Follow TV Tropes

Following

History Characters / SeriousSam

Go To

OR

Added: 40

Removed: 36

Is there an issue? Send a MessageReason:
None


* [[Characters/SeriousSamAllies Allies]]



* [[Characters/SeriousSamNPCs NPCs]]

Changed: 367

Removed: 49466

Is there an issue? Send a MessageReason:
None


[[foldercontrol]]
[[folder:"Serious" Sam Stone]]
--> ''"Over? [[BadassBoast Oh, it's not over until I teabag every last one of you alien]] [[PrecisionFStrike motherfuckers.]]"''
--> '''Voiced by:''' John J. Dick
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_samstone.jpg]]
[[caption-width-right:316:''"Let's get serious!"''\\
[[labelnote:Click here to see Sam in ''BFE'']]\\
https://static.tvtropes.org/pmwiki/pub/images/serious_sam_retry.png[[/labelnote]]]]

The main PlayerCharacter of the series. A captain in the Earth Defense Force, he was a part of the exploration crew that [[NiceJobBreakingitHero accidentally woke up]] [[BigBad Mental]] during a race of corporations to be the first to rediscover Sirius, and striken with guilt, [[TheAtoner he threw himself headlong at Mental's army to try and make amends for what happened.]]
----
* ActionHero: Sam saves the day by blasting villainous scum into smithereens.
* AlliterativeName: '''S'''am '''S'''tone.
* AtopAMountainOfCorpses:
** In the box art of ''The First Encounter HD''.
** At the end of one of the cutscenes in Planet Kleer in ''II'', the mountain being made of ''Kleer bones''.
* BadassNormal: Has no superpowers to speak of outside of the weapons he uses. He's still capable of dealing tons of damage to huge armies.
* BagOfSpilling: Sam loses all his items save for the basic pistol every time he finishes an episode.
* BigNo: After he discovers that [[spoiler:Mental has already taken the Holy Grail]] in ''TSE''.
* BlasphemousBoast: Some fan-suggested lines recorded by Sam's actor include ones such as these:
--> ''"Praying to God won't save you now - I fragged him last Tuesday."''\\
''"I am he who gods fear."''
* BreakingTheFourthWall: When fighting [[spoiler:Zum Zum]] at the end of the Magnor levels in ''II'':
--> ''"This game is full of bugs!"''
* CatchPhrase:
** Sam is very fond of using the word "serious" as well as mentioning finding "some serious firepower" eachtime he crosses paths with a powerful weapon.
** In ''II'', he tends to yell ''"I knew it! I KNEW IT!"'' a lot.
* CharlesAtlasSuperpower: Sam has no apparent super human powers. This doesn't stop him from tanking hundreds of bullets or multiple anti-tank rockets, ripping grown men apart, gibbing them with quick melee strikes, carrying twenty guns, dodging bullets, sprinting at 60 miles per hour, or accurately getting a headshot on a moving man-sized target, from 300 yards away, using a pistol, while strafing, ''without looking down the sights''.
* CoolShades: In ''4'', ''BFE'' and ''TFE''. After the latter, he loses them.
* DeadpanSnarker: Sam will sometimes take a break from his one-liners and throw out some good old sarcasm.
--> '''Sam:''' ''[walking into a room where an ambush is obviously set up]'' What are you waiting for, a one-liner??
* DerivativeDifferentiation: Sam looks very similar to Duke Nukem in ''The First Encounter'', as presented in ''VideoGame/DukeNukem3D'', sharing Duke's sunglasses, hairstyle, and a similar shirt. Starting with ''The Second Encounter'', Sam's hair is altered to look a bit more disheveled, his shirt became a T-Shirt, as well as dropping his glasses from the ensemble, though ''III'', a prequel, would bring back the sunglasses, albeit altered to have red lens.
* EarlyInstallmentCharacterDesignDifference: Sam wears a tanktop in the original version of ''The First Encouncer'' rather than his more iconic T-shirt from ''The Second Encounter'' onwards.
* {{Expy}}: Sam is a dark-haired version of VideoGame/DukeNukem: a one-liner spewing action hero who faces waves after waves of aliens and doesn't take himself too seriously. Other games have enemies, items or characters reminiscent of other series' equivalents.
* FirstPersonGhost: You can't see Sam's feet if you look downward.
* GuestFighter:
** Appears as a DLC protagonist option in ''VideoGame/TheTalosPrinciple''.
** Appears in ''VideoGame/OhSirTheInsultSimulator'' along with [[VideoGame/ShadowWarrior Lo Wang]] and [[VideoGame/{{Postal}} the Postal Dude.]]
** Appears as a pilot in ''VideoGame/WarRobots''.
* LastOfHisKind: [[spoiler: By the end of ''BFE,'' Sam is the last human standing.]]
* LightningBruiser: Can run at sixty miles per hour while carting around a minigun that's bigger than he is. ''BFE'' is not even afraid of showing him running with a ''goddamn cannon'' in his hands.
* MyGreatestFailure: According to the [[https://web.archive.org/web/20010204010100/http://www.croteam.com:80/game_story.html original backstory]], Sam was the captain of the starship that drew Mental's attention to humanity and [[TheAtoner he threw himself headlong, even suicidally, into the fighting to try and atone for it]].
* OhCrap: He has a couple of these moments, though you can't really feel bad for him when he seems to make it his goal in life to [[TemptingFate dare the universe to try and screw him over even harder]].
* OminousMessageFromTheFuture: He serves as this in ''TFE'', having been sent back into the past to prevent the BadFuture.
* OneManArmy: Nothing else can be expected expect from a classic FPS hero. [[ZergRush Massive hordes]], [[AttackOfTheFiftyFootWhatever massive enemies]], [[BreadEggsBreadedEggs massive hordes of massive enemies]], doesn't matter, he'll just wreck them all with a witty one-liner on the tip of his tongue. Hell, the final level of ''BFE'' has ''over 2400 enemies'', and Sam is perfectly capable of killing '''all''' of them should the player be skilled and patient. [[https://imgur.com/AcMmoiW Someone even compiled a list]] with the total number of monsters in all the games: 45.723, more than all the other listed FirstPersonShooter protagonists ''combined.''
* ParodySue: He's basically a parody of the [[TheStoic fearless]] FPS protagonist who [[OneManArmy kills entire armies of monsters/aliens/whatever all by himself]] that was the default in most early shooters.
* PreAssKickingOneliner: To be expected from an parody of VideoGame/DukeNukem.
* TheStoic: He takes this to ParodySue levels. Even when he meets [[{{Kaiju}} Godzilla-sized monsters]], his response is just a cheerful "you're a big'un, aint ya?"
* SuperStrength / SuperSpeed / SuperToughness: Sam can decapitate monsters with his bare hands, carry hundreds of pounds of equipment while sprinting at 30 MPH, and take hundreds of bullets, lasers, and rockets before going down. The melee animations on the Beheaded Rocketeers and Cloned Soldiers in ''BFE'' show Sam's SuperStrength quite clearly. If the player presses the melee button while Sam's holding the shotgun or pistol near a Cloned Soldier, [[PunchedAcrossTheRoom he kicks the armored soldier hard enough to launch him 10 meters away and through the air.]] If Sam has any other weapon out, he instead quickly [[NeckSnap grabs the soldier and snaps his neck]] in about a second, one-handed and with no mechanical leverage. If the player presses the melee button near a Rocketeer, Sam just straight-up shoves his hand through the poor bastard's chest and out his back, [[AndShowItToYou and rips out his heart.]]
* TemptingFate: He has a tendency to speak about something unlikely to happen or taunt a fallen enemy... only for a horde of enemies spawning right after his words.
* YoungerThanTheyLook: He's, apparently, 22. Yet he looks more like someone in their late 20s or early 30s.
[[/folder]]

[[folder:NETRICSA]]
Sam's head-implanted AI.
----
* BreakingTheFourthWall:
** At the next-to-last level of ''TFE'', if the player chooses to turn left and head onto the SecretLevel, she will be pissed off about Sam taking a shortcut to a valley, away from their main destination, just because he wanted to kill more aliens. She chastises the player for such action.
** When she starts talking in ''II'', Sam wonders why she didn't before, followed by this reply:
---> '''NETRICSA:''' ''Let's just say it has something to do with a bigger game budget.''\\
'''Sam:''' ''[[LampshadeHanging What game budget?]]''
* CharacterizationMarchesOn: In ''[[VideoGame/SeriousSamTheFirstEncounter The First Encounter]]'' (and ''BFE''), NETRICSA is pretty much all business for most of the game, although she occasionally shows some signs of her own personality. Come ''TSE'', she's suddenly cracking a ''lot'' more jokes and acting more casual and excitable.
* ClingyJealousGirl: Evident during the Ellenier levels in ''II'', where she cannot hide her jealousness at Sam spending the night with a Kingsburg local lady, [[OnceDoneNeverForgotten something she doesn't forgive Sam for]]:
--> '''''(Kingsburg level briefing)''''' ''"Why in the world did you shut me last night? HUH? I mean, you never did that before. I remember a ladder being thrown down, and a... a WOMAN! I knew it! You could've at least let me hear what she had to "say". Whatever, who am "I" to know what's going on, right? All you need to do is to find your way to the Church of Rock. And that's ALL I'm going to say."''
--> '''''(Castle of Rock level briefing)''''' ''"Well, you saved that poor girl. Plus your aim was poor. Maybe because you spent the night with that... that... morally challenged woman! Now, all you have to do is to reach the Castle Gates. Maybe you will see her again, right? Of course you will, because there is a big Wedding Ceremony behind the Castle Doors. And, of course, you are invited."''
--> '''''(Floaterra level briefing)''''' ''"Don't think I didn't see where you were looking back there in the Royal Quarters. Remember, I can see what you see, and YEAH, they are probably fake."''
* {{Expy}}: In the first game she was essentially just a text interface. In the second game, she strongly resembles Cortana from ''Franchise/{{Halo}}''.
* NeuralImplanting: An AI surgically implanted into Sam's brain.
* SuddenlyVoiced: In ''II'' she loses her encyclopaedia-like feature in exchange for a voice.
* TemptingFate: In ''II'' she has a tendency to speak about something unlikely to happen or taunt a fallen enemy... only for a horde of enemies spawning right after his words.
* TranslatorMicrobes: Actively translates other languages for Sam. This allows Sam to talk to Gnaars, Mental, and anyone else.
* WhatTheHellHero: She chastises Sam if, instead of heading straight for the Great Pyramid in ''TFE'', he takes a detour to the Sacred Yards instead.
-->'''NETRICSA:''' ''I can see you're not listening to me. I told you to go straight to the Great Pyramid. But no, you had to come here. You just wanted to kill some more monsters. You think that saving the world is a joke? You're not serious at all!''
[[/folder]]

!! Mooks
[[folder:In General]]
* ArtificialStupidity: Every single enemy is dumb as a bag of hammers. Melee enemies will simply run at you and hit you, while projectile enemies will either run at you while shooting and shoot you while standing still, not even trying to dodge your attacks, even the PainfullySlowProjectile weapons. This is mostly done so they can throw hundreds of enemies at you at a time without straining system resources. Downplayed a bit in ''BFE'', where some enemies will at least dodge projectiles at long range and strafe/flank rather than running straight.
* BeamSpam: Since the game loves to throw hundreds of enemies at you, and a lot of them shoot lasers (most prominently the Minor Biomechanoids), this will happen frequently.
* BeatingADeadPlayer: You can watch all the melee enemies run frenziedly back and forth over the spot where you died.
* DisproportionateRetribution: Picking up a mere 1HP or 1 armor pickup might trigger an ambush with '''HORDES''' of enemies. The games are ''not'' friendly to {{Munchkin}}s.
* EarlyBirdCameo: If you pick up secret items, you can encounter certain enemy types much earlier than they would normally spawn.
* {{Fireballs}}: Many enemies fire them, though they seem to be favored by GiantMook types in particular.
* HomingProjectile: Many enemies in ''The Last Hope'' have these, being a game where almost every enemy fires a projectile of sorts. Homing projectiles are just par for the course.
* TheHorde: Mental's army of course! They're mostly made up of things like robots, zombies, clones, biomachines, war beasts, and genetically engineered species, but Mental's not above just recruiting primitive races and using their own primitive technologies (such as the Reptiloids, Arachnoids, Orcs, Zorgs, Octanians, and Atlantleans) to bolster his ranks.
* LegionOfDoom: Mental likes to recruit some of the galaxy's most notable villains into his army, like [[spoiler:Ugh Zan III (an ancient deity and one of the most feared beings around), Mordekai the Summoner (one of the galaxy's most infamous sorcerers), Prince Chan, Count Kleerofski (both local alien dictators), and the Uber Lava Golem (ancient guardian of the Alley of Sphinxes)]]. His headquarters is also the home of ComicBook/TheJoker, ComicBook/LexLuthor, and [[Franchise/StarWars Darth Vader]].
* {{Mook}}s: Literally tens of thousands of mooks of dozens of different types in any given game. They include alien soldiers, wild alien animals, alien mercenaries, zombies, robots, witches, harpies, clones, demons, ogres, and biological war machines. Mental's got a lot of resources, apparently.
* SetAMookToKillAMook: When factoring in the enemies' ArtificialStupidity, it's fairly easy to position Sam where one enemy can deal damage to, if not outright kill, other enemies. The Major Biomechanoid's rockets are particularly useful to lay waste to other mooks.
* SoundCodedForYourConvenience: Pretty much any enemy. Lampshaded in ''Second Encounter'', where the player's AI comments that she can "hear those familiar hooves coming" right before a fight with a bunch of Kleer Skeletons.
* TeleportingKeycardSquad: To the point of parody. Whenever you pick up ''anything'', expect a legion of monsters to attack you. And if it's any level after the first, another one after that. It gets kind of humiliating when you get your ass kicked six ways to Sunday over a health pill that restores ''1 HP''. And it's a secret to boot!
* ZergRush: Smaller enemies have a tendency to appear in ''large'' numbers. Some {{boss battle}}s are even composed of [[SharedLifeMeter a single enemy class appearing in huge numbers]]. Lampshaded by Sam in ''TFE''.
--> ''"Oh, God. Never underestimate the power of stupid things in large numbers."''
[[/folder]]

