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Added a trope to the Mamuta.

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* SmashMook: It's main method of attack is smashing opponents into the ground with its stone arms. Played with however, as it only harms the captains. The Pikmin get buried into the ground and turned into flowered sprouts instead.

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* LikeFatherUnlikeSon: The Mamuta's are fully grown friendly beasts while the Smoky Proggs are underdeveloped aggressive creatures.



[[/folder]]

[[folder:Piklopedia: Mandiblard Family]]
!In General
A family of small, grublike animals that appear as either low-level threats or minor annoyances.

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[[/folder]]

[[folder:Piklopedia: Mandiblard Family]]
!In General
A family of small, grublike animals that appear as

!Smoky Progg
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/smoky_progg.png]]
''Magovum vaporus''
-> '''Appears In:''' ''Pikmin'', ''Pikmin 4''

An extremely enigmatic animal. Encountering it in the first game is a bit difficult, since you'll need to get to a certain area before day 15, find its egg, and
either low-level threats touch it or minor annoyances.damage it without destroying it. Once released, it will crawl towards your base camp, uproot Pikmin by simply roaring, and instantly kill them by smothering them in its poisonous fog. What kind of reward do you get from killing such a dangerous monster? A gold pearl that produces ''100'' Pikmin, probably to make up for the huge number you likely lost fighting it.

In ''4'', it returns as an enemy for certain night missions.


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* AscendedExtra: In ''Pikmin 4'' it reappears during some night missions and also as [[spoiler:the midpoint boss of the Cavern for a King]].
* BodyHorror: Olimar's notes in ''Pikmin 4'' mention that the Smoky Progg's body is constantly deteriorating.
* BossInMookClothing: The Smoky Progg only exists in one area, has to be activated in a unique way, and is disproportionately powerful compared to anything else in the Distant Spring. Instead of a ship part, it drops the most lucrative Pikmin-producing item in the game. ''Pikmin 4'' [[spoiler:upgrades it to a proper boss]].
* TheBusCameBack: After over 2 decades since its first appearance, it returns in ''Pikmin 4'' during specific nighttime stages [[spoiler:and as the midpoint boss of [[TheVeryDefinitelyFinalDungeon Cavern for a King]]]].
* CompellingVoice: Its roars can make Pikmin uproot themselves, usually leading to the Pikmin's demise. Make sure you have no sprouts waiting to be plucked at the landing site, and account for any Pikmin that were snagged by a Swooping Snitchbug.
* DarkReprise: In ''4'', if you listen closely to [[https://www.youtube.com/watch?v=6IMX1VNCPeM its theme]] you can hear cues from the Distant Spring's music from ''1'' especially at around the one-minute mark. Fitting, since that's where this thing originates.
* EasyLevelTrick: Want to fight the Smoky Progg with about 99% less stress? [[https://youtu.be/y-BLAm3zvgI Lure it into a pile of Bomb-Rocks]] and [[OneHitKill watch the fireworks]].
* EnemyToAllLivingThings: The Smoky Progg destroys and kills just about everything it touches, with nobody being able to survive its wrath.
* EldritchAbomination: Double-literally, since it was [[AllThereInTheManual supposed to hatch into a Mamuta]] before [[NiceJobBreakingItHero its egg was damaged]], and since its technical name in the game guide roughly translates to [[MeaningfulName "God of Pikmin"]]. In ''4'', it's even worse, since it can now spit fireballs of Gloom to annihilate your Pikmin.
* EnfantTerrible: It's a creepy-cute larval Mamuta, but still one of the most destructive enemies in the franchise.
* MadeOfEvil: In ''Pikmin 4'', the Smoky Progg has its own unique elemental hazard, named Gloom. It is [[OneHitKill immediately]] and [[KilledOffForReal wholly lethal]] to all Pikmin, including [[AcquiredPoisonImmunity White Pikmin]] and [[BornAgainImmortality Glow Pikmin]].
* MusicalNod: Its BattleThemeMusic in ''Pikmin 4'' features tinkling piano and occasional stabs of [[https://youtu.be/uAxD8-_6_rs?t=22 a sound effect]] from ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' that heralds the Blood Moon. Not only is it appropriately terrifying, it fits very well with the creature's new [[VideoGame/TheLegendOfZeldaTearsOfTheKingdom Gloom]] attacks.
* OneHitKill: The Smoky Progg's damage type is Gloom, which kills Pikmin the ''instant'' they touch it regardless of type.
* RedEyesTakeWarning: Its only facial features in the first game are its glowing red eyes.
* RedIsViolent: Its eyes (and its Gloom attacks in ''4'') are blood-red, and it is defined by being [[WalkingWasteland hazardous to all forms of life]].
* ShoutOut: In ''4'', it can attack by spitting out crimson fireballs that annihilate everything they touch. The game refers to this substance as [[VideoGame/TheLegendOfZeldaTearsOfTheKingdom Gloom]].
* SkippableBoss: Not in the [[spoiler:Cavern for a King]] in ''4'' or the Distant Spring in ''1'', but in night expeditions, you can smash the Mamuta eggs before the Proggs hatch to get large piles of glow pellets.
* {{Superboss}}: In the first game. It does not hold a ship piece, and disappears if you don't find it before day 15. It's also very dangerous, but gives you a colossal reward of 100 Pikmin if you successfully slay it.
* SuperSpit: In ''4'', it can spit projectiles that create shockwaves of Gloom.
* TragicStillbirth: All Proggs are examples, but the Mamuta eggs in ''4'''s nighttime excursions are thought to hatch into Proggs because the Glow Sap enzymes are siphoning key nutrients from them.
* WalkingWasteland: Pikmin will die ''instantly'' if they touch the foggy trail it leaves. In ''4'', even ''White Pikmin'' aren't immune to its poison, and it can permanently kill the otherwise BornAgainImmortality possessing Glow Pikmin. Somewhat {{justified|Trope}} in ''4'', since the Progg doesn't attack with any conventional poisons, but a corrosive fog called Gloom implied to be based on Glow Sap.
* UniqueEnemy: The strongest and rarest of the singular enemies in ''Pikmin'', only appearing before the halfway point of the 30-day limit, and it doesn't appear in Challenge Mode, either.
[[/folder]]

