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[[folder:Etalus | The Glacier's Might]]

Etalus is a legendary warrior in his native land, the northern continent known as the Ice Barrens. He is one of the last surviving members of the Harbor Guard, an elite battalion that once defended the Hyperboreans, the peoples of the Ice Barrens. The Harbor Guard battled other elemental factions on land and sea in order to protect their coast and keep trade routes open to the Water Merchants in the south. However, in the past two decades, few from the southern continent of Aether have had any contact with Harbor Guard or any other representative of the north. Most people assume that the Harbor Guard was defeated, and the Hyperboreans had to retreat further inland.

In reality, Etalus and the Harbor Guard left their posts to battle a deadly threat from the northern reaches: the Black Ice. While the Harbor Guard were focused on their southern harbors, creatures of ice and shadow descended on the Hyperboreans in a sudden onslaught of slaughter and destruction. The Harbor Guard rushed, too late, to defend this new northern front. Many brave ice warriors fell. Etalus now hunts alone, stalking the northern reaches for Black Ice. The remaining Hyperboreans have pushed deeper into the tundras to the west, looking for a safe place to rebuild their homes.

* AnIcePerson: He's capable of freezing the ground, throwing ice blocks, and creating ice armor.
* BearsAreBadNews: Or maybe he's [[BearyFriendly not.]] Who knows?
* {{Expy}}: Possibly of Bowser, although his aerial dunk grab could be inspired by Project M's Lucario.
* SuperArmor: For some of his attacks, he's immune to flinching.
[/folder]
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* {{Camp}}: He has a notably flamboyant sense of fashion and acts the part too, much like SelfDemonstrating/CaptainFalcon. The fact that he's bright purple and pink adds to it.

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* {{Camp}}: He has a notably flamboyant sense of fashion and acts the part too, much like SelfDemonstrating/CaptainFalcon.too. The fact that he's bright purple and pink adds to it.

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* ExpendableClone: Can create an AI-controlled clone of himself with his side special. The clone can only take one hit or attack ten times before bursting in a cloud of smoke, but can still be dangerous if Forsburn manages to start a combo with it, or if he decides to detonate it with a full charge.

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* ExpendableClone: Can create an AI-controlled clone of himself with his side special. The clone can only take one hit or attack ten times before bursting in a cloud of smoke, and can't actually hurt opponents, but can still be dangerous if Forsburn manages to start a combo with it, or if he decides to detonate it with a full charge.



* {{Nerf}}: As of the beta 0.0.10 update, Forsburn's clone can no longer harm players with its attacks.



* PuppetFighter: Forsburn's clone can be commanded to attack with a down special.

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* PuppetFighter: Forsburn's clone can be commanded to attack with a down special, or to stay still by using a side special.

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* {{Shotoclone}}: Alongside his fireball essentially being a [[Franchise/StreetFighter Hadouken]], Zetterburn's up strong resembles a {{Shoryuken}}, and his forward strong has him lunge forward in a manner functionally similar to a Tatsumaki.



* DifficultButAwesome: Orcane is already a good character, but once you master the use of his puddle, he becomes a LightningBruiser capable of killing at obscenely low percentages.

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* DifficultButAwesome: Orcane is already a good character, but once you master the use of his puddle, puddle and alternative movement options, he becomes a LightningBruiser capable of killing at obscenely low percentages.



* CripplingOverspecialization: While an absolute terror in the air, Wrastor's ground game suffers due to his strong attacks being unavailable and his slow movement speed.



* TrapMaster: His ability to terraform the stage with his rock and pillar can lead to some ''very''effective combo set-ups with enough strategy. He can also lure opponents on top of his pillar, and then destroy it to send them into freefall, [[HoistByHisOwnPetard though the situation could easily be reversed]].

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* TrapMaster: His ability to terraform the stage with his rock and pillar can lead to some ''very''effective ''very'' effective combo set-ups with enough strategy. He can also lure opponents on top of his pillar, and then destroy it to send them into freefall, [[HoistByHisOwnPetard though the situation could easily be reversed]].



* PuppetFighter: Forsburn's clone can be commanded to attack with a down special.



* PracticalTaunt: The practicality is minimal, but her taunt will make Lily grow a bit faster after planting her.

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* PracticalTaunt: The practicality is minimal, but her Maypul's taunt will make Lily grow a bit faster after planting her.



* TrapMaster: If an opponent has been marked by one of her seeds or side/aerial down specials, she can knock them into her plant Lily to entangle them in vines, leaving them wide open to attacks.

