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[[Characters/SuperSmashBrosPokeBallPokemon Poké Ball Pokémon]] | [[Characters/SuperSmashBrosAssistTrophies Assist Trophies]] | [[Characters/SuperSmashBrosEnemies Enemies]] | [[Characters/SuperSmashBrosBosses Bosses]] | [[Characters/SuperSmashBrosOthers Others]]-]]]]]
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[[Characters/SuperSmashBrosPokeBallPokemon Poké Ball Pokémon]] | [[Characters/SuperSmashBrosAssistTrophies Assist Trophies]] | [[Characters/SuperSmashBrosEnemies Enemies]] | [[Characters/SuperSmashBrosBosses Bosses]] | [[Characters/SuperSmashBrosStages Stage Characters]] | [[Characters/SuperSmashBrosOthers Others]]-]]]]]
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'''Individual Characters''': [[Characters/SuperSmashBrosGanondorf Ganondorf]] | [[Characters/SuperSmashBrosBayonetta Bayonetta]] | [[Characters/SuperSmashBrosJoker Joker]] | [[Characters/SuperSmashBrosHero Hero]] | [[Characters/SuperSmashBrosSteve Steve]] | [[Characters/SuperSmashBrosSephiroth Sephiroth]] | [[Characters/SuperSmashBrosPyraMythra Pyra / Mythra]]\\
to:
'''Individual Characters''': [[Characters/SuperSmashBrosGanondorf Ganondorf]] | [[Characters/SuperSmashBrosBayonetta Bayonetta]] | [[Characters/SuperSmashBrosJoker Joker]] | [[Characters/SuperSmashBrosHero Hero]] | [[Characters/SuperSmashBrosSteve Steve]] | [[Characters/SuperSmashBrosSephiroth Sephiroth]] | [[Characters/SuperSmashBrosPyraMythra Pyra / Mythra]]\\Sephiroth]]\\
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* SkillGateCharacter: She's this in comparison to Marth. Like most incarnations of Link and Kirby, Lucina is well-adjusted to casual play; she has good mobility, her lack of a sword sourspot allows the player to throw around her fairly quick attacks as they like, and her special attacks (particularly Counter) can be devastating. However, at higher levels, foes can take advantage of Lucina's lack of range and the lag on her attacks, which drives her towards an extremely aggressive rushdown gameplay style that simply doesn't allow them any time to exploit this.
to:
* SkillGateCharacter: SkillGateCharacters: She's this in comparison to Marth. Like most incarnations of Link and Kirby, Lucina is well-adjusted to casual play; she has good mobility, her lack of a sword sourspot allows the player to throw around her fairly quick attacks as they like, and her special attacks (particularly Counter) can be devastating. However, at higher levels, foes can take advantage of Lucina's lack of range and the lag on her attacks, which drives her towards an extremely aggressive rushdown gameplay style that simply doesn't allow them any time to exploit this.
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->Lucina thrusts his sword forward, dealing increased damage to shields. The move can be charged for increased power.
to:
->Lucina thrusts his her sword forward, dealing increased damage to shields. The move can be charged for increased power.
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Added special move summaries for Lucina
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->'''Specials:''' [[ArmorPiercingAttack Shield]] [[ChargedAttack Breaker]], [[{{Combos}} Dancing Blade]], [[{{Shoryuken}} Dolphin Slash]], {{Counter|Attack}}
->'''Final Smash:''' CriticalHit
->'''Final Smash:''' CriticalHit
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->'''Final Smash:''' CriticalHit
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->See Characters/FireEmblemAwakeningTheLords for more information on the character in her origin series.
[[AC:Special Moves]]
[[labelnote:Click to show]]\\
'''Neutral Special:''' [[ArmorPiercingAttack Shield]] [[ChargedAttack Breaker]]
->Lucina thrusts his sword forward, dealing increased damage to shields. The move can be charged for increased power.
'''Side Special:''' [[{{Combos}} Dancing Blade]]
->Lucina launches into a series of rapid strikes as the special-button is pressed repeatedly, up to four in a row. Holding up or down during this move will cause Lucina to perform different attacks.
'''Up Special:''' [[{{Shoryuken}} Dolphin Slash]]
->Lucina jumps up with a swift, single-hit sword slash. This move is strongest at the start.
'''Down Special:''' {{Counter|Attack}}
->Lucina assumes a defensive stance. If an opponent hits her in this moment, she immediately retaliates with a slash, dealing more damage the stronger the opponent's attack was.
'''Final Smash:''' CriticalHit
->Lucina holds her sword up, then dashes forward. If she hits an opponent, she delivers a devastating slash with high knockback as a life-meter is seen depleting to nothing.
[[/labelnote]]
----
->See Characters/FireEmblemAwakeningTheLords for more information on the character in her origin series.
----
[[labelnote:Click to show]]\\
'''Neutral Special:''' [[ArmorPiercingAttack Shield]] [[ChargedAttack Breaker]]
->Lucina thrusts his sword forward, dealing increased damage to shields. The move can be charged for increased power.
'''Side Special:''' [[{{Combos}} Dancing Blade]]
->Lucina launches into a series of rapid strikes as the special-button is pressed repeatedly, up to four in a row. Holding up or down during this move will cause Lucina to perform different attacks.
'''Up Special:''' [[{{Shoryuken}} Dolphin Slash]]
->Lucina jumps up with a swift, single-hit sword slash. This move is strongest at the start.
'''Down Special:''' {{Counter|Attack}}
->Lucina assumes a defensive stance. If an opponent hits her in this moment, she immediately retaliates with a slash, dealing more damage the stronger the opponent's attack was.