[[folder:Piklopedia: Mandiblard Family]]
!In General
A family of small, grublike animals that appear as either low-level threats or minor annoyances.
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[[folder:Piklopedia: Mandiblard Family]]

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\n[[folder:Piklopedia: Mandiblard Mamuta Family]]



A family of small, grublike animals that appear as either low-level threats or minor annoyances.

to:

A family of small, grublike animals that appear as either low-level threats or minor annoyances.bizarre-looking creatures.



* AmbushingEnemy: Most Mandiblard varieties hide underground when at rest until captains or Pikmin walk above them, at which point the whole swarm comes burrowing out of the earth to attack.
* FastTunnelling: When you approach their hiding spot, they pop out of the ground like fish breaching out of water, and without leaving any hole or depression -- or even disturbed grass -- behind them.
* TheGoomba: While some variants pose greater threats than others, they're all very weak, basic enemies largely incapable of doing significant harm to a large Pikmin squad or a captain, and easily dispatched by even a single well-aimed Pikmin. The biggest threat they pose is slowing down progress by degrading bridges and messing with carriers.
* KillItWithWater: They will drown very quickly when in bodies of water.

!Female Sheargrub
[[quoteright:143:https://static.tvtropes.org/pmwiki/pub/images/150px_female_sheargrub.png]]
''Himeagea mandibulosa (f)''
-> '''Appears In:''' ''Pikmin'', ''Pikmin 2'', ''Pikmin 3'', ''Pikmin 4''

These tiny grub-like things are part of a family of insects that have lost their wings and legs and reverted to a grub-like state. The females are pink, and while they emerge from the ground when Pikmin approach, they can't do anything to them. They've specialized in feeding on the fluids of expired Pikmin.

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* AmbushingEnemy: Most Mandiblard varieties hide underground when at rest until captains or Pikmin walk above them, at which point the whole swarm comes burrowing out of the earth to attack.
* FastTunnelling: When you approach their hiding spot, they pop out of the ground like fish breaching out of water, and without leaving any hole or depression -- or even disturbed grass -- behind them.
* TheGoomba: While some variants pose greater threats than others, they're all very weak, basic enemies largely incapable of doing significant harm to a large Pikmin squad or a captain, and easily dispatched by even a single well-aimed Pikmin. The biggest threat they pose is slowing down progress by degrading bridges and messing with carriers.
* KillItWithWater: They will drown very quickly when in bodies of water.

!Female Sheargrub
[[quoteright:143:https://static.

