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!! Alternate Skins
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* HorribleJudgeOfCharacter: Elliana tricks her into creating a war machine in order to take revenge on the Air Armada. [[spoiler: Loxodont also talks her into building him an immortal cyborg body. She acknowledges her poor judgment in both cases in ''Tales of Aether'' #4.]]
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* PoorJudgeOfCharacter: Elliana tricks her into creating a war machine in order to take revenge on the Air Armada. [[spoiler: Loxodont also talks her into building him an immortal cyborg body. She acknowledges her poor judgment in both cases in ''Tales of Aether'' #4.]]
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!! Other official Workshop Characters
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* {{Expy}}: Playfully takes a few jabs at ''VideoGame/SuperSmashBrosMelee'' by copying some of the moves of that game's resident strongest character. Sandbert has Fox's projectiles, Fox Illusion, and his Shine.
* FountainOfExpies: In the workshop. Due to their simplicity as a base, it is rather common to see a character where the only changes are the sprites or with a couple changes.
* FountainOfExpies: In the workshop. Due to their simplicity as a base, it is rather common to see a character where the only changes are the sprites or with a couple changes.
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* {{Expy}}: Playfully While the comparisons to Sandbag are obvious, he playfully takes a few jabs at ''VideoGame/SuperSmashBrosMelee'' by copying some of the moves of that [[Franchise/StarFox Fox McCloud]], the game's resident strongest character. Sandbert has Fox's projectiles, Fox Illusion, and his Shine.
* FountainOfExpies:In Invoked in the workshop. Due to their simplicity as a base, it is rather common to see a character where the only changes are the sprites or with a couple changes.
* FountainOfExpies:
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The four Workshop Pack fighters have transparent versions of their Definitive Edition artworks uploaded.
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/character_definitive_zetterburn.png]]
[[caption-width-right:300:''[[PlayingWithFire The Fire's Roar]]'']]
[[caption-width-right:300:[[labelnote:Original artwork]]https://static.tvtropes.org/pmwiki/pub/images/zetter.png]][[/labelnote]]
[[caption-width-right:300:''[[PlayingWithFire The Fire's Roar]]'']]
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[[caption-width-right:300:''[[PlayingWithFire The Fire's Roar]]'']]
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[[caption-width-right:300:''[[PlayingWithFire The Fire's Roar]]'']]
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[[caption-width-right:300:''[[MakingASplash The Puddle Jumper]]'']] [[caption-width-right:300:[[labelnote:''Definitive Edition'' artwork]]https://static.tvtropes.org/pmwiki/pub/images/character_definitive_orcane.png]][[/labelnote]]
[[caption-width-right:300:''[[MakingASplash The Puddle Jumper]]'']] [[caption-width-right:300:[[labelnote:''Definitive Edition'' artwork]]https://static.tvtropes.org/pmwiki/pub/images/character_definitive_orcane.png]][[/labelnote]]
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[[caption-width-right:300:''[[MakingASplash The Puddle Jumper]]'']]
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[[caption-width-right:300:''[[MakingASplash The Puddle Jumper]]'']] [[caption-width-right:300:[[labelnote:''Definitive Edition'' artwork]]https://static.
[[caption-width-right:300:''[[MakingASplash The Puddle Jumper]]'']]
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[[caption-width-right:300:''[[BlowYouAway The Wind's Fury]]'']]
[[caption-width-right:300:[[labelnote:Original artwork]]https://static.tvtropes.org/pmwiki/pub/images/wrast.png]][[/labelnote]]
[[caption-width-right:300:''[[BlowYouAway The Wind's Fury]]'']]
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[[caption-width-right:300:''[[BlowYouAway The Wind's Fury]]'']]
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[[caption-width-right:300:''[[BlowYouAway The Wind's Fury]]'']]
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[[caption-width-right:300:''[[DishingOutDirt The Earth's Bastion]]'']]
[[caption-width-right:300:[[labelnote:Original artwork]]https://static.tvtropes.org/pmwiki/pub/images/kragg_8.png]][[/labelnote]]
[[caption-width-right:300:''[[DishingOutDirt The Earth's Bastion]]'']]
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[[caption-width-right:300:''[[DishingOutDirt The Earth's Bastion]]'']]
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[[caption-width-right:300:''[[DishingOutDirt The Earth's Bastion]]'']]
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* AnAxeToGrind: His down strong move has him create dual axes out of ice.
* DualWielding: His down strong move has him create dual hammers out of ice.
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/character_definitive_ranno.png]]
[[caption-width-right:300:''[[PoisonousPerson The Poisonous Pacifist]]'']]
[[caption-width-right:300:[[labelnote:Original artwork]]https://static.tvtropes.org/pmwiki/pub/images/ranno_1_normal.png]][[/labelnote]]
[[caption-width-right:300:''[[PoisonousPerson The Poisonous Pacifist]]'']]
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[[caption-width-right:300:''[[PoisonousPerson The Poisonous Pacifist]]'']]
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[[caption-width-right:300:''[[PoisonousPerson The Poisonous Pacifist]]'']]
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[[caption-width-right:300:''[[PoisonousPerson The Poisonous Pacifist]]'']]
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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/character_definitive_clairen.png]]
[[caption-width-right:300:''[[LaserBlade The Flame's Salvation]]'']]
[[caption-width-right:300:[[labelnote:Original artwork]]https://static.tvtropes.org/pmwiki/pub/images/clairen_1_normal_or.png]][[/labelnote]]
[[caption-width-right:300:''[[LaserBlade The Flame's Salvation]]'']]
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[[caption-width-right:300:''[[LaserBlade The Flame's Salvation]]'']]
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[[caption-width-right:300:''[[LaserBlade The Flame's Salvation]]'']]
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[[caption-width-right:300:''[[LaserBlade The Flame's Salvation]]'']]
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[[folder: General Workshop Characters Tropes]]
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* DiscardAndDraw: Several of their mechanics were removed or reworked for balance purposes. Some of these are still available through the Abyss Runes system in more casual modes, however.
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* DiscardAndDraw: Several of their mechanics were removed or reworked for balance purposes. Some of these are still available through the Abyss Runes system in more casual modes, however.
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!!'''Made by:''' Patrick "Giik" Whitesell
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/roa_mollo.png]]
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!!!'''Made by:''' Patrick "Giik" Whitesell
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* FourLeggedInsect: He's a moth, yet he has four limbs instead of six.
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!!'''Made by:''' Team [=NeRVe=]
!!!'''Voiced by:''' Stefan Perez and Sean Chiplock (2021 ''Lovers of Aether Direct'')
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/roa_hodan.png]]
!!!'''Voiced by:''' Stefan Perez and Sean Chiplock (2021 ''Lovers of Aether Direct'')
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!!!'''Voiced by:''' Stefan Perez and Sean Chiplock (2021 ''Lovers of Aether Direct'')
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!!!'''Made by:''' Team [=NeRVe=]
!!!'''Voiced by:''' Stefan Perez and Sean Chiplock (2021 ''Lovers of Aether Direct'')
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!!'''Made by:''' Carill "[=RubyNights=]" Munnings
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/roa_pomme.png]]
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!!!'''Made by:''' Carill "[=RubyNights=]" Munnings
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!!'''Made by:''' Kris "Sprite Star" Ballad
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/roa_olympia.png]]
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org/pmwiki/pub/images/roa_olympia.png]][[/labelnote]]
!!!'''Made by:''' Kris "Sprite Star" Ballad
!!!'''Made by:''' Kris "Sprite Star" Ballad
* RollingAttack: Her Up Special is one, it deals repeated hits to carry foes upwards before ending with one final kick.
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* RollingAttack: Her Up Special is one, it deals repeated hits to carry foes upwards before ending with one final kick.
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Dewicked trope
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* CoolPet: A sapient carnivorous plant named Lily.
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Disambig. per TRS
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* KnifeNut: Incorporates a rather large dagger into several of his moves.
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None
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* {{Leitmotif}}: A medley of songs from ''Ori and the Blind Forest'' is used for their stage, but both the first proper length one in said medley and the song from which Ori's victory tune is derived is a recurring motif explored at length in "Restoring the Light, Facing the Dark", the theme used when escaping the Ginso Tree in Ori's debut game.
to:
* {{Leitmotif}}: A medley of songs from ''Ori and the Blind Forest'' is used for their stage, stage[[labelnote:in order]]"Restoring the Light, Facing the Dark", "Ori Lost in the Storm", "Completing the Circle", "Fleeing Kuro", and "Naru Embracing the Light"[[/labelnote]], the Spirit Tree, but both the first proper length one in said medley and the song from which Ori's victory tune is derived is a recurring motif explored at length in "Restoring the Light, Facing the Dark", the theme used when escaping the Ginso Tree in Ori's debut game.
Added DiffLines:
* {{Leitmotif}}: A medley of various ''Shovel Knight'' themes[[labelnote:in order]]"Strike the Earth", "High Above the Land", "Flowers of Antimony", "A Thousand Leagues Below", and "The Fateful Return"[[/labelnote]] plays on his stage, Troupple Pond. A remix of "For Shovelry!" plays for his victory theme.
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Seldom Seen Species is no longer a trope.
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* SeldomSeenSpecies: She's a red panda.
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None
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* MeteorMove: Their Down Air. Quite notable for its insane damage, knockback, and rather fast attack speed. Its prescence on other characters that use Sandbert as a base has given the move the moniker of a "Sandbert DAir".
to:
* MeteorMove: Their Down Air. Quite notable for its insane damage, knockback, and rather fast attack speed. Its prescence on other characters that use Sandbert as a base has given the move the moniker of a "Sandbert DAir".D-Air".
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Dewicked trope
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* NiceHat: An aviator's cap, with fancy wings and cool goggles to boot.
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Violation of Example Indentation In Trope Lists
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* AnimalGenderBender: Though Mollo is male according to official character descriptions, his antennae are thin and threadlike as a female moth's would be in real life; male moths, on the other hand, typically have wider, feather-like antennae.
** This trope is Justified, however, as WordOfGod states that he is UsefulNotes/{{transgender}}.
** This trope is Justified, however, as WordOfGod states that he is UsefulNotes/{{transgender}}.
to:
* AnimalGenderBender: Though Mollo is male according to official character descriptions, his antennae are thin and threadlike as a female moth's would be in real life; male moths, on the other hand, typically have wider, feather-like antennae. \n** This trope is Justified, however, as WordOfGod states that he is UsefulNotes/{{transgender}}.
Is there an issue? Send a MessageReason:
None
* AnimalGenderBender: Though Mollo is male according to official character descriptions, his antennae are thin and threadlike as a female moth's would be in real life; male moths, on the other hand, typically have wider, feather-like antennae.
** This trope is Justified, however, as WordOfGod states that he is UsefulNotes/{{transgender}}.
** This trope is Justified, however, as WordOfGod states that he is UsefulNotes/{{transgender}}.
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* BigFun: Easy going and always smiling.
to:
* BigFun: Easy going and Hodan's ingame behaviors suggest he has an easygoing, cheerful nature. His sprite always smiling.has a goofy grin.
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None
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* TheUnintelligible: If the ''Lovers of Aether'' segments in Rivals Direct 3 are anything to go by, Hodan doesn't speak. He instead communicates in ape noises, which Adam Capybarra (Adam Carras's self-insert) has no trouble understanding.
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Up To Eleven is being dewicked.
Changed line(s) 165 (click to see context) from:
* WeaksauceWeakness: Kragg's up special summons a giant pillar of solid rock to act as a platform. It can be instantly destroyed by any projectile, including Maypul's seed, which only does ''[[UpToEleven 2% damage and deals no knockback whatsoever]]''.
to:
* WeaksauceWeakness: Kragg's up special summons a giant pillar of solid rock to act as a platform. It can be instantly destroyed by any projectile, including Maypul's seed, which only does ''[[UpToEleven 2% ''2% damage and deals no knockback whatsoever]]''.whatsoever''.
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** If that's not enough, you have an alternate way of styling on your opponents by buying [[JokeItem the Golden armor]], which effectively turns ''[[UpToEleven all of Shovel Knight's jumps]]'' into taunts, choosing from a random selection of silly animations and poses.
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** If that's not enough, you have an alternate way of styling on your opponents by buying [[JokeItem the Golden armor]], which effectively turns ''[[UpToEleven all ''all of Shovel Knight's jumps]]'' jumps'' into taunts, choosing from a random selection of silly animations and poses.
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!!!'''Voiced by:''' [[https://www.youtube.com/user/alpharadd James "Alpharad" Rabon IV]] (2021 ''Lovers of Aether Direct'')
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!!!'''Voiced by:''' [[https://www.youtube.com/user/alpharadd [[WebVideo/{{Alpharad}} James "Alpharad" Rabon IV]] (2021 ''Lovers of Aether Direct'')
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* ProgressivelyPrettier: Melby's design gets cuter and less strange with each appearance she makes.
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!!!Unlockable/DLC characters
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* GameWithinAGame: Her "Arcade" DLC color has a special taunt that creates a fully playable ''VideoGame/{{Snake}}'' arcade machine.
