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[[caption-width-right:300:[[labelnote:''Definitive Edition'' artwork]]https://static.tvtropes.org/pmwiki/pub/images/roa_olympia.png]][[/labelnote]]

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!! Alternate Skins

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!! Alternate !!Alternate Skins









* HorribleJudgeOfCharacter: Elliana tricks her into creating a war machine in order to take revenge on the Air Armada. [[spoiler: Loxodont also talks her into building him an immortal cyborg body. She acknowledges her poor judgment in both cases in ''Tales of Aether'' #4.]]



* PoorJudgeOfCharacter: Elliana tricks her into creating a war machine in order to take revenge on the Air Armada. [[spoiler: Loxodont also talks her into building him an immortal cyborg body. She acknowledges her poor judgment in both cases in ''Tales of Aether'' #4.]]



!! Other official Workshop Characters


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!! Other official !!Other Official Workshop Characters

Characters






* {{Expy}}: Playfully takes a few jabs at ''VideoGame/SuperSmashBrosMelee'' by copying some of the moves of that game's resident strongest character. Sandbert has Fox's projectiles, Fox Illusion, and his Shine.
* FountainOfExpies: In the workshop. Due to their simplicity as a base, it is rather common to see a character where the only changes are the sprites or with a couple changes.

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* {{Expy}}: Playfully While the comparisons to Sandbag are obvious, he playfully takes a few jabs at ''VideoGame/SuperSmashBrosMelee'' by copying some of the moves of that [[Franchise/StarFox Fox McCloud]], the game's resident strongest character. Sandbert has Fox's projectiles, Fox Illusion, and his Shine.
* FountainOfExpies: In Invoked in the workshop. Due to their simplicity as a base, it is rather common to see a character where the only changes are the sprites or with a couple changes.

Added: 2069

Changed: 1886

Removed: 1944

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The four Workshop Pack fighters have transparent versions of their Definitive Edition artworks uploaded.


[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/character_definitive_zetterburn.png]]
[[caption-width-right:300:''[[PlayingWithFire The Fire's Roar]]'']]
[[caption-width-right:300:[[labelnote:Original artwork]]https://static.tvtropes.org/pmwiki/pub/images/zetter.png]][[/labelnote]]



[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/zetter.png]]
[[caption-width-right:300:''[[PlayingWithFire The Fire's Roar]]'']]
[[caption-width-right:300:[[labelnote:''Definitive Edition'' artwork]]https://static.tvtropes.org/pmwiki/pub/images/character_definitive_zetterburn.png]][[/labelnote]]

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[[caption-width-right:300:''[[PlayingWithFire The Fire's Roar]]'']]
[[caption-width-right:300:[[labelnote:''Definitive Edition'' artwork]]https://static.tvtropes.org/pmwiki/pub/images/character_definitive_zetterburn.png]][[/labelnote]]



[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/orc.png]]
[[caption-width-right:300:''[[MakingASplash The Puddle Jumper]]'']] [[caption-width-right:300:[[labelnote:''Definitive Edition'' artwork]]https://static.tvtropes.org/pmwiki/pub/images/character_definitive_orcane.png]][[/labelnote]]

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[[caption-width-right:300:''[[MakingASplash The Puddle Jumper]]'']]
[[caption-width-right:300:[[labelnote:Original artwork]]https://static.tvtropes.org/pmwiki/pub/images/orc.png]][[/labelnote]]



[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/character_definitive_wrastor_1.png]]
[[caption-width-right:300:''[[BlowYouAway The Wind's Fury]]'']]
[[caption-width-right:300:[[labelnote:Original artwork]]https://static.tvtropes.org/pmwiki/pub/images/wrast.png]][[/labelnote]]



[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/wrast.png]]
[[caption-width-right:300:''[[BlowYouAway The Wind's Fury]]'']]
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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/character_definitive_kragg_7.png]]
[[caption-width-right:300:''[[DishingOutDirt The Earth's Bastion]]'']]
[[caption-width-right:300:[[labelnote:Original artwork]]https://static.tvtropes.org/pmwiki/pub/images/kragg_8.png]][[/labelnote]]



[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/kragg_8.png]]
[[caption-width-right:300:''[[DishingOutDirt The Earth's Bastion]]'']]
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[[caption-width-right:300:''[[DishingOutDirt The Earth's Bastion]]'']]
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[[caption-width-right:300:[[labelnote:''Definitive Edition'' [[caption-width-right:300:[[labelnote:Original artwork]]https://static.tvtropes.org/pmwiki/pub/images/character_definitive_etalus.org/pmwiki/pub/images/eta.png]][[/labelnote]]



* AnAxeToGrind: His down strong move has him create dual axes out of ice.



* DualWielding: His down strong move has him create dual hammers out of ice.



[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/character_definitive_ranno.png]]
[[caption-width-right:300:''[[PoisonousPerson The Poisonous Pacifist]]'']]
[[caption-width-right:300:[[labelnote:Original artwork]]https://static.tvtropes.org/pmwiki/pub/images/ranno_1_normal.png]][[/labelnote]]



[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ranno_1_normal.png]]
[[caption-width-right:300:''[[PoisonousPerson The Poisonous Pacifist]]'']]
[[caption-width-right:300:[[labelnote:''Definitive Edition'' artwork]]https://static.tvtropes.org/pmwiki/pub/images/character_definitive_ranno.png]][[/labelnote]]

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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ranno_1_normal.png]]
[[caption-width-right:300:''[[PoisonousPerson The Poisonous Pacifist]]'']]
[[caption-width-right:300:[[labelnote:''Definitive Edition'' artwork]]https://static.tvtropes.org/pmwiki/pub/images/character_definitive_ranno.png]][[/labelnote]]






[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/character_definitive_clairen.png]]
[[caption-width-right:300:''[[LaserBlade The Flame's Salvation]]'']]
[[caption-width-right:300:[[labelnote:Original artwork]]https://static.tvtropes.org/pmwiki/pub/images/clairen_1_normal_or.png]][[/labelnote]]



[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/clairen_1_normal_or.png]]
[[caption-width-right:300:''[[LaserBlade The Flame's Salvation]]'']]
[[caption-width-right:300:[[labelnote:''Definitive Edition'' artwork]]https://static.tvtropes.org/pmwiki/pub/images/character_definitive_clairen.png]][[/labelnote]]

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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/clairen_1_normal_or.png]]
[[caption-width-right:300:''[[LaserBlade The Flame's Salvation]]'']]
[[caption-width-right:300:[[labelnote:''Definitive Edition'' artwork]]https://static.tvtropes.org/pmwiki/pub/images/character_definitive_clairen.png]][[/labelnote]]






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[[caption-width-right:300:[[labelnote:''Definitive Edition'' [[caption-width-right:300:[[labelnote:Original artwork]]https://static.tvtropes.org/pmwiki/pub/images/character_definitive_elliana.org/pmwiki/pub/images/elliana_1_normal.png]][[/labelnote]]






[[folder: General Workshop Characters Tropes]]

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[[folder: General [[folder:General Workshop Characters Tropes]]
Tropes]]



* DiscardAndDraw: Several of their mechanics were removed or reworked for balance purposes. Some of these are still available through the Abyss Runes system in more casual modes, however.



* DiscardAndDraw: Several of their mechanics were removed or reworked for balance purposes. Some of these are still available through the Abyss Runes system in more casual modes, however.



!!'''Made by:''' Patrick "Giik" Whitesell
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/roa_mollo.png]]

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!!'''Made by:''' Patrick "Giik" Whitesell
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/roa_mollo.png]] org/pmwiki/pub/images/character_definitive_mollo_min.png]]



[[quoteright:300:[[labelnote: Definitive Edition artwork]]https://static.tvtropes.org/pmwiki/pub/images/mollo_8.jpg]][[/labelnote]]



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[[quoteright:300:[[labelnote: Definitive Edition [[quoteright:300:[[labelnote:Original artwork]]https://static.tvtropes.org/pmwiki/pub/images/mollo_8.jpg]][[/labelnote]]


org/pmwiki/pub/images/roa_mollo.png]][[/labelnote]]
!!!'''Made by:''' Patrick "Giik" Whitesell









* FourLeggedInsect: He's a moth, yet he has four limbs instead of six.



!!'''Made by:''' Team [=NeRVe=]
!!!'''Voiced by:''' Stefan Perez and Sean Chiplock (2021 ''Lovers of Aether Direct'')
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/roa_hodan.png]]

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!!'''Made by:''' Team [=NeRVe=]
!!!'''Voiced by:''' Stefan Perez and Sean Chiplock (2021 ''Lovers of Aether Direct'')
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/roa_hodan.png]] org/pmwiki/pub/images/character_definitive_hodan_min_1.png]]



[[quoteright:300:[[labelnote: Definite Edition artwork]]https://static.tvtropes.org/pmwiki/pub/images/hodan.jpg]][[/labelnote]]


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[[quoteright:300:[[labelnote: Definite Edition [[quoteright:300:[[labelnote:Original artwork]]https://static.tvtropes.org/pmwiki/pub/images/hodan.jpg]][[/labelnote]]

org/pmwiki/pub/images/roa_hodan.png]][[/labelnote]]
!!!'''Made by:''' Team [=NeRVe=]
!!!'''Voiced by:''' Stefan Perez and Sean Chiplock (2021 ''Lovers of Aether Direct'')






!!'''Made by:''' Carill "[=RubyNights=]" Munnings
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/roa_pomme.png]]

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!!'''Made by:''' Carill "[=RubyNights=]" Munnings
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/roa_pomme.png]] org/pmwiki/pub/images/character_definitive_pomme_min.png]]



[[quoteright:300:[[labelnote: Definitive Edition artwork]]https://static.tvtropes.org/pmwiki/pub/images/pomme.jpg]][[/labelnote]]


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[[quoteright:300:[[labelnote: Definitive Edition [[quoteright:300:[[labelnote:Original artwork]]https://static.tvtropes.org/pmwiki/pub/images/pomme.jpg]][[/labelnote]]

org/pmwiki/pub/images/roa_pomme.png]][[/labelnote]]
!!!'''Made by:''' Carill "[=RubyNights=]" Munnings






!!'''Made by:''' Kris "Sprite Star" Ballad
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/roa_olympia.png]]

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!!'''Made by:''' Kris "Sprite Star" Ballad
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/roa_olympia.png]] org/pmwiki/pub/images/character_definitive_olympia_min.png]]



[[caption-width-right:300:[[labelnote:''Definitive Edition'' artwork]]https://static.tvtropes.org/pmwiki/pub/images/olympia.jpg]][[/labelnote]]

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[[caption-width-right:300:[[labelnote:''Definitive Edition'' artwork]]https://static.tvtropes.org/pmwiki/pub/images/olympia.jpg]][[/labelnote]]
org/pmwiki/pub/images/roa_olympia.png]][[/labelnote]]
!!!'''Made by:''' Kris "Sprite Star" Ballad



* RollingAttack: Her Up Special is one, it deals repeated hits to carry foes upwards before ending with one final kick.



* RollingAttack: Her Up Special is one, it deals repeated hits to carry foes upwards before ending with one final kick.






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Dewicked trope


* CoolPet: A sapient carnivorous plant named Lily.
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Disambig. per TRS


* KnifeNut: Incorporates a rather large dagger into several of his moves.

Added: 306

Changed: 189

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None


* {{Leitmotif}}: A medley of songs from ''Ori and the Blind Forest'' is used for their stage, but both the first proper length one in said medley and the song from which Ori's victory tune is derived is a recurring motif explored at length in "Restoring the Light, Facing the Dark", the theme used when escaping the Ginso Tree in Ori's debut game.

to:

* {{Leitmotif}}: A medley of songs from ''Ori and the Blind Forest'' is used for their stage, stage[[labelnote:in order]]"Restoring the Light, Facing the Dark", "Ori Lost in the Storm", "Completing the Circle", "Fleeing Kuro", and "Naru Embracing the Light"[[/labelnote]], the Spirit Tree, but both the first proper length one in said medley and the song from which Ori's victory tune is derived is a recurring motif explored at length in "Restoring the Light, Facing the Dark", the theme used when escaping the Ginso Tree in Ori's debut game.


Added DiffLines:

* {{Leitmotif}}: A medley of various ''Shovel Knight'' themes[[labelnote:in order]]"Strike the Earth", "High Above the Land", "Flowers of Antimony", "A Thousand Leagues Below", and "The Fateful Return"[[/labelnote]] plays on his stage, Troupple Pond. A remix of "For Shovelry!" plays for his victory theme.
Is there an issue? Send a MessageReason:
Seldom Seen Species is no longer a trope.