[[folder:Beheaded Soldiers]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_beheadedbomber.jpg]]
[[caption-width-right:350:Beheaded Bomber, as seen in ''4''.]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_beheadedfirecracker.jpg]]
[[caption-width-right:350:Beheaded Firecracker, as seen in ''4''.]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_beheadedrocketeer.jpg]]
[[caption-width-right:350:Beheaded Rocketeer, as seen in ''4''.]]
Former Sirian soldiers executed by Mental. They now operate as Mental's minions.
----
* ActionBomb: The Beheaded Kamikaze is a running, beheaded executed Sirian soldier which explodes upon contact. It constantly screams "AAAAAAAA" as it runs towards the player, despite having no head. According to NETRICSA, they have voice synthesizers implanted in them to psyche out their targets.
* ArtificialZombie: Beheaded, resurrected and made into lightweight soldiers with rudimentary intelligence.
* ColorCodedForYourConvenience: Players can distinguish them by the color of their shirt: Rocketeers use purple ones, Firecrackers use red ones, Grenadiers use green ones, and Kamikazes are shirtless.
* DenserAndWackier: In ''II'', the Beheaded Kamikazes have a bomb for a [[{{Irony}} head]] and a gym top.
* DistaffCounterpart: The giant female Beheaded Kamikazes ("Femikazes") in ''Double D''.
* EliteMook: Beheaded Rocketeers have the red-shirted Firecrackers that fire out five shots at a time instead of one.
* GiantEyeOfDoom: Picking up a lone pill at one point in ''TSE'' spawns a "secret watcher", a pair of giant eyeballs staring at you. Shooting them reveals that they're connected to [[spoiler:a Giant Kamikaze]].
* TheGoomba: Beheaded Rocketeers are among the easiest enemies in the series (they can be melee killed in ''BFE''), and are ubiquitous enough to be mascots.
* LosingYourHead: Well...
* MascotMook: Beheaded Kamikazes, who are even the focus of the first trailer for ''BFE'' and ''4''.
* OurZombiesAreDifferent: Reanimated Sirian soldiers, revived with a combination of magic and cybernetics (in ''BFE'' especially, where they have a robotic eye in the place of their head). They are extremely weak when compared to the average human, but unlike most zombies they still retain rudimentary intelligence (being able to use weak, basic weapons and obey orders) as well as move at a pace faster than a walk.
* PainfullySlowProjectile: The Rocketeer's missiles actually do a decent amount of damage, about ten times as much as a bullet fired by a Cloned Soldier's rifle or a Juvenile Arachnoid's minigun, but they move about as fast as a thrown baseball and have no tracking so they're quite easy to dodge.
* PerspectiveFlip: The mobile game ''Serious Sam Kamikaze Attack!'' is played from the POV of a Beheaded Kamikaze who tries to kill Sam.
* PinballProjectile: Firecracker shots bounce along the ground and off walls.
* PunchClockVillain: All of them, especially [[https://www.youtube.com/watch?v=mVKYWVxom8U the Beheaded Kamikazes]].
* ScreamingWarrior: The Beheaded Kamikazes run at Sam while screaming.
* UndergroundMonkey: There are many varieties of them, including Rocketeers (purple shirt, shoot small energy ball-like rockets), Firecrackers (shoot an array of fireballs which follow the surfaces), Grenadiers (throw grenades towards their enemies) and Kamikazes (run towards their enemies and explode on contact).
* UseYourHead: Being that they're, well, beheaded, you wouldn't expect this to apply. However, Rocketeers in the [[VideoGameRemake HD remakes]] of the first two games have a buzzsaw implanted in place of their head, and will attempt to headbutt Sam with it if he gets into melee range.
[[/folder]]

[[folder:Gnaars]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_gnaarfemale.jpg]]
[[caption-width-right:350:Female Gnaar, as seen in ''4''.]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_gnaarmale.jpg]]
[[caption-width-right:350:Male Gnaar, as seen in ''4''.]]
Running monsters which can only punch. They have their face on their torso.
----
* BellyMouth: They contain a big eye and mouth on their torso.
* {{Cephalothorax}}: Their entire face is located on their thorax.
* DemotedToExtra: Gnaar were enemies in ''TFE'' and ''TSE'' but in ''II'' they're [=NPCs=] who just appear doing mundane or silly things and are never fought otherwise.
* EliteMook: Female Gnaars are bigger and have more health.
* TheGoomba: Same deal as the Beheaded Rocketeers: among the easiest enemies in the series (in fact, the first one you face in ''BFE'' when you only have your hands to attack can be finished with a melee kill), and ubiquitous enough to be mascots.
* InvisibleMonsters: In some games, especially at higher difficulties, some of them are nearly invisible.
* MoreDeadlyThanTheMale: Female Gnaars are bigger and have more hitpoints than their male counterparts. They're still cannon fodder, though.
* UndergroundMonkey: They come in male and female varieties. Some games also add the flying variety (faster and, well, can fly).
[[/folder]]

[[folder:Marsh Hoppers]]
Suicidal frogs who attack by leaping at their enemies and explode upon contact.
----
* ActionBomb: A OneHitPointWonder that jumps towards Sam and blows itself up on contact to coat players in toxic slime stored in its body. A good half of the occurrences of the boss health bar in ''TFE'' are merely you having to take on a tidal wave of the things all at once. Unlike the Kamikazes, they don't deal SplashDamage, though.
* GlassCannon: Weak as a papersheet, but deal a lot of damage to Sam if they explode.
* PintsizedPowerhouse: A secret in ''TSE'' involves destroying a big Hopper who then splits upon lots and lots of atom-sized (faster!) ones that still chase down Sam. The only way to get rid of these is by using a Serious Bomb.
[[/folder]]

[[folder:Sirian Werebull]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_sirianwerebull.jpg]]
%%[[caption-width-right:350:some caption text]]
Bull-like creatures who charge towards Sam.
----
* BullfightBoss: Only the first you encounter is a miniboss. After that they become [[DegradedBoss one of the most common enemies]].
* PintSizedPowerhouse: There's a stampede of rat-sized Werebulls as a secret in one level of ''TSE''. They still retain the devastating properties of their regular-sized counterparts.
[[/folder]]

[[folder:Kleers]]
Running skeletons who attack from a distance by throwing bolas, and have a leap attack on close range.
----
* DemBones: Reanimated skeleton warriors.
* GlassCannon: It doesn't take much to take them down (in ''BFE'' they can be melee-killed), but their leap attack (and in the hardest levels, their bolas) deal quite a lot of damage.
* ImprobableWeaponUser: Their bolas are real tools supposed to be thrown so that they wrap around a person's legs and trip them up, but instead they're always used as standard projectile weapons.
* SchizoTech: Their old ball-and chain projectiles.
[[/folder]]

[[folder:Witch-Harpies]]
Flying humanoid bird-like monsters who hit Sam with either energy balls or by charging at him from the air.
----
* CuteMonsterGirl: Flying female humanoids shaped like birds.
[[/folder]]

[[folder:Reeban Fishes]]
Underwater monstruous fishes which shoot lightning attacks at Sam.
----
* BilingualBonus: In a stealth form. The word "Reeban" as in the Reeban fishes is pretty close in pronunciation to a Russian word "ryba", which means "fish".
[[/folder]]

[[folder:Arachnoids]]
Minigun-wielding scorpion-like creatures.
----
* {{Cyborg}}: Retconned into this in ''BFE''. In contrast to ''TFE'' and ''TSE'', the adult Arachnoids now have their red armor surgically attached to their skin (on the front of their torsos as well as their arms, heads, and two of their legs) and their machine guns built into their pincers.
* EliteMook: The Adult Arachnoids are also bigger and have more health.
* GiantMook: Adult Arachnoids.
* GlassCannon: Juvenile Arachnoids can be {{necksnap}}ped in ''BFE'', but they still have two miniguns which can shred their enemies' health bars if they're not careful.
* InsectoidAliens: Sentient scorpion-like creatures which use weapons and armor and have stingers for their melee attacks, but don't move around much.
* PintsizedPowerhouse: A secret in the last level of ''TFE'' involves a pair of them the size of a rat... whose miniguns STILL deal quite the damage.
* UndergroundMonkey: They come in two varieties: smaller, weaker yellow ones ("Juvenile"), and larger, stronger red ones ("Adult").
[[/folder]]

[[folder:Biomechanoids]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_biomechanoidminor.jpg]]
[[caption-width-right:350:Minor biomechanoids, as seen in ''4''.]]
Big walking machine-like creatures.
----
* ArmCannon:
** The Minor ones and ''II''[='=]s Tank variety have laser cannons in place of their hands
** The Major ones carry rocket launchers.
* BilingualBonus: Tank Biomechanoids in ''II'' speak Croatian.
* ChickenWalker: These units walk in this way due to the way their legs were implemented.
* {{Cyborg}}: Artificially built biomechanical war machines.
* DistaffCounterpart: The Female Major Biomechanoids in ''Double D''. Complete with GagBoobs and a purse.
* EarlyBirdCameo: In ''TFE'', going into the desert behind the starting point will trigger ''five'' of them as a secret.
* EliteMook: Major Biomechanoids have ''much'' more health, are bigger, and fire missiles instead of energy beams.
* GiantMook: Major Bomechanoids.
* InstantDeathRadius: Major Biomechanoids are an interesting variation: at close range, you can't dodge their rockets, and they have ''tons'' of SplashDamage to shred Sam with.
* LastDitchMove: Both classes, though Major Biomechanoids have quite a high chance of hitting the player with that one.
* UndergroundMonkey: Four variations: Minor (blue, small, fires lasers), Major (red, big, fires missiles), ''Double D''[='=]s Females, and ''II''[='=]s Tank (replaces the chicken legs with a tank bottom and fires two laser cannons).
[[/folder]]

[[folder:Reptiloids]]
Multi-handed creatures which fire homing energy balls towards their enemies.
----
* BigRedDevil: Fiendian Reptiloid Demons certainly ''look'' the part, although they are actually just another race of aliens.
* BossInMookClothing:
** Your first instance facing an Alundran Reptiloid in ''TFE'' is a BossBattle.
** The rare "Highlander's Bride" version, which is, for all intents and purposes, a boss.
* DegradedBoss: In ''TFE''. Menacing enough the first time, later they're just {{Giant Mook}}s.
* EliteMook: Fiendian Demon Reptiloids in ''TSE'' are twice as tough as their green Alundran counterparts, deal twice as much damage, and their projectiles travel twice as fast.
* {{Fireballs}}:
** The Alundran ones fire green, homing ones.
** Fiendian Reptiloid Demons fire fast, red ones.
* GiantMook: Fiendian Demon Reptiloids.
* HomingProjectile: They fire balls which home on Sam whenever they lock on him.
* KingMook: Alundran Reptiloid Highlanders.
* LightningBruiser: Alundran Reptiloids. Especially the Highlander's Bride variant, who is the fastest enemy in ''TSE'', and one of the biggest.
* MoreDeadlyThanTheMale: The Alundran Highlander's Bride. She's taller, angrier, and, if you get within slapping distance, can score a OneHitKill on you even with full health and armor.
* MultiArmedAndDangerous: All variants have four arms each.
* SuperPersistentMissile: The magic fireballs thrown by them will ''never'' give up trying to hit the player - they simply bounce off terrain and buildings as they try to home in on the player.
* TinyGuyHugeGirl: Well, more like "Huge guy, really huge girl" but the female Alundran Reptiloid highlanders in ''TSE'' are much bigger than the males (110 feet tall to the male's 45 feet), as well as being powerful enough (they have about 6000 hp) to count as a BossInMookClothing. Luckily you only encounter one on normal difficulty and the fight is optional.
* TurnsRed: Highlander (And Highlander's Bride) Aludran Reptiloids fire twice as fast when heavily damaged.
* UndergroundMonkey: Green Alundran Reptiloids and Red Fiendian Demon Reptiloids. Differenced in size, strength of their attacks, health, and color. The "Highlander's Bride" version in ''TFE'' and ''TSE'' is even bigger than the other two versions, slower, has stronger attacks, and has a pale skin color.
[[/folder]]

