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!!!!!!'''Voiced by:''' Creator/DaisukeNamikawa (Japanese), Bill Rogers (''Brawl''; English), Creator/SeanSchemmel (''3DS/Wii U''; English)

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!!!!!!'''Voiced by:''' Creator/DaisukeNamikawa (Japanese), Bill Rogers (''Brawl''; English), Creator/SeanSchemmel (''3DS/Wii U''; U'', ''Ultimate''; English)
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* FurryReminder: Growling? Check. Howling? Check. Whining like a dog? Check. He also walks on all fours sometimes.

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* BreakingTheFourthWall: Apparently it knows there's an audience that cheers on when fighting.
* BringIt: One of his idle animations in ''Ultimate''.

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* BreakingTheFourthWall: Apparently it knows there's an audience that cheers on when fighting.
* BringIt: One of his idle animations in ''Ultimate''.
BringIt:
** In ''Brawl'' he performs three kicks while mocking the enemy with "What's the matter, scared?"
** In ''Ultimate'' this is replaced with a come-here hand gesture while saying "Why so scared?"

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* AmbiguouslyGay:
** Invoked. One of the screenshots of the official site of ''Ultimate'' is him and Fox wearing pink alts while Wolf is holding him close by the neck and he is grinning with eyes-half closed.
** And then there's his Classic Mode congratulations screen in ''Ultimate''. It's him and Fox sitting close to each other in a starry sky. [[ShipTease Take that as you will]].



* BreakingTheFourthWall: Apparently it knows there's an audience that cheers on when fighting.



* CriticalHit: A thing that sets Wolf apart from Fox and Falco is that three of his special moves have small spots that deal exceptionally more damage -- his gun's bayonet, and the very end of his Wolf Flash and Fire Wolf. Even his normal attacks have specific points that deal more damage when they connect (like the end of his forward smash and forward tilt).

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* CriticalHit: A thing that sets Wolf apart from Fox and Falco is that three of his special moves have small spots that deal exceptionally more damage -- his gun's bayonet, and the very end of his Wolf Flash and Fire Wolf. Even his normal attacks have specific points that deal more damage when they connect (like the end of his forward smash back in ''Brawl'', and his forward tilt).



* PurpleIsPowerful: He wears a purple jacket in his ''Ultimate'' appearance.

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* PurpleIsPowerful: He wears a purple jacket in his ''Ultimate'' appearance. The "strike effects" his attacks also have a purple color.


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* ShipTease:
** One of the screenshots of the official site of ''Ultimate'' is him and Fox wearing pink alts while Wolf is holding him close by the neck and he is grinning with eyes-half closed.
** And then there's his Classic Mode congratulations screen in ''Ultimate''. It's him and Fox sitting close to each other in a starry sky. Take that as you will.

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* CompositeCharacter: His designs in both ''Brawl'' and ''Ultimate'' takes cues from multiple incarnations of him, while having an original spin as well. In ''Ultimate'', he has the four-man team in ''Star Fox 64'' and ''Star Fox Zero'' but has the personality more in line with ''Star Fox Assault''.



* RunningGag: In ''Ultimate'', he repeatedly is involved with dogs like the Nintendogs assist trophy and Duck Hunt. During the Spirits feature demonstration in the November 2018 Direct, he is shown to be equipped with a [[VideoGame/YoshisIsland Poochie]] spirit.

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* RunningGag: In ''Ultimate'', he repeatedly is involved with dogs like the Nintendogs assist trophy and Duck Hunt. During the Spirits feature demonstration in the November 2018 Direct, he is shown to be equipped with a [[VideoGame/YoshisIsland Poochie]] spirit. One of the Challenge Board images has him, Isabelle, and Duck Hunt pose in the Living Room (the ''Nintendogs'' stage) with a dog running on the background.

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* AmbiguouslyBi: Invoked. One of the screenshots of the official site of ''Ultimate'' is him and Fox wearing pink alts while Wolf is holding him close by the neck and he is grinning with eyes-half closed.

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* AmbiguouslyBi: AmbiguouslyGay:
**
Invoked. One of the screenshots of the official site of ''Ultimate'' is him and Fox wearing pink alts while Wolf is holding him close by the neck and he is grinning with eyes-half closed.closed.
** And then there's his Classic Mode congratulations screen in ''Ultimate''. It's him and Fox sitting close to each other in a starry sky. [[ShipTease Take that as you will]].

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!!!!!!'''Voiced by:''' Mahito Oba (Japanese), Jay Ward (English, ''Brawl''), Ja Green (English, ''Ultimate'')

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!!!!!!'''Voiced by:''' Mahito Oba (Japanese), Jay Ward (English, ''Brawl''), Ja Green Mike West (English, ''Ultimate'')
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The space-traveler who controls the Pikmin, Olimar was first stranded on a Distant Planet where he had to gather the pieces of his ship with their help. He works for Hocotate Freight, an intergalactic delivery company tasked with shipping cargo to other reaches of the cosmos, and was once tasked with gathering treasure to pay off a massive debt. Olimar has apparently grown from the size of a coin so he'd be able to fight in the game. Olimar plucks the Pikmin out from the ground to help him fight; as in his home series, if he has no Pikmin, then [[JokeCharacter he's just helpless.]]

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The space-traveler who controls the Pikmin, Olimar was first stranded on a Distant Planet where he had to gather the pieces of his ship with their help. He works for Hocotate Freight, an intergalactic delivery company tasked with shipping cargo to other reaches of the cosmos, and was once tasked with gathering treasure to pay off a massive debt. Olimar has apparently grown from the size of a coin so he'd be able to fight in the game. Olimar plucks the Pikmin out from the ground to help him fight; as in his home series, if he has no Pikmin, then [[JokeCharacter he's just helpless.]]
]]\\
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The Aura Pokémon and one of the more iconic members of the [[VideoGame/PokemonDiamondAndPearl fourth generation]] with a mastery of hand-to-hand combat and Aura techniques. This Sinnoh native [[CriticalStatusBuff gets more powerful as it's damaged]]. Its characterization is that of its [[Anime/PokemonLucarioAndTheMysteryOfMew debut movie]], a warring Pokémon of the hero Sir Aaron who was sealed in his master's staff so he wouldn't die alongside him.[[note]]Although its movie actor Creator/SeanSchemmel didn't reprise the role until ''3DS/Wii U''[[/note]] Notable for being the first Fighting-type Pokémon in the ''Smash'' series.

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The Aura Pokémon and one of the more iconic members of the [[VideoGame/PokemonDiamondAndPearl fourth generation]] with a mastery of hand-to-hand combat and Aura techniques. This Sinnoh native [[CriticalStatusBuff gets more powerful as it's damaged]]. Its characterization is that of its [[Anime/PokemonLucarioAndTheMysteryOfMew debut movie]], a warring Pokémon of the hero Sir Aaron who was sealed in his master's staff so he wouldn't die alongside him.[[note]]Although its movie actor Creator/SeanSchemmel didn't reprise the role until ''3DS/Wii U''[[/note]] Notable for being the first only Fighting-type Pokémon in the ''Smash'' series.
series.\\
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The metafictional savior of the UsefulNotes/NintendoEntertainmentSystem, and possibly video games in general. R.O.B. (short for Robotic Operating Buddy) was a peripheral for the then-budding console that, alongside Mario, helped it get off the ground during the tail end of UsefulNotes/TheGreatVideoGameCrashOf1983 by marketing the console as a toy. Though Mario is credited with the feat in the long run, R.O.B.'s legacy lived on in the form of cameos across many Nintendo games (including a playable appearance in ''VideoGame/MarioKart DS''), before finally arriving on the battle scene with lasers, booster rockets, and gyromites.

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The metafictional savior of the UsefulNotes/NintendoEntertainmentSystem, and possibly video games in general. R.O.B. (short for Robotic Operating Buddy) was a peripheral for the then-budding console that, alongside Mario, helped it get off the ground during the tail end of UsefulNotes/TheGreatVideoGameCrashOf1983 by marketing the console as a toy. Though Mario is credited with the feat in the long run, R.O.B.'s legacy lived on in the form of cameos across many Nintendo games (including a playable appearance in ''VideoGame/MarioKart DS''), before finally arriving on the battle scene with lasers, booster rockets, and gyromites.
gyromites.\\
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The Hero of Hyrule as he appears in ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' [[VideoGame/TheLegendOfZeldaFourSwords as]] [[VideoGame/TheLegendOfZeldaFourSwordsAdventures well]] [[VideoGame/TheLegendOfZeldaTheMinishCap as]] [[VideoGame/TheLegendOfZeldaPhantomHourglass some]] [[VideoGame/TheLegendOfZeldaSpiritTracks other]] [[VideoGame/TheLegendOfZeldaTriForceHeroes games]]. This incarnation comes from Outset Island, a small location on the Great Sea, and set out on a quest to rescue his sister Aryll from the clutches of the Helmaroc King. With the help of the pirate leader Tetra and King of Red Lions, a talking boat, he rescued his sister and, in this timeline, defeated Ganondorf ''for good.'' Afterwards, he set out on a brand new ocean, teaming up with the fairy Ciela and CowardlyLion sailor Linebeck to save Tetra from another malevolent force known as Bellum.

Yet another famous version of the character shows up in New Hyrule. When a demon lord is on the verge of returning, a young engineer teams up with the disembodied spirit of Princess Zelda to stop this event from coming to pass, with the help of the fabled Spirit Train. This version appears on the stage based on that train, but when played as, he'll be swapped out for his mentor Alfonzo.

