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The Villager is a tricky foe to contend with, thanks to their set-ups that allow them to set the stage for massive damage upon their opponents, whether by pocketing a projectile for later use or growing a tree to cut down on their foes' heads.

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The Villager is a tricky foe to contend with, thanks to their set-ups that allow them to set the stage for massive damage upon their opponents, whether by pocketing a projectile for later use or growing a tree to cut down on their foes' heads. While they're not very powerful, their varied moveset easily makes up for this little shortcoming.\\
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Much like a real boxer, Little Mac is incredibly tough and powerful on the ground, but has little to no experience or strength fighting in the air. Once he can get his opponent within range, he can unleash a barrage of powerful punches to quickly rack up damage. Unique to him is the KO Meter on his damage counter: upon reaching maximum charge, Mac's neutral special is temporarily replaced with the KO Uppercut, a single-use attack that can KO almost any opponent on the spot, even at low damage! While he's nearly helpless in the air, Little Mac's qualities make him a tough customer to knock out.

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Much like a real boxer, Little Mac is incredibly tough and powerful on the ground, but has little to no experience or strength fighting in the air. Once he can get his opponent within range, he can unleash a barrage of powerful punches to quickly rack up damage. Unique to him is the KO Meter on his damage counter: upon reaching maximum charge, Mac's neutral special is temporarily replaced with the KO Uppercut, a single-use attack that can KO almost any opponent on the spot, even at low damage! While he's nearly helpless in the air, Little Mac's qualities make him a tough customer to knock take out.
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Mega Man's fighting style is [[MechanicallyUnusualFighter quite a bit different from his opponents]]: his neutral, neutral-air, and forward-tilt attacks all fire his Mega Buster up to three times in quick succession. Though weak, this gives him range and flexibility in how he attacks. While he doesn't have as many close-ranged options as other fights, he does have a selection of weapons taken from Robot Masters over the course of his series to extend his long-range game.

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Mega Man's fighting style is [[MechanicallyUnusualFighter quite a bit different from his opponents]]: his neutral, neutral-air, and forward-tilt attacks all fire his Mega Buster up to three times in quick succession. Though weak, this gives him range and flexibility in how he attacks. While he doesn't have as many close-ranged options as other fights, he does have a selection of weapons taken from Robot Masters over the course of his series to extend his long-range game.
game. Much like his home series, players need to utilize his arsenal to keep opponents at bay and punish opponents for any slip-ups they make.



The default trainer is female, but the male trainer is also playable as an alternate costume.

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The Wii Fit Trainer is definitely unusual in terms of their moveset, what with using various poses and exercises to fight. They can also keep opponents at bay with their Sun Salutation and Header attacks, giving them a decent projectile game. Their biggest trump card is easily their Deep Breathing move; it takes just the right timing and patience, but pulling it off increases the trainer's power, speed and endurance, making them a surprising force to be reckoned with in the right hands. The default trainer is female, but the male trainer is also playable as an alternate costume.



Rosalina brings the Lumas with her into battle, working together with them to bring pain similar to the Ice Climbers. The difference is that, while the Ice Climbers are usually together, Rosalina can fight with her Luma from afar.

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Rosalina brings the Lumas with her into battle, working together with them to bring pain similar to the Ice Climbers. The difference is that, while the Ice Climbers are usually together, Rosalina can fight with her Luma from afar.
afar. The duo are more complex than others as a result, but using Rosalina and the Luma in sync can spell the difference between victory and defeat.



Much like a real boxer, Little Mac is incredibly tough and powerful on the ground, but has little to no experience or strength fighting in the air. Once he can get his opponent within range, he can unleash a barrage of powerful punches to quickly rack up damage. Unique to him is the KO Meter on his damage counter: upon reaching maximum charge, Mac's neutral special is temporarily replaced with the KO Uppercut, a single-use attack that can KO almost any opponent on the spot, even at low damage!

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Much like a real boxer, Little Mac is incredibly tough and powerful on the ground, but has little to no experience or strength fighting in the air. Once he can get his opponent within range, he can unleash a barrage of powerful punches to quickly rack up damage. Unique to him is the KO Meter on his damage counter: upon reaching maximum charge, Mac's neutral special is temporarily replaced with the KO Uppercut, a single-use attack that can KO almost any opponent on the spot, even at low damage!
damage! While he's nearly helpless in the air, Little Mac's qualities make him a tough customer to knock out.
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* BadassAdorable: Luma, a little star who is able to take on the likes of Bowser and Donkey Kong.