[[folder:Lava Golems]]
Golems which attack throwing fireballs and split upon taking enough damage into smaller monsters.
----
* AsteroidsMonster: Not only once, but the smaller fragments divide into smaller fragments when they die, and those smaller fragments divide into even smaller fragments.
* {{Fireballs}}: They fire them in an arc.
* {{Golem}}: Magical creatures made of lava.
* InstantDeathRadius: It's not recommended to be near the big one during its BossBattle.
* KingMook: The [[spoiler:Uber Lava Golem]].
* MagmaMan: Humanoid golems made of lava.
[[/folder]]

[[folder:Zumb'ul]]
Bipedal rocket-launching monsters.
----
* BilingualBonus: The name of the enemy Zumb'ul of the planet Ras-ad-Nyk translates to "Hyacinth of the planet Plant Nursery".
[[/folder]]

[[folder:Cucurbito the Pumpkin]]
A gardener with a pumpkin as a head carrying a chainsaw.
----
* ChainsawGood: It carries one.
[[/folder]]

[[folder:Zombies]]
Weapon-wielding, reanimated civilians working for Mental.
----
* BilingualBonus:
** Zombie Stockbrokers speak Italian.
** Zombie Chaingunners speak German.
* {{Expy}}: Of ''VideoGame/{{Doom}}''[='=]s zombie shotgunners (Stockbrokers) and chaingunners (Chaingunners).
[[/folder]]

[[folder:Hell Chicks]]
Red-skinned {{stripperiffic}} female devils.
----
* CuteMonsterGirl: Despite being shaped as devils, they aren't too bad looking.
[[/folder]]

[[folder:Yagoda the Witch]]
Flying witch who attacks from a distance. Mostly a stand-in for ''TFE'' and ''TSE''[='=]s Witch-Harpies.
----
* BilingualBonus: Downplayed, her name could be roughly interpreted as "Berry the Witch".
[[/folder]]

[[folder:Trash Spiders]]
Big spiders found in Magnor.
----
* BigCreepyCrawlies
[[/folder]]

[[folder:Ratbulls]]
''II''[='=]s stand-in for the Sirian Werebulls. They attack the same way one can expect towards Sam: by charging at him at full speed.
----
* BilingualBonus: They speak Croatian.
* {{Expy}}: Of the Sirian Werebulls from ''TFE'' and ''TSE''.
[[/folder]]

[[folder:Marcel the Clown]]
A monocycle-riding clown acting as a sturdier counterpart to the Beheaded Kamikaze.
----
* ActionBomb: A faster, sturdier, and more damaging version of the aforementioned Beheaded Kamikazes.
* MonsterClown
[[/folder]]

[[folder:Kleer Flying Snakes]]
----
* DemBones: Flying sentient skeletons who shoot fireballs.
[[/folder]]

[[folder:Zorg]]
[[quoteright:231:https://static.tvtropes.org/pmwiki/pub/images/zorg_mercenary_ss1_tse_4.png]]
[[caption-width-right:231:Zorg Mercenary]]
[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/zorg_commander_ss1_tse_6.png]]
[[caption-width-right:349:Zorg Commander]]

Humanoid, reptile-like mercenaries with blasters.
----
* EliteMook: While they are still disposable cannon fodder, they are basically Beheaded Rocketeers except twice as good in every way. Twice as durable, fire two projectiles at a time instead of one, said projectiles do twice as much damage, and they travel twice as fast.
[[/folder]]

[[folder:Khnum]]
Massive, ram-like creatures that shoot fireballs.
----
* DegradedBoss: The first Khnum that Sam fights in ''BFE'' appears as a boss at the end of the level Unearthing the Sun. They appear more frequently in later levels.
** Similarly, the first Khnum that Sam encounters in ''4'' appears as a boss at the end of the level Four Horsemen of the Apocalypse, making further appearances later in the game.
* {{Expy}}: Of ''VideoGame/{{Doom}}''[='=]s Baron of Hell enemies. Hardly surprising, considering the creature originated from a pitch Croteam created for what eventually became ''VideoGame/Doom2016''.
* GiantMook
[[/folder]]

[[folder:Scrapjack]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_scrapjack.jpg]]
%%[[caption-width-right:350:some caption text]]
Massive soldiers with rocket launchers for hands.
----
* {{Expy}}: Of ''VideoGame/{{Doom}}''[='=]s Mancubus enemies. Hardly surprising, considering the creature originated from a pitch Croteam created for what eventually became ''VideoGame/Doom2016''.
* GiantMook
[[/folder]]

[[folder:Processed Anthropolyps]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_processedhuman.jpg]]
%%[[caption-width-right:350:some caption text]]
Human beings absorbed by harvester drones, taken to Octarian motherships and converted into alien fighting machines. During the process, the brains are removed and replaced by a colony of Octarian parasites which take control of the body.
----
* FragileSpeedster: Quick to approach their enemies, but go down in a few shots.
* WasOnceAMan: Humans caught by Mental forces who underwent a painful process where their heas was replaced by a bunch of microorganisms.
* WolverineClaws: Their main method of attack is a series of hand blades attached to their arms.
[[/folder]]

[[folder:Emetic Anthropolyps]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_emeticanthropolyp.jpg]]
%%[[caption-width-right:350:some caption text]]
-> ''"Remember, [[NewMeat kid]], [[InSeriesNickname Belchers]] explode, so stay out of their barf radius."''
-->-- '''Sam'''
----
* GiantMook: Duplicate the size of the regular soldiers.
* HollywoodAcid: They shoot damaging balls of acid, and when they explode they release an acid cloud which causes InterfaceScrew and causes damage over time.
[[/folder]]

!! Bosses
[[folder:Mental]]
A GalacticConqueror, and Sam's ArchEnemy, hellbent on destroying every lifeform in the galaxy.
----
* BigBad: THE being responsible for every bad thing happening in the Serious Sam universe.
* ForTheEvulz: Everything Mental does is for this sake.
* GalacticConqueror: No, being killed in his conquests will not save you from being a SlaveMook. Just ask the Kleers, Sirians, and [[spoiler:humans]]. Races conquered and/or assimilated willingly by Mental include the Repitiloids, Zumb'uls, Zorg, Arachnoids, Octanians, and Antaresians.
* HeWhoMustNotBeSeen: The only thing we've seen of him in the whole series is a boney hand. In a ''spinoff''. Also, as of ''BFE'' we also know he has a daughter called Judy.
* LastOfHisKind: Of a race of SufficientlyAdvancedAliens whose name is not stated.
* OmnicidalManiac: A GalacticConqueror hellbent on conquering the entire universe while slaughtering everyone and everything that doesn't bow to his command.
* PsychopathicManchild: He makes mooks based off horror movies, like Curcubito the Pumpkin, lives in a building with [[Franchise/StarWars Dark Vader]] and [[Franchise/{{Superman}} Lex Luthor]], and [[spoiler: destroys entire planets by throwing their own moons at them.]] Also, when ordering helicopters for his army, he simply told his staff to make a fleet of "big mofos of helicopters".
* RiddleForTheAges: Despite the franchise existing for 20 years by this point, we have [[TheGhost never actually seen him]]. We know he's the [[LastOfHisKind last of a race of]] SufficientlyAdvancedAliens, but what he looks like is a total mystery (though a common fan theory is that this symbol (looking like a stylized head with horns and tentacles) seen on Sirius is a crude representation of his face.
* TheUnfought: The closest the player had to engage him was the Mental Institution (his home base) at the end of ''II''.
* WoobieDestroyerOfWorlds: Implied to be the case. He's the [[LastOfHisKind last of a race of]] SufficientlyAdvancedAliens, and apparently [[GoMadFromTheIsolation went insane with loneliness]], which gives him the desire to [[OmnicidalManiac wipe out all life in the galaxy every 100000 years.]]
[[/folder]]

[[folder:Ugh-Zan III]]
[[quoteright:265:https://static.tvtropes.org/pmwiki/pub/images/ugh_zan_iii.jpg]]

The final boss of ''The First Encounter''. A skyscraper-sized monster, and Mental's general at the time of the game.
----
* AdvancingBossOfDoom: Almost all of the last level is about outrunning him to the super weapon stored inside a pyramid because he's too damn big.
* AttackOfTheFiftyFootWhatever: A giant four armed monster so big that Sam only reaches up to his foot. He's an actual enemy inside the level, not just an AdvancingWallOfDoom (though he functions the same way).
* BigRedDevil: Especially in ''HD'', he takes a lot of design cues from this archetype. He's a big humanoid with a muscular build, red skin, yellow eyes, goat-like legs, hooves, two horns, and [[PlayingWithFire fire-based powers]]. Fitting for the final boss of a game inspired by ''Doom''.
* TheDragon: Mental's right-hand in ''TFE''.
* EvilLaugh: He does an evil laugh when he first appears and if he manages to stomp Sam.
* FlunkyBoss: He fights alongside his minions during the first half of the BossBattle, up until [[spoiler:Sam manages to enter the Great Pyramid]].
* GunsAkimbo: He carries ''four'' guns: a lava bomb launcher, a rocket launcher, a laser cannon and an electric gun.
* HealingFactor: He regenerates whenever his health is down by 33%. This is countered by [[spoiler:the obscene damage his own ship's laser deals to him]] during the last part of his BossBattle.
* HomingProjectile: He can spit fireballs which home on Sam whenever they lock on him.
* InformedAbility: He's described as a "vicious warlock" but doesn't seem to have many magical powers (just his HealingFactor and {{fireballs}}), and fights mostly using manufactured weapons.
* InstantDeathRadius: It's not recommended to be near him during the BossBattle.
* {{Kaiju}}: Said to be 330 feet tall, and is definitely the hugest character of the entire game.
* MightyGlacier: The sturdiest enemy in ''TFE'', but despite his massive size he only moves as fast as Sam.
* MultiArmedAndDangerous: Has four arms.
* NighInvulnerable: He has ''40,000'' hit points and rapid regeneration. Even your uranium-filled cannonballs have trouble doing real damage to him. Forget about anything else.
* PuzzleBoss: Can regenerate and has ''a lot of health''. However, [[spoiler:his ship is capable of dealing enough damage to him]].
[[/folder]]

[[folder:Kukulkan the Wind God]]
An ancient god found at the end of the Mesoamerican levels of ''TSE''. It's a wind-based entity.
----
* FlunkyBoss: It fights alongside Mental's mooks in spite of him not being associated with them.
* HeroAntagonist: A good god who nonetheless fights Sam because he has to guard the Sirian portal.
* ImmuneToBullets: Can only be killed with explosive ammunition or lasers. Or the Chainsaw, though the prerequisites for a chainsaw kill include having titanium testicles.
[[/folder]]

[[folder:Exotech Larvae]]
Final boss of the Babylonian levels of ''TSE''. A larvae which uses a tram in order to travel across its arena.
----
* HealingFactor: The Exotech Larva can heal itself, though only after it loses its plasma-launching arms, and only when it's at a specific area in the room.
* PuzzleBoss: It needs some computers to restore its own health. Destroying them is the key to defeat it.
[[/folder]]

[[folder:Mordekai the Summoner]]
Final boss of ''The Second Encounter''[='=]s medieval Europe levels and the game as a whole. A warlock who summons enemies to do the fighting for him.
----
* EnemySummoner: In order to compensate for the lack of offensive capabilities, he can summon every enemy class into the battlefield.
* FlunkyBoss: By way of being an EnemySummoner, he requires them because he doesn't have any proper offensive capability.
* GratuitousLatin: Parodied. He speaks random nonsense in Latin due to brain damage.
* NoodleIncident: He apparently died after an incident involving "[[Franchise/EvilDead the Necronomicon, 20,000 pounds of ectoplasm and a mispronounced Latin proverb]]".
[[/folder]]

[[folder:Kwongo]]
End boss of the M'Digbo levels in ''II''. A giant gorilla.
----
* AttackOfTheFiftyFootWhatever: A huge gorilla.
[[/folder]]

[[folder:Zum Zum]]
End boss of the Magnor levels in ''II''. A giant wasp.
----
* AttackOfTheFiftyFootWhatever: A ''freaking huge'' [[BeeAfraid wasp]].
* BigCreepyCrawlies: A giant wasp.
* WickedWasp: Did we mention that Zum Zum is a giant wasp?
[[/folder]]

[[folder:Prince Chan]]
End boss of the Chi-Fang levels in ''II''. A giant, cannibalistic manchild.
----
* AttackItsWeakPoint: Highly susceptible to the sound of the gong atop of the castle.
* AttackOfTheFiftyFootWhatever: A huge crybaby. Sam even jokes that he could use an asteroid belt in order to strap his pants.
* DamageSpongeBoss: Takes A LOT of damage to bring him down.
* FatBastard: Prince Chan is a fat cannibalistic PsychopathicManchild.
* PuzzleBoss: The gong atop of his castle deals enough damage to him.
* ThePawnsGoFirst: The first half of the boss battle has Prince Chan atop of his castle with his gong being the only thing that can damage him. After a while, he comes to the battlefield to finish Sam.
* VocalDissonance: You expect an obese giant like him to talk in a deep voice, but nope, he talks in a high-pitch voice.
[[/folder]]

