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[[Characters/SuperSmashBrosPokeBallPokemon Poké Ball Pokémon]] | [[Characters/SuperSmashBrosAssistTrophies Assist Trophies]] | [[Characters/SuperSmashBrosEnemies Enemies]] | [[Characters/SuperSmashBrosBosses Bosses]] | [[Characters/SuperSmashBrosOthers Others]]-]]]]]
This page lists the new DLC fighters from ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU''.

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This page lists the new DLC fighters from ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU''.''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' who were introduced as DLC.

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'''Individual Characters''': [[Characters/SuperSmashBrosGanondorf Ganondorf]] | [[Characters/SuperSmashBrosBayonetta Bayonetta]] | [[Characters/SuperSmashBrosJoker Joker]] | [[Characters/SuperSmashBrosHero Hero]] | [[Characters/SuperSmashBrosSteve Steve]] | [[Characters/SuperSmashBrosSephiroth Sephiroth]] | [[Characters/SuperSmashBrosPyraMythra Pyra / Mythra]]\\

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'''Individual Characters''': [[Characters/SuperSmashBrosGanondorf Ganondorf]] | [[Characters/SuperSmashBrosBayonetta Bayonetta]] | [[Characters/SuperSmashBrosJoker Joker]] | [[Characters/SuperSmashBrosHero Hero]] | [[Characters/SuperSmashBrosSteve Steve]] | [[Characters/SuperSmashBrosSephiroth Sephiroth]] | [[Characters/SuperSmashBrosPyraMythra Pyra / Mythra]]\\Sephiroth]]\\



->See her page [[Characters/SuperSmashBrosBayonetta here]].

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bayonettassbu.png]]
[[caption-width-right:350: [[LadyOfBlackMagic Umbra Witch]]]]
[[caption-width-right:350:[[labelnote:"A Witch With No Memories" outfit]] https://static.tvtropes.org/pmwiki/pub/images/bayonetta1ssbu.png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]] https://static.tvtropes.org/pmwiki/pub/images/600px_bayonetta_ssb4.png]][[/labelnote]]
!!!!!!'''Voiced by:''' Creator/AtsukoTanaka (Japanese), Hellena Taylor (English)

'''BAYONETTA GETS WICKED!'''

->'''Home Series:''' ''VideoGame/{{Bayonetta}}''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
-->'''Debut:''' ''VideoGame/{{Bayonetta}}'' [Platform/Xbox360[=/=]Platform/PlayStation3], 2009
-->'''Nintendo debut:''' ''VideoGame/Bayonetta2'' [Platform/WiiU], 2014
-->'''Creator:''' Creator/PlatinumGames
-->'''Publisher:''' Creator/{{Sega}}, Nintendo (second game onwards)

->'''Playable in:''' ''3DS/Wii U'' ([[DownloadableContent DLC]]), ''Ultimate'' (Unlockable)\\
'''Specials:''' [[GunKata Bullet Climax]], [[SlideAttack Heel Slide]][=/=][[DivingKick After Burner Kick]], [[{{Shoryuken}} Witch Twist]], [[CounterAttack Witch]] [[BulletTime Time]][=/=][[OneToMillionToOne Bat Within]]\\
'''Final Smash:''' [[SummonBiggerFish Infernal Climax]]

->''"[[TheBaroness Oh! Another angel? Must've missed one.]] [[BringIt Let's dance, boys!]]"''

The eponymous star of the Creator/{{Sega}}-owned, Creator/PlatinumGames-developed StylishAction BeatEmUp series. Bayonetta is an Umbra Witch who lost her memories after awaking from a 500-year slumber in a coffin at the bottom of a lake, fighting against hordes of angels in order to discover the truth about her past. Now, she brings her signature [[{{Combos}} combo]]-heavy fighting style to ''Smash Bros.'', showing Nintendo's greatest how a witch does things.\\
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Starting on April 1st, 2015, a ballot on the official ''Super Smash Bros.'' website allowed fans to vote for characters they wished to appear as DLC. After several months of taking votes, the ballot closed in October, and Bayonetta was announced on December 13, 2015 as the ballot winner. She was apparently the number one most requested character in Europe and within the top five in the United States -- among "negotiable and realizable characters"[[note]]Presumably meaning characters that actually had a reasonable chance of being licensed for the game and characters that originate from a video game specifically; the true Smash Ballot winner was later revealed to be [[Franchise/KingdomHearts Sora]], who found his way into the [[VideoGame/SuperSmashBrosUltimate next game]].[[/note]], she averaged out to be the most requested worldwide. She was added to the game alongside Corrin on February 3rd, 2016.
\\
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True to her origins, Bayonetta is a fighter who thrives on combos: her default combo string is the longest out of any other characters', and her moves are designed to easily flow one into another. As opposed to Ryu or Ken, whose combo game is strongest when their feet are planted on the ground, Bayonetta is at her most deadly when she can catch her opponents in midair and follow through with a relentless barrage of punches and kicks. One of her main weaknesses is the long wind-up and cool-down of her Smash attacks (also her best means of KO'ing her foes), but if she can catch an opponent in [[BulletTime Witch Time]], she can open them up to a finishing blow!
\\
Her default outfit is from ''VideoGame/Bayonetta2'', though you can switch to outfits based on her first game.

->See [[Characters/BayonettaTitularCharacter Bayonetta's page]] for more information on the character in her page [[Characters/SuperSmashBrosBayonetta here]].origin series.
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* EleventhHourRanger: She's one of the last four characters to join you in ''World of Light'' in ''Ultimate'', being found in [[TheVeryDefinitelyFinalDungeon The Final Battle]] and requiring you to beat and unlock Roy in order to get to her.
* ActionGirl: This is the same woman who quite literally tore apart Heaven and Hell, fighting against and killing powerful angels, demons, and even [[DidYouJustPunchOutCthulhu gods]].
* AdaptationalModesty: Bayonetta's clothing in her own series tends to have holes in [[MaleGaze certain places]], but in ''Smash'', they're instead covered up with a diamond-like weave pattern different from the rest of the outfit. Her Wicked Weave attacks also show less skin: whereas in her series, she ends up almost entirely naked and relies on a SceneryCensor (usually from the outfit-hair spiraling off in just the right arc), in here, she only loses her sleeves and leggings.