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* BadassAdorable: Luma, a little star who is able to take on the likes of Bowser and Donkey Kong. Rosalina herself downplays it, but is nonetheless a beautiful young woman with a resemblance to Peach, and who can easily tango with the best of them while giving Luma commands.

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--> '''Creator:''' Creator/{{Nintendo}}
--> '''Publisher:''' Nintendo




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--> '''Creator:''' Creator/{{Capcom}}
--> '''Publisher:''' Capcom




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--> '''Creator:''' Nintendo
--> '''Publisher:''' Nintendo




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--> '''Creator:''' Nintendo
--> '''Publisher:''' Nintendo




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--> '''Creator:''' Nintendo
--> '''Publisher:''' Nintendo
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!!!!!!'''Female Trainer voiced by:''' Hitomi Hirose (Japanese), October Moore (American English), Tania Emery (British English), Pilar Orti (European Spanish), Isabela Arevalo (American Spanish), Corinne Kempa (French), Lara Parmiani (Italian), Sylvia St. John (German)
!!!!!!'''Male Trainer voiced by:''' Tomoyuki Higuchi (Japanese), Steve Heinke (American English), Luke Smith (British English), Javier Fernández-Peña (European Spanish), Horacio Mancilla (American Spanish) Francois Anseaume (talking voice; French), Christophe Hespel (grunts; French), Giovanni Noto (Italian), Michael Hulsmann (German)

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!!!!!!'''Female Trainer voiced by:''' Hitomi Hirose (Japanese), October Moore (American English), Tania Emery (British English), Pilar Orti (European Spanish), Isabela Arevalo (American (Latin American Spanish), Corinne Kempa (French), Lara Parmiani (Italian), Sylvia St. John (German)
!!!!!!'''Male Trainer voiced by:''' Tomoyuki Higuchi (Japanese), Steve Heinke (American English), Luke Smith (British English), Javier Fernández-Peña (European Spanish), Horacio Mancilla (American (Latin American Spanish) Francois Anseaume (talking voice; French), Christophe Hespel (grunts; French), Giovanni Noto (Italian), Michael Hulsmann (German)
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* HomeStage:
** ''3DS/Wii U'': All stages from their series[[note]]Tortimer Island in ''3DS'', Town and City and Smashville in ''Wii U''[[/note]].
** ''Ultimate'': Town and City in ''Ultimate'''s website, their fight in ''World of Light'' though takes place in Final Destination, and their normal unlock battle takes place in Smashville.


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* HomeStage:
** ''3DS/Wii U'': Wily Castle in both versions.
** ''Ultimate'': Wily Castle.


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* HomeStage:
** ''3DS/Wii U'': Due to the lack of a ''Wii Fit'' stage in ''3DS'', they are associated with miscellanous series stage list[[note]][=PictoChat=] 2, Balloon Fight, Living Room, Find Mii and Tomodachi Life[[/note]]. In ''Wii U'' however, they get the Wii Fit Studio.
** ''Ultimate'': Wii Fit Studio.


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* HomeStage:
** ''3DS/Wii U'': All stages from their series[[note]]3D Land, Golden Plains, Rainbow Road, Paper Mario, Mushroomy Kingdom in ''3DS'', Mario Galaxy, Mushroom Kingdom U, Mario Circuit. Mario Circuit (Brawl), Delfino Plaza, Luigi's Mansion in ''Wii U'', and the DLC stages Peach's Castle (64) and Super Mario Maker for both[[/note]].
** ''Ultimate'': Mario Galaxy.


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* HomeStage:
** ''3DS/Wii U'': Boxing Ring in both versions.
** ''Ultimate'': Boxing Ring.
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* BreakingOldTrends: He's the first third party character that originated on a Nintendo console, and the first character that represents Capcom.

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* BreakingOldTrends: He's the first third party character that originated on a Nintendo console, and the first character that represents fighter from Capcom.
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[[Characters/SuperSmashBrosMiiCostumes Mii Costumes]]\\
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** The male Villager gets this reaction when Kazuya about to throw Ryu off the cliff in a promotional art.
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* ModestyShorts: Female Villagers wear poofy bloomers under their dresses that follow this trope.

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-> See Characters/AnimalCrossingPlayerCharacter for more information on the character in their origin series.



-> For his home series entry, please see Characters/MegaManClassicHeroes

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-> For See Characters/MegaManClassicHeroes for more information on the character in his home series entry, please see Characters/MegaManClassicHeroesorigin series.