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!! Guest Characters
[[folder:Ori and Sein]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/character_sprite_ori_and_sein.png]]
%%[[caption-width-right:300:some caption text]]
[[caption-width-right:300:[[labelnote:''Definitive Edition'' artwork]]https://static.tvtropes.org/pmwiki/pub/images/character_definitive_oriandsein.png]][[/labelnote]]
Making a guest appearance from ''VideoGame/OriAndTheBlindForest'', Ori and Sein were first revealed at E3 2017 and were released for purchase on August 23, 2017.
-----
* AdaptationalBadass: Ori is much more hands-on here than in their home game, where Sein did the vast majority of the fighting. Some of what were once simply playful looking jumping animations have even been repurposed into aerial attacks. Arguably ''inverted'' after ''Will of the Wisps'' released, though several options from their new moveset can be unlocked in non-competitive modes.
* AmbiguousGender: Just like in their home game, neither Ori nor Sein have a stated gender, and in-game text avoids the use of gendered pronouns when referring to either of them.
* AttackReflector: Ori can use Bash to reflect projectiles. They're even capable of throwing Lily at Maypul, wrapping her in the process.
* CheckPoint: In non-competitive modes, Ori can unlock the ability to generate a Soul Link once per stock, like in their home games. These effectively double their stocks, but when they return their damage is preserved from when they died, somewhat balancing it more towards a LastChanceHitPoint gimmick than anything else.
* DifficultButAwesome: Ori and Sein require a lot of dexterity and spacing skills to play well, but have insane combo potential and KO power when you get used to their sometimes awkward mechanics.
* {{Expy}}: Though many of their moves are lifted straight from their own game, Ori and Sein's playstyle is similar to other ''Smash Bros.'' {{Puppet Fighter}}s such as the VideoGame/{{Ice Climber}}s or [[VideoGame/SuperMarioGalaxy Rosalina and Luma]], while their aerial prowess resembles that of [[VideoGame/FZero Captain Falcon]].
* FragileSpeedster: Ori's the second fastest character in the game after Maypul, but they're as light as Wrastor, making it very difficult for them to take any hits.
* GlassCannon: With Sein powering them up, Ori's strong attacks are absolutely devastating, but they can't take much punishment at all.
* GroundPound: Ori's down air uses their [[ShockWaveStomp Stomp]] skill to attack directly below them. It can spike opponents Ori lands directly on top of them and creates a small shockwave when hitting a platform.
* GuestFighter: The very first non-original character in the roster.
* {{Leitmotif}}: A medley of songs from ''Ori and the Blind Forest'' is used for their stage, but both the first proper length one in said medley and the song from which Ori's victory tune is derived is a recurring motif explored at length in "Restoring the Light, Facing the Dark", the theme used when escaping the Ginso Tree in Ori's debut game.
* LaserBlade: You can unlock a small laser ''arsenal'' the likes of which Ori wielded in ''Will of the Wisps'' by using Runes in the Abyss Mode, including the Spirit Edge, a sword several times Ori's height, the Spirit Smash, a huge spectral hammer, and the Spirit Star, a boomerang made of light.
* LightEmUp: As both are beings of light, Ori and Sein primarily use light energy in their attacks.
* MechanicallyUnusualFighter: Unlike the rest of the cast, Ori does not have a dedicated move to help with stage control (Kragg's rock/pillar, Forsburn's smoke, Maypul's plant, etc.), but instead can use Sein's position to use the Spirit Flame and Charge Flame to allow for more precise, though brief control over small portions of the stage.
* PowerPalms: Ori's forward strong have them strike opponents with palms and blasting them with light energy. When powered up by Sein, it creates a much larger [[KamehameHadoken wave of light]].
* PuppetFighter: The player mainly controls Ori, but can manipulate Sein's position enough to set up combos.
* RecoilBoost: Ori can use their Bash ability to fling enemies or projectiles wherever they want while sending themself in the opposite direction.
* SomeDexterityRequired: Sein can attack alongside Ori by pressing or holding neutral special, but it can be tricky at times to press special and attack buttons at the same time without some practice.
* WallJump: Ori can do this like the rest of the cast, but can also wall cling just like Maypul.
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[[folder: General Workshop Characters Tropes]]
* ArtEvolution: The Workshop pack characters' sprites and
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/character_sprite_ori_and_sein.png]]
%%[[caption-width-right:300:some caption text]]
[[caption-width-right:300:[[labelnote:''Definitive Edition'' artwork]]https://static.tvtropes.org/pmwiki/pub/images/character_definitive_oriandsein.png]][[/labelnote]]
Making a guest appearance from ''VideoGame/OriAndTheBlindForest'', Ori and Sein
-----
* AdaptationalBadass: Ori is much more hands-on here than in
*
* GameplayAndStorySegregation: Mollo and
* AttackReflector: Ori can use Bash
* CheckPoint: In non-competitive modes, Ori can unlock the ability to generate a Soul Link once per stock, like in their home games. These effectively double their stocks, but when they return their damage is preserved
*
* {{Expy}}: Though many
* FragileSpeedster: Ori's the second fastest character in the game after Maypul, but they're as light as Wrastor, making it very difficult for them to take any hits.
* GlassCannon: With Sein powering them up, Ori's strong attacks are absolutely devastating, but they can't take much punishment at all.
* GroundPound: Ori's down air uses their [[ShockWaveStomp Stomp]] skill to attack directly below them. It can spike opponents Ori lands directly on top of them and creates a small shockwave when hitting a platform.
* GuestFighter: The very first non-original character in the roster.
* {{Leitmotif}}: A medley of songs from ''Ori and the Blind Forest'' is used for their stage, but both the first proper length one in said medley and the song from which Ori's victory tune is derived is a recurring motif explored at length in "Restoring the Light, Facing the Dark", the theme used when escaping the Ginso Tree in Ori's debut game.
* LaserBlade: You can unlock a small laser ''arsenal'' the likes of which Ori wielded in ''Will of the Wisps'' by using Runes in
* LightEmUp: As both are beings of light, Ori and Sein primarily use light energy
* MechanicallyUnusualFighter: Unlike the rest of the cast, Ori does not have a dedicated move to help with stage control (Kragg's rock/pillar, Forsburn's smoke, Maypul's plant, etc.), but instead can use Sein's position to use the Spirit Flame and Charge Flame to allow for
* PowerPalms: Ori's forward strong have them strike opponents with palms and blasting them with light energy. When powered up by Sein, it creates a much larger [[KamehameHadoken wave of light]].
* PuppetFighter: The player mainly controls Ori, but can manipulate Sein's position enough to set up combos.
* RecoilBoost: Ori can use their Bash ability to fling enemies or projectiles wherever they want while sending themself in the opposite direction.
* SomeDexterityRequired: Sein can attack alongside Ori by pressing or holding neutral special, but it can be tricky at times to press special and attack buttons at the same time without some practice.
* WallJump: Ori can do this like the rest of the cast, but can also wall cling just like Maypul.
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[[folder:Shovel Knight]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/character_sprite_shovel_knight.png]]
[[caption-width-right:300:''[[ShovelStrike Shovel of Hope]]'']]
[[caption-width-right:300:[[labelnote:''Definitive Edition'' artwork]]https://static.tvtropes.org/pmwiki/pub/images/character_definitive_shovelknigh_8.png]][[/labelnote]]
The titular protagonist of ''VideoGame/ShovelKnight'', announced on August 10, 2018, and was released on September 14th, 2018.
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/character_sprite_shovel_knight.png]]
[[caption-width-right:300:''[[ShovelStrike Shovel of Hope]]'']]
[[caption-width-right:300:[[labelnote:''Definitive Edition'' artwork]]https://static.tvtropes.org/pmwiki/pub/images/character_definitive_shovelknigh_8.png]][[/labelnote]]
The titular protagonist of ''VideoGame/ShovelKnight'', announced on August 10, 2018, and was released on September 14th, 2018.
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!!'''Made by:''' Patrick "Giik" Whitesell
[[quoteright:300:https://static.tvtropes.
[[caption-width-right:300:''[[ShovelStrike Shovel of Hope]]'']]
[[caption-width-right:300:[[labelnote:''Definitive Edition''
[[caption-width-right:300:''[[HavingABlast The Kindling Wrath]]'']]
[[quoteright:300:[[labelnote: Definitive Edition artwork]]https://static.tvtropes.
The titular protagonist
A rioter from the timeline that Clairen left. Notable as one of
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* AnchorsAway: Shovel Knight's recovery move involves swinging his Throwing Anchor high and taking himself with it. It packs a hell of a wallop if an enemy is in the way.
* AssistCharacter: Shovel Knight's traveling companion and love interest Shield Knight will jump down to protect him when he parries, and the intrepid merchant Chester sells him relics.
* BlingOfWar: One of the items he can purchase is the Golden Armor. It is the most expensive thing Chester sells and it offers no combat utility whatsoever, but it does change his animations to be much more stylish and glittery.
* TheCameo: Aside from her and Chester's in-game functionality, Shield Knight will also show up to stand by Shovel Knight at the start of every stock in his [[HolidayMode Valentine's skin.]]
* DishingOutDirt: His up-strong attack, if sufficiently charged, will dig an oversized block out of the ground and can be sent flying as a giant (if unwieldy) projectile similar to Kragg's rock.
* ImprobableWeaponUser: Besides his trademark Shovel, SK packs most of the Relics from his home game. Everything from anchors, to rolling platforms, to oversized gauntlets, to hunting horns and more, can and will be used in his battles to great effect.
* IShallTauntYou: Shovel Knight's taunt button summons Chester instead, but the blue burrower effectively has ''three'' taunts:
** Press the Parry button at the same time as the taunt button and Shovel Knight raises his shovel skyward, like he does at the beginning of every stage in his home game.
** An alternate version is done if parry, taunt, and special are all pressed simultaneously.
** If that's not enough, you have an alternate way of styling on your opponents by buying [[JokeItem the Golden armor]], which effectively turns ''[[UpToEleven all of Shovel Knight's jumps]]'' into taunts, choosing from a random selection of silly animations and poses.
* MechanicallyUnusualFighter: Shovel Knight in order to access his Relics has to purchase them from Chester with the treasure he digs up with his basic attacks.
* MythologyGag: His alternate taunt animation has him accidentally drop his helmet, revealing that he's actually [[http://shovelknight.wikia.com/wiki/%3F%3F%3F%3F_(character) the fish man from his home game]] known as [[MyNameIsQuestionMarks ????]]. Whether his species reveal is actual canon information or just something to avoid making him [[TokenHuman stick out among the cast]] is up in the air.
* ShovelStrike: He's not called "Shovel Knight" for nothing. Many of his normal attacks have him swinging his shovel around.
* SwordPlant: He's able to use this to attack and even hop across projectiles.
* TokenMinority: The only human in the entire cast[[note]]Not counting the many Steam Workshop characters.[[/note]]… assuming the fish stuff isn't true, at least.
* AssistCharacter: Shovel Knight's traveling companion and love interest Shield Knight will jump down to protect him when he parries, and the intrepid merchant Chester sells him relics.
* BlingOfWar: One of the items he can purchase is the Golden Armor. It is the most expensive thing Chester sells and it offers no combat utility whatsoever, but it does change his animations to be much more stylish and glittery.
* TheCameo: Aside from her and Chester's in-game functionality, Shield Knight will also show up to stand by Shovel Knight at the start of every stock in his [[HolidayMode Valentine's skin.]]
* DishingOutDirt: His up-strong attack, if sufficiently charged, will dig an oversized block out of the ground and can be sent flying as a giant (if unwieldy) projectile similar to Kragg's rock.
* ImprobableWeaponUser: Besides his trademark Shovel, SK packs most of the Relics from his home game. Everything from anchors, to rolling platforms, to oversized gauntlets, to hunting horns and more, can and will be used in his battles to great effect.
* IShallTauntYou: Shovel Knight's taunt button summons Chester instead, but the blue burrower effectively has ''three'' taunts:
** Press the Parry button at the same time as the taunt button and Shovel Knight raises his shovel skyward, like he does at the beginning of every stage in his home game.
** An alternate version is done if parry, taunt, and special are all pressed simultaneously.
** If that's not enough, you have an alternate way of styling on your opponents by buying [[JokeItem the Golden armor]], which effectively turns ''[[UpToEleven all of Shovel Knight's jumps]]'' into taunts, choosing from a random selection of silly animations and poses.
* MechanicallyUnusualFighter: Shovel Knight in order to access his Relics has to purchase them from Chester with the treasure he digs up with his basic attacks.
* MythologyGag: His alternate taunt animation has him accidentally drop his helmet, revealing that he's actually [[http://shovelknight.wikia.com/wiki/%3F%3F%3F%3F_(character) the fish man from his home game]] known as [[MyNameIsQuestionMarks ????]]. Whether his species reveal is actual canon information or just something to avoid making him [[TokenHuman stick out among the cast]] is up in the air.
* ShovelStrike: He's not called "Shovel Knight" for nothing. Many of his normal attacks have him swinging his shovel around.
* SwordPlant: He's able to use this to attack and even hop across projectiles.
* TokenMinority: The only human in the entire cast[[note]]Not counting the many Steam Workshop characters.[[/note]]… assuming the fish stuff isn't true, at least.
to:
*
* BatterUp: Uses a bat with
* AssistCharacter: Shovel Knight's traveling companion and love interest Shield Knight will jump
*
* BlindedByTheLight: One of his bomb types is a flashbang, which stuns enemies.
