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* MultipleChoicePast: A manuscript page of Departure in the second game gives a version of Odin [[EyeScream losing his eye]] that directly contradicts the events and year of the Departure manuscript. A note written by Odin, found at his bedside, [[RippleEffectProofMemory acknowledges this]], and he has jotted down the year of both events.

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* MultipleChoicePast: A manuscript page of Departure Return in the second game gives a version of Odin [[EyeScream losing his eye]] that directly contradicts the events and year of the Departure manuscript. A note written by Odin, found at his bedside, [[RippleEffectProofMemory acknowledges this]], and he has jotted down the year of both events.



* HiddenDepths: For a man who spends the entire game being as boorish and blunt as possible, he seems to be surprisingly well-read. He is able to list off a half dozen (some somewhat obscure) author names in a short period of time and under intense stress.

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* HiddenDepths: For a man who spends the entire game being as boorish and blunt as possible, he seems to be surprisingly at least moderately well-read. He is able to list off a half dozen (some somewhat obscure) author names in a short period of time and under intense stress.



* {{Expy}}: She has quite a lot in common with the Log Lady from ''Series/TwinPeaks''.

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* {{Expy}}: {{Expy}}:
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She has quite a lot in common with the Log Lady from ''Series/TwinPeaks''.


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* ItRunsInTheFamily: Supplementary materials suggest this may be the case for the Weaver family. It goes into the career of her ancestor Bartholomew, an architect who steadily went mad trying to rebuild a large manor on the outskirts of town despite heavy financial burden. Given the home's proximity to Cauldron Lake, it is also a possibility multiple generations of the Weavers [[HistoryRepeats ended up "touched" by the Dark Presence]].


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* TragicKeepsake: The second game reveals one of her lamps is uniquely this among the ''many'' she owns, as she recalls it as belonging to Tom before he disappeared. [[spoiler:It proves to have been essential to her declining mental health, as when Rose steals it to send into the Dark Place for Alan, Cynthia instantly succumbs to despair and loses track of herself long enough for Scratch to make his move.]]
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* TheFaceless: He's only ever seen in his thick scuba gear, which in tandem with the bright light pouring out from the helmet completely obscures his face. In ''Control'' his alleged appearance is simply a {{Doppelganger}} of Alan. [[spoiler:His appearance is finally shown in ''Alan Wake II'', in which he bears a strong resemblance to Alan.]]

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* TheFaceless: He's only ever seen in his thick scuba gear, which in tandem with the bright light pouring out from the helmet completely obscures his face. In ''Control'' his alleged appearance is simply a {{Doppelganger}} of Alan. [[spoiler:His appearance is finally shown in ''Alan Wake II'', II'' ([[AmbiguousSituation supposedly]]), in which he bears a strong resemblance to Alan.]]
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* {{Doppelganger}}: [[spoiler:As seen in ''Alan Wake II'', he looks nearly identical to Alan. The only real difference is the lack of any facial hair.]]

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* {{Doppelganger}}: [[spoiler:As seen in ''Alan Wake II'', he looks nearly identical to Alan. The only real difference is the lack of any facial hair.hair, at least assuming the Tom Zane met in the Dark Place is the same one seen in the first game.]]

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* HairTriggerTemper: Anything short of instant, complete obedience is required to placate him and his itchy trigger finger, and even then he can be quite nasty. As we see with Pat Maine, even being calm and reasonable isn't enough to stop his wrath

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* HairTriggerTemper: Anything short of instant, complete obedience is required to placate him and his itchy trigger finger, and even then he can be quite nasty. As we see with Pat Maine, even being calm and reasonable isn't enough to stop his wrathwrath.


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* AmbiguousSituation: [[spoiler:During ''Alan Wake II'', Pat is under the belief that his biggest sponsor is the locally-run "Davis Family Beef Jerky", and is trying to promote samples given to him recently by the owner, Wendy Davis. However, several people (including her disgruntled widower, who insists that the jerky company doesn't even exist) point out that Wendy went missing in 2010 and was found dead later. Despite all this, Pat remains insistent that he had seen Wendy that Sunday, and believes the whole thing to be a practical joke. While Pat's behavior throughout the radio show points to senility or dementia, it's entirely possible that Wendy's death is caused by "Return" affecting reality, and that Pat's memory hasn't been fully rewritten.]]

