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* RoamingEnemy: Unlike their subterranean, {{ambushing|Enemy}} relatives, they spend their time actively patrolling the game world, wandering around randomly until they come across nectar to drink or pellets, fruit, or corpses to pile on. This can prove a serious issue for the player, as sheargrub patrols can easily stumble into working Pikmin and either grind their work to a halt by piling onto the times that they're carrying or incite a fight and lead any number of Pikmin into getting hopelessly lost as they case after fleeing sheargrubs.

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* RoamingEnemy: Unlike their subterranean, {{ambushing|Enemy}} relatives, they spend their time actively patrolling the game world, wandering around randomly until they come across nectar to drink or pellets, fruit, or corpses to pile on. This can prove a serious issue for the player, as sheargrub patrols can easily stumble into working Pikmin and either grind their work to a halt by piling onto the times that they're carrying or incite a fight and lead any number of Pikmin into getting hopelessly lost as they case chase after fleeing sheargrubs.
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* RoamingEnemy: Unlike their subterranean, {{ambushing|Enemy}} relatives, they spend their time actively patrolling the game world, wandering around randomly until they come across nectar to drink or pellets, fruit, or corpses to pile on. This can prove a serious issue for the player, as sheargrub patrols can easily stumble into working Pikmin and either grind their work to a halt by piling onto the times that they're carrying or incite a fight and lead any number of Pikmin into getting hopelessly lost as they case after fleeing sheargrubs.
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* AmbushingEnemy: Most Mandiblard varieties hide underground when at rest until captains or Pikmin walk above them, at which point the whole swarm comes burrowing out of the earth to attack.
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'''Creatures:''' [[Characters/SpeciesDebutedInPikmin1 Pikmin 1]] | [[Characters/SpeciesDebutedInPikmin2 Pikmin 2]] | [[Characters/SpeciesDebutedInPikmin3 Pikmin 3]]-]]]]]

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'''Creatures:''' [[Characters/SpeciesDebutedInPikmin1 '''Creatures: Pikmin 1]] 1''' | [[Characters/SpeciesDebutedInPikmin2 Pikmin 2]] | [[Characters/SpeciesDebutedInPikmin3 Pikmin 3]]-]]]]]
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'''Creatures:''' [[Characters/SpeciesDebutedInPikmin1 Pikmin 1]] | [[Characters/SpeciesDebutedInPikmin2 Pikmin 2]] | '''Pikmin 3'''-]]]]]

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'''Creatures:''' [[Characters/SpeciesDebutedInPikmin1 Pikmin 1]] | [[Characters/SpeciesDebutedInPikmin2 Pikmin 2]] | '''Pikmin 3'''-]]]]]
[[Characters/SpeciesDebutedInPikmin3 Pikmin 3]]-]]]]]
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'''Creatures: Pikmin 1''' | [[Characters/SpeciesDebutedInPikmin2 Pikmin 2]] | [[Characters/SpeciesDebutedInPikmin1 Pikmin 3]]-]]]]]

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'''Creatures: '''Creatures:''' [[Characters/SpeciesDebutedInPikmin1 Pikmin 1''' 1]] | [[Characters/SpeciesDebutedInPikmin2 Pikmin 2]] | [[Characters/SpeciesDebutedInPikmin1 Pikmin 3]]-]]]]]
'''Pikmin 3'''-]]]]]
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[[WMG:[[center:[-'''Playable Characters:''' [[Characters/PikminCaptains Captains]] | [[Characters/PikminSpecies Pikmin]]\\
'''Creatures: Pikmin 1''' | [[Characters/SpeciesDebutedInPikmin2 Pikmin 2]] | [[Characters/SpeciesDebutedInPikmin1 Pikmin 3]]-]]]]]
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[[quoteright:160:https://static.tvtropes.org/pmwiki/pub/images/pikmin_doodlebug.png]]
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* SentryGun: Some variants will remain half-buried in a tricky spot. These ones also have more health for some reason.

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* SentryGun: Some variants will remain half-buried in a tricky spot. These ones also have more health for some reason. Even worse, these versions are immune to the stunning effect of Purple Pikmin.

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Better cropping.


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* SleepyEnemy: Much like regular bulborbs, they're found sleeping away in the open until disturbed by the player or their pikmin.
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* SleepyEnemy: Bulborbs are nocturnal and thus typically found laying down in the open and snoring away. If awoken, they will pursue you and your squad but return to their sleeping spots if you lose them. Sneaking up on them is complicated by the fact that they're usually found alongside dwarf bulborbs, which unlike them are diurnal and will wake the larger creature with their cries if startled.


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* SleepyEnemy: In the first game, spotty bulbears are also found sleeping much like their bulborb cousins, being woken up when approached or when a dwarf bulbear lets out a squeal. Later games drop this and instead have them roaming their areas.
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Rapunzel Hair is no longer a trope


* RapunzelHair: To the point where it occasionally drags along the ground, despite how big it is.
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These strange fish-like things are relatives of the Bulborb that took up an aquatic lifestyle. They can be a great annoyance, and will eat Pikmin that aren't accounted for. Nobody likes the Dumple.

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These strange fish-like things are relatives a subspecies of the Bulborb that took up an aquatic lifestyle. They can be a great annoyance, and will eat Pikmin that aren't accounted for. Nobody likes the Dumple.



* BigEater: They still have the Bulborb appetite.

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* BigEater: They still have the One ancestral trait they retain from their Bulborb ancestors are their appetite.
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* NonIndicativeName: This is a PaletteSwap of the Armored Cannon Beetle Larva. Its adult form has never appeared in a Pikmin game yet.

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* NonIndicativeName: This is a PaletteSwap of the Armored Cannon Beetle Larva. Its adult form has never appeared in a Pikmin game yet. It's possible that through some adaptations, Decorated Cannon Beetles appeared to have devolved their adult forms in an extreme expression of neoteny, but that would contradict Olimar's notes implying that its the larval form of an Armored Cannon Beetle subspecies.
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Direct link.


* BossInMooksClothing: Bad enough in the first game, where they were just tougher versions of Red Bulborbs that were nearly impossible to kill without casualties. In ''Pikmin 2'', they are the most dangerous enemy in the game. Unlike other Bulborbs, they patrol actively, meaning it is impossible to get the jump on them (and sneaking up isn't an option, since they can sense you from behind). They are also faster, more durable, and more vicious than the other Bulborbs. Their constant patrol also means that nowhere on the map is safe, since unlike almost every other enemy in the game, they have no set radius to stay in, and can easily wander over to any idle Pikmin or your group. They are almost always flanked by their children, and finally, death isn't certain for them, as elaborated below. It's even more obvious in ''3'', where like the minibosses of ''Pikmin'', there's only one in the entire game, and it's encountered in an out of the way area and gains a high resistance to bomb rocks unless you trick it into eating one.

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* BossInMooksClothing: BossInMookClothing: Bad enough in the first game, where they were just tougher versions of Red Bulborbs that were nearly impossible to kill without casualties. In ''Pikmin 2'', they are the most dangerous enemy in the game. Unlike other Bulborbs, they patrol actively, meaning it is impossible to get the jump on them (and sneaking up isn't an option, since they can sense you from behind). They are also faster, more durable, and more vicious than the other Bulborbs. Their constant patrol also means that nowhere on the map is safe, since unlike almost every other enemy in the game, they have no set radius to stay in, and can easily wander over to any idle Pikmin or your group. They are almost always flanked by their children, and finally, death isn't certain for them, as elaborated below. It's even more obvious in ''3'', where like the minibosses of ''Pikmin'', there's only one in the entire game, and it's encountered in an out of the way area and gains a high resistance to bomb rocks unless you trick it into eating one.
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* PostDefeatExplosionChain: In the first game, after a Burrowing Snagret is defeated, its head explodes in a burst of feathers and the rest of its snakelike body is destroyed in a series of smaller explosions.
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* HarmlessEnemy: Downplayed, since even though they don't attack the Pikmin or captains directly, completely ignoring them, they can still be responsible for killing Pikmin if any are still holding on to the object or enemy corpse that it drags into its nest.



* MiniMook: To their regular Bulborb counterparts, being physically identical to them in everything except their size (and in the Snow Bulborb's case, lack of hair). They're just as aggressive as full-sized bulborbs, but also a lot weaker and easier to take down.

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* MiniMook: To their regular Bulborb counterparts, counterparts, being [[MiniMe physically identical to them in everything except their size size]] (and in the Snow Bulborb's case, lack of hair). They're just as aggressive as full-sized bulborbs, but also a lot weaker and easier to take down.
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* GentleGiant: Olimar's notes suggest that the Man-at-Legs is actually a rather docile creature on its own, but its mechanical parts act separately from it and gun down anything they want dead.

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* SetAMookToKillAMook: In ''Pikmin 3'', they can be goaded into landing on other enemies to break off the armor or kill them outright.

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* SetAMookToKillAMook: In ''Pikmin 3'', they can be goaded into landing on other enemies to break off the armor or kill them outright.



* SetAMookToKillAMook: You can very easily have their cannonball boulders kill off enemies you don't want to risk losing Pikmin against.



* SetAMookToKillAMook: It can be this unintentionally. You can very easily have their cannonball boulders kill off enemies you don't want to risk losing Pikmin against.

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* SetAMookToKillAMook: In ''Pikmin 3'', they can be goaded into landing on other enemies to break off the armor or kill them outright.









* MoreDakka: It has a machine gun that fires explosive rounds on its underside, which is its main method of attack. Unlike most other enemies in ''Pikmin 2'', which often rely on InstantDeathRadius or slow-to-recharge ranged attacks, it can attack and kill Pikmin even if they're scattered and at a distance from it with a single attack action. An unaware player can easily suffer a TotalPartyKill if they don't think to duck behind some cover.






* ClippedWingAngel: It loses its protective hair once the hair on its joints are gone, at which point it's as simple as an average Beady Long Legs.






* CallASmeerpARabbit: Olimar thinks that the Bulborbs resemble his family's pet, Bulbie, which he calls a dog.




































* BabyFactory: She constantly gives birth to Bulborb larvae during her fight.



* MotherOfAThousandYoung: She's the dominant female in the Bulborbs' social structure and constantly births swarms and swarms of ravenous larvae.




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* WeaponizedOffspring: After the first encounter with the Empress Bulbax in ''Pikmin 2'', sequential encounters will have it lay Bulborb larvae throughout the battle to attack you.