!Mamuta
[[quoteright:200:https://static.
tvtropes.org/pmwiki/pub/images/150px_female_sheargrub.png]]
''Himeagea mandibulosa (f)''
org/pmwiki/pub/images/pikmin4_mamuta.png]]
''Hortulanus asymmetria''
-> '''Appears In:''' ''Pikmin'', ''Pikmin 2'', ''Pikmin 3'', ''Pikmin 4''

These tiny grub-like things are part of a family of insects that have lost their wings and legs and reverted Nobody knows what this thing is. It's quite bizarre-looking, but can be useful to a grub-like state. The females are pink, and while they emerge from the ground when you, as it can quickly turn your Pikmin approach, they can't do anything into flower Pikmin. Just be careful not to them. They've specialized in feeding on the fluids of expired Pikmin.let Olimar get smacked by them too.



* BizarreSexualDimorphism: Female sheargrubs have much smaller jaws than the males, are a uniform pale pink instead of the males' more vivid colors and have black eyes instead of green. They are also much weaker and more harmless, and much less aggressive.
* HarmlessEnemy: They are incapable of killing your Pikmin. However, they might gnaw on wooden bridges you've built, which can be a minor inconvenience.

!Male Sheargrub
[[quoteright:145:https://static.tvtropes.org/pmwiki/pub/images/150px_male_sheargrub.png]]
''Himeagea mandibulosa (m)''
-> '''Appears In:''' ''Pikmin'', ''Pikmin 2'', ''Pikmin 3'', ''Pikmin 4''

The males behave in much the same way as female Sheargrubs, but they are far more active with their feeding habits and go after your army with large jaws. Large groups can overwhelm the creatures, but caution is still needed.

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* BizarreSexualDimorphism: Female sheargrubs have much smaller jaws than the males, are a uniform pale pink instead of the males' more vivid colors and have black eyes instead of green. They are also much weaker and more harmless, and much less aggressive.
* HarmlessEnemy: They are incapable of killing your Pikmin. However,
ArtEvolution: Their updated designs for ''Pikmin 4'' shows they might gnaw on wooden bridges you've built, which can be are in fact covered in a minor inconvenience.

!Male Sheargrub
[[quoteright:145:https://static.tvtropes.org/pmwiki/pub/images/150px_male_sheargrub.png]]
''Himeagea mandibulosa (m)''
-> '''Appears In:''' ''Pikmin'',
layer of fuzz, and the markings around their arms that look like armbands are actual armbands.
* GentleGiant: In the first and fourth games, these large, powerful creatures are content to stand by themselves and calmly watch you pass by, [[VideoGameCrueltyPunishment attacking you only if you do so first]] or if you pluck any Pikmin it has planted. The exception to this is
''Pikmin 2'', where they are just as aggressive as any other creature you'll encounter.
* {{Gonk}}: Blank, unblinking eyes and a lumpy asymmetrical body.
* HelpfulMook: They will cultivate your Pikmin into Flower Pikmin for you.
* TastesLikeChicken: According to Louie they taste exactly like chicken. [[ExtremeOmnivore He also states that they're inedible]].
* UniqueEnemy: There's only two Mamutas in ''Pikmin''; one in the main game that appears on even-numbered days past Day 9 in the Impact Site, and one in Challenge Mode's version of the Distant Spring. Similarly, there are only two in
''Pikmin 3'', 4'', albeit both in the main game: one in Blossoming Arcadia, and another on Sublevel 1 of The Mud Pit. Averted in ''Pikmin 4''

The males behave
2'', where it's a recurring enemy in much the same way caves.
[[/folder]]

[[folder:Piklopedia: Mandiblard Family]]
!In General
A family of small, grublike animals that appear
as female Sheargrubs, but they are far more active with their feeding habits and go after your army with large jaws. Large groups can overwhelm the creatures, but caution is still needed.either low-level threats or minor annoyances.



* BizarreSexualDimorphism: Male sheargrubs are visually distinguishable from the females by their much longer jaws, vivid purple and bronze coloration and green eyes, in contrast to the female's pale colors and short, weak mandibles. They're also much tougher and heavily armored, and much more aggressive.
* PintsizedPowerhouse: In the first game, there was a glitch that made them invincible when eating a Pikmin, thereby preventing you from saving the Pikmin if they were snagged. This was fixed in ''Pikmin 2'', making them only a minor threat.