* SeldomSeenSpecies: She's a red panda.
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None


* MeteorMove: Their Down Air. Quite notable for its insane damage, knockback, and rather fast attack speed. Its prescence on other characters that use Sandbert as a base has given the move the moniker of a "Sandbert DAir".

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* MeteorMove: Their Down Air. Quite notable for its insane damage, knockback, and rather fast attack speed. Its prescence on other characters that use Sandbert as a base has given the move the moniker of a "Sandbert DAir".D-Air".
Is there an issue? Send a MessageReason:
Dewicked trope


* NiceHat: An aviator's cap, with fancy wings and cool goggles to boot.

Changed: 93

Removed: 96

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* AnimalGenderBender: Though Mollo is male according to official character descriptions, his antennae are thin and threadlike as a female moth's would be in real life; male moths, on the other hand, typically have wider, feather-like antennae.
** This trope is Justified, however, as WordOfGod states that he is UsefulNotes/{{transgender}}.

to:

* AnimalGenderBender: Though Mollo is male according to official character descriptions, his antennae are thin and threadlike as a female moth's would be in real life; male moths, on the other hand, typically have wider, feather-like antennae. \n** This trope is Justified, however, as WordOfGod states that he is UsefulNotes/{{transgender}}.

Added: 340

Changed: 92

Is there an issue? Send a MessageReason:
None


* AnimalGenderBender: Though Mollo is male according to official character descriptions, his antennae are thin and threadlike as a female moth's would be in real life; male moths, on the other hand, typically have wider, feather-like antennae.
** This trope is Justified, however, as WordOfGod states that he is UsefulNotes/{{transgender}}.



* BigFun: Easy going and always smiling.

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* BigFun: Easy going and Hodan's ingame behaviors suggest he has an easygoing, cheerful nature. His sprite always smiling.has a goofy grin.
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None



to:

* TheUnintelligible: If the ''Lovers of Aether'' segments in Rivals Direct 3 are anything to go by, Hodan doesn't speak. He instead communicates in ape noises, which Adam Capybarra (Adam Carras's self-insert) has no trouble understanding.
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Up To Eleven is being dewicked.


* WeaksauceWeakness: Kragg's up special summons a giant pillar of solid rock to act as a platform. It can be instantly destroyed by any projectile, including Maypul's seed, which only does ''[[UpToEleven 2% damage and deals no knockback whatsoever]]''.

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* WeaksauceWeakness: Kragg's up special summons a giant pillar of solid rock to act as a platform. It can be instantly destroyed by any projectile, including Maypul's seed, which only does ''[[UpToEleven 2% ''2% damage and deals no knockback whatsoever]]''.whatsoever''.



** If that's not enough, you have an alternate way of styling on your opponents by buying [[JokeItem the Golden armor]], which effectively turns ''[[UpToEleven all of Shovel Knight's jumps]]'' into taunts, choosing from a random selection of silly animations and poses.

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** If that's not enough, you have an alternate way of styling on your opponents by buying [[JokeItem the Golden armor]], which effectively turns ''[[UpToEleven all ''all of Shovel Knight's jumps]]'' jumps'' into taunts, choosing from a random selection of silly animations and poses.
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None


!!!'''Voiced by:''' [[https://www.youtube.com/user/alpharadd James "Alpharad" Rabon IV]] (2021 ''Lovers of Aether Direct'')

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!!!'''Voiced by:''' [[https://www.youtube.com/user/alpharadd [[WebVideo/{{Alpharad}} James "Alpharad" Rabon IV]] (2021 ''Lovers of Aether Direct'')
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ProgressivelyPrettier: Melby's design gets cuter and less strange with each appearance she makes.

Added: 9982

Changed: 26011

Removed: 10815

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None


!!!Unlockable/DLC characters

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!!!Unlockable/DLC !!! (Formerly) Unlockable/DLC characters



* GameWithinAGame: Her "Arcade" DLC color has a special taunt that creates a fully playable ''VideoGame/{{Snake}}'' arcade machine.




!! Guest Characters

[[folder:Ori and Sein]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/character_sprite_ori_and_sein.png]]
%%[[caption-width-right:300:some caption text]]
[[caption-width-right:300:[[labelnote:''Definitive Edition'' artwork]]https://static.tvtropes.org/pmwiki/pub/images/character_definitive_oriandsein.png]][[/labelnote]]
Making a guest appearance from ''VideoGame/OriAndTheBlindForest'', Ori and Sein were first revealed at E3 2017 and were released for purchase on August 23, 2017.

-----
* AdaptationalBadass: Ori is much more hands-on here than in their home game, where Sein did the vast majority of the fighting. Some of what were once simply playful looking jumping animations have even been repurposed into aerial attacks. Arguably ''inverted'' after ''Will of the Wisps'' released, though several options from their new moveset can be unlocked in non-competitive modes.
* AmbiguousGender: Just like in their home game, neither Ori nor Sein have a stated gender, and in-game text avoids the use of gendered pronouns when referring to either of them.
* AttackReflector: Ori can use Bash to reflect projectiles. They're even capable of throwing Lily at Maypul, wrapping her in the process.
* CheckPoint: In non-competitive modes, Ori can unlock the ability to generate a Soul Link once per stock, like in their home games. These effectively double their stocks, but when they return their damage is preserved from when they died, somewhat balancing it more towards a LastChanceHitPoint gimmick than anything else.
* DifficultButAwesome: Ori and Sein require a lot of dexterity and spacing skills to play well, but have insane combo potential and KO power when you get used to their sometimes awkward mechanics.
* {{Expy}}: Though many of their moves are lifted straight from their own game, Ori and Sein's playstyle is similar to other ''Smash Bros.'' {{Puppet Fighter}}s such as the VideoGame/{{Ice Climber}}s or [[VideoGame/SuperMarioGalaxy Rosalina and Luma]], while their aerial prowess resembles that of [[VideoGame/FZero Captain Falcon]].
* FragileSpeedster: Ori's the second fastest character in the game after Maypul, but they're as light as Wrastor, making it very difficult for them to take any hits.
* GlassCannon: With Sein powering them up, Ori's strong attacks are absolutely devastating, but they can't take much punishment at all.
* GroundPound: Ori's down air uses their [[ShockWaveStomp Stomp]] skill to attack directly below them. It can spike opponents Ori lands directly on top of them and creates a small shockwave when hitting a platform.
* GuestFighter: The very first non-original character in the roster.
* {{Leitmotif}}: A medley of songs from ''Ori and the Blind Forest'' is used for their stage, but both the first proper length one in said medley and the song from which Ori's victory tune is derived is a recurring motif explored at length in "Restoring the Light, Facing the Dark", the theme used when escaping the Ginso Tree in Ori's debut game.
* LaserBlade: You can unlock a small laser ''arsenal'' the likes of which Ori wielded in ''Will of the Wisps'' by using Runes in the Abyss Mode, including the Spirit Edge, a sword several times Ori's height, the Spirit Smash, a huge spectral hammer, and the Spirit Star, a boomerang made of light.
* LightEmUp: As both are beings of light, Ori and Sein primarily use light energy in their attacks.
* MechanicallyUnusualFighter: Unlike the rest of the cast, Ori does not have a dedicated move to help with stage control (Kragg's rock/pillar, Forsburn's smoke, Maypul's plant, etc.), but instead can use Sein's position to use the Spirit Flame and Charge Flame to allow for more precise, though brief control over small portions of the stage.
* PowerPalms: Ori's forward strong have them strike opponents with palms and blasting them with light energy. When powered up by Sein, it creates a much larger [[KamehameHadoken wave of light]].
* PuppetFighter: The player mainly controls Ori, but can manipulate Sein's position enough to set up combos.
* RecoilBoost: Ori can use their Bash ability to fling enemies or projectiles wherever they want while sending themself in the opposite direction.
* SomeDexterityRequired: Sein can attack alongside Ori by pressing or holding neutral special, but it can be tricky at times to press special and attack buttons at the same time without some practice.
* WallJump: Ori can do this like the rest of the cast, but can also wall cling just like Maypul.

to:

\n!! Guest Characters\n\n[[folder:Ori !!! Workshop Pack characters

[[folder: General Workshop Characters Tropes]]

* ArtEvolution: The Workshop pack characters' sprites
and Sein]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/character_sprite_ori_and_sein.png]]
%%[[caption-width-right:300:some caption text]]
[[caption-width-right:300:[[labelnote:''Definitive Edition'' artwork]]https://static.tvtropes.org/pmwiki/pub/images/character_definitive_oriandsein.png]][[/labelnote]]
Making a guest appearance from ''VideoGame/OriAndTheBlindForest'', Ori and Sein
key art were first revealed at E3 2017 and were released for purchase on August 23, 2017.

-----
* AdaptationalBadass: Ori is much more hands-on here than in
given a touch up compared to their home game, where Sein did the vast majority of the fighting. Some of what were once simply playful looking jumping animations have even been repurposed into aerial attacks. Arguably ''inverted'' after ''Will of the Wisps'' released, though several options from their new moveset can be unlocked in non-competitive modes.workshop days.
* AmbiguousGender: Just like in their home AscendedExtra: The latter four were fan made characters posted to the Steam Workshop who were re-balanced, re-sprited, and ultimately made a part of the core game, neither Ori nor Sein have a stated gender, even for versions that lack access to the Workshop. So far, Mollo has even appeared in the '' Tales of Aether'' comic.
* GameplayAndStorySegregation: Mollo
and in-game text avoids Pomme are from the use of gendered pronouns when referring to same future as Clairen, but no explanation is given for why either of them.
* AttackReflector: Ori can use Bash
them are able to reflect projectiles. They're even capable of throwing Lily at Maypul, wrapping her in the process.
* CheckPoint: In non-competitive modes, Ori can unlock the ability to generate a Soul Link once per stock, like in their home games. These effectively double their stocks, but when they return their damage is preserved
interact with fighters from when they died, somewhat balancing it more towards a LastChanceHitPoint gimmick than anything else.the past.
* DifficultButAwesome: Ori and Sein require a lot of dexterity and spacing skills to play well, but have insane combo potential and KO power when you get used to their sometimes awkward mechanics.
* {{Expy}}: Though many
DiscardAndDraw: Several of their moves mechanics were removed or reworked for balance purposes. Some of these are lifted straight from their own game, Ori and Sein's playstyle is similar to other ''Smash Bros.'' {{Puppet Fighter}}s such as the VideoGame/{{Ice Climber}}s or [[VideoGame/SuperMarioGalaxy Rosalina and Luma]], while their aerial prowess resembles that of [[VideoGame/FZero Captain Falcon]].
* FragileSpeedster: Ori's the second fastest character in the game after Maypul, but they're as light as Wrastor, making it very difficult for them to take any hits.
* GlassCannon: With Sein powering them up, Ori's strong attacks are absolutely devastating, but they can't take much punishment at all.
* GroundPound: Ori's down air uses their [[ShockWaveStomp Stomp]] skill to attack directly below them. It can spike opponents Ori lands directly on top of them and creates a small shockwave when hitting a platform.
* GuestFighter: The very first non-original character in the roster.
* {{Leitmotif}}: A medley of songs from ''Ori and the Blind Forest'' is used for their stage, but both the first proper length one in said medley and the song from which Ori's victory tune is derived is a recurring motif explored at length in "Restoring the Light, Facing the Dark", the theme used when escaping the Ginso Tree in Ori's debut game.
* LaserBlade: You can unlock a small laser ''arsenal'' the likes of which Ori wielded in ''Will of the Wisps'' by using Runes in
still available through the Abyss Mode, including the Spirit Edge, a sword several times Ori's height, the Spirit Smash, a huge spectral hammer, and the Spirit Star, a boomerang made of light.
* LightEmUp: As both are beings of light, Ori and Sein primarily use light energy
Runes system in their attacks.
* MechanicallyUnusualFighter: Unlike the rest of the cast, Ori does not have a dedicated move to help with stage control (Kragg's rock/pillar, Forsburn's smoke, Maypul's plant, etc.), but instead can use Sein's position to use the Spirit Flame and Charge Flame to allow for
more precise, though brief control over small portions of the stage.
* PowerPalms: Ori's forward strong have them strike opponents with palms and blasting them with light energy. When powered up by Sein, it creates a much larger [[KamehameHadoken wave of light]].
* PuppetFighter: The player mainly controls Ori, but can manipulate Sein's position enough to set up combos.
* RecoilBoost: Ori can use their Bash ability to fling enemies or projectiles wherever they want while sending themself in the opposite direction.
* SomeDexterityRequired: Sein can attack alongside Ori by pressing or holding neutral special, but it can be tricky at times to press special and attack buttons at the same time without some practice.
* WallJump: Ori can do this like the rest of the cast, but can also wall cling just like Maypul.
casual modes, however.



