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* TheJeeves: Norman is dedicated to Roger. See BattleButler above.
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* CombatTentacles: Dorothy-1's main offensive weapons are its cablelike arm extensions. While the tips of the arm extensions have functions of their own, the extensions themselves can be used to wrap opponents up, leaving them vulnerable for further attacks.
* LivingBattery: Run on this in its second appearance, kind of. It's younger sister, Dorothy Wayneright being used as a power regulator circuit.
* ThisIsADrill: Dorothy-1 can transform its arm extensions into spinning drills
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* AndroidsAndDetectives: Roger’s occasional partner and live-in maid is an Android named R. Dorothy Wayneright.
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--> '''Schwarzwald:''' [[spoiler:Paradigm City...a grand, ostentatious stage...and above it, secretly looking down on the folly of human blunders...were not the ever-expected and comforting presence of gods, but only this abandoned equipment...! This is a '''''comedy!''''' That which I was searching for! The true memories...[[HisNameIs they were-]]]] ''(Big Duo explodes)''

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--> '''Schwarzwald:''' [[spoiler:Paradigm City... a grand, ostentatious stage...stage... and above it, secretly looking down on the folly of human blunders...blunders... were not the ever-expected and comforting presence of gods, but only this abandoned equipment...! (lightly laughs) This is a '''''comedy!''''' That which I was searching for! The true memories...memories... [[HisNameIs they were-]]]] ''(Big Duo explodes)''
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An expy can't be based on two characters at once.


* {{Expy}}: Of Bruce Wayne and James Bond.

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* {{Expy}}: Of [[Franchise/{{Batman}} Bruce Wayne and James Bond.Wayne]], particularly as he appears in ''WesternAnimation/BatmanTheAnimatedSeries'', which was a prominent influence on the series (in fact, Creator/{{Sunrise}} was previously a subcontractor studio for ''Batman'').
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* VillainousVirtues: Persistence. Though more of an anti-villain, Schwarzwald's destructive tendencies means he's often hurting the people he's trying to inform. However, his principles are ironclad, and no amount of money can shake his resolve to reveal the truth of what's happening in and around Paradigm City. [[spoiler:This even lasts ''beyond the grave.'' Depending on when he died, his ghost has nonetheless inhabited Big Duo for a while and has simply been looking for an opportunity to move again, and his notes are a major factor in getting Roger Smith up to speed with what's going on to the best of Schwarzwald's knowledge. Big Duo needs to be ''utterly destroyed'' to finally silence his ghost, and the very thing that destroys Big Duo ultimately shines a brilliant light on the reality Schwarzwald was trying to uncover for the masses.]]
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-->'''Schwarzwald:''' You...you possess the foolishness of both man and machine. It[[note]]Big Duo[[/note]] chooses one who controls the power of God created by man, one who is able to arrive at one truth. THAT'S NOT THE CASE WITH YOU!!\\

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-->'''Schwarzwald:''' You... you possess the foolishness of both man and machine. It[[note]]Big Duo[[/note]] chooses one who controls the power of God created by man, one who is able to arrive at one truth. THAT'S NOT THE CASE WITH YOU!!\\
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'''Big Duo:''' YE GUILTY.

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'''Big Duo:''' YE GUILTY.'''YE GUILTY'''
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-->'''Schwarzwald:''' [...] Fear. It is something vital to us puny creatures. The instant man stops fearing is the instant the species will reach a dead end... only to sink to pitiful lows, only to sit and wait apathetically for extinction! Wake up! Don't be afraid of knowledge! Humans who lose the capacity to think become creatures whose existence has no value. ''Think!'' You humans who are split into two worlds... unless you want the gulf between humans to expand into oblivion, ''you must'' '''''think!'''''

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-->'''Schwarzwald:''' [...] Fear. It is something vital to us puny creatures. The instant man stops fearing is the instant the species will reach a dead end... only to sink to pitiful pitiable lows, only to sit and wait apathetically for extinction! Wake up! Don't be afraid of knowledge! Humans who lose the capacity to think become creatures whose existence has no value. ''Think!'' You humans who are split into two worlds... unless you want the gulf between humans to expand into oblivion, ''you must'' '''''think!'''''
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-->'''Schwarzwald:''' [...] Fear is something vital to us puny creatures. The instant man stops fearing is the instant the species will reach a dead end...only to sink to pitiful lows, only to sit and wait apathetically for extinction! Wake up! Don't be afraid of knowledge! Humans who lose the capacity to think become creatures whose existence has no more value. ''Think!'' You humans who are split into two worlds...unless you want the gulf between humans to expand into oblivion, ''you must'' '''''think!'''''