* {{Animorphism}}: In her home series, Bayonetta could acquire various skills that would allow her to transform into various animals. In ''Smash'', she specifically uses Bat Within.
* ArmedLegs: Bayonetta wears a gun on each of her high heels, and she can make them shoot at will.
* ArsonMurderAndJaywalking: Palutena describes Bayonetta as such in her guidance to Pit.
--> '''Palutena''': Bayonetta. Nemesis of angels. Slaughterer of Centurions. Wearer of questionable outfits.
* ArtificialStupidity: Her Level 9 [=AI=] in ''3DS/Wii U'' and ''Ultimate'' cannot use her recovery properly. She will fail to use her After Burner Kick after a Witch Twist leading her to self destruct when she could have come back.
* AudienceParticipation: As noted above, she's the official winner of the Fighter Ballot.
* {{Badbutt}}: {{Defied|trope}} by Bayonetta's depiction in the game. While a lot of pragmatic censorship was necessary to keep her family-friendly (i.e. removing her (infrequent) swearing and toning down her nudity), she is kept in-character as much as possible, retains ''some'' nudity, and has her semi-realistic firearms untouched, and her dialogue avoids GoshDangItToHeck euphemisms that are highly typical of Badbutt characters[[note]]the closest thing is her "Don't mess with a witch" line in her reveal trailer, which isn't as blatantly euphemistic as using "darn" or "heck"[[/note]]; her side taunt notably averts NeverSayDie, a trope stereotypical of Nintendo's early days. The ''Bayonetta''-related content in ''Smash'' pulls no punches in describing demons and Inferno as they appeared in the games.
* BatOutOfHell: Her Bat Within move lets her transform into a swarm of bats. It's activated if Witch Time is used too late or if she dodges slightly late, and it reduces damage and negates any knockback she might have taken from an attack, in addition to letting her "warp" a short distance. If performed via Witch Time, her foe can potentially still be affected by Witch Time's slowdown effect, should they hit her when Bat Within and Witch Time's activation frames overlap.
* BattleIntro: Comes out of her Bat Within form and produces a purple Umbra Magic symbol.
* BeehiveHairdo: Her original ''Bayonetta'' outfit has her sporting one of these, in a style reminiscent of a classic witch's hat.
* BilingualBonus:
** In the Japanese version, if her original outfit is selected, Bayonetta will use her English voice instead of Japanese. This is in reference to the original game, which initially was released with only English in all regions, and did not receive a Japanese dub until the Wii U re-release.
** Even in the English version, when using her forward throw she will sometimes say "Juu'nen hayain da yo!", a Japanese insult which basically translates to "[[YearsTooEarly You're ten years too early!]]" and a catchphrase of a certain Sega fighter (see ShoutOut below).
* BlingBlingBang: Wears her signature guns on her hands and feet. They are quite the ornate pieces of hardware, with detailed designs and unique names for every single one of them in both sets of four.
* BondOneLiner: Uniquely, she tends to drop a few of these when using her smashes, such as accompanying her up smash with a casual "Ta-ta!" or shouting "See you." or "Get out!" when using her forward smash and standard attack respectively. She also has a PreAsskickingOneLiner in "[[TitleDrop Smashing!]]" when activating her [[LimitBreak Final Smash]].
* BoobsAndButtPose: Her artwork in ''Ultimate'' has this, but downplayed by the fact that her chest is obscured by her hair, placing the emphasis solely on her rear.
* {{Bowdlerise}}: Her games of origin, ''VideoGame/{{Bayonetta}}'' and ''VideoGame/{{Bayonetta 2}}'', are rated M due to containing (among other things) swearing and barely-censored nudity when she uses certain techniques, like her Wicked Weaves, though [[PrecisionFStrike she doesn't swear much]]. In ''Smash'', she doesn't swear ''at all'', and using her Wicked Weaves and Infernal Climax only makes her about half-naked (partly because unlike her native games, ''Smash'' players can move the camera pretty much wherever they want). It had to happen, though, as she is an M rated character coming over to an E10+ rated game; as discussed by [[WordOfGod Sakurai himself]], Bayonetta had to be toned down to keep an all ages ("A") rating in Japan. Ironically, she gets off a bit more lightly than Snake did despite ''Brawl''[='s=] Teen rating, as her guns are untouched, and the ''Bayonetta''-related content still makes regular references to demons and Inferno (with Rodin's trophy outright mentioning the name of his bar, "Gates of Hell").
* BottomlessMagazines: She fires those guns of hers with magic, so she never needs to reload.
* BoyishShortHair: Her primary outfit, based on her redesign in ''Bayonetta 2'', features her with short, black hair.
* BulletTime: She can activate "Witch Time" to slow down time against foes who try to attack her. Unlike her source game, she doesn't slow the entire battlefield down; just the attacker.
* ChargedAttack: Her Bullet Climax can be charged up to give a little more punch to the bullets.
* CombatStilettos: Bayonetta has guns attached to her high heels.
* {{Combos}}: Keeping in line with the gameplay from her home series, Bayonetta is ''immensely'' combo-heavy. What differentiates her from Ryu is that while his moves are all single-hit and geared towards ground combat, Bayonetta's attacks are mostly multi-hit moves and are made to keep her and her target in the air.
* CounterAttack: Witch Time, which serves as her down special, is activated like other counter attack Special Moves in the series.
* CruelAndUnusualDeath: Unlike the other Final Smashes, if Bayonetta racks up enough damage to the opponent(s), rather than getting sent flying, they are destroyed on the spot.
* CutsceneIncompetence: [[https://www.shacknews.com/article/108755/sakurai-explains-why-kirby-survived-the-super-smash-bros-ultimate-world-of-light-trailer Even Sakurai himself noted]] Bayonetta would have been able to avoid Galeem's attack at the beginning of World of Light by escaping in to Purgatorio. However, as she is a complex character to play, it was decided she would be made unlockable much later in to the campaign and therefore is vaporized along with the rest of the cast besides Kirby.
** Having taken down two deities, she probably would have stood a better chance against Sephiroth than she was shown to in his reveal trailer, were it not for the purpose of the trailer to highlight Cloud and Sephiroth's rivalry.
* DamnYouMuscleMemory:
** The most efficient way to gain height with her is to use Witch Twist, her Up Special, first, and ''then'' follow with your second jump, which allows you to use Witch Twist a second time. Considering that almost every other character in ''Smash'' history loses their jump if they use their Up Special first, and Bayonetta's recovery is pitiful if you do it traditionally, you'll have to train yourself not to double-jump on instinct in order to make her recovery serviceable.