* BombThrowingAnarchists: His entire theme, complete with a face mask and ample supply of explosives, though given he lives in an actual dystopia, it's more justifiable than your average example.
* DubStep: The theme of his stage has some mild dubstep elements, which his victory melody focuses on.
* ExplosiveStupidity: As Orby points out in his tutorial, Mollo can be hurt by his own bombs, so players have to try and keep a certain distance from their opponent when using them to avoid blowing themselves up as well.
* FatalFireworks: His firecrackers are an available weapon, causing multiple explosions in quick succession which can be good for juggling enemies.
* FlareGun: Uses one in his side special, causing an explosion a far distance away. It isn't that strong, but can be useful for detonating his bombs from a distance.
* IKnowYoureWatchingMe: When he debuts in ''Tales of Aether'' issue #3, he can
-->'''Mollo:''' ''(seemingly talking to himself)'' The terrible thing
* TheCameo: Aside from her and Chester's in-game functionality, Shield Knight will also show up to stand by Shovel Knight at
* DishingOutDirt: His up-strong attack, if sufficiently charged, will dig an oversized block out of the ground and can be sent flying as a giant (if unwieldy) projectile similar
* ImprobableWeaponUser: Besides his trademark Shovel, SK packs most of the Relics from his home game. Everything from anchors, to rolling platforms, to oversized gauntlets, to hunting horns and more, can and will be used in his battles to
* IShallTauntYou: Shovel Knight's taunt button summons Chester instead, but the blue burrower effectively has ''three'' taunts:
** Press the Parry button at the same time as the taunt button and Shovel Knight raises his shovel skyward, like he does at the beginning of every stage in his home game.
** An alternate version
** If that's not enough,
* MadBomber: He's quite angry (albeit in a reserved manner), and
* MechanicallyUnusualFighter:
* MothMenace: He's an anthropomorphic moth and very dangerous.
* ThroatSlittingGesture: How he'll taunt if you press the button while he's got a bomb in his
* ThrowDownTheBomblet: Again, uses bombs for his strong attacks.
*
* WellIntentionedExtremist: As shown by ''Tales of Aether'' issue #3, Mollo actively fights against Loxodont's dictatorial regime, but has
* ShovelStrike: He's not called "Shovel Knight" for nothing. Many of his normal
* SwordPlant: He's able to use this to
* TokenMinority:
-->'''Mollo:''' Loxodont built himself upon the ashes of the true Flame Imperium! The only
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!! Alternate Skins
[[folder:Bradshaw]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/wrastor_16_bradshaw.png]]
%%[[caption-width-right:300:some caption text]]
Wrastor's best friend and wingmate. In the Definitive Edition, he's playable as an alternate skin to Wrastor.
-----
* AcePilot: He and Wrastor are both among the best flyers in the Air Armada.
* AddedAlliterativeAppeal: He is known as the "Pirouetting Partner", according to his unlockable Steam emote.
* ButtMonkey: Along with being injured in the main game, he tends to be the fall guy in ''Lovers'' despite not having any lines. The player [[LineOfSightName frames him]] if doing badly at the computer lab game, Zetterburn teases the player about a rumor involving him and them, and in the dance he's seen being elbowed in the face.
* FlatCharacter: He's mostly around to give Wrastor a reason to fight Kragg in his story.
* HeterosexualLifePartners: With Wrastor, though some background details from the ''Lovers of Aether'' spinoff call into question how "heterosexual" the two are.
* InformedAttribute: He's supposedly more calm and rational than his wingmate, but never gets a chance to demonstrate this. Given he's just a re-sprite of Wrastor in his playable incarnation, his attacks look just as flamboyant and over the top as his.
* PromotedToPlayable: The Definitive Edition makes him an unlockable alternate skin for Wrastor.
* RedOniBlueOni: The blue to Wrastor's red, being the more calm and deliberate of the two.
* StockSoundEffects: As a kind of mallard rather than a bird of prey, he ''honks'' when he lands his up B's sweetspot, but it's no less devastating than Wrastor's for it.
[[folder:Bradshaw]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/wrastor_16_bradshaw.png]]
%%[[caption-width-right:300:some caption text]]
Wrastor's best friend and wingmate. In the Definitive Edition, he's playable as an alternate skin to Wrastor.
-----
* AcePilot: He and Wrastor are both among the best flyers in the Air Armada.
* AddedAlliterativeAppeal: He is known as the "Pirouetting Partner", according to his unlockable Steam emote.
* ButtMonkey: Along with being injured in the main game, he tends to be the fall guy in ''Lovers'' despite not having any lines. The player [[LineOfSightName frames him]] if doing badly at the computer lab game, Zetterburn teases the player about a rumor involving him and them, and in the dance he's seen being elbowed in the face.
* FlatCharacter: He's mostly around to give Wrastor a reason to fight Kragg in his story.
* HeterosexualLifePartners: With Wrastor, though some background details from the ''Lovers of Aether'' spinoff call into question how "heterosexual" the two are.
* InformedAttribute: He's supposedly more calm and rational than his wingmate, but never gets a chance to demonstrate this. Given he's just a re-sprite of Wrastor in his playable incarnation, his attacks look just as flamboyant and over the top as his.
* PromotedToPlayable: The Definitive Edition makes him an unlockable alternate skin for Wrastor.
* RedOniBlueOni: The blue to Wrastor's red, being the more calm and deliberate of the two.
* StockSoundEffects: As a kind of mallard rather than a bird of prey, he ''honks'' when he lands his up B's sweetspot, but it's no less devastating than Wrastor's for it.
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[[folder:Bradshaw]]
!!'''Made by:''' Team [=NeRVe=]
!!!'''Voiced by:''' Stefan Perez and Sean Chiplock (2021 ''Lovers of Aether Direct'')
[[quoteright:300:https://static.tvtropes.
Wrastor's best friend
[[quoteright:300:[[labelnote: Definite Edition artwork]]https://static.tvtropes.org/pmwiki/pub/images/hodan.jpg]][[/labelnote]]
A wise white ape who wields a towel and
-----
----
*
* AddedAlliterativeAppeal: He is known as the "Pirouetting Partner", according to his unlockable Steam emote.
* ButtMonkey: Along with being injured in the main game, he tends to be the fall guy in ''Lovers''
* FlatCharacter: He's mostly around to give Wrastor a reason to fight Kragg in his story.
* HeterosexualLifePartners: With Wrastor, though some background details from
* InformedAttribute: He's supposedly more calm and rational than his wingmate, but never gets a chance to demonstrate this. Given he's just a re-sprite of Wrastor in his playable incarnation, his attacks look just as flamboyant and over the top as his.
*
* BellyFlopCrushing: Throws his weight around with his dash attack and down strong. Like fellow fatty and inspiration King K. Rool the latter provides a guard point ostensibly [[{{Kevlard}} due to his girth.]]
* BigFun: Easy going and always smiling.
* ClothFu: Of the sweaty towel variety. most of his attacks involve his towel in some way or another.
* ChargeInputSpecial: Hodan can maintain a charge by holding down, but is still free to move and even jump while maintaining one. Nearly all of his inputs that are "opposite" it (up tilt, up special, forward tilt, etc.) have enhanced versions so long as he's got a charge to enhance them with.
* {{Expy}}: Ironically, despite being an ape, primarily of King K. Rool's ''Smash Ultimate'' incarnation, though he borrows moves from fellow primate Donkey Kong as well. Finally, the entire charge mechanic makes him
* RedOniBlueOni: The blue
* HotSpringsEpisode: His stage, naturally. The apes bathing in the
* ImmunetoFlinching: His down strong has a guard point on it that, if used to parry an enemy's attack, makes the
*
* MechanicallyUnusualFighter: His charge mechanic aside, Hodan also posseses the strange ability to summon ''sweat'' spirits that enhance all of
* MeteorMove: An unusual one in the form of his up
* MightyGlacier: Slow, heavy, and hard hitting.
* ShoutOut: His default custom skin is a dead ringer for
* TornadoMove: His neutral special is very similar to Donkey's side special from ''Smash Bros'', though Hodan will get dizzy if you hold it for too long.
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[[folder:Ayala]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/elliana_11_ayala_44.png]]
%%[[caption-width-right:300:some caption text]]
[[quoteright:300:[[labelnote: Click here to see her spoilery Tales of Aether #4 appearance]]https://static.tvtropes.org/pmwiki/pub/images/ayala.png]][[/labelnote]]
The mechanic that Eliana tricks into building her mech. In the Definitive Edition, she's playable as an alternate skin to Elliana.
-----
* TheAlcoholic: She drinks AND smokes!
* TheAtoner: [[spoiler: She helps Clairen escape and return to the past in order to make up for creating Loxodont's unbeatable cyborg body to begin with.]]
* {{Cyborg}}: [[spoiler: ''Tales of Aether'' #4 reveals that she was the one that helped Clairen escape to the past all along, kept alive to do maintenance on Loxodont in a similar cybernetic body to his.]]
* EarlyBirdCameo: [[spoiler: She appears cloaked in Clairen's introduction trailer as Clairen's mysterious benefactor, long before her proper introduction.]]
* GogglesDoNothing: She has them on her head but never actually wears them properly. She even takes them off to put on a proper welding mask when welding for Elliana's mech!
* INeedAFreakingDrink: Keeps a hip flask on her at all times for this exact purpose.
* {{Mascot}}: Of the Steam Workshop. An image of her shrugging and looking disgruntled was used as the Steam Workshop branch splash page and is currently in use as the Workshop's banner.
* MythologyGag: The original concept for Elliana was going to be one of either a rabbit or a snake in a mech, with the latter winning out in the end. Ayala's release means players can choose whichever they prefer.
* [[OmnidisciplinaryScientist Omnidisciplinary Engineer]]: {{Averted}}. It's implied she wouldn't know how to build Eliana's mech if the serpent didn't help her in regards to flight. [[spoiler: Played completely straight when she goes on to create a cybernetic body for both herself and Loxodont, and eventually a ''time machine''.]]
* PoorJudgeOfCharacter: Elliana tricks her into creating a war machine in order to take revenge on the Air Armada. [[spoiler: Loxodont also talks her into building him an immortal cyborg body. She acknowledges her poor judgment in both cases in ''Tales of Aether'' #4.]]
* PromotedToPlayable: The Definitive Edition makes her an unlockable alternate skin for Eliana.
* WrenchWench: One that specializes in [[SteamPunk steam machinery]]. Her neutral attack has her whack opponents with her wrench rather than bite them like Eliana does.
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/elliana_11_ayala_44.png]]
%%[[caption-width-right:300:some caption text]]
[[quoteright:300:[[labelnote: Click here to see her spoilery Tales of Aether #4 appearance]]https://static.tvtropes.org/pmwiki/pub/images/ayala.png]][[/labelnote]]
The mechanic that Eliana tricks into building her mech. In the Definitive Edition, she's playable as an alternate skin to Elliana.
-----
* TheAlcoholic: She drinks AND smokes!
* TheAtoner: [[spoiler: She helps Clairen escape and return to the past in order to make up for creating Loxodont's unbeatable cyborg body to begin with.]]
* {{Cyborg}}: [[spoiler: ''Tales of Aether'' #4 reveals that she was the one that helped Clairen escape to the past all along, kept alive to do maintenance on Loxodont in a similar cybernetic body to his.]]
* EarlyBirdCameo: [[spoiler: She appears cloaked in Clairen's introduction trailer as Clairen's mysterious benefactor, long before her proper introduction.]]
* GogglesDoNothing: She has them on her head but never actually wears them properly. She even takes them off to put on a proper welding mask when welding for Elliana's mech!
* INeedAFreakingDrink: Keeps a hip flask on her at all times for this exact purpose.
* {{Mascot}}: Of the Steam Workshop. An image of her shrugging and looking disgruntled was used as the Steam Workshop branch splash page and is currently in use as the Workshop's banner.
* MythologyGag: The original concept for Elliana was going to be one of either a rabbit or a snake in a mech, with the latter winning out in the end. Ayala's release means players can choose whichever they prefer.
* [[OmnidisciplinaryScientist Omnidisciplinary Engineer]]: {{Averted}}. It's implied she wouldn't know how to build Eliana's mech if the serpent didn't help her in regards to flight. [[spoiler: Played completely straight when she goes on to create a cybernetic body for both herself and Loxodont, and eventually a ''time machine''.]]
* PoorJudgeOfCharacter: Elliana tricks her into creating a war machine in order to take revenge on the Air Armada. [[spoiler: Loxodont also talks her into building him an immortal cyborg body. She acknowledges her poor judgment in both cases in ''Tales of Aether'' #4.]]
* PromotedToPlayable: The Definitive Edition makes her an unlockable alternate skin for Eliana.
* WrenchWench: One that specializes in [[SteamPunk steam machinery]]. Her neutral attack has her whack opponents with her wrench rather than bite them like Eliana does.
to:
!!'''Made by:''' Carill "[=RubyNights=]" Munnings
[[quoteright:300:https://static.tvtropes.
[[quoteright:300:[[labelnote:
The mechanic
A singer who inhabits the timeline that
----
* AssistCharacter: Summons Vince, her bodyguard, for her side special, who will attempt to grab opponents. While he's active, he also cancels projectiles fired in his direction. Finally, he's the one who actually parries opponents, not Pomme.