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-->'''Schwarzwald:''' [...] Fear Fear. It is something vital to us puny creatures. The instant man stops fearing is the instant the species will reach a dead end... only to sink to pitiful lows, only to sit and wait apathetically for extinction! Wake up! Don't be afraid of knowledge! Humans who lose the capacity to think become creatures whose existence has no more value. ''Think!'' You humans who are split into two worlds... unless you want the gulf between humans to expand into oblivion, ''you must'' '''''think!'''''
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* GlassCannon: Probably the most extreme example in the serious. It's beaten in ''two hits,'' neither of them particularly powerful given the normal amount of force the Big O puts out.[[labelnote:To extrapolate...]]It's pushed back by a sudden ''smoke cloud'' before being floored by a rather weak jab while Dorothy pilots the Big O, and then is defeated outright by a single small laser blast that manages to take out its face, which is notable given how often the lasers typically ''fail'' to do meaningful damage.[[/labelnote]] Most of the drama regarding the fight with it comes about as a result of Roger trying to make sure its ''falling corpse'' doesn't touch the Big O with its claws. This is because these claws can reduce ''anything'' to sand or slag. It's effectively the anime equivalent of RocketTagGameplay - either it defeats its foe in a single hit, or its foe beats it into the ground.

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* GlassCannon: Probably the most extreme example in the serious.series. It's beaten in ''two hits,'' neither of them particularly powerful given the normal amount of force the Big O puts out.[[labelnote:To extrapolate...]]It's pushed back by a sudden ''smoke cloud'' before being floored by a rather weak jab while Dorothy pilots the Big O, and then is defeated outright by a single small laser blast that manages to take out its face, which is notable given how often the lasers typically ''fail'' to do meaningful damage.[[/labelnote]] Most of the drama regarding the fight with it comes about as a result of Roger trying to make sure its ''falling corpse'' doesn't touch the Big O with its claws. This is because these claws can reduce ''anything'' to sand or slag. It's effectively the anime equivalent of RocketTagGameplay - either it defeats its foe in a single hit, or its foe beats it into the ground.
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* RequiredSecondaryPowers: Averted to realistic results. Anything the Leviathan touches, it reduces to nothing, sand, or sludge, literally creating sinkholes where it fights; it's even located in a desert that's implied to have once been some carnival grounds, with sand and some rides the only objects left. It has no defense against this ability when its on, however, and is ultimately beaten during its attempt at a suicide strike on the Big O when Roger carefully maneuvers its claws so that one of them touches the Leviathan's base.

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* RequiredSecondaryPowers: Averted to realistic results. Anything the Leviathan touches, it reduces to nothing, sand, or sludge, literally creating sinkholes where it fights; it's even located in a desert that's implied to have once been some carnival grounds, with sand and some rides the only objects left. It has no defense against this ability when its it's on, however, and is ultimately beaten during its attempt at a suicide strike on the Big O when Roger carefully maneuvers its claws so that one of them touches the Leviathan's base.
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* OnlyTheChosenMayRide: The Big O is unique in that it actually allows for a rider other than Roger Smith, its Dominus. When necessary, it can [[spoiler:acquiesce to control from Dorothy, though how or why is never fully explained and Dorothy herself doesn't exhibit much skill piloting it. It's implied Big O's care for Dorothy as a potential Dominus is what causes the Big O to force Roger to stop his fight with the Foreign Megadeus and rush off to save Dorothy.]]


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* GratuitousLatin: Their heavy focus on biblical motifs extends to the terminology they use. Translated from Latin, a 'Megadeus' is a 'Mega God,' and a 'Dominus' is a 'Master.'
* OnlyTheChosenMayRide: Big-series Megadei only allow their chosen Dominus to ride them. Otherwise, they're liable to go out of control, refuse to act at all, or even ''kill'' their rider if sufficiently angered by their rider's actions. This is the basis of the title Dominus, as the Dominuses are those chosen to ride Megadei. Certain control systems can override this feature, but nothing is really perfect unless the actual Dominus is riding; [[spoiler:Rosewater constantly deals with delays regarding his ability to ride Big Fau because it takes so long for a control system to ''actually'' properly control it, leading him into an embarassing defeat against Big O in their initial confrontation, and Alan Gabriel is ''eaten alive'' by Big Duo's inner workings once Big Duo has enough of him and the ghost of Schwarzwald arrives to act as its voice and render proper judgment.]]

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* InstantExpert: A trope analyzed across the entire series and a constant source of consternation for Roger Smith as the story goes on. Roger Smith can identify that Big O chose him as its dominus, and subsequently it means Roger Smith is ''meant'' to pilot the Big O, but ''how'' he got his skills with the mech despite clearly not being of an age where he could have lost his memories like everyone else forms his personal arc for the back half of the series, and nearly brings him to a mental breakdown twice.