** Her Bullet Climax standard special attack can be seen as very situational due to its upwards diagonal arc. One the one hand, against taller enemies such as Ganondorf and Donkey Kong, it can be a great zoning tool, and can even be useful at keeping medium-sized challengers like the ''Fire Emblem'' crew at bay. However, small characters like Pikachu and Kirby are nigh-impossible to hit with the attack on the ground, and if you attempt to use Bullet Climax on them they are perfectly capable of running all the way up to you, every shot going over their heads.
** All of Bayonetta's Smash attacks have hitboxes that are only in front of her, with ''nothing'' behind her. This denies her the usual panic option of immediately Down-Smashing when someone ends up behind her, making her very susceptible to a BackStab until you drop the habit. Deciding what Smash Attack to use has less to do with where your opponent is and more about what direction you want to send them flying in.
* DanceBattler: The way Bayonetta moves is incredibly graceful, whether she's performing something as simple as her standard attacks to more complex moves like her Final Smash.
* DarkHorseVictory: Next to ''no one'' expected her to seemingly win the ballot. This even includes her fans who voted for her, while citing how great of a fit she would be in the game, relenting that since her game is M-Rated (for sexual themes and violence), she would likely not be added into a fighting game with an "Everyone 10 and Up" rating. However this was ultimately {{subverted}} when Sakurai revealed that [[Franchise/KingdomHearts Sora]], who would end up being the final DLC character of the next game, was the real winner of the ballot.
* DarkIsNotEvil: Some of her actions can come off as a bit questionable, such as attacking Pit and Dark Pit in her reveal trailer, but she's ultimately a heroic figure (though an incredibly snarky one). In the case of her antagonism towards Pit and Dark Pit, she was simply mistaking them for the kind of angels that she fights in her home series.
* DeadpanSnarker: She's this in her own series, so naturally, it carries over to ''Smash''. She's already spouting one-liners as soon as she meets Pit:
-->''(In response to [[VideoGame/KidIcarus Palutena]] saying she thought witches were extinct)'' "Cheeky, especially coming from an ''endangered species''."
* DealWithTheDevil: All Umbra Witches were required to sell their soul and make a contract with a demon from [[{{Hell}} Inferno]]. Bayonetta's contract is specifically with Madama Butterfly, who is summoned through Bayonetta's Wicked Weaves. In an odd addition to this trope, the two of them are on rather good terms with each other.
* DeathOfAThousandCuts: Many of Bayonetta's moves are weak swipes that hit multiple times and have fixed knockback, meant to juggle enemies until they're in KO range - the attacks that ''don't'' can be counted on one hand. Compounding this are her Bullet Arts follow ups, which don't inflict any flinching or knockback but can be chained after ''any'' move. A well-adjusted Bayonetta player can rack up damage frighteningly fast.
* DifficultButAwesome: She has some noticeable start lag on her moves and ending lag on her Smashes, the highest amount of start lag and end lag on her dodges among the entire roster, her attacks are generally on the weak side, her down special requires exact timing to get the most out of it, and her recovery is initially piss poor. That said, her down special slows down the opponent when used with exact timing, she's one of the few characters that can use her recovery moves multiple times (both for combos and recovering), her laggy dodges have a unique fail-safe mechanic on their startup in the form of Bat Within, and due to her game's StylishAction gameplay being translated to Smash, she's the most combo-centric character this side of Ryu.
* DivingKick: Her After Burner Kick can be used like this if down is pressed before using it. It's harder to land, but is incredibly useful for starting or extending combos.
* DoWellButNotPerfect: If the player's timing on the Witch Time counter or their dodge is slightly off, Bayonetta instead uses Bat Within; she still takes some damage, but negates the knockback and dodges in a direction of the player's choice, giving her some survivability so she has a chance to retaliate. And if she performed Witch Time, [[http://www.ssbwiki.com/images/e/e7/SSB4_-_Bat_%26_Time.gif it's still possible for her opponents to be slowed down]].
* DownloadableContent: The final DLC character in ''3DS/Wii U''.
* TheDragon: [[spoiler:She is found guarding the true Crazy Hand in The Final Battle, and both serve as co-dragons to Dharkon]].
* TheDreaded: To at least two characters. Pit, in his Palutena's Guidance discussion, is openly terrified of Bayonetta (Palutena's BrutalHonesty about [[DraggedOffToHell the fate of angels Bayonetta defeats]] does not help). Also hinted at in the ''World of Light'' adventure mode, [[spoiler:where she's considered a champion of Darkness on par with Crazy Hand.]]
* ExactWords: When she was added to the game, Sakurai specifically stated that of the entire Smash Ballot, she was the top pick who was most ''realizable''. The reason for this very specific choice in phrasing would only come to light [[VideoGame/SuperSmashBrosUltimate six years later]] -- the true winner of the Smash Ballot was '''[[Franchise/KingdomHearts Sora]]'''.
* FamilyFriendlyFirearms: [[{{AvertedTrope}} Averted]]; unlike with Snake, Bayonetta's guns are left intact despite the family-friendly nature of ''Smash'', although they were fairly fantastical weapons to begin with.
* FantasticRacism: She ''does not'' like the ''VideoGame/KidIcarus'' crew at all, considering them to be [[LightIsNotGood the same as the angels of her home series]].
* {{Foil}}: To [[VideoGame/KidIcarus Palutena]]. Both are powerful female characters that use magic on their movesets one way or another and are on the heroic side, and were captured by Galeem and Dharkon to do their bidding, but they're still different like day and night. Bayonetta is a [[KillTheGod god-slayer]] and an [[AntiHero anti-heroine]], Palutena is a [[PhysicalGod goddess]] and a heroine. Bayonetta has [[DarkIsNotEvil a predominantly black, dark motif to her]], Palutena has [[LightIsGood a predominantly white, light motif to her]]. Bayonetta uses [[BadPowersGoodPeople Umbra (dark) Magic]] to conjure her moves, Palutena uses [[LightEmUp white magic]] to conjure hers. Bayonetta is a certified DeadpanSnarker and it can take a bit of time to actually see her true colors, Palutena is [[TheGadfly gadflyish]] and a NiceGirl who's benevolent to most people.
