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* NotHimself: {{Downplayed|Trope}} as a necromancer -- she's mostly herself, but the incident with Sofia and some odd behaviour have the others worried there's "[[DemonicPossession more than one set of hands on the reins]]". Cree most distinct change is down to the way she speaks, where Sienna in every other career speaks in a loud, gruff and playfully proud tone when talking to her friends and when in the thick of battle, however as a Necromancer she usually has a distinctly low and unusually calm that’s uncharacteristically insensitive to her friends concerns, and especially when using her abilities in battle, where her ability lines lack any of her jovial or energetic self.

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* NotHimself: {{Downplayed|Trope}} as a necromancer -- she's mostly herself, but the incident with Sofia and some odd behaviour have the others worried there's "[[DemonicPossession more than one set of hands on the reins]]". Cree The most distinct change is down to the way she speaks, where Sienna in every other career speaks in a loud, gruff and playfully proud tone when talking to speaks: she loses much of her friends and when boisterousness in the thick of battle, however as a Necromancer she usually has a distinctly low and unusually calm that’s battle for an uncharacteristically low, calm voice, and is unusually insensitive to her friends concerns, and especially when using her abilities in battle, where her ability lines lack any of her jovial or energetic self.friends' concerns.



* CriticalHitClass: As a Grail Knight, his Virtue of Knightly Temper talent would certainly behoove you to play him like this. Due to how the talent works[[note]]guarantees a OneHitKill if the target's current health is lower than 4x (2x for monsters and Lords) the damage of your next CriticalHit.[[/note]], it would be wise to stack critical chance as high as humanly possible, which can be further boosted by completing Duties and gaining the right Benisons, that can also be enhanced by Virtue of Purity. When paired with an Executioner Sword, a critical heavy attack can one-shot a Chaos Warrior on Legend most of the time, and a high-crit Blessed Blade can instantly delete a monster as soon as it dips under half health.

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* CriticalHitClass: CriticalHitClass:
**
As a Grail Knight, his Virtue of Knightly Temper talent would certainly behoove you to play him like this. Due to how the talent works[[note]]guarantees a OneHitKill if the target's current health is lower than 4x (2x for monsters and Lords) the damage of your next CriticalHit.[[/note]], it would be wise to stack critical chance as high as humanly possible, which can be further boosted by completing Duties and gaining the right Benisons, that can also be enhanced by Virtue of Purity. When paired with an Executioner Sword, a critical heavy attack can one-shot a Chaos Warrior on Legend most of the time, and a high-crit Blessed Blade can instantly delete a monster as soon as it dips under half health.health.
** The Huntsman prioritizes [[BoomHeadshot headshots]], critical hits, and critical headshots with talents that increase damage, improve critical hit chance, and grant secondary bonuses like a DamageIncreasingDebuff.



* ExtremelyShortTimespan: Grail Knight Markus likely holds the record for achieving that role the fastest in history; normally it takes years if not decades.

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* ExtremelyShortTimespan: Grail Knight Markus likely holds the record for achieving receiving that role title the fastest in history; normally it takes years if not decades.decades seeking the Lady of the Lake's favour as a Questing Knight.



* LongRangeFighter: The Huntsman is built to shred enemies at a distance with class features that boost the damage, range, and ammunition capacity of ranged weapons. He can still hold his own in melee but is much more fragile up close than Kruber's other careers.



* RuggedScar: Has a prominent scar on his chin in ''1'', and gains a particularly nasty, claw-like one over his left eye in ''2''. We can probably guess some Skaven was responsible for the latter.

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* RuggedScar: Has a prominent scar on his chin in ''1'', and gains a particularly nasty, claw-like one over his left eye in ''2''. We can probably guess ''2'', likely thanks to some Skaven was responsible for Skaven. His cosmetic "Veteran's Scars" foregoes his usual hats to show off the latter.damage to his forehead.

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* {{Irony}}: She constantly browbeats the party for their supposed ignorance and lack of understanding of the world around them, but seems to like Kruber specifically due to his down-to-earth mindset and willingness to admit he's out of his element when it comes to most things that isn't swinging a sword.