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* AFriendInNeed: [[spoiler:Alice relates in her documentary he spent several nights caring for her and cooking for her in the throes of depression after the events of the first game. She admits when push came to shove, he was a far better friend then she ever gave him credit for.]]



* ArbitraryScepticism: Averted pretty well. Immediately after fending off the corpse of Agent Nightingale whose body is very clearly missing its heart, she and Casey immediately accept that something supernatural is occurring. Though she admits that she's glad that Casey says it out loud first.

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* ArbitraryScepticism: ArbitrarySkepticism: Averted pretty well. Immediately after fending off the corpse of Agent Nightingale whose body is very clearly missing its heart, she and Casey immediately accept that something supernatural is occurring. Though she admits that she's glad that Casey says it out loud first.



* ComicalCoffeeCup: She brings along the same coffee cup for every mission in the field, and [[MustHaveCaffeine makes use of it often]]. Inspecting it in the Mind Place reveals it was a gift from Logan, and has "[[DamnedByFaintPraise Not the Worst Mom]]" written on it.



* MaybeMagicMaybeMundane: It's obliquely suggested throughout the franchise, based upon the rules of the universe, that [[ClapYourHandsIfYouBelieve people's perception of them as gods have empowered them on some level]]. Odin was the wise leader of the band and always knows just what to say to Alan, Tor can spontaneously get his hands on a real hammer and lightning strikes the Old God stage at the perfect moment to save Alan in the first ''Alan Wake'', [[spoiler:while a nearby lightning bolt strikes close enough go their van--without electrocuting them--to wipe out a large batch of Taken as they're preforming a song to help Saga in ''Alan Wake II'']].

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* MaybeMagicMaybeMundane: It's obliquely suggested throughout the franchise, based upon the rules of the universe, that [[ClapYourHandsIfYouBelieve people's perception of them as gods have empowered them on some level]]. Odin was the wise leader of the band and always knows just what to say to Alan, Tor can spontaneously get his hands on a real hammer and lightning strikes the Old God stage at the perfect moment to save Alan in the first ''Alan Wake'', [[spoiler:while a nearby lightning bolt strikes close enough go their van--without van -- without electrocuting them--to them -- to wipe out a large batch of Taken as they're preforming a song to help Saga in ''Alan Wake II'']].II'']].
* MultipleChoicePast: A manuscript page of Departure in the second game gives a version of Odin [[EyeScream losing his eye]] that directly contradicts the events and year of the Departure manuscript. A note written by Odin, found at his bedside, [[RippleEffectProofMemory acknowledges this]], and he has jotted down the year of both events.


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* DisownedParent: After [[spoiler:the disappearance of her husband after his confrontation with the Anderson brothers, she fully disowned Tor and left Bright Falls for Saga's safety.]]


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* MoreSeniorSubordinate: He has at least a few years on his partner Anderson, and is noted to have been something of a [[TheMentor mentor]] to her in her early days with the Bureau. Despite this, he takes the backseat in their investigation of Bright Falls.


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* PrivatelyOwnedSociety: A fairly small and benign example, but the ownership of most of the products and properties of Watery can be traced back to Ilmo Koskela. It is portrayed sympathetically, if not positively, as a native of the town doing everything in his power to keep his faltering community afloat after a steady loss of industry.
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** One manuscript page describes how [[spoiler: she stole Cynthia's Angel Lamp and sent it to Alan. She thought nothing of doing so because Cynthia has so many other lights, and the page goes out of its way to describe how happy she was with doing it... completely unaware that she was depriving Cynthia of the one thing she had left of her beloved Thomas Zane. And worse, it leaves her completely helpless to being Taken.]]
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* CuteBruiser: [[spoiler:In the second game, her bubbly disposition returns and we see she adorably ThinksLikeARomanceNovel in her fanfiction pages. She also regularly goes on lone Taken hunts with Vlad's rifle, and she successfully stays one step ahead of the entire Cult of the Tree despite prowling the same woods.]]