* FragileSpeedster: Most of her attacks don't hit for much, she's rather lightweight, her tall frame makes her an easy target, and, unless you know how to use it, her recovery is about as good as Little Mac's (in other words, it's awful). That said, her combo game is on par with, if not better than, Ryu (who was outright dubbed ''Smash''[='=]s "King of Combos").
* GameplayAndStorySegregation: Retroactively. ''VideoGame/Bayonetta3'' reveals that Gomorrah will only obey Bayonetta if she offers it angels to consume. But this wouldn't fly in Smash, where Pit and Dark Pit are the only angels to be found.
* GiantFootOfStomping: Her Down-Smash summons Madama Butterfly's foot to crush her enemies. It's especially savage against opponents clinging to ledges, where they're instantly meteor smashed if hit with the move.
* GodivaHair: That bodysuit of hers is actually made from her long, magically manipulated hair. Her original ''Bayonetta'' costume especially evokes this trope, since the hair on her head is directly connected to the rest of her outfit.
* GoodWingsEvilWings: Her butterfly wings fall somewhere in the middle of the spectrum, especially compared to her rivals Pit and Dark Pit who both represent the extremes of this trope. In any case, it sure symbolizes her grace and deadliness.
* GoshDangItToHeck: Subverted. Bayonetta's language had to be inevitably toned down given how much [[SirSwearsALot almost everyone swears in her home games]]. Case in point, during her reveal trailer, she ends with the line "Don't ''mess'' with a witch".[[note]]The line from the original game being, "Don't [[PrecisionFStrike FUCK]] with a witch."[[/note]] However, her dialogue doesn't include the awkward euphemisms typical of this trope such as "gosh", "darn", "heck", etc. as they would be [[{{Badbutt}} very jarring for her character]], and instead just avoids kid-friendly pseudo-swears (and real swears) entirely. [[{{Irony}} Ironically]], she already swore a lot less than her antagonists and supporting cast did, only having a few rare {{Precision F Strike}}s and the occasional, "To Hell with you!", battle quip, and even played this trope straighter than in ''Smash'' in one instance ("Flock off, feather-face!"). The one instance of language that Bayonetta brings to the game isn't spoken by the witch herself, but is rather found in a trophy description: Rodin's trophy explicitly mentions his bar, the "Gates of Hell".
* GuestFighter: The second from ''Creator/{{Sega}}'' and the seventh in the series' history, originating from the ''Bayonetta'' series. She's also notable as being the first 3rd party character in the series to have debuted in the 21st century. It's also [[ZigZaggingTrope Zig-Zagged]], as the games from ''2'' onwards are funded, published, and owned by Nintendo.
* GunFu: She gracefully jumps, spins, and dances around whenever she shoots and attacks with her guns.
* GunKata: Her Bullet Climax technique, which serves as her neutral special, hasn't gotten any less sensual, ridiculous, or deadly.
* TheGunslinger: Bayonetta wields ''four'' guns at the same time while shooting them with incredible grace and proficiency. She's also the first ''Smash'' character to use somewhat realistic guns in her moveset rather than FamilyFriendlyFirearms,[[note]]Not counting the Wild Gunmen in Duck Hunt's moveset[[/note]] something even [[VideoGame/MetalGearSolid Snake]] couldn't get away with when he was playable.
* GunTwirling: She twirls the guns in her hands ''very'' frequently during her attack animations.
* GunsAkimbo: She simultaneously wields four supernatural pistols forged by the fallen angel Rodin. In her costume from the original ''Bayonetta'', she wields the Scarborough Fair, while in her ''Bayonetta 2'' outfit, she wields the Love is Blue.
* GunsAreWorthless: Zigzagged. While Bullet Climax has stopping power, respectable strength, and speed, all of her Bullet Arts do scratch damage at most and don't even make foes flinch.
** Her ground Bullet Arts following her flurry of punches will push back an opponent a little, useful against someone who's protected by a shield and standing just a bit too close to the ledge.
* HellBentForLeather: Her normal outfits have a dark, shiny, and form-fitting appearance, making it look like this trope.
* HeroicComedicSociopath: She may be heroic, but she takes full delight in beating the ever-living tar out of her foes. Case in point, she's clearly enjoying herself when she's causing Pit [[OhCrap to panic]] in her reveal trailer.
-->''I ''like'' it when you play hard to get...''
* HighClassGloves: Wears gloves almost reaching her shoulders in her default costume, befitting of a proper lady.
* HomeStage:
** ''3DS/Wii U'': Umbra Clock Tower in both versions. Based on the introduction from the first ''Bayonetta'' where Bayonetta and Jeanne fight back against Angels. The stage may occasionally enter Purgatorio, where various enemy types such as the Affinity and Fortitudo make cameos that do not affect the match.
** ''Ultimate'': Umbra Clock Tower.
* HotWitch: Bayonetta wears a skintight outfit made of her own hair, dances sensually and is stripped naked (albeit less so in ''Smash'') when she summons her demons, and is in general TheTease.
* IAmVeryBritish: Speaks with a Received Pronunciation accent, in contrast to Shulk's working-class British accent.
* IdleAnimation:
** She performs a beckoning gesture with her gun.
** She Holds her left gun in front of her, and her right gun upwards beside her head. This idle pose only occurs once she ends any grounded attack, and she returns to her standard idle animation after a few seconds
* InSeriesNickname: Her crowd chant has the audience refer to her as "Bayo" for short.
* InstantRunes: Like her original series, some of her spells cause magic circles to appear, and they overall serve as a motif for her. Notably, one appears as she appears for the first time from Bat Within in her trailer, before we even see her and another behind her tagline in her splash art. The fact that her attacks have these was even pointed out by Sakurai during her play style explanation in the final Smash Direct for ''3DS/Wii U''.
* {{Irony}}: Bayonetta was considered for ''[[VideoGame/SegaSuperstars Sonic & All-Stars Racing Transformed]]'', but the developers couldn't figure out how to keep her style and attitude intact without raising the rating of the whole game. In ''Smash'', however, she's has been toned down to more family-friendly levels while still maintaining much of her own characterization.
* IShallTauntYou: Her famous dance is used as her down taunt, her up taunt is actually taken from her long taunt in ''Bayonetta 2''. All three of her taunts last quite a while, and like in her home games, they can be cancelled out at any time.
