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[[foldercontrol]]
!Templates

[[folder:Data-Corrupted Creature]]
->'''Challenge Rating:''' 4+
->'''Alignment:''' Any
----
* GlowingEyesOfDoom: Data-corrupted creatures' visual sensors glow with malevolence.
* WasOnceAMan: The Malwarewolf virus slowly corrupts souls and internal programming until the targets become mindless brutes.
[[/folder]]

[[folder:Program Creature]]
->'''Challenge Rating:''' Any
->'''Alignment:''' Any
----
* DepartureMeansDeath: A program creature can exist only within the virtual space in which it was created. If forcibly removed from there, it dies immediately.
* RespawnPoint: After a program creature dies, computer backups usually quickly recreate it. Directly modifying the code of the virtual space or destroying its server is the only way to ensure the destruction of a program creature.
[[/folder]]

Added: 40

Removed: 6205

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* [[Characters/StarfinderVermin Vermin]]




[[foldercontrol]]

!!Vermin
[[folder:Apari]]
->'''Challenge Rating:''' 7
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

----
* BeePeople: The apari queen is the only fertile member of the hive and is responsible for spawning constituents and daughter hives alike.
* HiveCasteSystem: An apari is a gigantic beetle-like creature both home and queen to a swarm of tiny insects, each of which has an extremely specialised role.
* HiveMind: A young apari hive and its 'mother' remain chemically linked, so that if disaster befalls one of them, surviving constituents can potentially join a linked hive and continue to thrive.
* MultipleChoicePast: Aparis have been present on most Pact Worlds prior to the Gap, and there's plenty of in-univese speculation how they could have achieved spaceflight during that time.
[[/folder]]

[[folder:Crate Fiend]]
->'''Challenge Rating:''' 3
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

Ambush predators from Taekah III that use cast off shells or empty containers to hide in.
----
* AcidAttack: They have a ranged acid attack.
* ChameleonCamouflage: Like real-life hermit crabs, they use any appropriately sized container to hide in and carry it around with them as additional protection. Also like hermit crabs they've adapted to use man-made items as well as the natural ones they originally evolved to take advantage of, using cargo crates and barrels as shells.
* MorePredatorsThanPrey: Averted, they're scavengers by nature and prefer to avid discovery rather than fight, though larger ones will go after live prey.
* RedBaron: Technically they're called taekahbs, but they're almost universally referred to crate fiends.
* TakingYouWithMe: When killed they get to make one last acid blast attack for free against any target in range.
[[/folder]]

[[folder:Diatha]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/diatha.png]]
[[caption-width-right:350:A common diatha]]
->'''Challenge Rating:''' 1/2 (normal), 5 (elder)
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Small

Diathas are a common species of what are known as “explosive slugs.” Found throughout the galaxy, including on Vesk-2, diathas store energy in chemical chains, rather than in fat deposits, making them highly volatile.
[[/folder]]

[[folder:Khefak]]
->'''Challenge Rating:''' 1/3 (normal), 3 (Thasteron)
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Small (normal), Medium (Thasteron)

Before Drift travel, Khefak Biogenetics engineered a species to consume rubble, scrap, and dust and then biochemically refine what would be waste material back into usable fuel for thasteron engines. With the advent of Drift travel the thasteron market crashed and the khefaks were abandoned. They were expected to die off on their own, but instead they spread and propagated into a common pest species on Akiton.
[[/folder]]

[[folder:Flayer Leech]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/flayer_leech.png]]
->'''Challenge Rating:''' 4
->'''Role:''' Combatant
->'''Alignment:''' NeutralEvil
->'''Size:''' Tiny

A flayer leech is a tiny invertebrate that flenses its prey and uses their hide as a chrysalis to become an doppelganger of them.
----
[[/folder]]

[[folder:Odheo]]
->'''Challenge Rating:''' 1
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny

Obnoxious pests that spread with incredible speed.
----
* ActionBomb: When killed they explode into a shower of gore and slime as one last "fuck you." Said explosion doesn't do damage but does inflict penalties to saves against diseases.
* ExplosiveBreeder: Their rapid breeding cycle makes it incredibly difficult to root out an infestation once they've set in.
* MultipurposeTongue: Their spiked tongues are used to latch onto larger creatures and suck their blood.
[[/folder]]

[[folder:Space Vermin]]
->'''Alignment:''' TrueNeutral
->'''Role:''' Combatant

!!!Asteroid Louse
->'''Challenge Rating:''' 1/2
->'''Size:''' Small

Asteroid lice are communal creatures that feed on minerals in the stone of their airless habitats.
----

!!!Necropede
->'''Challenge Rating:''' 3
->'''Size:''' Large

Necropedes were once centipede-like scavengers on Eox; they now have a bite that can digest undead flesh.
----

!!!Warpmoth Swarm
->'''Challenge Rating:''' 6
->'''Size:''' Fine (swarm)

A warpmoth is like a glowing blue-white speck attracted to moving light, such as other warpmoths or passing starships. Gathering in swarms and following ships helps the moths feed and mate.
----

!!!Planetoid Beetle
->'''Challenge Rating:''' 9
->'''Size:''' Huge

Territorial creatures that feed on stone for the minerals. Careless quarrying and shipping have accelerated their spread through the galaxy.
----

!!!Comet Wasp Swarm
->'''Challenge Rating:''' 12
->'''Size:''' Diminutive (swarm)

Comet wasps create nests in frozen interstellar bodies. These icy, venomous vespids lay their eggs in living creatures.
----
[[/folder]]

[[folder:Stellar Protozoa]]
->'''Starship Tier:''' 7
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge

Stellar protozoans are single-celled organisms larger than some space stations. Mindless and voracious, these creatures move through space draining energy and consuming matter.

* ShoutOut: A shameless reference to the amoeba from Series/StarTrekTheOriginalSeries
[[/folder]]

[[folder:Synapse Worm]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/synapse_worm_starfinder.PNG]]
->'''Challenge Rating:''' 2
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Small

Opportunist ambush predators that put prey into a state of synaptic shock to feed on at its leisure.
----
* AcidAttack: They can douse their enemies in acid as a ranged attack.
* BreathWeapon: They spray a rapidly expanding slime that deals acid damage and dazes whatever touches it.
* ChameleonCamouflage: They're typically the same color as the environment around them, which gives them a bonus to Stealth checks but isn't enough to count as its own ability.
* SandWorm: A very small example and one that really looks like it would be better suited for an aquatic lifestyle, but they burrow into the ground to ambush prey and hey live in any warm environment.
[[/folder]]

Added: 1311

Changed: 6860

Removed: 7193

Is there an issue? Send a MessageReason:
None


* [[Characters/StarfinderFey Fey]]



!!Fey
[[folder:Gremlins]]
!!Computer Glitch Gremlin
->'''Challenge Rating:''' 1/2
->'''Role:''' Spellcaster
->'''Alignment:''' LawfulEvil
->'''Size:''' Tiny

A breed of grmlin especially common (and feared) in societies with advanced technology. They demonstrate remarkable single-mindedness in their pursuit of mayhem as they find new and more frustrating ways to make technology break, glitch, or fail.

!!Hobkins Gremlin
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/hobkins_gremlin.png]]
->'''Challenge Rating:''' 1/2 (normal), 4 (malefactor)
->'''Role:''' Spellcaster
->'''Alignment:''' NeutralEvil
->'''Size:''' Small

Hobkins find particularly malicious glee in manipulating others into destroying their own equipment.

!!Ship Glitch Gremlin
->'''Challenge Rating:''' 1
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticEvil
->'''Size:''' Small

Similar to computer glitch gremlins, ship glitch gremlins constantly strive to find new and interesting ways to make starships malfunction.

to:

!!Fey
[[folder:Gremlins]]
!!Computer Glitch Gremlin
!!Vermin
[[folder:Apari]]
->'''Challenge Rating:''' 1/2
7
->'''Role:''' Spellcaster
Combatant
->'''Alignment:''' LawfulEvil
TrueNeutral
->'''Size:''' Tiny

A breed
Large

----
* BeePeople: The apari queen is the only fertile member
of grmlin especially common (and feared) in societies with advanced technology. They demonstrate remarkable single-mindedness in their pursuit the hive and is responsible for spawning constituents and daughter hives alike.
* HiveCasteSystem: An apari is a gigantic beetle-like creature both home and queen to a swarm
of mayhem as tiny insects, each of which has an extremely specialised role.
* HiveMind: A young apari hive and its 'mother' remain chemically linked, so that if disaster befalls one of them, surviving constituents can potentially join a linked hive and continue to thrive.
* MultipleChoicePast: Aparis have been present on most Pact Worlds prior to the Gap, and there's plenty of in-univese speculation how
they find new and more frustrating ways to make technology break, glitch, or fail.

!!Hobkins Gremlin
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/hobkins_gremlin.png]]
->'''Challenge Rating:''' 1/2 (normal), 4 (malefactor)
->'''Role:''' Spellcaster
->'''Alignment:''' NeutralEvil
->'''Size:''' Small

Hobkins find particularly malicious glee in manipulating others into destroying their own equipment.

