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[[caption-width-right:875:''"I'm gonna' watch you bleed, and I'm gonna' watch you die!"'']]


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* AntiHero: All of them qualify for this, as while they're the playable characters, they still do some pretty horrific things in order to survive the trials. These include, but are not limited to, microwaving people's brains until they explode in a mass of gore, sawing a man's legs off while he's still alive, and finally coating someone in hot wax and then roasting them in an industrial furnace. It's hard to blame the Reagents however, as since they were kidnapped and forced to partake in the trials, it's not like they had much of a choice anyway. They either perform these gruesome 'tasks', or they die.

to:

* AntiHero: All of them qualify for this, as while they're the playable characters, they still do some pretty horrific things in order to survive the trials. These include, but are not limited to, microwaving people's brains until they explode in a mass of gore, sawing a man's legs off while he's still alive, and finally coating someone in hot wax and then roasting them in an industrial furnace. It's hard to blame the Reagents however, as since they were kidnapped and forced to partake in the trials, it's not like they had have much of a choice anyway. They either perform these gruesome 'tasks', or they die.
Is there an issue? Send a MessageReason:
None


* ImplacableMan: Once a Reagent reaches full psychosis, the Skinner Man will appear and begin hunting them, walking towards his target without stopping or slowing down. Running helps lessen the damage, but he knows where you are at all times and will catch up eventually. It will only end if you find an antidote, are helped with an upgraded Healing Rig, or if you outrun him until the psychosis wears off on its own.

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* ImplacableMan: Once a Reagent reaches full psychosis, the Skinner Man will appear and begin hunting them, walking towards his target without stopping or slowing down. Running helps lessen the damage, You can run away from him, but he knows where you are at all times and will catch up eventually. It will only end if you find an antidote, are helped with an upgraded Healing Rig, or if you outrun him until the psychosis wears off on its own.
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Regular enemies do not attack you during psychosis, so it's impossible to run into other trouble beyond traps.


* ImplacableMan: Once a Reagent reaches full psychosis, the Skinner Man will appear and begin hunting them, walking towards his target without stopping or slowing down. Running helps lessen the damage, but he knows where you are at all times, and you're bound to slip up and run into other trouble. It will only end if you find an antidote, are helped with an upgraded Healing Rig, or if you outrun him until the psychosis wears off on its own.

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* ImplacableMan: Once a Reagent reaches full psychosis, the Skinner Man will appear and begin hunting them, walking towards his target without stopping or slowing down. Running helps lessen the damage, but he knows where you are at all times, times and you're bound to slip will catch up and run into other trouble.eventually. It will only end if you find an antidote, are helped with an upgraded Healing Rig, or if you outrun him until the psychosis wears off on its own.
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* DisappearedDad: At one point asks the player if they ever get out to get a message to his brother that he didn't just disappear like "our piece of shit old man".

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* DisappearedDad: At one point he asks the player to, if they ever get out to get out, deliver a message to his brother that he didn't just disappear like "our piece of shit old man".
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* BeneathTheMask: Most of the time that you listen to her optional dialogue, she expounds on what a genius Easterman is and how important the "therapy" is to your healing. Keep coming back to listen to her, and you'll let on that she knows quite a bit more about Murkoff and what they do than her vapid disposition lets on. Even later, she confides that she's trapped in the facility as much as you, hasn't seen the sun in ages, and has been on a drug regimen from Easterman that she's quietly considering quitting. Finally, she regresses back into her normal sunny self after apparently been put back on her "pills" and "giving up control".

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* BeneathTheMask: Most of the time that you listen to her optional dialogue, she expounds on what a genius Easterman is and how important the "therapy" is to your healing. Keep coming back to listen to her, and you'll let on it'll become clear that she knows quite a bit more about Murkoff and what they do than her vapid disposition lets on. Even later, she suggests. She eventually confides that she's just as trapped in the facility as much as you, you are, hasn't seen the sun in ages, and has been on a drug regimen from Easterman that she's quietly considering quitting. Finally, she regresses back into her normal sunny self after apparently been being put back on her "pills" and "giving up control".
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Primarily, removed unnecessary exposition (Outlast 1) as it is safe to assume people are aware of his backstory. Also edited reworked other minor parts.


