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Added DiffLines:
[[foldercontrol]]
!Templates
[[folder:Data-Corrupted Creature]]
->'''Challenge Rating:''' 4+
->'''Alignment:''' Any
----
* GlowingEyesOfDoom: Data-corrupted creatures' visual sensors glow with malevolence.
* WasOnceAMan: The Malwarewolf virus slowly corrupts souls and internal programming until the targets become mindless brutes.
[[/folder]]
[[folder:Program Creature]]
->'''Challenge Rating:''' Any
->'''Alignment:''' Any
----
* DepartureMeansDeath: A program creature can exist only within the virtual space in which it was created. If forcibly removed from there, it dies immediately.
* RespawnPoint: After a program creature dies, computer backups usually quickly recreate it. Directly modifying the code of the virtual space or destroying its server is the only way to ensure the destruction of a program creature.
[[/folder]]
Is there an issue? Send a MessageReason:
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* [[Characters/StarfinderVermin Vermin]]
Deleted line(s) 19,159 (click to see context) :
[[foldercontrol]]
!!Vermin
[[folder:Apari]]
->'''Challenge Rating:''' 7
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
----
* BeePeople: The apari queen is the only fertile member of the hive and is responsible for spawning constituents and daughter hives alike.
* HiveCasteSystem: An apari is a gigantic beetle-like creature both home and queen to a swarm of tiny insects, each of which has an extremely specialised role.
* HiveMind: A young apari hive and its 'mother' remain chemically linked, so that if disaster befalls one of them, surviving constituents can potentially join a linked hive and continue to thrive.
* MultipleChoicePast: Aparis have been present on most Pact Worlds prior to the Gap, and there's plenty of in-univese speculation how they could have achieved spaceflight during that time.
[[/folder]]
[[folder:Crate Fiend]]
->'''Challenge Rating:''' 3
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Ambush predators from Taekah III that use cast off shells or empty containers to hide in.
----
* AcidAttack: They have a ranged acid attack.
* ChameleonCamouflage: Like real-life hermit crabs, they use any appropriately sized container to hide in and carry it around with them as additional protection. Also like hermit crabs they've adapted to use man-made items as well as the natural ones they originally evolved to take advantage of, using cargo crates and barrels as shells.
* MorePredatorsThanPrey: Averted, they're scavengers by nature and prefer to avid discovery rather than fight, though larger ones will go after live prey.
* RedBaron: Technically they're called taekahbs, but they're almost universally referred to crate fiends.
* TakingYouWithMe: When killed they get to make one last acid blast attack for free against any target in range.
[[/folder]]
[[folder:Diatha]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/diatha.png]]
[[caption-width-right:350:A common diatha]]
->'''Challenge Rating:''' 1/2 (normal), 5 (elder)
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Diathas are a common species of what are known as “explosive slugs.” Found throughout the galaxy, including on Vesk-2, diathas store energy in chemical chains, rather than in fat deposits, making them highly volatile.
[[/folder]]
[[folder:Khefak]]
->'''Challenge Rating:''' 1/3 (normal), 3 (Thasteron)
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Small (normal), Medium (Thasteron)
Before Drift travel, Khefak Biogenetics engineered a species to consume rubble, scrap, and dust and then biochemically refine what would be waste material back into usable fuel for thasteron engines. With the advent of Drift travel the thasteron market crashed and the khefaks were abandoned. They were expected to die off on their own, but instead they spread and propagated into a common pest species on Akiton.
[[/folder]]
[[folder:Flayer Leech]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/flayer_leech.png]]
->'''Challenge Rating:''' 4
->'''Role:''' Combatant
->'''Alignment:''' NeutralEvil
->'''Size:''' Tiny
A flayer leech is a tiny invertebrate that flenses its prey and uses their hide as a chrysalis to become an doppelganger of them.
----
[[/folder]]
[[folder:Odheo]]
->'''Challenge Rating:''' 1
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
Obnoxious pests that spread with incredible speed.
----
* ActionBomb: When killed they explode into a shower of gore and slime as one last "fuck you." Said explosion doesn't do damage but does inflict penalties to saves against diseases.
* ExplosiveBreeder: Their rapid breeding cycle makes it incredibly difficult to root out an infestation once they've set in.
* MultipurposeTongue: Their spiked tongues are used to latch onto larger creatures and suck their blood.
[[/folder]]
[[folder:Space Vermin]]
->'''Alignment:''' TrueNeutral
->'''Role:''' Combatant
!!!Asteroid Louse
->'''Challenge Rating:''' 1/2
->'''Size:''' Small
Asteroid lice are communal creatures that feed on minerals in the stone of their airless habitats.
----
!!!Necropede
->'''Challenge Rating:''' 3
->'''Size:''' Large
Necropedes were once centipede-like scavengers on Eox; they now have a bite that can digest undead flesh.
----
!!!Warpmoth Swarm
->'''Challenge Rating:''' 6
->'''Size:''' Fine (swarm)
A warpmoth is like a glowing blue-white speck attracted to moving light, such as other warpmoths or passing starships. Gathering in swarms and following ships helps the moths feed and mate.
----
!!!Planetoid Beetle
->'''Challenge Rating:''' 9
->'''Size:''' Huge
Territorial creatures that feed on stone for the minerals. Careless quarrying and shipping have accelerated their spread through the galaxy.
----
!!!Comet Wasp Swarm
->'''Challenge Rating:''' 12
->'''Size:''' Diminutive (swarm)
Comet wasps create nests in frozen interstellar bodies. These icy, venomous vespids lay their eggs in living creatures.
----
[[/folder]]
[[folder:Stellar Protozoa]]
->'''Starship Tier:''' 7
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
Stellar protozoans are single-celled organisms larger than some space stations. Mindless and voracious, these creatures move through space draining energy and consuming matter.
* ShoutOut: A shameless reference to the amoeba from Series/StarTrekTheOriginalSeries
[[/folder]]
[[folder:Synapse Worm]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/synapse_worm_starfinder.PNG]]
->'''Challenge Rating:''' 2
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Opportunist ambush predators that put prey into a state of synaptic shock to feed on at its leisure.
----
* AcidAttack: They can douse their enemies in acid as a ranged attack.
* BreathWeapon: They spray a rapidly expanding slime that deals acid damage and dazes whatever touches it.
* ChameleonCamouflage: They're typically the same color as the environment around them, which gives them a bonus to Stealth checks but isn't enough to count as its own ability.
* SandWorm: A very small example and one that really looks like it would be better suited for an aquatic lifestyle, but they burrow into the ground to ambush prey and hey live in any warm environment.
[[/folder]]
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* [[Characters/StarfinderFey Fey]]
Changed line(s) 21,46 (click to see context) from:
!!Fey
[[folder:Gremlins]]
!!Computer Glitch Gremlin
->'''Challenge Rating:''' 1/2
->'''Role:''' Spellcaster
->'''Alignment:''' LawfulEvil
->'''Size:''' Tiny
A breed of grmlin especially common (and feared) in societies with advanced technology. They demonstrate remarkable single-mindedness in their pursuit of mayhem as they find new and more frustrating ways to make technology break, glitch, or fail.
!!Hobkins Gremlin
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/hobkins_gremlin.png]]
->'''Challenge Rating:''' 1/2 (normal), 4 (malefactor)
->'''Role:''' Spellcaster
->'''Alignment:''' NeutralEvil
->'''Size:''' Small
Hobkins find particularly malicious glee in manipulating others into destroying their own equipment.
!!Ship Glitch Gremlin
->'''Challenge Rating:''' 1
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticEvil
->'''Size:''' Small
Similar to computer glitch gremlins, ship glitch gremlins constantly strive to find new and interesting ways to make starships malfunction.
[[folder:Gremlins]]
!!Computer Glitch Gremlin
->'''Challenge Rating:''' 1/2
->'''Role:''' Spellcaster
->'''Alignment:''' LawfulEvil
->'''Size:''' Tiny
A breed of grmlin especially common (and feared) in societies with advanced technology. They demonstrate remarkable single-mindedness in their pursuit of mayhem as they find new and more frustrating ways to make technology break, glitch, or fail.
!!Hobkins Gremlin
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/hobkins_gremlin.png]]
->'''Challenge Rating:''' 1/2 (normal), 4 (malefactor)
->'''Role:''' Spellcaster
->'''Alignment:''' NeutralEvil
->'''Size:''' Small
Hobkins find particularly malicious glee in manipulating others into destroying their own equipment.
!!Ship Glitch Gremlin
->'''Challenge Rating:''' 1
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticEvil
->'''Size:''' Small
Similar to computer glitch gremlins, ship glitch gremlins constantly strive to find new and interesting ways to make starships malfunction.
to:
[[folder:Gremlins]]
!!Computer Glitch Gremlin
[[folder:Apari]]
->'''Challenge Rating:'''
->'''Role:'''
->'''Alignment:'''
->'''Size:'''
A breed
----
* BeePeople: The apari queen is the only fertile member of
* HiveCasteSystem: An apari is a gigantic beetle-like creature both home and queen to a swarm of
* HiveMind: A young apari hive and its 'mother' remain chemically linked, so that if disaster befalls one of them, surviving constituents can potentially join a linked hive and continue to thrive.
* MultipleChoicePast: Aparis have been present on most Pact Worlds prior to the Gap, and there's plenty of in-univese speculation how they
!!Hobkins Gremlin
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/hobkins_gremlin.png]]
->'''Challenge Rating:''' 1/2 (normal), 4 (malefactor)
->'''Role:''' Spellcaster
->'''Alignment:''' NeutralEvil
->'''Size:''' Small
Hobkins find particularly malicious glee in manipulating others into destroying their own equipment.
!!Ship Glitch Gremlin
->'''Challenge Rating:''' 1
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticEvil
->'''Size:''' Small
Similar to computer glitch gremlins, ship glitch gremlins constantly strive to find new and interesting ways to make starships malfunction.
Changed line(s) 49,52 (click to see context) from:
[[folder:Asteray]]
->'''Challenge Rating:''' 12
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticNeutral
->'''Challenge Rating:''' 12
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticNeutral
to:
->'''Challenge Rating:'''
->'''Role:'''
->'''Alignment:'''
Changed line(s) 55 (click to see context) from:
Eerie space-dwelling fey that sustain themselves on cosmic energies, yet prefer organic morsels. Their sonic calls can distort sensors, creating false distress beacons or masking asteroid fields.
to:
Changed line(s) 57,61 (click to see context) from:
* BizarreAlienBiology: They're little more than elongated and brittle bones held together by sinews and skin.
* BlueAndOrangeMorality: They understand the needs of others, but can't quite grasp that someone's desire to live should be prioritized over their own amusement.
* EnthrallingSiren: They don't ensnare the minds of pilots, but they can manipulate sensors and signal receivers to about the same effect.
* InSeriesNickname: They're sometimes called "deep angels," which also counts as an IronicNickname.
* ToServeMan: They have a tendency to eat the bodies of sentients they've led to their deaths.
* BlueAndOrangeMorality: They understand the needs of others, but can't quite grasp that someone's desire to live should be prioritized over their own amusement.
* EnthrallingSiren: They don't ensnare the minds of pilots, but they can manipulate sensors and signal receivers to about the same effect.
* InSeriesNickname: They're sometimes called "deep angels," which also counts as an IronicNickname.
* ToServeMan: They have a tendency to eat the bodies of sentients they've led to their deaths.
to:
* BizarreAlienBiology: They're little more than elongated and brittle bones held together by sinews and skin.
* BlueAndOrangeMorality: They understand the needs of others, but can't quite grasp that someone's desire to live should be prioritized over their own amusement.
* EnthrallingSiren: They don't ensnare the minds of pilots, but they can manipulate sensors and signal receivers to about the same effect.
* InSeriesNickname: They're sometimes called "deep angels," which also counts as an IronicNickname.