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* TrapMaster: If an opponent has been marked by one of her Maypul's seeds or side/aerial down specials, she can knock them into her plant Lily to entangle them in vines, leaving them wide open to attacks.

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* ManBitesMan: His standard attack combo ends in him chomping down on his foe. Being a lion, it's pretty dang effective.

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* ManBitesMan: His standard attack combo ends in him chomping down on his foe. Being a lion, it's pretty dang rather effective.



* MightyGlacier: He's the second heaviest character in the game, and is fairly slow without his puddle.



* SlipperySkid: When performing strong attacks, Orcane slides along the ground, allowing him to slide over his puddle, absorb it while moving, and get into a better position for his attack.

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* SlipperySkid: When Not only does Orcane have the longest Wavedash in the game, but when performing strong attacks, Orcane he slides along the ground, allowing him to slide over his puddle, absorb it while moving, and get into a better position for his attack.unleash incredibly powerful blasts of water.



* GlassCannon: Easily one of the more powerful characters in the right hands, but his lack of weight makes it very easy to KO him.

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* GlassCannon: Easily one of the more a powerful characters character in the right hands, but his lack of weight makes it very easy to KO him.



* ConfusionFu: Has shades of this. His clones and clouds of smoke can be used to confuse and mislead opponents, and his up special has him completely disappear for a moment, only to reappear somewhere else.

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* ConfusionFu: Has shades of this. His clones and clouds of smoke can be used to confuse and mislead opponents, and his up special has him completely disappear for a moment, only to reappear somewhere else.


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* SmokeOut: Forsburn can use his smoke to hide and mislead opponents.


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* FragileSpeedster: She's the fastest character in the game, but has a rather poor recovery without her mark and is a bit of a lightweight.

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* {{Fireballs}}: He can throw these from his mane with his side special.



* RecoilBoost: Orcane's forward and up aerials have him use bubbles/water as a means of propulsion, both of which let him ram into opponents for damage or recovery.

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* RecoilBoost: Orcane's forward and up aerials have him use bubbles/water as a means of propulsion, both of which let him ram into opponents for damage or recovery.to make a recovery from off-stage.



* FragileSpeedster: His side special grants him a generous speed boost, but he remains the lightest character in the game, which results in this.



* GoombaStomp: His down strong has him stomp downward. If he lands the hit, he'll bounce back upward, giving him the ability to either do it over and over again, or combo into a different move.
* InstantFlightJustAddSpinning: Using Wrastor's neutral special allows him to rise into the air as he spins around.



* TornadoMove: Wrastor's neutral special has him spin around, creating a tornado around him, and his down special envelops his foot in one for a straight or diagonal kick.



* {{Expy}}: To heavy characters such as Donkey Kong, Ganondorf, and Bowser.



* ViewerGenderConfusion: As a result of the above trope being averted, it's common to see people mistakenly refer to her as male.



* {{Expy}}: People have compared her to several Smash characters, but Ness and Pikachu come to mind the most. She's also stated to take inspiration from Zelda as she appears in [[VideoGame/ProjectM Project M]].

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* {{Expy}}: People have compared her to several Smash characters, but Ness and Pikachu come to mind the most. She's also stated to take inspiration from Zelda as she appears in [[VideoGame/ProjectM ''[[VideoGame/ProjectM Project M]].M]]''.

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* TheBigGuy: Easily the largest character, but this works both for and against him. While his size allows for massive hitboxes on his attacks, it also leaves him vulnerable to combos thanks to his weight and the size of his body.

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* TheBigGuy: Easily the largest character, but this works both for and against him. While his size allows for massive hitboxes on his attacks, it also leaves him vulnerable to combos thanks to his weight and the size of his body.combos.



* ImmuneToFlinching: His side special makes him completely immune to knockback while using it. Maypul's vines and plant can still ensnare him, but it will not cancel the attack.

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* GlowingEyesOfDoom: When using some of his ground-based attacks, Kragg's normally large eyes shrink down to tiny glowing dots.
* HoistByHisOwnPetard:
** Kragg's massive size and heavy weight makes it very easy to combo him off-stage.
** The combo setups involving Kragg's rock and pillar can easily be turned against him.
** If Kragg is on top of his pillar when it is destroyed, he'll go into freefall, but the same applies to other players.
* ImmuneToFlinching: His side special makes him completely immune to most knockback while using it. More powerful moves can push the attack backwards somewhat, and Maypul's vines and plant can still ensnare and immobilize him, but it will it's not possible for other players to completely cancel the attack.



