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* DeathActivatedSuperpower: When a Djinn takes a significant amount of damage (500), it will become invulnerable and flash red for a second, shoot a ring of white bullets, then die.
* EliteMooks: Gods are the most powerful and toughest monsters in the Realm. Standing out are Lucky Gods (more powerful remixed versions of gods), Sting Spiders, Great Owls and Corsair Crabs, who are even more powerful than standard gods and always drop dungeon portal (plus a potion in case of Lucky Gods).

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* DeathActivatedSuperpower: When BossInMookClothing: Lucky Gods spawn extremely rarely, but have health comparable to a Djinn takes a significant amount of damage (500), it will become invulnerable dungeon boss, significantly higher DEF, and flash red for a second, shoot a ring of white bullets, then die.
much more dangerous attacks that fire in more complex patterns, often requiring an effort from multiple players to take down. The Headless Horseman, Great Owl, Sting Spider, and Corsair Crab have even higher stats than the Lucky Gods, but spawn slightly more commonly.
* EliteMooks: Gods are the most powerful and toughest monsters in the Realm. Standing out are Lucky Gods (more powerful remixed versions of gods), Headless Horsemen, Sting Spiders, Great Owls and Corsair Crabs, who are even more powerful than standard gods and always drop a dungeon portal (plus a potion in case of Lucky Gods).



* TakingYouWithMe: When a Djinn takes a significant amount of damage (500), it will become invulnerable and flash red for a second, shoot a ring of white bullets, then die.



!!Headless Horseman
[[quoteright:176:https://static.tvtropes.org/pmwiki/pub/images/headless_horseman_1.png]]
A particularly powerful monster that shows up sometimes in the Godlands.
----
* BossInMookClothing: Is much more powerful than the normal Gods.
* LightningBruiser: Moves fast, is rather bulky, and can hit very hard.
* LosingYourHead: As the Headless Horseman's name could attest.
* RareRandomDrop: Can rarely drop the Headless Rider Paladin skin.

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!!Headless Horseman
[[quoteright:176:https://static.tvtropes.org/pmwiki/pub/images/headless_horseman_1.png]]
A particularly powerful monster that shows up sometimes in the Godlands.
----
* BossInMookClothing: Is much more powerful than the normal Gods.
* LightningBruiser: Moves fast, is rather bulky, and can hit very hard.
* LosingYourHead: As the Headless Horseman's name could attest.
* RareRandomDrop: Can rarely drop the Headless Rider Paladin skin.



There is a chance that a Mysterious Crystal will spawn in the Godlands, and beg all nearby players to break it. The Crystal must have 50000 damage dealt to it in five seconds, or else it will fully heal. Once it is destroyed, the Crystal Prisoner will emerge and attack.

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There is a chance that a Mysterious Crystal will spawn in the Godlands, and beg all nearby players to break it. The Crystal must have 50000 75,000 damage dealt to it in five seconds, or else it will fully heal. Once it is destroyed, the Crystal Prisoner will emerge and attack.



* FightingAShadow: The Totalia enemies are merely apparitions of the real Totalia, sent by her to collect bone tokens.

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* FightingAShadow: The Totalia enemies are merely apparitions of the real Totalia, sent by her to collect bone tokens. Totalia herself cannot be fought or even seen.



* BeardOfEvil: Archmages of Flame and Glacier Archmages have quite prominent beards.

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* AttackReflector: Royal Jesters can deflect player attacks by countering them with their own magic blasts.
* BeardOfEvil: Archmages of Flame and Glacier Archmages have quite prominent beards.



* MookMaker: Titanums and Paladin Obelisks can churn out unlimited numbers of stone minions, but do not attack directly.

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* MookMaker: Titanums EliteMooks:
** Cryo
and Paladin Obelisks can churn out unlimited numbers Pyro Warlocks are the strongest members of stone minions, but do not the ice/fire mages respectively, having the highest stats and most varied attack directly.patterns. Fittingly, they appear a lot less commonly than the others.
** The Shatters Royal Guard, which only appears in the last section of the dungeon, are this in-universe and in-game. They're among the sturdiest of the enemies one can find in the dungeon, as well as easily the most agile and hardest-hitting.
* ImplacableMan: The Stone Idol that appears in the first part of the dungeon, who wanders around and viciously attacks any player it sees. Considering that it's completely invulnerable, can barrel through terrain, and can easily kill even the hardiest player in an instant, running is the only option.



* RareRandomDrop: Ice Adepts can drop The Forgotten Ring.



* SuperpoweredEvilSide: Enemies fully corrupted by the Void will appear as Accursed variants, purple versions of their base enemy which use more deadly attacks and can respawn after enough time passes.



[[quoteright:176:https://static.tvtropes.org/pmwiki/pub/images/shtrs_defense_system.png]]
->''The Forgotten King has raised his Avatar!''
A skull-like abomination created by the Forgotten King in an attempt to invade the realm. Drops the portal to The Shatters.

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[[quoteright:176:https://static.[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/shtrs_defense_system.png]]
->''The Forgotten King has raised his Avatar!''
org/pmwiki/pub/images/avatar_of_the_forgotten_king.png]]
A skull-like abomination created by spiritual manifestation of the Forgotten King King, created in an attempt to invade the realm. Drops the portal to The Shatters.



* BulletHell: His attacks are heavily patterned and spew enormous quantities of bullets. Made worse by the fact that each shot does ludicrous damage.

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* BulletHell: His attacks are heavily patterned and spew enormous quantities of bullets. Made worse by the fact that each shot does ludicrous damage.said shots do high damage and multiple status effects.



* MarathonBoss: The Lost Sentry has a towering 125,000 base HP only exceeded by the Avatar and the Appetizer[[note]]The winter seasonal bosses have lower HP but scale more drastically[[/note]], although he thankfully doesn't have that much defense. With the constant BulletHell he sprays in all directions and the invincible Spectral Sentry patrolling the area, it's already enough of a chore getting close to him, even for longer-ranged classes. And when you do get within firing range, you have to deal with his enormous health bar and devastating attacks up close and personal.

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* MarathonBoss: The Lost Sentry has a towering 125,000 base HP only exceeded by the Avatar and the Appetizer[[note]]The winter seasonal Appetizer[[note]]Seasonal bosses have lower HP but scale more drastically[[/note]], although he thankfully doesn't have that much defense. With the constant BulletHell he sprays in all directions and the invincible Spectral Sentry patrolling the area, it's already enough of a chore getting close to him, even for longer-ranged classes. And when you do get within firing range, you have to deal with his enormous health bar and devastating attacks up close and personal.



A proficient cook serving under Oryx who spawns after the Red Demons have been wiped out during event periods.



* ChefOfIron: The Appetizer is a chef who attacks by throwing various kinds of food.
* SupremeChef: According to the Realm Eye, the Appetizer is exceptionally skilled in culinary arts.

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* ChefOfIron: The Appetizer is a chef who can more than hold his own in a fight, and attacks by throwing various kinds of food.
* SupremeChef: According to the Realm Eye, the Appetizer is exceptionally skilled in culinary arts.arts, despite the illegitimacy of his ingredient sources.



!!The Forgotten Sentinel
[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/the_forgotten_sentinel.png]]
->''Who has woken me...leave this place.''

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!!The Forgotten Bridge Sentinel
[[quoteright:128:https://static.[[quoteright:176:https://static.tvtropes.org/pmwiki/pub/images/the_forgotten_sentinel.png]]
->''Who has woken me...
org/pmwiki/pub/images/the_bridge_sentinel.png]]
->''Beyond this bridge is nothing but shadows. Abandon your arms and
leave this place.place, for you will not find what you seek.''



* AchillesHeel: He boasts more raw firepower than almost every other boss (we're talking a constant stream of 250-damage shots) and is very hard to dodge from... except [[spoiler:there's a glaringly obvious blind spot right beside him.]]
* ActionBomb: Summons hordes of Blobombs, powerful enemies that self-destruct into highly-damaging explosions.
* FlunkyBoss: Before battling him, you must clear all the Titanums and Paladin Obelisks, as well as their minions, from his chamber. He also summons armies of Blobombs to blow you up during his fight.
* HeroAntagonist: The Forgotten Sentinel only wants to stop you from unleashing whatever horror lies in the depths of the Shatters.

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* AchillesHeel: He boasts more raw firepower than almost every other boss (we're talking a constant stream of 250-damage shots) and is very hard to dodge from... except [[spoiler:there's a glaringly obvious blind spot right beside him.]]
* ActionBomb: Summons Destroyed Paladin Obelisks summon hordes of Blobombs, powerful enemies that self-destruct into highly-damaging explosions.
* FlunkyBoss: Before battling him, you must clear all DesperationAttack: At low health, he'll use a particularly powerful set of attacks that outright darkens the Titanums and Paladin Obelisks, as well as their minions, from his chamber. He also summons armies of Blobombs to blow you up during his fight.
screen for its entire duration.
* HeroAntagonist: The Forgotten Sentinel only wants to stop you from unleashing whatever the horror lies in the depths of the Shatters.Shatters, and he's one of the few beings in the game whose goals are unambiguously good.



* InstantDeathRadius: Constantly maintains a "field" of bluish energy pulses that radiate around him. Touching this field is instant death for all but the beefiest of melee classes, as the shots are very stacked and inflict huge damage.

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* InstantDeathRadius: Constantly maintains a "field" of bluish energy pulses that radiate around him. Touching this field is instant death for all but LightningBruiser: In stark contrast to his previous StationaryBoss iteration, the beefiest of melee classes, as the shots are very stacked Sentinel is both incredibly agile, hard-hitting, and inflict huge damage.difficult to kill.



* StationaryBoss: Can't move.

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* StationaryBoss: Can't move.
ShieldedCoreBoss: Every 20% of HP lost, he'll go invulnerable until you take down one of his Paladin Obelisks.
* StormOfBlades: Summons volumes of golden swords which fly at players.
* TookALevelInBadass: To the extreme. The old iteration of the Sentinel was an easily cheesable StationaryBoss with a glaring safespot in the ''one attack'' it could use, and could only be dangerous because of the sheer damage each shot did as well as the infinitely respawning hordes of Blobombs. Now, not only does the Sentinel have much more health, he is instead a LightningBruiser with very swift movement and a whopping 9 unique attacks compared to the original 1, all of which use creative BulletHell. The Paladin Obelisks were also changed from a convienent hazard to an integral part of the fight, as well as gaining the ability to actively fire at players.



[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/twilight_archmage.png]]
->''Your souls will feed my king.''

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[[quoteright:128:https://static.[[quoteright:136:https://static.tvtropes.org/pmwiki/pub/images/twilight_archmage.png]]
->''Your
org/pmwiki/pub/images/twilight_archmage_3.png]]
->''My lord, these
souls will feed my king.''are yours to reap! COME TO ME!''



* ActionBomb: Throws both Fire Bombs and special Ice Spheres which explode after a delay.
* AIRoulette: A literal one, with the three Magi-Generators randomly picking between fire and ice, and him using the attack representing which element held a majority. Three Generators of one element will have him launch a LimitBreak instead.



* TheCorruptor: Was the one who gave the Forgotten King the idea of communing with the Void Entity. It's unknown what his true intentions were, but it's safe to assume he knew very well what this action would cause.

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* BulletHell: ''Dear God.''
* TheCorruptor: Was the one who gave the Forgotten King the idea of communing with the Void Entity. It's unknown what his true intentions were, but it's safe to assume he knew very well what this action would cause. Later lore and the Shatters rework confirmed that he outright serves the Void Entity under the pretense of serving the King.
* DeathOrGloryAttack: His final attack. On one hand, no matter which version you get, it'll likely be the hardest attack you face in the entire fight. On the other, he'll always have barely any HP left when he uses it, meaning that managing to focus him down will end the attack pretty quickly.



* FlunkyBoss: In his first phase he mostly fights by summoning various portals and the like to unleash tons of bullets onto you. In the second he just summons his two birds and sits on the sidelines. Not to mention he has his Magi-Generators along the side of the room that will fire at you for most the fight.



* InvincibleMinorMinion: [[SubvertedTrope Subverted.]] The Magi-Generators are invincible and take cheap shots at you for parts of the fight, but later become vulnerable when the Archmage starts absorbing them to boost his attacks.
* SuperPowerMeltdown: Implied when he absorbs the Magi-Generators to unleash massive waves of energy. He doesn't die after though.
-->'''The Twilight Archmage:''' "THE POWER… IT CONSUMES ME!"
* TurnsRed: An optional example. If he is not killed by the time all the Magi-Generators have been absorbed or destroyed, he will move around erratically, tossing Fire and Ice Portals all over the place.

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* InvincibleMinorMinion: [[SubvertedTrope Subverted.]] The Magi-Generators are invincible and take cheap shots at PuzzleBoss: Downplayed. During the phases where you for parts of the fight, but later become vulnerable when the Archmage starts absorbing them to boost his attacks.
* SuperPowerMeltdown: Implied when he absorbs the Magi-Generators to unleash massive waves of energy. He doesn't die after though.
-->'''The Twilight Archmage:''' "THE POWER… IT CONSUMES ME!"
* TurnsRed: An optional example. If he is not killed by the time all the Magi-Generators
have been absorbed or to destroy his Generators, whatever Generator you destroy will be "locked in" and always contribute its respective element to his AIRoulette, making it possible to sway his likelihood of using certain elemental attacks with a bit of luck.
* ShieldedCoreBoss: Once one of his generators is
destroyed, he he'll summon the phoenixes Inferno or Blizzard to shield him during his attacks. He won't be able to be harmed normally, but killing the active bird will move around erratically, tossing Fire stagger him and Ice Portals all over open him up to damage, although the place.bird will regenerate and defend him while he's down. When two generators are down, he'll summon both birds simultaneously.
* StationaryBoss: Doesn't move.
* TookALevelInBadass: To the extreme. While he was at least functional compared to the other two bosses, the old Twilight Archmage suffered from an invincibility-padded fight that mostly relied on him summoning minions than actually attacking, and famously could have many of its phases skipped if you had enough damage. The new Archmage not only has substantially higher health, but also packs a much more complex battle with many, ''many'' attacks which embody BulletHell to an extreme, along with several PuzzleBoss mechanics thrown into the mix.



[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/the_forgotten_king.png]]
->''YOU TEST THE PATIENCE OF A GOD!''

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[[quoteright:100:https://static.[[quoteright:152:https://static.tvtropes.org/pmwiki/pub/images/the_forgotten_king.png]]
->''YOU TEST THE PATIENCE OF A GOD!''
org/pmwiki/pub/images/the_forgotten_king_1.png]]
->''Still you would challenge me? ...Very well. Let us make this quick.''



* AGodAmI: He spends the entire fight referring to himself as "king", which already says something about his ego, but when he uses his strongest attack, he outright claims himself to be divinity.
-> ''You test the patience of a GOD!''
* AttackReflector: When he has his spinning green shield up, any bullets fired at him get counterattacked.
* ArtEvolution: The Forgotten King has by far the smoothest animations of any enemy in the entire game, with the number of frames of his death animation alone surpassing the total frames of most enemies.
* BadassBoast: Simultaneously having extraordinary powers and extreme arrogance gives him many of these. His Accursed form dials his ego UpToEleven due to his SanitySlippage.
-> ''Your body shall be thrown to the sea, where you may join your worthless caste in its depths.''
-> ''I expected more, for how far you came for a fleeting moment in my presence. How pathetic.''
-> ''You are unworthy of the honor to die at my own hand.''
-> ''You will die here, before you can so much as tatter my robes.''\\
-> ''KNEEL before me!''
-> ''KNOW YOUR PLACE, defiant subjects!''
-> ''You are ALL BENEATH ME!''
-> ''I am a king! YOUR king! And you WILL fear me!''
* BulletHell: Has some of the most complex attack patterns in the game.



* TheDreaded: You know when it's implied that [[BigBad Oryx]] of all people is scared of this guy that you're dealing with something serious. Although with the release of the official lore, it's safe to say that he's more afraid of the Void Entity than the king himself.
* FlunkyBoss: Before damaging him, you have to beat your way through his various minions.
* AnIcePerson: Can use ice attacks along with fire.
* PhysicalGod: Seems to be one, as he possesses the power of one.
* PlayingWithFire: While he does use ice and energy attacks, most of his attacks are fire-based. He's also able to flood the area with lava.
* PowerCrystal:
* PraetorianGuard: The Forgotten King periodically summons groups of Royal Guardians during his second phase. Two stronger guards must be dispatched before he awakens.

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* TheDreaded: You know when it's implied EyesDoNotBelongThere: In the intermission between his two phases, he'll split himself into a horde of flying eyeballs which fire at players. All of these must be destroyed to progress, not helped by the fact that [[BigBad Oryx]] of all people is scared of this guy that you're dealing with something serious. Although with the release [[LightningBruiser Avatar of the official lore, it's safe to say that he's more afraid Accursed King]] hunting down players.
* MesACrowd: Summons invincible Shades
of the Void Entity than the king himself.
* FlunkyBoss: Before damaging him, you have to beat your way through
King in his various minions.
* AnIcePerson: Can use ice attacks along
Accursed phase, which help him with fire.
* PhysicalGod: Seems to be one, as he possesses the power of one.
his attacks.
* PlayingWithFire: While he does use ice and energy attacks, most Many of his magic attacks are fire-based. He's also able to flood fire-based.
* PowerCrystal: His first phase has him summoning formations of invincible crystals that form complex networks of shots.
* SuperpoweredEvilSide: At half health, once you dispatch all his fragments,
the area King will turn into the Accursed King, a shadowy version of himself with lava.
much more dangerous attacks and a good dose of SanitySlippage.
* PowerCrystal:
* PraetorianGuard:
TookALevelInBadass: Again, to the extreme. The old Forgotten King periodically summons groups of Royal Guardians during was a notoriously cheesable boss who could not only have his second phase. Two stronger guards must entire fight skipped with enough DPS, but had a desperation attack that could be dispatched before avoided just by standing far enough away from him. Come the 2021 rework, and not only does he awakens.have a ''lot'' more health, his attacks were drastically expanded and elaborated on, all of which embody ridiculous amounts of BulletHell and do the damage to match, along with a SuperpoweredEvilSide that dials everything UpToEleven.



* TurnsRed: His final phase, a BulletHell which puts nearly every other boss to shame. However, it can be bypassed by standing far away enough from him until he turns vulnerable. But if you [[https://youtu.be/sJZM-DxdSXg?t=85 don't...]]
-->'''The Forgotten King:''' "YOU TEST THE PATIENCE OF A GOD!"
* YinYangBomb: Can use ice and fire attacks simultaneously.

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* TurnsRed: His final phase, a BulletHell which puts nearly every other boss to shame. However, it can be bypassed by standing far away enough from him until he turns vulnerable. But if you [[https://youtu.be/sJZM-DxdSXg?t=85 don't...]]
-->'''The Forgotten King:''' "YOU TEST THE PATIENCE OF A GOD!"
* YinYangBomb: Can use ice and fire attacks simultaneously.