* {{Irony}}: Becoming a [[PlantPerson Sister of the Thorn]] would mean Kerilian is now, ''literally'', a Lumberfoot.

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* {{Irony}}: {{Irony}}:
** She constantly browbeats the party for their supposed ignorance and lack of understanding of the world around them, but seems to like Kruber specifically due to his down-to-earth mindset and willingness to admit he's out of his element when it comes to most things that isn't swinging a sword.
**
Becoming a [[PlantPerson Sister of the Thorn]] would mean Kerilian is now, ''literally'', quite literally, a Lumberfoot.''Lumberfoot''.
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* SupportPartyMember: The Warrior Priest class. Even if his direct offensive potential and mobility are quite poor compared to Saltzpyre's other careers and his allies, defensively speaking he's the strongest of the Five by quite some margin. Most of his talents later in his skill tree are oriented around bolstering his teammates' power rather than that of himself. For example at 25th level, he gains a choice of three Prayer blessings; that increase the Stagger power (Prayer of Might), maximum HP (Prayer of Hardiness) or critical hit damage (Prayer of Vengeance) of all his teammates. And at 30th level, he can take the talent ''The Comet's Gift'' and his Shield of Faith becomes one of the few ways to gain healing without using a consumable, and the ''only'' way to revive a downed teammate from a distance - making him the master of pulling a doomed run BackFromTheBrink.
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* DisappointedInYou: Says this to Sienna after she has embraced necromancy. Up to this point, his trust in Sienna had been growing, only for her to betray it.
-->'''Saltzpyre:''' You have fallen so very, very far.
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** With Sienna. As an elf, she believes that magic is a gift and that those who have it should be respected for their control, not feared for the possibility of corruption, and further acknowledges that Sienna is more perceptive to subtle shifts in the Winds of Magic [[YouAreACreditToYourRace than she thought humans were capable of]]. It's even implied that Sienna knows why she's in Ubersreik. This escalates to VitriolicBestBuds in the sequel, where Sienna is perfectly happy to throw Kerillian's own insults back at her if she can but is still the friendliest with her on average.

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** With Sienna. As an elf, she believes that magic is a gift and that those who have it should be respected for their control, not feared for the possibility of corruption, and further acknowledges that Sienna is more perceptive to subtle shifts in the Winds of Magic [[YouAreACreditToYourRace than she thought humans were capable of]]. It's even implied that Sienna knows why she's in Ubersreik. This escalates to VitriolicBestBuds in the sequel, where Sienna is perfectly happy to throw Kerillian's own insults back at her if she can but is still the friendliest with her on average. And though she is uneasy about Sienna embracing necromancy, she explicitly calls Sienna a "friend" in a conversation discussing the matter. Markus cheerfully makes note of it.
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* WeUsedToBeFriends: With Sienna, after she became a necromancer. He makes it clear that he fully intends to kill her, and makes it just as clear that it's breaking his heart.
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* NotHimself: {{Downplayed|Trope}} as a necromancer -- she's mostly herself, but the incident with Sofia and some odd behaviour have the others worried there's "[[DemonicPossession more than one set of hands on the reins]]".