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* InstantExpert: A trope analyzed across the entire series and a constant source of consternation for Roger Smith as the story goes on. Roger Smith can identify that Big O chose him as its dominus, Dominus, and subsequently it means Roger Smith is ''meant'' to pilot the Big O, but ''how'' he got his skills with the mech despite clearly not being of an age where he could have lost his memories like everyone else forms his personal arc for the back half of the series, and nearly brings him to a mental breakdown twice.



* MultipleChoicePast: As he's officially 25 years old, he couldn't possibly have memories of before 40 years ago, right? No wait, before the Event he was a cop who decided to leave his job and become a vagrant possibly because a megadeus was unearthed, and he cannot be more than 40 years old. And then he became Big O's pilot, holding the rank of major, and they've known each other since before the Event. No, wait, he was a [[RidiculouslyHumanRobot mass-produced megadeus pilot robot]]. Or none of this actually happened because there were no memories! This has caused him to have a HeroicBSOD or two, but overcoming this may be what allows him to [[spoiler:successfully negotiate with Angel in the GrandFinale.]] [[MindScrew Maybe.]]

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* MultipleChoicePast: As he's officially 25 years old, he couldn't possibly have memories of before 40 years ago, right? No wait, before the Event he was a cop who decided to leave his job and become a vagrant possibly because a megadeus Megadeus was unearthed, and he cannot be more than 40 years old. And then he became Big O's pilot, holding the rank of major, and they've known each other since before the Event. No, wait, he was a [[RidiculouslyHumanRobot mass-produced megadeus Megadeus pilot robot]]. Or none of this actually happened because there were no memories! This has caused him to have a HeroicBSOD or two, but overcoming this may be what allows him to [[spoiler:successfully negotiate with Angel in the GrandFinale.]] [[MindScrew Maybe.]]



* InstantExpert: Him ''subverting'' this as compared to Schwarzwald and Roger is actually a major plot point; he fumbles with using Big Fau at all until he ''makes'' the mech work for him by the end of the series, indicating he has ''not'' been chosen as a dominus. In battle, he quickly loses control in most conflicts, and doesn't have any talent for combat - his initial victory over the Big O in the final fight mostly comes down to superior technology. Once that advantage is taken from him, Roger easily turns the tide and takes out most of his weapons.

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* InstantExpert: Him ''subverting'' this as compared to Schwarzwald and Roger is actually a major plot point; he fumbles with using Big Fau at all until he ''makes'' the mech work for him by the end of the series, indicating he has ''not'' been chosen as a dominus.Dominus. In battle, he quickly loses control in most conflicts, and doesn't have any talent for combat - his initial victory over the Big O in the final fight mostly comes down to superior technology. Once that advantage is taken from him, Roger easily turns the tide and takes out most of his weapons.



* InstantExpert: Justified and lampshaded given the occasional maxim Roger provides; 'a megadeus chooses its dominus.' In no time at all, Schwarzwald is right at home using the Big Duo, and as revealed in the climax of the penultimate fight of the series, [[spoiler:Big Duo itself seems to confirm it views Schwarzwald as its master, hence why it decides to execute Alan Gabriel when he tries to pilot it.]] Schwarzwald shows comparable skill with Big Duo as Roger does with Big O, and it's ultimately a matter of Roger outsmarting Schwarzwald in their big fight that allows Roger to come out on top.

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* InstantExpert: Justified and lampshaded given the occasional maxim Roger provides; 'a megadeus Megadeus chooses its dominus.Dominus.' In no time at all, Schwarzwald is right at home using the Big Duo, and as revealed in the climax of the penultimate fight of the series, [[spoiler:Big Duo itself seems to confirm it views Schwarzwald as its master, hence why it decides to execute Alan Gabriel when he tries to pilot it.]] Schwarzwald shows comparable skill with Big Duo as Roger does with Big O, and it's ultimately a matter of Roger outsmarting Schwarzwald in their big fight that allows Roger to come out on top.



* AnswersToTheNameOfGod: As with the other Megadei, as detailed below in the general entry.



Megadeus is the name given to the robots in the series “The Big O”. Not much is known about how they are created, why they are created, or even what their original purpose is. The name “Megadeus” is primarily used when referencing the three main megadei a.k.a. "bigs" (Big O, Big Duo, Big Fau). Those who are able to successfully pilot the megadei are typically considered to be a “dominus”.

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Megadeus is the name given to the robots in the series “The Big O”. Not much is known about how they are created, why they are created, or even what their original purpose is. The name “Megadeus” is primarily used when referencing the three main megadei Megadei a.k.a. "bigs" "Bigs" (Big O, Big Duo, Big Fau). Those who are able to successfully pilot the megadei Megadei are typically considered to be a “dominus”.“Dominus”.