* MightyGlacier: Slowest and heaviest character in the game, but has great combo potential and very powerful KO moves.

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* MightyGlacier: Slowest and heaviest character in the game, but has great combo potential and very powerful has fantastic KO moves.potential.


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* TrapMaster: His ability to terraform the stage with his rock and pillar can lead to some ''very''effective combo set-ups with enough strategy. He can also lure opponents on top of his pillar, and then destroy it to send them into freefall, [[HoistByHisOwnPetard though the situation could easily be reversed]].
* WeaksauceWeakness: Kragg's up special summons a giant pillar of solid rock to act as a platform. It can be instantly destroyed by any projectile, including Maypul's seed, which only does ''[[UpToEleven 2% damage and deals no knockback whatsoever]]''.


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* TrapMaster: Absa's cloud can be used in a variety of traps and combo setups thanks to it's insanely versatile abilities.

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* RecoilBoost: Orcane's forward and up aerials have him use bubbles/water as a means of propulsion, both of which let him ram into opponents for damage or recovery.



* TeleportSpam: His up special and side special can result in this.



* {{Expy}}: Of Shiek and Meta Knight. He also shares an uncanny number of similaries to [[VideoGame/{{Dishonored}} another disgraced, masked vigilante framed for the murder of a royal.]]

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* {{Expy}}: Of Shiek and Meta Knight. He also shares an uncanny number of similaries similarities to [[VideoGame/{{Dishonored}} another disgraced, masked vigilante framed for the murder of a royal.]]



* AllThereInTheManual: According to her patch-notes and the in-game info tab, her plant's name is Lily.



* BulletSeed: Maypul only throws her seeds, but her plant will take seeds fed to it and spit them upwards.

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* BulletSeed: Maypul only throws her seeds, but her plant Lily will take seeds fed to it her and spit them upwards.



* GreenThumb: Uses vines, seeds, and plants as weapons.
* PowerUpFood: Feeding her plant 3 seeds will make it grow larger, last for a significantly longer time, and extend the amount of time foes remain immobilized by its vines.
* PracticalTaunt: The practicality is minimal, but her taunt will make her plant grow a bit faster.

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* GreenThumb: Uses vines, seeds, and plants her plant Lily as weapons.
* PowerUpFood: Feeding her plant Lily 3 seeds will make it her grow larger, last larger to become Fat Lily, allowing her to remain on the battlefield for a significantly longer amount of time, and will extend the amount of time foes remain immobilized by its her vines.
* PracticalTaunt: The practicality is minimal, but her taunt will make her plant Lily grow a bit faster.faster after planting her.



* TrapMaster: If an opponent has been marked by one of her seeds or side/aerial down specials, she can lure them into a plant she places down to entangle them in vines, leaving them wide open to attacks.

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* TrapMaster: If an opponent has been marked by one of her seeds or side/aerial down specials, she can lure knock them into a her plant she places down Lily to entangle them in vines, leaving them wide open to attacks.

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[[folder:[[spoiler:Absa | The Storm Architect]]]]

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[[folder:[[spoiler:Absa [[folder:Absa | The Storm Architect]]]]Architect]]



* GlassCannon: She has incredible KO power, but being based off of the element of air, she's quite lacking in weight.



* TertiarySexualCharacteristics: [[AvertedTrope Averted.]]

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* TertiarySexualCharacteristics: [[AvertedTrope Averted.]]]] She's considerably more feminine than the other characters, but it's not terribly obvious.
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* DifficultButAwesome: To the unaccustomed, Forsburn seems incredibly awkward, having odd strong attacks and base mechanics. Someone who takes the time to get used to him discover he has a fantastic combo game and has very reliable finishers in addition to his natural talent for mind-games.

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* DifficultButAwesome: To the unaccustomed, Forsburn seems incredibly awkward, having odd strong attacks and base mechanics. Someone who takes the time to get used to him will discover he has a fantastic combo game and has very reliable finishers in addition to his natural talent for mind-games.

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* {{Expy}}: Of Fox and Wolf from Super Smash Bros.

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* {{Expy}}: Of Fox and Wolf from Super ''Super Smash Bros.Bros''.



* {{Expy}}: Of Vaporeon from [[VideoGame/SuperSmashLand Super Smash Land]]. Both are water-based fighters who can turn into water, and even share the same base mechanic of using puddles and warping toward their location.