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The Hero of Hyrule as he appears in ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' [[VideoGame/TheLegendOfZeldaFourSwords as]] [[VideoGame/TheLegendOfZeldaFourSwordsAdventures well]] [[VideoGame/TheLegendOfZeldaTheMinishCap as]] [[VideoGame/TheLegendOfZeldaPhantomHourglass some]] [[VideoGame/TheLegendOfZeldaSpiritTracks other]] [[VideoGame/TheLegendOfZeldaTriForceHeroes games]]. This incarnation comes from Outset Island, a small location on the Great Sea, and set out on a quest to rescue his sister Aryll from the clutches of the Helmaroc King. With the help of the pirate leader Tetra and King of Red Lions, a talking boat, he rescued his sister and, in this timeline, defeated Ganondorf ''for good.'' Afterwards, he set out on a brand new ocean, teaming up with the fairy Ciela and CowardlyLion sailor Linebeck to save Tetra from another malevolent force known as Bellum. \n\n\\
\\
Yet another famous version of the character shows up in New Hyrule. When a demon lord is on the verge of returning, a young engineer teams up with the disembodied spirit of Princess Zelda to stop this event from coming to pass, with the help of the fabled Spirit Train. This version appears on the stage based on that train, but when played as, he'll be swapped out for his mentor Alfonzo.
Alfonzo.\\
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Wolf O'Donnell is Fox's rival and the leader of the bounty hunter force known as Star Wolf. He and his group have antagonized the mercenaries on more than one occasion, but have been known to occasionally help them whenever there's a bigger threat in play.

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Wolf O'Donnell is Fox's rival and the leader of the bounty hunter force known as Star Wolf. He and his group have antagonized the mercenaries on more than one occasion, but have been known to occasionally help them whenever there's a bigger threat in play.
play.\\
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* ArtEvolution: His design in ''Brawl'' takes his general head shape from ''VideoGame/StarFoxCommand'', but is otherwise an original costume while taking cues from ''VideoGame/StarFoxAssault'' (the jacket for instance is the same as in that game, except now it is open), just like Fox and Falco. His design in ''Ultimate'' has his head shape and eye patch from ''VideoGame/StarFoxZero'' and the spiked shoulder plates and scarf from his ''VideoGame/StarFox2'' outfit, whilst the claws, purple jacket and most other features are unique to ''Smash''.

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* ArtEvolution: His design in ''Brawl'' takes his general head shape from ''VideoGame/StarFoxCommand'', but is otherwise an original costume while taking cues from ''VideoGame/StarFoxAssault'' (the jacket for instance is the same as in that game, except now it is open), just like Fox and Falco. His design in ''Ultimate'' has his head shape and eye patch from ''VideoGame/StarFoxZero'' and the spiked shoulder plates and red scarf from his ''VideoGame/StarFox2'' outfit, whilst the claws, purple jacket and most other features are unique to ''Smash''.

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* ArtEvolution: His design in ''Brawl'' takes his general head shape ''VideoGame/StarFoxCommand'', but is otherwise an original costume while taking cues from ''VideoGame/StarFoxAssault'' (the jacket for instance is the same in that game, except now it is open), just like Fox and Falco. His design in ''Ultimate'' has his head shape and eye patch from ''Star Fox Zero'' but the claws, purple jacket and most other features are unique to ''Smash.''

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* ArtEvolution: His design in ''Brawl'' takes his general head shape from ''VideoGame/StarFoxCommand'', but is otherwise an original costume while taking cues from ''VideoGame/StarFoxAssault'' (the jacket for instance is the same as in that game, except now it is open), just like Fox and Falco. His design in ''Ultimate'' has his head shape and eye patch from ''Star Fox Zero'' but ''VideoGame/StarFoxZero'' and the spiked shoulder plates and scarf from his ''VideoGame/StarFox2'' outfit, whilst the claws, purple jacket and most other features are unique to ''Smash.''''Smash''.

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->''"What's the matter, scared?"''

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->''"What's the matter, scared?"''
->''"[[WorthyOpponent You're good,]] [[VideoGame/StarFox64 but I'm better!]]"''



* CoolShip: The Wolfen, seen in the ''Melee'' opening and the background of the ''Star Fox'' stages from ''Melee'' onwards.

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* CoolShip: The Wolfen, Wolfen -- seen in the ''Melee'' opening and the background of the ''Star Fox'' stages from ''Melee'' onwards.onwards, and plays a big role in his new Final Smash in ''Ultimate''.



* MovesetClone: {{Downplayed}} to the point where one could argue that he isn't one at all. Most of his specials may be based off of Fox, but they all function differently (especially when compared to Falco). All his standard attacks, such as smashes and aerials, are completely different. Wolf additionally has very different physics from Fox aside from similar fast-falling speeds.

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* MovesetClone: {{Downplayed}} to the point where one could argue that he isn't one at all. Most of his specials may be based off of Fox, but they all function differently (especially -- especially when compared to Falco).Falco. All his standard attacks, such as smashes and aerials, are completely different. Wolf additionally has very different physics from Fox aside from similar fast-falling speeds.
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** Like Fox and Falco, he has retired the Landmaster in ''Ultimate,'' and instead overwhelms his opponent with a coordinated assault featuring the rest of the Star Wolf team.

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** Like Fox and Falco, he has retired the Landmaster in ''Ultimate,'' and instead overwhelms his opponent with a coordinated assault featuring the rest of the Star Wolf team.team, aptly named, "Wolf Pack".
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'''Final Smash:''' [[EyeBeams Diffusion Beam]] (''Brawl''), [[WaveMotionGun Super Diffusion Beam]] (''3DS/Wii U'')

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'''Final Smash:''' [[EyeBeams Diffusion Beam]] (''Brawl''), [[WaveMotionGun Super Diffusion Beam]] (''3DS/Wii U'')
U''), Guided Robo Beam (''Ultimate'')



'''Final Smash:''' [[TankGoodness Landmaster]] (''Brawl''), [[AlphaStrike Wolfen Blitz]] (''Ultimate'')

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'''Final Smash:''' [[TankGoodness Landmaster]] (''Brawl''), [[AlphaStrike Wolfen Blitz]] Team Star Wolf]] (''Ultimate'')
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'''Final Smash:''' [[KamehameHadoken Aura Storm]] (''Brawl'', ''Ultimate''), [[SuperMode Mega Evolution]] (3DS/Wii U)

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'''Final Smash:''' [[KamehameHadoken Aura Storm]] (''Brawl'', ''Ultimate''), [[SuperMode Mega Evolution]] (3DS/Wii U)
(''3DS/Wii U'')
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'''Final Smash:''' [[KamehameHadoken Aura Storm]] (''Brawl''), [[SuperMode Mega Evolution]] (3DS/Wii U)

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'''Final Smash:''' [[KamehameHadoken Aura Storm]] (''Brawl''), (''Brawl'', ''Ultimate''), [[SuperMode Mega Evolution]] (3DS/Wii U)

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* SuperSpeed: Extreme Speed, as the name implies. Following a brief pause, Lucario rockets at high speed in the inputted direction, and can potentially ram into targets if he directs his trajectory into them. The speed and distance traveled scale with Lucario's Aura; at very high Aura, Extreme Speed can cover astonishing distances and allows Lucario to survive even the deepest of depths (as long as he doesn't directly cross the lower blast line).



* SuperSpeed: Extreme Speed, as the name implies. Following a brief pause, Lucario rockets at high speed in the inputted direction, and can potentially ram into targets if he directs his trajectory into them. The speed and distance traveled scale with Lucario's Aura; at very high Aura, Extreme Speed can cover astonishing distances and allows Lucario to survive even the deepest of depths (as long as he doesn't directly cross the lower blast line).
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* SuperSpeed: Extreme Speed, as the name implies. Following a brief pause, Lucario rockets at high speed in the inputted direction, and can potentially ram into targets if he directs his trajectory into them. The speed and distance traveled scale with Lucario's Aura; at very high Aura, Extreme Speed can cover astonishing distances and allows Lucario to survive even the deepest of depths (as long as he doesn't directly cross the lower blast line).

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* ComebackMechanic: Its unique Aura mechanic increases its damage and knockback output and boosts the properties of its Specials as it takes more damage and has less stocks than its opponent. At high percentages, it effectively becomes a GlassCannon, becoming dangerously lethal but also liable to be KO'd if its player makes a mistake.



* FauxFlame: Its aura attacks produce this effect. Snake ever refers to it as "blue fire".

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* FauxFlame: Its aura attacks produce this effect. Snake ever even refers to it as "blue fire".



* PowerPalms: If no target is in direct proximity, Force Palm fires a bolt of energy from Lucario's palm. The size and length of the bolt scales with Lucario's Aura. If a target is grabbed by Force Palm, Lucario instead fires the bolt directly into the grabbed target, blasting it.



* SuperMode: Its Mega Evolution, Mega Lucario, appears in ''3DS/Wii U''.

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* SuperMode: Its Mega Evolution, Mega Lucario, appears in ''3DS/Wii U''. While under the effects of Mega Evolution, it plays as normal, except it is ImmuneToFlinching and gains the benefits of having maxed Aura regardless of the player's damage and stock count.
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* TheBusCameBack: After being absent in ''3DS/Wii U'', he returns to the series in ''Ultimate''.

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* TheBusCameBack: After being absent in ''3DS/Wii U'', he returns to the series in ''Ultimate''. His Classic Mode in ''Ultimate'' even references this, as he takes on fighters who were absent from the previous game.


* SecretCharacter: In ''Brawl'', have it join you in ''Subspace Emissary'' by clearing "The Glacial Peak", beat all five Target Tests with a character of your choosing, or fight in 100 brawls. It's a starter character in ''3DS/Wii U''.