* AnswersToTheNameOfGod: Beyond 'Megadeus' translating directly to 'Mega God,' as with the Big O, it's shown that Big-series Megadei ''all'' announce their presence to the people riding them with "Cast In The Name of God," followed by a verdict. As this is what judges whether or not a Dominus can ride them, they're effectively telling their pilot that they are a god and that particular god is ''letting'' them take control.



* {{Determinator}}: Despite the massive pounding the Big O gives it during their second fight, the megadeus manages to surprise ''everyone'' by its sheer willpower, managing to crawl out of the crater it was left in before finally succumbing to the damage dealt to it. This leaves Schwarzwald ''terrified'' given the implications regarding its willpower.
* FragileSpeedster: For a given quality of 'speedster,' the Big Duo is nonetheless the most maneuverable and quickest of the megadei. Its flight capabilities afford it a massive advantage, since most other megadei don't have the proper armaments to ground it and it can get over terrain and dodge incoming attacks with ease. However, once grounded, it runs into a lot of issues regarding its overall power and sturdiness. Even with both hands being used as drills, Big Duo Inferno ends up being no match for the Big O in a straightforward dust-up, [[spoiler:and Alan only manages to gain the upper hand over Roger Smith by playing dead and getting a cheap shot in]], and it crumples about as easily as the Archetype when the Big O can get a solid hit in.
* GiantFlyer: Played realistically. Its flight advantage gives it a massive tactical benefit over most other megadei and mechs, and the ability to mostly ignore terrain means it's naturally one of the speediest robots around (only Glinda and the Archetype are shown to be faster, both at even ''greater'' costs to their resilience) but its not exactly a graceful fighter jet; the sheer size of Big Duo means it comes out looking like a ''bomber'' while in flight, and it has to make extremely wide, ponderous turns. It's fast ''comparatively'' but is still a massive hunk of steel.

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* {{Determinator}}: Despite the massive pounding the Big O gives it during their second fight, the megadeus Megadeus manages to surprise ''everyone'' by its sheer willpower, managing to crawl out of the crater it was left in before finally succumbing to the damage dealt to it. This leaves Schwarzwald ''terrified'' given the implications regarding its willpower.
* FragileSpeedster: For a given quality of 'speedster,' the Big Duo is nonetheless the most maneuverable and quickest of the megadei. Megadei. Its flight capabilities afford it a massive advantage, since most other megadei Megadei don't have the proper armaments to ground it and it can get over terrain and dodge incoming attacks with ease. However, once grounded, it runs into a lot of issues regarding its overall power and sturdiness. Even with both hands being used as drills, Big Duo Inferno ends up being no match for the Big O in a straightforward dust-up, [[spoiler:and Alan only manages to gain the upper hand over Roger Smith by playing dead and getting a cheap shot in]], and it crumples about as easily as the Archetype when the Big O can get a solid hit in.
* GiantFlyer: Played realistically. Its flight advantage gives it a massive tactical benefit over most other megadei Megadei and mechs, and the ability to mostly ignore terrain means it's naturally one of the speediest robots around (only Glinda and the Archetype are shown to be faster, both at even ''greater'' costs to their resilience) but its not exactly a graceful fighter jet; the sheer size of Big Duo means it comes out looking like a ''bomber'' while in flight, and it has to make extremely wide, ponderous turns. It's fast ''comparatively'' but is still a massive hunk of steel.



* ItCanThink: Though Roger attests to the fact that 'a megadeus chooses its dominus,' the Big Duo's final act during episode 12, vainly attempting to get back up again after crawling out of a crater even ''without Schwarzwald inside to pilot it'' is one of the first big moments in the show where the characters have to start asking questions regarding just how sentient the megadei are. This leaves ''everyone'' uncomfortably shocked and forms the basis of a lot of Roger's inner turmoil in season 2.

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* ItCanThink: Though Roger attests to the fact that 'a megadeus Megadeus chooses its dominus,' Dominus,' the Big Duo's final act during episode 12, vainly attempting to get back up again after crawling out of a crater even ''without Schwarzwald inside to pilot it'' is one of the first big moments in the show where the characters have to start asking questions regarding just how sentient the megadei Megadei are. This leaves ''everyone'' uncomfortably shocked and forms the basis of a lot of Roger's inner turmoil in season 2.



* TokenFlyer: Though there are other mechs and megadei capable of impressive vertical leaps and aerial acrobatics, Big Duo is the only mech on the show capable of sustained flight, taking the form of a bomber aircraft when it takes to the sky. This is also by far its greatest advantage, as it otherwise struggles on the ground against other opponents.