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* {{Expy}}: Of Vaporeon from [[VideoGame/SuperSmashLand ''[[VideoGame/SuperSmashLand Super Smash Land]].Land]]''. Both are water-based fighters who can turn into water, and even share the same base mechanic of using puddles and warping toward their location.



* ThinkingUpPortals: Like Vaporeon from [[VideoGame/SuperSmashLand Super Smash Land]], he can create puddles and warp to them, allowing him to make effortless recoveries and get around the stage very quickly.

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* ThinkingUpPortals: Like Vaporeon from [[VideoGame/SuperSmashLand ''[[VideoGame/SuperSmashLand Super Smash Land]], Land]]'', he can create puddles and warp to them, allowing him to make effortless recoveries and get around the stage very quickly.



* {{Camp}}: He has a notably flamboyant sense of fashion and acts the part too, much like [[VideoGame/FZero Captain Falcon]]. The fact that he's bright purple and pink adds to it.

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* {{Camp}}: He has a notably flamboyant sense of fashion and acts the part too, much like [[VideoGame/FZero Captain Falcon]].SelfDemonstrating/CaptainFalcon. The fact that he's bright purple and pink adds to it.



* BreathWeapon: Performing a side tilt will have Forsburn spew damaging smoke from his mouth.
* CapeSwish: Forsburn has managed to ''weaponize'' this in his strong attacks.



* DifficultButAwesome: To the unaccustomed, Forsburn seems incredibly awkward, having odd strong attacks and base mechanics, but has a fantastic combo game and has very reliable finishers in addition to his natural talent for mind-games.

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* DifficultButAwesome: To the unaccustomed, Forsburn seems incredibly awkward, having odd strong attacks and base mechanics, but mechanics. Someone who takes the time to get used to him discover he has a fantastic combo game and has very reliable finishers in addition to his natural talent for mind-games.


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* InterfaceScrew: Forsburn's smoke from his neutral special, side tilt, and clone will obscure the stage and players within it.

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* BubbleGun: A rare useful example. Orcane's forward aerial has him spew bubbles from his mouth, and while they don't do much damage, they can easily gimp a foe's recovery with their lingering hitboxes and wide spread. The same applies for his down special if he has a puddle in place.

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* BubbleGun: A rare useful example. Orcane's forward aerial has him spew bubbles from his mouth, and while they don't do much damage, they can easily gimp a foe's recovery or set up for a combo with their lingering hitboxes and wide spread. The same applies for his down special if he has a puddle in place.



* ExpendableClone: Can create an AI-controlled clone of himself with his side special. The clone can only take one hit before bursting in a cloud of smoke, but can still be dangerous if Forsburn manages to start a combo with it.

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* DifficultButAwesome: To the unaccustomed, Forsburn seems incredibly awkward, having odd strong attacks and base mechanics, but has a fantastic combo game and has very reliable finishers in addition to his natural talent for mind-games.
* FlamingHair: Like Zetterburn, his mane is composed of flames.
* ExpendableClone: Can create an AI-controlled clone of himself with his side special. The clone can only take one hit or attack ten times before bursting in a cloud of smoke, but can still be dangerous if Forsburn manages to start a combo with it.it, or if he decides to detonate it with a full charge.


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* PlayingWithFire: His fully charged down special creates a large radial blast of flame with high KO potential.


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* {{Expy}}: She bears similarities to Ivysaur in terms of motif, but her gameplay is most similar to rush-down characters like Sheik or Zero Suit Samus.
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* PowerUpFood: Feeding her plant 5 seeds will make it grow larger, last for a significantly longer time, and extend the amount of time foes remain immobilized by its vines.

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* PowerUpFood: Feeding her plant 5 3 seeds will make it grow larger, last for a significantly longer time, and extend the amount of time foes remain immobilized by its vines.
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* SkillgateCharacter: A rare example of one considered to be very good in the hands of an experienced player. His simple gimmick and lack of any obscene weaknesses makes him very easy to learn.

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* SkillgateCharacter: SkillGateCharacter: A rare example of one considered to be very good in the hands of an experienced player. His simple gimmick and lack of any obscene weaknesses makes him very easy to learn.
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* Camp: He has a notably flamboyant sense of fashion and acts the part too, much like [[VideoGame/FZero Captain Falcon]]. The fact that he's bright purple and pink adds to it.

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* Camp: {{Camp}}: He has a notably flamboyant sense of fashion and acts the part too, much like [[VideoGame/FZero Captain Falcon]]. The fact that he's bright purple and pink adds to it.
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* Badass Adorable: Orcane is an adorable mash up of an orca whale and a puma, but is just as powerful as his fellow fighters.