* GiantSpaceFleaFromNowhere: There's no reliable information on what exactly the Skinner Man is, whether it's an actual eldritch entity or a hallucination created by the psychosis. Further muddying the waters is the fact that the doctors at the facility don't seem to be aware of it's existence as an active threat, as the only evidence files found on the Skinner Man are written from a second-hand perspective in which they pass it off as a mere side effect of the mind experiments. Interestingly, Wernicke himself from Outlast 1 is specifically interested in reports of the Skinner Man, and in the third ending, the characteristic tentacles that creep over the walls during psychosis hallucinations begin to creep over your vision instead as he experiments on your Reagent.

to:

* GiantSpaceFleaFromNowhere: There's no reliable information on what exactly the Skinner Man is, whether it's an actual eldritch entity or a hallucination created by the psychosis. Further muddying the waters is the fact that the doctors at the facility don't seem to be aware of it's existence as an active threat, as the only evidence files found on the Skinner Man are written from a second-hand perspective in which they pass it off as a mere side effect of the mind experiments. Interestingly, Wernicke himself from Outlast 1 is specifically interested in reports of the Skinner Man, and in the third ending, the characteristic tentacles that creep over the walls during psychosis hallucinations begin to creep over your vision instead as he experiments on your Reagent.



* PlayerandProtagonistIntegration: The full effects of psychosis mean that the player is encouraged to just start running, and harsh noises from insanity often drown out ingame chat from other players. From other players' perspectives, your teammate just started running around randomly, making a lot of noise, possibly running into traps, ignoring offers of help, attracting the "real" threats. Like they've temporarily gone insane.

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* PlayerandProtagonistIntegration: PlayerAndProtagonistIntegration: The full effects of psychosis mean that the player is encouraged to just start running, and harsh noises from insanity often drown out ingame chat from other players. the in-game voice chat. From other players' perspectives, your their teammate has just started running around randomly, making a lot of noise, possibly running into traps, ignoring offers of help, and attracting the "real" threats. Like threats, as if they've temporarily gone insane.

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* GiantSpaceFleaFromNowhere: There's no reliable information on what exactly the Skinner Man is, whether it's an actual eldritch entity or a hallucination created by the psychosis. Further muddying the waters is the fact that the doctors at the facility don't seem to be aware of it's existence as an active threat, as the only evidence files found on the Skinner Man are written from a second-hand perspective in which they pass it off as a mere side effect of the mind experiments.
* ImplacableMan: Once a Reagent reaches full psychosis, the Skinner Man will appear and begin hunting them, walking towards his target without stopping or slowing down. He can't be outrun or avoided as he knows where you are at all times, and the only way to survive his pursuit is to either find an antidote or simply try and wait until the psychosis goes away.

to:

* GiantSpaceFleaFromNowhere: There's no reliable information on what exactly the Skinner Man is, whether it's an actual eldritch entity or a hallucination created by the psychosis. Further muddying the waters is the fact that the doctors at the facility don't seem to be aware of it's existence as an active threat, as the only evidence files found on the Skinner Man are written from a second-hand perspective in which they pass it off as a mere side effect of the mind experiments.
experiments. Interestingly, Wernicke himself from Outlast 1 is specifically interested in reports of the Skinner Man, and in the third ending, the characteristic tentacles that creep over the walls during psychosis hallucinations begin to creep over your vision instead as he experiments on your Reagent.
* ImplacableMan: Once a Reagent reaches full psychosis, the Skinner Man will appear and begin hunting them, walking towards his target without stopping or slowing down. He can't be outrun or avoided as Running helps lessen the damage, but he knows where you are at all times, and the you're bound to slip up and run into other trouble. It will only way to survive his pursuit is to either end if you find an antidote antidote, are helped with an upgraded Healing Rig, or simply try and wait if you outrun him until the psychosis goes away.wears off on its own.