!Shearwig
[[quoteright:142:https://static.tvtropes.org/pmwiki/pub/images/150px_shearwig.png]]
''Himeagea volarus''

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* BizarreSexualDimorphism: Male sheargrubs are visually distinguishable from the females by their much longer jaws, vivid purple and bronze coloration and green eyes, in contrast to the female's pale colors and short, weak mandibles. They're also much tougher and heavily armored, and much more aggressive.
* PintsizedPowerhouse: In the first game, there was a glitch that made them invincible
AmbushingEnemy: Most Mandiblard varieties hide underground when eating a Pikmin, thereby preventing you from saving the at rest until captains or Pikmin if walk above them, at which point the whole swarm comes burrowing out of the earth to attack.
* FastTunnelling: When you approach their hiding spot,
they were snagged. This was fixed pop out of the ground like fish breaching out of water, and without leaving any hole or depression -- or even disturbed grass -- behind them.
* TheGoomba: While some variants pose greater threats than others, they're all very weak, basic enemies largely incapable of doing significant harm to a large Pikmin squad or a captain, and easily dispatched by even a single well-aimed Pikmin. The biggest threat they pose is slowing down progress by degrading bridges and messing with carriers.
* KillItWithWater: They will drown very quickly when
in ''Pikmin 2'', making them only a minor threat.

!Shearwig
[[quoteright:142:https://static.
bodies of water.

!Female Sheargrub
[[quoteright:143:https://static.
tvtropes.org/pmwiki/pub/images/150px_shearwig.org/pmwiki/pub/images/150px_female_sheargrub.png]]
''Himeagea volarus''mandibulosa (f)''



A relative of the Sheargrubs, Shearwigs are unique in that the males of this species retained their wings and are still able to fly for short distances. The females prefer to stay underground and are never really encountered. If it is hit with a well placed Pikmin, it will be killed instantly, especially if it's hit when it is flying.

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A relative of the Sheargrubs, Shearwigs These tiny grub-like things are unique in part of a family of insects that the males of this species retained have lost their wings and are still able legs and reverted to fly for short distances. a grub-like state. The females prefer to stay underground are pink, and are never really encountered. If it is hit with a well placed Pikmin, it will be killed instantly, especially if it's hit while they emerge from the ground when it is flying.Pikmin approach, they can't do anything to them. They've specialized in feeding on the fluids of expired Pikmin.


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* BizarreSexualDimorphism: Female sheargrubs have much smaller jaws than the males, are a uniform pale pink instead of the males' more vivid colors and have black eyes instead of green. They are also much weaker and more harmless, and much less aggressive.
* HarmlessEnemy: They are incapable of killing your Pikmin. However, they might gnaw on wooden bridges you've built, which can be a minor inconvenience.

!Male Sheargrub
[[quoteright:145:https://static.tvtropes.org/pmwiki/pub/images/150px_male_sheargrub.png]]
''Himeagea mandibulosa (m)''
-> '''Appears In:''' ''Pikmin'', ''Pikmin 2'', ''Pikmin 3'', ''Pikmin 4''

The males behave in much the same way as female Sheargrubs, but they are far more active with their feeding habits and go after your army with large jaws. Large groups can overwhelm the creatures, but caution is still needed.
----
* BizarreSexualDimorphism: Male sheargrubs are visually distinguishable from the females by their much longer jaws, vivid purple and bronze coloration and green eyes, in contrast to the female's pale colors and short, weak mandibles. They're also much tougher and heavily armored, and much more aggressive.
* PintsizedPowerhouse: In the first game, there was a glitch that made them invincible when eating a Pikmin, thereby preventing you from saving the Pikmin if they were snagged. This was fixed in ''Pikmin 2'', making them only a minor threat.

!Shearwig
[[quoteright:142:https://static.tvtropes.org/pmwiki/pub/images/150px_shearwig.png]]
''Himeagea volarus''
-> '''Appears In:''' ''Pikmin'', ''Pikmin 2'', ''Pikmin 3'', ''Pikmin 4''

A relative of the Sheargrubs, Shearwigs are unique in that the males of this species retained their wings and are still able to fly for short distances. The females prefer to stay underground and are never really encountered. If it is hit with a well placed Pikmin, it will be killed instantly, especially if it's hit when it is flying.
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It has the same scientific name as the Yellow Wollyhop.


* ArtisticLicenseBiology: For some reason, they're listed with their own unique scientific name, despite being baby versions of the adult Wollywog/hop species above, not a separate species. So realistically, they should be sharing the scientific name of the adult ones instead.


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* DodgeTheBullet: It's quite easy for the captains to avoid its bullets. The problem is they'll likely hit the Pikmin running behind them, which is why it's better to take cover so none of them get hit. This is easier to pull off in ''Pikmin 4'', where the Pikmin can just ride on Oatchi so there's only one target the Man-at-Legs can shoot at, and Oatchi can easily outrun the bullets.