* JustFrameBonus:
** A likely unintentional one thanks to the unconventional nature of Bayonetta's recovery, but using Witch Twist on the frame after inputting a DoubleJump ''will give it back'', and has the potential to give her two extra uses of Witch Twist and two extra midair jumps.
** Bat Within will activate on all of Bayonetta's defensive maneuvers, halving all incoming damage while negating knockback and giving her the quickest activation in the game. Since she still takes damage, her regular invincibility is usually better... but unlike her rolls and her sidestep, activating Bat Within from her air dodge will let her teleport in a direction of her choosing[[note]]unless teleporting upward, which can only be done with jump momentum[[/note]] and counterattack. Her back aerial attack, which has a sweetspot on her heel, is particularly good at this when teleporting through an opponent.
* KickChick: Many of her attacks involve kicking her opponent. Notably, her Side Special while in the air is the After Burner Kick, which can be angled downwards by pressing down before using it.
* KillSteal: Her guns can be used to shoot an opponent launched by another, and ''she'' can take credit for the KO.
* KillTheGod: She's killed no less than two different {{Physical God}}s in her home games. She references this feat in her reveal trailer when she mocks Palutena by calling her "an endangered species".
* LadyOfBlackMagic: Bayonetta's a sensual and feminine Umbra Witch who can summon Infernal Demons to land damage on her opponents.
* LadyOfWar: She [[DanceBattler moves very gracefully]] in her attacks, has a play style based on {{combos}} that gives her less of a brute-force approach, and is a cool-headed and classy lady.
* LastOfHerKind: Referenced by Palutena in Bayonetta's trailer, thinking that Umbra Witches were extinct. She's partially correct: Bayonetta and her friend, Jeanne, are the only Umbra Witches that survived [[FinalSolution the Witch Hunts]]. Bayonetta responds by calling Palutena an endangered species.
* {{Leitmotif}}: Her reveal trailer prominently plays ''[[https://www.youtube.com/watch?v=AovGVFQyZVA Let's Hit The Climax!]]'' from ''Bayonetta 1'', which she reuses in ''Ultimate'' for her character trailer. In addition, her personal battle themes from her home games, ''Mysterious Destiny'' and ''Tomorrow Is Mine'', receive instrumental remixes for her appearance in ''Smash''.
* LimitBreak: Her Infernal Climax. Unlike other Final Smashes, it must charge after being started by attacking opponents, but as a trade off, anyone who contributed to the charge (by being hit) cannot avoid the attack that follows. If a fighter is caught after receiving 100% damage, they are instantly [=KOed=] similar to a Danger Zone.
* LogoJoke: The sparkle that appears on her glasses in her trailer is shaped like the Platinum Games logo.
* MageMarksman: She's both a magic user and a gunslinger. Umbra Witches in general fight with a combination of guns and black magic, using said magic for augmenting their attacks or summoning demons to fight on their behalf.
* MagicHair: Of a sort. Bayonetta's hair makes up the costume she wears, and it's used as a conduit to summon demons, such as through her Wicked Weaves. However, the hair itself isn't magical; she uses her magic to manipulate the hair.
* MaleGaze: Her trailer has some quick close-ups to her figure. No surprise there; [[MsFanservice this is Bayonetta who we're talking about here]] after all.
* MechanicallyUnusualFighter: In a similar vein to Ryu, Bayonetta's controls and moves work rather differently compared to other fighters, making her really stand out even in comparison to the rest of the game's oddballs.
** Bayonetta is a heavily combo-oriented fighter similar to Ryu, though she has the flashy multi-hitting style of her home series as opposed to Ryu's traditional fighting game style.
** Also similar to Ryu, Bayonetta's aerial side special has an alternate input that changes it's mechanics. When used normally it is an upwards-diagonal rising kick, but if down is entered before using it (most effective using a quarter-circle input similar to Ryu's alternate Hadoken command) it will be a downwards DivingKick instead. The command can be tricky to use, though, and if entered too quickly can lead to an accidental use of Witch Time.
** Bayonetta's Front Air and Strong Side attacks both consist of three consecutive attacks, each attack happening on input (in other words, whoever is playing as her needs to press the attack button three times in a row) as opposed to being automatic.
** While using almost all of her attacks, you can hold down the attack button you're pressing to make Bayonetta use her Bullet Arts and shoot with her guns to rack up more damage, even from afar, just like in her home series. The shots won't cause flinching or knockback, however. If she uses her Bullet Arts with her Up Air and Neutral Air attacks, said attacks will be extended as [[SpectacularSpinning she spins around]].
** Her default special attack is her Bullet Climax, which unlike most ranged attacks always fires a slightly upwards diagonal angle, meaning it's difficult to hit smaller foes from a distance and near impossible to hit crawling enemies. The tradeoff being that the shots come out shockingly quick (think Fox's blaster) but cause hit-stun (think Falco's blaster). In addition, Bullet Climax can be [[ChargedAttack charged]] for even stronger attacks (think Wolf's blaster from ''Brawl'').
** Her Final Smash runs on an entirely different set of rules compared to others. It has to be charged up by hitting opponents, and an enemy has to be mid-knockback at the end of it otherwise it whiffs. Also, during Gomorrah's chewing, you can [[ButtonMashing Button Mash]] for extra damage (just like in Bayo's own games) and it can deliver an ''instant [=KO=]'' if an opponent's damage reaches 100% or more.
** To get the most out of her up special, recovery-wise, you need to use her up special, double jump, and ''then'' use her up special again. This takes some getting used to because, for everyone else, you need to save your Up Special for last when recovering (since using it even once puts you into a helpless state). Unless you get used to it, her recovery is about as good as Little Mac's.
** Her down special is a counter, but unlike every other counter special in the game which is a CounterAttack, Bayonetta instead activates [[TimeMaster Witch Time]], which puts her enemy into [[BulletTime slow-motion]] for a period of time based on several factors (frequency of move used, enemy's current damage percentage, strength of the attack she is countering, etc.) and allows her to attack as desired. No other attack in the game has a similar effect (the only thing that comes close is the Timer item).
** Bayonetta's dodges are the overall laggiest among the entire cast, but this flaw is somewhat mitigated by her unique special ability called Bat Within, which triggers when she's hit during the start lag of her dodges or the start or end lag of her Witch Time counter. The effect causes Bayonetta to transform into a flock of bats and teleport a short distance in any direction the player chooses, as well as reduce damage and remove any knockback. However, activating it on purpose can be difficult, meaning is can be just as confusing for her opponent as it can be for the player using her.