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* NotHimself: {{Downplayed|Trope}} as a necromancer -- she's mostly herself, but the incident with Sofia and some odd behaviour have the others worried there's "[[DemonicPossession more than one set of hands on the reins]]". Cree most distinct change is down to the way she speaks, where Sienna in every other career speaks in a loud, gruff and playfully proud tone when talking to her friends and when in the thick of battle, however as a Necromancer she usually has a distinctly low and unusually calm that’s uncharacteristically insensitive to her friends concerns, and especially when using her abilities in battle, where her ability lines lack any of her jovial or energetic self.
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* ArbitraryHeadcountLimit: Applies to her skeleton minions as a Necromancer. By default, each use of Raise Dead summons six skeletons to Sienna's side, and recasting the ability will simply disperse them to make room for the new mooks instead of making her army bigger. With the Army of the Dead talent, this limit is ignored in exchange for skeletons beyond the initial six automatically dying after 20 seconds, meaning that the player can spam Raise Dead as many times as their power meter will allow, and is the only way to complete the Death's Company challenge.
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* PinballProjectile: Her Soulstealer Staff primary fire bolts will bounce between targets up to five times, with each hit dealing splash damage and also causing the enemy to stumble, and the final hit also ignoring armor. There's an associated Okri's Challenge where the Necromancer player must stagger eight Elite enemies with this staff at the same time by exploiting this property.
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** Necromancer boasts a very powerful kit surrounding damage-over-time and additional contributions from her skeletal minion squad, with highly consistent crowd-control abilities and the Soulstealer staff, a unique weapon that does incredibly well against any kind of non-monster enemy due to it ignoring armor if used right. However, it also has the lowest base health out of all of her classes, has no innate DamageReduction, and has comparatively few ways to generate temporary HP to use as a buffer against enemy attacks and venting Overcharge, meaning that a Necromancer who's caught in a bad spot without minions to back her up is likely to go down quickly.

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** Necromancer boasts a very powerful kit surrounding damage-over-time and additional contributions from her skeletal minion squad, with highly consistent crowd-control abilities and the Soulstealer staff, a unique weapon that does incredibly well against any kind of non-monster enemy due to it ignoring armor if used right. However, it also has the lowest base health out of all of her classes, has no innate DamageReduction, and has comparatively few ways to generate temporary HP to use as a buffer against enemy attacks and venting Overcharge, meaning that a Necromancer who's caught in a bad spot without minions to back her up is likely to go down quickly. The Necromancer is especially vulnerable to special enemies that disable players (such as Packmasters and Assassins), since her minions will also be disabled until she's freed.



* MyGreatestFailure: Her dark secret revealed in ''Blood in the Darkness'' is that [[spoiler: she incinerated a man (presumably a Bright Wizard) who helped her harness and control her fire magic. There was also the time when a Witch Hunter accused a friend of hers of being an evil witch, and Sienna killed him to protect the friend. Unfortunately, afterwards it was revealed that said friend really was the monster the hunter claimed, and performed more atrocities unimpeded. Lohner dug around and found that [[https://www.vermintide.com/news/franz-lohners-chronicle-reflections this individual was her twin sister who was a necromancer]], and who Sienna later managed to kill herself...but now it sounds a lot like [[BackFromTheDead her incineration didn't stick]].]]

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* MyGreatestFailure: Her dark secret revealed in ''Blood in the Darkness'' is that [[spoiler: she incinerated a man (presumably a Bright Wizard) who helped her harness and control her fire magic. There was also the time when a Witch Hunter accused a friend of hers of being an evil witch, and Sienna killed him to protect the friend. Unfortunately, afterwards it was revealed that said friend really was the monster the hunter claimed, and performed more atrocities unimpeded. Lohner dug around and found that [[https://www.vermintide.com/news/franz-lohners-chronicle-reflections this individual was her twin sister who was a necromancer]], and who Sienna later managed to kill herself... but now it sounds a lot like [[BackFromTheDead her incineration didn't stick]].]]

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* OneRiotOneRanger: Well, five rangers. Their arrangement is initially impromptu due to them all just happening to end up trapped in Ubersreik, but in the sequel they're basically an unofficial Empire commando unit that Lohner trusts to execute any important mission he comes across, usually at a hundreds-to-one numerical disadvantage. He's consistently proven right. By the DLC the team more or less knows that they're close to unstoppable, such as when they think that being attacked by a small army of Skaven and Chaos soldiers isn't sufficient grounds to call off their pub crawl in "A Quiet Drink."



* OneRiotOneRanger: Well, five rangers. Their arrangement is initially impromptu due to them all just happening to end up trapped in Ubersreik, but in the sequel they're basically an unofficial Empire commando unit that Lohner trusts to execute any important mission he comes across, usually at a hundreds-to-one numerical disadvantage. He's consistently proven right. By the DLC the team more or less knows that they're close to unstoppable, such as when they think that being attacked by a small army of Skaven and Chaos soldiers isn't sufficient grounds to call off their pub crawl in "A Quiet Drink."



