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Bombastic humanoid hippos who serve as merenaries, the giff are scattered across the furthest reaches of Wildspace. None know where their homeworld is, and a persistent rumor is that they accidentally blew it up. Whilst their love of ostentatious military costumes and medals may seem comical, giff are tremendously strong and durable, and have a pronounced love of gunpowder.

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Bombastic humanoid hippos who serve as merenaries, mercenaries, the giff are scattered across the furthest reaches of Wildspace. None know where their homeworld is, and a persistent rumor is that they accidentally blew it up. Whilst their love of ostentatious military costumes and medals may seem comical, giff are tremendously strong and durable, and have a pronounced love of gunpowder.



* AmazingTechnicolorPopulation: Giff in their initial 2e incarnation could have skin "ranging from black to gray to a rich gold", but more modern sources tend to limit them to hippopotamus skin tones found in nature.



* DeathOfTheOldGods: According to 5th edition, as a consequence of the giff homeworld being lost to time and the rituals of worship forgotten, the giff pantheon floats dormant and "unrecognizable" on the Astral Sea. They have only enough power left to grant their creation a small, innate "spark" of their own, which the giff channel, uncomprehending, into firearms.



* DumbMuscle: Giff are unimaginative and just generally not very bright, and this even manifests itself as penalties to Intelligence (2e, 3e) and Wisdom (3e).

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* DumbMuscle: Giff are unimaginative and just generally not very bright, and this even manifests itself as penalties to Intelligence (2e, 3e) and Wisdom (3e). 5th edition drops the stat penalties and minimizes the inference of this trope.



* YouCantGoHomeAgain: None of the giff know where their homeworld is, and a persistent rumor is that they accidentally blew it up. Another disparaging story is that the giff sold their planet to the arcane/mercane in exchange for spelljammer helms that the magically-inept giff couldn't use.



* DoesNotLikeMagic: As magic is highly unreliable around grommams, the grommans do not trust or respect magic. Despite spelljammers gaining their motive power ''from'' magic.



A race of humanoid apes with patagia -- rudimentary wings made from folds of skin that link their limbs together into natural gliding surfaces. The combination of ape-like climbing skills and the ability to glide makes them highly desirable as spelljammer crew. The Hadozee were actually recycled from an earlier Creator/{{TSR}} game called ''Star Frontiers'', having appeared there as the Yazirians. In ''Spelljammer'' canon, hadozee hail from a now-lost world, where they suffered greatly from raids by spacefaring goblinoids. When the Elven Imperial Navy launched the First Unhuman War, they accidentally saved the hadozee homeworld, and the grateful apes allied themselves with the elves to bolster their military forces. The elves kept quiet about the fact that they had originally thought the hadozee were a previously unseen goblinoid species and they had been preparing to exterminate ''them'' too before diplomatic contact was made. Serving in the First Unhuman War gave the hadozee a collective fascination with space travel, and they spread across the known spheres so profusely that they don't even remember where their homeworld ''was'' anymore -- nor do they care, because they love sailing so much. They later reappeared in the ''TabletopGame/DungeonsAndDragonsThirdEdition'' {{sourcebook}} ''Stormwrack'', which reinterpreted them as a groundling race who were still culturally associated with sailing ships. 5th edition brought them back, albeit with considerable lore rewrites.

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A [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d&d_hadozee_3e.jpg]]
[[caption-width-right:350:3e]]
Sometimes disparagingly called "deck apes", these simian humanoids are natural sailors and explorers, whether they're charting new waters or voyaging through Wildspace. Hadozee are a
race of humanoid apes with patagia -- rudimentary wings made from folds of skin that link their limbs together into natural gliding surfaces. The combination of ape-like climbing skills and the ability to glide makes them highly desirable as spelljammer crew. The Hadozee were actually recycled from an earlier Creator/{{TSR}} game called ''Star Frontiers'', having appeared there as the Yazirians. In ''Spelljammer'' canon, hadozee hail from a now-lost world, where they suffered greatly from raids by spacefaring goblinoids. When the Elven Imperial Navy launched the First Unhuman War, they accidentally saved the hadozee homeworld, and the grateful apes allied themselves with the elves to bolster their military forces. The elves kept quiet about the fact that they had originally thought the hadozee were a previously unseen goblinoid species and they had been preparing to exterminate ''them'' too before diplomatic contact was made. Serving in the First Unhuman War gave the hadozee a collective fascination with space travel, and they spread across the known spheres so profusely that they don't even remember where their homeworld ''was'' anymore -- nor do they care, because they love sailing so much. They later reappeared in the ''TabletopGame/DungeonsAndDragonsThirdEdition'' {{sourcebook}} ''Stormwrack'', which reinterpreted them as a groundling race who were still culturally associated with sailing ships. 5th edition brought them back, albeit with considerable lore rewrites.



* BoisterousBruiser: Hadozee aren't warlike, but they do enjoy "a good scrap and a friendly brawl," and will jump into one with gusto. They still prefer nonlethal fights to bloodbaths, and won't hold a grudge afterward.



* CanonImmigrant: The hadozee, as Yazirians, debuted in TSR's ''TabletopGame/StarFrontiers'' setting five years before being ported to ''Spelljammer''.
* HandyFeet: Like less sapient apes, hadozee's feet have prehensile toes, which aid in climbing and can even use items.



* HotBlooded: Hadozee are known for their intense and exuberant personalities, whooping excitedly when enjoying themselves, baring their fangs and snarling when angered, etc.



* LukeNounverber: Hadozee take pride in serving aboard ships, and will incorporate the vessel's name into their own. So, a hadozee who serves aboard ''The Lady of the Pearl'' might go by Kalla Pearldaughter, another who sails with ''The Sword in the Storm'' may be known as Bansh Swordstorm, and so on.



* NotQuiteFlight: Hadozee have patagia, allowing them to glide horizontally a set distance each round and avoid falling damage, but not ascend. It's not uncommon for a hadozee in a ship's rigging to just glide back down to the deck.



* SirSwearsALot: Hadozee are infamous for their love of using profane language in their ''Spelljammer'' lore, though 3rd edition and 5th edition both tone trait down.

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* SirSwearsALot: Hadozee are infamous for their love of using profane language in their ''Spelljammer'' lore, though 3rd edition and 5th edition both tone this trait down.



* WanderingCulture: The one thing that has remained consistent in hadozee lore throughout the editions is that they ''love'' to travel, and they are happiest joining sailing ship and spelljammer crews so they can travel far and wide.

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* WanderingCulture: The one thing that has remained consistent in hadozee lore throughout the editions is that they ''love'' to travel, and they are happiest joining sailing ship and spelljammer crews so they can travel far and wide.
wide, founding new enclaves in the cities of any race willing to host them -- ''especially'' elf cities.
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* KillerSpaceMonkey: Humanoid chimpanzees. With patagia. But despite being literal apes from space, they're generally friendly and outbeat guys. They're notorious grumblers and their love for profanity could make an orc blush, but they're widely regarded as loyal, dependable, and amongst the best crewmates you can get, whether on the seas or in space.

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* KillerSpaceMonkey: Humanoid chimpanzees. With patagia. But despite being literal apes from space, they're generally friendly and outbeat upbeat guys. They're notorious grumblers and their love for profanity could make an orc blush, but they're widely regarded as loyal, dependable, and amongst the best crewmates you can get, whether on the seas or in space.



** Their fifth edition lore described them as having originated on the planet Yazir, an homage to their ''TabletopGame/StaerFrontiers'' origins.

