Is there an issue? Send a MessageReason:
None
Changed line(s) 2 (click to see context) from:
[[Characters/SeriousSamSamAndNETRICSA "Serious" Sam Stone and NETRICSA]] - '''Mooks''' - [[Characters/SeriousSamBosses Bosses]] - [[Characters/SeriousSamNPCs NPCs]]]]]]
to:
[[Characters/SeriousSamSamAndNETRICSA "Serious" Sam Stone and NETRICSA]] - [[Characters/SeriousSamAllies Allies]] - '''Mooks''' - [[Characters/SeriousSamBosses Bosses]] - [[Characters/SeriousSamNPCs NPCs]]]]]]Bosses]]]]]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* {{Fireballs}}: Khnums' default attack is throwing fireballs at the player.
Added DiffLines:
* LaserSight: Octanian snipers have a highly visible laser so they are a bit easier to locate.
Is there an issue? Send a MessageReason:
None
Changed line(s) 233,234 (click to see context) from:
[[caption-width-right:231:Zorg Commander and Zorg Mercenary]]
to:
* SuspiciouslySimilarSubstitute: They serve as this to the Zorg enemies from ''TSE''.
Changed line(s) 355,356 (click to see context) from:
** The first Khnum that Sam fights in ''BFE'' appears as a boss at the end of the level Unearthing the Sun. They appear more frequently in later levels.
** Similarly, the first Khnum that Sam encounters in ''4'' appears as a boss at the end of the level Four Horsemen of the Apocalypse, making further appearances later in the game.
** Similarly, the first Khnum that Sam encounters in ''4'' appears as a boss at the end of the level Four Horsemen of the Apocalypse, making further appearances later in the game.
to:
** The first Khnum that Sam fights in ''BFE'' appears as a boss at the end of the level Unearthing "Unearthing the Sun. Sun." They appear more frequently in later levels.
** Similarly, the first Khnum that Sam encounters in ''4'' appears as a boss at the end of the levelFour "Four Horsemen of the Apocalypse, Apocalypse," making further appearances later in the game.
** Similarly, the first Khnum that Sam encounters in ''4'' appears as a boss at the end of the level
Added DiffLines:
* SuspiciouslySimilarSubstitute: They serve as this to the Zorg enemies from ''TSE'' as well as the Cloned Soldiers from ''BFE''.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* NoOntologicalInertia: Sadly for them, does not apply to whatever Achriman did to them, as he's already dead by their first series appearance.
Is there an issue? Send a MessageReason:
None
Changed line(s) 300,301 (click to see context) from:
[[folder:Sandwhale]]
A huge whale acting as the game's BorderPatrol.
A huge whale acting as the game's BorderPatrol.
to:
A huge whale acting as
Cybernetically modified clones of human soldiers. Carrying both shotguns and assault rifles, they are one of the
Changed line(s) 303 (click to see context) from:
* BorderPatrol: Exists solely to prevent Sam to go out of bounds. Some secrets require going through it, though.
to:
* BorderPatrol: Exists solely BodyHorror: They have damaged skin by acid and temperature as a side effect of the process of their implants.
* {{Expy}}: Of ''VideoGame/{{Doom}}''[='=]s Zombiemen enemies. Hardly surprising, considering that Croteam was approached by Id Software in order toprevent Sam to go out of bounds. Some secrets require going through it, though.work on what ended up being ''[[VideoGame/Doom2016 Doom (2016).]]''
* TheGoomba: Like the Beheaded Rocketeers, they are among the easiest enemies in the series.
* ShotgunsAreJustBetter: The [[ExactlyWhatItSaysOntheTin Cloned Shotgunners]] wield one.
* {{Expy}}: Of ''VideoGame/{{Doom}}''[='=]s Zombiemen enemies. Hardly surprising, considering that Croteam was approached by Id Software in order to
* TheGoomba: Like the Beheaded Rocketeers, they are among the easiest enemies in the series.
* ShotgunsAreJustBetter: The [[ExactlyWhatItSaysOntheTin Cloned Shotgunners]] wield one.
Added DiffLines:
[[folder:Sandwhale]]
A huge whale acting as the game's BorderPatrol.
----
* BorderPatrol: Exists solely to prevent Sam to go out of bounds. Some secrets require going through it, though.
[[/folder]]
A huge whale acting as the game's BorderPatrol.
----
* BorderPatrol: Exists solely to prevent Sam to go out of bounds. Some secrets require going through it, though.
[[/folder]]
Is there an issue? Send a MessageReason:
None
[[folder:Sandwhale]]
A huge whale acting as the game's BorderPatrol.
----
* BorderPatrol: Exists solely to prevent Sam to go out of bounds. Some secrets require going through it, though.
[[/folder]]
A huge whale acting as the game's BorderPatrol.
----
* BorderPatrol: Exists solely to prevent Sam to go out of bounds. Some secrets require going through it, though.
[[/folder]]
[[folder:Skeletons]]
Humanoid variants of the Kleer Skeletons that stand on their hind legs and use their front legs to carry a sword and shield. They have glowing blue crystals on their backs, which makes them look as if they are actually blue.
----
* TemporaryOnlineContent: The cosmetic Christmas variety can only spawn during the namesake dates.
[[/folder]]
Humanoid variants of the Kleer Skeletons that stand on their hind legs and use their front legs to carry a sword and shield. They have glowing blue crystals on their backs, which makes them look as if they are actually blue.
----
* TemporaryOnlineContent: The cosmetic Christmas variety can only spawn during the namesake dates.
[[/folder]]
[[folder:Space Mummy]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_mook_space_mummy.jpg]]
[[caption-width-right:350:As seen in ''4''.]]
A, well, mummy from outer space. First introduced as a boss in ''The Last Hope'', becomes a regular enemy in the later levels of ''4''.
----
* AttackItsWeakPoint: Their exposed torso is the key to bing these bastards down.
* PlayingWithFire: They throw indestructible {{fireballs}} to the player.
[[/folder]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_mook_space_mummy.jpg]]
[[caption-width-right:350:As seen in ''4''.]]
A, well, mummy from outer space. First introduced as a boss in ''The Last Hope'', becomes a regular enemy in the later levels of ''4''.
----
* AttackItsWeakPoint: Their exposed torso is the key to bing these bastards down.
* PlayingWithFire: They throw indestructible {{fireballs}} to the player.
[[/folder]]
Changed line(s) 424,430 (click to see context) from:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_octaniangammatrooper.jpg]]
[[caption-width-right:350:Octanian Gamma Trooper]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_octaniancommander.jpg]]
[[caption-width-right:350:Octanian Commander]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_mook_octanian_sniper.jpg]]
[[caption-width-right:350:Octanian Sniper]]
[[caption-width-right:350:Octanian Gamma Trooper]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_octaniancommander.jpg]]
[[caption-width-right:350:Octanian Commander]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_mook_octanian_sniper.jpg]]
[[caption-width-right:350:Octanian Sniper]]
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_octaniangammatrooper.org/pmwiki/pub/images/ss4_mook_octaniansoldiers.jpg]]
[[caption-width-right:350:Octanian GammaTrooper]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_octaniancommander.jpg]]
[[caption-width-right:350:Octanian Commander]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_mook_octanian_sniper.jpg]]
[[caption-width-right:350:Octanian Sniper]]
Trooper, Octanian Commander, Octanian Sniper and ''Siberian Mayhem''[='=]s Octanian Grenadier]]
[[caption-width-right:350:Octanian Gamma
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_octaniancommander.jpg]]
[[caption-width-right:350:Octanian Commander]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_mook_octanian_sniper.jpg]]
[[caption-width-right:350:Octanian Sniper]]
Added DiffLines:
Is there an issue? Send a MessageReason:
None
Changed line(s) 341 (click to see context) from:
* EstablishingCharacterMoment: The end of "Unearthing the Sun" in ''BFE'' has a boss fight against one in a T-shaped, column-filled corridor, where Sam has access to two caches of C4 dynamite packs.
to:
* EstablishingCharacterMoment: EstablishingCharacterMoment:
** The end of "Unearthing the Sun" in ''BFE'' has a boss fight against one in a T-shaped, column-filled corridor, where Sam has access to two caches of C4 dynamitepacks.packs.
** In ''4'', the first one faced by Sam is seen [[spoiler:eating Thomas Jones]].
** The end of "Unearthing the Sun" in ''BFE'' has a boss fight against one in a T-shaped, column-filled corridor, where Sam has access to two caches of C4 dynamite
** In ''4'', the first one faced by Sam is seen [[spoiler:eating Thomas Jones]].
Changed line(s) 352 (click to see context) from:
* GiantMook
to:
* GiantMookGiantMook: One of the tallest mooks of the series.
* MookDebutCutscene: In ''4'', it's seen shoving aside a Processed Anthropolyp and screaming.
* MookDebutCutscene: In ''4'', it's seen shoving aside a Processed Anthropolyp and screaming.
Changed line(s) 355,359 (click to see context) from:
!! Introduced in ''VideoGame/SeriousSam4''
[[folder:Processed Anthropolyps]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_processedhuman.jpg]]
%%[[caption-width-right:350:some caption text]]
Human beings absorbed by harvester drones, taken to Octarian motherships and converted into alien fighting machines. During the process, the brains are removed and replaced by a colony of Octarian parasites which take control of the body.
[[folder:Processed Anthropolyps]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_processedhuman.jpg]]
%%[[caption-width-right:350:some caption text]]
Human beings absorbed by harvester drones, taken to Octarian motherships and converted into alien fighting machines. During the process, the brains are removed and replaced by a colony of Octarian parasites which take control of the body.
to:
!! Introduced in ''VideoGame/SeriousSam4''
[[folder:Processed Anthropolyps]]
''Serious Sam VR: The Last Hope''
[[folder:Kalopsy]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_processedhuman.org/pmwiki/pub/images/ss4_mook_kalopsy.jpg]]
%%[[caption-width-right:350:some caption text]]
Human beings absorbed by harvester drones, taken to Octarian motherships and converted into alien fighting machines. During[[caption-width-right:350:As seen in ''4''.]]
A strange flying creature with theprocess, the brains are removed and replaced by a colony shape of Octarian parasites which take control of the body.a large floating brain with a mouth. When not engaged in combat, it may occasionally spawn 5 guided projectiles, but when shot at, it will continouly spawn projectiles until its target is overwhelmed.
[[folder:Processed Anthropolyps]]
[[folder:Kalopsy]]
[[quoteright:350:https://static.tvtropes.
Human beings absorbed by harvester drones, taken to Octarian motherships and converted into alien fighting machines. During
A strange flying creature with the
Changed line(s) 361,363 (click to see context) from:
* FragileSpeedster: Quick to approach their enemies, but go down in a few shots.
* WasOnceAMan: Humans caught by Mental forces who underwent a painful process where their heas was replaced by a bunch of microorganisms.
* WolverineClaws: Their main method of attack is a series of hand blades attached to their arms.
* WasOnceAMan: Humans caught by Mental forces who underwent a painful process where their heas was replaced by a bunch of microorganisms.
* WolverineClaws: Their main method of attack is a series of hand blades attached to their arms.
to:
* FragileSpeedster: Quick DefeatEqualsExplosion: Upon death, it explodes and releases a massive burst of projectiles.
* {{Expy}}: Of ''VideoGame/{{Doom}}''[='=]s Cacodemon.
* InterfaceScrew: The projectiles, should they hit the player, cause the screen toapproach their enemies, but go down in shake a few shots.
* WasOnceAMan: Humans caught by Mental forces who underwent a painful process where their heas was replaced by a bunch of microorganisms.
* WolverineClaws: Their main method of attack is a series of hand blades attached to their arms.bit.
* {{Expy}}: Of ''VideoGame/{{Doom}}''[='=]s Cacodemon.
* InterfaceScrew: The projectiles, should they hit the player, cause the screen to
* WasOnceAMan: Humans caught by Mental forces who underwent a painful process where their heas was replaced by a bunch of microorganisms.
* WolverineClaws: Their main method of attack is a series of hand blades attached to their arms.
Changed line(s) 366,367 (click to see context) from:
[[folder:Emetic Anthropolyps]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_emeticanthropolyp.jpg]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_emeticanthropolyp.jpg]]
to:
[[folder:Processed Anthropolyps]]
[[quoteright:350:https://static.tvtropes.
Changed line(s) 369,370 (click to see context) from:
-> ''"Remember, [[NewMeat kid]], [[InSeriesNickname Belchers]] explode, so stay out of their barf radius."''
-->-- '''Sam'''
-->-- '''Sam'''
to:
-->-- '''Sam'''
Changed line(s) 372,373 (click to see context) from:
* GiantMook: Duplicate the size of the regular soldiers.
* HollywoodAcid: They shoot damaging balls of acid, and when they explode they release an acid cloud which causes InterfaceScrew and causes damage over time.
* HollywoodAcid: They shoot damaging balls of acid, and when they explode they release an acid cloud which causes InterfaceScrew and causes damage over time.
to:
* GiantMook: Duplicate the size FragileSpeedster: Quick to approach their enemies, but go down in a few shots.
* WasOnceAMan: Humans caught by Mental forces who underwent a painful process where their heas was replaced by a bunch ofthe regular soldiers.
microorganisms.
*HollywoodAcid: They shoot damaging balls WolverineClaws: Their main method of acid, and when they explode they release an acid cloud which causes InterfaceScrew and causes damage over time.attack is a series of hand blades attached to their arms.
* WasOnceAMan: Humans caught by Mental forces who underwent a painful process where their heas was replaced by a bunch of
*
Added DiffLines:
[[folder:Emetic Anthropolyps]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_emeticanthropolyp.jpg]]
%%[[caption-width-right:350:some caption text]]
-> ''"Remember, [[NewMeat kid]], [[InSeriesNickname Belchers]] explode, so stay out of their barf radius."''
-->-- '''Sam'''
----
* GiantMook: Duplicate the size of the regular soldiers.
* HollywoodAcid: They shoot damaging balls of acid, and when they explode they release an acid cloud which causes InterfaceScrew and causes damage over time.
[[/folder]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_emeticanthropolyp.jpg]]
%%[[caption-width-right:350:some caption text]]
-> ''"Remember, [[NewMeat kid]], [[InSeriesNickname Belchers]] explode, so stay out of their barf radius."''
-->-- '''Sam'''
----
* GiantMook: Duplicate the size of the regular soldiers.
* HollywoodAcid: They shoot damaging balls of acid, and when they explode they release an acid cloud which causes InterfaceScrew and causes damage over time.
[[/folder]]
Is there an issue? Send a MessageReason:
None
Deleted line(s) 300 (click to see context) :
[[folder:Aurigan Cave Demon]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 59 (click to see context) from:
* TheGoomba: Same deal as the Beheaded Rocketeers: among the easiest enemies in the series (in fact, the first one you face in ''BFE'' when you only have your hands to attack can be finished with a melee kill), and ubiquitous enough to be mascots.
to:
* EyeScream: Most of Sam's executions on them involve their big eye: in ''BFE'' Sam rips the eye out, while in ''4'' Sam stabs the eye.
* TheGoomba: Same deal as the Beheaded Rocketeers: among the easiest enemies in the series (in fact, the first one you face in ''BFE'' when you only have your hands toattack attack, can be finished with a melee kill), and ubiquitous enough to be mascots.
* TheGoomba: Same deal as the Beheaded Rocketeers: among the easiest enemies in the series (in fact, the first one you face in ''BFE'' when you only have your hands to
Changed line(s) 204 (click to see context) from:
* {{Fireballs}}: They fire fast, red ones spawning from a portal.
to:
* {{Expy}}: Function-wise, they cover the same ground as the Aludran Reptiloids.
* ExpyCoexistence: They can be found at the same time and space than Aludran Reptiloids. Case in point: [[TheWarSequence "The Grand Cathedral"]].
* {{Fireballs}}: They fire fast, red ones spawning from a portal. Unlike the Aludran Reptiloids, these projectiles cannot be destroyed by most weapons, sans the SBC Cannon or the Laser.
* ExpyCoexistence: They can be found at the same time and space than Aludran Reptiloids. Case in point: [[TheWarSequence "The Grand Cathedral"]].
* {{Fireballs}}: They fire fast, red ones spawning from a portal. Unlike the Aludran Reptiloids, these projectiles cannot be destroyed by most weapons, sans the SBC Cannon or the Laser.