* ToServeMan:AcidAttack: They have a tendency ranged acid attack.
* ChameleonCamouflage: Like real-life hermit crabs, they use any appropriately sized container toeat the bodies of sentients hide in and carry it around with them as additional protection. Also like hermit crabs they've led adapted to their deaths.use man-made items as well as the natural ones they originally evolved to take advantage of, using cargo crates and barrels as shells.
* MorePredatorsThanPrey: Averted, they're scavengers by nature and prefer to avid discovery rather than fight, though larger ones will go after live prey.
* RedBaron: Technically they're called taekahbs, but they're almost universally referred to crate fiends.
* TakingYouWithMe: When killed they get to make one last acid blast attack for free against any target in range.
* BlueAndOrangeMorality: They understand the needs of others, but can't quite grasp that someone's desire to live should be prioritized over their own amusement.
* EnthrallingSiren: They don't ensnare the minds of pilots, but they can manipulate sensors and signal receivers to about the same effect.
* InSeriesNickname: They're sometimes called "deep angels," which also counts as an IronicNickname.
* ToServeMan:
* ChameleonCamouflage: Like real-life hermit crabs, they use any appropriately sized container to
* MorePredatorsThanPrey: Averted, they're scavengers by nature and prefer to avid discovery rather than fight, though larger ones will go after live prey.
* RedBaron: Technically they're called taekahbs, but they're almost universally referred to crate fiends.
* TakingYouWithMe: When killed they get to make one last acid blast attack for free against any target in range.
Changed line(s) 64,70 (click to see context) from:
[[folder:Calecor]]
->'''Challenge Rating:''' 17
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Large
When a world suffers a global calamity—a tremendous loss of resident life-forms due to asteroid impact, rapid climate change, war, or other apocalyptic scenario—the ramifications can ripple far beyond that planet. In some cases, as the torrent of souls leaves for the afterlife, some of the life energy from dying fey creatures and nonsentient organisms ripples back to the First World, tearing a hole in the fabric of the Material Plane. The essence of the First World surrounds and contains this blast of anguished energy, waves of planar force wrapping around it like an oyster making a pearl, until the two elements combine and solidify into a new entity, a calecor
->'''Challenge Rating:''' 17
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Large
When a world suffers a global calamity—a tremendous loss of resident life-forms due to asteroid impact, rapid climate change, war, or other apocalyptic scenario—the ramifications can ripple far beyond that planet. In some cases, as the torrent of souls leaves for the afterlife, some of the life energy from dying fey creatures and nonsentient organisms ripples back to the First World, tearing a hole in the fabric of the Material Plane. The essence of the First World surrounds and contains this blast of anguished energy, waves of planar force wrapping around it like an oyster making a pearl, until the two elements combine and solidify into a new entity, a calecor
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/diatha.png]]
[[caption-width-right:350:A common diatha]]
->'''Challenge Rating:'''
->'''Role:'''
->'''Alignment:'''
->'''Size:'''
When
Diathas are a
Changed line(s) 73,75 (click to see context) from:
[[folder:Comanide]]
->'''Challenge Rating:''' 7
->'''Role:''' Spellcaster
->'''Challenge Rating:''' 7
->'''Role:''' Spellcaster
to:
->'''Challenge Rating:'''
->'''Role:'''
Changed line(s) 77,79 (click to see context) from:
->'''Size:''' Medium
Fey born from comets that can see mystical patterns in both natural events and in mortal affairs.
Fey born from comets that can see mystical patterns in both natural events and in mortal affairs.
to:
->'''Size:''' Medium
Fey born from comets that can see mystical patterns in both natural eventsSmall (normal), Medium (Thasteron)
Before Drift travel, Khefak Biogenetics engineered a species to consume rubble, scrap, andin mortal affairs.dust and then biochemically refine what would be waste material back into usable fuel for thasteron engines. With the advent of Drift travel the thasteron market crashed and the khefaks were abandoned. They were expected to die off on their own, but instead they spread and propagated into a common pest species on Akiton.
Fey born from comets that can see mystical patterns in both natural events
Before Drift travel, Khefak Biogenetics engineered a species to consume rubble, scrap, and
Changed line(s) 82,88 (click to see context) from:
[[folder:Hesper]]
->'''Challenge Rating:''' 2
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
Fey that seek out and thrive off of radiation.
->'''Challenge Rating:''' 2
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
Fey that seek out and thrive off of radiation.
to:
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/flayer_leech.png]]
->'''Challenge Rating:'''
->'''Role:'''
->'''Alignment:'''
->'''Size:'''
Fey
A flayer leech is a tiny invertebrate that
Deleted line(s) 90,92 (click to see context) :
* BodyHorror: They inflict mutations on those they strike. Anyone who has the misfortune of suffering this effect multiple times can become a mess of vestigial limbs, tumors, sores, and body parts growing [[EyesDoNotBelongThere where they definitely]] [[TooManyMouths shouldn't grow]].
* InterspeciesRomance: They're notorious flirts and often take mortal lovers.
* PowerUpgradingDeformation: Some of the mutations they give provide bonuses, though they always have penalties to balance them out.
* InterspeciesRomance: They're notorious flirts and often take mortal lovers.
* PowerUpgradingDeformation: Some of the mutations they give provide bonuses, though they always have penalties to balance them out.
Changed line(s) 95,106 (click to see context) from:
[[folder:Hulsa]]
->'''Challenge Rating:''' 10
->'''Role:''' Expert
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
Fey connected to remote stars that love to teach others about the physical phenomena of the universe.
[[/folder]]
[[folder:Gwahled]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gwahled.png]]
->'''Starship Tier:''' 15
->'''Challenge Rating:''' 10
->'''Role:''' Expert
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
Fey connected to remote stars that love to teach others about the physical phenomena of the universe.
[[/folder]]
[[folder:Gwahled]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gwahled.png]]
->'''Starship Tier:''' 15
to:
->'''Challenge Rating:'''
->'''Role:''' Expert
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
Fey connected to remote stars that love to teach others about the physical phenomena of the universe.
[[/folder]]
[[folder:Gwahled]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gwahled.png]]
->'''Starship Tier:''' 15
Deleted line(s) 108,123 (click to see context) :
->'''Alignment:''' NeutralEvil
->'''Size:''' Gargantuan
Titanic fey that prey on fear, posing as world-ending meteors to feed on the terror of worlds without care for the chaos it causes.
---
* ColonyDrop: Invoked and subverted. They ''want'' their targets to think they're going to suffer this, nihilistic fear is really satisfying - they don't actually want to kill anyone directly though, actually destroying a planet would remove a food source.
* EmotionEater: Of fear; scaring the pants off a planet removes their need for sustenance for a few centuries.
* OmnicidalManiac: Subverted. They plummet at planets, seemingly planning to end a world via ColonyDrop, but in reality, they just want people to ''think'' they'll hit, diverting at the last moment once they've had their fill of terror and leave the world damaged, but usually able to rebuild.
[[/folder]]
[[folder:Lucandrian]]
!!Albedo
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/albedo_lucandrian.png]]
->'''Challenge Rating:''' 3
->'''Role:''' Expert
->'''Size:''' Gargantuan
Titanic fey that prey on fear, posing as world-ending meteors to feed on the terror of worlds without care for the chaos it causes.
---
* ColonyDrop: Invoked and subverted. They ''want'' their targets to think they're going to suffer this, nihilistic fear is really satisfying - they don't actually want to kill anyone directly though, actually destroying a planet would remove a food source.
* EmotionEater: Of fear; scaring the pants off a planet removes their need for sustenance for a few centuries.
* OmnicidalManiac: Subverted. They plummet at planets, seemingly planning to end a world via ColonyDrop, but in reality, they just want people to ''think'' they'll hit, diverting at the last moment once they've had their fill of terror and leave the world damaged, but usually able to rebuild.
[[/folder]]
[[folder:Lucandrian]]
!!Albedo
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/albedo_lucandrian.png]]
->'''Challenge Rating:''' 3
->'''Role:''' Expert
Changed line(s) 125,132 (click to see context) from:
->'''Size:''' Medium
!!Perigean
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/perigean_lucandrian.png]]
->'''Challenge Rating:''' 5
->'''Role:''' Spellcaster
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
!!Perigean
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/perigean_lucandrian.png]]
->'''Challenge Rating:''' 5
->'''Role:''' Spellcaster
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
to:
->'''Size:''' Medium
!!Perigean
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/perigean_lucandrian.png]]
->'''Challenge Rating:''' 5
->'''Role:''' Spellcaster
->'''Alignment:''' TrueNeutral
->'''Size:''' MediumTiny
Obnoxious pests that spread with incredible speed.
----
* ActionBomb: When killed they explode into a shower of gore and slime as one last "fuck you." Said explosion doesn't do damage but does inflict penalties to saves against diseases.
* ExplosiveBreeder: Their rapid breeding cycle makes it incredibly difficult to root out an infestation once they've set in.
* MultipurposeTongue: Their spiked tongues are used to latch onto larger creatures and suck their blood.
!!Perigean
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/perigean_lucandrian.png]]
->'''Challenge Rating:''' 5
->'''Role:''' Spellcaster
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Obnoxious pests that spread with incredible speed.
----
* ActionBomb: When killed they explode into a shower of gore and slime as one last "fuck you." Said explosion doesn't do damage but does inflict penalties to saves against diseases.
* ExplosiveBreeder: Their rapid breeding cycle makes it incredibly difficult to root out an infestation once they've set in.
* MultipurposeTongue: Their spiked tongues are used to latch onto larger creatures and suck their blood.
Changed line(s) 135,139 (click to see context) from:
[[folder:Lurker in Light]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/lurker_in_light.png]]
->'''Challenge Rating:''' 5 (normal), 15 (lightweaver)
->'''Role:''' Combatant (normal), spellcaster (lightweaver)
->'''Alignment:''' NeutralEvil
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/lurker_in_light.png]]
->'''Challenge Rating:''' 5 (normal), 15 (lightweaver)
->'''Role:''' Combatant (normal), spellcaster (lightweaver)
->'''Alignment:''' NeutralEvil
to:
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/lurker_in_light.png]]
->'''Alignment:''' TrueNeutral
->'''Role:''' Combatant
!!!Asteroid Louse
->'''Challenge Rating:'''
->'''Role:''' Combatant (normal), spellcaster (lightweaver)
->'''Alignment:''' NeutralEvil
Changed line(s) 142,153 (click to see context) from:
[[/folder]]
[[folder:Mementor]]
->'''Challenge Rating:''' 13
->'''Role:''' Spellcaster
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Mementors are fey embodiments of the horrors of memory loss.
[[/folder]]
[[folder:Ravai]]
[[folder:Mementor]]
->'''Challenge Rating:''' 13
->'''Role:''' Spellcaster
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Mementors are fey embodiments of the horrors of memory loss.
[[/folder]]
[[folder:Ravai]]
to:
[[folder:Mementor]]
----
!!!Necropede
->'''Challenge Rating:'''
->'''Role:''' Spellcaster
->'''Alignment:''' NeutralEvil
->'''Size:'''
Mementors are fey embodiments of the horrors of memory loss.
[[/folder]]
[[folder:Ravai]]
Necropedes were once centipede-like scavengers on Eox; they now have a bite that can digest undead flesh.
----
!!!Warpmoth Swarm
Changed line(s) 155,168 (click to see context) from:
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
Fey associated with the combustion found within stars.
[[/folder]]
!!Vermin
[[folder:Apari]]
->'''Challenge Rating:''' 7
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Medium
Fey associated with the combustion found within stars.