* TheCasino: One in Neo Julesvale, the future version of the town where fellow Air Rival Elliana built her flying machine, is her home stage.
* DevelopersForesight:
** If she isn't being played by any player and Neo Julesvale, her home stage, is selected, the center platform will be occupied by a hologram of her that sings along with the music in the background. If she is, however, she has the unique honor of being the only official character in the game with an intro animation, in which she'll jump down from the platform into
** The pitch of the notes she summons and attacks with varies in accordance with the current stage's background music.
* TheDiva: She's a famous singer with a sassy demeanor, which is apparent in her
* EasterEgg:
** The sound test displays the
-----
* TheAlcoholic: She drinks AND smokes!
* TheAtoner:
** [[spoiler:
* {{Cyborg}}: [[spoiler: ''Tales of Aether'' #4 reveals that she was
*
* GogglesDoNothing: She has them on
* KickChick: Many of her attacks involve kicks.
* MakeMeWannaShout: Her Forward Air and Strongs have this vibe, with Pomme attacking with a powerful sound wave.
* MicDrop: Her taunt. It can actually
* MusicalAssassin: Sings at a special frequency, both to move around and attack.
* MusicIsEighthNotes: Her music attacks are generally represented as Eigth Notes. She even
* INeedAFreakingDrink: Keeps
*
*
* [[OmnidisciplinaryScientist Omnidisciplinary Engineer]]: {{Averted}}. It's implied she wouldn't know how
* VideoGameFlight: Her hover gets upgraded to this if
* PoorJudgeOfCharacter: Elliana tricks
* PromotedToPlayable: The Definitive Edition makes her an unlockable alternate skin for Eliana.
* WrenchWench: One that specializes in [[SteamPunk steam machinery]]. Her neutral attack has her whack opponents with her wrench rather than bite them like Eliana does.
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!! Official Workshop Characters
[[folder: General Workshop Characters Tropes]]
* ArtEvolution: The Workshop pack characters' sprites and key art were given a touch up compared to their workshop days.
* AscendedExtra: The latter four were fan made characters posted to the Steam Workshop who were re-balanced, re-sprited, and ultimately made a part of the core game, even for versions that lack access to the Workshop. So far, Mollo has even appeared in the '' Tales of Aether'' comic.
* GameplayAndStorySegregation: Mollo and Pomme are from the same future as Clairen, but no explanation is given for why either of them are able to interact with fighters from the past.
* DiscardAndDraw: Several of their mechanics were removed or reworked for balance purposes. Some of these are still available through the Abyss Runes system in more casual modes, however.
[[folder: General Workshop Characters Tropes]]
* ArtEvolution: The Workshop pack characters' sprites and key art were given a touch up compared to their workshop days.
* AscendedExtra: The latter four were fan made characters posted to the Steam Workshop who were re-balanced, re-sprited, and ultimately made a part of the core game, even for versions that lack access to the Workshop. So far, Mollo has even appeared in the '' Tales of Aether'' comic.
* GameplayAndStorySegregation: Mollo and Pomme are from the same future as Clairen, but no explanation is given for why either of them are able to interact with fighters from the past.
* DiscardAndDraw: Several of their mechanics were removed or reworked for balance purposes. Some of these are still available through the Abyss Runes system in more casual modes, however.
to:
[[folder:Olympia]]
!!'''Made by:''' Kris "Sprite Star" Ballad
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/roa_olympia.png]]
[[caption-width-right:300:''[[GemstoneAssault The Amethyst Fist]]'']]
[[caption-width-right:300:[[labelnote:''Definitive Edition'' artwork]]https://static.tvtropes.org/pmwiki/pub/images/olympia.jpg]][[/labelnote]]
----
* DiscardAndDraw: A lot of her older mechanics from her Workshop
[[folder: General Workshop Characters Tropes]]
* ArtEvolution: The Workshop pack characters' sprites and key art were given
*
* GameplayAndStorySegregation: Mollo and Pomme are
*
* ImmuneToFlinching: Her down special, similar to Ryu and Ken's Focus Attack, has a single hit of armor on it.
* GlacierWaif: She's not that much bigger compared to other fighters, but is a MightyGlacier. Must be the gauntlets.
* MightyGlacier: She's rather slow and heavy, but she has great power and burst movement to overcome this weakness.
* PowerCrystal: Her Neutral Special's crystal has this vibe, as Olympia can use it to alter her momentum with her side B, and make it explode, trapping enemies in
* {{Shotoclone}}: Subverted. While she has a projectile, it only serves to summon her crystal, her uppercut attack is actually a RollingAttack, and she uses a Shoryuken to dash forwards instead of go high in the air.
* RollingAttack: Her Up Special is one, it deals repeated hits to carry foes upwards before ending with one final kick.
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[[folder:Sandbert]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/maxresdefault_411.jpg]]
[[caption-width-right:300:''[[LethalJokeCharacter The First Rival]]'']]
A humorous joke character that was put into a special build of the game for April Fools 2018. Later, he was brought back to demonstrate the custom character feature.
to:
[[folder:Ori and Sein]]
[[quoteright:300:https://static.tvtropes.
[[caption-width-right:300:''[[LethalJokeCharacter The First Rival]]'']]
A humorous joke character that was put into
%%[[caption-width-right:300:some caption text]]
[[caption-width-right:300:[[labelnote:''Definitive Edition'' artwork]]https://static.tvtropes.org/pmwiki/pub/images/character_definitive_oriandsein.png]][[/labelnote]]
Making a
Changed line(s) 578,584 (click to see context) from:
* {{Expy}}: Playfully takes a few jabs at ''VideoGame/SuperSmashBrosMelee'' by copying some of the moves of that game's resident strongest character. Sandbert has Fox's projectiles, Fox Illusion, and his Shine.
* FountainOfExpies: In the workshop. Due to their simplicity as a base, it is rather common to see a character where the only changes are the sprites or with a couple changes.
* HeartBeatDown: His neutral special is to shoot hearts from his lips. They deal damage, but have no knockback.
* LethalJokeCharacter: Deliberately designed to be as unbalanced and powerful as possible.
* MeteorMove: Their Down Air. Quite notable for its insane damage, knockback, and rather fast attack speed. Its prescence on other characters that use Sandbert as a base has given the move the moniker of a "Sandbert DAir".
* PurposefullyOverpowered: Pretty much all of Sandbert's moves are excessively powerful.
* ShapeshifterWeapon: Sandbert plays this trope to a T by changing his body into various shapes to attack.
* FountainOfExpies: In the workshop. Due to their simplicity as a base, it is rather common to see a character where the only changes are the sprites or with a couple changes.
* HeartBeatDown: His neutral special is to shoot hearts from his lips. They deal damage, but have no knockback.
* LethalJokeCharacter: Deliberately designed to be as unbalanced and powerful as possible.
* MeteorMove: Their Down Air. Quite notable for its insane damage, knockback, and rather fast attack speed. Its prescence on other characters that use Sandbert as a base has given the move the moniker of a "Sandbert DAir".
* PurposefullyOverpowered: Pretty much all of Sandbert's moves are excessively powerful.
* ShapeshifterWeapon: Sandbert plays this trope to a T by changing his body into various shapes to attack.
to:
* {{Expy}}: Playfully takes a few jabs at ''VideoGame/SuperSmashBrosMelee'' by copying some AdaptationalBadass: Ori is much more hands-on here than in their home game, where Sein did the vast majority of the moves fighting. Some of that game's resident strongest character. Sandbert has Fox's projectiles, Fox Illusion, and his Shine.
* FountainOfExpies: Inwhat were once simply playful looking jumping animations have even been repurposed into aerial attacks. Arguably ''inverted'' after ''Will of the workshop. Due to Wisps'' released, though several options from their simplicity as a base, it is rather common to see a character where the only changes are the sprites or with a couple changes.new moveset can be unlocked in non-competitive modes.
*HeartBeatDown: His neutral special AmbiguousGender: Just like in their home game, neither Ori nor Sein have a stated gender, and in-game text avoids the use of gendered pronouns when referring to either of them.
* AttackReflector: Ori can use Bash to reflect projectiles. They're even capable of throwing Lily at Maypul, wrapping her in the process.
* CheckPoint: In non-competitive modes, Ori can unlock the ability to generate a Soul Link once per stock, like in their home games. These effectively double their stocks, but when they return their damage isto shoot hearts preserved from his lips. They deal damage, when they died, somewhat balancing it more towards a LastChanceHitPoint gimmick than anything else.
* DifficultButAwesome: Ori and Sein require a lot of dexterity and spacing skills to play well, but haveno knockback.
* LethalJokeCharacter: Deliberately designed to be as unbalanced and powerful as possible.
* MeteorMove: Their Down Air. Quite notable for itsinsane damage, knockback, combo potential and rather fast attack speed. Its prescence on other characters that use Sandbert as a base has given the move the moniker KO power when you get used to their sometimes awkward mechanics.
* {{Expy}}: Though many ofa "Sandbert DAir".
* PurposefullyOverpowered: Pretty much all of Sandbert'stheir moves are excessively powerful.
lifted straight from their own game, Ori and Sein's playstyle is similar to other ''Smash Bros.'' {{Puppet Fighter}}s such as the VideoGame/{{Ice Climber}}s or [[VideoGame/SuperMarioGalaxy Rosalina and Luma]], while their aerial prowess resembles that of [[VideoGame/FZero Captain Falcon]].
*ShapeshifterWeapon: Sandbert plays FragileSpeedster: Ori's the second fastest character in the game after Maypul, but they're as light as Wrastor, making it very difficult for them to take any hits.
* GlassCannon: With Sein powering them up, Ori's strong attacks are absolutely devastating, but they can't take much punishment at all.
* GroundPound: Ori's down air uses their [[ShockWaveStomp Stomp]] skill to attack directly below them. It can spike opponents Ori lands directly on top of them and creates a small shockwave when hitting a platform.
* GuestFighter: The very first non-original character in the roster.
* {{Leitmotif}}: A medley of songs from ''Ori and the Blind Forest'' is used for their stage, but both the first proper length one in said medley and the song from which Ori's victory tune is derived is a recurring motif explored at length in "Restoring the Light, Facing the Dark", the theme used when escaping the Ginso Tree in Ori's debut game.
* LaserBlade: You can unlock a small laser ''arsenal'' the likes of which Ori wielded in ''Will of the Wisps'' by using Runes in the Abyss Mode, including the Spirit Edge, a sword several times Ori's height, the Spirit Smash, a huge spectral hammer, and the Spirit Star, a boomerang made of light.
* LightEmUp: As both are beings of light, Ori and Sein primarily use light energy in their attacks.
* MechanicallyUnusualFighter: Unlike the rest of the cast, Ori does not have a dedicated move to help with stage control (Kragg's rock/pillar, Forsburn's smoke, Maypul's plant, etc.), but instead can use Sein's position to use the Spirit Flame and Charge Flame to allow for more precise, though brief control over small portions of the stage.
* PowerPalms: Ori's forward strong have them strike opponents with palms and blasting them with light energy. When powered up by Sein, it creates a much larger [[KamehameHadoken wave of light]].
* PuppetFighter: The player mainly controls Ori, but can manipulate Sein's position enough to set up combos.
* RecoilBoost: Ori can use their Bash ability to fling enemies or projectiles wherever they want while sending themself in the opposite direction.
* SomeDexterityRequired: Sein can attack alongside Ori by pressing or holding neutral special, but it can be tricky at times to press special and attack buttons at the same time without some practice.
* WallJump: Ori can do thistrope to a T by changing his body into various shapes to attack.like the rest of the cast, but can also wall cling just like Maypul.
* FountainOfExpies: In
*
* AttackReflector: Ori can use Bash to reflect projectiles. They're even capable of throwing Lily at Maypul, wrapping her in the process.
* CheckPoint: In non-competitive modes, Ori can unlock the ability to generate a Soul Link once per stock, like in their home games. These effectively double their stocks, but when they return their damage is
* DifficultButAwesome: Ori and Sein require a lot of dexterity and spacing skills to play well, but have
* LethalJokeCharacter: Deliberately designed to be as unbalanced and powerful as possible.
* MeteorMove: Their Down Air. Quite notable for its
* {{Expy}}: Though many of
* PurposefullyOverpowered: Pretty much all of Sandbert's
*
* GlassCannon: With Sein powering them up, Ori's strong attacks are absolutely devastating, but they can't take much punishment at all.
* GroundPound: Ori's down air uses their [[ShockWaveStomp Stomp]] skill to attack directly below them. It can spike opponents Ori lands directly on top of them and creates a small shockwave when hitting a platform.
* GuestFighter: The very first non-original character in the roster.
* {{Leitmotif}}: A medley of songs from ''Ori and the Blind Forest'' is used for their stage, but both the first proper length one in said medley and the song from which Ori's victory tune is derived is a recurring motif explored at length in "Restoring the Light, Facing the Dark", the theme used when escaping the Ginso Tree in Ori's debut game.
* LaserBlade: You can unlock a small laser ''arsenal'' the likes of which Ori wielded in ''Will of the Wisps'' by using Runes in the Abyss Mode, including the Spirit Edge, a sword several times Ori's height, the Spirit Smash, a huge spectral hammer, and the Spirit Star, a boomerang made of light.