[[folder:Count Kleerofski]]
End boss of the Planet Kleer levels in ''II''. A Kleer warlock.
----
* AttackItsWeakPoint: He needs some crystals in order to recover his health. Connecting the whole network will prevent him from using this in his favor.
* AttackOfTheFiftyFootWhatever: Becomes a huge skeletal monster via MakeMyMonsterGrow at the end of the Planet Kleer levels.
* DamageSpongeBoss: Takes A LOT of damage to bring him down.
* DemBones: A towering skeleton mage, both in the magician and wizard sense.
[[/folder]]

[[folder:Cecil the Dragon]]
End boss of the Ellenier levels in ''II''. A flying dragon.
----
* DamageSpongeBoss: Takes A LOT of punishment, thanks to having 50,000 health! To make things worse, he flies around.
* DragonsPreferPrincesses: He's responsible for kidnapping princesses while working for Mental.
* OurDragonsAreDifferent: Cecil is a giant purple dragon.
* PuzzleBoss: Like many other. In this case, you need to use the Ballistas to hurt him.
[[/folder]]

[[folder:'''Spoiler boss 1 - Kronor''']]
!! Boss Hugo
End boss of the Sirius Moon levels in ''II''. A walking mecha. Its fight is divided in two sections: the first has Sam outrunning it until he reaches an airship, and the other is the airship fight.
----
* AdvancingBossOfDoom: During the first phase of the boss battle, it chases Sam out of the building he's in and out into the nearby yard until he can get to a helicopter and fight on more even ground. During this phase, Hugo's invulnerable to weapon fire.
* AttackOfTheFiftyFootWhatever: A HumongousMecha.
[[/folder]]

[[folder:'''Spoiler boss 2 - Sirius''']]
!! The Mental Institution
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mental_institution_ss2.png]]

End "boss" of the Sirius levels and the overall game in ''II''. Mental's sentient headquarters and home of many classical baddies.
----
* AdaptedOut: In the Xbox port, getting to the end of the level will just go straight to the ending cutscene, skipping the boss fight entirely.
* AdvancingBossOfDoom: A titanic BaseOnWheels that very slowly advances on you and eventually will crush you against the far wall if you take too long to defeat it (though it's pretty easy to defeat it long before then, and the attacks that it launches on you in the meantime are far more dangerous.)
* AttackItsWeakPoint: The only way to defeat it is to destroy its core, which is displayed at certain intervals.
* AttackOfTheFiftyFootWhatever: Subverted. We're led to believe that Sam will finally face Mental and take him down for good. However, what Sam's facing instead is its sentient headquarters.
* BaitAndSwitchBoss: During the entirety of the game we were being told we will face Mental itself, even at Sirius. Then, come the final level, and we instead face... his home base.
* BaseOnWheels: A ''gigantic'' moving pyramid complete with cannons (that shoot ''depleted uranium projectiles''), rocket turrets, fireball launchers, and hangars that deploy fleets of Fatso Fighters and Seagull Bombers.
* DifficultySpike: First off, if the vehicle you need to destroy it with gets destroyed, you die instantly. Not only that, it can summon planes that either collide with you, carpet bomb you, or just shoot at you as well as launching out cannon balls and big fireballs. The carpet-bombing planes will mess you up if you don't take them out before they let their bombs loose on you.
* ThePawnsGoFirst: The first half of the boss battle has you facing countless of {{mook}}s akin to ''The Second Encounter''[='=]s "Corridor of Death" level. It takes a lot of mook destroying in order to reach the boss itself.
[[/folder]]

[[folder:Alcor-Class Warship]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/alcor_class_warship_ss3.png]]

A huge warship which Sam finds during several instances in ''BFE''.
----
* AttackItsWeakPoint: The pods it uses to summon the baddies are highly vulnerable to weapon fire, especially explosives.
* FlunkyBoss: While it can attack by itself, its preferred method of dealing with Sam is filling the battlefield with baddies.
* YouCantThwartStageOne: The first time Sam faces it, the battle ends with the ship jumping out of the area.
[[/folder]]

[[folder:Lord Achriman]]
--> ''"Today I wish to speak to you humans out there who are choosing to fight. I know that you believe you are doing the right thing, but let me tell you the truth: there is nothing worth fighting for."''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lord_achriman_ss4.png]]
[[caption-width-right:350:''"Hope is an intellectual anomaly common in the lower species; a primitive belief that somehow, against all odds, the inevitable can be averted. This self-delusion, this disease, is deeply rooted in your culture."'']]

Mental's [[TheDragon chief general]] in Europe.
----
* AliensAreBastards: He's the mastermind behind [[WasOnceAMan turning humans into zombie-like creatures in Mental's army]]. He also [[spoiler: killed [[NewMeat Kenny]]]] for seemingly no other reason other than to spite Sam.
* AssholeVictim: [[spoiler:Nobody mourns for Achriman when Sam puts him down]].
* BoomHeadshot: [[spoiler:He has his head blown off with a shotgun by Sam.]]
* DiscOneFinalBoss: [[spoiler:Dies halfway through the game]].
* EvilBrit: He has an upper class british accent.
* EvilIsPetty: His reason for killing [[spoiler:Kenny]] in front of Sam was purely out of cruel sadism for the sake of it.
* FauxAffablyEvil: He always speaks in a polite tone of voice, however he uses to condescend and mock the people he speaks to, particularly Sam. This is to highlight how arrogant and egotistical Achriman is,
* HateSink: He is a cruel, sadistic alien with absolutely no redeeming qualities.
* {{Jerkass}}: He gets a kick out of mocking Sam and his team, and he also no qualms against killing people infront of their own friends just to be cruel.
* KickTheDog: [[spoiler:He murders Kenny in front of Sam.]]
* MisanthropeSupreme: He has a very low opinion of humans, viewing them as inferior and stupid, if the fact that he has them converted to zombie-like creatures and is trying to have Earth destroyed wasn't enough to make it clear.
* TheSociopath: [[AboveGoodAndEvil He views Good and Evil as being shallow concepts]] made up by humans, and throughout the game he shows a complete LackOfEmpathy towards humanity or his army, while reveling in the suffering he inflicts on mankind.
* {{Sadist}}: He revels in the suffering of humanity and Sam.
* SmugSnake: He thinks that discouraging Sam from trying to win the war will by making him think there's nothing worth fighting for will be enough to keep him down, only to be proven wrong multiple times.
[[/folder]]

[[folder:Spoiler boss for ''4'']]
!! General Brand
* AttackOfTheFiftyFootWhatever: After being affected by the MacGuffin, he becomes a monstrosity that dwarves Sam and the other characters of the game.
* BaitAndSwitchBoss: During the first half of the level we're led to believe that Achriman is the game's BigBad.
* TheQuisling: Willing to sell Earth for purely egotistical motivations.
* WalkingSpoiler: His betrayal isn't apparent until after the demise of Lord Achriman.
[[/folder]]

!! Allies and [=NPCs=]
!! Sirians
[[folder:In general]]
* HumanAliens
* MissionControl: The first three of them you meet in ''II'' act as this.
[[/folder]]

[[folder:Rolanda]]
One of the three members of the Sirian council who summoned Sam at the beginning of ''II''.
[[/folder]]

[[folder:Jebediah]]
--> ''"This guy is different, I can feel it!"''
One of the three members of the Sirian council who summoned Sam at the beginning of ''II''. Seems to be a fanboy of Sam.
----
* TheKnightsWhoSaySquee: A member of the council and Sam's biggest fan.
[[/folder]]

[[folder:Rajiv]]
--> ''"C'mon, look at him! Would anyone sane believe that this man can actually save the universe?!"''

One of the three members of the Sirian council who summoned Sam at the beginning of ''II''. He's the only member with a low level of faith towards Sam being able to do the deed.
----
* DeadpanSnarker: Even after Sam proves his worthiness, he still treats him like an afterthought.
[[/folder]]

!! Humans
!! Earth's defense force/The A.A.A. team
[[folder:In general]]
* BadassCrew: They're capable of doing quite the damage and even assist Sam during several points of ''4''.
* RedshirtArmy: All of them bite the dust during ''4'' and ''BFE'' at different points.
[[/folder]]

[[folder:Hellfire]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_hellfire.jpg]]
%%[[caption-width-right:350:]]
----
* ActionGirl: Capable of holding her own.
* BadassDriver: Drives an helicopter.
* LoveInterest: Sam's primary during both ''BFE'' and ''4''.
[[/folder]]

[[folder:Quinn]]
* MissionControl: During both ''4'' and ''BFE''.
[[/folder]]

[[folder:Professor Gottlieb Kiesel]]
* BackForTheDead: In ''BFE'', which takes place canonically after ''4'', Sam is requested to rendezvous with him. Unfortunately, by the time he's found, he's dead.
* MissionControl: During ''4''.
[[/folder]]

[[folder:Kenny]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_kenny.jpg]]
%%[[caption-width-right:350:]]
* EarlyBirdCameo: He's the soldier enjoying nature in one of the early trailers for ''4''.
* NewMeat: A new member of the A.A.A. team.
[[/folder]]

[[folder:Paolo]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_paolo.jpg]]
%%[[caption-width-right:350:some caption text]]
----
* GuestStarPartyMember: Joins the A.A.A. team, provided he survives the side mission "We Can Be Heroes".
* TheLancer: To the dead Massimo Murena.
* YouAreInCommandNow: With Massimo Murena dead, he's now the leader of the Italian resistance.
[[/folder]]

!! Other
[[folder:Father Mikhail]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_fathermikhail.jpg]]
%%[[caption-width-right:350:some caption text]]
-> ''"I have my shotgun and my faith, son. I'm already packed."''
----
* BadassBeard: Capable of holding his own on a fight, and has a thick beard.
* BadassBoast:
--> ''"Let me give you your last rites!"''
* BaldOfAwesome: Capable of holding his own on a fight, and has no upper hair.
* BadassPreacher: Able to take care of his own on a fight, and a religious authority.
* EstablishingCharacterMoment: His first appearance has him blowing up two Processed Humans and an Emetic Anthropolyp. [[NoSell And not being fazed in the slightest by the latter exploding onto his face]].
* GodzillaThreshold: At the beginning of the second level of ''4'', he reveals why he's on the Vatican.
--> ''"Technically, like Catholicism, the Holy Grail is... heretical. But this is no time for dogma. Each must do all he can to save the planet."''
[[/folder]]

to:

[[foldercontrol]]
[[folder:"Serious"
[[index]]
* [[Characters/SeriousSamSamAndNETRICSA "Serious"
Sam Stone]]
--> ''"Over? [[BadassBoast Oh, it's not over until I teabag every last one of you alien]] [[PrecisionFStrike motherfuckers.]]"''
--> '''Voiced by:''' John J. Dick
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_samstone.jpg]]
[[caption-width-right:316:''"Let's get serious!"''\\
[[labelnote:Click here to see Sam in ''BFE'']]\\
https://static.tvtropes.org/pmwiki/pub/images/serious_sam_retry.png[[/labelnote]]]]