[[/folder]]
!!Vermin
[[folder:Apari]]
->'''Challenge Rating:''' 7
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
to:
->'''Alignment:''' ChaoticNeutral
Fey associated with
A warpmoth is like a glowing blue-white speck attracted to moving light, such as other warpmoths or passing starships. Gathering in swarms and following ships helps the
[[/folder]]
!!Vermin
[[folder:Apari]]
->'''Challenge Rating:''' 7
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Large
Changed line(s) 170,173 (click to see context) from:
* BeePeople: The apari queen is the only fertile member of the hive and is responsible for spawning constituents and daughter hives alike.
* HiveCasteSystem: An apari is a gigantic beetle-like creature both home and queen to a swarm of tiny insects, each of which has an extremely specialised role.
* HiveMind: A young apari hive and its 'mother' remain chemically linked, so that if disaster befalls one of them, surviving constituents can potentially join a linked hive and continue to thrive.
* MultipleChoicePast: Aparis have been present on most Pact Worlds prior to the Gap, and there's plenty of in-univese speculation how they could have achieved spaceflight during that time.
* HiveCasteSystem: An apari is a gigantic beetle-like creature both home and queen to a swarm of tiny insects, each of which has an extremely specialised role.
* HiveMind: A young apari hive and its 'mother' remain chemically linked, so that if disaster befalls one of them, surviving constituents can potentially join a linked hive and continue to thrive.
* MultipleChoicePast: Aparis have been present on most Pact Worlds prior to the Gap, and there's plenty of in-univese speculation how they could have achieved spaceflight during that time.
to:
* HiveCasteSystem: An apari is a gigantic beetle-like creature both home and queen to a swarm of tiny insects, each of which has an extremely specialised role.
* HiveMind: A young apari hive and its 'mother' remain chemically linked, so
!!!Planetoid Beetle
->'''Challenge Rating:''' 9
->'''Size:''' Huge
Territorial creatures that
* MultipleChoicePast: Aparis
----
!!!Comet Wasp Swarm
->'''Challenge Rating:''' 12
->'''Size:''' Diminutive (swarm)
Comet wasps create nests in frozen interstellar bodies. These icy, venomous vespids lay their eggs in living creatures.
----
Changed line(s) 176,177 (click to see context) from:
[[folder:Crate Fiend]]
->'''Challenge Rating:''' 3
->'''Challenge Rating:''' 3
to:
->'''Challenge Rating:''' 3
->'''Starship Tier:''' 7
Changed line(s) 180,188 (click to see context) from:
->'''Size:''' Medium
Ambush predators from Taekah III that use cast off shells or empty containers to hide in.
----
* AcidAttack: They have a ranged acid attack.
* ChameleonCamouflage: Like real-life hermit crabs, they use any appropriately sized container to hide in and carry it around with them as additional protection. Also like hermit crabs they've adapted to use man-made items as well as the natural ones they originally evolved to take advantage of, using cargo crates and barrels as shells.
* MorePredatorsThanPrey: Averted, they're scavengers by nature and prefer to avid discovery rather than fight, though larger ones will go after live prey.
* RedBaron: Technically they're called taekahbs, but they're almost universally referred to crate fiends.
* TakingYouWithMe: When killed they get to make one last acid blast attack for free against any target in range.
Ambush predators from Taekah III that use cast off shells or empty containers to hide in.
----
* AcidAttack: They have a ranged acid attack.
* ChameleonCamouflage: Like real-life hermit crabs, they use any appropriately sized container to hide in and carry it around with them as additional protection. Also like hermit crabs they've adapted to use man-made items as well as the natural ones they originally evolved to take advantage of, using cargo crates and barrels as shells.
* MorePredatorsThanPrey: Averted, they're scavengers by nature and prefer to avid discovery rather than fight, though larger ones will go after live prey.
* RedBaron: Technically they're called taekahbs, but they're almost universally referred to crate fiends.
* TakingYouWithMe: When killed they get to make one last acid blast attack for free against any target in range.
to:
->'''Size:''' Medium
Ambush predators from Taekah III that use cast off shells or empty containers to hide in.
----
* AcidAttack: They have a ranged acid attack.
* ChameleonCamouflage: Like real-life hermit crabs, they use any appropriately sized container to hide in and carry it around with them as additional protection. Also like hermit crabs they've adapted to use man-made items as well as the natural ones they originally evolved to take advantage of, using cargo crates and barrels as shells.
* MorePredatorsThanPrey: Averted, they're scavengers by nature and prefer to avid discovery rather than fight, thoughHuge
Stellar protozoans are single-celled organisms largerones will go after live prey.
than some space stations. Mindless and voracious, these creatures move through space draining energy and consuming matter.
*RedBaron: Technically they're called taekahbs, but they're almost universally referred ShoutOut: A shameless reference to crate fiends.
* TakingYouWithMe: When killed they get to make one last acid blast attack for free against any target in range.the amoeba from Series/StarTrekTheOriginalSeries
Ambush predators from Taekah III that use cast off shells or empty containers to hide in.
----
* AcidAttack: They have a ranged acid attack.
* ChameleonCamouflage: Like real-life hermit crabs, they use any appropriately sized container to hide in and carry it around with them as additional protection. Also like hermit crabs they've adapted to use man-made items as well as the natural ones they originally evolved to take advantage of, using cargo crates and barrels as shells.
* MorePredatorsThanPrey: Averted, they're scavengers by nature and prefer to avid discovery rather than fight, though
Stellar protozoans are single-celled organisms larger
*
* TakingYouWithMe: When killed they get to make one last acid blast attack for free against any target in range.
Changed line(s) 191,194 (click to see context) from:
[[folder:Diatha]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/diatha.png]]
[[caption-width-right:350:A common diatha]]
->'''Challenge Rating:''' 1/2 (normal), 5 (elder)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/diatha.png]]
[[caption-width-right:350:A common diatha]]
->'''Challenge Rating:''' 1/2 (normal), 5 (elder)
to:
[[quoteright:350:https://static.tvtropes.
[[caption-width-right:350:A common diatha]]
->'''Challenge Rating:'''
Changed line(s) 199 (click to see context) from:
Diathas are a common species of what are known as “explosive slugs.” Found throughout the galaxy, including on Vesk-2, diathas store energy in chemical chains, rather than in fat deposits, making them highly volatile.
to:
----
* AcidAttack: They can douse their enemies in acid as
* BreathWeapon: They spray a rapidly expanding slime that deals acid damage and dazes whatever touches it.
* ChameleonCamouflage: They're typically the
* SandWorm: A very small example and one that really looks like it would be better suited for an aquatic lifestyle, but they burrow into the ground to ambush prey and hey live in any warm environment.
Deleted line(s) 201,299 (click to see context) :
[[folder:Khefak]]
->'''Challenge Rating:''' 1/3 (normal), 3 (Thasteron)
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Small (normal), Medium (Thasteron)
Before Drift travel, Khefak Biogenetics engineered a species to consume rubble, scrap, and dust and then biochemically refine what would be waste material back into usable fuel for thasteron engines. With the advent of Drift travel the thasteron market crashed and the khefaks were abandoned. They were expected to die off on their own, but instead they spread and propagated into a common pest species on Akiton.
[[/folder]]
[[folder:Flayer Leech]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/flayer_leech.png]]
->'''Challenge Rating:''' 4
->'''Role:''' Combatant
->'''Alignment:''' NeutralEvil
->'''Size:''' Tiny
A flayer leech is a tiny invertebrate that flenses its prey and uses their hide as a chrysalis to become an doppelganger of them.
----
[[/folder]]
[[folder:Odheo]]
->'''Challenge Rating:''' 1
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
Obnoxious pests that spread with incredible speed.
----
* ActionBomb: When killed they explode into a shower of gore and slime as one last "fuck you." Said explosion doesn't do damage but does inflict penalties to saves against diseases.
* ExplosiveBreeder: Their rapid breeding cycle makes it incredibly difficult to root out an infestation once they've set in.
* MultipurposeTongue: Their spiked tongues are used to latch onto larger creatures and suck their blood.
[[/folder]]
[[folder:Space Vermin]]
->'''Alignment:''' TrueNeutral
->'''Role:''' Combatant
!!!Asteroid Louse
->'''Challenge Rating:''' 1/2
->'''Size:''' Small
Asteroid lice are communal creatures that feed on minerals in the stone of their airless habitats.
----
!!!Necropede
->'''Challenge Rating:''' 3
->'''Size:''' Large
Necropedes were once centipede-like scavengers on Eox; they now have a bite that can digest undead flesh.
----
!!!Warpmoth Swarm
->'''Challenge Rating:''' 6
->'''Size:''' Fine (swarm)
A warpmoth is like a glowing blue-white speck attracted to moving light, such as other warpmoths or passing starships. Gathering in swarms and following ships helps the moths feed and mate.
----
!!!Planetoid Beetle
->'''Challenge Rating:''' 9
->'''Size:''' Huge
Territorial creatures that feed on stone for the minerals. Careless quarrying and shipping have accelerated their spread through the galaxy.
----
!!!Comet Wasp Swarm
->'''Challenge Rating:''' 12
->'''Size:''' Diminutive (swarm)
Comet wasps create nests in frozen interstellar bodies. These icy, venomous vespids lay their eggs in living creatures.
----
[[/folder]]
[[folder:Stellar Protozoa]]
->'''Starship Tier:''' 7
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
Stellar protozoans are single-celled organisms larger than some space stations. Mindless and voracious, these creatures move through space draining energy and consuming matter.
* ShoutOut: A shameless reference to the amoeba from Series/StarTrekTheOriginalSeries
[[/folder]]
[[folder:Synapse Worm]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/synapse_worm_starfinder.PNG]]
->'''Challenge Rating:''' 2
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Opportunist ambush predators that put prey into a state of synaptic shock to feed on at its leisure.
----
* AcidAttack: They can douse their enemies in acid as a ranged attack.
* BreathWeapon: They spray a rapidly expanding slime that deals acid damage and dazes whatever touches it.
* ChameleonCamouflage: They're typically the same color as the environment around them, which gives them a bonus to Stealth checks but isn't enough to count as its own ability.
* SandWorm: A very small example and one that really looks like it would be better suited for an aquatic lifestyle, but they burrow into the ground to ambush prey and hey live in any warm environment.
[[/folder]]
Is there an issue? Send a MessageReason:
None
* [[Characters/StarfinderPlants Plants]]
Changed line(s) 161,165 (click to see context) from:
!!Plants
[[folder:Cerebric Fungus]]
->'''Challenge Rating:''' 3
->'''Role:''' Spellcaster
[[folder:Cerebric Fungus]]
->'''Challenge Rating:''' 3
->'''Role:''' Spellcaster
to:
[[folder:Cerebric Fungus]]
[[folder:Apari]]
->'''Challenge Rating:'''
->'''Role:'''
Changed line(s) 167,169 (click to see context) from:
->'''Size:''' Medium
Cerebric fungi are carnivorous plants, but they are also intelligent interstellar explorers with colonies in many star systems.
Cerebric fungi are carnivorous plants, but they are also intelligent interstellar explorers with colonies in many star systems.
to:
->'''Size:''' Medium
Cerebric fungi are carnivorous plants, butLarge
----
* BeePeople: The apari queen is the only fertile member of the hive and is responsible for spawning constituents and daughter hives alike.
* HiveCasteSystem: An apari is a gigantic beetle-like creature both home and queen to a swarm of tiny insects, each of which has an extremely specialised role.
* HiveMind: A young apari hive and its 'mother' remain chemically linked, so that if disaster befalls one of them, surviving constituents can potentially join a linked hive and continue to thrive.
* MultipleChoicePast: Aparis have been present on most Pact Worlds prior to the Gap, and there's plenty of in-univese speculation how theyare also intelligent interstellar explorers with colonies in many star systems.could have achieved spaceflight during that time.
Cerebric fungi are carnivorous plants, but
----
* BeePeople: The apari queen is the only fertile member of the hive and is responsible for spawning constituents and daughter hives alike.