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* PlayerandProtagonistIntegration: The full effects of psychosis mean that the player is encouraged to just start running, and harsh noises from insanity often drown out ingame chat from other players. From other players' perspectives, your teammate just started running around randomly, making a lot of noise, possibly running into traps, ignoring offers of help, attracting the "real" threats. Like they've temporarily gone insane.
Is there an issue? Send a MessageReason:
None

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* DisappearedDad: At one point asks the player if they ever get out to get a message to his brother that he didn't just disappear like "our piece of shit old man".


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* BeneathTheMask: Most of the time that you listen to her optional dialogue, she expounds on what a genius Easterman is and how important the "therapy" is to your healing. Keep coming back to listen to her, and you'll let on that she knows quite a bit more about Murkoff and what they do than her vapid disposition lets on. Even later, she confides that she's trapped in the facility as much as you, hasn't seen the sun in ages, and has been on a drug regimen from Easterman that she's quietly considering quitting. Finally, she regresses back into her normal sunny self after apparently been put back on her "pills" and "giving up control".
Is there an issue? Send a MessageReason:
None


* GiantSpaceFleaFromNowhere: There's no reliable information on what exactly the Skinner Man is, whether it's an actual eldritch entity or a hallucination created by the psychosis. Further muddying the waters is the fact that the doctors at the facility don't seem to be aware of it's existence as an active threat, as the only evidence files found on the Skinner Man are written from a second-hand perspective and only talk about patient experiences with it in which they pass it off as a mere side effect of the mind experiments.

to:

* GiantSpaceFleaFromNowhere: There's no reliable information on what exactly the Skinner Man is, whether it's an actual eldritch entity or a hallucination created by the psychosis. Further muddying the waters is the fact that the doctors at the facility don't seem to be aware of it's existence as an active threat, as the only evidence files found on the Skinner Man are written from a second-hand perspective and only talk about patient experiences with it in which they pass it off as a mere side effect of the mind experiments.
Is there an issue? Send a MessageReason:
None


* ImplacableMan: Once a Reagent reaches full psychosis, the Skinner Man will appear and begin hunting them, walking towards his target without stopping or slowing down. As he knows where you are at all times, he can't be outrun or avoided, and the only way to survive against him is to either find an antidote or simply try and wait until the psychosis goes away.

to:

* ImplacableMan: Once a Reagent reaches full psychosis, the Skinner Man will appear and begin hunting them, walking towards his target without stopping or slowing down. As He can't be outrun or avoided as he knows where you are at all times, he can't be outrun or avoided, and the only way to survive against him his pursuit is to either find an antidote or simply try and wait until the psychosis goes away.
Is there an issue? Send a MessageReason:
None


* GiantSpaceFleaFromNowhere: There's no reliable information on what exactly the Skinner Man is, whether it's an actual eldritch entity or a hallucination created by the psychosis. Further muddying the waters is the fact that the doctors at the facility don't seem to be aware of it as an active threat, as the only evidence files on the Skinner Man are written from a second-hand perspective and only talk about patient experiences with it in which they pass it off as a mere side effect of the mind experiments.

to:

* GiantSpaceFleaFromNowhere: There's no reliable information on what exactly the Skinner Man is, whether it's an actual eldritch entity or a hallucination created by the psychosis. Further muddying the waters is the fact that the doctors at the facility don't seem to be aware of it it's existence as an active threat, as the only evidence files found on the Skinner Man are written from a second-hand perspective and only talk about patient experiences with it in which they pass it off as a mere side effect of the mind experiments.
Is there an issue? Send a MessageReason:
None


* GiantSpaceFleaFromNowhere: There's no reliable information on what exactly the Skinner Man is, whether it's an actual eldritch entity or a hallucination created by the psychosis. Further muddying the waters is the fact that the doctors at the facility don't seem to be truly aware of it, as the evidence files are written from a second perspective and only talk about patient experiences with it.