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* Badass Adorable: BadassAdorable: Orcane is an adorable mash up of an orca whale and a puma, but is just as powerful as his fellow fighters.

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%%[[caption-width-right:350:Put something clever here.]]



* DamageIncreasingDebuff: Zetterburn can deal double knockback to foes ignited by his various flame attacks.

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* DamageIncreasingDebuff: Zetterburn can Zetterburn's strong attacks deal double knockback to foes ignited by his various flame attacks.



* FlamingHair: His mane is made entirely of flames, and appears to be the source of most of his flame-based attacks.

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* FlamingHair: His mane is and tail tip are made entirely of flames, and appears appear to be the source of most of his flame-based attacks.


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* JackOfAllStats: Zetterburn doesn't have any particular strengths or weaknesses, which makes him an excellent character for beginners.


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* SkillgateCharacter: A rare example of one considered to be very good in the hands of an experienced player. His simple gimmick and lack of any obscene weaknesses makes him very easy to learn.


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* Badass Adorable: Orcane is an adorable mash up of an orca whale and a puma, but is just as powerful as his fellow fighters.


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* DifficultButAwesome: Orcane is already a good character, but once you master the use of his puddle, he becomes a LightningBruiser capable of killing at obscenely low percentages.


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* FightingClown: He has some very silly animations and has somehow managed to effectively weaponize bubbles. Additionally, while most characters have a taunt meant for intimidation, he rolls on his back and flings a glob of his tail in his mouth. It's a lot more adorable than it sounds.


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* SlipperySkid: When performing strong attacks, Orcane slides along the ground, allowing him to slide over his puddle, absorb it while moving, and get into a better position for his attack.


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* Camp: He has a notably flamboyant sense of fashion and acts the part too, much like [[VideoGame/FZero Captain Falcon]]. The fact that he's bright purple and pink adds to it.


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* FingerPokeOfDoom: He's somehow able to do damage this way, despite his "fingers" merely being feathers.


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* LightningBruiser: He may be the slowest on the roster, but he can still keep up well enough to land some amazing combos with very powerful KO moves.


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* SkillGateCharacter: Like Zetterburn, Kragg is very easy to learn, and remains well-off competitively.


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* BulletSeed: Maypul only throws her seeds, but her plant will take and seed fed to it and spit it upwards.

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* BringIt: Maypul's taunt has her do the "Come get me" variety.
* BulletSeed: Maypul only throws her seeds, but her plant will take and seed seeds fed to it and spit it them upwards.
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* BulletSeed: Maypul only throws her seeds, but her plant will take and seed fed to it and spit it upwards.
* GreenThumb: Uses vines, seeds, and plants as weapons.
* PowerUpFood: Feeding her plant 5 seeds will make it grow larger, last for a significantly longer time, and extend the amount of time foes remain immobilized by its vines.
* PracticalTaunt: The practicality is minimal, but her taunt will make her plant grow a bit faster.
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Viewer Gender Confusion could be argued against.


* ViewerGenderConfusion: She isn't as easily mistaken for male as Maypul, but it would still be forgivable if someone were to mistake her for one.

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* TertiarySexualCharacteristics: [[AvertedTrope Averted.]] Aside from in-game info and her profile on the offical site, there's no indication to Maypul's gender, which has caused some people to refer to her as male.

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* TertiarySexualCharacteristics: [[AvertedTrope Averted.]] Aside from in-game info and her profile on the offical site, there's no indication to Maypul's gender, which has caused some gender.
* ViewerGenderConfusion: As a result of the above trope being averted, it's common to see
people to mistakenly refer to her as male.



* TertiarySexualCharacteristics: [[AvertedTrope Averted.]] She isn't as easily mistaken for male as Maypul, but she isn't too terribly feminine.

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* TertiarySexualCharacteristics: [[AvertedTrope Averted.]] ]]
* ViewerGenderConfusion:
She isn't as easily mistaken for male as Maypul, but she isn't too terribly feminine.it would still be forgivable if someone were to mistake her for one.
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* FeatherFingers


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* RollingAttack: His side special has him roll into a ball and become ImmuneToFlinching.


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* TertiarySexualCharacteristics: [[AvertedTrope Averted.]] Aside from in-game info and her profile on the offical site, there's no indication to Maypul's gender, which has caused some people to refer to her as male.


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* TertiarySexualCharacteristics: [[AvertedTrope Averted.]] She isn't as easily mistaken for male as Maypul, but she isn't too terribly feminine.