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* TokenFlyer: Though there are other mechs and megadei Megadei capable of impressive vertical leaps and aerial acrobatics, Big Duo is the only mech on the show capable of sustained flight, taking the form of a bomber aircraft when it takes to the sky. This is also by far its greatest advantage, as it otherwise struggles on the ground against other opponents.
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* GlassCannon: Probably the most extreme example in the serious. It's beaten in ''two hits,'' neither of them particularly powerful given the normal amount of force the Big O puts out.[[labelnote:To extrapolate...]]It's pushed back by a sudden ''smoke cloud'' before floored by a rather weak jab while Dorothy pilots the Big O, and then is defeated outright by a single small laser blast that manages to take out its face, which is notable given how often the lasers typically ''fail'' to do meaningful damage.[[/labelnote]] Most of the drama regarding the fight with it comes about as a result of Roger trying to make sure its ''falling corpse'' doesn't touch the Big O with its claws. This is because these claws can reduce ''anything'' to sand or slag. It's effectively the anime equivalent of RocketTagGameplay - either it defeats its foe in a single hit, or its foe beats it into the ground.

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* GlassCannon: Probably the most extreme example in the serious. It's beaten in ''two hits,'' neither of them particularly powerful given the normal amount of force the Big O puts out.[[labelnote:To extrapolate...]]It's pushed back by a sudden ''smoke cloud'' before being floored by a rather weak jab while Dorothy pilots the Big O, and then is defeated outright by a single small laser blast that manages to take out its face, which is notable given how often the lasers typically ''fail'' to do meaningful damage.[[/labelnote]] Most of the drama regarding the fight with it comes about as a result of Roger trying to make sure its ''falling corpse'' doesn't touch the Big O with its claws. This is because these claws can reduce ''anything'' to sand or slag. It's effectively the anime equivalent of RocketTagGameplay - either it defeats its foe in a single hit, or its foe beats it into the ground.
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* ItCanThink: Though subtle, its one of the first Megadei to exhibit this quality. It learns throughout its battle with the Big O so that each of the Big O's significant attacks against it only works once,[[labelnote:For example]]It's initially tossed aside when it first tries to grapple the Big O. Once it recognizes the Big O has the strength advantange, it uses its HandyFeet and reaction speeds to carry the Big O down with it when Roger attempts to throw the Archetype off it following another attempted grapple. Additionally, after getting hit a few times by the Big O, it utilizes hit-and-run tactics to ensure it won't take as much damage.[[labelnote]] and is ultimately defeated when Roger makes use of the Big O's missile launchers to catch it off guard when it predictably goes for another grapple, surprising it with a weapon it hadn't seen up until that moment in the fight.

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* ItCanThink: Though subtle, its one of the first Megadei to exhibit this quality. It learns throughout its battle with the Big O so that each of the Big O's significant attacks against it only works once,[[labelnote:For example]]It's initially tossed aside when it first tries to grapple the Big O. Once it recognizes the Big O has the strength advantange, it uses its HandyFeet and reaction speeds to carry the Big O down with it when Roger attempts to throw the Archetype off it following another attempted grapple. Additionally, after getting hit a few times by the Big O, it utilizes hit-and-run tactics to ensure it won't take as much damage.[[labelnote]] [[/labelnote]] and is ultimately defeated when Roger makes use of the Big O's missile launchers to catch it off guard when it predictably goes for another grapple, surprising it with a weapon it hadn't seen up until that moment in the fight.
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* ItCanThink: Though subtle, its one of the first Megadei to exhibit this quality. It learns throughout its battle with the Big O so that each of the Big O's significant attacks against it only works once[[labelnote:For example]]It's initially tossed aside when it first tries to grapple the Big O. Once it recognizes the Big O has the strength advantange, it uses its HandyFeet and reaction speeds to carry the Big O down with it when Roger attempts to throw the Archetype off it following another attempted grapple. Additionally, after getting hit a few times by the Big O, it utilizes hit-and-run tactics to ensure it won't take as much damage.[[labelnote]] and is ultimately defeated when Roger makes use of the Big O's missile launchers to catch it off guard when it predictably goes for another grapple, surprising it with a weapon it hadn't seen up until that moment in the fight.

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* ItCanThink: Though subtle, its one of the first Megadei to exhibit this quality. It learns throughout its battle with the Big O so that each of the Big O's significant attacks against it only works once[[labelnote:For once,[[labelnote:For example]]It's initially tossed aside when it first tries to grapple the Big O. Once it recognizes the Big O has the strength advantange, it uses its HandyFeet and reaction speeds to carry the Big O down with it when Roger attempts to throw the Archetype off it following another attempted grapple. Additionally, after getting hit a few times by the Big O, it utilizes hit-and-run tactics to ensure it won't take as much damage.[[labelnote]] and is ultimately defeated when Roger makes use of the Big O's missile launchers to catch it off guard when it predictably goes for another grapple, surprising it with a weapon it hadn't seen up until that moment in the fight.
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* AnimalMotifs: Gorillas. It's the most human-like of all Megadei, it spends half of its fight hunched over on its knuckles, it makes clever use of HandyFeet, its fairly clever and makes use of actual tactics in its fight with the Big O, and it hops around frequently.