!!Ship Glitch Gremlin
->'''Challenge Rating:''' 1
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticEvil
->'''Size:''' Small

Similar to computer glitch gremlins, ship glitch gremlins constantly strive to find new and interesting ways to make starships malfunction.
could have achieved spaceflight during that time.



[[folder:Asteray]]
->'''Challenge Rating:''' 12
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticNeutral

to:

[[folder:Asteray]]
[[folder:Crate Fiend]]
->'''Challenge Rating:''' 12
3
->'''Role:''' Spellcaster
Combatant
->'''Alignment:''' ChaoticNeutralTrueNeutral



Eerie space-dwelling fey that sustain themselves on cosmic energies, yet prefer organic morsels. Their sonic calls can distort sensors, creating false distress beacons or masking asteroid fields.

to:

Eerie space-dwelling fey Ambush predators from Taekah III that sustain themselves on cosmic energies, yet prefer organic morsels. Their sonic calls can distort sensors, creating false distress beacons use cast off shells or masking asteroid fields.empty containers to hide in.



* BizarreAlienBiology: They're little more than elongated and brittle bones held together by sinews and skin.
* BlueAndOrangeMorality: They understand the needs of others, but can't quite grasp that someone's desire to live should be prioritized over their own amusement.
* EnthrallingSiren: They don't ensnare the minds of pilots, but they can manipulate sensors and signal receivers to about the same effect.
* InSeriesNickname: They're sometimes called "deep angels," which also counts as an IronicNickname.
* ToServeMan: They have a tendency to eat the bodies of sentients they've led to their deaths.

to:

* BizarreAlienBiology: They're little more than elongated and brittle bones held together by sinews and skin.
* BlueAndOrangeMorality: They understand the needs of others, but can't quite grasp that someone's desire to live should be prioritized over their own amusement.
* EnthrallingSiren: They don't ensnare the minds of pilots, but they can manipulate sensors and signal receivers to about the same effect.
* InSeriesNickname: They're sometimes called "deep angels," which also counts as an IronicNickname.
* ToServeMan:
AcidAttack: They have a tendency ranged acid attack.
* ChameleonCamouflage: Like real-life hermit crabs, they use any appropriately sized container
to eat the bodies of sentients hide in and carry it around with them as additional protection. Also like hermit crabs they've led adapted to their deaths.use man-made items as well as the natural ones they originally evolved to take advantage of, using cargo crates and barrels as shells.
* MorePredatorsThanPrey: Averted, they're scavengers by nature and prefer to avid discovery rather than fight, though larger ones will go after live prey.
* RedBaron: Technically they're called taekahbs, but they're almost universally referred to crate fiends.
* TakingYouWithMe: When killed they get to make one last acid blast attack for free against any target in range.



[[folder:Calecor]]
->'''Challenge Rating:''' 17
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Large

When a world suffers a global calamity—a tremendous loss of resident life-forms due to asteroid impact, rapid climate change, war, or other apocalyptic scenario—the ramifications can ripple far beyond that planet. In some cases, as the torrent of souls leaves for the afterlife, some of the life energy from dying fey creatures and nonsentient organisms ripples back to the First World, tearing a hole in the fabric of the Material Plane. The essence of the First World surrounds and contains this blast of anguished energy, waves of planar force wrapping around it like an oyster making a pearl, until the two elements combine and solidify into a new entity, a calecor

to:

[[folder:Calecor]]
[[folder:Diatha]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/diatha.png]]
[[caption-width-right:350:A common diatha]]
->'''Challenge Rating:''' 17
1/2 (normal), 5 (elder)
->'''Role:''' Spellcaster
Combatant
->'''Alignment:''' ChaoticNeutral
TrueNeutral
->'''Size:''' Large

When
Small

Diathas are
a world suffers a global calamity—a tremendous loss common species of resident life-forms due to asteroid impact, rapid climate change, war, or other apocalyptic scenario—the ramifications can ripple far beyond that planet. In some cases, what are known as “explosive slugs.” Found throughout the torrent of souls leaves for the afterlife, some of the life galaxy, including on Vesk-2, diathas store energy from dying fey creatures and nonsentient organisms ripples back to the First World, tearing a hole in the fabric of the Material Plane. The essence of the First World surrounds and contains this blast of anguished energy, waves of planar force wrapping around it like an oyster chemical chains, rather than in fat deposits, making a pearl, until the two elements combine and solidify into a new entity, a calecorthem highly volatile.



[[folder:Comanide]]
->'''Challenge Rating:''' 7
->'''Role:''' Spellcaster

to:

[[folder:Comanide]]
[[folder:Khefak]]
->'''Challenge Rating:''' 7
1/3 (normal), 3 (Thasteron)
->'''Role:''' SpellcasterCombatant



->'''Size:''' Medium

Fey born from comets that can see mystical patterns in both natural events and in mortal affairs.

to:

->'''Size:''' Medium

Fey born from comets that can see mystical patterns in both natural events
Small (normal), Medium (Thasteron)

Before Drift travel, Khefak Biogenetics engineered a species to consume rubble, scrap,
and in mortal affairs.dust and then biochemically refine what would be waste material back into usable fuel for thasteron engines. With the advent of Drift travel the thasteron market crashed and the khefaks were abandoned. They were expected to die off on their own, but instead they spread and propagated into a common pest species on Akiton.



[[folder:Hesper]]
->'''Challenge Rating:''' 2
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium

Fey that seek out and thrive off of radiation.

to:

[[folder:Hesper]]
[[folder:Flayer Leech]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/flayer_leech.png]]
->'''Challenge Rating:''' 2
4
->'''Role:''' Spellcaster
Combatant
->'''Alignment:''' ChaoticNeutral
NeutralEvil
->'''Size:''' Medium

Fey
Tiny

A flayer leech is a tiny invertebrate
that seek out flenses its prey and thrive off uses their hide as a chrysalis to become an doppelganger of radiation.them.



* BodyHorror: They inflict mutations on those they strike. Anyone who has the misfortune of suffering this effect multiple times can become a mess of vestigial limbs, tumors, sores, and body parts growing [[EyesDoNotBelongThere where they definitely]] [[TooManyMouths shouldn't grow]].
* InterspeciesRomance: They're notorious flirts and often take mortal lovers.
* PowerUpgradingDeformation: Some of the mutations they give provide bonuses, though they always have penalties to balance them out.



[[folder:Hulsa]]
->'''Challenge Rating:''' 10
->'''Role:''' Expert
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium

Fey connected to remote stars that love to teach others about the physical phenomena of the universe.
[[/folder]]

[[folder:Gwahled]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gwahled.png]]
->'''Starship Tier:''' 15

to:

[[folder:Hulsa]]
[[folder:Odheo]]
->'''Challenge Rating:''' 10
->'''Role:''' Expert
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium

Fey connected to remote stars that love to teach others about the physical phenomena of the universe.
[[/folder]]

[[folder:Gwahled]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gwahled.png]]
->'''Starship Tier:''' 15
1



->'''Alignment:''' NeutralEvil
->'''Size:''' Gargantuan

Titanic fey that prey on fear, posing as world-ending meteors to feed on the terror of worlds without care for the chaos it causes.

---
* ColonyDrop: Invoked and subverted. They ''want'' their targets to think they're going to suffer this, nihilistic fear is really satisfying - they don't actually want to kill anyone directly though, actually destroying a planet would remove a food source.
* EmotionEater: Of fear; scaring the pants off a planet removes their need for sustenance for a few centuries.
* OmnicidalManiac: Subverted. They plummet at planets, seemingly planning to end a world via ColonyDrop, but in reality, they just want people to ''think'' they'll hit, diverting at the last moment once they've had their fill of terror and leave the world damaged, but usually able to rebuild.
[[/folder]]

[[folder:Lucandrian]]
!!Albedo
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/albedo_lucandrian.png]]
->'''Challenge Rating:''' 3
->'''Role:''' Expert



->'''Size:''' Medium

!!Perigean
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/perigean_lucandrian.png]]
->'''Challenge Rating:''' 5
->'''Role:''' Spellcaster
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

to:

->'''Size:''' Medium

!!Perigean
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/perigean_lucandrian.png]]
->'''Challenge Rating:''' 5
->'''Role:''' Spellcaster
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Tiny

Obnoxious pests that spread with incredible speed.
----
* ActionBomb: When killed they explode into a shower of gore and slime as one last "fuck you." Said explosion doesn't do damage but does inflict penalties to saves against diseases.
* ExplosiveBreeder: Their rapid breeding cycle makes it incredibly difficult to root out an infestation once they've set in.
* MultipurposeTongue: Their spiked tongues are used to latch onto larger creatures and suck their blood.