Changed line(s) 281 (click to see context) from:
[[folder:Kleer Flying Snakes]]
to:
winged Kleer Skeletons armed with wunderbusses.
* AirborneMook: Well, it's a ''flying'' Kleer Skeleton.
Changed line(s) 287,291 (click to see context) from:
[[folder:Technopolyp Helicopter]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_mook_technopolyp_helicopter.jpg]]
[[caption-width-right:350:As seen in ''4''.]]
A parasite-possessed helicopter.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_mook_technopolyp_helicopter.jpg]]
[[caption-width-right:350:As seen in ''4''.]]
A parasite-possessed helicopter.
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_mook_technopolyp_helicopter.jpg]]
[[caption-width-right:350:As seen
Non-sentient species of arachnid-like aliens with adhesive surfaces on their feet, enabling them to cling onto walls and ceilings. They can also weave webs just like regular spiders, and are found in
A parasite-possessed helicopter.
Changed line(s) 293,296 (click to see context) from:
* AdvancingBossOfDoom: The first part of the MiniBoss battle in ''BFE'' involves Sam avoiding its attacks while searching for a Rocket Launcher, the only thing that can damage it.
* AirborneMook: Basically, a parasite-possessed helicopter.
* DegradedBoss: Appears more frequently and in pairs after its boss fight.
* MookDebutCutscene: Halfway through "No Place to Hide" in ''BFE'', after Sam reaches the crashing site of the helicopter and finds Garret dead, a Technopolyp falls from the sky and possesses the helicopter. Cue the MiniBoss [[BossBattle battle]].
* AirborneMook: Basically, a parasite-possessed helicopter.
* DegradedBoss: Appears more frequently and in pairs after its boss fight.
* MookDebutCutscene: Halfway through "No Place to Hide" in ''BFE'', after Sam reaches the crashing site of the helicopter and finds Garret dead, a Technopolyp falls from the sky and possesses the helicopter. Cue the MiniBoss [[BossBattle battle]].
to:
* AdvancingBossOfDoom: EstablishingCharacterMoment: The first part beginning of "Into the Spider's Nest" has Sam talking with Quinn about the findings of the MiniBoss battle in ''BFE'' involves deceased Professor Stein, when a hatchling crawls behind him.
* TheGoomba: Both species can be melee-killed: Hatchlings by Samavoiding its attacks while searching for a Rocket Launcher, the only thing that stepping on them, and Juveniles by Sam ripping their head casing.
* UndergroundMonkey: The Hatchling Antaresian Spiders are mostly light-red-colored, and candamage it.
* AirborneMook: Basically, a parasite-possessed helicopter.
* DegradedBoss: Appearsbe melee-killed. The larger Juvenile Antaresian Spiders are mostly light-blue-tinted, but are more frequently and in pairs after its boss fight.
* MookDebutCutscene: Halfway through "No Place to Hide" in ''BFE'', after Sam reaches the crashing site of the helicopter and finds Garret dead, a Technopolyp falls from the sky and possesses the helicopter. Cue the MiniBoss [[BossBattle battle]].resistant than their Hatchling variants.
* TheGoomba: Both species can be melee-killed: Hatchlings by Sam
* UndergroundMonkey: The Hatchling Antaresian Spiders are mostly light-red-colored, and can
* AirborneMook: Basically, a parasite-possessed helicopter.
* DegradedBoss: Appears
* MookDebutCutscene: Halfway through "No Place to Hide" in ''BFE'', after Sam reaches the crashing site of the helicopter and finds Garret dead, a Technopolyp falls from the sky and possesses the helicopter. Cue the MiniBoss [[BossBattle battle]].
Changed line(s) 300 (click to see context) from:
Monkey-like aliens originating from dark and cold caves in the bowels of their home planet. They have a small body, consisting of only veins and muscles, numerous bony growths on the nape and the line of the spine, a mouth full of sharp teeth and eyes that glow in the dark.
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_mook_technopolyp_helicopter.jpg]]
[[caption-width-right:350:As seen in
A parasite-possessed helicopter.
Changed line(s) 302,304 (click to see context) from:
* EstablishingCharacterMoment: Sam first finds a pack of them inside of the pyramid in the "Unearthing the Sun" level. They reside in a dark cave, and will try to avoid Sam's flashlight, while also attacking him InTheBack.
* GlowingEyesOfDoom: According to NETRICSA, their eyes glow in the dark.
* MoreTeethThanTheOsmondFamily: According to NETRICSA, they have quite a lot of sharp teeth.
* GlowingEyesOfDoom: According to NETRICSA, their eyes glow in the dark.
* MoreTeethThanTheOsmondFamily: According to NETRICSA, they have quite a lot of sharp teeth.
to:
* EstablishingCharacterMoment: Sam AdvancingBossOfDoom: The first finds a pack of them inside part of the pyramid MiniBoss battle in the "Unearthing the Sun" level. They reside in a dark cave, and will try to avoid Sam's flashlight, ''BFE'' involves Sam avoiding its attacks while also attacking him InTheBack.
* GlowingEyesOfDoom: According to NETRICSA, their eyes glow insearching for a Rocket Launcher, the dark.
only thing that can damage it.
*MoreTeethThanTheOsmondFamily: According AirborneMook: Basically, a parasite-possessed helicopter.
* DegradedBoss: Appears more frequently and in pairs after its boss fight.
* MookDebutCutscene: Halfway through "No Place toNETRICSA, they have quite a lot Hide" in ''BFE'', after Sam reaches the crashing site of sharp teeth.the helicopter and finds Garret dead, a Technopolyp falls from the sky and possesses the helicopter. Cue the MiniBoss [[BossBattle battle]].
* GlowingEyesOfDoom: According to NETRICSA, their eyes glow in
*
* DegradedBoss: Appears more frequently and in pairs after its boss fight.
* MookDebutCutscene: Halfway through "No Place to
Changed line(s) 307,311 (click to see context) from:
[[folder:Witch-Bride of Achriman]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_mook_witch_bride_of_achriman.jpg]]
[[caption-width-right:350:As seen in ''4''.]]
Formerly sorceresses of the Great Council, these witches arranged an alliance with Lord Achriman, Mental's General on Earth, but were deceived by him and overwhelmed by his dark powers.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_mook_witch_bride_of_achriman.jpg]]
[[caption-width-right:350:As seen in ''4''.]]
Formerly sorceresses of the Great Council, these witches arranged an alliance with Lord Achriman, Mental's General on Earth, but were deceived by him and overwhelmed by his dark powers.
to:
Monkey-like aliens originating from dark and cold caves in the bowels of
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_mook_witch_bride_of_achriman.jpg]]
[[caption-width-right:350:As seen in ''4''.]]
Formerly sorceresses
Changed line(s) 313,315 (click to see context) from:
* DegradedBoss: Appears more frequently and in pairs after the boss fight in ''BFE''.
* MookDebutCutscene: One is fought at the end of "The Dark Bride" in ''BFE''. A bunch of nightmarish strings play in the background while the camera turns to her. She then makes a display of her telekinetic powers by lifting some stones... and then destroying them.
--> '''Sam:''' Uuuuuuhhhhh, [[AmazonChaser I like a powerful woman]].
* MookDebutCutscene: One is fought at the end of "The Dark Bride" in ''BFE''. A bunch of nightmarish strings play in the background while the camera turns to her. She then makes a display of her telekinetic powers by lifting some stones... and then destroying them.
--> '''Sam:''' Uuuuuuhhhhh, [[AmazonChaser I like a powerful woman]].
to:
* DegradedBoss: Appears more frequently and in pairs after EstablishingCharacterMoment: Sam first finds a pack of them inside of the boss fight in ''BFE''.
* MookDebutCutscene: One is fought at the end of "The Dark Bride" in ''BFE''. A bunch of nightmarish strings playpyramid in the background "Unearthing the Sun" level. They reside in a dark cave, and will try to avoid Sam's flashlight, while also attacking him InTheBack.
* GlowingEyesOfDoom: According to NETRICSA, their eyes glow in thecamera turns dark.
* MoreTeethThanTheOsmondFamily: According toher. She then makes NETRICSA, they have quite a display lot of her telekinetic powers by lifting some stones... and then destroying them.
--> '''Sam:''' Uuuuuuhhhhh, [[AmazonChaser I like a powerful woman]].sharp teeth.
* MookDebutCutscene: One is fought at the end of "The Dark Bride" in ''BFE''. A bunch of nightmarish strings play
* GlowingEyesOfDoom: According to NETRICSA, their eyes glow in the
* MoreTeethThanTheOsmondFamily: According to
--> '''Sam:''' Uuuuuuhhhhh, [[AmazonChaser I like a powerful woman]].
[[folder:Witch-Bride of Achriman]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_mook_witch_bride_of_achriman.jpg]]
[[caption-width-right:350:As seen in ''4''.]]
Formerly sorceresses of the Great Council, these witches arranged an alliance with Lord Achriman, Mental's General on Earth, but were deceived by him and overwhelmed by his dark powers.
----
* DegradedBoss: Appears more frequently and in pairs after the boss fight in ''BFE''.
* MookDebutCutscene: One is fought at the end of "The Dark Bride" in ''BFE''. A bunch of nightmarish strings play in the background while the camera turns to her. She then makes a display of her telekinetic powers by lifting some stones... and then destroying them.
--> '''Sam:''' Uuuuuuhhhhh, [[AmazonChaser I like a powerful woman]].
[[/folder]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_mook_witch_bride_of_achriman.jpg]]
[[caption-width-right:350:As seen in ''4''.]]
Formerly sorceresses of the Great Council, these witches arranged an alliance with Lord Achriman, Mental's General on Earth, but were deceived by him and overwhelmed by his dark powers.
----
* DegradedBoss: Appears more frequently and in pairs after the boss fight in ''BFE''.
* MookDebutCutscene: One is fought at the end of "The Dark Bride" in ''BFE''. A bunch of nightmarish strings play in the background while the camera turns to her. She then makes a display of her telekinetic powers by lifting some stones... and then destroying them.
--> '''Sam:''' Uuuuuuhhhhh, [[AmazonChaser I like a powerful woman]].
[[/folder]]
Changed line(s) 409,410 (click to see context) from:
[[folder:Octanian Zealot]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_mook_octanian_zealot.jpg]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_mook_octanian_zealot.jpg]]
to:
[[quoteright:350:https://static.tvtropes.
Changed line(s) 412,413 (click to see context) from:
A heavy soldier who carries a huge hammer into battle.
to:
Changed line(s) 415 (click to see context) from:
* DropTheHammer: Carry a big hammer which they love to use in battle.
to:
* DropTheHammer: Carry a big hammer which AttackItsWeakPoint: The napalm tanks on their backs are highly susceptible to weapon fire, and if they're destroyed, they love die.
* AxCrazy: They aren't here touse do Mental's deeds, they only want to watch ''anything'' burn.
* KillItWithFire: Their only weapon is a flamethrower. When your motto is "it must end inbattle.fire", there's really nothing else to fall back on.
* PyroManiac: It's right there in their name. And their only weapon is a Flamethrower.
* AxCrazy: They aren't here to
* KillItWithFire: Their only weapon is a flamethrower. When your motto is "it must end in
* PyroManiac: It's right there in their name. And their only weapon is a Flamethrower.
Changed line(s) 418,420 (click to see context) from:
!! Introduced in ''Serious Sam: Siberian Mayhem''
[[folder:Aludran Microhopper]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4sm_mook_aludran_microhopper.jpg]]
[[folder:Aludran Microhopper]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4sm_mook_aludran_microhopper.jpg]]
to:
[[folder:Aludran Microhopper]]
[[quoteright:350:https://static.tvtropes.
Changed line(s) 423 (click to see context) from:
Cold-blooded tripedal amphibians with a heavy dependance on external heat sources. Microhoppers hibernate during periods of strong cold and can do so during the entirety of the winter. Any interruption of their hibernation cycle makes them extremely hostile.
to:
Changed line(s) 425,427 (click to see context) from:
* AcidAttack: Their main way of attacking is an acid spit.
* {{Expy}}: Of ''The First Encounter''[='=]s Marsh-Hoppers. It's even mentioned in their NETRICSA description that they're distant relatives.
* ZergRush: Usually found in packs.
* {{Expy}}: Of ''The First Encounter''[='=]s Marsh-Hoppers. It's even mentioned in their NETRICSA description that they're distant relatives.
* ZergRush: Usually found in packs.
to:
* AcidAttack: Their main way of attacking is an acid spit.
* {{Expy}}: Of ''The First Encounter''[='=]s Marsh-Hoppers. It's even mentionedDropTheHammer: Carry a big hammer which they love to use in their NETRICSA description that they're distant relatives.
* ZergRush: Usually found in packs.battle.
* {{Expy}}: Of ''The First Encounter''[='=]s Marsh-Hoppers. It's even mentioned
* ZergRush: Usually found in packs.
Added DiffLines:
!! Introduced in ''Serious Sam: Siberian Mayhem''
[[folder:Aludran Microhopper]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4sm_mook_aludran_microhopper.jpg]]
%%[[caption-width-right:350:some caption text]]
Cold-blooded tripedal amphibians with a heavy dependance on external heat sources. Microhoppers hibernate during periods of strong cold and can do so during the entirety of the winter. Any interruption of their hibernation cycle makes them extremely hostile.
----
* AcidAttack: Their main way of attacking is an acid spit.
* {{Expy}}: Of ''The First Encounter''[='=]s Marsh-Hoppers. It's even mentioned in their NETRICSA description that they're distant relatives.
* ZergRush: Usually found in packs.
[[/folder]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 157 (click to see context) from:
[[caption-width-right:350:Alundran Reptiloid, Male, as seen in ''4''.]]
to:
Deleted line(s) 160 (click to see context) :
* BigRedDevil: Fiendian Reptiloid Demons certainly ''look'' the part, although they are actually just another race of aliens.
Changed line(s) 165,169 (click to see context) from:
* EliteMook: Fiendian Demon Reptiloids in ''TSE'' are twice as tough as their green Aludran counterparts, deal twice as much damage, and their projectiles travel twice as fast.
* {{Fireballs}}:
** The Aludran Reptiloids - Highlanders ones fire green, homing ones.
** Fiendian Reptiloid Demons fire fast, red ones.
* GiantMook: Fiendian Demon Reptiloids.
* {{Fireballs}}:
** The Aludran Reptiloids - Highlanders ones fire green, homing ones.
** Fiendian Reptiloid Demons fire fast, red ones.
* GiantMook: Fiendian Demon Reptiloids.
to:
* EliteMook: Fiendian Demon Reptiloids in ''TSE'' are twice as tough as their green Aludran counterparts, deal twice as much damage, and their projectiles travel twice as fast.
* {{Fireballs}}:
** The Aludran Reptiloids - Highlanders ones{{Fireballs}}: They fire green, homing ones.
** Fiendian Reptiloid Demons fire fast, red ones.
* GiantMook: Fiendian Demon Reptiloids.ones.
* {{Fireballs}}:
** The Aludran Reptiloids - Highlanders ones
** Fiendian Reptiloid Demons fire fast, red ones.
* GiantMook: Fiendian Demon Reptiloids.
Changed line(s) 171 (click to see context) from:
* KingMook: Aludran Reptiloid Highlanders.
to:
* KingMook: Aludran Reptiloid Reptiloids - Highlanders.
* SocializationBonus: Several encounters with the Highlander and Highlander's Bride variants can only take place in CooperativeMultiplayer mode on higher difficulties:
** ''TFE'' spawns a Highlander in "Oasis" and another in "The Great Pyramid".
** ''TSE'' spawns ''six'' Highlanders in "The Great Cathedral", and a Highlander's Bride in "Land of the Damned".
** ''TFE'' spawns a Highlander in "Oasis" and another in "The Great Pyramid".
** ''TSE'' spawns ''six'' Highlanders in "The Great Cathedral", and a Highlander's Bride in "Land of the Damned".
Changed line(s) 179 (click to see context) from:
* TinyGuyHugeGirl: Well, more like "Huge guy, really huge girl" but the female Aludran Reptiloid - Highlander's Bride in ''TSE'' is much bigger than the males (110 feet tall to the male's 45 feet), as well as being powerful enough (they have about 6000 hp) to count as a BossInMookClothing. Luckily you only encounter one on normal difficulty and the fight is optional.
to:
* TinyGuyHugeGirl: Well, more like "Huge guy, really huge girl" but the The female Aludran Reptiloid - Highlander's Bride in ''TSE'' is much bigger than the males (110 feet tall to the male's 45 feet), as well as being powerful enough (they have about 6000 hp) to count as a BossInMookClothing. Luckily you only encounter one on normal difficulty and the fight is optional.