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* AnimalMotifs: Gorillas. It's the most human-like of all Megadei, it spends half of its fight hunched over on its knuckles, it makes clever use of HandyFeet, its it's fairly clever and makes use of actual tactics in its fight with the Big O, and it hops around frequently.

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* AnimalMotifs: Gorillas. It's the most human-like of all Megadei, it spends half of its fight hunched over on its knuckles, it makes clever use of HandyFeet, its fairly clever and makes use of actual tactics in its fight with the Big O, and it hops around frequently.
* HandyFeet: Its feet can actually clutch effectively at objects. During its fight with the Big O, it manages to pull the Big O down to the earth with it after the latter tosses it by grabbing the Big O's outstretched arm with a foot.



* ItCanThink: Though subtle, its one of the first Megadei to exhibit this quality. It learns throughout its battle with the Big O so that each of the Big O's significant attacks against it only works once[[labelnote:For example]]It's initially tossed aside when it first tries to grapple the Big O. Once it recognizes the Big O has the strength advantange, it uses its HandyFeet and reaction speeds to carry the Big O down with it when Roger attempts to throw the Archetype off it following another attempted grapple. Additionally, after getting hit a few times by the Big O, it utilizes hit-and-run tactics to ensure it won't take as much damage.[[labelnote]] and is ultimately defeated when Roger makes use of the Big O's missile launchers to catch it off guard when it predictably goes for another grapple, surprising it with a weapon it hadn't seen up until that moment in the fight.
* ItOnlyWorksOnce: The major difficulty Roger has fighting it is that it quickly adapts to what Roger uses against it in the Big O, and starts to dodge attacks once it recognizes just how hard the Big O can hit it. Roger's victory comes when he takes this trope to its logical conclusion and utilizes an entirely different weapon system from the Big O's punches and grabs, catching it off guard and cornering it with the Big O's chest-mounted rockets... while the Archetype is kneeling over the Big O's chest.




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* WeakButSkilled: Its hopping ability makes it the most acrobatic and dodgiest of the Megadei, which gives Roger significant trouble until he manages to turn its attempts to grapple the Big O against it by having missiles in the Big O's chest cavity prepared to buck it off and blow it up. The first half of the fight with the Archetype, however, is the Big O continually throwing it around and sucker punching it repeatedly into the ground. The Archetype's boneheaded attempts to engage the Big O in ''grapples'' just highlights the massive strength advantage the Big O has over the enemy Megadeus, as the Big O can lift it with ease. Once it comes up with a clever strategy, it's more of a threat, but it simply can't contend with the ordinance the Big O has.
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* UncannyValley: The Archetype is a lot more ''fluid' in its movements than other Megadei and ends up coming off as unnerving because of this. It cricks its neck, its arms wave about like a human's would when standing up or moving, and its face is less stylized. Everything about it makes it seem like a giant-robot-sized human.

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* AwesomeButImpractical: A large factor in several of their defeats is that they tend to have one incredibly effective power but almost nothing else to fall back on unless they are a Big-series Megadues. While definitely threatening to various degrees (Glinda was the only Megadeus with the raw power to actually cause meaningful damage to a defending Big O, the Leviathan could reduce anything it touched to nothing, the Archetype had amazing dodging capabilities via mighty leaps, and so on), the Big O's BoringButPractical status as a MightyGlacier that could weather their blows and knock them back with comparatively utilitarian missiles, punches, and lasers (with the occasionally showy harpoon) meant that once Roger found a solution to their one, often rather narrow, overpowering advantage, they'd fold like paper.



* TragicMonster: Most of the rampaging Megadei only do so because they've been woken up through various means and are trying to find a Dominus that isn't around anymore. Roger can only pity Glinda as it's being used to fight when it should just be inactive, and Dorothy refers to the Leviathan as a ghost from the distant past.




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* InASingleBound: Its standout quality is that it's so lightweight (comparatively) that it can hop around like a monkey, which gives the Big O a ton of trouble. Once it's cornered, however, it's brought down relatively fast.


