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* LizardFolk: [[WordOfGod Word of God]] has offhandedly said that the Witch Doctor is a lihzahrd, and the bestiary outright confirms it. Also, a quick comparison of the Lihzahrd and Witch Doctor sprites makes it clear by way of several shared features; a tail, green skin, and head frills, the last being partially obscured by the Witch Doctor's mask.

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* EarlyBirdCameo: For the Lihzahrds in general, as he can move in as soon as you beat the Queen Bee, way before you enter the Lihzahrd temple to fight his more aggressive kin.
* LizardFolk: [[WordOfGod Word of God]] WordOfGod has offhandedly said that the Witch Doctor is a lihzahrd, and the bestiary outright confirms it. Also, a quick comparison of the Lihzahrd and Witch Doctor sprites makes it clear by way of several shared features; a tail, green skin, and head frills, the last being partially obscured by the Witch Doctor's mask.
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* TheDividual: Every NPC changes name whenever they respawn after death, implying that they're different people of the same profession... and appearance. Regardless, they're all treated as the same person. This even applies to the Dryad, [[GameplayAndStorySegregation who is said to be the last of her kind]] despite being just as plentiful in supply as anybody else.


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* InformedAttribute: The game's lore event states that she's the last Dryad. Despite this, she respawns with a different name every time she dies, indicating that each Dryad that comes into your town is different.
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Up to Eleven is now defunct


* TheScrappy: Invoked. He originally got hate from the beginning for appearing in every world, being unkillable, and subject to mass ArtificialStupidity, especially pertaining to doors and monsters. At this point he's somewhat become the Scrappy ''in-game'', with other [=NPCs=] occasionally making comments about how much they're annoyed with his antics. Which at least helps the player feel better about repeatedly killing the Guide to do battle with the Wall of Flesh. This is taken UpToEleven in the 1.4 update, where killing him will give you Good Luck for 4 minutes while killing any other NPC gives you Bad Luck.

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* TheScrappy: Invoked. He originally got hate from the beginning for appearing in every world, being unkillable, and subject to mass ArtificialStupidity, especially pertaining to doors and monsters. At this point he's somewhat become the Scrappy ''in-game'', with other [=NPCs=] occasionally making comments about how much they're annoyed with his antics. Which at least helps the player feel better about repeatedly killing the Guide to do battle with the Wall of Flesh. This is taken UpToEleven in In the 1.4 update, where killing him will give you Good Luck for 4 minutes while killing any other NPC gives you Bad Luck.



* TeleportSpam: Sorcerers, and the Goblin Summoner takes this UpToEleven.

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* %%* TeleportSpam: Sorcerers, and the Goblin Summoner takes this UpToEleven.Summoner.

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* NiceHat: Both Snowman Gangsta and Snow Balla wear bowler hats.
* SnowballFight: Snow Ballas attack the player with snowballs.

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* LongRangeFighter: Snow Ballas and Snowman Gangstas attack from distance, the former by [[SnowballFight throwing snowballs]], and the latter shooting targets down with tommy guns.
* TheMafia: They're a mafia made up of snowmen, with Snow Balla's bestiary description outright referring to him as a mafioso. They don't seem to do any mafiaing, though, instead simply murdering people left and right when summoned.
* NiceHat: Both Snowman Gangsta and Snow Balla wear bowler hats.
hats, which befits their gangster style.
* PsychoKnifeNut: The aptly-named Mister Stabby is a maniacal snowman armed with a knife with which he seeks to stab anyone he gets his hands on.
* SnowballFight: Snow Ballas attack the player with snowballs. When snowballs land, they create a Snow Block on impact that ends up serving as an obstacle.
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* ExpospeakGag: He says being near the Mechanic makes his "cardiac core to function improperly". She says the same thing about the Tinkerer, in plain language: "he makes my heart flutter".

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Dewicked trope


* KnifeNut: If forced into combat, he will defend himself with throwing knives.



* KnifeNut: Throws [[ShamuFu Frost Daggerfish]] to fight.

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* KnifeNut: ShamuFu: Throws [[ShamuFu Frost Daggerfish]] Daggerfish to fight.



* InformedAbility: The Goblin Thief doesn’t do any stealing despite his title (unless it’s expert or higher, and even then it’s nothing exceptional), coming off more as a quick-footed KnifeNut than anything.

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* InformedAbility: The Goblin Thief doesn’t do any stealing despite his title (unless it’s expert or higher, and even then it’s nothing exceptional), coming off more as a quick-footed KnifeNut knife user than anything.



* KnifeNut: The aptly-named Mister Stabby is a snowman armed with a knife.

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* HumanoidAbomination: An end game character is both much more durable than the average mortal and fully capable of wielding weapons and magics that are nearly cosmic in scope. They can have minions made of star matter, armor forged solar energy and other worldly metals, weapons that summon falling meteors with every swing, ect. Very little about how the player fights is at all human in the end and a battle involving a high tier player can look outright terrifying from an outside perspective. On a side-note, the more stranger dyes can also turn you into one visually as well, if you wish to complete the image.

