Follow TV Tropes

Following

History Characters / TheOutlastTrials

Go To

OR

Is there an issue? Send a MessageReason:
None


* {{Mooks}}: They are your average enemies in the Outlast Trials, and are the most common threats that must be avoided in order to survive. While they all vary in appearance, they posses no defining traits like the other Ex-Pops and are among the easiest enemies to avoid.

to:

* {{Mooks}}: They are your average enemies in the Outlast Trials, and are the most common threats that must be avoided in order to survive. players will encounter. While they all vary in physical appearance, they posses no defining traits like the other Ex-Pops and are among the easiest enemies to avoid.
Is there an issue? Send a MessageReason:
None


* {{Mooks}}: They are your average enemies in the Outlast Trials, serving as basic obstacles that must be avoided in order to survive.

to:

* {{Mooks}}: They are your average enemies in the Outlast Trials, serving as basic obstacles and are the most common threats that must be avoided in order to survive.survive. While they all vary in appearance, they posses no defining traits like the other Ex-Pops and are among the easiest enemies to avoid.

Added: 134

Changed: 115

Is there an issue? Send a MessageReason:
None


* {{Mooks}}: They are your average enemies in the Outlast Trials.

to:

* MacheteMayhem: Some of them carry machetes, which they wield to brutal effect.
* {{Mooks}}: They are your average enemies in the Outlast Trials.Trials, serving as basic obstacles that must be avoided in order to survive.
Is there an issue? Send a MessageReason:
None


* SuspiciouslySimilarSubstitute: They're this to the Variants from the original ''Outlast,'' being deformed, blade-wielding psychopaths who were subjected to Murkoff's horrific experiments. The only difference is, the Variants were already insane individuals who were committed to the Mount Massive asylum, whereas the Ex-Pops are people with no direction in life who were kidnapped by the corporation because nobody would miss them.

to:

* SuspiciouslySimilarSubstitute: They're this to the Variants from the original ''Outlast,'' being deformed, blade-wielding deformed psychopaths who were subjected to Murkoff's horrific experiments. will attack you on sight. The only difference is, the Variants were already violently insane individuals who were committed to the Mount Massive asylum, made worse by Murkoff's experiments, whereas the Ex-Pops are people with no direction in life who were kidnapped and experimented on by the corporation because nobody would miss them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SuspiciouslySimilarSubstitute: They're this to the Variants from the original ''Outlast,'' being deformed, blade-wielding psychopaths who were subjected to Murkoff's horrific experiments. The only difference is, the Variants were already insane individuals who were committed to the Mount Massive asylum, whereas the Ex-Pops are people with no direction in life who were kidnapped by the corporation because nobody would miss them.
Is there an issue? Send a MessageReason:
None


* ShellShockedVeteran: Probably. He makes allusions to having fought in a war, most likely the Second World War, and he's definitely quite insane. It's unknown however if he was already crazy before being taken by Murkoff, or if their experiments made him that way.

to:

* ShellShockedVeteran: Probably. He makes allusions to having fought in a war, most likely the Second World War, and he's definitely quite insane. It's insane (it's unknown however if he was already crazy like that before being taken by Murkoff, or if their experiments made him that way.he came to the facility however).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FacialHorror: Close inspection of his face shows that his lips have been removed.


Added DiffLines:

* ShellShockedVeteran: Probably. He makes allusions to having fought in a war, most likely the Second World War, and he's definitely quite insane. It's unknown however if he was already crazy before being taken by Murkoff, or if their experiments made him that way.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

----
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:770:https://static.tvtropes.org/pmwiki/pub/images/1000008482_5.png]]
[[caption-width-right:770:''"We're all going to get better, together."'']]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:999:https://static.tvtropes.org/pmwiki/pub/images/1000008478.png]]
[[caption-width-right:999:''"If you ain't guilty, then why you running?"'']]


Added DiffLines:

[[quoteright:665:https://static.tvtropes.org/pmwiki/pub/images/1000008481.jpg]]
[[caption-width-right:665:''"When babies are bad, mother gets disappointed."'']]
Is there an issue? Send a MessageReason:
None


* SpotTheImposter: There's a few ways to tell an imposter from a reagent. These include their scrambled usernames and the fact that they don't wear their night vision goggles in the dark. Knowing to look for these telltale signs is often pivotal to ensuring they don't get a chance to stab you.

to:

* SpotTheImposter: There's a few ways to tell an imposter from a reagent. These include their scrambled usernames and the fact that they don't wear rigs. They also don't use their night vision goggles in the dark.dark, and they often chuckle like a lunatic. Knowing to look for these telltale signs is often pivotal to ensuring they don't get a chance to stab you.
Is there an issue? Send a MessageReason:
None