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* HiddenSupplies: [[spoiler:She's the one leaving the collections of Alex Casey lunchboxes filled with manuscript scraps throughout Washington for "the Hero" to find.]]


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* BlatantLies: At his worst, he's not above directly lying to the viewers in his ads, with the only hint of the truth coming from [[SideEffectsInclude small text at the bottom or sides of the screen]]. Most prominently, he lists the Bright Falls Brew as empowering its drinker's energy, lovemaking, vision, and connection with animals. The latter three are all noted to be ''completely'' bogus, and even any perceived "energy" coming only from a high concentration of caffeine.


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* DamnedByFaintPraise: This is the best he can come up with to advertise his businesses on television. The Kalevala Knights' floats won the previous year's "Best Float featuring an Animal that is NOT a Deer" award, and Coffee World is "[[OverlyNarrowSuperlative Washington's best coffee-themed amusement park]]".


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* TalkingToTheDead: In his final commercial [[spoiler:within Scratch's distorted reality, he repeatedly delegates to Jaakko, who has already been killed by Scratch, after giving his opinion on Alan's book. It is only after an extended beat each time does realize his brother isn't present, morosely looks at the ground, and continues with his brainwashed spiel.]]


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* ButHeSoundsHandsome: In the commercial for the Kalevala Knights' parade float business, he refers to his "[[PaperThinDisguise disguised]]" twin brother as an "incredibly attractive martial arts master".


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* RealisticDictionIsUnrealistic: Mumbles and struggles with a majority of his lines throughout his brother's commercials. Second takes are not the Koskela's style, so all of these mistakes are kept in the broadcasted cut, to hilariously awkward effect which emphasizes his [[BadBadActing lack of talent in front of the camera]].


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* RecurringExtra: Neither of them ever factor into the events of the game, but they are always around in Bright Falls and Watery while Saga is investigating.
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* ArbitraryScepticism: Averted pretty well. Immediately after fending off the corpse of Agent Nightingale whose body is very clearly missing its heart, she and Casey immediately accept that something supernatural is occurring. Though she admits that she's glad that Casey says it out loud first.
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* MeaningfulName: His first name translates to "defender" and his last name translates to "vigilant". The name is perfectly on the nose for Casey, who both generally defends the world as a vigilant FBI agent, but also defends Wake [[spoiler:in the Cult shootout at the Hotel in "No Chance"]].
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* PsychicPowers: She has 'hunches' that make her a very effective detective, which seem to be a hybrid of telepathy and clairvoyance; at her profiling desk in her "mind place", she can ask questions about certain people, and hear them answer in their voice. [[spoiler:Odin Anderson talks directly to her and even appears in her mind place, revealing that she, like all Andersons, is a seer, making this a genuinely supernatural ability.]]

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* PsychicPowers: She has 'hunches' that make her a very effective detective, which seem to be a hybrid of telepathy and clairvoyance; at her profiling desk in her "mind place", she can ask questions about certain people, and hear them answer in their voice. [[spoiler:Odin Anderson talks directly to her and even appears in her mind place, revealing that she, like all Andersons, is a seer, making this a genuinely supernatural paranatural ability.]]
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* {{Foil}}: She and Casey are complete opposites of one another, despite their close friendship. She's a married woman with a family and a cheery disposition despite the oddities around her. He's a male divorcee with no known family and a constant dreary mood.