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** Their fifth edition lore described them as having originated on the planet Yazir, an homage to their ''TabletopGame/StaerFrontiers'' ''TabletopGame/StarFrontiers'' origins.
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A race of humanoid apes with patagia -- rudimentary wings made from folds of skin that link their limbs together into natural gliding surfaces. The combination of ape-like climbing skills and the ability to glide makes them highly desirable as spelljammer crew. The Hadozee were actually recycled from an earlier Creator/{{TSR}} game called ''Star Frontiers'', having appeared there as the Yazirians. In ''Spelljammer'' canon, hadozee hail from a now-lost world, where they suffered greatly from raids by spacefaring goblinoids. When the Elven Imperial Navy launched the First Unhuman War, they accidentally saved the hadozee homeworld, and the grateful apes allied themselves with the elves to bolster their military forces. The elves kept quiet about the fact that they had originally thought the hadozee were a previously unseen goblinoid species and they had been preparing to exterminate ''them'' too before diplomatic contact was made. Serving in the First Unhuman War gave the hadozee a collective fascination with space travel, and they spread across the known spheres so profusely that they don't even remember where their homeworld ''was'' anymore -- nor do they care, because they love sailing so much. They later reappeared in the ''TabletopGame/DungeonsAndDragonsThirdEdition'' {{sourcebook}} "Stormwrack", which reinterpreted them as a groundling race who were still culturally associated with sailing ships. 5th edition brought them back, albeit with considerable lore rewrites.

to:

A race of humanoid apes with patagia -- rudimentary wings made from folds of skin that link their limbs together into natural gliding surfaces. The combination of ape-like climbing skills and the ability to glide makes them highly desirable as spelljammer crew. The Hadozee were actually recycled from an earlier Creator/{{TSR}} game called ''Star Frontiers'', having appeared there as the Yazirians. In ''Spelljammer'' canon, hadozee hail from a now-lost world, where they suffered greatly from raids by spacefaring goblinoids. When the Elven Imperial Navy launched the First Unhuman War, they accidentally saved the hadozee homeworld, and the grateful apes allied themselves with the elves to bolster their military forces. The elves kept quiet about the fact that they had originally thought the hadozee were a previously unseen goblinoid species and they had been preparing to exterminate ''them'' too before diplomatic contact was made. Serving in the First Unhuman War gave the hadozee a collective fascination with space travel, and they spread across the known spheres so profusely that they don't even remember where their homeworld ''was'' anymore -- nor do they care, because they love sailing so much. They later reappeared in the ''TabletopGame/DungeonsAndDragonsThirdEdition'' {{sourcebook}} "Stormwrack", ''Stormwrack'', which reinterpreted them as a groundling race who were still culturally associated with sailing ships. 5th edition brought them back, albeit with considerable lore rewrites.

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A race of humanoid apes with patagia -- rudimentary wings made from folds of skin that link their limbs together into natural gliding surfaces. The combination of ape-like climbing skills and the ability to glide makes them highly desirable as Spelljammer crew. The Hadozee were actually recycled from an earlier Creator/{{TSR}} game called Star Frontiers, having appeared there as the ''Yazirians''. In ''Spelljammer'' canon, hadozee hail from a now-lost world, where they suffered greatly from raids by spacefaring goblinoids. When the Elven Imperial Navy launche the First Unhuman War, they accidentally saved the hadozee homeworld, and the grateful apes allied themselves with the elves to bolster their military forces. The elves kept quiet about the fact that they had originally thought the hadozee were a previously unseen goblinoid species and they had been preparing to exterminate ''them'' too before diplomatic contact was made. Serving in the First Unhuman War gave the hadozee a collective fascination with space travel, and they spread across the known spheres so profusely that they don't even remember where their homeworld ''was'' anymore -- nor do they care, because they love sailing so much. They later reappeared in the ''TabletopGame/DungeonsAndDragonsThirdEdition'' {{sourcebook}} "Stormwrack", which reinterpreted them as a groundling race who were still culturally associated with sailing ships. 5th edition brought them back, albeit with considerable lore rewrites.

to:

A race of humanoid apes with patagia -- rudimentary wings made from folds of skin that link their limbs together into natural gliding surfaces. The combination of ape-like climbing skills and the ability to glide makes them highly desirable as Spelljammer spelljammer crew. The Hadozee were actually recycled from an earlier Creator/{{TSR}} game called Star Frontiers, ''Star Frontiers'', having appeared there as the ''Yazirians''.Yazirians. In ''Spelljammer'' canon, hadozee hail from a now-lost world, where they suffered greatly from raids by spacefaring goblinoids. When the Elven Imperial Navy launche launched the First Unhuman War, they accidentally saved the hadozee homeworld, and the grateful apes allied themselves with the elves to bolster their military forces. The elves kept quiet about the fact that they had originally thought the hadozee were a previously unseen goblinoid species and they had been preparing to exterminate ''them'' too before diplomatic contact was made. Serving in the First Unhuman War gave the hadozee a collective fascination with space travel, and they spread across the known spheres so profusely that they don't even remember where their homeworld ''was'' anymore -- nor do they care, because they love sailing so much. They later reappeared in the ''TabletopGame/DungeonsAndDragonsThirdEdition'' {{sourcebook}} "Stormwrack", which reinterpreted them as a groundling race who were still culturally associated with sailing ships. 5th edition brought them back, albeit with considerable lore rewrites.



A race of humanoid praying mantises with an innate affinity for arcane and alchemical body modification, the xixchil are renowned as some of the greatest doctors, surgeons and bio-modders in Wildspace. Fiercely independent, in comparison to the pack-centric mindset of the Thri-kreen from TabletopGame/DarkSun, xixchil freely use their talents on themselves, with an almost religious belief that customizing the body to showcase one's individuality is sacrosanct.

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A race of humanoid praying mantises with an innate affinity for arcane and alchemical body modification, the xixchil are renowned as some of the greatest doctors, surgeons and bio-modders in Wildspace. Fiercely independent, in comparison to the pack-centric mindset of the Thri-kreen from TabletopGame/DarkSun, ''TabletopGame/DarkSun'', xixchil freely use their talents on themselves, with an almost religious belief that customizing the body to showcase one's individuality is sacrosanct.



* UndergroundMonkey: Xixchil are very easy to confuse for thri-kreen, who ironically are also a spelljamming race, according to the adventure compilation "Skull & Crossbones". 5th edition's revival of Spelljammer as a setting even dropped all mention of the xixchil and replaced them with thri-kreen.

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* UndergroundMonkey: Xixchil are very easy to confuse for thri-kreen, who ironically are also a spelljamming race, according to the adventure compilation "Skull & Crossbones". 5th edition's revival of Spelljammer ''Spelljammer'' as a setting even dropped all mention of the xixchil and replaced them with thri-kreen.
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* FantasticRacism: Dracons privately look down on any sapient creature that has less than six limbs, referring to them as "the deformed".

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* FantasticRacism: Dracons privately look down on any sapient creature that has less fewer than six limbs, referring to them as "the deformed".

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* SlaveRace: In their 5th edition lore, the hadozee were initially uplifted by a wizard hoping to use them as slaves. However, errata has written that aspect of their lore out.

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* SlaveRace: In their 5th edition lore, the hadozee were initially uplifted by a wizard hoping to use them as slaves. However, errata has written that aspect of their lore out.out due to the UnfortunateImplications of a race of ape-like people being slaves.


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* SapientEatsSapient: They're carnivorous and not especially choosy about what they, especially when it comes to non-Xixchil races.

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* NoPronunciationGuide: Do you pronounce the race name with a hard or soft G? Even the Giffs themselves cannot reach a consensus.




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* YouSayTomato: Do you pronounce the race name with a hard or soft G? Even the Giffs themselves cannot reach a consensus.
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* NoPronunciationGuide: Do you pronounce the race name with a hard or soft G? Even the Giffs themselves cannot reach a consensus.
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trope no longer exists, feel free to add under the other tropes listed on Grumpy Bear's disambiguation page


* GrumpyBear: Hadozee are noted for a tendecy to be negative, loving to complain and usually being short-tempered. Depending on the individual, this could be a case of them being TheCynic, TheEeyore, TheKilljoy or having a HairTriggerTemper, and they re usually the SourSupporter of any team they're on, since being so negative in no way stops them from being unflinchingly loyal to their buddies.
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* NoPronunciationGuide: In 5e, there is mention of an internal disagreement on whether their name is pronounced [[DoesThisRemindYouOfAnything with a hard g or a soft g.]]


