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Better fit, as it's not a house per se being inspected.


* HouseInspection: The Hegemony will send inspection fleets if you use AI Cores on your own planets or operate a freeport. They can be bribed to keep them away, but if you don't and refuse to let them take the cores, they will turn hostile against your faction.

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* HouseInspection: TheInspectorIsComing: The Hegemony will send inspection fleets if you use AI Cores on your own planets or operate a freeport. They can be bribed to keep them away, but if you don't and refuse to let them take the cores, they will turn hostile against your faction.
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** Leans towards the latter as of 0.97, where founding more than one colony (or just a successful one) will cause Persean League patrols to show up in your systems and harass your fleets with the goal of strong-arming you into joining the League, giving them a substantial slice of your colony profits. If you continue to resist their bullying, they will eventually [[spoiler: [[DisproportionateRetribution launch dozens of giant endgame fleets to blockade your planets]], inflicting huge accessibility penalties until you either fight them off or bend the knee.]] Notably, the supposedly-tyrannical [[TheEmpire Hegemony]] is far more benign to your colonies (unless they use AI cores).

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irrelevant discussion of other factions.


* BreakOutTheMuseumPiece: Not as much as the Luddic Church, but the Hegemony makes use of some designs that are antiques, but have been updated to modern standards. That is to say, the Hegemony’s signature “low-tech” warship designs were still in active service by the time of the Collapse instead of being completely obsolete.

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* BreakOutTheMuseumPiece: BreakOutTheMuseumPiece:
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Not as much as the Luddic Church, but the Hegemony makes use of some designs that are antiques, antiquated, but have been updated to modern standards. That is to say, the Hegemony’s signature “low-tech” warship As in, low tech designs that were still in active service by the time of the Collapse instead of being completely obsolete.



* KineticWeaponsAreJustBetter: Due to their ships being mainly of the Low Tech type, they use kinetic weapons and are very skilled with them. The Hegemony also has better access to more advanced kinetic weapons like Railguns, Gauss Cannons and Needlers.

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* KineticWeaponsAreJustBetter: Due to their ships being mainly of the Low Tech type, they use kinetic ballistic weapons and are very skilled with them. The Hegemony also has better access to more advanced kinetic ballistic weapons like Railguns, Gauss Cannons and Needlers.



* PlanetDestroyer: The Hegemony is the only nation in the Persean Sector that still legally and openly possesses Planet Killer weapons (of course, they're the ones who say what's legal). One of these was possibly used to destroy the moon Opis, the capital of the original Askonian polity. Another devastated the planet of Hanan Pacha during the Second AI War. In both cases, though, the Hegemony asserts that it was ''Tri-Tachyon'' who is responsible and who must have hidden stocks of [=PKs=] somewhere.

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* PlanetDestroyer: The Hegemony is the only nation in the Persean Sector that still legally and openly possesses Planet Killer Planetkiller weapons (of course, they're the ones who say what's legal). One of these was possibly used to destroy the moon Opis, the capital of the original Askonian polity. Another devastated the planet of Hanan Pacha during the Second AI War. In both cases, though, the Hegemony asserts that it was ''Tri-Tachyon'' who is responsible and who must have hidden stocks of [=PKs=] somewhere.



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* TheIlluminati: Very much so. The Persean Branch can trace its origins to a Pre-Collapse corporation. They use a triangular emblem with a central eye. Not to mention all the secret projects they have going on. Even the in-game interface is made by them!

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* TheIlluminati: Very much so. The Persean Branch can trace its origins to a Pre-Collapse corporation. They use a triangular emblem with a central eye. Not to mention all the secret projects they have going on. Even the in-game interface is made by them!them.



* PlanetDestroyer: [[spoiler:Tri-Tachyon is in possession of at least one Planet Killer device, which is small enough to be carried by a Doom. They tried to destroy Chicomoztoc with it near the end of the Second AI War, but their assault failed and were forced to flee.]] [[spoiler:It's heavily implied they did indeed destroy Opis and Hanan Pacha to sow chaos across the Sector, and do have more [=PKs=] stashed away ''somewhere''.]]

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* PlanetDestroyer: [[spoiler:Tri-Tachyon is in possession of at least one Planet Killer Planetkiller device, which is small enough to be carried by a Doom. They tried to destroy Chicomoztoc with it near the end of the Second AI War, but their assault failed and were forced to flee.]] [[spoiler:It's It's heavily implied they did indeed destroy Opis and Hanan Pacha to sow chaos across the Sector, and do have more [=PKs=] stashed away ''somewhere''.]]



* OddFriendship: With the Sindrian Diktat, they are currently the only factions that are openly known allies of one another (aside from the Luddic Church and Luddic Path [[spoiler:as well as Tri-Tachyon and the Remnants]]) despite having no offical reason for them to be so far (the Pathers are a RenegadeSplinterFaction of the Church so they at least have some common connection [[spoiler:and Tri-Tachyon created the Remnants to there is that]]). The closest guess one can make is that it is an alliance of convenience against the Hegemony.

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* OddFriendship: With the Sindrian Diktat, they are currently the only factions that are openly known allies of one another (aside from the Luddic Church and Luddic Path [[spoiler:as well as Tri-Tachyon and the Remnants]]) despite having no offical reason for them to be so far (the Pathers are a RenegadeSplinterFaction of the Church so they at least have some common connection [[spoiler:and Tri-Tachyon created the Remnants to there is that]]).far. The closest guess one can make is that it is an alliance of convenience against the Hegemony.



* WeAREStrugglingTogether: The member states of the Persean League barely agree on anything and are known to fight amongst themselves, but they are still the closest thing to a united front that exists against the Hegemony, Tri-Tachyon, Pirates, and Pathers. Kazeron ''would'' probably have enough sway to guide the League more effectively (or alternatively, turn the League into Kazeron's full-blown HegemonicEmpire), but itself harbours factions amongst its leading families with very different ideas for the direction of the League.

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* WeAREStrugglingTogether: WeAreStrugglingTogether: The member states of the Persean League barely agree on anything and are known to fight amongst themselves, but they are still the closest thing to a united front that exists against the Hegemony, Tri-Tachyon, Pirates, and Pathers. Kazeron ''would'' probably have enough sway to guide the League more effectively (or alternatively, turn the League into Kazeron's full-blown HegemonicEmpire), but itself harbours factions amongst its leading families with very different ideas for the direction of the League.