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-> See Characters/SuperMarioBrosAllies for more information on both characters in their origin series.


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-> See the ''Characters/PunchOut'' character page for more information on the character in his origin series.
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* AdaptationPersonalityChange: In that he possess very little. Any characterization he has had in his home series is absent here, instead choosing to depict him as more, well...having little characterization as possible. In fact, he doesn't even speak here. However, this is all done to represent his 8-bit NES-era appearances.

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* AdaptationPersonalityChange: In that he possess very little. Any characterization he has had in his home series is absent here, instead choosing to depict him as more, well...having little characterization as possible. robotic. In fact, he doesn't even speak here. However, this is all done to represent his 8-bit NES-era appearances.
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This trope is for when the strongest female character is the bustiest. Not for every busty Action Girl in a series.


* BoobsOfSteel: The female trainer. She's rather busty, and like Zero Suit Samus before her, she's the female character with the most physical [[NonElemental normal]] moves.
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The trope isn't really about using your fists.


* TalkToTheFist: The Mega Upper is his only punch in his entire moveset. Its quick startup makes it particularly useful when his opponents leave themselves open, such as when opening an Assist Trophy.

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** Mega Man's [[VideoGame/MegaMan3 slide]] was a purely defensive power in its games. Mega Man needed a weapon like the [[VideoGame/MegaMan5 Charge Kick]] to deal damage while sliding. In this game, Mega Man has no trouble hitting people with his basic slide.

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** Mega Man's [[VideoGame/MegaMan3 slide]] was a purely merely defensive power in its games. Mega Man needed a weapon like the [[VideoGame/MegaMan5 Charge Kick]] to deal damage while sliding. In this game, Mega Man has no trouble hitting people with his basic slide.



** Whenever Mega Man uses an attack that requires both Mega Busters at once, he stops to vent excess heat to prevent them from overheating, previously noted in ''Super Adventure Rockman''. This is especially notable since said game was [[NoExportForYou never exported]], and [[CreatorBacklash shunned and declared non-canon by Keiji Inafune]].

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** Whenever Mega Man uses an attack that requires both Mega Busters at once, he stops to vent excess heat to prevent them from overheating, previously noted in (non-canon) ''Super Adventure Rockman''. This is especially notable since said game was [[NoExportForYou never exported]], and [[CreatorBacklash shunned and declared non-canon by Keiji Inafune]].Rockman''.



* StandardFemaleGrabArea: Averts this, the girls of ''Smash'' are grabbed by their hands both because of [[WomenAreDelicate social expectations]] and to avoid looking as they are being grabbed by their breast. Mega Man instead picks them up with his hand over his head while they struggle to escape. Unfortunately with some female characters it can look like he is grabbing and lifting them by their [[https://i.imgur.com/OfLJ9QI.jpg butts]].

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* StandardFemaleGrabArea: Averts this, the girls of ''Smash'' are grabbed by their hands both because of [[WomenAreDelicate social expectations]] and in order to avoid looking as like they are being grabbed by their breast. Mega Man instead picks them up with his hand over his head while they struggle to escape. Unfortunately with some female characters it can look like he is grabbing and lifting them by their [[https://i.imgur.com/OfLJ9QI.jpg butts]].



* UnderwearOfPower: Even as Franchise/{{Superman}} and Franchise/{{Batman}} lose theirs, he still keeps his signature dark blue shorts. And they're metal, too!

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* UnderwearOfPower: Even as Franchise/{{Superman}} and Franchise/{{Batman}} lose theirs, (somewhat) keeps them, he still keeps his signature dark blue shorts. And they're metal, too!
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* AdaptationPersonalityChange: In that he doesn't have one. Any characterization he has had in his home series is absent here, instead choosing to depict him as more, well...emotionless than usual. In fact, he doesn't even speak here. However, this is all done to represent his 8-bit NES-era appearances.

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* AdaptationPersonalityChange: In that he doesn't have one.possess very little. Any characterization he has had in his home series is absent here, instead choosing to depict him as more, well...emotionless than usual.having little characterization as possible. In fact, he doesn't even speak here. However, this is all done to represent his 8-bit NES-era appearances.
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* AdaptationPersonalityChange: In that he no longer has one. Any characterization he has had in his home series is absent here, instead choosing to depict him as more, well... robotic than usual. In fact, he doesn't even speak here. This is all done to represent his 8-bit NES-era appearances.