* LightEmUp: As both are beings of light, Ori and Sein primarily use light energy in their attacks.
* MechanicallyUnusualFighter: Unlike the rest of the cast, Ori does not have a dedicated move to help with stage control (Kragg's rock/pillar, Forsburn's smoke, Maypul's plant, etc.), but instead can use Sein's position to use the Spirit Flame and Charge Flame to allow for more precise, though brief control over small portions of the stage.
* PowerPalms: Ori's forward strong have them strike opponents with palms and blasting them with light energy. When powered up by Sein, it creates a much larger [[KamehameHadoken wave of light]].
* PuppetFighter: The player mainly controls Ori, but can manipulate Sein's position enough to set up combos.
* RecoilBoost: Ori can use their Bash ability to fling enemies or projectiles wherever they want while sending themself in the opposite direction.
* SomeDexterityRequired: Sein can attack alongside Ori by pressing or holding neutral special, but it can be tricky at times to press special and attack buttons at the same time without some practice.
* WallJump: Ori can do this
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[[folder:Guadua]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/portrait_5.png]]
[[caption-width-right:300:''[[ManBitesMan The Biggest, Baddest Panda that the World of Rivals has Ever Seen]]'']]
An official Workshop character, demonstrating the possibility of making characters with more complex gimmicks.
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/portrait_5.png]]
[[caption-width-right:300:''[[ManBitesMan The Biggest, Baddest Panda that the World of Rivals has Ever Seen]]'']]
An official Workshop character, demonstrating the possibility of making characters with more complex gimmicks.
to:
[[quoteright:300:https://static.tvtropes.
[[caption-width-right:300:''[[ManBitesMan
[[caption-width-right:300:''[[ShovelStrike Shovel of Hope]]'']]
[[caption-width-right:300:[[labelnote:''Definitive Edition'' artwork]]https://static.tvtropes.org/pmwiki/pub/images/character_definitive_shovelknigh_8.png]][[/labelnote]]
The
An official Workshop character, demonstrating the possibility of making characters with more complex gimmicks.
Changed line(s) 594,598 (click to see context) from:
* GreenThumb: She has wood on her arms that she can make grow to attack. She can also instantly make bamboo sprout from the ground.
* ManBitesMan: Her neutral special is a bite. After hitting her opponent with certain attacks, they will be marked with some bamboo shoots, and if she bites them in that state, it heals her.
* StockAnimalDiet: She's a panda, and she can eat bamboo to heal herself.
* ManBitesMan: Her neutral special is a bite. After hitting her opponent with certain attacks, they will be marked with some bamboo shoots, and if she bites them in that state, it heals her.
* StockAnimalDiet: She's a panda, and she can eat bamboo to heal herself.
to:
* GreenThumb: She has wood on AnchorsAway: Shovel Knight's recovery move involves swinging his Throwing Anchor high and taking himself with it. It packs a hell of a wallop if an enemy is in the way.
* AssistCharacter: Shovel Knight's traveling companion and love interest Shield Knight will jump down to protect him when he parries, and the intrepid merchant Chester sells him relics.
* BlingOfWar: One of the items he can purchase is the Golden Armor. It is the most expensive thing Chester sells and it offers no combat utility whatsoever, but it does change his animations to be much more stylish and glittery.
* TheCameo: Aside from herarms that she can make grow to attack. She can and Chester's in-game functionality, Shield Knight will also instantly make bamboo sprout show up to stand by Shovel Knight at the start of every stock in his [[HolidayMode Valentine's skin.]]
* DishingOutDirt: His up-strong attack, if sufficiently charged, will dig an oversized block out of the ground and can be sent flying as a giant (if unwieldy) projectile similar to Kragg's rock.
* ImprobableWeaponUser: Besides his trademark Shovel, SK packs most of the Relics from his home game. Everything from anchors, to rolling platforms, to oversized gauntlets, to hunting horns and more, can and will be used in his battles to great effect.
* IShallTauntYou: Shovel Knight's taunt button summons Chester instead, but theground.
* ManBitesMan: Her neutralblue burrower effectively has ''three'' taunts:
** Press the Parry button at the same time as the taunt button and Shovel Knight raises his shovel skyward, like he does at the beginning of every stage in his home game.
** An alternate version is done if parry, taunt, and specialis are all pressed simultaneously.
** If that's not enough, you have an alternate way of styling on your opponents by buying [[JokeItem the Golden armor]], which effectively turns ''[[UpToEleven all of Shovel Knight's jumps]]'' into taunts, choosing from abite. After hitting her opponent random selection of silly animations and poses.
* MechanicallyUnusualFighter: Shovel Knight in order to access his Relics has to purchase them from Chester withcertain attacks, they will be marked the treasure he digs up with some bamboo shoots, and if she bites them in his basic attacks.
* MythologyGag: His alternate taunt animation has him accidentally drop his helmet, revealing thatstate, it heals her.
he's actually [[http://shovelknight.wikia.com/wiki/%3F%3F%3F%3F_(character) the fish man from his home game]] known as [[MyNameIsQuestionMarks ????]]. Whether his species reveal is actual canon information or just something to avoid making him [[TokenHuman stick out among the cast]] is up in the air.
*StockAnimalDiet: She's a panda, ShovelStrike: He's not called "Shovel Knight" for nothing. Many of his normal attacks have him swinging his shovel around.
* SwordPlant: He's able to use this to attack andshe can eat bamboo to heal herself.
even hop across projectiles.
* TokenMinority: The only human in the entire cast[[note]]Not counting the many Steam Workshop characters.[[/note]]… assuming the fish stuff isn't true, at least.
* AssistCharacter: Shovel Knight's traveling companion and love interest Shield Knight will jump down to protect him when he parries, and the intrepid merchant Chester sells him relics.
* BlingOfWar: One of the items he can purchase is the Golden Armor. It is the most expensive thing Chester sells and it offers no combat utility whatsoever, but it does change his animations to be much more stylish and glittery.
* TheCameo: Aside from her
* DishingOutDirt: His up-strong attack, if sufficiently charged, will dig an oversized block out of the ground and can be sent flying as a giant (if unwieldy) projectile similar to Kragg's rock.
* ImprobableWeaponUser: Besides his trademark Shovel, SK packs most of the Relics from his home game. Everything from anchors, to rolling platforms, to oversized gauntlets, to hunting horns and more, can and will be used in his battles to great effect.
* IShallTauntYou: Shovel Knight's taunt button summons Chester instead, but the
* ManBitesMan: Her neutral
** Press the Parry button at the same time as the taunt button and Shovel Knight raises his shovel skyward, like he does at the beginning of every stage in his home game.
** An alternate version is done if parry, taunt, and special
** If that's not enough, you have an alternate way of styling on your opponents by buying [[JokeItem the Golden armor]], which effectively turns ''[[UpToEleven all of Shovel Knight's jumps]]'' into taunts, choosing from a
* MechanicallyUnusualFighter: Shovel Knight in order to access his Relics has to purchase them from Chester with
* MythologyGag: His alternate taunt animation has him accidentally drop his helmet, revealing that
*
* SwordPlant: He's able to use this to attack and
* TokenMinority: The only human in the entire cast[[note]]Not counting the many Steam Workshop characters.[[/note]]… assuming the fish stuff isn't true, at least.
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[[folder:Mollo]]
!!'''Made by:''' Patrick "Giik" Whitesell
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/roa_mollo.png]]
[[caption-width-right:300:''[[HavingABlast The Kindling Wrath]]'']]
[[quoteright:300:[[labelnote: Definitive Edition artwork]]https://static.tvtropes.org/pmwiki/pub/images/mollo_8.jpg]][[/labelnote]]
A rioter from the timeline that Clairen left. Notable as one of the first complex characters on the workshop.
----
* ArtAttacker: His jab combo ends in him pulling out a spray paint can he sprays rapidly to deal damage.
* BatterUp: Uses a bat with nails in it for his down special, which can be a substitute for a traditional strong.
* BigBulkyBomb: One of the available bomb types. It takes a long time to explode, but its explosion is very powerful.
* BlindedByTheLight: One of his bomb types is a flashbang, which stuns enemies.
* BombThrowingAnarchists: His entire theme, complete with a face mask and ample supply of explosives, though given he lives in an actual dystopia, it's more justifiable than your average example.
* DubStep: The theme of his stage has some mild dubstep elements, which his victory melody focuses on.
* ExplosiveStupidity: As Orby points out in his tutorial, Mollo can be hurt by his own bombs, so players have to try and keep a certain distance from their opponent when using them to avoid blowing themselves up as well.
* FatalFireworks: His firecrackers are an available weapon, causing multiple explosions in quick succession which can be good for juggling enemies.
* FlareGun: Uses one in his side special, causing an explosion a far distance away. It isn't that strong, but can be useful for detonating his bombs from a distance.
* IKnowYoureWatchingMe: When he debuts in ''Tales of Aether'' issue #3, he can tell that Clairen's unit is sneaking up on him without so much as ''batting an eye''. He more or less spells it out for good measure:
-->'''Mollo:''' ''(seemingly talking to himself)'' The terrible thing about big government, the ''horrifying'' thing-- is how it tries to compartmentalize everyone into rigid little boxes. The great thing, ''wonderful'', really-- is [[LawfulStupid their bootlickers follow protocol so precisely]] you can set your watch to it. ''(launches a flashbang towards Clairen's unit)''
* MadBomber: He's quite angry (albeit in a reserved manner), and fond of throwing bombs.
* MechanicallyUnusualFighter: Instead of having traditional strong attacks, his strongs will have him throw a bomb in a particular direction. This bomb's effects are dependent on what is picked from Neutral Special. He does get more traditional strong attacks when not actively holding one of his four bombs in the Workshop Character Pack, though.
* MothMenace: He's an anthropomorphic moth and very dangerous.
* ThroatSlittingGesture: How he'll taunt if you press the button while he's got a bomb in his hand.
* ThrowDownTheBomblet: Again, uses bombs for his strong attacks.
* TrainTopBattle: His stage, which appears to be on a railway outside the city fellow future Fire Rival Clairen's stage is located.
* WellIntentionedExtremist: As shown by ''Tales of Aether'' issue #3, Mollo actively fights against Loxodont's dictatorial regime, but has absolutely no problem with fighting to kill or committing attacks on targets like ''reservations'' to achieve his goals-- and Clairen even suspects that he was responsible for the attack on her home reservation that took her mother. As per the moth himself:
-->'''Mollo:''' Loxodont built himself upon the ashes of the true Flame Imperium! The only way to get it back… ''is to burn it all down!''
!!'''Made by:''' Patrick "Giik" Whitesell
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/roa_mollo.png]]
[[caption-width-right:300:''[[HavingABlast The Kindling Wrath]]'']]
[[quoteright:300:[[labelnote: Definitive Edition artwork]]https://static.tvtropes.org/pmwiki/pub/images/mollo_8.jpg]][[/labelnote]]
A rioter from the timeline that Clairen left. Notable as one of the first complex characters on the workshop.
----
* ArtAttacker: His jab combo ends in him pulling out a spray paint can he sprays rapidly to deal damage.
* BatterUp: Uses a bat with nails in it for his down special, which can be a substitute for a traditional strong.
* BigBulkyBomb: One of the available bomb types. It takes a long time to explode, but its explosion is very powerful.
* BlindedByTheLight: One of his bomb types is a flashbang, which stuns enemies.
* BombThrowingAnarchists: His entire theme, complete with a face mask and ample supply of explosives, though given he lives in an actual dystopia, it's more justifiable than your average example.
* DubStep: The theme of his stage has some mild dubstep elements, which his victory melody focuses on.
* ExplosiveStupidity: As Orby points out in his tutorial, Mollo can be hurt by his own bombs, so players have to try and keep a certain distance from their opponent when using them to avoid blowing themselves up as well.
* FatalFireworks: His firecrackers are an available weapon, causing multiple explosions in quick succession which can be good for juggling enemies.
* FlareGun: Uses one in his side special, causing an explosion a far distance away. It isn't that strong, but can be useful for detonating his bombs from a distance.
* IKnowYoureWatchingMe: When he debuts in ''Tales of Aether'' issue #3, he can tell that Clairen's unit is sneaking up on him without so much as ''batting an eye''. He more or less spells it out for good measure:
-->'''Mollo:''' ''(seemingly talking to himself)'' The terrible thing about big government, the ''horrifying'' thing-- is how it tries to compartmentalize everyone into rigid little boxes. The great thing, ''wonderful'', really-- is [[LawfulStupid their bootlickers follow protocol so precisely]] you can set your watch to it. ''(launches a flashbang towards Clairen's unit)''
* MadBomber: He's quite angry (albeit in a reserved manner), and fond of throwing bombs.
* MechanicallyUnusualFighter: Instead of having traditional strong attacks, his strongs will have him throw a bomb in a particular direction. This bomb's effects are dependent on what is picked from Neutral Special. He does get more traditional strong attacks when not actively holding one of his four bombs in the Workshop Character Pack, though.
* MothMenace: He's an anthropomorphic moth and very dangerous.
* ThroatSlittingGesture: How he'll taunt if you press the button while he's got a bomb in his hand.
