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* Antepiece: The sidequest to get Hestu's help has you fight two Evermeans for him, which he warns you about beforehand. [[DownplayedTrope Downplayed]] in that you might fight Evermeans before this, by entering a forest before pursuing any of the Regional Phenomena.

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* Antepiece: {{Antepiece}}: The sidequest to get Hestu's help has you fight two Evermeans for him, which he warns you about beforehand. [[DownplayedTrope Downplayed]] in that you might fight Evermeans before this, by entering a forest before pursuing any of the Regional Phenomena.
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* Antepiece: The sidequest to get Hestu's help has you fight two Evermeans for him, which he warns you about beforehand. [[DownplayedTrope Downplayed]] in that you might fight Evermeans before this, by entering a forest before pursuing any of the Regional Phenomena.

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* Antepiece: {{Antepiece}}: The sidequest to get Hestu's help has you fight two Evermeans for him, which he warns you about beforehand. [[DownplayedTrope Downplayed]] in that you might fight Evermeans before this, by entering a forest before pursuing any of the Regional Phenomena.
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* UseYourHead: In ''Tears of the Kingdom'', just like their living counterparts, Stalnoxes can slam their heads down on Link with their new Stalnox Horns, which has several Stalkoblins skulls on them.

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* UseYourHead: In ''Tears of the Kingdom'', just like their living counterparts, Stalnoxes can slam their heads down on Link with their new Stalnox Horns, which has have several Stalkoblins Stalkoblin skulls on them.
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* LawOfChromaticSuperiority: Most of the basic enemy types comes in ranks denoted by color, starting with basic enemies (usually red, green for the Lizalfos) and moving through increasingly strong and powerful blue, black, silver and gold variants.

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* LawOfChromaticSuperiority: Most of the basic enemy types comes in ranks denoted by color, starting with basic enemies (usually red, green for the Lizalfos) and moving through increasingly strong and powerful blue, black, silver silver, and gold variants.



* BatScare: In ''Tears of the Kingdom'', Keese swarms will sometimes harmlessly flee out of cave mouths when you approach them. This can be extremely to your benefit if you have the reaction time to hit them with a bomb flower, since it will give you plenty of their very valuable eyes and wings for fusing and upgrading armor.

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* BatScare: In ''Tears of the Kingdom'', Keese swarms will sometimes harmlessly flee out of cave mouths when you approach them. This can be extremely to your benefit if you have the reaction time to hit them with a bomb flower, Bomb Flower, since it will give you plenty of their very valuable eyes and wings for fusing and upgrading armor.



* ArtificialBrilliance: They're programmed to capitalize on their ranged attacks and superior speed and agility. Since Lizalfos weapons -- bows, boomerangs, spears, water bullets, and their long tongues -- all work best at range, Lizalfos will obstinately refuse to stick around in melee combat, either constantly keeping their distance from you or and using HitAndRunTactics, darting in to strike a blow and then leaping back several meters to stay out of your melee range. When they dart in for an attack, they also run in zigzag patterns to make themselves harder to hit with arrows.
* BattleBoomerang: The Lizalfos' favored one-handed weapon is a bent throwing knife that flies back to them when thrown. Even Stalizalfos arms have boomerang properties.

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* ArtificialBrilliance: They're programmed to capitalize on their ranged attacks and superior speed and agility. Since Lizalfos weapons -- bows, boomerangs, spears, Lizal Bows, Lizal Boomerangs, Lizal Spears, water bullets, and their long tongues -- all work best at range, Lizalfos will obstinately refuse to stick around in melee combat, either constantly keeping their distance from you or and using HitAndRunTactics, darting in to strike a blow and then leaping back several meters to stay out of your melee range. When they dart in for an attack, they also run in zigzag patterns to make themselves harder to hit with arrows.
* BattleBoomerang: The Lizalfos' favored one-handed weapon is a bent throwing knife that flies back to them when thrown. thrown called the Lizal Boomerang. Even Stalizalfos arms Lizalfos Arms have boomerang properties.



* KatanasAreJustBetter: Blue Lizalfos horns in ''Tears of the Kingdom'' look exactly like katana blades and essentially turn any sword-type weapon fused with them into one or something similar.

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* KatanasAreJustBetter: Blue Lizalfos horns Horns in ''Tears of the Kingdom'' look exactly like katana blades and essentially turn any sword-type weapon fused with them into one or something similar.