* BewareTheSillyOnes: Despite looking like gnomes, a race largely characterized as weak and silly, hurwaeti are actually fierce warriors and surprisingly strong for their size -- under the ''TabletopGame/AdvancedDungeonsAndDragonsSecondEdition'' rules, a hurwaet's ''minimum'' possible Strength score is 8, whereas a forest gnome would have a minimum Strength of 3 and a rock gnome would have a minimum Strength of 6.

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* BewareTheSillyOnes: Despite looking like gnomes, a race largely characterized as weak and silly, hurwaeti are actually fierce warriors and surprisingly strong for their size -- under the ''TabletopGame/AdvancedDungeonsAndDragonsSecondEdition'' ''TabletopGame/AdvancedDungeonsAndDragons2ndEdition'' rules, a hurwaet's ''minimum'' possible Strength score is 8, whereas a forest gnome would have a minimum Strength of 3 and a rock gnome would have a minimum Strength of 6.
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* UpliftedAnimal: In their fifth edition rewrite lore. Originally, the Hadozee were non-sapient creatures. Then a wizard came with his apprentices to the Hadozee's home planet and had the latter capture as many creatures as possible, whom he fed an experimental elixir of his invention that boosted their intelligence to human-like standards. He had intended to use the Hadozee as his private army, but the apprentices became fond of them and fought the wizard along with the uplifted Hadozee, who then escaped with all that remained of the elixir to give to their non-uplifted brethren, while those born from uplifted Hadozee were also intelligent. Within a few decades, all living Hadozee were of the uplifted variant.

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* UpliftedAnimal: In their fifth edition rewrite lore. Originally, the Hadozee were non-sapient creatures. Then a wizard came with his apprentices to the Hadozee's home planet and had the latter capture as many creatures as possible, whom he fed an experimental elixir of his invention that boosted their intelligence to human-like standards. He had intended to use the Hadozee as his private army, but the apprentices became fond of them and fought the wizard along with the uplifted Hadozee, who then escaped with all that remained of the elixir to give to their non-uplifted brethren, while those born from uplifted Hadozee were also intelligent. Within a few decades, all living Hadozee were of the uplifted variant. All that said, errata has written that aspect of their lore out.
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* SlaveRace: In their 5th edition lore, the hadozee were initially uplifted by a wizard hoping to use them as slaves.

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* SlaveRace: In their 5th edition lore, the hadozee were initially uplifted by a wizard hoping to use them as slaves. However, errata has written that aspect of their lore out.

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Expanded upon various lore and tropes.


* OurCentaursAreDifferent

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* OurCentaursAreDifferentOurCentaursAreDifferent: Dracons are essentially LizardFolk with a centaur-esque body structure, having a bipedal reptilian humanoid's upper torso replacing the head of a large quadrupedal reptile.



A peaceful, highly religious race of humanoid gorillas, the grommams live in clan structures consisting of several family units (themselves comprised of a single male and his 2-4 wives, plus any kids) united under the lead of one of the grommam's demigod rulers.

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A peaceful, highly religious race of humanoid gorillas, the grommams live in clan structures consisting of several family units (themselves comprised of a single male and his 2-4 wives, plus any kids) united under the lead of one of the grommam's demigod rulers.



* ExoticExtendedMarriage: A grommam family unit is based on a gorilla family unit; a single adult male, 2-4 adult females, and any kids they have.



A race of humanoid apes with patagia -- rudimentary wings made from folds of skin that link their limbs together into natural gliding surfaces. The combination of ape-like climbing skills and the ability to glide makes them highly desirable as Spelljammer crew. The Hadozee were actually recycled from an earlier Creator/{{TSR}} game called Star Frontiers, having appeared there as the ''Yazirians''.

to:

A race of humanoid apes with patagia -- rudimentary wings made from folds of skin that link their limbs together into natural gliding surfaces. The combination of ape-like climbing skills and the ability to glide makes them highly desirable as Spelljammer crew. The Hadozee were actually recycled from an earlier Creator/{{TSR}} game called Star Frontiers, having appeared there as the ''Yazirians''. In ''Spelljammer'' canon, hadozee hail from a now-lost world, where they suffered greatly from raids by spacefaring goblinoids. When the Elven Imperial Navy launche the First Unhuman War, they accidentally saved the hadozee homeworld, and the grateful apes allied themselves with the elves to bolster their military forces. The elves kept quiet about the fact that they had originally thought the hadozee were a previously unseen goblinoid species and they had been preparing to exterminate ''them'' too before diplomatic contact was made. Serving in the First Unhuman War gave the hadozee a collective fascination with space travel, and they spread across the known spheres so profusely that they don't even remember where their homeworld ''was'' anymore -- nor do they care, because they love sailing so much. They later reappeared in the ''TabletopGame/DungeonsAndDragonsThirdEdition'' {{sourcebook}} "Stormwrack", which reinterpreted them as a groundling race who were still culturally associated with sailing ships. 5th edition brought them back, albeit with considerable lore rewrites.



* BeastMan: Humanoid chimpanzees. With patagia.
* UpliftedAnimal: Originally, the Hadozee were non-sapient creatures. Then a wizard came with his apprentices to the Hadozee's home planet and had the latter capture as many creatures as possible, whom he fed an experimental elixir of his invention that boosted their intelligence to human-like standards. He had intended to use the Hadozee as his private army, but the apprentices became fond of them and fought the wizard along with the uplifted Hadozee, who then escaped with all that remained of the elixir to give to their non-uplifted brethren, while those born from uplifted Hadozee were also intelligent. Within a few decades, all living Hadozee were of the uplifted variant.

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* BeastMan: BornUnderTheSail: Zigzagged. Hadozee ''love'' traveling by ship, whether sea-ship or spaceship, and are known for making excellent crewmembers. But they have no natural knack for ''making'' spelljammers, in part because they have no affinity for arcane magic use in 2nd edition, so they instead hire onto the ships being captained by other races.
* GrumpyBear: Hadozee are noted for a tendecy to be negative, loving to complain and usually being short-tempered. Depending on the individual, this could be a case of them being TheCynic, TheEeyore, TheKilljoy or having a HairTriggerTemper, and they re usually the SourSupporter of any team they're on, since being so negative in no way stops them from being unflinchingly loyal to their buddies.
* HandsOffParenting: In their 3rd edition lore, it's noted that hadozee culture is spread across various port towns, which maintain specialized buildings where hadozee women leave their children once they've been weaned so they can go back to sailing the seas. Thus, a young hadozee is typically reared alongside a gaggle of other, non-related hadozee youngsters by elder hadozee who probably have no biological relation to them, and will likely only see their mothers rarely (if ever) and their fathers even less. This is a notable contrast to their 2nd edition lore, which notes that hadozee only breed when they've aged out of being able to sail effectively, allowing them to focus on staying home and rearing their kids until they are of age to go sailing for themselves.
* KillerSpaceMonkey:
Humanoid chimpanzees. With patagia.
patagia. But despite being literal apes from space, they're generally friendly and outbeat guys. They're notorious grumblers and their love for profanity could make an orc blush, but they're widely regarded as loyal, dependable, and amongst the best crewmates you can get, whether on the seas or in space.
* MythologyGag:
** Their third edition lore notes them as being very friendly with elves, an homage to the ties the races shared in the original ''Spelljammer'' lore.
** Their fifth edition lore described them as having originated on the planet Yazir, an homage to their ''TabletopGame/StaerFrontiers'' origins.
* OddFriendship: Hadozee collectively love elves, and are one of the only non-elf races that will happily sign up to work on an elf-majority vessel, despite the notorious elfin arrogance and the contrast between the aloof, stoic, highbrow elves and the coarse-mouthed, common-as-muck attitude of the typical hadozee. The hadozee consider serving alongside elves to be the highest honor, whilst elves privately still consider hadozee an inferior race, despite acknowledging their skills and loyalty.
* SirSwearsALot: Hadozee are infamous for their love of using profane language in their ''Spelljammer'' lore, though 3rd edition and 5th edition both tone trait down.
* SlaveRace: In their 5th edition lore, the hadozee were initially uplifted by a wizard hoping to use them as slaves.
* UpliftedAnimal: In their fifth edition rewrite lore. Originally, the Hadozee were non-sapient creatures. Then a wizard came with his apprentices to the Hadozee's home planet and had the latter capture as many creatures as possible, whom he fed an experimental elixir of his invention that boosted their intelligence to human-like standards. He had intended to use the Hadozee as his private army, but the apprentices became fond of them and fought the wizard along with the uplifted Hadozee, who then escaped with all that remained of the elixir to give to their non-uplifted brethren, while those born from uplifted Hadozee were also intelligent. Within a few decades, all living Hadozee were of the uplifted variant.
* WanderingCulture: The one thing that has remained consistent in hadozee lore throughout the editions is that they ''love'' to travel, and they are happiest joining sailing ship and spelljammer crews so they can travel far and wide.