'''Final Smash:''' CriticalHit
->Lucina holds her sword up, then dashes forward. If she hits an opponent, she delivers a devastating slash with high knockback as a life-meter is seen depleting to nothing.
[[/labelnote]]
----
->See Characters/FireEmblemAwakeningTheLords for more information on the character in her origin series.
----
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->'''Playable in:''' ''3DS/Wii U'', ''Ultimate''
->'''Specials:''' [[StuffBlowingUp Trick Shot]], [[CrosshairAware Clay Shooting]], [[VideoGameFlight Duck Jump]], [[AssistCharacter Wild Gunman]]
->'''Final Smash:''' [[BlastOut NES Zapper Posse]]
->'''Specials:''' [[StuffBlowingUp Trick Shot]], [[CrosshairAware Clay Shooting]], [[VideoGameFlight Duck Jump]], [[AssistCharacter Wild Gunman]]
->'''Final Smash:''' [[BlastOut NES Zapper Posse]]
to:
->'''Playable in:''' ''3DS/Wii U'', ''Ultimate''
->'''Specials:''' [[StuffBlowingUp Trick Shot]], [[CrosshairAware Clay Shooting]], [[VideoGameFlight Duck Jump]], [[AssistCharacter Wild Gunman]]
->'''Final Smash:''' [[BlastOut NES Zapper Posse]]
''Ultimate''\\
->'''Specials:''' [[StuffBlowingUp Trick Shot]], [[CrosshairAware Clay Shooting]], [[VideoGameFlight Duck Jump]], [[AssistCharacter Wild Gunman]]
->'''Final Smash:''' [[BlastOut NES Zapper Posse]]
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->The dog summons a flock of pixellated ducks that swoop down in front of him. Any opponents hit by these ducks are knocked between the Wild Gunmen and the ''Hogan's Alley'' gang, who engage in a shootout with the victims caught in the crossfire.
to:
->The dog summons a flock of pixellated ducks that swoop down in front of him. Any opponents hit by these ducks are knocked between thrown into a cinematic super where the Wild Gunmen and the ''Hogan's Alley'' gang, who gang engage in a shootout shootout, with the victims caught in the crossfire.
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Added summaries of Duck Hunt's specials
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[[AC:Special Moves]]
[[labelnote:Click to show]]\\
'''Neutral Special:''' [[StuffBlowingUp Trick Shot]]
->The dog kicks a can from ''VideoGame/HogansAlley'' in front of him. Repeated inputs will have the marksman shoot the can, bouncing it through the air, and the can will explode either after eight shots, an opponent touches it, or a set amount of time passes.
'''Side Special:''' [[CrosshairAware Clay Shooting]]
->The dog throws out a clay pigeon, which travels in an arc in front of him. Inputting the move again will have the marksman shoot the clay pigeon, damaging nearby opponents.
'''Up Special:''' [[VideoGameFlight Duck Jump]]
->The duck flies up through the air, carrying the dog with it. The player can freely control their ascent, but this move doesn't deal any damage to opponents.
'''Down Special:''' [[AssistCharacter Wild Gunman]]
->The dog poses and summons one of the five [[VideoGame/WildGunman Wild Gunmen]], who turn and fire in the direction the dog was facing a moment later. However, the gunmen can be defeated if the opponent hits them before they shoot.
'''Final Smash:''' [[BlastOut NES Zapper Posse]]
->The dog summons a flock of pixellated ducks that swoop down in front of him. Any opponents hit by these ducks are knocked between the Wild Gunmen and the ''Hogan's Alley'' gang, who engage in a shootout with the victims caught in the crossfire.
[[/labelnote]]
----
[[labelnote:Click to show]]\\
'''Neutral Special:''' [[StuffBlowingUp Trick Shot]]
->The dog kicks a can from ''VideoGame/HogansAlley'' in front of him. Repeated inputs will have the marksman shoot the can, bouncing it through the air, and the can will explode either after eight shots, an opponent touches it, or a set amount of time passes.
'''Side Special:''' [[CrosshairAware Clay Shooting]]
->The dog throws out a clay pigeon, which travels in an arc in front of him. Inputting the move again will have the marksman shoot the clay pigeon, damaging nearby opponents.
'''Up Special:''' [[VideoGameFlight Duck Jump]]
->The duck flies up through the air, carrying the dog with it. The player can freely control their ascent, but this move doesn't deal any damage to opponents.
'''Down Special:''' [[AssistCharacter Wild Gunman]]
->The dog poses and summons one of the five [[VideoGame/WildGunman Wild Gunmen]], who turn and fire in the direction the dog was facing a moment later. However, the gunmen can be defeated if the opponent hits them before they shoot.
'''Final Smash:''' [[BlastOut NES Zapper Posse]]
->The dog summons a flock of pixellated ducks that swoop down in front of him. Any opponents hit by these ducks are knocked between the Wild Gunmen and the ''Hogan's Alley'' gang, who engage in a shootout with the victims caught in the crossfire.
[[/labelnote]]
----
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* BreakoutCharacter: While Lucina is a very popular character in ''Fire Emblem'', she was included in ''Smash'' as a low-priority MovesetClone. However, while both Lucina and her more unique/higher-priority companion Robin got a lot of exposure from ''Smash'', she went to overshadow Robin in becoming a major icon of ''Fire Emblem'' as a whole, receiving more merchandise and promotion than Robin as well as other franchise characters in ''Smash'' such as Ike and Roy.
to:
* BreakoutCharacter: While Lucina is a very popular character in ''Fire Emblem'', she was included in ''Smash'' as a low-priority MovesetClone. However, while both Lucina and her more unique/higher-priority companion Robin got a lot of exposure from ''Smash'', she went to overshadow Robin in becoming a major icon of ''Fire Emblem'' as a whole, receiving more merchandise and promotion than Robin as well as other franchise characters in ''Smash'' such as Ike and Roy. She even overshadowed ''Chrom'', her future father, thanks to his exclusion in [[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU]].