[[folder:Lurker in Light]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/lurker_in_light.png]]
->'''Challenge Rating:''' 5 (normal), 15 (lightweaver)
->'''Role:''' Combatant (normal), spellcaster (lightweaver)
->'''Alignment:''' NeutralEvil

to:

[[folder:Lurker in Light]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/lurker_in_light.png]]
[[folder:Space Vermin]]
->'''Alignment:''' TrueNeutral
->'''Role:''' Combatant

!!!Asteroid Louse
->'''Challenge Rating:''' 5 (normal), 15 (lightweaver)
->'''Role:''' Combatant (normal), spellcaster (lightweaver)
->'''Alignment:''' NeutralEvil
1/2



[[/folder]]

[[folder:Mementor]]
->'''Challenge Rating:''' 13
->'''Role:''' Spellcaster
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

Mementors are fey embodiments of the horrors of memory loss.
[[/folder]]

[[folder:Ravai]]

to:

[[/folder]]

[[folder:Mementor]]
Asteroid lice are communal creatures that feed on minerals in the stone of their airless habitats.
----

!!!Necropede
->'''Challenge Rating:''' 13
->'''Role:''' Spellcaster
->'''Alignment:''' NeutralEvil
3
->'''Size:''' Medium

Mementors are fey embodiments of the horrors of memory loss.
[[/folder]]

[[folder:Ravai]]
Large

Necropedes were once centipede-like scavengers on Eox; they now have a bite that can digest undead flesh.
----

!!!Warpmoth Swarm



->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium

Fey associated with the combustion found within stars.
[[/folder]]

!!Vermin
[[folder:Apari]]
->'''Challenge Rating:''' 7
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Large

to:

->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium

Fey associated with
Fine (swarm)

A warpmoth is like a glowing blue-white speck attracted to moving light, such as other warpmoths or passing starships. Gathering in swarms and following ships helps
the combustion found within stars.
[[/folder]]

!!Vermin
[[folder:Apari]]
->'''Challenge Rating:''' 7
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
moths feed and mate.



* BeePeople: The apari queen is the only fertile member of the hive and is responsible for spawning constituents and daughter hives alike.
* HiveCasteSystem: An apari is a gigantic beetle-like creature both home and queen to a swarm of tiny insects, each of which has an extremely specialised role.
* HiveMind: A young apari hive and its 'mother' remain chemically linked, so that if disaster befalls one of them, surviving constituents can potentially join a linked hive and continue to thrive.
* MultipleChoicePast: Aparis have been present on most Pact Worlds prior to the Gap, and there's plenty of in-univese speculation how they could have achieved spaceflight during that time.

to:

* BeePeople: The apari queen is the only fertile member of the hive and is responsible for spawning constituents and daughter hives alike.
* HiveCasteSystem: An apari is a gigantic beetle-like creature both home and queen to a swarm of tiny insects, each of which has an extremely specialised role.
* HiveMind: A young apari hive and its 'mother' remain chemically linked, so

!!!Planetoid Beetle
->'''Challenge Rating:''' 9
->'''Size:''' Huge

Territorial creatures
that if disaster befalls one of them, surviving constituents can potentially join a linked hive feed on stone for the minerals. Careless quarrying and continue to thrive.
* MultipleChoicePast: Aparis
shipping have been present on most Pact Worlds prior to accelerated their spread through the Gap, and there's plenty of in-univese speculation how they could have achieved spaceflight during that time.galaxy.
----

!!!Comet Wasp Swarm
->'''Challenge Rating:''' 12
->'''Size:''' Diminutive (swarm)

Comet wasps create nests in frozen interstellar bodies. These icy, venomous vespids lay their eggs in living creatures.
----



[[folder:Crate Fiend]]
->'''Challenge Rating:''' 3

to:

[[folder:Crate Fiend]]
->'''Challenge Rating:''' 3
[[folder:Stellar Protozoa]]
->'''Starship Tier:''' 7



->'''Size:''' Medium

Ambush predators from Taekah III that use cast off shells or empty containers to hide in.
----
* AcidAttack: They have a ranged acid attack.
* ChameleonCamouflage: Like real-life hermit crabs, they use any appropriately sized container to hide in and carry it around with them as additional protection. Also like hermit crabs they've adapted to use man-made items as well as the natural ones they originally evolved to take advantage of, using cargo crates and barrels as shells.
* MorePredatorsThanPrey: Averted, they're scavengers by nature and prefer to avid discovery rather than fight, though larger ones will go after live prey.
* RedBaron: Technically they're called taekahbs, but they're almost universally referred to crate fiends.
* TakingYouWithMe: When killed they get to make one last acid blast attack for free against any target in range.

to:

->'''Size:''' Medium

Ambush predators from Taekah III that use cast off shells or empty containers to hide in.
----
* AcidAttack: They have a ranged acid attack.
* ChameleonCamouflage: Like real-life hermit crabs, they use any appropriately sized container to hide in and carry it around with them as additional protection. Also like hermit crabs they've adapted to use man-made items as well as the natural ones they originally evolved to take advantage of, using cargo crates and barrels as shells.
* MorePredatorsThanPrey: Averted, they're scavengers by nature and prefer to avid discovery rather than fight, though
Huge

Stellar protozoans are single-celled organisms
larger ones will go after live prey.
than some space stations. Mindless and voracious, these creatures move through space draining energy and consuming matter.

* RedBaron: Technically they're called taekahbs, but they're almost universally referred ShoutOut: A shameless reference to crate fiends.
* TakingYouWithMe: When killed they get to make one last acid blast attack for free against any target in range.
the amoeba from Series/StarTrekTheOriginalSeries



[[folder:Diatha]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/diatha.png]]
[[caption-width-right:350:A common diatha]]
->'''Challenge Rating:''' 1/2 (normal), 5 (elder)

to:

[[folder:Diatha]]
[[folder:Synapse Worm]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/diatha.png]]
[[caption-width-right:350:A common diatha]]
org/pmwiki/pub/images/synapse_worm_starfinder.PNG]]
->'''Challenge Rating:''' 1/2 (normal), 5 (elder)2



Diathas are a common species of what are known as “explosive slugs.” Found throughout the galaxy, including on Vesk-2, diathas store energy in chemical chains, rather than in fat deposits, making them highly volatile.

to:

Diathas are Opportunist ambush predators that put prey into a common species state of what are known synaptic shock to feed on at its leisure.
----
* AcidAttack: They can douse their enemies in acid
as “explosive slugs.” Found throughout a ranged attack.
* BreathWeapon: They spray a rapidly expanding slime that deals acid damage and dazes whatever touches it.
* ChameleonCamouflage: They're typically
the galaxy, including on Vesk-2, diathas store energy in chemical chains, rather than in fat deposits, making same color as the environment around them, which gives them highly volatile.a bonus to Stealth checks but isn't enough to count as its own ability.
* SandWorm: A very small example and one that really looks like it would be better suited for an aquatic lifestyle, but they burrow into the ground to ambush prey and hey live in any warm environment.




[[folder:Khefak]]
->'''Challenge Rating:''' 1/3 (normal), 3 (Thasteron)
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Small (normal), Medium (Thasteron)

Before Drift travel, Khefak Biogenetics engineered a species to consume rubble, scrap, and dust and then biochemically refine what would be waste material back into usable fuel for thasteron engines. With the advent of Drift travel the thasteron market crashed and the khefaks were abandoned. They were expected to die off on their own, but instead they spread and propagated into a common pest species on Akiton.
[[/folder]]

[[folder:Flayer Leech]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/flayer_leech.png]]
->'''Challenge Rating:''' 4
->'''Role:''' Combatant
->'''Alignment:''' NeutralEvil
->'''Size:''' Tiny

A flayer leech is a tiny invertebrate that flenses its prey and uses their hide as a chrysalis to become an doppelganger of them.
----
[[/folder]]

[[folder:Odheo]]
->'''Challenge Rating:''' 1
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny

Obnoxious pests that spread with incredible speed.
----
* ActionBomb: When killed they explode into a shower of gore and slime as one last "fuck you." Said explosion doesn't do damage but does inflict penalties to saves against diseases.
* ExplosiveBreeder: Their rapid breeding cycle makes it incredibly difficult to root out an infestation once they've set in.
* MultipurposeTongue: Their spiked tongues are used to latch onto larger creatures and suck their blood.
[[/folder]]

[[folder:Space Vermin]]
->'''Alignment:''' TrueNeutral
->'''Role:''' Combatant

!!!Asteroid Louse
->'''Challenge Rating:''' 1/2
->'''Size:''' Small

Asteroid lice are communal creatures that feed on minerals in the stone of their airless habitats.
----

!!!Necropede
->'''Challenge Rating:''' 3
->'''Size:''' Large

Necropedes were once centipede-like scavengers on Eox; they now have a bite that can digest undead flesh.
----

!!!Warpmoth Swarm
->'''Challenge Rating:''' 6
->'''Size:''' Fine (swarm)

A warpmoth is like a glowing blue-white speck attracted to moving light, such as other warpmoths or passing starships. Gathering in swarms and following ships helps the moths feed and mate.
----

!!!Planetoid Beetle
->'''Challenge Rating:''' 9
->'''Size:''' Huge

Territorial creatures that feed on stone for the minerals. Careless quarrying and shipping have accelerated their spread through the galaxy.
----

!!!Comet Wasp Swarm
->'''Challenge Rating:''' 12
->'''Size:''' Diminutive (swarm)

Comet wasps create nests in frozen interstellar bodies. These icy, venomous vespids lay their eggs in living creatures.
----
[[/folder]]

[[folder:Stellar Protozoa]]
->'''Starship Tier:''' 7
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge

Stellar protozoans are single-celled organisms larger than some space stations. Mindless and voracious, these creatures move through space draining energy and consuming matter.