[[folder:Shovel Knight]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/character_sprite_shovel_knight.png]]
[[caption-width-right:300:''[[ShovelStrike Shovel of Hope]]'']]
[[caption-width-right:300:[[labelnote:''Definitive Edition'' artwork]]https://static.tvtropes.org/pmwiki/pub/images/character_definitive_shovelknigh_8.png]][[/labelnote]]

The titular protagonist of ''VideoGame/ShovelKnight'', announced on August 10, 2018, and was released on September 14th, 2018.

to:

[[folder:Shovel Knight]]
[[folder:Mollo]]
!!'''Made by:''' Patrick "Giik" Whitesell
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/character_sprite_shovel_knight.png]]
[[caption-width-right:300:''[[ShovelStrike Shovel of Hope]]'']]
[[caption-width-right:300:[[labelnote:''Definitive Edition''
org/pmwiki/pub/images/roa_mollo.png]]
[[caption-width-right:300:''[[HavingABlast The Kindling Wrath]]'']]
[[quoteright:300:[[labelnote: Definitive Edition
artwork]]https://static.tvtropes.org/pmwiki/pub/images/character_definitive_shovelknigh_8.png]][[/labelnote]]

The titular protagonist
org/pmwiki/pub/images/mollo_8.jpg]][[/labelnote]]



A rioter from the timeline that Clairen left. Notable as one
of ''VideoGame/ShovelKnight'', announced the first complex characters on August 10, 2018, and was released on September 14th, 2018.
the workshop.



* AnchorsAway: Shovel Knight's recovery move involves swinging his Throwing Anchor high and taking himself with it. It packs a hell of a wallop if an enemy is in the way.
* AssistCharacter: Shovel Knight's traveling companion and love interest Shield Knight will jump down to protect him when he parries, and the intrepid merchant Chester sells him relics.
* BlingOfWar: One of the items he can purchase is the Golden Armor. It is the most expensive thing Chester sells and it offers no combat utility whatsoever, but it does change his animations to be much more stylish and glittery.
* TheCameo: Aside from her and Chester's in-game functionality, Shield Knight will also show up to stand by Shovel Knight at the start of every stock in his [[HolidayMode Valentine's skin.]]
* DishingOutDirt: His up-strong attack, if sufficiently charged, will dig an oversized block out of the ground and can be sent flying as a giant (if unwieldy) projectile similar to Kragg's rock.
* ImprobableWeaponUser: Besides his trademark Shovel, SK packs most of the Relics from his home game. Everything from anchors, to rolling platforms, to oversized gauntlets, to hunting horns and more, can and will be used in his battles to great effect.
* IShallTauntYou: Shovel Knight's taunt button summons Chester instead, but the blue burrower effectively has ''three'' taunts:
** Press the Parry button at the same time as the taunt button and Shovel Knight raises his shovel skyward, like he does at the beginning of every stage in his home game.
** An alternate version is done if parry, taunt, and special are all pressed simultaneously.
** If that's not enough, you have an alternate way of styling on your opponents by buying [[JokeItem the Golden armor]], which effectively turns ''[[UpToEleven all of Shovel Knight's jumps]]'' into taunts, choosing from a random selection of silly animations and poses.
* MechanicallyUnusualFighter: Shovel Knight in order to access his Relics has to purchase them from Chester with the treasure he digs up with his basic attacks.
* MythologyGag: His alternate taunt animation has him accidentally drop his helmet, revealing that he's actually [[http://shovelknight.wikia.com/wiki/%3F%3F%3F%3F_(character) the fish man from his home game]] known as [[MyNameIsQuestionMarks ????]]. Whether his species reveal is actual canon information or just something to avoid making him [[TokenHuman stick out among the cast]] is up in the air.
* ShovelStrike: He's not called "Shovel Knight" for nothing. Many of his normal attacks have him swinging his shovel around.
* SwordPlant: He's able to use this to attack and even hop across projectiles.
* TokenMinority: The only human in the entire cast[[note]]Not counting the many Steam Workshop characters.[[/note]]… assuming the fish stuff isn't true, at least.

to:


* AnchorsAway: Shovel Knight's recovery move involves swinging his Throwing Anchor high and taking himself ArtAttacker: His jab combo ends in him pulling out a spray paint can he sprays rapidly to deal damage.
* BatterUp: Uses a bat
with it. It packs a hell of a wallop if an enemy is nails in the way.
* AssistCharacter: Shovel Knight's traveling companion and love interest Shield Knight will jump
it for his down to protect him when he parries, and the intrepid merchant Chester sells him relics.
special, which can be a substitute for a traditional strong.
* BlingOfWar: BigBulkyBomb: One of the items available bomb types. It takes a long time to explode, but its explosion is very powerful.
* BlindedByTheLight: One of his bomb types is a flashbang, which stuns enemies.
* BombThrowingAnarchists: His entire theme, complete with a face mask and ample supply of explosives, though given he lives in an actual dystopia, it's more justifiable than your average example.
* DubStep: The theme of his stage has some mild dubstep elements, which his victory melody focuses on.
* ExplosiveStupidity: As Orby points out in his tutorial, Mollo can be hurt by his own bombs, so players have to try and keep a certain distance from their opponent when using them to avoid blowing themselves up as well.
* FatalFireworks: His firecrackers are an available weapon, causing multiple explosions in quick succession which can be good for juggling enemies.
* FlareGun: Uses one in his side special, causing an explosion a far distance away. It isn't that strong, but can be useful for detonating his bombs from a distance.
* IKnowYoureWatchingMe: When he debuts in ''Tales of Aether'' issue #3,
he can purchase tell that Clairen's unit is the Golden Armor. It is the most expensive sneaking up on him without so much as ''batting an eye''. He more or less spells it out for good measure:
-->'''Mollo:''' ''(seemingly talking to himself)'' The terrible
thing Chester sells and it offers no combat utility whatsoever, but it does change his animations to be much more stylish and glittery.
* TheCameo: Aside from her and Chester's in-game functionality, Shield Knight will also show up to stand by Shovel Knight at
about big government, the start of every stock in his [[HolidayMode Valentine's skin.]]
* DishingOutDirt: His up-strong attack, if sufficiently charged, will dig an oversized block out of the ground and can be sent flying as a giant (if unwieldy) projectile similar
''horrifying'' thing-- is how it tries to Kragg's rock.
* ImprobableWeaponUser: Besides his trademark Shovel, SK packs most of the Relics from his home game. Everything from anchors, to rolling platforms, to oversized gauntlets, to hunting horns and more, can and will be used in his battles to
compartmentalize everyone into rigid little boxes. The great effect.
* IShallTauntYou: Shovel Knight's taunt button summons Chester instead, but the blue burrower effectively has ''three'' taunts:
** Press the Parry button at the same time as the taunt button and Shovel Knight raises his shovel skyward, like he does at the beginning of every stage in his home game.
** An alternate version
thing, ''wonderful'', really-- is done if parry, taunt, and special are all pressed simultaneously.
** If that's not enough,
[[LawfulStupid their bootlickers follow protocol so precisely]] you have an alternate way of styling on can set your opponents by buying [[JokeItem the Golden armor]], which effectively turns ''[[UpToEleven all of Shovel Knight's jumps]]'' into taunts, choosing from watch to it. ''(launches a random selection of silly animations flashbang towards Clairen's unit)''
* MadBomber: He's quite angry (albeit in a reserved manner),
and poses.
fond of throwing bombs.
* MechanicallyUnusualFighter: Shovel Knight in order to access Instead of having traditional strong attacks, his Relics has to purchase them strongs will have him throw a bomb in a particular direction. This bomb's effects are dependent on what is picked from Chester with Neutral Special. He does get more traditional strong attacks when not actively holding one of his four bombs in the treasure he digs up with Workshop Character Pack, though.
* MothMenace: He's an anthropomorphic moth and very dangerous.
* ThroatSlittingGesture: How he'll taunt if you press the button while he's got a bomb in
his basic hand.
* ThrowDownTheBomblet: Again, uses bombs for his strong
attacks.
* MythologyGag: TrainTopBattle: His alternate taunt animation stage, which appears to be on a railway outside the city fellow future Fire Rival Clairen's stage is located.
* WellIntentionedExtremist: As shown by ''Tales of Aether'' issue #3, Mollo actively fights against Loxodont's dictatorial regime, but
has him accidentally drop his helmet, revealing that he's actually [[http://shovelknight.wikia.com/wiki/%3F%3F%3F%3F_(character) the fish man from his home game]] known as [[MyNameIsQuestionMarks ????]]. Whether his species reveal is actual canon information absolutely no problem with fighting to kill or just something to avoid making him [[TokenHuman stick out among the cast]] is up in the air.
* ShovelStrike: He's not called "Shovel Knight" for nothing. Many of his normal
committing attacks have him swinging on targets like ''reservations'' to achieve his shovel around.
* SwordPlant: He's able to use this to
goals-- and Clairen even suspects that he was responsible for the attack and even hop across projectiles.
* TokenMinority:
on her home reservation that took her mother. As per the moth himself:
-->'''Mollo:''' Loxodont built himself upon the ashes of the true Flame Imperium!
The only human in the entire cast[[note]]Not counting the many Steam Workshop characters.[[/note]]… assuming the fish stuff isn't true, at least.way to get it back… ''is to burn it all down!''



!! Alternate Skins

[[folder:Bradshaw]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/wrastor_16_bradshaw.png]]
%%[[caption-width-right:300:some caption text]]

Wrastor's best friend and wingmate. In the Definitive Edition, he's playable as an alternate skin to Wrastor.

-----
* AcePilot: He and Wrastor are both among the best flyers in the Air Armada.
* AddedAlliterativeAppeal: He is known as the "Pirouetting Partner", according to his unlockable Steam emote.
* ButtMonkey: Along with being injured in the main game, he tends to be the fall guy in ''Lovers'' despite not having any lines. The player [[LineOfSightName frames him]] if doing badly at the computer lab game, Zetterburn teases the player about a rumor involving him and them, and in the dance he's seen being elbowed in the face.
* FlatCharacter: He's mostly around to give Wrastor a reason to fight Kragg in his story.
* HeterosexualLifePartners: With Wrastor, though some background details from the ''Lovers of Aether'' spinoff call into question how "heterosexual" the two are.
* InformedAttribute: He's supposedly more calm and rational than his wingmate, but never gets a chance to demonstrate this. Given he's just a re-sprite of Wrastor in his playable incarnation, his attacks look just as flamboyant and over the top as his.
* PromotedToPlayable: The Definitive Edition makes him an unlockable alternate skin for Wrastor.
* RedOniBlueOni: The blue to Wrastor's red, being the more calm and deliberate of the two.
* StockSoundEffects: As a kind of mallard rather than a bird of prey, he ''honks'' when he lands his up B's sweetspot, but it's no less devastating than Wrastor's for it.

to:

!! Alternate Skins

[[folder:Bradshaw]]
[[folder:Hodan]]
!!'''Made by:''' Team [=NeRVe=]
!!!'''Voiced by:''' Stefan Perez and Sean Chiplock (2021 ''Lovers of Aether Direct'')
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/wrastor_16_bradshaw.org/pmwiki/pub/images/roa_hodan.png]]
%%[[caption-width-right:300:some caption text]]

Wrastor's best friend
[[caption-width-right:300:''[[HotSpringsEpisode The Hot Springs Sage]]'']]
[[quoteright:300:[[labelnote: Definite Edition artwork]]https://static.tvtropes.org/pmwiki/pub/images/hodan.jpg]][[/labelnote]]


A wise white ape who wields a towel
and wingmate. In the Definitive Edition, he's playable as an alternate skin to Wrastor.

-----
power of hot springs.

