Is there an issue? Send a MessageReason:
None
Changed line(s) 4,6 (click to see context) from:
[[quoteright:102:https://static.tvtropes.org/pmwiki/pub/images/tarnishedisaac.png]]
[[caption-width-right:102: LESS OPTIONS\\
[[LuckManipulationMechanic MORE CONTROL]]]]
[[caption-width-right:102: LESS OPTIONS\\
[[LuckManipulationMechanic MORE CONTROL]]]]
to:
[[quoteright:102:https://static.tvtropes.org/pmwiki/pub/images/tarnishedisaac_6.png]]
[[caption-width-right:102: LIMITED ROOM\\
[[TheCorruption DESTINED TO ROT]]]]
[[caption-width-right:102:[[labelnote:Click here to see him prior to Wave 6.]]https://static.tvtropes.org/pmwiki/pub/images/tarnishedisaac.png]]
[[caption-width-right:102: LESS OPTIONS\\
[[LuckManipulationMechanic MORE CONTROL]]]]png[[/labelnote]]]]
[[caption-width-right:102: LIMITED ROOM\\
[[TheCorruption DESTINED TO ROT]]]]
[[caption-width-right:102:[[labelnote:Click here to see him prior to Wave 6.]]https://static.tvtropes.org/pmwiki/pub/images/tarnishedisaac.
[[caption-width-right:102: LESS OPTIONS\\
[[LuckManipulationMechanic MORE CONTROL]]]]
Changed line(s) 12 (click to see context) from:
Tarnished Isaac, just like his Tainted counterpart, has only 8 item slots to use. In exchange for his cycling item pedestals, Tarnished Isaac starts with a Blighted Die, which allows him to turn one of his items into a choice of two of the same quality and item pool after 6 charges or via touching an item pedestal not spawned by it. The Blighted Die can be used when it's not fully charged, but it only spawns 1 item pedestal and removes a red heart container (or deals 2 hearts of damage to you if you don't have any). Tarnished Isaac is unlocked by obtaining the Blighted Photo from the first floor Treasure Room as Tainted Isaac and carrying it to Home.\\
to:
Changed line(s) 14 (click to see context) from:
His Birthright gives him a chance that the Blighted Die spawns an item that has a quality of 1 higher than the item rerolled.
to:
His Birthright gives him a increases the chance that the Blighted Die Dice spawns an item that has a higher quality of 1 higher than the item rerolled.rerolled and allows it to sometimes improve by +2 quality.
Changed line(s) 16,23 (click to see context) from:
* BodyHorror: While Tainted Isaac looked [[BrokenBird somewhat beaten up]], Tarnished Isaac is outright ''mutilated''. The same goes for his pocket item, Blighted Die, which is a D6 ''made out of rotten flesh''.
* DifficultButAwesome: Making the best use out of the Blighted Die requires a good understanding of the item pools and qualities. With that knowledge in hand, a player can take advantage of the system in order to fish for whatever item they please.
* DiscardAndDraw: Compared to Tainted Isaac, Tarnished Isaac doesn't have the gimmick of pedestals switching between two items. In exchange, he gets the Blighted Die, allowing him to "reroll" the items in his inventory.
* InventoryManagementPuzzle: Is only limited to 8 items, just like Tainted Isaac. Unlike his counterpart, Tarnished Isaac lacks the extra choices and needs to strategically reroll useless items rather than just swapping them out.
* ObviousRulePatch: Originally it was possible to get unlimited free healing as Tarnished Isaac by emptying an item pool, causing you to spawn Breakfast with each reroll. To combat this, the team added an item called Blight, which spawns in place of Breakfast when you reroll an HP up into an empty pool with Blighted Die.
* PowerAtAPrice:
** In a different way than Tainted Isaac. While still limited to 8 items, Tarnished Isaac has the Blighted Die, allowing him to replace items in his inventory with 1 of 2 items of a similar rarity.
** Speaking of the Blighted Die, after every use, it turns into the Broken Die until fully charged. While you can still use the Broken Die, you only get a single option and removes a red heart container.
* DifficultButAwesome: Making the best use out of the Blighted Die requires a good understanding of the item pools and qualities. With that knowledge in hand, a player can take advantage of the system in order to fish for whatever item they please.
* DiscardAndDraw: Compared to Tainted Isaac, Tarnished Isaac doesn't have the gimmick of pedestals switching between two items. In exchange, he gets the Blighted Die, allowing him to "reroll" the items in his inventory.
* InventoryManagementPuzzle: Is only limited to 8 items, just like Tainted Isaac. Unlike his counterpart, Tarnished Isaac lacks the extra choices and needs to strategically reroll useless items rather than just swapping them out.
* ObviousRulePatch: Originally it was possible to get unlimited free healing as Tarnished Isaac by emptying an item pool, causing you to spawn Breakfast with each reroll. To combat this, the team added an item called Blight, which spawns in place of Breakfast when you reroll an HP up into an empty pool with Blighted Die.
* PowerAtAPrice:
** In a different way than Tainted Isaac. While still limited to 8 items, Tarnished Isaac has the Blighted Die, allowing him to replace items in his inventory with 1 of 2 items of a similar rarity.
** Speaking of the Blighted Die, after every use, it turns into the Broken Die until fully charged. While you can still use the Broken Die, you only get a single option and removes a red heart container.
to:
* BodyHorror: While Tainted Isaac looked [[BrokenBird somewhat beaten up]], Tarnished Isaac is outright ''mutilated''. The same goes for his pocket item, mutilated, with a puss-infected eye. Blighted Die, which Dice also appears to be a dice made of human flesh, and the item pedestals spawned by him are covered in pustules.
* TheCorruption: Tarnished Isaac isa D6 ''made out covered in some kind of rotten flesh''.
perpetual rot that forces him to constantly swap items, or else he loses them to Blight.
* DifficultButAwesome: Making the best use out of the BlightedDie Dice requires a good understanding of the item pools and qualities. With that knowledge in hand, a player can take advantage of the system in order to fish for whatever item they please.
* DiscardAndDraw:Compared He's built entirely around swapping your items for different ones. As of Wave 6, he's incentivized to Tainted Isaac, swap good items instead of just getting rid of bad ones. You'll constantly need to trade your quality 3 and 4 items, otherwise they'll turn to mostly useless Blight. You'll also need to outright sacrifice some in order to expand your inventory space.
* EyeScream: As of TarnishedIsaac doesn't have the gimmick of pedestals switching between two items. In exchange, he gets the Blighted Die, allowing him to "reroll" the items Isaac's rework in Wave 6, his inventory.
right eye isn't just blackened but oozing green puss. Tears shot from that eye are red, as if they were filled with blood.
* InventoryManagementPuzzle:Is only limited You'll constantly need to 8 items, just like Tainted Isaac. Unlike his counterpart, Tarnished Isaac lacks the extra choices juggle items to avoid them becoming rotten, and needs to strategically reroll destroy useless items rather than just swapping them out.
or Blight to keep the Blighted Dice ready.
* ObviousRulePatch: Originally it was possible to get unlimited free healing as Tarnished Isaac by emptying an item pool, causing you to spawn Breakfast with each reroll.To combat this, This was combatted by the team added an item called original purpose of Blight, which spawns spawned in place of Breakfast when you reroll rerolled an HP up into an empty pool with Blighted Die.
* PowerAtAPrice:
** In a different way than Tainted Isaac. While still limited to 8 items, Tarnished Isaac has theDice. This became obsolete with his rework in Wave 6, since items generated by Blighted Die, allowing him Dice can no longer give hearts (and you can't afford to replace waste the charge on low-quality items in his inventory with 1 of 2 anymore).
* SlowTransformation: His itemsof undergo a similar rarity.
** Speaking of the Blighted Die, after every use, it turnsslow degradation into Blight over time, which can be halted by rerolling the Broken Die until fully charged. While you can still use offended items or destroying Blight. Once an item is lost to the Broken Die, you only get a single option and removes a red heart container.rot however, it's gone forever.
* TheCorruption: Tarnished Isaac is
* DifficultButAwesome: Making the best use out of the Blighted
* DiscardAndDraw:
* EyeScream: As of Tarnished
* InventoryManagementPuzzle:
* ObviousRulePatch: Originally it was possible to get unlimited free healing as Tarnished Isaac by emptying an item pool, causing you to spawn Breakfast with each reroll.
* PowerAtAPrice:
** In a different way than Tainted Isaac. While still limited to 8 items, Tarnished Isaac has the
* SlowTransformation: His items
** Speaking of the Blighted Die, after every use, it turns
Changed line(s) 103 (click to see context) from:
A version of Samson even more focused on his rage and super strength. Instead of firing tears, he unleashes a flurry of melee-ranged punches, and also charges a meter that causes him to slam the ground, dealing damage to nearby enemies and raining debris from the ceiling. Taking and dealing damage also charges up his Slaughter Bar, which temporarily increases his damage and tears. If he dies with at least one tier of the Slaughter Bar filled, he instead enters Immortal Rage, making him unkillable and granting a massive Tears boost, but immediately killing him upon expiring if he didn't deal enough damage. He begins with Killer Instinct in his pocket item slot, which causes Samson to charge forward, making him invincible and damaging enemies he charges through. However, if used while he's holding debris, he smashes it over his head to immediately enter Immortal Rage. He's unlocked by obtaining Delilah's Razor as Tainted Samson and completing three Challenge Rooms, then entering a special room where you must kill eight waves of enemies.
to:
A version of Samson even more focused on his rage and super strength. Instead of firing tears, he unleashes a flurry of melee-ranged punches, punches and also charges a meter that causes him to slam the ground, dealing damage to nearby enemies and raining debris from the ceiling. Taking ceiling that can be picked up and dealing thrown. Dealing damage also charges up his Slaughter Bar, which temporarily increases his damage speed and tears. If he dies with at least one tier of the Slaughter Bar filled, he instead enters Immortal Rage, making him unkillable and granting a massive Tears boost, but immediately killing him upon expiring if he didn't deal enough damage. He begins with Killer Instinct in his pocket item slot, which causes Samson to charge forward, making him invincible and damaging enemies he charges through. However, if used while he's holding debris, he smashes it over his head to immediately enter Immortal Rage. He's unlocked by obtaining Delilah's Razor as Tainted Samson and completing three Challenge Rooms, then entering a special room where you must kill eight waves of enemies.
Changed line(s) 108 (click to see context) from:
* TheBerserker: Even moreso than Tainted Samson, if you can believe it.
to:
* BoulderBludgeon: Samson can pick up debris and throw them for a ranged attack, [[ObviousRulePatch ensuring that every room is clearable]]. This is much less efficient than just punching however, since you'll need to charge up your GroundPound first.
* CloseRangeCombatant: Tarnished Samson is the truest definition of a melee character you can have in ''The Binding of Isaac''. His only way to attack from range are slow, awkward boulders. Everything else must be done right in the enemy's face.
* DashAttack: Killer Instinct lets him perform a dash that stops on the first enemy hit, giving him an easy way to get into melee range without getting shot.
* DefeatEqualsExplosion: If Tarnished Samson didn't deal enough damage during Immortal Rage, he bursts into LudicrousGibs when it ends.
* GatheringSteam: Tarnished Samson starts out weak, especially considering his puny range. However, as his Slaughter Bar fills up, he becomes more and more powerful, eventually turning into a serious monster.
Changed line(s) 113 (click to see context) from:
to:
* UnstoppableRage: If he enters Immortal Rage, he cannot be stopped or killed until it ends.