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* HumanoidAbomination: An end game character is both much more durable than the average mortal and fully capable of wielding weapons and magics that are nearly cosmic in scope. They can have minions made of star matter, armor forged solar energy and other worldly metals, weapons that summon falling meteors with every swing, ect. Very little about how the player fights is at all human in the end and a battle involving a high tier player can look outright terrifying from an outside perspective. On a side-note, the more stranger dyes can also turn you into one visually as well, if you wish to complete the image. [[DownplayedTrope However]] due to the game’s mostly gear based progression, you can return to normal just by unequiping all of your gear.



* WasOnceAMan: The player starts out perfectly baseline mortal, although as time goes on and they start both gathering all sorts of energies and weaponry, they eventually become an [[HumanoidAbomination unnatural]] PhysicalGod.

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* WasOnceAMan: {{Subverted|Trope}} The player starts out perfectly baseline mortal, although as time goes on and they start both gathering all sorts of energies and weaponry, they eventually become an [[HumanoidAbomination unnatural]] PhysicalGod.PhysicalGod. However they can go back to normal (minus the increased health and mana) the second they take off their gear.



* WellIntentionedExtremist: Some interpretations. They will stop at nothing and commit some reprehensible actions to complete their goal, which is slaying the embodiment of evil.

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* WellIntentionedExtremist: Some interpretations. They will stop at nothing and commit some reprehensible very questionable actions to complete their goal, which is slaying the embodiment of evil.evil. That is, however, assuming that they [[NominalHero aren’t in it just for the powerful gear]].



* SkippableBoss: Like the King Slime, there's no particular need to fight the Queen Bee unless you want her loot.

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* SkippableBoss: Like the King Slime, there's no particular need to fight the Queen Bee unless you want her loot.loot and the Witch Doctor NPC.


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* SkippableBoss: {{Subverted|Trope}}. He may seem completely optional, albeit at the cost of losing out on all of the very powerful pre-hardmode and [[spoiler: post-Planter]] loot, along with both the Clothier and Mechanic, but killing him is required to spawn the cultists who initiate the endgame.
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* OpenEndedBossBattle: It (along with the Brain of Cthulhu) doesn't actually need to be defeated in order to progress the game: in addition to its main reward of Shadow Scales dropped upon death, each of its individual segments also have a chance of dropping a few, more than enough to collect the six required to forge the Nightmare Pickaxe, at which point you can flee the battle or die (on anything other than Hardcore) without having to worry about finishing the job.

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* OpenEndedBossBattle: It (along with the Brain of Cthulhu) doesn't actually need to be defeated in order to progress the game: in addition to its main reward of Shadow Scales dropped upon death, each of its individual segments also have a chance of dropping a few, more than enough to collect the six required to forge the Nightmare Pickaxe, at which point you can flee the battle or die (on anything other than Hardcore) without having to worry about finishing the job. However on Expert and above, killing it rewards the highly useful Worm Scarf (which grants a flat 17% damage reduction)



* OpenEndedBossBattle: It (along with the Eater of Worlds) doesn't actually need to be defeated in order to progress the game: in addition to its main reward of Tissue Samples dropped upon death, every Creeper it spawns also has a chance of dropping a few, more than enough to collect the six required to forge the Deathbringer Pickaxe, at which point you can flee the battle or die (on anything other than Hardcore) without having to worry about finishing the job.

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* OpenEndedBossBattle: It (along with the Eater of Worlds) doesn't actually need to be defeated in order to progress the game: in addition to its main reward of Tissue Samples dropped upon death, every Creeper it spawns also has a chance of dropping a few, more than enough to collect the six required to forge the Deathbringer Pickaxe, at which point you can flee the battle or die (on anything other than Hardcore) without having to worry about finishing the job. However, like the Eater of Worlds, killing it on Expert or above awards the very useful Brain of Confusion (a 1/6 percent chance to dodge damage, with a buff to critical chance and enemies being confused given upon a dodge).

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Moon Lord's entrance does not double as an attack.


* {{Superboss}}: Like Duke Fishron, she is completely optional and not required to face the FinalBoss, and you likely have to go out of your way to summon her, although ''unlike'' Duke Fishron she can be accidentally summoned if you're supremely unlucky. And she demands respect, too - despite being able to be summoned right after Plantera, she's so incredibly difficult and unorthodox compared to ''every other boss in the game'' (arguably including the FinalBoss themselves) that gear obtained from the Moon events, or gear obtained after Golem or even Duke Fishron is ''heavily'' encouraged to be acquired first. Yet if you do kill her, she can drop some incredibly good gear for your troubles, which will make all of the remaining challenges in the game significantly easier.