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** Yet another built-in hullmod that plays with this trope is the Energy Bolt Coherer on certain ships. Originally designed by the Tri-Tachyon Corporation for use on certain models of its combat droneships [[spoiler:(The Remnants)]], which would increase their non-beam energy and hybrid weapon range by 200. Lion’s Guard ships however had to dial it down to only a range increase of 100 to allow operation on crewed vessels, which in the grand scheme of things isn’t much, and that isn’t even taking into account that the coherence field is unstable under combat conditions, with stresses on the hull resulting in spot failures that releases bursts of lethal radiation which results in increased crew casualties by 50%.

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** Yet another built-in hullmod that plays Some LG ships come with this trope is the Energy Bolt Coherer on certain ships. Originally designed by the Tri-Tachyon Corporation for use on certain models of its combat droneships [[spoiler:(The Remnants)]], which droneships, it would increase their non-beam energy and hybrid weapon range by 200. Lion’s Guard ships however had to dial it down to only a range increase of 100 to allow operation on crewed vessels, which in the grand scheme of things isn’t much, and that isn’t even taking into account that the coherence field is unstable under combat conditions, with stresses on the hull resulting in spot failures that releases bursts of lethal radiation which results in increased crew casualties by 50%.



* ShadowDictator: Discussed. At present he hasn’t been seen in the public eye for quite some time, with his orders being relayed by his personal advisors or so they say. [[spoiler:The Usurpers storyline has a few characters speculate that he might actually be dead or incapacitated in some form, with people in the Diktat taking advantage by improving their positions in his absence.]]

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* ShadowDictator: Discussed.{{Discussed}}. At present he hasn’t been seen in the public eye for quite some time, with his orders being relayed by his personal advisors or so they say. [[spoiler:The Usurpers storyline has a few characters speculate that he might actually be dead or incapacitated in some form, with people in the Diktat taking advantage by improving their positions in his absence.]]
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Misuse of Secret Art. Has nothing to do with a technique.


* SecretArt: The Guardian has a unique Missile Autoforge, which gives it passive regeneration to its large missiles. It's one of the reasons it's so deadly.

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!!The Main Factions


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!!Main Factions
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!!The Main Factions


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!![REDACTED] Factions

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[[folder:[REDACTED] (Spoilers)]]

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* MechanicalAbomination: The Guardian class battleship, the largest Derelict drone is a massive monstrosity that can move in short bursts of high speed thanks to its Plasma Jets ship system, and has a huge amount of frontal firepower. In drastic contrast with the other derelicts' blocky appearance, the Guardian resembles a gigantic mechanical insect and many of its design elements are described as illogical, even the codex wonders just how this ship came into existence.

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* MechanicalAbomination: The Guardian class battleship, the largest Derelict drone is a massive monstrosity that can move in short bursts of high speed thanks to its Plasma Jets ship system, and has a huge amount of frontal firepower. In drastic contrast with the other derelicts' blocky appearance, the Guardian resembles a gigantic mechanical insect and many of its design elements are described as illogical, even with the codex wonders itself even wondering just how this ship came into existence.



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there is no reason to have it not separate. Just encourages turning the spoiler off.


** Tri-Tachyon[[spoiler:, the Remnants]][[spoiler: and Omega]]: Dark Sky Blue

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** Tri-Tachyon[[spoiler:, the Remnants]][[spoiler: and Omega]]: Tri-Tachyon: Dark Sky Blue



** Luddic Path: Light green

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** Luddic Path: Light greenGreen



** Independents: Light grey
** Pirates: Red.
** [[spoiler:Explorarium Derelict drones:]] dark grey.

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** Independents: Light grey
Grey
** Pirates: Red.
Red
** [[spoiler:Explorarium Derelict drones:]] dark grey.Dark Grey
** [[spoiler:The Remnants and Omega:]] Dark Sky Blue
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The Luddic Path is a loosely associated category of radical, de-centralized, apocalyptic sects of Luddism that claim a truer interpretation of Ludd's Message. They view the Church as compromised and corrupt, putting worldly ego and comforts before the True Luddic Path in these end-times. The war of Armageddon is NOW and the lines are drawn! Only through forceful righteous action shall Good destroy Evil, and only through violence will the abomination of humanity's hubris and rebellion against God be swept aside in a final act of redemption. Or so they claim. The Luddic Path necessarily finds itself at odds with nearly all other factions in the Sector.

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The Luddic Path is a loosely associated category of radical, de-centralized, apocalyptic sects of Luddism that claim a truer interpretation of Ludd's Message. They view the Church as compromised and corrupt, putting worldly ego and comforts before the True Luddic Path in these end-times. The war of Armageddon is NOW and the lines are drawn! Only through forceful righteous action shall Good destroy Evil, and only through violence will the abomination of humanity's hubris and rebellion against God be swept aside in a final act of redemption. Or so they claim. The Luddic Path necessarily finds itself at odds with nearly all other factions in the Sector.Sector, put in other words the Luddic Path hates everyone and everyone hates the Luddic Path.
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* TheEmpire: Lore throughout Starsector does not paint the Domain in a pretty picture. In the past, they used the Gates to become the sole polity in the galaxy, either [[HegemonicEmpire drawing in other polities with the capabilities of the Gates]] or conquering them through fear and force as per the description of the [[TheDreadedDreadnought Invictus-class dreadnought.]] Their following age of expansion into further reaches of the galaxy was rife with rebellions on the fringes, and the Luddic Church believed the Domain at the time would never stop trying to expand.

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* BreakOutTheMuseumPiece:
** Due to their {{Technophobia}}, Luddic fleets use antiquated weapons and vessels even by Low Tech standards. Examples are the Invictus dreadnought and the Retribution battlecruiser. The Invictus is a massive, shieldless and heavily armed behemoth that needs thousands of crew, is as slow as a brick, is very vulnerable to fighters and uses an antiquated-by-that-time LIDAR array to enhance its weapons range. The Retribution uses an OrionDrive to give itself a quick speed boost.

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* BreakOutTheMuseumPiece:
**
BreakOutTheMuseumPiece: Due to their {{Technophobia}}, Luddic fleets use antiquated weapons and vessels even by Low Tech standards. Examples are the Invictus dreadnought and the Retribution battlecruiser. The Invictus is a massive, shieldless and heavily armed behemoth that needs thousands of crew, is as slow as a brick, is very vulnerable to fighters and uses an antiquated-by-that-time LIDAR array to enhance its weapons range. The Retribution uses an OrionDrive to give itself a quick speed boost.