The main PlayerCharacter of the series. A captain in the Earth Defense Force, he was a part of the exploration crew that [[NiceJobBreakingitHero accidentally woke up]] [[BigBad Mental]] during a race of corporations to be the first to rediscover Sirius,
Stone and striken with guilt, [[TheAtoner he threw himself headlong at Mental's army to try and make amends for what happened.]]
----
NETRICSA]]
* ActionHero: Sam saves the day by blasting villainous scum into smithereens.
[[Characters/SeriousSamMooks Mooks]]
* AlliterativeName: '''S'''am '''S'''tone.
[[Characters/SeriousSamBosses Bosses]]
* AtopAMountainOfCorpses:
** In the box art of ''The First Encounter HD''.
** At the end of one of the cutscenes in Planet Kleer in ''II'', the mountain being made of ''Kleer bones''.
* BadassNormal: Has no superpowers to speak of outside of the weapons he uses. He's still capable of dealing tons of damage to huge armies.
* BagOfSpilling: Sam loses all his items save for the basic pistol every time he finishes an episode.
* BigNo: After he discovers that [[spoiler:Mental has already taken the Holy Grail]] in ''TSE''.
* BlasphemousBoast: Some fan-suggested lines recorded by Sam's actor include ones such as these:
--> ''"Praying to God won't save you now - I fragged him last Tuesday."''\\
''"I am he who gods fear."''
* BreakingTheFourthWall: When fighting [[spoiler:Zum Zum]] at the end of the Magnor levels in ''II'':
--> ''"This game is full of bugs!"''
* CatchPhrase:
** Sam is very fond of using the word "serious" as well as mentioning finding "some serious firepower" eachtime he crosses paths with a powerful weapon.
** In ''II'', he tends to yell ''"I knew it! I KNEW IT!"'' a lot.
* CharlesAtlasSuperpower: Sam has no apparent super human powers. This doesn't stop him from tanking hundreds of bullets or multiple anti-tank rockets, ripping grown men apart, gibbing them with quick melee strikes, carrying twenty guns, dodging bullets, sprinting at 60 miles per hour, or accurately getting a headshot on a moving man-sized target, from 300 yards away, using a pistol, while strafing, ''without looking down the sights''.
* CoolShades: In ''4'', ''BFE'' and ''TFE''. After the latter, he loses them.
* DeadpanSnarker: Sam will sometimes take a break from his one-liners and throw out some good old sarcasm.
--> '''Sam:''' ''[walking into a room where an ambush is obviously set up]'' What are you waiting for, a one-liner??
* DerivativeDifferentiation: Sam looks very similar to Duke Nukem in ''The First Encounter'', as presented in ''VideoGame/DukeNukem3D'', sharing Duke's sunglasses, hairstyle, and a similar shirt. Starting with ''The Second Encounter'', Sam's hair is altered to look a bit more disheveled, his shirt became a T-Shirt, as well as dropping his glasses from the ensemble, though ''III'', a prequel, would bring back the sunglasses, albeit altered to have red lens.
* EarlyInstallmentCharacterDesignDifference: Sam wears a tanktop in the original version of ''The First Encouncer'' rather than his more iconic T-shirt from ''The Second Encounter'' onwards.
* {{Expy}}: Sam is a dark-haired version of VideoGame/DukeNukem: a one-liner spewing action hero who faces waves after waves of aliens and doesn't take himself too seriously. Other games have enemies, items or characters reminiscent of other series' equivalents.
* FirstPersonGhost: You can't see Sam's feet if you look downward.
* GuestFighter:
** Appears as a DLC protagonist option in ''VideoGame/TheTalosPrinciple''.
** Appears in ''VideoGame/OhSirTheInsultSimulator'' along with [[VideoGame/ShadowWarrior Lo Wang]] and [[VideoGame/{{Postal}} the Postal Dude.]]
** Appears as a pilot in ''VideoGame/WarRobots''.
* LastOfHisKind: [[spoiler: By the end of ''BFE,'' Sam is the last human standing.]]
* LightningBruiser: Can run at sixty miles per hour while carting around a minigun that's bigger than he is. ''BFE'' is not even afraid of showing him running with a ''goddamn cannon'' in his hands.
* MyGreatestFailure: According to the [[https://web.archive.org/web/20010204010100/http://www.croteam.com:80/game_story.html original backstory]], Sam was the captain of the starship that drew Mental's attention to humanity and [[TheAtoner he threw himself headlong, even suicidally, into the fighting to try and atone for it]].
* OhCrap: He has a couple of these moments, though you can't really feel bad for him when he seems to make it his goal in life to [[TemptingFate dare the universe to try and screw him over even harder]].
* OminousMessageFromTheFuture: He serves as this in ''TFE'', having been sent back into the past to prevent the BadFuture.
* OneManArmy: Nothing else can be expected expect from a classic FPS hero. [[ZergRush Massive hordes]], [[AttackOfTheFiftyFootWhatever massive enemies]], [[BreadEggsBreadedEggs massive hordes of massive enemies]], doesn't matter, he'll just wreck them all with a witty one-liner on the tip of his tongue. Hell, the final level of ''BFE'' has ''over 2400 enemies'', and Sam is perfectly capable of killing '''all''' of them should the player be skilled and patient. [[https://imgur.com/AcMmoiW Someone even compiled a list]] with the total number of monsters in all the games: 45.723, more than all the other listed FirstPersonShooter protagonists ''combined.''
* ParodySue: He's basically a parody of the [[TheStoic fearless]] FPS protagonist who [[OneManArmy kills entire armies of monsters/aliens/whatever all by himself]] that was the default in most early shooters.
* PreAssKickingOneliner: To be expected from an parody of VideoGame/DukeNukem.
* TheStoic: He takes this to ParodySue levels. Even when he meets [[{{Kaiju}} Godzilla-sized monsters]], his response is just a cheerful "you're a big'un, aint ya?"
* SuperStrength / SuperSpeed / SuperToughness: Sam can decapitate monsters with his bare hands, carry hundreds of pounds of equipment while sprinting at 30 MPH, and take hundreds of bullets, lasers, and rockets before going down. The melee animations on the Beheaded Rocketeers and Cloned Soldiers in ''BFE'' show Sam's SuperStrength quite clearly. If the player presses the melee button while Sam's holding the shotgun or pistol near a Cloned Soldier, [[PunchedAcrossTheRoom he kicks the armored soldier hard enough to launch him 10 meters away and through the air.]] If Sam has any other weapon out, he instead quickly [[NeckSnap grabs the soldier and snaps his neck]] in about a second, one-handed and with no mechanical leverage. If the player presses the melee button near a Rocketeer, Sam just straight-up shoves his hand through the poor bastard's chest and out his back, [[AndShowItToYou and rips out his heart.]]
* TemptingFate: He has a tendency to speak about something unlikely to happen or taunt a fallen enemy... only for a horde of enemies spawning right after his words.
* YoungerThanTheyLook: He's, apparently, 22. Yet he looks more like someone in their late 20s or early 30s.
[[/folder]]

[[folder:NETRICSA]]
Sam's head-implanted AI.
----
* BreakingTheFourthWall:
** At the next-to-last level of ''TFE'', if the player chooses to turn left and head onto the SecretLevel, she will be pissed off about Sam taking a shortcut to a valley, away from their main destination, just because he wanted to kill more aliens. She chastises the player for such action.
** When she starts talking in ''II'', Sam wonders why she didn't before, followed by this reply:
---> '''NETRICSA:''' ''Let's just say it has something to do with a bigger game budget.''\\
'''Sam:''' ''[[LampshadeHanging What game budget?]]''
* CharacterizationMarchesOn: In ''[[VideoGame/SeriousSamTheFirstEncounter The First Encounter]]'' (and ''BFE''), NETRICSA is pretty much all business for most of the game, although she occasionally shows some signs of her own personality. Come ''TSE'', she's suddenly cracking a ''lot'' more jokes and acting more casual and excitable.
* ClingyJealousGirl: Evident during the Ellenier levels in ''II'', where she cannot hide her jealousness at Sam spending the night with a Kingsburg local lady, [[OnceDoneNeverForgotten something she doesn't forgive Sam for]]:
--> '''''(Kingsburg level briefing)''''' ''"Why in the world did you shut me last night? HUH? I mean, you never did that before. I remember a ladder being thrown down, and a... a WOMAN! I knew it! You could've at least let me hear what she had to "say". Whatever, who am "I" to know what's going on, right? All you need to do is to find your way to the Church of Rock. And that's ALL I'm going to say."''
--> '''''(Castle of Rock level briefing)''''' ''"Well, you saved that poor girl. Plus your aim was poor. Maybe because you spent the night with that... that... morally challenged woman! Now, all you have to do is to reach the Castle Gates. Maybe you will see her again, right? Of course you will, because there is a big Wedding Ceremony behind the Castle Doors. And, of course, you are invited."''
--> '''''(Floaterra level briefing)''''' ''"Don't think I didn't see where you were looking back there in the Royal Quarters. Remember, I can see what you see, and YEAH, they are probably fake."''
* {{Expy}}: In the first game she was essentially just a text interface. In the second game, she strongly resembles Cortana from ''Franchise/{{Halo}}''.
* NeuralImplanting: An AI surgically implanted into Sam's brain.
* SuddenlyVoiced: In ''II'' she loses her encyclopaedia-like feature in exchange for a voice.
* TemptingFate: In ''II'' she has a tendency to speak about something unlikely to happen or taunt a fallen enemy... only for a horde of enemies spawning right after his words.
* TranslatorMicrobes: Actively translates other languages for Sam. This allows Sam to talk to Gnaars, Mental, and anyone else.
* WhatTheHellHero: She chastises Sam if, instead of heading straight for the Great Pyramid in ''TFE'', he takes a detour to the Sacred Yards instead.
-->'''NETRICSA:''' ''I can see you're not listening to me. I told you to go straight to the Great Pyramid. But no, you had to come here. You just wanted to kill some more monsters. You think that saving the world is a joke? You're not serious at all!''
[[/folder]]

!! Mooks
[[folder:In General]]
* ArtificialStupidity: Every single enemy is dumb as a bag of hammers. Melee enemies will simply run at you and hit you, while projectile enemies will either run at you while shooting and shoot you while standing still, not even trying to dodge your attacks, even the PainfullySlowProjectile weapons. This is mostly done so they can throw hundreds of enemies at you at a time without straining system resources. Downplayed a bit in ''BFE'', where some enemies will at least dodge projectiles at long range and strafe/flank rather than running straight.
* BeamSpam: Since the game loves to throw hundreds of enemies at you, and a lot of them shoot lasers (most prominently the Minor Biomechanoids), this will happen frequently.
* BeatingADeadPlayer: You can watch all the melee enemies run frenziedly back and forth over the spot where you died.
* DisproportionateRetribution: Picking up a mere 1HP or 1 armor pickup might trigger an ambush with '''HORDES''' of enemies. The games are ''not'' friendly to {{Munchkin}}s.
* EarlyBirdCameo: If you pick up secret items, you can encounter certain enemy types much earlier than they would normally spawn.
* {{Fireballs}}: Many enemies fire them, though they seem to be favored by GiantMook types in particular.
* HomingProjectile: Many enemies in ''The Last Hope'' have these, being a game where almost every enemy fires a projectile of sorts. Homing projectiles are just par for the course.
* TheHorde: Mental's army of course! They're mostly made up of things like robots, zombies, clones, biomachines, war beasts, and genetically engineered species, but Mental's not above just recruiting primitive races and using their own primitive technologies (such as the Reptiloids, Arachnoids, Orcs, Zorgs, Octanians, and Atlantleans) to bolster his ranks.
* LegionOfDoom: Mental likes to recruit some of the galaxy's most notable villains into his army, like [[spoiler:Ugh Zan III (an ancient deity and one of the most feared beings around), Mordekai the Summoner (one of the galaxy's most infamous sorcerers), Prince Chan, Count Kleerofski (both local alien dictators), and the Uber Lava Golem (ancient guardian of the Alley of Sphinxes)]]. His headquarters is also the home of ComicBook/TheJoker, ComicBook/LexLuthor, and [[Franchise/StarWars Darth Vader]].
* {{Mook}}s: Literally tens of thousands of mooks of dozens of different types in any given game. They include alien soldiers, wild alien animals, alien mercenaries, zombies, robots, witches, harpies, clones, demons, ogres, and biological war machines. Mental's got a lot of resources, apparently.
* SetAMookToKillAMook: When factoring in the enemies' ArtificialStupidity, it's fairly easy to position Sam where one enemy can deal damage to, if not outright kill, other enemies. The Major Biomechanoid's rockets are particularly useful to lay waste to other mooks.
* SoundCodedForYourConvenience: Pretty much any enemy. Lampshaded in ''Second Encounter'', where the player's AI comments that she can "hear those familiar hooves coming" right before a fight with a bunch of Kleer Skeletons.
* TeleportingKeycardSquad: To the point of parody. Whenever you pick up ''anything'', expect a legion of monsters to attack you. And if it's any level after the first, another one after that. It gets kind of humiliating when you get your ass kicked six ways to Sunday over a health pill that restores ''1 HP''. And it's a secret to boot!
* ZergRush: Smaller enemies have a tendency to appear in ''large'' numbers. Some {{boss battle}}s are even composed of [[SharedLifeMeter a single enemy class appearing in huge numbers]]. Lampshaded by Sam in ''TFE''.
--> ''"Oh, God. Never underestimate the power of stupid things in large numbers."''
[[/folder]]

[[folder:Beheaded Soldiers]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_beheadedbomber.jpg]]
[[caption-width-right:350:Beheaded Bomber, as seen in ''4''.]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_beheadedfirecracker.jpg]]
[[caption-width-right:350:Beheaded Firecracker, as seen in ''4''.]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_beheadedrocketeer.jpg]]
[[caption-width-right:350:Beheaded Rocketeer, as seen in ''4''.]]
Former Sirian soldiers executed by Mental. They now operate as Mental's minions.
----
* ActionBomb: The Beheaded Kamikaze is a running, beheaded executed Sirian soldier which explodes upon contact. It constantly screams "AAAAAAAA" as it runs towards the player, despite having no head. According to NETRICSA, they have voice synthesizers implanted in them to psyche out their targets.
* ArtificialZombie: Beheaded, resurrected and made into lightweight soldiers with rudimentary intelligence.
* ColorCodedForYourConvenience: Players can distinguish them by the color of their shirt: Rocketeers use purple ones, Firecrackers use red ones, Grenadiers use green ones, and Kamikazes are shirtless.
* DenserAndWackier: In ''II'', the Beheaded Kamikazes have a bomb for a [[{{Irony}} head]] and a gym top.
* DistaffCounterpart: The giant female Beheaded Kamikazes ("Femikazes") in ''Double D''.
* EliteMook: Beheaded Rocketeers have the red-shirted Firecrackers that fire out five shots at a time instead of one.
* GiantEyeOfDoom: Picking up a lone pill at one point in ''TSE'' spawns a "secret watcher", a pair of giant eyeballs staring at you. Shooting them reveals that they're connected to [[spoiler:a Giant Kamikaze]].
* TheGoomba: Beheaded Rocketeers are among the easiest enemies in the series (they can be melee killed in ''BFE''), and are ubiquitous enough to be mascots.
* LosingYourHead: Well...
* MascotMook: Beheaded Kamikazes, who are even the focus of the first trailer for ''BFE'' and ''4''.
* OurZombiesAreDifferent: Reanimated Sirian soldiers, revived with a combination of magic and cybernetics (in ''BFE'' especially, where they have a robotic eye in the place of their head). They are extremely weak when compared to the average human, but unlike most zombies they still retain rudimentary intelligence (being able to use weak, basic weapons and obey orders) as well as move at a pace faster than a walk.
* PainfullySlowProjectile: The Rocketeer's missiles actually do a decent amount of damage, about ten times as much as a bullet fired by a Cloned Soldier's rifle or a Juvenile Arachnoid's minigun, but they move about as fast as a thrown baseball and have no tracking so they're quite easy to dodge.
* PerspectiveFlip: The mobile game ''Serious Sam Kamikaze Attack!'' is played from the POV of a Beheaded Kamikaze who tries to kill Sam.
* PinballProjectile: Firecracker shots bounce along the ground and off walls.
* PunchClockVillain: All of them, especially [[https://www.youtube.com/watch?v=mVKYWVxom8U the Beheaded Kamikazes]].
* ScreamingWarrior: The Beheaded Kamikazes run at Sam while screaming.
* UndergroundMonkey: There are many varieties of them, including Rocketeers (purple shirt, shoot small energy ball-like rockets), Firecrackers (shoot an array of fireballs which follow the surfaces), Grenadiers (throw grenades towards their enemies) and Kamikazes (run towards their enemies and explode on contact).
* UseYourHead: Being that they're, well, beheaded, you wouldn't expect this to apply. However, Rocketeers in the [[VideoGameRemake HD remakes]] of the first two games have a buzzsaw implanted in place of their head, and will attempt to headbutt Sam with it if he gets into melee range.
[[/folder]]