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* {{Superboss}}: Like Duke Fishron, she is completely optional and not required to face the FinalBoss, and you likely have to go out of your way to summon her, although ''unlike'' Duke Fishron she can be accidentally summoned if you're supremely unlucky. And she demands respect, too - despite being able to be summoned right after Plantera, she's so incredibly difficult and unorthodox compared to ''every other boss in the game'' (arguably including the FinalBoss themselves) ''FinalBoss'') that gear obtained from the Moon events, Lunar Events, or gear obtained after Golem or even Duke Fishron is ''heavily'' encouraged to be acquired first. Yet if you do kill her, she can drop some incredibly good gear for your troubles, which will make all of the remaining challenges in the game significantly easier.



* TimeLimitBoss: Like Skeletron and Skeletron Prime before her, once the sun comes up, the Empress's attacks will kill you instantly. If summoned during the day (likely by a player looking for her BraggingRightsReward), she will run away at dusk if somehow she and the player are both still alive by then.

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* TimeLimitBoss: Like Skeletron and Skeletron Prime before her, once the sun comes up, the Empress's attacks will kill you instantly. If summoned during the day (likely by a player looking for her BraggingRightsReward), she will run away at dusk if somehow she and the player are (somehow) both still alive by then.



* {{Superboss}}: He's one of the only three Hardmode bosses that doesn't need to be beaten in order to fight [[spoiler:the Moon Lord]], and you need to go somewhat out of your way in order to summon him. He's also much tougher than most of the other Hardmode bosses despite being able to be potentially summoned before any of them, but his drops will make the rest of the game a lot easier.

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* {{Superboss}}: He's one of Like the only three Hardmode bosses that Empress of Light, he doesn't need to be beaten in order to fight [[spoiler:the Moon Lord]], and you need to go somewhat out of your way in order to summon him. He's also much tougher than most of the other Hardmode bosses despite being able to be potentially summoned before any of them, but his drops will make the rest of the game a lot easier.



* DynamicEntry: Appears with a screen-obscuring flash of light and a deafening roar.



%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
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More accurate.


* StatusEffects: Its stingers can inflict the "Poisoned" debuff on enemies.

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* StatusEffects: StatusInflictionAttack: Its stingers can inflict the "Poisoned" debuff on enemies.



* StatusEffects: It's fireballs inflict the "On fire!" Debuff on enemies.

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* StatusEffects: StatusInflictionAttack: It's fireballs inflict the "On fire!" Debuff on enemies.



* StatusEffects: Inflicts the "Venom"[[note]]A stronger version of "Poisoned"[[/note]] debuff on enemies.

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* StatusEffects: StatusInflictionAttack: Inflicts the "Venom"[[note]]A stronger version of "Poisoned"[[/note]] debuff on enemies.



* StatusEffects: On Expert, any CollisionDamage with the eyeballs or the Brain can cause the Confused, Poison, Bleeding, Darkness, Broken Armor, or Weak status effects.

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* StatusEffects: StatusInflictionAttack: On Expert, any CollisionDamage with the eyeballs or the Brain can cause the Confused, Poison, Bleeding, Darkness, Broken Armor, or Weak status effects.



* StatusEffects: Can poison you with her stingers.

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* StatusEffects: StatusInflictionAttack: Can poison you with her stingers.



* StatusEffects: Moon Bite is of the Decover type, preventing LifeDrain effects from working on him.

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* StatusEffects: StatusInflictionAttack: Moon Bite is of the Decover type, preventing LifeDrain effects from working on him.



* StatusEffects: Darkness (reduced light vision) and poison. The lava slime originally counted for fire since they turned into lava when killed before a patch removed that trait, until it was added in again as an Expert Mode trait.

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* StatusEffects: StatusInflictionAttack: Darkness (reduced light vision) and poison. The lava slime originally counted for fire since they turned into lava when killed before a patch removed that trait, until it was added in again as an Expert Mode trait.



* StatusEffects: Cursed (unable to use items) from the flying cursed skulls, broken armor (halved defense for 5 minutes) from armored/heavy skeletons, and fire from skeleton archers.

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* StatusEffects: StatusInflictionAttack: Cursed (unable to use items) from the flying cursed skulls, broken armor (halved defense for 5 minutes) from armored/heavy skeletons, and fire from skeleton archers.



* StatusEffects: Corrupt Slimes and Dark Mummies inflict Darkness, Clingers inflict Cursed Inferno (water cannot put it out), Corruptors inflict Weakness (reduced stats) and Cursed Hammers inflict Cursed (cannot use any weapons or consumables).

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* StatusEffects: StatusInflictionAttack: Corrupt Slimes and Dark Mummies inflict Darkness, Clingers inflict Cursed Inferno (water cannot put it out), Corruptors inflict Weakness (reduced stats) and Cursed Hammers inflict Cursed (cannot use any weapons or consumables).



* StatusEffects: Ichor Stickers inflict Ichor ([[DamageIncreasingDebuff lowers defense considerably]]), while the Floaty Gross inflicts Weakness.