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* SecretCharacter: In ''Brawl'', have it join you in ''Subspace Emissary'' The Subspace Emissary by clearing "The Glacial Peak", beat all five Target Tests with a character of your choosing, or fight in 100 brawls. It's a starter character in ''3DS/Wii U''.
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!!!!!!'''Voiced by:''' Mahito Oba (Japanese), Jay Ward (English)

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!!!!!!'''Voiced by:''' Mahito Oba (Japanese), Jay Ward (English)
(English, ''Brawl''), Ja Green (English, ''Ultimate'')
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/jve3ufv.png]]
[[caption-width-right:350:[[labelnote:Brawl]]https://static.tvtropes.org/pmwiki/pub/images/wolf_ssbb.jpg]][[/labelnote]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/jve3ufv.png]]
[[caption-width-right:350:[[labelnote:Brawl]]https://static.
png]] [[caption-width-right:350:[[SavageWolves The Silver Space Wolf]]]][[caption-width-right:350:[[labelnote:Brawl]]https://static.tvtropes.org/pmwiki/pub/images/wolf_ssbb.jpg]][[/labelnote]]


* PartsUnknown: The only character in the series to not have a stage for their series (in ROB's case, Gyromite/Stack Up).

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* PartsUnknown: The only character in the series to not have a stage for their series (in ROB's R.O.B.'s case, Gyromite/Stack Up).



** '''In ''Brawl''''': Have him join you in ''Subspace Emissary'' by clearing "The Subspace Bomb Factory (Part II)", collect 250 trophies, or fight in 160 brawls.

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** '''In ''Brawl''''': Have him join you in ''Subspace Emissary'' The Subspace Emissary by clearing "The Subspace Bomb Factory (Part II)", collect 250 trophies, or fight in 160 brawls.



* SkillGateCharacters: Two projectiles covering each other's recharge times, and the momentum code tacks on a Side Special that can be used to punish attempts to use one of those against it. However, both can be shaken off, leaving ROB potentially stuck with having to deal with his big size with a disjointed hurtbox. He still has a deadly ground game, but it's nothing impossible to deal with.

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* SkillGateCharacters: Two projectiles covering each other's recharge times, and the momentum code tacks on a Side Special that can be used to punish attempts to use one of those against it. However, both can be shaken off, leaving ROB R.O.B. potentially stuck with having to deal with his big size with a disjointed hurtbox. He still has a deadly ground game, but it's nothing impossible to deal with.



* SecretCharacter: In ''Brawl'', have him join you in ''Subspace Emissary''[[note]]post-game; enter a floating door at the Forest[[/note]], beat Classic Mode after beating ''Subspace Emissary'', or fight in 400 brawls. He became a starter character in ''3DS/Wii U''.

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* SecretCharacter: In ''Brawl'', have him join you in ''Subspace Emissary''[[note]]post-game; The Subspace Emissary[[note]]post-game; enter a floating door at the Forest[[/note]], beat Classic Mode after beating ''Subspace Emissary'', The Subspace Emissary, or fight in 400 brawls. He became a starter character in ''3DS/Wii U''.



* SecretCharacter: Have him join you in ''Subspace Emissary''[[note]]post-game; in the second area of The Ruins, wait past the first door on the elevator and fall to another[[/note]], beat Boss Battles with either Fox or Falco, or fight in 450 brawls.

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* SecretCharacter: Have him join you in ''Subspace Emissary''[[note]]post-game; The Subspace Emissary[[note]]post-game; in the second area of The Ruins, wait past the first door on the elevator and fall to another[[/note]], beat Boss Battles with either Fox or Falco, or fight in 450 brawls.
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** During the assist trophies montage, Akira Yuki is attacking Zero Suit Samus and then Wolf. Both are Virtua Fighter character references - Zero Suit Samus being Sarah Bryant and Wolf being... Wolf.

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* BringIt: His new taunt in ''Ultimate''.

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* BringIt: His new taunt One of his idle animations in ''Ultimate''.



* EyepatchOfPower: His appearance in ''Ultimate'' is based on how he looks in ''Star Fox Zero'', complete with a nasty scar over his left eye that's covered by an eyepatch.

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* EyepatchOfPower: His trademark look. In ''Brawl'' he resembles his ''VideoGame/StarFoxAssault'' appearance that features a futuristic eyepatch with a visible strap that goes to his back. His appearance in ''Ultimate'' is based on how he looks in ''Star Fox Zero'', complete with ''VideoGame/StarFoxZero'' that has a nasty scar over his left eye that's covered by an eyepatch.traditional looking eyepatch but doesn't actually have a visible strap.



* MythologyGag: His outfit in ''Brawl'' is a mix of his ''VideoGame/StarFoxAssault''/''VideoGame/StarFoxCommand'' looks and ''VideoGame/StarFox2''. In Ultimate, ''VideoGame/StarFoxZero'' is added to the mix.

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* MythologyGag: MythologyGag:
**
His outfit in ''Brawl'' is a mix of his ''VideoGame/StarFoxAssault''/''VideoGame/StarFoxCommand'' looks and ''VideoGame/StarFox2''. In Ultimate, ''VideoGame/StarFoxZero'' is added to the mix.mix.
** The Classic Mode difficulty mural in ''Ultimate'' features him riding on the wing of Fox's Arwing. Halfway in Mission 7 in ''VideoGame/StarFoxAssault'', Fox gets saved by Wolf who then proceeds to ride on the wing of Wolf's Wolfen.



* PowerPalms: His new forward smash in ''Ultimate'' is a single, powerful palm strike.



* RuleOfThree: Like Fox and Falco, he too has a Landmaster.
* RunningGag: In ''Ultimate'', he repeatedly is involved with dogs like the Nintendogs assist trophy and Duck Hunt.

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* RedEyesTakeWarning: Unlike his ''Brawl'' look that features purple iris, his ''Ultimate'' look has red.
* RuleOfThree: Like Fox and Falco, he too has a Landmaster.
Landmaster in ''Brawl''. And again, he too has a fighter call in ''Ultimate''.
* RunningGag: In ''Ultimate'', he repeatedly is involved with dogs like the Nintendogs assist trophy and Duck Hunt. During the Spirits feature demonstration in the November 2018 Direct, he is shown to be equipped with a [[VideoGame/YoshisIsland Poochie]] spirit.
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** ''Ultimate'' combines the two; it uses Aura Storm, but transforms into Mega Lucario while doing so.

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* ShoutOut: His pose in his official render for ''Ultimate'' resembles the fighting stance of ''Manga/DragonBall'''s Yamcha, whose signature move is the [[StealthPun Wolf Fang Fist]]. In general he also uses a similar style of raking and slashing attacks.

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* ShoutOut: ShoutOut:
**
His pose in his official render for ''Ultimate'' resembles the fighting stance of ''Manga/DragonBall'''s Yamcha, whose signature move is the [[StealthPun Wolf Fang Fist]]. In general he also uses a similar style of raking and slashing attacks.attacks.
** His new forward smash is a palm thrust with a "stamp", very similar to [[VideoGame/VirtuaFighter Akira Yuki's]] Mouko Houkazan.
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* BreadEggsBreadedEggs: In ''Brawl'', Lucario's Final Smash was Aura Storm. In ''3DS/Wii U'', he Mega Evolved into Mega Lucario. In ''Ultimate'', he Mega Evolves, then uses Aura Storm.
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''Brawl:'' [[Characters/SuperSmashBrosBrawl27To31 27–31 (E3 2006)]] | [[Characters/SuperSmashBrosBrawl32To38 32–39 (Smash Bros. DOJO!! 2007)]] | '''40–44 (Smash Bros. DOJO!! 2008)'''\\

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''Brawl:'' [[Characters/SuperSmashBrosBrawl27To31 27–31 (E3 2006)]] | [[Characters/SuperSmashBrosBrawl32To38 [[Characters/SuperSmashBrosBrawl32To39 32–39 (Smash Bros. DOJO!! 2007)]] | '''40–44 (Smash Bros. DOJO!! 2008)'''\\
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[[center:[[WMG:''VideoGame/SuperSmashBros'' [[Characters/SuperSmashBros characters index]]\\
[-'''Playable characters:'''\\
''64:'' [[Characters/SuperSmashBros6401To04 01–04 (Starting Roster 1)]] | [[Characters/SuperSmashBros6405To08 05–08 (Starting Roster 2)]] | [[Characters/SuperSmashBros6409To12 09–12 (Unlockable Fighters)]]\\
''Melee:'' [[Characters/SuperSmashBrosMelee13To17 13–17 (Starting Newcomers)]] | [[Characters/SuperSmashBrosMelee18To22 18–22 (Unlockable Fighters 1)]] | [[Characters/SuperSmashBrosMelee23To26 23–26 (Unlockable Fighters 2)]]\\
''Brawl:'' [[Characters/SuperSmashBrosBrawl27To31 27–31 (E3 2006)]] | [[Characters/SuperSmashBrosBrawl32To38 32–39 (Smash Bros. DOJO!! 2007)]] | '''40–44 (Smash Bros. DOJO!! 2008)'''\\
''For 3DS and Wii U:'' [[Characters/SuperSmashBros445To49 45–49 (Pre-Smash Direct)]] | [[Characters/SuperSmashBros450To55 50–55 (Smash Direct and E3 2014)]] | [[Characters/SuperSmashBros456To59 56–59 (Remaining Roster)]] | [[Characters/SuperSmashBros460To63 60–63 (DLC Fighters)]]\\
''Ultimate:'' [[Characters/SuperSmashBrosUltimate64To69 64–69 (Initial Release)]] | [[Characters/SuperSmashBrosUltimate70To75 70–75 (DLC Fighters)]]\\
''Echo Fighters:'' [[Characters/SuperSmashBrosEchoFighters Echo Fighters]]\\
'''Non-playable characters:'''\\
[[Characters/SuperSmashBrosPokeBallPokemon Poké Ball Pokémon]] | [[Characters/SuperSmashBrosAssistTrophies Assist Trophies]] | [[Characters/SuperSmashBrosEnemies Enemies]] | [[Characters/SuperSmashBrosBosses Bosses]] | [[Characters/SuperSmashBrosOthers Others]]-]]]]]