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* AdaptationPersonalityChange: In that he no longer has doesn't have one. Any characterization he has had in his home series is absent here, instead choosing to depict him as more, well... robotic emotionless than usual. In fact, he doesn't even speak here. This However, this is all done to represent his 8-bit NES-era appearances.

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* BreakingOldTrends: He's the first third party character that originated on a Nintendo console, and the first character that represents Capcom.



* CoolPet: Mega Man is assisted in his default recovery by Rush. One variation has his bird Beat help him out instead.

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* CoolPet: Mega Man is assisted in his default recovery by Rush. One variation in ''Smash 4'' has his bird Beat help him out instead.



* PerpetualFrowner: Unlike Pac-Man, who is constantly smiling, Mega Man usually wears a slight frown.

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* PerpetualFrowner: Unlike Pac-Man, who is constantly smiling, Mega Man usually wears a slight frown.His usual expression.


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* TalkToTheFist: The Mega Upper is his only punch in his entire moveset. Its quick startup makes it particularly useful when his opponents leave themselves open, such as when opening an Assist Trophy.

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* DifficultButAwesome: His Power Meter is charged by dealing and taking damage. While difficult even for experienced players, good use of dodging, blocking, and mindgames to land both hits and the uppercut makes it so Mac, while lacking a good air game, doesn't need it to be a contender.

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* DifficultButAwesome: DifficultButAwesome:
**
His Power Meter is charged by dealing and taking damage. While difficult even for experienced players, good use of dodging, blocking, and mindgames to land both hits and the uppercut makes it so Mac, while lacking a good air game, doesn't need it to be a contender.contender.
** Hell, ''Little Mac himself''. While he's a well known [[SkillGateCharacter noob-crusher]] due to his pure speed and power, Mac's almost complete lack of an air game and nearly non-existent recovery make him borderline impossible to use properly against anybody who knows even slightly what they're doing. ''But'', for those who have the patience to master the art of avoiding attacks and strategic timing, [[https://www.reddit.com/r/smashbros/comments/ilshti/had_enough_mac_and_cheese/?utm_source=share&utm_medium=web2x&context=3 Mac can certainly bust out some of the most skilled kills in the game]].

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''Ultimate:'' [[Characters/SuperSmashBrosUltimate64To69 64–69 (Initial Release)]] | [[Characters/SuperSmashBrosUltimate70To75 70–75 (DLC Fighters 1)]] | [[Characters/SuperSmashBrosUltimate76To82 76–82 (DLC Fighters 2)]]\\
[[Characters/SuperSmashBrosEchoFighters Echo Fighters]]\\

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''Ultimate:'' [[Characters/SuperSmashBrosUltimate64To69 64–69 (Initial Release)]] | [[Characters/SuperSmashBrosEchoFighters Echo Fighters]] | [[Characters/SuperSmashBrosUltimate70To75 70–75 (DLC Fighters 1)]] | [[Characters/SuperSmashBrosUltimate76To82 76–82 (DLC Fighters 2)]]\\
[[Characters/SuperSmashBrosEchoFighters Echo Fighters]]\\
2)]]\\
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misuse


* GradualGrinder: Despite initially seeming like a Rushdown character, he's actually a Turtle character. He's a thinking man's character built around playing safe and punishing your opponent's mistakes. Rather appropriate, considering that's the basic gameplay of VideoGame/PunchOut in a nutshell.
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* DeathGlare: The default Villager manages to give Mario one in the E3 trailer ''while smiling''.

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* DeathGlare: The default Villager manages to give Mario one in the E3 2013 trailer ''while smiling''.



* StandardFemaleGrabArea: Averts this, the girls of smash are grabbed by their hands both because of [[WomenAreDelicate social expectations]] and to avoid looking as they are being grabbed by their breast. Mega Man instead picks them up with his hand over his head while they struggle to escape. Unfortunately with some female characters it can look like he is grabbing and lifting them by their [[https://i.imgur.com/OfLJ9QI.jpg butts]].

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* StandardFemaleGrabArea: Averts this, the girls of smash ''Smash'' are grabbed by their hands both because of [[WomenAreDelicate social expectations]] and to avoid looking as they are being grabbed by their breast. Mega Man instead picks them up with his hand over his head while they struggle to escape. Unfortunately with some female characters it can look like he is grabbing and lifting them by their [[https://i.imgur.com/OfLJ9QI.jpg butts]].