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* StatusEffects: StatusInflictionAttack: Ichor Stickers inflict Ichor ([[DamageIncreasingDebuff lowers defense considerably]]), while the Floaty Gross inflicts Weakness.



* StatusEffects: Pixies inflict slowness (along with the gastropod) and silence, enchanted swords inflict cursed, light mummies inflict confusion.

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* StatusEffects: StatusInflictionAttack: Pixies inflict slowness (along with the gastropod) and silence, enchanted swords inflict cursed, light mummies inflict confusion.



* StatusEffects: Several of them. Lightning Bugs can reduce your damage while Wither Beasts can reduce your defense. Ogres throw you a snot ball that slows you while Betsy is able to burn you.

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* StatusEffects: StatusInflictionAttack: Several of them. Lightning Bugs can reduce your damage while Wither Beasts can reduce your defense. Ogres throw you a snot ball that slows you while Betsy is able to burn you.



* StatusEffects: Tesla Turrets and Gigazappers can inflict the Electrified debuff, which acts like poison but deals even greater damage if the player moves. Brain Scramblers inflict the Confused debuff that reverses your controls.

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* StatusEffects: StatusInflictionAttack: Tesla Turrets and Gigazappers can inflict the Electrified debuff, which acts like poison but deals even greater damage if the player moves. Brain Scramblers inflict the Confused debuff that reverses your controls.



* StatusEffects: Can cause you to get chilled or even frozen.

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* StatusEffects: StatusInflictionAttack: Can cause you to get chilled or even frozen.
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cut trope


* YouGottaHaveBlueHair: The player character can have any hair color, and the random character generator will happily give you blue, pink, or any color of hair.



* YouGottaHaveBlueHair: Her hair is grass green and done up in a long, curling braid.



* YouGottaHaveBlueHair: Her hair is magenta.



* YouGottaHaveBlueHair: She has pink hair.



* YouGottaHaveBlueHair: She has light silver-blue hair. Made more obvious in the "Deceiver of Fools" achievement image.



* YouGottaHaveBlueHair: He has green hair, justified as it is likely part of his clown costume.
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Given the loads of {{Non Player Character}}s, monsters, and bosses. It's no doubt that there's a character list for this game.

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Given the loads of {{Non Player Character}}s, monsters, and bosses. It's no doubt that there's a character list for this game.
''VideoGame/{{Terraria}}''.

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* OptionalBoss: One of three bosses that aren't needed to progress the game.

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* OptionalBoss: One of three Hardmode bosses that aren't needed to progress the game.



* OptionalBoss: She is completely optional and not required for progress, and like Duke Fishron, you likely have to go out of your way to summon her - although ''unlike'' Duke Fishron she can be accidentally summoned if you're unlucky. And she demands respect, too - despite being able to be summoned right after Plantera, she's so incredibly difficult and unorthodox compared to ''every other boss in the game'' that gear obtained from the Moon events, or gear obtained after Golem or even ''Duke Fishron'' is ''heavily'' encouraged to be acquired first. Yet if you do kill her, she can drop some incredibly good gear for your troubles, which will ease the fights against the final challenges of the game.



* {{Superboss}}: Like Duke Fishron, she is completely optional and not required to face the FinalBoss, and you likely have to go out of your way to summon her, although ''unlike'' Duke Fishron she can be accidentally summoned if you're supremely unlucky. And she demands respect, too - despite being able to be summoned right after Plantera, she's so incredibly difficult and unorthodox compared to ''every other boss in the game'' (arguably including the FinalBoss themselves) that gear obtained from the Moon events, or gear obtained after Golem or even Duke Fishron is ''heavily'' encouraged to be acquired first. Yet if you do kill her, she can drop some incredibly good gear for your troubles, which will make all of the remaining challenges in the game significantly easier.



* LightningBruiser: Extremely fast, extremely painful, and sports at least 50000 health, more than most of the other bosses.

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* LightningBruiser: Extremely fast, extremely painful, and sports at least 50000 50,000 health, more than most of the other bosses.



* {{Superboss}}: He's one of the only three Hardmode bosses that doesn't need to be beaten in order to fight [[spoiler:the Moon Lord]], and you need to go somewhat out of your way in order to summon him. He's also much tougher than most other Hardmode bosses, but his drops will make the rest of the game a lot easier.

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* {{Superboss}}: He's one of the only three Hardmode bosses that doesn't need to be beaten in order to fight [[spoiler:the Moon Lord]], and you need to go somewhat out of your way in order to summon him. He's also much tougher than most of the other Hardmode bosses, bosses despite being able to be potentially summoned before any of them, but his drops will make the rest of the game a lot easier.



* WaveMotionGun: Can fire a Phantasmal Deathray from his ThirdEye. It sweeps around from one side of the screen to the other and does a great amount of damage and penetrates solid blocks. When an eye is detached, it can use a similar but weaker laser.