* KingKoopaCopy: It's a giant-sized green Bulborb with a sludgy texture and mushrooms in its back capable of eating Pikmin with its large, purple tongue. Though it doesn't breathe fire, it shares other attacks from Bowser like GroundPound (first game only) and Pikmin-scaring roars (second game only).









* GlassCannon: One ''[[CherryTapping captain punch]]'' will destroy one of these, Rocket Fist or not. However, any Pikmin that is snagged by a Bulborb Larva will die instantly, with no "grace period" where you can kill the enemy to save the Pikmin.

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* GlassCannon: One ''[[CherryTapping captain punch]]'' will destroy one of these, Rocket Fist or not. However, any Pikmin that is snagged by a Bulborb Larva will die instantly, with no "grace period" where you can kill the enemy to save the Pikmin.Pikmin, and their bite will take a good chunk out of the captains' health.



* OneHitPointWonder: They have so little health that any attack, including a captain's punch, will kill them instantly.









* ToughBeetles: It's a huge (at least in comparison to Olimar and the Pikmin) beetle that shoots boulders the same size as itself is unfazed by all damage. That is, unless you clog its blowhole with a few Pikmin in the middle of its attack, causing it to overheat and leaving its abdomen weak point wide open.









* SetAMookToKillAMook: It can be this unintentionally. You can very easily have their cannonball boulders kill off enemies you don't want to risk losing Pikmin against.



* MisguidedMissile: Due to the homing effect of their rocks, it's possible to clear out a room of enemies using one. It's even possible to lure the rock around to hit the lithopod itself.

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* MisguidedMissile: Due to the homing effect of their rocks, it's possible to clear out a room of enemies using one. It's even possible to one and then lure the rock around to hit the lithopod itself.






* {{Gasshole}}: It flatulates with every move it makes, and this can poison your Pikmin.



* PoisonMushroom: It's an unusual living example. It looks similar to its MetalSlime relatives, but leaves small clouds of poison lying around as you follow it. Notably, though, the prize the Doodlebug gives out is better than its brothers'.



* ToiletHumor: The Doodlebug's only attack is farting out noxious gas.







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* BeakAttack: They use their beaks to scoop up multiple Pikmin at once and eat them.



* TheGhost: Their Snarrow relatives, which are mentioned and stated to resemble them but are never seen.



* TheGhost: Their Snarrow relatives, which are mentioned and stated to resemble them but are never seen.
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* ArmlessBiped: The only exceptions so far are the Water Dumples (which don't have any legs) and the Empress Bulblax (if you count the limbs as arms). All other Bulborbs, Bulborb relatives and Bulborb mimics have no other limbs besides their two walking legs.
* AttackItsWeakPoint: In ''Pikmin 3'', they can be dealt extra damage by targeting their eyes.
* BeePeople: In ''Pikmin 2'', Olimar assumes that the bulborbs follow a eusocial lifestyle after the discovery of the Empress Bulblax and the hordes of Bulborb Larvae it spawns.

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* ArmlessBiped: The only exceptions so far are the Water Dumples (which don't have any legs) and the Empress Bulblax (if you count the limbs as arms). All other Bulborbs, Bulborb relatives relatives, and Bulborb mimics have no other limbs besides their two walking legs.
* AttackItsWeakPoint: In ''Pikmin 3'', they can be dealt extra damage by [[EyeScream targeting their eyes.
eyes.]]
* BeePeople: In ''Pikmin 2'', Olimar assumes that the bulborbs Bulborbs follow a eusocial lifestyle after the discovery of the Empress Bulblax and the hordes of Bulborb Larvae it spawns.



* UndergroundMonkey: They have probably the most diverse taxonomic family in the franchise alongside the Pikmin and come in a great variety of subspecies and variants on the basic Bulborb theme -- Hairy Bulborbs in cold areas, tougher Orange Bulborbs, Whiptongue Bulborbs with a larger attack range, Bulbears that are active during the day, Fiery Bulblaxes that deal fire damage in contact...
* WaddlingHead: With their large heads and prominent snouts and stubby, relatively underdeveloped hind bodies, the bulborbs, their mimics and their relatives usually end up looking like autonomous heads mounted on a pair of stick-thin legs.

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* UndergroundMonkey: They have probably the most diverse taxonomic family in the franchise alongside the Pikmin and come in a great variety of subspecies and variants on the basic Bulborb theme -- Hairy Bulborbs in cold areas, tougher and more alert Orange Bulborbs, Whiptongue Bulborbs with a larger attack range, Bulbears that are active during the day, Fiery Bulblaxes that deal fire damage in contact...
* WaddlingHead: With their large heads and prominent snouts and stubby, relatively underdeveloped hind bodies, the bulborbs, Bulborbs, their mimics mimics, and their relatives usually end up looking like autonomous heads mounted on a pair of stick-thin legs.
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* UndergroundMonkey: They come in a great variety of subspecies and variants on the basic Bulborb theme -- Hairy Bulborbs in cold areas, tougher Orange Bulborbs, Whiptongue Bulborbs with a larger attack range, Bulbears that are active during the day, Fiery Bulblaxes that deal fire damage in contact...

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* UndergroundMonkey: They have probably the most diverse taxonomic family in the franchise alongside the Pikmin and come in a great variety of subspecies and variants on the basic Bulborb theme -- Hairy Bulborbs in cold areas, tougher Orange Bulborbs, Whiptongue Bulborbs with a larger attack range, Bulbears that are active during the day, Fiery Bulblaxes that deal fire damage in contact...
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Dummied Out is now Trivia.


* DummiedOut: They were originally intended to be included in ''Pikmin 3'', and data for them still exists in game files, but were cut before release.

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[[quoteright:227:https://static.tvtropes.org/pmwiki/pub/images/witheringblowhog_removebg_preview.png]]




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* AstonishinglyAppropriateAppearance: These Yellow Wollywogs travel greater vertical distance, but less horizontal distance than their white counterparts. Their taller bodies -- which emphasize their verticality -- reflect this difference.

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* AstonishinglyAppropriateAppearance: These Yellow Wollywogs travel greater vertical distance, but less horizontal distance than their white counterparts. Their taller bodies -- which emphasize their verticality -- reflect this difference.difference by emphasizing verticality.



* AstonishinglyAppropriateAppearance: These Wollywogs travel greater horizontal distance, but less vertical distance than their yellow counterparts. Their shorter bodies -- which emphasize their horizontality -- reflect this difference.

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* AstonishinglyAppropriateAppearance: These Wollywogs travel greater horizontal distance, but less vertical distance than their yellow counterparts. Their shorter bodies -- which emphasize their horizontality -- bodies reflect this difference.difference by emphasizing horizontality.
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* AstonishinglyAppropriateAppearance: These Yellow Wollywogs travel greater vertical distance, but more vertical distance than their white counterparts. Their taller bodies -- which emphasize their verticality -- reflect this difference.

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* AstonishinglyAppropriateAppearance: These Yellow Wollywogs travel greater vertical distance, but more vertical less horizontal distance than their white counterparts. Their taller bodies -- which emphasize their verticality -- reflect this difference.

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* AstonishinglyAppropriateAppearance: These Yellow Wollywogs travel greater vertical distance, but more vertical distance than their white counterparts. Their taller bodies -- which emphasize their verticality -- reflect this difference.



* AstonishinglyAppropriateAppearance: These Wollywogs travel greater horizontal distance, but less vertical distance than their yellow counterparts. Their shorter bodies -- which emphasize their horizontality -- reflect this difference.



* PaletteSwap: Played with. They have a different body structure from to the Yellow Wollywogs -- mostly, they are much shorter and with rounder bodies. However, aside from the changes this makes in hit detection and the underground wollywogs being tougher than the yellow kind, the two enemies act very much the same -- the change is still chiefly aesthetic.

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* PaletteSwap: Played with. They have a different body structure from to the Yellow Wollywogs -- mostly, they are Wollywogs, being much shorter and with rounder bodies.bodies. They also travel greater horizontal distance but less vertical distance when they hop. However, aside from the changes this makes in hit detection and the underground wollywogs being tougher than the yellow kind, the two enemies act very much the same -- the change is still chiefly aesthetic.
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* HelpfulMook: The Armored and Decorated Larva are of the unintentional variety. Because you always know where they're going to fire and, in the Decorated Larva's case, the boulder it shoots can be directed, they can be very helpful for killing enemies you might not want to send Pikmin after. In some cave levels it's possible to clean out the entire area with them if you're clever enough.
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[[/folder]]

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[[/folder]][[/folder]]
-------------------------------
--> [[Characters/{{Pikmin}} Back to the main Pikmin index]]
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[[foldercontrol]]

[[folder:Piklopedia: Ampthituber Family]]
!In General

* BellyFlopCrushing: They attack by launching themselves high in the air and landing on the much smaller Pikmin, instantly crushing them to death.
* InvisibleAnatomy: Their mouths are completely invisible, and there's nothing in the behavior or animation to give away where they are. Oddly, the "Pikmin Adventure" sub-mode of ''VideoGame/NintendoLand'' has a mouthed one as a boss (outright called the Large-Mouth Wollywog), but this is just an animatronic and isn't canon to the ''Pikmin'' games.
* ScunthorpeProblem: Called "Wollyhops" in European and Australian versions of the game due to "wog" being a racial slur in those regions.
* SetAMookToKillAMook: It's possible to goad them into jumping on you while you're standing next to another enemy. If dodge in time, the Wollywog will land on the other enemy and crush them instead of you.

!Yellow Wollywog
[[quoteright:209:https://static.tvtropes.org/pmwiki/pub/images/yellow_wollywog.png]]
''Amphicaris frodendum''

-> '''Appears In:''' ''Pikmin'', ''Pikmin 2'', ''Pikmin 3''

The closest thing to frogs present on PNF-404, these enemies hop up above your armies and try to squash them. The yellow ones have tall bodies and live mostly above ground, though you can find them elsewhere too.
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* {{Nerf}}: In ''Pikmin 3'', where Yellow Wollywogs are the only adult family member present, they have much more hang-time in the air before flopping down and can be pinned to the ground consistently, making them a minor threat at worst especially because Rock Pikmin can't be crushed.