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* {{Foil}}: She and Casey are complete opposites of one another, despite their close friendship. She's a married woman with a family and a cheery an affable disposition despite the oddities around her. He's a male divorcee with no known family and a constant dreary mood.
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* AmbiguousSituation: In an example of the ChickenAndEggParadox, did Alan write him into existence during his time in Cauldron Lake, or did his parautility reveal to him the existence of a detective name "Alex Casey" and base his book's hero off of him, unaware that he was a real person? Even the FBC -- who's been keeping tabs on him because of this weird coincidence -- doesn't know for certain. Based on his dialogue at the end of ''Alan Wake II'', Alan seems to think that it's a StableTimeLoop situation: Alan had visions of Casey in the future, then due to the time-bending nature of the Dark Place, they were sent back to his past self in the real word, who mistook them for inspiration. While this is consistent with how The Dark Place works, it's ultimately just Alan's speculation.

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* AmbiguousSituation: In an example of the ChickenAndEggParadox, did Alan write him into existence during his time in Cauldron Lake, or did his parautility reveal to him the existence of a detective name "Alex Casey" and base his book's hero off of him, unaware that he was a real person? Even the FBC -- who's been keeping tabs on him because of this weird coincidence -- doesn't know for certain. Based on his dialogue at the end of ''Alan Wake II'', Alan seems to think that it's a StableTimeLoop situation: Alan had visions of Casey in the future, then due to the time-bending nature of the Dark Place, they were sent back to his past self in the real word, world, who mistook them for inspiration. While this is consistent with how The Dark Place works, it's ultimately just Alan's speculation.
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* AwesomenessByAnalysis: Through careful observation of a crime scene and associating clues gathered throughout Washington, she repeatedly puts together her next steps in the investigation in the mental comfort of her Mind Place.


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* EstablishingCharacterMoment: In her first scene, she talks to her family in mutual high spirits on the way to her latest, far from home case, before trading banter with her partner Casey. This establishes her as a [[ActionMom loving family woman]] and [[PlatonicLifePartners close friend above all]], even with her dedication to her job as an FBI agent.


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* ImprobableAimingSkills: Among the skills the weapon upgrades give her, "Way Home" for the Hunting Rifle describes this as the way it allows her to punch through [[ArmorPiercingAttack Taken's Darkness shields]]. She focuses her aim on the small gaps in the flowing Darkness, and manages to score a shot clean through it straight into the Taken's body.


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* YouHaveResearchedBreathing: Some of the weapon upgrades she can use manuscript pages to empower herself with are far more lackluster then others. Notably, "Fluid Motion" for the Sawed-Off shotgun and "Under Control" for its Pump Action counterpart allow her to [[BoringButPractical reload faster and walk faster while aiming]], respectively.


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* EstablishingCharacterMoment: In his first scene, he snarks lightheartedly with Saga about her family and the case, before gracefully delegating the case to Saga. This establishes him as a [[LighterAndSofter far gentler, but still snarky version]] of the sardonic detective his counterparts embody, and a close, loyal friend of Saga, even beyond their partnership.


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* AlwaysIdenticalTwins: He makes up one half of the only explicit set of twins in ''Alan Wake II'', and along with Jaakko, the pair are identical twin brothers.
* AngstySurvivingTwin: [[spoiler:He survives his encounter with Scratch at the Sheriff Station while watching his twin Jaakko die [[BloodSplatteredInnocents right in front of him]]. In his last conversation with Saga, the perpetually cheerful persona he built up throughout the game erodes completely, and he is obviously crushed at the loss.]]


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* BilingualDialogue: Peppers his dialogue with the occasional Finnish words or phrase in his conversations, otherwise speaking perfect English.


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* DitzyGenius: Genuinely clever and resourceful, but he often lets his imagination run wild with his entrepreneurial concepts, to severely AwesomeButImpractical levels. [[spoiler:The culmination of this is the plan he thought up to fight the Taken: "[[OperationBlank Operation: Bigger is Better]]", a massive aimable flashlight on top of the Watery lighthouse, noted by Jaakko to be completely wasteful as a hypothetical weapon, and implausible to make a reality with their limited resources.]]


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* TheLeader: [[spoiler:The undisputed leader of the Cult of the Tree, though far from a perfect one. His mostly hands-off leadership and insistence of puzzles in their nightly operations lead to fractures within the group and poor communication among them.]]