Is there an issue? Send a MessageReason:
None
Changed line(s) 10 (click to see context) from:
to:
->Debut: Wave 1
Changed line(s) 33 (click to see context) from:
to:
->Debut: Wave 1
Changed line(s) 54 (click to see context) from:
to:
->Debut: Wave 2
Changed line(s) 76 (click to see context) from:
to:
->Debut: Wave 2
Changed line(s) 97 (click to see context) from:
to:
->Debut: Wave 5
Changed line(s) 118 (click to see context) from:
to:
->Debut: Wave 3
Changed line(s) 140 (click to see context) from:
to:
->Debut: Wave 6
Changed line(s) 158 (click to see context) from:
to:
->Debut: Wave 4
Is there an issue? Send a MessageReason:
None
Changed line(s) 11 (click to see context) from:
Tarnished Isaac, just like his Tainted counterpart, has only 8 item slots to use. In exchange for his cycling item pedestals, Tarnished Isaac starts with a Blighted Die, which allows him to turn one of his items into a choice of two of the same quality and item pool after 6 charges or via touching an item pedestal not spawned by it. The Blighted Die can be used when it's not fully charged, but it only spawns 1 item pedestal and removes a red heart container (or deals 2 hearts of damage to you if you don't have any). Tarnished Isaac is unlocked by beating Delirium as Tainted Isaac.\\
to:
Tarnished Isaac, just like his Tainted counterpart, has only 8 item slots to use. In exchange for his cycling item pedestals, Tarnished Isaac starts with a Blighted Die, which allows him to turn one of his items into a choice of two of the same quality and item pool after 6 charges or via touching an item pedestal not spawned by it. The Blighted Die can be used when it's not fully charged, but it only spawns 1 item pedestal and removes a red heart container (or deals 2 hearts of damage to you if you don't have any). Tarnished Isaac is unlocked by beating Delirium obtaining the Blighted Photo from the first floor Treasure Room as Tainted Isaac.Isaac and carrying it to Home.\\
Changed line(s) 40,41 (click to see context) from:
* Catch22Dilemma: Tarnished Magdalene can often be caught in a Catch-22 in regards to her health mechanics. She needs red hearts to stop her from bleeding out, but the only way to get enough red hearts is to use Cardiac Arrest and make the bleeding worse.
* OverdrawnAtTheBloodBank: While bleeding, Magdalene leaves a trail of blood. Prior to Wave 4, she constantly bled out of all of her red hearts. As of Wave 4, she only bleeds after taking damage or using Cardiac Arrest but the more damage she takes the faster and longer she bleeds. To make matters worse, unlike Tainted Magdalene, getting hurt by enemies ''will'' cause you to lose Devil/Angel Deal chances.
* OverdrawnAtTheBloodBank: While bleeding, Magdalene leaves a trail of blood. Prior to Wave 4, she constantly bled out of all of her red hearts. As of Wave 4, she only bleeds after taking damage or using Cardiac Arrest but the more damage she takes the faster and longer she bleeds. To make matters worse, unlike Tainted Magdalene, getting hurt by enemies ''will'' cause you to lose Devil/Angel Deal chances.
to:
* Catch22Dilemma: Tarnished Magdalene can often be caught in a Catch-22 in regards to her health mechanics. She needs red hearts to stop her from bleeding out, but the only way to get enough red hearts is to use Cardiac Arrest and make the bleeding worse.
worse. To make matters worse, unlike Tainted Magdalene, getting hurt by enemies ''will'' cause you to lose Devil/Angel Deal chances.
* OverdrawnAtTheBloodBank: While bleeding, Magdalene leaves a trail of blood. Prior to Wave 4, she constantly bled out of all of her red hearts. As of Wave 4, she only bleeds after taking damage or using Cardiac Arrest but the more damage she takes the faster and longer she bleeds. To make matters worse, unlike Tainted Magdalene, getting hurt by enemies ''will'' cause you to lose Devil/Angel Deal chances.
* OverdrawnAtTheBloodBank: While bleeding, Magdalene leaves a trail of blood. Prior to Wave 4, she constantly bled out of all of her red hearts. As of Wave 4, she only bleeds after taking damage or using Cardiac Arrest but the more damage she takes the faster and longer she bleeds.
Deleted line(s) 44 (click to see context) :
* TraumaticHaircut: Similar to Tainted Magdalene, but ''even worse''. Also, her hair is covered in blood.
Changed line(s) 120 (click to see context) from:
An even more glitched-out and corrupted version of Eden. They always start with base Isaac stats, a random item, the D8, and their pocket active, Debug. Not that it matters, since every time you enter a new room, all of your stats and items, barring the latter two, are randomized. What's more, getting hit by enemies can transform them into Glitched Gapers, which can spread across enemies until it gets out of control. Their pocket active, Debug, allows you to invoke the rerolling effect at the cost of two charges, and when fully charged, allows you to "debug" an item you pick up to lock it to your character and keep it from rerolling. They're unlocked by beating the first floor boss in under a minute as Tainted Eden, then carrying the Glitched Photo the the Strange Door in the Depths.
to:
An even more glitched-out and corrupted version of Eden. They always start with base Isaac stats, a random item, the a capsule D8, and their pocket active, Debug. Not that it matters, since every time you enter a new room, all of your stats and items, barring the latter two, Debug, are randomized. What's more, getting Getting hit by enemies can transform them into Glitched Gapers, which can spread across enemies until it gets out of control. Their pocket active, Debug, allows you to invoke the rerolling effect at the cost of two charges, and when fully charged, allows you to "debug" an item you pick up to lock it to your character and keep it from rerolling. They're unlocked by beating the first floor boss in under a minute as Tainted Eden, then carrying the Glitched Photo the the Strange Door in the Depths.
Changed line(s) 129,130 (click to see context) from:
* FacialHorror: By default, their face is an open gape with blank eyes; evidently, being a GlitchEntity is slowly mutilating him overtime.
* GlitchEntity: Tarnished Eden plays this up even further than Tainted Eden. Their unlock quest is very clearly about breaking the game and causing it to go haywire. Tarnished Eden themselves is extremely unstable, and even ''interacting'' with enemies has a chance of causing them to transform into a Glitched Gaper, further corrupting things. Their "voice" is also little more than garbled nightmares, with Isaac's damage and death grunts being heavily glitched to the point of being barely recognizable.
* GlitchEntity: Tarnished Eden plays this up even further than Tainted Eden. Their unlock quest is very clearly about breaking the game and causing it to go haywire. Tarnished Eden themselves is extremely unstable, and even ''interacting'' with enemies has a chance of causing them to transform into a Glitched Gaper, further corrupting things. Their "voice" is also little more than garbled nightmares, with Isaac's damage and death grunts being heavily glitched to the point of being barely recognizable.
to:
* FacialHorror: By default, their face is an open gape with blank eyes; evidently, being a GlitchEntity is slowly mutilating him them overtime.
* GlitchEntity: Tarnished Eden plays this up even further than Tainted Eden. Their unlock quest is very clearly about breaking the game and causing it to go haywire. Tarnished Edenthemselves themself is extremely unstable, and even ''interacting'' with enemies has a chance of causing them to transform into a Glitched Gaper, further corrupting things. Their "voice" is also little more than garbled nightmares, with Isaac's damage and death grunts being heavily glitched to the point of being barely recognizable.
* GlitchEntity: Tarnished Eden plays this up even further than Tainted Eden. Their unlock quest is very clearly about breaking the game and causing it to go haywire. Tarnished Eden
* ViralTransformation: Glitched Gapers turn enemies they touch into Glitched Gapers, which can quickly amass an army of gapers if you create one in, say, a room full of otherwise harmless flies.
Changed line(s) 141 (click to see context) from:
The Lost, now covered in soot and dust from his time in the attic. Tarnished Lost has all the same upsides and downsides as The Lost but can only encounter items with "offensive" or "nolostbr" tags, the latter of which contains items that are completely worthless for him. Tarnished Lost starts with Divine Remnants as his pocket item, which provides a Holy Mantle shield while fully charged but loses all charge upon taking damage. When used in a room with items, the items are rerolled and are not taken from the "nolostbr" pool. When used in a room without items, rerolls all hearts into better pickups and upgrades the Divine Remnants, making its next reroll higher quality but increasing the charge time. It also upgrades when blocking damage. Finally, Tarnished Lost gains extra charges when clearing certain rooms, like bosses and challenge rooms. He is unlocked by leaving Tainted Lost's Holy Card in the starting room and clearing the first floor boss, then collecting 6 Mantle Shards and entering a Bedroom.\\
to:
The Lost, now covered in soot and dust from his time in the attic. Tarnished Lost has all the same upsides and downsides as The Lost but can only encounter items with "offensive" or "nolostbr" tags, the latter of which contains items that are completely worthless for him. Tarnished Lost He starts with Divine Remnants as his pocket item, which provides a Holy Mantle shield while fully charged but loses all charge upon taking when blocking damage. When used in a room with items, the items are rerolled and are not taken from the "nolostbr" pool. When used in a room without items, rerolls all hearts into better pickups and upgrades the Divine Remnants, making its next reroll higher quality but increasing the charge time. It also upgrades when blocking damage. Finally, Tarnished Lost gains extra charges when clearing certain rooms, like bosses and challenge rooms. He is unlocked by leaving Tainted Lost's Holy Card in the starting room and clearing the first floor boss, then collecting 6 Mantle Shards and entering a Bedroom.\\
Changed line(s) 159 (click to see context) from:
The Keeper has fully embraced his transformation, now transformed into a gold statue akin to Ultra Greedier. He's now even more reliant on money compared to his counterparts, as it now equals the amount of health he has. Every hit removes up to twenty coins, and when he gets hit at zero coins, he dies. Not helping matters is that he can no longer pick up any items or collectibles, [[TheMagicTouch as they now transform into money when he touches them]]. Shop items and [[DealWithTheDevil devil deals]] are the only items he can grab. His pocket active, Turnover, mitigates that limitation by allowing the Keeper to create his own shops in any room -- at a price, of course. He's unlocked by obtaining the Keeper's Association Entrance Keycard from the secret room in the first floor of Greedier Mode as Tainted Keeper and keeping it renewed until you beat Ultra Greedier.
to:
The Keeper has fully embraced his transformation, now transformed into a gold statue akin to Ultra Greedier. He's now even more reliant His health is based on money compared to his counterparts, as it now equals the amount of health money he has. Every has; every hit removes up to twenty coins, and he dies when he gets hit at zero coins, he dies. Not helping matters is that he coins. He also can no longer pick up any free items or collectibles, [[TheMagicTouch as they now transform converting them into money when he touches them]]. Shop items and [[DealWithTheDevil devil deals]] are the on touch]]. He can only items he can grab. take things that are for sale. His pocket active, Turnover, mitigates that limitation by allowing the allows Tarnished Keeper to spend some money and create his own shops in any or upgrade a shop that sells pickups and items based on the room -- at a price, of course.type it's in. He's unlocked by obtaining the Keeper's Association Entrance Keycard from the secret room in the first floor of Greedier Mode as Tainted Keeper and keeping it renewed until you beat Ultra Greedier.
Changed line(s) 168 (click to see context) from:
* DevelopersForesight: His unique mechanics required that some items needed to be reworked:
to:
* DevelopersForesight: His unique mechanics required that some items and other features needed to be reworked:have special exceptions:
Changed line(s) 170,171 (click to see context) from:
** Deep Pockets lets you store up to 999 coins as usual, but to prevent it from transforming Tarnished Keeper into a StoneWall, getting hit with over 100 coins in pocket will make you drop 60% of your coins!
** Greed's Gullet normally grants more health based on your coin amount. Since Tarnished Keeper already has that mechanic, the item instead grants a unique coin mantle for every 25 coins picked up. Similarly, grabbing eternal hearts grants the same effect, along with a few flies.