!Wollywog
[[quoteright:209:https://static.tvtropes.org/pmwiki/pub/images/wollywog.png]]
''Amphicaris albino''

-> '''Appears In:''' ''Pikmin'', ''Pikmin 2''

A nasty relative of the Yellow Wollywog, these live exclusively underground. They're faster and more aggressive than their yellow counterparts, and have a flatter body.
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* DummiedOut: They were originally intended to be included in ''Pikmin 3'', and data for them still exists in game files, but were cut before release.
* RedEyesTakeWarning: Often, all you can see of in the dark is the red of their eyes, and if you hear them jump, you only have seconds to recall your Pikmin before they get squished.
* PaletteSwap: Played with. They have a different body structure from to the Yellow Wollywogs -- mostly, they are much shorter and with rounder bodies. However, aside from the changes this makes in hit detection and the underground wollywogs being tougher than the yellow kind, the two enemies act very much the same -- the change is still chiefly aesthetic.
* UndergroundMonkey: Literally, in regard to the underground part. In the games that feature them, they only appear underground, unlike the more vibrant Yellow Wollywog encountered on the surface.

!Wogpole
[[quoteright:167:https://static.tvtropes.org/pmwiki/pub/images/270px_wogpole.png]]
''Amphicaris frodendum''

-> '''Appears In:''' ''Pikmin'', ''Pikmin 2'', ''Pikmin 3''

The tadpoles to the Wollywog's frog, these little ones won't hurt your Pikmin. They'll only run away. You can attack and kill them for more Pikmin or money, though they're pretty agile in water and will try their best to evade you. Ones stranded on land will hop around ineffectively.
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* CowardlyMooks: Unable to harm you in any way, they will flee as fast as they can when you or your Pikmin actually harm them.
* HarmlessEnemy: Unlike their elders, these guys are completely harmless, and have no way to directly harm your Pikmin.
* ItsRainingMen: In a number of underground stages in ''2'', groups of wogpoles will drop from the ceiling when you pass underneath them.
* MiniMook: They're tadpole versions of Wollywogs. They can't attack, only swim away in a panic or flop uselessly on land.
* ScunthorpeProblem: Just like their adult forms, due to "wog" being a racial slur in Europe and Australia, they are called "Wolpoles" in those regions.
[[/folder]]

[[folder:Piklopedia: Arachnorb Family]]
!As a family:

* BizarreAlienBiology: [[InvisibleAnatomy They have no visible orifices or sensory organs of any sort]] and, for some reason, the bodies of every family member except the Man-at-Legs will pop open like party balls to drop their spoils after defeat.
* FourLeggedInsect: They're not based on literal insects, but the trope still applies. They're fairly openly based on spiders, but they've consistently only had four legs each instead of the eight limbs (ten counting the pedipalps) real spiders have.
* GiantSpider: As the name Arachnorb implies, they resemble colossal spiders (even on a human size scale, they'd still be bigger than any real spider) with perfectly round, orb-like bodies.
* InvisibleAnatomy: Their bodies (with the exception of the heavily augmented Man-at-Legs') are perfectly round, smooth orbs with no visible organs or holes of any sort. How arachnorbs even eat, see or hear is anyone's guess.
* SlipperySkid: Olimar mentions that the Beady Long Legs secretes a waxy substance that makes it impossible for smaller creatures to climb its limbs. This is the main reason the Baldy Long Legs is treated as a different variant despite largely being the same. The Baldy Long Legs ''doesn't'' have this, thus allowing for its limbs to be climbed.

!Beady Long Legs
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/beady_long_legs.png]]
''Pseudoarachnia armoralis''

-> '''Appears In:''' ''Pikmin'', ''Pikmin 2''

An enormous spider-like creature that towers over nearly everything else in the game. It stamps the ground using its four legs, so care is needed unless you want Pikmin tramped underfoot. Its abdomen is its weak point, but being so high up it's best tackled with yellow Pikmin. It resembles a spider, but it belongs to an entirely different family. Its body is coated in a metallic exoskeleton that crumbles to dust when it is killed, so it doesn't leave a corpse.
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* DegradedBoss: After the thirtieth day of ''Pikmin 2'', a Beady Long Legs will spawn right near where the ship lands in the Perplexing Pool, respawning on later days if it's killed.


!Man-at-Legs
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/man_at_legs.png]]
''Pseudoarachnia navaronia''
-> '''Appears In:''' ''Pikmin 2''

An enigmatic relative of the Arachorb family, this particular species fuses with machinery at some point in its lifecycle. Its feet are far too thin to squash Pikmin, but squashing is the least of your worries. When agitated enough, it will open up a compartment in its body to reveal ''a machine gun'', which can easily pick off any Pikmin army almost instantly. You need to find a good place for cover if you want to survive the ordeal against such a formidable adversary.
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* CoolGuns: Comes equipped with a machine gun.
* CyberneticsEatYourSoul: It's implied that the poor spider is being controlled by the mechanical parts, not the other way around.
* {{Cyborg}}: It's a spider-like animal with multiple mechanical components, including metallic body armor, mechanical limbs, a number of pipe vents on its back and a laser gun on its underside. According to Olimar's notes, it starts out as a regular animal, but fuses with machinery as it matures.
* MeaningfulName: Their name is a pun of "Man-at-Arms". The first part of the scientific name also means "False Spider".
* ShoutOut: The second part of their scientific name may be one to ''Film/TheGunsOfNavarone''.
* SpiderTank: Literally. It's a spider-like animal augmented into a cyborg tank on four spindly legs.
* UnwillingRoboticisation: Potentially a victim of this, given that it doesn't appear to control its weaponry. Olimar's Piklopedia entry suggest that the machinery somehow took control of it as a form of symbiosis.

!Raging Long Legs
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/raging_long_legs.png]]
''Pseudoarachnia furiendis''
-> '''Appears In:''' ''Pikmin 2''

A giant relative of the Beady Long Legs. The Raging Long Legs is a purple and black spider-like creature with huge feet and a huge abdomen. It usually moves slower than the Beady Long Legs, but when agitated enough, it will go into a frenzy and crush any unfortunate Pikmin or Captain that happens to be underfoot. Luckily, it will calm down afterward, so you can proceed to attack it once again. It disintegrates once it is defeated, but it drops a treasure (or Mitites) from its abdomen.
----
* DamageSpongeBoss: It has twice as much health as the second-place bosses/enemies (Pileated Snagret, Titan Dweevil, birthing Empress Bulblax, and Greater Spotted Jellyfloats).
* EnemyMine: May force this. In one of the two-player versus stages (Angular Maze ver. 3, the one with the large circular arena in the center), this boss sometimes drops down in the middle of the arena, often forcing a temporary truce to eliminate it, especially since it stomps around on the path between the bases.
* GiantSpider: Not only is it bigger on its own, its body parts are also wider.
* MightyGlacier: Cripplingly so; it's got the largest feet of the Arachnorb family and theoretically could kill the most Pikmin with them, but it moves very slowly and predictably when outside of its rage mode. Even during the rage, it's slow enough that a small Pikmin group can be used to keep attacking it.

!Shaggy Long Legs
[[quoteright:242:https://static.tvtropes.org/pmwiki/pub/images/250px_shaggy_long_legs_black.png]]
''Pseudoarachnia capillum'' (Shaggy Long Legs) / ''Pseudoarachnia calvitium'' (Baldy Long Legs)

-> '''Appears In:''' ''Pikmin 3''

A mini-boss type enemy, the Shaggy Long Legs is a member of the Arachnorb family, and looks like a Beady Long Legs with long hair around its orb-like body. It comes in two varieties -- a tropical one that has the same color scheme as the Raging Long Legs, and an arctic one that has white hair instead of black. When stripped of its hair, it reveals an odd red mouth-like line along its body, and become known by the name Baldy Long Legs.
----
* ArtisticLicenseBiology: Baldy Long Legs are classified as a different species from the Shaggy Long Legs and have their own scientific name, despite just being de-haired Shaggy Long Legs. Olimar says this is because a Baldy Long Legs is unable to regrow the hair it had as a Shaggy Long Legs.
* ColossusClimb: Unlike previous Arachnorb enemies, the Pikmin can actually climb up this guy's legs, which is necessary to remove the hairs on its legs and render the main body bald.
* EightiesHair: The hair covering its body is punk rocker-esque, and is strong enough to protect it from damage until it falls off.
* NonMaliciousMonster: Olimar's notes on it mention that it largely remains docile up in high trees. They only jump down to scare off creatures invading its territory.
* PaletteSwap: You can find two Shaggy Long Legs in normal gameplay, one in the Tropical Wilds and one in the Distant Tundra. The fur of the first has the same black-and-purple coloration as the Raging Long Legs, while the second has white hair instead. They're otherwise identical.
* RapunzelHair: To the point where it occasionally drags along the ground, despite how big it is.
* SuspiciouslySimilarSubstitute: Is more or less the Beady Long Legs but with long hair that protects their bodies at first. Some are found already de-haired into Baldy Long Legs in Mission Mode, and work identically to their cousins from the start.
* WeaksauceWeakness: Despite Winged Pikmin's reduced attacking power, the Baldy Long Legs is completely helpless against them, since they can fly out of the way of their feet and fly directly back to the main bulb when dislodged, without needing any further input from the captains (this can't be done to a Shaggy Long Legs, since they still need to be made vulnerable first). This is necessary to clear Battle Enemies! mission 6, where you must leave your army of Winged Pikmin to whittle down a duo of them unattended while you focus on more captain-intensive tasks.
[[/folder]]

[[folder:Piklopedia: Blowhog Family]]
!Fiery Blowhog
[[quoteright:264:https://static.tvtropes.org/pmwiki/pub/images/fiery_blowhog.png]]
''Sus draconus''

-> '''Appears In:''' ''Pikmin'', ''Pikmin 2'', ''Pikmin 3'', ''Hey! Pikmin''

A strange creature that resembles a tiny white pig and a red snout. This creature uses a special fuel that ignites on contact with air to literally breathe fire. It is best handled with Red Pikmin, but others will work in a pinch.
----
* PlayingWithFire: Their main attack consists of spraying a jet of highly flammable liquids out of their trunks like living flamethrowers.
* VacuumMouth: In ''Hey! Pikmin'', it attempts to suck the Pikmin with its long snout. Luckily, [[FeedItABomb there are bomb rocks nearby]]...
* YourSizeMayVary: In ''Hey! Pikmin'', the only Fiery Blowhog is much larger than the normal variety and serves as a boss. The new Fiery Blowlet enemy, despite its name, is actually the same size as the typical Blowhog.