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* AlwaysIdenticalTwins: He makes up one half of the only explicit set of twins in ''Alan Wake II'', and along with Ilmo, the pair are identical twin brothers.


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* HappinessInSlavery: Does the heavy lifting and legwork among the brothers, and unintentionally or not, Ilmo tends to direct both of their actions. He shows no resentment toward this, and a manuscript page describes him as genuinely supportive of all his brother's ideas and follows his lead by choice.


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* OnlySaneMan: Tends to be the sole voice of reason to his brother's flightier moments. [[spoiler:He also acts as this to the wider Cult of the Tree, as the only person who does not bother with the infighting plaguing the Cult, but is still willing to call out his brother's absolute obsession with puzzles.]]


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* TheReliableOne: Dutiful to his work for his family, his connections in Watery, and most often his brother's businesses. His BoringButPractical advice is what keeps Ilmo's head on straight, as the man himself notes [[spoiler:while eulogizing his body.]]


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* SirSwearsALot: Peppers a lot more casual expletives into his dialogue then his brother, which is especially notable given how much [[TerseTalker less he speaks.]] [[spoiler:His last words are various swears thrown at Scratch, first in mutual panic with his brother, then in sole defiance before he is killed.]]
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** In ''Alan Wake II'', it's the only weapon he has for the first few chapters of the game, but it's quite reliable and stronger than Saga's own semiautomatic pistol.
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* RetGone: Did this to himself in order to keep the Dark Presence at bay for as long as he could while trying to think of a way to defeat it. Only the memories of the townsfolk (and [[VideoGame/{{Control}} Jesse Faden]], for a time]]) and the works in the shoebox are indicators he ever existed. Though by ''Alan Wake 2'', it has come undone, though now he is remembered as an independent film maker rather than a poet. Even more confusing, his most famous film made in the US is stated to be based off a book written by Alan Wake, who wasn't even alive when the movie was made.

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* RetGone: Did this to himself in order to keep the Dark Presence at bay for as long as he could while trying to think of a way to defeat it. Only the memories of the townsfolk (and [[VideoGame/{{Control}} Jesse Faden]], for a time]]) time) and the works in the shoebox are indicators he ever existed. Though by ''Alan Wake 2'', it has come undone, though now he is remembered as an independent film maker rather than a poet. Even more confusing, his most famous film made in the US is stated to be based off a book written by Alan Wake, who wasn't even alive when the movie was made.
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* AmbiguousSituation: ''VideoGame/{{Control}}'' implies that they [[AscendToAHigherPlaneOfExistence Ascended To A Higher Plane Of Existence]], but ''Control's'' ''AWE'' expansion finally reveals that they ended up performing one last tour with Barry as their agent, before Barry got concerned with the effects their lifestyle had on their health and had them retire to a nursing home specially built for them. It's implied that [[RealityWarper Alan wrote this into existence to give his old allies a happy ending]].

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* AmbiguousSituation: ''VideoGame/{{Control}}'' implies that they [[AscendToAHigherPlaneOfExistence Ascended To A Higher Plane Of Existence]], but ''Control's'' ''AWE'' expansion finally reveals that they ended up performing one last tour with Barry as their agent, before Barry got concerned with the effects their lifestyle had on their health and had them retire to a nursing home specially built for them. It's implied that [[RealityWarper Alan wrote this into existence to give his old allies a happy ending]]. ''Alan Wake II'' confirms that they are alive. Ahti the Janitor also has a room in the Valhalla Nursing Home, which explains how he was able to get "Take Control" for Jesse.



* AmbiguousSituation: In an example of the ChickenAndEggParadox, did Alan write him into existence during his time in Cauldron Lake, or did his parautility reveal to him the existence of a detective name "Alex Casey" and base his book's hero off of him, unaware that he was a real person? Even the FBC -- who's been keeping tabs on him because of this weird coincidence -- doesn't know for certain. Based on his dialogue at the end of Alan Wake 2, Alan seems to think that it's a StableTimeLoop situation: Alan had visions of Casey in the future, then due to the time-bending nature of the Dark Place, they were sent back to his past self in the real word, who mistook them for inspiration. While this is consistent with how The Dark Place works, it's ultimately just Alan's speculation.