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* WaveMotionGun: Can fire a Phantasmal Deathray from his ThirdEye. It sweeps around from one side of the screen to the other and does a great amount of damage and penetrates while penetrating solid blocks. When an eye is detached, it can use a similar but weaker laser.



** Prior to the Journey's End update, the Martian Saucer had no attacks which could pass through blocks. A simple box thick enough to block splash damage from the missiles renders it harmless, provided you leave a hole for something to shoot through or something that shoots through blocks.

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** Prior to the Journey's End update, the Martian Saucer had no attacks which could pass through blocks. A simple box thick enough to block splash damage from the missiles renders would render it harmless, provided you leave a hole for something to shoot through or something that shoots through blocks.



* BossInMookClothing: The Headless Horseman is halfway between the mooks and the bosses, boasting a huge health pool (more than Mothron and slightly less than Mourning Wood), extremely high contact damage, and [[ContractualBossImmunity immunity to all debuffs]]. It's still counted as a normal enemy.

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* BossInMookClothing: The Headless Horseman is halfway between the mooks and the bosses, boasting a huge health pool (more than Mothron and slightly less than Mourning Wood), extremely high contact damage, and [[ContractualBossImmunity immunity to all debuffs]]. It's still counted as a normal enemy.enemy, possibly because unlike the minibosses it has no unique attack patterns besides trying to run the player over for contact damage.
* OptionalBoss: Both minibosses, as the Pumpkin Moon is not at all required for beating the final boss and both of the minibosses are fairly difficult. Unlike the Goblin Summoner, Flying Dutchman, Mothron, or Martian Saucer, fighting the Pumpkin Moon's bosses is ''entirely'' by player choice, so they won't even fight them with bad luck regarding invasions. Note that their items ''are'' needed if you want to craft a select few other items, notably the [[InfinityPlusOneSword Zenith]].



* {{Superboss}}: Both minibosses, as the Pumpkin Moon is not at all required for beating the final boss and both of the minibosses are exceptionally difficult. Unlike the Goblin Summoner, Flying Dutchman, Mothron, or Martian Saucer, fighting the Pumpkin Moon's bosses is ''entirely'' by player choice, so they won't even fight them with bad luck regarding invasions.



* {{Superboss}}: All three of the bosses, as the Frost Moon is not required for beating the final boss, and all of them are exceptionally difficult.

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* {{Superboss}}: All three of OptionalBoss: Like the bosses, as Pumpkin Moon minibosses, all of the Frost Moon is not required for beating minibosses are totally optional to defeat. Unlike the final boss, and Pumpkin Moon, ''none'' of their drops are used in any crafting recipes, all of them are exceptionally difficult.being standalone items.
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He can too be detected by a Lifeform Analyzer.


* MetalSlime: A non-enemy version. He only spawns rarely in the Cavern layer, and unlike most other [=NPCs=], his presence is not shown by an announcement nor can he be detected by a Lifeform Analyzer. Furthermore, some of his items are only available at very specific times, meaning that you'll need to get very lucky at the right time to get, say, a Magic Lantern.

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* MetalSlime: A non-enemy version. He only spawns rarely in the Cavern layer, and unlike most other [=NPCs=], his presence is not shown by an announcement nor can he be detected by a Lifeform Analyzer.announcement. Furthermore, some of his items are only available at very specific times, meaning that you'll need to get very lucky at the right time to get, say, a Magic Lantern.
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Changed some trope names to reflect their current names.


* BonusBoss: She is completely optional and not required for progress, and like Duke Fishron, you likely have to go out of your way to summon her - although ''unlike'' Duke Fishron she can be accidentally summoned if you're unlucky. And she demands respect, too - despite being able to be summoned right after Plantera, she's so incredibly difficult and unorthodox compared to ''every other boss in the game'' that gear obtained from the Moon events, or gear obtained after Golem or even ''Duke Fishron'' is ''heavily'' encouraged to be acquired first. Yet if you do kill her, she can drop some incredibly good gear for your troubles, which will ease the fights against the final challenges of the game.

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* BonusBoss: OptionalBoss: She is completely optional and not required for progress, and like Duke Fishron, you likely have to go out of your way to summon her - although ''unlike'' Duke Fishron she can be accidentally summoned if you're unlucky. And she demands respect, too - despite being able to be summoned right after Plantera, she's so incredibly difficult and unorthodox compared to ''every other boss in the game'' that gear obtained from the Moon events, or gear obtained after Golem or even ''Duke Fishron'' is ''heavily'' encouraged to be acquired first. Yet if you do kill her, she can drop some incredibly good gear for your troubles, which will ease the fights against the final challenges of the game.



* LightningBruiser: She has 70,000 HP at minimum which can go up to 124,950 on Master - significantly more than her fellow BonusBoss Duke Fishron, who has 50,000 to 76,500 HP respectively. She also flies around the air quickly, and hits extremely hard with both projectiles and contact damage.