----
* AcePilot: {{Acrofatic}}: He can roll and Wrastor are both among jump and even pull off near instant backflips with the best flyers in the Air Armada.
* AddedAlliterativeAppeal: He is known as the "Pirouetting Partner", according to his unlockable Steam emote.
* ButtMonkey: Along with being injured in the main game, he tends to be the fall guy in ''Lovers''
of them despite not having any lines. The player [[LineOfSightName frames him]] if doing badly at the computer lab game, Zetterburn teases the player about a rumor involving him and them, and in the dance he's seen being elbowed in one of the face.
* FlatCharacter: He's mostly around to give Wrastor a reason to fight Kragg in his story.
* HeterosexualLifePartners: With Wrastor, though some background details from
heavier set members of the ''Lovers of Aether'' spinoff call into question how "heterosexual" the two are.
* InformedAttribute: He's supposedly more calm and rational than his wingmate, but never gets a chance to demonstrate this. Given he's just a re-sprite of Wrastor in his playable incarnation, his attacks look just as flamboyant and over the top as his.
cast.
* PromotedToPlayable: The Definitive Edition AllYourPowersCombined: While he's officially aligned with Water, Hodan's practice of "Elementalism" combines all the elements. In gameplay, he embodies Fire through his steam and sweat abilities and Earth through his mud down special.
* BellyFlopCrushing: Throws his weight around with his dash attack and down strong. Like fellow fatty and inspiration King K. Rool the latter provides a guard point ostensibly [[{{Kevlard}} due to his girth.]]
* BigFun: Easy going and always smiling.
* ClothFu: Of the sweaty towel variety. most of his attacks involve his towel in some way or another.
* ChargeInputSpecial: Hodan can maintain a charge by holding down, but is still free to move and even jump while maintaining one. Nearly all of his inputs that are "opposite" it (up tilt, up special, forward tilt, etc.) have enhanced versions so long as he's got a charge to enhance them with.
* {{Expy}}: Ironically, despite being an ape, primarily of King K. Rool's ''Smash Ultimate'' incarnation, though he borrows moves from fellow primate Donkey Kong as well. Finally, the entire charge mechanic
makes him an unlockable alternate skin for Wrastor.
* RedOniBlueOni: The blue
one to Wrastor's red, a myriad of ''Franchise/StreetFighter'' characters. His charged up tilt in particular strongly resembles Guile's Flash Kick (to the point of being jokingly called "Splash Kick" on an official Twitch livestream held by Rivals eSports manager Stephen Sobansky).
* HotSpringsEpisode: His stage, naturally. The apes bathing in
the more calm back watch and deliberate of laugh every time someone (even Hodan) is KO'd or parried.
* ImmunetoFlinching: His down strong has a guard point on it that, if used to parry an enemy's attack, makes
the two.
already fairly potent move even stronger.
* StockSoundEffects: MakingASplash: As a kind expected of mallard rather than a bird Water Rival, though his kit has everything from traditional water, steam, mud, and even ''sweat''.
* MechanicallyUnusualFighter: His charge mechanic aside, Hodan also posseses the strange ability to summon ''sweat'' spirits that enhance all
of prey, he ''honks'' when he lands his special attacks, some of which even stack with the enhancements from maintaining a charge.
* MeteorMove: An unusual one in the form of
his up B's sweetspot, but it's no less devastating than Wrastor's strong. If aimed properly, he'll wrap his opponent up and either slam them on the stage or simply dunk them into the abyss.
* MightyGlacier: Slow, heavy, and hard hitting.
* ShoutOut: His default custom skin is a dead ringer
for it. Donkey Kong.
* TornadoMove: His neutral special is very similar to Donkey's side special from ''Smash Bros'', though Hodan will get dizzy if you hold it for too long.



[[folder:Ayala]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/elliana_11_ayala_44.png]]
%%[[caption-width-right:300:some caption text]]
[[quoteright:300:[[labelnote: Click here to see her spoilery Tales of Aether #4 appearance]]https://static.tvtropes.org/pmwiki/pub/images/ayala.png]][[/labelnote]]


The mechanic that Eliana tricks into building her mech. In the Definitive Edition, she's playable as an alternate skin to Elliana.
-----
* TheAlcoholic: She drinks AND smokes!
* TheAtoner: [[spoiler: She helps Clairen escape and return to the past in order to make up for creating Loxodont's unbeatable cyborg body to begin with.]]
* {{Cyborg}}: [[spoiler: ''Tales of Aether'' #4 reveals that she was the one that helped Clairen escape to the past all along, kept alive to do maintenance on Loxodont in a similar cybernetic body to his.]]
* EarlyBirdCameo: [[spoiler: She appears cloaked in Clairen's introduction trailer as Clairen's mysterious benefactor, long before her proper introduction.]]
* GogglesDoNothing: She has them on her head but never actually wears them properly. She even takes them off to put on a proper welding mask when welding for Elliana's mech!
* INeedAFreakingDrink: Keeps a hip flask on her at all times for this exact purpose.
* {{Mascot}}: Of the Steam Workshop. An image of her shrugging and looking disgruntled was used as the Steam Workshop branch splash page and is currently in use as the Workshop's banner.
* MythologyGag: The original concept for Elliana was going to be one of either a rabbit or a snake in a mech, with the latter winning out in the end. Ayala's release means players can choose whichever they prefer.
* [[OmnidisciplinaryScientist Omnidisciplinary Engineer]]: {{Averted}}. It's implied she wouldn't know how to build Eliana's mech if the serpent didn't help her in regards to flight. [[spoiler: Played completely straight when she goes on to create a cybernetic body for both herself and Loxodont, and eventually a ''time machine''.]]
* PoorJudgeOfCharacter: Elliana tricks her into creating a war machine in order to take revenge on the Air Armada. [[spoiler: Loxodont also talks her into building him an immortal cyborg body. She acknowledges her poor judgment in both cases in ''Tales of Aether'' #4.]]
* PromotedToPlayable: The Definitive Edition makes her an unlockable alternate skin for Eliana.
* WrenchWench: One that specializes in [[SteamPunk steam machinery]]. Her neutral attack has her whack opponents with her wrench rather than bite them like Eliana does.

to:

[[folder:Ayala]]
[[folder:Pomme]]
!!'''Made by:''' Carill "[=RubyNights=]" Munnings
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/elliana_11_ayala_44.org/pmwiki/pub/images/roa_pomme.png]]
%%[[caption-width-right:300:some caption text]]
[[caption-width-right:300:''[[MusicalAssassin The Superstar Songstress]]'']]
[[quoteright:300:[[labelnote: Click here to see her spoilery Tales of Aether #4 appearance]]https://static.Definitive Edition artwork]]https://static.tvtropes.org/pmwiki/pub/images/ayala.png]][[/labelnote]]


The mechanic
org/pmwiki/pub/images/pomme.jpg]][[/labelnote]]


A singer who inhabits the timeline
that Eliana tricks Clairen's from, using a special frequency of song to move and attack opponents. She is the first of the "Diamonds in the Rough" pack to be released.

----
* AssistCharacter: Summons Vince, her bodyguard, for her side special, who will attempt to grab opponents. While he's active, he also cancels projectiles fired in his direction. Finally, he's the one who actually parries opponents, not Pomme.
* TheCasino: One in Neo Julesvale, the future version of the town where fellow Air Rival Elliana built her flying machine, is her home stage.
* DevelopersForesight:
** If she isn't being played by any player and Neo Julesvale, her home stage, is selected, the center platform will be occupied by a hologram of her that sings along with the music in the background. If she is, however, she has the unique honor of being the only official character in the game with an intro animation, in which she'll jump down from the platform
into building position during the countdown.
** The pitch of the notes she summons and attacks with varies in accordance with the current stage's background music.
* TheDiva: She's a famous singer with a sassy demeanor, which is apparent in
her mech. In standard poses, her attacks and her taunts (see "Mic drop" below).
* EasterEgg:
** The sound test displays
the Definitive Edition, she's playable as an alternate skin dynamic background and singing Pomme hologram from her stage when you select "Dazzling Dark Future", her stage's theme, to Elliana.
-----
* TheAlcoholic: She drinks AND smokes!
* TheAtoner:
listen to.
**
[[spoiler: She helps Clairen escape Muting the volume via the in game settings and return selecting Neo Julesvale without also selecting Pomme will lead to the past in order hologram posing to make up sing before realizing [[LeaningOnTheFourthWall there's no music to sing along with]]. It stamps the ground and then [[ScrewThisImOutOfHere jumps off the stage]] for creating Loxodont's unbeatable cyborg body to begin with.]]
* {{Cyborg}}: [[spoiler: ''Tales of Aether'' #4 reveals that she was
the one that helped Clairen escape to remainder of the past all along, kept alive to do maintenance on Loxodont in a similar cybernetic body to his.match.]]
* EarlyBirdCameo: [[spoiler: She appears cloaked {{Expy}}: Takes several cues from [[Franchise/SuperMarioBros Peach]] in Clairen's introduction trailer as Clairen's mysterious benefactor, long before her proper introduction.]]
* GogglesDoNothing: She has them on
moveset, including sharing her head but never hover gimmick and having a similar down aerial.
* KickChick: Many of her attacks involve kicks.
* MakeMeWannaShout: Her Forward Air and Strongs have this vibe, with Pomme attacking with a powerful sound wave.
* MicDrop: Her taunt. It can
actually wears them properly. deal damage to opponents if they're close enough.
* MusicalAssassin: Sings at a special frequency, both to move around and attack.
* MusicIsEighthNotes: Her music attacks are generally represented as Eigth Notes.
She even takes them off to put on throws a proper welding mask when welding for Elliana's mech!
* INeedAFreakingDrink: Keeps
music note as a hip flask on projectile in her at all times for this exact purpose.
Neutral Special.
* {{Mascot}}: Of PowerFloats: Just like Peach in [[VideoGame/SuperSmashBros Smash]], she can float while in the Steam Workshop. An image of her shrugging and looking disgruntled was used as the Steam Workshop branch splash page and is currently in use as the Workshop's banner.air.
* MythologyGag: The original concept for Elliana was going to be one of either a rabbit or a snake in a mech, with the latter winning out in the end. Ayala's release means players PracticalTaunt: Her taunt can choose whichever they prefer.
* [[OmnidisciplinaryScientist Omnidisciplinary Engineer]]: {{Averted}}. It's implied she wouldn't know how
deal a small amount of damage to build Eliana's mech opponents.
* VideoGameFlight: Her hover gets upgraded to this
if the serpent didn't help she's in her in regards to flight. [[spoiler: Played completely straight when she goes on to create a cybernetic body for both herself and Loxodont, and eventually a ''time machine''.]]
* PoorJudgeOfCharacter: Elliana tricks
song field, allowing her into creating a war machine to freely move in order to take revenge on the Air Armada. [[spoiler: Loxodont any direction. She also talks has a single-direction flight for her into building him an immortal cyborg body. She acknowledges her poor judgment in both cases in ''Tales of Aether'' #4.]]
* PromotedToPlayable: The Definitive Edition makes her an unlockable alternate skin for Eliana.
* WrenchWench: One that specializes in [[SteamPunk steam machinery]]. Her neutral attack has her whack opponents with her wrench rather than bite them like Eliana does.
Up Special.



!! Official Workshop Characters

[[folder: General Workshop Characters Tropes]]

* ArtEvolution: The Workshop pack characters' sprites and key art were given a touch up compared to their workshop days.
* AscendedExtra: The latter four were fan made characters posted to the Steam Workshop who were re-balanced, re-sprited, and ultimately made a part of the core game, even for versions that lack access to the Workshop. So far, Mollo has even appeared in the '' Tales of Aether'' comic.
* GameplayAndStorySegregation: Mollo and Pomme are from the same future as Clairen, but no explanation is given for why either of them are able to interact with fighters from the past.
* DiscardAndDraw: Several of their mechanics were removed or reworked for balance purposes. Some of these are still available through the Abyss Runes system in more casual modes, however.

to:

!! Official
[[folder:Olympia]]
!!'''Made by:''' Kris "Sprite Star" Ballad
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/roa_olympia.png]]
[[caption-width-right:300:''[[GemstoneAssault The Amethyst Fist]]'']]
[[caption-width-right:300:[[labelnote:''Definitive Edition'' artwork]]https://static.tvtropes.org/pmwiki/pub/images/olympia.jpg]][[/labelnote]]

----
* DiscardAndDraw: A lot of her older mechanics from her
Workshop Characters

[[folder: General Workshop Characters Tropes]]

* ArtEvolution: The Workshop pack characters' sprites and key art were given
days have been removed in favor of using her crystal as a touch up compared fairly simple space controlling tool to their workshop days.trap enemies with temporarily.
* AscendedExtra: The latter four were fan made characters posted to the Steam Workshop who were re-balanced, re-sprited, and ultimately made a part of the core game, even for versions that lack access to the Workshop. So far, Mollo has even appeared in the '' Tales of Aether'' comic.
* GameplayAndStorySegregation: Mollo and Pomme are
{{Expy}}: Takes cues from the same future as Clairen, but no explanation likes of [[Franchise/StreetFighter Ryu]] in her moveset in terms of design philosophy. Her walking animation is given for why either directly inspired by his and his fellow Ansatsuken Karatekas, and many of them are able to interact with fighters her attacks run the gamut of inspirations from the past.him, Ken, and even Akuma.
* DiscardAndDraw: Several of their mechanics were removed or reworked for balance purposes. Some of these are still available through GemstoneAssault: Uses a large crystal to control the Abyss Runes system stage or pummels enemies with her jewel-encrusted fists. She can also create a deceptively long row of crystals to attack with by charging her down strong.
* ImmuneToFlinching: Her down special, similar to Ryu and Ken's Focus Attack, has a single hit of armor on it.
* GlacierWaif: She's not that much bigger compared to other fighters, but is a MightyGlacier. Must be the gauntlets.
* MightyGlacier: She's rather slow and heavy, but she has great power and burst movement to overcome this weakness.
* PowerCrystal: Her Neutral Special's crystal has this vibe, as Olympia can use it to alter her momentum with her side B, and make it explode, trapping enemies
in more casual modes, however. crystal in the process.
* {{Shotoclone}}: Subverted. While she has a projectile, it only serves to summon her crystal, her uppercut attack is actually a RollingAttack, and she uses a Shoryuken to dash forwards instead of go high in the air.
* RollingAttack: Her Up Special is one, it deals repeated hits to carry foes upwards before ending with one final kick.