Changed line(s) 181 (click to see context) from:
* UndergroundMonkey: Green Aludran Reptiloids - Highlanders in ''TFE'', and Red Fiendian Demon Reptiloids and Aludran Reptiloids - Highlander's Brides in ''TSE''. Differenced in size, strength of their attacks, health, and color. The "Highlander's Bride" version in ''TFE'' and ''TSE'' is even bigger than the other two versions, slower, has stronger attacks, and has a pale skin color.
to:
* UndergroundMonkey: Green UndergroundMonkey:
** Common Aludran Reptiloids are green, medium-sized, and fire green homing projectiles.
** Aludran Reptiloids - Highlandersin ''TFE'', are red-colored, have more health than the Common variant, deal extra damage and Red Fiendian Demon Reptiloids and TurnsRed, shooting 6 fireballs per burst instead of 3. They also fire gold-colored homing projectiles.
** Aludran Reptiloids - Highlander's Bridesin ''TSE''. Differenced in size, strength of their attacks, health, and color. The "Highlander's Bride" version in ''TFE'' and ''TSE'' is even bigger than the other two versions, slower, has stronger attacks, and has a pale skin color.
** Common Aludran Reptiloids are green, medium-sized, and fire green homing projectiles.
** Aludran Reptiloids - Highlanders
** Aludran Reptiloids - Highlander's Brides
Changed line(s) 196,200 (click to see context) from:
[[folder:Zumb'ul of the planet Ras-ad-Nyk]]
[[quoteright:276:https://static.tvtropes.org/pmwiki/pub/images/ss2hd_mook_zumbul_from_planet_ras_ad_nyk.jpg]]
[[caption-width-right:276:As seen in ''The Second Encounter HD'']]
Bipedal rocket-launching monsters.
[[quoteright:276:https://static.tvtropes.org/pmwiki/pub/images/ss2hd_mook_zumbul_from_planet_ras_ad_nyk.jpg]]
[[caption-width-right:276:As seen in ''The Second Encounter HD'']]
Bipedal rocket-launching monsters.
to:
[[quoteright:276:https://static.
[[quoteright:299:https://static.tvtropes.
Bipedal rocket-launching monsters.
A Demon-like creature that appears across ''The Second Encounter''.
Changed line(s) 202,203 (click to see context) from:
* BilingualBonus: The name of the enemy Zumb'ul of the planet Ras-ad-Nyk translates to "Hyacinth of the planet Plant Nursery".
* DualWielding: They carry two Rocket Launchers, one on each arm.
* DualWielding: They carry two Rocket Launchers, one on each arm.
to:
* BilingualBonus: The name of the enemy Zumb'ul of the planet Ras-ad-Nyk translates to "Hyacinth of the planet Plant Nursery".
* DualWielding:BigRedDevil: They carry two Rocket Launchers, one certainly ''look'' the part, although they are actually just another race of aliens.
* EliteMook: Twice as tough as their green Aludran counterparts, deal twice as much damage, and their projectiles travel twice as fast.
* {{Fireballs}}: They fire fast, red ones spawning from a portal.
* GiantMook: Almost as tall as the Aludran Reptiloids.
* SuperPersistentMissile: The magic fireballs thrown by them will ''never'' give up trying to hit the player - they simply bounce off terrain and buildings as they try to home in oneach arm.the player.
* DualWielding:
* EliteMook: Twice as tough as their green Aludran counterparts, deal twice as much damage, and their projectiles travel twice as fast.
* {{Fireballs}}: They fire fast, red ones spawning from a portal.
* GiantMook: Almost as tall as the Aludran Reptiloids.
* SuperPersistentMissile: The magic fireballs thrown by them will ''never'' give up trying to hit the player - they simply bounce off terrain and buildings as they try to home in on
Added DiffLines:
[[folder:Zumb'ul of the planet Ras-ad-Nyk]]
[[quoteright:276:https://static.tvtropes.org/pmwiki/pub/images/ss2hd_mook_zumbul_from_planet_ras_ad_nyk.jpg]]
[[caption-width-right:276:As seen in ''The Second Encounter HD'']]
Bipedal rocket-launching monsters.
----
* BilingualBonus: The name of the enemy Zumb'ul of the planet Ras-ad-Nyk translates to "Hyacinth of the planet Plant Nursery".
* DualWielding: They carry two Rocket Launchers, one on each arm.
[[/folder]]
[[quoteright:276:https://static.tvtropes.org/pmwiki/pub/images/ss2hd_mook_zumbul_from_planet_ras_ad_nyk.jpg]]
[[caption-width-right:276:As seen in ''The Second Encounter HD'']]
Bipedal rocket-launching monsters.
----
* BilingualBonus: The name of the enemy Zumb'ul of the planet Ras-ad-Nyk translates to "Hyacinth of the planet Plant Nursery".
* DualWielding: They carry two Rocket Launchers, one on each arm.
[[/folder]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 65 (click to see context) from:
[[folder:Marsh Hoppers]]
to:
Changed line(s) 162 (click to see context) from:
** Your first instance facing an Alundran Reptiloid in ''TFE'' is a BossBattle.
to:
** Your first instance facing an Alundran Aludran Reptiloid in ''TFE'' is a BossBattle.
Changed line(s) 165 (click to see context) from:
* EliteMook: Fiendian Demon Reptiloids in ''TSE'' are twice as tough as their green Alundran counterparts, deal twice as much damage, and their projectiles travel twice as fast.
to:
* EliteMook: Fiendian Demon Reptiloids in ''TSE'' are twice as tough as their green Alundran Aludran counterparts, deal twice as much damage, and their projectiles travel twice as fast.
Changed line(s) 167 (click to see context) from:
** The Alundran ones fire green, homing ones.
to:
** The Alundran Aludran Reptiloids - Highlanders ones fire green, homing ones.
Changed line(s) 171,172 (click to see context) from:
* KingMook: Alundran Reptiloid Highlanders.
* LightningBruiser: Alundran Reptiloids. Especially the Highlander's Bride variant, who is the fastest enemy in ''TSE'', and one of the biggest.
* LightningBruiser: Alundran Reptiloids. Especially the Highlander's Bride variant, who is the fastest enemy in ''TSE'', and one of the biggest.
to:
* KingMook: Alundran Aludran Reptiloid Highlanders.
* LightningBruiser:Alundran Aludran Reptiloids. Especially the Highlander's Bride variant, who is the fastest enemy in ''TSE'', and one of the biggest.
* LightningBruiser:
Changed line(s) 175 (click to see context) from:
* MoreDeadlyThanTheMale: The Alundran Highlander's Bride. She's taller, angrier, and, if you get within slapping distance, can score a OneHitKill on you even with full health and armor.
to:
* MoreDeadlyThanTheMale: The Alundran Aludran Highlander's Bride. She's taller, angrier, and, if you get within slapping distance, can score a OneHitKill on you even with full health and armor.
* SpellMyNameWithAnS: It's Aludran, not Alundran.
Changed line(s) 178 (click to see context) from:
* TinyGuyHugeGirl: Well, more like "Huge guy, really huge girl" but the female Alundran Reptiloid highlanders in ''TSE'' are much bigger than the males (110 feet tall to the male's 45 feet), as well as being powerful enough (they have about 6000 hp) to count as a BossInMookClothing. Luckily you only encounter one on normal difficulty and the fight is optional.
to:
* TinyGuyHugeGirl: Well, more like "Huge guy, really huge girl" but the female Alundran Aludran Reptiloid highlanders - Highlander's Bride in ''TSE'' are is much bigger than the males (110 feet tall to the male's 45 feet), as well as being powerful enough (they have about 6000 hp) to count as a BossInMookClothing. Luckily you only encounter one on normal difficulty and the fight is optional.
Changed line(s) 180 (click to see context) from:
* UndergroundMonkey: Green Alundran Reptiloids and Red Fiendian Demon Reptiloids. Differenced in size, strength of their attacks, health, and color. The "Highlander's Bride" version in ''TFE'' and ''TSE'' is even bigger than the other two versions, slower, has stronger attacks, and has a pale skin color.
to:
* UndergroundMonkey: Green Alundran Aludran Reptiloids - Highlanders in ''TFE'', and Red Fiendian Demon Reptiloids.Reptiloids and Aludran Reptiloids - Highlander's Brides in ''TSE''. Differenced in size, strength of their attacks, health, and color. The "Highlander's Bride" version in ''TFE'' and ''TSE'' is even bigger than the other two versions, slower, has stronger attacks, and has a pale skin color.
Changed line(s) 285,289 (click to see context) from:
[[folder:Witch-Bride of Achriman]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_mook_witch_bride_of_achriman.jpg]]
[[caption-width-right:350:As seen in ''4''.]]
Formerly sorceresses of the Great Council, these witches arranged an alliance with Lord Achriman, Mental's General on Earth, but were deceived by him and overwhelmed by his dark powers.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_mook_witch_bride_of_achriman.jpg]]
[[caption-width-right:350:As seen in ''4''.]]
Formerly sorceresses of the Great Council, these witches arranged an alliance with Lord Achriman, Mental's General on Earth, but were deceived by him and overwhelmed by his dark powers.
to:
Monkey-like aliens originating from dark and cold caves in the bowels of
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_mook_witch_bride_of_achriman.jpg]]
[[caption-width-right:350:As seen in ''4''.]]
Formerly sorceresses
Changed line(s) 291,293 (click to see context) from:
* DegradedBoss: Appears more frequently and in pairs after the boss fight in ''BFE''.
* MookDebutCutscene: One is fought at the end of "The Dark Bride" in ''BFE''. A bunch of nightmarish strings play in the background while the camera turns to her. She then makes a display of her telekinetic powers by lifting some stones... and then destroying them.
--> '''Sam:''' Uuuuuuhhhhh, [[AmazonChaser I like a powerful woman]].
* MookDebutCutscene: One is fought at the end of "The Dark Bride" in ''BFE''. A bunch of nightmarish strings play in the background while the camera turns to her. She then makes a display of her telekinetic powers by lifting some stones... and then destroying them.
--> '''Sam:''' Uuuuuuhhhhh, [[AmazonChaser I like a powerful woman]].
to:
* DegradedBoss: Appears more frequently and in pairs after EstablishingCharacterMoment: Sam first finds a pack of them inside of the boss fight in ''BFE''.
* MookDebutCutscene: One is fought at the end of "The Dark Bride" in ''BFE''. A bunch of nightmarish strings playpyramid in the background "Unearthing the Sun" level. They reside in a dark cave, and will try to avoid Sam's flashlight, while also attacking him InTheBack.
* GlowingEyesOfDoom: According to NETRICSA, their eyes glow in thecamera turns dark.
* MoreTeethThanTheOsmondFamily: According toher. She then makes NETRICSA, they have quite a display lot of her telekinetic powers by lifting some stones... and then destroying them.
--> '''Sam:''' Uuuuuuhhhhh, [[AmazonChaser I like a powerful woman]].sharp teeth.
* MookDebutCutscene: One is fought at the end of "The Dark Bride" in ''BFE''. A bunch of nightmarish strings play
* GlowingEyesOfDoom: According to NETRICSA, their eyes glow in the
* MoreTeethThanTheOsmondFamily: According to
--> '''Sam:''' Uuuuuuhhhhh, [[AmazonChaser I like a powerful woman]].
[[folder:Witch-Bride of Achriman]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_mook_witch_bride_of_achriman.jpg]]
[[caption-width-right:350:As seen in ''4''.]]
Formerly sorceresses of the Great Council, these witches arranged an alliance with Lord Achriman, Mental's General on Earth, but were deceived by him and overwhelmed by his dark powers.
----
* DegradedBoss: Appears more frequently and in pairs after the boss fight in ''BFE''.
* MookDebutCutscene: One is fought at the end of "The Dark Bride" in ''BFE''. A bunch of nightmarish strings play in the background while the camera turns to her. She then makes a display of her telekinetic powers by lifting some stones... and then destroying them.
--> '''Sam:''' Uuuuuuhhhhh, [[AmazonChaser I like a powerful woman]].
[[/folder]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_mook_witch_bride_of_achriman.jpg]]
[[caption-width-right:350:As seen in ''4''.]]
Formerly sorceresses of the Great Council, these witches arranged an alliance with Lord Achriman, Mental's General on Earth, but were deceived by him and overwhelmed by his dark powers.
----
* DegradedBoss: Appears more frequently and in pairs after the boss fight in ''BFE''.
* MookDebutCutscene: One is fought at the end of "The Dark Bride" in ''BFE''. A bunch of nightmarish strings play in the background while the camera turns to her. She then makes a display of her telekinetic powers by lifting some stones... and then destroying them.
--> '''Sam:''' Uuuuuuhhhhh, [[AmazonChaser I like a powerful woman]].
[[/folder]]
Changed line(s) 341,343 (click to see context) from:
[[folder:Aurigan Haemovore]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_auriganhaemovore.jpg]]
%%[[caption-width-right:350:some caption text]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_auriganhaemovore.jpg]]
%%[[caption-width-right:350:some caption text]]
to:
[[quoteright:350:https://static.tvtropes.
Stand-ins in ''4'' for ''BFE''[='=]s Antaresian spiders. Originally exotic pets adopted by Sirians, due to their short size, once the Sirians went extinct, Mental enlarged them through unknown means and added them to their army.
Added DiffLines:
* AcidAttack: Their main way of attack is to spit acid.
* SpiderMook
* UndergroundMonkey: The Adults are bigger, stronger and have tougher exoskeletons than the Nymphs.
[[/folder]]
[[folder:Aurigan Haemovore]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_auriganhaemovore.jpg]]
%%[[caption-width-right:350:some caption text]]
----
* SpiderMook
* UndergroundMonkey: The Adults are bigger, stronger and have tougher exoskeletons than the Nymphs.
[[/folder]]
[[folder:Aurigan Haemovore]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_auriganhaemovore.jpg]]
%%[[caption-width-right:350:some caption text]]
----
Added DiffLines:
!! Introduced in ''Serious Sam: Siberian Mayhem''
[[folder:Aludran Microhopper]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4sm_mook_aludran_microhopper.jpg]]
%%[[caption-width-right:350:some caption text]]
Cold-blooded tripedal amphibians with a heavy dependance on external heat sources. Microhoppers hibernate during periods of strong cold and can do so during the entirety of the winter. Any interruption of their hibernation cycle makes them extremely hostile.
----
* AcidAttack: Their main way of attacking is an acid spit.
* {{Expy}}: Of ''The First Encounter''[='=]s Marsh-Hoppers. It's even mentioned in their NETRICSA description that they're distant relatives.
* ZergRush: Usually found in packs.
[[/folder]]
[[folder:Aludran Microhopper]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4sm_mook_aludran_microhopper.jpg]]
%%[[caption-width-right:350:some caption text]]
Cold-blooded tripedal amphibians with a heavy dependance on external heat sources. Microhoppers hibernate during periods of strong cold and can do so during the entirety of the winter. Any interruption of their hibernation cycle makes them extremely hostile.
----
* AcidAttack: Their main way of attacking is an acid spit.
* {{Expy}}: Of ''The First Encounter''[='=]s Marsh-Hoppers. It's even mentioned in their NETRICSA description that they're distant relatives.
* ZergRush: Usually found in packs.
[[/folder]]
Is there an issue? Send a MessageReason:
None
* DegradedBoss: The first encounter with an Adult Arachnoid in ''BFE'' is a MiniBoss [[BossBattle battle]] complete with health bar on the HUD. Afterwards, they appear more often.
* EstablishingCharacterMoment: In ''BFE'', Sam finds the first instance at the end of the "Into the Spider Nest" level. The arena it's fought is a two-level ruined area.
* TurnsRed: In ''Double D'', Female Biomechanoids will fire more rockets [[DesperationAttack on low health]].
Changed line(s) 300 (click to see context) from:
* DegradedBoss: The first Khnum that Sam fights in ''BFE'' appears as a boss at the end of the level Unearthing the Sun. They appear more frequently in later levels.
to:
* DegradedBoss: DegradedBoss:
** The first Khnum that Sam fights in ''BFE'' appears as a boss at the end of the level Unearthing the Sun. They appear more frequently in later levels.