* HiveCasteSystem: An apari is a gigantic beetle-like creature both home and queen to a swarm of tiny insects, each of which has an extremely specialised role.
* HiveMind: A young apari hive and its 'mother' remain chemically linked, so that if disaster befalls one of them, surviving constituents can potentially join a linked hive and continue to thrive.
* MultipleChoicePast: Aparis have been present on most Pact Worlds prior to the Gap, and there's plenty of in-univese speculation how they
Changed line(s) 172,173 (click to see context) from:
[[folder:Frujai]]
->'''Challenge Rating:''' 12 (Soldier), 19 (Colony)
->'''Challenge Rating:''' 12 (Soldier), 19 (Colony)
to:
->'''Challenge Rating:'''
Changed line(s) 176,178 (click to see context) from:
->'''Size:''' Large (Soldier), Colossal (Colony)
Sentient fungi from Orikolai, these gravity-manipulating beings are well adapted to surviving in fluctuating climates.
Sentient fungi from Orikolai, these gravity-manipulating beings are well adapted to surviving in fluctuating climates.
to:
->'''Size:''' Large (Soldier), Colossal (Colony)
Sentient fungiMedium
Ambush predators fromOrikolai, these gravity-manipulating beings are well adapted Taekah III that use cast off shells or empty containers to surviving in fluctuating climates.hide in.
Sentient fungi
Ambush predators from
Changed line(s) 180,181 (click to see context) from:
* GravityMaster: From crushing foes to a pulp with gravity waves to levitating themselves, fruhaj colonies are undisputed masters of gravity manipulation.
* MookMaker: A fruhaj colony creates soldiers over the course of weeks, but it pressed they're capable of spawning up to six to defend themselves.
* MookMaker: A fruhaj colony creates soldiers over the course of weeks, but it pressed they're capable of spawning up to six to defend themselves.
to:
* GravityMaster: From crushing foes AcidAttack: They have a ranged acid attack.
* ChameleonCamouflage: Like real-life hermit crabs, they use any appropriately sized container toa pulp hide in and carry it around with gravity waves them as additional protection. Also like hermit crabs they've adapted to levitating themselves, fruhaj colonies are undisputed masters of gravity manipulation.
* MookMaker: A fruhaj colony creates soldiers overuse man-made items as well as the course of weeks, but it pressed natural ones they originally evolved to take advantage of, using cargo crates and barrels as shells.
* MorePredatorsThanPrey: Averted, they'recapable of spawning up scavengers by nature and prefer to six avid discovery rather than fight, though larger ones will go after live prey.
* RedBaron: Technically they're called taekahbs, but they're almost universally referred todefend themselves.crate fiends.
* TakingYouWithMe: When killed they get to make one last acid blast attack for free against any target in range.
* ChameleonCamouflage: Like real-life hermit crabs, they use any appropriately sized container to
* MookMaker: A fruhaj colony creates soldiers over
* MorePredatorsThanPrey: Averted, they're
* RedBaron: Technically they're called taekahbs, but they're almost universally referred to
* TakingYouWithMe: When killed they get to make one last acid blast attack for free against any target in range.
Changed line(s) 184,186 (click to see context) from:
[[folder:Ksarik]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ksarik_starfinder.jpg]]
->'''Challenge Rating:''' 4
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ksarik_starfinder.jpg]]
->'''Challenge Rating:''' 4
to:
[[quoteright:350:https://static.tvtropes.
[[caption-width-right:350:A common diatha]]
->'''Challenge Rating:'''
Changed line(s) 189,193 (click to see context) from:
->'''Size:''' Large
----
* LegoGenetics: Ksariks are capable of assimilating other creatures' genetic codes, temporarily mimicking their prey's adaptations.
* ManEatingPlant: Ksariks are plants specifically adapted to be scavengers.
* SpawnBroodling: Ksariks reproduce by infecting animals with spores that gradually grow into baby ksariks that feed on the host, and then burrow out of the flesh days later.
----
* LegoGenetics: Ksariks are capable of assimilating other creatures' genetic codes, temporarily mimicking their prey's adaptations.
* ManEatingPlant: Ksariks are plants specifically adapted to be scavengers.
* SpawnBroodling: Ksariks reproduce by infecting animals with spores that gradually grow into baby ksariks that feed on the host, and then burrow out of the flesh days later.
to:
->'''Size:''' Large
----
* LegoGenetics: KsariksSmall
Diathas arecapable a common species of assimilating other creatures' genetic codes, temporarily mimicking their prey's adaptations.
* ManEatingPlant: Ksarikswhat are plants specifically adapted to be scavengers.
* SpawnBroodling: Ksariks reproduce by infecting animals with spores that gradually grow into baby ksariks that feed onknown as “explosive slugs.” Found throughout the host, and then burrow out of the flesh days later.galaxy, including on Vesk-2, diathas store energy in chemical chains, rather than in fat deposits, making them highly volatile.
----
* LegoGenetics: Ksariks
Diathas are
* ManEatingPlant: Ksariks
* SpawnBroodling: Ksariks reproduce by infecting animals with spores that gradually grow into baby ksariks that feed on
Changed line(s) 196,206 (click to see context) from:
[[folder:Mi-Go]]
->'''Challenge Rating:''' 6
->'''Role:''' Expert
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Mi-go are scientists, explorers, inventors, and colonists, as well as eerie servitors of the Outer Gods and Great Old Ones. These creatures come from deep space and view the universe as a canvas to be controlled and mastered. Their population on any one planet varies, but when counted across the entire galaxy, their numbers are mind-numbing in scale.
[[/folder]]
[[folder:Moonflower]]
->'''Challenge Rating:''' 8 (normal), 16 (Titan)
->'''Challenge Rating:''' 6
->'''Role:''' Expert
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Mi-go are scientists, explorers, inventors, and colonists, as well as eerie servitors of the Outer Gods and Great Old Ones. These creatures come from deep space and view the universe as a canvas to be controlled and mastered. Their population on any one planet varies, but when counted across the entire galaxy, their numbers are mind-numbing in scale.
[[/folder]]
[[folder:Moonflower]]
->'''Challenge Rating:''' 8 (normal), 16 (Titan)
to:
->'''Challenge Rating:'''
->'''Role:''' Expert
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Mi-go are scientists, explorers, inventors, and colonists, as well as eerie servitors of the Outer Gods and Great Old Ones. These creatures come from deep space and view the universe as a canvas to be controlled and mastered. Their population on any one planet varies, but when counted across the entire galaxy, their numbers are mind-numbing in scale.
[[/folder]]
[[folder:Moonflower]]
->'''Challenge Rating:''' 8
Changed line(s) 209,211 (click to see context) from:
->'''Size:''' Huge (normal), Gargantuan (Titan)
A moonflower is an enormous plant with a bizarre form of telepathy that allows them to communicate with one another.
A moonflower is an enormous plant with a bizarre form of telepathy that allows them to communicate with one another.
to:
->'''Size:''' Huge Small (normal), Gargantuan (Titan)
A moonflower is an enormous plant withMedium (Thasteron)
Before Drift travel, Khefak Biogenetics engineered abizarre form species to consume rubble, scrap, and dust and then biochemically refine what would be waste material back into usable fuel for thasteron engines. With the advent of telepathy that allows them Drift travel the thasteron market crashed and the khefaks were abandoned. They were expected to communicate with one another.die off on their own, but instead they spread and propagated into a common pest species on Akiton.
A moonflower is an enormous plant with
Before Drift travel, Khefak Biogenetics engineered a
Changed line(s) 214,220 (click to see context) from:
[[folder:Oracle of Oras]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/oracle_of_oras.png]]
->'''Challenge Rating:''' 13
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Gargantuan
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/oracle_of_oras.png]]
->'''Challenge Rating:''' 13
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Gargantuan
to:
[[quoteright:350:https://static.
[[quoteright:250:https://static.tvtropes.
->'''Challenge Rating:'''
->'''Role:'''
->'''Alignment:'''
->'''Size:'''
A flayer leech is a tiny invertebrate that flenses its prey and uses their hide as a chrysalis to become an doppelganger of them.
----
Changed line(s) 223,225 (click to see context) from:
[[folder:Seed Walker]]
->'''Challenge Rating:''' 14
->'''Role:'''
->'''Challenge Rating:''' 14
->'''Role:'''
to:
->'''Challenge Rating:'''
->'''Role:''' Combatant
Changed line(s) 227,229 (click to see context) from:
->'''Size:''' Medium
Mobile plants that can plant explosive seedpods like organic landmines.
Mobile plants that can plant explosive seedpods like organic landmines.
to:
->'''Size:''' Medium
Mobile plantsTiny
Obnoxious pests thatcan plant explosive seedpods like organic landmines.spread with incredible speed.
----
* ActionBomb: When killed they explode into a shower of gore and slime as one last "fuck you." Said explosion doesn't do damage but does inflict penalties to saves against diseases.
* ExplosiveBreeder: Their rapid breeding cycle makes it incredibly difficult to root out an infestation once they've set in.
* MultipurposeTongue: Their spiked tongues are used to latch onto larger creatures and suck their blood.
Mobile plants
Obnoxious pests that
----
* ActionBomb: When killed they explode into a shower of gore and slime as one last "fuck you." Said explosion doesn't do damage but does inflict penalties to saves against diseases.
* ExplosiveBreeder: Their rapid breeding cycle makes it incredibly difficult to root out an infestation once they've set in.
* MultipurposeTongue: Their spiked tongues are used to latch onto larger creatures and suck their blood.
Changed line(s) 232,234 (click to see context) from:
[[folder:Void Palm]]
->'''Challenge Rating:''' 7
->'''Role:''' Expert
->'''Challenge Rating:''' 7
->'''Role:''' Expert
to:
->'''Challenge Rating:''' 7
->'''Role:''' Expert
Changed line(s) 236,238 (click to see context) from:
->'''Size:''' Large
Strange trees with the ability to deprive entire areas of gravity and light.
Strange trees with the ability to deprive entire areas of gravity and light.
to:
->'''Role:''' Combatant
!!!Asteroid Louse
->'''Challenge Rating:''' 1/2
->'''Size:'''Large
Strange trees withSmall
Asteroid lice are communal creatures that feed on minerals in theability to deprive entire areas stone of gravity and light.their airless habitats.
!!!Asteroid Louse
->'''Challenge Rating:''' 1/2
->'''Size:'''
Strange trees with
Asteroid lice are communal creatures that feed on minerals in the
Changed line(s) 240,248 (click to see context) from:
* GravityMaster: They can create patches of zero-gravity and darkness to trap prey.
* ItCanThink: They're smart enough to sweep away debris from the area around them to deprive creatures in their gravity void handholds they could use to get out.
[[/folder]]
[[folder:Vracinea]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/vracinea_starfinder.jpg]]
->'''Challenge Rating:''' 4
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
* ItCanThink: They're smart enough to sweep away debris from the area around them to deprive creatures in their gravity void handholds they could use to get out.
[[/folder]]
[[folder:Vracinea]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/vracinea_starfinder.jpg]]
->'''Challenge Rating:''' 4
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
to:
* ItCanThink: They're smart enough to sweep away debris from the area around them to deprive creatures in their gravity void handholds they could use to get out.
[[/folder]]
[[folder:Vracinea]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/vracinea_starfinder.jpg]]
!!!Necropede
->'''Challenge Rating:'''
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
Necropedes were once centipede-like scavengers on Eox; they now have a bite that can digest undead flesh.
Changed line(s) 251,255 (click to see context) from:
* AlluringAnglerfish: The vracinea catches food by camouflaging itself, leaving only its blossom lures visible to mesmerise prey.
* TheParalyzer: A vracinea constantly exudes a sweet, paralysing odour.
[[/folder]]
[[folder:Writher Swarm]]
* TheParalyzer: A vracinea constantly exudes a sweet, paralysing odour.