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* LevelScaling: All event bosses and most of their minions scale HP to the number of players in the realm.

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* LevelScaling: All event bosses and most of their minions scale HP to the number of players in the realm. Limited-time events have double the usual scaling rate.



* LevelScaling: All dungeon bosses have 20% HP scaling.

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* LevelScaling: All dungeon bosses have 20% quadratic HP scaling.scaling, with some harder dungeons also giving it to prominent minions, if not outright giving it to everything.



* WakeUpCallBoss: Chances are she will be one of the first bosses to actually give you trouble.

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* WakeUpCallBoss: Chances are she will be one of the first bosses to actually give you trouble.
trouble, due to her significantly higher damage output and liberal use of area attacks.



* WakeUpCallBoss: Significantly harder than most bosses you would find in Midlands dungeons.

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* WakeUpCallBoss: Significantly harder than most bosses you would find in Midlands dungeons.
dungeons, dealing heavier damage, several status effects, and summoning problematic minions en masse.



* SealedEvilInACan: Implied, as she asks you to break the watery barrier surrounding her for a "Reward".

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* SealedEvilInACan: Implied, as she asks you to break the watery barrier surrounding her for a "Reward".
"reward", then attacks you. Subverted in the sense that she isn't exactly evil, but suffers from a case of BlueAndOrangeMorality due to her nature as an amalgamation of souls and is thus still hostile.



* AllYourPowersCombined: She can use the elements of every single Sprite in the Sprite World.

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* AllYourPowersCombined: She can use the elements of every single Sprite in the Sprite World.World, changing up her arena layout depending on which attack she's currently using.



* FemaleMonsterSurprise: You wouldn't expect an energy being to be female, but Limon is indeed a girl.



* ThatOneBoss: While it lacks the pure damage and status effects of the Desire Troll, the Gigacorn is still notorious due to the fact that all of its attacks pierce armor, meaning melees like the Knight can die just as easily as fragile classes like Wizards. It's also nigh-impossible to approach due to it's constant firing of shotguns.



* InterfaceScrew: Many of its bullets inflict Hallucinating, which scrambles all sprites on the screen, and Hexed, which temporarily turns your sprite into that of a pet.



* ThatOneBoss: Not in the whole game, but the Desire Troll is notorious for being the hardest of the Candyland Bosses. Its rapid bombardment of various bullets do immense damage and it spams red bombs all over the place, each of which can do high damage and have a wide radius. Worst of all, several of its shots can stun players, making them unable to attack. It's not hard compared to some of the other bosses, but is definitely the hardest in this particular dungeon.

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* ThatOneBoss: Not in the whole game, but the Desire Troll is notorious for being the hardest of the Candyland Bosses. Its rapid bombardment of various bullets do immense damage and it spams red bombs all over the place, each of which can do high damage and have a wide radius. Worst of all, several of its shots can stun players, making them unable to attack. It's not hard compared to some of the other bosses, but is definitely the hardest in this particular dungeon.



* GlassCannon: The Spoiled Creampuff can dish out a good amount of damage, but has very low health, so is usually not a particular threat. However, it has been known to one-shot squishier players.

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* GlassCannon: The Spoiled Creampuff can dish out a good amount of damage, but has very low health, the least health of all of its cohorts, so is usually not a particular threat. However, it has been known to one-shot squishier players.



A relative of the Puppet Master and Halloween enthusiast, who was granted a plot of land by Skuld. The boss of the Halloween Haunted Cemetery (an optional area of the Haunted Cemetery, and formerly a separate, time-limited dungeon), and a slightly frailer reskin of the Puppet Master 2.

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A relative of the Puppet Master and Halloween enthusiast, who was granted a plot of land by Skuld. The A reskin of the Encore iteration of the Puppet Master; formerly the boss of the limited Halloween Haunted Cemetery (an optional area of the Haunted Cemetery, and formerly but now a separate, time-limited dungeon), and a slightly frailer reskin of the Puppet Master 2.rare encounter that occasionally spawns in the .



* MovesetClone: The Pumpkin Master and his summoned minions have the same HP, defence and attacks of the Puppet Master 2 and his minions, but the Pumpkin Master has less health and throws out his attacks more frequently than the standard Puppet Master 2 does.

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* MovesetClone: The Pumpkin Master and his summoned minions have He behaves exactly like the same HP, defence and attacks Encore version of the Puppet Master 2 and his minions, Master, but the Pumpkin Master has less health and throws out his attacks more frequently than the standard Puppet Master 2 does.with a Halloween aesthetic.



* FlechetteStorm: Can fire a storm of tiny brown bullets that move erratically and are near-impossible to dodge. They inflict minimal damage but also Quiet you.



* InstantDeathRadius: Sometimes lunges forwards and unleashes a circle of highly damaging shots. If the whole attack hits you, only some form of invulnerability will save you.



* PaletteSwap: Appearance-wise, the only difference between non-heroic Septavius and other Ghost Gods are his red eyes.

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* MultiRangedMaster: A proficient user of both magic and archery. Fittingly, he uses both a staff and a bow in his fight.
* PaletteSwap: Appearance-wise, the only difference between non-heroic Septavius and other Ghost Gods are his red eyes.
eyes. Subverted with his Reconstruction, which gave him a completely different sprite.



Treasure room boss of the Undead Lair.

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Treasure room boss of the Undead Lair.Lair, a rare breed of undead that is simultaneously a ghost and a skeleton.



* GreaterScopeVillain: His dark magic is the reason that the curse of perma-death even exists to begin with. However, Ruthven is still loyal to Oryx above all else.



* FallenAngel: An angel cast down to the lava fissures of the Realm for his impure deeds.



* FlunkyBoss: Can summon Malphas Flamers and Malphas Protectors, small demons that assist him. His (huge) room is also home to six White Demons, which players are recommended to kill first before engaging in battle against Malphas.
* SizeShifter: Can become larger or smaller depending on the phase.

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* FlunkyBoss: Can summon Malphas Flamers Hounds and Malphas Protectors, small demons that assist him. His (huge) room is also home to six White Demons, which players are recommended to kill first before engaging in battle against Malphas.
* SizeShifter: Can become larger or smaller depending on Grows increasingly large over the phase.
course of his fight.



Boss of the Toxic Sewers. An unholy amalgamation of magic residue that seeped into the Realm's sewers.

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Boss of the Toxic Sewers. An unholy amalgamation of magic residue that seeped into the Realm's sewers.sewers, gaining sentience as a result of the mixture.



* ArmorPiercingAttack: Utilises armor-breaking attacks quite liberally.



* FlunkyBoss: Has several Natural Slime Gods in his room that will open fire on players that enter. He can also spawn swarms of Gulpord Slimes that lob bombs.
* GrenadeSpam: The swarm of Gulpord Slimes he creates lob literal hailstorms of grenades (that thankfully don't do much damage).
* KingMook: This boss is a reskin of normal Slime Gods.
* MuckMonster: Gulpord and his minions composed entirely of what appears to be toxic sewer sludge.
* PlayingWithFire: Shoots ''Poison Fireballs!''
* RareRandomDrop: The Void Blade and the Murky Toxin.

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* FlunkyBoss: Has several Natural Slime Gods in his room that will open fire on players that enter. He can also spawn swarms of Gulpord Slimes that lob bombs.
* GrenadeSpam: The swarm of Gulpord Slimes he creates lob literal hailstorms of grenades (that thankfully don't do much damage).
enter.
* KingMook: This boss is a reskin of normal To the regular Slime Gods.
Gods. They're stated to have formerly looked the same as him, but turned brown after picking up dirt from shambling around the surface.
* MuckMonster: Gulpord and his minions composed entirely of what appears to be toxic sewer sludge.
* PlayingWithFire: Shoots ''Poison Fireballs!''
* RareRandomDrop: The Void Blade
sludge, and the Murky Toxin.he uses blasts of sludge to attack.



->''Hello young adventurers, will you be able to answer my question correctly?''
A strange man transformed into a rat one day. Can be found in the Toxic Sewers and will reward you if you can answer his riddle.

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->''Hello young adventurers, will you be able to answer my question correctly?''
->''Adventurers of the realms atop, let me test your strength!''
A strange man transformed who was turned into a rat one day. by Dr. Terrible before escaping to the Sewers. Can be found in the Toxic Sewers and will reward you if you can answer his riddle.defeat him in combat.



* ShoutOut: The Master Rat is a reference to ''Franchise/TeenageMutantNinjaTurtles''; being a rat similar to Splinter, living in the sewers, dropping ninja equipment and spawning turtles.

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* KatanasAreJustBetter: Wields the Void Blade, a super-heavy katana forged from dark matter. You can get yourself the weapon if you get lucky upon beating him or Gulpord.
* RiddleMeThis: He used to give rewards in exchange for players answering one of four riddles. Since that ended up very unpopular, he was later reworked to be an actual boss in the Reconstruction of the Toxic Sewers.
* ShoutOut: The Master Rat is a reference to ''Franchise/TeenageMutantNinjaTurtles''; being a rat similar to Splinter, living in the sewers, dropping ninja equipment and formerly spawning turtles.



Boss of the Puppet Master's Theatre. A mad jester obsessed with puppetry, infusing his puppets with souls to give them life.

to:

Boss of the Puppet Master's Theatre. A mad Oryx's court jester and a madman obsessed with puppetry, infusing his puppets with souls to give them life.



* DegradedBoss: His attacks are overall weaker imitations of Oryx's own attacks.



* IfYoureSoEvilEatThisKitten: Created to prove the Puppet Master's worth to Oryx.

to:

* IfYoureSoEvilEatThisKitten: Created to prove the Puppet Master's worth to Oryx.Oryx, slaughtering an army of puppet adventurers in its debut to please him.



* PerversePuppet: An evil puppet modelled after the Oryx who uses powerful magic.

to:

* PerversePuppet: An evil puppet modelled after the Oryx who uses powerful magic.



Boss of the Cursed Library. Once an esteemed librarian, the loss of his life's work at Ruthven's hands drove him insane.

to:

Boss of the Cursed Library. Once an esteemed librarian, the loss of his life's work at Ruthven's hands drove him insane.insane, turning him into a paranoid man only obsessed with protecting what's left of his collection.



* GetBackHereBoss: He spends much of his time running through the network of hallways in his boss arena, forcing players to chase him.



* BossArenaIdiocy: COMPLETELY inverted. His arena boasts invincible gas emitters that limit your movement, a conveniently placed invincible bubble he can jump into for safety, and cages full of monsters he can sic on you.

to:

* BossArenaIdiocy: COMPLETELY inverted. CombatPragmatist: His arena boasts invincible gas emitters that limit your movement, a conveniently placed invincible bubble he can jump into for safety, and cages full of monsters he can sic on you.you. In direct combat, he subverts his inability to attack normally with an arsenal of explosive potions and automated turrets to throw out.



* AmbiguousRobots: Despite visually resembling a robot, the Realm Eye notes that Null isn't exactly an artificial construction. However, that's about all he knows about their nature, saying that their true origin is untraceable and that he consumes and produces a mysterious energy.



* RealityWarper: He's a being as old as time itself who holds domain over the Machine, which is a dimension responsible for maintaining the fabric of reality, giving him this implied ability. Subverted in the sense that players can still defeat him, although it's more than he chooses to leave and repair the damage caused by the realmers instead of him outright being killed.



* BulletHell: Definitely brings up the image with his fancy, multicolored patterns and large number of bullets.



* TrueFinalBoss: In the original version of the Lair of Draconis, the Ivory Wyvern can only be fought if Feargus was the first killed amongst the four Lair of Draconis bosses. After the dungeon was reworked, there's no longer a way to miss the Ivory Wyvern.

to:

* TakenForGranite: Turns into a golden statue upon defeat, which explodes spectacularly when you finish him off.
* TrueFinalBoss: In the original version of the Lair of Draconis, the Ivory Wyvern can could only be fought if Feargus was the first killed amongst the four Lair of Draconis bosses. After the dungeon was reworked, there's no longer a way to miss the Ivory Wyvern.



* MarathonBoss: His ''base health'' alone is higher than most other bosses in the game at 400,000, and his scaling only sends his HP skyrocketing to obscene levels.

to:

* MarathonBoss: His ''base health'' alone is higher than most other bosses in the game at 400,000, 300,000, and his scaling only sends his HP skyrocketing to obscene levels.



* DualBoss: The two are fought together.

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* DualBoss: The two are fought together.together and often use attacks in tandem.



* StoneWall: Due to their decent HP and solid DEF scores of 80, they are extremely durable and exceptionally hard to kill quickly. While they can't inflict instakills unless sat on, they're capable of outputting significant damage if they land their attacks, although they're still somewhat cumbersome.
* TookALevelInBadass: They used to have rather low stats overall and could be killed extremely quickly by even a small group. Then they gained various buffs such as status immunity, a HealingFactor and increased health, but still died extremely fast. Then, when they were given HP Scaling, they suddenly became incredibly tanky: not even a large group could kill them quickly. And finally, another update significantly boosted their damage and gave their attacks piercing properties, making them more of a genuine threat.
* TurnsRed: When one dies, the other gains access to an attack where it throws its sword, which lands and starts spewing paralyze bullets.

to:

* StoneWall: Due to their decent HP and solid DEF scores of 80, they are extremely durable and exceptionally hard to kill quickly. While On the flip side, they can't inflict instakills unless sat on, they're capable of outputting significant damage if they land their attacks, don't hurt as much as one might expect, although they're still somewhat cumbersome.
more than capable of delivering massive damage if players take the full brunt of their attacks.
* TookALevelInBadass: They used to have rather low stats overall and could be killed extremely quickly by even a small group. Then they gained various buffs such as status immunity, a HealingFactor and increased health, but still died extremely fast. Then, when they were given HP Scaling, they suddenly became incredibly tanky: not even a large group could kill them too quickly. And finally, another update significantly boosted their damage and gave their attacks piercing properties, making them more of a genuine threat.
threat and able to easily kill the underprepared or unwary.
* TurnsRed: When one dies, the other heals up and gains access to an attack where it throws its sword, which lands and starts spewing paralyze bullets.



* TurnsRed: His final phase, where he chases players while spamming shots and Keys.

to:

* TurnsRed: His final phase, where he chases players unleashes an alternating barrage of attacks while spamming shots and Keys.his key minions.



* ChronicBackstabbingDisorder: He's allegedly so untrustworthy that his form as a fire spirit is said to be symbolic of it. However, he has UndyingLoyalty to Oryx and Oryx alone.



* {{Sadist}}: Enjoys torturing both mortals and demons in his spare time.



* TheWorfEffect: Shaitan, king of the Djinn and a very powerful boss in his own right, was soundly defeated by Oryx during his time as a hero.

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* TheWorfEffect: Shaitan, king of the Djinn and a very powerful boss in his own right, was soundly defeated by Oryx during his time as a hero.
hero. This defeat was so jarring to him that he immediately pledged loyalty to Oryx, and to this day he has never tried to betray him, making this loyalty seemingly genuine.



* NoodleIncident: The Realm Eye mentions a series of disputes that occured between Shaitan and the Royal Cnidarian over their differences in environmental preferences during their court meetings. This was eventually resolved after Oryx properly built the Court of Oryx to connect to each of their domains directly.



* EmotionEater: Instead of food, the F.E.R.A.L. actually consumes the very essence of Oryx's anger to survive.

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* EmotionEater: Instead of food, the F.E.R.A.L. actually consumes the very essence of Oryx's anger to survive. And Oryx has a ''lot'' of anger to spare.



* TheBusCameBack: The F.E.R.A.L. was initially designed as an enemy related to the Mad Lab, only to be scrapped and left to waste away for nearly a decade. Now, not only is it back in action, it's ''far'' stronger than what it was intended to be.
* WaveMotionGun: Can fire a massive laser that deals incredible sustained damage for one of its attacks. It's the first enemy in the game to utilize this type of move.

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* TheBusCameBack: The F.E.R.A.L. was initially designed as an enemy related to the Mad Lab, only to be scrapped and left to waste away for nearly a decade. Now, not only is it back in action, [[TookALevelInBadass it's ''far'' stronger than what it was intended to be.
be.]]
* WaveMotionGun: Can fire a massive laser that deals incredible sustained damage for one of its attacks. It's the first enemy in the game to utilize this type of move.
move, as most enemies simulated it with solid streams of shots.



* AllYourPowersCombined: His third incarnation combines the signature powers of his four closest subordinates. He uses Dammah's portal summoning, Leucoryx's holy light barrages, Gemsbok's teleportation, and Beisa's enraging/"exalting".

to:

* AllYourPowersCombined: His third incarnation combines the signature powers of his four closest subordinates. He uses Dammah's portal summoning, Leucoryx's holy light barrages, Gemsbok's teleportation, and Beisa's enraging/"exalting".self-buffing.



* BadassBoast: Has far too many to count, but a particularly magnificent one is when he transforms into his Exalted form during his Sanctuary battle.

to:

* BadassBoast: Has far too many to count, but a particularly magnificent good one is when he transforms into his Exalted form during his Sanctuary battle.



* FinalBoss: Before facing Oryx's simulacrum in his chamber, you must close the Realm by hunting down and killing all event bosses, causing him to teleport everyone in the closing realm to his castle, then defeating the Stone Guardians in the castle to open the way to his chamber and fight him. This usually ends up with players returning to the Nexus, as the Wine Cellar Incantations needed to proceed further are rare to come across.

to:

* FinalBoss: Before facing Oryx's simulacrum in his chamber, you must close the Realm by hunting down and killing all event bosses, causing him to teleport everyone in the closing realm to his castle, then defeating the Stone Guardians in the castle to open the way to his chamber and fight him. This usually ends up with players returning to the Nexus, as the Wine Cellar Incantations needed to proceed further are rare to come across. See TrueFinalBoss below.



* LightIsNotGood: Despite his usual BlackKnight aesthetic, almost all of his attacks are light-colored in appearance, and his second form can use suns to attack. Further exemplified by his Exalt form, which not only uses holy light to attack, but causes his armor to turn gold and silver while his sword and attacks ignite with golden fire. When he uses his strongest attack, his armor will glow even brighter to the point of being virtually white. The Realm Eye cites these radiant powers as him corrupting the Exaltation system, rather than being truly holy powers as he claims.
* MadGod: It's in the name, although he didn't give the title to himself. He was given this title by the heroes as a final act of spite against the former hero that enslaved the Realm to his will.

to:

* LightIsNotGood: Despite his usual BlackKnight aesthetic, almost all of his attacks are light-colored in appearance, and his second form can use suns and multicolored magic to attack. Further exemplified by his Exalt form, which not only uses holy light to attack, but causes his armor to turn gold and silver while his sword and attacks ignite with golden fire. When he uses his strongest attack, his armor will glow even brighter to the point of being virtually white. The Realm Eye cites these radiant powers as him corrupting the Exaltation system, rather than being truly holy powers as he claims.
* MadGod: It's in the name, although he didn't give the title to himself. himself, nor does he really follow the trope. He was given this specific title by the heroes as a final act of spite against the former hero that enslaved the Realm to his will.will. He fits the GodIsEvil trope more if anything.