* ShoutOut: A shameless reference to the amoeba from Series/StarTrekTheOriginalSeries
[[/folder]]

[[folder:Synapse Worm]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/synapse_worm_starfinder.PNG]]
->'''Challenge Rating:''' 2
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Small

Opportunist ambush predators that put prey into a state of synaptic shock to feed on at its leisure.
----
* AcidAttack: They can douse their enemies in acid as a ranged attack.
* BreathWeapon: They spray a rapidly expanding slime that deals acid damage and dazes whatever touches it.
* ChameleonCamouflage: They're typically the same color as the environment around them, which gives them a bonus to Stealth checks but isn't enough to count as its own ability.
* SandWorm: A very small example and one that really looks like it would be better suited for an aquatic lifestyle, but they burrow into the ground to ambush prey and hey live in any warm environment.
[[/folder]]

Added: 2300

Changed: 5379

Removed: 6008

Is there an issue? Send a MessageReason:
None


* [[Characters/StarfinderPlants Plants]]



!!Plants

[[folder:Cerebric Fungus]]
->'''Challenge Rating:''' 3
->'''Role:''' Spellcaster

to:

!!Plants

[[folder:Cerebric Fungus]]
!!Vermin
[[folder:Apari]]
->'''Challenge Rating:''' 3
7
->'''Role:''' SpellcasterCombatant



->'''Size:''' Medium

Cerebric fungi are carnivorous plants, but they are also intelligent interstellar explorers with colonies in many star systems.

to:

->'''Size:''' Medium

Cerebric fungi are carnivorous plants, but
Large

----
* BeePeople: The apari queen is the only fertile member of the hive and is responsible for spawning constituents and daughter hives alike.
* HiveCasteSystem: An apari is a gigantic beetle-like creature both home and queen to a swarm of tiny insects, each of which has an extremely specialised role.
* HiveMind: A young apari hive and its 'mother' remain chemically linked, so that if disaster befalls one of them, surviving constituents can potentially join a linked hive and continue to thrive.
* MultipleChoicePast: Aparis have been present on most Pact Worlds prior to the Gap, and there's plenty of in-univese speculation how
they are also intelligent interstellar explorers with colonies in many star systems.could have achieved spaceflight during that time.



[[folder:Frujai]]
->'''Challenge Rating:''' 12 (Soldier), 19 (Colony)

to:

[[folder:Frujai]]
[[folder:Crate Fiend]]
->'''Challenge Rating:''' 12 (Soldier), 19 (Colony)3



->'''Size:''' Large (Soldier), Colossal (Colony)

Sentient fungi from Orikolai, these gravity-manipulating beings are well adapted to surviving in fluctuating climates.

to:

->'''Size:''' Large (Soldier), Colossal (Colony)

Sentient fungi
Medium

Ambush predators
from Orikolai, these gravity-manipulating beings are well adapted Taekah III that use cast off shells or empty containers to surviving in fluctuating climates.hide in.



* GravityMaster: From crushing foes to a pulp with gravity waves to levitating themselves, fruhaj colonies are undisputed masters of gravity manipulation.
* MookMaker: A fruhaj colony creates soldiers over the course of weeks, but it pressed they're capable of spawning up to six to defend themselves.

to:

* GravityMaster: From crushing foes AcidAttack: They have a ranged acid attack.
* ChameleonCamouflage: Like real-life hermit crabs, they use any appropriately sized container
to a pulp hide in and carry it around with gravity waves them as additional protection. Also like hermit crabs they've adapted to levitating themselves, fruhaj colonies are undisputed masters of gravity manipulation.
* MookMaker: A fruhaj colony creates soldiers over
use man-made items as well as the course of weeks, but it pressed natural ones they originally evolved to take advantage of, using cargo crates and barrels as shells.
* MorePredatorsThanPrey: Averted,
they're capable of spawning up scavengers by nature and prefer to six avid discovery rather than fight, though larger ones will go after live prey.
* RedBaron: Technically they're called taekahbs, but they're almost universally referred
to defend themselves.crate fiends.
* TakingYouWithMe: When killed they get to make one last acid blast attack for free against any target in range.



[[folder:Ksarik]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ksarik_starfinder.jpg]]
->'''Challenge Rating:''' 4

to:

[[folder:Ksarik]]
[[folder:Diatha]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ksarik_starfinder.jpg]]
org/pmwiki/pub/images/diatha.png]]
[[caption-width-right:350:A common diatha]]
->'''Challenge Rating:''' 41/2 (normal), 5 (elder)



->'''Size:''' Large
----
* LegoGenetics: Ksariks are capable of assimilating other creatures' genetic codes, temporarily mimicking their prey's adaptations.
* ManEatingPlant: Ksariks are plants specifically adapted to be scavengers.
* SpawnBroodling: Ksariks reproduce by infecting animals with spores that gradually grow into baby ksariks that feed on the host, and then burrow out of the flesh days later.

to:

->'''Size:''' Large
----
* LegoGenetics: Ksariks
Small

Diathas
are capable a common species of assimilating other creatures' genetic codes, temporarily mimicking their prey's adaptations.
* ManEatingPlant: Ksariks
what are plants specifically adapted to be scavengers.
* SpawnBroodling: Ksariks reproduce by infecting animals with spores that gradually grow into baby ksariks that feed on
known as “explosive slugs.” Found throughout the host, and then burrow out of the flesh days later.galaxy, including on Vesk-2, diathas store energy in chemical chains, rather than in fat deposits, making them highly volatile.



[[folder:Mi-Go]]
->'''Challenge Rating:''' 6
->'''Role:''' Expert
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

Mi-go are scientists, explorers, inventors, and colonists, as well as eerie servitors of the Outer Gods and Great Old Ones. These creatures come from deep space and view the universe as a canvas to be controlled and mastered. Their population on any one planet varies, but when counted across the entire galaxy, their numbers are mind-numbing in scale.
[[/folder]]

[[folder:Moonflower]]
->'''Challenge Rating:''' 8 (normal), 16 (Titan)

to:

[[folder:Mi-Go]]
[[folder:Khefak]]
->'''Challenge Rating:''' 6
->'''Role:''' Expert
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

Mi-go are scientists, explorers, inventors, and colonists, as well as eerie servitors of the Outer Gods and Great Old Ones. These creatures come from deep space and view the universe as a canvas to be controlled and mastered. Their population on any one planet varies, but when counted across the entire galaxy, their numbers are mind-numbing in scale.
[[/folder]]

[[folder:Moonflower]]
->'''Challenge Rating:''' 8
1/3 (normal), 16 (Titan)3 (Thasteron)



->'''Size:''' Huge (normal), Gargantuan (Titan)

A moonflower is an enormous plant with a bizarre form of telepathy that allows them to communicate with one another.

to:

->'''Size:''' Huge Small (normal), Gargantuan (Titan)

A moonflower is an enormous plant with
Medium (Thasteron)

Before Drift travel, Khefak Biogenetics engineered
a bizarre form species to consume rubble, scrap, and dust and then biochemically refine what would be waste material back into usable fuel for thasteron engines. With the advent of telepathy that allows them Drift travel the thasteron market crashed and the khefaks were abandoned. They were expected to communicate with one another.die off on their own, but instead they spread and propagated into a common pest species on Akiton.



[[folder:Oracle of Oras]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/oracle_of_oras.png]]
->'''Challenge Rating:''' 13
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Gargantuan

to:

[[folder:Oracle of Oras]]
[[quoteright:350:https://static.
[[folder:Flayer Leech]]
[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/oracle_of_oras.org/pmwiki/pub/images/flayer_leech.png]]
->'''Challenge Rating:''' 13
4
->'''Role:''' Spellcaster
Combatant
->'''Alignment:''' ChaoticNeutral
NeutralEvil
->'''Size:''' Gargantuan
Tiny

A flayer leech is a tiny invertebrate that flenses its prey and uses their hide as a chrysalis to become an doppelganger of them.
----



[[folder:Seed Walker]]
->'''Challenge Rating:''' 14
->'''Role:'''

to:

[[folder:Seed Walker]]
[[folder:Odheo]]
->'''Challenge Rating:''' 14
1
->'''Role:''' Combatant



->'''Size:''' Medium

Mobile plants that can plant explosive seedpods like organic landmines.

to:

->'''Size:''' Medium

Mobile plants
Tiny

Obnoxious pests
that can plant explosive seedpods like organic landmines.spread with incredible speed.
----
* ActionBomb: When killed they explode into a shower of gore and slime as one last "fuck you." Said explosion doesn't do damage but does inflict penalties to saves against diseases.
* ExplosiveBreeder: Their rapid breeding cycle makes it incredibly difficult to root out an infestation once they've set in.
* MultipurposeTongue: Their spiked tongues are used to latch onto larger creatures and suck their blood.