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* PinkIsFeminine: One of female Robin's alternate costumes include changing her hair and coat pink. This costume is based on [[VideoGame/FireEmblemTheBlazingBlade Serra]].
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-->'''Debut:''' ''VideoGame/FireEmblemAwakening'' [[[UsefulNotes/Nintendo3DS 3DS]]], 2012
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-->'''Debut:''' ''VideoGame/FireEmblemAwakening'' [[[UsefulNotes/Nintendo3DS [[[Platform/Nintendo3DS 3DS]]], 2012
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-->'''Debut:''' ''VideoGame/FireEmblemAwakening'' [[[UsefulNotes/Nintendo3DS 3DS]]], 2012
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-->'''Debut:''' ''VideoGame/FireEmblemAwakening'' [[[UsefulNotes/Nintendo3DS [[[Platform/Nintendo3DS 3DS]]], 2012
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** The way Arcfire is used mirrors the casting animation of the mage units from the UsefulNotes/GameBoyAdvance ''Fire Emblem'' games.
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** The way Arcfire is used mirrors the casting animation of the mage units from the UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance ''Fire Emblem'' games.
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-->'''Debut:''' ''VideoGame/XenobladeChronicles1'' [UsefulNotes/{{Wii}}], 2010
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-->'''Debut:''' ''VideoGame/XenobladeChronicles1'' [UsefulNotes/{{Wii}}], [Platform/{{Wii}}], 2010
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--->Bowser Jr.: ''VideoGame/SuperMarioSunshine'' [[[UsefulNotes/NintendoGameCube GameCube]]], 2002
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--->Bowser Jr.: ''VideoGame/SuperMarioSunshine'' [[[UsefulNotes/NintendoGameCube [[[Platform/NintendoGameCube GameCube]]], 2002
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--->Koopalings: ''VideoGame/SuperMarioBros3'' [[[UsefulNotes/NintendoEntertainmentSystem NES]]], 1988
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--->Koopalings: ''VideoGame/SuperMarioBros3'' [[[UsefulNotes/NintendoEntertainmentSystem [[[Platform/NintendoEntertainmentSystem NES]]], 1988
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-->'''Debut:''' ''VideoGame/DuckHunt'' [[[UsefulNotes/NintendoEntertainmentSystem NES]]], 1984[[note]]The duck first appreared in ''[[http://blog.beforemario.com/2012/09/nintendo-kousenjuu-duck-hunt-1976.html Kôsenjû Duck Hunt]]'' [Light Gun Toy], 1976[[/note]]
to:
-->'''Debut:''' ''VideoGame/DuckHunt'' [[[UsefulNotes/NintendoEntertainmentSystem [[[Platform/NintendoEntertainmentSystem NES]]], 1984[[note]]The duck first appreared in ''[[http://blog.beforemario.com/2012/09/nintendo-kousenjuu-duck-hunt-1976.html Kôsenjû Duck Hunt]]'' [Light Gun Toy], 1976[[/note]]
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Talking it over, Lucina is a DEFINITE cut, she's literally has a superhuman bloodline enhanced by a dragon
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* BadassNormal: Like her predecessors, she's a normal human with incredible sword expertise.
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* BirthmarkOfDestiny: A birthmark known as the Brand of the Exalt (also known as the Mark of Naga) appears on the body of almost every member of the royal family of Ylisse, as a symbol of the blood pact between their ancestors and the Divine Dragon Naga. In Lucina's case, her Brand is located on her left eye, overlapping and encircling the iris.
to:
* BirthmarkOfDestiny: A birthmark known as the Brand of the Exalt (also known as the Mark of Naga) appears on the body of almost every member of the royal family of Ylisse, as a symbol of the blood pact between their ancestors ancestor, the First Exlalt and the Divine Dragon Naga. In Lucina's case, her Brand is located on her left eye, overlapping and encircling the iris. This shows she and Chrom aren't exactly fully human.
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Drop The Hammer is now a disambiguation page.
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* DropTheHammer: Junior uses a hammer for his up aerial, and while he is airborne from his recovery, he pulls out a hammer to use for aerials until he lands. He also uses a squeaky mallet for his pummel. The Koopalings also use the hammer for aerials in ''[=3DS/Wii U=]'', but ''Ultimate'' changes it so that they use the magic staffs from ''VideoGame/SuperMarioBros3''.
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* TheGhost: The marksman with the zapper, [[FirstPersonGhost naturally]], doesn't appear ingame, just shooting whenever the dog or duck call on them. It's to the point that the PAL version entirely ignores their presence by calling the fighters "Duck Hunt Duo."
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* WalkingSpoiler: Considering that this is her after being unmasked as "Marth", her identity is not so secret for players who know Lucina in Smash first before playing VideoGame/FireEmblemAwakening.
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Bishonen is Definition-Only
Deleted line(s) 161 (click to see context) :
* {{Bishonen}}: Maybe not as much as Marth, but male Robin is still quite pretty, and has facial features that are only slightly more masculine than his female counterpart.
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* {{Bishonen}}: He may not reach the same levels as Marth, but his blue eyes, blond hair, and soft facial features still make him a pretty boy.