* DarkIsEvil: In his later phases, he switches his light attacks to chaotic ones.

to:

* DarkIsEvil: In his later phases, he switches his light attacks to chaotic ones.ones that do more damage.



One of Oryx's 4 closest confidants, and one of the minibosses in Oryx's Sanctuary. A shadowy manipulator who has long since been commanding Oryx's army and keeping order in his empire from behind the scenes.

to:

One of Oryx's 4 closest confidants, and one of the minibosses in Oryx's Sanctuary. A Formerly a politician in the Shattered Kingdom who convinced Oryx to appoint him as his chancellor, he's now a shadowy manipulator who has long since been commanding Oryx's army and keeping order in his empire from behind the scenes.



* CounterAttack: Doing too much damage to him during his blade-summoning phase will trigger a counter where he inflicts the whole party with a lengthy dose of Sick. If you interrupt his opening speech, he will start with this.

to:

* CounterAttack: Doing too much damage to him during his blade-summoning phase certain phases will trigger a counter where he inflicts the whole party with a lengthy dose of Sick.Sick and instantly uses his StormOfBlades. If you interrupt his opening speech, he will start with this.



* FromNobodyToNightmare: He was formerly just a powerful, arrogant, politician, but he eventually convinced Oryx to make him his chancellor, turning him into the puppetmaster behind a world-conquering empire.



* MysteriousPast: Downplayed. He's the only one of the four minibosses that doesn't have a specified reason for why they joined Oryx's cause. For all players are aware, he was just ''there'' when Oryx began his conquest.
* PlayingWithFire: His portals primarily attack with fire and poison.
* PoisonousPerson: His portals primarily attack with fire and poison.

to:

* MysteriousPast: Downplayed. He's the only one of the four minibosses that doesn't have a specified reason for why they joined Oryx's cause. For all players are aware, he was just ''there'' when Oryx began his conquest.
* PlayingWithFire: His portals primarily attack with fire and poison.
*
PlayingWithFire / PoisonousPerson: His portals primarily attack with fire and poison.



* TheTurretMaster: Wields a variety of portals to attack. In fact, the attacks he has that ''don't'' come from his portals are rather limited.

to:

* TheTurretMaster: Wields a variety of portals to attack. In fact, the attacks he has that ''don't'' come from his portals are rather limited.
limited, especially compared to his peers.



* ALighterShadeOfBlack: While he's still malevolent, his reveal lore explicitly refers to him as the sanest among the 4 Sanctuary minibosses, and it quickly becomes obvious when you meet the guy. Given what the other three are like, that admittedly isn't the highest bar to reach.
* LightningBruiser: Beisa hits as hard as you'd expect from a mighty centaur general, but is tied with Gemsbok as the squishiest of the minibosses. However, not only is he supported by many adds and Armored for much of his fight (giving him the highest effective defense among his colleagues), unlike [[StationaryBoss them]] he's ''extremely'' mobile and will often spend the fight charging around the arena. A combination of mobility, minion support, and the [[BulletHell difficulty of approaching him in many phases]] are what turn Beisa into a MarathonBoss for excessively large or inexperienced groups, despite his lower health.
* MookCommander: Gives orders to his troops and directs their formations in battle. If Beisa is staggered by players, his troops will be left helpless and confused without orders from the chief.

to:

* ALighterShadeOfBlack: While he's still malevolent, his reveal lore explicitly refers to him as the sanest among the 4 Sanctuary minibosses, and it quickly becomes obvious when you meet the guy.guy - he's not as deranged as the others, doesn't insult the realmers as much, isn't dismissive of his men, and still seems to have some semblance of a sense of honor. Given what the other three are like, that admittedly isn't the highest bar to reach.
* LightningBruiser: Beisa hits as hard as you'd expect from a mighty centaur general, but is tied with Gemsbok as the squishiest of the minibosses.minibosses (he does, however, have much more DEF). However, not only is he supported by many adds and Armored for much of his fight (giving him the highest effective defense among his colleagues), unlike [[StationaryBoss them]] he's ''extremely'' mobile and will often spend the fight charging around the arena. A combination of mobility, minion support, and the [[BulletHell difficulty of approaching him in many phases]] are what turn Beisa into a MarathonBoss for excessively large or inexperienced groups, despite his lower health.
* MookCommander: Gives The head of Oryx's elite armada, who gives orders to his troops and directs their formations in battle. If Beisa is staggered by players, his troops will be left helpless and confused without orders from the chief.

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* SupremeChef: According to the Realm Eye, the Appetizer is exceptionally skilled in culinary arts.



* RecurringBoss: Their leader is Bonegrind the Undead Butcher, whom you might recognise as the tutorial boss Bonegrind the Butcher, back for revenge.




to:

* UpgradedBoss: Their leader is Bonegrind the Undead Butcher, whom you might recognise as the tutorial boss Bonegrind the Butcher, back for revenge.



* BiblicalBadGuy: Molek and Balaam are two demons originating from Literature/TheBible.



* PublicDomainCharacter: Molek and Balaam are two demons originating from Literature/TheBible. According to the Realm Eye, they aren't actually the real deal or even naturally-occurring demons with the same name, but fake constructs created from his imagination and Azamoth's power. It ''is'' lonely down there, after all.



* {{Tulpa}}: According to the Realm Eye, Molek and Balaam aren't actually the real deal or even naturally-occurring demons with these names, but constructs created from Malus' imagination and Azamoth's power. It ''is'' lonely down there, after all.



* HeavilyArmoredMook: El Dorado has unusually high defense, which is only accentuated by the fact that it's almost permanently Armored (giving it an effective 130 defense for most of the fight).



* HeavilyArmoredMook: El Dorado has unusually high defense, which is only accentuated by the fact that it's almost permanently Armored (giving it an effective 130 defense for most of the fight).

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* BossDissonance: The Sprite World features laughably weak enemies, and the only threatening monster (Native Sprite God) is rarely seen. The boss, however, moves very quickly, deals high damage, and has a PuzzleBoss phase that takes some working around.

to:

* BossDissonance: The AllYourPowersCombined: She can use the elements of every single Sprite World features laughably weak enemies, and in the only threatening monster (Native Sprite God) is rarely seen. The boss, however, moves very quickly, deals high damage, and has a PuzzleBoss phase that takes some working around.World.



* StationaryBoss: One of Limon's phases is to stop moving for a while and set up a box of turrets that create a cage of bullets.




to:

* WorfHadTheFlu: She's one of the most ancient beings in the Realm with full domain over nature, and her full strength is enough to overpower even Oryx. However, most of her power is spent maintaining the stability of her home dimension after the Elemental War, which results in the weak early-game boss you fight in-game.




to:

* TimeAbyss: Null has existed ever since the dawn of the universe, and predates even the ''Void Entity''.



A giant, heavily armed crab that wanders the Deadwater Docks, mercilessly attacking anything it finds.



* GiantEnemyCrab: The Calamity Crab is a crab bigger than the player characters.

to:

* GiantEnemyCrab: The Calamity Crab is a crab bigger than the player characters.characters and armed with multiple firearms.
* ImplacableMan: Outside of the one-per-life Expose stagger, nothing will stop this thing if it's on your tail. Even solid blocks won't work, as the Crab will just ''tear through any terrain'' between it and its prey.



Successor of Dreadstump and boss of Deadwater Docks. Took over the seas once Dreadstump retired.

to:

Successor of Dreadstump and boss of Deadwater Docks. Took over the seas once Dreadstump retired.retired and started an illegal smuggling syndicate.



* FlunkyBoss: Summons hordes of parrots that heal him, block shots, and attack players.

to:

* FlunkyBoss: Summons hordes of parrots that heal him, block shots, and attack players.led by the biggest one, Bartholomew.



* MarathonBoss: His parrots give him a truly insane healing rate, and in groups not big enough to steamroll him in 5 seconds expect to take a long time chipping him down to nothing.
* MoreDakka: His signature Cannon Barrage, where he fires out rapid waves of fast moving cannonballs in all directions. This attack hits hard and can delete the health bars of even the most armored of characters.
* {{Pirate}}: Jon Bilgewater the Pirate King is the leader of the pirates in the Deadwater Docks.

to:

* MarathonBoss: His parrots give him a truly insane healing rate, and in groups not big enough to steamroll him in 5 seconds expect to take a long time chipping him down to nothing.
* MoreDakka: His signature Cannon Barrage, where he fires out rapid waves of fast moving cannonballs in all directions. This attack hits hard and can delete the health bars of even the most armored of characters.
firearm style is just to fire multiple unnecessarily large cannons at once.
* {{Pirate}}: Jon Bilgewater the Pirate King is the leader of the pirates in the Deadwater Docks.Docks, who took the title of Pirate King after Dreadstum's fall.



* EvenBadMenLoveTheirMamas: Even though his mother Arachna kicked him out, he still cares about her and wants to find a way to undo her curse. That he's willing to confide this in the heroes of the Nexus once he senses such an opportunity demonstrates how deep his bond still goes.

to:

* EvenBadMenLoveTheirMamas: Even though his mother Arachna kicked him out, he still cares about her and wants to find a way to undo her curse. That he's willing to confide this in the heroes of the Nexus once he senses such an opportunity demonstrates how deep his bond still goes. However, the Realm Eye explicitly states that he desires revenge on Arachna for exiling him, putting the accuracy of this statement in question.
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* TimeAbyss: Claims he's been around for ''eons'' scheming up the world's destruction - for reference, Oryx is implied to have been tyrant for a few decades at most. Considering his status as the physical manifestation of evil, this claim likely holds weight.

to:

* TimeAbyss: Claims he's been around for ''eons'' scheming up the world's destruction - for reference, Oryx is implied to have been tyrant for a few decades at most. Considering his status as It was later revealed that he's actually one of the physical manifestation of evil, this claim likely holds weight.''first beings to ever come into existence.''

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* TimeAbyss: Claims he's been around for ''eons'' scheming up the world's destruction - for reference, Oryx is implied to have been tyrant for a few decades at most. Considering his status as the physical manifestation of evil, this claim likely holds weight.



* KnifeNut: While he never uses it in battle, the gilded dagger Avarice is stated to be his pride, and a weapon that had been used to backstab countless dealers in shady dealing.

to:

* KnifeNut: While he never uses it in battle, the gilded dagger Avarice is stated to be his pride, and a weapon that had been used to backstab countless dealers in shady dealing.dealings.
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The "boss" of the Tutorial stage. Actually a harmless chicken Oryx named as such to scare off adventurers. Physically incapable of doing any damage.

to:

The "boss" of the Tutorial stage. Actually a harmless chicken Oryx named as such to scare off adventurers. Physically Almost incapable of doing any damage.



* JokeCharacter: It's hard to take an Evil Chicken God seriously, especially when it is completely harmless.

to:

* JokeCharacter: It's hard to take an Evil Chicken God seriously, especially when it is completely borderline harmless.



* ZeroEffortBoss: This 'boss' doesn't even fight back against you.

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* ZeroEffortBoss: This 'boss' doesn't barely even tries to fight back against you.

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* EnergyWeapon: Shoots big lasers in his final phase.



* MonsterLord: Shaitan is the king of the Djinn.
* TheParalyzer: Shaitan's hands will try to 'grip' players by sitting on them and keeping them paralysed.
* PlayingWithFire: Is a fire spirit. Most of his attacks are fire-based.

to:

* MonsterLord: Shaitan is the king of the Djinn.
* TheParalyzer: Shaitan's hands will try to 'grip' players by sitting on them and keeping them paralysed.
Djinn, although he doesn't exactly resemble his subjects..
* PlayingWithFire: Is a fire spirit.spirit who lives near the core of the planet. Most of his attacks are fire-based.



* WaveMotionGun: Shoots big lasers in his final phase.




to:

* TheWorfEffect: Shaitan, king of the Djinn and a very powerful boss in his own right, was soundly defeated by Oryx during his time as a hero.



* ElectricJellyfish: One of the Royal Cnidarian's attacks is an electric bolt that paralyses players.

to:

* ElectricJellyfish: One of the Royal Cnidarian's attacks is an electric bolt that paralyses players. It's also responsible for electrifying the ocean.



* ShieldedCoreBoss: It can summon Gold Cnidarians which turn the Royal Cnidarian invulnerable as long as a Gold Cnidarian is still alive.

to:

* GameplayAndStoryIntegration: The electric currents it sends into the ocean to trap people on the mainland are implied to be the reason why players can never walk too far from the shore.
* ShieldedCoreBoss: It can summon Gold Cnidarians which turn the Royal Cnidarian invulnerable as long as a Gold Cnidarian is still alive. As its HP is whittled down, it'll gradually summon them in larger groups.
* StationaryBoss: Up until its last phase.



* InvincibleMinorMinion: The M.E.R.V. buggy that cuts across the map while raining fire, and the four turrets that periodically activate in later stages of the fight. The two A.E.G.I.S. orbs also count as this most of the time, buzzing around and trying to shield the switches that make the boss vulnerable.



* ShieldedCoreBoss: The beast can't be hurt until it is lured into pools of green chemicals created by destroying switches in the surrounding blue pools. Destroying a switch will temporarily polymorph it and give players a chance to attack. In its laser phases, players must focus the A.E.G.I.S. orbs shielding it instead.



* AGodAmI: Clearly sees himself as one, but he doesn't actually refer to himself as a god until [[spoiler:he ascends to his Exalted form in his third battle]].

to:

* AGodAmI: Clearly sees himself as one, but he doesn't actually refer to himself as a god until [[spoiler:he he ascends to his Exalted form in his third battle]].battle.



* BadassBoast: Has far too many to count, but a particularly magnificent one is when he [[spoiler:transforms into his Exalted form during his Sanctuary battle]] (tying into the above).

to:

* AmbitionIsEvil: His endless, insatiable quest for greatness [[EvilVirtues is what made him such a remarkable hero]] (to the point where the Forgotten King wanted to appoint him as his successor), but it was also that same ambition that led him to decide that only world domination would satisfy him.
* BadassBoast: Has far too many to count, but a particularly magnificent one is when he [[spoiler:transforms transforms into his Exalted form during his Sanctuary battle]] (tying into the above).battle.



* FromNobodyToNightmare: From a lowly commoner in the Shattered kingdom, to the kingdom's finest hero, to the tyrannical overlord of the entire Realm.



* PhysicalGod: It's unknown whether he actually is a god or not (since he's heavily implied to have been born mortal), but he definitely fights with the strength of one, ''especially'' in his later battles where he starts doing things like summoning meteor strikes, explosive suns, and scorching holy light. Come the Mad God Messenger set and Oryx's Sanctuary, and you find out that there's actually a religion that worships the guy.

to:

* PhysicalGod: It's unknown whether he actually is a god divine or not (since he's heavily implied to have been born mortal), not, but he definitely fights with the strength of one, ''especially'' in his later battles where he starts doing things like summoning meteor strikes, explosive suns, and scorching holy light. Come the Mad God Messenger set and Oryx's Sanctuary, and you find out that there's actually a religion that worships the guy.



* RecursiveAmmo: His second incarnation can fire suns that explode into rings of fireballs.

to:

* RagsToRoyalty: He started off as a mere commoner, and ascended to the Shatters' most renowned champion and outright heir to the throne out of sheer strength and willpower.
* RecursiveAmmo: His second incarnation can fire suns that explode split into rings of fireballs.



* SoreLoser: When he applied to be a gladiator in the Shatters, the second his assessment instructor mentioned rejecting him (due to his common blood), he instantly beat him to a pulp. Ironically, this is what convinced the instructors to let him into the ranks.



* TheWorfEffect: He genuinely dreads the Void to the point where he openly admits he's struggled against those touched by it, notably what remains of the Shatters and the Lost Halls.

to:

* TheWorfEffect: He genuinely dreads the Void to the point where he openly admits he's struggled against those touched by it, notably what remains of the Shatters and the Lost Halls.
Halls. Gameplay-wise, he's stronger than any of them, but it's unknown if he could truly hold up to the Void in story.

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* EliteMooks: Gods are the most powerful and toughest monsters in the Realm. Lucky Gods are rarer, even more powerful remixed versions of gods, in one way or another, who always drop a potion and dungeon portal.

to:

* EliteMooks: Gods are the most powerful and toughest monsters in the Realm. Standing out are Lucky Gods are rarer, even more (more powerful remixed versions of gods, in one way or another, gods), Sting Spiders, Great Owls and Corsair Crabs, who are even more powerful than standard gods and always drop dungeon portal (plus a potion and dungeon portal.in case of Lucky Gods).



* GiantSpider: Sting Spiders are around four times as large as player characters.



* HealingFactor: The Constructs constantly heal each other in a circle, essentially making them impervious to most damage. The only ways to kill them are to use a Mystic to cut off the healing to one of them before breaking the chain one-by-one, or overwhelming them with brute force.

to:

* HealingFactor: HealThyself: The Constructs constantly heal each other in a circle, essentially making them impervious to most damage. The only ways to kill them are to use a Mystic to cut off the healing to one of them before breaking the chain one-by-one, or overwhelming them with brute force.



!!Sting Spider

to:

!!Sting Spider!!Headless Horseman
[[quoteright:176:https://static.tvtropes.org/pmwiki/pub/images/headless_horseman_1.png]]
A particularly powerful monster that shows up sometimes in the Godlands.



* EliteMooks: Sting Spiders are even more powerful and complex than normal Gods, and have a chance to drop the entrance to one of the hardest dungeons in the game.
* GiantSpider: Sting Spiders are around four times as large as player characters.

!!Headless Horseman
[[quoteright:176:https://static.tvtropes.org/pmwiki/pub/images/headless_horseman_1.png]]
A particularly powerful monster that shows up sometimes in the Godlands.
----



!!Candyland Hunting Grounds

to:

!!Candyland Hunting Grounds!!Ancient Ruins



* MookMedic: Ancient Monoliths heal all enemies in a large range by roughly 200 HP per second.
* PoisonousPerson: Desert Scorpions fire purple poison bullets that cause Bleeding.

!!Candyland Hunting Grounds
----



* MetalSlime: Golden Rats. They're pretty uncommon, do not fight back but try to run away from you, despawn if not killed quickly enough, and have fairly good drops (Potions of Defense and the UT Murky Toxin).

to:

* MetalSlime: Golden Rats. They're Rats are pretty uncommon, do not fight back but try to run away from you, despawn if not killed quickly enough, and have fairly good drops (Potions of Defense and the UT Murky Toxin).



* TurnsRed: Once a tower hits half health, they gain the ability to fire stun bullets.

to:

* TurnsRed: Once a tower hits half health, they gain it gains the ability to fire stun bullets.