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* BizarreAlienBiology: [[InvisibleAnatomy They have no visible orifices or sensory organs of any sort]] and, for some reason, the bodies of every family member except the Man-at-Legs will pop open like party balls to drop their spoils after defeat. Their exoskeletons are also noted to be made out of silicon, and their innards contain malleable heavy metals.

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* BizarreAlienBiology: [[InvisibleAnatomy They have no visible orifices or sensory organs of any sort]] and, for some reason, the bodies of every family member except the Man-at-Legs will pop open like party balls to drop their spoils after defeat. Their exoskeletons are also noted to be made out of silicon, and their innards contain malleable heavy metals. They're even implied to be able to spin webs, as the Beady and Ragigng Long Legs can be found in areas with a spider web casting a shadow on the ground. The Man-At-Legs meanwhile has a yellow painted spiderweb on its floor, and the Groovy Long Legs visibly hangs from some webbing before it engages the player. Yet none of the Arachnorbs have any visibile silk spinnerets.
* BossRoom: They are usually fought in large, circular areas/rooms, though there are a couple of exceptions. If you see a spider web shadow being cast on the ground, chances are there's a Beady or Raging Long Legs waiting to jump down and ambush you.


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* SquashedFlat: Aside from the Man-At-Legs, their primary method of killing Pikmin is to simply crush them under their large feet. Pikmin even become as thin as paper before they expire.
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Added in a trope for the Wogpole/Wolpole.

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* ArtisticLicenseBiology: For some reason, they're listed with their own unique scientific name, despite being baby versions of the adult Wollywog/hop species above, not a separate species. So realistically, they should be sharing the scientific name of the adult ones instead.
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Added a little info and changed a few things.


* AmbiguousRobots: Almost every type minus the Man-At-Legs can count. They're all stated to be, or at least treated like, natural creatures in the Piklopedia. Yet they frequently display traits that are very unusual for a natural animal, like emitting smoke, spurting out electricity through their legs upon death, have their heads split open like party balls, and frequently make robotic-like noises. The fact that this isn't the first time that Olimar and Louie, the characters that usually write the Piklopedia entires, [[UnreliableNarrator have mistaken robotic creatures for natural ones]] [[labelnote: example]] mistaking LED node lights for actual plant life [[/labelnote]] makes their status even more ambiguous.

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* AmbiguousRobots: Almost every type minus the Man-At-Legs can count. They're all stated to be, or at least treated like, natural creatures in the Piklopedia. Yet they frequently display traits that are very unusual for a natural animal, like emitting smoke, spurting out electricity through their legs upon death, legs, have their heads split open like party balls, and frequently make robotic-like noises.noises, and are stated to be made of silicon and metal. The fact that this isn't the first time that Olimar and Louie, the characters that usually write the Piklopedia entires, [[UnreliableNarrator have mistaken robotic creatures for natural ones]] [[labelnote: example]] mistaking LED node lights for actual plant life [[/labelnote]] makes their status even more ambiguous.
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Corrected the fonts for the Main Page Names.


* LegacyCharacter: While the Goolix itself doesn't reappear in any form in the future titles, various other water-like enemies inspired by it do. Like the Foolix from VideoGame/Pikmin4 or the [[spoiler: Plasm Wraith's bubble form when chasing you from VideoGame/Pikmin3]].

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* LegacyCharacter: While the Goolix itself doesn't reappear in any form in the future titles, various other water-like enemies inspired by it do. Like the Foolix from VideoGame/Pikmin4 ''VideoGame/Pikmin4'' or the [[spoiler: Plasm Wraith's bubble form when chasing you from VideoGame/Pikmin3]].''VideoGame/Pikmin3'']].
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Misspelling


* LegacyCharacter: While the Goolix itself doesn't reappear in any for in the future titles, various other water-like enemies inspired by it do. Like the Foolix from VideoGame/Pikmin4 or the [[spoiler: Plasm Wraith's bubble form when chasing you from VideoGame/Pikmin3]].

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* LegacyCharacter: While the Goolix itself doesn't reappear in any for form in the future titles, various other water-like enemies inspired by it do. Like the Foolix from VideoGame/Pikmin4 or the [[spoiler: Plasm Wraith's bubble form when chasing you from VideoGame/Pikmin3]].

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Replaced "The Bus Came Back" with the much more fitting "Legacy Character" trope for the Goolix.


* TheBusCameBack: [[PlayingWithATrope Played with]]. Though it doesn't appear itself in ''Pikmin 3'', [[spoiler:the form the FinalBoss chases you around in before the actual fight is highly reminiscent of it]].