** Greed's Gullet normally grants more health based on your coin amount. Since Tarnished Keeper already has that mechanic, the item instead grants a unique coin mantle for every 25 coins picked up. Similarly, grabbing eternal hearts grants the same effect, along with a few flies.
to:
** Deep Pockets lets you store up to 999 coins as usual, but to prevent it from transforming Tarnished Keeper into a StoneWall, getting hit with over 100 coins in pocket will make you drop 60% of your coins!
coins.
** Greed's Gullet normally grants more health based on your coin amount. Since Tarnished Keeper already has that mechanic, the item instead grants a unique coin mantle for every 25 coins picked up.Similarly, grabbing Grabbing eternal hearts grants the same effect, along with a few flies.
** Greed's Gullet normally grants more health based on your coin amount. Since Tarnished Keeper already has that mechanic, the item instead grants a unique coin mantle for every 25 coins picked up.
Changed line(s) 174 (click to see context) from:
** The Wafer and Cancer[[note]]The Zodiac item, not the trinket[[/note]] halve the amount of coins you lose when hit.
to:
** The Wafer and Cancer[[note]]The Zodiac item, not the trinket[[/note]] normally reduce all incoming damage to half a heart, but for him halve the amount of coins you lose when hit.hit.
** Shops in non-special rooms don't normally sell items. However, on [[TheVeryDefinitelyFinalDungeon The Chest/Dark Room]] a fully upgraded normal shop does sell an item, to compensate for him being unable to take the free items that drop from chests on those floors.
** Shops in non-special rooms don't normally sell items. However, on [[TheVeryDefinitelyFinalDungeon The Chest/Dark Room]] a fully upgraded normal shop does sell an item, to compensate for him being unable to take the free items that drop from chests on those floors.
Changed line(s) 177 (click to see context) from:
** Any pickups or item pedestals he touches converts into a bunch of coins, with the amount given based on their average shop price/rarity/quality.
to:
** Any pickups or item pedestals he touches converts convert into a bunch of coins, with the amount given based on their average shop price/rarity/quality.
Changed line(s) 179 (click to see context) from:
** Interacting with any of the beggars will have them turn to solid gold, after which they can be bombed for more coins.
to:
** Interacting with any of the beggars will have them turn a beggar turns it to solid gold, after which they it can be bombed for more coins.coins.
* MagikarpPower: Tarnished Keeper starts out fairly underwhelming, often struggling to get enough money for more than one item on each early floor. Once he's built a decent stockpile of cash however, his ability to create shops and restock them with upgrades lets him get multiple items per floor and selectively choose good items. If you can get past those early floors, the rest of the game is a cakewalk.
* MagikarpPower: Tarnished Keeper starts out fairly underwhelming, often struggling to get enough money for more than one item on each early floor. Once he's built a decent stockpile of cash however, his ability to create shops and restock them with upgrades lets him get multiple items per floor and selectively choose good items. If you can get past those early floors, the rest of the game is a cakewalk.
Is there an issue? Send a MessageReason:
None
Changed line(s) 19 (click to see context) from:
* ObviousRulePatch: Originally it was possible to get unlimited free healing as Tarnished Isaac by emptying an item pool, causing you to spawn Breakfast with each reroll. To combat this, the team added an item called Blight, which does nothing except spawn in place of Breakfast when you reroll an HP up into an empty pool with Blighted Die.
to:
* ObviousRulePatch: Originally it was possible to get unlimited free healing as Tarnished Isaac by emptying an item pool, causing you to spawn Breakfast with each reroll. To combat this, the team added an item called Blight, which does nothing except spawn spawns in place of Breakfast when you reroll an HP up into an empty pool with Blighted Die.
Changed line(s) 34 (click to see context) from:
Tarnished Magdalene starts with 3 red hearts and Cardiac Arrest, an item that fires a powerful projectile that causes enemies hit to drop 5 temporary half red hearts but causes her to bleed from her red hearts. Picking up red hearts while your health bar is full grants you a temporary damage boost. She's unlocked by using Tainted Magdalene's Yum Heart in the first floor Sacrifice Room to transform it into the [[CursedItem Bleeding Heart]], then beating It Lives.\\
to:
Tarnished Magdalene starts with 3 red hearts and Cardiac Arrest, an item that fires a powerful projectile that causes enemies hit to drop 5 temporary half red hearts but causes her damages her. Whenever she takes damage, she starts to bleed from her bleed, [[DamageOverTime losing red hearts. hearts over time]]. Picking up red hearts while your health bar is full stores them, which will be taken by her bleed effect before her real hearts. Gathering enough red hearts grants you a temporary damage boost.free heart container and immediately stops her from bleeding. She's unlocked by using Tainted Magdalene's Yum Heart in the first floor Sacrifice Room to transform it into the [[CursedItem Bleeding Heart]], then beating It Lives.\\
Changed line(s) 39,42 (click to see context) from:
* DiscardAndDraw: In comparison to Tainted Magdalene, she loses the Yum Heart, double HP recovery, and {{Killer Bear Hug}}s in exchange for Cardiac Arrest, a powerful item that causes enemies it damages to drop tons of hearts.
* OverdrawnAtTheBloodBank: Prior to Wave 4, she constantly bled out of all of her red hearts. To make matters worse, unlike Tainted Magdalene, getting hurt by enemies ''will'' cause you to lose Devil/Angel Deal chances.
* SlasherSmile: Sprouts one of these in her pre-floor/boss image, characterizing her as being [[AxCrazy more than happy to slaughter all in her path]].
* TorsoWithAView: If you look closely at her ingame sprites, she appears to have a hole in her chest, complete with an exposed ribcage.
* OverdrawnAtTheBloodBank: Prior to Wave 4, she constantly bled out of all of her red hearts. To make matters worse, unlike Tainted Magdalene, getting hurt by enemies ''will'' cause you to lose Devil/Angel Deal chances.
* SlasherSmile: Sprouts one of these in her pre-floor/boss image, characterizing her as being [[AxCrazy more than happy to slaughter all in her path]].
* TorsoWithAView: If you look closely at her ingame sprites, she appears to have a hole in her chest, complete with an exposed ribcage.
to:
* DiscardAndDraw: In comparison to Tainted Magdalene, she loses the Yum Heart, double HP recovery, and {{Killer Bear Hug}}s in exchange for CastFromHitpoints: Cardiac Arrest, Arrest takes half a powerful item that heart when thrown, which also causes enemies it damages her to drop tons of hearts.
start bleeding.
* Catch22Dilemma: Tarnished Magdalene can often be caught in a Catch-22 in regards to her health mechanics. She needs red hearts to stop her from bleeding out, but the only way to get enough red hearts is to use Cardiac Arrest and make the bleeding worse.
* OverdrawnAtTheBloodBank: While bleeding, Magdalene leaves a trail of blood. Prior to Wave 4, she constantly bled out of all of her redhearts.hearts. As of Wave 4, she only bleeds after taking damage or using Cardiac Arrest but the more damage she takes the faster and longer she bleeds. To make matters worse, unlike Tainted Magdalene, getting hurt by enemies ''will'' cause you to lose Devil/Angel Deal chances.
* SlasherSmile:Sprouts one of these in her pre-floor/boss image, She sports a wide grin by default, characterizing her as being [[AxCrazy more than happy to slaughter all in her path]].
* TorsoWithAView: If you look closely at heringame in-game sprites, she appears to have a hole in her chest, complete with an exposed ribcage.
* Catch22Dilemma: Tarnished Magdalene can often be caught in a Catch-22 in regards to her health mechanics. She needs red hearts to stop her from bleeding out, but the only way to get enough red hearts is to use Cardiac Arrest and make the bleeding worse.
* OverdrawnAtTheBloodBank: While bleeding, Magdalene leaves a trail of blood. Prior to Wave 4, she constantly bled out of all of her red
* SlasherSmile:
* TorsoWithAView: If you look closely at her
Is there an issue? Send a MessageReason:
None
Changed line(s) 60 (click to see context) from:
* GrievousHarmWithABody: Putting a familiar that contributes to the Conjoined transformation turns it into a Throwing Bag turns it into a Bloody Bag, which causes it to create bloody creep on contact.
to:
* DifficultButAwesome: Tarnish Cain suffers from the problem that other charged attacks do (especially Monstro's Lung), in that he has no way to deal sustained damage or easily deal with swarms of low-health enemies. Missing throws is also horrible, especially early when you don't have many bags ready to go. He can deal melee damage around him by swinging the bag without throwing it, but the range is low and the damage is very poor. The payoff is getting some very deadly burst damage with thrown sacks, as well as being able to craft some truly overpowered sacks with the right items.
* GameplayRandomization: When Cain walks into a room, the order that his bags are thrown in is randomized. This is an ObviousRulePatch for his launch version, which had the bags always appear in the order they were crafted. This meant that most rooms would be cleared before you ever got to see some of the later bags.
* GrievousHarmWithABody: Putting a familiar that contributes to the Conjoined transformationturns it into a Throwing Bag turns it into a Bloody Bag, which causes it to create bloody creep on contact.
* GameplayRandomization: When Cain walks into a room, the order that his bags are thrown in is randomized. This is an ObviousRulePatch for his launch version, which had the bags always appear in the order they were crafted. This meant that most rooms would be cleared before you ever got to see some of the later bags.
* GrievousHarmWithABody: Putting a familiar that contributes to the Conjoined transformation
Added DiffLines:
* PinballProjectile: Whipping bags into a wall will cause them to bounce off, and with enough range they can easily ping-pong across walls until they hit something.
* WhyAmITicking: Tarnished Cain can scoop up Troll Bombs in his sack, indicated with a special audio cue and small bomb icon. If he doesn't quickly throw the sack away, it'll blow up in his hand. This can be used to chuck bombs at enemies from range, but you'll need a good reaction time to pull it off.
* WhyAmITicking: Tarnished Cain can scoop up Troll Bombs in his sack, indicated with a special audio cue and small bomb icon. If he doesn't quickly throw the sack away, it'll blow up in his hand. This can be used to chuck bombs at enemies from range, but you'll need a good reaction time to pull it off.
Is there an issue? Send a MessageReason:
None
Changed line(s) 131 (click to see context) from:
[[folder:Tarnish Lost]]
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 133,134 (click to see context) from:
The Lost, now covered in soot and dust from his time in the attic. Tarnished Lost has all the same upsides and downsides as The Lost but can only encounter items with "offensive" or "nolostbr" tags, the latter of which contains items that are completely worthless for him. Tarnished Lost starts with Divine Remnants as his pocket item, which provides a Holy Mantle shield while fully charged but loses all charge upon taking damage. When used in a room with items, the items are rerolled and are not taken from the "nolostbr" pool. When used in a room without items, rerolls all hearts into better pickups and upgrades the Divine Remnants, making its next reroll higher quality but increasing the charge time. It also upgrades when blocking damage. Finally, Tarnished Lost gains extra charges when clearing certain rooms, like bosses and challenge rooms. He is unlocked by leaving Tainted Lost's Holy Card in the starting room and clearing the first floor boss, then collecting 6 Mantle Shards and entering a Bedroom.
to:
[[caption-width-right:105:CHALLENGE CHARGE]]
The Lost, now covered in soot and dust from his time in the attic. Tarnished Lost has all the same upsides and downsides as The Lost but can only encounter items with "offensive" or "nolostbr" tags, the latter of which contains items that are completely worthless for him. Tarnished Lost starts with Divine Remnants as his pocket item, which provides a Holy Mantle shield while fully charged but loses all charge upon taking damage. When used in a room with items, the items are rerolled and are not taken from the "nolostbr" pool. When used in a room without items, rerolls all hearts into better pickups and upgrades the Divine Remnants, making its next reroll higher quality but increasing the charge time. It also upgrades when blocking damage. Finally, Tarnished Lost gains extra charges when clearing certain rooms, like bosses and challenge rooms. He is unlocked by leaving Tainted Lost's Holy Card in the starting room and clearing the first floor boss, then collecting 6 Mantle Shards and entering a Bedroom.\\
\\
His Birthright effect causes champions and bosses to drop Mantle Shards, which will charge Divine Remnants when picked up.