* ThrowDownTheBomblet: Again, uses bombs for his strong attacks.
* TrainTopBattle: His stage, which appears to be on a railway outside the city fellow future Fire Rival Clairen's stage is located.
* WellIntentionedExtremist: As shown by ''Tales of Aether'' issue #3, Mollo actively fights against Loxodont's dictatorial regime, but has absolutely no problem with fighting to kill or committing attacks on targets like ''reservations'' to achieve his goals-- and Clairen even suspects that he was responsible for the attack on her home reservation that took her mother. As per the moth himself:
-->'''Mollo:''' Loxodont built himself upon the ashes of the true Flame Imperium! The only way to get it back… ''is to burn it all down!''
to:
!!'''Made by:''' Patrick "Giik" Whitesell
[[folder:Bradshaw]]
[[quoteright:300:https://static.tvtropes.
[[quoteright:300:[[labelnote:
Wrastor's best friend and wingmate. In the Definitive
A rioter
-----
* AcePilot: He and Wrastor are both among the best flyers in the Air Armada.
* AddedAlliterativeAppeal: He is known as the "Pirouetting Partner", according to his unlockable Steam emote.
* ButtMonkey: Along with being injured in the main game, he tends to be the fall guy in ''Lovers'' despite not having any lines. The player [[LineOfSightName frames him]] if doing badly at the computer lab game, Zetterburn teases the player about a rumor involving him and them, and in the dance he's seen being elbowed in the face.
* FlatCharacter: He's mostly around to give Wrastor a reason to fight Kragg in his story.
* HeterosexualLifePartners: With Wrastor, though some background details from the
* InformedAttribute: He's supposedly more calm and rational than his wingmate, but never gets a chance to demonstrate this. Given he's just a re-sprite of Wrastor in his playable incarnation, his attacks look just as flamboyant and over the
----
* ArtAttacker: His jab combo ends in him pulling out a spray paint can he sprays rapidly to deal damage.
*
*
* StockSoundEffects: As a
* BlindedByTheLight: One of his bomb types is a flashbang, which stuns enemies.
* BombThrowingAnarchists: His entire theme, complete with a face mask and ample supply of explosives, though given he lives in an actual dystopia,
* DubStep: The theme of his stage has some mild dubstep elements, which his victory melody focuses on.
* ExplosiveStupidity: As Orby points out in his tutorial, Mollo can be hurt by his own bombs, so players have to try and keep a certain distance from their opponent when using them to avoid blowing themselves up as well.
* FatalFireworks: His firecrackers are an available weapon, causing multiple explosions in quick succession which can be good
* FlareGun: Uses one in his side special, causing an explosion a far distance away. It isn't that strong, but can be useful for detonating his bombs from a distance.
* IKnowYoureWatchingMe: When he debuts in ''Tales of Aether'' issue #3, he can tell that Clairen's unit is sneaking up on him without so much as ''batting an eye''. He more or less spells it out for good measure:
-->'''Mollo:''' ''(seemingly talking to himself)'' The terrible thing about big government, the ''horrifying'' thing-- is how it tries to compartmentalize everyone into rigid little boxes. The great thing, ''wonderful'', really-- is [[LawfulStupid their bootlickers follow protocol so precisely]] you can set your watch to
* MadBomber: He's quite angry (albeit in a reserved manner), and fond of throwing bombs.
* MechanicallyUnusualFighter: Instead of having traditional strong attacks, his strongs will have him throw a bomb in a particular direction. This bomb's effects are dependent on what is picked from Neutral Special. He does get more traditional strong attacks when not actively holding one of his four bombs in the Workshop Character Pack, though.
* MothMenace: He's an anthropomorphic moth and very dangerous.
* ThroatSlittingGesture: How he'll taunt if you press the button while he's got a bomb in his hand.
* ThrowDownTheBomblet: Again, uses bombs for his strong attacks.
* TrainTopBattle: His stage, which appears to be on a railway outside the city fellow future Fire Rival Clairen's stage is located.
* WellIntentionedExtremist: As shown by ''Tales of Aether'' issue #3, Mollo actively fights against Loxodont's dictatorial regime, but has absolutely no problem with fighting to kill or committing attacks on targets like ''reservations'' to achieve his goals-- and Clairen even suspects that he was responsible for the attack on her home reservation that took her mother. As per the moth himself:
-->'''Mollo:''' Loxodont built himself upon the ashes of the true Flame Imperium! The only way to get it back… ''is to burn it all down!''
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[[folder:Hodan]]
!!'''Made by:''' Team [=NeRVe=]
!!!'''Voiced by:''' Stefan Perez and Sean Chiplock (2021 ''Lovers of Aether Direct'')
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/roa_hodan.png]]
[[caption-width-right:300:''[[HotSpringsEpisode The Hot Springs Sage]]'']]
[[quoteright:300:[[labelnote: Definite Edition artwork]]https://static.tvtropes.org/pmwiki/pub/images/hodan.jpg]][[/labelnote]]
A wise white ape who wields a towel and the power of hot springs.
----
* {{Acrofatic}}: He can roll and jump and even pull off near instant backflips with the best of them despite being one of the heavier set members of the cast.
* AllYourPowersCombined: While he's officially aligned with Water, Hodan's practice of "Elementalism" combines all the elements. In gameplay, he embodies Fire through his steam and sweat abilities and Earth through his mud down special.
* BellyFlopCrushing: Throws his weight around with his dash attack and down strong. Like fellow fatty and inspiration King K. Rool the latter provides a guard point ostensibly [[{{Kevlard}} due to his girth.]]
* BigFun: Easy going and always smiling.
* ClothFu: Of the sweaty towel variety. most of his attacks involve his towel in some way or another.
* ChargeInputSpecial: Hodan can maintain a charge by holding down, but is still free to move and even jump while maintaining one. Nearly all of his inputs that are "opposite" it (up tilt, up special, forward tilt, etc.) have enhanced versions so long as he's got a charge to enhance them with.
* {{Expy}}: Ironically, despite being an ape, primarily of King K. Rool's ''Smash Ultimate'' incarnation, though he borrows moves from fellow primate Donkey Kong as well. Finally, the entire charge mechanic makes him one to a myriad of ''Franchise/StreetFighter'' characters. His charged up tilt in particular strongly resembles Guile's Flash Kick (to the point of being jokingly called "Splash Kick" on an official Twitch livestream held by Rivals eSports manager Stephen Sobansky).
* HotSpringsEpisode: His stage, naturally. The apes bathing in the back watch and laugh every time someone (even Hodan) is KO'd or parried.
* ImmunetoFlinching: His down strong has a guard point on it that, if used to parry an enemy's attack, makes the already fairly potent move even stronger.
* MakingASplash: As expected of a Water Rival, though his kit has everything from traditional water, steam, mud, and even ''sweat''.
* MechanicallyUnusualFighter: His charge mechanic aside, Hodan also posseses the strange ability to summon ''sweat'' spirits that enhance all of his special attacks, some of which even stack with the enhancements from maintaining a charge.
* MeteorMove: An unusual one in the form of his up strong. If aimed properly, he'll wrap his opponent up and either slam them on the stage or simply dunk them into the abyss.
* MightyGlacier: Slow, heavy, and hard hitting.
* ShoutOut: His default custom skin is a dead ringer for Donkey Kong.
* TornadoMove: His neutral special is very similar to Donkey's side special from ''Smash Bros'', though Hodan will get dizzy if you hold it for too long.
!!'''Made by:''' Team [=NeRVe=]
!!!'''Voiced by:''' Stefan Perez and Sean Chiplock (2021 ''Lovers of Aether Direct'')
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/roa_hodan.png]]
[[caption-width-right:300:''[[HotSpringsEpisode The Hot Springs Sage]]'']]
[[quoteright:300:[[labelnote: Definite Edition artwork]]https://static.tvtropes.org/pmwiki/pub/images/hodan.jpg]][[/labelnote]]
A wise white ape who wields a towel and the power of hot springs.
----
* {{Acrofatic}}: He can roll and jump and even pull off near instant backflips with the best of them despite being one of the heavier set members of the cast.
* AllYourPowersCombined: While he's officially aligned with Water, Hodan's practice of "Elementalism" combines all the elements. In gameplay, he embodies Fire through his steam and sweat abilities and Earth through his mud down special.
* BellyFlopCrushing: Throws his weight around with his dash attack and down strong. Like fellow fatty and inspiration King K. Rool the latter provides a guard point ostensibly [[{{Kevlard}} due to his girth.]]
* BigFun: Easy going and always smiling.
* ClothFu: Of the sweaty towel variety. most of his attacks involve his towel in some way or another.
* ChargeInputSpecial: Hodan can maintain a charge by holding down, but is still free to move and even jump while maintaining one. Nearly all of his inputs that are "opposite" it (up tilt, up special, forward tilt, etc.) have enhanced versions so long as he's got a charge to enhance them with.
* {{Expy}}: Ironically, despite being an ape, primarily of King K. Rool's ''Smash Ultimate'' incarnation, though he borrows moves from fellow primate Donkey Kong as well. Finally, the entire charge mechanic makes him one to a myriad of ''Franchise/StreetFighter'' characters. His charged up tilt in particular strongly resembles Guile's Flash Kick (to the point of being jokingly called "Splash Kick" on an official Twitch livestream held by Rivals eSports manager Stephen Sobansky).
* HotSpringsEpisode: His stage, naturally. The apes bathing in the back watch and laugh every time someone (even Hodan) is KO'd or parried.
* ImmunetoFlinching: His down strong has a guard point on it that, if used to parry an enemy's attack, makes the already fairly potent move even stronger.
* MakingASplash: As expected of a Water Rival, though his kit has everything from traditional water, steam, mud, and even ''sweat''.
* MechanicallyUnusualFighter: His charge mechanic aside, Hodan also posseses the strange ability to summon ''sweat'' spirits that enhance all of his special attacks, some of which even stack with the enhancements from maintaining a charge.
* MeteorMove: An unusual one in the form of his up strong. If aimed properly, he'll wrap his opponent up and either slam them on the stage or simply dunk them into the abyss.
* MightyGlacier: Slow, heavy, and hard hitting.
* ShoutOut: His default custom skin is a dead ringer for Donkey Kong.
* TornadoMove: His neutral special is very similar to Donkey's side special from ''Smash Bros'', though Hodan will get dizzy if you hold it for too long.
to:
!!'''Made by:''' Team [=NeRVe=]
!!!'''Voiced by:''' Stefan Perez and Sean Chiplock (2021 ''Lovers of Aether Direct'')
[[quoteright:300:https://static.tvtropes.
[[quoteright:300:[[labelnote:
A wise white ape who wields a towel
The mechanic that Eliana tricks into building her mech. In the Definitive Edition, she's playable as an alternate skin to Elliana.
-----
* TheAlcoholic: She drinks AND smokes!
* TheAtoner: [[spoiler: She helps Clairen escape and return to the
----
* {{Acrofatic}}: He can roll and jump and even pull off near instant backflips with the best of them despite being one of the heavier set members of the cast.
* AllYourPowersCombined: While he's officially aligned with Water, Hodan's practice of "Elementalism" combines all the elements. In gameplay, he embodies Fire through his steam and sweat abilities and Earth through his mud down special.
* BellyFlopCrushing: Throws his weight around with his dash attack and down strong. Like fellow fatty and inspiration King K. Rool the latter provides a guard point ostensibly [[{{Kevlard}} due
*
* EarlyBirdCameo: [[spoiler: She appears cloaked in Clairen's introduction trailer as Clairen's mysterious benefactor, long before her proper introduction.]]
* GogglesDoNothing: She has them on her head but never actually wears them properly. She even takes them off to put on a proper welding mask when welding for Elliana's mech!
* INeedAFreakingDrink: Keeps a hip flask on her at all times for this exact purpose.
* {{Mascot}}: Of the Steam Workshop. An image of her shrugging and
*
*
* {{Expy}}: Ironically, despite being an ape, primarily of King K. Rool's ''Smash Ultimate'' incarnation, though he borrows moves from fellow primate Donkey Kong as well. Finally, the entire charge mechanic makes him one to a myriad of ''Franchise/StreetFighter'' characters. His charged up tilt in particular strongly resembles Guile's Flash Kick (to the point of being jokingly called "Splash Kick" on an official Twitch livestream held by Rivals eSports manager Stephen Sobansky).
* HotSpringsEpisode: His stage, naturally. The apes bathing in the back watch
*
* MakingASplash: As expected of a Water Rival, though his kit has everything from traditional water, steam, mud, and even ''sweat''.
* MechanicallyUnusualFighter: His charge mechanic aside, Hodan also posseses the strange ability to summon ''sweat'' spirits that enhance all of his special attacks, some of which even stack with the enhancements from maintaining a charge.
* MeteorMove: An unusual one in the form of his up strong. If aimed properly, he'll wrap his opponent up and either slam them
*
* ShoutOut: His default custom
*
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[[folder:Pomme]]
!!'''Made by:''' Carill "[=RubyNights=]" Munnings
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/roa_pomme.png]]
[[caption-width-right:300:''[[MusicalAssassin The Superstar Songstress]]'']]
[[quoteright:300:[[labelnote: Definitive Edition artwork]]https://static.tvtropes.org/pmwiki/pub/images/pomme.jpg]][[/labelnote]]
A singer who inhabits the timeline that Clairen's from, using a special frequency of song to move and attack opponents. She is the first of the "Diamonds in the Rough" pack to be released.