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* LegacyCharacter: While the Goolix itself doesn't reappear in any for in the future titles, various other water-like enemies inspired by it do. Like the Foolix from VideoGame/Pikmin4 or the [[spoiler: Plasm Wraith's bubble form when chasing you from VideoGame/Pikmin3]].
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* BlobMonster: It's even weirder than the Goolix because its nucleus has a tail like a tadpole.

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%% (Description is unrelated to the trope's name) * BlobMonster: It's even weirder than the Goolix because its nucleus has a tail like a tadpole.
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Added a minor edit.


* AmbiguousRobots: Almost every type minus the Man-At-Legs can count. They're all stated to be, or at least treated like, natural creatures in the Piklopedia. Yet they frequently display traits that are very unusual for a natural animal, like emitting smoke, spurting out electricity through their legs upon death, have their heads split open like party balls, and frequently make robotic-like noises. The fact that this isn't the first time that Olimar and Louie, the characters that usually write the Piklopedia entires, have mistaken robotic creatures for natural ones [[labelnote: example]] mistaking LED node lights for actual plant life [[/labelnote]] makes their status even more ambiguous.

to:

* AmbiguousRobots: Almost every type minus the Man-At-Legs can count. They're all stated to be, or at least treated like, natural creatures in the Piklopedia. Yet they frequently display traits that are very unusual for a natural animal, like emitting smoke, spurting out electricity through their legs upon death, have their heads split open like party balls, and frequently make robotic-like noises. The fact that this isn't the first time that Olimar and Louie, the characters that usually write the Piklopedia entires, [[UnreliableNarrator have mistaken robotic creatures for natural ones ones]] [[labelnote: example]] mistaking LED node lights for actual plant life [[/labelnote]] makes their status even more ambiguous.
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Added a trope for the Arachnorb family

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* AmbiguousRobots: Almost every type minus the Man-At-Legs can count. They're all stated to be, or at least treated like, natural creatures in the Piklopedia. Yet they frequently display traits that are very unusual for a natural animal, like emitting smoke, spurting out electricity through their legs upon death, have their heads split open like party balls, and frequently make robotic-like noises. The fact that this isn't the first time that Olimar and Louie, the characters that usually write the Piklopedia entires, have mistaken robotic creatures for natural ones [[labelnote: example]] mistaking LED node lights for actual plant life [[/labelnote]] makes their status even more ambiguous.
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Added a trope for the Amphituber family

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* AmphibianAssault: The grown-up variants are this. Immediately lunging at you and trying to belly-flop onto you and your Pikmin on sight. Averted with the younger Wogpoles/Wolpoles however, who are completely harmless and instead try to flee from you on sight.
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* NoBodyLeftBehind: Arachnorbs don't leave a corpse behind, instead disintegrating upon death.


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* TheSpook: Because [[NoBodyLeftBehind they instantly disintegrate after dying]], Olimar notes that they're very difficult to study and thus very little is known about them.


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* ChuckCunninghamSyndrome: It stops appearing after the second game, and is the only boss from the first game to not return in ''Pikmin 4'' (although the very similar Baldy Long Legs does make an appearance).
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* FantasticFaunaCounterpart: Well, flora rather than fauna, but it's essentially a waddling ''cordyceps'' fungus.
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[-'''Playable Characters:''' [[Characters/PikminCaptains Captains]] | [[Characters/PikminSpecies Pikmin]]\\

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[-'''Playable Characters:''' [[Characters/PikminCaptains Captains]] ([[Characters/PikminMainCharacters Main Characters]]) | [[Characters/PikminSpecies Pikmin]]\\
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* RidiculouslyCuteCritter: It looks like a chicken chick with a stubby little snake body. Almost makes you feel bad for having to kill them.
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* MisguidedMissile: Due to the homing effect of their rocks, it's possible to clear out a room of enemies using one and then lure the rock around [[HoistByItsOwnPetard to hit the lithopod itself.]]

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* MisguidedMissile: Due to the homing effect of their rocks, it's possible to clear out a room of enemies using one and then lure the rock around [[HoistByItsOwnPetard [[HoistByHisOwnPetard to hit the lithopod itself.]]
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[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/pikmin4_jumbobulborb.png]]

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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/man_at_legs.png]]

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[[quoteright:300:https://static.[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/pikmin4_manatlegs.png]]
[[caption-width-right:256:[[labelnote:Click here to see its old appearance]]https://static.
tvtropes.org/pmwiki/pub/images/man_at_legs.png]]png[[/labelnote]]]]

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Added in a few tropes, and edited a few things here and there.