* BeefGate: In ''Tears of the Kingdom'', should you try to go into Hyrule Castle's Chasm early, if you manage to go through the small horde of Black Horriblins, Shock Likes and Keeses, you will reach a room where a single White-Maned Lynel is waiting for you. While it can be avoided if one is fast enough, this is the game telling you in no uncertain terms that you have no business being here, as it will zero in on Link quickly and inevitably kill him in a single hit.
* {{BFS}}:

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* BeefGate: In ''Tears of the Kingdom'', should you try to go into Hyrule Castle's Chasm early, if you manage to go through the small horde of Black Horriblins, Shock Likes and Electric Keeses, you will reach a room where a single White-Maned Lynel is waiting for you. While it can be avoided if one is fast enough, this is the game telling you in no uncertain terms that you have no business being here, as it will zero in on Link quickly and inevitably kill him in a single hit.
* {{BFS}}: {{BFS}}:



* ElementalWeapon: All of them wield Fire, Ice, and Shock Arrows, as well as Bomb Arrows and the Silver Lynel[[note]] Golden Lynel in Master Mode[[/note]] in the Coliseum Ruins wields a Flameblade as its weapon rather than a Savage Lynel Sword.

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* ElementalWeapon: All of them wield Fire, Ice, and Shock Arrows, as well as Bomb Arrows and the Silver Lynel[[note]] Golden Lynel[[note]]Golden Lynel in Master Mode[[/note]] in the Coliseum Ruins wields a Flameblade as its weapon rather than a Savage Lynel Sword.



* GiantsKnifeHumansGreatsword: Lynels are colossal, standing well around the height of an elephant, and can wield even their native two-handed spears and clubs in a single hand if they so need to, despite Link needing both to even be able to drag a Lynel crusher along.

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* GiantsKnifeHumansGreatsword: Lynels are colossal, standing well around the height of an elephant, and can wield even their native two-handed spears Lynel Spears and clubs Lynel Crushers in a single hand if they so need to, despite Link needing both to even be able to drag a Lynel crusher Crusher along.



* OneManArmy: In ''Tears of the Kingdom'' there are {{Monster Arena}}s in The Depths which send out consecutive waves of Gloom-infected monsters. Whilst every other coliseum sends out groups of monsters, the Lynel coliseum only sends out one Lynel at a time.

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* OneManArmy: In ''Tears of the Kingdom'' Kingdom'', there are {{Monster Arena}}s in The Depths which send out consecutive waves of Gloom-infected monsters. Whilst every other coliseum sends out groups of monsters, the Lynel coliseum only sends out one Lynel at a time.



* UndergroundMonkey: Like most enemies, Lynels follow the standard Red-Blue-Black LawOfChromaticSuperiority, though even the basic Red Lynel is a BossInMookClothing on par with Guardians, but lacking their weak spot. Silver-maned Lynels are practically a SuperBoss.

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* UndergroundMonkey: Like most enemies, Lynels follow the standard Red-Blue-Black LawOfChromaticSuperiority, though even the basic Red Lynel is a BossInMookClothing on par with Guardians, but lacking their weak spot. Silver-maned Silver Lynels are practically a SuperBoss.



* BadWithTheBone: Both Link and enemy alike can snatch up a fallen Stal- monster's arm and and use it like a weapon. Stalkoblin arms function like a typical one-handed club, Stalmoblin arms are used as a two-handed club, and Stalizalfos arms can be thrown like a boomerang.

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* BadWithTheBone: Both Link and enemy alike can snatch up a fallen Stal- monster's arm and and use it like a weapon. Stalkoblin arms Bokoblin Arms function like a typical one-handed club, Stalmoblin arms Moblin Arms are used as a two-handed club, and Stalizalfos Llizalfos arms can be thrown like a boomerang.



* RammingAlwaysWorks: Just like Bokoblins, Boss Bokoblins can ram Link with their Boss Bokoblin Horns if they don't have any weapon equipped.

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* RammingAlwaysWorks: Just like Bokoblins, Boss Bokoblins can ram Link with their Boss Bokoblin Horns if they don't have any weapon weapons or no weapons equipped.



* UseYourHead: In ''Tears of the Kingdom'', just like their living counterparts, Stalnoxes can slam their heads down on Link with their new Stalnox Horns, which has several still-living Stalkoblins skulls on them.