* ColdFlames: As a necromancer, her fires turn cold and [[TechnicolorFire blue-green]], burning slower, longer, and inflicting a DamageIncreasingDebuff.



* CriticalHitClass: As a Pyromancer, Sienna gains an escalating bonus to her critical hit chances the higher her heat build up is.

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* CriticalHitClass: As a Pyromancer, Sienna gains an escalating bonus to her critical hit chances the higher chance that scales with her heat build up is.Overheat level. She can enhance this with Talents that boost her crit chance further, add secondary benefits, and [[CooldownManipulation refund her career skill cooldown]] if she scores a critical hit with its projectile.



* DeadpanSnarker: While they're '''''all''''' guilty of this, Sienna has the honor of being the only person to face Victor (and even Kerillian) in SnarkToSnarkCombat and ''win''. Specifically, she suggests that Victor's threats about her judgement are to hide that he's smitten with her, which leaves him [[{{Angrish}} sputtering in anger]]. She's mentioned this theory to Kruber as well.

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* DeadpanSnarker: While they're '''''all''''' ''all'' guilty of this, Sienna has the honor of being the only person to face Victor (and even Kerillian) in SnarkToSnarkCombat and ''win''. Specifically, she suggests that Victor's threats about her judgement are to hide that he's smitten with her, which leaves him [[{{Angrish}} sputtering in anger]]. She's mentioned this theory to Kruber as well.
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* OOCIsSeriousBusiness: With the revelation of Sienna's embracing of necromancy, the other four have all exhibited signs of this. Despite all of them having more than a few reasons to be wary of the nature of Sienna's new magic, that they're all FireForgedFriends have put doubt into all of their minds. This prompted them to seek alternative methods to cope with her transformation, with even the pious and stalwart Saltzpyre being open to the possibility of seeking the Lady of the Lake's help to save her soul, and the normally-distant Kerillian openly referring to Sienna as her friend for the first time ever, much to the incredulity of the rest of the party.
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* EvilLaugh: Comes along with being a Necromancer. Practically {{Lampshaded|}} by Kerillian, [[https://youtu.be/JCC5cqh8eA8?si=fSdeeXZ26mGeanPY&t=376 who takes issue with it.]]
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** [[CharacterDevelopment He actually ends up managing to grow past it]] and doesn't have misgivings with Sienna being a necromancer in of itself...he's ''instead'' worried that she's not herself since it's happened, seeming to fear that Sienna's unexpectedly had TwoBeingsOneBody, a MergerOfSouls, or suffered GrandTheftMe with Sofia.
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* DefrostingIceQueen: Kerillian was generally incapable of not talking down to any of her teammates or any of the other "lumberfoots" around her in the first game, but by the second, she's occasionally willing to call the Ubersreik Five her friends. [[https://youtu.be/JCC5cqh8eA8?si=wLZC_pSzdTwqqBFs&t=722 Kruber and Bardin]] even joke and {{Lampshade|}} this.

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''(...)''\\

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''(...)''\\''[...]''\\


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* OOCIsSeriousBusiness: When Sienna's turn to necromancy raises the possibility that he'll need to execute or MercyKill her, he loses his usual fervor and acts slightly sad and reluctant. He even asks Markus whether the Lady of the Lake could help to save Sienna, a major swerve from his staunch monotheism.


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* HearingVoices: As a necromancer, dialogue with Kerillian hints that she hears ghostly voices telling her to do terrible things. So she ignores them. Or perhaps she's kidding.


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* NotHimself: {{Downplayed|Trope}} as a necromancer -- she's mostly herself, but the incident with Sofia and some odd behaviour have the others worried there's "[[DemonicPossession more than one set of hands on the reins]]".