** The first Khnum that Sam fights in ''BFE'' appears as a boss at the end of the level Unearthing the Sun. They appear more frequently in later levels.
Added DiffLines:
* EstablishingCharacterMoment: The end of "Unearthing the Sun" in ''BFE'' has a boss fight against one in a T-shaped, column-filled corridor, where Sam has access to two caches of C4 dynamite packs.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
--> '''Sam:''' ''Hey, baby, is your daddy a pilot? 'Cause you're [[PunctuatedForEmphasis really... frickin... UGLY]]!''
Added DiffLines:
* DegradedBoss: In ''BFE'', the Major Biomechanoid becomes a BossInMookClothing after the boss fight, either appearing solo or with other Biomechanoids, mostly Minor.
Added DiffLines:
* DegradedBoss: Appears more frequently and in pairs after its boss fight.
Added DiffLines:
[[folder:Witch-Bride of Achriman]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_mook_witch_bride_of_achriman.jpg]]
[[caption-width-right:350:As seen in ''4''.]]
Formerly sorceresses of the Great Council, these witches arranged an alliance with Lord Achriman, Mental's General on Earth, but were deceived by him and overwhelmed by his dark powers.
----
* DegradedBoss: Appears more frequently and in pairs after the boss fight in ''BFE''.
* MookDebutCutscene: One is fought at the end of "The Dark Bride" in ''BFE''. A bunch of nightmarish strings play in the background while the camera turns to her. She then makes a display of her telekinetic powers by lifting some stones... and then destroying them.
--> '''Sam:''' Uuuuuuhhhhh, [[AmazonChaser I like a powerful woman]].
[[/folder]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_mook_witch_bride_of_achriman.jpg]]
[[caption-width-right:350:As seen in ''4''.]]
Formerly sorceresses of the Great Council, these witches arranged an alliance with Lord Achriman, Mental's General on Earth, but were deceived by him and overwhelmed by his dark powers.
----
* DegradedBoss: Appears more frequently and in pairs after the boss fight in ''BFE''.
* MookDebutCutscene: One is fought at the end of "The Dark Bride" in ''BFE''. A bunch of nightmarish strings play in the background while the camera turns to her. She then makes a display of her telekinetic powers by lifting some stones... and then destroying them.
--> '''Sam:''' Uuuuuuhhhhh, [[AmazonChaser I like a powerful woman]].
[[/folder]]
Is there an issue? Send a MessageReason:
None
* MookDebutCutscene: The beginning of "Under the Iron Cloud" in ''BFE'' has Sam entering into Cairo, and taking a look at a roof. Cue one of these appearing and Sam commenting on its... [[NightmareFace facial features]].
Changed line(s) 127,130 (click to see context) from:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_mook_major_biomechanoid.jpg]]
[[caption-width-right:350:Major biomechanoids, as seen in ''4''.]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_biomechanoidminor.jpg]]
[[caption-width-right:350:Minor biomechanoids, as seen in ''4''.]]
[[caption-width-right:350:Major biomechanoids, as seen in ''4''.]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_biomechanoidminor.jpg]]
[[caption-width-right:350:Minor biomechanoids, as seen in ''4''.]]
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_mook_major_biomechanoid.org/pmwiki/pub/images/ss4_mook_biomechanoids.jpg]]
[[caption-width-right:350:Major biomechanoids and Minor biomechanoids, as seen in ''4''.]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_biomechanoidminor.jpg]]
[[caption-width-right:350:Minor biomechanoids, as seen in ''4''.]]
[[caption-width-right:350:Major biomechanoids and Minor biomechanoids, as seen in ''4''.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_biomechanoidminor.jpg]]
[[caption-width-right:350:Minor biomechanoids, as seen in ''4''.
* LawOfChromaticSuperiority: The giant Biomechanoids are colored red, while the smaller ones are colored blue. True to form, the red Biomechanoids are stronger than their blue counterparts. In ''BFE'' the first encounter with one of these is even a MiniBoss [[BossBattle battle]].
* MookDebutCutscene: At the end of the level "Broken Wings" in ''BFE'', the Major Biomechanoid is introduced right after Sam cleans the Ibn Tulun mosque. It shoots down Garret's helicopter that the EDF was planning to use to extract Sam from the area. Then [[ThereWasADoor it makes an opening in the mosque]] with its missiles, and screams.
* MookDebutCutscene: At the end of the level "Broken Wings" in ''BFE'', the Major Biomechanoid is introduced right after Sam cleans the Ibn Tulun mosque. It shoots down Garret's helicopter that the EDF was planning to use to extract Sam from the area. Then [[ThereWasADoor it makes an opening in the mosque]] with its missiles, and screams.
Changed line(s) 208,213 (click to see context) from:
[[folder:Zorg]]
[[quoteright:231:https://static.tvtropes.org/pmwiki/pub/images/zorg_mercenary_ss1_tse_4.png]]
[[caption-width-right:231:Zorg Mercenary]]
[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/zorg_commander_ss1_tse_6.png]]
[[caption-width-right:349:Zorg Commander]]
[[quoteright:231:https://static.tvtropes.org/pmwiki/pub/images/zorg_mercenary_ss1_tse_4.png]]
[[caption-width-right:231:Zorg Mercenary]]
[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/zorg_commander_ss1_tse_6.png]]
[[caption-width-right:349:Zorg Commander]]
to:
[[quoteright:231:https://static.
[[quoteright:350:https://static.tvtropes.
[[caption-width-right:231:Zorg Commander and Zorg Mercenary]]
[[caption-width-right:349:Zorg Commander]]
Added DiffLines:
* ColorCodedForYourConvenience: Zorg Commanders are blue-tinted, while Mercenaries are red-colored.
Added DiffLines:
* LawOfChromaticSuperiority: Inverted. The red-colored Mercenaries are in a lower tier than the blue-colored Commanders.
Added DiffLines:
[[folder:Technopolyp Helicopter]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_mook_technopolyp_helicopter.jpg]]
[[caption-width-right:350:As seen in ''4''.]]
A parasite-possessed helicopter.
----
* AdvancingBossOfDoom: The first part of the MiniBoss battle in ''BFE'' involves Sam avoiding its attacks while searching for a Rocket Launcher, the only thing that can damage it.
* AirborneMook: Basically, a parasite-possessed helicopter.
* MookDebutCutscene: Halfway through "No Place to Hide" in ''BFE'', after Sam reaches the crashing site of the helicopter and finds Garret dead, a Technopolyp falls from the sky and possesses the helicopter. Cue the MiniBoss [[BossBattle battle]].
[[/folder]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_mook_technopolyp_helicopter.jpg]]
[[caption-width-right:350:As seen in ''4''.]]
A parasite-possessed helicopter.
----
* AdvancingBossOfDoom: The first part of the MiniBoss battle in ''BFE'' involves Sam avoiding its attacks while searching for a Rocket Launcher, the only thing that can damage it.
* AirborneMook: Basically, a parasite-possessed helicopter.
* MookDebutCutscene: Halfway through "No Place to Hide" in ''BFE'', after Sam reaches the crashing site of the helicopter and finds Garret dead, a Technopolyp falls from the sky and possesses the helicopter. Cue the MiniBoss [[BossBattle battle]].
[[/folder]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 26,33 (click to see context) from:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_beheadedbomber.jpg]]
[[caption-width-right:350:Beheaded Bomber, as seen in ''4''.]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_beheadedfirecracker.jpg]]
[[caption-width-right:350:Beheaded Firecracker, as seen in ''4''.]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_beheadedrocketeer.jpg]]
[[caption-width-right:350:Beheaded Rocketeer, as seen in ''4''.]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_beheadedkamikaze.jpg]]
[[caption-width-right:350:Beheaded Kamikaze, as seen in ''4''.]]
[[caption-width-right:350:Beheaded Bomber, as seen in ''4''.]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_beheadedfirecracker.jpg]]
[[caption-width-right:350:Beheaded Firecracker, as seen in ''4''.]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_beheadedrocketeer.jpg]]
[[caption-width-right:350:Beheaded Rocketeer, as seen in ''4''.]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_beheadedkamikaze.jpg]]
[[caption-width-right:350:Beheaded Kamikaze, as seen in ''4''.]]
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_beheadedbomber.jpg]]
org/pmwiki/pub/images/ss4_mook_beheadedsoldiers.jpg]]
[[caption-width-right:350:Beheaded Bomber,as seen in ''4''.]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_beheadedfirecracker.jpg]]
[[caption-width-right:350:BeheadedBeheaded Firecracker, as seen in ''4''.]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_beheadedrocketeer.jpg]]
[[caption-width-right:350:BeheadedBeheaded Rocketeer, as seen in ''4''.]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_beheadedkamikaze.jpg]]
[[caption-width-right:350:Beheadedand Beheaded Kamikaze, as seen in ''4''.]]
[[caption-width-right:350:Beheaded Bomber,
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_beheadedfirecracker.jpg]]
[[caption-width-right:350:Beheaded
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_beheadedrocketeer.jpg]]
[[caption-width-right:350:Beheaded
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_beheadedkamikaze.jpg]]
[[caption-width-right:350:Beheaded
Changed line(s) 57,60 (click to see context) from:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_gnaarfemale.jpg]]
[[caption-width-right:350:Female Gnaar, as seen in ''4''.]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_gnaarmale.jpg]]
[[caption-width-right:350:Male Gnaar, as seen in ''4''.]]
[[caption-width-right:350:Female Gnaar, as seen in ''4''.]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_gnaarmale.jpg]]
[[caption-width-right:350:Male Gnaar, as seen in ''4''.]]
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_gnaarfemale.org/pmwiki/pub/images/ss4_mook_gnaars.jpg]]
[[caption-width-right:350:Female Gnaar and Male Gnaar, as seen in ''4''.]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_gnaarmale.jpg]]
[[caption-width-right:350:Male Gnaar, as seen in ''4''.''4''. Plus, the Cryomorph Gnaar Pair from ''Siberian Mayhem''.]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_gnaarmale.jpg]]
[[caption-width-right:350:Male Gnaar, as seen in ''4''.
Changed line(s) 119,123 (click to see context) from:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_mook_adult_arachnoid.jpg]]
[[caption-width-right:350:Adult Arachnoid, as seen in ''4''.]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_mook_hatchling_arachnoid.jpg]]
[[caption-width-right:350:Hatchling Arachnoid, as seen in ''4''.]]
[[caption-width-right:350:Adult Arachnoid, as seen in ''4''.]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_mook_hatchling_arachnoid.jpg]]
[[caption-width-right:350:Hatchling Arachnoid, as seen in ''4''.]]
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_mook_adult_arachnoid.org/pmwiki/pub/images/ss4_mook_arachnoids.jpg]]
[[caption-width-right:350:Adult Arachnoid and Hatchling Arachnoid, as seen in ''4''.]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_mook_hatchling_arachnoid.jpg]]
[[caption-width-right:350:Hatchling Arachnoid, as seen in ''4''.]]
[[caption-width-right:350:Adult Arachnoid and Hatchling Arachnoid, as seen in ''4''.]]
[[caption-width-right:350:Hatchling Arachnoid, as seen in ''4''.]]
Changed line(s) 159 (click to see context) from:
[[folder:Reptiloids]]
to:
Changed line(s) 199 (click to see context) from:
[[folder:Zumb'ul]]
to:
[[quoteright:276:https://static.tvtropes.org/pmwiki/pub/images/ss2hd_mook_zumbul_from_planet_ras_ad_nyk.jpg]]
[[caption-width-right:276:As seen in ''The Second Encounter HD'']]
Added DiffLines:
* DualWielding: They carry two Rocket Launchers, one on each arm.
Added DiffLines:
[[quoteright:284:https://static.tvtropes.org/pmwiki/pub/images/ss2hd_mook_cucurbito_the_pumpkin.jpg]]
[[caption-width-right:284:As seen in ''The Second Encounter HD''.]]
[[caption-width-right:284:As seen in ''The Second Encounter HD''.]]
Added DiffLines:
Is there an issue? Send a MessageReason:
None
Changed line(s) 82,83 (click to see context) from:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_sirianwerebull.jpg]]
%%[[caption-width-right:350:some caption text]]
%%[[caption-width-right:350:some caption text]]
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_sirianwerebull.org/pmwiki/pub/images/ss4_mook_sirian_werebull.jpg]]
%%[[caption-width-right:350:some caption text]][[caption-width-right:350:As seen in ''4''.]]
Changed line(s) 92 (click to see context) from:
%%[[caption-width-right:350:some caption text]]
to:
Changed line(s) 102 (click to see context) from:
[[folder:Witch-Harpies]]
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_mook_scythian_witch_harpy.jpg]]
[[caption-width-right:350:As seen in ''4''.]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_mook_adult_arachnoid.jpg]]
[[caption-width-right:350:Adult Arachnoid, as seen in ''4''.]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_mook_hatchling_arachnoid.jpg]]
[[caption-width-right:350:Hatchling Arachnoid, as seen in ''4''.]]
[[caption-width-right:350:Adult Arachnoid, as seen in ''4''.]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_mook_hatchling_arachnoid.jpg]]
[[caption-width-right:350:Hatchling Arachnoid, as seen in ''4''.]]
* ColorCodedForYourConvenience: Adult Arachnoids are colored [[LawOfChromaticSuperiority red]], Hatchling/Young Arachnoids are colored yellow.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_mook_major_biomechanoid.jpg]]
[[caption-width-right:350:Major biomechanoids, as seen in ''4''.]]
[[caption-width-right:350:Major biomechanoids, as seen in ''4''.]]
* ColorCodedForYourConvenience: Major biomechanoids are colored [[LawOfChromaticSuperiority red]], Minor biomechas are smaller and colored blue instead.
Changed line(s) 150 (click to see context) from:
[[caption-width-right:350:Alundran Reptiloid, Male]]
to:
[[caption-width-right:350:Alundran Reptiloid, Male]]Male, as seen in ''4''.]]
Changed line(s) 272,273 (click to see context) from:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_scrapjack.jpg]]
%%[[caption-width-right:350:some caption text]]
%%[[caption-width-right:350:some caption text]]
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_scrapjack.org/pmwiki/pub/images/ss4_mook_scrapjack.jpg]]
%%[[caption-width-right:350:some caption text]][[caption-width-right:350:As seen in ''4''.]]
Added DiffLines:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_mook_octanian_sniper.jpg]]
[[caption-width-right:350:Octanian Sniper]]
[[caption-width-right:350:Octanian Sniper]]
Added DiffLines:
* ColorCodedForYourConvenience: Soldiers have their visors cyan-colored, Commanders have theirs red-colored, and Snipers have theirs yellow-colored.
Added DiffLines:
[[folder:Octanian Zealot]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_mook_octanian_zealot.jpg]]
%%[[caption-width-right:350:some caption text]]
A heavy soldier who carries a huge hammer into battle.
----
* DropTheHammer: Carry a big hammer which they love to use in battle.
[[/folder]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_mook_octanian_zealot.jpg]]
%%[[caption-width-right:350:some caption text]]
A heavy soldier who carries a huge hammer into battle.
----
* DropTheHammer: Carry a big hammer which they love to use in battle.
[[/folder]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* OurMonstersAreDifferent: Consists of a large amount of robots, cyborgs, headless zombies, reanimated skeletons, liquid elementals, and other baddies, all supposed to be extraterrestrial.
Is there an issue? Send a MessageReason:
None
Changed line(s) 104 (click to see context) from:
* CuteMonsterGirl: Flying female humanoids shaped like birds.
to:
* CuteMonsterGirl: Flying female humanoids shaped like birds. Subverted in ''BFE'' and ''4''.
* MsFanservice: [[ZigZaggingTrope Zig-zagged]]; in the early games they're sexy women in tiny bikinis with a few birdlike features, and are treated as blatant fanservice in pieces of official art such as [[https://static.wikia.nocookie.net/serious/images/1/10/Witch-Harpy_SSHD_art.jpg/revision/latest/scale-to-width-down/1000?cb=20100330051956 this]]. In later games they're completely bare-breasted, but have a serious NightmareFace [[FanDisservice under a fake human face, and increasingly inhuman bodies]] (such as their wings replacing their arms).
* NightmareFace: The harpies in ''BFE'' and ''4'' have a head which splits open, with their attractive-but-fake human face sliding up onto their foreheads to reveal a gaping, fang-lined maw. In ''BFE'' they also have an ugly pair of yellow eyes above it, while in ''4'' they're eyeless but the lower jaw also splits open into a pair of mandibles.