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* AmbiguousSituation: In an example of the ChickenAndEggParadox, did Alan write him into existence during his time in Cauldron Lake, or did his parautility reveal to him the existence of a detective name "Alex Casey" and base his book's hero off of him, unaware that he was a real person? Even the FBC -- who's been keeping tabs on him because of this weird coincidence -- doesn't know for certain. Based on his dialogue at the end of Alan ''Alan Wake 2, II'', Alan seems to think that it's a StableTimeLoop situation: Alan had visions of Casey in the future, then due to the time-bending nature of the Dark Place, they were sent back to his past self in the real word, who mistook them for inspiration. While this is consistent with how The Dark Place works, it's ultimately just Alan's speculation.
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* AmbiguousSituation: In an example of the ChickenAndEggParadox, did Alan write him into existence during his time in Cauldron Lake, or did his parautility reveal to him the existence of a detective name "Alex Casey" and base his book's hero off of him, unaware that he was a real person? Even the FBC -- who's been keeping tabs on him because of this weird coincidence -- doesn't know for certain.

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* AmbiguousSituation: In an example of the ChickenAndEggParadox, did Alan write him into existence during his time in Cauldron Lake, or did his parautility reveal to him the existence of a detective name "Alex Casey" and base his book's hero off of him, unaware that he was a real person? Even the FBC -- who's been keeping tabs on him because of this weird coincidence -- doesn't know for certain. Based on his dialogue at the end of Alan Wake 2, Alan seems to think that it's a StableTimeLoop situation: Alan had visions of Casey in the future, then due to the time-bending nature of the Dark Place, they were sent back to his past self in the real word, who mistook them for inspiration. While this is consistent with how The Dark Place works, it's ultimately just Alan's speculation.

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* GoodAllAlong: [[spoiler:While he's... shady to say the least, he is ultimately motivated solely by his desire to look out for the community he loves and leads the Cult of the Tree to keep the average citizen safe and weary at night.]]

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* GoodAllAlong: [[spoiler:While he's... shady to say [[spoiler:Most of the least, he story implies that Ilmo and the Cult are pawns for Mr. Scratch and the Dark Presence. Scratch's possession of Wake flips that all on its head. Ultimately, while Ilmo is ultimately motivated solely by definitely shady, his desire sole motivation is to look out for the protect his community he loves from the Dark Presence, and leads his efforts have held back the Cult of the Tree to keep the average citizen safe and weary at night.Dark Presence for well over a decade.]]



* JerkWithAHeartOfGold: He's a poor employer and a bit of a snake-oil salesman, but his business schemes are pretty much the only thing keeping Watery from falling apart completely. [[spoiler:He becomes much more sinister as the horror story tightens its grip on him and his dealings with the cult come to light]].

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* JerkWithAHeartOfGold: He's a poor employer and a bit of a snake-oil salesman, but his business schemes are pretty much the only thing keeping Watery from falling apart completely. [[spoiler:He becomes much more sinister as the horror story tightens its grip on him and his dealings with the cult come to light]].light, but this is subverted when the Cult's goals are cleared up]].
* KnightTemplar: [[spoiler:He is actually the leader of the Cult of the Tree. And the Cult is actually trying to help Bright Falls and Watery by killing those who leave Cauldron Lake before the Dark Presence fully possesses them again and turns them into Taken that will attack innocent people. And by using such an ominous name, people who might got wandering the woods and get attacked by Taken will stay clear of the forest]].