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->'''Home Series:''' ''VideoGame/FireEmblem''
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->'''Home Series:''' ''VideoGame/FireEmblem''''Franchise/FireEmblem''
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->'''Specials:''' [[ArmorPiercingAttack Shield]] [[ChargedAttack Breaker]], [[{{Combos}} Dancing Blade]], [[{{Shoryuken}} Dolphin Slash]], [[CounterAttack Counter]]
to:
->'''Specials:''' [[ArmorPiercingAttack Shield]] [[ChargedAttack Breaker]], [[{{Combos}} Dancing Blade]], [[{{Shoryuken}} Dolphin Slash]], [[CounterAttack Counter]]{{Counter|Attack}}
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->'''Home Series:''' ''VideoGame/FireEmblem''
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->'''Home Series:''' ''VideoGame/FireEmblem''''Franchise/FireEmblem''
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->'''[[StockRPGSpells Specials]]:''' [[ShockAndAwe Thunder]] (can [[ChargedAttack charge]] to Elthunder, Arcthunder, and Thoron), [[PlayingWithFire Arcfire]], [[RecoilBoost El]][[BlowYouAway wind]], [[LifeDrain Nosferatu]]
to:
->'''[[StockRPGSpells Specials]]:''' [[ShockAndAwe Thunder]] (can [[ChargedAttack charge]] {{charge|dAttack}} to Elthunder, Arcthunder, and Thoron), [[PlayingWithFire Arcfire]], [[RecoilBoost El]][[BlowYouAway wind]], [[LifeDrain Nosferatu]]
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** One of male Robin's costumes is a ''[[Franchise/FinalFantasy Final Fantasy]]''-style White Mage robe. That red-and-white garb on a [[BlackMage purely offensive spellcaster]] is just so plain ''wrong'' it's funny.
to:
** One of male Robin's costumes is a ''[[Franchise/FinalFantasy Final Fantasy]]''-style ''Franchise/FinalFantasy''-style White Mage robe. That red-and-white garb on a [[BlackMage purely offensive spellcaster]] is just so plain ''wrong'' it's funny.
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** Larry: [[TheBabyOfTheBunch The Youngest]] / [[BlindIdiotTranslation Leader of the Seven Minions]][[note]][[http://www.mariowiki.com/Larry#Super_Smash_Bros._for_Nintendo_3DS.2FWii_U His Japanese title is "Boss Minion"]], likely referencing that he orders Bowser's lesser minions generally or that he's a minion among bosses since he's the youngest Koopaling. He is not considered to be the leader of the Koopalings in Mario canon in the 'in charge' sense, though he is usually [[DesignatedPointMan the first to be fought]], so [[FromACertainPointOfView in a sense]], he does 'lead the charge'.[[/note]]
to:
** Larry: [[TheBabyOfTheBunch The Youngest]] / [[BlindIdiotTranslation Leader of the Seven Minions]][[note]][[http://www.mariowiki.com/Larry#Super_Smash_Bros._for_Nintendo_3DS.2FWii_U His Japanese title is "Boss Minion"]], likely referencing that he orders Bowser's lesser minions generally or that he's a minion among bosses since he's the youngest Koopaling. He is not considered to be the leader of the Koopalings in Mario canon in the 'in charge' sense, though he is usually [[DesignatedPointMan the first to be fought]], so [[FromACertainPointOfView [[MetaphoricallyTrue in a sense]], he does 'lead the charge'.[[/note]]
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The Koopalings, a group of young Koopas who often help Bowser Jr. and his father in their evil schemes (and Bowser Jr. is hinted to be their boss), are playable through alternate skins.
to:
The Koopalings, Koopalings (Larry Koopa, Roy Koopa, Wendy O. Koopa, Iggy Koopa, Morton Koopa Jr., Lemmy Koopa, and Ludwig von Koopa), a group of young Koopas who often help Bowser Jr. and his father in their evil schemes (and Bowser Jr. is hinted to be their boss), are playable through alternate skins.
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* CarFu: His Clown Car can transform into a go-kart that rams into enemies.
to:
* CarFu: His Clown Car can transform into a go-kart [[VideoGame/MarioKart go-kart]] that rams into enemies.
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* DropTheHammer: Junior uses a hammer for his up aerial, and while he is airborne from his recovery, he pulls out a hammer to use for aerials until he lands. He also uses a squeaky mallet for his pummel.
to:
* DropTheHammer: Junior uses a hammer for his up aerial, and while he is airborne from his recovery, he pulls out a hammer to use for aerials until he lands. He also uses a squeaky mallet for his pummel. The Koopalings also use the hammer for aerials in ''[=3DS/Wii U=]'', but ''Ultimate'' changes it so that they use the magic staffs from ''VideoGame/SuperMarioBros3''.
* MythologyGag:
** Junior's side special has the Clown Car sprout wheels and exhaust pipes while rushing forward. This is not only a general ''VideoGame/MarioKart'' reference, but the Clown Car is a selectable vehicle part in both ''VideoGame/MarioKart7'' and ''VideoGame/MarioKart8''. Ironically, Junior was not playable in either of those entries until the Nintendo Switch ''Deluxe'' port of ''8''.
** Junior's down special has the Clown Car spawn an exploding Mechakoopa, which can be picked up by enemies and thrown at him to deal damage, just like the FinalBoss fight with Bowser in ''VideoGame/SuperMarioWorld''.
** Junior's Final Smash is the Shadow Mario disguise he used in his first appearance in ''VideoGame/SuperMarioSunshine'', complete with the magic paintbrush he used to spread toxic paint across Isle Delfino, which he uses to paint an "X" shape onto the screen.