* StandardHumanSpaceship: Luddic Church fleets feature ''old'' tech, designs dated even by normal Low Tech. Their Invictus-class dreadnought has a whopping ''10000'' in armor and has an array of large ballistics. However, it lacks shields and its armor is ablative, meaning it's effective armor strength is only a tenth of that. Their Retribution-class battlecruiser is also notably dated, as its Orion Device movement system is just a ''nuclear explosive'' and a push plate that propels it forward, but is significantly better than the High Tech Plasma Jets system.

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* StandardHumanSpaceship: Luddic Church fleets feature ''old'' tech, designs dated even by normal Low Tech.Tech standards. Their Invictus-class dreadnought has a whopping ''10000'' in armor and has an array of large ballistics. However, it lacks shields and its armor is ablative, meaning it's effective armor strength is only a tenth of that. Their Retribution-class battlecruiser is also notably dated, as its Orion Device movement system is just a ''nuclear explosive'' and a push plate that propels it forward, but is significantly better than the High Tech Plasma Jets system.
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* PlanetDestroyer: [[spoiler: The Scythe of Orion quest line will lead to the player acquiring one for the Pathers. Turn it over to a Luddic Path commander (does not need to be the original questgiver) to complete the mission and they will no longer target your colonies and it removes their threat from the Hostile Activity tracker. The player can instead turn it over to Hegemony, Tri-Tachyon or Sindrian Diktat military officials, Rayan Arroyo of the Persean League or Gideon Oak of the Luddic Church… or it can simply be thrown into a black hole. This gives monetary or story point rewards depending on the specific option; however, the LP reward is generally more useful to the player.]]
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* ZergRush: Doctrine wise, they are far laxer in their training compared to the other factions, and their ship production quality is sacrificed in favor of fielding more ships for their faithful. They also tend to use Converted Hangars to maximize the number of wings they deploy.



The military branch of the Luddic Church of Galactic Redemption, modeled on monastic warrior societies from previous millennia. In areas of Church domination they are authorized to enforce Technological Correctness as well as ensuring, through force, that virtue is promoted and vice chastised. In areas outside Church domination, when able, they covertly impose the same.

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The military branch of the Luddic Church of Galactic Redemption, modeled on monastic warrior societies from previous millennia. In areas of Church domination they are authorized to enforce Technological Correctness as well as ensuring, through force, that virtue is promoted and vice chastised. In areas outside Church domination, when able, they covertly impose the same. Their headquarters is a military base on Hesperus.




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* DrugsAreBad: The Church outlaws recreational drugs in addition to AI, harvested organs, luxury goods, and Volturnian Lobsters. Like the Hegemony, they consider running a free port grounds for sending the Knights on "expeditions" to stop drug and other controlled commodities trade.
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* OddFriendship: With the Sindrian Diktat, they are currently the only factions that are openly known allies of one another (aside from the Luddic Church and Luddic Path [[spoiler:as well as Tri-Tachyon and the Remnants]]) despite having no offical reason for them to be so far (the Pathers are a RenegadeSplinterFaction of the Church so they at least have some common connection [[spoiler:and Tri-Tachyon created the Remnants to there is that]]). The closest guess one can make is that it is an alliance of convenience against the Hegemony.


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* OddFriendship: With the Persean League, they are currently the only factions that are openly known allies of one another (aside from the Luddic Church and Luddic Path [[spoiler:as well as Tri-Tachyon and the Remnants]]) despite having no offical reason for them to be so far (the Pathers are a RenegadeSplinterFaction of the Church so they at least have some common connection [[spoiler:and Tri-Tachyon created the Remnants to there is that]]). The closest guess one can make is that it is an alliance of convenience against the Hegemony.
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* AwesomeButImpractical: The Executor-class battleships used by the Lion's Guard are armed with Gigacannons and Kinetic Blasters, Diktat-developed weapons [[spoiler:based on [[EldritchStarship Omega]] technology]]. Unfortunately, their short range, slow fire rate and the Executor's flux-deficient build (worsened by their Special Modifications stifling the Flux dissipation even further) and slowness make it the worst ship to install them in.

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* AwesomeButImpractical: The Executor-class battleships used by the Lion's Guard are armed with Gigacannons and Kinetic Blasters, Diktat-developed weapons [[spoiler:based on [[EldritchStarship Omega]] technology]]. Unfortunately, their short range, slow fire rate and the Executor's flux-deficient build (worsened by their Special Modifications stifling the Flux dissipation even further) and slowness make it the worst ship to install them in. Not helping matters is their use of ''5'' Heavy Needlers in the front Medium Ballistic and Hybrid slots. The Diktat’s regular army’s standard Executor loadout is a lot more practical in its weapon allocation by comparison.



* EnergyWeapons: Despite Andrada being originally a Hegemony admiral, he prefers energy weapons. As such, Lion's Guard ships are focused on using energy weapons.
* ExclusiveEnemyEquipment: Lion’s Guard versions of ships like the Eagle, Falcon, Sunder, Hammerhead, Brawler, Centurion as well as weapons like the Gigacannon and the Kinetic Blaster are this. There are no blueprints for them and they cannot be purchased. The only way to get them is to battle the Lion’s Guard fleets for a chance to salvage them after the battle (or you can let the pirates raid their system and try to salvage whatever they manage to beat).

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* EnergyWeapons: Despite Andrada being originally a Hegemony admiral, he prefers energy weapons. As such, Lion's Guard ships are focused on using energy weapons.
weapons, with many of their ships modifications replacing ballistic slots for energy ones.
* ExclusiveEnemyEquipment: Lion’s Guard versions of ships like the Eagle, Falcon, Sunder, Hammerhead, Brawler, Centurion as well as weapons like the Gigacannon and the Kinetic Blaster are this. There are no blueprints for them and they cannot be purchased. The only way to get them is to battle the Lion’s Guard fleets for a chance to salvage them after the battle (or you can let the pirates raid their system and try to salvage whatever they manage to beat).