This page lists the fighters introduced in the 2008 Smash Bros. DOJO!! reveals from ''VideoGame/SuperSmashBrosBrawl''.
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[[foldercontrol]]

[[folder:40 – Olimar/Alph & Pikmin]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/reuld4l.png]]
[[caption-width-right:350:[[OlderAndWiser Veteran Astronaut]][[note]][softreturn]Alph's nicknames are[softreturn]"[[EnsignNewbie Astronaut in Training]]" / "[[TheEngineer Novice Explorer, Engineering Pro]]"[[/note]]]]
[[caption-width-right:350:[[labelnote:Alph]]https://static.tvtropes.org/pmwiki/pub/images/alphssbu.png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]]https://static.tvtropes.org/pmwiki/pub/images/olimar_ssb4.png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Alph ([=3DS=]/Wii U)]]https://static.tvtropes.org/pmwiki/pub/images/alph_ssb4_render_2.png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]]https://static.tvtropes.org/pmwiki/pub/images/olimar_ssbb.jpg]][[/labelnote]]
!!!!!!'''Pikmin voiced by:''' Kazumi Totaka

-> '''Home Series:''' ''VideoGame/{{Pikmin}}''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:'''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
---> Olimar: ''Pikmin'' [GCN], 2001
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
---> Alph: ''Pikmin 3'' [Wii U], 2013

-> '''Playable in:''' ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\
'''Specials''': Pikmin Pluck, Pikmin Throw, Pikmin Chain (''Brawl''), Winged Pikmin (''3DS/Wii U''), Pikmin Order\\
'''Final Smash:''' [[RammingAlwaysWorks End of Day]]

The space-traveler who controls the Pikmin, Olimar was first stranded on a Distant Planet where he had to gather the pieces of his ship with their help. He works for Hocotate Freight, an intergalactic delivery company tasked with shipping cargo to other reaches of the cosmos, and was once tasked with gathering treasure to pay off a massive debt. Olimar has apparently grown from the size of a coin so he'd be able to fight in the game. Olimar plucks the Pikmin out from the ground to help him fight; as in his home series, if he has no Pikmin, then [[JokeCharacter he's just helpless.]]

In ''3DS/Wii U'', Alph, another space traveler from Koppai from ''Pikmin 3'', was added as an alternate costume for Olimar, sharing all of the gameplay elements and tropes below.
----
* AscendedExtra: Appeared as a trophy in ''Melee'' ([[OldSaveBonus requiring his own game to unlock, even]]) before becoming playable in ''Brawl''.
* ActionSurvivor: In ''Subspace Emissary'', he's more or less forced into the plot by Captain Falcon.
* ArtEvolution: His appearance in ''Brawl'' is an embellished update of his ''Pikmin 2'' appearance. His design in ''3DS/Wii U'' more closely matches his ''Pikmin 3'' design with a visible whistle and the ability to summon Winged Pikmin.
* BizarreAlienBiology: A very mild case, but Olimar requires his helmet to survive since oxygen is toxic to his species.
* TheCaptain: He leads the Pikmin and his title is referenced in ''The Subspace Emissary'' where he is teamed up with Captain Falcon (the cutscene of when they meet is even called "The two captains").
* ChuckCunninghamSyndrome: The Rock Pikmin introduced in ''Pikmin 3'' make no playable appearance despite their winged counterparts doing so.
* ClothingDamage: His helmet(!) gets cracked if he takes enough damage in ''Ultimate'', but it only lasts a few seconds.
* ColonyDrop: The final part of his Final Smash involves his ship crashing back to Earth (or wherever the stage is set) and blowing away opponents.
* ColorCodedForYourConvenience: The Pikmin. Overlaps somewhat with ElementalPowers:
** Red: Does [[PlayingWithFire fire]] damage, and is immune to fire. Strongest Pikmin with aerial attacks while slightly the second strongest with smash attacks.
** Yellow: Does [[ShockAndAwe electric]] damage, and is immune to electricity. Flies the farthest and has a slightly larger hitbox than the other Pikmin.
** Blue: Does NonElemental damage, [[SuperNotDrowningSkills doesn't drown in water]]. Second most durable of the Pikmin, as well as having the farthest grabbing reach and strongest throws. Tied with the Purple Pikmin for second strongest aerials and slightly weaker than the Red Pikmin for being the third strongest with smash attacks.
** Purple: Does NonElemental damage, doesn't latch on to enemies. [[MightyGlacier Doesn't fly as far as the others and has the lowest grabbing reach. Is the most durable Pikmin and strongest with smash attacks]]. It is also tied with the Blue Pikmin for second strongest with aerial attacks.
** White: Does [[PoisonousPerson poison]] damage when latched on an enemy, does NonElemental damage otherwise. Does most damage when latched on and when pummeling during a grab, but is the weakest Pikmin for every other type of attack. Is also the least durable.
** Pink: Winged Pikmin allow Olimar to [[{{Flight}} fly for a limited time,]] depending on how many others are in the party.
* CutscenePowerToTheMax: In ''The Subspace Emissary'', Olimar is seen controlling a lot of Pikmin (presumably a hundred, like in the original game), something he can't do in ''Smash Bros.'' where he is limited to only six (''Brawl'') or three (''3DS/Wii U'').
* DavidVersusGoliath: In Subspace Emissary, he and [[ZergRush a hundred Pikmin]] confront a [[GiantMook giant R.O.B.]]. It doesn't end well for the Pikmin...
* DeathFromAbove: End Of Day finishes with one such attack, as the Hocotate Ship crashes into the ground.
* DifficultButAwesome: He has a high difficulty curve, based on knowing what Pikmin to use and when, but has truly obscene range on his attacks.
* EverythingsBetterWithSpinning: Two of Olimar's taunts and two of his no-Pikmin attacks have him spinning.
* EyePop: [[MythologyGag A trait from his original game,]] which shows up when he takes a big hit or is crushed by his own purple Pikmin in one of his victory pose. It is especially notable for Olimar, who has EyesAlwaysShut.
* FinalBoss: Olimar is the last opponent in ''Brawl''[='=]s All-Star Mode, and he fights all by his lonesome on the Distant Planet stage. Laughable as it sounds, his AI is turned up pretty high and he ''will'' humiliate you if you underestimate him, which was probably the point. When playing co-op, two Olimars will be there to compensate.
* GotVolunteered: Captain Falcon more or less forces him to help out in ''Brawl''[='=]s story mode.
* GreenThumb: In a sense. He does fight with plants, after all.
* GrievousHarmWithABody: Several of his moves involve slapping the opponent with a Pikmin.
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=wTsbpkk1uFo The main theme from Pikmin]]. For ''Brawl'', the [[https://www.youtube.com/watch?v=uw6CBv8Vp7s World Map]] from ''Pikmin 2'' theme was featured on the Dojo. A [[https://www.youtube.com/watch?v=u8Xpjcobu8Q new remix]] of it appears in ''3DS/Wii U'' and was used to explain changes to the character during the April direct. It's also the only other ''Pikmin'' theme in ''3DS'' besides the main theme above. For ''Ultimate'', [[https://www.youtube.com/watch?v=H1etAFiAPYQ Garden of Hope]] is used.
* LethalJokeCharacter: Without the Pikmin, he can only use a few attacks. When he does have the Pikmin, though, their combined elemental powers make him pretty formidable.
* LimitBreak: End of Day, which is exactly what it is in his own games: Him escaping from the aggresive creatures of the night in his spaceship while the nocturnal predators chow down on opponents. The landing is a little more explosive this time around, though.
* LongRangeFighter: He's light and he moves slow, making him relatively easy to launch at low damage. In exchange though, he's also a small target whose attacks fly far and fast enough that they are likely to hit you before you can hit him. And unlike most other projectiles, his Pikmin might survive taking a hit.
* MechanicallyUnusualFighter: Most of his attacks just don't work without Pikmin, and have different properties depending on which Pikmin is being used.
* TheMinionMaster: A joke about Olimar is that going up against a skilled Olimar player is like trying to inflitrate a fortress with Pikmin sentries, guards, and lookouts that Olimar controls.
* {{Nerf}}: Zigzagged: he can carry only three Pikmin in ''3DS/Wii U'', but they now come up in a fixed order, and his recovery move has been changed to a more efficient and easy-to-use move which uses the Winged Pikmin. Overall, WordOfGod states they've made him better in certain areas, but also added some weak points.
* PaletteSwap: Some of his are based on his son, the President of Hocotate Freight, and Louie. ''3DS/Wii U'' kicks it up a notch by having a different character from the ''Pikmin'' series, Alph, as an alternate costume for Olimar, complete with the announcer changing the announced name. He even has his own palette swaps, based on Brittany, Charlie, and Olimar himself.
* RedshirtArmy: The Pikmin are pretty fragile, and come in endless numbers.
* TheRuntAtTheEnd: Meta Example. He was the last newcomer announced before ''Brawl's'' release, and he's one of the shortest. The same applies to Alph, as he was revealed as an alternate skin for Olimar the week of ''3DS''[='=]s release (though the Koopalings and Duck Hunt were given official trailers afterwards). [[WhatCouldHaveBeen He also would have been the last of the promoted clone characters if the developers had enough time to balance him.]]
* VideogameCaringPotential: The Pikmin. The longer a Pikmin stays alive (that is, not being thrown off-stage or otherwise killed), the more damage and knockback it will do. Its ability to withstand damage also increases. They go from leaf to bud to flower, just like the ''Pikmin'' games.
* VideogameCrueltyPotential: However, clever Olimar players will often toss a Pikmin to [[TakingTheBullet take the bullet... Or energy sphere... Or rocket.]] It works, too! The Pikmin might even survive!
* WeCannotGoOnWithoutYou: If Olimar is KO'd, all the Pikmin currently out automatically die.
* YouGottaHaveBlueHair: Alph has dark cyan hair which matches his outfit.
* YourSizeMayVary:
** In his own games, he's the size of a quarter. Here, he's been sized up for obvious reasons, while still being the shortest character in the series.
** In ''3DS/Wii U'', Alph, who is normally shorter than Olimar is, was scaled up in height in order to fit Olimar's proportions.
* ZergRush: The key to play Olimar well in ''Brawl'' is to overwhelm the opponents with the Pikmin and take advantage of those moments. Toned down in ''3DS/Wii U'', since he goes from 6 to 3 Pikmin.
[[/folder]]