* NonMammalianMammaries: Subverted. Female hurwaeti don't have breasts at all, which makes it

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* NonMammalianMammaries: Subverted. Female hurwaeti don't have breasts at all, which makes it all the harder to tell the sexes apart.



A ten-limbed insectile race with a centaur-like body structure, the enigmatic rastipedes are found throughout Wildspace, often working alongside the Arcane, a race of magic-looving traders. Like their closest allies, Rastipedes are renowned for their skill at trading. The Rastipedes were actually recycled from an earlier Creator/{{TSR}} game called Star Frontiers, having appeared there as the ''Vrusk''.

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A ten-limbed insectile race with a centaur-like body structure, the enigmatic rastipedes are found throughout Wildspace, often working alongside the Arcane, a race of magic-looving magic-loving traders. Like their closest allies, Rastipedes are renowned for their skill at trading. The Rastipedes were actually recycled from an earlier Creator/{{TSR}} game called Star Frontiers, having appeared there as the ''Vrusk''.



* InsectoidAliens
* ProudMerchantRace

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* InsectoidAliens
InsectoidAliens: Rastipedes functionally resemble ten-legged beetles with a [[OurCentaursAreDifferent centaur-like]] body-structure.
* ProudMerchantRace
ProudMerchantRace: Rastipedes are known as one of the great mercantile races of Wildspace, alongside the Arcane, neogi and dohwar.



* InsectoidAliens: Resemble giant, semi-humanoid preying mantises.

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* InsectoidAliens: Resemble Xixchil resemble giant, semi-humanoid preying mantises.



* SocialDarwinism: Xixchil culture emphasizes individuality above all else; their hierarchy of priorities goes Self first, Family second, Race third.

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* SocialDarwinism: Xixchil culture emphasizes individuality above all else; their hierarchy of priorities goes Self first, Family second, Race third.third.
* UndergroundMonkey: Xixchil are very easy to confuse for thri-kreen, who ironically are also a spelljamming race, according to the adventure compilation "Skull & Crossbones". 5th edition's revival of Spelljammer as a setting even dropped all mention of the xixchil and replaced them with thri-kreen.
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Dark Skinned Redhead is no longer a trope


* DarkSkinnedRedhead: Grommams are described as having "copper-red" colored fur and "chocolate brown" skin.
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to:

* UpliftedAnimal: Originally, the Hadozee were non-sapient creatures. Then a wizard came with his apprentices to the Hadozee's home planet and had the latter capture as many creatures as possible, whom he fed an experimental elixir of his invention that boosted their intelligence to human-like standards. He had intended to use the Hadozee as his private army, but the apprentices became fond of them and fought the wizard along with the uplifted Hadozee, who then escaped with all that remained of the elixir to give to their non-uplifted brethren, while those born from uplifted Hadozee were also intelligent. Within a few decades, all living Hadozee were of the uplifted variant.
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* NoPronunciationGuide: In 5e, there is mention of a disagreement on whether their name is pronounced [[DoesThisRemindYouOfAnything with a hard g or a soft g.]]

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* NoPronunciationGuide: In 5e, there is mention of a an internal disagreement on whether their name is pronounced [[DoesThisRemindYouOfAnything with a hard g or a soft g.]]
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* NoPronunciationGuide: In 5e, there is mention of a disagreement on whether their name is pronounced with a hard g or a soft g.

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* NoPronunciationGuide: In 5e, there is mention of a disagreement on whether their name is pronounced [[DoesThisRemindYouOfAnything with a hard g or a soft g.]]
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* NoPronunciationGuide: In 5e, there is mention of a disagreement on whether their name is pronounced with a hard g or a soft g.
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* GunNut: Giff are absolutely ''obsessed'' with firearms of all sorts. In 5E, this goes all the way to the point of them having an innate understanding of guns to the point that they are automatically proficient with all firearms regardless of their character class, [[MoreDakka ignore the Loading property of firearms]], and also ignore the penalty for shooting targets that are at long range. These are not trained skills, these innate abilities common to all giff.


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* StuffBlowingUp: Giff love explosions almost as much as they love guns. They tend to make heavy use of [[ThrowDownTheBomblet black-powder grenades]], gunpowder kegs, and any other explosives they can get their hands on.

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Removed: 1968

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''[[Characters/DungeonsAndDragonsClasses Character Classes by Edition]]:'' 1st to 3rd ([[Characters/DungeonsAndDragonsClassesFirstToThirdEditionCoreClasses Core]] | [[Characters/DungeonsAndDragonsClassesOtherPreThirdEditionClasses Pre-3rd]] | [[Characters/DungeonsAndDragonsClassesOtherThirdEditionClasses 3rd Other]]) | 3rd & 3.5 ([[Characters/DungeonsAndDragonsClassesThirdEditionPrestigeClasses Prestige Classes]] | [[Characters/DungeonsAndDragonsClassesThreePointFiveEditionNPCClasses NPC Classes]]) | [[Characters/DungeonsAndDragonsClassesFourthEditionClasses 4th]] | [[Characters/DungeonsAndDragonsClassesFifthEditionClasses 5th]]\\
''[[Characters/DungeonsAndDragonsCreatures Creatures]]'': General ([[Characters/DungeonsAndDragonsCreaturesA A]] | [[Characters/DungeonsAndDragonsCreaturesB B]] | [[Characters/DungeonsAndDragonsCreaturesC C]] | [[Characters/DungeonsAndDragonsCreaturesD D]] | [[Characters/DungeonsAndDragonsCreaturesE E]] | [[Characters/DungeonsAndDragonsCreaturesF F]] | [[Characters/DungeonsAndDragonsCreaturesG G]] | [[Characters/DungeonsAndDragonsCreaturesH H]] | [[Characters/DungeonsAndDragonsCreaturesIToL I to L]] | [[Characters/DungeonsAndDragonsCreaturesM M]] | [[Characters/DungeonsAndDragonsCreaturesNtoQ N to Q]] | [[Characters/DungeonsAndDragonsCreaturesR R]] | [[Characters/DungeonsAndDragonsCreaturesS S]] | [[Characters/DungeonsAndDragonsCreaturesT T]] | [[Characters/DungeonsAndDragonsCreaturesUToZ U to Z]]) | [[Characters/DungeonsAndDragonsDragons Dragons]] | [[Characters/DungeonsAndDragonsFiends Fiends]] ([[Characters/DungeonsAndDragonsFiendsDemons Demons]] | [[Characters/DungeonsAndDragonsFiendsDevils Devils]] | [[Characters/DungeonsAndDragonsFiendsYugoloths Yugoloths]]) | [[Characters/DungeonsAndDragonsUndead Undead]] | [[Characters/DungeonsAndDragonsSettingSpecificCreatures Setting-Specific Creatures]]\\
''[[Characters/DungeonsAndDragonsDeities Deities]]'': Real-World Deities ([[Characters/DungeonsAndDragonsRealWorldDeitiesAtoF A to F]] | [[Characters/DungeonsAndDragonsRealWorldDeitiesGtoZ G to Z ]]) | [[Characters/DungeonsAndDragonsLiteraryDeities Literary Deities]] | Non-human Pantheons ([[Characters/DungeonsAndDragonsDemihumanDeities Demihuman Deities]] | [[Characters/DungeonsAndDragonsGiantDeities Giant Deities]] | [[Characters/DungeonsAndDragonsGoblinoidDeities Goblinoid Deities]] | [[Characters/DungeonsAndDragonsScalykindDeities Scalykind Deities]] | [[Characters/DungeonsAndDragonsUnderdarkDeities Underdark Deities]]) | [[Characters/DungeonsAndDragonsElderEvils Elder Evils]]\\
''[[Characters/DungeonsAndDragonsRaces Playable Races]]''\\