[[folder:Sandbert]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/maxresdefault_411.jpg]]
[[caption-width-right:300:''[[LethalJokeCharacter The First Rival]]'']]

A humorous joke character that was put into a special build of the game for April Fools 2018. Later, he was brought back to demonstrate the custom character feature.

to:

\n[[folder:Sandbert]]\n!! Guest Characters

[[folder:Ori and Sein]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/maxresdefault_411.jpg]]
[[caption-width-right:300:''[[LethalJokeCharacter The First Rival]]'']]

A humorous joke character that was put into
org/pmwiki/pub/images/character_sprite_ori_and_sein.png]]
%%[[caption-width-right:300:some caption text]]
[[caption-width-right:300:[[labelnote:''Definitive Edition'' artwork]]https://static.tvtropes.org/pmwiki/pub/images/character_definitive_oriandsein.png]][[/labelnote]]
Making
a special build of the game guest appearance from ''VideoGame/OriAndTheBlindForest'', Ori and Sein were first revealed at E3 2017 and were released for April Fools 2018. Later, he was brought back to demonstrate the custom character feature.
purchase on August 23, 2017.



* {{Expy}}: Playfully takes a few jabs at ''VideoGame/SuperSmashBrosMelee'' by copying some of the moves of that game's resident strongest character. Sandbert has Fox's projectiles, Fox Illusion, and his Shine.
* FountainOfExpies: In the workshop. Due to their simplicity as a base, it is rather common to see a character where the only changes are the sprites or with a couple changes.
* HeartBeatDown: His neutral special is to shoot hearts from his lips. They deal damage, but have no knockback.
* LethalJokeCharacter: Deliberately designed to be as unbalanced and powerful as possible.
* MeteorMove: Their Down Air. Quite notable for its insane damage, knockback, and rather fast attack speed. Its prescence on other characters that use Sandbert as a base has given the move the moniker of a "Sandbert DAir".
* PurposefullyOverpowered: Pretty much all of Sandbert's moves are excessively powerful.
* ShapeshifterWeapon: Sandbert plays this trope to a T by changing his body into various shapes to attack.

to:

* {{Expy}}: Playfully takes a few jabs at ''VideoGame/SuperSmashBrosMelee'' by copying some AdaptationalBadass: Ori is much more hands-on here than in their home game, where Sein did the vast majority of the moves fighting. Some of that game's resident strongest character. Sandbert has Fox's projectiles, Fox Illusion, and his Shine.
* FountainOfExpies: In
what were once simply playful looking jumping animations have even been repurposed into aerial attacks. Arguably ''inverted'' after ''Will of the workshop. Due to Wisps'' released, though several options from their simplicity as a base, it is rather common to see a character where the only changes are the sprites or with a couple changes.new moveset can be unlocked in non-competitive modes.
* HeartBeatDown: His neutral special AmbiguousGender: Just like in their home game, neither Ori nor Sein have a stated gender, and in-game text avoids the use of gendered pronouns when referring to either of them.
* AttackReflector: Ori can use Bash to reflect projectiles. They're even capable of throwing Lily at Maypul, wrapping her in the process.
* CheckPoint: In non-competitive modes, Ori can unlock the ability to generate a Soul Link once per stock, like in their home games. These effectively double their stocks, but when they return their damage
is to shoot hearts preserved from his lips. They deal damage, when they died, somewhat balancing it more towards a LastChanceHitPoint gimmick than anything else.
* DifficultButAwesome: Ori and Sein require a lot of dexterity and spacing skills to play well,
but have no knockback.
* LethalJokeCharacter: Deliberately designed to be as unbalanced and powerful as possible.
* MeteorMove: Their Down Air. Quite notable for its
insane damage, knockback, combo potential and rather fast attack speed. Its prescence on other characters that use Sandbert as a base has given the move the moniker KO power when you get used to their sometimes awkward mechanics.
* {{Expy}}: Though many
of a "Sandbert DAir".
* PurposefullyOverpowered: Pretty much all of Sandbert's
their moves are excessively powerful.
lifted straight from their own game, Ori and Sein's playstyle is similar to other ''Smash Bros.'' {{Puppet Fighter}}s such as the VideoGame/{{Ice Climber}}s or [[VideoGame/SuperMarioGalaxy Rosalina and Luma]], while their aerial prowess resembles that of [[VideoGame/FZero Captain Falcon]].
* ShapeshifterWeapon: Sandbert plays FragileSpeedster: Ori's the second fastest character in the game after Maypul, but they're as light as Wrastor, making it very difficult for them to take any hits.
* GlassCannon: With Sein powering them up, Ori's strong attacks are absolutely devastating, but they can't take much punishment at all.
* GroundPound: Ori's down air uses their [[ShockWaveStomp Stomp]] skill to attack directly below them. It can spike opponents Ori lands directly on top of them and creates a small shockwave when hitting a platform.
* GuestFighter: The very first non-original character in the roster.
* {{Leitmotif}}: A medley of songs from ''Ori and the Blind Forest'' is used for their stage, but both the first proper length one in said medley and the song from which Ori's victory tune is derived is a recurring motif explored at length in "Restoring the Light, Facing the Dark", the theme used when escaping the Ginso Tree in Ori's debut game.
* LaserBlade: You can unlock a small laser ''arsenal'' the likes of which Ori wielded in ''Will of the Wisps'' by using Runes in the Abyss Mode, including the Spirit Edge, a sword several times Ori's height, the Spirit Smash, a huge spectral hammer, and the Spirit Star, a boomerang made of light.
* LightEmUp: As both are beings of light, Ori and Sein primarily use light energy in their attacks.
* MechanicallyUnusualFighter: Unlike the rest of the cast, Ori does not have a dedicated move to help with stage control (Kragg's rock/pillar, Forsburn's smoke, Maypul's plant, etc.), but instead can use Sein's position to use the Spirit Flame and Charge Flame to allow for more precise, though brief control over small portions of the stage.
* PowerPalms: Ori's forward strong have them strike opponents with palms and blasting them with light energy. When powered up by Sein, it creates a much larger [[KamehameHadoken wave of light]].
* PuppetFighter: The player mainly controls Ori, but can manipulate Sein's position enough to set up combos.
* RecoilBoost: Ori can use their Bash ability to fling enemies or projectiles wherever they want while sending themself in the opposite direction.
* SomeDexterityRequired: Sein can attack alongside Ori by pressing or holding neutral special, but it can be tricky at times to press special and attack buttons at the same time without some practice.
* WallJump: Ori can do
this trope to a T by changing his body into various shapes to attack.like the rest of the cast, but can also wall cling just like Maypul.



[[folder:Guadua]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/portrait_5.png]]
[[caption-width-right:300:''[[ManBitesMan The Biggest, Baddest Panda that the World of Rivals has Ever Seen]]'']]

An official Workshop character, demonstrating the possibility of making characters with more complex gimmicks.

to:

[[folder:Guadua]]
[[folder:Shovel Knight]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/portrait_5.png]]
[[caption-width-right:300:''[[ManBitesMan
org/pmwiki/pub/images/character_sprite_shovel_knight.png]]
[[caption-width-right:300:''[[ShovelStrike Shovel of Hope]]'']]
[[caption-width-right:300:[[labelnote:''Definitive Edition'' artwork]]https://static.tvtropes.org/pmwiki/pub/images/character_definitive_shovelknigh_8.png]][[/labelnote]]

The Biggest, Baddest Panda that the World titular protagonist of Rivals has Ever Seen]]'']]

An official Workshop character, demonstrating the possibility of making characters with more complex gimmicks.
''VideoGame/ShovelKnight'', announced on August 10, 2018, and was released on September 14th, 2018.



* GreenThumb: She has wood on her arms that she can make grow to attack. She can also instantly make bamboo sprout from the ground.
* ManBitesMan: Her neutral special is a bite. After hitting her opponent with certain attacks, they will be marked with some bamboo shoots, and if she bites them in that state, it heals her.
* StockAnimalDiet: She's a panda, and she can eat bamboo to heal herself.


to:

* GreenThumb: She has wood on AnchorsAway: Shovel Knight's recovery move involves swinging his Throwing Anchor high and taking himself with it. It packs a hell of a wallop if an enemy is in the way.
* AssistCharacter: Shovel Knight's traveling companion and love interest Shield Knight will jump down to protect him when he parries, and the intrepid merchant Chester sells him relics.
* BlingOfWar: One of the items he can purchase is the Golden Armor. It is the most expensive thing Chester sells and it offers no combat utility whatsoever, but it does change his animations to be much more stylish and glittery.
* TheCameo: Aside from
her arms that she can make grow to attack. She can and Chester's in-game functionality, Shield Knight will also instantly make bamboo sprout show up to stand by Shovel Knight at the start of every stock in his [[HolidayMode Valentine's skin.]]
* DishingOutDirt: His up-strong attack, if sufficiently charged, will dig an oversized block out of the ground and can be sent flying as a giant (if unwieldy) projectile similar to Kragg's rock.
* ImprobableWeaponUser: Besides his trademark Shovel, SK packs most of the Relics
from his home game. Everything from anchors, to rolling platforms, to oversized gauntlets, to hunting horns and more, can and will be used in his battles to great effect.
* IShallTauntYou: Shovel Knight's taunt button summons Chester instead, but
the ground.
* ManBitesMan: Her neutral
blue burrower effectively has ''three'' taunts:
** Press the Parry button at the same time as the taunt button and Shovel Knight raises his shovel skyward, like he does at the beginning of every stage in his home game.
** An alternate version is done if parry, taunt, and
special is are all pressed simultaneously.
** If that's not enough, you have an alternate way of styling on your opponents by buying [[JokeItem the Golden armor]], which effectively turns ''[[UpToEleven all of Shovel Knight's jumps]]'' into taunts, choosing from
a bite. After hitting her opponent random selection of silly animations and poses.
* MechanicallyUnusualFighter: Shovel Knight in order to access his Relics has to purchase them from Chester
with certain attacks, they will be marked the treasure he digs up with some bamboo shoots, and if she bites them in his basic attacks.
* MythologyGag: His alternate taunt animation has him accidentally drop his helmet, revealing
that state, it heals her.
he's actually [[http://shovelknight.wikia.com/wiki/%3F%3F%3F%3F_(character) the fish man from his home game]] known as [[MyNameIsQuestionMarks ????]]. Whether his species reveal is actual canon information or just something to avoid making him [[TokenHuman stick out among the cast]] is up in the air.
* StockAnimalDiet: She's a panda, ShovelStrike: He's not called "Shovel Knight" for nothing. Many of his normal attacks have him swinging his shovel around.
* SwordPlant: He's able to use this to attack
and she can eat bamboo to heal herself.

even hop across projectiles.
* TokenMinority: The only human in the entire cast[[note]]Not counting the many Steam Workshop characters.[[/note]]… assuming the fish stuff isn't true, at least.



[[folder:Mollo]]
!!'''Made by:''' Patrick "Giik" Whitesell
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/roa_mollo.png]]
[[caption-width-right:300:''[[HavingABlast The Kindling Wrath]]'']]
[[quoteright:300:[[labelnote: Definitive Edition artwork]]https://static.tvtropes.org/pmwiki/pub/images/mollo_8.jpg]][[/labelnote]]



A rioter from the timeline that Clairen left. Notable as one of the first complex characters on the workshop.