Changed line(s) 136 (click to see context) from:
* MixAndMatchWeapons: Divine Remnants is essentially Tarnished Lost's version of the Holy Mantle, the Eternal D6, and (once upgraded) the Sacred Orb all rolled into one item.
to:
* MixAndMatchWeapons: MixAndMatchWeapon: Divine Remnants is essentially Tarnished Lost's version of the Holy Mantle, the Eternal D6, and (once upgraded) the Sacred Orb all rolled into one item.
Changed line(s) 138 (click to see context) from:
* PowerUpLetdown: By design, Tarnished Lost will encounter lots of totally useless items like flight and HP ups, forcing you to use Divine Remnants offensively to actually get worthwhile stuff.
to:
* PowerUpLetdown: PowerupLetdown: By design, Tarnished Lost will encounter lots of totally useless items like flight and HP ups, forcing you to use Divine Remnants offensively to actually get worthwhile stuff.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
[[folder:Tarnish Lost]]
!!The Lost
The Lost, now covered in soot and dust from his time in the attic. Tarnished Lost has all the same upsides and downsides as The Lost but can only encounter items with "offensive" or "nolostbr" tags, the latter of which contains items that are completely worthless for him. Tarnished Lost starts with Divine Remnants as his pocket item, which provides a Holy Mantle shield while fully charged but loses all charge upon taking damage. When used in a room with items, the items are rerolled and are not taken from the "nolostbr" pool. When used in a room without items, rerolls all hearts into better pickups and upgrades the Divine Remnants, making its next reroll higher quality but increasing the charge time. It also upgrades when blocking damage. Finally, Tarnished Lost gains extra charges when clearing certain rooms, like bosses and challenge rooms. He is unlocked by leaving Tainted Lost's Holy Card in the starting room and clearing the first floor boss, then collecting 6 Mantle Shards and entering a Bedroom.
----
* MixAndMatchWeapons: Divine Remnants is essentially Tarnished Lost's version of the Holy Mantle, the Eternal D6, and (once upgraded) the Sacred Orb all rolled into one item.
* OneHitPointWonder: As per standard with The Lost, Tarnished Lost will die upon taking any real damage, and relies on a shield to block hits.
* PowerUpLetdown: By design, Tarnished Lost will encounter lots of totally useless items like flight and HP ups, forcing you to use Divine Remnants offensively to actually get worthwhile stuff.
* SingleUseShield: Divine Remnants can be used to block one hit similar to a Holy Card, but you'll also need to conserve the charge to upgrade useless items.
[[/folder]]
!!The Lost
The Lost, now covered in soot and dust from his time in the attic. Tarnished Lost has all the same upsides and downsides as The Lost but can only encounter items with "offensive" or "nolostbr" tags, the latter of which contains items that are completely worthless for him. Tarnished Lost starts with Divine Remnants as his pocket item, which provides a Holy Mantle shield while fully charged but loses all charge upon taking damage. When used in a room with items, the items are rerolled and are not taken from the "nolostbr" pool. When used in a room without items, rerolls all hearts into better pickups and upgrades the Divine Remnants, making its next reroll higher quality but increasing the charge time. It also upgrades when blocking damage. Finally, Tarnished Lost gains extra charges when clearing certain rooms, like bosses and challenge rooms. He is unlocked by leaving Tainted Lost's Holy Card in the starting room and clearing the first floor boss, then collecting 6 Mantle Shards and entering a Bedroom.
----
* MixAndMatchWeapons: Divine Remnants is essentially Tarnished Lost's version of the Holy Mantle, the Eternal D6, and (once upgraded) the Sacred Orb all rolled into one item.
* OneHitPointWonder: As per standard with The Lost, Tarnished Lost will die upon taking any real damage, and relies on a shield to block hits.
* PowerUpLetdown: By design, Tarnished Lost will encounter lots of totally useless items like flight and HP ups, forcing you to use Divine Remnants offensively to actually get worthwhile stuff.
* SingleUseShield: Divine Remnants can be used to block one hit similar to a Holy Card, but you'll also need to conserve the charge to upgrade useless items.
[[/folder]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 82 (click to see context) from:
* VirtueIsWeakness: Accepting items from Angel Deals will heal Tarnished Judas's broken hearts, but this also comes at the cost of removing some of his shadow clones and thus reducing his firepower.
to:
* VirtueIsWeakness: Accepting items from Angel Deals will heal Tarnished Judas's broken hearts, but this also comes at the cost of potentially removing some of his shadow clones and thus reducing his firepower.
Is there an issue? Send a MessageReason:
None
* InventoryManagementPuzzle: Is only limited to 8 items, just like Tainted Isaac. Unlike his counterpart, Tarnished Isaac lacks the extra choices and needs to strategically reroll useless items rather than just swapping them out.
* ObviousRulePatch: Originally it was possible to get unlimited free healing as Tarnished Isaac by emptying an item pool, causing you to spawn Breakfast with each reroll. To combat this, the team added an item called Blight, which does nothing except spawn in place of Breakfast when you reroll an HP up into an empty pool with Blighted Die.
* ObviousRulePatch: Originally it was possible to get unlimited free healing as Tarnished Isaac by emptying an item pool, causing you to spawn Breakfast with each reroll. To combat this, the team added an item called Blight, which does nothing except spawn in place of Breakfast when you reroll an HP up into an empty pool with Blighted Die.
Deleted line(s) 21,22 (click to see context) :
* InventoryManagementPuzzle: Is only limited to 8 items, just like Tainted Isaac. Unlike his counterpart, Tarnished Isaac lacks the extra choices and needs to strategically reroll useless items rather than just swapping them out.
* ObviousRulePatch: Originally it was possible to get unlimited free healing as Tarnished Isaac by emptying an item pool, causing you to spawn Breakfast with each reroll. To combat this, the team added an item called Blight, which does nothing except spawn in place of Breakfast when you reroll an HP up into an empty pool with Blighted Die.
* ObviousRulePatch: Originally it was possible to get unlimited free healing as Tarnished Isaac by emptying an item pool, causing you to spawn Breakfast with each reroll. To combat this, the team added an item called Blight, which does nothing except spawn in place of Breakfast when you reroll an HP up into an empty pool with Blighted Die.
Is there an issue? Send a MessageReason:
None
Changed line(s) 15 (click to see context) from:
* BodyHorror: While Tainted Isaac looked [[BrokenBird somewhat beaten up]], Tarnished Isaac is outright ''mutilated''. The same goes for his pocket item, Blighted Die, which is a D6... ''made out of rotten flesh''.
to:
* BodyHorror: While Tainted Isaac looked [[BrokenBird somewhat beaten up]], Tarnished Isaac is outright ''mutilated''. The same goes for his pocket item, Blighted Die, which is a D6... D6 ''made out of rotten flesh''.
Changed line(s) 21 (click to see context) from:
* InventoryManagementPuzzle: Is only limited to 8 items, similar to Tainted Isaac.
to:
* InventoryManagementPuzzle: Is only limited to 8 items, similar to just like Tainted Isaac. Unlike his counterpart, Tarnished Isaac lacks the extra choices and needs to strategically reroll useless items rather than just swapping them out.
* ObviousRulePatch: Originally it was possible to get unlimited free healing as Tarnished Isaac by emptying an item pool, causing you to spawn Breakfast with each reroll. To combat this, the team added an item called Blight, which does nothing except spawn in place of Breakfast when you reroll an HP up into an empty pool with Blighted Die.
* ObviousRulePatch: Originally it was possible to get unlimited free healing as Tarnished Isaac by emptying an item pool, causing you to spawn Breakfast with each reroll. To combat this, the team added an item called Blight, which does nothing except spawn in place of Breakfast when you reroll an HP up into an empty pool with Blighted Die.
Is there an issue? Send a MessageReason:
None
Changed line(s) 3,4 (click to see context) from:
[[quoteright:144:https://static.tvtropes.org/pmwiki/pub/images/a8db02ea_6986_4f33_a337_bcb113483864.png]]
[[caption-width-right:144: LESS OPTIONS\\
[[caption-width-right:144: LESS OPTIONS\\
to:
[[quoteright:102:https://static.tvtropes.
[[caption-width-right:144:
[[caption-width-right:102: LESS OPTIONS\\
Changed line(s) 6 (click to see context) from:
to:
%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=17101743400.54040600
%% Please don't change or remove without starting a new thread.
%%
%% Please don't change or remove without starting a new thread.
%%
Changed line(s) 21,22 (click to see context) from:
[[quoteright:144:https://static.tvtropes.org/pmwiki/pub/images/tarn_maggie_neo.PNG]]
[[caption-width-right:144: ADRENALINE RUSH\\
[[caption-width-right:144: ADRENALINE RUSH\\
to:
[[quoteright:132:https://static.tvtropes.
[[caption-width-right:144:
[[caption-width-right:132: ADRENALINE RUSH\\
Changed line(s) 24 (click to see context) from:
to:
%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=17101743400.54040600
%% Please don't change or remove without starting a new thread.
%%
%% Please don't change or remove without starting a new thread.
%%
Deleted line(s) 29 (click to see context) :
* BodyHorror: If you look closely at her ingame sprites, she appears to have a hole in her chest, complete with an exposed ribcage.
* TorsoWithAView: If you look closely at her ingame sprites, she appears to have a hole in her chest, complete with an exposed ribcage.
Changed line(s) 39,40 (click to see context) from:
[[quoteright:144:https://static.tvtropes.org/pmwiki/pub/images/tarn_cain.PNG]]
[[caption-width-right:144: [[MenDontCry COLD BLOOD]]]]
[[caption-width-right:144: [[MenDontCry COLD BLOOD]]]]
to:
[[quoteright:102:https://static.tvtropes.
[[caption-width-right:144:
[[caption-width-right:102: [[MenDontCry COLD
%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=17101743400.54040600
%% Please don't change or remove without starting a new thread.
%%
Changed line(s) 51,52 (click to see context) from:
[[quoteright:144:https://static.tvtropes.org/pmwiki/pub/images/tarn_judas.PNG]]
[[caption-width-right:144: [[DealWithTheDevil SIN = POWER]]\\
[[caption-width-right:144: [[DealWithTheDevil SIN = POWER]]\\
to:
[[quoteright:102:https://static.tvtropes.
[[caption-width-right:144:
[[caption-width-right:102: [[DealWithTheDevil SIN = POWER]]\\
Changed line(s) 54,55 (click to see context) from:
[[caption-width-right:144:[[labelnote:Click here to see Judas' second phase appearance...]]https://static.tvtropes.org/pmwiki/pub/images/tarn_judas_2.PNG]][[/labelnote]]
[[caption-width-right:144:[[labelnote:...And here for his third.]]https://static.tvtropes.org/pmwiki/pub/images/tarn_judas_3.PNG]][[/labelnote]]
[[caption-width-right:144:[[labelnote:...And here for his third.]]https://static.tvtropes.org/pmwiki/pub/images/tarn_judas_3.PNG]][[/labelnote]]
to:
[[caption-width-right:144:[[labelnote:...And here for his third.]]https://static.tvtropes.org/pmwiki/pub/images/tarn_judas_3.PNG]][[/labelnote]]
%% Please don't change or remove without starting a new thread.