* MeteorMove: Her Down-Smash is a giant hitbox of pure spiking that will Meteor Smash anyone that doesn't have their feet on the ground. Her Down Air attack, based on her basic falling Kick move in ''Bayonetta 2'', can also Meteor Smash opponents if it's sweetspotted on her heel, but unfortunately [[InertiaIsACruelMistress can't be halted if you miss]].
* MsFanservice: It's toned down from her origin games, but that's not saying much. She's still strutting and dancing around in a skintight bodysuit, firing off sassy and flirtatious comments at every excuse, and showing off some skin using her Wicked Weaves.
* MusicalThemeNaming: Bayonetta's two sets of guns have music-based names. Scarborough Fair is named after the traditional ballad of the same name, and the individual guns' names (Sage, Parsley, Rosemary and Thyme) are based on some of the lyrics of said song. Love is Blue is named after the song of the same name by André Popp and Pierre Cour, and the individual gun's names (Prelude, Minuet, Toccata and Nocturne) are based on types of musical compositions.
* MythologyGag:
** One of her outfits is taken from her appearance in the original ''Bayonetta'' and has her wielding the Scarborough Fair. Her primary outfit is taken from her appearance in ''Bayonetta 2'' and has her wield the Love is Blue.
** Her Bullet Arts follow-ups, which can be used by holding an attack button, are based on how her Charge Modifiers work in the original ''Bayonetta'' games.
** Bayonetta attacking Pit in her introduction trailer is in reference to her fighting angels in her own game. Likewise, Pit is shown fighting Samus and Bowser at the beginning of the trailer, the former of whom provided a wearable costume while the latter's limbs could be used as Wicked Weaves while wearing the Peach and Daisy outfits.
** She calls Palutena, a goddess of light, an "endangered species" -- referring to her killing Jubileus, who was also a goddess of light [[GodIsEvil (albeit a very antagonistic one)]].
** Her appearance in front of the moon reflects the designs of the cover artwork for her games of origin.
** Bayonetta uses a Chain Chomp to attack Lucas in the trailer. She also happened to have a Chain Chomp as a weapon in ''Bayonetta 2''.
** She can execute one of her famous dance moves that she used against the Joy angel as her down taunt. In addition, all of her taunts, like the taunts in her home series, it can be canceled out at any time.
** Many visual effects from her home series have been implemented into her appearance in ''Smash''. For example, rose petals fall whenever she takes damage, butterflies appear when she steps on the ground, and her shadow has the shape of Madama Butterfly.
** The alternate colors for her ''Bayonetta 1'' outfit (red, blue, and green) are taken straight from her previous GuestFighter appearance in ''VideoGame/AnarchyReigns''. In addition to this, the [[http://www.ssbwiki.com/images/7/74/Bayonetta_SSB4_Bayo1.png official render]] (as well as the trophy) of her original costume features her striking a pose that looks incredibly similar to her [[http://vignette3.wikia.nocookie.net/bayonetta/images/a/a3/Bayonettaanarchyreigns.png/revision/latest?cb=20150527232322 official artwork]] from ''Anarchy Reigns'', though with a much less suggestive look on her face.
** A special PaletteSwap of her ''Bayonetta 2'' costume is based off of [[MirrorBoss Jeanne]], and even includes MysticalWhiteHair that is used for her Wicked Weaves and Infernal Climax. The other two colors for said costume, silver and gold, reference her [[PrettyInMink "Sunday best" dress]] and [[MouthyKid Loki]] respectively.
** Many of her battle cries, such as "Fire!" and "Bingo!", are the same as in her home games, albeit with rerecorded voice clips.
** Her [[YourMom "Ask your mum"]] line in her reveal trailer - featured as one of her taunts - is the same as when she performs an extended taunt in ''Bayonetta 2''. The line itself is a reference to the creator of the ''Bayonetta'' games, Creator/HidekiKamiya.
** Another taunt has her say "New 'do, dead you" which comes from her taunt in ''Bayonetta 2'' when using the [[ChainsawGood Salamandra]].
** At the end of her reveal trailer, she states, "Don't mess with a witch." This is a [[{{Bowdlerize}} euphemized]] version of a memorable line she says in the original ''Bayonetta'', specifically before she kills Father Balder.
** The transition to the ''Smash Bros.'' logo at the end of her trailer is made with flying rose petals, in a similar fashion to the GameOver screens in her home games. The musical sting during said transition (which also serves as her victory theme) is the same as the one made when a Verse is completed in her home games.
** Nearly all of her attacks and animations are identical to the ones from her home games, and several of them even function similarly. It's entirely possible to recreate different combos from ''Bayonetta 2'', such as her Punch-Punch-Kick-Punch combo (the first two hits of her Standard Attack, her Strong Down Attack, then her Up Smash), which is demonstrated against Ike in her reveal trailer.
** One of her victory animations comes from her pose at the end of her Break Dance move, which is also the inspiration for her crouch. The kick of her Break Dance attack is also used for her floor attack.
** Another one of her victory animations has her dancing before posing with her SexyBacklessOutfit facing the player, reminiscent of the pose she took for the Wii U release cover art for her first game.
** Her last victory animation has her perform an epic pirouette, a reference to the Odette ice skates weapon from her first game, as well as the move used in the Prologue chapter of ''Bayonetta 2'' during her first encounter with the angels.
** All of her quotes during her victory animations also come from her various taunts from ''Bayonetta 2'':
*** "That all you've got?" comes from her taunt using the [[SnakeWhip Alruna]].
*** "You're making it easy" comes from taunting with the [[CoolSword Rakshasa]]
*** "Dreadful" is the taunt used with any sort of [[GunsAkimbo firearms]] or the [[MorphWeapon Rodin]].
*** "Don't make me beg" is heard when taunting using the Takemikazuchi.
*** "Miss me, baby?" is from the taunt wielding the [[SinisterScythe Chernobog]].
** A screenshot on the official site shows Mario and Luigi carrying presents behind Bayonetta, referencing the opening of ''Bayonetta 2'', where she had Enzo carry all of her Christmas shopping items.
** Her SarcasticClapping if she loses a match looks near-identical to when she clapped for Loki when they first met each other in ''Bayonetta 2''.