----

* ArtAttacker: His jab combo ends in him pulling out a spray paint can he sprays rapidly to deal damage.
* BatterUp: Uses a bat with nails in it for his down special, which can be a substitute for a traditional strong.
* BigBulkyBomb: One of the available bomb types. It takes a long time to explode, but its explosion is very powerful.
* BlindedByTheLight: One of his bomb types is a flashbang, which stuns enemies.
* BombThrowingAnarchists: His entire theme, complete with a face mask and ample supply of explosives, though given he lives in an actual dystopia, it's more justifiable than your average example.
* DubStep: The theme of his stage has some mild dubstep elements, which his victory melody focuses on.
* ExplosiveStupidity: As Orby points out in his tutorial, Mollo can be hurt by his own bombs, so players have to try and keep a certain distance from their opponent when using them to avoid blowing themselves up as well.
* FatalFireworks: His firecrackers are an available weapon, causing multiple explosions in quick succession which can be good for juggling enemies.
* FlareGun: Uses one in his side special, causing an explosion a far distance away. It isn't that strong, but can be useful for detonating his bombs from a distance.
* IKnowYoureWatchingMe: When he debuts in ''Tales of Aether'' issue #3, he can tell that Clairen's unit is sneaking up on him without so much as ''batting an eye''. He more or less spells it out for good measure:
-->'''Mollo:''' ''(seemingly talking to himself)'' The terrible thing about big government, the ''horrifying'' thing-- is how it tries to compartmentalize everyone into rigid little boxes. The great thing, ''wonderful'', really-- is [[LawfulStupid their bootlickers follow protocol so precisely]] you can set your watch to it. ''(launches a flashbang towards Clairen's unit)''
* MadBomber: He's quite angry (albeit in a reserved manner), and fond of throwing bombs.
* MechanicallyUnusualFighter: Instead of having traditional strong attacks, his strongs will have him throw a bomb in a particular direction. This bomb's effects are dependent on what is picked from Neutral Special. He does get more traditional strong attacks when not actively holding one of his four bombs in the Workshop Character Pack, though.
* MothMenace: He's an anthropomorphic moth and very dangerous.
* ThroatSlittingGesture: How he'll taunt if you press the button while he's got a bomb in his hand.
* ThrowDownTheBomblet: Again, uses bombs for his strong attacks.
* TrainTopBattle: His stage, which appears to be on a railway outside the city fellow future Fire Rival Clairen's stage is located.
* WellIntentionedExtremist: As shown by ''Tales of Aether'' issue #3, Mollo actively fights against Loxodont's dictatorial regime, but has absolutely no problem with fighting to kill or committing attacks on targets like ''reservations'' to achieve his goals-- and Clairen even suspects that he was responsible for the attack on her home reservation that took her mother. As per the moth himself:
-->'''Mollo:''' Loxodont built himself upon the ashes of the true Flame Imperium! The only way to get it back… ''is to burn it all down!''

to:

[[folder:Mollo]]
!!'''Made by:''' Patrick "Giik" Whitesell
!! Alternate Skins

[[folder:Bradshaw]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/roa_mollo.org/pmwiki/pub/images/wrastor_16_bradshaw.png]]
[[caption-width-right:300:''[[HavingABlast The Kindling Wrath]]'']]
[[quoteright:300:[[labelnote:
%%[[caption-width-right:300:some caption text]]

Wrastor's best friend and wingmate. In the
Definitive Edition artwork]]https://static.tvtropes.org/pmwiki/pub/images/mollo_8.jpg]][[/labelnote]]



A rioter
Edition, he's playable as an alternate skin to Wrastor.

-----
* AcePilot: He and Wrastor are both among the best flyers in the Air Armada.
* AddedAlliterativeAppeal: He is known as the "Pirouetting Partner", according to his unlockable Steam emote.
* ButtMonkey: Along with being injured in the main game, he tends to be the fall guy in ''Lovers'' despite not having any lines. The player [[LineOfSightName frames him]] if doing badly at the computer lab game, Zetterburn teases the player about a rumor involving him and them, and in the dance he's seen being elbowed in the face.
* FlatCharacter: He's mostly around to give Wrastor a reason to fight Kragg in his story.
* HeterosexualLifePartners: With Wrastor, though some background details
from the timeline that Clairen left. Notable as one ''Lovers of Aether'' spinoff call into question how "heterosexual" the first complex characters on two are.
* InformedAttribute: He's supposedly more calm and rational than his wingmate, but never gets a chance to demonstrate this. Given he's just a re-sprite of Wrastor in his playable incarnation, his attacks look just as flamboyant and over
the workshop.

----

* ArtAttacker: His jab combo ends in him pulling out a spray paint can he sprays rapidly to deal damage.
top as his.
* BatterUp: Uses a bat with nails in it PromotedToPlayable: The Definitive Edition makes him an unlockable alternate skin for his down special, which can be a substitute for a traditional strong.
Wrastor.
* BigBulkyBomb: One RedOniBlueOni: The blue to Wrastor's red, being the more calm and deliberate of the available bomb types. It takes two.
* StockSoundEffects: As
a long time to explode, kind of mallard rather than a bird of prey, he ''honks'' when he lands his up B's sweetspot, but its explosion is very powerful.
* BlindedByTheLight: One of his bomb types is a flashbang, which stuns enemies.
* BombThrowingAnarchists: His entire theme, complete with a face mask and ample supply of explosives, though given he lives in an actual dystopia,
it's more justifiable no less devastating than your average example.
* DubStep: The theme of his stage has some mild dubstep elements, which his victory melody focuses on.
* ExplosiveStupidity: As Orby points out in his tutorial, Mollo can be hurt by his own bombs, so players have to try and keep a certain distance from their opponent when using them to avoid blowing themselves up as well.
* FatalFireworks: His firecrackers are an available weapon, causing multiple explosions in quick succession which can be good
Wrastor's for juggling enemies.
* FlareGun: Uses one in his side special, causing an explosion a far distance away. It isn't that strong, but can be useful for detonating his bombs from a distance.
* IKnowYoureWatchingMe: When he debuts in ''Tales of Aether'' issue #3, he can tell that Clairen's unit is sneaking up on him without so much as ''batting an eye''. He more or less spells it out for good measure:
-->'''Mollo:''' ''(seemingly talking to himself)'' The terrible thing about big government, the ''horrifying'' thing-- is how it tries to compartmentalize everyone into rigid little boxes. The great thing, ''wonderful'', really-- is [[LawfulStupid their bootlickers follow protocol so precisely]] you can set your watch to
it. ''(launches a flashbang towards Clairen's unit)''
* MadBomber: He's quite angry (albeit in a reserved manner), and fond of throwing bombs.
* MechanicallyUnusualFighter: Instead of having traditional strong attacks, his strongs will have him throw a bomb in a particular direction. This bomb's effects are dependent on what is picked from Neutral Special. He does get more traditional strong attacks when not actively holding one of his four bombs in the Workshop Character Pack, though.
* MothMenace: He's an anthropomorphic moth and very dangerous.
* ThroatSlittingGesture: How he'll taunt if you press the button while he's got a bomb in his hand.
* ThrowDownTheBomblet: Again, uses bombs for his strong attacks.
* TrainTopBattle: His stage, which appears to be on a railway outside the city fellow future Fire Rival Clairen's stage is located.
* WellIntentionedExtremist: As shown by ''Tales of Aether'' issue #3, Mollo actively fights against Loxodont's dictatorial regime, but has absolutely no problem with fighting to kill or committing attacks on targets like ''reservations'' to achieve his goals-- and Clairen even suspects that he was responsible for the attack on her home reservation that took her mother. As per the moth himself:
-->'''Mollo:''' Loxodont built himself upon the ashes of the true Flame Imperium! The only way to get it back… ''is to burn it all down!''



[[folder:Hodan]]
!!'''Made by:''' Team [=NeRVe=]
!!!'''Voiced by:''' Stefan Perez and Sean Chiplock (2021 ''Lovers of Aether Direct'')
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/roa_hodan.png]]
[[caption-width-right:300:''[[HotSpringsEpisode The Hot Springs Sage]]'']]
[[quoteright:300:[[labelnote: Definite Edition artwork]]https://static.tvtropes.org/pmwiki/pub/images/hodan.jpg]][[/labelnote]]


A wise white ape who wields a towel and the power of hot springs.

----
* {{Acrofatic}}: He can roll and jump and even pull off near instant backflips with the best of them despite being one of the heavier set members of the cast.
* AllYourPowersCombined: While he's officially aligned with Water, Hodan's practice of "Elementalism" combines all the elements. In gameplay, he embodies Fire through his steam and sweat abilities and Earth through his mud down special.
* BellyFlopCrushing: Throws his weight around with his dash attack and down strong. Like fellow fatty and inspiration King K. Rool the latter provides a guard point ostensibly [[{{Kevlard}} due to his girth.]]
* BigFun: Easy going and always smiling.
* ClothFu: Of the sweaty towel variety. most of his attacks involve his towel in some way or another.
* ChargeInputSpecial: Hodan can maintain a charge by holding down, but is still free to move and even jump while maintaining one. Nearly all of his inputs that are "opposite" it (up tilt, up special, forward tilt, etc.) have enhanced versions so long as he's got a charge to enhance them with.
* {{Expy}}: Ironically, despite being an ape, primarily of King K. Rool's ''Smash Ultimate'' incarnation, though he borrows moves from fellow primate Donkey Kong as well. Finally, the entire charge mechanic makes him one to a myriad of ''Franchise/StreetFighter'' characters. His charged up tilt in particular strongly resembles Guile's Flash Kick (to the point of being jokingly called "Splash Kick" on an official Twitch livestream held by Rivals eSports manager Stephen Sobansky).
* HotSpringsEpisode: His stage, naturally. The apes bathing in the back watch and laugh every time someone (even Hodan) is KO'd or parried.
* ImmunetoFlinching: His down strong has a guard point on it that, if used to parry an enemy's attack, makes the already fairly potent move even stronger.
* MakingASplash: As expected of a Water Rival, though his kit has everything from traditional water, steam, mud, and even ''sweat''.
* MechanicallyUnusualFighter: His charge mechanic aside, Hodan also posseses the strange ability to summon ''sweat'' spirits that enhance all of his special attacks, some of which even stack with the enhancements from maintaining a charge.
* MeteorMove: An unusual one in the form of his up strong. If aimed properly, he'll wrap his opponent up and either slam them on the stage or simply dunk them into the abyss.
* MightyGlacier: Slow, heavy, and hard hitting.
* ShoutOut: His default custom skin is a dead ringer for Donkey Kong.
* TornadoMove: His neutral special is very similar to Donkey's side special from ''Smash Bros'', though Hodan will get dizzy if you hold it for too long.

to:

[[folder:Hodan]]
!!'''Made by:''' Team [=NeRVe=]
!!!'''Voiced by:''' Stefan Perez and Sean Chiplock (2021 ''Lovers of Aether Direct'')
[[folder:Ayala]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/roa_hodan.org/pmwiki/pub/images/elliana_11_ayala_44.png]]
[[caption-width-right:300:''[[HotSpringsEpisode The Hot Springs Sage]]'']]
%%[[caption-width-right:300:some caption text]]
[[quoteright:300:[[labelnote: Definite Edition artwork]]https://static.Click here to see her spoilery Tales of Aether #4 appearance]]https://static.tvtropes.org/pmwiki/pub/images/hodan.jpg]][[/labelnote]]


A wise white ape who wields a towel
org/pmwiki/pub/images/ayala.png]][[/labelnote]]


The mechanic that Eliana tricks into building her mech. In the Definitive Edition, she's playable as an alternate skin to Elliana.
-----
* TheAlcoholic: She drinks AND smokes!
* TheAtoner: [[spoiler: She helps Clairen escape
and return to the power of hot springs.