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* UseYourHead: In ''Tears of the Kingdom'', just like their living counterparts, Stalnoxes can slam their heads down on Link with their new Stalnox Horns, which has several still-living Stalkoblins skulls on them.

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* ElementalVariation: The FireIceLightning elemental triad is used extensively to expand enemy variety. As a result, multiple enemy families exist consisting of a basic variant plus three types capable of either breathing out or shooting their associated element or permanently shrouded in it, ranging all the way from the extremely common and weak Keese and Chuchus to the mighty draconic Gleeoks in the sequel.



* EvilVsEvil: While Constructs aren't exactly evil and more [[PunchClockVillain "defending their territory from invaders"]], you'll occasionally run into a group of Constructs going head to head with a nearby group of monsters, and the two will actually fight each other. You can then just mop up the survivors at the end and loot whatever they dropped.

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* EvilVsEvil: While Constructs aren't exactly evil and more [[PunchClockVillain "defending their territory from invaders"]], you'll occasionally run into a group of Constructs going head to head with a nearby group of monsters, and the or find two will actually fight nearby camps that can be goaded into fighting each other. You can then just mop up the survivors at the end and loot whatever they dropped.
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* WeakenedByTheLight: While sunlight won't disintegrate them like it does weaker stal- creatures, it causes them to become inactive and lie dormant in the ground until dusk.

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* WeakenedByTheLight: While sunlight won't disintegrate them like it does weaker stal- creatures, it causes them to become inactive and lie dormant in the ground until dusk. In "Tears of the Kingdom", the new Dazzle Fruit won't instantly defeat them like lesser Stal enemies, but it will instantly stun them the same way as shooting their eye.
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* CruelCoyotes: Wasteland Coyotes are aggressive canines native to Hyrule's arid regions that are known to prey on humans and will attack Link on sight.
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* ElementalDragon: The three main variants of Gleeok are associated with either fire, ice, or electricity, which they use in battle; Frost Gleeok, in particular, live only on cold peaks and in the frozen tundra. King Gleeoks, found only in the Sky, breathe one element from each of their heads.
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* ArcherArchetype: Like centaurs of mythology, every Lynel is armed with a Lynel Bow. However, they logically do not use their bows in close combat, instead favoring their melee Lynel Sword, Spear, and Crusher weapons until Link tries to run away.

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If they can't do it they're not an example; Not really a spoiler.


* BlowThatHorn: Moblins are the ''only'' basic monster type to not have the ability to blow a horn and alert nearby monsters. As a result of this, every moblin encampment has at least one bokoblin or lizalfos to act as the lookout.



* EarlyBirdBoss: There's a Like Like on the Great Sky Island, where you'll have only sticks with bits of scrap and out-of-date bows to handle it. [[spoiler:Of course, that's not even the strongest thing on the Island...]]

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* EarlyBirdBoss: There's a Like Like on the Great Sky Island, where you'll have only sticks with bits of scrap and out-of-date bows to handle it. [[spoiler:Of course, that's not even the strongest thing on the Island...]]



* EarlyBirdBoss: [[spoiler: A Flux Construct is found on a little island in the midst of the Great Sky Island.]]

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* EarlyBirdBoss: [[spoiler: A Flux Construct is can found on a little island in the midst of the Great Sky Island.]]

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* CommonplaceRare: Despite being everywhere in ''Breath of the Wild'', they're notably harder to come by in ''Tears of the Kingdom'' due to their drops being two of the most useful arrow fusions in the game.

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* CommonplaceRare: Despite being everywhere in ''Breath of the Wild'', they're notably harder to come by in ''Tears of the Kingdom'' due to their drops being two of the most useful arrow fusions in the game.game[[note]]Eyes provide [[HomingProjectile homing]], Wings provide increased range by boosting the projectile's starting velocity, and the elemental varieties provide [[ElementalWeapon elemental effects]] as a bonus[[/note]]. On top of that, their eyes have become more likely to drop than even one of their wings.



* HyperactiveMetabolism: Whenever an enemy eats, they are '''fully''' healed, and Bokoblins aren't picky eaters.[[note]]Bokoblins eat meat and fruit, while Lizalfos eat meat and critters and Moblins only eat meat.[[/note]] Fortunately, they only seem to eat food left on the ground, and they prefer throwing magic fruits at Link over eating them. ''Tears of the Kingdom'' has some Bokoblins carry meat in baskets on their backs, and Link should act quickly if any of it falls out.