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''[[Characters/DungeonsAndDragonsClasses Character Classes by Edition]]:'' 1st to 3rd ([[Characters/DungeonsAndDragonsClassesFirstToThirdEditionCoreClasses Core]] Classes]]'' | [[Characters/DungeonsAndDragonsClassesOtherPreThirdEditionClasses Pre-3rd]] | [[Characters/DungeonsAndDragonsClassesOtherThirdEditionClasses 3rd Other]]) | 3rd & 3.5 ([[Characters/DungeonsAndDragonsClassesThirdEditionPrestigeClasses Prestige Classes]] | [[Characters/DungeonsAndDragonsClassesThreePointFiveEditionNPCClasses NPC Classes]]) | [[Characters/DungeonsAndDragonsClassesFourthEditionClasses 4th]] | [[Characters/DungeonsAndDragonsClassesFifthEditionClasses 5th]]\\
''[[Characters/DungeonsAndDragonsCreatures Creatures]]'': General ([[Characters/DungeonsAndDragonsCreaturesA A]] Creatures]]'' | [[Characters/DungeonsAndDragonsCreaturesB B]] | [[Characters/DungeonsAndDragonsCreaturesC C]] | [[Characters/DungeonsAndDragonsCreaturesD D]] | [[Characters/DungeonsAndDragonsCreaturesE E]] | [[Characters/DungeonsAndDragonsCreaturesF F]] | [[Characters/DungeonsAndDragonsCreaturesG G]] | [[Characters/DungeonsAndDragonsCreaturesH H]] | [[Characters/DungeonsAndDragonsCreaturesIToL I to L]] | [[Characters/DungeonsAndDragonsCreaturesM M]] | [[Characters/DungeonsAndDragonsCreaturesNtoQ N to Q]] | [[Characters/DungeonsAndDragonsCreaturesR R]] | [[Characters/DungeonsAndDragonsCreaturesS S]] | [[Characters/DungeonsAndDragonsCreaturesT T]] | [[Characters/DungeonsAndDragonsCreaturesUToZ U to Z]]) | [[Characters/DungeonsAndDragonsDragons Dragons]] | [[Characters/DungeonsAndDragonsFiends Fiends]] ([[Characters/DungeonsAndDragonsFiendsDemons Demons]] | [[Characters/DungeonsAndDragonsFiendsDevils Devils]] | [[Characters/DungeonsAndDragonsFiendsYugoloths Yugoloths]]) | [[Characters/DungeonsAndDragonsUndead Undead]] | [[Characters/DungeonsAndDragonsSettingSpecificCreatures Setting-Specific Creatures]]\\
''[[Characters/DungeonsAndDragonsDeities Deities]]'': Real-World Deities ([[Characters/DungeonsAndDragonsRealWorldDeitiesAtoF A to F]] Deities]]'' | [[Characters/DungeonsAndDragonsRealWorldDeitiesGtoZ G to Z ]]) | [[Characters/DungeonsAndDragonsLiteraryDeities Literary Deities]] | Non-human Pantheons ([[Characters/DungeonsAndDragonsDemihumanDeities Demihuman Deities]] | [[Characters/DungeonsAndDragonsGiantDeities Giant Deities]] | [[Characters/DungeonsAndDragonsGoblinoidDeities Goblinoid Deities]] | [[Characters/DungeonsAndDragonsScalykindDeities Scalykind Deities]] | [[Characters/DungeonsAndDragonsUnderdarkDeities Underdark Deities]]) | [[Characters/DungeonsAndDragonsElderEvils Elder Evils]]\\
''[[Characters/DungeonsAndDragonsRaces Playable Races]]''\\
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''[[Characters/DungeonsAndDragonsDeities Deities]]'': Non-human Pantheons ([[Characters/DungeonsAndDragonsDemihumanDeities Demihuman Deities]] | [[Characters/DungeonsAndDragonsGiantDeities Giant Deities]] | [[Characters/DungeonsAndDragonsGoblinoidDeities Goblinoid Deities]] | [[Characters/DungeonsAndDragonsScalykindDeities Scalykind Deities]] | [[Characters/DungeonsAndDragonsUnderdarkDeities Underdark Deities]]) | [[Characters/DungeonsAndDragonsElderEvils Elder Evils]]\\

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''[[Characters/DungeonsAndDragonsDeities Deities]]'': Real-World Deities ([[Characters/DungeonsAndDragonsRealWorldDeitiesAtoF A to F]] | [[Characters/DungeonsAndDragonsRealWorldDeitiesGtoZ G to Z ]]) | [[Characters/DungeonsAndDragonsLiteraryDeities Literary Deities]] | Non-human Pantheons ([[Characters/DungeonsAndDragonsDemihumanDeities Demihuman Deities]] | [[Characters/DungeonsAndDragonsGiantDeities Giant Deities]] | [[Characters/DungeonsAndDragonsGoblinoidDeities Goblinoid Deities]] | [[Characters/DungeonsAndDragonsScalykindDeities Scalykind Deities]] | [[Characters/DungeonsAndDragonsUnderdarkDeities Underdark Deities]]) | [[Characters/DungeonsAndDragonsElderEvils Elder Evils]]\\
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''Characters/DungeonsAndDragonsRaces''\\

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''Characters/DungeonsAndDragonsRaces''\\''[[Characters/DungeonsAndDragonsRaces Playable Races]]''\\
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'''''Playable Races'''''\\
''Campaign Settings:'' Characters/DarkSun | Characters/{{Dragonlance}} | Characters/{{Eberron}} ([[Characters/EberronDragonmarkedHouses Dragonmarked Houses]] | [[Characters/EberronFaiths Religions]] | [[Characters/EberronNations Nations]]) | Characters/ForgottenRealms ([[Characters/ForgottenRealmsGods Gods]] | [[Characters/ForgottenRealmsFactions Factions]] | ''Characters/TheLegendOfDrizzt'') | Characters/{{Greyhawk}} ([[Characters/GreyhawkDeities Deities]]) | Characters/{{Mystara}} | Characters/NentirVale | Characters/{{Planescape}} ([[Characters/PlanescapeFactions Factions]] | [[Characters/PlanescapeRaces Races]]) | Characters/{{Ravenloft}} ([[Characters/RavenloftDarklords Darklords]] | [[Characters/RavenloftTheCarnival The Carnival]] | [[Characters/RavenloftTheKargataneOfVallaki The Kargatane of Vallaki]] | [[Characters/RavenloftTheFraternityOfShadows Fraternity of Shadows]] | [[Characters/RavenloftTheGreatFamilies Great Families of the Core]] | [[Characters/RavenloftGods Faiths]]) | Characters/{{Spelljammer}} ]] -]]]