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* ExplosiveOverclocking: All Pather vessels have the Safety Overrides hullmod, save for the Prometheus Mk. II, which cannot have safety overrides due to being a capital ship, and their version of the Venture, which omits the usual Safety Overrides in favour of an [[OrionDrive Orion Device]] instead for [[ExplosivePropulsion a more significant speed boost]]. While it gives a massive boon to their top speed and overall combat performance, their staying power and range consequently take a hit, along with disabling the ability to active vent. Their usual strategy involves wiping out the enemy as swiftly as possible and then getting out of dodge.

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* ExplosiveOverclocking: All Pather vessels have the Safety Overrides hullmod, save for the Prometheus Mk. II, which cannot have safety overrides due to being a capital ship, ship instead uses a Burn Drive subsystem, and their version of the Venture, which omits the usual Safety Overrides in favour of an [[OrionDrive Orion Device]] instead for [[ExplosivePropulsion a more significant speed boost]]. While it gives a massive boon to their top speed and overall combat performance, their staying power and range consequently take a hit, along with disabling the ability to active vent. Their usual strategy involves wiping out the enemy as swiftly as possible and then getting out of dodge.


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* AceCustom: PlayedWith. LG ships are heavily modified midline ships with the Diktat’s colours painted on, even the Executor-class Battleship is a just a modified Pegasus-class Missile Battleship. Their modifications however tend to actually make their performance in combat worse than the regular versions.
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** PlayedWith, Lion’s Guard ships are equipped with a built-in Solar Shielding logistics hullmod due to Sindria being very close to the sun of the Askonia system. The problem is that unlike other built-in hullmods it still deducts ordinance points like it’s an add-on, meaning LG ships have lower ordinance points to spend compared to their regular versions with no way of removing the hullmod.

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** PlayedWith, Lion’s Guard ships are equipped with a built-in Solar Shielding logistics hullmod due to Sindria being very close to the sun of the Askonia system. The problem is that unlike other built-in hullmods it still deducts ordinance points like it’s an add-on, meaning LG ships have lower less ordinance points to spend compared to their regular versions with no way of removing the hullmod.



** Yet another built-in hullmod that is this trope is the Energy Bolt Coherer on certain ships. Originally designed by the Tri-Tachyon Corporation for use on certain models of its combat droneships [[spoiler:(The Remnants)]], which would increase their non-beam energy and hybrid weapon range by 200. Lion’s Guard ships however had to dial it down to only a range increase of 100 to allow operation on crewed vessels, which in the grand scheme of things isn’t much, and that isn’t even taking into account that the coherence field is unstable under combat conditions, with stresses on the hull resulting in spot failures that releases bursts of lethal radiation which results in increased crew casualties by 50%.

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** Yet another built-in hullmod that is plays with this trope is the Energy Bolt Coherer on certain ships. Originally designed by the Tri-Tachyon Corporation for use on certain models of its combat droneships [[spoiler:(The Remnants)]], which would increase their non-beam energy and hybrid weapon range by 200. Lion’s Guard ships however had to dial it down to only a range increase of 100 to allow operation on crewed vessels, which in the grand scheme of things isn’t much, and that isn’t even taking into account that the coherence field is unstable under combat conditions, with stresses on the hull resulting in spot failures that releases bursts of lethal radiation which results in increased crew casualties by 50%.



* ExclusiveEnemyEquipment: The 0.96 update added Sindrian Diktat exclusive Lion’s Guard versions of ships like the Eagle, Falcon, Sunder, Hammerhead, Brawler, Centurion and the Executor (which is a modified Pegasus-class ship also introduced with the update) as well as weapons like the Gigacannon and the Kinetic Blaster. Except for the Executor, there are no blueprints for either the rest of the ships or weapons and they cannot be purchased. The only way to get them is to battle the Lion’s Guard fleets for a chance to salvage them after the battle (or you can let the pirates raid their system and try to salvage whatever they manage to beat).

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* ExclusiveEnemyEquipment: The 0.96 update added Sindrian Diktat exclusive Lion’s Guard versions of ships like the Eagle, Falcon, Sunder, Hammerhead, Brawler, Centurion and the Executor (which is a modified Pegasus-class ship also introduced with the update) as well as weapons like the Gigacannon and the Kinetic Blaster. Except for the Executor, there Blaster are this. There are no blueprints for either the rest of the ships or weapons them and they cannot be purchased. The only way to get them is to battle the Lion’s Guard fleets for a chance to salvage them after the battle (or you can let the pirates raid their system and try to salvage whatever they manage to beat).



* NoOSHACompliance: PlayedWith. LG ships have the built-in Special Modifications hullmod which in its description was supposed to be a safety measure endorsed by the Supreme Executor himself by covering up the exposed conduits running along the passageways of their ships. The way the ship designers made the modifications however actually made things worse and increased crew casualty by 10%, but the official readiness reports include no criticism of the changes and was never addressed again.

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* NoOSHACompliance: PlayedWith. LG ships have the built-in Special Modifications hullmod which in its description was supposed to be a safety measure endorsed by the Supreme Executor himself by covering up the exposed conduits running along the passageways of their ships. The way the ship designers made the modifications however actually made things worse and increased crew casualty by 10%, but the official readiness reports include no criticism of the changes and was never addressed again. It only gets worse for ships that have the Energy Bolt Coherer hullmod installed, as it was not meant for crewed vessels as it causes bursts of lethal radiation due to an unstable coherence field, which increased casualties by another 50%.
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** Tri-Tachyon[[spoiler:, the Remnants]][[spoiler: and Omega]]: Deep Sky Blue

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** Tri-Tachyon[[spoiler:, the Remnants]][[spoiler: and Omega]]: Deep Dark Sky Blue

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!!All factions



!!All factions



!!The Hegemony



!!The Hegemony



!!The Tri-Tachyon Corporation



!!The Tri-Tachyon Corporation



!!The Persean League



!!The Persean League



!!The Luddic Church of Galactic Redemption



!!The Luddic Church of Galactic Redemption



!!The Luddic Path



!!The Luddic Path



!!The Sindrian Diktat



!!The Sindrian Diktat



!!The Pirates



!!The Pirates



!!The Independents



!!The Independents



!! The Domain Exploration Derelicts



!! The Domain Exploration Derelicts



!!The AI Remnants



!!The AI Remnants
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** Tri-Tachyon[[spoiler:, the Remnants]][[spoiler: and Omega]]: Teal blue

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** Tri-Tachyon[[spoiler:, the Remnants]][[spoiler: and Omega]]: Teal blueDeep Sky Blue
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* ShadowDictator: Discussed. At present he hasn’t been seen in the public eye for quite some time, with his orders being relayed by his personal advisors or so they say. [[spoiler:The Usurpers storyline has a few characters speculate that he might actually be dead or incapacitated in some form, with people in the Diktat taking advantage by improving their positions in his absence.]]