[[folder:41 – Lucario]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/uwuuewm.png]]
[[caption-width-right:350:[[KiManipulation Master of Aura]] /[softreturn][[BattleAura Exudes Power]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]]https://static.tvtropes.org/pmwiki/pub/images/lucario_ssb4.png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]]https://static.tvtropes.org/pmwiki/pub/images/lucario_ssbb.jpg]][[/labelnote]]

!!!!!!'''Voiced by:''' Creator/DaisukeNamikawa (Japanese), Bill Rogers (''Brawl''; English), Creator/SeanSchemmel (''3DS/Wii U''; English)

-> '''Home Series:''' ''Franchise/{{Pokemon}}''
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--> '''Debut:''' ''VideoGame/PokemonDiamondAndPearl'' [DS], 2006

-> '''Playable in:''' ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\
'''Specials''': [[KiAttacks Aura Sphere]], Force Palm, [[SuperSpeed Extreme Speed]], [[CounterAttack Double Team]]\\
'''Final Smash:''' [[KamehameHadoken Aura Storm]] (''Brawl''), [[SuperMode Mega Evolution]] (3DS/Wii U)

->''"The Aura is with me!"''

The Aura Pokémon and one of the more iconic members of the [[VideoGame/PokemonDiamondAndPearl fourth generation]] with a mastery of hand-to-hand combat and Aura techniques. This Sinnoh native [[CriticalStatusBuff gets more powerful as it's damaged]]. Its characterization is that of its [[Anime/PokemonLucarioAndTheMysteryOfMew debut movie]], a warring Pokémon of the hero Sir Aaron who was sealed in his master's staff so he wouldn't die alongside him.[[note]]Although its movie actor Creator/SeanSchemmel didn't reprise the role until ''3DS/Wii U''[[/note]] Notable for being the first Fighting-type Pokémon in the ''Smash'' series.

Lucario brings its powerful Aura abilities into battle, using them to get up close and personal or keep its distance. It's also noteworthy that it's the first fighter to get stronger the more damage it sustains, before everyone was able to gain such an advantage. ''3DS/Wii U'' allows it to Mega Evolve into the much more powerful Mega Lucario from ''X and Y''.
----
* AmbiguousGender: There are no outward physical differences between male and female Lucario, and trophy descriptions refer to it as an "it". However, as it's based on the Lucario that appeared in the eighth Pokémon movie, which is male, it can be assumed that this one is too.
* AuraVision: Used in the Subspace Emissary during a cutscene to find Solid Snake hiding in his box.
* BadassBaritone: Much like Meta Knight, it speaks in a deep, masculine voice.
* BareFistedMonk: Except when picking up items, of course. It does not attack with the multiple spikes protruding from its body at all, even though that's a staple of Lucario in its home series. The predatory aspects of its species seem completely excised in ''Smash Bros.''
* ChargedAttack: Aura Sphere, a standard projectile that can be stored. Deals more damage and travels faster the longer it's charged. It also grows larger at higher damage percentages.
* CounterAttack: Lucario's down special. Comes with a wider margin of error than other characters' counters, but also leaves Lucario open for longer in the event of a misfire.
* CripplingOverspecialization: The aura mechanic can make it a formidable fighter in a regular match, but its reliance on the mechanic can make game modes like Stamina Smash, Home-Run Contest, Target Blast, and Smash Run difficult.
* CriticalStatusBuff: Lucario's attack power starts increasing as its damage increases, and a few of its special moves are given additional boosted effects, with Aura Sphere growing bigger, Force Palm's projectile reaching farther, and Extreme Speed covering farther distance. A couple of events in ''Brawl'' and ''Wii U'' task the player with defeating two opponents while highly damaged, giving it a significant increase in power.
* CompositeCharacter: As with Mewtwo, it's based heavily on the anime, specifically the Lucario owned by Sir Aaron.
* TheEmpath: Possibly. Well-trained Lucario can sense the feelings of others. He uses this to prevent a fight between Snake and Meta Knight by determining that Snake is a heroic character.
* EnergyBall: Aura Sphere, its neutral special. The sphere increases in size and damage as Lucario takes damage.
* {{Expy}}: Lucario is quite clearly based on the Egyptian god Anubis in terms of physical appearance.
* FauxFlame: Its aura attacks produce this effect. Snake ever refers to it as "blue fire".
* FlashStep: [=ExtremeSpeed=], its up special, is a quick dash towards a changeable direction. Double Team, its down special counter attack, has it "disappear" when struck at the right time to counter soon afterwards.
* GameplayAndStorySegregation: When Mega Evolving, it grows slightly taller, which shows in its native games. In ''3DS/Wii U'', the in-game model does not reflect this change despite the altered appearance.
* GlacierWaif: While Lucario in ''Brawl'' was a JackOfAllStats that was a bit on the slow side, its ''3DS/Wii U'' incarnation has become this in practical effect. Its aura buffs hit even more ridiculously hard than they did in ''Brawl'' at high damages, but it's one of the few characters whose movement speed was not noticeably improved in ''3DS/Wii U''. Its attacks were also given considerably more lag and less reach. The result is a slow-moving character with very slow and unsafe attacks that has difficulty comboing, but can KO opponents in 2-4 solid hits and end stocks at ridiculously low damages.
* GlassCannon: As its damage goes up, its [[CriticalStatusBuff aura]] property makes attacks hit much harder (at very high percentages, it's more powerful than ''Ganondorf''), but (like all characters) it's also more and more susceptible to being launched.
* GrappleMove: Luario's Force Palm will grab the opponent at close range, but become a regular attack at distance.
* ImmuneToFlinching: As Mega Lucario, it still takes damage, but won't flinch at all.
* {{Invocation}}: When it Mega Evolves, it says:
-->"''Max Aura!''"
* JackOfAllStats: Lucario's ''Brawl'' incarnation is pretty much one of these while having the aura gimmick on top of it, with attacks that were generally pretty good in all categories, while having movement speed that was slightly below-average relative to the cast.
* KamehameHadoken: Both: Aura Sphere resembles a [[Franchise/StreetFighter Hadoken]]; and its Final Smash in ''Brawl'', Aura Storm, resembles a [[Franchise/DragonBall Kamehameha]]. [[HilariousInHindsight Becomes very appropriate]] in ''3DS/Wii U'', now that [[Creator/SeanSchemmel its voice actor]] is Goku himself.
* KiManipulation: Its aura abilities are treated like this, involving the use of life energy to attack.
* KungFuWizard: Just like in its home series, Lucario specializes in both physical attacks and aura manipulation techniques.
* {{Leitmotif}}:
** In ''Brawl'', [[https://www.youtube.com/watch?v=oO70K3W-cPQ Team Galactic Battle]] plays as its credits theme and in Subspace. However, [[https://www.youtube.com/watch?v=Gv6kHbUwQf8 Victory Road]] is its unlock theme.
** In ''3DS/Wii U'', [[https://www.youtube.com/watch?v=1Joe403vfsY Poké Floats]] (Mewtwo's theme in ''Melee'') plays to introduce changes made to the character in the April Direct. Interestingly enough, Victory Road played in Mewtwo's DLC trailer, swapping the two around.
** In ''Ultimate'', [[https://www.youtube.com/watch?v=3S-CmyvKTdc Battle! (Team Flare)]] plays in its character trailer.
* LetsYouAndHimFight: Fights against Meta Knight when they first meet.
* LimitBreak:
** In ''Brawl'', [[KamehameHadoken Aura Storm]], a sweeping ray aimed from the top of the stage.
** In ''3DS/Wii U'', [[SuperMode Mega Lucario]], a transformation that locks Lucario into full damage output regardless of its current damage and makes it ImmuneToFlinching.
* MechanicallyUnusualFighter: The Aura mechanic makes it stronger the more damage it has, or the lower its stock count compared to others. In the fourth game, it effectively starts Sudden Death with its Final Smash transformation's offense activated (but without invulnerability, of course.)
* {{Mon}}: The aura Pokémon.
* {{Nerf}}: While Lucario's aura property was given some really scary buffs in ''3DS/Wii U'', in addition to a tremendous buff to its recovery and Force Palm, its attacks were given considerably more lag and smaller hitboxes, removing the previously strong comboing capabilities it had in ''Brawl'' (in a game where everyone else combos a lot more effectively) and making its attacks a lot less safe to use. The first balance patch, version 1.0.4, added significant landing lag to Extreme Speed, giving more ending lag to its Smash Attacks, and nerfing the new vectoring mechanic to oblivion (since it makes combos much more prevalent and characters die a lot faster, it provides a serious indirect nerf to a character who relies on living long and a few big hits like Lucario).
* NotSoSimilar: Lucario is often compared to Mewtwo, being a talking humanoid Pokémon with an an energy ball attack, but that's really their only similarity. The rest of Lucario's moveset is completely different from Mewtwo's.
* PowerGlows: Lucario has a constant stream of blue aura surrounding its hands. The glow becomes more intense the more damaged it is, representing [[CriticalStatusBuff its increased power]].
* SecretCharacter: In ''Brawl'', have it join you in ''Subspace Emissary'' by clearing "The Glacial Peak", beat all five Target Tests with a character of your choosing, or fight in 100 brawls. It's a starter character in ''3DS/Wii U''.
* SignatureMove: [[KamehameHadoken Aura Sphere]] is strongly associated with Lucario, although it can be learned by a handful of other (mostly legendary) Pokémon (including Mewtwo, funnily enough). Lucario still retains the strongest association with the move, being the "Aura Pokémon" and all, as well as being one of the few non-legendaries that can learn it, one of only three Fighting-types to learn it, and the only one with the Special Attack to make it sting.
* SuperMode: Its Mega Evolution, Mega Lucario, appears in ''3DS/Wii U''.
* SupernaturalMartialArts: Its attacks are mostly calm Tai Chi Chuan movements.
* TalkingAnimal: One of two playable Pokémon with the ability to speak, the other being Mewtwo. In non-Japanese versions, it's the only Pokémon to talk at all due to Mewtwo [[NoDubForYou being reduced to]] VoiceGrunting.
* {{Telepathy}}: Uses it to speak.
* WallJump: And since it can also cling to walls, it can essentially climb walls by repeatedly wall jumping off the same wall.
* WorthyOpponent: Regards Meta Knight as this after facing him in battle in ''Subspace Emissary'', regardless of the outcome. The feeling is mutual.
* YourSizeMayVary: The average height of Lucario is 3'11" with its Mega Evolved Form at 4'03", making it shorter than a regular trainer, [[http://www.serebii.net/xy/lucariogift.jpg as seen here]]. ''Smash Bros.''[='=] Lucario, on the other hand is [[http://images1.fanpop.com/images/image_uploads/Lucario-super-smash-bros-brawl-817687_400_300.jpg human-sized]].
[[/folder]]