* RockBeatsLaser: Most Bokoblins wield "stone-age" tools, such as Stone Hammers or Stone Axes. Some of these, amusingly, have metal weapons as the shafts. Regardless, they hold their own fairly well against [[LostTechnology Constructs]], and are the cause of death for many a player.



* BlowThatHorn: Moblins are the ''only'' basic monster type to not have the ability to blow a horn and alert nearby monsters. As a result of this, every moblin encampment, has at least one bokoblin or lizalfos to act as the lookout.

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* BlowThatHorn: Moblins are the ''only'' basic monster type to not have the ability to blow a horn and alert nearby monsters. As a result of this, every moblin encampment, encampment has at least one bokoblin or lizalfos to act as the lookout.



* CommonplaceRare: In ''Tears of the Kingdom'', the elemental Lizalfos are a bit rarer than before, possibly because their [[OrganDrops item drops]] have elemental effects to go with their technique modifications.



* FireBreathingWeapon: The Zonai invented Flame Emitters, and their Constructs (mainly their Captains) are keen on using them.



* CycleOfHurting: Boss Bokoblins are probably the biggest monsters who ''aren't'' immune to the stunning effects of [[FireIceLightning elemental damage]]; ice freezes them, lightning jitters them, and fire has them hop around to put themselves out.



* EarlyBirdBoss: There's a Like Like on the Great Sky Island, where you'll have only sticks with bits of scrap and out-of-date bows to handle it. [[spoiler:Of course, that's not even the strongest thing on the Island...]]
* ElementalRockPaperScissors: Fire and Ice Like Likes can be stunned with elements they're weak to, allowing you to start whaling on them without waiting for an opening. They're actually ''far'' more resilient than other elemental enemies, though, who [[OneHitKill poof instead]].



* FireIceLightning: There exist Fire, Ice, and Shock versions of Like Likes, in addition to the standard and Rock variations. They spit balls of their element.

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* FireIceLightning: There exist Fire, Ice, and Shock versions of Like Likes, in addition to the standard and Rock variations. They spit balls of their element.element, and their Stones can be used to make [[ElementalWeapon elemental bludgeons]].



* MoneySpider: They always drop a treasure chest containing a shield or weapon on defeat.

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* MoneySpider: They always drop a treasure chest containing a shield or weapon on defeat.defeat... ''and'' either a weapon or five arrows, for good measure.



* AchillesHeel: While Pebblits are vulnerable to blunt weapons (hammers in particular), Evermeans are vulnerable to edged weapons (axes in particular).



* Antepiece: The sidequest to get Hestu's help has you fight two Evermeans for him, which he warns you about beforehand. [[DownplayedTrope Downplayed]] in that you might fight Evermeans before this, by entering a forest before pursuing any of the Regional Phenomena.
* DeathThrows: They're chopped down like regular trees upon defeat, their upper bodies tipping back before they poof into logs.



* LogicalWeakness: Ambulatory trees are still trees, so they can be chopped down quickly with any axe, sword, and/or claymore weapon. They are also still made of wood so they are highly vulnerable to fire.

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* ImpossibleItemDrop: The critters Evermeans drop are still alive, unlike the fish Octoroks drop, and will fly or skitter away if not picked up in a few seconds. The item drops also emerge from the Evermean's trunk, much like the occasional item drop from felling regular trees.
* LogicalWeakness: Ambulatory trees are still trees, so they can be chopped down quickly with any axe, sword, and/or claymore weapon. They are also still made of wood wood, so they are highly vulnerable don't respond well to fire.



* HelpfulMook: They're apparently immune to the Gloom (seeing how they don't spread it to Link), and they drop Brightbloom Seeds upon defeat, along with the Zoanite yielded by most foes of the Depths.



* PinataEnemy: They drop a ton of food and weaponry; due to LevelScaling affecting the weapons they carry, Hinoxes will likely be your best source of [[InfinityMinusOneSword Royal weapons]] should you get past that point. Stalnox usually drop better weaponry (generally including an ElementalWeapon and a Giant Boomerang) to make up for the fact that you can't steal it from them like you can from the living ones.