!Watery Blowhog
[[quoteright:264:https://static.tvtropes.org/pmwiki/pub/images/watery_blowhog.png]]
''Sus loogiens''

-> '''Appears In:''' ''Pikmin 2'', ''Pikmin 3''

A relatively new species, the Watery Blowhog is much like its fiery cousin except that it sprays "water" (actually unignited fluids) as a defense. It is handled in the exact same way as well.
----
* CanisLatinicus: Their species name is fairly transparently the word "loogie" with a pseudo-Latin ending.
* MakingASplash: Interestingly, it is not actual water being spewed, but instead unignited "lighter fluids" due to them lacking a dominant gene in the Fiery Blowhog that makes the end of the snout ignite the fluid. It is still treated as water in regard to Pikmin weaknesses and immunities.
* PaletteSwap: They're identical to the fiery variant in every way except that the nostril tip is blue instead of red, and their use of water instead of fire.
* UniqueEnemy: Only one Watery Blowhog exists in the main story of ''Pikmin 3'', located inside the Formidable Oak, and [[spoiler:it's not a real one, just a copy created by the Plasm Wraith]].

!Puffy Blowhog
[[quoteright:271:https://static.tvtropes.org/pmwiki/pub/images/puffy_blowhog.png]]
''Sus inflata''

-> '''Appears In:''' ''Pikmin'', ''Pikmin 2'', ''Pikmin 3''

This creature may be a relative of the Fiery and Watery Blowhogs; however, it uses hydrogen to float in the air. It uses wind to blow leaves away to reveal bugs. It can be a nuisance to your Pikmin and blow them into danger, but it's harmless by itself.
----
* AirborneMook: They spend most of their time up in the air, and need to be brought down with Yellow or Flying Pikmin to be properly fought.
* AmazingTechnicolorWildlife: Its bright blue and violet vertical stripes, magenta underbelly and orange eyelids make it stand out among the fauna of PNF-404, which have otherwise fairly subdued and natural colorations.
* BlowYouAway: Literally. All it can do is blow your Pikmin away with gusts of air. It can't even directly kill them, but more often than not, they'll be placed in areas where they can blow them right into hazards or other enemies.
* GiantFlyer: They are bar none the largest non-boss enemy in the first game (they have competition in later games). Their size is intimidating, but again, they're more of an annoyance than a threat.
* LivingGasbag: They resemble a cross between a pig- or elephant-like creature and a party balloon; they float around thanks to their lightweight, inflated bodies, can blow air out of themselves as an attack, and deflate to a fraction of their former size when they die.
* UniqueEnemy: The only Puffy Blowhog in the story mode of ''Pikmin 3'' is found early on in the Twilight River.
* NoBodyLeftBehind: It quickly expels all the air out of its body upon dying. In the first two games, this causes them to deflate rapidly and shrink until they fly away or shrink into nothing, though they do occasionally drop a few spoils. In the third game, however, they do leave behind a much smaller, deflated corpse to harvest.

!Withering Blowhog
''Sus decrepitia''
-> '''Appears In:''' ''Pikmin 2''

This Blowhog doesn't seem very threatening, but the air it blows is laced with a chemical that de-flowers flowered Pikmin, making them slower, which can be dangerous when it is in a room with other enemies. Get rid of these guys as soon as possible.
----
* AirborneMook: Like Puffy Blowhogs, they spend most of their time floating around, and you'll need to knock them down to ground level before you can get rid of them.
* AmazingTechnicolorWildlife: A bright red body with flashy yellow spots and a snout.
* BlowYouAway: Their winds are much weaker than the above variant. It is too weak to scatter your Pikmin at all, even. However, the winds contain hormones that will cause Flower and Bulb Pikmin to revert to Leaf Pikmin, making them quite a danger if not dealt with.
* LivingGasbag: Like the Puffy Blowhogs, these floaters look as much like living party balloons as they do like regular animals.
* {{Troll}}: They ''giggle'' if they successfully knock your team down, which makes killing them very satisfying.
[[/folder]]

[[folder:Piklopedia: Breadbug Family]]
* BanditMook: They'll latch onto any unattended enemy bodies, pellets, or treasures and attempt to drag them to their dens. You can engage them in a tug of war, which will also inflict a lot of damage upon it should you win.
* BigEater: They can also eat Pikmin if caught and dragged into their burrows.
* ExtremeOmnivore: They can eat anything -- enemy corpses, pellets, and any sort of treasure. The Giant Breadbug has already eaten an eraser before you fight it, in fact.

!Breadbug
[[quoteright:192:https://static.tvtropes.org/pmwiki/pub/images/breadbug.png]]
''Pansarus gluttonae''
-> '''Appears In:''' ''Pikmin'', ''Pikmin 2''

Vaguely resembling a bread roll, the Breadbug is a scavenger that competes with Pikmin. It patrols an area, searching for pellets, corpses, or other things to take to its burrow. Its body is impervious to most Pikmin assaults. While it isn't actively dangerous, if it grabs onto anything that Pikmin are carrying and they get dragged to its burrow, they aren't coming back. The best thing to do is to get Pikmin to drag it to the onion or pod, as it'll take major damage when the treasure is sucked up.
----
* DeathOfAThousandCuts: In the rare cases where you need to kill a Breadbug but there's nothing left to tug-of-war over, you can kill it ''very'' slowly by throwing Pikmin on it, but as this is a huge waste of time, it may be easier to just do other stuff and wait for enemies to respawn another day to restock corpses.
* ImAHumanitarian: They'll eat anything, including the corpses of other Breadbugs.
* ShieldBearingMook: Swarming has no effect. Direct throws against their back can hurt them, but the more efficient way is to let them get dragged to your Onions/ship pod while clinging to a piece of food/treasure.
* SkippableBoss: In the first game, the Breadbug guards the Space Float, which is not one of the required ship parts. It's required to fight the Emperor Bulblax and get the best ending, though.
* UniqueEnemy: The first game's only Breadbug wanders around the Forest Navel and won't respawn after it dies. Unlike other unique enemies, it isn't strong or dangerous enough to feasibly be called a mini-boss, though it has a unique defeat method.

!Giant Breadbug
[[quoteright:197:https://static.tvtropes.org/pmwiki/pub/images/giant_breadbug.png]]
''Pansarus gigantus''
-> '''Appears In:''' ''Pikmin 2''

Take a regular Breadbug, and enlarge it and make its body cube-shaped. Now you have a Giant Breadbug. It behaves exactly like other Breadbugs, but its size enables it to go after larger things. You'll have to win the tug-o-war with this beast a few times to bring it down.
----
* KingMook: It's in appearance and behavior a gigantic version of its smaller kin, the only differences being its cuboid shape and its higher health.
* VisualPun: Its vaguely cubical shape is fairly clearly meant to evoke a loaf of table bread.
[[/folder]]

[[folder:Piklopedia: Grub-Dog Family (and Breadbug Impostors)]]

Some of the most iconic enemies in the games, you will encounter these creatures in almost every area and sublevel you will visit. They are technically divided into two separate families: the big, dangerous bulborbs are part of the grub-dog family, while the dwarf bulborbs that hang around them are technically breadbugs that have adapted to mimic the bigger predators, and stick near them for protection.

!In General

* ArmlessBiped: The only exceptions so far are the Water Dumples (which don't have any legs) and the Empress Bulblax (if you count the limbs as arms). All other Bulborbs, Bulborb relatives and Bulborb mimics have no other limbs besides their two walking legs.
* AttackItsWeakPoint: In ''Pikmin 3'', they can be dealt extra damage by targeting their eyes.
* BeePeople: In ''Pikmin 2'', Olimar assumes that the bulborbs follow a eusocial lifestyle after the discovery of the Empress Bulblax and the hordes of Bulborb Larvae it spawns.
* BigEater: While several of the other enemies, ''especially'' in the third game, attack by eating, this family seems to be full of them. Grub-dogs and their mimics will swallow Pikmin after Pikmin as their only means of attack.
* HeavySleeper: Since Bulborbs are a nocturnal species, most of them start out sleeping and will only wake up when attacked, going back to sleep when they lose sight of the Pikmin. Fiery Bulblaxes also share this trait, but Whiptongue Bulborbs and Bulbears are always awake and patrolling.
* GoForTheEye: In ''Pikmin 3'', they gain a new weak spot -- their stalked, exposed eyeballs. Having Pikmin swarm and viciously attack their unprotected eyes is a very good tactic for taking them down.
* UndergroundMonkey: They come in a great variety of subspecies and variants on the basic Bulborb theme -- Hairy Bulborbs in cold areas, tougher Orange Bulborbs, Whiptongue Bulborbs with a larger attack range, Bulbears that are active during the day, Fiery Bulblaxes that deal fire damage in contact...
* WaddlingHead: With their large heads and prominent snouts and stubby, relatively underdeveloped hind bodies, the bulborbs, their mimics and their relatives usually end up looking like autonomous heads mounted on a pair of stick-thin legs.

!Bulborbs
!!Red Bulborb
[[quoteright:195:https://static.tvtropes.org/pmwiki/pub/images/245px_red_bulborb_p3art.png]]
''Oculus kageyamii russus''

-> '''Appears In:''' ''Pikmin'', ''Pikmin 2'', ''Pikmin 3'', ''Hey! Pikmin''

The most well-known and iconic enemy in the series, the Bulborb is the most typical member of the grub-dog family. It is basically a large head and mouth attached to a red with white-spotted abdomen all supported on two chicken legs. Apparently this form has made them quite successful, but has it met its match against the Pikmin guided by Olimar?
----
* TheCameo: They make a few cameos in the ''Super Smash Bros'' series: they appear to attack players when Olimar uses his Final Smash, End of Day, a giant one exists in the Distant Planet stage from ''Super Smash Bros. Brawl'', they serve as enemies in the Smash Run mode of ''Super Smash Bros for Nintendo 3DS'', and another Red Bulborb appears in the background of the Garden of Hope stage in ''Super Smash Bros for Wii U''.
* MamaBear: In ''Pikmin'', a Dwarf Red Bulborb may squeal when threatened, waking up nearby adults to come to their aid.
* MascotMook: The Red Bulborb is probably just as used in promotional material as the Pikmin themselves. Olimar's voyage log even calls them the most numerous species on the planet.
* MeaningfulRename: In ''Pikmin'', they were simply Spotty Bulborbs. With the addition of several PaletteSwap enemies, they were renamed to Red Bulborb. This rename is pointed out in-game, with Olimar stating that [[BrokenBase researchers are divided over this issue into two separate camps]]. ''Pikmin 3'' just calls them Bulborbs.
* YourSizeMayVary: A Red Bulborb appears as a stage hazard in the Distant Planet stage in ''Super Smash Bros. Brawl'', where it is much closer in size to the Emperor Bulblax of ''Pikmin'' than to the Red Bulborbs in the main ''Pikmin'' games. ''Hey! Pikmin'' would feature another Bulborb of this size as its first boss fight.