* CharlesAtlasSuperpower: Their attacks are yoga stances, with a couple of ''Wii Fit'' minigames thrown in. Special mention goes to her grab animation, that allows Wii Fit Trainer to deadlift and hold the light Princess Zelda and the super heavy Gannondorf with the same ease.

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* CharlesAtlasSuperpower: Their attacks are yoga stances, with a couple of ''Wii Fit'' minigames thrown in. Special mention goes to her grab animation, that allows Wii Fit Trainer to deadlift and hold the light Princess Zelda and the super heavy Gannondorf Ganondorf with the same ease.



* TrueBlueFemininity: Making a contrast to Peach's [[PrincessesPreferPink pink ensemble]] and Zelda's [[GracefulLadiesLikePurple purple ensemble]], Rosalina's cyan dress is no less lacking in the feminine elegance department.

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* TrueBlueFemininity: Making a contrast to Peach's [[PrincessesPreferPink pink ensemble]] and ''Twilight Princess'' Zelda's [[GracefulLadiesLikePurple purple ensemble]], Rosalina's cyan dress is no less lacking in the feminine elegance department.
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* MechanicallyUnusualFighter: In a series where characters usually get a wide array of melee options, Mega Man instead gets a wide array of ''ranged'' options. Even among other projectile reliant fighters, Rock's attacks mostly focus on mid range rather than long range. Special mention goes to his Mega Buster: he can fire it seamlessly while running, jumping straight up, and standing still, while most other characters in this series use entirely different moves for each of those stances.

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* MechanicallyUnusualFighter: In a series where characters usually get a wide array of melee options, Mega Man instead gets a wide array of ''ranged'' options. Even among other projectile reliant projectile-reliant fighters, Rock's attacks mostly focus on mid range mid-range rather than long range.long-range. Special mention goes to his Mega Buster: he can fire it seamlessly while running, jumping straight up, and standing still, while most other characters in this series use entirely different moves for each of those stances.



** He explodes upon being sent off screen, replicating his death animation from his home series. It even makes the iconic echoing sound effect. Made even more faithful in ''Ultimate'', where he disappears in the same way for Stamina matches.

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** He explodes upon being sent off screen, off-screen, replicating his death animation from his home series. It even makes the iconic echoing sound effect. Made even more faithful in ''Ultimate'', where he disappears in the same way for Stamina matches.



* PlayingWithFire: Flame Blast and Flame Sword; the former fires a pair of powerful explosions around him, the latter a close range air attack with a fire blade.

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* PlayingWithFire: Flame Blast and Flame Sword; the former fires a pair of powerful explosions around him, the latter a close range close-range air attack with a fire blade.



* CharlesAtlasSuperpower: Their attacks are yoga stances, with a couple of ''Wii Fit'' minigames thrown in. Special mention goes to her grab animation, that allows Wii Fit Trainer to dead lift and hold the light Princess Zelda and the super heavy Gannondorf with the same ease.

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* CharlesAtlasSuperpower: Their attacks are yoga stances, with a couple of ''Wii Fit'' minigames thrown in. Special mention goes to her grab animation, that allows Wii Fit Trainer to dead lift deadlift and hold the light Princess Zelda and the super heavy Gannondorf with the same ease.



* FaceDeathWithDignity: Not quite death, but still. Her reaction to realizing she can't escape in ''World of Light'' is to calm herself with yoga, in stark contrast to the Duck Hunt Duo and Villager (who are panicking next to her).

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* FaceDeathWithDignity: Not quite death, but still. Her reaction to realizing she can't escape in ''World of Light'' is to calm herself with yoga, in stark contrast to the Duck Hunt Duo and Villager (who Villager, who are panicking next to her).her.



* MsFanservice: Increasingly. The daily snapshots given in the main website revealed a quite... interesting picture of [[EvenTheGirlsWantHer Peach seemingly grabbing]] [[https://www.ssbwiki.com/File:Smash.4_-_First_Three_Ladies.jpg something behind the female trainer]][[note]]it was actually meant to compare the in-game OffModel heights of the female characters[[/note]]. The male Wii Fit Trainer is [[MrFanservice no slouch in that department either]].

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* MsFanservice: Increasingly.Increasingly, mostly via flaunting [[FlexibilityEqualsSexAbility her flexibility]] and her clothes being a FormFittingWardrobe. The daily snapshots given in the main website revealed a quite... interesting picture of [[EvenTheGirlsWantHer Peach Peach]] seemingly grabbing]] grabbing [[https://www.ssbwiki.com/File:Smash.4_-_First_Three_Ladies.jpg something behind the female trainer]][[note]]it was actually meant to compare the in-game OffModel heights of the female characters[[/note]]. The male Wii Fit Trainer is [[MrFanservice no slouch in that department either]].