* AmbiguousSituation: It's not certain how they're able to imitate the reagents so perfectly, but they can look exactly like anyone in the trial at any given time. Considering the nature of the mind experiments being conducted at the facility, there's the possibility they may not even be real at all. Further muddying the waters is the fact that they never wear rigs like the reagents do.

to:

* AmbiguousSituation: It's not certain how they're able to imitate the reagents so perfectly, but they can look exactly like anyone in the trial at any given time. Considering the nature of the mind experiments being conducted at the facility, there's the possibility they may not even be real at all. Further muddying the waters is the fact that they never wear rigs like the reagents do.



* SpotTheImposter: There's a few ways to tell an imposter from a reagent. These include their usernames being scrambled, and unlike reagents they never wear rigs on their chests. Knowing to look for these telltale signs is often pivotal to ensuring they don't get a chance to stab you.

to:

* SpotTheImposter: There's a few ways to tell an imposter from a reagent. These include their scrambled usernames being scrambled, and unlike reagents the fact that they never don't wear rigs on their chests.night vision goggles in the dark. Knowing to look for these telltale signs is often pivotal to ensuring they don't get a chance to stab you.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BodyHorror: The night vision goggles they wear are forcibly attached to their heads with a drill.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ManchurianAgent: [[spoiler: They can become one of these after being "reborn," as the goal of the trials is to brainwash them into being assassins who are activated by trigger words. The endings see them waking up in communist countries in order to carry out missions.]]
Is there an issue? Send a MessageReason:
None


* AndIMustScream: Pun aside, they're the victims of horrific experiments with sleep deprivation, which has essentially turned them into narcoleptic zombies. Their entire existence now is to stand a room by themselves in a semi-vegetative state, probably no longer aware of who they even are. And if awoken, they will literally scream at you before running off in pain to find a new room to sleep in.

to:

* AndIMustScream: Pun aside, they're the victims of horrific experiments with sleep deprivation, which has essentially turned them into narcoleptic zombies. Their entire existence now is to stand a room by themselves around in a semi-vegetative state, probably no longer aware of who they even are. And if awoken, they will literally scream at you before running off in pain to find a new room to sleep in.
Is there an issue? Send a MessageReason:
None


* PsychoKnifeNut: They all carry concealed knives which they will stab you with should you allow them to get close.

to:

* PsychoKnifeNut: They all carry concealed knives knives, which they will stab you with should you allow them to get close.

Added: 285

Changed: 300

Is there an issue? Send a MessageReason:
None


* InterfaceScrew: Subverted. Imposters have a "scrambled" version of a reagent's name above their heads. If you think it is a bug with the display and allows the imposter to get close, you will get hurt.
* SpotTheImposter: There's a few ways to tell an imposter from a reagent. These include their usernames being scrambled, and unlike reagents they never wear rigs on their chests. Knowing to look for these signs is often pivotal to ensuring they don't get a chance to stab you.

to:

* InterfaceScrew: Subverted. Imposters have a "scrambled" version of a reagent's name above their heads. If you think it is a bug with the display and allows allow the imposter to get close, you will get hurt.
* PsychoKnifeNut: They all carry concealed knives which they will stab you with should you allow them to get close.
* SpotTheImposter: There's a few ways to tell an imposter from a reagent. These include their usernames being scrambled, and unlike reagents they never wear rigs on their chests. Knowing to look for these telltale signs is often pivotal to ensuring they don't get a chance to stab you.

Added: 276

Changed: 88

Is there an issue? Send a MessageReason:
None


* AmbiguousSituation: It's not certain how they're able to imitate the reagents so perfectly, but they can look exactly like anyone in the trial at any given time. Considering the nature of the mind experiments being conducted at the facility, there's the possibility they may not even be real at all.

to:

* AmbiguousSituation: It's not certain how they're able to imitate the reagents so perfectly, but they can look exactly like anyone in the trial at any given time. Considering the nature of the mind experiments being conducted at the facility, there's the possibility they may not even be real at all. Further muddying the waters is the fact that they never wear rigs like the reagents do.