!!'''Made by:''' Carill "[=RubyNights=]" Munnings
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/roa_pomme.png]]
[[caption-width-right:300:''[[MusicalAssassin The Superstar Songstress]]'']]
[[quoteright:300:[[labelnote: Definitive Edition artwork]]https://static.tvtropes.org/pmwiki/pub/images/pomme.jpg]][[/labelnote]]
A singer who inhabits the timeline that Clairen's from, using a special frequency of song to move and attack opponents. She is the first of the "Diamonds in the Rough" pack to be released.
to:
!!'''Made by:''' Carill "[=RubyNights=]" Munnings
[[folder:Sandbert]]
[[quoteright:300:https://static.tvtropes.
[[caption-width-right:300:''[[MusicalAssassin
[[caption-width-right:300:''[[LethalJokeCharacter The
[[quoteright:300:[[labelnote: Definitive Edition artwork]]https://static.
A humorous joke character that was put into a special build of the game for April Fools 2018. Later, he was brought back to demonstrate the custom character feature.
-----
* {{Expy}}: Playfully takes a few jabs at ''VideoGame/SuperSmashBrosMelee'' by copying some of the moves of that game's resident strongest character. Sandbert has Fox's projectiles, Fox Illusion, and his Shine.
* FountainOfExpies: In the workshop. Due to their simplicity as a base, it is rather common to see a character where the only changes are the sprites or with a couple changes.
* HeartBeatDown: His neutral special is to shoot hearts from his lips. They deal damage, but have no knockback.
* LethalJokeCharacter: Deliberately designed to be as unbalanced and powerful as possible.
* MeteorMove: Their Down Air. Quite notable for its insane damage, knockback, and rather fast attack speed. Its prescence on other characters that use Sandbert as a base has given the move the moniker of a "Sandbert DAir".
* PurposefullyOverpowered: Pretty much all of Sandbert's moves are excessively powerful.
* ShapeshifterWeapon: Sandbert plays this trope to a T by changing his body into various shapes to attack.
[[/folder]]
[[folder:Guadua]]
[[quoteright:300:https://static.tvtropes.
A singer who inhabits the timeline
[[caption-width-right:300:''[[ManBitesMan The Biggest, Baddest Panda that
An official Workshop character, demonstrating the
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* AssistCharacter: Summons Vince, her bodyguard, for her side special, who will attempt to grab opponents. While he's active, he also cancels projectiles fired in his direction. Finally, he's the one who actually parries opponents, not Pomme.
* TheCasino: One in Neo Julesvale, the future version of the town where fellow Air Rival Elliana built her flying machine, is her home stage.
* DevelopersForesight:
** If she isn't being played by any player and Neo Julesvale, her home stage, is selected, the center platform will be occupied by a hologram of her that sings along with the music in the background. If she is, however, she has the unique honor of being the only official character in the game with an intro animation, in which she'll jump down from the platform into position during the countdown.
** The pitch of the notes she summons and attacks with varies in accordance with the current stage's background music.
* TheDiva: She's a famous singer with a sassy demeanor, which is apparent in her standard poses, her attacks and her taunts (see "Mic drop" below).
* EasterEgg:
** The sound test displays the dynamic background and singing Pomme hologram from her stage when you select "Dazzling Dark Future", her stage's theme, to listen to.
** [[spoiler: Muting the volume via the in game settings and selecting Neo Julesvale without also selecting Pomme will lead to the hologram posing to sing before realizing [[LeaningOnTheFourthWall there's no music to sing along with]]. It stamps the ground and then [[ScrewThisImOutOfHere jumps off the stage]] for the remainder of the match.]]
* {{Expy}}: Takes several cues from [[Franchise/SuperMarioBros Peach]] in her moveset, including sharing her hover gimmick and having a similar down aerial.
* KickChick: Many of her attacks involve kicks.
* MakeMeWannaShout: Her Forward Air and Strongs have this vibe, with Pomme attacking with a powerful sound wave.
* MicDrop: Her taunt. It can actually deal damage to opponents if they're close enough.
* MusicalAssassin: Sings at a special frequency, both to move around and attack.
* MusicIsEighthNotes: Her music attacks are generally represented as Eigth Notes. She even throws a music note as a projectile in her Neutral Special.
* PowerFloats: Just like Peach in [[VideoGame/SuperSmashBros Smash]], she can float while in the air.
* PracticalTaunt: Her taunt can deal a small amount of damage to opponents.
* VideoGameFlight: Her hover gets upgraded to this if she's in her song field, allowing her to freely move in any direction. She also has a single-direction flight for her Up Special.
* TheCasino: One in Neo Julesvale, the future version of the town where fellow Air Rival Elliana built her flying machine, is her home stage.
* DevelopersForesight:
** If she isn't being played by any player and Neo Julesvale, her home stage, is selected, the center platform will be occupied by a hologram of her that sings along with the music in the background. If she is, however, she has the unique honor of being the only official character in the game with an intro animation, in which she'll jump down from the platform into position during the countdown.
** The pitch of the notes she summons and attacks with varies in accordance with the current stage's background music.
* TheDiva: She's a famous singer with a sassy demeanor, which is apparent in her standard poses, her attacks and her taunts (see "Mic drop" below).
* EasterEgg:
** The sound test displays the dynamic background and singing Pomme hologram from her stage when you select "Dazzling Dark Future", her stage's theme, to listen to.
** [[spoiler: Muting the volume via the in game settings and selecting Neo Julesvale without also selecting Pomme will lead to the hologram posing to sing before realizing [[LeaningOnTheFourthWall there's no music to sing along with]]. It stamps the ground and then [[ScrewThisImOutOfHere jumps off the stage]] for the remainder of the match.]]
* {{Expy}}: Takes several cues from [[Franchise/SuperMarioBros Peach]] in her moveset, including sharing her hover gimmick and having a similar down aerial.
* KickChick: Many of her attacks involve kicks.
* MakeMeWannaShout: Her Forward Air and Strongs have this vibe, with Pomme attacking with a powerful sound wave.
* MicDrop: Her taunt. It can actually deal damage to opponents if they're close enough.
* MusicalAssassin: Sings at a special frequency, both to move around and attack.
* MusicIsEighthNotes: Her music attacks are generally represented as Eigth Notes. She even throws a music note as a projectile in her Neutral Special.
* PowerFloats: Just like Peach in [[VideoGame/SuperSmashBros Smash]], she can float while in the air.
* PracticalTaunt: Her taunt can deal a small amount of damage to opponents.
* VideoGameFlight: Her hover gets upgraded to this if she's in her song field, allowing her to freely move in any direction. She also has a single-direction flight for her Up Special.
to:
* AssistCharacter: Summons Vince, GreenThumb: She has wood on her bodyguard, for her side special, who will attempt arms that she can make grow to grab opponents. While he's active, he attack. She can also cancels projectiles fired in his direction. Finally, he's the one who actually parries opponents, not Pomme.
* TheCasino: One in Neo Julesvale, the future version of the town where fellow Air Rival Elliana built her flying machine, is her home stage.
* DevelopersForesight:
** If she isn't being played by any player and Neo Julesvale, her home stage, is selected, the center platform will be occupied by a hologram of her that sings along with the music in the background. If she is, however, she has the unique honor of being the only official character in the game with an intro animation, in which she'll jump downinstantly make bamboo sprout from the platform into position during the countdown.
** The pitch of the notes she summons and attacksground.
* ManBitesMan: Her neutral special is a bite. After hitting her opponent withvaries in accordance certain attacks, they will be marked with the current stage's background music.
some bamboo shoots, and if she bites them in that state, it heals her.
*TheDiva: StockAnimalDiet: She's a famous singer with a sassy demeanor, which is apparent in her standard poses, her attacks panda, and her taunts (see "Mic drop" below).
* EasterEgg:
** The sound test displays the dynamic background and singing Pomme hologram from her stage when you select "Dazzling Dark Future", her stage's theme, to listen to.
** [[spoiler: Muting the volume via the in game settings and selecting Neo Julesvale without also selecting Pomme will lead to the hologram posing to sing before realizing [[LeaningOnTheFourthWall there's no music to sing along with]]. It stamps the ground and then [[ScrewThisImOutOfHere jumps off the stage]] for the remainder of the match.]]
* {{Expy}}: Takes several cues from [[Franchise/SuperMarioBros Peach]] in her moveset, including sharing her hover gimmick and having a similar down aerial.
* KickChick: Many of her attacks involve kicks.
* MakeMeWannaShout: Her Forward Air and Strongs have this vibe, with Pomme attacking with a powerful sound wave.
* MicDrop: Her taunt. It can actually deal damage to opponents if they're close enough.
* MusicalAssassin: Sings at a special frequency, both to move around and attack.
* MusicIsEighthNotes: Her music attacks are generally represented as Eigth Notes. She even throws a music note as a projectile in her Neutral Special.
* PowerFloats: Just like Peach in [[VideoGame/SuperSmashBros Smash]],she can float while in the air.
* PracticalTaunt: Her taunt can deal a small amount of damageeat bamboo to opponents.
* VideoGameFlight: Her hover gets upgraded to this if she's in her song field, allowing her to freely move in any direction. She also has a single-direction flight for her Up Special.heal herself.
* TheCasino: One in Neo Julesvale, the future version of the town where fellow Air Rival Elliana built her flying machine, is her home stage.
* DevelopersForesight:
** If she isn't being played by any player and Neo Julesvale, her home stage, is selected, the center platform will be occupied by a hologram of her that sings along with the music in the background. If she is, however, she has the unique honor of being the only official character in the game with an intro animation, in which she'll jump down
** The pitch of the notes she summons and attacks
* ManBitesMan: Her neutral special is a bite. After hitting her opponent with
*
* EasterEgg:
** The sound test displays the dynamic background and singing Pomme hologram from her stage when you select "Dazzling Dark Future", her stage's theme, to listen to.
** [[spoiler: Muting the volume via the in game settings and selecting Neo Julesvale without also selecting Pomme will lead to the hologram posing to sing before realizing [[LeaningOnTheFourthWall there's no music to sing along with]]. It stamps the ground and then [[ScrewThisImOutOfHere jumps off the stage]] for the remainder of the match.]]
* {{Expy}}: Takes several cues from [[Franchise/SuperMarioBros Peach]] in her moveset, including sharing her hover gimmick and having a similar down aerial.
* KickChick: Many of her attacks involve kicks.
* MakeMeWannaShout: Her Forward Air and Strongs have this vibe, with Pomme attacking with a powerful sound wave.
* MicDrop: Her taunt. It can actually deal damage to opponents if they're close enough.
* MusicalAssassin: Sings at a special frequency, both to move around and attack.
* MusicIsEighthNotes: Her music attacks are generally represented as Eigth Notes. She even throws a music note as a projectile in her Neutral Special.
* PowerFloats: Just like Peach in [[VideoGame/SuperSmashBros Smash]],
* PracticalTaunt: Her taunt can deal a small amount of damage
* VideoGameFlight: Her hover gets upgraded to this if she's in her song field, allowing her to freely move in any direction. She also has a single-direction flight for her Up Special.
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[[folder:Olympia]]
!!'''Made by:''' Kris "Sprite Star" Ballad
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/roa_olympia.png]]
[[caption-width-right:300:''[[GemstoneAssault The Amethyst Fist]]'']]
[[caption-width-right:300:[[labelnote:''Definitive Edition'' artwork]]https://static.tvtropes.org/pmwiki/pub/images/olympia.jpg]][[/labelnote]]
----
* DiscardAndDraw: A lot of her older mechanics from her Workshop days have been removed in favor of using her crystal as a fairly simple space controlling tool to trap enemies with temporarily.
* {{Expy}}: Takes cues from the likes of [[Franchise/StreetFighter Ryu]] in her moveset in terms of design philosophy. Her walking animation is directly inspired by his and his fellow Ansatsuken Karatekas, and many of her attacks run the gamut of inspirations from him, Ken, and even Akuma.
* GemstoneAssault: Uses a large crystal to control the stage or pummels enemies with her jewel-encrusted fists. She can also create a deceptively long row of crystals to attack with by charging her down strong.
* ImmuneToFlinching: Her down special, similar to Ryu and Ken's Focus Attack, has a single hit of armor on it.
* GlacierWaif: She's not that much bigger compared to other fighters, but is a MightyGlacier. Must be the gauntlets.
* MightyGlacier: She's rather slow and heavy, but she has great power and burst movement to overcome this weakness.
* PowerCrystal: Her Neutral Special's crystal has this vibe, as Olympia can use it to alter her momentum with her side B, and make it explode, trapping enemies in crystal in the process.
* {{Shotoclone}}: Subverted. While she has a projectile, it only serves to summon her crystal, her uppercut attack is actually a RollingAttack, and she uses a Shoryuken to dash forwards instead of go high in the air.
* RollingAttack: Her Up Special is one, it deals repeated hits to carry foes upwards before ending with one final kick.
[[/folder]]
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Added DiffLines:
* AllYourPowersCombined: While he's officially aligned with Water, Hodan's practice of "Elementalism" combines all the elements. In gameplay, he embodies Fire through his steam and sweat abilities and Earth through his mud down special.