%%
Changed line(s) 69 (click to see context) from:
[[caption-width-right:144: [[BloodKnight BLOOD BRINGS HASTE]]\\
to:
[[quoteright:141:https://static.tvtropes.org/pmwiki/pub/images/tarnishedsamson.png]]
[[caption-width-right:141: [[BloodKnight BLOOD BRINGS HASTE]]\\
%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=17101743400.54040600
%% Please don't change or remove without starting a new thread.
%%
%% Please don't change or remove without starting a new thread.
%%
Changed line(s) 85,86 (click to see context) from:
[[quoteright:144:https://static.tvtropes.org/pmwiki/pub/images/tarn_eden.PNG]]
[[caption-width-right:144: [[VideoGameRandomizer EXTREME]] [[GlitchEntity ENTROPY]]]]
[[caption-width-right:144: [[VideoGameRandomizer EXTREME]] [[GlitchEntity ENTROPY]]]]
to:
[[quoteright:108:https://static.tvtropes.
[[caption-width-right:144: [[VideoGameRandomizer EXTREME]]
[[caption-width-right:108: [[GlitchEntity
%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=17101743400.54040600
%% Please don't change or remove without starting a new thread.
%%
Changed line(s) 104,105 (click to see context) from:
[[quoteright:144:https://static.tvtropes.org/pmwiki/pub/images/tarn_keeper.PNG]]
[[caption-width-right:144: [[MidasTouch MIDAS' CURSE]]]]
[[caption-width-right:144: [[MidasTouch MIDAS' CURSE]]]]
to:
[[quoteright:102:https://static.tvtropes.
[[caption-width-right:144:
[[caption-width-right:102: [[MidasTouch MIDAS'
%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=17101743400.54040600
%% Please don't change or remove without starting a new thread.
%%
Is there an issue? Send a MessageReason:
None
Changed line(s) 7,8 (click to see context) from:
Tarnished Isaac, just like his Tainted counterpart, has only 8 item slots to use. In exchange for his cycling item pedestals, Tarnished Isaac starts with a Blighted Die, which allows him to turn one of his items into a choice of two of the same quality and item pool after 6 charges or via touching an item pedestal not spawned by it. The Blighted Die can be used when it's not fully charged, but it only spawns 1 item pedestal and removes a red heart container (or deals 2 hearts of damage to you if you don't have any). Tarnished Isaac is unlocked by beating Delirium as Tainted Isaac.
to:
Tarnished Isaac, just like his Tainted counterpart, has only 8 item slots to use. In exchange for his cycling item pedestals, Tarnished Isaac starts with a Blighted Die, which allows him to turn one of his items into a choice of two of the same quality and item pool after 6 charges or via touching an item pedestal not spawned by it. The Blighted Die can be used when it's not fully charged, but it only spawns 1 item pedestal and removes a red heart container (or deals 2 hearts of damage to you if you don't have any). Tarnished Isaac is unlocked by beating Delirium as Tainted Isaac.
Isaac.\\
\\
\\
Changed line(s) 25 (click to see context) from:
Tarnished Magdalene starts with 3 red hearts and Cardiac Arrest, an item that fires a powerful projectile that causes enemies hit to drop 5 temporary half red hearts but causes her to bleed from her red hearts. Picking up red hearts while your health bar is full grants you a temporary damage boost. She's unlocked by using Tainted Magdalene's Yum Heart in the first floor Sacrifice Room to transform it into the [[CursedItem Bleeding Heart]], then beating It Lives.
to:
Tarnished Magdalene starts with 3 red hearts and Cardiac Arrest, an item that fires a powerful projectile that causes enemies hit to drop 5 temporary half red hearts but causes her to bleed from her red hearts. Picking up red hearts while your health bar is full grants you a temporary damage boost. She's unlocked by using Tainted Magdalene's Yum Heart in the first floor Sacrifice Room to transform it into the [[CursedItem Bleeding Heart]], then beating It Lives.\\
\\
Her Birthright effect causes Cardiac Arrest to sometimes create half soul hearts and apply a bleed DamageOverTime to enemies.
\\
Her Birthright effect causes Cardiac Arrest to sometimes create half soul hearts and apply a bleed DamageOverTime to enemies.
Changed line(s) 41 (click to see context) from:
His Birthright makes it so he has to put 3 items in his bag to make a new one, allowing you to create more powerful bags.
to:
His Birthright effect makes it so he has to put 3 items in his bag to make a new one, allowing you to create more powerful bags.
Changed line(s) 56 (click to see context) from:
His Birthright gives him 1 extra shadow, gaining 1 more every transformation.
to:
His Birthright effect gives him 1 extra shadow, gaining 1 more every transformation.
Changed line(s) 71 (click to see context) from:
His Birthright increases the Slaughter Bar's multiplier to x3, causes the Slaughter Bar to fill to half when Immortal Rage ends, and allows Tarnished Samson to build a sixth tier of the Slaughter Bar while raging.
to:
His Birthright effect increases the Slaughter Bar's multiplier to x3, causes the Slaughter Bar to fill to half when Immortal Rage ends, and allows Tarnished Samson to build a sixth tier of the Slaughter Bar while raging.
Changed line(s) 106 (click to see context) from:
His Birthright effect adds a restock machine to every fully upgraded shop.
to:
His Birthright effect adds a restock machine special Golden Restock Machine to every fully upgraded shop.shop that requires 5 coins to use but is guaranteed to work on every use.
Is there an issue? Send a MessageReason:
None
Changed line(s) 114 (click to see context) from:
** There's Options and More Options, which add an additional item choice to the boss room or item room, instead reduce the amount of times you need to pay to fully upgrade a shop in that room down to three easy payments of five coins.
to:
** There's Options and More Options, which add an additional item choice to the boss room or item room, treasure room respectively, instead reduce the amount of times you need to pay to fully upgrade a shop in that room down to three easy payments of five coins.
Is there an issue? Send a MessageReason:
None
Changed line(s) 69 (click to see context) from:
A version of Samson even more focused on his rage and super strength. Instead of firing tears, Samson now unleashes a flurry of melee-ranged punches, and while the fire button is held down, also charges a meter that, when filled, causes Tarnished Samson to slam the ground, dealing damage to nearby enemies as well as causing debris to fall from the ceiling. Tarnished Samson's playstyle revolves around quick and reckless combat to increase his movement and attack speed, and entering Immortal Rage to grow even more powerful at the cost of potentially dying if Samson is unable to deal enough damage before his rage ends. Tarnished Samson begins with Killer Instinct in his pocket item slot, which has two context-sensitive uses: Normally, it causes Tarnished Samson to charge forward, making him invincible temporarily and damaging enemies he charges through. If used while he's holding debris, Tarnished Samson will smash it over his head to immediately enter Immortal Rage. He's unlocked by obtaining Delilah's Razor as Tainted Samson and completing three Challenge Rooms, then entering a special room where you must kill eight waves of enemies.
to:
A version of Samson even more focused on his rage and super strength. Instead of firing tears, Samson now he unleashes a flurry of melee-ranged punches, and while the fire button is held down, also charges a meter that, when filled, that causes Tarnished Samson him to slam the ground, dealing damage to nearby enemies as well as causing and raining debris to fall from the ceiling. Tarnished Samson's playstyle revolves around quick Taking and reckless combat to increase dealing damage also charges up his movement Slaughter Bar, which temporarily increases his damage and attack speed, and entering tears. If he dies with at least one tier of the Slaughter Bar filled, he instead enters Immortal Rage to grow even more powerful at the cost of potentially dying Rage, making him unkillable and granting a massive Tears boost, but immediately killing him upon expiring if Samson is unable to he didn't deal enough damage before his rage ends. Tarnished Samson damage. He begins with Killer Instinct in his pocket item slot, which has two context-sensitive uses: Normally, it causes Tarnished Samson to charge forward, making him invincible temporarily and damaging enemies he charges through. If However, if used while he's holding debris, Tarnished Samson will smash he smashes it over his head to immediately enter Immortal Rage. He's unlocked by obtaining Delilah's Razor as Tainted Samson and completing three Challenge Rooms, then entering a special room where you must kill eight waves of enemies.
Changed line(s) 76 (click to see context) from:
* FacialHorror: Let's see... MouthStitchedShut? Yup... [[EyeScream Missing eyes?]] Yup. Those Philistines ''clearly'' showed no mercy.
to:
* FacialHorror: Let's see... MouthStitchedShut? Yup... [[EyeScream Missing eyes?]] Yup. Those Philistines ''clearly'' showed no mercy.mercy. He's left with his MouthStitchedShut and [[EyeScream his eyes ripped from his head]].
Deleted line(s) 80 (click to see context) :
Is there an issue? Send a MessageReason:
None
Changed line(s) 7,8 (click to see context) from:
Tarnished Isaac, just like his Tainted counterpart, has only 8 item slots to use. In exchange for his cycling item pedestals, Tarnished Isaac starts with a Blighted Die, which allows him to turn one of his items into a choice of two of the same quality and item pool after 6 charges or via touching an item pedestal not spawned by it. The Blighted Die can be used when it's not fully charged, but it only spawns 1 item pedestal and removes a red heart container (or deals 2 hearts of damage to you if you don't have any).
to:
Tarnished Isaac, just like his Tainted counterpart, has only 8 item slots to use. In exchange for his cycling item pedestals, Tarnished Isaac starts with a Blighted Die, which allows him to turn one of his items into a choice of two of the same quality and item pool after 6 charges or via touching an item pedestal not spawned by it. The Blighted Die can be used when it's not fully charged, but it only spawns 1 item pedestal and removes a red heart container (or deals 2 hearts of damage to you if you don't have any).
any). Tarnished Isaac is unlocked by beating Delirium as Tainted Isaac.
Changed line(s) 25 (click to see context) from:
Tarnished Magdalene starts with 3 red hearts and Cardiac Arrest, an item that fires a powerful projectile that causes enemies hit to drop 5 temporary half red hearts but causes her to bleed from her red hearts. Picking up red hearts while your health bar is full grants you a temporary damage boost.
to:
Tarnished Magdalene starts with 3 red hearts and Cardiac Arrest, an item that fires a powerful projectile that causes enemies hit to drop 5 temporary half red hearts but causes her to bleed from her red hearts. Picking up red hearts while your health bar is full grants you a temporary damage boost. She's unlocked by using Tainted Magdalene's Yum Heart in the first floor Sacrifice Room to transform it into the [[CursedItem Bleeding Heart]], then beating It Lives.
Changed line(s) 39 (click to see context) from:
Cain with a CoolMask covering half of his face instead of an EyepatchOfPower, he can't fire tears at all. Instead, he swings and throws a bag filled with rocks as a weapon, which can be retrieved using his active item. When picking up an item, he can choose to put it in his bag instead. After you put 2 items in a bag, he gains a new one, gaining effects based on what was put in it.
to:
Cain with a CoolMask covering half of his face instead of an EyepatchOfPower, he can't fire tears at all. Instead, he swings and throws a bag filled with rocks as a weapon, which can be retrieved using his active item. When picking up an item, he can choose to put it in his bag instead. After you put 2 items in a bag, he gains a new one, gaining effects based on what was put in it. He's unlocked by obtaining the Sharp Rock as Tainted Cain, gathering 70 Wheat from enemies, and killing the secret boss Abel.