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* LightningBruiser: She has 70,000 HP at minimum which can go up to 124,950 on Master - significantly more than her fellow BonusBoss OptionalBoss Duke Fishron, who has 50,000 to 76,500 HP respectively. She also flies around the air quickly, and hits extremely hard with both projectiles and contact damage.

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* CruelAndUnusualDeath: One of his lines implies that he died by being caught by underground spiders, and they [[EatenAlive feasted on him until there was nothing left except bones]]. Oh, and [[AndIMustScream he remembers it completely]].
* DemBones: He's a skeleton, albeit a friendly one.

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* CruelAndUnusualDeath: One of his lines implies that he died by being caught by underground spiders, and they [[EatenAlive feasted on him until there was nothing left except bones]]. Oh, and [[AndIMustScream he ''he remembers it completely]].completely''.
* DemBones: He's a skeleton, albeit a friendly one.skeleton.


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* FriendlySkeleton: He isn't hostile like the other skeletons you find underground.
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* OurDragonsAreDifferent: Appears to be based on a blue and yellow Chinese Dragon without legs, and it attacks enemies by flying through them instead of using some kind of BreathWeapon. It also gets longer as the player summons it more.

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* OurDragonsAreDifferent: Appears to be based on It's a blue and yellow Chinese Dragon without legs, wyrm, and it attacks enemies by flying through them instead of using some kind of BreathWeapon. It also gets longer as the player summons it more.
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Fixed two errors.


* BoringButPractical: The Cells are just balls of light that float around and shoot smaller balls of light at things. However, their ranged attacks are very fast and track targets, they teleport into attack range instantly, and their attacks cause a very powerful DoT effect. They might not look like much compared to the Dragon, but are easily its equal.

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* BoringButPractical: The Cells are just balls of light that float around and shoot smaller balls of light at things. However, their ranged attacks are very fast and track targets, they teleport into attack range instantly, and their attacks cause a very powerful DoT [=DoT=] effect. They might not look like much compared to the Dragon, but are easily its equal.



[[caption-width-right:194:"The mutant terror of the sea"]]

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[[caption-width-right:194:"The mutant terror of the sea"]]sea."]]
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Fixed some errors!


* LightningBruiser: Extremely fast, extremely painful, and sports 50000 health, more than most other bosses.

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* LightningBruiser: Extremely fast, extremely painful, and sports at least 50000 health, more than most of the other bosses.



* {{Superboss}}: He's one the only Hardmode bosses that doesn't need to be beaten in order to fight [[spoiler:the Moon Lord]], and you need to go somewhat out of your way in order to summon him. He's also much tougher than most other Hardmode bosses, but his drops will make the rest of the game a lot easier.

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* {{Superboss}}: He's one of the only three Hardmode bosses that doesn't need to be beaten in order to fight [[spoiler:the Moon Lord]], and you need to go somewhat out of your way in order to summon him. He's also much tougher than most other Hardmode bosses, but his drops will make the rest of the game a lot easier.

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* AirborneMook: Vampires can transform into bats to fly into you, while Mothron is capable of flight all the time.

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* AirborneMook: Vampires can transform into bats to fly into you, while Mothron is and Deadly Spheres are capable of flight all the time.time.
* ArmoredButFrail: Deadly Spheres. Their 350 health is fairly low for the point where they appear and is one of the lowest among Solar Eclipse enemies, but they also boast one of the highest defense ratings of any enemy in the game at a massive ''80''.



** Fritz: [[TheIgor Igor]]

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** Fritz: [[TheIgor Igor]][[Film/Frankenstein1931 Fritz]]



* SpikeShooter: Nailhead shoots nails off from his head when he takes damage.



* BattleshipRaid: In order to defeat the Martian Saucer, the player must first destroy all of its missile launchers and laser turrets, before they can attack the main core.

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* BattleshipRaid: In order to defeat the Martian Saucer, the player must first destroy all of its missile launchers and laser turrets, before turrets. Then, on Expert and Master difficulty, they can attack the main core.


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* PunnyName: On "morning wood," [[DoubleEntendre a term for nighttime erections.]]
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Fixed an error in linking to tropes.


* AllPeriodsArePMS: She's one of the ''only two'' female NPCs that averts this during the Blood Moon.

to:

* AllPeriodsArePMS: She's one of the ''only two'' female NPCs [=NPCs=] that averts this during the Blood Moon.
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Fixed a typo and updated information. The "typo is" joke got old.


* AllPeriodsArePMS: She's one of the''only two'' female NPCs that averts this during the Blood Moon.

to:

* AllPeriodsArePMS: She's one of the''only the ''only two'' female NPCs that averts this during the Blood Moon.
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Fixed a typo and updated information. The "typo is" joke got old.


* CastingAShadow: He primarily uses shadow magic to defend himself

to:

* CastingAShadow: He primarily uses shadow magic to defend himselfhimself.



* AllPeriodsArePMS: She's the ''only'' female NPC that averts this during the Blood Moon.