[[folder: Dungeon Bosses]]

to:

[[folder: Dungeon [[folder:Dungeon Bosses]]



* MiniBoss: In certain mid-level dungeons, multiple treasure rooms can be found in a single run, each home to a boss that is usually less complex than main dungeon bosses, while sharing most of their loot table with the main boss (in contrast, many high-level dungeons only have a single treasure room home to a very powerful boss).
* OneHitPolykill: Attacks that can pierce through players see ubiquitous usage by bosses of many high-end dungeons.



* BonusBoss: Can be randomly found in a treasure room within the Undead Lair.



* MiniBoss: Can be randomly found in treasure rooms within the Undead Lair.



* RecurringBoss: He is actually Dr. Terrible, but his attacks have very little in common with those of his original version.




to:

* VaryingTacticsBoss: The Beekeeper, Dr. Terrible's second incarnation, have a completely different attack pattern compared to his original version.



* BossBonanza: During the first phase of the fight, the Crystal Entity spawns three Crystal Guardians to fight the players. Only once you've dispatched three does the Entity become vulnerable.

to:

* BossBonanza: During the first phase of the fight, the Crystal Entity spawns three either the Crystallised Cyclops or Crystallised Lizard, which must be defeated before the Crystal Guardians to fight the players. Only once you've dispatched three does the Entity become vulnerable.becomes vulnerable. At 75% health, the Crystal Entity turns invulnerable again and spawns either the Crystallised Fish or Crystallised Scorpion, which must be defeated. When the Crystal Entity reaches 50% health, the player must defeat its final summoned guardian, the Crystallised Monstrosity.



* GoldAndWhiteAreDivine: The Marble Colossus is primarily light-grey and gold (with its items straight up being white and gold), and was designed to be a godlike golem capable of felling Oryx himself.



* GoldAndWhiteAreDivine: Is primarily light-grey and gold (with his items straight up being white and gold), and was designed to be a godlike golem capable of felling Oryx himself.

to:

* GoldAndWhiteAreDivine: Is primarily light-grey and gold (with his items straight up being white and gold), and was designed to be a godlike golem capable of felling Oryx himself.



* AllMythsAreTrue: Subverted with Molek and Balaam, two demons originating from Literature/TheBible. The Realm Eye confirms they aren't actually the real deal or even naturally-occurring demons with the same name, but fake constructs created from his imagination and Azamoth's power. It ''is'' lonely down there, after all.



* MultipleHeadCase: The three-headed Balaam, the second demon summoned by the cultists before they sacrifice themselves to empower Malus.

to:

* MultipleHeadCase: The three-headed Balaam, the second demon summoned by the cultists before they sacrifice themselves to empower Malus.Malus, has three heads.


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* PublicDomainCharacter: Molek and Balaam are two demons originating from Literature/TheBible. According to the Realm Eye, they aren't actually the real deal or even naturally-occurring demons with the same name, but fake constructs created from his imagination and Azamoth's power. It ''is'' lonely down there, after all.

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* PinataEnemy: If the Master Rat's question is answered correctly, he'll disappear and spawn four turtles in his place. These turtles do nothing but wander around the treasure room, and they have a chance to drop the Void Blade, one of the untiered items normally dropped by Gulpord.
* PuzzleBoss: When he's first encountered, he'll ask a question. If answered correctly, he'll disappear and spawn four harmless turtles which have the same chance to drop the UT Void Blade as Gulpord does. If the answer is wrong, he'll explode and vanish, leaving nothing for you.



!!Jon Bilgewater the Pirate King
[[quoteright:112:https://static.tvtropes.org/pmwiki/pub/images/jon_bilgewater_the_pirate_king.png]]
->''CANNON BARRAGE!''
Successor of Dreadstump and boss of Deadwater Docks. Took over the seas once Dreadstump retired.

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!!Jon Bilgewater the Pirate King
[[quoteright:112:https://static.tvtropes.org/pmwiki/pub/images/jon_bilgewater_the_pirate_king.png]]
->''CANNON BARRAGE!''
Successor of Dreadstump and boss of Deadwater Docks. Took over the seas once Dreadstump retired.
!!Calamity Crab


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* BonusBoss: The Calamity Crab is an extremely powerful boss that wanders around the Deadwater Docks, and doesn't need to be killed to complete the dungeon.
* GiantEnemyCrab: The Calamity Crab is a crab bigger than the player characters.
* ItOnlyWorksOnce: The Calamity Crab can be staggered by turning it Exposed, which temporarily inficts the Confused, Stunned and Armor Broken statuses, making it helpless and extremely vulnerable for a brief time. However, this will only work once.
* KingMook: This boss is a much more powerful version of the Corsair Crabs that wander the Godlands and drop portals to the Deadwater Docks.
* LightningBruiser: The Calamity Crab is both very powerful and very fast, far more than its size would indicate.
* ShoutOut: The stagger condition for the Calamity Crab is based on a meme from ''[[VideoGame/{{Genji}} Genji: Days of the Blade]]'' involving attacking giant enemy crabs' weak points for massive damage.

!!Jon Bilgewater the Pirate King
[[quoteright:112:https://static.tvtropes.org/pmwiki/pub/images/jon_bilgewater_the_pirate_king.png]]
->''CANNON BARRAGE!''
Successor of Dreadstump and boss of Deadwater Docks. Took over the seas once Dreadstump retired.
----
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* EvenBadMenLoveTheirMamas: Even though his mother Arachna kicked him out, he still cares about her and wants to find a way to undo her curse. That he's willing to confide this in the heroes of the Nexus once he senses such an opportunity demonstrates how deep his bond still goes.
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* OOCIsSeriousBusiness: When the Champion of Oryx was given his orders to raid the Lost Halls, he expressed concern that the Mad God seemed not only ''sober'' for the dispatch, but also somehow intimidated.[[note]]The Champion noted that he was too strong to be intimidated by the [[KillTheGod Marble Colossus]], but it's implied that he was withholding info about the [[OmnicidalManiac Void Entity]], who is ''definitely'' a threat to him.[[/note]] Considering that he's a DrunkenMaster with a huge ego, any time he's neither drunk nor brazen is a tell that something is wrong.
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* GoodBadBugs: One of his attacks ''literally exploits a well-known game bug'', destroying tiles beneath players after a telegraph to instantly disconnect them from the server.
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* MarathonBoss: The Lost Sentry has a towering 125,000 base HP, although he thankfully doesn't have that much defense. With the constant BulletHell he sprays in all directions and the invincible Spectral Sentry patrolling the area, it's already enough of a chore getting close to him, even for longer-ranged classes. And when you do get within firing range, you have to deal with his enormous health bar and devastating attacks up close and personal.

to:

* MarathonBoss: The Lost Sentry has a towering 125,000 base HP, HP only exceeded by the Avatar and the Appetizer[[note]]The winter seasonal bosses have lower HP but scale more drastically[[/note]], although he thankfully doesn't have that much defense. With the constant BulletHell he sprays in all directions and the invincible Spectral Sentry patrolling the area, it's already enough of a chore getting close to him, even for longer-ranged classes. And when you do get within firing range, you have to deal with his enormous health bar and devastating attacks up close and personal.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cubeblaster_5.png]]


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->''"You misshapen miscreants will perish in the lower dimensions, having lost all form!"''

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!!Parasite Chambers

to:

!!Parasite Chambers!!The Third Dimension



* DegradedBoss: Weaker versions of the Cube God reappear as standard enemies in the Third Dimension, and count toward Lesser God kills.

!!Parasite Chambers
----



* {{Cyclops}}

to:

* {{Cyclops}}{{Cyclops}}: Unlike other cubes, the Shadow Cube Blaster has one eye.
* DualBoss: The Shadow Cube God consists of the Shadow Cube Defender and the Shadow Cube Serpent. In its first phase, the Defender is the main target and the Serpent cannot be attacked; once the Defender's HP is depleted, it will turn into the Shadow Cube Overseer, which is invulnerable until the Shadow Cube Blaster is destroyed.



* SegmentedSerpent: In its first phase.

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* SegmentedSerpent: In its first phase.The Shadow Cube Serpent consists of a head segment, a tail segment and 21 body segments, all of which have separate HP bars. The head is invulnerable until the tail and body segments have been destroyed.




to:

* StationaryBoss: The Shadow Cube Defender cannot move.



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The Treasure Room bosses of the Third Dimension, angular beings in the Third Dimension who take on the forms of existing monsters to battle.




!!Shadow Cube Blaster

to:

\n* SinisterGeometry: Its original form is simply a blank square.

!!Shadow Cube BlasterGod
First boss of the Third Dimension. A being born of the Tesseract Goddess' shadow which now guards its master from all harm, slaying it will cause a phenomenon that "squares" every enemy in the dungeon, powering them up. The boss itself consists of a Shadow Cube Defender that protects the colossal Shadow Cube Serpent, the core of which is the Shadow Cube Blaster, who serves as the main boss.



* LivingShadow: The Shadow Cube God was born from the Tesseract Goddess' shadow.

!!Nightmare Colony
[[quoteright:152:https://static.tvtropes.org/pmwiki/pub/images/nightmare_colony.png]]
A grotesque, horrific monster of unknown origin that serves as the boss of the Parasite Chambers.

to:

* {{Cyclops}}
* LivingShadow: The Shadow Cube God was born from the Tesseract Goddess' shadow.

!!Nightmare Colony
[[quoteright:152:https://static.tvtropes.org/pmwiki/pub/images/nightmare_colony.png]]
A grotesque, horrific monster of unknown origin
shadow. Despite being a shadow, it still has mass and a tangible presence.
* SegmentedSerpent: In its first phase.
* ShockwaveStomp: In its second phase, it can create cross-shaped shockwaves
that serves as deal massive damage on contact with the waves. Fortunately, CrosshairAware is in effect.
* SinisterGeometry: Is a cube like everything else in the dungeon, or specifically a ''lot'' of cubes.

!!Tesseract Goddess
Final
boss of the Parasite Chambers.Third Dimension. A fourth-dimensional entity created by Oryx in his experiments with the fundamental building blocks of the world, she maintains the Third Dimension and commands its army of cubes from the plane, as she cannot leave her homeworld for long.


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* DoppelgangerSpin: Can spawn a clone of herself in certain phases. She and the clone will charge through the map while firing off shots, although the real one can be distinguished without too much trouble.
* SinisterGeometry: The leader of the Cubes, who is just as geometrical or even more so due to being a fourth-dimensional entity.
* TurnsRed: When at half health, her body becomes blue and red as she powers up her attacks and minions. Notably, her new color scheme is the same as the UT Dirk of Cronus, which drops from the Cube God.
* WeaksauceWeakness: For all her power, her form is highly unstable out of its home dimension. Leaving for too long would cause her to become undone, confining her to her homeworld.
* WaveMotionGun: Her primary means of attack are gigantic sustained laser beams fired in rings or fans.


!!Nightmare Colony
[[quoteright:152:https://static.tvtropes.org/pmwiki/pub/images/nightmare_colony.png]]
A grotesque, horrific monster of unknown origin that serves as the boss of the Parasite Chambers.
----

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* ActionBomb: The Crystallised Boomer summons Crystal Buds, which explode into Exposing shards.



* RecursiveAmmo: The Crystallised Boomer summons Crystal Buds, which explode into Exposing shards.



!!The Glitch
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/glitch_9.png]]
->''I AM ERROR. PRESS ANY KEY TO RESTART.''
An entity twisted into a being of uncertain existence and bizarre power. Drops the entrance to The Machine.

to:

!!The Glitch
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/glitch_9.png]]
->''I AM ERROR. PRESS ANY KEY TO RESTART.''
An entity twisted into a being of uncertain existence and bizarre power. Drops
!!Snowy the entrance to The Machine.Frost God



* FlunkyBoss: Snowy continuously summons Snowmonster minions.
* AnIcePerson: Snowy attacks by throwing snowballs and snowflakes.
* TheTurretMaster: In phase 2, Snowy spawns two stationary Snowball Throwers which fire snowball projectiles.

!!Jack Frost
----
* HardModePerks: Which attacks Jack Frost uses, how much damage he does, and how many phases he has are determined by the rarity of the items used to create him. Higher-tier materials will give Jack Frost more dangerous attacks, and increase his loot drop chance.
* {{Snowlems}}: Jack Frost must be created by players from a Snowman Body, top hat, carrot and coal. Once a complete Snowman is assembled, the players can fight Jack Frost.

!!The Glitch
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/glitch_9.png]]
->''I AM ERROR. PRESS ANY KEY TO RESTART.''
An entity twisted into a being of uncertain existence and bizarre power. Drops the entrance to The Machine.
----



* ActionBomb: Can throw bombs that explode into rings of shots.



* RecursiveAmmo: Can throw bombs that explode into rings of shots.



* ActionBomb: Throws boulders that explode into rings of shots and spawn in spikes that turn solid ground into quicksand.



* RecursiveAmmo: Throws boulders that explode into rings of shots and spawn in spikes that turn solid ground into quicksand.



* ActionBomb: Summons Coral Bombs, which cluster and explode into Pet Stasising pink shards.



* RecursiveAmmo: Summons Coral Bombs, which cluster and explode into Pet Stasising pink shards.



* EnemySummoner: The Swarm Tree summons Micro Megamoth Sentinels and Mecha Squirrels.

to:

* EnemySummoner: FlunkyBoss: The Swarm Tree summons Micro Megamoth Sentinels and Mecha Squirrels.



!!Shadow Cube Blaster
----
* LivingShadow: The Shadow Cube God was born from the Tesseract Goddess' shadow.



* AchillesHeel: Armor Piercing weapons. These deprive it of its greatest asset - its monumental defense - and make it so that the barrels are only occasionally needed to dispel its invincibility, allowing players to focus more on dodging and exploiting safe spots in its patterns. If you bring one with good range like a Crystal Wand or Tezcacoatl's Tail, the fight goes from reasonably difficult to trivial.

to:

* AchillesHeel: Armor Piercing weapons. These weapons deprive it of its greatest asset - its monumental defense - and make it so that the barrels are only occasionally needed to dispel its invincibility, allowing players to focus more on dodging and exploiting safe spots in its patterns. If you bring one with good range like a Crystal Wand or Tezcacoatl's Tail, the fight goes from reasonably difficult to trivial.



* AnIcePerson: Can use ice attacks along with his fire ones.



* AnIcePerson: Can use ice attacks along with fire.



* ActionBomb: Its segments explode into Quieting shards upon destruction.



* DefeatEqualsExplosion: Its segments explode into Quieting shards upon destruction.



* ActionBomb: The Marble Colossus Rocks, which explode into rings of shots that do heavy damage.

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* ActionBomb: The Marble Colossus Rocks, which Rocks follow players, and when close enough, explode into rings of shots that do heavy damage.

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* AllMythsAreTrue: Subverted with Molek and Balaam, two demons originating from Literature/TheBible. The Realm Eye confirms they aren't actually the real deal or even naturally-occurring demons with the same name, but fake constructs created from his imagination and Azamoth's power. It ''is'' lonely down there, after all.



* HeadsIWinTailsYouLose: Why he considers Malus to be under his influence despite the latter spending most of his life trying to run from him. Either the Void Entity fully consumes the Cultists after previously killing Valus and Phaedra, or they try to fight back and [[GoMadFromTheIsolation snap on their own]]; ultimately, the latter scenario prevailed as Malus and the other head cultists ended up consulting Azamoth and constructed a ReligionOfEvil around him and the puppets made through his power.



* AlcoholInducedIdiocy: Supposedly, his alcoholism is part of what made him decide to just take over the realm one day.



* EvenEvilHasStandards: He's not one for wanton destruction, which is probably why he hates just about everything related to the Void.



* LightIsNotGood: Despite his usual BlackKnight aesthetic, almost all of his attacks are light-colored in appearance, and his second form can use suns to attack. Further exemplified by his Exalt form, which not only uses holy light to attack, but causes his armor to turn gold and silver while his sword and attacks ignite with golden fire. When he uses his strongest attack, his armor will glow even brighter to the point of being virtually white. The Realm Eye cites these radiant powers as him corrupting the (not-yet-implemented) Exaltation system, rather than being truly holy powers as he claims.

to:

* LightIsNotGood: Despite his usual BlackKnight aesthetic, almost all of his attacks are light-colored in appearance, and his second form can use suns to attack. Further exemplified by his Exalt form, which not only uses holy light to attack, but causes his armor to turn gold and silver while his sword and attacks ignite with golden fire. When he uses his strongest attack, his armor will glow even brighter to the point of being virtually white. The Realm Eye cites these radiant powers as him corrupting the (not-yet-implemented) Exaltation system, rather than being truly holy powers as he claims.

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* GratuitousJapanese: ''Kage Kami'' is Japanese for ''Shadow God''. He can say "Kyoufu no Kage!", which means "Shadow of Fear!" in Japanese.

to:

* GratuitousJapanese: ''Kage Kami'' is Japanese for ''Shadow God''. He can say "Kyoufu "Kyōfu no Kage!", which means "Shadow of Fear!" in Japanese.



[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/red_demon.png]]

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[[quoteright:100:https://static.[[quoteright:124:https://static.tvtropes.org/pmwiki/pub/images/red_demon.org/pmwiki/pub/images/red_demon_8.png]]



!!Lesser Gods
Uniquely powerful enemies that are a step up from the normal enemies. These include the Flayer God, Undead Dwarf God, Minotaur, and Lizard God.

to:

!!Lesser Gods
Uniquely powerful enemies that are a step up from the normal enemies. These include the Flayer God, Undead Dwarf God, Minotaur, and Lizard God.
!!Alien Invasion



* EliteMooks: Alien Mini Tanks, Tanks and Pods, which spawn in the later waves of the Alien Invasion, are among the strongest non-boss enemies that can be found in the Realm.
* EnergyBall: The cannonballs fired by Alien Mini Tanks, Alien Tanks and Alien Pods seem to be made of some kind of green energy.
* HitAndRunTactics: Alien Mini Satellites try to maintain a distance from player as they fire their weapons.
* HumanoidAliens: Alien Soldiers, Casters and Elites are visibly humanoid.
* TankGoodness: Alien Mini Tanks and Tanks are, well, tanks armed with a cannon.
* TripodTerror: Alien Pods are three-legged vehicles that come straight out of ''Literature/TheWarOfTheWorlds''.

!!Lesser Gods
Uniquely powerful enemies that are a step up from the normal enemies. These include the Flayer God, Undead Dwarf God, Minotaur, and Lizard God.
----



* DeadManSwitch: When a Djinn takes a significant amount of damage (500), it will become invulnerable and flash red for a second, shoot a ring of white bullets, then die.

to:

* DeadManSwitch: DeathActivatedSuperpower: When a Djinn takes a significant amount of damage (500), it will become invulnerable and flash red for a second, shoot a ring of white bullets, then die.