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The Sindrian Diktat is a polity founded in a relatively recent Hegemony military intervention in the Askonia system led by Admiral Philip Andrada, formerly of the Hegemony Navy. Andrada's Hegemony psych profile describes him as "intelligent, charismatic, yet prone to narcissistic excess". In his words, the Diktat was "formed in the crucible of the Askonia Crisis and with it a new people: a race of humans with emboldened spirit and clarity of purpose: stronger, possessing the will and determination to overcome the divisions and petty parliamentary politics that bred only chaos when tested by the collapse of the Gate System." Considered by the Sector at large to be a military dictatorship.

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The Sindrian Diktat is a polity founded in a relatively recent Hegemony military intervention in the Askonia system led by Admiral Philip Andrada, formerly of the Hegemony Navy. Andrada's Hegemony psych profile describes him as "intelligent, charismatic, yet prone to narcissistic excess". In his words, the Diktat was "formed in the crucible of the Askonia Crisis and with it a new people: a race of humans with emboldened spirit and clarity of purpose: stronger, possessing the will and determination to overcome the divisions and petty parliamentary politics that bred only chaos when tested by the collapse of the Gate System." Considered by the Sector at large to be a military dictatorship.



* AwesomeButImpractical: The Executor-class battleships used by the Lion's Guard are armed with Gigacannons and Kinetic Blasters, Diktat-developed weapons [[spoiler:based on [[EldritchStarship Omega]] technology]]. Unfortunately, their short range, slow fire rate and the Executor's flux-deficient build (worsened by their Special Modifications stifling the Flux dissipation even further) and slowness make it the worst ship to install them in.
* CoolButInefficient:
** PlayedWith, Lion’s Guard ships are equipped with a built-in Solar Shielding logistics hullmod due to Sindria being very close to the sun of the Askonia system. The problem is that unlike other built-in hullmods it still deducts ordinance points like it’s an add-on, meaning LG ships have lower ordinance points to spend compared to their regular versions with no way of removing the hullmod.
** The Special Modifications hullmod that also is built-in to LG ships plays this straight though. According to the hullmod’s description, the Supreme Executor commented on the exposed conduits running along the passageways of early prototype LG ships and the danger these must pose to the brave and loyal crew under combat conditions. To address these concerns, his then new chief designer, a loyal officer appointed by the Supreme Executor himself, instructed the forge-programmers to make accommodations for the installation of special blast-proof insulated paneling that would in theory increase the safety of the crew. In practice however, passages were narrower, conduits were prone to overheating, and the flush-set panels were somewhat unwieldy to access, which in-game results in crew casualties being increased by 10%, base flux dissipation rate reduced by 5%, and the repair rate for disabled weapons and engines reduced by 25%, making it very rightly considered a d-mod.
** Yet another built-in hullmod that is this trope is the Energy Bolt Coherer on certain ships. Originally designed by the Tri-Tachyon Corporation for use on certain models of its combat droneships [[spoiler:(The Remnants)]], which would increase their non-beam energy and hybrid weapon range by 200. Lion’s Guard ships however had to dial it down to only a range increase of 100 to allow operation on crewed vessels, which in the grand scheme of things isn’t much, and that isn’t even taking into account that the coherence field is unstable under combat conditions, with stresses on the hull resulting in spot failures that releases bursts of lethal radiation which results in increased crew casualties by 50%.
* EliteArmy: PlayedWith. The Lion's Guard is Andrada's elite. They're given access to the best equipment and a lot of incentives. They have exclusive access to ships that bear the Diktat's white and burgundy colors. However, members are chosen for their loyalty to the Diktat instead of their skills. They only participate in important conflicts (of which there hasn't been any in their 25 years of existence), as a result they spend most of their time parading around the Askonia system, leaving anti-piracy tasks to the main Diktat forces.
* EnergyWeapons: Despite Andrada being originally a Hegemony admiral, he prefers energy weapons. As such, Lion's Guard ships are focused on using energy weapons.
* ExclusiveEnemyEquipment: The 0.96 update added Sindrian Diktat exclusive Lion’s Guard versions of ships like the Eagle, Falcon, Sunder, Hammerhead, Brawler, Centurion and the Executor (which is a modified Pegasus-class ship also introduced with the update) as well as weapons like the Gigacannon and the Kinetic Blaster. Except for the Executor, there are no blueprints for either the rest of the ships or weapons and they cannot be purchased. The only way to get them is to battle the Lion’s Guard fleets for a chance to salvage them after the battle (or you can let the pirates raid their system and try to salvage whatever they manage to beat).