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* HearingVoices: If she speaks with necromancer Sienna as a Sister of the Thorns, she might admit that she hears the goddesses making very unpleasant demands of her.
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* ImColdSoCold: Non-fatal example on Sienna's part, where she will quote the trope when using Death's Release on a minion to vent her overcharge.
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* YourSoulIsMine: As a Necromancer, Sienna has access to several soul-absorption abilities and weapons, namely the Soulstealer Staff that kills its targets by ripping their souls from their bodies.

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* YourSoulIsMine: As a Necromancer, Sienna has access to several soul-absorption abilities and weapons, namely the Soulstealer Staff that kills its targets by ripping their souls from their bodies. In a pinch, she can also retrieve souls that she lent to her skeletal minions on command to vent a significant amount of overcharge.
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* DemBones: As a Necromancer, Sienna's career skill raises several skeletal men-at-arms out of the ground to attack her enemies.

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* DemBones: As a Necromancer, Sienna's career skill raises several skeletal men-at-arms out of the ground to attack her enemies. If the Dread Seneschal talent is selected, the skeletons also become EliteMooks.



* GlassCannon: All three of her base careers have flimsy defenses in some way to offset their sheer offensive power, not helped by her abundance of staffs that grant immense firepower but lack of stamina in her melee weapons for defending.

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* GlassCannon: All three four of her base careers have flimsy defenses in some way to offset their sheer offensive power, not helped by her abundance of staffs that grant immense firepower but lack of stamina in her melee weapons for defending.


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** Necromancer boasts a very powerful kit surrounding damage-over-time and additional contributions from her skeletal minion squad, with highly consistent crowd-control abilities and the Soulstealer staff, a unique weapon that does incredibly well against any kind of non-monster enemy due to it ignoring armor if used right. However, it also has the lowest base health out of all of her classes, has no innate DamageReduction, and has comparatively few ways to generate temporary HP to use as a buffer against enemy attacks and venting Overcharge, meaning that a Necromancer who's caught in a bad spot without minions to back her up is likely to go down quickly.


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* NoSell: Being already dead, Sienna's skeletal minions are completely immune to the effects of a Globadier's toxic gas globes, are immune to RingOut by monsters or other knockback-related attacks, nor are they affected by disabler enemies even if they got in the way of them attacking their master. However, if Sienna herself is pinned or incapacitated in any way, the entire minion squad will be temporarily disabled as well.
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* YourSoulIsMine: As a Necromancer, Sienna has access to several soul-absorption abilities and weapons, namely the Soulstealer Staff that kills its targets by ripping their souls from their bodies.
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* TheMinionMaster: Her Necromancer kit is a MechanicallyUnusualClass, even for a character who's already a MechanicallyUnusualFighter, due to her ability to command around a gaggle of minions with her Icon of Death. Unlike most other class specials, the Icon is an intrinsic part of her kit that's permanently attached to her potions slot (selecting potions require two button presses), and can be wielded as its own weapon to give orders to her troops.
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* DeathIsGray: Befitting a Necromancer, Sienna's normally-peachy complexion is completely bleached gray while playing as the class, complete with an even more gaunt face and eye shadows. To complement the look, even her brown hair has also lost most of its color, turning soot black instead.


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* InTheHood: Purchasing the Necromancer Cosmetic Upgrade grants the player the Ill-Hallowed Hood, [[ExactlyWhatItSaysOnTheTin which looks exactly how it sounds like]], complete with undeathly icy breathing coming from the opening.
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* SinisterScythe: The exclusive melee weapon type for her Necromancer career.

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* SinisterScythe: The exclusive new melee weapon type for introduced with her Necromancer career.career, but can be used regardless of class.
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** Given his past trauma concerning necromancers, and his new station as a Grail Knight, one would expect him to be the first of all people to take up arms against the newly-empowered Sienna, but Kruber instead blindsided Saltzpyre and the other two by clocking the Warrior Priest out cold with a rock in defense of the wizard. As Lohner postulated, Kruber's friendship and loyalty simply outstripped any prejudices and traumas he might have had.
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* BadPowersGoodPeople: As a Necromancer, Sienna is adamant that she's still on the side of good despite the other four having massive misgivings about the nature of her new powers, with promotional materials placing a strong emphasis on her proving to them that her powers can be wielded for noble causes.