!!Hairy Bulborb
[[quoteright:191:https://static.tvtropes.org/pmwiki/pub/images/hairy_bulborb.png]]
''Oculus kageyamii folliculus''

-> '''Appears In:''' ''Pikmin 2''

The Hairy Bulborb is a bulborb that has adapted to colder climates by growing hair on its abdomen. Their behavior is similar to that of the Red Bulborb, in that it is usually sleeping until it is attacked. When attacked enough, its fur coat sheds, revealing a white hide with blue spots.
----
* GlassCannon: A minor example. They are slightly more aggressive than Red Bulborbs, but also have slightly less health.
* PaletteSwap: A bit of an odd example. As a default, they are not this, insomuch as their hairy coats set their character model apart from the regular Red Bulborbs. However, they become full palette swaps once they're attacked and their hair falls out. Without their coats, they're white Red Bulborbs with blue spots and brown snouts and legs.
* UndergroundMonkey: More literally than the other Grub-dog variants -- they only appear underground, in the cave sublevels. Besides that, they're basically ice-themed Red Bulborbs.

!!Orange Bulborb
[[quoteright:203:https://static.tvtropes.org/pmwiki/pub/images/orange_bulborb.png]]
''Oculus kageyamii orangium''

-> '''Appears In:''' ''Pikmin 2'', ''Pikmin 3''

The Orange Bulborb is much like the other members of the grub-dog family, but it seems to be a light sleeper. If it senses intruders, it will awaken quickly for a counter-attack. Thorough planning is needed when dealing with this particular species.
----
* EliteMook: They're much tougher than the standard Red Bulborb. They have more health and move and attack much faster, and while other Bulborbs sleep until touched, the Orange Bulborb is more high-strung, and will wake up when you enter close proximity to it, regardless of whether you touch it or not.
* PaletteSwap: Appearance-wise, they use the exact same model as Red Bulborbs, recolored to have dark brown snouts and legs, orange bodies, black spots and scleras, bright orange irises and vertically slit rather than round pupils.

!!Whiptongue Bulborb
[[quoteright:194:https://static.tvtropes.org/pmwiki/pub/images/whiptongue_bulborb.png]]
''Oculus longolingua''

-> '''Appears In:''' ''Pikmin 3''

A new member to the Bulborb extended family, this anteater-based Bulborb uses its tongue to snare Pikmin and eat them.
----
* OverlyLongTongue: Its tongue is long enough to even reach Pikmin that aren't ordered to attack it. Fully extended, it's more than twice as long as its body.
* WhipItGood: It uses its tongue this way, whipping it through your squad to grab Pikmin to eat.

!Breadbug Mimics
!!As a Whole

* MiniMook: To their regular Bulborb counterparts, being physically identical to them in everything except their size (and in the Snow Bulborb's case, lack of hair). They're just as aggressive as full-sized bulborbs, but also a lot weaker and easier to take down.
* NonIndicativeName: They're not actually larval Bulborbs, they're species of Breadbug that are natural mimics. Despite this, in ''Pikmin'', Dwarf Red Bulborbs can squeal [[MamaBear to wake up larger nearby Red Bulborbs]].
* OneHitKill: All Dwarf Bulborbs can be killed in one hit by a direct impact from above. Doubles as a GoombaStomp.
* PaletteSwap: Played straighter than with the full-sized Bulborbs. All three variants are simply recolors of the same model.

!!Dwarf Red Bulborb
[[quoteright:170:https://static.tvtropes.org/pmwiki/pub/images/232px_dwarf_bulborb.png]]
''Pansarus pseudoculii russus''

-> '''Appears In:''' ''Pikmin'', ''Pikmin 2'', ''Pikmin 3''

While this creature greatly resembles a miniature Red Bulborb, it isn't one. In fact, it isn't really a grub-dog at all. It is actually a Breadbug. It merely looks like a Bulborb to avoid predation. These guys are extremely easy to dispatch.
----
* TheGoomba: The most basic and recognizable of the small enemies. Also the first enemy encountered in the first two games.
* RidiculouslyCuteCritter: Something about the large eyes and general size of the creature makes it kinda cute... until it starts chowing away at your Pikmin.

!!Snow Bulborb
''Pansarus pseudooculii frosticus''

-> '''Appears In:''' ''Pikmin 2''

Just like the Red Bulborb has a Breadbug mimic, the Hairy Bulborb has its own. It looks a lot like one minus the hair and size. They are handled the exact same way as well.
----
* OddNameOut: The other two dwarf Bulborbs' regular and scientific names are directly derived from their larger counterparts': their common names are simply the Red and Orange Bulborbs' with "Dwarf" tacked on, while the subspecies section of their scientific names -- ''russus'' and ''orangium'' -- are the same as their counterparts' species names. The Snow Bulborbs break this streak for unclear reasons -- their names make sense, but they have nothing to do with the Hairy Bulborbs' common or scientific names.
* UndergroundMonkey: They are identical to the Dwarf Red Bulborb except for being colored like a hairless Hairy Bulborb, only appearing underground, and being slightly weaker but more aggressive.

!!Dwarf Orange Bulborb
[[quoteright:167:https://static.tvtropes.org/pmwiki/pub/images/dwarf_orange_bulborb.png]]
''Pansarus pseudooculii orangium''

-> '''Appears In:''' ''Pikmin 2'', ''Pikmin 3''

Yet another Breadbug mimic, this time of the Orange Bulborb. They may be tougher than the Dwarf Red Bulborb, but that isn't really saying much...
----
* EliteMook: Tougher than your average Dwarf Red, and they tend to congregate around the Orange Bulborbs, which are also tougher than regular Red Bulborbs.
* SuspiciouslySimilarSubstitute: They fill the same niche that Dwarf Bulbears filled in the first game. They are not as tough as they were, though Dwarf Bulbears got more difficult anyway.

!Bulbears
!!Spotty Bulbear
[[quoteright:190:https://static.tvtropes.org/pmwiki/pub/images/270px_spotty_bulbear.png]]
''Oculus terriblis dotticum''

-> '''Appears In:''' ''Pikmin'', ''Pikmin 2'', ''Pikmin 3''

You know how BearsAreBadNews, right? The same applies for this creature. It differs from the Red Bulborb by having a black abdomen with red spots and a differently shaped mouth. This particular grub-dog is far more active and patrols its territory for intruders and food. The worst thing about it is that, much like Wolverine, it can regenerate its health after it's been defeated, so do your best and get rid of the body as quickly as you can ([[NoBodyLeftBehind Ultra-Bitter Sprays work best, though]].)
----
* ArtificialStupidity: Thanks to their hyperaggressive AI making them beeline toward Pikmin on sight, it's easy to trick them into marching off ledges into bottomless pits on stages that feature them.
* ChildrenInTow: Unlike most examples, this is not an endearing trait at all. Dwarf Bulbears will follow any actively patrolling Bulbear that comes by.
* BossInMooksClothing: Bad enough in the first game, where they were just tougher versions of Red Bulborbs that were nearly impossible to kill without casualties. In ''Pikmin 2'', they are the most dangerous enemy in the game. Unlike other Bulborbs, they patrol actively, meaning it is impossible to get the jump on them (and sneaking up isn't an option, since they can sense you from behind). They are also faster, more durable, and more vicious than the other Bulborbs. Their constant patrol also means that nowhere on the map is safe, since unlike almost every other enemy in the game, they have no set radius to stay in, and can easily wander over to any idle Pikmin or your group. They are almost always flanked by their children, and finally, death isn't certain for them, as elaborated below. It's even more obvious in ''3'', where like the minibosses of ''Pikmin'', there's only one in the entire game, and it's encountered in an out of the way area and gains a high resistance to bomb rocks unless you trick it into eating one.
* HealingFactor: In ''Pikmin'', it recovers damage if not killed quickly enough (all enemies technically do this given enough time, but Bulbears begin regenerating almost ''immediately'' and regenerate ''fast''). Once it's dead, it stays dead, if that is any saving grace.
* RevivingEnemy: When "killed" in ''Pikmin 2'', they will begin to slowly heal. If their health bar fills back up all the way, they will stand right back up and resume devouring, even if they were being carried by Pikmin. The only way to ensure the destruction of a Bulbear is to return it to the onions or ship pod before it can revive itself, trick it into falling into a pit, or destroy it while it's petrified, [[NoBodyLeftBehind shattering its corpse]]. Thankfully, this feature was removed in ''Pikmin 3''.
* RoamingEnemy: In ''Pikmin 2'', they're active wanderers able to access almost any part of the areas they are in. This was one of the reasons they’re so dangerous -- a big part of gameplay consists of clearing areas to ensure a safe path back to the Onion for Pikmin carrying treasure and resources to follow safely without supervision, as well as knowing that enemies will turn up in the same spots and building strategies around that. Bulbears are able to turn up anywhere, however, including while you're fighting another enemy or in the path of a group of Pikmin carrying your finds back to camp. Luckily, this was removed in ''Pikmin 3'' -- the game's single Bulbear stays put in its spawning area.
* SuperPersistentPredator: Once they find you, they won't stop chasing you unless killed. This was removed in ''Pikmin 3'': if you go somewhere where the Bulbear can't get to you, it will try to follow you for while, but it will eventually stomp its foot in frustration, de-aggro, and wander off.
* UniqueEnemy: ''Pikmin 3'' sticks the story's only Spotty Bulbear in a closed-off cave section of the Distant Tundra. While there is a piece of fruit nearby, it can be safely carried away by Winged Pikmin, so it only needs to be fought for its spoils and to complete the Piklopedia in ''Deluxe''.