** A very minor detail, but when she uses the [[VideoGame/SuperMarioBros2 Grass item]], instead of plucking the root out of the ground, she will kick it into her grasp. This is the same way Bayo picks up [[ExclusiveEnemyEquipment enemy weapons]] in her games.
** She can WallJump, just like she can in her games.
** Her entrance animation has her emerging from her Bat Within form with an Umbra Witch rune forming behind her, a nod to how she can move from the human realm to Purgatorio by forming magic circles. The way that she takes out her guns at the end of the animation is also similar to when she takes them out during the Applaud angel's first appearance in the original ''Bayonetta''.
** She has the ability to cling to walls, standing against the surface with a [[InstantRunes magical rune]] at her feet. This is similar to how she is able to use the Witch Walk technique to run on walls under the influence of the [[{{Lunacy}} full moon]] in her home series.
** The pummel attack of her grab is a slap based on her Slap Punishment Attack, her forward throw is based on her Tetsuzankou technique, and her down throw is based on her Stomp Punishment Attack.
** Sometimes when performing a forward throw, she will say ''"Jū nen haiyan dayo!"'', which is Japanese for "[[YearsTooEarly You're ten years too early!]]" This is based on a very rarely seen ShoutOut in the ''Bayonetta'' games to the ''VideoGame/VirtuaFighter'' series, it occurs if Bayonetta uses a Tetsuzankou, a move similar to a shoulder check Akira Yuki uses (which is where the quote comes from), at the end of a Verse if she's also achieved a [[RankInflation Pure Platinum Rank]].
** The TakeThatKiss that she blows after using a Special Flag is identical to her animation when she completes a Verse and locks onto an enemy in her home games.
** Her spot-dodge animation has her perform her standard short taunt from ''Bayonetta 2''. She'll even say "Dreadful!" every once in a while when she does so, making it identical to when she performs it in said game.
** Her Final Smash is one big reference to how she finishes off most bosses in her home games: Summoning an Infernal Demon to kill it. The charging up portion, where you have to damage opponents while Witch Time is in effect, is similar to how the bosses had to have their health depleted in the original games before she can use a Climax finisher. The final part of the attack, summoning Gomorrah, even has a [[PressXToNotDie Quick Time Event]] where you can do some ButtonMashing and increase the attack's damage, again, similar to the original ''Bayonetta'' games.
* NamedWeapons: The two sets of guns that Bayonetta can wield have unique names. The guns from the original ''Bayonetta'' are named Sage, Parsley, Rosemary, and Thyme, and are collectively called Scarborough Fair. The guns from ''Bayonetta 2'' are named Prelude, Minuet, Toccata and Nocturne, and are collectively called Love Is Blue. Their names are engraved on the guns themselves, but you'd have to zoom in on Bayonetta while under the effect of a Super Mushroom to see them clearly.
* NecessaryDrawback: Her Witch Time and affinity for combos had to be slightly toned down to work in ''Smash''. In the former's case, Witch Time only slows down whoever gets hit by her CounterAttack and gets progressively weaker if used in succession. Witch Time also stales even if it is spammed but isn't activated, to the point where when it is eventually triggered it will barely have any effect. In the case of her combos, the more moves she chains into an aerial combo, the longer her lag time is when she lands, and certain moves can't be chained more than once or twice because of their knockback direction.
* {{Nerf}}:
** The 1.1.6 update applied a heavy amount of nerfs to Bayonetta, and ''only'' her. Some of the biggest nerfs were directed towards her [[DivingKick Downward Afterburner Kick]], changing the knockback angle and hitbox size to make it significantly less useful for starting combos.
** While she gained a few buffs in ''Ultimate'' to fit the game's engine better, a lot of her kill moves have either been weakened or have more lag, her Heel Slide can be easily punished if her opponent just shields it, and Witch Time's effectiveness is now tied to the power of the move that hits her. She's also one of the few characters from ''For 3DS/Wii U'' to have increased lagging lag on her aerials. Lastly, she can no longer pull off ladder [=KOs=] unless they are started almost right at the blast line, making one of her original biggest weaknesses (general lack of KO ability, especially at higher percentages) far more apparent.
* NeverSayDie: Notably averted with her side taunt (quoted above), despite the bowdlerization to her character and the whole "characters don't actually kill each other" vibe of the ''Smash'' series.
* NoodlePeople: Just like in her original game, she's remarkably tall, slender, and long-limbed. Contrast most of the cast, who have either cartoonish proportions or a HeroicBuild.
* OurWitchesAreDifferent: Bayonetta is one of the two remaining Umbra witches, a clan of angel-hunting sorceresses who derive their power from the Infernal demons. One of her palette swaps is based on the other surviving Umbra witch, Jeanne.
* PaletteSwap: Her original outfit from the first ''Bayonetta'' game is selectable through these. In addition, one of Bayonetta's alternate colors makes her resemble Jeanne, complete with white hair that is used for her Wicked Weaves. If you want to go further into Platinum's history, it could also count as a ShoutOut to her spiritual predecessor, ''[[VideoGame/DevilMayCry Dante]]''. Her three alternate colors for her original outfit are themselves borrowed from those she could wear in ''VideoGame/AnarchyReigns''.
* PistolWhipping: Her melee attacks that aren't [[KickChick kicks]] are punches and smacks using her guns, she can even fire some shots into her enemies after smacking them around by the player holding down the attack button.
* PurpleIsPowerful: Many of her magic attacks have a purple color to them, and she's quite the capable fighter.
* RapidFireFisticuffs: Her Jab combo, based on her standard punching combo from ''Bayonetta 2'', ends with her rapidly punching her opponent before sending them flying.
* ReallySevenHundredYearsOld: Despite looking like she is in her twenties, Bayonetta is over 600 years old.
* TheRival: Her introduction trailer plays her up as this to the ''Kid Icarus'' characters. Killing gods and especially angels is her thing, after all.
* SarcasticClapping: Her losing animation has her doing this.
* SecretCharacter: '''For ''Ultimate''''': Have a Cumulative Wait Time of 7 hours, beat Classic Mode with Mario or anyone in his unlock tree two times, or find and defeat her in ''World of Light''.
* SexyBacklessOutfit: But of course! Both her ''Bayonetta 1'' and ''Bayonetta 2'' outfits leave her back bare, adding to her alluring appearance. Some of her taunts, as well as one of her Victory animations, have her posing with her back towards the player, placing emphasis on this.