* OurGodsAreDifferent: ''God'' is the term used by the game to refer to the most powerful enemies in the game, mostly the non-boss monsters living near the center of the Realm. If your character makes it to the endgame, chances are that you should have killed quite a large number of them.

to:

* OurGodsAreDifferent: ''God'' is the term used by the game to refer to the most powerful enemies in the game, mostly the non-boss monsters living near the center centre of the Realm. If your character makes it to the endgame, chances are that you should have killed quite a large number of them.



!!Headless Horseman
[[quoteright:176:https://static.tvtropes.org/pmwiki/pub/images/headless_horseman_1.png]]
A particularly powerful monster that shows up sometimes in the Godlands.

to:

!!Headless Horseman
[[quoteright:176:https://static.tvtropes.org/pmwiki/pub/images/headless_horseman_1.png]]
A particularly powerful monster that shows up sometimes in the Godlands.
!!Sting Spider



* EliteMooks: Sting Spiders are even more powerful and complex than normal Gods, and have a chance to drop the entrance to one of the hardest dungeons in the game.
* GiantSpider: Sting Spiders are around four times as large as player characters.

!!Headless Horseman
[[quoteright:176:https://static.tvtropes.org/pmwiki/pub/images/headless_horseman_1.png]]
A particularly powerful monster that shows up sometimes in the Godlands.
----



[[folder: Dungeon Enemies]]

to:

[[folder: Dungeon [[folder:Dungeon Enemies]]



* OurGhostsAreDifferent: Ghosts in this dungeon come in a few flavors (generic spectres, rogues, archers, warriors, paladins, knights, mages and bats).

to:

* OurGhostsAreDifferent: Ghosts in this dungeon come in a few flavors flavours (generic spectres, rogues, archers, warriors, paladins, knights, mages and bats).



* DamageIncreasingDebuff: One of the Samurai Puppet's attacks inflicts Exposed (which reduces DEF by 20), like the Samurai's wakizashi.



* TheParalyzer: Archer Puppets can sometimes fire an arrow that paralyze the victim.

to:

* TheParalyzer: Archer Puppets can sometimes fire an arrow that paralyze paralyse the victim.



* TheParalyzer: Sea Mares' shot can paralyse you; this is especially dangerous when you still need oxygen when paralysed.



* TheParalyzer: Sea Mares' shot can paralyze you; this is especially dangerous when you still need oxygen when paralysed.

to:

* TheParalyzer: Sea Mares' shot can paralyze you; this is especially dangerous when you still need oxygen when paralysed.



* ArmorPiercingAttack: Mini Yetis' attack ignore defense.

to:

* ArmorPiercingAttack: Mini Yetis' attack ignore defense.DEF.



* CombatMedic: Worshiping Priests and Priestesses heal and defend the Sarcophagi in the Tomb of the Ancients. Jackal Lords can constantly heal nearby jackals.
* DeathActivatedSuperpower: Upon death, a Worshiping Priest or Priestess turns invincible and flashes red for about two seconds before exploding into a circle of bullets.

to:

* CombatMedic: Worshiping Worshipping Priests and Priestesses heal and defend the Sarcophagi in the Tomb of the Ancients. Jackal Lords can constantly heal nearby jackals.
* DeathActivatedSuperpower: Upon death, a Worshiping Worshipping Priest or Priestess turns invincible and flashes red for about two seconds before exploding into a circle of bullets.



* KingMook: The first and second bosses of each planet are an improved version of a standard enemy found in that planet, experimented on by Commander Calbrik with the goal of developing powerful bioweapons. Their names all have the word ''Neo'' prefixed to their standard counterpart's name, and they appear identical to their standard counterparts except for color.

to:

* KingMook: The first and second bosses of each planet are an improved version of a standard enemy found in that planet, experimented on by Commander Calbrik with the goal of developing powerful bioweapons. Their names all have the word ''Neo'' prefixed to their standard counterpart's name, and they appear identical to their standard counterparts except for color.colour.



[[folder: Event Bosses]]

to:

[[folder: Event [[folder:Event Bosses]]



* KingMook: To its Hermit Minions, which look the same except for smaller size and less fancy colors.

to:

* KingMook: To its Hermit Minions, which look the same except for smaller size and less fancy colors.colours.
* NonHumanUndead: During Halloween, the Hermit God is reskinned into the undead Reanimted Hermit God.



* InvincibleMinorMinion: Since Tempest Clouds don't have a hitbox, shots will pass straight through them and deal no damage.



* RedEyesTakeWarning: Beach Spectres and Vengeful Spirits.

to:

* RedEyesTakeWarning: Beach Spectres and Vengeful Spirits.Spirits have red eyes.



* YellowLightningBlueLightning: The Tempest Clouds' is yellow.

to:

* YellowLightningBlueLightning: The Tempest Clouds' is yellow.
Clouds attack with yellow lightning.



* FlunkyBoss: The Rock Dragon summons Rock Dragon Bats at a fairly quick rate, which utilize slowing shots and self-destruction to defend the Dragon.

to:

* FlunkyBoss: The Rock Dragon summons spawns Rock Dragon Bats at a fairly quick rate, which utilize utilise slowing shots and self-destruction to defend the Dragon.



* SegmentedSerpent: The actual boss is the Eye of the Dragon, but it's invincible until all the Body Segments are killed.

to:

* SegmentedSerpent: The actual boss is the Eye of the Dragon, but it's invincible until all the Dragon and its Body Segments all have separate health bars, and the former (which is treated as the main boss) only becomes vulnerable when the latter are all killed.



* MarathonBoss: The Avatar has 150,000 base HP, compared to Forgotten King himself who only has 100,000 base. He also has 90 DEF to boot, which is raised to 180 over half the time due to its Armored buff, extremely deadly bullet patterns that make it a huge risk to even get in range, and 4 invincible phases, each with their own deadly minions. To make matters worse, some of the phases have some sort of DPS wall (the Shades in phase 1 heal themselves at a very fast rate, while the Eyes in phase 2 just respawn if not all killed in 10 seconds). Even larger groups are liable to spend a while melting his health bar.

to:

* MarathonBoss: The Avatar has 150,000 base HP, compared to the Forgotten King himself who only has 100,000 base. He also has 90 DEF to boot, which is raised to 180 over half the time due to its Armored buff, extremely deadly bullet patterns that make it a huge risk to even get in range, and 4 invincible phases, each with their own deadly minions. To make matters worse, some of the phases have some sort of DPS wall (the Shades in phase 1 heal themselves at a very fast rate, while the Eyes in phase 2 just respawn if not all killed in 10 seconds). Even larger groups are liable to spend a while melting his health bar.



* DegradedBoss: Killer Bee Nests reappear later in The Nest (the dungeon dropped by the Beehemoths) as minions summoned by the Killer Bee Queen, although the Beehemoths they spawn are less powerful on account of being adolescents.

to:

* DegradedBoss: Killer Bee Nests reappear later in The the Nest (the dungeon dropped by the Beehemoths) as minions summoned by the Killer Bee Queen, although the Beehemoths they spawn are less powerful on account of being adolescents.



* ShowsDamage: Visibly crumbles over time.

to:

* ShowsDamage: Visibly crumbles over time.time, as it takes more and more damage.



* EliteMooks: Can be randomly found in a treasure room within the Snake Pit.

to:

* EliteMooks: MiniBoss: Can be randomly found in a treasure room within the Snake Pit.



[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/spectral_skeleton.png]]

to:

[[quoteright:100:https://static.[[quoteright:132:https://static.tvtropes.org/pmwiki/pub/images/spectral_skeleton.org/pmwiki/pub/images/spectral_skeleton_5.png]]



* LevelScaling: Can scale his HP with the number of players.



* BonusBoss: Can be randomly found in a treasure room within the Puppet Master's Theatre.



* MiniBoss: Up to five Oryx Puppets can be randomly found in treasure rooms within the Puppet Master's Theatre.



[[quoteright:108:https://static.tvtropes.org/pmwiki/pub/images/swarm_tree.png]]

to:

[[quoteright:108:https://static.[[quoteright:224:https://static.tvtropes.org/pmwiki/pub/images/swarm_tree.org/pmwiki/pub/images/swarm_tree_8.png]]



* AsteroidsMonster: The Swarm Tree spawns several Mini Larvae when killed, making it a bad idea to sit upon it.
* MookMaker: The Swarm Tree summons Micro Megamoth Sentinels and Mecha Squirrels but does not have any attacks.

to:

* AsteroidsMonster: The Swarm Tree spawns several Mini Larvae Micro Megamoth Sentinels when killed, making it a bad idea to sit upon it.
* MookMaker: BonusBoss: The Swarm Tree is located in exactly one treasure room in each Woodland Labyrinth instance.
* EnemySummoner:
The Swarm Tree summons Micro Megamoth Sentinels and Mecha Squirrels but does not have any attacks.Squirrels.




to:

* StationaryBoss: Being a tree, the Swarm Tree has no means of locomotion.



* AttackItsWeakPoint: The Colony has permanent invulnerability and 5000 DEF, which more or less makes all your weapons do pitiful damage to it. In order to both drop the invulnerability and bypass its defenses, you must hit one of the explosive barrels in the room into it, which will not only deal enormous damage to it but drop its invulnerability and defense.

to:

* AttackItsWeakPoint: The Colony has permanent invulnerability and 5000 DEF, which makes your weapons more or less makes all your weapons do pitiful damage to it.harmless. In order to both drop the invulnerability and bypass its defenses, you must hit one of the explosive barrels in the room into it, which will not only deal enormous damage to it but drop its invulnerability and defense.



* TheCorruptor: Was the one who gave the Forgotten King the idea of communing with the Void Entity. It's unknown what his true intentions were, but it's safe to assume he knew very well what this action would cause.



* TheCorruptor: Was the one who gave the Forgotten King the idea of communing with the Void Entity. It's unknown what his true intentions were, but it's safe to assume he knew very well what this action would cause.



* StoneWall: Before a patch that buffed them, they had rather low attack power, rather slow speed, and couldn't OneHitKill players like most other bosses, but they compensate with decent HP and solid DEF scores of 80. This makes them extremely durable and exceptionally hard to kill quickly.
** MightyGlacier: After they were given piercing attacks and had their attack power buffed, they became this instead. While they still can't inflict instakills unless sat on, they're capable of outputting significant damage if they land their attacks while still being damage sponges, although they're still somewhat cumbersome.

to:

* StoneWall: Before a patch that buffed them, they had rather low attack power, rather slow speed, and couldn't OneHitKill players like most other bosses, but they compensate with Due to their decent HP and solid DEF scores of 80. This makes them 80, they are extremely durable and exceptionally hard to kill quickly.
** MightyGlacier: After they were given piercing attacks and had their attack power buffed, they became this instead.
quickly. While they still can't inflict instakills unless sat on, they're capable of outputting significant damage if they land their attacks while still being damage sponges, attacks, although they're still somewhat cumbersome.



[[quoteright:160:https://static.tvtropes.org/pmwiki/pub/images/feral.png]]



* DamageSpongeBoss: His third battle gives him the most HP of any boss by a long shot - '''750,000''' base alongside exponential adaptive scaling. Fights with Oryx 3 generally take 10-15 minutes ''at the least''.



* PlayingWithFire : His portals primarily attack with fire and poison.

to:

* PlayingWithFire : PlayingWithFire: His portals primarily attack with fire and poison.



* RecurringBoss: An upgraded version of the Pentaract.


Added DiffLines:

* UpgradedBoss: An upgraded version of the Pentaract.

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!!Candy Gnome
[[quoteright:112:https://static.tvtropes.org/pmwiki/pub/images/candy_gnome.png]]
A harmless enemy that will rarely show up in the Midlands. Killing it gives a chance to enter the elusive Candyland Hunting Grounds.

to:

!!Candy Gnome
[[quoteright:112:https://static.tvtropes.org/pmwiki/pub/images/candy_gnome.png]]
A harmless enemy that will rarely show up in the Midlands. Killing it gives a chance to enter the elusive Candyland Hunting Grounds.
!!Shoreline Enemies



* MetalSlime: Candy Gnomes are rare enemies that try to run away from players instead of fighting, and are the only source of portals to the Candyland Hunting Grounds.

!!Beach Bum
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/beach_bum.png]]
->''What is this lazy Beach Bum doing in my Realm?''
An enemy that shows up very rarely in the Realm and doesn't have a quest marker. When killed, it will drop an entrance to the Beachzone.

to:

* MetalSlime: Candy Gnomes are rare enemies that try EqualOpportunityEvil: According to run away from players instead of fighting, and are the only source of portals to the Candyland Hunting Grounds.

!!Beach Bum
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/beach_bum.png]]
->''What is this lazy Beach Bum doing in my Realm?''
An enemy that shows up very rarely in
the Realm Eye, the pirate clans pride themselves on the concept of equal opportunity plundering, are major advocates of women's rights and doesn't widely known to be one of the most progressive communities in the realm.
* TheGoomba: Snakes, Pirates and Piratesses are likely to be the first enemies encountered by players that
have a quest marker. When killed, it will drop an entrance to completed the Beachzone.tutorial, and pose virtually no threat, even when you aren't paying attention. They are often killed by fresh characters for potions and low-level equipment.
* LivingPolyhedron: The three variants of Gelatinous Cubes take the shape of regular cubes. During April Fool's, they're replaced by spheres.
* MookMaker: Scorpion Queens spawn Poison Scorpions and have no attacks by themselves.
* {{Pirate}}: Pirates and Piratesses are the most common enemies found in the beaches.
* ThrowDownTheBomblet: Bandit Leaders are likely to be a new player's first introduction to thrown bombs that deal damage in an area around the impact point.

!!Lowland Enemies



* PinataEnemy: An extremely rare, harmless enemy that can drop keys to Davy Jones' Locker and is the only way to get to the Beachzone.
* UniqueEnemy: The appearance of a Beach Bum is incredibly rare such that there could be hundreds of realms that pass by without one.

!!Deathmage
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/deathmage.png]]
->''More bones for my collection!''
A low-level quest boss fought in a graveyard. Can raise an army of skeletal warriors to swarm you with.

to:

* PinataEnemy: An extremely rare, GiantEnemyCrab: Giant Crabs are far bigger than crabs ought to be.
* InterfaceScrew: Sand Devils are the first monster encountered by a player that can inflict Confusion, which changes your movement controls for the duration.
* KillerRabbit: The Easily Enraged Bunny is a
harmless enemy rabbit that can drop keys likes to Davy Jones' Locker follow adventurers around, until it's hit and is turns into an Enraged Bunny, which angrily chases you while firing a rapid barrage of fire missiles.
* TurnsRed: Initially,
the only way Sumo Master is slow and cumbersome, but when reduced to get to the Beachzone.
* UniqueEnemy: The appearance of a Beach Bum is incredibly rare such that there could be hundreds of realms that pass by without one.

!!Deathmage
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/deathmage.png]]
->''More bones for my collection!''
A low-level quest boss fought in a graveyard. Can raise an army of skeletal warriors to swarm you with.
half health, he moves much faster, attacks significantly faster, and will occasionally dash towards players.

!!Midland Enemies



* DemBones: All minions of the Deathmages are skeletons.
* EvilCounterpart: To Necromancers. Deathmages look like reskinned versions of Necromancers and both have powers related to death, but one is a player class and the other a quest boss. Ironically, Necromancers are especially useful against Deathmages, due to their ability to quickly clear a Deathmage's skeleton horde.
* FlunkyBoss: Deathmages are capable of spawning four different kinds of skeletons to aid them.
* NightOfTheLivingMooks: Deathmages and all of their minions are undead.
* RareRandomDrop: Deathmages can drop the Traveler's Trinket.
* RobeAndWizardHat: The standard attire of a Deathmage is a black pointy hat and robe.

!!Great Coil Snake
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/great_coil_snake.png]]
A mid-level quest boss that resides in a temple. Has a chance to drop a portal to the Forbidden Jungle.

to:

* DemBones: All minions of the Deathmages are skeletons.
* EvilCounterpart: To Necromancers. Deathmages look like reskinned versions of Necromancers
ActionBomb: When Gray Blobs detect you, they fling themselves at your position and both have powers related explode when close enough. Due to death, but one is a player class and the other a quest boss. Ironically, Necromancers their fast speed, they are especially useful against Deathmages, due dangerous to their ability to quickly clear a Deathmage's skeleton horde.
new players with low health and 0 DEF.
* FlunkyBoss: Deathmages are capable of spawning four different {{Golem}}: Various kinds of skeletons to aid them.
* NightOfTheLivingMooks: Deathmages
Golems are scattered around the Midlands, and all of their minions are undead.
count towards construct kills.
* RareRandomDrop: Deathmages can drop the Traveler's Trinket.
* RobeAndWizardHat: The standard attire of a Deathmage is a black pointy hat and robe.

!!Great Coil Snake
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/great_coil_snake.png]]
A mid-level quest boss that resides in a temple. Has a chance to drop a portal
InterfaceScrew: Nomadic Shamans introduce new players to the Forbidden Jungle.Blind status effect, which greatly darkens the screen.
* MookMedic: The Orc Queen is a harmless foe that heals the Orc King but never attacks players.

!!Highland Enemies



* EnemySummoner: Great Coil Snakes are capable of churning out swarms of Temple Snakes if not killed quickly enough.
* SnakesAreSinister: These snakes are out to kill you.

!!Lich
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/lich.png]]
->''Kneel before me! I am the master of life and death!''
A mid-level Hero of Oryx, a monster that is required to close the realm, that holds domain over the undead in a ruined temple. Is an evaluation boss which becomes stronger the more damage it takes during its evaluation phase.

to:

* EnemySummoner: Great Coil Snakes OurCentaursAreDifferent: Hunter Centaurs are capable of churning out swarms of Temple Snakes if not killed quickly enough.
an enemy that fires single aimed arrows, inflicting heavy damage.
* SnakesAreSinister: These snakes are out to kill you.

!!Lich
[[quoteright:100:https://static.
SmashedEggsHatching: When a Dragon Egg is destroyed, it will spawn either a White Dragon Whelp, a Juvenile White Dragon or an Adult White Dragon.

!!Candy Gnome
[[quoteright:112:https://static.
tvtropes.org/pmwiki/pub/images/lich.org/pmwiki/pub/images/candy_gnome.png]]
->''Kneel before me! I am the master of life and death!''
A mid-level Hero of Oryx, a monster harmless enemy that is required to close will rarely show up in the realm, that holds domain over Midlands. Killing it gives a chance to enter the undead in a ruined temple. Is an evaluation boss which becomes stronger the more damage it takes during its evaluation phase.elusive Candyland Hunting Grounds.