Changed line(s) 54 (click to see context) from:
Judas having been corrupted even further by darkness. He starts with a weaker damage multiplier than any other character, but makes up for this by controlling 3 shadowy clones of himself, which get stronger when they're further away from him. He pays for Devil Deals by gaining broken hearts instead of paying heart containers, gaining more shadow clones when surpassing certain thresholds, while Angel Deals remove them. He also takes 1 full heart every time he takes a hit regardless of chapter, and starts with Duality and Descend, a pocket item that allows him to trade places with the shadow that's farthest away from him, with the clones dealing damage when intersecting.
to:
Judas having been corrupted even further by darkness. He starts with a weaker damage multiplier than any other character, but makes up for this by controlling 3 shadowy clones of himself, which get stronger when they're further away from him. He pays for Devil Deals by gaining broken hearts instead of paying heart containers, gaining more shadow clones when surpassing certain thresholds, while Angel Deals remove them. He also takes 1 full heart every time he takes a hit regardless of chapter, and starts with Duality and Descend, a pocket item that allows him to trade places with the shadow that's farthest away from him, with the clones dealing damage when intersecting. Tarnished Judas is unlocked by taking an item from an Angel Room and a Devil Room in the same run as Tainted Judas.
Changed line(s) 69 (click to see context) from:
A version of Samson even more focused on his rage and super strength. Instead of firing tears, Samson now unleashes a flurry of melee-ranged punches, and while the fire button is held down, also charges a meter that, when filled, causes Tarnished Samson to slam the ground, dealing damage to nearby enemies as well as causing debris to fall from the ceiling. Tarnished Samson's playstyle revolves around quick and reckless combat to increase his movement and attack speed, and entering Immortal Rage to grow even more powerful at the cost of potentially dying if Samson is unable to deal enough damage before his rage ends. Tarnished Samson begins with Killer Instinct in his pocket item slot, which has two context-sensitive uses: Normally, it causes Tarnished Samson to charge forward, making him invincible temporarily and damaging enemies he charges through. If used while he's holding debris, Tarnished Samson will smash it over his head to immediately enter Immortal Rage.
to:
A version of Samson even more focused on his rage and super strength. Instead of firing tears, Samson now unleashes a flurry of melee-ranged punches, and while the fire button is held down, also charges a meter that, when filled, causes Tarnished Samson to slam the ground, dealing damage to nearby enemies as well as causing debris to fall from the ceiling. Tarnished Samson's playstyle revolves around quick and reckless combat to increase his movement and attack speed, and entering Immortal Rage to grow even more powerful at the cost of potentially dying if Samson is unable to deal enough damage before his rage ends. Tarnished Samson begins with Killer Instinct in his pocket item slot, which has two context-sensitive uses: Normally, it causes Tarnished Samson to charge forward, making him invincible temporarily and damaging enemies he charges through. If used while he's holding debris, Tarnished Samson will smash it over his head to immediately enter Immortal Rage. He's unlocked by obtaining Delilah's Razor as Tainted Samson and completing three Challenge Rooms, then entering a special room where you must kill eight waves of enemies.
Changed line(s) 86 (click to see context) from:
An even more glitched-out and corrupted version of Eden. They always start with base Isaac stats, a random item, the D8, and their pocket active, Debug. Not that it matters, since every time you enter a new room, all of your stats and items, barring the latter two, are randomized. What's more, getting hit by enemies can transform them into Glitched Gapers, which can spread across enemies until it gets out of control.
to:
An even more glitched-out and corrupted version of Eden. They always start with base Isaac stats, a random item, the D8, and their pocket active, Debug. Not that it matters, since every time you enter a new room, all of your stats and items, barring the latter two, are randomized. What's more, getting hit by enemies can transform them into Glitched Gapers, which can spread across enemies until it gets out of control. Their pocket active, Debug, allows you to invoke the rerolling effect at the cost of two charges, and when fully charged, allows you to "debug" an item you pick up to lock it to your character and keep it from rerolling. They're unlocked by beating the first floor boss in under a minute as Tainted Eden, then carrying the Glitched Photo the the Strange Door in the Depths.
Deleted line(s) 88,89 (click to see context) :
Their pocket active, Debug, allows you to invoke the rerolling effect at the cost of two charges, and when fully charged, allows you to "debug" an item you pick up to lock it to your character and keep it from rerolling.
\\\
\\\
Changed line(s) 107 (click to see context) from:
The Keeper has fully embraced his transformation, now transformed into a gold statue akin to Ultra Greedier. He's now even more reliant on money compared to his counterparts, as it now equals the amount of health he has. Every hit removes up to twenty coins, and when he gets hit at zero coins, he dies.
to:
The Keeper has fully embraced his transformation, now transformed into a gold statue akin to Ultra Greedier. He's now even more reliant on money compared to his counterparts, as it now equals the amount of health he has. Every hit removes up to twenty coins, and when he gets hit at zero coins, he dies. Not helping matters is that he can no longer pick up any items or collectibles, [[TheMagicTouch as they now transform into money when he touches them]]. Shop items and [[DealWithTheDevil devil deals]] are the only items he can grab. His pocket active, Turnover, mitigates that limitation by allowing the Keeper to create his own shops in any room — at a price, of course. He's unlocked by obtaining the Keeper's Association Entrance Keycard from the secret room in the first floor of Greedier Mode as Tainted Keeper and keeping it renewed until you beat Ultra Greedier.
Deleted line(s) 109,110 (click to see context) :
Not helping matters is that he can no longer pick up any items or collectibles, [[TheMagicTouch as they now transform into money when he touches them]]. Shop items and [[DealWithTheDevil devil deals]] are the only items he can grab. His pocket active, Turnover, mitigates that limitation by allowing the Keeper to create his own shops in any room — at a price, of course.
\\\
\\\
* CastFromMoney: Activating Turnover costs some of Keeper's money in order to turn the room into a shop or upgrade an existing shop. More valuable rooms like Secret Rooms and Curse Rooms require more money to start and multiple activations before items even start showing up. Due to the way Tarnished Keeper's health works, this also counts as CastFromHitPoints.
Changed line(s) 121 (click to see context) from:
** The Store Credit trinket simply grants a free use of Turnover, equalling to one free shop upgrade, rather than making one item free.
to:
** The Store Credit trinket simply grants a free use of Turnover, equalling equaling to one free shop upgrade, rather than making one item free.
Is there an issue? Send a MessageReason:
None
* BarbarianLongHair: He's got one very messy hairdo that's pretty long, and it even flows up when Immortal Rage is active.
Changed line(s) 75 (click to see context) from:
* FacialHorror: Let's see... MouthSewnShut? Yup... [[EyeScream Missing eyes?]] Yup. Those Philistines ''clearly'' showed no mercy.
to:
* FacialHorror: Let's see... MouthSewnShut? MouthStitchedShut? Yup... [[EyeScream Missing eyes?]] Yup. Those Philistines ''clearly'' showed no mercy.
Changed line(s) 78,79 (click to see context) from:
* RapunzelHair: He's got very messy hairdo that's pretty long, and it flows up when Immortal Rage is active.
to:
Is there an issue? Send a MessageReason:
Added more tropes for Samson.
* FacialHorror: Let's see... MouthSewnShut? Yup... [[EyeScream Missing eyes?]] Yup. Those Philistines ''clearly'' showed no mercy.
Changed line(s) 77 (click to see context) from:
to:
* RapunzelHair: He's got very messy hairdo that's pretty long, and it flows up when Immortal Rage is active.
Is there an issue? Send a MessageReason:
None
Changed line(s) 74 (click to see context) from:
* {{Determinator}}: While Immoral Rage is active, Tarnished Samson is, well, ''immortal''. If he's able to deal enough damage while raging, he'll continue to live even after the rage ends.
to:
* {{Determinator}}: While Immoral Immortal Rage is active, Tarnished Samson is, well, ''immortal''. If he's able to deal enough damage while raging, he'll continue to live even after the rage ends.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* BodyHorror: If you look closely at her ingame sprites, she appears to have a hole in her chest, complete with an exposed ribcage.
Is there an issue? Send a MessageReason:
None
Changed line(s) 65,68 (click to see context) from:
[[folder:Tarnished Eden]]
[[quoteright:144:https://static.tvtropes.org/pmwiki/pub/images/tarn_eden.PNG]]
[[caption-width-right:144: [[VideoGameRandomizer EXTREME]] [[GlitchEntity ENTROPY]]]]
An even more glitched-out and corrupted version of Eden. They always start with base Isaac stats, a random item, the D8, and their pocket active, Debug. Not that it matters, since every time you enter a new room, all of your stats and items, barring the latter two, are randomized. What's more, getting hit by enemies can transform them into Glitched Gapers, which can spread across enemies until it gets out of control.
[[quoteright:144:https://static.tvtropes.org/pmwiki/pub/images/tarn_eden.PNG]]
[[caption-width-right:144: [[VideoGameRandomizer EXTREME]] [[GlitchEntity ENTROPY]]]]
An even more glitched-out and corrupted version of Eden. They always start with base Isaac stats, a random item, the D8, and their pocket active, Debug. Not that it matters, since every time you enter a new room, all of your stats and items, barring the latter two, are randomized. What's more, getting hit by enemies can transform them into Glitched Gapers, which can spread across enemies until it gets out of control.
to:
[[folder:Tarnished Eden]]
[[quoteright:144:https://static.tvtropes.org/pmwiki/pub/images/tarn_eden.PNG]]
Samson]]
[[caption-width-right:144:[[VideoGameRandomizer EXTREME]] [[GlitchEntity ENTROPY]]]]
An even more glitched-out and corrupted[[BloodKnight BLOOD BRINGS HASTE]]\\
[[UnstoppableRage IMMORTAL RAGE]]]]
A version ofEden. They always start with base Isaac stats, Samson even more focused on his rage and super strength. Instead of firing tears, Samson now unleashes a random item, flurry of melee-ranged punches, and while the D8, and their pocket active, Debug. Not that it matters, since every time you enter fire button is held down, also charges a new room, all of your stats and items, barring meter that, when filled, causes Tarnished Samson to slam the latter two, are randomized. What's more, getting hit by ground, dealing damage to nearby enemies can transform them into Glitched Gapers, as well as causing debris to fall from the ceiling. Tarnished Samson's playstyle revolves around quick and reckless combat to increase his movement and attack speed, and entering Immortal Rage to grow even more powerful at the cost of potentially dying if Samson is unable to deal enough damage before his rage ends. Tarnished Samson begins with Killer Instinct in his pocket item slot, which can spread across has two context-sensitive uses: Normally, it causes Tarnished Samson to charge forward, making him invincible temporarily and damaging enemies until he charges through. If used while he's holding debris, Tarnished Samson will smash it gets out of control.over his head to immediately enter Immortal Rage.
[[quoteright:144:https://static.tvtropes.org/pmwiki/pub/images/tarn_eden.PNG]]
[[caption-width-right:144:
An even more glitched-out and corrupted
[[UnstoppableRage IMMORTAL RAGE]]]]
A version of
Changed line(s) 70,72 (click to see context) from:
Their pocket active, Debug, allows you to invoke the rerolling effect at the cost of two charges, and when fully charged, allows you to "debug" an item you pick up to lock it to your character and keep it from rerolling.
\\\
Their Birthright effect permanently charms the Glitched Gapers they spawn, and allows their tears to have a chance of causing the transformation.
\\\
Their Birthright effect permanently charms the Glitched Gapers they spawn, and allows their tears to have a chance of causing the transformation.
to:
\\\
Their
Changed line(s) 74,83 (click to see context) from:
* AntiFrustrationFeatures: Due to the extreme randomness of the character, Tarnished Eden has several features to help mitigate those effects, and allow some semblance of control over the chaos:
** Using a fully charged Debug when picking up an item, whether active or passive, gives the item immunity to the reroll effect, allowing Eden to keep practical or powerful items for the rest of the run.