** In ''Ultimate'', the Koopalings, instead of the hammer Junior uses for his up aerial, up taunt, and air attack after self-destructing the Clown Car in his up special, use the magic staffs that have been associated with them ever since their first appearance in ''VideoGame/SuperMarioBros3''.
** On the character selection screen, the Koopalings are ordered in the same order they are typically fought in the platformer titles where they appear.
** Junior's side special has the Clown Car sprout wheels and exhaust pipes while rushing forward. This is not only a general ''VideoGame/MarioKart'' reference, but the Clown Car is a selectable vehicle part in both ''VideoGame/MarioKart7'' and ''VideoGame/MarioKart8''. Ironically, Junior was not playable in either of those entries until the Nintendo Switch ''Deluxe'' port of ''8''.
** Junior's down special has the Clown Car spawn an exploding Mechakoopa, which can be picked up by enemies and thrown at him to deal damage, just like the FinalBoss fight with Bowser in ''VideoGame/SuperMarioWorld''.
** Junior's Final Smash is the Shadow Mario disguise he used in his first appearance in ''VideoGame/SuperMarioSunshine'', complete with the magic paintbrush he used to spread toxic paint across Isle Delfino, which he uses to paint an "X" shape onto the screen.
** In ''Ultimate'', the Koopalings, instead of the hammer Junior uses for his up aerial, up taunt, and air attack after self-destructing the Clown Car in his up special, use the magic staffs that have been associated with them ever since their first appearance in ''VideoGame/SuperMarioBros3''.
** On the character selection screen, the Koopalings are ordered in the same order they are typically fought in the platformer titles where they appear.
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* OneSteveLimit: Averted in Roy's case, as both he and Roy from ''Fire Emblem'' appear together. The announcer even says the "Roy" name twice, each in a different way.
* PaletteSwap: Averted, instead of getting alternate color schemes, he gets the other Koopalings as alternate costumes. In the case of the Clown Car itself, this trope is played straight.
* PaletteSwap: Averted, instead of getting alternate color schemes, he gets the other Koopalings as alternate costumes. In the case of the Clown Car itself, this trope is played straight.
to:
* OneSteveLimit: Averted in Roy's Roy Koopa's case, as both he and Roy from ''Fire Emblem'' appear together. The announcer even says the "Roy" name twice, each in a different way.
* PaletteSwap: Averted, instead of getting alternate color schemes, he gets the other Koopalings as alternate costumes. In the case of the Clown Car itself, this trope is playedstraight.straight, as the stripe around the top of the car changes color to reflect the Koopa currently driving it. The Koopalings' Clown Cars also have a more distinctly mechanical appearance to them, with visible headlights for eyes and two rows of bolts running down the face.
* PaletteSwap: Averted, instead of getting alternate color schemes, he gets the other Koopalings as alternate costumes. In the case of the Clown Car itself, this trope is played
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* SiblingTeam: Although Junior isn't known to be their biological sibling, the Koopalings are this in the trailer.
* SitcomArchNemesis: Official screenshots and trailers suggest that Roy Koopa and Roy have this kind of relationship with each another.
* SitcomArchNemesis: Official screenshots and trailers suggest that Roy Koopa and Roy have this kind of relationship with each another.
to:
* SiblingTeam: Although Junior isn't known to be their biological sibling, the Koopalings are this in the trailer.
towards each other.
* SitcomArchNemesis: Official screenshots and trailers suggest that Roy Koopa and Roy from ''Fire Emblem'' have this kind of relationship with each another.
* SitcomArchNemesis: Official screenshots and trailers suggest that Roy Koopa and Roy from ''Fire Emblem'' have this kind of relationship with each another.
Changed line(s) 541,543 (click to see context) from:
* ThisIsADrill: One of the many gadgets on his Clown Car is a set of drills.
* WarriorPrince: Bowser Jr. is the Koopa King's only son, and not afraid to get on the fight himself.
* YourSizeMayVary: To use the same animations as Junior, some of the Koopalings have been resized. Heavyweights Roy and Morton are noticeably much smaller than normal, while small fry Lemmy is much bigger than normal. Iggy is shorter than usual and has the same body shape as he did before his ''New Super Mario Bros. Wii'' character redesign. Ludwig's impressive hairdo also lost some of its bulk to prevent HitboxDissonance. ''Wii U'' and ''Ultimate'' adjusts their appearances to better match their current sizes, but they are still slightly shorter/taller than usual.
* WarriorPrince: Bowser Jr. is the Koopa King's only son, and not afraid to get on the fight himself.
* YourSizeMayVary: To use the same animations as Junior, some of the Koopalings have been resized. Heavyweights Roy and Morton are noticeably much smaller than normal, while small fry Lemmy is much bigger than normal. Iggy is shorter than usual and has the same body shape as he did before his ''New Super Mario Bros. Wii'' character redesign. Ludwig's impressive hairdo also lost some of its bulk to prevent HitboxDissonance. ''Wii U'' and ''Ultimate'' adjusts their appearances to better match their current sizes, but they are still slightly shorter/taller than usual.
to:
* ThisIsADrill: One of the many gadgets on his Clown Car is a set of drills.
drills, with a single drill pointed downward used for the down air and the forward smash using two on mechanical arms.
* WarriorPrince: Bowser Jr. is the Koopa King's onlyson, son (after retcons decided the Koopalings were ''not'' Bowser's kids after all), and not afraid to get on the fight himself.