to:

* GiantSpaceFleaFromNowhere: There's no reliable information on what exactly the Skinner Man is, whether it's an actual eldritch entity or a hallucination created by the psychosis. Further muddying the waters is the fact that the doctors at the facility don't seem to be truly aware of it, it as an active threat, as the only evidence files on the Skinner Man are written from a second second-hand perspective and only talk about patient experiences with it.it in which they pass it off as a mere side effect of the mind experiments.
Is there an issue? Send a MessageReason:
None


A mysterious entity/hallucination that only appears to reagents suffering from psychosis. It takes the appearance of a tall, slender man in a business suit and seems to bear a resemblance to Dr. Easterman. It will follow the player and do damage when close enough. What exactly it is and whether or not it's even real is currently unknown.

to:

A mysterious entity/hallucination that only appears to reagents suffering from psychosis. It takes the appearance of a tall, slender man in a business suit and seems to bear a resemblance to Dr. Easterman. It When active, it will follow the player relentlessly and do major damage when close enough. What exactly it is and whether or not it's even real is currently unknown.
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None


[[caption-width-right:700:some caption text]]

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[[caption-width-right:700:some caption text]][[caption-width-right:700:]]
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[[caption-width-right:700:some caption text]]
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* FauxAffablyEvil: Played with. While he showers the Reagents with praise if they do well in the trials, he has absolutely no problem putting through such brutal challenges in the first place, and he will become agitated and insult you should you underperform. However, the evidence files reveal that, in his own twisted way, he does genuinely care about the reagents, and wants them to feel the same way about him.
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None


* AntiHero: All of them qualify for this, as while they're the playable characters, they still do some pretty horrific things in order to survive the trials. These include, but are not limited to, microwaving people's brains until they explode in a mass of gore, sawing a man's legs off while he's still alive and finally coating someone in hot wax and then roasting them in an industrial furnace. It's hard to blame the Reagents however, as since they were kidnapped and forced to partake in the trials, it's not like they had much of a choice anyway. They either perform these gruesome 'tasks', or they die.

to:

* AntiHero: All of them qualify for this, as while they're the playable characters, they still do some pretty horrific things in order to survive the trials. These include, but are not limited to, microwaving people's brains until they explode in a mass of gore, sawing a man's legs off while he's still alive alive, and finally coating someone in hot wax and then roasting them in an industrial furnace. It's hard to blame the Reagents however, as since they were kidnapped and forced to partake in the trials, it's not like they had much of a choice anyway. They either perform these gruesome 'tasks', or they die.
Is there an issue? Send a MessageReason:
None


* AntiHero: All of them qualify for this, as while they're the playable characters, they still do some pretty horrific things in order to survive the trials. These include, but are not limited to, sawing a man's legs off, burning someone alive in a furnace and microwaving people's brains until they explode. It's hard to blame them however, as since they were kidnapped and forced to partake in the trials, it's not like they had much of a choice anyway.

to:

* AntiHero: All of them qualify for this, as while they're the playable characters, they still do some pretty horrific things in order to survive the trials. These include, but are not limited to, sawing a man's legs off, burning someone alive in a furnace and microwaving people's brains until they explode. explode in a mass of gore, sawing a man's legs off while he's still alive and finally coating someone in hot wax and then roasting them in an industrial furnace. It's hard to blame them the Reagents however, as since they were kidnapped and forced to partake in the trials, it's not like they had much of a choice anyway.anyway. They either perform these gruesome 'tasks', or they die.
Is there an issue? Send a MessageReason:
None


* AntiHero: All of them qualify for this, as while they're the playable characters, they still do some pretty horrific things in order to survive the trials. These include, but are not limited to, sawing a man's legs off, burning someone alive in a furnace and microwaving people's brains until they explode. It's kind of hard to blame them however, as since they were kidnapped and held against their will, they didn't have much of a choice anyway.