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* VoluntaryShapeshifting: Being able to turn himself into water, Orcane can take a variety of shapes in his attacks.



[[caption-width-right:350:[[MemeticMutation That ain't Falco.]]]]



* {{Expy}}: Of Shiek and Meta Knight.

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* {{Expy}}: Of Shiek and Meta Knight. He also shares an uncanny number of similaries to [[VideoGame/{{Dishonored}} another disgraced, masked vigilante framed for the murder of a royal.]]

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/zetterburn.png]]



* DamageIncreasingDebuff: Zetterburn can deal double knockback to foes ignited by his various flame attacks.



* FlamingHair: His mane is made entirely of flames, and appears to be the source of most of his flame-based attacks.
* GradualGrinder: He can set opponents on fire, causing damage over time.
* ManBitesMan: His standard attack combo ends in him chomping down on his foe. Being a lion, it's pretty dang effective.



* SeriesMascot: Being the first character created and generally being one of the easiest to learn, Zetterburn gets a lot of attention from fans and the developers alike.



When he first arrived in Water Town, the merchant capital of Aether, Orcane was considered a dangerous nuisance and a criminal. Orcane is a playful trickster, notorious for escaping even the most precarious of situations. However, while the Water Merchants denounce Orcane in public, they do not hesitate to call upon him when they need a situation dealt with quietly. Orcane is sly and can infiltrate even the most secure strongholds. He can transform into water and confuse enemies with a spray of bubbles, making him the perfect candidate for stealth assignments.

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/orcane.png]]
When he first arrived in Water Town, the merchant capital of Aether, Orcane was considered a dangerous nuisance and a criminal. Orcane is a playful trickster, notorious for escaping even the most precarious of situations. However, while the Water Merchants denounce Orcane in public, they do not hesitate to call upon him when they need a situation dealt with quietly. Orcane is sly and can infiltrate even the most secure strongholds. He can transform into water and confuse enemies with a spray of bubbles, making him the perfect candidate for stealth assignments. assignments.
* BubbleGun: A rare useful example. Orcane's forward aerial has him spew bubbles from his mouth, and while they don't do much damage, they can easily gimp a foe's recovery with their lingering hitboxes and wide spread. The same applies for his down special if he has a puddle in place.



The youngest trainee in the history of the Air Academy, Wrastor has never lived by anyone's rules but his own. After graduating at the top of his class, he joined the Air Armada, the military force of Air Nation. Within a year, Wrastor became renowned not just in Air Nation but across Aether as a fierce and unpredictable figher. However, among his superiors, he is more infamous for his brashness and arrogance than for his daring deeds. Currently an Aerial Ace for the Air Armada, Wrastor is wrecking havoc among the Armada's enemies and generals alike.

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/wrastor.png]]
The youngest trainee in the history of the Air Academy, Wrastor has never lived by anyone's rules but his own. After graduating at the top of his class, he joined the Air Armada, the military force of Air Nation. Within a year, Wrastor became renowned not just in Air Nation but across Aether as a fierce and unpredictable figher. However, among his superiors, he is more infamous for his brashness and arrogance than for his daring deeds. Currently an Aerial Ace for the Air Armada, Wrastor is wrecking havoc among the Armada's enemies and generals alike. alike.
* BlowYouAway: His side special has him summon a whirlwind that does rather pitiful knockback and damage, but leaves behind a current that boosts his speed while in contact with it.



* MechanicallyUnusualFighter: He's the only character that can jump more than twice, and can only use strong attacks in the air.



[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/kragg.png]]



* FourLeggedInsect: He's obviously some sort of beetle, but has two arms and two legs.
* ImmuneToFlinching: His side special makes him completely immune to knockback while using it. Maypul's vines and plant can still ensnare him, but it will not cancel the attack.



[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/forsburn.png]]



* {{Expy}}: Of Shiek and Meta Knight.



[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/maypul.png]]



[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/absa.png]]



* {{Expy}}: People have compared her to several Smash characters, but Ness and Pikachu come to mind the most.

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* {{Expy}}: People have compared her to several Smash characters, but Ness and Pikachu come to mind the most. She's also stated to take inspiration from Zelda as she appears in [[VideoGame/ProjectM Project M]].
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* {{Expy}}: Of Falco, Jigglypuff, Meta Knight, and Captain Falcon.

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* {{Expy}}: Of Falco, Jigglypuff, Meta Knight, and Captain Falcon. His strong down attack is also similar to Greninja's downward aerial.
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* {{Portmanteau}}: His name is a mix of "orca" and "arcane".