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'''''Playable Races'''''\\
''Characters/DungeonsAndDragonsRaces''\\
''Campaign Settings:'' Characters/DarkSun | Characters/{{Dragonlance}} | Characters/{{Eberron}} ([[Characters/EberronDragonmarkedHouses Dragonmarked Houses]] | [[Characters/EberronFaiths Religions]] | [[Characters/EberronNations Nations]]) | Characters/ForgottenRealms ([[Characters/ForgottenRealmsGods Gods]] | [[Characters/ForgottenRealmsFactions Factions]] | ''Characters/TheLegendOfDrizzt'') | Characters/{{Greyhawk}} ([[Characters/GreyhawkDeities Deities]]) | Characters/{{Mystara}} | Characters/NentirVale | Characters/{{Planescape}} ([[Characters/PlanescapeFactions Factions]] | [[Characters/PlanescapeRaces Races]]) | Characters/{{Ravenloft}} ([[Characters/RavenloftDarklords Darklords]] | [[Characters/RavenloftTheCarnival The Carnival]] | [[Characters/RavenloftTheKargataneOfVallaki The Kargatane of Vallaki]] | [[Characters/RavenloftTheFraternityOfShadows Fraternity of Shadows]] | [[Characters/RavenloftTheGreatFamilies Great Families of the Core]] | [[Characters/RavenloftGods Faiths]]) | Characters/{{Spelljammer}} '''Spelljammer''' ]] -]]]
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''Campaign Settings:'' Characters/{{Dragonlance}} | Characters/{{Eberron}} ([[Characters/EberronDragonmarkedHouses Dragonmarked Houses]] | [[Characters/EberronFaiths Religions]] | [[Characters/EberronNations Nations]]) | Characters/ForgottenRealms ([[Characters/ForgottenRealmsGods Gods]] | [[Characters/ForgottenRealmsFactions Factions]] | ''Characters/TheLegendOfDrizzt'') | Characters/{{Greyhawk}} ([[Characters/GreyhawkDeities Deities]]) | Characters/{{Planescape}} ([[Characters/PlanescapeFactions Factions]] | [[Characters/PlanescapeRaces Races]]) | Characters/{{Ravenloft}} ([[Characters/RavenloftDarklords Darklords]] | [[Characters/RavenloftTheCarnival The Carnival]] | [[Characters/RavenloftTheKargataneOfVallaki The Kargatane of Vallaki]] | [[Characters/RavenloftTheFraternityOfShadows Fraternity of Shadows]] | [[Characters/RavenloftTheGreatFamilies Great Families of the Core]] | [[Characters/RavenloftGods Faiths]]) ]] -]]]

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''Campaign Settings:'' Characters/DarkSun | Characters/{{Dragonlance}} | Characters/{{Eberron}} ([[Characters/EberronDragonmarkedHouses Dragonmarked Houses]] | [[Characters/EberronFaiths Religions]] | [[Characters/EberronNations Nations]]) | Characters/ForgottenRealms ([[Characters/ForgottenRealmsGods Gods]] | [[Characters/ForgottenRealmsFactions Factions]] | ''Characters/TheLegendOfDrizzt'') | Characters/{{Greyhawk}} ([[Characters/GreyhawkDeities Deities]]) | Characters/{{Mystara}} | Characters/NentirVale | Characters/{{Planescape}} ([[Characters/PlanescapeFactions Factions]] | [[Characters/PlanescapeRaces Races]]) | Characters/{{Ravenloft}} ([[Characters/RavenloftDarklords Darklords]] | [[Characters/RavenloftTheCarnival The Carnival]] | [[Characters/RavenloftTheKargataneOfVallaki The Kargatane of Vallaki]] | [[Characters/RavenloftTheFraternityOfShadows Fraternity of Shadows]] | [[Characters/RavenloftTheGreatFamilies Great Families of the Core]] | [[Characters/RavenloftGods Faiths]]) | Characters/{{Spelljammer}} ]] -]]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/giff_5e.png]]



* ApeShallNeverKillApe: Giff will usually do anything they are ordered to do by their superiors, but they will '''never''' fight another giff. If anyone is stupid enough to make the order, the giff regiments will usually just spend some time chatting and catching up, and then mutually abandon their former leaders.



* BewareTheSillyOnes: A giff may ''look'' comical with its ostentatious uniform, overabundance of medals and generally silly appearance, but they are ridiculously strong and tough.

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* BewareTheSillyOnes: A giff may ''look'' comical with its ostentatious uniform, overabundance of medals and generally silly appearance, but they are ridiculously strong and tough. Also, a giff may regard brawling as a friendly activity, but the second a weapon is brought to play, that ''immediately'' changes the situation from "friendly brawl" to "serious life or death struggle", and the giff won't hesitate to switch things up to full combat mode.
* TheBigGuy: Giff are massive in every sense of the word, with incredible strength and durability to back up their stature.
* BlingOfWar: They often wear colorful, 19th century-style military uniforms, complete with epaulets, medals and assorted details.



* DoesNotKnowHisOwnStrength: Giff can sometimes have problems remembering that other races are smaller, softer and squisher than they are, which can be a problem given their love of roughhousing.
* DoesNotLikeMagic: Because of their lackluster mental capacities, giff have very little skill with magic, and most of them find it rather disturbing.
* DumbMuscle: Giff are unimaginative and just generally not very bright, and this even manifests itself as penalties to Intelligence (2e, 3e) and Wisdom (3e).
* FantasyCounterpartCulture: They're essentially a parody of Age of Sail British army troopers, especially with their childish fixation upon ridiculously ostentatious military garb, proper maintenance of said garb, and complicated military hierarchies.
* JustFollowingOrders: The giff "religion", such as it is, basically asserts that the purpose of the giff in the multiverse is to obey orders. This is partly why they're a culture of mercenaries.



* MoreDakka: Giff '''love''' gunpowder weaponry; they're obsessed with firearms, and paying them in gunpowder is one of the best ways to secure their loyalty. Because spelljamming involves traveling through the Phlogiston, a place where the local atmosphere is ''highly flammable'', most other races think they're nuts.
* PerilousOldFool: Giff do ''not'' age gracefully. Because of the exclusively militaristic bent of their society, giff have a general abhorrence to admitting they cannot fight, which means that as a giff ages and starts slowing down, it tends to push itself harder and act even brasher than normal in an effort to convince itself and others that it can still keep up with the younger generation. Invariably, few giff survive their full 70+ year lifespan, and most are cut down violently around their 40s to 50s.
* PintSizedPowerhouse: Like the Duthka'gith, they play with the trope; whilst taller than a normal human being, their strength matches that of creatures even larger than they are.
* PrivateMilitaryContractors: Giff are in high demand as warriors for hire, renowned for their martial training and their love of explosives.



* UseYourHead: A giff's head is heavily reinforced with bone and muscle, so it makes a formidable weapon in a pinch. A giff can very easily kill a man with a simple headbutt.

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* TooDumbToLive: The giff obsession with firearms can lead to very dim decisions. For starters, they've been known to try and use their firearms in the Phlogiston... where the air is ''flammable''. The downside of that should be obvious. For another, the iconic (if not only) giff-designed spelljammer is the Great Bombard, which can more accurately be described as an [[{{BFG}} enormous cannon]] mounted on a ship that is ''just'' big enough to carry it. It's slow, it's clumsy, and it has almost as much a chance to explode and kill everybody aboard when it fires a shot as it does of doing the same thing if somebody else hits it -- ''especially'' in the Phlogiston.
* UseYourHead: A giff's head is heavily reinforced with bone and muscle, so it makes a formidable weapon in a pinch. pinch, a practice aided by the fact that a headbutt is the traditional giff method of exerting authority. A giff can very easily kill a man with a simple headbutt.
even by accident if they get carried away and try this on humans.