** Rosalina herself is quite powerful, even without Luma; but her tallness along with her light weight means she can be defeated quite easily, especially when Luma isn't there to give her support.

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** Rosalina herself is quite powerful, even without Luma; but her tallness along with her light weight lightweight means she can be defeated quite easily, especially when Luma isn't there to give her support.



* SquishyWizard: Luma is responsible for much of the pair's KO power, as Rosalina is relatively weak on her own, with her huge hitbox and light weight making her an easy target. When Luma is out, however, the pair can split or stay together to pull off combos, KO, trap, space, control the battlefield, and divert the opponent's attention.

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* SquishyWizard: Luma is responsible for much of the pair's KO power, as Rosalina is relatively weak on her own, with her huge hitbox and light weight lightweight making her an easy target. When Luma is out, however, the pair can split or stay together to pull off combos, KO, trap, space, control the battlefield, and divert the opponent's attention.



* TrueBlueFemininity: Making a contrast to Peach's [[PrincessesPreferPink pink ensemble]] and Zelda's [[GracefulLadiesLikePurple purple ensemble]], Rosalina's cyan dress is no less lacking in the femininely elegance department.

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* TrueBlueFemininity: Making a contrast to Peach's [[PrincessesPreferPink pink ensemble]] and Zelda's [[GracefulLadiesLikePurple purple ensemble]], Rosalina's cyan dress is no less lacking in the femininely feminine elegance department.



* ArtEvolution: His ''Brawl'' design is more closely inspired by the NES original while in ''4'' his design is taken from ''Punch-Out!!'' for the Wii, with the unmistakably black hair from the NES game instead of the [[HairColorDissonance dark blue/greenish black hair]] from the Wii game. [[http://i.imgur.com/rDADYvb.png Comparison here]].

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* ArtEvolution: His ''Brawl'' design is more closely inspired by the NES original while in ''4'' his design is taken from ''Punch-Out!!'' for the Wii, with the unmistakably black hair from the NES game instead of the [[HairColorDissonance dark blue/greenish black blue/greenish-black hair]] from the Wii game. [[http://i.imgur.com/rDADYvb.png Comparison here]].



** Unlike the vast majority of alternate palettes through the series, ''all'' of Mac's (non-wireframe) palettes are clothes he actually wore in his home series. The default color is the Minor Circuit outfit, and he also has the Major Circuit, World Circuit, Title Defense, and second player outfits from the Wii version of ''Punch-Out!!''. Other palettes are his blonde appearance from ''Super Punch-Out!!'', the strange white and black outfit he suddenly dons in the NES game when he defeats an opponent, and his famous [[RealMenWearPink pink]] sweatsuit. He also has wireframe versions of all of these outfits, referencing the arcade version of the game, with the sweatsuit version of that inverting the colors so that his gloves are pink and suit is green.

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** Unlike the vast majority of alternate palettes through the series, ''all'' of Mac's (non-wireframe) palettes are clothes he actually wore in his home series. The default color is the Minor Circuit outfit, and he also has the Major Circuit, World Circuit, Title Defense, and second player outfits from the Wii version of ''Punch-Out!!''. Other palettes are his blonde appearance from ''Super Punch-Out!!'', the strange white and black outfit he suddenly dons in the NES game when he defeats an opponent, and his famous [[RealMenWearPink pink]] sweatsuit. He also has wireframe versions of all of these outfits, referencing the arcade version of the game, with the sweatsuit version of that inverting the colors so that his gloves are pink and the suit is green.



* TheRival: Being the only Nintendo character that uses a real world martial art, Little Mac is one to Ryu. They're seen punching each other in Bayonetta's character art.

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* TheRival: Being the only Nintendo character that uses a real world real-world martial art, Little Mac is one to Ryu. They're seen punching each other in Bayonetta's character art.



* WallJump: A surprising example given how many characters known for having the agility to, or even being capable of wall jumping in their own series cannot. In a hilarious bit of {{Irony}}, Mac actually has one of the highest wall jumps in the game despite generally failing to make it back to the stage if his opponent gives him any off stage pressure.

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* WallJump: A surprising example given how many characters known for having the agility to, or even being capable of wall jumping in their own series cannot. In a hilarious bit of {{Irony}}, Mac actually has one of the highest wall jumps in the game despite generally failing to make it back to the stage if his opponent gives him any off stage off-stage pressure.
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Pretty much every projectile can count as Hoist By His Own Petard following this logic.