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* AllPeriodsArePMS: She's the ''only'' one of the''only two'' female NPC NPCs that averts this during the Blood Moon.

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Removed: 324

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* BonusBoss: He's one the only Hardmode bosses that doesn't need to be beaten in order to fight [[spoiler:the Moon Lord]], and you need to go somewhat out of your way in order to summon him. He's also quite the DifficultySpike compared to the other Hardmode bosses, but his drops will make the rest of the game a lot easier.


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* {{Superboss}}: He's one the only Hardmode bosses that doesn't need to be beaten in order to fight [[spoiler:the Moon Lord]], and you need to go somewhat out of your way in order to summon him. He's also much tougher than most other Hardmode bosses, but his drops will make the rest of the game a lot easier.

Added: 324

Removed: 328

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* BonusBoss: He's one the only Hardmode bosses that doesn't need to be beaten in order to fight [[spoiler:the Moon Lord]], and you need to go somewhat out of your way in order to summon him. He's also quite the DifficultySpike compared to the other Hardmode bosses, but his drops will make the rest of the game a lot easier.



* {{Superboss}}: He's one the only Hardmode bosses that doesn't need to be beaten in order to fight [[spoiler:the Moon Lord]], and you need to go somewhat out of your way in order to summon him. He's also quite the DifficultySpike compared to the other Hardmode bosses, but his drops will make the rest of the game a lot easier.

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Removed: 135

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* BonusBoss: She is completely optional and not required for progress, and like Duke Fishron, you likely have to go out of your way to summon her - although ''unlike'' Duke Fishron she can be accidentally summoned if you're unlucky. And she demands respect, too - despite being able to be summoned right after Plantera, she's so incredibly difficult and unorthodox compared to ''every other boss in the game'' that gear obtained from the Moon events, or gear obtained after Golem or even ''Duke Fishron'' is ''heavily'' encouraged to be acquired first. Yet if you do kill her, she can drop some incredibly good gear for your troubles, which will ease the fights against the final challenges of the game.



* LightningBruiser: She has 1.4x the health of Duke Fishron, flies around the air quickly, and hits extremely hard with both projectiles and contact damage.

to:

* LightningBruiser: She has 1.4x the health of 70,000 HP at minimum which can go up to 124,950 on Master - significantly more than her fellow BonusBoss Duke Fishron, who has 50,000 to 76,500 HP respectively. She also flies around the air quickly, and hits extremely hard with both projectiles and contact damage.



* {{Superboss}}: She is completely optional and not required for progress, and like Duke Fishron, you likely have to go out of your way to summon her - although ''unlike'' Duke Fishron she can be accidentally summoned if you're unlucky. And she demands respect, too - despite being able to be summoned right after Plantera, she's so incredibly difficult and unorthodox compared to ''every other boss in the game'' that gear obtained from the Moon events, or gear obtained after Golem or even ''Duke Fishron'' is ''heavily'' encouraged to be acquired first. Yet if you do kill her, she can drop some incredibly good gear for your troubles.
* ThereIsNoKillLikeOverkill: Fighting her in the day causes her attacks to deal at least 10,000 damage to you. You have maximum 500 HP.

to:

* {{Superboss}}: She is completely optional and not required for progress, and like Duke Fishron, you likely have to go out of your way to summon her - although ''unlike'' Duke Fishron she can be accidentally summoned if you're unlucky. And she demands respect, too - despite being able to be summoned right after Plantera, she's so incredibly difficult and unorthodox compared to ''every other boss in the game'' that gear obtained from the Moon events, or gear obtained after Golem or even ''Duke Fishron'' is ''heavily'' encouraged to be acquired first. Yet if you do kill her, she can drop some incredibly good gear for your troubles.
* ThereIsNoKillLikeOverkill: Fighting her in the day causes her attacks to deal at least 10,000 damage to you. You have a maximum 500 of 500-600 HP.
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The Saucer no longer drops the Charged Blaster Cannon.


* SequentialBoss: The Martian Saucer requires you to destroy its two turrets and two missile launchers, before the main body becomes vulnerable to damage and constantly uses its laser attack.

to:

* SequentialBoss: The In Expert Mode, he Martian Saucer requires you to destroy its two turrets and two missile launchers, before the main body becomes vulnerable to damage and constantly uses its laser attack.



* WaveMotionGun: The Martian Saucer has one of these. It can also drop the Charged Blaster Cannon which can be charged to fire this.

to:

* WaveMotionGun: The Martian Saucer has one of these. It can also drop the Charged Blaster Cannon which can be charged to fire this.

Added: 2159

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Removed: 2274

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Dewicking Bonus Boss, as TRS elected to split the trope into Optional Boss and Superboss. Also removed Skippable Boss from King Slime, because Skippable Boss covers necessary bosses that can be avoided by the right circumstances.