to:

* AntiHero: All of them qualify for this, as while they're the playable characters, they still do some pretty horrific things in order to survive the trials. These include, but are not limited to, sawing a man's legs off, burning someone alive in a furnace and microwaving people's brains until they explode. It's kind of hard to blame them however, as since they were kidnapped and held against their will, forced to partake in the trials, it's not like they didn't have had much of a choice anyway.
Is there an issue? Send a MessageReason:
None

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* AntiHero: All of them qualify for this, as while they're the playable characters, they still do some pretty horrific things in order to survive the trials. These include, but are not limited to, sawing a man's legs off, burning someone alive in a furnace and microwaving people's brains until they explode. It's kind of hard to blame them however, as since they were kidnapped and held against their will, they didn't have much of a choice anyway.


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* NightVisionGoggles: They each have a pair of these attached to their heads, allowing them to see in the dark.
Is there an issue? Send a MessageReason:
None


* GiantSpaceFleaFromNowhere: There's no reliable information on what exactly the Skinner Man is, whether it's an actual eldritch entity or a hallucination created by the psychosis. Further muddying the waters is the fact that the doctors at the facility don't seem to be aware of what it really is, as the evidence files are written from a second perspective and only talk about patient experiences with it.

to:

* GiantSpaceFleaFromNowhere: There's no reliable information on what exactly the Skinner Man is, whether it's an actual eldritch entity or a hallucination created by the psychosis. Further muddying the waters is the fact that the doctors at the facility don't seem to be truly aware of what it really is, it, as the evidence files are written from a second perspective and only talk about patient experiences with it.
Is there an issue? Send a MessageReason:
None


A mysterious entity/hallucination that only appears to reagents suffering from psychosis. It appears as a tall, slender man in a suit and seems to bear a resemblance to Dr. Easterman. It will follow the player and do damage when close enough. What exactly it is and whether or not it's even real is currently unknown.

to:

A mysterious entity/hallucination that only appears to reagents suffering from psychosis. It appears as takes the appearance of a tall, slender man in a business suit and seems to bear a resemblance to Dr. Easterman. It will follow the player and do damage when close enough. What exactly it is and whether or not it's even real is currently unknown.
Is there an issue? Send a MessageReason:
None


A mysterious entity/hallucination that only appears to reagents suffering from psychosis. It appears as a tall, slender man in a suit and seems to beat a resemblance to Dr. Easterman. It will follow the player and do damage when close enough. What exactly it is and whether or not it's even real is currently unknown.

to:

A mysterious entity/hallucination that only appears to reagents suffering from psychosis. It appears as a tall, slender man in a suit and seems to beat bear a resemblance to Dr. Easterman. It will follow the player and do damage when close enough. What exactly it is and whether or not it's even real is currently unknown.
Is there an issue? Send a MessageReason:
None


* AmbiguousSituation: The Skinner Man only appears when a Reagent is suffering from psychosis, but it isn't certain if he's a real entity revealed by the psychosis or simply a product of it.

to:

* AmbiguousSituation: The Skinner Man only appears when a Reagent is suffering from psychosis, but it isn't certain if he's a real entity revealed by the psychosis or simply a product of it.the psychosis.



* GiantSpaceFleaFromNowhere: There's no reliable information on what exactly the Skinner Man is, whether it's a real entity or a hallucination created by the psychosis. Further muddying the waters is the fact that the doctors at the facility don't seem to be aware of what it really is, as the evidence files are written from a second perspective and only talk about patient experiences with it.

to:

* GiantSpaceFleaFromNowhere: There's no reliable information on what exactly the Skinner Man is, whether it's a real an actual eldritch entity or a hallucination created by the psychosis. Further muddying the waters is the fact that the doctors at the facility don't seem to be aware of what it really is, as the evidence files are written from a second perspective and only talk about patient experiences with it.