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* AwesomeButImpractical: The Executor-class battleships used by the Lion's Guard are armed with Gigacannons and Kinetic Blasters, Diktat-developed weapons [[spoiler:based on [[EldritchStarship Omega]] technology]]. Unfortunately, their short range, slow fire rate and the Executor's flux-deficient build (worsened by their Special Modifications stifling the Flux dissipation even further) and slowness make it the worst ship to install them in.
* CoolButInefficient:
** PlayedWith, Lion’s Guard ships are equipped with a built-in Solar Shielding logistics hullmod due to Sindria being very close to the sun of the Askonia system. The problem is that unlike other built-in hullmods it still deducts ordinance points like it’s an add-on, meaning LG ships have lower ordinance points to spend compared to their regular versions with no way of removing the hullmod.
** The Special Modifications hullmod that also is built-in to LG ships plays this straight though. According to the hullmod’s description, the Supreme Executor commented on the exposed conduits running along the passageways of early prototype LG ships and the danger these must pose to the brave and loyal crew under combat conditions. To address these concerns, his then new chief designer, a loyal officer appointed by the Supreme Executor himself, instructed the forge-programmers to make accommodations for the installation of special blast-proof insulated paneling that would in theory increase the safety of the crew. In practice however, passages were narrower, conduits were prone to overheating, and the flush-set panels were somewhat unwieldy to access, which in-game results in crew casualties being increased by 10%, base flux dissipation rate reduced by 5%, and the repair rate for disabled weapons and engines reduced by 25%, making it very rightly considered a d-mod.
** Yet another built-in hullmod that is this trope is the Energy Bolt Coherer on certain ships. Originally designed by the Tri-Tachyon Corporation for use on certain models of its combat droneships [[spoiler:(The Remnants)]], which would increase their non-beam energy and hybrid weapon range by 200. Lion’s Guard ships however had to dial it down to only a range increase of 100 to allow operation on crewed vessels, which in the grand scheme of things isn’t much, and that isn’t even taking into account that the coherence field is unstable under combat conditions, with stresses on the hull resulting in spot failures that releases bursts of lethal radiation which results in increased crew casualties by 50%.
* EliteArmy: PlayedWith. The Lion's Guard is Andrada's elite. They're given access to the best equipment and a lot of incentives. They have exclusive access to ships that bear the Diktat's white and burgundy colors. However, members are chosen for their loyalty to the Diktat instead of their skills. They only participate in important conflicts (of which there hasn't been any in their 25 years of existence), as a result they spend most of their time parading around the Askonia system, leaving anti-piracy tasks to the main Diktat forces.
* EnergyWeapons: Despite Andrada being originally a Hegemony admiral, he prefers energy weapons. As such, Lion's Guard ships are focused on using energy weapons.
* ExclusiveEnemyEquipment: The 0.96 update added Sindrian Diktat exclusive Lion’s Guard versions of ships like the Eagle, Falcon, Sunder, Hammerhead, Brawler, Centurion and the Executor (which is a modified Pegasus-class ship also introduced with the update) as well as weapons like the Gigacannon and the Kinetic Blaster. Except for the Executor, there are no blueprints for either the rest of the ships or weapons and they cannot be purchased. The only way to get them is to battle the Lion’s Guard fleets for a chance to salvage them after the battle (or you can let the pirates raid their system and try to salvage whatever they manage to beat).



* IndividualityIsIllegal: Diktat fleets do not contain carriers. Their Fleet Doctrine exclusively uses warships due to the belief that "fighter jocks" detract from working together for the Supreme Exector's Great Plan.

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* IndividualityIsIllegal: All Diktat fleets do not contain carriers. Their Fleet Doctrine exclusively uses warships due to the belief that "fighter jocks" detract from working together for the Supreme Exector's Great Plan.



* InterserviceRivalry: The Lion's Guard are given the pick of equipment, new technologies and training, to the detriment of the regular forces.



* StateSec: The "Elite" Lion's Guard exists as a parade army for Andrada and to protect him, whether from outside threats or internal ones like his own people or the regular army. They chosen for their loyalty and are as much a political tool as an elite force.



!!The Lion’s Guard
The feared personal guard of Phillip Andrada himself, with their headquarters based on Sindria. Boasting superb training and access to the best equipment credits can buy, the fanatical loyalty of the Guard is maintained through a system of perks and incentives that both elevate and isolate the Guard from the Diktat's regular military. However, doctrinal inefficiency sees their potential hampered, as their fleets come with specially modified Midline ships with Sindrian livery and built-in Solar Shielding due to Sindria being situated near the Askonian System’s sun, with some "Special Modifications" that affect their performance in combat. To get the best out of these special weapons, these modifications bias the ships towards energy weapons, converting turret types and frequently installing Energy Bolt Coherers. Adding to it combat deficiencies, the Lion's Guard is only filled with officers who display exemplary loyalty to the Diktat rather than any particular skill.

* AwesomeButImpractical: The Executor-class battleships used by the Lion's Guard are armed with Gigacannons and Kinetic Blasters, Diktat-developed weapons [[spoiler:based on [[EldritchStarship Omega]] technology]]. Unfortunately, their short range, slow fire rate and the Executor's flux-deficient build (worsened by their Special Modifications stifling the Flux dissipation even further) and slowness make it the worst ship to install them in.
* CoolButInefficient:
** PlayedWith, Lion’s Guard ships are equipped with a built-in Solar Shielding logistics hullmod due to Sindria being very close to the sun of the Askonia system. The problem is that unlike other built-in hullmods it still deducts ordinance points like it’s an add-on, meaning LG ships have lower ordinance points to spend compared to their regular versions with no way of removing the hullmod.
** The Special Modifications hullmod that also is built-in to LG ships plays this straight though. According to the hullmod’s description, the Supreme Executor commented on the exposed conduits running along the passageways of early prototype LG ships and the danger these must pose to the brave and loyal crew under combat conditions. To address these concerns, his then new chief designer, a loyal officer appointed by the Supreme Executor himself, instructed the forge-programmers to make accommodations for the installation of special blast-proof insulated paneling that would in theory increase the safety of the crew. In practice however, passages were narrower, conduits were prone to overheating, and the flush-set panels were somewhat unwieldy to access, which in-game results in crew casualties being increased by 10%, base flux dissipation rate reduced by 5%, and the repair rate for disabled weapons and engines reduced by 25%, making it very rightly considered a d-mod.
** Yet another built-in hullmod that is this trope is the Energy Bolt Coherer on certain ships. Originally designed by the Tri-Tachyon Corporation for use on certain models of its combat droneships [[spoiler:(The Remnants)]], which would increase their non-beam energy and hybrid weapon range by 200. Lion’s Guard ships however had to dial it down to only a range increase of 100 to allow operation on crewed vessels, which in the grand scheme of things isn’t much, and that isn’t even taking into account that the coherence field is unstable under combat conditions, with stresses on the hull resulting in spot failures that releases bursts of lethal radiation which results in increased crew casualties by 50%.
* EliteArmy: PlayedWith. The Lion's Guard is Andrada's elite. They're given access to the best equipment and a lot of incentives. They have exclusive access to ships that bear the Diktat's white and burgundy colors. However, members are chosen for their loyalty to the Diktat instead of their skills. They only participate in important conflicts (of which there hasn't been any in their 25 years of existence), as a result they spend most of their time parading around the Askonia system, leaving anti-piracy tasks to the main Diktat forces.
* EnergyWeapons: Despite Andrada being originally a Hegemony admiral, he prefers energy weapons. As such, Lion's Guard ships are focused on using energy weapons.
* ExclusiveEnemyEquipment: The 0.96 update added Sindrian Diktat exclusive Lion’s Guard versions of ships like the Eagle, Falcon, Sunder, Hammerhead, Brawler, Centurion and the Executor (which is a modified Pegasus-class ship also introduced with the update) as well as weapons like the Gigacannon and the Kinetic Blaster. Except for the Executor, there are no blueprints for either the rest of the ships or weapons and they cannot be purchased. The only way to get them is to battle the Lion’s Guard fleets for a chance to salvage them after the battle (or you can let the pirates raid their system and try to salvage whatever they manage to beat).
* InterserviceRivalry: The Lion's Guard are given the pick of equipment, new technologies and training, to the detriment of the regular forces.
* NoOSHACompliance: PlayedWith. LG ships have the built-in Special Modifications hullmod which in its description was supposed to be a safety measure endorsed by the Supreme Executor himself by covering up the exposed conduits running along the passageways of their ships. The way the ship designers made the modifications however actually made things worse and increased crew casualty by 10%, but the official readiness reports include no criticism of the changes and was never addressed again.
* StateSec: The "Elite" Lion's Guard exists as a parade army for Andrada and to protect him, whether from outside threats or internal ones like his own people or the regular army. They chosen for their loyalty and are as much a political tool as an elite force.