[[folder:Void Palm]]
->'''Challenge Rating:''' 7
->'''Role:''' Expert

to:

[[folder:Void Palm]]
->'''Challenge Rating:''' 7
->'''Role:''' Expert
[[folder:Space Vermin]]



->'''Size:''' Large

Strange trees with the ability to deprive entire areas of gravity and light.

to:

->'''Role:''' Combatant

!!!Asteroid Louse
->'''Challenge Rating:''' 1/2
->'''Size:''' Large

Strange trees with
Small

Asteroid lice are communal creatures that feed on minerals in
the ability to deprive entire areas stone of gravity and light.their airless habitats.



* GravityMaster: They can create patches of zero-gravity and darkness to trap prey.
* ItCanThink: They're smart enough to sweep away debris from the area around them to deprive creatures in their gravity void handholds they could use to get out.
[[/folder]]

[[folder:Vracinea]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/vracinea_starfinder.jpg]]
->'''Challenge Rating:''' 4
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral

to:

* GravityMaster: They can create patches of zero-gravity and darkness to trap prey.
* ItCanThink: They're smart enough to sweep away debris from the area around them to deprive creatures in their gravity void handholds they could use to get out.
[[/folder]]

[[folder:Vracinea]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/vracinea_starfinder.jpg]]

!!!Necropede
->'''Challenge Rating:''' 4
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
3




Necropedes were once centipede-like scavengers on Eox; they now have a bite that can digest undead flesh.



* AlluringAnglerfish: The vracinea catches food by camouflaging itself, leaving only its blossom lures visible to mesmerise prey.
* TheParalyzer: A vracinea constantly exudes a sweet, paralysing odour.
[[/folder]]

[[folder:Writher Swarm]]

to:

* AlluringAnglerfish: The vracinea catches food by camouflaging itself, leaving only its blossom lures visible
!!!Warpmoth Swarm
->'''Challenge Rating:''' 6
->'''Size:''' Fine (swarm)

A warpmoth is like a glowing blue-white speck attracted
to mesmerise prey.
* TheParalyzer: A vracinea constantly exudes a sweet, paralysing odour.
[[/folder]]

[[folder:Writher Swarm]]
moving light, such as other warpmoths or passing starships. Gathering in swarms and following ships helps the moths feed and mate.
----

!!!Planetoid Beetle



->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Fine

Fungal filaments that move across the land devouring all organic matter in their path.

to:

->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Fine

Fungal filaments
Huge

Territorial creatures
that move across feed on stone for the land devouring all organic matter in minerals. Careless quarrying and shipping have accelerated their path.spread through the galaxy.



* TheAgeless: To a degree. A single spore can lay dormant for several centuries, whether deep underground or on an asteroid.
* LoadBearingBoss: A literal version. Old writher swarms that infect buildings may sometimes eat away support beams and replace them with the long fungal "roots" that thread through the walls. Killing such a swarm destroys these tendrils, causing the structure to collapse soon afterwards.
* SpawnBroodling: A writher swarm can implant infectious particles in the wounds of its prey. Unless the victim is treated before it dies, it becomes host to a new writher swarm, which tears its way out through the creature's skin after it dies.
* TheSwarm: A writher swarm consists of thousands of pale white fungal filaments that infest a building and slowly digests all the organic matter within.

to:

* TheAgeless: To a degree. A single spore can
!!!Comet Wasp Swarm
->'''Challenge Rating:''' 12
->'''Size:''' Diminutive (swarm)

Comet wasps create nests in frozen interstellar bodies. These icy, venomous vespids
lay dormant for several centuries, whether deep underground or on an asteroid.
* LoadBearingBoss: A literal version. Old writher swarms that infect buildings may sometimes eat away support beams and replace them with the long fungal "roots" that thread through the walls. Killing such a swarm destroys these tendrils, causing the structure to collapse soon afterwards.
* SpawnBroodling: A writher swarm can implant infectious particles
their eggs in the wounds of its prey. Unless the victim is treated before it dies, it becomes host to a new writher swarm, which tears its way out through the creature's skin after it dies.
* TheSwarm: A writher swarm consists of thousands of pale white fungal filaments that infest a building and slowly digests all the organic matter within.
living creatures.
----



!!Vermin
[[folder:Apari]]
->'''Challenge Rating:''' 7

to:

!!Vermin
[[folder:Apari]]
->'''Challenge Rating:'''
[[folder:Stellar Protozoa]]
->'''Starship Tier:'''
7



->'''Size:''' Large

----
* BeePeople: The apari queen is the only fertile member of the hive and is responsible for spawning constituents and daughter hives alike.
* HiveCasteSystem: An apari is a gigantic beetle-like creature both home and queen to a swarm of tiny insects, each of which has an extremely specialised role.
* HiveMind: A young apari hive and its 'mother' remain chemically linked, so that if disaster befalls one of them, surviving constituents can potentially join a linked hive and continue to thrive.
* MultipleChoicePast: Aparis have been present on most Pact Worlds prior to the Gap, and there's plenty of in-univese speculation how they could have achieved spaceflight during that time.

to:

->'''Size:''' Large

----
* BeePeople: The apari queen is the only fertile member of the hive
Huge

Stellar protozoans are single-celled organisms larger than some space stations. Mindless
and is responsible for spawning constituents voracious, these creatures move through space draining energy and daughter hives alike.
consuming matter.

* HiveCasteSystem: An apari is a gigantic beetle-like creature both home and queen to a swarm of tiny insects, each of which has an extremely specialised role.
* HiveMind:
ShoutOut: A young apari hive and its 'mother' remain chemically linked, so that if disaster befalls one of them, surviving constituents can potentially join a linked hive and continue to thrive.
* MultipleChoicePast: Aparis have been present on most Pact Worlds prior
shameless reference to the Gap, and there's plenty of in-univese speculation how they could have achieved spaceflight during that time.amoeba from Series/StarTrekTheOriginalSeries



[[folder:Crate Fiend]]
->'''Challenge Rating:''' 3

to:

[[folder:Crate Fiend]]
[[folder:Synapse Worm]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/synapse_worm_starfinder.PNG]]
->'''Challenge Rating:''' 32



->'''Size:''' Medium

Ambush predators from Taekah III that use cast off shells or empty containers to hide in.

to:

->'''Size:''' Medium

Ambush
Small

Opportunist ambush
predators from Taekah III that use cast off shells or empty containers put prey into a state of synaptic shock to hide in.feed on at its leisure.



* AcidAttack: They have a ranged acid attack.
* ChameleonCamouflage: Like real-life hermit crabs, they use any appropriately sized container to hide in and carry it around with them as additional protection. Also like hermit crabs they've adapted to use man-made items as well as the natural ones they originally evolved to take advantage of, using cargo crates and barrels as shells.
* MorePredatorsThanPrey: Averted, they're scavengers by nature and prefer to avid discovery rather than fight, though larger ones will go after live prey.
* RedBaron: Technically they're called taekahbs, but they're almost universally referred to crate fiends.
* TakingYouWithMe: When killed they get to make one last acid blast attack for free against any target in range.

to:

* AcidAttack: They have can douse their enemies in acid as a ranged acid attack.
* BreathWeapon: They spray a rapidly expanding slime that deals acid damage and dazes whatever touches it.
* ChameleonCamouflage: Like real-life hermit crabs, they use any appropriately sized container to hide in and carry it They're typically the same color as the environment around with them, which gives them a bonus to Stealth checks but isn't enough to count as additional protection. Also its own ability.
* SandWorm: A very small example and one that really looks
like hermit crabs they've adapted to use man-made items as well as the natural ones it would be better suited for an aquatic lifestyle, but they originally evolved burrow into the ground to take advantage of, using cargo crates ambush prey and barrels as shells.
* MorePredatorsThanPrey: Averted, they're scavengers by nature and prefer to avid discovery rather than fight, though larger ones will go after
hey live prey.
* RedBaron: Technically they're called taekahbs, but they're almost universally referred to crate fiends.
* TakingYouWithMe: When killed they get to make one last acid blast attack for free against
in any target in range.warm environment.