* HoistByHisOwnPetard: All of Villager's projectiles can be reflected. Trees and bowling balls are particularly dangerous if they get reflected.



* HoistByHisOwnPetard: Many of his attacks can be reflected or even caught. The most obvious example is the Crash Bomb, which behaves like the Sticky Bomb item and can be tagged onto another player with a meager love tap.



* LogicalWeakness: As noted in HoistByHisOwnPetard, many of his projectiles can be caught and reflected, and he is a character that has an abnormal amount of projectile attacks. Given how much damage each of his projectile weapons can do, as well as how much knockback a few of them cause, Mega Man can end up falling to his own Charge Shot Mega Buster, among other things.

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* HoistByHisOwnPetard: All of Villager's projectiles can be reflected. Trees and bowling balls are particularly dangerous if they get reflected.



* LogicalWeakness: Being a boxer, he's not very good at fighting while in the air.

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* LogicalWeakness: Being Boxing requires a boxer, he's not very good at fighting lot of leg work in order to fight. Since Mac can't use his legs while in the air.air, this is why his aerial attacks are so pathetically weak.
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''Ultimate:'' [[Characters/SuperSmashBrosUltimate64To69 64–69 (Initial Release)]] | [[Characters/SuperSmashBrosUltimate70To75 70–75 (DLC Fighters 1)]] | [[Characters/SuperSmashBrosUltimate76To81 76–81 (DLC Fighters 2)]]\\

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''Ultimate:'' [[Characters/SuperSmashBrosUltimate64To69 64–69 (Initial Release)]] | [[Characters/SuperSmashBrosUltimate70To75 70–75 (DLC Fighters 1)]] | [[Characters/SuperSmashBrosUltimate76To81 76–81 [[Characters/SuperSmashBrosUltimate76To82 76–82 (DLC Fighters 2)]]\\
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** The attacks that use turnips (Upward aerieal and downward aerial) produce a random number of turnips each time. This may reference the Stalk Market; a feature where a player can buy turnips once each week, and sell them for a random value the next week.

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** The attacks that use turnips (Upward aerieal aerial and downward aerial) produce a random number of turnips each time. This may reference the Stalk Market; a feature where a player can buy turnips once each week, and sell them for a random value the next week.



* StandardFemaleGrabArea: Averts this, the girls of smash are grabbed by their hands both because of [[WomenAreDelicate social expectations]] and to avoid looking as they are being grabbed by their breast. Megaman instead picks them up with his hand over his head while they struggle to escape. Unfortunately with some female characters it can look like he is grabbing and lifting them by their [[https://i.imgur.com/OfLJ9QI.jpg butts]].

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* StandardFemaleGrabArea: Averts this, the girls of smash are grabbed by their hands both because of [[WomenAreDelicate social expectations]] and to avoid looking as they are being grabbed by their breast. Megaman Mega Man instead picks them up with his hand over his head while they struggle to escape. Unfortunately with some female characters it can look like he is grabbing and lifting them by their [[https://i.imgur.com/OfLJ9QI.jpg butts]].



* StylisticSuck: Some of his animations, particularly his jump and neutral aerial attack, have choppy animation. This is at once a CallBack to the original NES games, but [[FridgeBrilliance also means he matches the in game appearance of the latest games in his series]] (like most of the SSB cast) because of the {{Retraux}} Megaman [[VideoGame/MegaMan9 9]] and [[VideoGame/MegaMan10 10]].

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* StylisticSuck: Some of his animations, particularly his jump and neutral aerial attack, have choppy animation. This is at once a CallBack to the original NES games, but [[FridgeBrilliance also means he matches the in game appearance of the latest games in his series]] (like most of the SSB cast) because of the {{Retraux}} Megaman Mega Man [[VideoGame/MegaMan9 9]] and [[VideoGame/MegaMan10 10]].



* UnexplainedRecovery: In Ridley's trailer for ''Ultimate'', he was [[ImpaledWithExtremePrejudice shish kabobed]] by his spiked tail. During the opening scene of ''World of Light'', he looks exactly fine with no permanent damage. Of course, he ''is'' a robot, he could have just been rebuilt.

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* UnexplainedRecovery: In Ridley's trailer for ''Ultimate'', he was [[ImpaledWithExtremePrejudice shish kabobed]] kabobbed]] by his spiked tail. During the opening scene of ''World of Light'', he looks exactly fine with no permanent damage. Of course, he ''is'' a robot, he could have just been rebuilt.