[[/folder]]
[[folder:Writher Swarm]]
to:
!!!Warpmoth Swarm
->'''Challenge Rating:''' 6
->'''Size:''' Fine (swarm)
A warpmoth is like a glowing blue-white speck attracted to
* TheParalyzer: A vracinea constantly exudes a sweet, paralysing odour.
[[/folder]]
[[folder:Writher Swarm]]
----
!!!Planetoid Beetle
Changed line(s) 257,261 (click to see context) from:
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Fine
Fungal filaments that move across the land devouring all organic matter in their path.
->'''Alignment:''' TrueNeutral
->'''Size:''' Fine
Fungal filaments that move across the land devouring all organic matter in their path.
to:
->'''Alignment:''' TrueNeutral
Fungal filaments
Territorial creatures that
Changed line(s) 263,266 (click to see context) from:
* TheAgeless: To a degree. A single spore can lay dormant for several centuries, whether deep underground or on an asteroid.
* LoadBearingBoss: A literal version. Old writher swarms that infect buildings may sometimes eat away support beams and replace them with the long fungal "roots" that thread through the walls. Killing such a swarm destroys these tendrils, causing the structure to collapse soon afterwards.
* SpawnBroodling: A writher swarm can implant infectious particles in the wounds of its prey. Unless the victim is treated before it dies, it becomes host to a new writher swarm, which tears its way out through the creature's skin after it dies.
* TheSwarm: A writher swarm consists of thousands of pale white fungal filaments that infest a building and slowly digests all the organic matter within.
* LoadBearingBoss: A literal version. Old writher swarms that infect buildings may sometimes eat away support beams and replace them with the long fungal "roots" that thread through the walls. Killing such a swarm destroys these tendrils, causing the structure to collapse soon afterwards.
* SpawnBroodling: A writher swarm can implant infectious particles in the wounds of its prey. Unless the victim is treated before it dies, it becomes host to a new writher swarm, which tears its way out through the creature's skin after it dies.
* TheSwarm: A writher swarm consists of thousands of pale white fungal filaments that infest a building and slowly digests all the organic matter within.
to:
!!!Comet Wasp Swarm
->'''Challenge Rating:''' 12
->'''Size:''' Diminutive (swarm)
Comet wasps create nests in frozen interstellar bodies. These icy, venomous vespids lay
* LoadBearingBoss: A literal version. Old writher swarms that infect buildings may sometimes eat away support beams and replace them with the long fungal "roots" that thread through the walls. Killing such a swarm destroys these tendrils, causing the structure to collapse soon afterwards.
* SpawnBroodling: A writher swarm can implant infectious particles
* TheSwarm: A writher swarm consists of thousands of pale white fungal filaments that infest a building and slowly digests all the organic matter within.
----
Changed line(s) 269,271 (click to see context) from:
!!Vermin
[[folder:Apari]]
->'''Challenge Rating:''' 7
[[folder:Apari]]
->'''Challenge Rating:''' 7
to:
[[folder:Apari]]
->'''Challenge Rating:'''
->'''Starship Tier:''' 7
Changed line(s) 274,280 (click to see context) from:
->'''Size:''' Large
----
* BeePeople: The apari queen is the only fertile member of the hive and is responsible for spawning constituents and daughter hives alike.
* HiveCasteSystem: An apari is a gigantic beetle-like creature both home and queen to a swarm of tiny insects, each of which has an extremely specialised role.
* HiveMind: A young apari hive and its 'mother' remain chemically linked, so that if disaster befalls one of them, surviving constituents can potentially join a linked hive and continue to thrive.
* MultipleChoicePast: Aparis have been present on most Pact Worlds prior to the Gap, and there's plenty of in-univese speculation how they could have achieved spaceflight during that time.
----
* BeePeople: The apari queen is the only fertile member of the hive and is responsible for spawning constituents and daughter hives alike.
* HiveCasteSystem: An apari is a gigantic beetle-like creature both home and queen to a swarm of tiny insects, each of which has an extremely specialised role.
* HiveMind: A young apari hive and its 'mother' remain chemically linked, so that if disaster befalls one of them, surviving constituents can potentially join a linked hive and continue to thrive.
* MultipleChoicePast: Aparis have been present on most Pact Worlds prior to the Gap, and there's plenty of in-univese speculation how they could have achieved spaceflight during that time.
to:
->'''Size:''' Large
----
* BeePeople: The apari queen is the only fertile member of the hiveHuge
Stellar protozoans are single-celled organisms larger than some space stations. Mindless andis responsible for spawning constituents voracious, these creatures move through space draining energy and daughter hives alike.
consuming matter.
*HiveCasteSystem: An apari is a gigantic beetle-like creature both home and queen to a swarm of tiny insects, each of which has an extremely specialised role.
* HiveMind:ShoutOut: A young apari hive and its 'mother' remain chemically linked, so that if disaster befalls one of them, surviving constituents can potentially join a linked hive and continue to thrive.
* MultipleChoicePast: Aparis have been present on most Pact Worlds priorshameless reference to the Gap, and there's plenty of in-univese speculation how they could have achieved spaceflight during that time.amoeba from Series/StarTrekTheOriginalSeries
----
* BeePeople: The apari queen is the only fertile member of the hive
Stellar protozoans are single-celled organisms larger than some space stations. Mindless and
*
* HiveMind:
* MultipleChoicePast: Aparis have been present on most Pact Worlds prior
Changed line(s) 283,284 (click to see context) from:
[[folder:Crate Fiend]]
->'''Challenge Rating:''' 3
->'''Challenge Rating:''' 3
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/synapse_worm_starfinder.PNG]]
->'''Challenge Rating:'''
Changed line(s) 287,289 (click to see context) from:
->'''Size:''' Medium
Ambush predators from Taekah III that use cast off shells or empty containers to hide in.
Ambush predators from Taekah III that use cast off shells or empty containers to hide in.
to:
->'''Size:''' Medium
AmbushSmall
Opportunist ambush predatorsfrom Taekah III that use cast off shells or empty containers put prey into a state of synaptic shock to hide in.feed on at its leisure.
Ambush
Opportunist ambush predators
Changed line(s) 291,295 (click to see context) from:
* AcidAttack: They have a ranged acid attack.
* ChameleonCamouflage: Like real-life hermit crabs, they use any appropriately sized container to hide in and carry it around with them as additional protection. Also like hermit crabs they've adapted to use man-made items as well as the natural ones they originally evolved to take advantage of, using cargo crates and barrels as shells.
* MorePredatorsThanPrey: Averted, they're scavengers by nature and prefer to avid discovery rather than fight, though larger ones will go after live prey.
* RedBaron: Technically they're called taekahbs, but they're almost universally referred to crate fiends.
* TakingYouWithMe: When killed they get to make one last acid blast attack for free against any target in range.
* ChameleonCamouflage: Like real-life hermit crabs, they use any appropriately sized container to hide in and carry it around with them as additional protection. Also like hermit crabs they've adapted to use man-made items as well as the natural ones they originally evolved to take advantage of, using cargo crates and barrels as shells.
* MorePredatorsThanPrey: Averted, they're scavengers by nature and prefer to avid discovery rather than fight, though larger ones will go after live prey.
* RedBaron: Technically they're called taekahbs, but they're almost universally referred to crate fiends.
* TakingYouWithMe: When killed they get to make one last acid blast attack for free against any target in range.
to:
* AcidAttack: They have can douse their enemies in acid as a ranged acid attack.
* BreathWeapon: They spray a rapidly expanding slime that deals acid damage and dazes whatever touches it.
* ChameleonCamouflage:Like real-life hermit crabs, they use any appropriately sized container to hide in and carry it They're typically the same color as the environment around with them, which gives them a bonus to Stealth checks but isn't enough to count as additional protection. Also its own ability.
* SandWorm: A very small example and one that really looks likehermit crabs they've adapted to use man-made items as well as the natural ones it would be better suited for an aquatic lifestyle, but they originally evolved burrow into the ground to take advantage of, using cargo crates ambush prey and barrels as shells.
* MorePredatorsThanPrey: Averted, they're scavengers by nature and prefer to avid discovery rather than fight, though larger ones will go afterhey live prey.
* RedBaron: Technically they're called taekahbs, but they're almost universally referred to crate fiends.
* TakingYouWithMe: When killed they get to make one last acid blast attack for free againstin any target in range.warm environment.
* BreathWeapon: They spray a rapidly expanding slime that deals acid damage and dazes whatever touches it.
* ChameleonCamouflage:
* SandWorm: A very small example and one that really looks like
* MorePredatorsThanPrey: Averted, they're scavengers by nature and prefer to avid discovery rather than fight, though larger ones will go after
* RedBaron: Technically they're called taekahbs, but they're almost universally referred to crate fiends.
* TakingYouWithMe: When killed they get to make one last acid blast attack for free against
Deleted line(s) 297,406 (click to see context) :
[[folder:Diatha]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/diatha.png]]
[[caption-width-right:350:A common diatha]]
->'''Challenge Rating:''' 1/2 (normal), 5 (elder)
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Diathas are a common species of what are known as “explosive slugs.” Found throughout the galaxy, including on Vesk-2, diathas store energy in chemical chains, rather than in fat deposits, making them highly volatile.
[[/folder]]
[[folder:Khefak]]
->'''Challenge Rating:''' 1/3 (normal), 3 (Thasteron)
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Small (normal), Medium (Thasteron)
Before Drift travel, Khefak Biogenetics engineered a species to consume rubble, scrap, and dust and then biochemically refine what would be waste material back into usable fuel for thasteron engines. With the advent of Drift travel the thasteron market crashed and the khefaks were abandoned. They were expected to die off on their own, but instead they spread and propagated into a common pest species on Akiton.
[[/folder]]
[[folder:Flayer Leech]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/flayer_leech.png]]
->'''Challenge Rating:''' 4
->'''Role:''' Combatant
->'''Alignment:''' NeutralEvil
->'''Size:''' Tiny
A flayer leech is a tiny invertebrate that flenses its prey and uses their hide as a chrysalis to become an doppelganger of them.
----
[[/folder]]
[[folder:Odheo]]
->'''Challenge Rating:''' 1
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Tiny
Obnoxious pests that spread with incredible speed.
----
* ActionBomb: When killed they explode into a shower of gore and slime as one last "fuck you." Said explosion doesn't do damage but does inflict penalties to saves against diseases.
* ExplosiveBreeder: Their rapid breeding cycle makes it incredibly difficult to root out an infestation once they've set in.
* MultipurposeTongue: Their spiked tongues are used to latch onto larger creatures and suck their blood.
[[/folder]]
[[folder:Space Vermin]]
->'''Alignment:''' TrueNeutral
->'''Role:''' Combatant
!!!Asteroid Louse
->'''Challenge Rating:''' 1/2
->'''Size:''' Small
Asteroid lice are communal creatures that feed on minerals in the stone of their airless habitats.
----
!!!Necropede
->'''Challenge Rating:''' 3
->'''Size:''' Large
Necropedes were once centipede-like scavengers on Eox; they now have a bite that can digest undead flesh.
----
!!!Warpmoth Swarm
->'''Challenge Rating:''' 6
->'''Size:''' Fine (swarm)
A warpmoth is like a glowing blue-white speck attracted to moving light, such as other warpmoths or passing starships. Gathering in swarms and following ships helps the moths feed and mate.
----
!!!Planetoid Beetle
->'''Challenge Rating:''' 9
->'''Size:''' Huge
Territorial creatures that feed on stone for the minerals. Careless quarrying and shipping have accelerated their spread through the galaxy.
----
!!!Comet Wasp Swarm
->'''Challenge Rating:''' 12
->'''Size:''' Diminutive (swarm)
Comet wasps create nests in frozen interstellar bodies. These icy, venomous vespids lay their eggs in living creatures.