[[folder:42 – R.O.B. (Robot)]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rhbcq6a.png]]
[[caption-width-right:350:[[LastOfHisKind The Last of His Kind]] [=/=][softreturn][[KillerRobot Robotic Obliteration Buddy]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]]https://static.tvtropes.org/pmwiki/pub/images/rob_ssb4.png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]]https://static.tvtropes.org/pmwiki/pub/images/rob_ssbb.jpg]][[/labelnote]]

-> '''Home Series:''' R.O.B.
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:'''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
---> As a peripheral: ''VideoGame/RoboticOperatingBuddy'' [R.O.B.], 1985
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
---> In-game: ''Stack-Up'' [NES], 1985

-> '''Playable in:''' ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\
'''Specials''': [[EyeBeams Robo Beam]], [[SpinAttack Arm Rotor]], [[JetPack Robo Burner]], [[BattleTops Gyro]]\\
'''Final Smash:''' [[EyeBeams Diffusion Beam]] (''Brawl''), [[WaveMotionGun Super Diffusion Beam]] (''3DS/Wii U'')

The metafictional savior of the UsefulNotes/NintendoEntertainmentSystem, and possibly video games in general. R.O.B. (short for Robotic Operating Buddy) was a peripheral for the then-budding console that, alongside Mario, helped it get off the ground during the tail end of UsefulNotes/TheGreatVideoGameCrashOf1983 by marketing the console as a toy. Though Mario is credited with the feat in the long run, R.O.B.'s legacy lived on in the form of cameos across many Nintendo games (including a playable appearance in ''VideoGame/MarioKart DS''), before finally arriving on the battle scene with lasers, booster rockets, and gyromites.

This particular R.O.B. is also the Ancient Minister, overseeing his world with Master Hand. But when Tabuu possessed the latter, his fellow robots were forced to manufacture Subspace Bombs to expand his empire. The Ancient Minister watched in horror as he was unable to do anything about it, and in the end, he was all that remained of his kind. If it's any consolidation, at least ''Smash Bros.'' isn't forgetting him anytime soon.
----
* AdaptationalBadass: R.O.B. was a real-world game peripheral with slow, limited movement and his one playable in-game appearance before ''Brawl'' was as a racer in ''VideoGame/MarioKartDS''. In the ''Super Smash Bros.'' series, he can move significantly faster, can perform movements the real-world peripheral could not, is equipped with rocket boosters and laser beams, and can weaponize Gyromite discs.
* AlasPoorVillain: R.O.B. had to watch in disguise as his brethren were destroyed deploying the Subspace bombs.
* AuthorityInNameOnly: Despite being designated as the ruler of the "Trophy World", it's Master Hand who wields all the real power.
* AntiVillain: He's only antagonizing the rest of the characters in ''Subspace Emissary'' to protect the lesser R.O.B.s, [[spoiler:[[ShootTheShaggyDog not that it stops them from getting destroyed anyway]].]]
* ArchEnemy: In Brawl, he was a fake-out BigBad until the story got HijackedByGanon, literally, and then hijacked again by Tabuu. In ''3DS/Wii U'', he's a meta one to Shulk, facing off against him in event matches and in the Bayonetta illustration. As a big robot (who, unlike Mega Man, is ''not'' [[RidiculouslyHumanRobot human-looking]]), he's the closest stand-in for a ''Xenoblade'' Mechon.
* ArtEvolution: In ''Brawl'', his robotic features were more pronounced and he was given a metallic shine to his appearance, while later games more closely emulate the original plastic toy.
* BattleTops: R.O.B can charge up and launch a top from ''Gyromite''. It stays in place and damages any other player who touches it. R.O.B. can move over and pick it back up to throw it again. The charge time determines how long the top remains spinning.
* BoringButPractical: In ''Brawl'', he has one of the least elaborate Final Smashes of all the characters, but the complete invulnerability it gives him, how easy it is to trap a character, and how good it is for edgeguarding make it a weapon to be feared. Changed in ''3DS/Wii U'', where it becomes a far more impressive-looking (but more unwieldy) stationary beam.
* ChargedAttack: ''Three'': Gyro, which works as a projectile that can be stored, Robo Beam, which does more damage the longer it's left without using, and a non-damaging variation in Robo Burner, which requires R.O.B. to be on the ground to automatically charge fuel to use it (thankfully, the charge time for it is extremely short).
* CuteMachines: He looks like an old-school robot with big eyes.
* DubNameChange: In Japan, it was simply known as the "Family Computer Robot", or simply "Robot" in the case of ''SSB'', while in the states, it was given the name "Robotic Operating Buddy" or "R.O.B." for short.
* EvilGenius: As the Ancient Minister in ''Subspace Emissary''.
* EverythingIsBetterWithSpinning: His side special can be mashed to spin even longer and his down smash is a rotational low sweep. Both qualify as a HerdHittingAttack, and rack up high damage percentages provided the opponent gets caught in them for their full durations.
* FrickinLaserBeams: From his [[EyeBeams eyes]], which is his neutral special, forward smash, and Final Smash.
* GoodAllAlong: As the Ancient Minister, he served the Subspace Army, but it's later revealed that [[spoiler:he was blackmailed and trying to stop all the conflict]].
* HammeredIntoTheGround: As of ''Ultimate'', his down throw jackhammers an opponent into the ground.
* KingMook: He was the leader of the R.O.B. enemies in the ''Subspace Emissary''.
* LastOfHisKind: [[spoiler:At the end of the ''Subspace Emissary'', what with all of his kin destroyed.]] In the Boxing Ring stage in ''Wii U'', his alias is this exact trope.
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=AZdySs8xxrU Gyromite]], the only song from his universe.
* LimitBreak:
** In ''Brawl'': Diffusion Laser, which is basically a Starman item with extra kick.
** In ''3DS/Wii U'': Super Diffusion Laser, which is a huge stationary laser that blasts opponents continuosly before sending them flying.
* PaletteSwap: In ''Brawl'', his default look is the original Famicom Robot, and one of his swaps is the NES R.O.B. These colors are flipped for the international release of ''3DS/Wii U'' and ''Ultimate''. His blue color in ''Brawl'' resembles [[VideoGame/StarTropics Nav-Com]], as well; in ''3DS/Wii U'', the blue has been changed to purple, giving it a stronger resemblance. Still in ''3DS/Wii U'', he gains an extra palette resembling the Virtual Boy.
* PartsUnknown: The only character in the series to not have a stage for their series (in ROB's case, Gyromite/Stack Up).
* ReflectingLaser: His laser can reflect off the floor or off hills, Kirby style.
* RidiculouslyHumanRobots: Can digest, fall asleep, feel pain, and shows more emotion than some of the human characters (and Mega Man, a robot who actually ''looks'' like a human).
* SecretCharacter: He becomes available after the following conditions are met:
** '''In ''Brawl''''': Have him join you in ''Subspace Emissary'' by clearing "The Subspace Bomb Factory (Part II)", collect 250 trophies, or fight in 160 brawls.
** '''In ''3DS''''': Collect 200 trophies or play 70 matches in Smash.
** '''In ''Wii U''''': Clear 10 consecutive Crazy Orders before challenging Crazy Hand or play 60 matches in Smash.
* StoneWall: His defense in particular is his greatest asset, as his laser, back air, and gyromites are good at keeping the enemies away, and his recovery is one of the best available. However, he lacks a quick and reliable K.O. move, making it harder to score.
* SkillGateCharacters: Two projectiles covering each other's recharge times, and the momentum code tacks on a Side Special that can be used to punish attempts to use one of those against it. However, both can be shaken off, leaving ROB potentially stuck with having to deal with his big size with a disjointed hurtbox. He still has a deadly ground game, but it's nothing impossible to deal with.
* SpinToDeflectStuff: R.O.B.'s side special, in which he begins rapidly rotating his arms around, has the bonus effect of being able to do this.
* TogetherInDeath: He ''tries'' to pull this after realizing he can't save his brethren, but Donkey Kong won't have any of it and hauls R.O.B. to safety.
* TheUnfought: There's never a boss battle with the Ancient Minister in the Subspace Emissary, because he joins your party.
* UndyingLoyalty: The R.O.B. Squad to the Ancient Minister R.O.B. [[spoiler:Until Ganondorf takes control.]]
* WalkingArmory: Gyros, lasers, and exhausts.
* WalkingSpoiler: As the titular Subspace Emissary. TheReveal was a ''big'' shock at the time ''Brawl'' was released.
* WaveMotionGun: His Final Smash in ''3DS/Wii U''. He transforms in place and fires a large beam in one direction like the Zero Laser, pauses, then fires one burst of energy to send his target flying.
* WeaponizedExhaust: Many of his moves make use of his exhausts, and they are quite powerful.
* WrestlerInAllOfUs: His up throw is a [[http://i.imgur.com/gSsb1Q3.png piledriver.]]
[[/folder]]