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* PunnyName: His name is a play on the word "crag."


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* PunnyName: Her name is pronounced exactly like "Maple."
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Nothing here about a newer revealed character yet, so I\'m putting it here.

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[[folder:[[spoiler:Absa | The Storm Architect]]]]
Absa is a famed engineer and secret martialist of the Elders of the Air Alliance, who live high above the cloudline in the Archai Mountains. Before the Air Armada, winged citizens of the Alliance would fly between the high trees of the Aetherian Forrest and the mountaintops of Archai. The Elders of Air dispensed wisdom and law from the Archaian mountaintops, and Air society flourished under a peaceful neutrality. However, after the Fire Kingdom burnt down the Aetherian Forrest, the winged citizens began to question the peaceful policies of the mountain-dwelling Elders. A rift formed between the Air citizens who could fly and those who could not. Soon the winged Air-dwellers built the Air Armada and declared war on the Fire Nation... leaving the Air Alliance in tatters.

Absa was only a young girl when half of the Air Alliance left with the Armada. However, young Absa, math prodigy and wunderkind inventor, perceived the vulnerability of her mountaintop civilization. She studied the world of Aether and developed a defense to protect the mountains from war. She mastered weather patterns and harnessed the power of lightning to create a permanent electrical storm at the base of the Archai Mountains. This storm barricade has hidden the mountains so well that the Air Elders consider themselves impervious to the turmoil of Aether. Yet, Absa, the inventor of the storms herself, fears that the barricades may prove insufficient. Despite the laws of the Elders, Absa secretly developed her storm techniques for offensive use. In martial arts societies hidden in the caves of the Archai mountains, Absa honed skills that she hoped to never need.
* {{Expy}}: People have compared her to several Smash characters, but Ness and Pikachu come to mind the most.
* ShockAndAwe: Absa's main attacks consist of electricity and using storm clouds as projectiles.
* WhipItGood: Like Maypul, she uses electricity in a whip/chain-like fashion.
[[/folder]]
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[[foldercontrol]]
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Typo.


* {{Expy}}: Of Vaporeon from [[VideoGame/SuperSmashLand Super Smash Land]]. Both are water-based fighters who can turn into water, and even share the same base mechanic of using puddles and warping toward the.

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* {{Expy}}: Of Vaporeon from [[VideoGame/SuperSmashLand Super Smash Land]]. Both are water-based fighters who can turn into water, and even share the same base mechanic of using puddles and warping toward the.their location.
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Needed a character page, so I did something simple.