!!Dwarf Bulbear
[[quoteright:186:https://static.tvtropes.org/pmwiki/pub/images/dwarf_bulbear.png]]
''Oculus terriblis''

-> '''Appears In:''' ''Pikmin'', ''Pikmin 2'', ''Pikmin 3''

The Dwarf Bulbear is different from the other "Dwarf Bulborbs" by actually being a juvenile Bulbear. When an adult comes into its area, it will then actively follow them in hopes of a Pikmin meal.
----
* EliteMook: The toughest of the Dwarf Bulborbs. Much like their parents, they also have no set radius they will adhere to, though unlike their parents, they will not actively wander.
* MiniMook: To Spotty Bulbears, their adult counterparts, which they usually follow around. Following the pattern set by the Breadbug mimics, they're just as aggressive as their big versions, but a lot weaker.

!Bulblaxes
!!Fiery Bulblax
''Oculus volcanus''

-> '''Appears In:''' ''Pikmin 2'', ''Hey! Pikmin''

The Fiery Bulblax is an unusual species in that it secretes a flammable wax. It seems content with sleeping while it is on fire, but using Pikmin other than red ones is suicidal... unless you can lure it into water.
----
* BodyHorror: Its flames have heavily disfigured it. One of its eyes is noticeably larger than the other, and the whole creature looks like it's ''melting''.
* EliteMook: Of the adult Bulborbs, as it has healing abilities and is shrouded in fire, burning any non-Red Pikmin that attack it.
* HealingFactor: If not killed, it will eventually recover its lost health; killing it reasonably quickly is advised if you want one gone.
* LogicalWeakness: If you can get it to go into the water, its flames will go out. This will allow non-Red Pikmin to attack it without burning to death, removing its main line of defense. It will reignite quickly once it leaves the water.
* NoSell: Downplayed; while still vulnerable to them, it will not be doused if encased in stone by Ultra-Bitter Sprays, so Red Pikmin will still be the only ones who can attack it unless it walked into water first.
* PlayingWithFire: As amusing as it might be to find a sleeping Bulborb that [[MajorInjuryUnderreaction happens to be on fire]], it is generating those flames on its own, and it is (mostly) fireproof.
* WreathedInFlames: It is constantly secreting burning wax, which leaves it shrouded in fire at all times. As such, only the fireproof Red Pikmin can harm this beast under normal circumstances.

!!Empress Bulblax
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/empress_bulblax.png]]
''Oculus matriarcha''

-> '''Appears In:''' ''Pikmin 2''

A massive variety of grub-dog. In response to environmental changes, the abdomen of the largest female swells to enormous proportions and it may produce a seemingly unlimited number of young. It abandons the voracious appetite that is typical of grub-dogs but it is far from defenseless. When attacked, it will shake off and roll in its chamber, crushing anything that happens to be in its way. The first one is a cakewalk, but later ones can give you a bit of trouble because the larvae are dangerous.
----
* FlunkyBoss: The second and third ones encountered (one in the Frontier Cavern and another in the Hole of Heroes) continually give birth to Bulborb Larvae until they die.
* InsectQueen: The queen of a colony of Bulborbs, apparently. She is a large, bloated Bulborb that attacks by rolling about and releasing Bulborb Larvae to devour your Pikmin. She's based on queen termites.
* RecurringBoss: While almost all the bosses are refought as minibosses in the Hole of Heroes, the Empress Bulblax is the only one to be the main boss of its own second cavern. It's also tougher on the rematch.
* VillainProtagonist: In one microgame in ''VideoGame/WarioWare Smooth Moves'' (which later returned in ''[=WarioWare=] Gold''), you take control of an Empress Bulblax and must steamroll the Pikmin attacking you.
* WarmUpBoss: The first Empress Bulblax you fight is not birthing, and as such is much easier than the ones faced later.

!!Emperor Bulblax
[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/emperor_bulblax.png]]
''Oculus supremus''

-> '''Appears In:''' ''Pikmin'', ''Pikmin 2'', ''Hey! Pikmin''

The largest species of grub-dog. The Emperor Bulblax hides in the ground, waiting for hapless critters to blunder into its territory. Unlike other grub-dogs, its massive stony hump is invulnerable to Pikmin attacks, so its face must be attacked to damage it. Unfortunately, it also has a huge purple tongue, which can slurp an army of Pikmin in a flash. It is the FinalBoss of the first game, but you encounter several immature specimens in the second game.
----
* DegradedBoss: The first one found in the second game is about the same size as the FinalBoss from the first game, but goes down much more quickly. Later, you encounter them in groups of up to three, and they're not much bigger than a normal Bulborb.
* FeedItABomb: If it is in an area with bomb rocks in it, then defeating it is even easier since it will slurp them up as well. You practically ''need'' to do this to the one in the first game in order to kill it. Oddly, the ideal strategy is to let a Yellow Pikmin throw a bomb rock at the right time so that the explosive force knocks the Bulblax's tongue back into its face; this stuns it for much longer than just eating a bomb does.
* FinalBoss: Of the first game. It holds the very last ship part needed to complete it.
* FinalExamBoss: [[EarlyInstallmentWeirdness The only final boss of a Pikmin game where the fight itself averts this]]. While it's recommended to use Yellow Pikmin to FeedItABomb and stun it and Reds for the attack power, Blues don't really come into play unless you're low on the other colors.
* KingMook: To the Bulborb enemies in general. It's a titanic and far stronger version of them, and is named "emperor" to boot.
* OminousPipeOrgan: Its {{Leitmotif}} in the first game is a horror-esque piece with dramatic organ notes, overriding the normal area music.
* OverlyLongTongue: It's long ''and'' wide. Luckily, this also means it can accidentally slurp up a bomb.
* RedEyesTakeWarning: Final boss of the first game and bears a rather appropriate eye color for that title. In ''Pikmin 2'', their red eyes can be seen glowing from afar when encountered underground.
* TrueFinalBoss: It is entirely possible to clear ''Pikmin'' without ever encountering the Emperor Bulblax, thanks to some ship parts being optional. However, you'll need to face it to see the game's true ending.
* YourSizeMayVary: The one in the first game is ''massive'', as is the one in ''Hey! Pikmin''. The ones in ''2'', however, are smaller; while the one that serves as the boss of the Bulblax Kingdom cave is fairly large, the ones you run into in later caves are fairly small, being only slightly larger than an adult Bulborb.

!Others
!!Bulbmin
''Parasiticus pikminicus''

-> '''Appears In:''' ''Pikmin 2''

This creature appears to be a Bulborb, but with a leaf growing from its back. It is in fact a parasitic Pikmin known as a Bulbmin. This particular kind of Pikmin has sprouted in the back of a young Bulborb and has mostly taken over its nervous system. They are often followed by young Bulbmin, which you can claim as your own if you defeat the savage parent.

(For data on the Bulbmin that can be used as Pikmin, see the section on the Young Bulbmin under the Pikmin folder.)
----
* CanisLatinicus: Their scientific name is literally just "parasite Pikmin" with an "-icus" suffix at the end of each word.
* ChildrenInTow: If you encounter one with less than 100 Pikmin with you, it might have some young Bulbmin, which you can use when you've defeated it.
* ImAHumanitarian: They are Pikmin puppeteering Bulborbs. However, they cannot repress the hunger, and will eat other Pikmin.
* PuppeteerParasite: The embedded Pikmin controls the Bulborbs, but it can't control the appetite of its host.

!!Bulborb Larva
''Oculus bambinii''

-> '''Appears In:''' ''Pikmin 2''

The true juvenile Bulborbs. These newborn grub-dogs are seen being birthed out of a Empress Bulblax, but these babies are far from defenseless. They can very easily decimate an army of Pikmin. Your best bet of dispatching them is to use your captains (though be careful, as their bite can be surprisingly damaging even to them). They don't leave a corpse behind, but sometimes they leave a puddle of nectar.
----
* ArtisticLicenseBiology: Olimar classifies them as their own species, ''Oculus bambinii''. However, this goes against their being the larval stage of the other Bulborbs: if they are indeed Bulborb larvae, they logically belong to the same species as their parents. It makes no sense to classify an organism into one species as a juvenile and then into another species once it grows up. Notably, this isn't done with other larval creatures -- Wogpoles are given the same scientific name as Yellow Wolligwogs, and Armored Cannon Larvae the same as Armored Cannon Beetles.
* EnfanteTerrible: Don't let their stature fool you, these babies eat and crunch your Pikmin in a millisecond.
* GlassCannon: One ''[[CherryTapping captain punch]]'' will destroy one of these, Rocket Fist or not. However, any Pikmin that is snagged by a Bulborb Larva will die instantly, with no "grace period" where you can kill the enemy to save the Pikmin.
* NoBodyLeftBehind: Unlike most enemies in the game, they don't leave a corpse to harvest, instead just melting away. Which is just as well, considering the sheer number of them that the Empress Bulblax produces.
* ZergRush: The Empress Bulblax will keep popping them out as long as she lives. They are quite deadly in large numbers.

!!Water Dumple
[[quoteright:212:https://static.tvtropes.org/pmwiki/pub/images/water_dumple.png]]
''Ichthyosa fenlinis''

-> '''Appears In:''' ''Pikmin'', ''Pikmin 2'', ''Pikmin 3''

These strange fish-like things are relatives of the Bulborb that took up an aquatic lifestyle. They can be a great annoyance, and will eat Pikmin that aren't accounted for. Nobody likes the Dumple.
----
* AquaticMook: These distant relatives of Bulborbs live in water, but can also move onto land.
* BigEater: They still have the Bulborb appetite.
* EyelessFace: Their faces are completely eyeless, consisting of a bare, smooth dome sloping down to the mouth.

!!Long Water Dumple
[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/longwaterdumple.jpg]]
''Ichtyosa felongus''

-> '''Appears In:''' ''Hey! Pikmin''

A large, eel-like version of the Water Dumple. It is the boss of the Verdant Waterfront region in ''Hey! Pikmin'', and is fought underwater.
----
* DishingOutDirt: It attacks by spitting rocks at Olimar and the Pikmin.
* GlowingEyes: The two glowing orbs at the end of its front feelers are actually its eyes.
* ShoutOut: Shares quite a few moves with [[VideoGame/KirbysDreamLand3 Acro the]] [[VideoGame/Kirby64TheCrystalShards Whale]].
* UnderwaterBossBattle: The Long Water Dumple is fought entirely underwater, therefore only blue Pikmin are used to fight it.
[[/folder]]

[[folder:Piklopedia: Lithopod Family]]
Beetle-like creatures and their larvae that attack by spitting rocks at you and your Pikmin.
----
* StomachOfHolding: They seem to be able to produce an endless supply of rocks to spit at you.