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* PinataEnemy: They drop a ton of food and weaponry; due to LevelScaling affecting the weapons they carry, Hinoxes will likely be your best source of [[InfinityMinusOneSword Royal weapons]] should you get past that point. Stalnox usually drop better weaponry (generally including an ElementalWeapon and a Giant Boomerang) to make up for the fact that you can't steal it from them like you can from the living ones.[[note]]Granted, you can ''sometimes'' steal the Elemental Weapon with Magnesis, while the Stalnox is a pile of bones.[[/note]]


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* EarlyBirdBoss: [[spoiler: A Flux Construct is found on a little island in the midst of the Great Sky Island.]]
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** The 'platform' shape is impossible to attack from the ground with the core atop the platform, which serves as a shield. The best countermeasure is to bait out its attack cubes, then ride one atop it using Recall.

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** The 'platform' shape is impossible to attack from the ground with the core atop the platform, which serves as a shield. The best countermeasure is countermeasures are simply to Ascend straight through the platform, or, in the case of the stronger variants that fly higher than Ascend's range, to bait out its attack cubes, then ride one atop it one using Recall.
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* DubNameChange: The Flux Construct's original name in Japanese is quite literally "Blockgolem" (ブロックゴーレム) in transliterated English, based on the Constructs' original Japanese name of Golem.
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* CompositeCharacter: Aside from being based on the Boss Blins from ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' and ''[[VideoGame/HyruleWarriors Hyrule Warriors]]''' Legends Wind Waker storyline, they also command Bokoblins in formations just like Chief Soldiers in ''[[VideoGame/TheLegendOfZeldaFourSwordsAdventures Four Swords Adventures]]'', though killing Boss Bokoblins does not cause the Bokoblins to lose cohesion.
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* SuspiciouslySimilarSubstitute: They very strongly resembles the Wolfos, an older enemy type that they largely replace in ''Breath of the Wild''. Besides both being hostile lupine creatures, the ''Breath'' wolves also mirror the Wolfos in coming in a standard grey-furred variant that inhabits forested areas and a stronger white-furred one found in snowy regions.

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* SuspiciouslySimilarSubstitute: They very strongly resembles the Wolfos, an older enemy type that they largely replace in ''Breath of the Wild''. Wild'' and ''Tears of the Kingdom''. Besides both being hostile lupine creatures, the ''Breath'' and ''Tears'' wolves also mirror the Wolfos in coming in a standard grey-furred variant that inhabits forested areas and a stronger white-furred one found in snowy regions.



* CompositeCharacter: Gibdos and [=ReDeads=] fall in a grey area as to whether they're two separate monsters or not, including one entity being translated as each depending on the country, but this incarnation seems to evoke the masked toothy grimace and corpselike look of ''Ocarina of Time'''s [=ReDeads=] (as well as inhabiting a desolate town in the same manner) while having the desert habitat and the name of the typically more mummy-themed Gibdo species. Their new insect elements also make them evoke the Mothula enemy species.

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* CompositeCharacter: Gibdos and [=ReDeads=] fall in a grey area as to whether they're two separate monsters or not, including one entity being translated as each depending on the country, but this incarnation seems to evoke the masked toothy grimace and corpselike look of ''Ocarina ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time'''s Time]]'''s [=ReDeads=] (as well as inhabiting a desolate town in the same manner) while having the desert habitat and the name of the typically more mummy-themed Gibdo species. Their new insect elements also make them evoke the Mothula enemy species.



* ZombieGait: Gibdos are normally slow and ungainly, but during [[spoiler:the Gerudo Town siege after the hives are destroyed and the last phase of the Queen Gibdo boss fight]], they start scuttling forward on all fours quite quickly.

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* ZombieGait: Gibdos are normally slow and ungainly, but during [[spoiler:the Gerudo Town siege after the hives are destroyed and destroyed, the last phase of the Queen Gibdo boss fight]], fight, and the Demon King's Army battle in the Depths]], they start scuttling forward on all fours quite quickly.
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* BlowThatHorn: Moblins are the ''only'' basic monster type to not have the ability to blow a horn and alert nearby monsters. As a result of this, every moblin encampment, has at least one bokoblin or lizalfos to act as the lookout.


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* GiantMook: Compared to Bokoblins and even Lizalfos, Moblins are huge and ImmuneToFlinching.

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* KingMook: A uniquely powerful Octorok that serves as a boss, though it's no bigger than the other common Octoroks. In fact, the Mucktoroks in the Depths leave behind collectible Octorok parts upon death unlike the other bosses which leave behind unique uncollectible parts.