* MsFanservice: [[ZigZaggingTrope Zig-zagged]]; in the early games they're sexy women in tiny bikinis with a few birdlike features, and are treated as blatant fanservice in pieces of official art such as [[https://static.wikia.nocookie.net/serious/images/1/10/Witch-Harpy_SSHD_art.jpg/revision/latest/scale-to-width-down/1000?cb=20100330051956 this]]. In later games they're completely bare-breasted, but have a serious NightmareFace [[FanDisservice under a fake human face, and increasingly inhuman bodies]] (such as their wings replacing their arms).
* NightmareFace: The harpies in ''BFE'' and ''4'' have a head which splits open, with their attractive-but-fake human face sliding up onto their foreheads to reveal a gaping, fang-lined maw. In ''BFE'' they also have an ugly pair of yellow eyes above it, while in ''4'' they're eyeless but the lower jaw also splits open into a pair of mandibles.
Is there an issue? Send a MessageReason:
None
Changed line(s) 94 (click to see context) from:
* BadassBolas: The Kleer use a pair of bolas as their ranged attack, throwing them at their enemy in a straight line.
to:
* BadassBolas: BattleBolas: The Kleer use a pair of bolas as their ranged attack, throwing them at their enemy in a straight line.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* BadassBolas: The Kleer use a pair of bolas as their ranged attack, throwing them at their enemy in a straight line.
Is there an issue? Send a MessageReason:
None
Changed line(s) 323 (click to see context) from:
''BFE''[='=]s stand-in for the Beheaded soldiers, sometimes fighting alongside them.
to:
Is there an issue? Send a MessageReason:
Octanian Soldiers appeared in 4, not BFE
Deleted line(s) 254,263 (click to see context) :
[[folder:Octanian Soldiers]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_octaniangammatrooper.jpg]]
[[caption-width-right:350:Octanian Gamma Trooper]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_octaniancommander.jpg]]
[[caption-width-right:350:Octanian Commander]]
''BFE''[='=]s stand-in for the Beheaded soldiers, sometimes fighting alongside them.
----
* ExpyCoexistence: They share the battle with their Beheaded counterparts.
[[/folder]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_octaniangammatrooper.jpg]]
[[caption-width-right:350:Octanian Gamma Trooper]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_octaniancommander.jpg]]
[[caption-width-right:350:Octanian Commander]]
''BFE''[='=]s stand-in for the Beheaded soldiers, sometimes fighting alongside them.
----
* ExpyCoexistence: They share the battle with their Beheaded counterparts.
[[/folder]]
Added DiffLines:
[[folder:Octanian Soldiers]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_octaniangammatrooper.jpg]]
[[caption-width-right:350:Octanian Gamma Trooper]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_octaniancommander.jpg]]
[[caption-width-right:350:Octanian Commander]]
''BFE''[='=]s stand-in for the Beheaded soldiers, sometimes fighting alongside them.
----
* ExpyCoexistence: They share the battle with their Beheaded counterparts.
[[/folder]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_khnum.png\\
[[labelnote:Click here to see the Khnum in ''BFE'']]\\
https://static.tvtropes.org/pmwiki/pub/images/ss3_khnum.png]][[/labelnote]]
[[labelnote:Click here to see the Khnum in ''BFE'']]\\
https://static.tvtropes.org/pmwiki/pub/images/ss3_khnum.png]][[/labelnote]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 195,198 (click to see context) from:
!! Introduced in ''VideoGame/SeriousSamII''
[[folder:Zombies]]
Weapon-wielding, reanimated civilians working for Mental.
to:
[[quoteright:231:https://static.tvtropes.org/pmwiki/pub/images/zorg_mercenary_ss1_tse_4.png]]
[[caption-width-right:231:Zorg Mercenary]]
[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/zorg_commander_ss1_tse_6.png]]
[[caption-width-right:349:Zorg Commander]]
Humanoid, reptile-like mercenaries with blasters.
Changed line(s) 200,203 (click to see context) from:
* BilingualBonus:
** Zombie Stockbrokers speak Italian.
** Zombie Chaingunners speak German.
* {{Expy}}: Of ''VideoGame/{{Doom}}''[='=]s zombie shotgunners (Stockbrokers) and chaingunners (Chaingunners).
** Zombie Stockbrokers speak Italian.
** Zombie Chaingunners speak German.
* {{Expy}}: Of ''VideoGame/{{Doom}}''[='=]s zombie shotgunners (Stockbrokers) and chaingunners (Chaingunners).
to:
* BilingualBonus:
** Zombie Stockbrokers speak Italian.
** Zombie Chaingunners speak German.
* {{Expy}}: Of ''VideoGame/{{Doom}}''[='=]s zombie shotgunners (Stockbrokers)EliteMook: While they are still disposable cannon fodder, they are basically Beheaded Rocketeers except twice as good in every way. Twice as durable, fire two projectiles at a time instead of one, said projectiles do twice as much damage, and chaingunners (Chaingunners).they travel twice as fast.
** Zombie Stockbrokers speak Italian.
** Zombie Chaingunners speak German.
* {{Expy}}: Of ''VideoGame/{{Doom}}''[='=]s zombie shotgunners (Stockbrokers)
Changed line(s) 206,207 (click to see context) from:
[[folder:Hell Chicks]]
Red-skinned {{stripperiffic}} female devils.
Red-skinned {{stripperiffic}} female devils.
to:
Red-skinned {{stripperiffic}} female devils.
[[folder:Zombies]]
Weapon-wielding, reanimated civilians working for Mental.
Changed line(s) 209 (click to see context) from:
* CuteMonsterGirl: Despite being shaped as devils, they aren't too bad looking.
to:
* CuteMonsterGirl: Despite being shaped as devils, they aren't too bad looking.BilingualBonus:
** Zombie Stockbrokers speak Italian.
** Zombie Chaingunners speak German.
* {{Expy}}: Of ''VideoGame/{{Doom}}''[='=]s zombie shotgunners (Stockbrokers) and chaingunners (Chaingunners).
** Zombie Stockbrokers speak Italian.
** Zombie Chaingunners speak German.
* {{Expy}}: Of ''VideoGame/{{Doom}}''[='=]s zombie shotgunners (Stockbrokers) and chaingunners (Chaingunners).
Changed line(s) 212,213 (click to see context) from:
[[folder:Yagoda the Witch]]
Flying witch who attacks from a distance. Mostly a stand-in for ''TFE'' and ''TSE''[='=]s Witch-Harpies.
Flying witch who attacks from a distance. Mostly a stand-in for ''TFE'' and ''TSE''[='=]s Witch-Harpies.
to:
Flying witch who attacks from a distance. Mostly a stand-in for ''TFE'' and ''TSE''[='=]s Witch-Harpies.
Red-skinned {{stripperiffic}} female devils.
Changed line(s) 215 (click to see context) from:
* BilingualBonus: Downplayed, her name could be roughly interpreted as "Berry the Witch".
to:
* BilingualBonus: Downplayed, her name could be roughly interpreted CuteMonsterGirl: Despite being shaped as "Berry the Witch".devils, they aren't too bad looking.
Changed line(s) 218,219 (click to see context) from:
[[folder:Trash Spiders]]
Big spiders found in Magnor.
Big spiders found in Magnor.
to:
Big spiders found in Magnor.
Flying witch who attacks from a distance. Mostly a stand-in for ''TFE'' and ''TSE''[='=]s Witch-Harpies.
Changed line(s) 221 (click to see context) from:
* BigCreepyCrawlies
to:
* BigCreepyCrawliesBilingualBonus: Downplayed, her name could be roughly interpreted as "Berry the Witch".
Changed line(s) 224,225 (click to see context) from:
[[folder:Ratbulls]]
''II''[='=]s stand-in for the Sirian Werebulls. They attack the same way one can expect towards Sam: by charging at him at full speed.
''II''[='=]s stand-in for the Sirian Werebulls. They attack the same way one can expect towards Sam: by charging at him at full speed.
to:
''II''[='=]s stand-in for the Sirian Werebulls. They attack the same way one can expect towards Sam: by charging at him at full speed.
Big spiders found in Magnor.
Changed line(s) 227,228 (click to see context) from:
* BilingualBonus: They speak Croatian.
* {{Expy}}: Of the Sirian Werebulls from ''TFE'' and ''TSE''.
* {{Expy}}: Of the Sirian Werebulls from ''TFE'' and ''TSE''.
to:
* BilingualBonus: They speak Croatian.
* {{Expy}}: Of the Sirian Werebulls from ''TFE'' and ''TSE''.BigCreepyCrawlies
* {{Expy}}: Of the Sirian Werebulls from ''TFE'' and ''TSE''.
Changed line(s) 231,232 (click to see context) from:
[[folder:Marcel the Clown]]
A monocycle-riding clown acting as a sturdier counterpart to the Beheaded Kamikaze.
A monocycle-riding clown acting as a sturdier counterpart to the Beheaded Kamikaze.
to:
''II''[='=]s stand-in for the
A monocycle-riding clown acting as a sturdier counterpart to
Changed line(s) 234,235 (click to see context) from:
* ActionBomb: A faster, sturdier, and more damaging version of the aforementioned Beheaded Kamikazes.
* MonsterClown
* MonsterClown
to:
* ActionBomb: A faster, sturdier, BilingualBonus: They speak Croatian.
* {{Expy}}: Of the Sirian Werebulls from ''TFE'' andmore damaging version of the aforementioned Beheaded Kamikazes.
* MonsterClown''TSE''.
* {{Expy}}: Of the Sirian Werebulls from ''TFE'' and
* MonsterClown
Changed line(s) 238 (click to see context) from:
[[folder:Kleer Flying Snakes]]
to:
A monocycle-riding clown acting as a sturdier counterpart to the Beheaded Kamikaze.
Changed line(s) 240 (click to see context) from:
* DemBones: Flying sentient skeletons who shoot fireballs.
to:
* DemBones: Flying sentient skeletons who shoot fireballs.ActionBomb: A faster, sturdier, and more damaging version of the aforementioned Beheaded Kamikazes.
* MonsterClown
* MonsterClown
Changed line(s) 243,249 (click to see context) from:
[[folder:Zorg]]
[[quoteright:231:https://static.tvtropes.org/pmwiki/pub/images/zorg_mercenary_ss1_tse_4.png]]
[[caption-width-right:231:Zorg Mercenary]]
[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/zorg_commander_ss1_tse_6.png]]
[[caption-width-right:349:Zorg Commander]]
Humanoid, reptile-like mercenaries with blasters.
[[quoteright:231:https://static.tvtropes.org/pmwiki/pub/images/zorg_mercenary_ss1_tse_4.png]]
[[caption-width-right:231:Zorg Mercenary]]
[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/zorg_commander_ss1_tse_6.png]]
[[caption-width-right:349:Zorg Commander]]
Humanoid, reptile-like mercenaries with blasters.
to:
[[quoteright:231:https://static.tvtropes.org/pmwiki/pub/images/zorg_mercenary_ss1_tse_4.png]]
[[caption-width-right:231:Zorg Mercenary]]
[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/zorg_commander_ss1_tse_6.png]]
[[caption-width-right:349:Zorg Commander]]
Humanoid, reptile-like mercenaries with blasters.
Changed line(s) 251 (click to see context) from:
* EliteMook: While they are still disposable cannon fodder, they are basically Beheaded Rocketeers except twice as good in every way. Twice as durable, fire two projectiles at a time instead of one, said projectiles do twice as much damage, and they travel twice as fast.
to:
* EliteMook: While they are still disposable cannon fodder, they are basically Beheaded Rocketeers except twice as good in every way. Twice as durable, fire two projectiles at a time instead of one, said projectiles do twice as much damage, and they travel twice as fast.DemBones: Flying sentient skeletons who shoot fireballs.
Is there an issue? Send a MessageReason:
None
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_beheadedkamikaze.jpg]]
[[caption-width-right:350:Beheaded Kamikaze, as seen in ''4''.]]
[[caption-width-right:350:Beheaded Kamikaze, as seen in ''4''.]]
Changed line(s) 87 (click to see context) from:
[[folder:Kleers]]
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_kleerskeleton.jpg]]
%%[[caption-width-right:350:some caption text]]
Added DiffLines:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_alundranreptiloid.jpg]]
[[caption-width-right:350:Alundran Reptiloid, Male]]
[[caption-width-right:350:Alundran Reptiloid, Male]]
Added DiffLines:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_octaniancommander.jpg]]
[[caption-width-right:350:Octanian Commander]]
[[caption-width-right:350:Octanian Commander]]
Added DiffLines:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_auriganhaemovore.jpg]]
%%[[caption-width-right:350:some caption text]]
%%[[caption-width-right:350:some caption text]]
Added DiffLines:
[[folder:Combat Drone]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_combatdrone.jpg]]
%%[[caption-width-right:350:some caption text]]
----
* AirborneMook: Well, it's a drone.
* ZergRush: Always appears in packs.
[[/folder]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* MookDebutCutscene: In ''4'', during Chapter 3, Sam just put a satellite beacon on the floor, when one of these approaches and conjures a homing projectile. Sam's response:
--> '''Sam:''' ''Is that a wizard lizard, or a lizard wizard?''
--> '''Sam:''' ''Is that a wizard lizard, or a lizard wizard?''
Is there an issue? Send a MessageReason:
None
Added DiffLines:
[[folder:Aurigan Haemovore]]
----
* InSeriesNickname: Sam calls it "vampire".
* MookDebutCutscene: Sam, Kenny and Father Mikhail are crossing a passage when the following conversation occurs. Afterwards, an Haemovore vanished and starts attacking the party.
--> '''Father Mikhail:''' ''I sense evil presence.''
--> '''Sam:''' ''[[MySpiderSensesAreTingling Is your priest sense tingling?]]''
--> '''Father Mikhail:''' ''No, I just see pale corpses and floating objects.'' [Points towards the Haemovore]
* PowerFloats:
* TeleportSpam: One of its preferred methods of evading Sam's attacks is to harass him by teleporting all over the place.
[[/folder]]
Is there an issue? Send a MessageReason:
None
!! Introduced in ''VideoGame/SeriousSamTheFirstEncounter''
!! Introduced in ''VideoGame/SeriousSamTheSecondEncounter''
!! Introduced in ''VideoGame/SeriousSamII''
Changed line(s) 243,244 (click to see context) from:
[[folder:Khnum]]
Massive, ram-like creatures that shoot fireballs.
Massive, ram-like creatures that shoot fireballs.
to:
Massive, ram-like creatures that shoot fireballs.
[[folder:Octanian Soldiers]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_octaniangammatrooper.jpg]]
[[caption-width-right:350:Octanian Gamma Trooper]]
''BFE''[='=]s stand-in for the Beheaded soldiers, sometimes fighting alongside them.
Changed line(s) 246,249 (click to see context) from:
* DegradedBoss: The first Khnum that Sam fights in ''BFE'' appears as a boss at the end of the level Unearthing the Sun. They appear more frequently in later levels.
** Similarly, the first Khnum that Sam encounters in ''4'' appears as a boss at the end of the level Four Horsemen of the Apocalypse, making further appearances later in the game.
* {{Expy}}: Of ''VideoGame/{{Doom}}''[='=]s Baron of Hell enemies. Hardly surprising, considering the creature originated from a pitch Croteam created for what eventually became ''VideoGame/Doom2016''.
* GiantMook
** Similarly, the first Khnum that Sam encounters in ''4'' appears as a boss at the end of the level Four Horsemen of the Apocalypse, making further appearances later in the game.
* {{Expy}}: Of ''VideoGame/{{Doom}}''[='=]s Baron of Hell enemies. Hardly surprising, considering the creature originated from a pitch Croteam created for what eventually became ''VideoGame/Doom2016''.
* GiantMook
to:
* DegradedBoss: The first Khnum that Sam fights in ''BFE'' appears as a boss at the end of the level Unearthing the Sun. ExpyCoexistence: They appear more frequently in later levels.
** Similarly,share the first Khnum that Sam encounters in ''4'' appears as a boss at the end of the level Four Horsemen of the Apocalypse, making further appearances later in the game.
* {{Expy}}: Of ''VideoGame/{{Doom}}''[='=]s Baron of Hell enemies. Hardly surprising, considering the creature originated from a pitch Croteam created for what eventually became ''VideoGame/Doom2016''.