Added DiffLines:

* SpotTheImposter: There's a few ways to tell an imposter from a reagent. These include their usernames being scrambled, and unlike reagents they never wear rigs on their chests. Knowing to look for these signs is often pivotal to ensuring they don't get a chance to stab you.
Is there an issue? Send a MessageReason:
None


* NonMaliciousMonster: They're mostly harmless, standing around in rooms instead of roaming the map, and will only physically attack you if you're in their way. The main threat they pose comes from their ability to emit high-pitched screams that are loud enough to severely disorient any players nearby, as well as attract hostile Ex-Pops to your location.

to:

* NonMaliciousMonster: They're mostly harmless, standing around in rooms instead of roaming the map, environment, and will only physically attack you if you're while they're already in their way.the middle of running away. The main threat they pose comes from their ability to emit high-pitched screams that are loud enough to severely disorient any players nearby, as well as attract hostile Ex-Pops to your location.
Is there an issue? Send a MessageReason:
None


* ExactlyWhatItSaysOnTheTin: They scream hysterically if woken up, and as they're fitted with voice amplifiers the resulting sound is loud enough to cause a really bad InterfaceScrew, as well as prevent you from using your hands for a few moments while your character covers their ears. Their screams will also attract any other nearby Ex-Pops who hear them.

to:

* ExactlyWhatItSaysOnTheTin: They scream hysterically if woken up, and as they're fitted with voice amplifiers the resulting sound is loud enough to cause a really bad InterfaceScrew, as well as briefly prevent you from using your hands for a few moments while your character covers their ears. Their screams will also attract any other nearby Ex-Pops who hear them.
Is there an issue? Send a MessageReason:
None


* AndIMustScream: Pun aside, they're the victims of horrific experiments with sleep deprivation, which has essentially turned them into narcoleptic zombies. Their entire existence now is to stand a room by themselves in a semi-vegetative state, probably no longer aware of even who or where they are. And if awoken, they will literally scream at you before running off in pain to find a new room to sleep in.

to:

* AndIMustScream: Pun aside, they're the victims of horrific experiments with sleep deprivation, which has essentially turned them into narcoleptic zombies. Their entire existence now is to stand a room by themselves in a semi-vegetative state, probably no longer aware of who they even who or where they are. And if awoken, they will literally scream at you before running off in pain to find a new room to sleep in.
Is there an issue? Send a MessageReason:
None


* AndIMustScream: Pun aside, they were the victims of horrific experiments with sleep deprivation, which has essentially reduced their minds to paste. Their entire existence is to stand around in a dark room by themselves, probably not even aware of who or where they are. And if disturbed, they will literally scream at you.
* ExactlyWhatItSaysOnTheTin: They scream if alerted, and the sound is loud enough to cause a really bad InterfaceScrew, as well as prevent you from using your hands for a few moments while your character covers their ears. Their screams will also attract any other nearby Ex-Pops who hear them.
* HellIsThatNoise: The low, gutteral moaning sounds that they make whilst idle. When you hear it, it means one of them is nearby.

to:

* AndIMustScream: Pun aside, they were they're the victims of horrific experiments with sleep deprivation, which has essentially reduced their minds to paste. turned them into narcoleptic zombies. Their entire existence now is to stand around in a dark room by themselves, themselves in a semi-vegetative state, probably not even no longer aware of even who or where they are. And if disturbed, awoken, they will literally scream at you.
you before running off in pain to find a new room to sleep in.
* ExactlyWhatItSaysOnTheTin: They scream hysterically if alerted, woken up, and as they're fitted with voice amplifiers the resulting sound is loud enough to cause a really bad InterfaceScrew, as well as prevent you from using your hands for a few moments while your character covers their ears. Their screams will also attract any other nearby Ex-Pops who hear them.
* HellIsThatNoise: The low, gutteral moaning sounds that they make whilst idle.asleep. When you hear it, it means one of them is nearby.



* NonMaliciousMonster: They're mostly harmless, standing around in rooms instead of roaming the map, and will never physically attack you. The main threat they pose comes from their ability to emit high-pitched screams that are loud enough to severely disorient any players nearby, as well as attract hostile Ex-Pops to your location.

to:

* NonMaliciousMonster: They're mostly harmless, standing around in rooms instead of roaming the map, and will never only physically attack you.you if you're in their way. The main threat they pose comes from their ability to emit high-pitched screams that are loud enough to severely disorient any players nearby, as well as attract hostile Ex-Pops to your location.
Is there an issue? Send a MessageReason:
None


* ExactlyWhatItSaysOnTheTin: They scream if alerted, and the sound is enough to cause a really bad InterfaceScrew as well as prevent you from using your hands for a few moments while your character covers their ears. Their screams will also attract any other nearby Ex-Pops who hear them.

to:

* ExactlyWhatItSaysOnTheTin: They scream if alerted, and the sound is loud enough to cause a really bad InterfaceScrew InterfaceScrew, as well as prevent you from using your hands for a few moments while your character covers their ears. Their screams will also attract any other nearby Ex-Pops who hear them.
Is there an issue? Send a MessageReason:
None


* NonMaliciousMonster: They're mostly harmless, standing around in dark rooms by themselves. Their threat comes from their ability to emit high-pitched screams that are loud enough to severely disorient any players nearby, as well as attract hostile Ex-Pops to your location.

to:

* NonMaliciousMonster: They're mostly harmless, standing around in dark rooms by themselves. Their instead of roaming the map, and will never physically attack you. The main threat they pose comes from their ability to emit high-pitched screams that are loud enough to severely disorient any players nearby, as well as attract hostile Ex-Pops to your location.