* CharlesAtlasSuperpower: Their attacks are yoga stances, with a couple of ''Wii Fit'' minigames thrown in. Special mention goes to her grab animation, that allows Wii Fit Traner to dead lift and hold the light Princess Zelda and the super heavy Gannondorf with the same ease.

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* CharlesAtlasSuperpower: Their attacks are yoga stances, with a couple of ''Wii Fit'' minigames thrown in. Special mention goes to her grab animation, that allows Wii Fit Traner Trainer to dead lift and hold the light Princess Zelda and the super heavy Gannondorf with the same ease.



* HealThyself: Deep Breathing and a fully charged Sun Salutation can both heal Wii Fit Trainer for 2%. Don't try to spam the former, though, as it gets slower the more you use it, and will also yeild slightly less healing.

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* HealThyself: Deep Breathing and a fully charged Sun Salutation can both heal Wii Fit Trainer for 2%. Don't try to spam the former, though, as it gets slower the more you use it, and will also yeild yield slightly less healing.



* ProgressivelyPrettier: Their face has been cutened up for ''Ultimate'', at the request of the ''Wii Fit'' developers.

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* ProgressivelyPrettier: Their face has been cutened adorned up for ''Ultimate'', at the request of the ''Wii Fit'' developers.



* StandardFemaleGrabArea: Averted as Wii Fit Trainer is one of the few characters with a unique [[https://i.imgur.com/3tULnob.jpg grab animation]] thus bypassing the standard rule that all females have to be grabbed by her hand/arms. Bonus points as unlike Megaman all of the girl butts are safe in her hands too, though it is also worth noting that Wii Fit Trainer, even the male one, is able to be the victim of this trope.

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* StandardFemaleGrabArea: Averted as Wii Fit Trainer is one of the few characters with a unique [[https://i.imgur.com/3tULnob.jpg grab animation]] thus bypassing the standard rule that all females have to be grabbed by her hand/arms. Bonus points as unlike Megaman Mega Man all of the girl butts are safe in her hands too, though it is also worth noting that Wii Fit Trainer, even the male one, is able to be the victim of this trope.



* GravityMaster: Has a move that can bring items towards her, and make projectiles go around her. This also prevents thrown items from activating if they have a throw effect, like Capsules breaking or Pokeballs opening. WordOfGod also says she uses an anti-gravity effect to explain why she's a light character.

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* GravityMaster: Has a move that can bring items towards her, and make projectiles go around her. This also prevents thrown items from activating if they have a throw effect, like Capsules breaking or Pokeballs Pokéballs opening. WordOfGod also says she uses an anti-gravity effect to explain why she's a light character.
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* AnAxeToGrind: Though its most obvious use is to chop down the tree created by the Timber! special, their axe can also be utilized as a highly effective weapon against other fighters as long as a full-grown tree is on the field.

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* AnAxeToGrind: Though its most obvious use is to chop down the tree created by the Timber! Timber special, their axe can also be utilized as a highly effective weapon against other fighters as long as a full-grown tree is on the field.



-> '''Final Smash:''' [[TitleDrop Wii]] [[EverythingsBetterWithRainbows Fit]]

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-> '''Final Smash:''' [[TitleDrop Wii]] [[EverythingsBetterWithRainbows [[BeamSpam Fit]]
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* HealThyself: Some of their moves heal them, such as a successful Deep Breathing and a fully charged Sun Salutation. Don't try to spam the former, though, as it gets slower the more you use it.

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* HealThyself: Some of their moves heal them, such as a successful Deep Breathing and a fully charged Sun Salutation. Salutation can both heal Wii Fit Trainer for 2%. Don't try to spam the former, though, as it gets slower the more you use it.it, and will also yeild slightly less healing.



* StatusBuff: Their Down Special, Deep Breathing, allows them to increase the power of their offensive moves for a few seconds should they be able to complete the animation of the move. In ''Ultimate'', Deep Breathing also increases their run speed, fall speed, and air speed, increasing their overall mobility on top of further increasing their power.

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* StatusBuff: Their Down Special, Deep Breathing, allows them to increase the power of their offensive moves for a few seconds should they be able to complete the animation of the move.move, while also slightly increasing their defense against all attacks. In ''Ultimate'', Deep Breathing also increases their run speed, fall speed, and air speed, increasing their overall mobility on top of further increasing their power.

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