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[[folder:Zetterburn | The Fire's Roar]]
Zetterburn, a son of the ruling family of the Firelands, is an experienced and hardened warrior. He has fought many wars for the Fire Capitol, a bellicose nation that constantly seeks to expand its influence over neighbouring lands. His courage in battle has made him a hero among his people. However, his straightforward character and unquestioning allegiance to the Fire Nation blind him at times. He is a reliable general on the field, but naive to the larger politics of Aether. In battle, Zetterburn is equally forthright; he uses no weapons except for his razor-sharp claws and ability to control flame.
* {{Expy}}: Of Fox and Wolf from Super Smash Bros.
* PlayingWithFire: Zetterburn uses his flames to light opponents on fire, causing minor damage over time. Opponents hit by Zetterburn's strong attacks will take double knockback when they are on fire.
* WreathedInFlames: His neutral special and up special. His mane is also made entirely of flames.
[[/folder]]
[[folder:Orcane | The Puddle Jumper]]
When he first arrived in Water Town, the merchant capital of Aether, Orcane was considered a dangerous nuisance and a criminal. Orcane is a playful trickster, notorious for escaping even the most precarious of situations. However, while the Water Merchants denounce Orcane in public, they do not hesitate to call upon him when they need a situation dealt with quietly. Orcane is sly and can infiltrate even the most secure strongholds. He can transform into water and confuse enemies with a spray of bubbles, making him the perfect candidate for stealth assignments.
* {{Expy}}: Of Vaporeon from [[VideoGame/SuperSmashLand Super Smash Land]]. Both are water-based fighters who can turn into water, and even share the same base mechanic of using puddles and warping toward the.
* MakingASplash: Orcane can transform into water and uses water in a number of his attacks.
* ThinkingUpPortals: Like Vaporeon from [[VideoGame/SuperSmashLand Super Smash Land]], he can create puddles and warp to them, allowing him to make effortless recoveries and get around the stage very quickly.
[[/folder]]
[[folder:Wrastor | The Wind's Fury]]
The youngest trainee in the history of the Air Academy, Wrastor has never lived by anyone's rules but his own. After graduating at the top of his class, he joined the Air Armada, the military force of Air Nation. Within a year, Wrastor became renowned not just in Air Nation but across Aether as a fierce and unpredictable figher. However, among his superiors, he is more infamous for his brashness and arrogance than for his daring deeds. Currently an Aerial Ace for the Air Armada, Wrastor is wrecking havoc among the Armada's enemies and generals alike.
* DifficultButAwesome: He’s considered one of the harder characters to master, but can chain together attacks with his fantastic aerial mobility, leaving little room for escape.
* {{Expy}}: Of Falco, Jigglypuff, Meta Knight, and Captain Falcon.
* GlassCannon: Easily one of the more powerful characters in the right hands, but his lack of weight makes it very easy to KO him.
[[/folder]]
[[folder:Kragg | Earth's Bastion]]
Kragg is a defender of the colossal Aetherian Forest. Deliberate and loyal, he is one of the infamous Wall Runners who patrol the Rock Wall. From their position atop the Wall, Kragg and his fellow Runners defend both sides of the rock face and the forest below. While normally slow because of their massive bodies, Wall Runners can curl up into balls and traverse the Wall at high speeds. Unlike other Wall Runners, Kragg has the legendary ability to control the earth with his will. When in peril, Kragg can summon the earth to aid him, and he repairs the Wall when it is under siege.
* TheBigGuy: Easily the largest character, but this works both for and against him. While his size allows for massive hitboxes on his attacks, it also leaves him vulnerable to combos thanks to his weight and the size of his body.
* DishingOutDirt: Uses various rocks in his specials.
* MightyGlacier: Slowest and heaviest character in the game, but has great combo potential and very powerful KO moves.
[[/folder]]
[[folder:Forsburn | The Exiled Flame]]
Forsburn is the disgraced, eldest son of the Firelands' ruling family. While his brother Zetterburn served the kingdom through leadership on the battlefield, Forsburn was the Firelands' chief diplomat. Forsburn was the right hand of the Fire King, and he could be relied upon both to broker treaties and to quietly take care of threats to the kingdom. However, after years of unquestioning service, Forsburn began to smell corruption simmering beneath the surface of the Fire Council. But before Forsburn could expose the conspiracy, his father was discovered slain with Forsburn's own dagger protruding from his heart. Assumed to be the assassin, Forsburn was condemned by his brother and barely escaped the Capital with his life. Left wounded and nationless, he wandered for months before meeting a groups of rebels on the outskirts of the Firelands. These outsiders of the kingdom had rejected flame and mastered the way of smoke, a philosophy of truthful deception. Forsburn joined the smoke tribe, soon becoming their leader. He plots to reclaim the Fire Capital from the Fire Council and their unsuspecting pawn, Zetterburn.
* ConfusionFu: Has shades of this. His clones and clouds of smoke can be used to confuse and mislead opponents, and his up special has him completely disappear for a moment, only to reappear somewhere else.
* ExpendableClone: Can create an AI-controlled clone of himself with his side special. The clone can only take one hit before bursting in a cloud of smoke, but can still be dangerous if Forsburn manages to start a combo with it.
* SuperSmoke: Uses smoke to obscure the battlefield, create clones of himself, or just to attack people with. He can also absorb smoke three times to unleash a powerful radial blast.
[[/folder]]
[[folder:Maypul | The Sylvan Watcher]]
Maypul is the self-appointed Guardian of the Aetherian Forest. Her fellow tree-dwellers live in insular strongholds in the forest canopy - the quarrels of Aether quite literally beneath them. Yet Maypul senses something rotten in the world of Aether. Only she listens to the whispers of distress amongst the trees. And so, Maypul patrols the forest seeking out threats to her home. She parlays with the surface dwellers, much to the dismay of her treetop clan. However, she commands fearful respect throughout the forest for her unhesitating vigilantism. She uses her agility to trap any unknown intruders before they even realize she is there.
* TrapMaster: If an opponent has been marked by one of her seeds or side/aerial down specials, she can lure them into a plant she places down to entangle them in vines, leaving them wide open to attacks.
* VineSwing: Maypul's up special has her summon a vine to almost instantly put herself beside an opponent, but only if they've been marked by her neutral, side, or aerial down special.
* WhipItGood: Her strong attacks have her use vines as whips.
[[/folder]]

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