[[folder:Gnaars]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_gnaarfemale.jpg]]
[[caption-width-right:350:Female Gnaar, as seen in ''4''.]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_gnaarmale.jpg]]
[[caption-width-right:350:Male Gnaar, as seen in ''4''.]]
Running monsters which can only punch. They have their face on their torso.
----
* BellyMouth: They contain a big eye and mouth on their torso.
* {{Cephalothorax}}: Their entire face is located on their thorax.
* DemotedToExtra: Gnaar were enemies in ''TFE'' and ''TSE'' but in ''II'' they're [=NPCs=] who just appear doing mundane or silly things and are never fought otherwise.
* EliteMook: Female Gnaars are bigger and have more health.
* TheGoomba: Same deal as the Beheaded Rocketeers: among the easiest enemies in the series (in fact, the first one you face in ''BFE'' when you only have your hands to attack can be finished with a melee kill), and ubiquitous enough to be mascots.
* InvisibleMonsters: In some games, especially at higher difficulties, some of them are nearly invisible.
* MoreDeadlyThanTheMale: Female Gnaars are bigger and have more hitpoints than their male counterparts. They're still cannon fodder, though.
* UndergroundMonkey: They come in male and female varieties. Some games also add the flying variety (faster and, well, can fly).
[[/folder]]

[[folder:Marsh Hoppers]]
Suicidal frogs who attack by leaping at their enemies and explode upon contact.
----
* ActionBomb: A OneHitPointWonder that jumps towards Sam and blows itself up on contact to coat players in toxic slime stored in its body. A good half of the occurrences of the boss health bar in ''TFE'' are merely you having to take on a tidal wave of the things all at once. Unlike the Kamikazes, they don't deal SplashDamage, though.
* GlassCannon: Weak as a papersheet, but deal a lot of damage to Sam if they explode.
* PintsizedPowerhouse: A secret in ''TSE'' involves destroying a big Hopper who then splits upon lots and lots of atom-sized (faster!) ones that still chase down Sam. The only way to get rid of these is by using a Serious Bomb.
[[/folder]]

[[folder:Sirian Werebull]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_sirianwerebull.jpg]]
%%[[caption-width-right:350:some caption text]]
Bull-like creatures who charge towards Sam.
----
* BullfightBoss: Only the first you encounter is a miniboss. After that they become [[DegradedBoss one of the most common enemies]].
* PintSizedPowerhouse: There's a stampede of rat-sized Werebulls as a secret in one level of ''TSE''. They still retain the devastating properties of their regular-sized counterparts.
[[/folder]]

[[folder:Kleers]]
Running skeletons who attack from a distance by throwing bolas, and have a leap attack on close range.
----
* DemBones: Reanimated skeleton warriors.
* GlassCannon: It doesn't take much to take them down (in ''BFE'' they can be melee-killed), but their leap attack (and in the hardest levels, their bolas) deal quite a lot of damage.
* ImprobableWeaponUser: Their bolas are real tools supposed to be thrown so that they wrap around a person's legs and trip them up, but instead they're always used as standard projectile weapons.
* SchizoTech: Their old ball-and chain projectiles.
[[/folder]]

[[folder:Witch-Harpies]]
Flying humanoid bird-like monsters who hit Sam with either energy balls or by charging at him from the air.
----
* CuteMonsterGirl: Flying female humanoids shaped like birds.
[[/folder]]

[[folder:Reeban Fishes]]
Underwater monstruous fishes which shoot lightning attacks at Sam.
----
* BilingualBonus: In a stealth form. The word "Reeban" as in the Reeban fishes is pretty close in pronunciation to a Russian word "ryba", which means "fish".
[[/folder]]

[[folder:Arachnoids]]
Minigun-wielding scorpion-like creatures.
----
* {{Cyborg}}: Retconned into this in ''BFE''. In contrast to ''TFE'' and ''TSE'', the adult Arachnoids now have their red armor surgically attached to their skin (on the front of their torsos as well as their arms, heads, and two of their legs) and their machine guns built into their pincers.
* EliteMook: The Adult Arachnoids are also bigger and have more health.
* GiantMook: Adult Arachnoids.
* GlassCannon: Juvenile Arachnoids can be {{necksnap}}ped in ''BFE'', but they still have two miniguns which can shred their enemies' health bars if they're not careful.
* InsectoidAliens: Sentient scorpion-like creatures which use weapons and armor and have stingers for their melee attacks, but don't move around much.
* PintsizedPowerhouse: A secret in the last level of ''TFE'' involves a pair of them the size of a rat... whose miniguns STILL deal quite the damage.
* UndergroundMonkey: They come in two varieties: smaller, weaker yellow ones ("Juvenile"), and larger, stronger red ones ("Adult").
[[/folder]]

[[folder:Biomechanoids]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_biomechanoidminor.jpg]]
[[caption-width-right:350:Minor biomechanoids, as seen in ''4''.]]
Big walking machine-like creatures.
----
* ArmCannon:
** The Minor ones and ''II''[='=]s Tank variety have laser cannons in place of their hands
** The Major ones carry rocket launchers.
* BilingualBonus: Tank Biomechanoids in ''II'' speak Croatian.
* ChickenWalker: These units walk in this way due to the way their legs were implemented.
* {{Cyborg}}: Artificially built biomechanical war machines.
* DistaffCounterpart: The Female Major Biomechanoids in ''Double D''. Complete with GagBoobs and a purse.
* EarlyBirdCameo: In ''TFE'', going into the desert behind the starting point will trigger ''five'' of them as a secret.
* EliteMook: Major Biomechanoids have ''much'' more health, are bigger, and fire missiles instead of energy beams.
* GiantMook: Major Bomechanoids.
* InstantDeathRadius: Major Biomechanoids are an interesting variation: at close range, you can't dodge their rockets, and they have ''tons'' of SplashDamage to shred Sam with.
* LastDitchMove: Both classes, though Major Biomechanoids have quite a high chance of hitting the player with that one.
* UndergroundMonkey: Four variations: Minor (blue, small, fires lasers), Major (red, big, fires missiles), ''Double D''[='=]s Females, and ''II''[='=]s Tank (replaces the chicken legs with a tank bottom and fires two laser cannons).
[[/folder]]

[[folder:Reptiloids]]
Multi-handed creatures which fire homing energy balls towards their enemies.
----
* BigRedDevil: Fiendian Reptiloid Demons certainly ''look'' the part, although they are actually just another race of aliens.
* BossInMookClothing:
** Your first instance facing an Alundran Reptiloid in ''TFE'' is a BossBattle.
** The rare "Highlander's Bride" version, which is, for all intents and purposes, a boss.
* DegradedBoss: In ''TFE''. Menacing enough the first time, later they're just {{Giant Mook}}s.
* EliteMook: Fiendian Demon Reptiloids in ''TSE'' are twice as tough as their green Alundran counterparts, deal twice as much damage, and their projectiles travel twice as fast.
* {{Fireballs}}:
** The Alundran ones fire green, homing ones.
** Fiendian Reptiloid Demons fire fast, red ones.
* GiantMook: Fiendian Demon Reptiloids.
* HomingProjectile: They fire balls which home on Sam whenever they lock on him.
* KingMook: Alundran Reptiloid Highlanders.
* LightningBruiser: Alundran Reptiloids. Especially the Highlander's Bride variant, who is the fastest enemy in ''TSE'', and one of the biggest.
* MoreDeadlyThanTheMale: The Alundran Highlander's Bride. She's taller, angrier, and, if you get within slapping distance, can score a OneHitKill on you even with full health and armor.
* MultiArmedAndDangerous: All variants have four arms each.
* SuperPersistentMissile: The magic fireballs thrown by them will ''never'' give up trying to hit the player - they simply bounce off terrain and buildings as they try to home in on the player.
* TinyGuyHugeGirl: Well, more like "Huge guy, really huge girl" but the female Alundran Reptiloid highlanders in ''TSE'' are much bigger than the males (110 feet tall to the male's 45 feet), as well as being powerful enough (they have about 6000 hp) to count as a BossInMookClothing. Luckily you only encounter one on normal difficulty and the fight is optional.
* TurnsRed: Highlander (And Highlander's Bride) Aludran Reptiloids fire twice as fast when heavily damaged.
* UndergroundMonkey: Green Alundran Reptiloids and Red Fiendian Demon Reptiloids. Differenced in size, strength of their attacks, health, and color. The "Highlander's Bride" version in ''TFE'' and ''TSE'' is even bigger than the other two versions, slower, has stronger attacks, and has a pale skin color.
[[/folder]]

[[folder:Lava Golems]]
Golems which attack throwing fireballs and split upon taking enough damage into smaller monsters.
----
* AsteroidsMonster: Not only once, but the smaller fragments divide into smaller fragments when they die, and those smaller fragments divide into even smaller fragments.
* {{Fireballs}}: They fire them in an arc.
* {{Golem}}: Magical creatures made of lava.
* InstantDeathRadius: It's not recommended to be near the big one during its BossBattle.
* KingMook: The [[spoiler:Uber Lava Golem]].
* MagmaMan: Humanoid golems made of lava.
[[/folder]]

[[folder:Zumb'ul]]
Bipedal rocket-launching monsters.
----
* BilingualBonus: The name of the enemy Zumb'ul of the planet Ras-ad-Nyk translates to "Hyacinth of the planet Plant Nursery".
[[/folder]]

[[folder:Cucurbito the Pumpkin]]
A gardener with a pumpkin as a head carrying a chainsaw.
----
* ChainsawGood: It carries one.
[[/folder]]

[[folder:Zombies]]
Weapon-wielding, reanimated civilians working for Mental.
----
* BilingualBonus:
** Zombie Stockbrokers speak Italian.
** Zombie Chaingunners speak German.
* {{Expy}}: Of ''VideoGame/{{Doom}}''[='=]s zombie shotgunners (Stockbrokers) and chaingunners (Chaingunners).
[[/folder]]

[[folder:Hell Chicks]]
Red-skinned {{stripperiffic}} female devils.
----
* CuteMonsterGirl: Despite being shaped as devils, they aren't too bad looking.
[[/folder]]

[[folder:Yagoda the Witch]]
Flying witch who attacks from a distance. Mostly a stand-in for ''TFE'' and ''TSE''[='=]s Witch-Harpies.
----
* BilingualBonus: Downplayed, her name could be roughly interpreted as "Berry the Witch".
[[/folder]]

[[folder:Trash Spiders]]
Big spiders found in Magnor.
----
* BigCreepyCrawlies
[[/folder]]

[[folder:Ratbulls]]
''II''[='=]s stand-in for the Sirian Werebulls. They attack the same way one can expect towards Sam: by charging at him at full speed.
----
* BilingualBonus: They speak Croatian.
* {{Expy}}: Of the Sirian Werebulls from ''TFE'' and ''TSE''.
[[/folder]]

[[folder:Marcel the Clown]]
A monocycle-riding clown acting as a sturdier counterpart to the Beheaded Kamikaze.
----
* ActionBomb: A faster, sturdier, and more damaging version of the aforementioned Beheaded Kamikazes.
* MonsterClown
[[/folder]]

[[folder:Kleer Flying Snakes]]
----
* DemBones: Flying sentient skeletons who shoot fireballs.
[[/folder]]

[[folder:Zorg]]
[[quoteright:231:https://static.tvtropes.org/pmwiki/pub/images/zorg_mercenary_ss1_tse_4.png]]
[[caption-width-right:231:Zorg Mercenary]]
[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/zorg_commander_ss1_tse_6.png]]
[[caption-width-right:349:Zorg Commander]]