* CombatMedic: The Phylactery Bearer is moderately powerful and tries to follow the Lich to heal it.
* FlunkyBoss: The Lich spawns Mummies, as well as Phylactery Bearers and Haunted Spirits when buffed to at least Level 2.
* MonsterLord: Liches are kings who have become undead but still retain their intellect and dominion over their subjects.
* {{Mummy}}: The majority of minions summoned by Liches are mummies.
* NightOfTheLivingMooks: Liches and all of their minions are undead.
* RareRandomDrop: Phylactery Bearers and Haunted Spirits summoned by Liches have a small chance to drop the items in the Phylactery Mystic set (The Phylactery, Soul of the Bearer, Soulless Robe and Ring of the Covetous Heart).

!!Ent Ancient
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/ent_ancient.png]]
->''Little mortals, your years are my minutes.''
A living tree and mid-level Hero of Oryx found in a grassy plain. Is also an evaluation boss.

to:

* CombatMedic: The Phylactery Bearer is moderately powerful MetalSlime: Candy Gnomes are rare enemies that try to run away from players instead of fighting, and tries to follow are the Lich only source of portals to heal it.
* FlunkyBoss: The Lich spawns Mummies, as well as Phylactery Bearers and Haunted Spirits when buffed to at least Level 2.
* MonsterLord: Liches are kings who have become undead but still retain their intellect and dominion over their subjects.
* {{Mummy}}: The majority of minions summoned by Liches are mummies.
* NightOfTheLivingMooks: Liches and all of their minions are undead.
* RareRandomDrop: Phylactery Bearers and Haunted Spirits summoned by Liches have a small chance to drop
the items in the Phylactery Mystic set (The Phylactery, Soul of the Bearer, Soulless Robe and Ring of the Covetous Heart).

!!Ent Ancient
Candyland Hunting Grounds.

!!Beach Bum
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/ent_ancient.org/pmwiki/pub/images/beach_bum.png]]
->''Little mortals, your years are ->''What is this lazy Beach Bum doing in my minutes.''
A living tree
Realm?''
An enemy that shows up very rarely in the Realm
and mid-level Hero of Oryx found in doesn't have a grassy plain. Is also quest marker. When killed, it will drop an evaluation boss.entrance to the Beachzone.



* CombatMedic: Greater Nature Sprites, dangerous enemies by themselves, can heal the Ent Ancient as well.
* EliteMooks: If buffed to level 2 or more, Ent Ancients can spawn Greater Nature Sprites, which are more dangerous than the boss itself, or many Realm Gods.
* FlunkyBoss: Ent Ancients can summon Ent Saplings, Ents and Greater Nature Sprites if buffed to level 2. During Christmas, Evergreen Ents (as Ent Ancients are reskinned during this time) can also summon Mad Santas (reskinned Beer Gods).
* MiniMook: Ent Ancients can spawn Ent Saplings and Ents, which are smaller, weaker versions of themselves.
* RareRandomDrop: Greater Nature Sprites summoned by Ent Ancients have a small chance to drop the elusive Quiver of Thunder.
* WhenTreesAttack: These living trees have faces and can kill you.

!!Oasis Giant
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/oasis_giant.png]]
->''Surrender to my aquatic army!''
A giant-like beast that lives in an oasis. Serves as a mid-level Hero of Oryx.

to:

* CombatMedic: Greater Nature Sprites, dangerous enemies by themselves, PinataEnemy: An extremely rare, harmless enemy that can heal the Ent Ancient as well.
* EliteMooks: If buffed to level 2 or more, Ent Ancients can spawn Greater Nature Sprites, which are more dangerous than the boss itself, or many Realm Gods.
* FlunkyBoss: Ent Ancients can summon Ent Saplings, Ents and Greater Nature Sprites if buffed to level 2. During Christmas, Evergreen Ents (as Ent Ancients are reskinned during this time) can also summon Mad Santas (reskinned Beer Gods).
* MiniMook: Ent Ancients can spawn Ent Saplings and Ents, which are smaller, weaker versions of themselves.
* RareRandomDrop: Greater Nature Sprites summoned by Ent Ancients have a small chance to
drop keys to Davy Jones' Locker and is the elusive Quiver only way to get to the Beachzone.
* UniqueEnemy: The appearance
of Thunder.
* WhenTreesAttack: These living trees have faces and can kill you.

!!Oasis Giant
a Beach Bum is incredibly rare such that there could be hundreds of realms that pass by without one.

!!Deathmage
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/oasis_giant.org/pmwiki/pub/images/deathmage.png]]
->''Surrender ->''More bones for my collection!''
A low-level quest boss fought in a graveyard. Can raise an army of skeletal warriors
to my aquatic army!''
A giant-like beast that lives in an oasis. Serves as a mid-level Hero of Oryx.
swarm you with.



* CompellingVoice: He seems to try to use this to lure players into his oasis.
* FlunkyBoss: Each Oasis Giant is accompanied by Oasis Rulers, Warriors, Monsters, and Creatures.
* OurGiantsAreBigger: Big, foul-smelling, fish-like creatures that live in oases.
* RareRandomDrop: He can drop the Watarimono Wakizashi.
* ToServeMan: He will gladly kill you and feed you to his minions.

!!Phoenix Lord
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/phoenix_lord.png]]
->''The ashes of past heroes cover my plains!''
A fiery bird found in a charred pyre that resurrects itself once upon death, reforming as the stronger Phoenix Reborn. Is a moderately high-level Hero of Oryx.

to:

* CompellingVoice: He seems DemBones: All minions of the Deathmages are skeletons.
* EvilCounterpart: To Necromancers. Deathmages look like reskinned versions of Necromancers and both have powers related
to try death, but one is a player class and the other a quest boss. Ironically, Necromancers are especially useful against Deathmages, due to use this their ability to lure players into his oasis.
quickly clear a Deathmage's skeleton horde.
* FlunkyBoss: Each Oasis Giant is accompanied by Oasis Rulers, Warriors, Monsters, Deathmages are capable of spawning four different kinds of skeletons to aid them.
* NightOfTheLivingMooks: Deathmages
and Creatures.
* OurGiantsAreBigger: Big, foul-smelling, fish-like creatures that live in oases.
all of their minions are undead.
* RareRandomDrop: He Deathmages can drop the Watarimono Wakizashi.
Traveler's Trinket.
* ToServeMan: He will gladly kill you RobeAndWizardHat: The standard attire of a Deathmage is a black pointy hat and feed you to his minions.

!!Phoenix Lord
robe.

!!Great Coil Snake
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/phoenix_lord.org/pmwiki/pub/images/great_coil_snake.png]]
->''The ashes of past heroes cover my plains!''
A fiery bird found mid-level quest boss that resides in a charred pyre that resurrects itself once upon death, reforming as temple. Has a chance to drop a portal to the stronger Phoenix Reborn. Is a moderately high-level Hero of Oryx.Forbidden Jungle.



* BackFromTheDead: When killed, a Phoenix Lord leaves behind an egg that hatches into the Phoenix Reborn, but it can only do this once.
* FlunkyBoss: Phoenix Lords can summon Birdmen minions.
* MultipleLifeBars: Three of them. The first as the Phoenix Lord, the second as the Egg, and the final one as the Phoenix Reborn.
* ThePhoenix: A bird made from flames that can revive itself from death once.
* RareRandomDrop: The Phoenix Reborn can drop Reinforced Root Armor or Wine Cellar Incantations. The Phoenix Lord doesn't drop either however.
* SmashedEggsHatching: The Phoenix Reborn will hatch once its egg is destroyed.
* TurnsRed: When it transforms into the Phoenix Reborn, it gains more HP and the ability to fire Weakening stars.

!!Ghost King
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/ghost_king.png]]
->''I am still so very alone.''
A spectral monarch found in a tower with an army of ghostly archers. Is a mid-level Hero of Oryx and an evaluation boss.

to:

* BackFromTheDead: When killed, a Phoenix Lord leaves behind an egg that hatches into the Phoenix Reborn, but it can only do this once.
* FlunkyBoss: Phoenix Lords can summon Birdmen minions.
* MultipleLifeBars: Three
EnemySummoner: Great Coil Snakes are capable of them. The first as the Phoenix Lord, the second as the Egg, and the final one as the Phoenix Reborn.
churning out swarms of Temple Snakes if not killed quickly enough.
* ThePhoenix: A bird made from flames that can revive itself from death once.
* RareRandomDrop: The Phoenix Reborn can drop Reinforced Root Armor or Wine Cellar Incantations. The Phoenix Lord doesn't drop either however.
* SmashedEggsHatching: The Phoenix Reborn will hatch once its egg is destroyed.
* TurnsRed: When it transforms into the Phoenix Reborn, it gains more HP and the ability
SnakesAreSinister: These snakes are out to fire Weakening stars.

!!Ghost King
kill you.

!!Lich
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/ghost_king.org/pmwiki/pub/images/lich.png]]
->''I ->''Kneel before me! I am still so very alone.''
A spectral monarch found in a tower with an army
the master of ghostly archers. Is a life and death!''
A
mid-level Hero of Oryx and Oryx, a monster that is required to close the realm, that holds domain over the undead in a ruined temple. Is an evaluation boss.boss which becomes stronger the more damage it takes during its evaluation phase.



* AsteroidsMonster: Upon death, a Large Ghost will sometimes spawn a few Imps.
* FlunkyBoss: A Ghost King is accompanied by Ghost Archers, the number of which depend on his evaluation level.
* MonsterLord: Ghost Kings are kings of ghosts that still retain their crown.
* PuzzleBoss: In order to drop the Ghost King's invulnerability, players must find and kill the Ghost Master, who has different attack patterns but otherwise looks identical to the other Ghost Archers.
* RareRandomDrop: The King can drop the ST Memento Mori and Interregnum.
* TragicVillain: The Ghost King is a sorrowful king eternally trapped in the castle where his wife died, doomed to fight again and again until he becomes sapped of all his energy.

!!Cyclops God
[[quoteright:112:https://static.tvtropes.org/pmwiki/pub/images/cyclops_god.png]]
->''I will floss with your tendons!''
A giant, one-eyed beast with an equally large club that resides in a castle with his cyclopian guards. Is a high-level Hero of Oryx.

to:

* AsteroidsMonster: Upon death, a Large Ghost will sometimes spawn a few Imps.
CombatMedic: The Phylactery Bearer is moderately powerful and tries to follow the Lich to heal it.
* FlunkyBoss: A Ghost King is accompanied by Ghost Archers, the number of which depend on his evaluation level.
The Lich spawns Mummies, as well as Phylactery Bearers and Haunted Spirits when buffed to at least Level 2.
* MonsterLord: Ghost Kings Liches are kings of ghosts that who have become undead but still retain their crown.
* PuzzleBoss: In order to drop the Ghost King's invulnerability, players must find
intellect and kill the Ghost Master, who has different attack patterns but otherwise looks identical to the other Ghost Archers.
dominion over their subjects.
* {{Mummy}}: The majority of minions summoned by Liches are mummies.
* NightOfTheLivingMooks: Liches and all of their minions are undead.
* RareRandomDrop: The King can Phylactery Bearers and Haunted Spirits summoned by Liches have a small chance to drop the ST Memento Mori and Interregnum.
* TragicVillain: The Ghost King is a sorrowful king eternally trapped
items in the castle where his wife died, doomed to fight again Phylactery Mystic set (The Phylactery, Soul of the Bearer, Soulless Robe and again until he becomes sapped Ring of all his energy.

!!Cyclops God
[[quoteright:112:https://static.
the Covetous Heart).

!!Ent Ancient
[[quoteright:100:https://static.
tvtropes.org/pmwiki/pub/images/cyclops_god.org/pmwiki/pub/images/ent_ancient.png]]
->''I will floss with ->''Little mortals, your tendons!''
years are my minutes.''
A giant, one-eyed beast with an equally large club that resides in a castle with his cyclopian guards. Is a high-level living tree and mid-level Hero of Oryx.Oryx found in a grassy plain. Is also an evaluation boss.



* CarryABigStick: Wields a club.
* {{Cyclops}}: This creature and all of its minions only have one eye.
* FlunkyBoss: Cyclops Gods can summon various types of cyclopes.
* RareRandomDrop: It can drop the Kiritsukeru Katana.
* WakeUpCallBoss: If the player doesn't buff any of the Ents or Liches, the Cyclops God is a step up in terms of difficulty. He has much more health, can deal far more damage, and will gleefully swarm you with his Cyclops minions.
* WalkingShirtlessScene: Cyclops Gods don't wear shirts.

!!Kage Kami
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/kage_kami.png]]
->''Who dares to desecrate this sacred ground?''
A mysterious spectre that haunts the Graveyard. He is not a quest and can be found by attacking a specific, unique grave in the area. He drops an entrance to the Manor of the Immortals.

to:

* CarryABigStick: Wields a club.
CombatMedic: Greater Nature Sprites, dangerous enemies by themselves, can heal the Ent Ancient as well.
* {{Cyclops}}: This creature and all of its minions only have one eye.
EliteMooks: If buffed to level 2 or more, Ent Ancients can spawn Greater Nature Sprites, which are more dangerous than the boss itself, or many Realm Gods.
* FlunkyBoss: Cyclops Gods Ent Ancients can summon various types Ent Saplings, Ents and Greater Nature Sprites if buffed to level 2. During Christmas, Evergreen Ents (as Ent Ancients are reskinned during this time) can also summon Mad Santas (reskinned Beer Gods).
* MiniMook: Ent Ancients can spawn Ent Saplings and Ents, which are smaller, weaker versions
of cyclopes.
themselves.
* RareRandomDrop: It can Greater Nature Sprites summoned by Ent Ancients have a small chance to drop the Kiritsukeru Katana.
* WakeUpCallBoss: If the player doesn't buff any
elusive Quiver of the Ents or Liches, the Cyclops God is a step up in terms of difficulty. He has much more health, Thunder.
* WhenTreesAttack: These living trees have faces and
can deal far more damage, and will gleefully swarm you with his Cyclops minions.
* WalkingShirtlessScene: Cyclops Gods don't wear shirts.

!!Kage Kami
kill you.

!!Oasis Giant
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/kage_kami.org/pmwiki/pub/images/oasis_giant.png]]
->''Who dares ->''Surrender to desecrate this sacred ground?''
my aquatic army!''
A mysterious spectre giant-like beast that haunts the Graveyard. He is not a quest and can be found by attacking a specific, unique grave lives in the area. He drops an entrance to the Manor oasis. Serves as a mid-level Hero of the Immortals.Oryx.



* BlackCloak: The Kage Kami's attire is a black cloak and hood.
* BonusBoss: The Kage Kami does not have any Quest Marker and is not required to close the Realm.
* GratuitousJapanese: ''Kage Kami'' is Japanese for ''Shadow God''. He can say "Kyoufu no Kage!", which means "Shadow of Fear!" in Japanese.
* IntangibleMan: Can sometimes turn transparent and chase down players.
* TrapMaster: This creature is capable of planting Spectre Mines that deal damage and inflict sick to players that get close.

!!Red Demon
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/red_demon.png]]
->''What do you know of suffering? I can teach you much!''
A demonic being and the most powerful Hero of Oryx there is. Located in a lava fissure with his demonic flunkies.

to:

* BlackCloak: The Kage Kami's attire is a black cloak and hood.
* BonusBoss: The Kage Kami does not have any Quest Marker and is not required
CompellingVoice: He seems to close the Realm.
* GratuitousJapanese: ''Kage Kami'' is Japanese for ''Shadow God''. He can say "Kyoufu no Kage!", which means "Shadow of Fear!" in Japanese.
* IntangibleMan: Can sometimes turn transparent and chase down players.
* TrapMaster: This creature is capable of planting Spectre Mines that deal damage and inflict sick
try to use this to lure players into his oasis.
* FlunkyBoss: Each Oasis Giant is accompanied by Oasis Rulers, Warriors, Monsters, and Creatures.
* OurGiantsAreBigger: Big, foul-smelling, fish-like creatures
that get close.

!!Red Demon
live in oases.
* RareRandomDrop: He can drop the Watarimono Wakizashi.
* ToServeMan: He will gladly kill you and feed you to his minions.

!!Phoenix Lord
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/red_demon.org/pmwiki/pub/images/phoenix_lord.png]]
->''What do you know ->''The ashes of suffering? I can teach you much!''
past heroes cover my plains!''
A demonic being and fiery bird found in a charred pyre that resurrects itself once upon death, reforming as the most powerful stronger Phoenix Reborn. Is a moderately high-level Hero of Oryx there is. Located in a lava fissure with his demonic flunkies.Oryx.



* BigRedDevil: Red Demons are red and bigger than player characters. Yep, they fit the bill all right.
* FlunkyBoss: The Red Demon maintains a small squad of various Demons around him.
* PainfullySlowProjectile: He can generate small orbs of fire that float lazily around him. They hit deceptively hard, for 110 damage each.
* PlayingWithFire: Fitting for a demon, he attacks using blasts of flame.
* RareRandomDrop: Can drop the Ring of the Inferno.
* WakeUpCallBoss: The Red Demon is the strongest standard Quest Monster in the Realm, and packs significantly more HP than the Cyclops God before him. He also packs an extremely painful shotgun and can summon numerous minions.

!!Scout Colony
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/kp2xyfv.png]]

to:

* BigRedDevil: Red Demons are red and bigger than player characters. Yep, they fit BackFromTheDead: When killed, a Phoenix Lord leaves behind an egg that hatches into the bill all right.
Phoenix Reborn, but it can only do this once.
* FlunkyBoss: Phoenix Lords can summon Birdmen minions.
* MultipleLifeBars: Three of them.
The Red Demon maintains a small squad of various Demons around him.
first as the Phoenix Lord, the second as the Egg, and the final one as the Phoenix Reborn.
* PainfullySlowProjectile: He can generate small orbs of fire ThePhoenix: A bird made from flames that float lazily around him. They hit deceptively hard, for 110 damage each.
* PlayingWithFire: Fitting for a demon, he attacks using blasts of flame.
can revive itself from death once.
* RareRandomDrop: Can The Phoenix Reborn can drop Reinforced Root Armor or Wine Cellar Incantations. The Phoenix Lord doesn't drop either however.
* SmashedEggsHatching: The Phoenix Reborn will hatch once its egg is destroyed.
* TurnsRed: When it transforms into
the Ring of the Inferno.
* WakeUpCallBoss: The Red Demon is the strongest standard Quest Monster in the Realm, and packs significantly
Phoenix Reborn, it gains more HP than and the Cyclops God before him. He also packs an extremely painful shotgun and can summon numerous minions.

!!Scout Colony
ability to fire Weakening stars.

!!Ghost King
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/kp2xyfv.png]]org/pmwiki/pub/images/ghost_king.png]]
->''I am still so very alone.''
A spectral monarch found in a tower with an army of ghostly archers. Is a mid-level Hero of Oryx and an evaluation boss.



* EnemySummoner: The Colony can defend itself by throwing red bombs and summoning parasite minions to swarm players.
* StationaryBoss: The Scout Colony can't move.
* ZergRush: The Scout Colony's minions rely on sheer numbers to swarm players and deal heavy damage in a short time.