* TheShadowKnows: In ''Wii U'' and ''Ultimate'', Bayonetta's shadow is actually that of Madama Butterfly, the Infernal Demon from whom she derives her basic powers.
* SheFu: Her attack animations emphasize grace and flashiness, with frequent spinning and flipping throughout.
* ShoppingMontage: One of her official screenshots has her recreate her Christmas shopping spree from ''Bayonetta 2'', with Mario and Luigi as the beleaguered guys following her around and carrying her gift boxes.
* ShoutOut:
** Bayonetta's After Burner Kick is a reference to ''VideoGame/AfterBurner'', as is the song of the same name from her stage.
** Her forward throw is her Tetsuzankou technique, a shoulder check that is the SignatureMove of Akira Yuki from ''VideoGame/VirtuaFighter''. Rarely, she'll even say "[[YearsTooEarly Juu'nen hayain da yo!]]", Akira's CatchPhrase.
* ShownTheirWork: As stated by [[WordOfGod Sakurai himself]], the development team made sure to make her control as similarly to the original ''Bayonetta'' games as possible. On top of this, almost every one of her attacks and animations are taken straight from the combos and techniques she could perform in her games of origin.
* SlideAttack: Her Heel Slide attack acts as her Side Special when she's on the ground. You can hold down the Special Attack button while using it to launch an opponent in the air and potentially start a combo.
* TheSmurfettePrinciple: Bayonetta is the only female third party character in ''3DS/Wii U'', and if you don't count Corrin (who [[PurelyAestheticGender can be either gender]]), the only female DLC character in that game as well. Even with ''Ultimate's'' considerable expansion of third-party representation, she's still the only exclusively female character from outside of Nintendo. (Although Banjo & Kazooie are a male-female tag-team, and Steve has his DistaffCounterpart Alex as palette swaps.)
* StatuesqueStunner: She's not been given official measurements, but proportionately, she's about ''twelve heads tall'' going by her official artwork.
* SummonBiggerFish: Bayonetta's Final Smash summons Gomorrah, who will happily devour any opponent whose damage is at 100% or more.
* SummonMagic: Her Wicked Weaves allow her to summon the fists and feet of Madama Butterfly. Her Final Smash summons the draconic demon Gomorrah to devour her opponents.
* SupermodelStrut: True to form, her walking animation is a confident and exaggerated sashay, complete with a hand poised on her waist.
* TakeThatKiss: After she uses a Special Flag item successfully, she will blow a kiss just to rub it in.
* ThereIsNoKillLikeOverkill: Her Final Smash, unlike all others, does not KO by launching them off the stage. It just straight up ''eats them, wiping them off the map'' (assuming they are at 100% or above when it hits, in any other case the attack's main purpose is to add damage). Effectively, it functions like a Danger Zone.
* VisualPun: In her announcement trailer, Bayonetta calls out, [[PreAsskickingOneLiner "Smashing!"]], much like she did in her original games... only, this time, she's breaking a Smash Ball while doing so.
* TheWorfEffect: [[spoiler: She's one of the only three characters, (aside from Greninja and Cloud), to directly attack Sephiroth, with the swordsman pulling an OffhandedBackhand, taking her out with a single strike.]]
* YearsTooEarly: She will sometimes quote [[VideoGame/VirtuaFighter Akira Yuki]]'s "Juu'nen hayain da yo" when doing her forward throw.
* YourMom: She has the "[[Creator/HidekiKamiya ask your mom]]" taunt from the [[VideoGame/{{Bayonetta2}} second game]] for her up taunt. Notably though, it's a SubvertedTrope; she's not insulting her foe's mother, she's telling them to ask their mothers for help if they can't handle talking to a classy lady like Bayonetta.
-->''"If you need to learn how to talk to a lady, ask your mum."''
* YourSizeMayVary: She's estimated to be about 12 heads tall in her own game. Somewhat subverted in that it's probably mostly the art style (and, if she were a real person, she'd probably be somewhere around 5'10").
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* GrandfatherClause: The very reason why Cloud speaks Japanese in all regions can attest to this. Cloud's (then-current) English voice, Steve Burton, had a contract that states that only he can voice Cloud in all of his English-speaking appearances, and he needs to be credited in the role. The only problem? Burton's a union-based voice actor. The ''Super Smash Bros.'' series is non-union. And since Burton (and by extension, Nintendo) would inevitably be sued by the Screen Actors' Guild if Cloud was voiced by him in the series with his contract in mind, Nintendo opted to just use Takahiro Sakurai's audio in non-Japanese releases of the games Cloud's in (Burton himself mentioned that he wasn't even contacted to reprise his role by Nintendo). While Cloud did get a new English voice actor in the ''VideoGame/FinalFantasyVIIRemake'' (Cody Christian), due to the fact that he's only supposed to be Cloud in the Remake games, this is unlikely to change, so he still continues to speak Japanese.

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* GrandfatherClause: The very reason why Cloud speaks Japanese in all regions can attest to this. Cloud's (then-current) English voice, Steve Burton, had a contract that states that only he can voice Cloud in all of his English-speaking appearances, and he needs to be credited in the role. The only problem? Burton's a union-based voice actor. The ''Super Smash Bros.'' series is non-union. And since Burton Burton's contract apparently [[DidntThinkThisThrough never carved out an exemption for a replacement actor to take the role just for non-union works]]. Since Nintendo (and possibly Burton, by extension, Nintendo) extension) would inevitably be sued by the Screen Actors' Guild if Cloud was voiced by him Burton or an English replacement actor in the series with his contract in mind, Nintendo opted to just use Takahiro Sakurai's audio in non-Japanese releases of the games Cloud's in (Burton himself mentioned that he wasn't even contacted to reprise his role by Nintendo). While Cloud did get a new English voice actor in the ''VideoGame/FinalFantasyVIIRemake'' (Cody Christian), due to the fact that he's only supposed to be Cloud in the Remake games, this is unlikely to change, so he still continues to speak Japanese.
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->See [[Characters/StreetFighterRyu Ryu's page]] for more information on the character in his origin series.

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->See [[Characters/StreetFighterRyu Ryu's page]] entry at the ''Characters/StreetFighterI'' page for more information on the character in his origin series.

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