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* GlassCannon: Probably the most extreme example in the serious. It's beaten in ''two hits,'' neither of them particularly powerful given the normal amount of force the Big O puts out.[[labelnote:To extrapolate...]]It's pushed back by a sudden ''smoke cloud'' before floored by a rather weak jab while Dorothy pilots the Big O, and then is defeated outright by a single small laser blast that manages to take out its face, which is notable given how often the lasers typically ''fail'' to do meaningful damage.[[/labelnote]] Most of the drama regarding the fight with it comes about as a result of Roger trying to make sure its ''falling corpse'' doesn't touch the Big O with its claws. This is because these claws can reduce ''anything'' to sand or slag. It's effectively the anime equivalent of RocketTagGameplay - either it defeats its foe in a single hit, or its foe beats it into the ground.
* HoistByHisOwnPetard: Its own power ends up reducing it to slag as Roger counters its attempt to fall on the Big O, resulting in one of its claws being maneuvered back over to itself.
* MakeThemRot: Its special power. Anything it touches with its claws active quickly decomposes into sand or sludge to a certain point.

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* RequiredSecondaryPowers: Averted to realistic results. Anything the Leviathan touches, it reduces to nothing, sand, or sludge, literally creating sinkholes where it fights; it's even located in a desert that's implied to have once been some carnival grounds, with sand and some rides the only objects left. It has no defense against this ability when its on, however, and is ultimately beaten during its attempt at a suicide strike on the Big O when Roger carefully maneuvers its claws so that one of them touches the Leviathan's base.
* RuleOfSymbolism: It's no mere coincidence that the Leviathan ends up being the final original Megadeus utilized, at least in spirit, by Schwarzwald. Its power to delete matter ties back in to Schwarzwald's speech regarding how Paradigm City needs to wake up and no longer fear the knowledge around it; given [[spoiler:the whole city and the world around it is one massive simulation, Leviathan's power actively strips away the veneer the simulation is trying to present to the world, even if it doesn't accomplish its goal.]] The biblical Leviathan was also a monster killed by God to feed the wilderness; as all Bigs answer to the will of God to judge their respective Dominus, Big O plays the part of God in the scenario where it fights the creature. To really drive the point home, it's ultimately stopped by the Big O right before it can reach a church of people singing hopeful hymns.

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* CombatPragmatist: What actually makes him a deadlier foe for Roger Smith than Schwarzwald when both go up against him in Big Duo. Big Duo Inferno force its fight with Roger in an area where Roger ''can't'' maintain a height advantage, but even beyond that Alan is shown to have considerable skill with Big Duo for as long as he can get the Megadeus to work for him. Though he, like many others, can't beat Roger in a fair fight, he simply [[spoiler:plays dead when Roger thinks he's scored a felling blow so he can land a decisive counter hit with Big Duo Inferno before Roger is aware he needs to keep striking the vulnerable Megadeus. It's possible Roger would have found a way to turn the tide even if Big Duo and Schwarzwald's ghost hadn't interceded, but Alan went the furthest out of any of Roger's villains in actually overcoming the Big O simply by being crafty. Only Rosewater himself ever managed to do any better, and that was ''after'' an embarassing defeat to Roger initially and through a technological advantage, not through any clever tactics.]]

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* CombatPragmatist: What actually makes him a deadlier foe for Roger Smith than Schwarzwald when both go up against him in Big Duo. Big Duo Inferno force forces its fight with Roger in an area where Roger ''can't'' maintain a height advantage, but even beyond that Alan is shown to have considerable skill with Big Duo for as long as he can get the Megadeus to work for him. Though he, like many others, can't beat Roger in a fair fight, he simply [[spoiler:plays dead when Roger thinks he's scored a felling blow so he can land a decisive counter hit with Big Duo Inferno before Roger is aware he needs to keep striking the vulnerable Megadeus. It's possible Roger would have found a way to turn the tide even if Big Duo and Schwarzwald's ghost hadn't interceded, but Alan went the furthest out of any of Roger's villains in actually overcoming the Big O simply by being crafty. Only Rosewater himself ever managed to do any better, and that was ''after'' an embarassing defeat to Roger initially and through a technological advantage, not through any clever tactics.]]
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* CombatPragmatist: What actually makes him a deadlier foe for Roger Smith than Schwarzwald when both go up against him in Big Duo. Big Duo Inferno force its fight with Roger in an area where Roger ''can't'' maintain a height advantage, but even beyond that Alan is shown to have considerable skill with Big Duo for as long as he can get the Megadeus to work for him. Though he, like many others, can't beat Roger in a fair fight, he simply [[spoiler:plays dead when Roger thinks he's scored a felling blow so he can land a decisive counter hit with Big Duo Inferno before Roger is aware he needs to keep striking the vulnerable Megadeus. It's possible Roger would have found a way to turn the tide even if Big Duo and Schwarzwald's ghost hadn't interceded, but Alan went the furthest out of any of Roger's villains in actually overcoming the Big O simply by being crafty. Only Rosewater himself ever managed to do any better, and that was ''after'' an embarassing defeat to Roger initially and through a technological advantage, not through any clever tactics.]]
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* SuperPrototype: Justified. While there are people capable of creating new type of Megadeus, due to the fact a majority of the population having amnesia, most lack the knowledge on how the original ones were created, let alone all the function. Hence why some newer models, like Beck the Great [=RX3=], are usually weaker than the models that existed 40 years ago.