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* BadPowersGoodPeople: As a Necromancer, Sienna is adamant that she's still on the side of good despite the other four having massive misgivings about the nature of her new powers, with powers. Her career promotional materials placing also place a strong emphasis on her proving to them that her powers can be wielded for noble causes.
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* BadPowersGoodPeople: As a Necromancer, Sienna is adamant that she's still on the side of good despite the other four having massive misgivings about the nature of her new powers, with promotional materials placing a strong emphasis on her proving to them that her powers can be wielded for noble causes.
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The five playable characters for the games ''VideoGame/TheEndTimesVermintide'' and ''VideoGame/VermintideII''.

For miscellaneous allies and enemies, see [[Characters/TheEndTimesVermintide here.]]
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* DemBones: As a Necromancer, Sienna's career skill raises several skeletal men-at-arms out of the ground to attack her enemies.
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* {{Necromancer}}: ExactlyWhatItSaysOnTheTin regarding her premium career. Apparently the knack for necromantic arts runs InTheBlood, as hers was awakened after the cataclysmic showdown against her twin sister Sofia. Needless to say, none of the other four were particularly thrilled to find out.


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* SinisterScythe: The exclusive melee weapon type for her Necromancer career.
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* FightingYourFriend: A brief three-way fight happens shortly after Sienna acquires her necromancer abilities after battling Sofia again, as [[https://www.vermintide.com/news/franz-lohners-chronicle-times-of-tribulation detailed in Lohners journal]]. When Sienna is unconscious and unwittingly summoning the dead to protect her from the rest of the Five approaching, Saltzpyre wastes zero time in identifying that Sienna is a necromancer now and that the others will likely try to stop him from putting her down, and so he spins around to sucker punch Kerillian in the face to knock her out and takes Bardin down as well while handling the approaching undead. Markus, however, silently refused to help him slay Sienna and knocked Saltzpyre out with a blow to the back of the head via a rock before recovering Siennas body and carting everyone home. Amazingly, once out of the heat of the moment, Saltzpyre is willing to ''tolerate'' Sienna and her new abilities, preventing anymore fights.

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* FightingYourFriend: A brief three-way fight happens shortly after Sienna acquires her necromancer abilities after battling Sofia again, as [[https://www.vermintide.com/news/franz-lohners-chronicle-times-of-tribulation detailed in Lohners journal]]. When Sienna is unconscious and unwittingly summoning the dead to protect her from the rest of the Five approaching, Saltzpyre wastes zero time in identifying that Sienna is a necromancer now and that the others will likely try to stop him from putting her down, and so he spins around to sucker punch Kerillian in the face to knock her out and takes Bardin down as well while handling the approaching undead.well. Markus, however, silently refused to help him slay Sienna and knocked Saltzpyre out with a blow to the back of the head via a rock before recovering Siennas body and carting everyone home. Amazingly, once out of the heat of the moment, Saltzpyre is willing to ''tolerate'' Sienna and her new abilities, preventing anymore fights.
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* FightingYourFriend: A brief three-way fight happens shortly after Sienna acquires her necromancer abilities after battling Sofia again, as [[https://www.vermintide.com/news/franz-lohners-chronicle-times-of-tribulation detailed in Lohners journal]]. When Sienna is unconscious and unwittingly summoning the dead to protect her from the rest of the Five approaching, Saltzpyre wastes zero time in identifying that Sienna is a necromancer now and that the others will likely try to stop him from putting her down, and so he spins around to sucker punch Kerillian in the face to knock her out and takes Bardin down as well while handling the approaching undead. Markus, however, silently refused to help him slay Sienna and knocked Saltzpyre out with a blow to the back of the head via a rock before recovering Siennas body and carting everyone home. Amazingly, once out of the heat of the moment, Saltzpyre is willing to ''tolerate'' Sienna and her new abilities, preventing anymore fights.

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