long legs of yours to recruit more foot-soldiers.
* YouHaveNoIdeaWhoYoureDealingWith: [[spoiler: Variant. "Do you have any idea who I am... ''or who I am about to become?"'']]

[[WMG: Che Garcia Hansson]]
->''You’ve seen the flyers, you’ve seen our commercials, you’ve probably even talked to some of our good people. Can’t escape the light, my friend. It’s all-fucking-encompassing. Like air. We’re like air. Breathe it.''

A disreputable hippie acting as the de-facto leader of the Morninglight camp outside Kingsmouth (at least in Beaumont's absence).

* CaptainObvious / DontExplainTheJoke: When Cassie starts getting flirtatious, Che feels the need to elaborate- much to her annoyance.
-->'''Cassie:''' ... I might be... flexible. Very, ''very''... flexible.
-->'''Che:''' She's talkin' about sexual positions. That's what that little pause was; it's her idea of subtlety.
-->'''Cassie:''' Fuck. Off.
* {{Hypocrite}}: Remarks to one of his less-than-coordinated {{Mooks}} that "Rome wasn't built in a day, but it sure as hell wasn't built by deadbeat procrastinators lazin' around on their asses smokin' weed." Not only is Che never seen working in any of his scenes, but during this particular mission opening, he's got a joint in his hand.
** In conversation, Che will gloat on and on ''[[CantArgueWithElves and on]]'' about how the Morninglight is so much better than the other three societies. More than half of the criticisms he levels at the societies and you in particular can easily be applied to him and the other members of the Morninglight.
* InUniverseNickname: "Jesus," courtesy of Cassie.
* JerkAss
* MeanBoss: For someone so vocal about how equal and perfect a society the Morninglight is, he treats his subordinates like shit. At one point, he sends one of his fellow cultists alone through Wendigo-infested forests with no weapons and no training- after treating the {{Mook}} like a complete idiot in every way. Of course, said mook gets immediately mauled by a Wendigo. By sharp contrast, when Cassie wants to make a pickup, he has ''you'' escort her.
* NewAgeRetroHippie
* ReformedCriminal: Subverted; though Che insists that he's a better person for joining the Morninglight, it's fairly obvious that he's just graduated to a more respectable class of scum.
* SmugSnake

[[WMG: Alina Florea]]
->''Morninglight are worse than vampires: they don't just suck you dry and let you go- that's too easy! They ''change'' you, empty out your mind and body, fill what's left of you with nightmares, strip you down until you're just a thing... and it's still not over. There's no release... only the changing.''

A Morninglight follower and former medical student, Alina was one of a group of fellow cultists and potential recruits taken on a spiritual retreat to the Carpathian Mountains by Adrian Zorlescu; following a car crash and a werewolf attack, the group was scattered across all three Transylvanian maps, with Alina ending up stranded in the Shadowy Forest. Not knowing the area, unable to complete her work for the Morninglight and faltering in her beliefs anyway, she has decided to simply wait for death. Of course, in the meantime, she has a lot to say about the cult...

* BetterToDieThanBeKilled: Knowing that dying on Morninglight terms would probably entail being infected by the Filth, she's decided to face death from exposure, starvation, or the many werewolves roaming the forest.
* BrokenBird
* BungledSuicide: According to "Obstructive Persons," she'd have gladly shot herself... except the only gun she's got is empty.
* CrisisOfFaith: By the time you've arrived, Alina's faith in the Morninglight has collapsed altogether.
* DeathSeeker
* DrivenToSuicide
* ILoveTheDead: Alina is fascinated and aroused by death, and goes into great detail as to how she enjoys the sight of corpses on stainless steel gurneys under bright white light and the feel of their cold flesh.
* MarkedToDie: For her lapse in faith and failure to deliver a package, Alina has been declared an "Obstructive Person." The mission of the same name features you hacking into the Morninglight database and [[DeathFakedForYou marking her as deceased]], so she can at least meet death on her own terms.
* NightmareFetishist: As well as being an unrepentant necrophiliac, she's clearly fascinated by the Grim Reaper and the notion of death itself- having fantasized about her death since she was ''twelve.'' However, these morbid interests do not extend to the Filth.
* OmnicidalManiac: A very mild case; because of her fascination with the dead and aversion to the living, the Morninglight were able to gain her allegiance by offering to help her make "the whole world a morgue."
* TheStoner: In order to calm herself in preparation for the inevitable end, she's been smoking her way through what little marijuana the group had with them.

[[WMG: Rada Nastase]]

A rich young socialite inducted into the Morninglight by her own parents, she was another member of Adrian Zorlescu's entourage; however, unlike Alina, she actually made it as far as the Morninglight hunting lodge in the Carpathians. Unfortunately, the army of vampires and werewolves gathering in the surrounding area have stopped her from leaving- trapping her in the lodge with the increasingly abusive Zorlescu.

* AbusiveParents: Implied.
* TheAlcoholic
* BreadEggsMilkSquick: "I lose count of how things come and go, the days, the others... [[OurVampiresAreDifferent the midnight visitors]]..."
* {{Cloudcuckoolander}}: Non-comedic example. Rada freely admits that she loses track of reality very easily; the drugs, booze and mounting stress don't do much for her coherency either.
* [[GovernmentDrugEnforcement Cult Drug Enforcement]]: "Rada, medicate yourself..."
* DarkAndTroubledPast: In one of the few moments when Adrian isn't breathing down her neck, Rada admits that at some point in the past, she was hospitalized- possibily even committed. When she got out, her parents immediately forced her to join the Morninglight.
* LadyInRed
* TheOphelia: The situation has driven Rada dangerously close to insanity, and it shows.
* SpoiledSweet
* StepfordSmiler: Arguably the weakest example found in the game. In "Cabin Fever" she attempts to put on a cheerful face for her visitors and entertain them without admitting anything, but her insecurities start bleeding through halfway into the conversation, and by the end of it, she's in tears. Adrian tries to enforce this trope by sedating her, but that only loosens her lips further.

[[WMG: Adrian Zorlescu]]
Leader of the Morninglight pilgrimage to the Carpathians, Adrian now resides in the mountain hunting lodge alongside Rada. Though currently without any mission to occupy his time, he is strongly implied to have been retrieving and smuggling magical artefacts out of Transylvania; crashing the group's car in the forest was part of a gambit to steal one such item from the local werewolf clan, using his fellow travellers as bait.

* DirtyCoward
* DomesticAbuse: Subejcts Rada to a lot of this, and Alina implies that he did the same to her.
* IfYouEverDoAnythingToHurtHer: During the opening to "Cabin Fever," Adrian threatens Rada with a knife- only to end up being subjected to a nonverbal version of this from the player via a conjured fireball.
* {{Jerkass}}
* KnifeNut
* LackOfEmpathy
* ManipulativeBastard: Charm, drugs, threats... if it motivates his entourage, he'll use it.

[[/folder]]

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