* WindFromBeneathMyWings: She uses her wings to stir up sandstorms, and during her boss fight, can blow sand twisters to keep Link at a distance. Additionally, her Depths rematches have her leave behind a single wing upon death, which can be used as a "Guster" fuse on melee weapons.



* RecurringBoss: In addition to being the boss of Mineru's plotline, a Yiga-made version serves as the last boss of Master Kohga's Side Adventure chain.

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* RecurringBoss: RecurringBoss:
**
In addition to being the boss of Mineru's plotline, a Yiga-made version serves as the last boss of Master Kohga's Side Adventure chain.chain.
** This is averted when it comes to the "boss arenas" in the Depths, as unlike the other Scourges, it cannot be refought after its initial fight and Kohga's variant are defeated.
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Walkthrough mode.


* CraftedFromAnimals: Lizal Bows are partially reinforced with fish bones, with the stronger versions being further enhanced with metal. Remember not to have the metal bows out in thunderstorms, or when fighting Electric Lizalfos.

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* CraftedFromAnimals: Lizal Bows are partially reinforced with fish bones, with the stronger versions being further enhanced with metal. Remember not to have the metal bows out in thunderstorms, or when fighting Electric Lizalfos.

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* LevelScaling: Wizzrobes ''don't'' actually scale with your level, so they're likely to be the first enemy Link runs into who seems oddly high in HP; unless Link veers well off the beaten path and bumps into an elemental Lizalfos, anyway. On another note, [[https://gamefaqs.gamespot.com/boards/189707-the-legend-of-zelda-breath-of-the-wild/75444447 regular Wizzrobes have the lowest non-zero contribution to World Level]], at exactly 1 point; they also have the lowest HP of anyone on the list, but higher HP than all monsters off the list.



* BeefGate: The elemental Lizalfos are untouched by LevelScaling and have more HP than Black Bokoblins, making them a significant threat for those caught heading off the beaten path too early. Their presence sections off areas ranging from Mount Lanayru (if you lack Fire magic) to the lake around Hyrule Ridge's Tower, and can even railroad players a bit around Goron City (if you lack Ice magic) and the Gerudo Desert. On the other hand, they're significantly less of a problem later on, around when Black Lizalfos start appearing.



* HydroElectroCombo: Electric Lizalfos outside Gerudo are quite fond of this combination. Regular Lizalfos on the path to Zora's Domain like it too, spamming Shock Arrows at Link in the perpetual rain.



* UndergroundMonkey: Uniquely amongst the {{Monstrous Humanoid}}s of the game, there are Lizalfos variants other than the chromatic ones, following the FireIceLightning scheme. Crimson-scaled Fire Lizalfos live mostly around Death Mountain (though a few reside in the Gerudo Desert) and use a fiery BreathWeapon. White-scaled Ice Lizalfos live in snowy areas (the Hebra region, Gerudo Highlands region, and Mount Lanayru in the Hateno region) and can launch a barrage of ice-balls at Link. Yellow-scaled Electric Lizalfos are more widespread, although they are more common in the south (most of the Gerudo and Faron regions), and can produce spherical surges of electrical energy.

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* UndergroundMonkey: Uniquely amongst the {{Monstrous Humanoid}}s of the game, there are Lizalfos variants other than the chromatic ones, following the FireIceLightning scheme. Crimson-scaled Fire Lizalfos live mostly around Death Mountain (though a few reside in the Gerudo Desert) and use a fiery BreathWeapon. White-scaled Light-scaled Ice Lizalfos live in snowy areas (the Hebra region, Gerudo Highlands region, and Mount Lanayru in the Hateno region) and can launch a barrage of ice-balls at Link. Yellow-scaled Electric Lizalfos are more widespread, although they are more common in the south (most of the Gerudo and Faron regions), and can produce spherical surges of electrical energy.

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I had the misfortune of this happening to me


* CraftedFromAnimals: Lizal Bows are partially reinforced with fish bones, with the stronger versions being further enhanced with metal.

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* CraftedFromAnimals: Lizal Bows are partially reinforced with fish bones, with the stronger versions being further enhanced with metal. Remember not to have the metal bows out in thunderstorms, or when fighting Electric Lizalfos.



* FantasticRaceWeaponAffinity: They prefer weapons usable from range. They mostly wield curved throwing knives, either simple one-bladed versions or stronger kinds with multiple forks, that fly back like boomerangs when thrown, but are also proficient archers and often use long, barbed spears as well..