!Armored Cannon Beetle
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/armored_cannon_beetle.png]]

''Granitus chukkulinae''

-> '''Appears In:''' ''Pikmin''

A huge black beetle whose main form of defense is to launch a boulder from its mouth. It seems impervious to assaults, but the key to defeating it is to throw a Pikmin into its breathing hole. If it gets clogged, it starts to suffocate and overheat, exposing its soft body to attacks from the back.
----
* BossInMookClothing: It's not considered a proper boss, but both of them are protecting ship parts in some form and require a trick to defeat. The Armored Cannon Beetle in the Forest of Hope is one of the only pseudo-bosses that respawns (two of the Burrowing Snagrets can also return), since it doesn't hold onto a ship part.
* DishingOutDirt: It fires out boulders at high speed. You have to clog its blowhole to make it exhausted.
* LegacyCharacter: While the Armored Cannon Beetle itself is absent in games past ''Pikmin'', it gains a few different larval enemies that take its place.
* SkippableBoss: The one in the Forest of Hope only guards a ship part rather than holding it, so it's possible to distract it while other Pikmin carry the part back. The one in the Distant Spring is holding onto its part, so it must be killed.
* ViolationOfCommonSense: The beetle's overheating abdomen seems like it would be very dangerous to touch for anything but Red Pikmin, but Blues and Yellows are able to grip to it without any ill effects.

!Armored Cannon Beetle Larva
[[quoteright:210:https://static.tvtropes.org/pmwiki/pub/images/300px_armored_cannon_larva.png]]

''Granitus chukkulinae''

-> '''Appears In:''' ''Pikmin 2'', ''Pikmin 3''

This is the larvae of the Armored Cannon Beetle. The adult form isn't really found in ''Pikmin 2'', but its larval form is, which is a good thing, since it can only get its rock-digesting meta-bacteria from the parent. They can be found either roaming around the area or buried in one place. They shoot rocks as a form of defense against predators.
----
* DishingOutDirt: They launch comically large rocks from their bodies.
* FastTunnelling: They often (always in ''Pikmin 3'') lurk underground and emerge to attack passing captains and Pikmin. Like other burrowing enemies in the game, this works far more like a fish breaching out of water than an animal digging their way out of solid ground.
* {{Retcon}}: It's called the Armored Cannon Larva in ''Pikmin 3''.
* SentryGun: Some variants will remain half-buried in a tricky spot. These ones also have more health for some reason.
* StomachOfHolding: Some of these larvae can hold treasure, especially the mobile variety.
* UniqueEnemy: Even though Arctic Cannon Larvae are a recurring threat in the Distant Tundra, the vanilla Armored Cannon Larva is found once guarding a hill in the Tropical Wilds, and only appears again in Mission Mode.

!Decorated Cannon Beetle
''Granitus decurum''
[[quoteright:188:https://static.tvtropes.org/pmwiki/pub/images/decorated_cannon_beetle.png]]
-> '''Appears In:''' ''Pikmin 2''

Despite being called a "Decorated Cannon Beetle", this is actually a larva, just like the Armored Cannon Beetle Larva above. This red grub is capable of shooting rocks that home in on captains, making them fairly dangerous for Pikmin, but you can use it to your advantage by clearing out other enemies with these homing boulders.
----
* AttackItsWeakPoint: By means of its {{Misguided Missile}}s -- nailing it in the face with its own rock does more damage to it than hitting its side, but this can be trickier since it may launch another rock, destroying the first one.
* ExtraOreDinary: These variant's boulders are filled with magnetically-charged metallic ores.
* FastTunnelling: They often lurk underground and emerge to attack passing captains and Pikmin. Like other burrowing enemies in the game, this works far more like a fish breaching out of water than an animal digging their way out of solid ground.
* MisguidedMissile: Due to the homing effect of their rocks, it's possible to clear out a room of enemies using one. It's even possible to lure the rock around to hit the lithopod itself.
* NonIndicativeName: This is a PaletteSwap of the Armored Cannon Beetle Larva. Its adult form has never appeared in a Pikmin game yet.
* PaletteSwap: Physically speaking, it's a red recolor of the Armored Cannon Beetle Larva.
* SelectiveMagnetism: The boulders will home in on your spacesuit, but nothing else. The official explanation for this is that the rock is magnetized and homing in on the metal in your suit, but it will follow you and only you even in all-metal sections of the caves.

!Arctic Cannon Larva
[[quoteright:208:https://static.tvtropes.org/pmwiki/pub/images/250px_arctic_cannon_larva.png]]
''Granitus frostitum''

-> '''Appears In:''' ''Pikmin 3''

The Arctic Cannon Larva is a member of the Lithopod family that, as their name would suggest, only appear in cold areas. Unlike its brothers, this guy fires giant snowballs at Pikmin instead of boulders.
----
* FastTunnelling: They lurk underground and emerge to attack passing captains and Pikmin. Like other burrowing enemies in the game, this works far more like a fish breaching out of water than an animal digging their way out of solid ground.
* HarmlessEnemy: Unlike the other Cannon Larvae, their snowballs can't kill Pikmin. Instead, they carry them away until the snowball crashes into something.
* AnIcePerson: They generate and spit snowballs instead of boulders as the result of a symbiotic relationship with internal bacteria creating ice compounds combined with pressurized internal fluids acting as a coolant.
* PaletteSwap: It looks more or less identical to the Armored Cannon Beetle Larva, just with a pale green shell and a lavender underbelly.
* UndergroundMonkey: They are a cold-adapted variant of the Armored Cannon Larva, found in ''Pikmin 3'''s ice area -- where Armored Cannon Larvae are absent -- and spitting snowballs instead of boulders.
[[/folder]]

[[folder:Piklopedia: Mandiblard Family]]

A family of small, grublike animals that appear as either low-level threats or minor annoyances.

!In General

* FastTunnelling: When you approach their hiding spot, they pop out of the ground like fish breaching out of water, and without leaving any hole or depression -- or even disturbed grass -- behind them.
* TheGoomba: While some variants pose greater threats than others, they're all very weak, basic enemies largely incapable of doing significant harm to a large Pikmin squad or a captain, and easily dispatched by even a single well-aimed Pikmin. The biggest threat they pose is slowing down progress by degrading bridges and messing with carriers.
* KillItWithWater: They will drown very quickly when in bodies of water.

!Female Sheargrub
[[quoteright:143:https://static.tvtropes.org/pmwiki/pub/images/150px_female_sheargrub.png]]

''Himeagea mandibulosa''

-> '''Appears In:''' ''Pikmin'', ''Pikmin 2'', ''Pikmin 3''

These tiny grub-like things are part of a family of insects that have lost their wings and legs and reverted to a grub-like state. The females are pink, and while they emerge from the ground when Pikmin approach, they can't do anything to them. They've specialized in feeding on the fluids of expired Pikmin.
----
* BizarreSexualDimorphism: Female sheargrubs have much smaller jaws than the males, are a uniform pale pink instead of the males' more vivid colors and have black eyes instead of green. They are also much weaker and more harmless, and much less aggressive.
* HarmlessEnemy: They are incapable of killing your Pikmin. However, they might gnaw on wooden bridges you've built, which can be a minor inconvenience.

!Male Sheargrub
[[quoteright:145:https://static.tvtropes.org/pmwiki/pub/images/150px_male_sheargrub.png]]

''Himeagea mandibulosa''

-> '''Appears In:''' ''Pikmin'', ''Pikmin 2'', ''Pikmin 3''

The males behave in much the same way as female Sheargrubs, but they are far more active with their feeding habits and go after your army with large jaws. Large groups can overwhelm the creatures, but caution is still needed.
----
* BizarreSexualDimorphism: Male sheargrubs are visually distinguishable from the females by their much longer jaws, vivid purple and bronze coloration and green eyes, in contrast to the female's pale colors and short, weak mandibles. They're also much tougher and heavily armored, and much more aggressive.
* PintsizedPowerhouse: In the first game, there was a glitch that made them invincible when eating a Pikmin, thereby preventing you from saving the Pikmin if they were snagged. This was fixed in ''Pikmin 2'', making them only a minor threat.

!Shearwig
[[quoteright:142:https://static.tvtropes.org/pmwiki/pub/images/150px_shearwig.png]]

''Himeagea volarus''

-> '''Appears In:''' ''Pikmin'', ''Pikmin 2'', ''Pikmin 3''

A relative of the Sheargrubs, Shearwigs are unique in that the males of this species retained their wings and are still able to fly for short distances. The females prefer to stay underground and are never really encountered. If it is hit with a well placed Pikmin, it will be killed instantly, especially if it's hit when it is flying.
----
* AirborneMook: Unlike the other sheargrub variants, these can open their wings and take off when their health gets low.
* BizarreSexualDimorphism: More so than regular sheargrubs, even. The males are aggressive predators, and can fly. The females are wingless, and spend their entire lives below ground.
* EliteMook: It is the toughest kind of Sheargrub, with more health than other variants and the ability to fly.
* OneHitKill: If struck while flying. Averted in the third game; they just take damage and fall down stunned.
* UniqueEnemy: Only found in the Formidable Oak in ''Pikmin 3'''s story mode, but they at least appear in a group. Like the nearby Watery Blowhog, [[spoiler:these are Plasm Wraith formations and not true Shearwigs]].