[[folder:43 – Toon Link]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/7vqlzaw.png]]
[[caption-width-right:350:[[CoolBoat Wave-Riding,]] [[WeatherManipulation Wind-Waking Warrior]]]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]]https://static.tvtropes.org/pmwiki/pub/images/554px_toon_link_ssb4.png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:Brawl]]https://static.tvtropes.org/pmwiki/pub/images/toon_link_ssbb.jpg]][[/labelnote]]

!!!!!!'''Voiced by:''' Sachi Matsumoto

-> '''Home Series:''' ''Franchise/TheLegendOfZelda''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''VideoGame/TheLegendOfZeldaTheWindWaker'' [GCN], 2002[[note]]The "Toon" design for Link technically appeared first in ''[[VideoGame/TheLegendOfZeldaFourSwords Four Swords]]'', but the character in ''Smash'' unambiguously represents the character from ''The Wind Waker''.[[/note]]

-> '''Playable in:''' ''Brawl'', ''3DS/Wii U'', ''Ultimate''\\
'''Specials''': [[ArcherArchetype Hero's Bow]], [[BattleBoomerang Boomerang]], SpinAttack, [[ThrowDownTheBomblet Bomb]]\\
'''Final Smash:''' [[BladeSpam Triforce Slash]]

The Hero of Hyrule as he appears in ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' [[VideoGame/TheLegendOfZeldaFourSwords as]] [[VideoGame/TheLegendOfZeldaFourSwordsAdventures well]] [[VideoGame/TheLegendOfZeldaTheMinishCap as]] [[VideoGame/TheLegendOfZeldaPhantomHourglass some]] [[VideoGame/TheLegendOfZeldaSpiritTracks other]] [[VideoGame/TheLegendOfZeldaTriForceHeroes games]]. This incarnation comes from Outset Island, a small location on the Great Sea, and set out on a quest to rescue his sister Aryll from the clutches of the Helmaroc King. With the help of the pirate leader Tetra and King of Red Lions, a talking boat, he rescued his sister and, in this timeline, defeated Ganondorf ''for good.'' Afterwards, he set out on a brand new ocean, teaming up with the fairy Ciela and CowardlyLion sailor Linebeck to save Tetra from another malevolent force known as Bellum.

Yet another famous version of the character shows up in New Hyrule. When a demon lord is on the verge of returning, a young engineer teams up with the disembodied spirit of Princess Zelda to stop this event from coming to pass, with the help of the fabled Spirit Train. This version appears on the stage based on that train, but when played as, he'll be swapped out for his mentor Alfonzo.

He offers a lighthearted contrast to his serious counterpart. He's just as brave and capable as other Links, including his playable adult counterpart, though now he has to share.
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* AlternateSelf: Unlike the two Links in ''Melee'', who were both the same character in different time frames, this Link is from a different timeline than the Link starting in ''Brawl''.
* AnnoyingArrows: His arrows have a different trajectory than all the other Links but still lack in knock-off power.
* ArrowsOnFire: He inherits Young Link's Fire Arrow as a custom move.
* ArtShift: He was cel-shaded in his debut game, but in ''Brawl's'' more realistic art style, he looks a little... off. While in ''3DS/Wii U'', he's still not cel-shaded, the brighter and more colorful art style makes him look closer to his original look.
* BadassAdorable: Despite being a petite, cartoony little kid, he's still able to go up against the various badass combatants ''Smash'' has to offer with the best of them.
* BattleBoomerang: A more mundane one than regular Link's in ''Brawl'', but otherwise the same as the previous Links of ''Smash''.
* BlackEyesOfCrazy: His Dark Toon Link alternate costume has black sclera, in contrast to normal Link's Dark alternate costume's MonochromaticEyes in ''Brawl''.
* BonusBoss: One of the 3 for the ''Subspace Emissary''.
* TheCameo: If there's no one playing as him, he drives the Spirit Train stage in his Engineer outfit in ''3DS''. Oddly, he also disappears from the stage if the adult Link is present.
* CartoonBomb: Even more so than those used by the other Links, as it has a cel-shaded explosion.
* ChargedAttack: Spin Attack and his bow, same as Link.
* CheekyMouth: Not in-game, but in his render for ''Ultimate'', to more closely match his official artwork.
* CompositeCharacter: Like the adult Link, but to a much lesser degree. He's clearly meant to be ''Wind Waker'' Link, but he also represents ''Spirit Tracks'' Link, who has an identical design; ''Spirit Tracks'' is listed as one of his appearances on his trophy in ''Wii U''. His character trailer for ''Ultimate'' also features the main theme from ''VideoGame/TheLegendOfZeldaTriForceHeroes'', which featured yet another Link.
* CoolSword: The ''Wind Waker'' version of the Master Sword.
* DefeatMeansPlayable: While all characters have this trope, Toon Link is special in that all of his unlock methods require it, including via ''Subspace Emissary''.
* DevelopersForesight: As mentioned above, Toon Link normally appears on the Spirit Train stage to conduct; but if Link or Toon Link are fighting, he's replaced with Alfonzo.
* DivergentCharacterEvolution:
** He and ''Brawl's'' Link are further apart in animations and playstyle than Young Link and ''Melee''[='=]s Link were. Toon Link's arrows lose the visual distinction and fire effects but now have different trajectory, his neutral- and back aerials hit twice and once where those are reversed with Link's, his up smash hits once, and while Link's boomerang has gained pull-back properties, Toon Link's does not, but spins vertically, making it a larger projectile. Their throws have changed, too, but that is mostly aesthetic.
** He further diverged in ''Ultimate'' by the virtue of, amusingly enough, staying the way he was, with biggest difference being him retaining ''Triforce Slash'' as his Final Smash, whereas Link gained a new one. He also gained a distinct forward Smash attack, where he swings his sword upwards in front of him (as opposed to the other two Links, who retain the dual sword slash they've always had).
* HeroicMime: This version has talked, briefly, in his own game (''"Come on!"''), but has no dialog in ''Smash Bros.''
* JuniorCounterpart: To the "main" Link.
* JustFrameBonus: The hilt of his downward aerial move turns it into a MeteorMove, just like Young Link's, and is much easier to attack with at the move's beginning.
* KidAppealCharacter: Toon Link is a cute kid with a quirky personality who's just as capable and iconic as his adult counterpart. He's used instead of the "main" Link in some ''Smash'' marketing aimed more towards kids and families.
* KidHero: He is the Hero of Winds from ''Wind Waker'', as evident by the Wind Waker which appears in one of his taunts… but he's technically an adult by way of his culture; on Outset Island you have your coming-of-age birthday at ''twelve years old''… or [[ImprobableAge nine]] according to Iwata.
* LegacyCharacter: One of many Links to take up the mantle. He's the direct reincarnation of the main Link used in ''64'' and ''Melee''.
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=cyOzrBTDS0E Dragon Roost Island]] as his unlock theme. [[https://www.youtube.com/watch?v=OZFdDcvTfxU Great Bay]] also plays during his introduction, and is the main adventuring theme from his home game. In ''Ultimate'', his character trailer plays [[https://www.youtube.com/watch?v=1YTz_X59Jxg the Main Theme for Triforce Heroes]].
* LightningBruiser: He still has most of Link's durability and power, and is much, ''much'' more mobile.
* LimitBreak: Triforce Slash, which he retains in all three games he's in, even in ''Ultimate'' where vanilla Link received a new one in the form of ''Ancient Arrow''.
* MovesetClone: Shares his 4 Special Moves and a Final Smash with Link. His regular moves aren't as similar as [[DivergentCharacterEvolution Young Link's were]], but still has several in common. To give some perspective, regular Link has a few kicks in his movelist while Toon Link slashes in place of those kicks.
* PaletteSwap: His ''Four Swords'' counterparts, Dark Toon Link, and Classic Link, based off of his appearance in the [[https://www.youtube.com/watch?v=aQ7riCXrDxY first Wind Waker trailer]] and by proxy the [[VideoGame/TheLegendOfZeldaI original design]]. ''[=3DS/Wii U=]'' has another green alt resembling Link's appearance in ''[[VideoGame/TheLegendOfZeldaALinkBetweenWorlds A Link Between Worlds]]''.
* PintsizedPowerhouse: In a sense, his lower damage and knockback per hit often ends with higher returns on both because he can get more hits in than the larger Link, who will often whiff on hits because adversaries are knocked away.
* {{Pirate}}: His only cutscene in the ''Subspace Emissary'' is him descending from Tetra's pirate ship for a BonusBoss fight. He worked with Tetra's pirates off and on in his home game before joining them full-time.
* SecretCharacter: In ''Brawl'', have him join you in ''Subspace Emissary''[[note]]post-game; enter a floating door at the Forest[[/note]], beat Classic Mode after beating ''Subspace Emissary'', or fight in 400 brawls. He became a starter character in ''3DS/Wii U''.
* SkillGateCharacters: Not only can his down air be an unexpected pain, but he can shower unwary opponents with projectiles after they're struck. His melee attacks are standard at best, though.
* SuspiciouslySimilarSubstitute: Initially, of ''Melee's'' Young Link as a younger, smaller, faster, and weaker variation of Link. His custom moves in ''3DS/Wii U'' drive this home by giving some of Young Link's moves via customization. He's about as much of a modernized ArtEvolution to the idea of a young Link, as the ''Twilight Princess''-inspired adult Link is to the ''Ocarina'' version, but with a name change. Driven home by the All-Star Battle: Secret Event (which has you fight veterans who can claim unlockable status in at least one previous ''Smash'' game), where the order placement puts him after Dr. Mario (a veteran of ''Melee'', which was the game where his predecessor debuted), but before R.O.B. and Sonic (who are both veterans of ''Brawl'', the game where Toon Link actually made his debut). This is eventually defied in ''Ultimate'', where Young Link himself returns as a separate character from Toon Link.
* WallJump: He could not do it in his own game, but Young Link, who he fills in for, could do so in ''Melee''.
[[/folder]]