* KnightTemplar: [[spoiler:He is actually the leader of the Cult of the Tree. And the Cult is actually trying to help Bright Falls and Watery by killing those who leave Cauldron Lake before the Dark Presence fully possesses them again and turns them into Taken that will attack innocent people. And by using such an ominous name, people who might got wandering the woods and get attacked by Taken will stay clear of the forest]].
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** UncertainDoom: [[spoiler: Saga calls Logan after she and Alan rewrite the ending of Return to defeat Mr. Scratch, but the player isn't shown whether or not Logan answers, leaving it ambiguous as to whether or not she was saved.]]

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** * UncertainDoom: [[spoiler: Saga calls Logan after she and Alan rewrite the ending of Return to defeat Mr. Scratch, but the player isn't shown whether or not Logan answers, leaving it ambiguous as to whether or not she was saved.]]
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** UncertainDoom: [[spoiler: Saga calls Logan after she and Alan rewrite the ending of Return to defeat Mr. Scratch, but the player isn't shown whether or not Logan answers, leaving it ambiguous as to whether or not she was saved.]]

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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/aw2_charliecharline.jpg]]
%%[[caption-width-right:300:some caption text]]

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* TheFaceless: Neither of them are ever seen outside of their thermos costumes, meaning neither of their faces can be seen at any point in ''Alan Wake II''.
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* {{Foil}}: She and Casey are complete opposites of one another, despite their close friendship. She's a married woman with a family and a cheery disposition despite the oddities around her. He's a male divorcee with no known family and a constant dreary mood.


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* {{Foil}}: Despite their close friendship, he and Saga couldn't be more different. He's a happily divorced man with no other known family and a gruff, cynical outer shell. Saga is a married woman with a child, far more personable, and an optimistic outlook over their case.


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* VagueAge: It's left ambiguous how old he's meant to be, other then the implication he has at least a few years on his 35 year old partner Saga. He has a fairly youthful appearance, but the disposition of a GrumpyOldMan, and a voice actor in his mid-60s at the time of ''Alan Wake II'''s release. Saga cracks a few jokes about his age early in the game, but he defends himself each time as not being ''that'' old.

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** [[spoiler:As a Taken, the initial portion of her boss fight mimics the Kaernk (aka the "Water Monster") from ''VideoGame/AmnesiaTheDarkDescent'', with her hiding under the dark water and ambushing Saga by following her movements while in it.]]



* NoodleIncident: How exactly she was "touched" by the Dark Presence is never specified.

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* NoodleIncident: How exactly she was "touched" by the Dark Presence after Zane's disappearance is never specified.
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* EarnYourHappyEnding: After years of senility and falling out of mainstream focus, Barry manages to spur one last tour out of them. They're described as rocking harder then they did in their glory days and have the time of their lives before peacefully retiring into a personally funded nursing home to have some peace and quiet in the time they have left. [[spoiler:Unfortunately in ''Alan Wake II'', circumstances force them to battle the Dark Presence again and enter the Dark Place]].

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* EarnYourHappyEnding: After years of senility and falling out of mainstream focus, Barry manages to spur one last tour out of them. They're described as rocking harder then they did in their glory days and have the time of their lives before peacefully retiring into a personally funded nursing home to have some peace and quiet in the time they have left. [[spoiler:Unfortunately in ''Alan Wake II'', circumstances force them to battle the Dark Presence again and enter the Dark Place]].Place, although while in the Dark Place, they become their younger selves]].



** In general, they could be considered this to the story as a whole. It is their music and moonshine that provide Alan with enough puzzle pieces to figure out what the hell is going on, as before those he had no concrete leads whatsoever. And since those clues are either supplied by accident or prepared in advance, they give the Andersons a way to contribute a lot to the plot without needing a more active role, and thus the old men get to avoid being directly targeted by the Dark Presence.

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** In general, they could be considered this to the story as a whole. It is their music and moonshine that provide Alan with enough puzzle pieces to figure out what the hell is going on, as before those he had no concrete leads whatsoever. And since those clues are either supplied by accident or prepared in advance, they give the Andersons a way to contribute a lot to the plot without needing a more active role, and thus the old men get to avoid being directly targeted by the Dark Presence. Not to mention [[spoiler: their relationship to Saga Anderson, their granddaughter]].