* BonusBoss: It isn’t required for progression and, prior to 1.3, had fairly out of the way spawning requirements. However 1.3 [[DownplayedTrope downplayed]] this by having it more likely to spawn naturally as the end boss of the Slime Rain event and making its summoning item cheaper along with giving it more useful drops, though it’s still not required for progression.



* OptionalBoss: It isn't required for progression and, prior to 1.3, had fairly out of the way spawning requirements. However 1.3 [[DownplayedTrope downplayed]] this by having it more likely to spawn naturally as the end boss of the Slime Rain event and making its summoning item cheaper along with giving it more useful drops, though it’s still not required for progression.



* SkippableBoss: It's entirely possible to never fight this boss. The triggering events are avoidable and it isn't tied to game progression.



* BonusBoss: One of three bosses that aren't needed to progress the game.



* KingMook: Well, Queen Mook at any rate.

to:

* KingMook: Well, She's a Queen Mook at any rate.to Slime enemies.



* OptionalBoss: One of three bosses that aren't needed to progress the game.



* BonusBoss: She is completely optional and not required for progress, and like Duke Fishron, you likely have to go out of your way to summon her - although ''unlike'' Duke Fishron she can be accidentally summoned if you're unlucky. And she demands respect, too - despite being able to be summoned right after Plantera, she's so incredibly difficult and unorthodox compared to ''every other boss in the game'' that gear obtained from the Moon events, or gear obtained after Golem or even ''Duke Fishron'' is ''heavily'' encouraged to be acquired first. Yet if you do kill her, she can drop some incredibly good gear for your troubles.



* {{Superboss}}: She is completely optional and not required for progress, and like Duke Fishron, you likely have to go out of your way to summon her - although ''unlike'' Duke Fishron she can be accidentally summoned if you're unlucky. And she demands respect, too - despite being able to be summoned right after Plantera, she's so incredibly difficult and unorthodox compared to ''every other boss in the game'' that gear obtained from the Moon events, or gear obtained after Golem or even ''Duke Fishron'' is ''heavily'' encouraged to be acquired first. Yet if you do kill her, she can drop some incredibly good gear for your troubles.



* BonusBoss: He's one the only Hardmode bosses that doesn't need to be beaten in order to fight [[spoiler:the Moon Lord]], and you need to go somewhat out of your way in order to summon him. He's also quite the DifficultySpike compared to the other Hardmode bosses, but his drops will make the rest of the game a lot easier.



* {{Superboss}}: He's one the only Hardmode bosses that doesn't need to be beaten in order to fight [[spoiler:the Moon Lord]], and you need to go somewhat out of your way in order to summon him. He's also quite the DifficultySpike compared to the other Hardmode bosses, but his drops will make the rest of the game a lot easier.



* AWizardDidIt: According to his Bestiary entry, he's the reason why Torches in the game never die out over time.
* BonusBoss: Surviving the Torch God's challenge is completely optional and gives an item that helps with luck.



* OptionalBoss: Surviving the Torch God's challenge is completely optional and gives an item that helps with luck.
* AWizardDidIt: According to his Bestiary entry, he's the reason why Torches in the game never die out over time.



* BonusBoss: Both minibosses, as the Pumpkin Moon is not at all required for beating the final boss and both of the minibosses are exceptionally difficult. Unlike the Goblin Summoner, Flying Dutchman, Mothron, or Martian Saucer, fighting the Pumpkin Moon's bosses is ''entirely'' by player choice, so they won't even fight them with bad luck regarding invasions.



* {{Superboss}}: Both minibosses, as the Pumpkin Moon is not at all required for beating the final boss and both of the minibosses are exceptionally difficult. Unlike the Goblin Summoner, Flying Dutchman, Mothron, or Martian Saucer, fighting the Pumpkin Moon's bosses is ''entirely'' by player choice, so they won't even fight them with bad luck regarding invasions.



* BonusBoss: All three of the bosses, as the Frost Moon is not required for beating the final boss, and all of them are exceptionally difficult.


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* {{Superboss}}: All three of the bosses, as the Frost Moon is not required for beating the final boss, and all of them are exceptionally difficult.
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The player character starts off with nothing but a bottom tier shortsword, pickaxe, and axe. (If you bought the Collector's Edition, you also gewall t a carrot which you can use to summon a pet bunny.) Over the course of the game they will explore the world, build a home, find treasures, defeat ever more challenging foes, and eventually, plunge the world into a battle between the ancient spirits of light and dark.

to:

The player character starts off with nothing but a bottom tier shortsword, pickaxe, and axe. (If you bought the Collector's Edition, you also gewall t get a carrot which you can use to summon a pet bunny.) Over the course of the game they will explore the world, build a home, find treasures, defeat ever more challenging foes, and eventually, plunge the world into a battle between the ancient spirits of light and dark.
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Added DiffLines:

* VictorGainsLosersPowers: Combined with DefeatEqualsFriendship with the Expert Mode-exclusive Bone Helm accessory, which passively summons the Night Hands to protect you from any nearby foes when worn.

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