----
* {{Acrofatic}}: He can roll and jump and even pull off near instant backflips with the best of them despite being one of the heavier set members of the cast.
* AllYourPowersCombined: While he's officially aligned with Water, Hodan's practice of "Elementalism" combines all the elements. In gameplay, he embodies Fire through his steam and sweat abilities and Earth through his mud down special.
* BellyFlopCrushing: Throws his weight around with his dash attack and down strong. Like fellow fatty and inspiration King K. Rool the latter provides a guard point ostensibly [[{{Kevlard}} due
past in order to his girth.make up for creating Loxodont's unbeatable cyborg body to begin with.]]
* BigFun: Easy going {{Cyborg}}: [[spoiler: ''Tales of Aether'' #4 reveals that she was the one that helped Clairen escape to the past all along, kept alive to do maintenance on Loxodont in a similar cybernetic body to his.]]
* EarlyBirdCameo: [[spoiler: She appears cloaked in Clairen's introduction trailer as Clairen's mysterious benefactor, long before her proper introduction.]]
* GogglesDoNothing: She has them on her head but never actually wears them properly. She even takes them off to put on a proper welding mask when welding for Elliana's mech!
* INeedAFreakingDrink: Keeps a hip flask on her at all times for this exact purpose.
* {{Mascot}}: Of the Steam Workshop. An image of her shrugging
and always smiling.looking disgruntled was used as the Steam Workshop branch splash page and is currently in use as the Workshop's banner.
* ClothFu: Of MythologyGag: The original concept for Elliana was going to be one of either a rabbit or a snake in a mech, with the sweaty towel variety. most of his attacks involve his towel latter winning out in some way or another.the end. Ayala's release means players can choose whichever they prefer.
* ChargeInputSpecial: Hodan can maintain a charge by holding down, but is still free [[OmnidisciplinaryScientist Omnidisciplinary Engineer]]: {{Averted}}. It's implied she wouldn't know how to move build Eliana's mech if the serpent didn't help her in regards to flight. [[spoiler: Played completely straight when she goes on to create a cybernetic body for both herself and even jump while maintaining one. Nearly all of his inputs that are "opposite" it (up tilt, up special, forward tilt, etc.) have enhanced versions so long as he's got a charge to enhance them with.
* {{Expy}}: Ironically, despite being an ape, primarily of King K. Rool's ''Smash Ultimate'' incarnation, though he borrows moves from fellow primate Donkey Kong as well. Finally, the entire charge mechanic makes him one to a myriad of ''Franchise/StreetFighter'' characters. His charged up tilt in particular strongly resembles Guile's Flash Kick (to the point of being jokingly called "Splash Kick" on an official Twitch livestream held by Rivals eSports manager Stephen Sobansky).
* HotSpringsEpisode: His stage, naturally. The apes bathing in the back watch
Loxodont, and laugh every time someone (even Hodan) is KO'd or parried.
eventually a ''time machine''.]]
* ImmunetoFlinching: His down strong has PoorJudgeOfCharacter: Elliana tricks her into creating a guard point on it that, if used war machine in order to parry an enemy's attack, makes the already fairly potent move even stronger.
* MakingASplash: As expected of a Water Rival, though his kit has everything from traditional water, steam, mud, and even ''sweat''.
* MechanicallyUnusualFighter: His charge mechanic aside, Hodan also posseses the strange ability to summon ''sweat'' spirits that enhance all of his special attacks, some of which even stack with the enhancements from maintaining a charge.
* MeteorMove: An unusual one in the form of his up strong. If aimed properly, he'll wrap his opponent up and either slam them
take revenge on the stage or simply dunk them Air Armada. [[spoiler: Loxodont also talks her into the abyss.
building him an immortal cyborg body. She acknowledges her poor judgment in both cases in ''Tales of Aether'' #4.]]
* MightyGlacier: Slow, heavy, and hard hitting.
* ShoutOut: His default custom
PromotedToPlayable: The Definitive Edition makes her an unlockable alternate skin is a dead ringer for Donkey Kong.
Eliana.
* TornadoMove: His WrenchWench: One that specializes in [[SteamPunk steam machinery]]. Her neutral special is very similar to Donkey's side special from ''Smash Bros'', though Hodan will get dizzy if you hold it for too long.
attack has her whack opponents with her wrench rather than bite them like Eliana does.



[[folder:Pomme]]
!!'''Made by:''' Carill "[=RubyNights=]" Munnings
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/roa_pomme.png]]
[[caption-width-right:300:''[[MusicalAssassin The Superstar Songstress]]'']]
[[quoteright:300:[[labelnote: Definitive Edition artwork]]https://static.tvtropes.org/pmwiki/pub/images/pomme.jpg]][[/labelnote]]


A singer who inhabits the timeline that Clairen's from, using a special frequency of song to move and attack opponents. She is the first of the "Diamonds in the Rough" pack to be released.

to:

[[folder:Pomme]]
!!'''Made by:''' Carill "[=RubyNights=]" Munnings
!! Other official Workshop Characters


[[folder:Sandbert]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/roa_pomme.png]]
[[caption-width-right:300:''[[MusicalAssassin
org/pmwiki/pub/images/maxresdefault_411.jpg]]
[[caption-width-right:300:''[[LethalJokeCharacter
The Superstar Songstress]]'']]
[[quoteright:300:[[labelnote: Definitive Edition artwork]]https://static.
First Rival]]'']]

A humorous joke character that was put into a special build of the game for April Fools 2018. Later, he was brought back to demonstrate the custom character feature.

-----
* {{Expy}}: Playfully takes a few jabs at ''VideoGame/SuperSmashBrosMelee'' by copying some of the moves of that game's resident strongest character. Sandbert has Fox's projectiles, Fox Illusion, and his Shine.
* FountainOfExpies: In the workshop. Due to their simplicity as a base, it is rather common to see a character where the only changes are the sprites or with a couple changes.
* HeartBeatDown: His neutral special is to shoot hearts from his lips. They deal damage, but have no knockback.
* LethalJokeCharacter: Deliberately designed to be as unbalanced and powerful as possible.
* MeteorMove: Their Down Air. Quite notable for its insane damage, knockback, and rather fast attack speed. Its prescence on other characters that use Sandbert as a base has given the move the moniker of a "Sandbert DAir".
* PurposefullyOverpowered: Pretty much all of Sandbert's moves are excessively powerful.
* ShapeshifterWeapon: Sandbert plays this trope to a T by changing his body into various shapes to attack.
[[/folder]]

[[folder:Guadua]]
[[quoteright:300:https://static.
tvtropes.org/pmwiki/pub/images/pomme.jpg]][[/labelnote]]


A singer who inhabits the timeline
org/pmwiki/pub/images/portrait_5.png]]
[[caption-width-right:300:''[[ManBitesMan The Biggest, Baddest Panda
that Clairen's from, using a special frequency of song to move and attack opponents. She is the first World of Rivals has Ever Seen]]'']]

An official Workshop character, demonstrating
the "Diamonds in the Rough" pack to be released.
possibility of making characters with more complex gimmicks.



* AssistCharacter: Summons Vince, her bodyguard, for her side special, who will attempt to grab opponents. While he's active, he also cancels projectiles fired in his direction. Finally, he's the one who actually parries opponents, not Pomme.
* TheCasino: One in Neo Julesvale, the future version of the town where fellow Air Rival Elliana built her flying machine, is her home stage.
* DevelopersForesight:
** If she isn't being played by any player and Neo Julesvale, her home stage, is selected, the center platform will be occupied by a hologram of her that sings along with the music in the background. If she is, however, she has the unique honor of being the only official character in the game with an intro animation, in which she'll jump down from the platform into position during the countdown.
** The pitch of the notes she summons and attacks with varies in accordance with the current stage's background music.
* TheDiva: She's a famous singer with a sassy demeanor, which is apparent in her standard poses, her attacks and her taunts (see "Mic drop" below).
* EasterEgg:
** The sound test displays the dynamic background and singing Pomme hologram from her stage when you select "Dazzling Dark Future", her stage's theme, to listen to.
** [[spoiler: Muting the volume via the in game settings and selecting Neo Julesvale without also selecting Pomme will lead to the hologram posing to sing before realizing [[LeaningOnTheFourthWall there's no music to sing along with]]. It stamps the ground and then [[ScrewThisImOutOfHere jumps off the stage]] for the remainder of the match.]]
* {{Expy}}: Takes several cues from [[Franchise/SuperMarioBros Peach]] in her moveset, including sharing her hover gimmick and having a similar down aerial.
* KickChick: Many of her attacks involve kicks.
* MakeMeWannaShout: Her Forward Air and Strongs have this vibe, with Pomme attacking with a powerful sound wave.
* MicDrop: Her taunt. It can actually deal damage to opponents if they're close enough.
* MusicalAssassin: Sings at a special frequency, both to move around and attack.
* MusicIsEighthNotes: Her music attacks are generally represented as Eigth Notes. She even throws a music note as a projectile in her Neutral Special.
* PowerFloats: Just like Peach in [[VideoGame/SuperSmashBros Smash]], she can float while in the air.
* PracticalTaunt: Her taunt can deal a small amount of damage to opponents.
* VideoGameFlight: Her hover gets upgraded to this if she's in her song field, allowing her to freely move in any direction. She also has a single-direction flight for her Up Special.

to:

* AssistCharacter: Summons Vince, GreenThumb: She has wood on her bodyguard, for her side special, who will attempt arms that she can make grow to grab opponents. While he's active, he attack. She can also cancels projectiles fired in his direction. Finally, he's the one who actually parries opponents, not Pomme.
* TheCasino: One in Neo Julesvale, the future version of the town where fellow Air Rival Elliana built her flying machine, is her home stage.
* DevelopersForesight:
** If she isn't being played by any player and Neo Julesvale, her home stage, is selected, the center platform will be occupied by a hologram of her that sings along with the music in the background. If she is, however, she has the unique honor of being the only official character in the game with an intro animation, in which she'll jump down
instantly make bamboo sprout from the platform into position during the countdown.
** The pitch of the notes she summons and attacks
ground.
* ManBitesMan: Her neutral special is a bite. After hitting her opponent
with varies in accordance certain attacks, they will be marked with the current stage's background music.
some bamboo shoots, and if she bites them in that state, it heals her.
* TheDiva: StockAnimalDiet: She's a famous singer with a sassy demeanor, which is apparent in her standard poses, her attacks panda, and her taunts (see "Mic drop" below).
* EasterEgg:
** The sound test displays the dynamic background and singing Pomme hologram from her stage when you select "Dazzling Dark Future", her stage's theme, to listen to.
** [[spoiler: Muting the volume via the in game settings and selecting Neo Julesvale without also selecting Pomme will lead to the hologram posing to sing before realizing [[LeaningOnTheFourthWall there's no music to sing along with]]. It stamps the ground and then [[ScrewThisImOutOfHere jumps off the stage]] for the remainder of the match.]]
* {{Expy}}: Takes several cues from [[Franchise/SuperMarioBros Peach]] in her moveset, including sharing her hover gimmick and having a similar down aerial.
* KickChick: Many of her attacks involve kicks.
* MakeMeWannaShout: Her Forward Air and Strongs have this vibe, with Pomme attacking with a powerful sound wave.
* MicDrop: Her taunt. It can actually deal damage to opponents if they're close enough.
* MusicalAssassin: Sings at a special frequency, both to move around and attack.
* MusicIsEighthNotes: Her music attacks are generally represented as Eigth Notes. She even throws a music note as a projectile in her Neutral Special.
* PowerFloats: Just like Peach in [[VideoGame/SuperSmashBros Smash]],
she can float while in the air.
* PracticalTaunt: Her taunt can deal a small amount of damage
eat bamboo to opponents.
* VideoGameFlight: Her hover gets upgraded to this if she's in her song field, allowing her to freely move in any direction. She also has a single-direction flight for her Up Special.
heal herself.





[[folder:Olympia]]
!!'''Made by:''' Kris "Sprite Star" Ballad
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/roa_olympia.png]]
[[caption-width-right:300:''[[GemstoneAssault The Amethyst Fist]]'']]
[[caption-width-right:300:[[labelnote:''Definitive Edition'' artwork]]https://static.tvtropes.org/pmwiki/pub/images/olympia.jpg]][[/labelnote]]

----
* DiscardAndDraw: A lot of her older mechanics from her Workshop days have been removed in favor of using her crystal as a fairly simple space controlling tool to trap enemies with temporarily.
* {{Expy}}: Takes cues from the likes of [[Franchise/StreetFighter Ryu]] in her moveset in terms of design philosophy. Her walking animation is directly inspired by his and his fellow Ansatsuken Karatekas, and many of her attacks run the gamut of inspirations from him, Ken, and even Akuma.
* GemstoneAssault: Uses a large crystal to control the stage or pummels enemies with her jewel-encrusted fists. She can also create a deceptively long row of crystals to attack with by charging her down strong.
* ImmuneToFlinching: Her down special, similar to Ryu and Ken's Focus Attack, has a single hit of armor on it.
* GlacierWaif: She's not that much bigger compared to other fighters, but is a MightyGlacier. Must be the gauntlets.
* MightyGlacier: She's rather slow and heavy, but she has great power and burst movement to overcome this weakness.
* PowerCrystal: Her Neutral Special's crystal has this vibe, as Olympia can use it to alter her momentum with her side B, and make it explode, trapping enemies in crystal in the process.
* {{Shotoclone}}: Subverted. While she has a projectile, it only serves to summon her crystal, her uppercut attack is actually a RollingAttack, and she uses a Shoryuken to dash forwards instead of go high in the air.
* RollingAttack: Her Up Special is one, it deals repeated hits to carry foes upwards before ending with one final kick.
[[/folder]]
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* AllYourPowersCombined: While he's officially aligned with Water, Hodan's practice of "Elementalism" combines all the elements. In gameplay, he embodies Fire through his steam and sweat abilities and Earth through his mud down special.