* UnseenNoMore: After several mentions of Balder and his death as the catalyst for the band finally falling apart, the man himself (or at least, a version of him conjured by the Dark Presence) appears with the rest of the de-aged band in ''Alan Wake II''.

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* UnseenNoMore: After several mentions of Balder and his death as the catalyst for the band finally falling apart, the man himself (or at least, a version of him conjured by the Dark Presence) appears with the rest of the de-aged band (barring Loki) in ''Alan Wake II''.
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* PayEvilUntoEvil: Most of the people who try and antagonize him or use him for their own ends end up meeting a horrible fate. To wit, Mott turns into an EliteMook in a tie in book, Agent Nightingale is dragged off by the Dark Presence, and even Hartman, who [[KarmaHoudini initially escaped his fate]], becomes TooDumbToLive and dives into Cauldron Lake, where he is eventually deformed into a complete monstrosity held in the Oldest House.

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* PayEvilUntoEvil: Most of the people who try and antagonize him or use him for their own ends end up meeting a horrible fate. To wit, Mott turns into an EliteMook in a tie in book, Agent Nightingale is dragged off by the Dark Presence, and even Hartman, who [[KarmaHoudini initially escaped his fate]], is arrested by the FBC, has his assets confiscated, becomes TooDumbToLive and dives into Cauldron Lake, where he and is eventually [[HumiliationConga finally deformed into a complete monstrosity held in the Oldest House.]] He ''really'' hated Hartmann.
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* AmbiguousSituation: The sequel reveals that Thorton and Mulligan are actually a pair of racist assholes [[spoiler:but whether they are EvilAllAlong or their change in personality is the result of "The Return" is unknown as their prior appearances didn't potray them as such]].

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* AmbiguousSituation: The sequel reveals that Thorton and Mulligan are actually a pair of racist assholes [[spoiler:but whether they are EvilAllAlong or is this really their change in true personality is or have they been changed as the result of "The Return" is unknown as their prior appearances didn't potray them as such]].
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* AmbiguousSituation: The sequel reveals that Thorton and Mulligan are actually a pair of racist assholes [[spoiler:but whether they are EvilAllAlong or their change in personality is the result of "The Return" is unknown as their prior appearances didn't potray them as such]].
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* EmeraldPower: Whenever Saga initiates profiling in her Mind Place, she's bathed in green lighting. [[spoiler:This also showcases her psychic powers going into overdrive, leaving her with scarily accurate results from her "hunches."]]
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* GiveHerANormalLife:
* ParentsAsPeople:

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* GiveHerANormalLife:
GiveHerANormalLife: [[spoiler:The reason she stifled Saga's psychic power growing up and completely cut her off from her grandfather and great-uncle. The two spent their lives fighting the Darkness and steadily going mad because of their powers, a fate she felt Saga shouldn't have to share. Their sacrifice of her husband was simply the deciding factor in this decision.]]
* ParentsAsPeople:ParentsAsPeople: A loving and supportive mother who was always there for Saga while she was growing up, despite the hardships of being a single mother. [[spoiler:Despite this, she never trusted Saga with the Anderson powers and kept Tor and Odin completely out of her life in the name of her safety.]]
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* GiveHerANormalLife:
* ParentsAsPeople:


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* FrontlineGeneral: [[spoiler:Leads the Cult of the Tree in their assault on the Elderwood Palace Lodge, and personally goes to finish off Alan until Saga [[BlastingItOutOfTheirHands shoots his knife out of his hand.]]]]


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* ShamelessSelfPromoter: Whenever he's around, even casual conversation he's in tends to veer into an advertisement of his businesses and products. Despite his hatred of them otherwise, he's not above offering FBC agents his Ahma beer in the name of the sale.


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* FrontlineGeneral: [[spoiler:Right alongside his brother leading the charge of the Cult of the Tree when they assault the Elderwood Palace Lodge to take out Alan Wake.]]

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