Humanoid, reptile-like mercenaries with blasters.
----
* EliteMook: While they are still disposable cannon fodder, they are basically Beheaded Rocketeers except twice as good in every way. Twice as durable, fire two projectiles at a time instead of one, said projectiles do twice as much damage, and they travel twice as fast.
[[/folder]]

[[folder:Khnum]]
Massive, ram-like creatures that shoot fireballs.
----
* DegradedBoss: The first Khnum that Sam fights in ''BFE'' appears as a boss at the end of the level Unearthing the Sun. They appear more frequently in later levels.
** Similarly, the first Khnum that Sam encounters in ''4'' appears as a boss at the end of the level Four Horsemen of the Apocalypse, making further appearances later in the game.
* {{Expy}}: Of ''VideoGame/{{Doom}}''[='=]s Baron of Hell enemies. Hardly surprising, considering the creature originated from a pitch Croteam created for what eventually became ''VideoGame/Doom2016''.
* GiantMook
[[/folder]]

[[folder:Scrapjack]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_scrapjack.jpg]]
%%[[caption-width-right:350:some caption text]]
Massive soldiers with rocket launchers for hands.
----
* {{Expy}}: Of ''VideoGame/{{Doom}}''[='=]s Mancubus enemies. Hardly surprising, considering the creature originated from a pitch Croteam created for what eventually became ''VideoGame/Doom2016''.
* GiantMook
[[/folder]]

[[folder:Processed Anthropolyps]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_processedhuman.jpg]]
%%[[caption-width-right:350:some caption text]]
Human beings absorbed by harvester drones, taken to Octarian motherships and converted into alien fighting machines. During the process, the brains are removed and replaced by a colony of Octarian parasites which take control of the body.
----
* FragileSpeedster: Quick to approach their enemies, but go down in a few shots.
* WasOnceAMan: Humans caught by Mental forces who underwent a painful process where their heas was replaced by a bunch of microorganisms.
* WolverineClaws: Their main method of attack is a series of hand blades attached to their arms.
[[/folder]]

[[folder:Emetic Anthropolyps]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_emeticanthropolyp.jpg]]
%%[[caption-width-right:350:some caption text]]
-> ''"Remember, [[NewMeat kid]], [[InSeriesNickname Belchers]] explode, so stay out of their barf radius."''
-->-- '''Sam'''
----
* GiantMook: Duplicate the size of the regular soldiers.
* HollywoodAcid: They shoot damaging balls of acid, and when they explode they release an acid cloud which causes InterfaceScrew and causes damage over time.
[[/folder]]

!! Bosses
[[folder:Mental]]
A GalacticConqueror, and Sam's ArchEnemy, hellbent on destroying every lifeform in the galaxy.
----
* BigBad: THE being responsible for every bad thing happening in the Serious Sam universe.
* ForTheEvulz: Everything Mental does is for this sake.
* GalacticConqueror: No, being killed in his conquests will not save you from being a SlaveMook. Just ask the Kleers, Sirians, and [[spoiler:humans]]. Races conquered and/or assimilated willingly by Mental include the Repitiloids, Zumb'uls, Zorg, Arachnoids, Octanians, and Antaresians.
* HeWhoMustNotBeSeen: The only thing we've seen of him in the whole series is a boney hand. In a ''spinoff''. Also, as of ''BFE'' we also know he has a daughter called Judy.
* LastOfHisKind: Of a race of SufficientlyAdvancedAliens whose name is not stated.
* OmnicidalManiac: A GalacticConqueror hellbent on conquering the entire universe while slaughtering everyone and everything that doesn't bow to his command.
* PsychopathicManchild: He makes mooks based off horror movies, like Curcubito the Pumpkin, lives in a building with [[Franchise/StarWars Dark Vader]] and [[Franchise/{{Superman}} Lex Luthor]], and [[spoiler: destroys entire planets by throwing their own moons at them.]] Also, when ordering helicopters for his army, he simply told his staff to make a fleet of "big mofos of helicopters".
* RiddleForTheAges: Despite the franchise existing for 20 years by this point, we have [[TheGhost never actually seen him]]. We know he's the [[LastOfHisKind last of a race of]] SufficientlyAdvancedAliens, but what he looks like is a total mystery (though a common fan theory is that this symbol (looking like a stylized head with horns and tentacles) seen on Sirius is a crude representation of his face.
* TheUnfought: The closest the player had to engage him was the Mental Institution (his home base) at the end of ''II''.
* WoobieDestroyerOfWorlds: Implied to be the case. He's the [[LastOfHisKind last of a race of]] SufficientlyAdvancedAliens, and apparently [[GoMadFromTheIsolation went insane with loneliness]], which gives him the desire to [[OmnicidalManiac wipe out all life in the galaxy every 100000 years.]]
[[/folder]]

[[folder:Ugh-Zan III]]
[[quoteright:265:https://static.tvtropes.org/pmwiki/pub/images/ugh_zan_iii.jpg]]

The final boss of ''The First Encounter''. A skyscraper-sized monster, and Mental's general at the time of the game.
----
* AdvancingBossOfDoom: Almost all of the last level is about outrunning him to the super weapon stored inside a pyramid because he's too damn big.
* AttackOfTheFiftyFootWhatever: A giant four armed monster so big that Sam only reaches up to his foot. He's an actual enemy inside the level, not just an AdvancingWallOfDoom (though he functions the same way).
* BigRedDevil: Especially in ''HD'', he takes a lot of design cues from this archetype. He's a big humanoid with a muscular build, red skin, yellow eyes, goat-like legs, hooves, two horns, and [[PlayingWithFire fire-based powers]]. Fitting for the final boss of a game inspired by ''Doom''.
* TheDragon: Mental's right-hand in ''TFE''.
* EvilLaugh: He does an evil laugh when he first appears and if he manages to stomp Sam.
* FlunkyBoss: He fights alongside his minions during the first half of the BossBattle, up until [[spoiler:Sam manages to enter the Great Pyramid]].
* GunsAkimbo: He carries ''four'' guns: a lava bomb launcher, a rocket launcher, a laser cannon and an electric gun.
* HealingFactor: He regenerates whenever his health is down by 33%. This is countered by [[spoiler:the obscene damage his own ship's laser deals to him]] during the last part of his BossBattle.
* HomingProjectile: He can spit fireballs which home on Sam whenever they lock on him.
* InformedAbility: He's described as a "vicious warlock" but doesn't seem to have many magical powers (just his HealingFactor and {{fireballs}}), and fights mostly using manufactured weapons.
* InstantDeathRadius: It's not recommended to be near him during the BossBattle.
* {{Kaiju}}: Said to be 330 feet tall, and is definitely the hugest character of the entire game.
* MightyGlacier: The sturdiest enemy in ''TFE'', but despite his massive size he only moves as fast as Sam.
* MultiArmedAndDangerous: Has four arms.
* NighInvulnerable: He has ''40,000'' hit points and rapid regeneration. Even your uranium-filled cannonballs have trouble doing real damage to him. Forget about anything else.
* PuzzleBoss: Can regenerate and has ''a lot of health''. However, [[spoiler:his ship is capable of dealing enough damage to him]].
[[/folder]]

[[folder:Kukulkan the Wind God]]
An ancient god found at the end of the Mesoamerican levels of ''TSE''. It's a wind-based entity.
----
* FlunkyBoss: It fights alongside Mental's mooks in spite of him not being associated with them.
* HeroAntagonist: A good god who nonetheless fights Sam because he has to guard the Sirian portal.
* ImmuneToBullets: Can only be killed with explosive ammunition or lasers. Or the Chainsaw, though the prerequisites for a chainsaw kill include having titanium testicles.
[[/folder]]

[[folder:Exotech Larvae]]
Final boss of the Babylonian levels of ''TSE''. A larvae which uses a tram in order to travel across its arena.
----
* HealingFactor: The Exotech Larva can heal itself, though only after it loses its plasma-launching arms, and only when it's at a specific area in the room.
* PuzzleBoss: It needs some computers to restore its own health. Destroying them is the key to defeat it.
[[/folder]]

[[folder:Mordekai the Summoner]]
Final boss of ''The Second Encounter''[='=]s medieval Europe levels and the game as a whole. A warlock who summons enemies to do the fighting for him.
----
* EnemySummoner: In order to compensate for the lack of offensive capabilities, he can summon every enemy class into the battlefield.
* FlunkyBoss: By way of being an EnemySummoner, he requires them because he doesn't have any proper offensive capability.
* GratuitousLatin: Parodied. He speaks random nonsense in Latin due to brain damage.
* NoodleIncident: He apparently died after an incident involving "[[Franchise/EvilDead the Necronomicon, 20,000 pounds of ectoplasm and a mispronounced Latin proverb]]".
[[/folder]]

[[folder:Kwongo]]
End boss of the M'Digbo levels in ''II''. A giant gorilla.
----
* AttackOfTheFiftyFootWhatever: A huge gorilla.
[[/folder]]

[[folder:Zum Zum]]
End boss of the Magnor levels in ''II''. A giant wasp.
----
* AttackOfTheFiftyFootWhatever: A ''freaking huge'' [[BeeAfraid wasp]].
* BigCreepyCrawlies: A giant wasp.
* WickedWasp: Did we mention that Zum Zum is a giant wasp?
[[/folder]]

[[folder:Prince Chan]]
End boss of the Chi-Fang levels in ''II''. A giant, cannibalistic manchild.
----
* AttackItsWeakPoint: Highly susceptible to the sound of the gong atop of the castle.
* AttackOfTheFiftyFootWhatever: A huge crybaby. Sam even jokes that he could use an asteroid belt in order to strap his pants.
* DamageSpongeBoss: Takes A LOT of damage to bring him down.
* FatBastard: Prince Chan is a fat cannibalistic PsychopathicManchild.
* PuzzleBoss: The gong atop of his castle deals enough damage to him.
* ThePawnsGoFirst: The first half of the boss battle has Prince Chan atop of his castle with his gong being the only thing that can damage him. After a while, he comes to the battlefield to finish Sam.
* VocalDissonance: You expect an obese giant like him to talk in a deep voice, but nope, he talks in a high-pitch voice.
[[/folder]]

[[folder:Count Kleerofski]]
End boss of the Planet Kleer levels in ''II''. A Kleer warlock.
----
* AttackItsWeakPoint: He needs some crystals in order to recover his health. Connecting the whole network will prevent him from using this in his favor.
* AttackOfTheFiftyFootWhatever: Becomes a huge skeletal monster via MakeMyMonsterGrow at the end of the Planet Kleer levels.
* DamageSpongeBoss: Takes A LOT of damage to bring him down.
* DemBones: A towering skeleton mage, both in the magician and wizard sense.
[[/folder]]

[[folder:Cecil the Dragon]]
End boss of the Ellenier levels in ''II''. A flying dragon.
----
* DamageSpongeBoss: Takes A LOT of punishment, thanks to having 50,000 health! To make things worse, he flies around.
* DragonsPreferPrincesses: He's responsible for kidnapping princesses while working for Mental.
* OurDragonsAreDifferent: Cecil is a giant purple dragon.
* PuzzleBoss: Like many other. In this case, you need to use the Ballistas to hurt him.
[[/folder]]

[[folder:'''Spoiler boss 1 - Kronor''']]
!! Boss Hugo
End boss of the Sirius Moon levels in ''II''. A walking mecha. Its fight is divided in two sections: the first has Sam outrunning it until he reaches an airship, and the other is the airship fight.
----
* AdvancingBossOfDoom: During the first phase of the boss battle, it chases Sam out of the building he's in and out into the nearby yard until he can get to a helicopter and fight on more even ground. During this phase, Hugo's invulnerable to weapon fire.
* AttackOfTheFiftyFootWhatever: A HumongousMecha.
[[/folder]]

[[folder:'''Spoiler boss 2 - Sirius''']]
!! The Mental Institution
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mental_institution_ss2.png]]

End "boss" of the Sirius levels and the overall game in ''II''. Mental's sentient headquarters and home of many classical baddies.
----
* AdaptedOut: In the Xbox port, getting to the end of the level will just go straight to the ending cutscene, skipping the boss fight entirely.
* AdvancingBossOfDoom: A titanic BaseOnWheels that very slowly advances on you and eventually will crush you against the far wall if you take too long to defeat it (though it's pretty easy to defeat it long before then, and the attacks that it launches on you in the meantime are far more dangerous.)
* AttackItsWeakPoint: The only way to defeat it is to destroy its core, which is displayed at certain intervals.
* AttackOfTheFiftyFootWhatever: Subverted. We're led to believe that Sam will finally face Mental and take him down for good. However, what Sam's facing instead is its sentient headquarters.
* BaitAndSwitchBoss: During the entirety of the game we were being told we will face Mental itself, even at Sirius. Then, come the final level, and we instead face... his home base.
* BaseOnWheels: A ''gigantic'' moving pyramid complete with cannons (that shoot ''depleted uranium projectiles''), rocket turrets, fireball launchers, and hangars that deploy fleets of Fatso Fighters and Seagull Bombers.
* DifficultySpike: First off, if the vehicle you need to destroy it with gets destroyed, you die instantly. Not only that, it can summon planes that either collide with you, carpet bomb you, or just shoot at you as well as launching out cannon balls and big fireballs. The carpet-bombing planes will mess you up if you don't take them out before they let their bombs loose on you.
* ThePawnsGoFirst: The first half of the boss battle has you facing countless of {{mook}}s akin to ''The Second Encounter''[='=]s "Corridor of Death" level. It takes a lot of mook destroying in order to reach the boss itself.
[[/folder]]

[[folder:Alcor-Class Warship]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/alcor_class_warship_ss3.png]]

A huge warship which Sam finds during several instances in ''BFE''.
----
* AttackItsWeakPoint: The pods it uses to summon the baddies are highly vulnerable to weapon fire, especially explosives.
* FlunkyBoss: While it can attack by itself, its preferred method of dealing with Sam is filling the battlefield with baddies.
* YouCantThwartStageOne: The first time Sam faces it, the battle ends with the ship jumping out of the area.
[[/folder]]

[[folder:Lord Achriman]]
--> ''"Today I wish to speak to you humans out there who are choosing to fight. I know that you believe you are doing the right thing, but let me tell you the truth: there is nothing worth fighting for."''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lord_achriman_ss4.png]]
[[caption-width-right:350:''"Hope is an intellectual anomaly common in the lower species; a primitive belief that somehow, against all odds, the inevitable can be averted. This self-delusion, this disease, is deeply rooted in your culture."'']]