!!Xixchil
A race of humanoid praying mantises with an innate affinity for arcane and alchemical body modification, the xixchil are renowned as some of the greatest doctors, surgeons and bio-modders in Wildspace. Fiercely independent, in comparison to the pack-centric mindset of the Thri-kreen from TabletopGame/DarkSun, xixchil freely use their talents on themselves, with an almost religious belief that customizing the body to showcase one's individuality is sacrosanct.

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\n\n!!Xixchil\nA race Descendants of humanoid praying mantises with an innate affinity for arcane and alchemical body modification, spelljamming orcs defeated during the xixchil are renowned as some of the greatest doctors, surgeons and bio-modders in Wildspace. Fiercely independent, in comparison to the pack-centric mindset of the Thri-kreen from TabletopGame/DarkSun, xixchil freely use First Unhuman War, scro forsook their talents on themselves, with an almost religious belief that customizing traditional lifestyle and reverence for Gruumsh, instead rallying around the body visionary leader Dukgash and restyling themselves so as to showcase one's individuality is sacrosanct.transcend their former weakness and defeat the elves.


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* AlwaysChaoticEvil: Averted. Firstly, the default alignment for Scro is LawfulEvil. Secondly, there is a large underclass of scro who just can't hack the strictures and intense demands of their society, usually in being unable to live up to the Lawful aspect, but sometimes not being Evil instead or in addition to.
* BareFistedMonk: In 3rd edition, Monk was their racially favored class.
* DefectorFromDecadence: Aside from scro forced to team up with the party for plot-related reasons, this is the main source of scro player characters; the harsh strictures and intense demands of scro society leads to a large underclass of failures and dissidents, many of whom flee their home spheres and will willingly team up with anyone, even humans.
* FantasyCounterpartCulture: Scro society has a very Prussian (or Nazi) overtone to it; warlike yet disciplined, demanding physical perfection and adherence to a strict code of conduct, as well as dedication to the greater goals of their race.
* GeniusBruiser: The scro's culture and breeding have paid off, making them as strong as normal orcs, but much more intelligent. In 2nd edition, they do start the game with a -2 Charisma penalty, just like normal orcs, but can reach maximums of Intelligence 17, Wisdom 16 and Charisma 18 (orcs, by comparison, have maximums of 16/16/12 respectively). In 3rd edition, they have no mental penalties at all and receive a +4 to Strength and a +2 to both Dexterity and Constitution (orcs only get a +4 to Strength and suffer a -2 penalty to each mental stat).
* OurOrcsAreDifferent: In contrast to ordinary orcs, scro are strictly disciplined, regimented, perfectionist, and driven. They are also highly educated and expected to control their emotions, whereas regular orcs in [=D&D=] tend to be emotionally driven DumbMuscle.
* TheRedMage: Scro culture dictates that those who learn magic at all multiclass as both arcane and divine magic-users. This grants them a much greater versatility in magical ability.
* SdrawkcabName: Their racial name is "Orcs" written backwards because they are the opposite of normal orcs, being much more regimented, educated, and less prone to emotional actions.
* UndergroundMonkey: Scro have a ''lot'' of overlap with hobgoblins, which hasn't really helped the race distinguish itself.
* WickedCultured: Scro are expected to hold themselves to high standards of discipline, conduct and education; in many ways, they act with the kind of tact and decorum (and arrogance) normally expected of elves, which they view as as demonstrating their superiority by not lowering themselves to the level of other beings. They also regularly learn Elvish so they can more eloquently mock and taunt their racial enemies.

!!Xixchil
A race of humanoid praying mantises with an innate affinity for arcane and alchemical body modification, the xixchil are renowned as some of the greatest doctors, surgeons and bio-modders in Wildspace. Fiercely independent, in comparison to the pack-centric mindset of the Thri-kreen from TabletopGame/DarkSun, xixchil freely use their talents on themselves, with an almost religious belief that customizing the body to showcase one's individuality is sacrosanct.
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[[WMG:[[center: [- ''TabletopGame/DungeonsAndDragons'' '''[[Characters/DungeonsAndDragons Main Characters Index]]'''\\
''[[Characters/DungeonsAndDragonsClasses Character Classes by Edition]]:'' 1st to 3rd ([[Characters/DungeonsAndDragonsClassesFirstToThirdEditionCoreClasses Core]] | [[Characters/DungeonsAndDragonsClassesOtherPreThirdEditionClasses Pre-3rd]] | [[Characters/DungeonsAndDragonsClassesOtherThirdEditionClasses 3rd Other]]) | 3rd & 3.5 ([[Characters/DungeonsAndDragonsClassesThirdEditionPrestigeClasses Prestige Classes]] | [[Characters/DungeonsAndDragonsClassesThreePointFiveEditionNPCClasses NPC Classes]]) | [[Characters/DungeonsAndDragonsClassesFourthEditionClasses 4th]] | [[Characters/DungeonsAndDragonsClassesFifthEditionClasses 5th]]\\
''[[Characters/DungeonsAndDragonsCreatures Creatures]]'': General ([[Characters/DungeonsAndDragonsCreaturesA A]] | [[Characters/DungeonsAndDragonsCreaturesB B]] | [[Characters/DungeonsAndDragonsCreaturesC C]] | [[Characters/DungeonsAndDragonsCreaturesD D]] | [[Characters/DungeonsAndDragonsCreaturesE E]] | [[Characters/DungeonsAndDragonsCreaturesF F]] | [[Characters/DungeonsAndDragonsCreaturesG G]] | [[Characters/DungeonsAndDragonsCreaturesH H]] | [[Characters/DungeonsAndDragonsCreaturesIToL I to L]] | [[Characters/DungeonsAndDragonsCreaturesM M]] | [[Characters/DungeonsAndDragonsCreaturesNtoQ N to Q]] | [[Characters/DungeonsAndDragonsCreaturesR R]] | [[Characters/DungeonsAndDragonsCreaturesS S]] | [[Characters/DungeonsAndDragonsCreaturesT T]] | [[Characters/DungeonsAndDragonsCreaturesUToZ U to Z]]) | [[Characters/DungeonsAndDragonsDragons Dragons]] | [[Characters/DungeonsAndDragonsFiends Fiends]] ([[Characters/DungeonsAndDragonsFiendsDemons Demons]] | [[Characters/DungeonsAndDragonsFiendsDevils Devils]] | [[Characters/DungeonsAndDragonsFiendsYugoloths Yugoloths]]) | [[Characters/DungeonsAndDragonsUndead Undead]] | [[Characters/DungeonsAndDragonsSettingSpecificCreatures Setting-Specific Creatures]]\\
''[[Characters/DungeonsAndDragonsDeities Deities]]'': Non-human Pantheons ([[Characters/DungeonsAndDragonsDemihumanDeities Demihuman Deities]] | [[Characters/DungeonsAndDragonsGiantDeities Giant Deities]] | [[Characters/DungeonsAndDragonsGoblinoidDeities Goblinoid Deities]] | [[Characters/DungeonsAndDragonsScalykindDeities Scalykind Deities]] | [[Characters/DungeonsAndDragonsUnderdarkDeities Underdark Deities]]) | [[Characters/DungeonsAndDragonsElderEvils Elder Evils]]\\
'''''Playable Races'''''\\
''Campaign Settings:'' Characters/{{Dragonlance}} | Characters/{{Eberron}} ([[Characters/EberronDragonmarkedHouses Dragonmarked Houses]] | [[Characters/EberronFaiths Religions]] | [[Characters/EberronNations Nations]]) | Characters/ForgottenRealms ([[Characters/ForgottenRealmsGods Gods]] | [[Characters/ForgottenRealmsFactions Factions]] | ''Characters/TheLegendOfDrizzt'') | Characters/{{Greyhawk}} ([[Characters/GreyhawkDeities Deities]]) | Characters/{{Planescape}} ([[Characters/PlanescapeFactions Factions]] | [[Characters/PlanescapeRaces Races]]) | Characters/{{Ravenloft}} ([[Characters/RavenloftDarklords Darklords]] | [[Characters/RavenloftTheCarnival The Carnival]] | [[Characters/RavenloftTheKargataneOfVallaki The Kargatane of Vallaki]] | [[Characters/RavenloftTheFraternityOfShadows Fraternity of Shadows]] | [[Characters/RavenloftTheGreatFamilies Great Families of the Core]] | [[Characters/RavenloftGods Faiths]]) ]] -]]]
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!Major Spelljamming Races