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* SuperPrototype: Justified. While there are people capable of creating new type of Megadeus, due to the fact a majority of the population having amnesia, most lack the knowledge on how the original ones were created, let alone all the function. Hence why some newer models, like Beck the Great [=RX3=], are usually weaker than the models that existed 40 years ago. Typically more progress is made by a character retrofitting a new device that improves an old Megadeus a certain way - seen with the improvements with Big Duo when it became Big Duo Inferno (it was fitted with drill hands so it had a better role when forced into grounded combat) and the control device Rosewater uses to force Big Fau to work with him.

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* {{Determinator}}: Despite the massive pounding the Big O gives it during their second fight, the megadeus manages to surprise ''everyone'' by its sheer willpower, managing to crawl out of the crater it was left in before finally succumbing to the damage dealt to it. This leaves Schwarzwald ''terrified'' given the implications regarding its willpower.



* HoistByHisOwnPetard: How it's beaten in the second fight with the Big O; despite all odds, the Big O manages to gain a ''height advantage'' over the Big Duo by using the massive dome they're fighting in as an anchor point for one of its harpoons. By the time Schwarzwald realizes what's going down, the sheer time it takes for Big Duo to achieve lift-off again means it can't dodge in time before the Big O just leverages its brobdingnagian weight and gravity against the Big Duo, crushing the earth the Big Duo is standing on with its fall and leaving it helpless as the Big O simply pounds it into submission.

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* HoistByHisOwnPetard: How it's beaten in the second fight with the Big O; despite all odds, the Big O manages to gain a ''height advantage'' over the Big Duo by using the massive dome they're fighting in as an anchor point for one of its harpoons. By the time Schwarzwald realizes what's going down, the sheer time it takes for Big Duo to achieve lift-off again means it can't dodge in time before the Big O just leverages its brobdingnagian weight and gravity against the Big Duo, crushing the earth the Big Duo is standing on with its fall and leaving it Big Duo helpless as the Big O simply pounds it into submission.submission. Roger even notes this trope during his beatdown of Schwarzwald.
* ItCanThink: Though Roger attests to the fact that 'a megadeus chooses its dominus,' the Big Duo's final act during episode 12, vainly attempting to get back up again after crawling out of a crater even ''without Schwarzwald inside to pilot it'' is one of the first big moments in the show where the characters have to start asking questions regarding just how sentient the megadei are. This leaves ''everyone'' uncomfortably shocked and forms the basis of a lot of Roger's inner turmoil in season 2.
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* HoistByHisOwnPetard: How it's beaten in the second fight with the Big O; despite all odds, the Big O manages to gain a ''height advantage'' over the Big Duo by using the massive dome they're fighting in as an anchor point for one of its harpoons. By the time Schwarzwald realizes what's going down, the sheer time it takes for Big Duo to achieve lift-off again means it can't dodge in time before the Big O just leverages its brobdingnagian weight and gravity against the Big Duo, crushing the earth the Big Duo is standing on with its fall and leaving it helpless as the Big O simply pounds it into submission.
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* GiantFlyer: Played realistically. Its flight advantage gives it a massive tactical benefit over most other megadei and mechs, and the ability to mostly ignore terrain means it's naturally one of the speediest robots around (only Glinda and the Archetype are shown to be faster, both at even ''greater'' costs to their resilience) but its not exactly a graceful fighter jet; the sheer size of Big Duo means it comes out looking like a ''bomber'' while in flight, and it has to make extremely wide, ponderous turns. It's fast ''comparatively'' but is still a massive hunk of steel.
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* GlassCannon: The Big Duo has seriously impressive firepower, with air-to-surface missiles that can decimate a city block easily. Though not on a level with the Big O in terms of sheer strength normally, the Big Duo ''can'' overpower the Big O in a struggle if it has proper momentum backing it by coming down from a flight, first. However, it has nowhere near the destructive potential the Big O has if ''kept'' in close quarters, and likely because of its ability to fly has armor that is implied to be lighter and more easily torn through than its contemporaries.
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* TokenFlyer: Though there are other mechs and megadei capable of impressive vertical leaps and aerial acrobatics, Big Duo is the only mech on the show capable of sustained flight, taking the form of a bomber aircraft when it takes to the sky. This is also by far its greatest advantage, as it otherwise struggles on the ground against other opponents.

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