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* FantasticRaceWeaponAffinity: They prefer weapons usable from range. They mostly wield curved throwing knives, either simple one-bladed versions or stronger kinds with multiple forks, that fly back like boomerangs when thrown, but are also proficient archers and often use long, barbed spears as well..well.



* ShmuckBait: While the other elemental Lizalfos breathe out their elements, Electric Lizalfos emit theirs by bonking their horn against the ground, and the movement can easily be mistaken for a safe opening to attack -- though, if their HP is low enough, that's a fair time to attempt a finisher.



* UndergroundMonkey: Uniquely amongst the {{Monstrous Humanoid}}s of the game, there are Lizalfos variants other than the chromatic ones, following the FireIceLightning scheme. Crimson-scaled Fire Lizalfos live mostly around Death Mountain and use a fiery BreathWeapon. White-scaled Ice Lizalfos live in snowy areas (the Hebra region, Gerudo Highlands region, and Mount Lanayru in the Hateno region) and can launch a barrage of ice-balls at Link. Yellow-scaled Electric Lizalfos are more widespread, although they are more common in the south (the Gerudo Desert and the Faron region), and can produce spherical surges of electrical energy.

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* UndergroundMonkey: Uniquely amongst the {{Monstrous Humanoid}}s of the game, there are Lizalfos variants other than the chromatic ones, following the FireIceLightning scheme. Crimson-scaled Fire Lizalfos live mostly around Death Mountain (though a few reside in the Gerudo Desert) and use a fiery BreathWeapon. White-scaled Ice Lizalfos live in snowy areas (the Hebra region, Gerudo Highlands region, and Mount Lanayru in the Hateno region) and can launch a barrage of ice-balls at Link. Yellow-scaled Electric Lizalfos are more widespread, although they are more common in the south (the (most of the Gerudo Desert and the Faron region), regions), and can produce spherical surges of electrical energy.


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* CarryABigStick: Hinoxes can snap trees off of their trunks with one hand, turning them into quite strong clubs, though they'll fortunately only swing them a few times before discarding them. A bat from one of these will even smash through [[NoSell Daruk's Protection]], ragdolling Link helplessly, though the spell will still prevent damage.
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* InterfaceScrew: You can't "lock on" to them, since they're ''technically'' not monsters; the exception is the humble swarm of Courser Bees, which (coming from Courser Honey) "respawns" at the Blood Moon like actual monsters, and would be very difficult to handle without locking. The lack of targeting incidentally makes Wolves ([[MetalSlime and the odd Bear]]) quite dangerous, since it makes hitting and blocking much tougher.
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* RefugeInAudacity: Assuming that Lynels are intelligent, and not acting out of pure ass-kicking instinct, the Lynel Mask temporarily works on them because they're just completely bewildered by what they're seeing; Link is way too short to be a Lynel, after all, not to mention the lack of a horse half.

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Added example(s)


* {{Invisibility}}: Instead of teleporting like in other games, Wizzrobes make themselves invisible while moving, only dropping their cloak to attack. However, they can still be attacked while invisible.

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* {{Invisibility}}: Instead of teleporting like in other games, Wizzrobes make themselves invisible while moving, only dropping their cloak to attack. However, they can still be attacked while invisible.



* PowerCrystal: ''Tears of the Kingdom'' plays on the flavor text and crafting system of ''Breath of the Wild'' by demonstrating the elemental properties of certain gemstones. Fire Wizzrobes have wands tipped in rubies, Electric Wizzrobes tipped in topaz, and Ice Wizzrobes use sapphires. This can be a decent source of valuable gems for players if they visit Pelison in Tarrey Town.

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* PinataEnemy: In ''Tears of the Kingdom'', once the player discovers Pelison's disassembly service, Wizzrobes of all types become this. Because Link can take their elemental rods to Pelison to have the attached gem removed, the profit of selling said gem greatly outweighs the 20-rupee fee for Pelison's service.
* PowerCrystal: ''Tears of the Kingdom'' plays on the flavor text and crafting system of ''Breath of the Wild'' by demonstrating the elemental properties of certain gemstones. Fire Wizzrobes have wands tipped in rubies, Electric Wizzrobes tipped in topaz, and Ice Wizzrobes use sapphires. This can be a [[PinataEnemy decent source of valuable gems gems]] for players if they visit Pelison in Tarrey Town.

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