[[folder:44 – Wolf]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/jve3ufv.png]]
[[caption-width-right:350:[[labelnote:Brawl]]https://static.tvtropes.org/pmwiki/pub/images/wolf_ssbb.jpg]][[/labelnote]]

!!!!!!'''Voiced by:''' Mahito Oba (Japanese), Jay Ward (English)

-> '''Home Series:''' ''VideoGame/StarFox''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
--> '''Debut:''' ''VideoGame/StarFox64'' [[=N64=]], 1997[[note]]He was intended to debut in ''VideoGame/StarFox2'' for the SNES in 1996, but the game wouldn't be officially released until 2017[[/note]]

-> '''Playable in:''' ''Brawl'', ''Ultimate''\\
'''Specials''': [[RayGun Blaster]], [[FlashStep Wolf Flash]], [[JetPack Fire Wolf]], [[AttackDeflector Reflector]]\\
'''Final Smash:''' [[TankGoodness Landmaster]] (''Brawl''), [[AlphaStrike Wolfen Blitz]] (''Ultimate'')

->''"What's the matter, scared?"''

Wolf O'Donnell is Fox's rival and the leader of the bounty hunter force known as Star Wolf. He and his group have antagonized the mercenaries on more than one occasion, but have been known to occasionally help them whenever there's a bigger threat in play.

Like Falco, he is fairly similar to Fox, but has stronger attacks and superior defense at the cost of slower speed.
----
* AbsurdlySharpClaws: He primarily fights by clawing or kicking enemies. ''Ultimate'' even gives them nice claw slash effects.
* AdaptationalBadass: Like Fox and Falco, most of his expertise in his home series is as a fighter pilot, and even when he was playable on-foot in ''Star Fox: Assault'', he only attacked with projectile weapons. In ''Smash'', he is given hand-to-hand combat skills.
* AdaptationalWimp: However, in ''Star Fox Assault'', Wolf was faster than Fox and Falco, here he is slower.
* AdvertisedExtra: Appears in one scene of the ''Melee'' intro opposite of Fox despite not being playable and not having any other appearance in the game, other than his ship having a trophy.
* AmbiguouslyBi: Invoked. One of the screenshots of the official site of ''Ultimate'' is him and Fox wearing pink alts while Wolf is holding him close by the neck and he is grinning with eyes-half closed.
* AntiAir: His side special, as it comes at an angle.
* AttackReflector: His Reflector, which can also function as a CounterAttack (albeit a rather weak one).
* ArtEvolution: His design in ''Brawl'' takes his general head shape ''VideoGame/StarFoxCommand'', but is otherwise an original costume while taking cues from ''VideoGame/StarFoxAssault'' (the jacket for instance is the same in that game, except now it is open), just like Fox and Falco. His design in ''Ultimate'' has his head shape and eye patch from ''Star Fox Zero'' but the claws, purple jacket and most other features are unique to ''Smash.''
* BadassBaritone: A very menacing one, at that.
* BayonetYa: His gun is slower than Falco's and Fox's, but has a knife attachment allowing for projectile and physical hitboxes.
* BonusBoss: One of the 3 for ''Subspace Emissary''.
* BountyHunter: He's canonically a mercenary, but he's portrayed as such in one ''Brawl'' event match.
* BringIt: His new taunt in ''Ultimate''.
* TheBusCameBack: After being absent in ''3DS/Wii U'', he returns to the series in ''Ultimate''.
* CoolShip: The Wolfen, seen in the ''Melee'' opening and the background of the ''Star Fox'' stages from ''Melee'' onwards.
* CoolTank: His own (possibly stolen) Landmaster, his Final Smash in ''Brawl''.
* CounterAttack: Due to Wolf's Reflector having invincible frames on startup, he has this sort of pseudo-counter move where an attack on him would fail because of invincibility followed by a weak damage from the reflector being summoned.
* CriticalHit: A thing that sets Wolf apart from Fox and Falco is that three of his special moves have small spots that deal exceptionally more damage -- his gun's bayonet, and the very end of his Wolf Flash and Fire Wolf. Even his normal attacks have specific points that deal more damage when they connect (like the end of his forward smash and forward tilt).
* DemotedToExtra: In ''3DS/Wii U'', Wolf appears only as a trophy, and two of his specials are available to Fox as custom moves.
* DubNameChange: Almost all of his special moves (barring Reflector) have unique names compared to what Fox and Falco have but for some odd reason changed (with the exception of Wolf Flash) in the international release to make them "generic" and be in line with theirs. Claw Blaster was changed to Blaster, Wolf Shoot[[labelnote:*]]a common Japanese slang with "shoot" is striking something with a kick, as what Wolf does at the end of the move[[/labelnote]] was changed to Fire Wolf, and Landmaster (Altered)[[labelnote:*]]denoting it was stolen or pretty much altered with different specs compared to the original ones[[/labelnote]] was changed to Landmaster.
* EyepatchOfPower: His appearance in ''Ultimate'' is based on how he looks in ''Star Fox Zero'', complete with a nasty scar over his left eye that's covered by an eyepatch.
* HellBentForLeather: In his appearances in both ''Brawl'' and ''Ultimate'', he sure is clad in leather clothing, from the vest and jacket to the pants.
* InvulnerableAttack: What makes Wolf's Reflector different from Fox's is that aside from making the reflected projectile move faster, it has much longer invincibility frames. This allows him to pretty much avoid many attacks with proper timing.
* JackOfAllStats: While Fox is a GlassCannon, Wolf was a more well-rounded character, having above-average weight, excellent mobility, fast and far-reaching attacks, a decent projectile, and decent power throughout his moveset. He was held back however by his extreme vulnerability to chain grabs, and possessing a strict recovery while Wolf was heavily vulnerable to gimping.
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=4X_7bdD8P0w The Star Wolf Theme]]. Received a remix in both ''Brawl'' and ''[=3DS/WiiU=]'' (back to back with Zoness). The ''VideoGame/StarFoxAssault'' rendition of his theme is also present in both games.
* LimitBreak:
** Landmaster. His lasts for a shorter amount of time than Fox or Falco's, but has both of their bonuses.
** Like Fox and Falco, he has retired the Landmaster in ''Ultimate,'' and instead overwhelms his opponent with a coordinated assault featuring the rest of the Star Wolf team.
* MovesetClone: {{Downplayed}} to the point where one could argue that he isn't one at all. Most of his specials may be based off of Fox, but they all function differently (especially when compared to Falco). All his standard attacks, such as smashes and aerials, are completely different. Wolf additionally has very different physics from Fox aside from similar fast-falling speeds.
* MythologyGag: His outfit in ''Brawl'' is a mix of his ''VideoGame/StarFoxAssault''/''VideoGame/StarFoxCommand'' looks and ''VideoGame/StarFox2''. In Ultimate, ''VideoGame/StarFoxZero'' is added to the mix.
* PettingZooPeople: An alien wolf man.
* PistolWhipping: Possible to do so, unlike with Fox and Falco's guns.
* PrimalStance: In Brawl, he has a more animalistic fighting stance compared to Fox and Falco's upright-standing bouncy stance, with even an all-fours crouching pose. ''Ultimate'' however removed this but he occasionally leans forward to growl.
* PromotedToPlayable: He made his first appearance in ''Smash Bros.'' in ''Melee's'' opening cinematic prior to being added to the playable roster in ''Brawl''.
* PurpleIsPowerful: He wears a purple jacket in his ''Ultimate'' appearance.
* TheRival: Of Fox. Even referenced as one of the Challenges in the ''Wii U'' version involves getting a score of 20 in Rival Smash which unlockes the Star Wolf (Assault) music. He also a specific victory line for Fox when winning.
* RuleOfThree: Like Fox and Falco, he too has a Landmaster.
* RunningGag: In ''Ultimate'', he repeatedly is involved with dogs like the Nintendogs assist trophy and Duck Hunt.
* SavageWolf: He has some vicious attacks when compared to Fox and Falco's.
* SecretCharacter: Have him join you in ''Subspace Emissary''[[note]]post-game; in the second area of The Ruins, wait past the first door on the elevator and fall to another[[/note]], beat Boss Battles with either Fox or Falco, or fight in 450 brawls.
* ShoutOut: His pose in his official render for ''Ultimate'' resembles the fighting stance of ''Manga/DragonBall'''s Yamcha, whose signature move is the [[StealthPun Wolf Fang Fist]]. In general he also uses a similar style of raking and slashing attacks.
* SpikesOfVillainy: Falls on the antagonistic side, and appropiately enough, his outfit has a lot of spikes. Even his gun has a nasty spike at the end.
* TankGoodness: Seems to be a trend for the ''Star Fox'' characters to have a Landmaster. It's got the power of Fox's and the mobility of Falco's, but it doesn't last as long.
* WallJump: He was not able to in his own games, but could in ''Brawl''.
[[/folder]]
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