[[folder:Diatha]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/diatha.png]]
[[caption-width-right:350:A common diatha]]
->'''Challenge Rating:''' 1/2 (normal), 5 (elder)
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Small

Diathas are a common species of what are known as “explosive slugs.” Found throughout the galaxy, including on Vesk-2, diathas store energy in chemical chains, rather than in fat deposits, making them highly volatile.
[[/folder]]

[[folder:Khefak]]
->'''Challenge Rating:''' 1/3 (normal), 3 (Thasteron)
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Small (normal), Medium (Thasteron)

Before Drift travel, Khefak Biogenetics engineered a species to consume rubble, scrap, and dust and then biochemically refine what would be waste material back into usable fuel for thasteron engines. With the advent of Drift travel the thasteron market crashed and the khefaks were abandoned. They were expected to die off on their own, but instead they spread and propagated into a common pest species on Akiton.
[[/folder]]

[[folder:Flayer Leech]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/flayer_leech.png]]
->'''Challenge Rating:''' 4
->'''Role:''' Combatant
->'''Alignment:''' NeutralEvil
->'''Size:''' Tiny

A flayer leech is a tiny invertebrate that flenses its prey and uses their hide as a chrysalis to become an doppelganger of them.
----
[[/folder]]

[[folder:Odheo]]
->'''Challenge Rating:''' 1
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny

Obnoxious pests that spread with incredible speed.
----
* ActionBomb: When killed they explode into a shower of gore and slime as one last "fuck you." Said explosion doesn't do damage but does inflict penalties to saves against diseases.
* ExplosiveBreeder: Their rapid breeding cycle makes it incredibly difficult to root out an infestation once they've set in.
* MultipurposeTongue: Their spiked tongues are used to latch onto larger creatures and suck their blood.
[[/folder]]

[[folder:Space Vermin]]
->'''Alignment:''' TrueNeutral
->'''Role:''' Combatant

!!!Asteroid Louse
->'''Challenge Rating:''' 1/2
->'''Size:''' Small

Asteroid lice are communal creatures that feed on minerals in the stone of their airless habitats.
----

!!!Necropede
->'''Challenge Rating:''' 3
->'''Size:''' Large

Necropedes were once centipede-like scavengers on Eox; they now have a bite that can digest undead flesh.
----

!!!Warpmoth Swarm
->'''Challenge Rating:''' 6
->'''Size:''' Fine (swarm)

A warpmoth is like a glowing blue-white speck attracted to moving light, such as other warpmoths or passing starships. Gathering in swarms and following ships helps the moths feed and mate.
----

!!!Planetoid Beetle
->'''Challenge Rating:''' 9
->'''Size:''' Huge

Territorial creatures that feed on stone for the minerals. Careless quarrying and shipping have accelerated their spread through the galaxy.
----

!!!Comet Wasp Swarm
->'''Challenge Rating:''' 12
->'''Size:''' Diminutive (swarm)

Comet wasps create nests in frozen interstellar bodies. These icy, venomous vespids lay their eggs in living creatures.
----
[[/folder]]

[[folder:Stellar Protozoa]]
->'''Starship Tier:''' 7
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge

Stellar protozoans are single-celled organisms larger than some space stations. Mindless and voracious, these creatures move through space draining energy and consuming matter.

* ShoutOut: A shameless reference to the amoeba from Series/StarTrekTheOriginalSeries
[[/folder]]

[[folder:Synapse Worm]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/synapse_worm_starfinder.PNG]]
->'''Challenge Rating:''' 2
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Small

Opportunist ambush predators that put prey into a state of synaptic shock to feed on at its leisure.
----
* AcidAttack: They can douse their enemies in acid as a ranged attack.
* BreathWeapon: They spray a rapidly expanding slime that deals acid damage and dazes whatever touches it.
* ChameleonCamouflage: They're typically the same color as the environment around them, which gives them a bonus to Stealth checks but isn't enough to count as its own ability.
* SandWorm: A very small example and one that really looks like it would be better suited for an aquatic lifestyle, but they burrow into the ground to ambush prey and hey live in any warm environment.
[[/folder]]

Added: 2585

Changed: 6835

Removed: 4551

Is there an issue? Send a MessageReason:
None


* [[Characters/StarfinderHumanoids Humanoids]]



!!Humanoids
[[folder:Trolls]]
!!Troll
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/troll_2.png]]
->'''Challenge Rating:''' 4

to:

!!Humanoids
[[folder:Trolls]]
!!Troll
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/troll_2.png]]
!!Plants

[[folder:Cerebric Fungus]]
->'''Challenge Rating:''' 43
->'''Role:''' Spellcaster
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium

Cerebric fungi are carnivorous plants, but they are also intelligent interstellar explorers with colonies in many star systems.
[[/folder]]

[[folder:Frujai]]
->'''Challenge Rating:''' 12 (Soldier), 19 (Colony)



->'''Alignment:''' ChaoticEvil
->'''Size:''' Large

!!Void Troll
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/void_troll.png]]
->'''Challenge Rating:''' 14
->'''Role:''' Combatant
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
[[/folder]]

[[folder:Ikeshti Rivener]]
->'''Challenge Rating:''' 5
->'''Role:''' Combatant



->'''Size:''' large

Ikeshti who fail to fulfil their reproductive urges and become warped by their hormones into rabid beasts.

to:

->'''Size:''' large

Ikeshti who fail
Large (Soldier), Colossal (Colony)

Sentient fungi from Orikolai, these gravity-manipulating beings are well adapted
to fulfil their reproductive urges and become warped by their hormones into rabid beasts.surviving in fluctuating climates.
----
* GravityMaster: From crushing foes to a pulp with gravity waves to levitating themselves, fruhaj colonies are undisputed masters of gravity manipulation.
* MookMaker: A fruhaj colony creates soldiers over the course of weeks, but it pressed they're capable of spawning up to six to defend themselves.



[[folder:Iztheptar]]
->'''Challenge Rating:''' 6

to:

[[folder:Iztheptar]]
[[folder:Ksarik]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ksarik_starfinder.jpg]]
->'''Challenge Rating:''' 64



->'''Size:''' Small

An alien species whose hive mind was exploited by the Azlanti Star Empire to make them willing slaves.

to:

->'''Size:''' Small

An alien species whose hive mind was exploited by the Azlanti Star Empire to make them willing slaves.
Large



* AdaptiveAbility: Whenever they succeed on a save against an environmental hazard, disease, or poison they gain a +2 on saves against it that can stack up to +10. Additionally, if they survive exposure to such an effect for three days they gain outright immune to it. It requires regular exposure though, losing the bonus to saves after 24 hours and immunity after 30 days without exposure to the hazard.
* HealingFactor: A weaker version that functions more like a starfish's regeneration. They regain hit points and recover from poisons and diseases twice as fast as normal. They also regrow any lost body parts whenever they regain full hit points.
* {{Imprinting}}: An infant iztheptar imprints on the first living thing it sees, a fact exploited to ensure their loyalty.
* OrganicTechnology: They have bonuses building and repairing biotech items and can install additional biotech upgrades to armor.
* SlaveRace: Brainwashed into one through their own natural telepathy.

to:

* AdaptiveAbility: Whenever they succeed on a save against an environmental hazard, disease, or poison they gain a +2 on saves against it LegoGenetics: Ksariks are capable of assimilating other creatures' genetic codes, temporarily mimicking their prey's adaptations.
* ManEatingPlant: Ksariks are plants specifically adapted to be scavengers.
* SpawnBroodling: Ksariks reproduce by infecting animals with spores
that can stack up to +10. Additionally, if they survive exposure to such an effect for three days they gain outright immune to it. It requires regular exposure though, losing the bonus to saves after 24 hours and immunity after 30 days without exposure to the hazard.
* HealingFactor: A weaker version
gradually grow into baby ksariks that functions more like a starfish's regeneration. They regain hit points and recover from poisons and diseases twice as fast as normal. They also regrow any lost body parts whenever they regain full hit points.
* {{Imprinting}}: An infant iztheptar imprints
feed on the first living thing it sees, a fact exploited to ensure their loyalty.
* OrganicTechnology: They have bonuses building
host, and repairing biotech items and can install additional biotech upgrades to armor.
* SlaveRace: Brainwashed into one through their own natural telepathy.
then burrow out of the flesh days later.



!!Plants

[[folder:Cerebric Fungus]]
->'''Challenge Rating:''' 3
->'''Role:''' Spellcaster
->'''Alignment:''' TrueNeutral

to:

!!Plants

[[folder:Cerebric Fungus]]
[[folder:Mi-Go]]
->'''Challenge Rating:''' 3
6
->'''Role:''' Spellcaster
Expert
->'''Alignment:''' TrueNeutralNeutralEvil



Cerebric fungi are carnivorous plants, but they are also intelligent interstellar explorers with colonies in many star systems.

to:

Cerebric fungi Mi-go are carnivorous plants, scientists, explorers, inventors, and colonists, as well as eerie servitors of the Outer Gods and Great Old Ones. These creatures come from deep space and view the universe as a canvas to be controlled and mastered. Their population on any one planet varies, but they when counted across the entire galaxy, their numbers are also intelligent interstellar explorers with colonies mind-numbing in many star systems.scale.



[[folder:Frujai]]
->'''Challenge Rating:''' 12 (Soldier), 19 (Colony)

to:

[[folder:Frujai]]
[[folder:Moonflower]]
->'''Challenge Rating:''' 12 (Soldier), 19 (Colony)8 (normal), 16 (Titan)



->'''Size:''' Large (Soldier), Colossal (Colony)

Sentient fungi from Orikolai, these gravity-manipulating beings are well adapted to surviving in fluctuating climates.
----
* GravityMaster: From crushing foes to a pulp with gravity waves to levitating themselves, fruhaj colonies are undisputed masters of gravity manipulation.
* MookMaker: A fruhaj colony creates soldiers over the course of weeks, but it pressed they're capable of spawning up to six to defend themselves.

to:

->'''Size:''' Large (Soldier), Colossal (Colony)

Sentient fungi from Orikolai, these gravity-manipulating beings are well adapted to surviving in fluctuating climates.
----
* GravityMaster: From crushing foes to a pulp
Huge (normal), Gargantuan (Titan)

A moonflower is an enormous plant
with gravity waves a bizarre form of telepathy that allows them to levitating themselves, fruhaj colonies are undisputed masters of gravity manipulation.
* MookMaker: A fruhaj colony creates soldiers over the course of weeks, but it pressed they're capable of spawning up to six to defend themselves.
communicate with one another.