Added: 288

Changed: 630

Is there an issue? Send a MessageReason:
None


* ExactlyWhatItSaysOnTheTin: They scream if alerted, and the sound is enough to cause a really bad InterfaceScrew as well as prevent you from using your hands for a few moments while your character covers their ears. Their screams will also attract any other nearby Ex-pops who hear it.

to:

* AndIMustScream: Pun aside, they were the victims of horrific experiments with sleep deprivation, which has essentially reduced their minds to paste. Their entire existence is to stand around in a dark room by themselves, probably not even aware of who or where they are. And if disturbed, they will literally scream at you.
* ExactlyWhatItSaysOnTheTin: They scream if alerted, and the sound is enough to cause a really bad InterfaceScrew as well as prevent you from using your hands for a few moments while your character covers their ears. Their screams will also attract any other nearby Ex-pops Ex-Pops who hear it.them.



* NonMaliciousMonster: They're mostly harmless, standing around in dark rooms by themselves. However, if alered they will scream loud enough to disorient any players nearby, as well as attract hostile Ex-pops to your location.

to:

* NonMaliciousMonster: They're mostly harmless, standing around in dark rooms by themselves. However, if alered they will scream Their threat comes from their ability to emit high-pitched screams that are loud enough to severely disorient any players nearby, as well as attract hostile Ex-pops Ex-Pops to your location.
Is there an issue? Send a MessageReason:
None


* HellIsThatNoise: Their low gutteral moaning they make while idle. When you hear it, it means one of them is nearby.

to:

* HellIsThatNoise: Their low The low, gutteral moaning sounds that they make while whilst idle. When you hear it, it means one of them is nearby.
Is there an issue? Send a MessageReason:
None


* InterfaceScrew: Their screams will cause havoc with your interface, as well as prevent you from interacting with the environment or your inventory for a few moments while your character covers their ears.

to:

* InterfaceScrew: Their screams will cause havoc really mess with your interface, as well as prevent you from interacting with the environment or your inventory for a few moments while your character covers their ears.

Added: 206

Changed: 27

Is there an issue? Send a MessageReason:
None


* ExactlyWhatItSaysOnTheTin: They scream if alerted, and the sound is enough to cause a really bad InterfaceScrew as well as prevent you from interacting with anything for a few moments while your character covers their ears. Their screams will also attract any other nearby Ex-pops who hear it.

to:

* ExactlyWhatItSaysOnTheTin: They scream if alerted, and the sound is enough to cause a really bad InterfaceScrew as well as prevent you from interacting with anything using your hands for a few moments while your character covers their ears. Their screams will also attract any other nearby Ex-pops who hear it.


Added DiffLines:

* InterfaceScrew: Their screams will cause havoc with your interface, as well as prevent you from interacting with the environment or your inventory for a few moments while your character covers their ears.
Is there an issue? Send a MessageReason:
None


* ExactlyWhatItSaysOnTheTin: They scream if alerted, and the sound is enough to cause a really bad InterfaceScrew as well as prevent you from interacting with anything for a few moments while your character covers their ears. Their screams will also attract any other nearby Ex-Pops who hear it.

to:

* ExactlyWhatItSaysOnTheTin: They scream if alerted, and the sound is enough to cause a really bad InterfaceScrew as well as prevent you from interacting with anything for a few moments while your character covers their ears. Their screams will also attract any other nearby Ex-Pops Ex-pops who hear it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ExactlyWhatItSaysOnTheTin: They scream if alerted, and the sound is enough to cause a really bad InterfaceScrew as well as prevent you from interacting with anything for a few moments while your character covers their ears. Their screams will also attract any other nearby Ex-Pops who hear it.
* HellIsThatNoise: Their low gutteral moaning they make while idle. When you hear it, it means one of them is nearby.
* NonMaliciousMonster: They're mostly harmless, standing around in dark rooms by themselves. However, if alered they will scream loud enough to disorient any players nearby, as well as attract hostile Ex-pops to your location.

Top