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---> General suitless Samus debuts in: ''VideoGame/Metroid1'' [NES], 1986
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---> Zero Suit debuts in: ''VideoGame/MetroidZeroMission'' [GBA], 2004
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---> Official debut: ''Anime/PokemonLucarioAndTheMysteryOfMew'' [Anime], 2005
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---> Technical game debut: ''VideoGame/PokemonMysteryDungeonRescueTeam'' [GBA[[note]]''Red Rescue Team''[[/note]][=/=]DS[[note]]''Blue Rescue Team''[[/note]]], 2005[[note]][[EarlyBirdCameo as a statue, also mentioned]][[/note]]
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---> Official game debut: ''VideoGame/PokemonDiamondAndPearl'' [DS], 2006
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-> '''Specials:''' Axe, [[BattleBoomerang Cross]], [[BuildingSwing Ring Grapple]], HolyWater
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-> '''Specials:''' Axe, [[BarbaricBattleaxe Axe]], [[BattleBoomerang Cross]], [[BuildingSwing Ring Grapple]], HolyWater
* BarbaricBattleaxe: Lobs an axe as his standard special move, and has a pretty barbaric design to boot. Simon's designs have a history of altering just ''how'' barbaric he looks, but he always looks the part in some way, unlike later ''Castlevania'' protagonists.
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* WeaponSpecialization: Uses his Vampire Killer whip as his main weapon, although it is not an EpicFlail as in ''Ultimate''.
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Trope was cut/disambiguated due to cleanup
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* PaletteSwap: Alongside some of his ''Smash'' alternates, Ganondorf has new alternates usually based on either his appearances in other ''The Legend of Zelda'' games or other antagonists in the series. [[TheLastOfTheseIsNotLikeTheOthers The last two are different.]] One is based on Zelda's appearance in ''A Link to the Past'', while the other is based on, of all things, King Harkinian's appearance in the infamous [[VideoGame/TheLegendOfZeldaCDiGames CD-i games]].
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* PaletteSwap: Alongside some of his ''Smash'' alternates, Ganondorf has new alternates usually based on either his appearances in other ''The Legend of Zelda'' games or other antagonists in the series. [[TheLastOfTheseIsNotLikeTheOthers The last two are different.]] One is based on Zelda's appearance in ''A Link to the Past'', while the other is based on, of all things, King Harkinian's appearance in the infamous [[VideoGame/TheLegendOfZeldaCDiGames CD-i games]].
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** The Bonus Fruit special can come out as eight possible projectiles; cherries, strawberry, orange, apple, melon, [[TheLastOfTheseIsNotLikeTheOthers Galaxian, bell, and key]], charged in that order. Each one has different properties, movements, and effects, such as the orange moving straight at decent speed and knocking enemies at a semi-spike angle, the bell causing stun while flying in a strange arc, and the key doing big damage and flying scarily fast.
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** The Bonus Fruit special can come out as eight possible projectiles; cherries, strawberry, orange, apple, melon, [[TheLastOfTheseIsNotLikeTheOthers Galaxian, bell, and key]], key, charged in that order. Each one has different properties, movements, and effects, such as the orange moving straight at decent speed and knocking enemies at a semi-spike angle, the bell causing stun while flying in a strange arc, and the key doing big damage and flying scarily fast.