----
[[/folder]]
[[folder:Stellar Protozoa]]
->'''Starship Tier:''' 7
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Huge
Stellar protozoans are single-celled organisms larger than some space stations. Mindless and voracious, these creatures move through space draining energy and consuming matter.
* ShoutOut: A shameless reference to the amoeba from Series/StarTrekTheOriginalSeries
[[/folder]]
[[folder:Synapse Worm]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/synapse_worm_starfinder.PNG]]
->'''Challenge Rating:''' 2
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Opportunist ambush predators that put prey into a state of synaptic shock to feed on at its leisure.
----
* AcidAttack: They can douse their enemies in acid as a ranged attack.
* BreathWeapon: They spray a rapidly expanding slime that deals acid damage and dazes whatever touches it.
* ChameleonCamouflage: They're typically the same color as the environment around them, which gives them a bonus to Stealth checks but isn't enough to count as its own ability.
* SandWorm: A very small example and one that really looks like it would be better suited for an aquatic lifestyle, but they burrow into the ground to ambush prey and hey live in any warm environment.
[[/folder]]
Is there an issue? Send a MessageReason:
None
* [[Characters/StarfinderHumanoids Humanoids]]
Changed line(s) 160,164 (click to see context) from:
!!Humanoids
[[folder:Trolls]]
!!Troll
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/troll_2.png]]
->'''Challenge Rating:''' 4
[[folder:Trolls]]
!!Troll
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/troll_2.png]]
->'''Challenge Rating:''' 4
to:
[[folder:Trolls]]
!!Troll
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/troll_2.png]]
[[folder:Cerebric Fungus]]
->'''Challenge Rating:'''
->'''Role:''' Spellcaster
->'''Alignment:''' TrueNeutral
->'''Size:''' Medium
Cerebric fungi are carnivorous plants, but they are also intelligent interstellar explorers with colonies in many star systems.
[[/folder]]
[[folder:Frujai]]
->'''Challenge Rating:''' 12 (Soldier), 19 (Colony)
Deleted line(s) 166,179 (click to see context) :
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
!!Void Troll
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/void_troll.png]]
->'''Challenge Rating:''' 14
->'''Role:''' Combatant
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
[[/folder]]
[[folder:Ikeshti Rivener]]
->'''Challenge Rating:''' 5
->'''Role:''' Combatant
->'''Size:''' Large
!!Void Troll
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/void_troll.png]]
->'''Challenge Rating:''' 14
->'''Role:''' Combatant
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
[[/folder]]
[[folder:Ikeshti Rivener]]
->'''Challenge Rating:''' 5
->'''Role:''' Combatant
Changed line(s) 181,183 (click to see context) from:
->'''Size:''' large
Ikeshti who fail to fulfil their reproductive urges and become warped by their hormones into rabid beasts.
Ikeshti who fail to fulfil their reproductive urges and become warped by their hormones into rabid beasts.
to:
->'''Size:''' large
Ikeshti who failLarge (Soldier), Colossal (Colony)
Sentient fungi from Orikolai, these gravity-manipulating beings are well adapted tofulfil their reproductive urges and become warped by their hormones into rabid beasts.surviving in fluctuating climates.
----
* GravityMaster: From crushing foes to a pulp with gravity waves to levitating themselves, fruhaj colonies are undisputed masters of gravity manipulation.
* MookMaker: A fruhaj colony creates soldiers over the course of weeks, but it pressed they're capable of spawning up to six to defend themselves.
Ikeshti who fail
Sentient fungi from Orikolai, these gravity-manipulating beings are well adapted to
----
* GravityMaster: From crushing foes to a pulp with gravity waves to levitating themselves, fruhaj colonies are undisputed masters of gravity manipulation.
* MookMaker: A fruhaj colony creates soldiers over the course of weeks, but it pressed they're capable of spawning up to six to defend themselves.
Changed line(s) 186,187 (click to see context) from:
[[folder:Iztheptar]]
->'''Challenge Rating:''' 6
->'''Challenge Rating:''' 6
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ksarik_starfinder.jpg]]
->'''Challenge Rating:'''
Changed line(s) 190,192 (click to see context) from:
->'''Size:''' Small
An alien species whose hive mind was exploited by the Azlanti Star Empire to make them willing slaves.
An alien species whose hive mind was exploited by the Azlanti Star Empire to make them willing slaves.
to:
->'''Size:''' Small
An alien species whose hive mind was exploited by the Azlanti Star Empire to make them willing slaves.Large
An alien species whose hive mind was exploited by the Azlanti Star Empire to make them willing slaves.
Changed line(s) 194,198 (click to see context) from:
* AdaptiveAbility: Whenever they succeed on a save against an environmental hazard, disease, or poison they gain a +2 on saves against it that can stack up to +10. Additionally, if they survive exposure to such an effect for three days they gain outright immune to it. It requires regular exposure though, losing the bonus to saves after 24 hours and immunity after 30 days without exposure to the hazard.
* HealingFactor: A weaker version that functions more like a starfish's regeneration. They regain hit points and recover from poisons and diseases twice as fast as normal. They also regrow any lost body parts whenever they regain full hit points.
* {{Imprinting}}: An infant iztheptar imprints on the first living thing it sees, a fact exploited to ensure their loyalty.
* OrganicTechnology: They have bonuses building and repairing biotech items and can install additional biotech upgrades to armor.
* SlaveRace: Brainwashed into one through their own natural telepathy.
* HealingFactor: A weaker version that functions more like a starfish's regeneration. They regain hit points and recover from poisons and diseases twice as fast as normal. They also regrow any lost body parts whenever they regain full hit points.
* {{Imprinting}}: An infant iztheptar imprints on the first living thing it sees, a fact exploited to ensure their loyalty.
* OrganicTechnology: They have bonuses building and repairing biotech items and can install additional biotech upgrades to armor.
* SlaveRace: Brainwashed into one through their own natural telepathy.
to:
* AdaptiveAbility: Whenever they succeed on a save against an environmental hazard, disease, or poison they gain a +2 on saves against it LegoGenetics: Ksariks are capable of assimilating other creatures' genetic codes, temporarily mimicking their prey's adaptations.
* ManEatingPlant: Ksariks are plants specifically adapted to be scavengers.
* SpawnBroodling: Ksariks reproduce by infecting animals with spores thatcan stack up to +10. Additionally, if they survive exposure to such an effect for three days they gain outright immune to it. It requires regular exposure though, losing the bonus to saves after 24 hours and immunity after 30 days without exposure to the hazard.
* HealingFactor: A weaker versiongradually grow into baby ksariks that functions more like a starfish's regeneration. They regain hit points and recover from poisons and diseases twice as fast as normal. They also regrow any lost body parts whenever they regain full hit points.
* {{Imprinting}}: An infant iztheptar imprintsfeed on the first living thing it sees, a fact exploited to ensure their loyalty.
* OrganicTechnology: They have bonuses buildinghost, and repairing biotech items and can install additional biotech upgrades to armor.
* SlaveRace: Brainwashed into one through their own natural telepathy.then burrow out of the flesh days later.
* ManEatingPlant: Ksariks are plants specifically adapted to be scavengers.
* SpawnBroodling: Ksariks reproduce by infecting animals with spores that
* HealingFactor: A weaker version
* {{Imprinting}}: An infant iztheptar imprints
* OrganicTechnology: They have bonuses building
* SlaveRace: Brainwashed into one through their own natural telepathy.
Changed line(s) 201,206 (click to see context) from:
!!Plants
[[folder:Cerebric Fungus]]
->'''Challenge Rating:''' 3
->'''Role:''' Spellcaster
->'''Alignment:''' TrueNeutral
[[folder:Cerebric Fungus]]
->'''Challenge Rating:''' 3
->'''Role:''' Spellcaster
->'''Alignment:''' TrueNeutral
to:
[[folder:Cerebric Fungus]]
->'''Challenge Rating:'''
->'''Role:'''
->'''Alignment:'''
Changed line(s) 209 (click to see context) from:
Cerebric fungi are carnivorous plants, but they are also intelligent interstellar explorers with colonies in many star systems.
to:
Changed line(s) 212,213 (click to see context) from:
[[folder:Frujai]]
->'''Challenge Rating:''' 12 (Soldier), 19 (Colony)
->'''Challenge Rating:''' 12 (Soldier), 19 (Colony)
to:
->'''Challenge Rating:'''
Changed line(s) 216,221 (click to see context) from:
->'''Size:''' Large (Soldier), Colossal (Colony)
Sentient fungi from Orikolai, these gravity-manipulating beings are well adapted to surviving in fluctuating climates.
----
* GravityMaster: From crushing foes to a pulp with gravity waves to levitating themselves, fruhaj colonies are undisputed masters of gravity manipulation.
* MookMaker: A fruhaj colony creates soldiers over the course of weeks, but it pressed they're capable of spawning up to six to defend themselves.
Sentient fungi from Orikolai, these gravity-manipulating beings are well adapted to surviving in fluctuating climates.
----
* GravityMaster: From crushing foes to a pulp with gravity waves to levitating themselves, fruhaj colonies are undisputed masters of gravity manipulation.
* MookMaker: A fruhaj colony creates soldiers over the course of weeks, but it pressed they're capable of spawning up to six to defend themselves.
to:
->'''Size:''' Large (Soldier), Colossal (Colony)
Sentient fungi from Orikolai, these gravity-manipulating beings are well adapted to surviving in fluctuating climates.
----
* GravityMaster: From crushing foes to a pulpHuge (normal), Gargantuan (Titan)
A moonflower is an enormous plant withgravity waves a bizarre form of telepathy that allows them to levitating themselves, fruhaj colonies are undisputed masters of gravity manipulation.
* MookMaker: A fruhaj colony creates soldiers over the course of weeks, but it pressed they're capable of spawning up to six to defend themselves.communicate with one another.
Sentient fungi from Orikolai, these gravity-manipulating beings are well adapted to surviving in fluctuating climates.
----
* GravityMaster: From crushing foes to a pulp
A moonflower is an enormous plant with
* MookMaker: A fruhaj colony creates soldiers over the course of weeks, but it pressed they're capable of spawning up to six to defend themselves.
Changed line(s) 224,227 (click to see context) from:
[[folder:Ksarik]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ksarik_starfinder.jpg]]
->'''Challenge Rating:''' 4
->'''Role:''' Combatant
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ksarik_starfinder.jpg]]
->'''Challenge Rating:''' 4
->'''Role:''' Combatant
to:
[[quoteright:350:https://static.tvtropes.
->'''Challenge Rating:'''
->'''Role:'''
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Gargantuan
[[/folder]]
[[folder:Seed Walker]]
->'''Challenge Rating:''' 14
->'''Role:'''
Changed line(s) 229,233 (click to see context) from:
->'''Size:''' Large
----
* LegoGenetics: Ksariks are capable of assimilating other creatures' genetic codes, temporarily mimicking their prey's adaptations.
* ManEatingPlant: Ksariks are plants specifically adapted to be scavengers.
* SpawnBroodling: Ksariks reproduce by infecting animals with spores that gradually grow into baby ksariks that feed on the host, and then burrow out of the flesh days later.
----
* LegoGenetics: Ksariks are capable of assimilating other creatures' genetic codes, temporarily mimicking their prey's adaptations.
* ManEatingPlant: Ksariks are plants specifically adapted to be scavengers.
* SpawnBroodling: Ksariks reproduce by infecting animals with spores that gradually grow into baby ksariks that feed on the host, and then burrow out of the flesh days later.
to:
->'''Size:''' Large
----
* LegoGenetics: Ksariks are capable of assimilating other creatures' genetic codes, temporarily mimicking their prey's adaptations.
* ManEatingPlant: Ksariks areMedium
Mobile plantsspecifically adapted to be scavengers.
* SpawnBroodling: Ksariks reproduce by infecting animals with sporesthat gradually grow into baby ksariks that feed on the host, and then burrow out of the flesh days later.can plant explosive seedpods like organic landmines.