Mental's [[TheDragon chief general]] in Europe.
----
* AliensAreBastards: He's the mastermind behind [[WasOnceAMan turning humans into zombie-like creatures in Mental's army]]. He also [[spoiler: killed [[NewMeat Kenny]]]] for seemingly no other reason other than to spite Sam.
* AssholeVictim: [[spoiler:Nobody mourns for Achriman when Sam puts him down]].
* BoomHeadshot: [[spoiler:He has his head blown off with a shotgun by Sam.]]
* DiscOneFinalBoss: [[spoiler:Dies halfway through the game]].
* EvilBrit: He has an upper class british accent.
* EvilIsPetty: His reason for killing [[spoiler:Kenny]] in front of Sam was purely out of cruel sadism for the sake of it.
* FauxAffablyEvil: He always speaks in a polite tone of voice, however he uses to condescend and mock the people he speaks to, particularly Sam. This is to highlight how arrogant and egotistical Achriman is,
* HateSink: He is a cruel, sadistic alien with absolutely no redeeming qualities.
* {{Jerkass}}: He gets a kick out of mocking Sam and his team, and he also no qualms against killing people infront of their own friends just to be cruel.
* KickTheDog: [[spoiler:He murders Kenny in front of Sam.]]
* MisanthropeSupreme: He has a very low opinion of humans, viewing them as inferior and stupid, if the fact that he has them converted to zombie-like creatures and is trying to have Earth destroyed wasn't enough to make it clear.
* TheSociopath: [[AboveGoodAndEvil He views Good and Evil as being shallow concepts]] made up by humans, and throughout the game he shows a complete LackOfEmpathy towards humanity or his army, while reveling in the suffering he inflicts on mankind.
* {{Sadist}}: He revels in the suffering of humanity and Sam.
* SmugSnake: He thinks that discouraging Sam from trying to win the war will by making him think there's nothing worth fighting for will be enough to keep him down, only to be proven wrong multiple times.
[[/folder]]

[[folder:Spoiler boss for ''4'']]
!! General Brand
* AttackOfTheFiftyFootWhatever: After being affected by the MacGuffin, he becomes a monstrosity that dwarves Sam and the other characters of the game.
* BaitAndSwitchBoss: During the first half of the level we're led to believe that Achriman is the game's BigBad.
* TheQuisling: Willing to sell Earth for purely egotistical motivations.
* WalkingSpoiler: His betrayal isn't apparent until after the demise of Lord Achriman.
[[/folder]]

!! Allies and [=NPCs=]
!! Sirians
[[folder:In general]]
* HumanAliens
* MissionControl: The first three of them you meet in ''II'' act as this.
[[/folder]]

[[folder:Rolanda]]
One of the three members of the Sirian council who summoned Sam at the beginning of ''II''.
[[/folder]]

[[folder:Jebediah]]
--> ''"This guy is different, I can feel it!"''
One of the three members of the Sirian council who summoned Sam at the beginning of ''II''. Seems to be a fanboy of Sam.
----
* TheKnightsWhoSaySquee: A member of the council and Sam's biggest fan.
[[/folder]]

[[folder:Rajiv]]
--> ''"C'mon, look at him! Would anyone sane believe that this man can actually save the universe?!"''

One of the three members of the Sirian council who summoned Sam at the beginning of ''II''. He's the only member with a low level of faith towards Sam being able to do the deed.
----
* DeadpanSnarker: Even after Sam proves his worthiness, he still treats him like an afterthought.
[[/folder]]

!! Humans
!! Earth's defense force/The A.A.A. team
[[folder:In general]]
* BadassCrew: They're capable of doing quite the damage and even assist Sam during several points of ''4''.
* RedshirtArmy: All of them bite the dust during ''4'' and ''BFE'' at different points.
[[/folder]]

[[folder:Hellfire]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_hellfire.jpg]]
%%[[caption-width-right:350:]]
----
* ActionGirl: Capable of holding her own.
* BadassDriver: Drives an helicopter.
* LoveInterest: Sam's primary during both ''BFE'' and ''4''.
[[/folder]]

[[folder:Quinn]]
* MissionControl: During both ''4'' and ''BFE''.
[[/folder]]

[[folder:Professor Gottlieb Kiesel]]
* BackForTheDead: In ''BFE'', which takes place canonically after ''4'', Sam is requested to rendezvous with him. Unfortunately, by the time he's found, he's dead.
* MissionControl: During ''4''.
[[/folder]]

[[folder:Kenny]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_kenny.jpg]]
%%[[caption-width-right:350:]]
* EarlyBirdCameo: He's the soldier enjoying nature in one of the early trailers for ''4''.
* NewMeat: A new member of the A.A.A. team.
[[/folder]]

[[folder:Paolo]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_paolo.jpg]]
%%[[caption-width-right:350:some caption text]]
----
* GuestStarPartyMember: Joins the A.A.A. team, provided he survives the side mission "We Can Be Heroes".
* TheLancer: To the dead Massimo Murena.
* YouAreInCommandNow: With Massimo Murena dead, he's now the leader of the Italian resistance.
[[/folder]]

!! Other
[[folder:Father Mikhail]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_fathermikhail.jpg]]
%%[[caption-width-right:350:some caption text]]
-> ''"I have my shotgun and my faith, son. I'm already packed."''
----
* BadassBeard: Capable of holding his own on a fight, and has a thick beard.
* BadassBoast:
--> ''"Let me give you your last rites!"''
* BaldOfAwesome: Capable of holding his own on a fight, and has no upper hair.
* BadassPreacher: Able to take care of his own on a fight, and a religious authority.
* EstablishingCharacterMoment: His first appearance has him blowing up two Processed Humans and an Emetic Anthropolyp. [[NoSell And not being fazed in the slightest by the latter exploding onto his face]].
* GodzillaThreshold: At the beginning of the second level of ''4'', he reveals why he's on the Vatican.
--> ''"Technically, like Catholicism, the Holy Grail is... heretical. But this is no time for dogma. Each must do all he can to save the planet."''
[[/folder]]
[[Characters/SeriousSamNPCs NPCs]]

Added: 485

Changed: 112

Removed: 151

Is there an issue? Send a MessageReason:
None


!! Other
[[folder:Father Mikhail]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_fathermikhail.jpg]]

to:

!! Other
[[folder:Father Mikhail]]
[[folder:Paolo]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_fathermikhail.org/pmwiki/pub/images/ss4_paolo.jpg]]



-> ''"I have my shotgun and my faith, son. I'm already packed."''


Added DiffLines:

* GuestStarPartyMember: Joins the A.A.A. team, provided he survives the side mission "We Can Be Heroes".
* TheLancer: To the dead Massimo Murena.
* YouAreInCommandNow: With Massimo Murena dead, he's now the leader of the Italian resistance.
[[/folder]]

!! Other
[[folder:Father Mikhail]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_fathermikhail.jpg]]
%%[[caption-width-right:350:some caption text]]
-> ''"I have my shotgun and my faith, son. I'm already packed."''
----

Added: 1356

Changed: 100

Is there an issue? Send a MessageReason:
None


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_beheadedbomber.jpg]]
[[caption-width-right:350:Beheaded Bomber, as seen in ''4''.]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_beheadedfirecracker.jpg]]
[[caption-width-right:350:Beheaded Firecracker, as seen in ''4''.]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_beheadedrocketeer.jpg]]
[[caption-width-right:350:Beheaded Rocketeer, as seen in ''4''.]]



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_gnaarfemale.jpg]]
[[caption-width-right:350:Female Gnaar, as seen in ''4''.]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_gnaarmale.jpg]]
[[caption-width-right:350:Male Gnaar, as seen in ''4''.]]



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_biomechanoidminor.jpg]]
[[caption-width-right:350:Minor biomechanoids, as seen in ''4''.]]



* HollywoodAcid:

to:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_emeticanthropolyp.jpg]]
%%[[caption-width-right:350:some caption text]]
-> ''"Remember, [[NewMeat kid]], [[InSeriesNickname Belchers]] explode, so stay out of their barf radius."''
-->-- '''Sam'''
----
* GiantMook: Duplicate the size of the regular soldiers.
* HollywoodAcid: They shoot damaging balls of acid, and when they explode they release an acid cloud which causes InterfaceScrew and causes damage over time.


Added DiffLines:

* BadassBoast:
--> ''"Let me give you your last rites!"''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Human beings absorbed by harvester drones, taken to Octarian motherships and converted into alien fighting machines. During the process, the brains are removed and replaced by a colony of Octarian parasites which take control of the body.


Added DiffLines:

* FragileSpeedster: Quick to approach their enemies, but go down in a few shots.


Added DiffLines:

* WolverineClaws: Their main method of attack is a series of hand blades attached to their arms.


Added DiffLines:

[[folder:Emetic Anthropolyps]]
* HollywoodAcid:
[[/folder]]
Is there an issue? Send a MessageReason:
None


--> ''"Technically, like Catholicism, the Holy Grail is... heretical. But this is no time for dogma. Each must do all he caon to save the planet."''

to:

--> ''"Technically, like Catholicism, the Holy Grail is... heretical. But this is no time for dogma. Each must do all he caon can to save the planet."''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GodzillaThreshold: At the beginning of the second level of ''4'', he reveals why he's on the Vatican.
--> ''"Technically, like Catholicism, the Holy Grail is... heretical. But this is no time for dogma. Each must do all he caon to save the planet."''

Added: 266

Changed: 141

Is there an issue? Send a MessageReason:
None


-> ''"I have my shotgun and my faith. I'm already packed."''

to:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_fathermikhail.jpg]]
%%[[caption-width-right:350:some caption text]]
-> ''"I have my shotgun and my faith.faith, son. I'm already packed."''


Added DiffLines:

* BadassBeard: Capable of holding his own on a fight, and has a thick beard.
* BaldOfAwesome: Capable of holding his own on a fight, and has no upper hair.

Added: 856

Changed: 455

Is there an issue? Send a MessageReason:
None


[[quoteright:316:https://static.tvtropes.org/pmwiki/pub/images/serious_sam_retry.png]]
[[caption-width-right:316:''"Let's get serious!"'']]

to:

[[quoteright:316:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_samstone.jpg]]
[[caption-width-right:316:''"Let's get serious!"''\\
[[labelnote:Click here to see Sam in ''BFE'']]\\
https://static.
tvtropes.org/pmwiki/pub/images/serious_sam_retry.png]]
[[caption-width-right:316:''"Let's get serious!"'']]
png[[/labelnote]]]]



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_sirianwerebull.jpg]]
%%[[caption-width-right:350:some caption text]]



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_scrapjack.jpg]]
%%[[caption-width-right:350:some caption text]]



!! Bosses
[[folder:Mental]]
A GalacticConqueror, and Sam's ArchEnemy, hellbent on destroying every lifeform in the galaxy.

to:

!! Bosses
[[folder:Mental]]
A GalacticConqueror, and Sam's ArchEnemy, hellbent on destroying every lifeform in the galaxy.
[[folder:Processed Anthropolyps]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_processedhuman.jpg]]
%%[[caption-width-right:350:some caption text]]



* WasOnceAMan: Humans caught by Mental forces who underwent a painful process where their heas was replaced by a bunch of microorganisms.
[[/folder]]

!! Bosses
[[folder:Mental]]
A GalacticConqueror, and Sam's ArchEnemy, hellbent on destroying every lifeform in the galaxy.
----






[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_hellfire.jpg]]
%%[[caption-width-right:350:]]
----



* EarlyBirdCameo: HE's the soldier enjoying nature in one of the early trailers for ''4''.

to:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ss4_kenny.jpg]]
%%[[caption-width-right:350:]]
* EarlyBirdCameo: HE's He's the soldier enjoying nature in one of the early trailers for ''4''.

Top