* YourSizeMayVary: To use the same animations as Junior, some of the Koopalings have beenresized.resized in ''For [=3DS=]''. Heavyweights Roy and Morton are noticeably much smaller than normal, while small fry Lemmy is much bigger than normal. Iggy is shorter than usual and has the same body shape as he did before his ''New Super Mario Bros. Wii'' ''VideoGame/NewSuperMarioBrosWii'' character redesign. Ludwig's impressive hairdo also lost some of its bulk to prevent HitboxDissonance. ''Wii ''For Wii U'' and ''Ultimate'' adjusts adjust their appearances to better match their current sizes, but they are still slightly shorter/taller than usual.usual to properly accommodate Junior's animations and hitboxes.
* WarriorPrince: Bowser Jr. is the Koopa King's only
* YourSizeMayVary: To use the same animations as Junior, some of the Koopalings have been
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->See Characters/FireEmblemAwakeningTheLords for more information on the character in their origin series.
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->See Characters/FireEmblemAwakeningTheLords [[Characters/FireEmblemAwakeningRobin Robin's page]] for more information on the character in their origin series.
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Weapon Of Choice is now a disambig
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* ShockAndAwe: Robin's [[WeaponOfChoice signature and preferred element]]. Their Neutral Special basically combines all the common Thunder spells (Thunder, Elthunder, Arcthunder, and Thoron) into one move, and the Levin Sword is infused with lightning. Male Robin is also shown using a Thunder tome and the Levin Sword in the official artwork and in the complementary artwork made by the artist for ''Awakening'', while female Robin is shown with the Levin Sword and another tome in her hand. Lampshaded by the battle caption introducing male Robin:
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* ShockAndAwe: Robin's [[WeaponOfChoice signature and preferred element]].element. Their Neutral Special basically combines all the common Thunder spells (Thunder, Elthunder, Arcthunder, and Thoron) into one move, and the Levin Sword is infused with lightning. Male Robin is also shown using a Thunder tome and the Levin Sword in the official artwork and in the complementary artwork made by the artist for ''Awakening'', while female Robin is shown with the Levin Sword and another tome in her hand. Lampshaded by the battle caption introducing male Robin:
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->See the ''Characters/XenobladeChronicles1Protagonists'' character page for more information on the character in his origin series.
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[[AC:Special Moves]]
[[labelnote:Click to show]]\\
'''Neutral Special:''' [[StanceSystem Monado Arts]]
->By tapping the special move button to cycle through the Monado Arts (or, in ''Ultimate'', holding the button to bring up a wheel), Shulk can choose one of his Monado Arts, which drastically buffs one attribute while giving him a debuff in another. In order: [[InASingleBound Jump]], [[SuperSpeed Speed]], [[StoneWall Shield]], [[GlassCannon Buster]], and [[BlownAcrossTheRoom Smash]].
'''Side Special:''' [[BackStab Back Slash]]
->Shulk will lunge forward and slide ahead with the Monado. This attack increases drastically in damage and knockback if it hits the opponent from behind.
'''Up Special:''' [[{{Shoryuken}} Air Slash]]
->Shulk will perform an uppercut with the Monado and gain significant vertical height. If the button is pressed at the apex of the move, Shulk will slash forward, granting him additional height.
'''Down Special:''' [[CounterAttack Vision]]
->Shulk defends himself with the Monado. If the opponent attacks Shulk while he is flashing, Shulk activate his Vision, slowing the opponent down immensely and allowing Shulk to counter attack and launch them forward. If forward is held when Shulk counters, he will do a dash attack that will launch the opponent behind him.
'''Final Smash:''' [[CombinationAttack Chain Attack]]
->Shulk traps the opponent(s) in another dimension and, with party members Riki and Dunban (and Mecha-Fiora in ''Ultimate''), performs a devastating Chain Attack, ending with Shulk launching the opponent(s) far away.
[[/labelnote]]
----
->See the ''Characters/XenobladeChronicles1Protagonists'' character page for more information on the character in his origin series.
----
[[labelnote:Click to show]]\\
'''Neutral Special:''' [[StanceSystem Monado Arts]]
->By tapping the special move button to cycle through the Monado Arts (or, in ''Ultimate'', holding the button to bring up a wheel), Shulk can choose one of his Monado Arts, which drastically buffs one attribute while giving him a debuff in another. In order: [[InASingleBound Jump]], [[SuperSpeed Speed]], [[StoneWall Shield]], [[GlassCannon Buster]], and [[BlownAcrossTheRoom Smash]].
'''Side Special:''' [[BackStab Back Slash]]
->Shulk will lunge forward and slide ahead with the Monado. This attack increases drastically in damage and knockback if it hits the opponent from behind.
'''Up Special:''' [[{{Shoryuken}} Air Slash]]
->Shulk will perform an uppercut with the Monado and gain significant vertical height. If the button is pressed at the apex of the move, Shulk will slash forward, granting him additional height.
'''Down Special:''' [[CounterAttack Vision]]
->Shulk defends himself with the Monado. If the opponent attacks Shulk while he is flashing, Shulk activate his Vision, slowing the opponent down immensely and allowing Shulk to counter attack and launch them forward. If forward is held when Shulk counters, he will do a dash attack that will launch the opponent behind him.
'''Final Smash:''' [[CombinationAttack Chain Attack]]
->Shulk traps the opponent(s) in another dimension and, with party members Riki and Dunban (and Mecha-Fiora in ''Ultimate''), performs a devastating Chain Attack, ending with Shulk launching the opponent(s) far away.
[[/labelnote]]
----
->See the ''Characters/XenobladeChronicles1Protagonists'' character page for more information on the character in his origin series.
----
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Spiritual Successor is a YMMV trope about a work generally being seen as resembling another work.
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* SpiritualSuccessor: She's similar to Roy in that she's a MovesetClone of Marth without a sweet spot at the tip of her sword (but unlike Roy - whose sweetspot mechanic favors the base of his sword more - she lacks it altogether), but that's about where the similarities end.