----
* LegoGenetics: Ksariks are capable of assimilating other creatures' genetic codes, temporarily mimicking their prey's adaptations.
* ManEatingPlant: Ksariks are
Mobile plants
* SpawnBroodling: Ksariks reproduce by infecting animals with spores
Changed line(s) 236,237 (click to see context) from:
[[folder:Mi-Go]]
->'''Challenge Rating:''' 6
->'''Challenge Rating:''' 6
to:
->'''Challenge Rating:'''
Deleted line(s) 239,247 (click to see context) :
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Mi-go are scientists, explorers, inventors, and colonists, as well as eerie servitors of the Outer Gods and Great Old Ones. These creatures come from deep space and view the universe as a canvas to be controlled and mastered. Their population on any one planet varies, but when counted across the entire galaxy, their numbers are mind-numbing in scale.
[[/folder]]
[[folder:Moonflower]]
->'''Challenge Rating:''' 8 (normal), 16 (Titan)
->'''Role:''' Combatant
->'''Size:''' Medium
Mi-go are scientists, explorers, inventors, and colonists, as well as eerie servitors of the Outer Gods and Great Old Ones. These creatures come from deep space and view the universe as a canvas to be controlled and mastered. Their population on any one planet varies, but when counted across the entire galaxy, their numbers are mind-numbing in scale.
[[/folder]]
[[folder:Moonflower]]
->'''Challenge Rating:''' 8 (normal), 16 (Titan)
->'''Role:''' Combatant
Changed line(s) 249,251 (click to see context) from:
->'''Size:''' Huge (normal), Gargantuan (Titan)
A moonflower is an enormous plant with a bizarre form of telepathy that allows them to communicate with one another.
A moonflower is an enormous plant with a bizarre form of telepathy that allows them to communicate with one another.
to:
->'''Size:''' Huge (normal), Gargantuan (Titan)
A moonflower is an enormous plantLarge
Strange trees witha bizarre form the ability to deprive entire areas of telepathy that allows gravity and light.
----
* GravityMaster: They can create patches of zero-gravity and darkness to trap prey.
* ItCanThink: They're smart enough to sweep away debris from the area around them tocommunicate with one another.deprive creatures in their gravity void handholds they could use to get out.
A moonflower is an enormous plant
Strange trees with
----
* GravityMaster: They can create patches of zero-gravity and darkness to trap prey.
* ItCanThink: They're smart enough to sweep away debris from the area around them to
Changed line(s) 254,265 (click to see context) from:
[[folder:Oracle of Oras]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/oracle_of_oras.png]]
->'''Challenge Rating:''' 13
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Gargantuan
[[/folder]]
[[folder:Seed Walker]]
->'''Challenge Rating:''' 14
->'''Role:'''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/oracle_of_oras.png]]
->'''Challenge Rating:''' 13
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Gargantuan
[[/folder]]
[[folder:Seed Walker]]
->'''Challenge Rating:''' 14
->'''Role:'''
to:
[[quoteright:350:https://static.
[[quoteright:300:https://static.tvtropes.
->'''Challenge Rating:'''
->'''Role:'''
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Gargantuan
[[/folder]]
[[folder:Seed Walker]]
->'''Challenge Rating:''' 14
->'''Role:'''
Changed line(s) 267,269 (click to see context) from:
->'''Size:''' Medium
Mobile plants that can plant explosive seedpods like organic landmines.
Mobile plants that can plant explosive seedpods like organic landmines.
to:
->'''Size:''' Medium
Mobile plants that can plant explosive seedpods like organic landmines.Large
----
* AlluringAnglerfish: The vracinea catches food by camouflaging itself, leaving only its blossom lures visible to mesmerise prey.
* TheParalyzer: A vracinea constantly exudes a sweet, paralysing odour.
Mobile plants that can plant explosive seedpods like organic landmines.
----
* AlluringAnglerfish: The vracinea catches food by camouflaging itself, leaving only its blossom lures visible to mesmerise prey.
* TheParalyzer: A vracinea constantly exudes a sweet, paralysing odour.
Changed line(s) 272,274 (click to see context) from:
[[folder:Void Palm]]
->'''Challenge Rating:''' 7
->'''Role:''' Expert
->'''Challenge Rating:''' 7
->'''Role:''' Expert
to:
->'''Challenge Rating:'''
->'''Role:'''
Changed line(s) 276,278 (click to see context) from:
->'''Size:''' Large
Strange trees with the ability to deprive entire areas of gravity and light.
Strange trees with the ability to deprive entire areas of gravity and light.
to:
->'''Size:''' Large
Strange trees withFine
Fungal filaments that move across theability to deprive entire areas of gravity and light.land devouring all organic matter in their path.
Strange trees with
Fungal filaments that move across the
Changed line(s) 280,281 (click to see context) from:
* GravityMaster: They can create patches of zero-gravity and darkness to trap prey.
* ItCanThink: They're smart enough to sweep away debris from the area around them to deprive creatures in their gravity void handholds they could use to get out.
* ItCanThink: They're smart enough to sweep away debris from the area around them to deprive creatures in their gravity void handholds they could use to get out.
to:
* GravityMaster: They TheAgeless: To a degree. A single spore can create patches of zero-gravity and darkness to trap prey.
lay dormant for several centuries, whether deep underground or on an asteroid.
*ItCanThink: They're smart enough to sweep LoadBearingBoss: A literal version. Old writher swarms that infect buildings may sometimes eat away debris from the area around support beams and replace them with the long fungal "roots" that thread through the walls. Killing such a swarm destroys these tendrils, causing the structure to deprive creatures collapse soon afterwards.
* SpawnBroodling: A writher swarm can implant infectious particles intheir gravity void handholds they could use the wounds of its prey. Unless the victim is treated before it dies, it becomes host to get out.a new writher swarm, which tears its way out through the creature's skin after it dies.
* TheSwarm: A writher swarm consists of thousands of pale white fungal filaments that infest a building and slowly digests all the organic matter within.
*
* SpawnBroodling: A writher swarm can implant infectious particles in
* TheSwarm: A writher swarm consists of thousands of pale white fungal filaments that infest a building and slowly digests all the organic matter within.
Changed line(s) 284,286 (click to see context) from:
[[folder:Vracinea]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/vracinea_starfinder.jpg]]
->'''Challenge Rating:''' 4
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/vracinea_starfinder.jpg]]
->'''Challenge Rating:''' 4
to:
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/vracinea_starfinder.jpg]]
[[folder:Apari]]
->'''Challenge Rating:'''
Changed line(s) 291,292 (click to see context) from:
* AlluringAnglerfish: The vracinea catches food by camouflaging itself, leaving only its blossom lures visible to mesmerise prey.
* TheParalyzer: A vracinea constantly exudes a sweet, paralysing odour.
* TheParalyzer: A vracinea constantly exudes a sweet, paralysing odour.
to:
* AlluringAnglerfish: BeePeople: The vracinea catches food by camouflaging itself, leaving apari queen is the only fertile member of the hive and is responsible for spawning constituents and daughter hives alike.
* HiveCasteSystem: An apari is a gigantic beetle-like creature both home and queen to a swarm of tiny insects, each of which has an extremely specialised role.
* HiveMind: A young apari hive and itsblossom lures visible 'mother' remain chemically linked, so that if disaster befalls one of them, surviving constituents can potentially join a linked hive and continue to mesmerise prey.
thrive.
*TheParalyzer: A vracinea constantly exudes a sweet, paralysing odour.MultipleChoicePast: Aparis have been present on most Pact Worlds prior to the Gap, and there's plenty of in-univese speculation how they could have achieved spaceflight during that time.
* HiveCasteSystem: An apari is a gigantic beetle-like creature both home and queen to a swarm of tiny insects, each of which has an extremely specialised role.
* HiveMind: A young apari hive and its
*
Changed line(s) 295,296 (click to see context) from:
[[folder:Writher Swarm]]
->'''Challenge Rating:''' 9
->'''Challenge Rating:''' 9
to:
->'''Challenge Rating:'''
Changed line(s) 299,301 (click to see context) from:
->'''Size:''' Fine
Fungal filaments that move across the land devouring all organic matter in their path.
Fungal filaments that move across the land devouring all organic matter in their path.
to:
->'''Size:''' Fine
Fungal filamentsMedium
Ambush predators from Taekah III thatmove across the land devouring all organic matter in their path.use cast off shells or empty containers to hide in.
Fungal filaments
Ambush predators from Taekah III that
Changed line(s) 303,306 (click to see context) from:
* TheAgeless: To a degree. A single spore can lay dormant for several centuries, whether deep underground or on an asteroid.
* LoadBearingBoss: A literal version. Old writher swarms that infect buildings may sometimes eat away support beams and replace them with the long fungal "roots" that thread through the walls. Killing such a swarm destroys these tendrils, causing the structure to collapse soon afterwards.
* SpawnBroodling: A writher swarm can implant infectious particles in the wounds of its prey. Unless the victim is treated before it dies, it becomes host to a new writher swarm, which tears its way out through the creature's skin after it dies.
* TheSwarm: A writher swarm consists of thousands of pale white fungal filaments that infest a building and slowly digests all the organic matter within.
* LoadBearingBoss: A literal version. Old writher swarms that infect buildings may sometimes eat away support beams and replace them with the long fungal "roots" that thread through the walls. Killing such a swarm destroys these tendrils, causing the structure to collapse soon afterwards.
* SpawnBroodling: A writher swarm can implant infectious particles in the wounds of its prey. Unless the victim is treated before it dies, it becomes host to a new writher swarm, which tears its way out through the creature's skin after it dies.
* TheSwarm: A writher swarm consists of thousands of pale white fungal filaments that infest a building and slowly digests all the organic matter within.
to:
* TheAgeless: To AcidAttack: They have a degree. A single spore can lay dormant for several centuries, whether deep underground or on an asteroid.
ranged acid attack.
*LoadBearingBoss: A literal version. Old writher swarms that infect buildings may sometimes eat away support beams ChameleonCamouflage: Like real-life hermit crabs, they use any appropriately sized container to hide in and replace carry it around with them with as additional protection. Also like hermit crabs they've adapted to use man-made items as well as the long fungal "roots" that thread through the walls. Killing such a swarm destroys these tendrils, causing the structure natural ones they originally evolved to collapse soon afterwards.
take advantage of, using cargo crates and barrels as shells.
*SpawnBroodling: A writher swarm can implant infectious particles in the wounds of its prey. Unless the victim is treated before it dies, it becomes host MorePredatorsThanPrey: Averted, they're scavengers by nature and prefer to a new writher swarm, which tears its way out through the creature's skin avid discovery rather than fight, though larger ones will go after it dies.
live prey.
*TheSwarm: A writher swarm consists of thousands of pale white fungal filaments that infest a building and slowly digests all the organic matter within.RedBaron: Technically they're called taekahbs, but they're almost universally referred to crate fiends.
* TakingYouWithMe: When killed they get to make one last acid blast attack for free against any target in range.
*
*
*
* TakingYouWithMe: When killed they get to make one last acid blast attack for free against any target in range.
Changed line(s) 309,311 (click to see context) from:
!!Vermin
[[folder:Apari]]
->'''Challenge Rating:''' 7
[[folder:Apari]]
->'''Challenge Rating:''' 7
to:
[[folder:Apari]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/diatha.png]]
[[caption-width-right:350:A common diatha]]
->'''Challenge Rating:'''
Changed line(s) 314,320 (click to see context) from:
->'''Size:''' Large
----
* BeePeople: The apari queen is the only fertile member of the hive and is responsible for spawning constituents and daughter hives alike.
* HiveCasteSystem: An apari is a gigantic beetle-like creature both home and queen to a swarm of tiny insects, each of which has an extremely specialised role.