* DeathOfAThousandCuts: In the rare cases where you need to kill a Breadbug but there's nothing left to tug-of-war over, you can kill it ''very'' slowly by throwing Pikmin on it, but as this is a huge waste of time, it may be easier to just do other stuff and wait for enemies to respawn another day to restock corpses.

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* DeathOfAThousandCuts: In the rare cases where you need to kill a Breadbug but there's nothing left to tug-of-war over, you can kill it ''very'' slowly by throwing Pikmin on it, but as this is a huge waste of time, it may be easier to just do other stuff and wait for enemies to respawn another day to restock corpses. You can also have Olimar punch it to death in [[VideoGame/Pikmin2001 the first game]], though that takes up a lot more time due to how little damage Olimar's punches do.


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* FantasticFaunaCounterpart: Take heavy inspiration from Termite Queens. From their BabyFactory behavior and down to their design.


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* FantasticFaunaCounterpart: Are essentially a Bulborb version of an African Bullfrog from real life. They're both large and plump, can leap into the air, are frequently found near watery areas, and use their short-ranged yet large tounge to gobble up prey.
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* EndangeredSpecies: ''Pikmin 4'' states that the introduction of the Horned Cannon Beetle into it's habitat is threatening it with extinction. Not only will the horned variants attack and kill Armored Cannon Beelte Larvae due to their territoral nature, they're capable of breeding with their armored cousins, and the resulting hybrids are risking the Armored Cannon Beetle being pushed out of the gene pool altogether.
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* TooSpicyForYogSothoth: One of the only families of enemies that Louie consistently advises against eating, usually either because they're hazardous for consumption like the Beady Long Legs, or just plain unappetizing (such as the overpowering musk emitted by the Raging Long Legs or the smell of burnt plastic from the Groovy Long Legs). The only thing he recommends eating is the oil of the Man-at-Legs.
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Grammar.


* TheGhost: The Mama Sheergrub's we see are neotenus, meaning they resemble the young sheergrubs despite being mature. What a regular, non-neotenus Mama Sheergrub looks like is not shown.

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* TheGhost: The Mama Sheergrub's Sheargrubs we see are neotenus, neotenous, meaning they resemble the young sheergrubs despite being mature. What a regular, non-neotenus Mama Sheergrub Sheargrub looks like is not shown.



* NonMaliciousMonster: They behave like regular Female Sheergrubs, wandering around above ground when disturbed. Unlike them, it's large size means it is fully capable of crushing Pikmin.

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* NonMaliciousMonster: They behave like regular Female Sheergrubs, Sheargrubs, wandering around above ground when disturbed. Unlike them, it's its large size means it is fully capable of crushing Pikmin.

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* GiantMook: ''Pikmin 4'' introduces the Jumbo Bulborb, which is a Bulborb with polyploidy, which has given it gigantism, but at the cost of being unable to reach sexual maturity and breed.


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!Jumbo Bulborb
''Oculus kageyamii russus (polyploid)''
->'''Appears In:''' ''Pikmin 4''
A Jumbo sized Red Bulborb, achieving their great size due to a chromosomal abnormality. They're much more active than their smaller counterparts, either actively patroling their areas when awake or hiding in ambush in tall grass.
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* AmbushingEnemy: Some Jumbo Bulborbs lie in wait inside tall grass, waiting for you to get close. Their eyestalks tend to give them away, but it makes for an unnerving image when you spot them.
* GiantMook: It's a Bulborb with polyploidy, which has given it gigantism, but at the cost of being unable to reach sexual maturity and breed. It differs from its smaller brethren by it never being seen asleep, and having a unique attack that involves them lunging at the Pikmin three times, allowing them to eat more Pikmin at a time.


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* BellyFlopCrushing: It sometimes hops around when attacked, which can crush Pikmin caught underneath.
* TheGhost: The Mama Sheergrub's we see are neotenus, meaning they resemble the young sheergrubs despite being mature. What a regular, non-neotenus Mama Sheergrub looks like is not shown.


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* NonMaliciousMonster: They behave like regular Female Sheergrubs, wandering around above ground when disturbed. Unlike them, it's large size means it is fully capable of crushing Pikmin.
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* [[BreakoutCharacter Breakout Family]]: One of Pikmin's most iconic enemy families outside of the [[MascotMook Bulborbs]] and the Burrowing Snagret. Every game has featured at least one member and each entry introduces one or more species, with the Groovy Long Legs in particular being notable as one of the first new bosses revealed in ''Pikmin 4'' and, upon release, one of its most memorable.