* GiantMookbattle with their Beheaded counterparts.
** Similarly,
* {{Expy}}: Of ''VideoGame/{{Doom}}''[='=]s Baron of Hell enemies. Hardly surprising, considering the creature originated from a pitch Croteam created for what eventually became ''VideoGame/Doom2016''.
* GiantMook
Changed line(s) 252,255 (click to see context) from:
[[folder:Scrapjack]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_scrapjack.jpg]]
%%[[caption-width-right:350:some caption text]]
Massive soldiers with rocket launchers for hands.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_scrapjack.jpg]]
%%[[caption-width-right:350:some caption text]]
Massive soldiers with rocket launchers for hands.
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_scrapjack.jpg]]
%%[[caption-width-right:350:some caption text]]
Massive soldiers with rocket launchers for hands.
Massive, ram-like creatures that shoot fireballs.
Changed line(s) 257 (click to see context) from:
* {{Expy}}: Of ''VideoGame/{{Doom}}''[='=]s Mancubus enemies. Hardly surprising, considering the creature originated from a pitch Croteam created for what eventually became ''VideoGame/Doom2016''.
to:
* DegradedBoss: The first Khnum that Sam fights in ''BFE'' appears as a boss at the end of the level Unearthing the Sun. They appear more frequently in later levels.
** Similarly, the first Khnum that Sam encounters in ''4'' appears as a boss at the end of the level Four Horsemen of the Apocalypse, making further appearances later in the game.
* {{Expy}}: Of ''VideoGame/{{Doom}}''[='=]sMancubus Baron of Hell enemies. Hardly surprising, considering the creature originated from a pitch Croteam created for what eventually became ''VideoGame/Doom2016''.
** Similarly, the first Khnum that Sam encounters in ''4'' appears as a boss at the end of the level Four Horsemen of the Apocalypse, making further appearances later in the game.
* {{Expy}}: Of ''VideoGame/{{Doom}}''[='=]s
Changed line(s) 261,262 (click to see context) from:
[[folder:Processed Anthropolyps]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_processedhuman.jpg]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_processedhuman.jpg]]
to:
[[quoteright:350:https://static.tvtropes.
Changed line(s) 264 (click to see context) from:
Human beings absorbed by harvester drones, taken to Octarian motherships and converted into alien fighting machines. During the process, the brains are removed and replaced by a colony of Octarian parasites which take control of the body.
to:
Changed line(s) 266,268 (click to see context) from:
* FragileSpeedster: Quick to approach their enemies, but go down in a few shots.
* WasOnceAMan: Humans caught by Mental forces who underwent a painful process where their heas was replaced by a bunch of microorganisms.
* WolverineClaws: Their main method of attack is a series of hand blades attached to their arms.
* WasOnceAMan: Humans caught by Mental forces who underwent a painful process where their heas was replaced by a bunch of microorganisms.
* WolverineClaws: Their main method of attack is a series of hand blades attached to their arms.
to:
* FragileSpeedster: Quick to approach their enemies, but go down in {{Expy}}: Of ''VideoGame/{{Doom}}''[='=]s Mancubus enemies. Hardly surprising, considering the creature originated from a few shots.
pitch Croteam created for what eventually became ''VideoGame/Doom2016''.
*WasOnceAMan: Humans caught by Mental forces who underwent a painful process where their heas was replaced by a bunch of microorganisms.
* WolverineClaws: Their main method of attack is a series of hand blades attached to their arms.GiantMook
*
* WolverineClaws: Their main method of attack is a series of hand blades attached to their arms.
Changed line(s) 271,272 (click to see context) from:
[[folder:Emetic Anthropolyps]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_emeticanthropolyp.jpg]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_emeticanthropolyp.jpg]]
to:
[[folder:Processed Anthropolyps]]
[[quoteright:350:https://static.tvtropes.
Changed line(s) 274,275 (click to see context) from:
-> ''"Remember, [[NewMeat kid]], [[InSeriesNickname Belchers]] explode, so stay out of their barf radius."''
-->-- '''Sam'''
-->-- '''Sam'''
to:
-->-- '''Sam'''
Changed line(s) 277,278 (click to see context) from:
* GiantMook: Duplicate the size of the regular soldiers.
* HollywoodAcid: They shoot damaging balls of acid, and when they explode they release an acid cloud which causes InterfaceScrew and causes damage over time.
* HollywoodAcid: They shoot damaging balls of acid, and when they explode they release an acid cloud which causes InterfaceScrew and causes damage over time.
to:
* GiantMook: Duplicate the size FragileSpeedster: Quick to approach their enemies, but go down in a few shots.
* WasOnceAMan: Humans caught by Mental forces who underwent a painful process where their heas was replaced by a bunch ofthe regular soldiers.
microorganisms.
*HollywoodAcid: They shoot damaging balls WolverineClaws: Their main method of acid, and when they explode they release an acid cloud which causes InterfaceScrew and causes damage over time.attack is a series of hand blades attached to their arms.
* WasOnceAMan: Humans caught by Mental forces who underwent a painful process where their heas was replaced by a bunch of
*
Added DiffLines:
[[folder:Emetic Anthropolyps]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_emeticanthropolyp.jpg]]
%%[[caption-width-right:350:some caption text]]
-> ''"Remember, [[NewMeat kid]], [[InSeriesNickname Belchers]] explode, so stay out of their barf radius."''
-->-- '''Sam'''
----
* GiantMook: Duplicate the size of the regular soldiers.
* HollywoodAcid: They shoot damaging balls of acid, and when they explode they release an acid cloud which causes InterfaceScrew and causes damage over time.
[[/folder]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 2 (click to see context) from:
[[Characters/SeriousSamSamAndNETRICSA "Serious" Sam Stone and NETRICSA]] - [[Characters/SeriousSamMooks Mooks]] - [[Characters/SeriousSamBosses Bosses]] - [[Characters/SeriousSamNPCs NPCs]]]]]]
to:
[[Characters/SeriousSamSamAndNETRICSA "Serious" Sam Stone and NETRICSA]] - [[Characters/SeriousSamMooks Mooks]] '''Mooks''' - [[Characters/SeriousSamBosses Bosses]] - [[Characters/SeriousSamNPCs NPCs]]]]]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
[[center:[[WMG:''VideoGame/SeriousSam'' '''[[Characters/SeriousSam character sheets]]'''\\
[[Characters/SeriousSamSamAndNETRICSA "Serious" Sam Stone and NETRICSA]] - [[Characters/SeriousSamMooks Mooks]] - [[Characters/SeriousSamBosses Bosses]] - [[Characters/SeriousSamNPCs NPCs]]]]]]
----
[[foldercontrol]]
[[folder:In General]]
* ArtificialStupidity: Every single enemy is dumb as a bag of hammers. Melee enemies will simply run at you and hit you, while projectile enemies will either run at you while shooting and shoot you while standing still, not even trying to dodge your attacks, even the PainfullySlowProjectile weapons. This is mostly done so they can throw hundreds of enemies at you at a time without straining system resources. Downplayed a bit in ''BFE'', where some enemies will at least dodge projectiles at long range and strafe/flank rather than running straight.
* BeamSpam: Since the game loves to throw hundreds of enemies at you, and a lot of them shoot lasers (most prominently the Minor Biomechanoids), this will happen frequently.
* BeatingADeadPlayer: You can watch all the melee enemies run frenziedly back and forth over the spot where you died.
* DisproportionateRetribution: Picking up a mere 1HP or 1 armor pickup might trigger an ambush with '''HORDES''' of enemies. The games are ''not'' friendly to {{Munchkin}}s.
* EarlyBirdCameo: If you pick up secret items, you can encounter certain enemy types much earlier than they would normally spawn.
* {{Fireballs}}: Many enemies fire them, though they seem to be favored by GiantMook types in particular.
* HomingProjectile: Many enemies in ''The Last Hope'' have these, being a game where almost every enemy fires a projectile of sorts. Homing projectiles are just par for the course.
* TheHorde: Mental's army of course! They're mostly made up of things like robots, zombies, clones, biomachines, war beasts, and genetically engineered species, but Mental's not above just recruiting primitive races and using their own primitive technologies (such as the Reptiloids, Arachnoids, Orcs, Zorgs, Octanians, and Atlantleans) to bolster his ranks.
* LegionOfDoom: Mental likes to recruit some of the galaxy's most notable villains into his army, like [[spoiler:Ugh Zan III (an ancient deity and one of the most feared beings around), Mordekai the Summoner (one of the galaxy's most infamous sorcerers), Prince Chan, Count Kleerofski (both local alien dictators), and the Uber Lava Golem (ancient guardian of the Alley of Sphinxes)]]. His headquarters is also the home of ComicBook/TheJoker, ComicBook/LexLuthor, and [[Franchise/StarWars Darth Vader]].
* {{Mook}}s: Literally tens of thousands of mooks of dozens of different types in any given game. They include alien soldiers, wild alien animals, alien mercenaries, zombies, robots, witches, harpies, clones, demons, ogres, and biological war machines. Mental's got a lot of resources, apparently.
* SetAMookToKillAMook: When factoring in the enemies' ArtificialStupidity, it's fairly easy to position Sam where one enemy can deal damage to, if not outright kill, other enemies. The Major Biomechanoid's rockets are particularly useful to lay waste to other mooks.
* SoundCodedForYourConvenience: Pretty much any enemy. Lampshaded in ''Second Encounter'', where the player's AI comments that she can "hear those familiar hooves coming" right before a fight with a bunch of Kleer Skeletons.
* TeleportingKeycardSquad: To the point of parody. Whenever you pick up ''anything'', expect a legion of monsters to attack you. And if it's any level after the first, another one after that. It gets kind of humiliating when you get your ass kicked six ways to Sunday over a health pill that restores ''1 HP''. And it's a secret to boot!
* ZergRush: Smaller enemies have a tendency to appear in ''large'' numbers. Some {{boss battle}}s are even composed of [[SharedLifeMeter a single enemy class appearing in huge numbers]]. Lampshaded by Sam in ''TFE''.
--> ''"Oh, God. Never underestimate the power of stupid things in large numbers."''
[[/folder]]
[[folder:Beheaded Soldiers]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_beheadedbomber.jpg]]
[[caption-width-right:350:Beheaded Bomber, as seen in ''4''.]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_beheadedfirecracker.jpg]]
[[caption-width-right:350:Beheaded Firecracker, as seen in ''4''.]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_beheadedrocketeer.jpg]]
[[caption-width-right:350:Beheaded Rocketeer, as seen in ''4''.]]
Former Sirian soldiers executed by Mental. They now operate as Mental's minions.
----
* ActionBomb: The Beheaded Kamikaze is a running, beheaded executed Sirian soldier which explodes upon contact. It constantly screams "AAAAAAAA" as it runs towards the player, despite having no head. According to NETRICSA, they have voice synthesizers implanted in them to psyche out their targets.
* ArtificialZombie: Beheaded, resurrected and made into lightweight soldiers with rudimentary intelligence.
* ColorCodedForYourConvenience: Players can distinguish them by the color of their shirt: Rocketeers use purple ones, Firecrackers use red ones, Grenadiers use green ones, and Kamikazes are shirtless.
* DenserAndWackier: In ''II'', the Beheaded Kamikazes have a bomb for a [[{{Irony}} head]] and a gym top.
* DistaffCounterpart: The giant female Beheaded Kamikazes ("Femikazes") in ''Double D''.
* EliteMook: Beheaded Rocketeers have the red-shirted Firecrackers that fire out five shots at a time instead of one.
* GiantEyeOfDoom: Picking up a lone pill at one point in ''TSE'' spawns a "secret watcher", a pair of giant eyeballs staring at you. Shooting them reveals that they're connected to [[spoiler:a Giant Kamikaze]].
* TheGoomba: Beheaded Rocketeers are among the easiest enemies in the series (they can be melee killed in ''BFE''), and are ubiquitous enough to be mascots.
* LosingYourHead: Well...
* MascotMook: Beheaded Kamikazes, who are even the focus of the first trailer for ''BFE'' and ''4''.
* OurZombiesAreDifferent: Reanimated Sirian soldiers, revived with a combination of magic and cybernetics (in ''BFE'' especially, where they have a robotic eye in the place of their head). They are extremely weak when compared to the average human, but unlike most zombies they still retain rudimentary intelligence (being able to use weak, basic weapons and obey orders) as well as move at a pace faster than a walk.
* PainfullySlowProjectile: The Rocketeer's missiles actually do a decent amount of damage, about ten times as much as a bullet fired by a Cloned Soldier's rifle or a Juvenile Arachnoid's minigun, but they move about as fast as a thrown baseball and have no tracking so they're quite easy to dodge.
* PerspectiveFlip: The mobile game ''Serious Sam Kamikaze Attack!'' is played from the POV of a Beheaded Kamikaze who tries to kill Sam.
* PinballProjectile: Firecracker shots bounce along the ground and off walls.
* PunchClockVillain: All of them, especially [[https://www.youtube.com/watch?v=mVKYWVxom8U the Beheaded Kamikazes]].
* ScreamingWarrior: The Beheaded Kamikazes run at Sam while screaming.
* UndergroundMonkey: There are many varieties of them, including Rocketeers (purple shirt, shoot small energy ball-like rockets), Firecrackers (shoot an array of fireballs which follow the surfaces), Grenadiers (throw grenades towards their enemies) and Kamikazes (run towards their enemies and explode on contact).
* UseYourHead: Being that they're, well, beheaded, you wouldn't expect this to apply. However, Rocketeers in the [[VideoGameRemake HD remakes]] of the first two games have a buzzsaw implanted in place of their head, and will attempt to headbutt Sam with it if he gets into melee range.
[[/folder]]
[[folder:Gnaars]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_gnaarfemale.jpg]]
[[caption-width-right:350:Female Gnaar, as seen in ''4''.]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_gnaarmale.jpg]]
[[caption-width-right:350:Male Gnaar, as seen in ''4''.]]
Running monsters which can only punch. They have their face on their torso.
----
* BellyMouth: They contain a big eye and mouth on their torso.
* {{Cephalothorax}}: Their entire face is located on their thorax.
* DemotedToExtra: Gnaar were enemies in ''TFE'' and ''TSE'' but in ''II'' they're [=NPCs=] who just appear doing mundane or silly things and are never fought otherwise.
* EliteMook: Female Gnaars are bigger and have more health.
* TheGoomba: Same deal as the Beheaded Rocketeers: among the easiest enemies in the series (in fact, the first one you face in ''BFE'' when you only have your hands to attack can be finished with a melee kill), and ubiquitous enough to be mascots.
* InvisibleMonsters: In some games, especially at higher difficulties, some of them are nearly invisible.
* MoreDeadlyThanTheMale: Female Gnaars are bigger and have more hitpoints than their male counterparts. They're still cannon fodder, though.
* UndergroundMonkey: They come in male and female varieties. Some games also add the flying variety (faster and, well, can fly).
[[/folder]]
[[folder:Marsh Hoppers]]
Suicidal frogs who attack by leaping at their enemies and explode upon contact.
----
* ActionBomb: A OneHitPointWonder that jumps towards Sam and blows itself up on contact to coat players in toxic slime stored in its body. A good half of the occurrences of the boss health bar in ''TFE'' are merely you having to take on a tidal wave of the things all at once. Unlike the Kamikazes, they don't deal SplashDamage, though.
* GlassCannon: Weak as a papersheet, but deal a lot of damage to Sam if they explode.
* PintsizedPowerhouse: A secret in ''TSE'' involves destroying a big Hopper who then splits upon lots and lots of atom-sized (faster!) ones that still chase down Sam. The only way to get rid of these is by using a Serious Bomb.
[[/folder]]
[[folder:Sirian Werebull]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_sirianwerebull.jpg]]
%%[[caption-width-right:350:some caption text]]
Bull-like creatures who charge towards Sam.
----
* BullfightBoss: Only the first you encounter is a miniboss. After that they become [[DegradedBoss one of the most common enemies]].
* PintSizedPowerhouse: There's a stampede of rat-sized Werebulls as a secret in one level of ''TSE''. They still retain the devastating properties of their regular-sized counterparts.
[[/folder]]
[[folder:Kleers]]
Running skeletons who attack from a distance by throwing bolas, and have a leap attack on close range.
----
* DemBones: Reanimated skeleton warriors.