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[[quoteright:300:[[labelnote: Definitive Edition Artwork]]https://static.tvtropes.org/pmwiki/pub/images/mollo_8.jpg]][[/labelnote]]



to:

[[quoteright:300:[[labelnote: Definitive Edition Artwork]]https://static.artwork]]https://static.tvtropes.org/pmwiki/pub/images/mollo_8.jpg]][[/labelnote]]





* ArtAttacker: His jab combo ends in him pulling out a spray paint can he sprays rapidly to deal damage.



* BombThrowingAnarchists: His entire theme, complete with a face mask and ample supply of explosives, though given he lives in an actual dystopia, it's more justifiable than your average example.
* DubStep: The theme of his stage has some mild dubstep elements, which his victory melody focuses on.



* ThroatSlittingGesture: How he'll taunt if you press the button while he's got a bomb in his hand.



* TrainTopBattle: His stage, which appears to be on a railway outside the city fellow future Fire Rival Clairen's stage is located.



[[quoteright:300:[[labelnote: Definite Edition Artwork]]https://static.tvtropes.org/pmwiki/pub/images/hodan.jpg]][[/labelnote]]


to:

[[quoteright:300:[[labelnote: Definite Edition Artwork]]https://static.artwork]]https://static.tvtropes.org/pmwiki/pub/images/hodan.jpg]][[/labelnote]]




* HotSpringsEpisode: His stage, naturally. The apes bathing in the back watch and laugh every time someone (even Hodan) is KO'd.

to:

* HotSpringsEpisode: His stage, naturally. The apes bathing in the back watch and laugh every time someone (even Hodan) is KO'd.KO'd or parried.



* MeteorMove: An unusual one in the form of his up strong. If you aimed properly, he'll wrap his opponent up and either slam them on the stage or simply dunk them into the abyss.

to:

* MeteorMove: An unusual one in the form of his up strong. If you aimed properly, he'll wrap his opponent up and either slam them on the stage or simply dunk them into the abyss.



[[quoteright:300:[[labelnote: Definitive Edition Artwork]]https://static.tvtropes.org/pmwiki/pub/images/pomme.jpg]][[/labelnote]]


to:

[[quoteright:300:[[labelnote: Definitive Edition Artwork]]https://static.artwork]]https://static.tvtropes.org/pmwiki/pub/images/pomme.jpg]][[/labelnote]]




* {{Expy}}: Takes cues from the likes of [[Franchise/StreetFighter Ryu]] in her moveset in terms of design philosophy.
* GemstoneAssault: Uses a large crystal to control the stage or pummels enemies with her jewel-encrusted fists.

to:

* {{Expy}}: Takes cues from the likes of [[Franchise/StreetFighter Ryu]] in her moveset in terms of design philosophy.
philosophy. Her walking animation is directly inspired by his and his fellow Ansatsuken Karatekas, and many of her attacks run the gamut of inspirations from him, Ken, and even Akuma.
* GemstoneAssault: Uses a large crystal to control the stage or pummels enemies with her jewel-encrusted fists. She can also create a deceptively long row of crystals to attack with by charging her down strong.
* ImmuneToFlinching: Her down special, similar to Ryu and Ken's Focus Attack, has a single hit of armor on it.
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to:

[[quoteright:300:[[labelnote: Click here to see her spoilery Tales of Aether #4 appearance]]https://static.tvtropes.org/pmwiki/pub/images/ayala.png]][[/labelnote]]

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Removed: 730

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[[folder: General Workshop Characters Tropes]]

* ArtEvolution: The Workshop pack characters' sprites and key art were given a touch up compared to their workshop days.
* AscendedExtra: The latter four were fan made characters posted to the Steam Workshop who were re-balanced, re-sprited, and ultimately made a part of the core game, even for versions that lack access to the Workshop. So far, Mollo has even appeared in the '' Tales of Aether'' comic.
* GameplayAndStorySegregation: Mollo and Pomme are from the same future as Clairen, but no explanation is given for why either of them are able to interact with fighters from the past.
* DiscardAndDraw: Several of their mechanics were removed or reworked for balance purposes. Some of these are still available through the Abyss Runes system in more casual modes, however.
[[/folder]]




to:

[[quoteright:300:[[labelnote: Definitive Edition Artwork]]https://static.tvtropes.org/pmwiki/pub/images/mollo_8.jpg]][[/labelnote]]





* AscendedFanon: A fanmade character, but in the April 2021 Rivals Direct it was confirmed he'd be added as an official character. He even shows up in the canon ''Tales of Aether'' comics.

to:

* AscendedFanon: A fanmade character, but in the April 2021 Rivals Direct it was confirmed he'd be added as an official character. He even shows up in the canon ''Tales of Aether'' comics.



* GameplayAndStorySegregation: As yet, there is no logical reason for him or Pomme to be fighting characters in the past. Not that it [[NoPlotNoProblem really matters]].




to:

[[quoteright:300:[[labelnote: Definite Edition Artwork]]https://static.tvtropes.org/pmwiki/pub/images/hodan.jpg]][[/labelnote]]




* AscendedFanon: A fanmade character, but in the April 2021 Rivals Direct it was confirmed he'd be added as an official character.




to:

[[quoteright:300:[[labelnote: Definitive Edition Artwork]]https://static.tvtropes.org/pmwiki/pub/images/pomme.jpg]][[/labelnote]]




* AscendedFanon: A fanmade character, but in the April 2021 Rivals Direct it was confirmed she'd be added as an official character.



* GameplayAndStorySegregation: As yet, there is no logical reason for her or Mollo to be fighting characters in the past. Not that it [[NoPlotNoProblem really matters]].




to:

[[caption-width-right:300:[[labelnote:''Definitive Edition'' artwork]]https://static.tvtropes.org/pmwiki/pub/images/olympia.jpg]][[/labelnote]]



* AscendedFanon: A fanmade character, but in the April 2021 Rivals Direct it was confirmed she'd be added as an official character.
Is there an issue? Send a MessageReason:
None


* {{Expy}}: Ironically, despite being an ape, primarily of King K. Rool's ''Smash Ultimate'' incarnation, though he borrows moves from fellow primate Donkey Kong as well. Finally, the entire charge mechanic makes him one to a myriad of ''Franchise/StreetFighter'' characters. His charged up tilt in particular strongly resembles Guile's Flash Kick.

to:

* {{Expy}}: Ironically, despite being an ape, primarily of King K. Rool's ''Smash Ultimate'' incarnation, though he borrows moves from fellow primate Donkey Kong as well. Finally, the entire charge mechanic makes him one to a myriad of ''Franchise/StreetFighter'' characters. His charged up tilt in particular strongly resembles Guile's Flash Kick.Kick (to the point of being jokingly called "Splash Kick" on an official Twitch livestream held by Rivals eSports manager Stephen Sobansky).

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* {{Acrofatic}}: He can roll and jump and even pull off near instant backflips with the best of them despite being one of the heavier set members of the cast.



* BellyFlopCrushing: Throws his weight around with his dash attack and down strong. Like fellow fatty and inspiration King K. Rool the latter provides a guard point ostensibly [[{{Kevlard}} due to his girth.]]



* {{Expy}}: Ironically, despite being an ape, primarily of King K. Rool's ''Smash Ultimate'' incarnation, though he borrows moves from fellow primate Donkey Kong as well.

to:

* {{Expy}}: Ironically, despite being an ape, primarily of King K. Rool's ''Smash Ultimate'' incarnation, though he borrows moves from fellow primate Donkey Kong as well. Finally, the entire charge mechanic makes him one to a myriad of ''Franchise/StreetFighter'' characters. His charged up tilt in particular strongly resembles Guile's Flash Kick.
* HotSpringsEpisode: His stage, naturally. The apes bathing in the back watch and laugh every time someone (even Hodan) is KO'd.



* MakingASplash: As expected of a Water Rival, though his kit has everything from traditional water, steam, mud, and even ''sweat''.



* MeteorMove: An unusual one in the form of his up strong. If you aimed properly, he'll wrap his opponent up and either slam them on the stage or simply dunk them into the abyss.



* ShoutOut: His default custom skin is a dead ringer for Donkey Kong.



* EasterEgg: The sound test displays the dynamic background and singing Pomme hologram from her stage when you select "Dazzling Dark Future", her stage's theme, to listen to.

to:

* EasterEgg: EasterEgg:
**
The sound test displays the dynamic background and singing Pomme hologram from her stage when you select "Dazzling Dark Future", her stage's theme, to listen to. to.
** [[spoiler: Muting the volume via the in game settings and selecting Neo Julesvale without also selecting Pomme will lead to the hologram posing to sing before realizing [[LeaningOnTheFourthWall there's no music to sing along with]]. It stamps the ground and then [[ScrewThisImOutOfHere jumps off the stage]] for the remainder of the match.]]



* UnexplainedRecovery: He'll come back no matter how many times he's killed as if he never happened, just like in his home game.

to:

* UnexplainedRecovery: He'll come back no matter how many times he's killed as if he it never happened, just like in his home game.
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Orcane is a cunning thief from Water Town with a history of stealing from the Water Trading Company to help its underpaid workers. While the Water Merchants publicly condone him, when the Air Armada stole a massive amount of merchandise, they had no choice but to hire him.\\

to:

Orcane is a cunning thief from Water Town with a history of stealing from the Water Trading Company to help its underpaid workers. While the Water Merchants publicly condone condemn him, when the Air Armada stole a massive amount of merchandise, they had no choice but to hire him.\\



* MultiRangedMaster: Masks use of both her cloud and lightning bolts in her moveset.

to:

* MultiRangedMaster: Masks Makes use of both her cloud and lightning bolts in her moveset.

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* {{Cyborg}}: Has become one of these in the BadFuture Clairen's trying to deny.



* TheUnfought: For the role he has, he never appears in battle.

to:

* TheUnfought: For all the role threat Loxodont poses narratively, he has, he never appears in battle.has yet to take to the battlefield.
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* DependingOnTheArtist: Clairen's tail was intentionally omitted from her in-game sprites due to difficulties animating it as well as readability issues.

to:

* DependingOnTheArtist: Clairen's tail was intentionally omitted from her in-game sprites due to difficulties animating it as well as readability issues.issues caused by her cape.
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* DependingOnTheArtist: Clairen's tail was intentionally omitted from her in-game sprites due to difficulties animating it.

to:

* DependingOnTheArtist: Clairen's tail was intentionally omitted from her in-game sprites due to difficulties animating it.it as well as readability issues.
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Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dxss5mtxcaasc0s.jpg]]
%%[[caption-width-right:350:some caption text]]
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* TheCameo: Aside from her and Chester's in-game functionality, Shield Knight will also show up to stand by Shovel Knight at the start of every stock in his [[HolidayMode Valentine's skin.]]

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* AssistCharacter: Summons Vince, her bodyguard, for her side special, who will attempt to grab opponents.

to:

* AssistCharacter: Summons Vince, her bodyguard, for her side special, who will attempt to grab opponents. While he's active, he also cancels projectiles fired in his direction. Finally, he's the one who actually parries opponents, not Pomme.


Added DiffLines:

* EasterEgg: The sound test displays the dynamic background and singing Pomme hologram from her stage when you select "Dazzling Dark Future", her stage's theme, to listen to.

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* ExplosiveStupidity: As Orby points out in his tutorial, Mollo can be hurt by his own bombs, so players have to try and keep a certain distance from their opponent when using them to avoid blowing themselves up as well.



* MechanicallyUnusualFighter: Instead of having traditional strong attacks, his strongs will have him throw a bomb in a particular direction. This bomb's effects are dependent on what is picked from Neutral Special.

to:

* MechanicallyUnusualFighter: Instead of having traditional strong attacks, his strongs will have him throw a bomb in a particular direction. This bomb's effects are dependent on what is picked from Neutral Special. He does get more traditional strong attacks when not actively holding one of his four bombs in the Workshop Character Pack, though.

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