!!Lesser Gods
Uniquely powerful enemies that are a step up from the normal enemies. These include the Flayer God, Undead Dwarf God, Minotaur, and Lizard God.

to:

* EnemySummoner: The Colony can defend itself AsteroidsMonster: Upon death, a Large Ghost will sometimes spawn a few Imps.
* FlunkyBoss: A Ghost King is accompanied
by throwing red bombs and summoning parasite minions Ghost Archers, the number of which depend on his evaluation level.
* MonsterLord: Ghost Kings are kings of ghosts that still retain their crown.
* PuzzleBoss: In order
to swarm players.
* StationaryBoss: The Scout Colony can't move.
* ZergRush: The Scout Colony's minions rely on sheer numbers to swarm
drop the Ghost King's invulnerability, players must find and deal heavy damage kill the Ghost Master, who has different attack patterns but otherwise looks identical to the other Ghost Archers.
* RareRandomDrop: The King can drop the ST Memento Mori and Interregnum.
* TragicVillain: The Ghost King is a sorrowful king eternally trapped in the castle where his wife died, doomed to fight again and again until he becomes sapped of all his energy.

!!Cyclops God
[[quoteright:112:https://static.tvtropes.org/pmwiki/pub/images/cyclops_god.png]]
->''I will floss with your tendons!''
A giant, one-eyed beast with an equally large club that resides
in a short time.

!!Lesser Gods
Uniquely powerful enemies that are
castle with his cyclopian guards. Is a step up from the normal enemies. These include the Flayer God, Undead Dwarf God, Minotaur, and Lizard God.high-level Hero of Oryx.



* {{Cthulhumanoid}}: Flayer Gods have tentacles on their faces.
* EliteMooks: The weakest enemies that are treated as Gods (for the purpose of the Gods Killed fame bonus), the Lesser Gods of the highlands are a step above most monsters but weaker than the proper Gods in the Godlands.
* EnemySummoner: Except Minotaurs, all Lesser Gods can spawn minions of their own.
* {{Golem}}: Undead Dwarf Gods, despite their name, look more like giant constructs made from steel.
* ALoadOfBull: Minotaurs are essentially big, bipedal bulls.

!!Beer God
[[quoteright:126:https://static.tvtropes.org/pmwiki/pub/images/beer_god.png]]
A rare encounter that shows up as a red dot on the minimap. Surround him with 4 or more people and the God will appear and attack. Drops various beers, which are potent restoratives.

to:

* {{Cthulhumanoid}}: Flayer Gods CarryABigStick: Wields a club.
* {{Cyclops}}: This creature and all of its minions only
have tentacles on their faces.
one eye.
* EliteMooks: The weakest enemies that are treated as Gods (for the purpose of the Gods Killed fame bonus), the Lesser Gods of the highlands are a step above most monsters but weaker than the proper Gods in the Godlands.
* EnemySummoner: Except Minotaurs, all Lesser
FlunkyBoss: Cyclops Gods can spawn minions summon various types of their own.
cyclopes.
* {{Golem}}: Undead Dwarf Gods, despite their name, look RareRandomDrop: It can drop the Kiritsukeru Katana.
* WakeUpCallBoss: If the player doesn't buff any of the Ents or Liches, the Cyclops God is a step up in terms of difficulty. He has much
more like giant constructs made from steel.
health, can deal far more damage, and will gleefully swarm you with his Cyclops minions.
* ALoadOfBull: Minotaurs are essentially big, bipedal bulls.

!!Beer God
[[quoteright:126:https://static.
WalkingShirtlessScene: Cyclops Gods don't wear shirts.

!!Kage Kami
[[quoteright:100:https://static.
tvtropes.org/pmwiki/pub/images/beer_god.org/pmwiki/pub/images/kage_kami.png]]
->''Who dares to desecrate this sacred ground?''
A rare encounter mysterious spectre that shows up as a red dot on haunts the minimap. Surround him with 4 or more people Graveyard. He is not a quest and can be found by attacking a specific, unique grave in the God will appear and attack. Drops various beers, which are potent restoratives.area. He drops an entrance to the Manor of the Immortals.



* BadSanta: During Christmas, Beer Gods are reskinned into Mad Santas. Outside of looking like Santa Claus and being summonable by Evergreen Ents, they are no less dangerous than normal Beer Gods.
* EliteMooks: Beer Gods are beefy and ''dangerous'', in some rare cases even capable of killing maxed characters, especially if they manage to spawn on top of one. Be very careful.
* GiantMook: Beer Gods are one of the biggest non-boss enemies in the game, around four times the size of players.
* PuzzleBoss: The Beer God is initially shown as a red dot on your minimap with no corresponding enemy. Gather a small group of people, however, and it will appear and attack.
* RareRandomDrop: Can drop the Greaterhosen leather armor and Mighty Stein poison.
* ThrowDownTheBomblet: Beer Gods can throw explosive Wine Bombs that cause players to get drunk.

!!Gods
The most powerful monsters that appear in the Realm, located in the center of the map or "Godlands". They include the Medusa, White Demon, Flying Brain, Slime God, Ent God, Leviathan, Ghost God, Sprite God, Djinn, Beholder, and the Construct Trio.

to:

* BadSanta: During Christmas, Beer Gods are reskinned into Mad Santas. Outside of looking like Santa Claus BlackCloak: The Kage Kami's attire is a black cloak and being summonable by Evergreen Ents, they are no less dangerous than normal Beer Gods.
hood.
* EliteMooks: Beer Gods are beefy BonusBoss: The Kage Kami does not have any Quest Marker and ''dangerous'', is not required to close the Realm.
* GratuitousJapanese: ''Kage Kami'' is Japanese for ''Shadow God''. He can say "Kyoufu no Kage!", which means "Shadow of Fear!"
in some rare cases even Japanese.
* IntangibleMan: Can sometimes turn transparent and chase down players.
* TrapMaster: This creature is
capable of killing maxed characters, especially if they manage to spawn on top of one. Be very careful.
* GiantMook: Beer Gods are one of the biggest non-boss enemies in the game, around four times the size of players.
* PuzzleBoss: The Beer God is initially shown as a red dot on your minimap with no corresponding enemy. Gather a small group of people, however, and it will appear and attack.
* RareRandomDrop: Can drop the Greaterhosen leather armor and Mighty Stein poison.
* ThrowDownTheBomblet: Beer Gods can throw explosive Wine Bombs
planting Spectre Mines that cause deal damage and inflict sick to players to that get drunk.

!!Gods
The
close.

!!Red Demon
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/red_demon.png]]
->''What do you know of suffering? I can teach you much!''
A demonic being and the
most powerful monsters that appear Hero of Oryx there is. Located in the Realm, located in the center of the map or "Godlands". They include the Medusa, White Demon, Flying Brain, Slime God, Ent God, Leviathan, Ghost God, Sprite God, Djinn, Beholder, and the Construct Trio.a lava fissure with his demonic flunkies.



* ArmorPiercingAttack: White Demons always do 45 damage no matter what awesome gear you're wearing.
* BlobMonster: Slime Gods are made of slime.
* DeadManSwitch: When a Djinn takes a significant amount of damage (500), it will become invulnerable and flash red for a second, shoot a ring of white bullets, then die.
* EliteMooks: The most powerful and toughest monsters in the Realm.
* EnemySummoner: Usually averted; unlike Lesser Gods, the proper Gods do not spawn enemies. The exception is the Sprite God, but even then the Sprite Children spawned by them are harmless and only serve as a source for Sprite World portals.
* {{Golem}}: The construct trio, consisting of a Rock Construct, Steel Construct, and Wood Construct.
* HealingFactor: The Constructs constantly heal each other in a circle, essentially making them impervious to most damage. The only ways to kill them are to use a Mystic to cut off the healing to one of them before breaking the chain one-by-one, or overwhelming them with brute force.
* InstantDeathRadius: Be warned that standing directly on top of a Djinn while it attacks will incur massive damage to most classes and usually instant or split-second death, regardless of stats.
* {{Oculothorax}}: Beholders are essentially flying eyeballs surrounded by little appendages.
* OurGeniesAreDifferent: Djinn are present as one of the gods in the Realm.
* OurGhostsAreDifferent: Ghost Gods are giant ghosts that fire slow-moving walls of bullets.
* OurGodsAreDifferent: 'God' is the term used by the game to refer to the most powerful enemies in the game, mostly the non-boss monsters living near the center of the Realm. If your character makes it to the endgame, chances are that you should have killed quite a large number of them.
* RareRandomDrop: All of them can drop Stat Potions, namely Defense, Attack, and Speed, making farming Gods a moderately effective way to get them (at least the 3 they drop), especially for brand new level 20 characters that are not yet strong enough to tackle the Puppet Master's Theatre and the Toxic Sewers. Many of them also have a small chance to drop dungeon portals as well.
* ThrowDownTheBomblet: Medusas can use wide-area grenades that shave off huge amounts of health. These are the bane of newer players.
* WhenTreesAttack: Ent Gods are trees with faces that can move around and kill you.

!!Headless Horseman
[[quoteright:176:https://static.tvtropes.org/pmwiki/pub/images/headless_horseman_1.png]]
A particularly powerful monster that shows up sometimes in the Godlands.

to:

* ArmorPiercingAttack: White BigRedDevil: Red Demons always do 45 are red and bigger than player characters. Yep, they fit the bill all right.
* FlunkyBoss: The Red Demon maintains a small squad of various Demons around him.
* PainfullySlowProjectile: He can generate small orbs of fire that float lazily around him. They hit deceptively hard, for 110
damage no matter what awesome gear you're wearing.
each.
* BlobMonster: Slime Gods are made of slime.
* DeadManSwitch: When a Djinn takes a significant amount of damage (500), it will become invulnerable and flash red
PlayingWithFire: Fitting for a second, shoot a ring of white bullets, then die.
* EliteMooks: The most powerful and toughest monsters in the Realm.
* EnemySummoner: Usually averted; unlike Lesser Gods, the proper Gods do not spawn enemies. The exception is the Sprite God, but even then the Sprite Children spawned by them are harmless and only serve as a source for Sprite World portals.
* {{Golem}}: The construct trio, consisting of a Rock Construct, Steel Construct, and Wood Construct.
* HealingFactor: The Constructs constantly heal each other in a circle, essentially making them impervious to most damage. The only ways to kill them are to use a Mystic to cut off the healing to one of them before breaking the chain one-by-one, or overwhelming them with brute force.
* InstantDeathRadius: Be warned that standing directly on top of a Djinn while it
demon, he attacks will incur massive damage to most classes and usually instant or split-second death, regardless using blasts of stats.
* {{Oculothorax}}: Beholders are essentially flying eyeballs surrounded by little appendages.
* OurGeniesAreDifferent: Djinn are present as one of the gods in the Realm.
* OurGhostsAreDifferent: Ghost Gods are giant ghosts that fire slow-moving walls of bullets.
* OurGodsAreDifferent: 'God' is the term used by the game to refer to the most powerful enemies in the game, mostly the non-boss monsters living near the center of the Realm. If your character makes it to the endgame, chances are that you should have killed quite a large number of them.
flame.
* RareRandomDrop: All of them can Can drop Stat Potions, namely Defense, Attack, the Ring of the Inferno.
* WakeUpCallBoss: The Red Demon is the strongest standard Quest Monster in the Realm,
and Speed, making farming Gods a moderately effective way to get them (at least packs significantly more HP than the 3 they drop), especially for brand new level 20 characters that are not yet strong enough to tackle the Puppet Master's Theatre and the Toxic Sewers. Many of them Cyclops God before him. He also have a small chance to drop dungeon portals as well.
* ThrowDownTheBomblet: Medusas
packs an extremely painful shotgun and can use wide-area grenades that shave off huge amounts of health. These are the bane of newer players.
* WhenTreesAttack: Ent Gods are trees with faces that can move around and kill you.

!!Headless Horseman
[[quoteright:176:https://static.
summon numerous minions.

!!Scout Colony
[[quoteright:100:https://static.
tvtropes.org/pmwiki/pub/images/headless_horseman_1.png]]
A particularly powerful monster that shows up sometimes in the Godlands.
org/pmwiki/pub/images/kp2xyfv.png]]



* BossInMookClothing: Is much more powerful than the normal Gods.
* LightningBruiser: Moves fast, is rather bulky, and can hit very hard.
* LosingYourHead: As the Headless Horseman's name could attest.
* RareRandomDrop: Can rarely drop the Headless Rider Paladin skin.

!!Lucky Gods (Lucky Ent God and Lucky Djinn)
Souped-up versions of Ent Gods and Djinn respectively an that drop the entrances to some of the Epic Dungeons.

to:

* BossInMookClothing: Is much more EnemySummoner: The Colony can defend itself by throwing red bombs and summoning parasite minions to swarm players.
* StationaryBoss: The Scout Colony can't move.
* ZergRush: The Scout Colony's minions rely on sheer numbers to swarm players and deal heavy damage in a short time.

!!Lesser Gods
Uniquely
powerful than enemies that are a step up from the normal Gods.
* LightningBruiser: Moves fast, is rather bulky,
enemies. These include the Flayer God, Undead Dwarf God, Minotaur, and can hit very hard.
* LosingYourHead: As the Headless Horseman's name could attest.
* RareRandomDrop: Can rarely drop the Headless Rider Paladin skin.

!!Lucky Gods (Lucky Ent God and Lucky Djinn)
Souped-up versions of Ent Gods and Djinn respectively an that drop the entrances to some of the Epic Dungeons.
Lizard God.



* GoldColoredSuperiority: They are golden in color, and are even deadlier than their non-gold counterparts.
* KingMook: They look like bigger, golden versions of Djinn and Ent Gods, only one of each can exist per realm, they have the same attack patterns as regular Djinn and Ent Gods but are larger in size, do significantly more damage, and have more HP.

!!Crystal Prisoner
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/crystal_prisoner.png]]
->''This is your reward! Imagine what evil even Oryx has to keep locked up!''
There is a chance that a Mysterious Crystal will spawn in the Godlands, and beg all nearby players to break it. The Crystal must have 50000 damage dealt to it in five seconds, or else it will fully heal. Once it is destroyed, the Crystal Prisoner will emerge and attack.

The Crystal Prisoner is actually the queen of the Shatters, who tried to escape the ruination of her kingdom. Caught by Oryx and imprisoned in a gemstone prison, the Void Entity had already managed to taint her soul.

to:

* GoldColoredSuperiority: They are golden in color, and are even deadlier than {{Cthulhumanoid}}: Flayer Gods have tentacles on their non-gold counterparts.
faces.
* KingMook: They look like bigger, golden versions EliteMooks: The weakest enemies that are treated as Gods (for the purpose of Djinn and Ent the Gods Killed fame bonus), the Lesser Gods of the highlands are a step above most monsters but weaker than the proper Gods in the Godlands.
* EnemySummoner: Except Minotaurs, all Lesser Gods can spawn minions of their own.
* {{Golem}}: Undead Dwarf
Gods, only one of each can exist per realm, they have the same attack patterns as regular Djinn and Ent Gods but are larger in size, do significantly despite their name, look more damage, and have more HP.

!!Crystal Prisoner
[[quoteright:100:https://static.
like giant constructs made from steel.
* ALoadOfBull: Minotaurs are essentially big, bipedal bulls.

!!Beer God
[[quoteright:126:https://static.
tvtropes.org/pmwiki/pub/images/crystal_prisoner.org/pmwiki/pub/images/beer_god.png]]
->''This is your reward! Imagine what evil even Oryx has to keep locked up!''
There is a chance
A rare encounter that shows up as a Mysterious Crystal red dot on the minimap. Surround him with 4 or more people and the God will spawn in the Godlands, appear and beg all nearby players to break it. The Crystal must have 50000 damage dealt to it in five seconds, or else it will fully heal. Once it is destroyed, the Crystal Prisoner will emerge and attack.

The Crystal Prisoner is actually the queen of the Shatters, who tried to escape the ruination of her kingdom. Caught by Oryx and imprisoned in a gemstone prison, the Void Entity had already managed to taint her soul.
attack. Drops various beers, which are potent restoratives.



* BulletHell: The first boss to really use patterned projectile spam.
* CrystalPrison: Is trapped in one.
* DoppelgangerAttack: Clones herself in one of her phases. The clones attack players and act as decoys and meat shields.
* FalseInnocenceTrick: Begs players to break her from her crystal prison, only to immediately attack them when they do.
* FatalReward: Offers a reward for being freed from her prison. Upon being freed she says: "This is your reward! Imagine what evil even Oryx needs to keep locked up!" and proceeds to attack the players.
* FlunkyBoss: Maintains a squad of Crystal Prisoner Steeds that fire Weakening blasts.
* RareRandomDrop: The Crystal Sword and Crystal Wand.
* SealedEvilInACan: Was trapped inside the Mysterious Crystal for an unknown reason.
* SelfDuplication: The Prisoner can summon clones of herself, which are weaker and only have one attack.
* UngratefulBastard: The Prisoner will try to persuade a group of players to break the crystal but will attack them once she's been freed.
* WasOnceAMan: The Crystal Prisoner was once the queen of the Shatters and wife of the Forgotten King.

!!Totalia the Malevolent
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/totalia.png]]
An evil witch who wants to collect bones for some nefarious purpose during Halloween.

to:

* BulletHell: The first boss BadSanta: During Christmas, Beer Gods are reskinned into Mad Santas. Outside of looking like Santa Claus and being summonable by Evergreen Ents, they are no less dangerous than normal Beer Gods.
* EliteMooks: Beer Gods are beefy and ''dangerous'', in some rare cases even capable of killing maxed characters, especially if they manage
to really use patterned projectile spam.
spawn on top of one. Be very careful.
* CrystalPrison: Is trapped in one.
* DoppelgangerAttack: Clones herself in
GiantMook: Beer Gods are one of her phases. The clones attack players and act as decoys and meat shields.
* FalseInnocenceTrick: Begs players to break her from her crystal prison, only to immediately attack them when they do.
* FatalReward: Offers a reward for being freed from her prison. Upon being freed she says: "This is your reward! Imagine what evil even Oryx needs to keep locked up!" and proceeds to attack
the biggest non-boss enemies in the game, around four times the size of players.
* FlunkyBoss: Maintains PuzzleBoss: The Beer God is initially shown as a squad red dot on your minimap with no corresponding enemy. Gather a small group of Crystal Prisoner Steeds that fire Weakening blasts.
people, however, and it will appear and attack.
* RareRandomDrop: The Crystal Sword Can drop the Greaterhosen leather armor and Crystal Wand.
Mighty Stein poison.
* SealedEvilInACan: Was trapped inside the Mysterious Crystal for an unknown reason.
* SelfDuplication: The Prisoner
ThrowDownTheBomblet: Beer Gods can summon clones of herself, which are weaker and only have one attack.
* UngratefulBastard: The Prisoner will try to persuade a group of
throw explosive Wine Bombs that cause players to break get drunk.