* GlassCannon: It doesn't take much to take them down (in ''BFE'' they can be melee-killed), but their leap attack (and in the hardest levels, their bolas) deal quite a lot of damage.
* ImprobableWeaponUser: Their bolas are real tools supposed to be thrown so that they wrap around a person's legs and trip them up, but instead they're always used as standard projectile weapons.
* SchizoTech: Their old ball-and chain projectiles.
[[/folder]]
[[folder:Witch-Harpies]]
Flying humanoid bird-like monsters who hit Sam with either energy balls or by charging at him from the air.
----
* CuteMonsterGirl: Flying female humanoids shaped like birds.
[[/folder]]
[[folder:Reeban Fishes]]
Underwater monstruous fishes which shoot lightning attacks at Sam.
----
* BilingualBonus: In a stealth form. The word "Reeban" as in the Reeban fishes is pretty close in pronunciation to a Russian word "ryba", which means "fish".
[[/folder]]
[[folder:Arachnoids]]
Minigun-wielding scorpion-like creatures.
----
* {{Cyborg}}: Retconned into this in ''BFE''. In contrast to ''TFE'' and ''TSE'', the adult Arachnoids now have their red armor surgically attached to their skin (on the front of their torsos as well as their arms, heads, and two of their legs) and their machine guns built into their pincers.
* EliteMook: The Adult Arachnoids are also bigger and have more health.
* GiantMook: Adult Arachnoids.
* GlassCannon: Juvenile Arachnoids can be {{necksnap}}ped in ''BFE'', but they still have two miniguns which can shred their enemies' health bars if they're not careful.
* InsectoidAliens: Sentient scorpion-like creatures which use weapons and armor and have stingers for their melee attacks, but don't move around much.
* PintsizedPowerhouse: A secret in the last level of ''TFE'' involves a pair of them the size of a rat... whose miniguns STILL deal quite the damage.
* UndergroundMonkey: They come in two varieties: smaller, weaker yellow ones ("Juvenile"), and larger, stronger red ones ("Adult").
[[/folder]]
[[folder:Biomechanoids]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_biomechanoidminor.jpg]]
[[caption-width-right:350:Minor biomechanoids, as seen in ''4''.]]
Big walking machine-like creatures.
----
* ArmCannon:
** The Minor ones and ''II''[='=]s Tank variety have laser cannons in place of their hands
** The Major ones carry rocket launchers.
* BilingualBonus: Tank Biomechanoids in ''II'' speak Croatian.
* ChickenWalker: These units walk in this way due to the way their legs were implemented.
* {{Cyborg}}: Artificially built biomechanical war machines.
* DistaffCounterpart: The Female Major Biomechanoids in ''Double D''. Complete with GagBoobs and a purse.
* EarlyBirdCameo: In ''TFE'', going into the desert behind the starting point will trigger ''five'' of them as a secret.
* EliteMook: Major Biomechanoids have ''much'' more health, are bigger, and fire missiles instead of energy beams.
* GiantMook: Major Bomechanoids.
* InstantDeathRadius: Major Biomechanoids are an interesting variation: at close range, you can't dodge their rockets, and they have ''tons'' of SplashDamage to shred Sam with.
* LastDitchMove: Both classes, though Major Biomechanoids have quite a high chance of hitting the player with that one.
* UndergroundMonkey: Four variations: Minor (blue, small, fires lasers), Major (red, big, fires missiles), ''Double D''[='=]s Females, and ''II''[='=]s Tank (replaces the chicken legs with a tank bottom and fires two laser cannons).
[[/folder]]
[[folder:Reptiloids]]
Multi-handed creatures which fire homing energy balls towards their enemies.
----
* BigRedDevil: Fiendian Reptiloid Demons certainly ''look'' the part, although they are actually just another race of aliens.
* BossInMookClothing:
** Your first instance facing an Alundran Reptiloid in ''TFE'' is a BossBattle.
** The rare "Highlander's Bride" version, which is, for all intents and purposes, a boss.
* DegradedBoss: In ''TFE''. Menacing enough the first time, later they're just {{Giant Mook}}s.
* EliteMook: Fiendian Demon Reptiloids in ''TSE'' are twice as tough as their green Alundran counterparts, deal twice as much damage, and their projectiles travel twice as fast.
* {{Fireballs}}:
** The Alundran ones fire green, homing ones.
** Fiendian Reptiloid Demons fire fast, red ones.
* GiantMook: Fiendian Demon Reptiloids.
* HomingProjectile: They fire balls which home on Sam whenever they lock on him.
* KingMook: Alundran Reptiloid Highlanders.
* LightningBruiser: Alundran Reptiloids. Especially the Highlander's Bride variant, who is the fastest enemy in ''TSE'', and one of the biggest.
* MoreDeadlyThanTheMale: The Alundran Highlander's Bride. She's taller, angrier, and, if you get within slapping distance, can score a OneHitKill on you even with full health and armor.
* MultiArmedAndDangerous: All variants have four arms each.
* SuperPersistentMissile: The magic fireballs thrown by them will ''never'' give up trying to hit the player - they simply bounce off terrain and buildings as they try to home in on the player.
* TinyGuyHugeGirl: Well, more like "Huge guy, really huge girl" but the female Alundran Reptiloid highlanders in ''TSE'' are much bigger than the males (110 feet tall to the male's 45 feet), as well as being powerful enough (they have about 6000 hp) to count as a BossInMookClothing. Luckily you only encounter one on normal difficulty and the fight is optional.
* TurnsRed: Highlander (And Highlander's Bride) Aludran Reptiloids fire twice as fast when heavily damaged.
* UndergroundMonkey: Green Alundran Reptiloids and Red Fiendian Demon Reptiloids. Differenced in size, strength of their attacks, health, and color. The "Highlander's Bride" version in ''TFE'' and ''TSE'' is even bigger than the other two versions, slower, has stronger attacks, and has a pale skin color.
[[/folder]]
[[folder:Lava Golems]]
Golems which attack throwing fireballs and split upon taking enough damage into smaller monsters.
----
* AsteroidsMonster: Not only once, but the smaller fragments divide into smaller fragments when they die, and those smaller fragments divide into even smaller fragments.
* {{Fireballs}}: They fire them in an arc.
* {{Golem}}: Magical creatures made of lava.
* InstantDeathRadius: It's not recommended to be near the big one during its BossBattle.
* KingMook: The [[spoiler:Uber Lava Golem]].
* MagmaMan: Humanoid golems made of lava.
[[/folder]]
[[folder:Zumb'ul]]
Bipedal rocket-launching monsters.
----
* BilingualBonus: The name of the enemy Zumb'ul of the planet Ras-ad-Nyk translates to "Hyacinth of the planet Plant Nursery".
[[/folder]]
[[folder:Cucurbito the Pumpkin]]
A gardener with a pumpkin as a head carrying a chainsaw.
----
* ChainsawGood: It carries one.
[[/folder]]
[[folder:Zombies]]
Weapon-wielding, reanimated civilians working for Mental.
----
* BilingualBonus:
** Zombie Stockbrokers speak Italian.
** Zombie Chaingunners speak German.
* {{Expy}}: Of ''VideoGame/{{Doom}}''[='=]s zombie shotgunners (Stockbrokers) and chaingunners (Chaingunners).
[[/folder]]
[[folder:Hell Chicks]]
Red-skinned {{stripperiffic}} female devils.
----
* CuteMonsterGirl: Despite being shaped as devils, they aren't too bad looking.
[[/folder]]
[[folder:Yagoda the Witch]]
Flying witch who attacks from a distance. Mostly a stand-in for ''TFE'' and ''TSE''[='=]s Witch-Harpies.
----
* BilingualBonus: Downplayed, her name could be roughly interpreted as "Berry the Witch".
[[/folder]]
[[folder:Trash Spiders]]
Big spiders found in Magnor.
----
* BigCreepyCrawlies
[[/folder]]
[[folder:Ratbulls]]
''II''[='=]s stand-in for the Sirian Werebulls. They attack the same way one can expect towards Sam: by charging at him at full speed.
----
* BilingualBonus: They speak Croatian.
* {{Expy}}: Of the Sirian Werebulls from ''TFE'' and ''TSE''.
[[/folder]]
[[folder:Marcel the Clown]]
A monocycle-riding clown acting as a sturdier counterpart to the Beheaded Kamikaze.
----
* ActionBomb: A faster, sturdier, and more damaging version of the aforementioned Beheaded Kamikazes.
* MonsterClown
[[/folder]]
[[folder:Kleer Flying Snakes]]
----
* DemBones: Flying sentient skeletons who shoot fireballs.
[[/folder]]
[[folder:Zorg]]
[[quoteright:231:https://static.tvtropes.org/pmwiki/pub/images/zorg_mercenary_ss1_tse_4.png]]
[[caption-width-right:231:Zorg Mercenary]]
[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/zorg_commander_ss1_tse_6.png]]
[[caption-width-right:349:Zorg Commander]]
Humanoid, reptile-like mercenaries with blasters.
----
* EliteMook: While they are still disposable cannon fodder, they are basically Beheaded Rocketeers except twice as good in every way. Twice as durable, fire two projectiles at a time instead of one, said projectiles do twice as much damage, and they travel twice as fast.
[[/folder]]
[[folder:Khnum]]
Massive, ram-like creatures that shoot fireballs.
----
* DegradedBoss: The first Khnum that Sam fights in ''BFE'' appears as a boss at the end of the level Unearthing the Sun. They appear more frequently in later levels.
** Similarly, the first Khnum that Sam encounters in ''4'' appears as a boss at the end of the level Four Horsemen of the Apocalypse, making further appearances later in the game.
* {{Expy}}: Of ''VideoGame/{{Doom}}''[='=]s Baron of Hell enemies. Hardly surprising, considering the creature originated from a pitch Croteam created for what eventually became ''VideoGame/Doom2016''.
* GiantMook
[[/folder]]
[[folder:Scrapjack]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_scrapjack.jpg]]
%%[[caption-width-right:350:some caption text]]
Massive soldiers with rocket launchers for hands.
----
* {{Expy}}: Of ''VideoGame/{{Doom}}''[='=]s Mancubus enemies. Hardly surprising, considering the creature originated from a pitch Croteam created for what eventually became ''VideoGame/Doom2016''.
* GiantMook
[[/folder]]
[[folder:Processed Anthropolyps]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_processedhuman.jpg]]
%%[[caption-width-right:350:some caption text]]
Human beings absorbed by harvester drones, taken to Octarian motherships and converted into alien fighting machines. During the process, the brains are removed and replaced by a colony of Octarian parasites which take control of the body.
----
* FragileSpeedster: Quick to approach their enemies, but go down in a few shots.
* WasOnceAMan: Humans caught by Mental forces who underwent a painful process where their heas was replaced by a bunch of microorganisms.
* WolverineClaws: Their main method of attack is a series of hand blades attached to their arms.
[[/folder]]
[[folder:Emetic Anthropolyps]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_emeticanthropolyp.jpg]]
%%[[caption-width-right:350:some caption text]]
-> ''"Remember, [[NewMeat kid]], [[InSeriesNickname Belchers]] explode, so stay out of their barf radius."''
-->-- '''Sam'''
----
* GiantMook: Duplicate the size of the regular soldiers.
* HollywoodAcid: They shoot damaging balls of acid, and when they explode they release an acid cloud which causes InterfaceScrew and causes damage over time.
[[/folder]]
----
[[Characters/SeriousSamSamAndNETRICSA "Serious" Sam Stone and NETRICSA]] - [[Characters/SeriousSamMooks Mooks]] - [[Characters/SeriousSamBosses Bosses]] - [[Characters/SeriousSamNPCs NPCs]]]]]]
----
[[foldercontrol]]
[[folder:In General]]
* ArtificialStupidity: Every single enemy is dumb as a bag of hammers. Melee enemies will simply run at you and hit you, while projectile enemies will either run at you while shooting and shoot you while standing still, not even trying to dodge your attacks, even the PainfullySlowProjectile weapons. This is mostly done so they can throw hundreds of enemies at you at a time without straining system resources. Downplayed a bit in ''BFE'', where some enemies will at least dodge projectiles at long range and strafe/flank rather than running straight.
* BeamSpam: Since the game loves to throw hundreds of enemies at you, and a lot of them shoot lasers (most prominently the Minor Biomechanoids), this will happen frequently.
* BeatingADeadPlayer: You can watch all the melee enemies run frenziedly back and forth over the spot where you died.
* DisproportionateRetribution: Picking up a mere 1HP or 1 armor pickup might trigger an ambush with '''HORDES''' of enemies. The games are ''not'' friendly to {{Munchkin}}s.
* EarlyBirdCameo: If you pick up secret items, you can encounter certain enemy types much earlier than they would normally spawn.
* {{Fireballs}}: Many enemies fire them, though they seem to be favored by GiantMook types in particular.
* HomingProjectile: Many enemies in ''The Last Hope'' have these, being a game where almost every enemy fires a projectile of sorts. Homing projectiles are just par for the course.
* TheHorde: Mental's army of course! They're mostly made up of things like robots, zombies, clones, biomachines, war beasts, and genetically engineered species, but Mental's not above just recruiting primitive races and using their own primitive technologies (such as the Reptiloids, Arachnoids, Orcs, Zorgs, Octanians, and Atlantleans) to bolster his ranks.
* LegionOfDoom: Mental likes to recruit some of the galaxy's most notable villains into his army, like [[spoiler:Ugh Zan III (an ancient deity and one of the most feared beings around), Mordekai the Summoner (one of the galaxy's most infamous sorcerers), Prince Chan, Count Kleerofski (both local alien dictators), and the Uber Lava Golem (ancient guardian of the Alley of Sphinxes)]]. His headquarters is also the home of ComicBook/TheJoker, ComicBook/LexLuthor, and [[Franchise/StarWars Darth Vader]].
* {{Mook}}s: Literally tens of thousands of mooks of dozens of different types in any given game. They include alien soldiers, wild alien animals, alien mercenaries, zombies, robots, witches, harpies, clones, demons, ogres, and biological war machines. Mental's got a lot of resources, apparently.
* SetAMookToKillAMook: When factoring in the enemies' ArtificialStupidity, it's fairly easy to position Sam where one enemy can deal damage to, if not outright kill, other enemies. The Major Biomechanoid's rockets are particularly useful to lay waste to other mooks.
* SoundCodedForYourConvenience: Pretty much any enemy. Lampshaded in ''Second Encounter'', where the player's AI comments that she can "hear those familiar hooves coming" right before a fight with a bunch of Kleer Skeletons.
* TeleportingKeycardSquad: To the point of parody. Whenever you pick up ''anything'', expect a legion of monsters to attack you. And if it's any level after the first, another one after that. It gets kind of humiliating when you get your ass kicked six ways to Sunday over a health pill that restores ''1 HP''. And it's a secret to boot!
* ZergRush: Smaller enemies have a tendency to appear in ''large'' numbers. Some {{boss battle}}s are even composed of [[SharedLifeMeter a single enemy class appearing in huge numbers]]. Lampshaded by Sam in ''TFE''.
--> ''"Oh, God. Never underestimate the power of stupid things in large numbers."''
[[/folder]]
[[folder:Beheaded Soldiers]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_beheadedbomber.jpg]]
[[caption-width-right:350:Beheaded Bomber, as seen in ''4''.]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_beheadedfirecracker.jpg]]
[[caption-width-right:350:Beheaded Firecracker, as seen in ''4''.]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_beheadedrocketeer.jpg]]
[[caption-width-right:350:Beheaded Rocketeer, as seen in ''4''.]]
Former Sirian soldiers executed by Mental. They now operate as Mental's minions.
----
* ActionBomb: The Beheaded Kamikaze is a running, beheaded executed Sirian soldier which explodes upon contact. It constantly screams "AAAAAAAA" as it runs towards the player, despite having no head. According to NETRICSA, they have voice synthesizers implanted in them to psyche out their targets.
* ArtificialZombie: Beheaded, resurrected and made into lightweight soldiers with rudimentary intelligence.
* ColorCodedForYourConvenience: Players can distinguish them by the color of their shirt: Rocketeers use purple ones, Firecrackers use red ones, Grenadiers use green ones, and Kamikazes are shirtless.
* DenserAndWackier: In ''II'', the Beheaded Kamikazes have a bomb for a [[{{Irony}} head]] and a gym top.