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* GlacierWaif: ''4'' only. Despite being of average height, Shulk is classified as a heavyweight, [[GlassCannon Smash Art]] notwithstanding. Averted in ''Ultimate'', where Shulk is instead a middlweight (weighing the same as Luigi).
to:
* GlacierWaif: ''4'' only. Despite being of average height, Shulk is classified as a heavyweight, [[GlassCannon Smash Art]] notwithstanding. Averted in ''Ultimate'', where Shulk is instead a middlweight middleweight (weighing the same as Luigi).
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[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]] https://static.tvtropes.org/pmwiki/pub/images/lucina_ssb4.png]][[/labelnote]]
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[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]] https://static.U]]https://static.tvtropes.org/pmwiki/pub/images/lucina_ssb4.png]][[/labelnote]]
png]][[/labelnote]]
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--> '''Creator:''' Creator/IntelligentSystems
--> '''Publisher:''' Creator/{{Nintendo}}
--> '''Publisher:''' Creator/{{Nintendo}}
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->'''Specials''': [[ArmorPiercingAttack Shield]] [[ChargedAttack Breaker]], [[{{Combos}} Dancing Blade]], [[{{Shoryuken}} Dolphin Slash]], [[CounterAttack Counter]]
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-> See Characters/FireEmblemAwakeningTheLords for more information on the character in her origin series.
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-->"''For my father!"''
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** ''3DS/Wii U'': All stages from her series[[note]]Arena Ferox in ''3DS'', Coliseum and Castle Siege in ''Wii U''[[/note]].
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** ''3DS/Wii U'': All stages from her series[[note]]Arena series.[[note]]Arena Ferox in ''3DS'', Coliseum and Castle Siege in ''Wii U''[[/note]].U''.[[/note]]
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[[caption-width-right:350:[[labelnote:Female Robin]] https://static.tvtropes.org/pmwiki/pub/images/femalerobinssbu.png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U (both genders)]] https://static.tvtropes.org/pmwiki/pub/images/robin_ssb4.png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U (both genders)]] https://static.tvtropes.org/pmwiki/pub/images/robin_ssb4.png]][[/labelnote]]
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[[caption-width-right:350:[[labelnote:Female Robin]] https://static.Robin]]https://static.tvtropes.org/pmwiki/pub/images/femalerobinssbu.png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U (bothgenders)]] https://static.genders)]]https://static.tvtropes.org/pmwiki/pub/images/robin_ssb4.png]][[/labelnote]]
png]][[/labelnote]]
[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U (both
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-> '''Home Series:''' ''VideoGame/FireEmblem''
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--> '''Debut:''' ''VideoGame/FireEmblemAwakening'' [[[UsefulNotes/Nintendo3DS 3DS]]], 2012
--> '''Creator:''' Intelligent Systems
--> '''Publisher:''' Nintendo
-> '''Playable in:''' ''3DS/Wii U'', ''Ultimate''
-> '''[[StockRPGSpells Specials]]''': [[ShockAndAwe Thunder]] (can [[ChargedAttack charge]] to Elthunder, Arcthunder, and Thoron), [[PlayingWithFire Arcfire]], [[RecoilBoost El]][[BlowYouAway wind]], [[LifeDrain Nosferatu]]
-> '''Final Smash:''' [[AssistCharacter Pair Up]]
--> '''Creator:''' Intelligent Systems
--> '''Publisher:''' Nintendo
-> '''Playable in:''' ''3DS/Wii U'', ''Ultimate''
-> '''[[StockRPGSpells Specials]]''': [[ShockAndAwe Thunder]] (can [[ChargedAttack charge]] to Elthunder, Arcthunder, and Thoron), [[PlayingWithFire Arcfire]], [[RecoilBoost El]][[BlowYouAway wind]], [[LifeDrain Nosferatu]]
-> '''Final Smash:''' [[AssistCharacter Pair Up]]
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-> See Characters/FireEmblemAwakeningTheLords for more information on the character in their origin series.
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** ''3DS/Wii U'': All stages from their series[[note]]Arena Ferox in ''3DS'', Coliseum and Castle Siege in ''Wii U''[[/note]].
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** ''3DS/Wii U'': All stages from their series[[note]]Arena series.[[note]]Arena Ferox in ''3DS'', Coliseum and Castle Siege in ''Wii U''[[/note]].U''.[[/note]]
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--> ''"You're not ready!"''
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[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]] https://static.tvtropes.org/pmwiki/pub/images/shulk_ssb4.png]][[/labelnote]]
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[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]] https://static.U]]https://static.tvtropes.org/pmwiki/pub/images/shulk_ssb4.png]][[/labelnote]]
png]][[/labelnote]]
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-> '''Home Series:''' ''VideoGame/XenobladeChronicles''
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--> '''Debut:''' ''VideoGame/XenobladeChronicles1'' [UsefulNotes/{{Wii}}], 2010
--> '''Creator:''' Creator/MonolithSoft
--> '''Publisher:''' Nintendo
-> '''Playable in:''' ''3DS/Wii U'', ''Ultimate''
-> '''Specials''': [[StanceSystem Monado Arts]] ([[InASingleBound Jump]][=/=][[SuperSpeed Speed]][=/=][[StoneWall Shield]][=/=][[GlassCannon Buster]][=/=][[BlownAcrossTheRoom Smash]]), [[BackStab Back Slash]], [[{{Shoryuken}} Air Slash]], [[CounterAttack Vision]]
--> '''Creator:''' Creator/MonolithSoft
--> '''Publisher:''' Nintendo
-> '''Playable in:''' ''3DS/Wii U'', ''Ultimate''
-> '''Specials''': [[StanceSystem Monado Arts]] ([[InASingleBound Jump]][=/=][[SuperSpeed Speed]][=/=][[StoneWall Shield]][=/=][[GlassCannon Buster]][=/=][[BlownAcrossTheRoom Smash]]), [[BackStab Back Slash]], [[{{Shoryuken}} Air Slash]], [[CounterAttack Vision]]
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-> See the ''Characters/XenobladeChronicles1Protagonists'' character page for more information on the character in his origin series.