** Similarly, Debug allows you to initiate the rerolling effect at the cost of two charges, allowing you to fish for a better loadout when things are tough.
** Items will prioritize being rerolled into others of the same quality, so finding a high quality item is not a lost cause. They also will not reroll into useless items, such as those that simply give you items.
** What's more, they will also reroll based on the item pools you find them in, meaning, as an example, if you have several treasure room items and one planetarium item, then there is a chance those items can also reroll into planetarium ones.
* FacialHorror: By default, their face is an open gape with blank eyes; evidently, being a GlitchEntity is slowly mutilating him overtime.
* GlitchEntity: Tarnished Eden plays this up even further than Tainted Eden. Their unlock quest is very clearly about breaking the game and causing it to go haywire. Tarnished Eden themselves is extremely unstable, and even ''interacting'' with enemies has a chance of causing them to transform into a Glitched Gaper, further corrupting things. Their "voice" is also little more than garbled nightmares, with Isaac's damage and death grunts being heavily glitched to the point of being barely recognizable.
* GoodCounterpart: Tarnished Eden draws even more similarities to Delirium than Tainted Eden does, with a white, melting appearance, constant changing, and even warping the background with static.
* {{Nerf}}: Eden used to start with a D8 active item that's immune to rerolling, but has since been replace with a one-time D8 pocket item, only allowing rerolling of stats once.
* OminousVisualGlitch: Unlike Tainted Eden, Tarnished Eden displays this constantly; their default appearance is incredibly corrupted, and use of Debug is heralded by the background freaking out and switching to something else.
** Using a fully charged Debug when picking up an item, whether active or passive, gives the item immunity to the reroll effect, allowing Eden to keep practical or powerful items for the rest of the run.
** Similarly, Debug allows you to initiate the rerolling effect at the cost of two charges, allowing you to fish for a better loadout when things are tough.
** Items will prioritize being rerolled into others of the same quality, so finding a high quality item is not a lost cause. They also will not reroll into useless items, such as those that simply give you items.
** What's more, they will also reroll based on the item pools you find them in, meaning, as an example, if you have several treasure room items and one planetarium item, then there is a chance those items can also reroll into planetarium ones.
* FacialHorror: By default, their face is an open gape with blank eyes; evidently, being a GlitchEntity is slowly mutilating him overtime.
* GlitchEntity: Tarnished Eden plays this up even further than Tainted Eden. Their unlock quest is very clearly about breaking the game and causing it to go haywire. Tarnished Eden themselves is extremely unstable, and even ''interacting'' with enemies has a chance of causing them to transform into a Glitched Gaper, further corrupting things. Their "voice" is also little more than garbled nightmares, with Isaac's damage and death grunts being heavily glitched to the point of being barely recognizable.
* GoodCounterpart: Tarnished Eden draws even more similarities to Delirium than Tainted Eden does, with a white, melting appearance, constant changing, and even warping the background with static.
* {{Nerf}}: Eden used to start with a D8 active item that's immune to rerolling, but has since been replace with a one-time D8 pocket item, only allowing rerolling of stats once.
* OminousVisualGlitch: Unlike Tainted Eden, Tarnished Eden displays this constantly; their default appearance is incredibly corrupted, and use of Debug is heralded by the background freaking out and switching to something else.
to:
* AntiFrustrationFeatures: Due to the extreme randomness of the character, Tarnished Eden has several features to help mitigate those effects, and allow some semblance of control over the chaos:
** Using a fully charged Debug when picking up an item, whether active or passive, gives the item immunity to the reroll effect, allowing Eden to keep practical or powerful items for the rest of the run.
** Similarly, Debug allows you to initiate the rerolling effect at the cost of two charges, allowing you to fish for a better loadout when things are tough.
** Items will prioritize being rerolled into others of the same quality, so finding a high quality item is not a lost cause. They also will not reroll into useless items, such as those that simply give you items.
** What's more, they will also reroll based on the item pools you find them in, meaning, as an example, if you have several treasure room items and one planetarium item, then there is a chance those items can also reroll into planetarium ones.
* FacialHorror: By default, their face is an open gape with blank eyes; evidently, being a GlitchEntity is slowly mutilating him overtime.
* GlitchEntity: Tarnished Eden plays this up even furtherTheBerserker: Even moreso than Tainted Eden. Their unlock quest Samson, if you can believe it.
* {{Determinator}}: While Immoral Rage isvery clearly about breaking active, Tarnished Samson is, well, ''immortal''. If he's able to deal enough damage while raging, he'll continue to live even after the game rage ends.
* GoodOldFisticuffs: Tarnished Samson's default attack is a punch rather than tears.
* GroundPunch: Holding down the fire key charges a secondary attack, where Tarnished Samson slams the ground with his fists to deal damage to all enemies around him and causingit debris to go haywire. Tarnished Eden themselves is extremely unstable, and even ''interacting'' with enemies has a chance of causing them to transform into a Glitched Gaper, further corrupting things. Their "voice" is also little more than garbled nightmares, with Isaac's damage and death grunts being heavily glitched to drop from the point of being barely recognizable.
* GoodCounterpart: Tarnished Eden draws even more similarities to Delirium than Tainted Eden does, with a white, melting appearance, constant changing, and even warping the background with static.
* {{Nerf}}: Eden used to start with a D8 active item that's immune to rerolling, but has since been replace with a one-time D8 pocket item, only allowing rerolling of stats once.
* OminousVisualGlitch: Unlike Tainted Eden, Tarnished Eden displays this constantly; their default appearance is incredibly corrupted, and use of Debug is heralded by the background freaking out and switching to something else.ceiling.
** Using a fully charged Debug when picking up an item, whether active or passive, gives the item immunity to the reroll effect, allowing Eden to keep practical or powerful items for the rest of the run.
** Similarly, Debug allows you to initiate the rerolling effect at the cost of two charges, allowing you to fish for a better loadout when things are tough.
** Items will prioritize being rerolled into others of the same quality, so finding a high quality item is not a lost cause. They also will not reroll into useless items, such as those that simply give you items.
** What's more, they will also reroll based on the item pools you find them in, meaning, as an example, if you have several treasure room items and one planetarium item, then there is a chance those items can also reroll into planetarium ones.
* FacialHorror: By default, their face is an open gape with blank eyes; evidently, being a GlitchEntity is slowly mutilating him overtime.
* GlitchEntity: Tarnished Eden plays this up even further
* {{Determinator}}: While Immoral Rage is
* GoodOldFisticuffs: Tarnished Samson's default attack is a punch rather than tears.
* GroundPunch: Holding down the fire key charges a secondary attack, where Tarnished Samson slams the ground with his fists to deal damage to all enemies around him and causing
* GoodCounterpart: Tarnished Eden draws even more similarities to Delirium than Tainted Eden does, with a white, melting appearance, constant changing, and even warping the background with static.
* {{Nerf}}: Eden used to start with a D8 active item that's immune to rerolling, but has since been replace with a one-time D8 pocket item, only allowing rerolling of stats once.
* OminousVisualGlitch: Unlike Tainted Eden, Tarnished Eden displays this constantly; their default appearance is incredibly corrupted, and use of Debug is heralded by the background freaking out and switching to something else.
Changed line(s) 86,89 (click to see context) from:
[[folder:Tarnished Keeper]]
[[quoteright:144:https://static.tvtropes.org/pmwiki/pub/images/tarn_keeper.PNG]]
[[caption-width-right:144: [[MidasTouch MIDAS' CURSE]]]]
The Keeper has fully embraced his transformation, now transformed into a gold statue akin to Ultra Greedier. He's now even more reliant on money compared to his counterparts, as it now equals the amount of health he has. Every hit removes up to twenty coins, and when he gets hit at zero coins, he dies.
[[quoteright:144:https://static.tvtropes.org/pmwiki/pub/images/tarn_keeper.PNG]]
[[caption-width-right:144: [[MidasTouch MIDAS' CURSE]]]]
The Keeper has fully embraced his transformation, now transformed into a gold statue akin to Ultra Greedier. He's now even more reliant on money compared to his counterparts, as it now equals the amount of health he has. Every hit removes up to twenty coins, and when he gets hit at zero coins, he dies.
to:
[[folder:Tarnished Keeper]]
Eden]]
[[quoteright:144:https://static.tvtropes.org/pmwiki/pub/images/tarn_keeper.org/pmwiki/pub/images/tarn_eden.PNG]]
[[caption-width-right:144:[[MidasTouch MIDAS' CURSE]]]]
The Keeper has fully embraced his transformation, now transformed into a gold statue akin to Ultra Greedier. He's now[[VideoGameRandomizer EXTREME]] [[GlitchEntity ENTROPY]]]]
An even morereliant on money compared to his counterparts, as it now equals glitched-out and corrupted version of Eden. They always start with base Isaac stats, a random item, the amount D8, and their pocket active, Debug. Not that it matters, since every time you enter a new room, all of health he has. Every your stats and items, barring the latter two, are randomized. What's more, getting hit removes up to twenty coins, and when he by enemies can transform them into Glitched Gapers, which can spread across enemies until it gets hit at zero coins, he dies.out of control.
[[quoteright:144:https://static.tvtropes.
[[caption-width-right:144:
The Keeper has fully embraced his transformation, now transformed into a gold statue akin to Ultra Greedier. He's now
An even more
Changed line(s) 91 (click to see context) from:
Not helping matters is that he can no longer pick up any items or collectibles, [[TheMagicTouch as they now transform into money when he touches them]]. Shop items and [[DealWithTheDevil devil deals]] are the only items he can grab. His pocket active, Turnover, mitigates that limitation by allowing the Keeper to create his own shops in any room — at a price, of course.
to:
Changed line(s) 93 (click to see context) from:
His Birthright effect adds a restock machine to every fully upgraded shop.
to:
Added DiffLines:
* AntiFrustrationFeatures: Due to the extreme randomness of the character, Tarnished Eden has several features to help mitigate those effects, and allow some semblance of control over the chaos:
** Using a fully charged Debug when picking up an item, whether active or passive, gives the item immunity to the reroll effect, allowing Eden to keep practical or powerful items for the rest of the run.
** Similarly, Debug allows you to initiate the rerolling effect at the cost of two charges, allowing you to fish for a better loadout when things are tough.
** Items will prioritize being rerolled into others of the same quality, so finding a high quality item is not a lost cause. They also will not reroll into useless items, such as those that simply give you items.
** What's more, they will also reroll based on the item pools you find them in, meaning, as an example, if you have several treasure room items and one planetarium item, then there is a chance those items can also reroll into planetarium ones.
* FacialHorror: By default, their face is an open gape with blank eyes; evidently, being a GlitchEntity is slowly mutilating him overtime.
* GlitchEntity: Tarnished Eden plays this up even further than Tainted Eden. Their unlock quest is very clearly about breaking the game and causing it to go haywire. Tarnished Eden themselves is extremely unstable, and even ''interacting'' with enemies has a chance of causing them to transform into a Glitched Gaper, further corrupting things. Their "voice" is also little more than garbled nightmares, with Isaac's damage and death grunts being heavily glitched to the point of being barely recognizable.
* GoodCounterpart: Tarnished Eden draws even more similarities to Delirium than Tainted Eden does, with a white, melting appearance, constant changing, and even warping the background with static.
* {{Nerf}}: Eden used to start with a D8 active item that's immune to rerolling, but has since been replace with a one-time D8 pocket item, only allowing rerolling of stats once.