* HiveMind: A young apari hive and its 'mother' remain chemically linked, so that if disaster befalls one of them, surviving constituents can potentially join a linked hive and continue to thrive.
* MultipleChoicePast: Aparis have been present on most Pact Worlds prior to the Gap, and there's plenty of in-univese speculation how they could have achieved spaceflight during that time.
----
* BeePeople: The apari queen is the only fertile member of the hive and is responsible for spawning constituents and daughter hives alike.
* HiveCasteSystem: An apari is a gigantic beetle-like creature both home and queen to a swarm of tiny insects, each of which has an extremely specialised role.
* HiveMind: A young apari hive and its 'mother' remain chemically linked, so that if disaster befalls one of them, surviving constituents can potentially join a linked hive and continue to thrive.
* MultipleChoicePast: Aparis have been present on most Pact Worlds prior to the Gap, and there's plenty of in-univese speculation how they could have achieved spaceflight during that time.
to:
->'''Size:''' Large
----
* BeePeople: The apari queen isSmall
Diathas are a common species of what are known as “explosive slugs.” Found throughout theonly fertile member of the hive and is responsible for spawning constituents and daughter hives alike.
* HiveCasteSystem: An apari is a gigantic beetle-like creature both home and queen to a swarm of tiny insects, each of which has an extremely specialised role.
* HiveMind: A young apari hive and its 'mother' remain chemically linked, so that if disaster befalls one of them, surviving constituents can potentially join a linked hive and continue to thrive.
* MultipleChoicePast: Aparis have been presentgalaxy, including on most Pact Worlds prior to the Gap, and there's plenty of in-univese speculation how they could have achieved spaceflight during that time.Vesk-2, diathas store energy in chemical chains, rather than in fat deposits, making them highly volatile.
----
* BeePeople: The apari queen is
Diathas are a common species of what are known as “explosive slugs.” Found throughout the
* HiveCasteSystem: An apari is a gigantic beetle-like creature both home and queen to a swarm of tiny insects, each of which has an extremely specialised role.
* HiveMind: A young apari hive and its 'mother' remain chemically linked, so that if disaster befalls one of them, surviving constituents can potentially join a linked hive and continue to thrive.
* MultipleChoicePast: Aparis have been present
Changed line(s) 323,324 (click to see context) from:
[[folder:Crate Fiend]]
->'''Challenge Rating:''' 3
->'''Challenge Rating:''' 3
to:
->'''Challenge Rating:'''
Changed line(s) 327,335 (click to see context) from:
->'''Size:''' Medium
Ambush predators from Taekah III that use cast off shells or empty containers to hide in.
----
* AcidAttack: They have a ranged acid attack.
* ChameleonCamouflage: Like real-life hermit crabs, they use any appropriately sized container to hide in and carry it around with them as additional protection. Also like hermit crabs they've adapted to use man-made items as well as the natural ones they originally evolved to take advantage of, using cargo crates and barrels as shells.
* MorePredatorsThanPrey: Averted, they're scavengers by nature and prefer to avid discovery rather than fight, though larger ones will go after live prey.
* RedBaron: Technically they're called taekahbs, but they're almost universally referred to crate fiends.
* TakingYouWithMe: When killed they get to make one last acid blast attack for free against any target in range.
Ambush predators from Taekah III that use cast off shells or empty containers to hide in.
----
* AcidAttack: They have a ranged acid attack.
* ChameleonCamouflage: Like real-life hermit crabs, they use any appropriately sized container to hide in and carry it around with them as additional protection. Also like hermit crabs they've adapted to use man-made items as well as the natural ones they originally evolved to take advantage of, using cargo crates and barrels as shells.
* MorePredatorsThanPrey: Averted, they're scavengers by nature and prefer to avid discovery rather than fight, though larger ones will go after live prey.
* RedBaron: Technically they're called taekahbs, but they're almost universally referred to crate fiends.
* TakingYouWithMe: When killed they get to make one last acid blast attack for free against any target in range.
to:
->'''Size:''' Medium
Ambush predators from Taekah III that use cast off shells or empty containersSmall (normal), Medium (Thasteron)
Before Drift travel, Khefak Biogenetics engineered a species tohide in.
----
* AcidAttack:consume rubble, scrap, and dust and then biochemically refine what would be waste material back into usable fuel for thasteron engines. With the advent of Drift travel the thasteron market crashed and the khefaks were abandoned. They have a ranged acid attack.
* ChameleonCamouflage: Like real-life hermit crabs,were expected to die off on their own, but instead they use any appropriately sized container to hide in spread and carry it around with them as additional protection. Also like hermit crabs they've adapted to use man-made items as well as the natural ones they originally evolved to take advantage of, using cargo crates and barrels as shells.
* MorePredatorsThanPrey: Averted, they're scavengers by nature and prefer to avid discovery rather than fight, though larger ones will go after live prey.
* RedBaron: Technically they're called taekahbs, but they're almost universally referred to crate fiends.
* TakingYouWithMe: When killed they get to make one last acid blast attack for free against any target in range.propagated into a common pest species on Akiton.
Ambush predators from Taekah III that use cast off shells or empty containers
Before Drift travel, Khefak Biogenetics engineered a species to
----
* AcidAttack:
* ChameleonCamouflage: Like real-life hermit crabs,
* MorePredatorsThanPrey: Averted, they're scavengers by nature and prefer to avid discovery rather than fight, though larger ones will go after live prey.
* RedBaron: Technically they're called taekahbs, but they're almost universally referred to crate fiends.
* TakingYouWithMe: When killed they get to make one last acid blast attack for free against any target in range.
Changed line(s) 338,341 (click to see context) from:
[[folder:Diatha]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/diatha.png]]
[[caption-width-right:350:A common diatha]]
->'''Challenge Rating:''' 1/2 (normal), 5 (elder)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/diatha.png]]
[[caption-width-right:350:A common diatha]]
->'''Challenge Rating:''' 1/2 (normal), 5 (elder)
to:
[[quoteright:350:https://static.
[[quoteright:250:https://static.tvtropes.
Changed line(s) 343,346 (click to see context) from:
->'''Alignment:''' TrueNeutral
->'''Size:''' Small
Diathas are a common species of what are known as “explosive slugs.” Found throughout the galaxy, including on Vesk-2, diathas store energy in chemical chains, rather than in fat deposits, making them highly volatile.
->'''Size:''' Small
Diathas are a common species of what are known as “explosive slugs.” Found throughout the galaxy, including on Vesk-2, diathas store energy in chemical chains, rather than in fat deposits, making them highly volatile.
to:
->'''Alignment:''' TrueNeutral
NeutralEvil
->'''Size:'''Small
Diathas areTiny
A flayer leech is acommon species tiny invertebrate that flenses its prey and uses their hide as a chrysalis to become an doppelganger of what are known as “explosive slugs.” Found throughout the galaxy, including on Vesk-2, diathas store energy in chemical chains, rather than in fat deposits, making them highly volatile.them.
----
->'''Size:'''
Diathas are
A flayer leech is a
----
Changed line(s) 349,350 (click to see context) from:
[[folder:Khefak]]
->'''Challenge Rating:''' 1/3 (normal), 3 (Thasteron)
->'''Challenge Rating:''' 1/3 (normal), 3 (Thasteron)
to:
->'''Challenge Rating:'''
Deleted line(s) 353,362 (click to see context) :
->'''Size:''' Small (normal), Medium (Thasteron)
Before Drift travel, Khefak Biogenetics engineered a species to consume rubble, scrap, and dust and then biochemically refine what would be waste material back into usable fuel for thasteron engines. With the advent of Drift travel the thasteron market crashed and the khefaks were abandoned. They were expected to die off on their own, but instead they spread and propagated into a common pest species on Akiton.
[[/folder]]
[[folder:Flayer Leech]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/flayer_leech.png]]
->'''Challenge Rating:''' 4
->'''Role:''' Combatant
->'''Alignment:''' NeutralEvil
Before Drift travel, Khefak Biogenetics engineered a species to consume rubble, scrap, and dust and then biochemically refine what would be waste material back into usable fuel for thasteron engines. With the advent of Drift travel the thasteron market crashed and the khefaks were abandoned. They were expected to die off on their own, but instead they spread and propagated into a common pest species on Akiton.
[[/folder]]
[[folder:Flayer Leech]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/flayer_leech.png]]
->'''Challenge Rating:''' 4
->'''Role:''' Combatant
->'''Alignment:''' NeutralEvil
Changed line(s) 365 (click to see context) from:
A flayer leech is a tiny invertebrate that flenses its prey and uses their hide as a chrysalis to become an doppelganger of them.
to:
* ActionBomb: When killed they explode into a shower of gore and slime as one last "fuck you." Said explosion doesn't do damage but does inflict penalties to saves against diseases.
* ExplosiveBreeder: Their rapid breeding cycle makes it incredibly difficult to root out an infestation once they've set in.
* MultipurposeTongue: Their spiked tongues are used to latch onto larger creatures and suck their blood.
* ExplosiveBreeder: Their rapid breeding cycle makes it incredibly difficult to root out an infestation once they've set in.
* MultipurposeTongue: Their spiked tongues are used to latch onto larger creatures and suck their blood.
Changed line(s) 369,371 (click to see context) from:
[[folder:Odheo]]
->'''Challenge Rating:''' 1
->'''Role:''' Combatant
->'''Challenge Rating:''' 1
->'''Role:''' Combatant
to:
->'''Challenge Rating:''' 1
->'''Role:''' Combatant
Changed line(s) 373,375 (click to see context) from:
->'''Size:''' Tiny
Obnoxious pests that spread with incredible speed.
Obnoxious pests that spread with incredible speed.
to:
->'''Role:''' Combatant
!!!Asteroid Louse
->'''Challenge Rating:''' 1/2
->'''Size:'''Tiny
Obnoxious pestsSmall
Asteroid lice are communal creatures thatspread with incredible speed.feed on minerals in the stone of their airless habitats.
!!!Asteroid Louse
->'''Challenge Rating:''' 1/2
->'''Size:'''
Obnoxious pests
Asteroid lice are communal creatures that
Changed line(s) 377,392 (click to see context) from:
* ActionBomb: When killed they explode into a shower of gore and slime as one last "fuck you." Said explosion doesn't do damage but does inflict penalties to saves against diseases.
* ExplosiveBreeder: Their rapid breeding cycle makes it incredibly difficult to root out an infestation once they've set in.
* MultipurposeTongue: Their spiked tongues are used to latch onto larger creatures and suck their blood.
[[/folder]]
[[folder:Space Vermin]]
->'''Alignment:''' TrueNeutral
->'''Role:''' Combatant
!!!Asteroid Louse
->'''Challenge Rating:''' 1/2
->'''Size:''' Small
Asteroid lice are communal creatures that feed on minerals in the stone of their airless habitats.
----
* ExplosiveBreeder: Their rapid breeding cycle makes it incredibly difficult to root out an infestation once they've set in.
* MultipurposeTongue: Their spiked tongues are used to latch onto larger creatures and suck their blood.
[[/folder]]
[[folder:Space Vermin]]
->'''Alignment:''' TrueNeutral
->'''Role:''' Combatant
!!!Asteroid Louse
->'''Challenge Rating:''' 1/2
->'''Size:''' Small
Asteroid lice are communal creatures that feed on minerals in the stone of their airless habitats.
----
to:
* ExplosiveBreeder: Their rapid breeding cycle makes it incredibly difficult to root out an infestation once they've set in.
* MultipurposeTongue: Their spiked tongues are used to latch onto larger creatures and suck their blood.
[[/folder]]
[[folder:Space Vermin]]
->'''Alignment:''' TrueNeutral
->'''Role:''' Combatant
!!!Asteroid Louse
->'''Challenge Rating:''' 1/2
->'''Size:''' Small
Asteroid lice are communal creatures that feed on minerals in the stone of their airless habitats.
----