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-> '''Home Series:''' ''Franchise/SuperMarioBros''
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--> '''Debut:'''
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---> Bowser Jr.: ''VideoGame/SuperMarioSunshine'' [[[UsefulNotes/NintendoGameCube GameCube]]], 2002
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---> Koopalings: ''VideoGame/SuperMarioBros3'' [[[UsefulNotes/NintendoEntertainmentSystem NES]]], 1988
--> '''Creator:''' Nintendo
--> '''Publisher:''' Nintendo
-> '''Playable in:''' ''3DS/Wii U'', ''Ultimate''
-> '''Specials''': [[{{BFG}} Clown Cannon]], [[CarFu Clown Kart Dash]], {{Abandon Ship}}!, [[MechaMooks Mechakoopa]]
-> '''Final Smash:''' [[EvilKnockoff Shadow Mario Paint]]
--> '''Creator:''' Nintendo
--> '''Publisher:''' Nintendo
-> '''Playable in:''' ''3DS/Wii U'', ''Ultimate''
-> '''Specials''': [[{{BFG}} Clown Cannon]], [[CarFu Clown Kart Dash]], {{Abandon Ship}}!, [[MechaMooks Mechakoopa]]
-> '''Final Smash:''' [[EvilKnockoff Shadow Mario Paint]]
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-> See [[Characters/SuperMarioBrosBowserJr Bowser Jr.'s page]] for more information on the character in his origin series.
-> See [[Characters/SuperMarioBrosTheKoopalings the Koopaling's page]] more information on the characters in their origin series.
-> See [[Characters/SuperMarioBrosTheKoopalings the Koopaling's page]] more information on the characters in their origin series.
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** ''3DS/Wii U'': All stages from his series[[note]]3D Land, Golden Plains, Rainbow Road, Paper Mario, Mushroomy Kingdom in ''3DS'', Mario Galaxy, Mushroom Kingdom U, Mario Circuit. Mario Circuit (Brawl), Delfino Plaza, Luigi's Mansion in ''Wii U'', and the DLC stages Peach's Castle (64) and Super Mario Maker for both[[/note]].
to:
** ''3DS/Wii U'': All stages from his series[[note]]3D series.[[note]]3D Land, Golden Plains, Rainbow Road, Paper Mario, Mushroomy Kingdom in ''3DS'', Mario Galaxy, Mushroom Kingdom U, Mario Circuit. Mario Circuit (Brawl), Delfino Plaza, Luigi's Mansion in ''Wii U'', and the DLC stages Peach's Castle (64) and Super Mario Maker for both[[/note]].both.[[/note]]
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[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]] https://static.tvtropes.org/pmwiki/pub/images/duck_hunt_ssb4_9.png]][[/labelnote]]
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[[caption-width-right:350:[[labelnote:[=3DS=]/Wii U]] https://static.U]]https://static.tvtropes.org/pmwiki/pub/images/duck_hunt_ssb4_9.png]][[/labelnote]]
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-> '''Home Series:''' ''VideoGame/DuckHunt''
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--> '''Debut:''' ''VideoGame/DuckHunt'' [[[UsefulNotes/NintendoEntertainmentSystem NES]]], 1984[[note]]The duck first appreared in ''[[http://blog.beforemario.com/2012/09/nintendo-kousenjuu-duck-hunt-1976.html Kôsenjû Duck Hunt]]'' [Light Gun Toy], 1976[[/note]]
--> '''Creator:''' Nintendo
--> '''Publisher:''' Nintendo
-> '''Playable in:''' ''3DS/Wii U'', ''Ultimate''
-> '''Specials''': [[StuffBlowingUp Trick Shot]], [[CrosshairAware Clay Shooting]], [[VideoGameFlight Duck Jump]], [[AssistCharacter Wild Gunman]]
-> '''Final Smash:''' [[BlastOut NES Zapper Posse]]
--> '''Creator:''' Nintendo
--> '''Publisher:''' Nintendo
-> '''Playable in:''' ''3DS/Wii U'', ''Ultimate''
-> '''Specials''': [[StuffBlowingUp Trick Shot]], [[CrosshairAware Clay Shooting]], [[VideoGameFlight Duck Jump]], [[AssistCharacter Wild Gunman]]
-> '''Final Smash:''' [[BlastOut NES Zapper Posse]]
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** ''3DS/Wii U'': Duck Hunt in both versions. Amusingly, it wasn't an available stage in ''3DS'' until it was later added for free in an update, so in early versions of the game they are associated with the miscellanous series stage list[[note]][=PictoChat=] 2, Balloon Fight, Living Room, Find Mii and Tomodachi Life[[/note]] and are unlocked in Battlefield.
to:
** ''3DS/Wii U'': Duck Hunt in both versions. Amusingly, it wasn't an available stage in ''3DS'' until it was later added for free in an update, so in early versions of the game they are associated with the miscellanous series stage list[[note]][=PictoChat=] 2, Balloon Fight, Living Room, Find Mii Mii, and Tomodachi Life[[/note]] Life.[[/note]] and are unlocked in Battlefield.