[[folder:Ksarik]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ksarik_starfinder.jpg]]
->'''Challenge Rating:''' 4
->'''Role:''' Combatant

to:

[[folder:Ksarik]]
[[folder:Oracle of Oras]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ksarik_starfinder.jpg]]
org/pmwiki/pub/images/oracle_of_oras.png]]
->'''Challenge Rating:''' 4
13
->'''Role:''' CombatantSpellcaster
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Gargantuan

[[/folder]]

[[folder:Seed Walker]]
->'''Challenge Rating:''' 14
->'''Role:'''



->'''Size:''' Large
----
* LegoGenetics: Ksariks are capable of assimilating other creatures' genetic codes, temporarily mimicking their prey's adaptations.
* ManEatingPlant: Ksariks are plants specifically adapted to be scavengers.
* SpawnBroodling: Ksariks reproduce by infecting animals with spores that gradually grow into baby ksariks that feed on the host, and then burrow out of the flesh days later.

to:

->'''Size:''' Large
----
* LegoGenetics: Ksariks are capable of assimilating other creatures' genetic codes, temporarily mimicking their prey's adaptations.
* ManEatingPlant: Ksariks are
Medium

Mobile
plants specifically adapted to be scavengers.
* SpawnBroodling: Ksariks reproduce by infecting animals with spores
that gradually grow into baby ksariks that feed on the host, and then burrow out of the flesh days later.can plant explosive seedpods like organic landmines.



[[folder:Mi-Go]]
->'''Challenge Rating:''' 6

to:

[[folder:Mi-Go]]
[[folder:Void Palm]]
->'''Challenge Rating:''' 67



->'''Alignment:''' NeutralEvil
->'''Size:''' Medium

Mi-go are scientists, explorers, inventors, and colonists, as well as eerie servitors of the Outer Gods and Great Old Ones. These creatures come from deep space and view the universe as a canvas to be controlled and mastered. Their population on any one planet varies, but when counted across the entire galaxy, their numbers are mind-numbing in scale.
[[/folder]]

[[folder:Moonflower]]
->'''Challenge Rating:''' 8 (normal), 16 (Titan)
->'''Role:''' Combatant



->'''Size:''' Huge (normal), Gargantuan (Titan)

A moonflower is an enormous plant with a bizarre form of telepathy that allows them to communicate with one another.

to:

->'''Size:''' Huge (normal), Gargantuan (Titan)

A moonflower is an enormous plant
Large

Strange trees
with a bizarre form the ability to deprive entire areas of telepathy that allows gravity and light.
----
* GravityMaster: They can create patches of zero-gravity and darkness to trap prey.
* ItCanThink: They're smart enough to sweep away debris from the area around
them to communicate with one another.deprive creatures in their gravity void handholds they could use to get out.



[[folder:Oracle of Oras]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/oracle_of_oras.png]]
->'''Challenge Rating:''' 13
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Gargantuan

[[/folder]]

[[folder:Seed Walker]]
->'''Challenge Rating:''' 14
->'''Role:'''

to:

[[folder:Oracle of Oras]]
[[quoteright:350:https://static.
[[folder:Vracinea]]
[[quoteright:300:https://static.
tvtropes.org/pmwiki/pub/images/oracle_of_oras.png]]
org/pmwiki/pub/images/vracinea_starfinder.jpg]]
->'''Challenge Rating:''' 13
4
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Gargantuan

[[/folder]]

[[folder:Seed Walker]]
->'''Challenge Rating:''' 14
->'''Role:'''
Combatant



->'''Size:''' Medium

Mobile plants that can plant explosive seedpods like organic landmines.

to:

->'''Size:''' Medium

Mobile plants that can plant explosive seedpods like organic landmines.
Large
----
* AlluringAnglerfish: The vracinea catches food by camouflaging itself, leaving only its blossom lures visible to mesmerise prey.
* TheParalyzer: A vracinea constantly exudes a sweet, paralysing odour.



[[folder:Void Palm]]
->'''Challenge Rating:''' 7
->'''Role:''' Expert

to:

[[folder:Void Palm]]
[[folder:Writher Swarm]]
->'''Challenge Rating:''' 7
9
->'''Role:''' ExpertCombatant



->'''Size:''' Large

Strange trees with the ability to deprive entire areas of gravity and light.

to:

->'''Size:''' Large

Strange trees with
Fine

Fungal filaments that move across
the ability to deprive entire areas of gravity and light.land devouring all organic matter in their path.



* GravityMaster: They can create patches of zero-gravity and darkness to trap prey.
* ItCanThink: They're smart enough to sweep away debris from the area around them to deprive creatures in their gravity void handholds they could use to get out.

to:

* GravityMaster: They TheAgeless: To a degree. A single spore can create patches of zero-gravity and darkness to trap prey.
lay dormant for several centuries, whether deep underground or on an asteroid.
* ItCanThink: They're smart enough to sweep LoadBearingBoss: A literal version. Old writher swarms that infect buildings may sometimes eat away debris from the area around support beams and replace them with the long fungal "roots" that thread through the walls. Killing such a swarm destroys these tendrils, causing the structure to deprive creatures collapse soon afterwards.
* SpawnBroodling: A writher swarm can implant infectious particles
in their gravity void handholds they could use the wounds of its prey. Unless the victim is treated before it dies, it becomes host to get out.a new writher swarm, which tears its way out through the creature's skin after it dies.
* TheSwarm: A writher swarm consists of thousands of pale white fungal filaments that infest a building and slowly digests all the organic matter within.



[[folder:Vracinea]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/vracinea_starfinder.jpg]]
->'''Challenge Rating:''' 4

to:

[[folder:Vracinea]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/vracinea_starfinder.jpg]]
!!Vermin
[[folder:Apari]]
->'''Challenge Rating:''' 47






* AlluringAnglerfish: The vracinea catches food by camouflaging itself, leaving only its blossom lures visible to mesmerise prey.
* TheParalyzer: A vracinea constantly exudes a sweet, paralysing odour.

to:

* AlluringAnglerfish: BeePeople: The vracinea catches food by camouflaging itself, leaving apari queen is the only fertile member of the hive and is responsible for spawning constituents and daughter hives alike.
* HiveCasteSystem: An apari is a gigantic beetle-like creature both home and queen to a swarm of tiny insects, each of which has an extremely specialised role.
* HiveMind: A young apari hive and
its blossom lures visible 'mother' remain chemically linked, so that if disaster befalls one of them, surviving constituents can potentially join a linked hive and continue to mesmerise prey.
thrive.
* TheParalyzer: A vracinea constantly exudes a sweet, paralysing odour.MultipleChoicePast: Aparis have been present on most Pact Worlds prior to the Gap, and there's plenty of in-univese speculation how they could have achieved spaceflight during that time.



[[folder:Writher Swarm]]
->'''Challenge Rating:''' 9

to:

[[folder:Writher Swarm]]
[[folder:Crate Fiend]]
->'''Challenge Rating:''' 93



->'''Size:''' Fine

Fungal filaments that move across the land devouring all organic matter in their path.

to:

->'''Size:''' Fine

Fungal filaments
Medium

Ambush predators from Taekah III
that move across the land devouring all organic matter in their path.use cast off shells or empty containers to hide in.



* TheAgeless: To a degree. A single spore can lay dormant for several centuries, whether deep underground or on an asteroid.
* LoadBearingBoss: A literal version. Old writher swarms that infect buildings may sometimes eat away support beams and replace them with the long fungal "roots" that thread through the walls. Killing such a swarm destroys these tendrils, causing the structure to collapse soon afterwards.
* SpawnBroodling: A writher swarm can implant infectious particles in the wounds of its prey. Unless the victim is treated before it dies, it becomes host to a new writher swarm, which tears its way out through the creature's skin after it dies.
* TheSwarm: A writher swarm consists of thousands of pale white fungal filaments that infest a building and slowly digests all the organic matter within.

to:

* TheAgeless: To AcidAttack: They have a degree. A single spore can lay dormant for several centuries, whether deep underground or on an asteroid.
ranged acid attack.
* LoadBearingBoss: A literal version. Old writher swarms that infect buildings may sometimes eat away support beams ChameleonCamouflage: Like real-life hermit crabs, they use any appropriately sized container to hide in and replace carry it around with them with as additional protection. Also like hermit crabs they've adapted to use man-made items as well as the long fungal "roots" that thread through the walls. Killing such a swarm destroys these tendrils, causing the structure natural ones they originally evolved to collapse soon afterwards.
take advantage of, using cargo crates and barrels as shells.
* SpawnBroodling: A writher swarm can implant infectious particles in the wounds of its prey. Unless the victim is treated before it dies, it becomes host MorePredatorsThanPrey: Averted, they're scavengers by nature and prefer to a new writher swarm, which tears its way out through the creature's skin avid discovery rather than fight, though larger ones will go after it dies.
live prey.
* TheSwarm: A writher swarm consists of thousands of pale white fungal filaments that infest a building and slowly digests all the organic matter within.RedBaron: Technically they're called taekahbs, but they're almost universally referred to crate fiends.
* TakingYouWithMe: When killed they get to make one last acid blast attack for free against any target in range.