!Swarming Sheargrub
[[quoteright:143:https://static.tvtropes.org/pmwiki/pub/images/150px_swarming_sheargrub.png]]

-> '''Appears In:''' ''Pikmin 3''

Greenish and similar in appearance to female Sheargrubs, the Swarming Sheargrub won't directly attack your Pikmin, but will pile onto pieces of fruit you're attempting to carry. They crawl away in terror when attacked.
----
* BanditMook: They will gobble up any nectar they find. If they see fruit, carcasses or pellets, they will also pile onto them and make them difficult to carry away.
* CowardlyMooks: They come in groups, usually seven or so. If one member of the group is attacked or killed, the rest will run for their lives. This is actually the main way they can harm Pikmin -- they cannot actually hurt them themselves, but Pikmin will chase them when they run and get themselves lost.
* HarmlessEnemy: They ignore your Pikmin, and will run away if you attack them. All they can do is gobble up nectar before you can get to it, and cling onto fruits to make them heavier and require more Pikmin to take back.
* MakeMyMonsterGrow: A [[DownplayedTrope downplayed]] case. If a Swarming Sheargrub ingests nectar, it will grow in size, though it will still be harmless.
* PaletteSwap: For all intents and purposes, they're physically identical to female sheargrubs except for being light green instead of pink.
[[/folder]]

[[folder:Piklopedia: Pilli genus (Flint Beetle, Glint Beetle and Flint Bug Families)]]

!Iridescent Flint Beetle
[[quoteright:248:https://static.tvtropes.org/pmwiki/pub/images/250px_iridescent_flint_beetle.png]]
[[caption-width-right:248:Click here to see the creature's old design [[note]]https://static.tvtropes.org/pmwiki/pub/images/250px_iridescent_flint_beetle_p2.png[[/note]] ]]

''Pilli envelopens''

-> '''Appears In:''' ''Pikmin'', ''Pikmin 2'', ''Pikmin 3''

This beetle has a dark green shell which has a nice sheen to it. Apparently Pikmin are drawn to it and try to attack it, but the only way to get anything from it is to throw them onto its back. If you're lucky, it might cough up some nectar, pellets, or other things that it was saving to eat. Sometimes you may get some Ultra-Spicy Spray out of the deal too.
----
* FourLeggedInsect: In ''Pikmin'' and ''2'', it had just four legs despite being a fairly typical insect otherwise. Averted in ''Pikmin 3'', where its upgraded design includes six jointed legs.
* HelpfulMook: Of the "Genuinely Gentle" variety. They have no way to harm you, but drop all sorts of rewards if toss Pikmin on them.
* InvincibleMinorMinion: One of the very few enemies in the series that you can't kill. It instead burrows away in the ground after a while or after being hit enough times.
* MetalSlime: It cannot hurt you, it drops nice rewards if you defeat it, and it tends to disappear if you take too long.
* YouDontLookLikeYou: The third game makes a bit of a change to its appearance. In the first two games, it's a blocky, vaguely rectangular striped green beetle with small white eyestalks, yellow eyes and four red, splayed legs. In ''3'', it becomes round, with a body that's thickened in the middle and flattened at the edges, six blue legs held folded underneath its body, blue eyestalks and purple eyes. It also gains a more complex coloration of blue spots on a bright green shell, as well as a pair of long, whisker-like antennae.
* YourSizeMayVary: It's slightly smaller in the second game.

!Iridescent Glint Beetle
[[quoteright:248:https://static.tvtropes.org/pmwiki/pub/images/iridescent_glint_beetle.png]]
''Pilli auricus''

-> '''Appears In:''' ''Pikmin 2''

The Flint Beetle's gold-plated cousin. These guys run around in the same manner once they are disturbed, but they generally have better rewards, such as treasure, nectar blobs, or Ultra-Spicy Sprays.
----
* FourLeggedInsect: They have just four legs, held splayed and sticking away from their bodies.
* GoldMakesEverythingShiny: Of the various minerals the Glint Beetle consumes, gold is excreted around its chitin to form a sparkling gold coating. This signifies that it drops better and more desirable rewards than the Flint Beetle does.
* HelpfulMook: Like Flint Beetles, they exist for no other purpose than to dispense you with things like nectar and Sprays -- in some ways, they work more like a vending machine than an actual mook.
* InvincibleMinorMinion: You can't actually kill them. After you hit them enough times, they just burrow under the ground and vanish from view. If they aren't holding treasure, they'll also vanish after being aboveground for too long.
* MetalSlime: An even rarer variant of the Flint Beetle, with appropriately larger rewards. Note that treasure-bearing Glint Beetles will ''not'' disappear, so you can take your time getting them.

!Doodlebug
''Pilli flatularum''

-> '''Appears In:''' ''Pikmin 2''

The Flint Beetle's smellier cousin. This particular kind of Flint Beetle also drops some rewards when hit on its back. However, it also leaves behind a cloud of toxic gases (which are actually the creature's flatulence rather than any specialized stink-glands). It's best tackled with White Pikmin. Hit it enough and it drops Ultra-Bitter Spray.
----
* {{Fartillery}}: Its only form of attack is to release a cloud of poison gas... which turns out to be its own flatulence, which is apparently so noxious as to be actually poisonous.
* FourLeggedInsect: They have just four legs, held splayed and sticking away from their bodies.
* HelpfulMook: Averted, unlike its relatives. While it's not actively malicious and it does drop rewards, its flatuence is poisonous.
* InvincibleMinorMinion: Like its relatives, it can't be killed and just flees underground after a while. Played more straight than its relatives as this one ''can'' harm your Pikmin, counting it as more of a minion.
* MetalSlime: Ironically, it gives better rewards than the Glint Beetles, in exchange for being slightly dangerous.
* ThePigPen: Even when not farting, there's flies buzzing around it and it has a grungy-looking appearance.
* PoisonousPerson: Unlike its brothers, this beetle has toxic flatulence that can easily suffocate nearby Pikmin.
[[/folder]]

[[folder:Piklopedia: Scarpanid Family]]
!Swooping Snitchbug
[[quoteright:194:https://static.tvtropes.org/pmwiki/pub/images/swooping_snitchbug_7.png]]
''Scarpanica kesperens''

-> '''Appears In:''' ''Pikmin'', ''Pikmin 2'', ''Pikmin 3''

A bug that flies by using its antennas due to losing its original wings during its evolution. As the same suggests, it swoops down onto Pikmin groups and snatches two at a time. After a while, it gets bored with them and throws them to the ground, replanting them. This behavior is only mildly annoying, so you should repay it with swift death. In ''Pikmin 3'', they gain the Bumbling Snitchbug's ability to capture captains.
----
* AirborneMook: They fly around most of the time, only swooping to ground level to abduct Pikmin.
* BanditMook: They steal Pikmin right out of your group and plant them somewhere else, leaving your squad slightly hurt until you retrieve the lost members.
* ClaspYourHandsIfYouDeceive: They adopt the pose as part of their IdleAnimation.
* CompositeCharacter: In ''Pikmin 3'', they have picked up their big brothers' habit of grabbing Captains as well as Pikmin.
* StickyFingers: Their tendency to [[ForTheEvulz steal and replant Pikmin]] currently baffles Olimar, who is tempted to simply chalk it up to kleptomania inherent in the species. They could also be trying to [[NotTheFallThatKillsYou lethally slam the Pikmin on the ground in order to eat them]], which may be an effective strategy on other, smaller bugs, but against the plantlike Pikmin, the result is an EpicFail every single time.

!Bumbling Snitchbug
''Scarpanica doofenia''
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/bumbling_snitchbug.png]]
-> '''Appears In:''' ''Pikmin 2''

The bigger brother of the Swooping Snitchbug. Instead of Pikmin, it prefers to go after leaders. You need to just wiggle the control stick to get out of its grip or you'll be damaged, but only a bumbling idiot would get caught in the first place, right?
----
* AirborneMook: Like Swooping Snitchbugs, they're airborne more often than not, unless they're strafing your group to make off with your captain.
* CanisLatinicus: Their species name is a pseudo-latinization of "doofus", referencing how only a bumbling fool would get caught by one of them.
* ClaspYourHandsIfYouDeceive: Just like their brethren, this is their idle animation.
* HypocriticalHumor: Olimar's notes will talk about only idiots being caught by it, even if you let Olimar himself be caught hundreds of times.
* NotTheFallThatKillsYou: If they manage to throw a captain to the ground, it is going to ''hurt''. He'll be fine if he breaks free himself or is released due to the Snitchbug getting its ass kicked by his buddy's Pikmin, though.
* StickyFingers: Unlike the Swooping Snitchbug, these scarpanids will steal ''captains''. It is named as such because only a bumbling idiot of a captain would allow himself to be so easily pilfered.
[[/folder]]


[[folder:Piklopedia: Snavian Family]]

* FastTunnelling: Like the other burrowing creatures in the games, their digging is extremely rapid -- they can dive below the ground or emerge on the surface in a second or so -- leaves no hole or depression, and doesn't seem to displace any soil.
* MixAndMatchCritters: They're chimeras of snake and bird, with a single bird's foot at the end of its body and the head of a bird.

!Burrowing Snagret
[[quoteright:241:https://static.tvtropes.org/pmwiki/pub/images/burrowing_snagret.png]]
''Shiropedes anacondii''

-> '''Appears In:''' ''Pikmin'', ''Pikmin 2'', ''Pikmin 3''

A bizarre hybrid that ambushes small bugs as they crawl above ground. It has the head of an egret and the neck of a snake, giving the creature its name. The most common boss in the game, they can be dangerous if you aren't careful, but they are easily dispatched with preparation. No one has really seen the entire creature, but Olimar claims that it can be told apart from the Burrowing Snarrow by the presence or absence of wing or tail markings (which is moot since you never really encounter a Snarrow in any of the games).
----
* BossInMookClothing: In the first game, where a group of three appear in the Forest of Hope and one carries a ship part. It gets promoted to full boss status in the second game.
* DegradedBoss: In ''Pikmin 2'', after its initial appearance as the boss of the White Flower Garden, the Snagret Hole is filled with them as minibosses, sometimes two at one time. In the third game, it's just a miniboss.
* TheGhost: Their Snarrow relatives, which are mentioned and stated to resemble them but are never seen.
* ShowsDamage: In ''Pikmin 3'', it loses the feathers on its head as it takes damage, becoming bald by the time it's dead.
* UniqueEnemy: The Burrowing Snagret is the only mini-boss in ''Pikmin 3'' to appear only one time in story mode (there are two Bugeyed Crawmads and Shaggy Long Legs), blocking a shortcut in the Twilight River.
* WeaksauceWeakness: It has no way to hurt Winged Pikmin, so a group of them can defeat it in ''Pikmin 3'' easily despite having less power.

!Pileated Snagret
[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/pileated_snagret.png]]
''Shiropedes ambulatria''

-> '''Appears In:''' ''Pikmin 2''

A large and majestic variety of Snagret that is capable of hunting below the ground and above it. It doesn't remain rooted to an area like the Burrowing Snagret, but it can hop about on its single large foot. It has poor eyesight for a bird, so to compensate, it also has thermal sensors in its beak that are often found in snakes. It is very dangerous without preparation.
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* ArmlessBiped: More like an Armless Uniped. It hops around on one foot and has no arms. ''Pikmin 3'' reveals that regular Snagrets also have one foot once uprooted.
* KingMook: Tougher version of a boss enemy, no less. Not only can it jump around to snag meals, but you have less time to deal damage before it hops back into the ground.
[[/folder]]

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