Called "The Lion of Sindria" by his supporters and a dictator by the sector at large, he is the leader of Sindrian Diktat and former admiral of the Hegemony. He became distinguished as the Hero of the Battle of Maxios when fighting the pirate Warlord Loke in Cycle 160. He seized control of the Askonia Star System in Cycle 181 after the capital planet of Opis was destroyed and created a new empire separate from the Hegemony.

to:

Called "The Lion of Sindria" by his supporters and a dictator by the sector at large, he is the leader of Sindrian Diktat and former admiral of the Hegemony. He became distinguished as the Hero of the Battle of Maxios when fighting the pirate Warlord Loke in Cycle 160. He seized control of the Askonia Star System in Cycle 181 after the capital planet of Opis was destroyed and created a new empire separate from the Hegemony. Andrada's Hegemony psych profile describes him as "intelligent, charismatic, yet prone to narcissistic excess".

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* ExplosiveOverclocking: All Pather vessels have the Safety Overrides hullmod, save for the Prometheus Mk. II, which cannot have safety overrides due to being a capital ship, and their version of the Venture, which omits the usual Safety Overrides in favour of an OrionDevice instead for a more significant speed boost. While it gives a massive boon to their top speed and overall combat performance, their staying power and range consequently take a hit, along with disabling the ability to active vent. Their usual strategy involves wiping out the enemy as swiftly as possible and then getting out of dodge.

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* ExplosiveOverclocking: All Pather vessels have the Safety Overrides hullmod, save for the Prometheus Mk. II, which cannot have safety overrides due to being a capital ship, and their version of the Venture, which omits the usual Safety Overrides in favour of an OrionDevice [[OrionDrive Orion Device]] instead for [[ExplosivePropulsion a more significant speed boost.boost]]. While it gives a massive boon to their top speed and overall combat performance, their staying power and range consequently take a hit, along with disabling the ability to active vent. Their usual strategy involves wiping out the enemy as swiftly as possible and then getting out of dodge.


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* NoOSHACompliance: Pather engineers are either not the most skilled in the galaxy or they really do not care about losing their own and their crew mates lives in combat. This is evidenced by most of their ships having the built-in Ill-Advised Modifications hullmod, which according to its description has their ship systems appear to work correctly under routine conditions, but have a significant chance of critical malfunction when stressed. It translates in game as having no benefits and only causes all weapons of the ship to have a chance of randomly failing, sometimes permanently, making it a d-mod.


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* RenegadeSplinterFaction: Basically what they are considered when compared to the Church.
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** Yet another built-in hullmod that is this trope is the Energy Bolt Coherer on certain ships. Originally designed by the Tri-Tachyon Corporation for use on certain models of its combat droneships [[spoiler:(The Remnants)]], which would increase their non-beam energy and hybrid weapon range by 200. Lion’s Guard ships however had to dial it down to only range increase in 100 to allow operation on crewed vessels which in the grand scheme of things isn’t much and that isn’t even taking into account that the coherence field is unstable under combat conditions, with stresses on the hull resulting in spot failures that releases bursts of lethal radiation which increases crew casualties by 50%.

to:

** Yet another built-in hullmod that is this trope is the Energy Bolt Coherer on certain ships. Originally designed by the Tri-Tachyon Corporation for use on certain models of its combat droneships [[spoiler:(The Remnants)]], which would increase their non-beam energy and hybrid weapon range by 200. Lion’s Guard ships however had to dial it down to only a range increase in of 100 to allow operation on crewed vessels vessels, which in the grand scheme of things isn’t much much, and that isn’t even taking into account that the coherence field is unstable under combat conditions, with stresses on the hull resulting in spot failures that releases bursts of lethal radiation which increases results in increased crew casualties by 50%.

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**
Yet another built-in hullmod that is this trope is the Energy Bolt Coherer on certain ships. Originally designed by the Tri-Tachyon Corporation for use on certain models of its combat droneships [[spoiler:(The Remnants)]], which would increase their non-beam energy and hybrid weapon range by 200. Lion’s Guard ships however had to dial it down to only range increase in 100 to allow operation on crewed vessels which in the grand scheme of things isn’t much and that isn’t even taking into account that the coherence field is unstable under combat conditions, with stresses on the hull resulting in spot failures that releases bursts of lethal radiation which increases crew casualties by 50%.

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**
** Yet another built-in hullmod that is this trope is the Energy Bolt Coherer on certain ships. Originally designed by the Tri-Tachyon Corporation for use on certain models of its combat droneships [[spoiler:(The Remnants)]], which would increase their non-beam energy and hybrid weapon range by 200. Lion’s Guard ships however had to dial it down to only range increase in 100 to allow operation on crewed vessels which in the grand scheme of things isn’t much and that isn’t even taking into account that the coherence field is unstable under combat conditions, with stresses on the hull resulting in spot failures that releases bursts of lethal radiation which increases crew casualties by 50%.

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**
Yet another built-in hullmod that is this trope is the Energy Bolt Coherer on certain ships. Originally designed by the Tri-Tachyon Corporation for use on certain models of its combat droneships [[spoiler:(The Remnants)]], which would increase their non-beam energy and hybrid weapon range by 200. Lion’s Guard ships however had to dial it down to only range increase in 100 to allow operation on crewed vessels which in the grand scheme of things isn’t much and that isn’t even taking into account that the coherence field is unstable under combat conditions, with stresses on the hull resulting in spot failures that releases bursts of lethal radiation which increases crew casualties by 50%.