!!Vermin
[[folder:Apari]]
->'''Challenge Rating:''' 7

to:

!!Vermin
[[folder:Apari]]
[[folder:Diatha]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/diatha.png]]
[[caption-width-right:350:A common diatha]]
->'''Challenge Rating:''' 71/2 (normal), 5 (elder)



->'''Size:''' Large

----
* BeePeople: The apari queen is the only fertile member of the hive and is responsible for spawning constituents and daughter hives alike.
* HiveCasteSystem: An apari is a gigantic beetle-like creature both home and queen to a swarm of tiny insects, each of which has an extremely specialised role.
* HiveMind: A young apari hive and its 'mother' remain chemically linked, so that if disaster befalls one of them, surviving constituents can potentially join a linked hive and continue to thrive.
* MultipleChoicePast: Aparis have been present on most Pact Worlds prior to the Gap, and there's plenty of in-univese speculation how they could have achieved spaceflight during that time.

to:

->'''Size:''' Large

----
* BeePeople: The apari queen is
Small

Diathas are a common species of what are known as “explosive slugs.” Found throughout
the only fertile member of the hive and is responsible for spawning constituents and daughter hives alike.
* HiveCasteSystem: An apari is a gigantic beetle-like creature both home and queen to a swarm of tiny insects, each of which has an extremely specialised role.
* HiveMind: A young apari hive and its 'mother' remain chemically linked, so that if disaster befalls one of them, surviving constituents can potentially join a linked hive and continue to thrive.
* MultipleChoicePast: Aparis have been present
galaxy, including on most Pact Worlds prior to the Gap, and there's plenty of in-univese speculation how they could have achieved spaceflight during that time.Vesk-2, diathas store energy in chemical chains, rather than in fat deposits, making them highly volatile.



[[folder:Crate Fiend]]
->'''Challenge Rating:''' 3

to:

[[folder:Crate Fiend]]
[[folder:Khefak]]
->'''Challenge Rating:''' 31/3 (normal), 3 (Thasteron)



->'''Size:''' Medium

Ambush predators from Taekah III that use cast off shells or empty containers to hide in.
----
* AcidAttack: They have a ranged acid attack.
* ChameleonCamouflage: Like real-life hermit crabs, they use any appropriately sized container to hide in and carry it around with them as additional protection. Also like hermit crabs they've adapted to use man-made items as well as the natural ones they originally evolved to take advantage of, using cargo crates and barrels as shells.
* MorePredatorsThanPrey: Averted, they're scavengers by nature and prefer to avid discovery rather than fight, though larger ones will go after live prey.
* RedBaron: Technically they're called taekahbs, but they're almost universally referred to crate fiends.
* TakingYouWithMe: When killed they get to make one last acid blast attack for free against any target in range.

to:

->'''Size:''' Medium

Ambush predators from Taekah III that use cast off shells or empty containers
Small (normal), Medium (Thasteron)

Before Drift travel, Khefak Biogenetics engineered a species
to hide in.
----
* AcidAttack:
consume rubble, scrap, and dust and then biochemically refine what would be waste material back into usable fuel for thasteron engines. With the advent of Drift travel the thasteron market crashed and the khefaks were abandoned. They have a ranged acid attack.
* ChameleonCamouflage: Like real-life hermit crabs,
were expected to die off on their own, but instead they use any appropriately sized container to hide in spread and carry it around with them as additional protection. Also like hermit crabs they've adapted to use man-made items as well as the natural ones they originally evolved to take advantage of, using cargo crates and barrels as shells.
* MorePredatorsThanPrey: Averted, they're scavengers by nature and prefer to avid discovery rather than fight, though larger ones will go after live prey.
* RedBaron: Technically they're called taekahbs, but they're almost universally referred to crate fiends.
* TakingYouWithMe: When killed they get to make one last acid blast attack for free against any target in range.
propagated into a common pest species on Akiton.



[[folder:Diatha]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/diatha.png]]
[[caption-width-right:350:A common diatha]]
->'''Challenge Rating:''' 1/2 (normal), 5 (elder)

to:

[[folder:Diatha]]
[[quoteright:350:https://static.
[[folder:Flayer Leech]]
[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/diatha.org/pmwiki/pub/images/flayer_leech.png]]
[[caption-width-right:350:A common diatha]]\n->'''Challenge Rating:''' 1/2 (normal), 5 (elder)4



->'''Alignment:''' TrueNeutral
->'''Size:''' Small

Diathas are a common species of what are known as “explosive slugs.” Found throughout the galaxy, including on Vesk-2, diathas store energy in chemical chains, rather than in fat deposits, making them highly volatile.

to:

->'''Alignment:''' TrueNeutral
NeutralEvil
->'''Size:''' Small

Diathas are
Tiny

A flayer leech is
a common species tiny invertebrate that flenses its prey and uses their hide as a chrysalis to become an doppelganger of what are known as “explosive slugs.” Found throughout the galaxy, including on Vesk-2, diathas store energy in chemical chains, rather than in fat deposits, making them highly volatile.them.
----



[[folder:Khefak]]
->'''Challenge Rating:''' 1/3 (normal), 3 (Thasteron)

to:

[[folder:Khefak]]
[[folder:Odheo]]
->'''Challenge Rating:''' 1/3 (normal), 3 (Thasteron)1



->'''Size:''' Small (normal), Medium (Thasteron)

Before Drift travel, Khefak Biogenetics engineered a species to consume rubble, scrap, and dust and then biochemically refine what would be waste material back into usable fuel for thasteron engines. With the advent of Drift travel the thasteron market crashed and the khefaks were abandoned. They were expected to die off on their own, but instead they spread and propagated into a common pest species on Akiton.
[[/folder]]

[[folder:Flayer Leech]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/flayer_leech.png]]
->'''Challenge Rating:''' 4
->'''Role:''' Combatant
->'''Alignment:''' NeutralEvil



A flayer leech is a tiny invertebrate that flenses its prey and uses their hide as a chrysalis to become an doppelganger of them.

to:

A flayer leech is a tiny invertebrate Obnoxious pests that flenses its prey and uses their hide as a chrysalis to become an doppelganger of them.spread with incredible speed.



* ActionBomb: When killed they explode into a shower of gore and slime as one last "fuck you." Said explosion doesn't do damage but does inflict penalties to saves against diseases.
* ExplosiveBreeder: Their rapid breeding cycle makes it incredibly difficult to root out an infestation once they've set in.
* MultipurposeTongue: Their spiked tongues are used to latch onto larger creatures and suck their blood.



[[folder:Odheo]]
->'''Challenge Rating:''' 1
->'''Role:''' Combatant

to:

[[folder:Odheo]]
->'''Challenge Rating:''' 1
->'''Role:''' Combatant
[[folder:Space Vermin]]



->'''Size:''' Tiny

Obnoxious pests that spread with incredible speed.

to:

->'''Role:''' Combatant

!!!Asteroid Louse
->'''Challenge Rating:''' 1/2
->'''Size:''' Tiny

Obnoxious pests
Small

Asteroid lice are communal creatures
that spread with incredible speed.feed on minerals in the stone of their airless habitats.



* ActionBomb: When killed they explode into a shower of gore and slime as one last "fuck you." Said explosion doesn't do damage but does inflict penalties to saves against diseases.
* ExplosiveBreeder: Their rapid breeding cycle makes it incredibly difficult to root out an infestation once they've set in.
* MultipurposeTongue: Their spiked tongues are used to latch onto larger creatures and suck their blood.
[[/folder]]

[[folder:Space Vermin]]
->'''Alignment:''' TrueNeutral
->'''Role:''' Combatant

!!!Asteroid Louse
->'''Challenge Rating:''' 1/2
->'''Size:''' Small

Asteroid lice are communal creatures that feed on minerals in the stone of their airless habitats.
----

to:

* ActionBomb: When killed they explode into a shower of gore and slime as one last "fuck you." Said explosion doesn't do damage but does inflict penalties to saves against diseases.
* ExplosiveBreeder: Their rapid breeding cycle makes it incredibly difficult to root out an infestation once they've set in.
* MultipurposeTongue: Their spiked tongues are used to latch onto larger creatures and suck their blood.
[[/folder]]

[[folder:Space Vermin]]
->'''Alignment:''' TrueNeutral
->'''Role:''' Combatant

!!!Asteroid Louse
->'''Challenge Rating:''' 1/2
->'''Size:''' Small

Asteroid lice are communal creatures that feed on minerals in the stone of their airless habitats.
----

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