* OminousVisualGlitch: Unlike Tainted Eden, Tarnished Eden displays this constantly; their default appearance is incredibly corrupted, and use of Debug is heralded by the background freaking out and switching to something else.
[[/folder]]
[[folder:Tarnished Keeper]]
[[quoteright:144:https://static.tvtropes.org/pmwiki/pub/images/tarn_keeper.PNG]]
[[caption-width-right:144: [[MidasTouch MIDAS' CURSE]]]]
The Keeper has fully embraced his transformation, now transformed into a gold statue akin to Ultra Greedier. He's now even more reliant on money compared to his counterparts, as it now equals the amount of health he has. Every hit removes up to twenty coins, and when he gets hit at zero coins, he dies.
\\\
Not helping matters is that he can no longer pick up any items or collectibles, [[TheMagicTouch as they now transform into money when he touches them]]. Shop items and [[DealWithTheDevil devil deals]] are the only items he can grab. His pocket active, Turnover, mitigates that limitation by allowing the Keeper to create his own shops in any room — at a price, of course.
\\\
His Birthright effect adds a restock machine to every fully upgraded shop.
----
** Using a fully charged Debug when picking up an item, whether active or passive, gives the item immunity to the reroll effect, allowing Eden to keep practical or powerful items for the rest of the run.
** Similarly, Debug allows you to initiate the rerolling effect at the cost of two charges, allowing you to fish for a better loadout when things are tough.
** Items will prioritize being rerolled into others of the same quality, so finding a high quality item is not a lost cause. They also will not reroll into useless items, such as those that simply give you items.
** What's more, they will also reroll based on the item pools you find them in, meaning, as an example, if you have several treasure room items and one planetarium item, then there is a chance those items can also reroll into planetarium ones.
* FacialHorror: By default, their face is an open gape with blank eyes; evidently, being a GlitchEntity is slowly mutilating him overtime.
* GlitchEntity: Tarnished Eden plays this up even further than Tainted Eden. Their unlock quest is very clearly about breaking the game and causing it to go haywire. Tarnished Eden themselves is extremely unstable, and even ''interacting'' with enemies has a chance of causing them to transform into a Glitched Gaper, further corrupting things. Their "voice" is also little more than garbled nightmares, with Isaac's damage and death grunts being heavily glitched to the point of being barely recognizable.
* GoodCounterpart: Tarnished Eden draws even more similarities to Delirium than Tainted Eden does, with a white, melting appearance, constant changing, and even warping the background with static.
* {{Nerf}}: Eden used to start with a D8 active item that's immune to rerolling, but has since been replace with a one-time D8 pocket item, only allowing rerolling of stats once.
* OminousVisualGlitch: Unlike Tainted Eden, Tarnished Eden displays this constantly; their default appearance is incredibly corrupted, and use of Debug is heralded by the background freaking out and switching to something else.
[[/folder]]
[[folder:Tarnished Keeper]]
[[quoteright:144:https://static.tvtropes.org/pmwiki/pub/images/tarn_keeper.PNG]]
[[caption-width-right:144: [[MidasTouch MIDAS' CURSE]]]]
The Keeper has fully embraced his transformation, now transformed into a gold statue akin to Ultra Greedier. He's now even more reliant on money compared to his counterparts, as it now equals the amount of health he has. Every hit removes up to twenty coins, and when he gets hit at zero coins, he dies.
\\\
Not helping matters is that he can no longer pick up any items or collectibles, [[TheMagicTouch as they now transform into money when he touches them]]. Shop items and [[DealWithTheDevil devil deals]] are the only items he can grab. His pocket active, Turnover, mitigates that limitation by allowing the Keeper to create his own shops in any room — at a price, of course.
\\\
His Birthright effect adds a restock machine to every fully upgraded shop.
----
Is there an issue? Send a MessageReason:
None
Changed line(s) 96 (click to see context) from:
* AntiFrustrationFeatures: Self-damage caused by certain actives, or by touching the curse room door, only makes you lose five coins instead of the normal twenty.
to:
* AntiFrustrationFeatures: Self-damage caused by certain actives, or by touching the curse room door, Inflicting self-damage in most ways (certain active items, devil beggars, sacrifice rooms, etc.) only makes you lose five coins coins[[note]]ten when going through curse rooms[[/note]] instead of the normal twenty.
Is there an issue? Send a MessageReason:
None
Changed line(s) 95 (click to see context) from:
* AdamSmithHatesYourGuts: Even more than Tainted Keeper. The only way for Tarnished Keeper to get ''anything'', items and pickups alike, is to buy it. Everything else just turns into more money for the shops. And since money also equals your health, you are constantly gambling your life away in order to pay the price.
to:
* AdamSmithHatesYourGuts: Even more than Tainted Keeper. The only way for Tarnished Keeper to get ''anything'', items and pickups alike, is to buy it. Everything else just turns into more money for the shops. And since money also equals your health, you are constantly and literally gambling your life away in order to pay the price.
Is there an issue? Send a MessageReason:
None
Changed line(s) 75 (click to see context) from:
** While active items are not immune to the rerolling effect, the D8 you start with is. This gives you a chance to change your stats in case you end up with a bad stat roll in a dificult room.
to:
** While Using a fully charged Debug when picking up an item, whether active items are not immune or passive, gives the item immunity to the rerolling reroll effect, allowing Eden to keep practical or powerful items for the D8 you start with is. This gives you a chance to change your stats in case you end up with a bad stat roll in a dificult room.rest of the run.
Changed line(s) 80,81 (click to see context) from:
* GlitchEntity: Tarnished Eden plays this up even further than Tainted Eden. Their unlock quest is very clearly about breaking the game and causing it to go haywire. Tarnished Eden themself is extremely unstable, and even ''interacting'' with enemies has a chance of causing them to transform into a Glitched Gaper, further corrupting things. Their "voice" is also little more than garbled nightmares, with Isaac's damage and death grunts being heavily glitched to the point of being barely recognizable.
* GoodCounterpart: Tarnished Eden draws even more similarities to Delirium than Tainted Eden does, with a white, melting appearance, constant changing, and even warping the background with static.
* GoodCounterpart: Tarnished Eden draws even more similarities to Delirium than Tainted Eden does, with a white, melting appearance, constant changing, and even warping the background with static.
to:
* GlitchEntity: Tarnished Eden plays this up even further than Tainted Eden. Their unlock quest is very clearly about breaking the game and causing it to go haywire. Tarnished Eden themself themselves is extremely unstable, and even ''interacting'' with enemies has a chance of causing them to transform into a Glitched Gaper, further corrupting things. Their "voice" is also little more than garbled nightmares, with Isaac's damage and death grunts being heavily glitched to the point of being barely recognizable.
* GoodCounterpart: Tarnished Eden draws even more similarities to Delirium than Tainted Eden does, with a white, melting appearance, constant changing, and even warping the background withstatic. static.
* {{Nerf}}: Eden used to start with a D8 active item that's immune to rerolling, but has since been replace with a one-time D8 pocket item, only allowing rerolling of stats once.
* GoodCounterpart: Tarnished Eden draws even more similarities to Delirium than Tainted Eden does, with a white, melting appearance, constant changing, and even warping the background with
* {{Nerf}}: Eden used to start with a D8 active item that's immune to rerolling, but has since been replace with a one-time D8 pocket item, only allowing rerolling of stats once.
Is there an issue? Send a MessageReason:
None
Changed line(s) 90 (click to see context) from:
Not helping matters is that he can no longer pick up any items or collectibles, [[TheMagicTouch as they now transform into money when he touches them]]. Shop items and devil deals are the only items he can grab. His pocket active, Turnover, mitigates that limitation by allowing the Keeper to create his own shops in any room — at a price, of course.
to:
Not helping matters is that he can no longer pick up any items or collectibles, [[TheMagicTouch as they now transform into money when he touches them]]. Shop items and [[DealWithTheDevil devil deals deals]] are the only items he can grab. His pocket active, Turnover, mitigates that limitation by allowing the Keeper to create his own shops in any room — at a price, of course.
Changed line(s) 112 (click to see context) from:
** Similar to Tainted Cain, Tarnished Keeper can't grab items, as they are automatically converted to coins. The same applies for collectibles. He's completely reliant on shops and devil deals for getting anything that isn't money.
to:
** Similar to Tainted Cain, Tarnished Keeper can't grab items, as they are automatically converted to coins. The same applies for collectibles. He's completely reliant on shops and [[DealWithTheDevil devil deals deals]] for getting anything that isn't money.
Changed line(s) 115 (click to see context) from:
** The inability to grab all pickups and items normally prevents him from grabbing a particularly good item or trinket that spawns; he has to buy it all in either a shop or via Turnover.
to:
** The inability to grab all pickups and items normally prevents him from grabbing a particularly good item or trinket that spawns; he has to buy it all in either a shop shop, [[DealWithTheDevil devil deal]], or via Turnover.
Is there an issue? Send a MessageReason:
None
Changed line(s) 90 (click to see context) from:
Not helping matters is that he can no longer pick up any items or collectibles, [[TheMagicTouch as they now transform into money when he touches them]]. Shop items are the only items he can grab. His pocket active, Turnover, mitigates that limitation by allowing the Keeper to create his own shops in any room — at a price, of course.
to:
Not helping matters is that he can no longer pick up any items or collectibles, [[TheMagicTouch as they now transform into money when he touches them]]. Shop items and devil deals are the only items he can grab. His pocket active, Turnover, mitigates that limitation by allowing the Keeper to create his own shops in any room — at a price, of course.
Is there an issue? Send a MessageReason:
None
Changed line(s) 80 (click to see context) from:
* GlitchEntity: Tarnished Eden plays this up even further than Tainted Eden. Their unlock quest is very clearly about breaking the game and causing it to go haywire. Tarnished Eden themself is extremely unstable, and even ''interacting'' with enemies has a chance of causing them to transform into a glitched gaper, further corrupting things. Their "voice" is also little more than garbled nightmares, with Isaac's damage and death grunts being heavily glitched to the point of being barely recognizable.
to:
* GlitchEntity: Tarnished Eden plays this up even further than Tainted Eden. Their unlock quest is very clearly about breaking the game and causing it to go haywire. Tarnished Eden themself is extremely unstable, and even ''interacting'' with enemies has a chance of causing them to transform into a glitched gaper, Glitched Gaper, further corrupting things. Their "voice" is also little more than garbled nightmares, with Isaac's damage and death grunts being heavily glitched to the point of being barely recognizable.
Is there an issue? Send a MessageReason:
None
Changed line(s) 80 (click to see context) from:
* GlitchEntity: Tarnished Eden plays this up even further than Tainted Eden. Their unlock quest is very clearly about breaking the game and causing it to go haywire. Tarnished Eden themself is extremely unstable, and even ''interacting'' with enemies has a chance of causing them to transform into a glitched gaper, further corrupting things.
to:
* GlitchEntity: Tarnished Eden plays this up even further than Tainted Eden. Their unlock quest is very clearly about breaking the game and causing it to go haywire. Tarnished Eden themself is extremely unstable, and even ''interacting'' with enemies has a chance of causing them to transform into a glitched gaper, further corrupting things. Their "voice" is also little more than garbled nightmares, with Isaac's damage and death grunts being heavily glitched to the point of being barely recognizable.
Is there an issue? Send a MessageReason:
None
Changed line(s) 23,24 (click to see context) from:
[[{{Yandere}} UNCONTROLLABLE LOVE]]]]
to:
[[{{Yandere}} UNCONTROLLABLE UNCONTAINABLE LOVE]]]]