!!Dracon
A race of herd-dwelling reptilian humanoids with a centaur-like body-structure, the dinosaur-like Dracons have a highly ritualized society built around loyalty to the group above all and dominated by formalized rites of interaction, giving them a reputation as clannish, weak, and snobbish amongst humans, who are often surprised at how effective dracons can actually be at acting once the herd has made up its mind.
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* FantasticRacism: Dracons privately look down on any sapient creature that has less than six limbs, referring to them as "the deformed".
* HornedHumanoid: Dracons sport prominent horns and flanges of bone on their heads.
* LizardFolk: Dracons are highly reptilian in appearance, combining aspects of lizard, dragon and certain dinosaurs; they have a lower body similar in shape to a sauropod, a head called out as "draconic" due to its horns, a whip-like tail, and a pronounced thumb-claw.
* OurCentaursAreDifferent
* YouAllLookFamiliar: Due to their regarding any bipedal humanoid as a deformed freak, dracons are notoriously terrible at actually being able to identify specific humanoid races, which leads to a notorious proclivity to making racial faux pas or bad mistakes when they do things like confuse an elf for a dwarf, or forget the distinction between a halfling and an ogre.

!!Giff
Bombastic humanoid hippos who serve as merenaries, the giff are scattered across the furthest reaches of Wildspace. None know where their homeworld is, and a persistent rumor is that they accidentally blew it up. Whilst their love of ostentatious military costumes and medals may seem comical, giff are tremendously strong and durable, and have a pronounced love of gunpowder.
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* BeastMan: Humanoid hippopotomi.
* BewareTheSillyOnes: A giff may ''look'' comical with its ostentatious uniform, overabundance of medals and generally silly appearance, but they are ridiculously strong and tough.
* BoisterousBruiser: Giff are generally extroverted, jovial, and fond of a good brawl.
* MadeOfIron: Giff are ''tough''. In general, a giff is considered to be an adult amongst its kind when it can shrug off having an arquebus explode in its hands.
* StoutStrength: Giff are massively strong, easily comparing to ogres or small giants.
* UseYourHead: A giff's head is heavily reinforced with bone and muscle, so it makes a formidable weapon in a pinch. A giff can very easily kill a man with a simple headbutt.

!!Grommam
A peaceful, highly religious race of humanoid gorillas, the grommams live in clan structures consisting of several family units (themselves comprised of a single male and his 2-4 wives, plus any kids) united under the lead of one of the grommam's demigod rulers.
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* BeastMan: Humanoid gorillas.
* DarkSkinnedRedhead: Grommams are described as having "copper-red" colored fur and "chocolate brown" skin.
* WalkingTechbane: Grommams are a magical variant, in that magic items are highly unlikely to misfire or simply not work if a grommam attempts to use them.

!!Hadozee
A race of humanoid apes with patagia -- rudimentary wings made from folds of skin that link their limbs together into natural gliding surfaces. The combination of ape-like climbing skills and the ability to glide makes them highly desirable as Spelljammer crew. The Hadozee were actually recycled from an earlier Creator/{{TSR}} game called Star Frontiers, having appeared there as the ''Yazirians''.
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* BeastMan: Humanoid chimpanzees. With patagia.

!!Hurwaeti
A strange race of reptilian humanoids who look like a bizarre crossbreed of lizardman and gnome, the "Wiggles" are the impoverished remnants of a once-great spelljamming empire that once held colonies across Wildspace, only to be destroyed in some unknown catastrophe. Many hurwaet colonies have degenerated into primitive, swamp-dwelling tribals. The race is generally considered accommodating and non-aggressive, but it is also pretty infamous for its covetousness and mercenary attitude - nobody gets anything from a hurwaet for free, in stark contrast to their former culture, which championed discipline and altruism.
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* BewareTheSillyOnes: Despite looking like gnomes, a race largely characterized as weak and silly, hurwaeti are actually fierce warriors and surprisingly strong for their size -- under the ''TabletopGame/AdvancedDungeonsAndDragonsSecondEdition'' rules, a hurwaet's ''minimum'' possible Strength score is 8, whereas a forest gnome would have a minimum Strength of 3 and a rock gnome would have a minimum Strength of 6.
* BizarreSexualDimorphism: Subverted. Hurwaeti are about as sexually dimorphic as real reptiles, which is to say that males and females are impossible to tell apart visually by the inexperienced observer.
* {{Expy}}: Hurwaeti may have been inspired by the Ferengi of ''Franchise/StarTrek'' -- specifically, on the original interpretation of Ferengi put forth by ''Series/StarTrekTheNextGeneration'', which had presented them as fierce, warlike space goblins. Ferengi ''did'' debut on TV in 1987 and TabletopGame/{{Spelljammer}} did launch in 1989...
* FantasticRacism: Hurwaeti '''hate''' neogi, beholders, and illithids. Well, any sane person does, but hurwaeti ''really'' hate them. A common theory is that their empire collapsed because they tried to wage war on all three empires of powerful spacefaring aberrations simultaneously.
* GirlsWithMoustaches: It's implied that the visual similarities between male and female hurwaeti extends to females growing beards as well.
* InASingleBound: Hurwaeti are capable of making prodigious leaps.
* LizardFolk: Despite looking more or less like gnomes or goblins, hurwaeti are actually a kind of reptilian humanoid, with scaly skin and a reproductive cycle that revolves around laying eggs.
* MrSeahorse: Male hurwaeti actually incubate the eggs of their kind inside of brood pouches on their abdomen.
* NonMammalianMammaries: Subverted. Female hurwaeti don't have breasts at all, which makes it
* OurGnomesAreWeirder: Despite having a face called "gnomish", complete with oversized noses and long beards, hurwaeti are actually a kind of LizardFolk, with frog-like legs, scaly skin and egg-laying.
* PregnantReptile: A "pregnant" hurwaet carries its eggs inside of a brood pouch on its abdomen. Also, they grow hair on their head and face.

!!Rastipede
A ten-limbed insectile race with a centaur-like body structure, the enigmatic rastipedes are found throughout Wildspace, often working alongside the Arcane, a race of magic-looving traders. Like their closest allies, Rastipedes are renowned for their skill at trading. The Rastipedes were actually recycled from an earlier Creator/{{TSR}} game called Star Frontiers, having appeared there as the ''Vrusk''.
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* InsectoidAliens
* ProudMerchantRace

!!Scro


!!Xixchil
A race of humanoid praying mantises with an innate affinity for arcane and alchemical body modification, the xixchil are renowned as some of the greatest doctors, surgeons and bio-modders in Wildspace. Fiercely independent, in comparison to the pack-centric mindset of the Thri-kreen from TabletopGame/DarkSun, xixchil freely use their talents on themselves, with an almost religious belief that customizing the body to showcase one's individuality is sacrosanct.
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* BioAugmentation: Xixchil believe thoroughly in altering an reshaping their own bodies for reasons from the aesthetic to the practical, and frequently install secondary arms outfitted with integrated weaponry.
* {{Biomanipulation}}: Xixchil have an instinctive talent for shaping and restructuring flesh, bone and even plants through alchemy, surgery and sorcery.
* InsectoidAliens: Resemble giant, semi-humanoid preying mantises.
* MultiArmedAndDangerous: Even moreso than their thri-kreen counterparts, xixchil can be whirling dervishes of destruction, with two bladed primary arms and as many implanted weapon-limbs as they can afford.
* SocialDarwinism: Xixchil culture emphasizes individuality above all else; their hierarchy of priorities goes Self first, Family second, Race third.

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