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None


A mysterious entity/hallucination that only appears to reagents suffering from psychosis. It will follow the player and do damage when close enough. What exactly it is and whether or not it's even real is currently unknown.

to:

A mysterious entity/hallucination that only appears to reagents suffering from psychosis. It appears as a tall, slender man in a suit and seems to beat a resemblance to Dr. Easterman. It will follow the player and do damage when close enough. What exactly it is and whether or not it's even real is currently unknown.


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* JumpScare: When a Reagent loses one or two bars of their sanity meter, the Skinner Man will begin to do this frequently, appearing randomly to try and give the player a good scare.
Is there an issue? Send a MessageReason:
None


A mysterious entity/hallucination that only appears to reagents suffering from psychosis. It will follow the player and do damage when close enough. What exactly it is and whether or not it's even real is unknown.

to:

A mysterious entity/hallucination that only appears to reagents suffering from psychosis. It will follow the player and do damage when close enough. What exactly it is and whether or not it's even real is currently unknown.
Is there an issue? Send a MessageReason:
None


* GiantSpaceFleaFromNowhere: There's no reliable information on what exactly the Skinner Man is, and the evidence files only talk about patient experiences with it. To this end, it's unknown if he's a product of the mind experiments, a psychosis-induced hallucination or an actual otherworldly entity. Further muddying the waters is the fact that the doctors at the facility don't seem to be aware of what it really is.

to:

* GiantSpaceFleaFromNowhere: There's no reliable information on what exactly the Skinner Man is, and the evidence files only talk about patient experiences with it. To this end, whether it's unknown if he's a product of the mind experiments, real entity or a psychosis-induced hallucination or an actual otherworldly entity. created by the psychosis. Further muddying the waters is the fact that the doctors at the facility don't seem to be aware of what it really is.is, as the evidence files are written from a second perspective and only talk about patient experiences with it.

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None


A mysterious entity/hallucination that only appears to reagents suffering from psychosis. It will follow the player and do damage to them when close enough until they die. What exactly it is and whether or not it's even real is unknown.

to:

A mysterious entity/hallucination that only appears to reagents suffering from psychosis. It will follow the player and do damage to them when close enough until they die.enough. What exactly it is and whether or not it's even real is unknown.



* EldritchAbomination: Is quite possibly one of these, if you believe it's a real entity.

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* EldritchAbomination: Is quite possibly one of these, Possibly, if you believe it's it to be a real entity.


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* YourMindMakesItReal: If you believe it to simply be a hallucination conjured up by the psychosis, then the Skinner Man could be a case of this, as the damage it can do to you is very real. Other players can even see the afflicted Reagent bleeding as they take damage.
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[[/folder]]

!Others
[[folder: Skinner Man]]
A mysterious entity/hallucination that only appears to reagents suffering from psychosis. It will follow the player and do damage to them when close enough until they die. What exactly it is and whether or not it's even real is unknown.
----
* AmbiguousSituation: The Skinner Man only appears when a Reagent is suffering from psychosis, but it isn't certain if he's a real entity revealed by the psychosis or simply a product of it.
* EldritchAbomination: Is quite possibly one of these, if you believe it's a real entity.
* GiantSpaceFleaFromNowhere: There's no reliable information on what exactly the Skinner Man is, and the evidence files only talk about patient experiences with it. To this end, it's unknown if he's a product of the mind experiments, a psychosis-induced hallucination or an actual otherworldly entity. Further muddying the waters is the fact that the doctors at the facility don't seem to be aware of what it really is.
* ImplacableMan: Once a Reagent reaches full psychosis, the Skinner Man will appear and begin hunting them, walking towards his target without stopping or slowing down. As he knows where you are at all times, he can't be outrun or avoided, and the only way to survive against him is to either find an antidote or simply try and wait until the psychosis goes away.
* NightmareFace: When close enough to do damage, his face peels away to reveal a skull with glowing eyes.
* PsychologicalHorror: In a survival horror co-op game, the Skinner Man offers up a taste of this, being a nightmarish entity that can't be avoided and will chase you until you're dead.

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