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to:
[[quoteright:300:[[labelnote: Definitive Edition Artwork]]https://static.artwork]]https://static.tvtropes.org/pmwiki/pub/images/mollo_8.jpg]][[/labelnote]]
* ArtAttacker: His jab combo ends in him pulling out a spray paint can he sprays rapidly to deal damage.
* BombThrowingAnarchists: His entire theme, complete with a face mask and ample supply of explosives, though given he lives in an actual dystopia, it's more justifiable than your average example.
* DubStep: The theme of his stage has some mild dubstep elements, which his victory melody focuses on.
* DubStep: The theme of his stage has some mild dubstep elements, which his victory melody focuses on.
* ThroatSlittingGesture: How he'll taunt if you press the button while he's got a bomb in his hand.
* TrainTopBattle: His stage, which appears to be on a railway outside the city fellow future Fire Rival Clairen's stage is located.
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[[quoteright:300:[[labelnote: Definite Edition Artwork]]https://static.tvtropes.org/pmwiki/pub/images/hodan.jpg]][[/labelnote]]
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[[quoteright:300:[[labelnote: Definite Edition Artwork]]https://static.artwork]]https://static.tvtropes.org/pmwiki/pub/images/hodan.jpg]][[/labelnote]]
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* HotSpringsEpisode: His stage, naturally. The apes bathing in the back watch and laugh every time someone (even Hodan) is KO'd.
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* HotSpringsEpisode: His stage, naturally. The apes bathing in the back watch and laugh every time someone (even Hodan) is KO'd.KO'd or parried.
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* MeteorMove: An unusual one in the form of his up strong. If you aimed properly, he'll wrap his opponent up and either slam them on the stage or simply dunk them into the abyss.
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* MeteorMove: An unusual one in the form of his up strong. If you aimed properly, he'll wrap his opponent up and either slam them on the stage or simply dunk them into the abyss.
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[[quoteright:300:[[labelnote: Definitive Edition Artwork]]https://static.tvtropes.org/pmwiki/pub/images/pomme.jpg]][[/labelnote]]
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[[quoteright:300:[[labelnote: Definitive Edition Artwork]]https://static.artwork]]https://static.tvtropes.org/pmwiki/pub/images/pomme.jpg]][[/labelnote]]
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* {{Expy}}: Takes cues from the likes of [[Franchise/StreetFighter Ryu]] in her moveset in terms of design philosophy.
* GemstoneAssault: Uses a large crystal to control the stage or pummels enemies with her jewel-encrusted fists.
* GemstoneAssault: Uses a large crystal to control the stage or pummels enemies with her jewel-encrusted fists.
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* {{Expy}}: Takes cues from the likes of [[Franchise/StreetFighter Ryu]] in her moveset in terms of design philosophy.
philosophy. Her walking animation is directly inspired by his and his fellow Ansatsuken Karatekas, and many of her attacks run the gamut of inspirations from him, Ken, and even Akuma.
* GemstoneAssault: Uses a large crystal to control the stage or pummels enemies with her jewel-encrusted fists. She can also create a deceptively long row of crystals to attack with by charging her down strong.
* ImmuneToFlinching: Her down special, similar to Ryu and Ken's Focus Attack, has a single hit of armor on it.
* GemstoneAssault: Uses a large crystal to control the stage or pummels enemies with her jewel-encrusted fists. She can also create a deceptively long row of crystals to attack with by charging her down strong.
* ImmuneToFlinching: Her down special, similar to Ryu and Ken's Focus Attack, has a single hit of armor on it.
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[[quoteright:300:[[labelnote: Click here to see her spoilery Tales of Aether #4 appearance]]https://static.tvtropes.org/pmwiki/pub/images/ayala.png]][[/labelnote]]
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[[folder: General Workshop Characters Tropes]]
* ArtEvolution: The Workshop pack characters' sprites and key art were given a touch up compared to their workshop days.
* AscendedExtra: The latter four were fan made characters posted to the Steam Workshop who were re-balanced, re-sprited, and ultimately made a part of the core game, even for versions that lack access to the Workshop. So far, Mollo has even appeared in the '' Tales of Aether'' comic.
* GameplayAndStorySegregation: Mollo and Pomme are from the same future as Clairen, but no explanation is given for why either of them are able to interact with fighters from the past.
* DiscardAndDraw: Several of their mechanics were removed or reworked for balance purposes. Some of these are still available through the Abyss Runes system in more casual modes, however.
[[/folder]]
* ArtEvolution: The Workshop pack characters' sprites and key art were given a touch up compared to their workshop days.
* AscendedExtra: The latter four were fan made characters posted to the Steam Workshop who were re-balanced, re-sprited, and ultimately made a part of the core game, even for versions that lack access to the Workshop. So far, Mollo has even appeared in the '' Tales of Aether'' comic.
* GameplayAndStorySegregation: Mollo and Pomme are from the same future as Clairen, but no explanation is given for why either of them are able to interact with fighters from the past.
* DiscardAndDraw: Several of their mechanics were removed or reworked for balance purposes. Some of these are still available through the Abyss Runes system in more casual modes, however.
[[/folder]]
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[[quoteright:300:[[labelnote: Definitive Edition Artwork]]https://static.tvtropes.org/pmwiki/pub/images/mollo_8.jpg]][[/labelnote]]
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* AscendedFanon: A fanmade character, but in the April 2021 Rivals Direct it was confirmed he'd be added as an official character. He even shows up in the canon ''Tales of Aether'' comics.
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* GameplayAndStorySegregation: As yet, there is no logical reason for him or Pomme to be fighting characters in the past. Not that it [[NoPlotNoProblem really matters]].
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[[quoteright:300:[[labelnote: Definite Edition Artwork]]https://static.tvtropes.org/pmwiki/pub/images/hodan.jpg]][[/labelnote]]
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* AscendedFanon: A fanmade character, but in the April 2021 Rivals Direct it was confirmed he'd be added as an official character.
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[[quoteright:300:[[labelnote: Definitive Edition Artwork]]https://static.tvtropes.org/pmwiki/pub/images/pomme.jpg]][[/labelnote]]
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* AscendedFanon: A fanmade character, but in the April 2021 Rivals Direct it was confirmed she'd be added as an official character.
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* GameplayAndStorySegregation: As yet, there is no logical reason for her or Mollo to be fighting characters in the past. Not that it [[NoPlotNoProblem really matters]].
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[[caption-width-right:300:[[labelnote:''Definitive Edition'' artwork]]https://static.tvtropes.org/pmwiki/pub/images/olympia.jpg]][[/labelnote]]
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* AscendedFanon: A fanmade character, but in the April 2021 Rivals Direct it was confirmed she'd be added as an official character.
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* {{Expy}}: Ironically, despite being an ape, primarily of King K. Rool's ''Smash Ultimate'' incarnation, though he borrows moves from fellow primate Donkey Kong as well. Finally, the entire charge mechanic makes him one to a myriad of ''Franchise/StreetFighter'' characters. His charged up tilt in particular strongly resembles Guile's Flash Kick.
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* {{Expy}}: Ironically, despite being an ape, primarily of King K. Rool's ''Smash Ultimate'' incarnation, though he borrows moves from fellow primate Donkey Kong as well. Finally, the entire charge mechanic makes him one to a myriad of ''Franchise/StreetFighter'' characters. His charged up tilt in particular strongly resembles Guile's Flash Kick.Kick (to the point of being jokingly called "Splash Kick" on an official Twitch livestream held by Rivals eSports manager Stephen Sobansky).
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* {{Acrofatic}}: He can roll and jump and even pull off near instant backflips with the best of them despite being one of the heavier set members of the cast.
* BellyFlopCrushing: Throws his weight around with his dash attack and down strong. Like fellow fatty and inspiration King K. Rool the latter provides a guard point ostensibly [[{{Kevlard}} due to his girth.]]
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* {{Expy}}: Ironically, despite being an ape, primarily of King K. Rool's ''Smash Ultimate'' incarnation, though he borrows moves from fellow primate Donkey Kong as well.
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* {{Expy}}: Ironically, despite being an ape, primarily of King K. Rool's ''Smash Ultimate'' incarnation, though he borrows moves from fellow primate Donkey Kong as well. Finally, the entire charge mechanic makes him one to a myriad of ''Franchise/StreetFighter'' characters. His charged up tilt in particular strongly resembles Guile's Flash Kick.
* HotSpringsEpisode: His stage, naturally. The apes bathing in the back watch and laugh every time someone (even Hodan) is KO'd.
* HotSpringsEpisode: His stage, naturally. The apes bathing in the back watch and laugh every time someone (even Hodan) is KO'd.
* MakingASplash: As expected of a Water Rival, though his kit has everything from traditional water, steam, mud, and even ''sweat''.
* MeteorMove: An unusual one in the form of his up strong. If you aimed properly, he'll wrap his opponent up and either slam them on the stage or simply dunk them into the abyss.
* ShoutOut: His default custom skin is a dead ringer for Donkey Kong.
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* EasterEgg: The sound test displays the dynamic background and singing Pomme hologram from her stage when you select "Dazzling Dark Future", her stage's theme, to listen to.
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* EasterEgg: EasterEgg:
** The sound test displays the dynamic background and singing Pomme hologram from her stage when you select "Dazzling Dark Future", her stage's theme, to listento. to.
** [[spoiler: Muting the volume via the in game settings and selecting Neo Julesvale without also selecting Pomme will lead to the hologram posing to sing before realizing [[LeaningOnTheFourthWall there's no music to sing along with]]. It stamps the ground and then [[ScrewThisImOutOfHere jumps off the stage]] for the remainder of the match.]]
** The sound test displays the dynamic background and singing Pomme hologram from her stage when you select "Dazzling Dark Future", her stage's theme, to listen
** [[spoiler: Muting the volume via the in game settings and selecting Neo Julesvale without also selecting Pomme will lead to the hologram posing to sing before realizing [[LeaningOnTheFourthWall there's no music to sing along with]]. It stamps the ground and then [[ScrewThisImOutOfHere jumps off the stage]] for the remainder of the match.]]
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* UnexplainedRecovery: He'll come back no matter how many times he's killed as if he never happened, just like in his home game.
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* UnexplainedRecovery: He'll come back no matter how many times he's killed as if he it never happened, just like in his home game.
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Orcane is a cunning thief from Water Town with a history of stealing from the Water Trading Company to help its underpaid workers. While the Water Merchants publicly condone him, when the Air Armada stole a massive amount of merchandise, they had no choice but to hire him.\\
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Orcane is a cunning thief from Water Town with a history of stealing from the Water Trading Company to help its underpaid workers. While the Water Merchants publicly condone condemn him, when the Air Armada stole a massive amount of merchandise, they had no choice but to hire him.\\
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* MultiRangedMaster: Masks use of both her cloud and lightning bolts in her moveset.
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* MultiRangedMaster: Masks Makes use of both her cloud and lightning bolts in her moveset.
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* {{Cyborg}}: Has become one of these in the BadFuture Clairen's trying to deny.
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* TheUnfought: For the role he has, he never appears in battle.
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* TheUnfought: For all the role threat Loxodont poses narratively, he has, he never appears in battle.has yet to take to the battlefield.
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* DependingOnTheArtist: Clairen's tail was intentionally omitted from her in-game sprites due to difficulties animating it as well as readability issues.
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* DependingOnTheArtist: Clairen's tail was intentionally omitted from her in-game sprites due to difficulties animating it as well as readability issues.issues caused by her cape.
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* DependingOnTheArtist: Clairen's tail was intentionally omitted from her in-game sprites due to difficulties animating it.
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* DependingOnTheArtist: Clairen's tail was intentionally omitted from her in-game sprites due to difficulties animating it.it as well as readability issues.
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Added DiffLines:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dxss5mtxcaasc0s.jpg]]
%%[[caption-width-right:350:some caption text]]
%%[[caption-width-right:350:some caption text]]
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* TheCameo: Aside from her and Chester's in-game functionality, Shield Knight will also show up to stand by Shovel Knight at the start of every stock in his [[HolidayMode Valentine's skin.]]
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* AssistCharacter: Summons Vince, her bodyguard, for her side special, who will attempt to grab opponents.
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* AssistCharacter: Summons Vince, her bodyguard, for her side special, who will attempt to grab opponents. While he's active, he also cancels projectiles fired in his direction. Finally, he's the one who actually parries opponents, not Pomme.
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* EasterEgg: The sound test displays the dynamic background and singing Pomme hologram from her stage when you select "Dazzling Dark Future", her stage's theme, to listen to.
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* ExplosiveStupidity: As Orby points out in his tutorial, Mollo can be hurt by his own bombs, so players have to try and keep a certain distance from their opponent when using them to avoid blowing themselves up as well.
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* MechanicallyUnusualFighter: Instead of having traditional strong attacks, his strongs will have him throw a bomb in a particular direction. This bomb's effects are dependent on what is picked from Neutral Special.
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* MechanicallyUnusualFighter: Instead of having traditional strong attacks, his strongs will have him throw a bomb in a particular direction. This bomb's effects are dependent on what is picked from Neutral Special. He does get more traditional strong attacks when not actively holding one of his four bombs in the Workshop Character Pack, though.