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* AscendedExtra: Besides as the ClippedWingAngel form of Shaggy Long Legs, Baldy Long Legs in ''Pikmin 3'' only appeared in Mission Mode and other side content. ''Pikmin 4'' meanwhile doesn't feature ''any'' Shaggy Long Legs, with Baldy now appearing more frequently [[spoiler: as overworld mini-bosses in the Primordial Thicket (and Blossoming Arcadia in Olimar's Shipwreck Tale), several Night missions, a late-game Dandori Battle, and even the [[TheVeryDefinitelyFinalDungeon Cavern for]] [[BossRush a King]].]]


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* MascotMook: One of ''Pikmin's'' most iconic enemy species, even selected as an Assist Trophy in ''VideoGame/SuperSmashBrosUltimate''.
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* SuspiciouslySimilarSubstitute: To the Raging Long Legs, being an Arachnorb that only appears once in the story and sports a larger body, wider feet, and a rage mode where it stomps rapidly. The main difference is the Groovy Long Legs' mind-control.
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* NoSell: The White Pikmin's poison has no effect on it.


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* NoSell: It's completely unharmed by White Pikmin's poison.

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* GroundPound: In the first game, it can jump and crush Pikmin under its weight when low on health. It can and will kill a ''lot'' of Pikmin this way if you're not careful.

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* GroundPound: In the first game, it It can jump and crush Pikmin under its weight when low on health. It can and will kill a ''lot'' of Pikmin this way if you're not careful.careful.
* InASingleBound: The Emperor Bulbax from the first game and the Sovereign Bulblaxes in ''4'' can perform massive leaps in an attempt to crush Pikmin.



* MightyRoar: When it takes enough damage, it unleashes a loud roar that causes all of your Pikmin to panic.



* FourLeggedInsect: All of them only have four legs, with the exception of the Iridescent Flint Beetle in ''Pikmin 3''.
* HelpfulMook: Most of them are harmless to your Pikmin and they can be attacked for useful items.
* InvincibleMinorMinion: None of them can be killed, they'll just dig underground after they've been hit enough.
* MetalSlime: They drop a lot of useful items if they're hit, but if they aren't holding something important like treasure, they'll permanently disappear if they're not hit in time.
* RuleOfThree: They'll flee underground after they've been hit three times.



* FourLeggedInsect: In ''Pikmin'' and ''2'', it had just four legs despite being a fairly typical insect otherwise. Averted in ''Pikmin 3'', where its upgraded design includes six jointed legs.
* HelpfulMook: Of the "Genuinely Gentle" variety. They have no way to harm you, but drop all sorts of rewards if toss Pikmin on them.
* InvincibleMinorMinion: One of the very few enemies in the series that you can't kill. It instead burrows away in the ground after a while or after being hit enough times.
* MetalSlime: It cannot hurt you, it drops nice rewards if you defeat it, and it tends to disappear if you take too long.

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* FourLeggedInsect: In ''Pikmin'' and ''Pikmin 1'', ''2'', and ''4'', it had has just four legs despite being a fairly typical insect otherwise. Averted in ''Pikmin 3'', where its upgraded design includes the spotted subspecies has six jointed legs.
* HelpfulMook: Of the "Genuinely Gentle" variety. They have no way to harm you, but drop all sorts of rewards if toss Pikmin on them.
* InvincibleMinorMinion: One of the very few enemies in the series that you can't kill. It instead burrows away in the ground after a while or after being hit enough times.
* MetalSlime: It cannot hurt you, it drops nice rewards if you defeat it, and it tends to disappear if you take too long.
legs.



* FourLeggedInsect: They have just four legs, held splayed and sticking away from their bodies.



* HelpfulMook: Like Flint Beetles, they exist for no other purpose than to dispense you with things like nectar and Sprays -- in some ways, they work more like a vending machine than an actual mook.
* InvincibleMinorMinion: You can't actually kill them. After you hit them enough times, they just burrow under the ground and vanish from view. If they aren't holding treasure, they'll also vanish after being aboveground for too long.



* InvincibleMinorMook: It can't be damaged and will flee if forced into a hazard.

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* InvincibleMinorMook: InvincibleMinorMinion: It can't be damaged and will flee if forced into a hazard.



* FourLeggedInsect: They have just four legs, held splayed and sticking away from their bodies.

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