* DistaffCounterpart: The giant female Beheaded Kamikazes ("Femikazes") in ''Double D''.
* EliteMook: Beheaded Rocketeers have the red-shirted Firecrackers that fire out five shots at a time instead of one.
* GiantEyeOfDoom: Picking up a lone pill at one point in ''TSE'' spawns a "secret watcher", a pair of giant eyeballs staring at you. Shooting them reveals that they're connected to [[spoiler:a Giant Kamikaze]].
* TheGoomba: Beheaded Rocketeers are among the easiest enemies in the series (they can be melee killed in ''BFE''), and are ubiquitous enough to be mascots.
* LosingYourHead: Well...
* MascotMook: Beheaded Kamikazes, who are even the focus of the first trailer for ''BFE'' and ''4''.
* OurZombiesAreDifferent: Reanimated Sirian soldiers, revived with a combination of magic and cybernetics (in ''BFE'' especially, where they have a robotic eye in the place of their head). They are extremely weak when compared to the average human, but unlike most zombies they still retain rudimentary intelligence (being able to use weak, basic weapons and obey orders) as well as move at a pace faster than a walk.
* PainfullySlowProjectile: The Rocketeer's missiles actually do a decent amount of damage, about ten times as much as a bullet fired by a Cloned Soldier's rifle or a Juvenile Arachnoid's minigun, but they move about as fast as a thrown baseball and have no tracking so they're quite easy to dodge.
* PerspectiveFlip: The mobile game ''Serious Sam Kamikaze Attack!'' is played from the POV of a Beheaded Kamikaze who tries to kill Sam.
* PinballProjectile: Firecracker shots bounce along the ground and off walls.
* PunchClockVillain: All of them, especially [[https://www.youtube.com/watch?v=mVKYWVxom8U the Beheaded Kamikazes]].
* ScreamingWarrior: The Beheaded Kamikazes run at Sam while screaming.
* UndergroundMonkey: There are many varieties of them, including Rocketeers (purple shirt, shoot small energy ball-like rockets), Firecrackers (shoot an array of fireballs which follow the surfaces), Grenadiers (throw grenades towards their enemies) and Kamikazes (run towards their enemies and explode on contact).
* UseYourHead: Being that they're, well, beheaded, you wouldn't expect this to apply. However, Rocketeers in the [[VideoGameRemake HD remakes]] of the first two games have a buzzsaw implanted in place of their head, and will attempt to headbutt Sam with it if he gets into melee range.
[[/folder]]
[[folder:Gnaars]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_gnaarfemale.jpg]]
[[caption-width-right:350:Female Gnaar, as seen in ''4''.]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_gnaarmale.jpg]]
[[caption-width-right:350:Male Gnaar, as seen in ''4''.]]
Running monsters which can only punch. They have their face on their torso.
----
* BellyMouth: They contain a big eye and mouth on their torso.
* {{Cephalothorax}}: Their entire face is located on their thorax.
* DemotedToExtra: Gnaar were enemies in ''TFE'' and ''TSE'' but in ''II'' they're [=NPCs=] who just appear doing mundane or silly things and are never fought otherwise.
* EliteMook: Female Gnaars are bigger and have more health.
* TheGoomba: Same deal as the Beheaded Rocketeers: among the easiest enemies in the series (in fact, the first one you face in ''BFE'' when you only have your hands to attack can be finished with a melee kill), and ubiquitous enough to be mascots.
* InvisibleMonsters: In some games, especially at higher difficulties, some of them are nearly invisible.
* MoreDeadlyThanTheMale: Female Gnaars are bigger and have more hitpoints than their male counterparts. They're still cannon fodder, though.
* UndergroundMonkey: They come in male and female varieties. Some games also add the flying variety (faster and, well, can fly).
[[/folder]]
[[folder:Marsh Hoppers]]
Suicidal frogs who attack by leaping at their enemies and explode upon contact.
----
* ActionBomb: A OneHitPointWonder that jumps towards Sam and blows itself up on contact to coat players in toxic slime stored in its body. A good half of the occurrences of the boss health bar in ''TFE'' are merely you having to take on a tidal wave of the things all at once. Unlike the Kamikazes, they don't deal SplashDamage, though.
* GlassCannon: Weak as a papersheet, but deal a lot of damage to Sam if they explode.
* PintsizedPowerhouse: A secret in ''TSE'' involves destroying a big Hopper who then splits upon lots and lots of atom-sized (faster!) ones that still chase down Sam. The only way to get rid of these is by using a Serious Bomb.
[[/folder]]
[[folder:Sirian Werebull]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_sirianwerebull.jpg]]
%%[[caption-width-right:350:some caption text]]
Bull-like creatures who charge towards Sam.
----
* BullfightBoss: Only the first you encounter is a miniboss. After that they become [[DegradedBoss one of the most common enemies]].
* PintSizedPowerhouse: There's a stampede of rat-sized Werebulls as a secret in one level of ''TSE''. They still retain the devastating properties of their regular-sized counterparts.
[[/folder]]
[[folder:Kleers]]
Running skeletons who attack from a distance by throwing bolas, and have a leap attack on close range.
----
* DemBones: Reanimated skeleton warriors.
* GlassCannon: It doesn't take much to take them down (in ''BFE'' they can be melee-killed), but their leap attack (and in the hardest levels, their bolas) deal quite a lot of damage.
* ImprobableWeaponUser: Their bolas are real tools supposed to be thrown so that they wrap around a person's legs and trip them up, but instead they're always used as standard projectile weapons.
* SchizoTech: Their old ball-and chain projectiles.
[[/folder]]
[[folder:Witch-Harpies]]
Flying humanoid bird-like monsters who hit Sam with either energy balls or by charging at him from the air.
----
* CuteMonsterGirl: Flying female humanoids shaped like birds.
[[/folder]]
[[folder:Reeban Fishes]]
Underwater monstruous fishes which shoot lightning attacks at Sam.
----
* BilingualBonus: In a stealth form. The word "Reeban" as in the Reeban fishes is pretty close in pronunciation to a Russian word "ryba", which means "fish".
[[/folder]]
[[folder:Arachnoids]]
Minigun-wielding scorpion-like creatures.
----
* {{Cyborg}}: Retconned into this in ''BFE''. In contrast to ''TFE'' and ''TSE'', the adult Arachnoids now have their red armor surgically attached to their skin (on the front of their torsos as well as their arms, heads, and two of their legs) and their machine guns built into their pincers.
* EliteMook: The Adult Arachnoids are also bigger and have more health.
* GiantMook: Adult Arachnoids.
* GlassCannon: Juvenile Arachnoids can be {{necksnap}}ped in ''BFE'', but they still have two miniguns which can shred their enemies' health bars if they're not careful.
* InsectoidAliens: Sentient scorpion-like creatures which use weapons and armor and have stingers for their melee attacks, but don't move around much.
* PintsizedPowerhouse: A secret in the last level of ''TFE'' involves a pair of them the size of a rat... whose miniguns STILL deal quite the damage.
* UndergroundMonkey: They come in two varieties: smaller, weaker yellow ones ("Juvenile"), and larger, stronger red ones ("Adult").
[[/folder]]
[[folder:Biomechanoids]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_biomechanoidminor.jpg]]
[[caption-width-right:350:Minor biomechanoids, as seen in ''4''.]]
Big walking machine-like creatures.
----
* ArmCannon:
** The Minor ones and ''II''[='=]s Tank variety have laser cannons in place of their hands
** The Major ones carry rocket launchers.
* BilingualBonus: Tank Biomechanoids in ''II'' speak Croatian.
* ChickenWalker: These units walk in this way due to the way their legs were implemented.
* {{Cyborg}}: Artificially built biomechanical war machines.
* DistaffCounterpart: The Female Major Biomechanoids in ''Double D''. Complete with GagBoobs and a purse.
* EarlyBirdCameo: In ''TFE'', going into the desert behind the starting point will trigger ''five'' of them as a secret.
* EliteMook: Major Biomechanoids have ''much'' more health, are bigger, and fire missiles instead of energy beams.
* GiantMook: Major Bomechanoids.
* InstantDeathRadius: Major Biomechanoids are an interesting variation: at close range, you can't dodge their rockets, and they have ''tons'' of SplashDamage to shred Sam with.
* LastDitchMove: Both classes, though Major Biomechanoids have quite a high chance of hitting the player with that one.
* UndergroundMonkey: Four variations: Minor (blue, small, fires lasers), Major (red, big, fires missiles), ''Double D''[='=]s Females, and ''II''[='=]s Tank (replaces the chicken legs with a tank bottom and fires two laser cannons).
[[/folder]]
[[folder:Reptiloids]]
Multi-handed creatures which fire homing energy balls towards their enemies.
----
* BigRedDevil: Fiendian Reptiloid Demons certainly ''look'' the part, although they are actually just another race of aliens.
* BossInMookClothing:
** Your first instance facing an Alundran Reptiloid in ''TFE'' is a BossBattle.
** The rare "Highlander's Bride" version, which is, for all intents and purposes, a boss.
* DegradedBoss: In ''TFE''. Menacing enough the first time, later they're just {{Giant Mook}}s.
* EliteMook: Fiendian Demon Reptiloids in ''TSE'' are twice as tough as their green Alundran counterparts, deal twice as much damage, and their projectiles travel twice as fast.
* {{Fireballs}}:
** The Alundran ones fire green, homing ones.
** Fiendian Reptiloid Demons fire fast, red ones.
* GiantMook: Fiendian Demon Reptiloids.
* HomingProjectile: They fire balls which home on Sam whenever they lock on him.
* KingMook: Alundran Reptiloid Highlanders.
* LightningBruiser: Alundran Reptiloids. Especially the Highlander's Bride variant, who is the fastest enemy in ''TSE'', and one of the biggest.
* MoreDeadlyThanTheMale: The Alundran Highlander's Bride. She's taller, angrier, and, if you get within slapping distance, can score a OneHitKill on you even with full health and armor.
* MultiArmedAndDangerous: All variants have four arms each.
* SuperPersistentMissile: The magic fireballs thrown by them will ''never'' give up trying to hit the player - they simply bounce off terrain and buildings as they try to home in on the player.
* TinyGuyHugeGirl: Well, more like "Huge guy, really huge girl" but the female Alundran Reptiloid highlanders in ''TSE'' are much bigger than the males (110 feet tall to the male's 45 feet), as well as being powerful enough (they have about 6000 hp) to count as a BossInMookClothing. Luckily you only encounter one on normal difficulty and the fight is optional.
* TurnsRed: Highlander (And Highlander's Bride) Aludran Reptiloids fire twice as fast when heavily damaged.
* UndergroundMonkey: Green Alundran Reptiloids and Red Fiendian Demon Reptiloids. Differenced in size, strength of their attacks, health, and color. The "Highlander's Bride" version in ''TFE'' and ''TSE'' is even bigger than the other two versions, slower, has stronger attacks, and has a pale skin color.
[[/folder]]
[[folder:Lava Golems]]
Golems which attack throwing fireballs and split upon taking enough damage into smaller monsters.
----
* AsteroidsMonster: Not only once, but the smaller fragments divide into smaller fragments when they die, and those smaller fragments divide into even smaller fragments.
* {{Fireballs}}: They fire them in an arc.
* {{Golem}}: Magical creatures made of lava.
* InstantDeathRadius: It's not recommended to be near the big one during its BossBattle.
* KingMook: The [[spoiler:Uber Lava Golem]].
* MagmaMan: Humanoid golems made of lava.
[[/folder]]
[[folder:Zumb'ul]]
Bipedal rocket-launching monsters.
----
* BilingualBonus: The name of the enemy Zumb'ul of the planet Ras-ad-Nyk translates to "Hyacinth of the planet Plant Nursery".
[[/folder]]
[[folder:Cucurbito the Pumpkin]]
A gardener with a pumpkin as a head carrying a chainsaw.
----
* ChainsawGood: It carries one.
[[/folder]]
[[folder:Zombies]]
Weapon-wielding, reanimated civilians working for Mental.
----
* BilingualBonus:
** Zombie Stockbrokers speak Italian.
** Zombie Chaingunners speak German.
* {{Expy}}: Of ''VideoGame/{{Doom}}''[='=]s zombie shotgunners (Stockbrokers) and chaingunners (Chaingunners).
[[/folder]]
[[folder:Hell Chicks]]
Red-skinned {{stripperiffic}} female devils.
----
* CuteMonsterGirl: Despite being shaped as devils, they aren't too bad looking.
[[/folder]]
[[folder:Yagoda the Witch]]
Flying witch who attacks from a distance. Mostly a stand-in for ''TFE'' and ''TSE''[='=]s Witch-Harpies.
----
* BilingualBonus: Downplayed, her name could be roughly interpreted as "Berry the Witch".
[[/folder]]
[[folder:Trash Spiders]]
Big spiders found in Magnor.
----
* BigCreepyCrawlies
[[/folder]]
[[folder:Ratbulls]]
''II''[='=]s stand-in for the Sirian Werebulls. They attack the same way one can expect towards Sam: by charging at him at full speed.
----
* BilingualBonus: They speak Croatian.
* {{Expy}}: Of the Sirian Werebulls from ''TFE'' and ''TSE''.
[[/folder]]
[[folder:Marcel the Clown]]
A monocycle-riding clown acting as a sturdier counterpart to the Beheaded Kamikaze.
----
* ActionBomb: A faster, sturdier, and more damaging version of the aforementioned Beheaded Kamikazes.
* MonsterClown
[[/folder]]
[[folder:Kleer Flying Snakes]]
----
* DemBones: Flying sentient skeletons who shoot fireballs.
[[/folder]]
[[folder:Zorg]]
[[quoteright:231:https://static.tvtropes.org/pmwiki/pub/images/zorg_mercenary_ss1_tse_4.png]]
[[caption-width-right:231:Zorg Mercenary]]
[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/zorg_commander_ss1_tse_6.png]]
[[caption-width-right:349:Zorg Commander]]
Humanoid, reptile-like mercenaries with blasters.
----
* EliteMook: While they are still disposable cannon fodder, they are basically Beheaded Rocketeers except twice as good in every way. Twice as durable, fire two projectiles at a time instead of one, said projectiles do twice as much damage, and they travel twice as fast.
[[/folder]]
[[folder:Khnum]]
Massive, ram-like creatures that shoot fireballs.
----
* DegradedBoss: The first Khnum that Sam fights in ''BFE'' appears as a boss at the end of the level Unearthing the Sun. They appear more frequently in later levels.
** Similarly, the first Khnum that Sam encounters in ''4'' appears as a boss at the end of the level Four Horsemen of the Apocalypse, making further appearances later in the game.
* {{Expy}}: Of ''VideoGame/{{Doom}}''[='=]s Baron of Hell enemies. Hardly surprising, considering the creature originated from a pitch Croteam created for what eventually became ''VideoGame/Doom2016''.
* GiantMook
[[/folder]]
[[folder:Scrapjack]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_scrapjack.jpg]]
%%[[caption-width-right:350:some caption text]]
Massive soldiers with rocket launchers for hands.
----
* {{Expy}}: Of ''VideoGame/{{Doom}}''[='=]s Mancubus enemies. Hardly surprising, considering the creature originated from a pitch Croteam created for what eventually became ''VideoGame/Doom2016''.
* GiantMook
[[/folder]]
[[folder:Processed Anthropolyps]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_processedhuman.jpg]]
%%[[caption-width-right:350:some caption text]]
Human beings absorbed by harvester drones, taken to Octarian motherships and converted into alien fighting machines. During the process, the brains are removed and replaced by a colony of Octarian parasites which take control of the body.
----
* FragileSpeedster: Quick to approach their enemies, but go down in a few shots.
* WasOnceAMan: Humans caught by Mental forces who underwent a painful process where their heas was replaced by a bunch of microorganisms.
* WolverineClaws: Their main method of attack is a series of hand blades attached to their arms.
[[/folder]]
[[folder:Emetic Anthropolyps]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_emeticanthropolyp.jpg]]
%%[[caption-width-right:350:some caption text]]
-> ''"Remember, [[NewMeat kid]], [[InSeriesNickname Belchers]] explode, so stay out of their barf radius."''
-->-- '''Sam'''
----
* GiantMook: Duplicate the size of the regular soldiers.
* HollywoodAcid: They shoot damaging balls of acid, and when they explode they release an acid cloud which causes InterfaceScrew and causes damage over time.
[[/folder]]
----