* StandardHumanSpaceship: Before the 0.96 update, it was kind of hard to

Added: 292

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* ExplosiveOverclocking: All Pather vessels have the Safety Overrides hullmod, save for the Prometheus Mk. II, which cannot have safety overrides due to being a capital ship. While it gives a massive boon to their top speed and overall combat performance, their staying power and range consequently take a hit, along with disabling the ability to active vent. Their usual strategy involves wiping out the enemy as swiftly as possible and then getting out of dodge.

to:

* ExplosiveOverclocking: All Pather vessels have the Safety Overrides hullmod, save for the Prometheus Mk. II, which cannot have safety overrides due to being a capital ship.ship, and their version of the Venture, which omits the usual Safety Overrides in favour of an OrionDevice instead for a more significant speed boost. While it gives a massive boon to their top speed and overall combat performance, their staying power and range consequently take a hit, along with disabling the ability to active vent. Their usual strategy involves wiping out the enemy as swiftly as possible and then getting out of dodge.



** The Special Modifications hullmod that also is built-in to LG ships plays this straight though.

to:

** The Special Modifications hullmod that also is built-in to LG ships plays this straight though. According to the hullmod’s description, the Supreme Executor commented on the exposed conduits running along the passageways of early prototype LG ships and the danger these must pose to the brave and loyal crew under combat conditions. To address these concerns, his then new chief designer, a loyal officer appointed by the Supreme Executor himself, instructed the forge-programmers to make accommodations for the installation of special blast-proof insulated paneling that would in theory increase the safety of the crew. In practice however, passages were narrower, conduits were prone to overheating, and the flush-set panels were somewhat unwieldy to access, which in-game results in crew casualties being increased by 10%, base flux dissipation rate reduced by 5%, and the repair rate for disabled weapons and engines reduced by 25%, making it very rightly considered a d-mod.


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* IndividualityIsIllegal: Diktat fleets do not contain carriers. Their Fleet Doctrine exclusively uses warships due to the belief that "fighter jocks" detract from working together for the Supreme Exector's Great Plan.


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* StandardHumanSpaceship: Before the 0.96 update, it was kind of hard to

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* UncertainDoom: It's unknown if the Domain died with the Gate network that gave it its unity. The denizens of the Sector have no way of knowing for sure because they are an entire spiral arm away.



* UncertainDoom: It's unknown if the Domain died with the Gate network that gave it its unity. The denizens of the Sector have no way of knowing for sure because they are an entire spiral arm away.



* MonsterProgenitor: [[spoiler:They created the Remnants.]]



* MonsterProgenitor: [[spoiler:They created the Remnants.]]



* CoolButInefficient:
** PlayedWith, Lion’s Guard ships are equipped with a built-in Solar Shielding logistics hullmod due to Sindria being very close to the sun of the Askonia system. The problem is that unlike other built-in hullmods it still deducts ordinance points like it’s an add-on, meaning LG ships have lower ordinance points to spend compared to their regular versions with no way of removing the hullmod.
** The Special Modifications hullmod that also is built-in to LG ships plays this straight though.
* EliteArmy: PlayedWith. The Lion's Guard is Andrada's elite. They're given access to the best equipment and a lot of incentives. They have exclusive access to ships that bear the Diktat's white and burgundy colors. However, members are chosen for their loyalty to the Diktat instead of their skills. They only participate in important conflicts (of which there hasn't been any in their 25 years of existence), as a result they spend most of their time parading around the Askonia system, leaving anti-piracy tasks to the main Diktat forces.



* EliteArmy: PlayedWith. The Lion's Guard is Andrada's elite. They're given access to the best equipment and a lot of incentives. They have exclusive access to ships that bear the Diktat's white and burgundy colors. However, members are chosen for their loyalty to the Diktat instead of their skills. They only participate in important conflicts (of which there hasn't been any in their 25 years of existence), as a result they spend most of their time parading around the Askonia system, leaving anti-piracy tasks to the main Diktat forces.

to:

* EliteArmy: PlayedWith. ExclusiveEnemyEquipment: The Lion's Guard is Andrada's elite. They're given access to the best equipment and a lot of incentives. They have 0.96 update added Sindrian Diktat exclusive access to Lion’s Guard versions of ships that bear like the Diktat's white Eagle, Falcon, Sunder, Hammerhead, Brawler, Centurion and burgundy colors. However, members the Executor (which is a modified Pegasus-class ship also introduced with the update) as well as weapons like the Gigacannon and the Kinetic Blaster. Except for the Executor, there are chosen no blueprints for either the rest of the ships or weapons and they cannot be purchased. The only way to get them is to battle the Lion’s Guard fleets for a chance to salvage them after the battle (or you can let the pirates raid their loyalty system and try to the Diktat instead of their skills. They only participate in important conflicts (of which there hasn't been any in their 25 years of existence), as a result salvage whatever they spend most of their time parading around the Askonia system, leaving anti-piracy tasks manage to the main Diktat forces.beat).



* HellholePrison: Cruor has mobile work camps where dissidents are sent to.



* IndustrialGhetto: Sindria is an industrial powerhouse for fuel refining and ship construction, having the highest and third highest respectively. It also has a large massive migrant population from the Askonia crisis living in squalor.



* IndustrialGhetto: Sindria is an industrial powerhouse for fuel refining and ship construction, having the highest and third highest respectively. It also has a large massive migrant population from the Askonia crisis living in squalor.
* HellholePrison: Cruor has mobile work camps where dissidents are sent to.



* SecretPolice: The Diktat Intelligence manages rumored mobile workforce camps and spies on their own people, attempting to root out Antis and ARC-ists rebels.



* SecretPolice: The Diktat Intelligence manages rumored mobile workforce camps and spies on their own people, attempting to root out Antis and ARC-ists rebels.



* DangerousDeserter: Philip Andrada used to be a Hegemony admiral, the "Hero of the Battle of Maxios", famous for defeating and killing the pirate warlord Onesimos Loke.



* DangerousDeserter: Philip Andrada used to be a Hegemony admiral, the "Hero of the Battle of Maxios", famous for defeating and killing the pirate warlord Onesimos Loke.



* UnusableEnemyEquipment: The Guardian is the only unobtainable automated ship.



* UnusableEnemyEquipment: The Guardian is the only unobtainable automated ship.

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