!!Gods
The most powerful monsters that appear in
the crystal but will attack them once she's been freed.
* WasOnceAMan: The Crystal Prisoner was once
Realm, located in the queen center of the Shatters map or "Godlands". They include the Medusa, White Demon, Flying Brain, Slime God, Ent God, Leviathan, Ghost God, Sprite God, Djinn, Beholder, and wife of the Forgotten King.

!!Totalia the Malevolent
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/totalia.png]]
An evil witch who wants to collect bones for some nefarious purpose during Halloween.
Construct Trio.



* FightingAShadow: The Totalia enemies are merely apparitions of the real Totalia, sent by her to collect bone tokens.
* FlunkyBoss: Starting from her fourth phase, Totalia will be accompanied by a swarm of bat minions that will attack you and constantly get replenished if destroyed until the fight ends.
* WickedWitch: Totalia is a witch interested in collecting bone tokens from the piles of bones scattered throughout the realm for some nefarious purpose.
[[/folder]]

[[folder: Dungeon Enemies]]
!!Pirate Cave

to:

* FightingAShadow: The Totalia enemies ArmorPiercingAttack: White Demons always do 45 damage no matter what awesome gear you're wearing.
* BlobMonster: Slime Gods
are merely apparitions made of the real Totalia, sent by her to collect bone tokens.
slime.
* FlunkyBoss: Starting from her fourth phase, Totalia DeadManSwitch: When a Djinn takes a significant amount of damage (500), it will be accompanied by a swarm of bat minions that will attack you become invulnerable and flash red for a second, shoot a ring of white bullets, then die.
* EliteMooks: Gods are the most powerful and toughest monsters in the Realm. Lucky Gods are rarer, even more powerful remixed versions of gods, in one way or another, who always drop a potion and dungeon portal.
* EnemySummoner: Usually averted; unlike Lesser Gods, the proper Gods do not spawn enemies. The exception is the Sprite God, but even then the Sprite Children spawned by them are harmless and only serve as a source for Sprite World portals.
* GoldColoredSuperiority: Lucky Gods are golden in color, and are even deadlier than their non-gold counterparts.
* {{Golem}}: The construct trio, consisting of a Rock Construct, Steel Construct, and Wood Construct.
* HealingFactor: The Constructs
constantly heal each other in a circle, essentially making them impervious to most damage. The only ways to kill them are to use a Mystic to cut off the healing to one of them before breaking the chain one-by-one, or overwhelming them with brute force.
* InstantDeathRadius: Be warned that standing directly on top of a Djinn while it attacks will incur massive damage to most classes and usually instant or split-second death, regardless of stats.
* {{Oculothorax}}: Beholders are essentially flying eyeballs surrounded by little appendages.
* OurGeniesAreDifferent: Djinn are present as one of the gods in the Realm.
* OurGhostsAreDifferent: Ghost Gods are giant ghosts that fire slow-moving walls of bullets.
* OurGodsAreDifferent: ''God'' is the term used by the game to refer to the most powerful enemies in the game, mostly the non-boss monsters living near the center of the Realm. If your character makes it to the endgame, chances are that you should have killed quite a large number of them.
* RareRandomDrop: All of them can drop Stat Potions, namely Defense, Attack, and Speed, making farming Gods a moderately effective way to
get replenished if destroyed until them (at least the fight ends.
* WickedWitch: Totalia is a witch interested in collecting bone tokens from
3 they drop), especially for brand new level 20 characters that are not yet strong enough to tackle the piles of bones scattered throughout Puppet Master's Theatre and the realm for some nefarious purpose.
[[/folder]]

[[folder: Dungeon Enemies]]
!!Pirate Cave
Toxic Sewers. Many of them also have a small chance to drop dungeon portals as well.
* ThrowDownTheBomblet: Medusas can use wide-area grenades that shave off huge amounts of health. These are the bane of newer players.
* WhenTreesAttack: Ent Gods are trees with faces that can move around and kill you.

!!Headless Horseman
[[quoteright:176:https://static.tvtropes.org/pmwiki/pub/images/headless_horseman_1.png]]
A particularly powerful monster that shows up sometimes in the Godlands.



* HarmlessEnemy: Cave Pirate Cabin Boys, Molls, Hunchbacks, Monkeys, Macaws and Parrots are completely harmless, only serving as a free source of tier 1 abilities.
* NoobCave: The enemies in the Pirate Cave are only slightly stronger than the pirates who serve as TheGoomba of the Realm. The dungeon itself can easily be completed solo by a completely new character and is extremely easy even when compared to the next-harder one, the Forest Maze.
* {{Pirate}}: The entire dungeon consists of various kinds of pirates.
* PirateParrot: The pirates have their own pet parrots, which you can kill for tier 1 ability items.

!!Forest Maze

to:

* HarmlessEnemy: Cave Pirate Cabin Boys, Molls, Hunchbacks, Monkeys, Macaws and Parrots are completely harmless, only serving as a free source of tier 1 abilities.
* NoobCave: The enemies in the Pirate Cave are only slightly stronger
BossInMookClothing: Is much more powerful than the pirates who serve as TheGoomba normal Gods.
* LightningBruiser: Moves fast, is rather bulky, and can hit very hard.
* LosingYourHead: As the Headless Horseman's name could attest.
* RareRandomDrop: Can rarely drop the Headless Rider Paladin skin.

!!Crystal Prisoner
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/crystal_prisoner.png]]
->''This is your reward! Imagine what evil even Oryx has to keep locked up!''
There is a chance that a Mysterious Crystal will spawn in the Godlands, and beg all nearby players to break it. The Crystal must have 50000 damage dealt to it in five seconds, or else it will fully heal. Once it is destroyed, the Crystal Prisoner will emerge and attack.

The Crystal Prisoner is actually the queen
of the Realm. The dungeon itself can easily be completed solo Shatters, who tried to escape the ruination of her kingdom. Caught by a completely new character Oryx and is extremely easy even when compared to imprisoned in a gemstone prison, the next-harder one, the Forest Maze.
* {{Pirate}}: The entire dungeon consists of various kinds of pirates.
* PirateParrot: The pirates have their own pet parrots, which you can kill for tier 1 ability items.

!!Forest Maze
Void Entity had already managed to taint her soul.



* BigCreepyCrawlies: Mini Megamoths, despite the 'mini' in their name, are still almost as large as players.
* KillerRabbit: The most dangerous enemies in the Forest Maze are Ultimate Squirrels, which look just like bigger squirrels and throw acorns at you.
* OurGoblinsAreDifferent: Forest Goblins appear as the common enemies in the Forest Maze.

!!Spider Den

to:

* BigCreepyCrawlies: Mini Megamoths, despite BulletHell: The first boss to really use patterned projectile spam.
* CrystalPrison: Is trapped in one.
* DoppelgangerAttack: Clones herself in one of her phases. The clones attack players and act as decoys and meat shields.
* FalseInnocenceTrick: Begs players to break her from her crystal prison, only to immediately attack them when they do.
* FatalReward: Offers a reward for being freed from her prison. Upon being freed she says: "This is your reward! Imagine what evil even Oryx needs to keep locked up!" and proceeds to attack
the 'mini' in their name, are still almost as large as players.
* KillerRabbit: FlunkyBoss: Maintains a squad of Crystal Prisoner Steeds that fire Weakening blasts.
* RareRandomDrop:
The most dangerous enemies in Crystal Sword and Crystal Wand.
* SealedEvilInACan: Was trapped inside
the Forest Maze are Ultimate Squirrels, Mysterious Crystal for an unknown reason.
* SelfDuplication: The Prisoner can summon clones of herself,
which look just like bigger squirrels are weaker and throw acorns at you.
only have one attack.
* OurGoblinsAreDifferent: Forest Goblins appear as UngratefulBastard: The Prisoner will try to persuade a group of players to break the common enemies in crystal but will attack them once she's been freed.
* WasOnceAMan: The Crystal Prisoner was once
the Forest Maze.

!!Spider Den
queen of the Shatters and wife of the Forgotten King.

!!Totalia the Malevolent
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/totalia.png]]
An evil witch who wants to collect bones for some nefarious purpose during Halloween.



* GiantSpider: No real life spider comes close to the size of the enemies in this dungeon.
* SmashedEggsHatching: Stepping on an egg, either with yourself or with a Trickster's decoy, will cause spiders to hatch.
* SpiderSwarm: In this dungeon, you'll be swarmed by spiders, especially if you happen to step on a spider egg.

!!Snake Pit

to:

* GiantSpider: No real life spider comes close to the size of the FightingAShadow: The Totalia enemies in this dungeon.
are merely apparitions of the real Totalia, sent by her to collect bone tokens.
* SmashedEggsHatching: Stepping on an egg, either with yourself or with a Trickster's decoy, FlunkyBoss: Starting from her fourth phase, Totalia will cause spiders to hatch.
* SpiderSwarm: In this dungeon, you'll
be swarmed accompanied by spiders, especially if a swarm of bat minions that will attack you happen to step on and constantly get replenished if destroyed until the fight ends.
* WickedWitch: Totalia is
a spider egg.

!!Snake Pit
witch interested in collecting bone tokens from the piles of bones scattered throughout the realm for some nefarious purpose.
[[/folder]]

[[folder: Dungeon Enemies]]
!!Pirate Cave



* EliteMook: Greater Pit Snakes and Pit Vipers are significantly harder than the other snakes and the main obstacle standing between newer players and the boss.
* SnakesAreSinister: The Snake Pit is entirely populated by snakes hellbent on killing you.

!!Forbidden Jungle

to:

* EliteMook: Greater Pit Snakes HarmlessEnemy: Cave Pirate Cabin Boys, Molls, Hunchbacks, Monkeys, Macaws and Pit Vipers Parrots are significantly harder completely harmless, only serving as a free source of tier 1 abilities.
* NoobCave: The enemies in the Pirate Cave are only slightly stronger
than the other snakes pirates who serve as TheGoomba of the Realm. The dungeon itself can easily be completed solo by a completely new character and is extremely easy even when compared to the main obstacle standing between newer players and next-harder one, the boss.
Forest Maze.
* SnakesAreSinister: {{Pirate}}: The Snake Pit is entirely populated by snakes hellbent on killing you.

!!Forbidden Jungle
entire dungeon consists of various kinds of pirates.
* PirateParrot: The pirates have their own pet parrots, which you can kill for tier 1 ability items.

!!Forest Maze



* BasiliskAndCockatrice: Basilisks appear as fairly unremarkable enemies in the Forbidden Jungle.
* CombatMedic: Jungle Fires can heal Mask Hunters, Warriors and Shamans at a very fast rate.
* JungleJapes: The dungeon is a tropical jungle where you face off against barbarians and totem poles.
* MalevolentMaskedMen: One of the main groups of enemies in the Forbidden Jungle is masked tribesmen.

!!The Hive

to:

* BasiliskAndCockatrice: Basilisks appear BigCreepyCrawlies: Mini Megamoths, despite the 'mini' in their name, are still almost as fairly unremarkable large as players.
* KillerRabbit: The most dangerous
enemies in the Forbidden Jungle.
* CombatMedic: Jungle Fires can heal Mask Hunters, Warriors
Forest Maze are Ultimate Squirrels, which look just like bigger squirrels and Shamans throw acorns at a very fast rate.
you.
* JungleJapes: The dungeon is a tropical jungle where you face off against barbarians and totem poles.
* MalevolentMaskedMen: One of
OurGoblinsAreDifferent: Forest Goblins appear as the main groups of common enemies in the Forbidden Jungle is masked tribesmen.

!!The Hive
Forest Maze.

!!Spider Den



* BeeAfraid: The bees spawn in large quantities, deal high damage, and have erratic movements, making them rather dangerous and difficult to kill.
* MookMaker: Mini Hives do not attack directly and can summon Small Bees.
* SmashedEggsHatching: Breaking a Maggot Egg will cause a bunch of Maggots to hatch from it.
* TurnsRed: Upon death the Fat Bee has a chance to turn into an Angry Fat Bee.
* ZergRush: The bees spawn in huge numbers.

!!Magic Woods

to:

* BeeAfraid: The bees spawn GiantSpider: No real life spider comes close to the size of the enemies in large quantities, deal high damage, and have erratic movements, making them rather dangerous and difficult to kill.
* MookMaker: Mini Hives do not attack directly and can summon Small Bees.
this dungeon.
* SmashedEggsHatching: Breaking Stepping on an egg, either with yourself or with a Maggot Egg Trickster's decoy, will cause a bunch of Maggots spiders to hatch from it.
hatch.
* TurnsRed: Upon death the Fat Bee has a chance SpiderSwarm: In this dungeon, you'll be swarmed by spiders, especially if you happen to turn into an Angry Fat Bee.
* ZergRush: The bees spawn in huge numbers.

!!Magic Woods
step on a spider egg.

!!Snake Pit



* ActionBomb: The Rayr chases players until it gets close, then flashes briefly before self-destructing, releasing 8 armor piercing waves.
* OurFairiesAreDifferent: Enemies in the Magic Woods are fairies transformed from the life essence of a legendary guild active in the distant past.

!!Sprite World

to:

* ActionBomb: The Rayr chases EliteMook: Greater Pit Snakes and Pit Vipers are significantly harder than the other snakes and the main obstacle standing between newer players until it gets close, then flashes briefly before self-destructing, releasing 8 armor piercing waves.
* OurFairiesAreDifferent: Enemies in
and the Magic Woods are fairies transformed from the life essence of a legendary guild active in the distant past.

!!Sprite World
boss.
* SnakesAreSinister: The Snake Pit is entirely populated by snakes hellbent on killing you.

!!Forbidden Jungle



* EliteMooks: You can sometimes find Native Sprite Gods in this dungeon, which are nearly identical to their Godlands counterpart except that they don't spawn Sprite Children (so you can't open a portal to the Sprite World in a Sprite World).

!!Candyland Hunting Grounds

to:

* EliteMooks: You BasiliskAndCockatrice: Basilisks appear as fairly unremarkable enemies in the Forbidden Jungle.
* CombatMedic: Jungle Fires
can sometimes find Native Sprite Gods in this dungeon, which are nearly identical to their Godlands counterpart except that they don't spawn Sprite Children (so heal Mask Hunters, Warriors and Shamans at a very fast rate.
* JungleJapes: The dungeon is a tropical jungle where
you can't open a portal to face off against barbarians and totem poles.
* MalevolentMaskedMen: One of
the Sprite World main groups of enemies in a Sprite World).

!!Candyland Hunting Grounds
the Forbidden Jungle is masked tribesmen.

!!The Hive



* BlobMonster: A family of monsters in the Candyland Hunting Grounds are made from whipped cream.
* PinataEnemy: Gumball Machines don't attack you and drop some nice loot, especially the UT Candy Ring.
* {{Unicorn}}: Unicorns appear as enemies in this dungeon. The bigger Gigacorns serve as bosses.

!!Haunted Cemetery

to:

* BlobMonster: A family of monsters BeeAfraid: The bees spawn in the Candyland Hunting Grounds are made from whipped cream.
large quantities, deal high damage, and have erratic movements, making them rather dangerous and difficult to kill.
* PinataEnemy: Gumball Machines don't MookMaker: Mini Hives do not attack you directly and drop some nice loot, especially can summon Small Bees.
* SmashedEggsHatching: Breaking a Maggot Egg will cause a bunch of Maggots to hatch from it.
* TurnsRed: Upon death
the UT Candy Ring.
Fat Bee has a chance to turn into an Angry Fat Bee.
* {{Unicorn}}: Unicorns appear as enemies in this dungeon. ZergRush: The bigger Gigacorns serve as bosses.

!!Haunted Cemetery
bees spawn in huge numbers.

!!Magic Woods



* ActionBomb: The Rayr chases players until it gets close, then flashes briefly before self-destructing, releasing 8 armor piercing waves.
* OurFairiesAreDifferent: Enemies in the Magic Woods are fairies transformed from the life essence of a legendary guild active in the distant past.

!!Sprite World
----
* EliteMooks: You can sometimes find Native Sprite Gods in this dungeon, which are nearly identical to their Godlands counterpart except that they don't spawn Sprite Children (so you can't open a portal to the Sprite World in a Sprite World).

!!Candyland Hunting Grounds
----
* BlobMonster: A family of monsters in the Candyland Hunting Grounds are made from whipped cream.
* PinataEnemy: Gumball Machines don't attack you and drop some nice loot, especially the UT Candy Ring.
* {{Unicorn}}: Unicorns appear as enemies in this dungeon. The bigger Gigacorns serve as bosses.

!!Haunted Cemetery
----



* LivingPolyhedron: The Cube God's shape is that of a giant blue cube.



* BossBonanza: The majority of dungeons have a single proper boss and optionally treasure room(s) home to either an especially powerful [[EliteMooks Elite Mook]] or a second boss, with the exception of the following dungeons: Haunted Cemetery (5 bosses), Oryx's Castle and Chambers (3), Lair of Draconis (5), The Shatters (3), Secluded Thicket (3), Battle for the Nexus (4), all four Alien Wormholes (3), Mad God Mayhem (4), Lost Halls (5) and Oryx's Sanctuary (5).

to:

* BossBonanza: The majority of dungeons have a single proper boss and optionally treasure room(s) home to either an especially powerful [[EliteMooks Elite Mook]] or a second boss, with the exception of the following dungeons: Haunted Cemetery (5 bosses), Oryx's Castle and Chambers (3), The Third Dimension (2), Lair of Draconis (5), The Shatters (3), Secluded Thicket (3), Battle for the Nexus (4), all four Alien Wormholes (3), Mad God Mayhem (4), and Lost Halls (5) (5). Oryx's Castle and Chambers have 2 boss fights by default (the Stone Guardians and Oryx 1), and players can fight up to 6 more in a full run from Oryx's Castle to the Wine Cellar and Oryx's Sanctuary (5).Sanctuary.



[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/dreadstump_the_pirate_king.png]]

to:

[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/dreadstump_the_pirate_king.org/pmwiki/pub/images/dreadstump_new3.png]]



[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/arachna_the_spider_queen.png]]

to:

[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/arachna_the_spider_queen.org/pmwiki/pub/images/arachna_new3.png]]



[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/stheno_the_snake_queen.png]]

to:

[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/stheno_the_snake_queen.org/pmwiki/pub/images/stheno_new3.png]]



[[quoteright:110:https://static.tvtropes.org/pmwiki/pub/images/snakepit_guard.png]]

to:

[[quoteright:110:https://static.[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/snakepit_guard.org/pmwiki/pub/images/snakepit_guard_new2.png]]



[[quoteright:144:https://static.tvtropes.org/pmwiki/pub/images/sandstone_titan.png]]



[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/genie1.png]]



* RecurringBoss: An upgraded version of Dreadstump the Pirate King.

to:

* RecurringBoss: UpgradedBoss: An upgraded version of Dreadstump the Pirate King.



* RecurringBoss: An upgraded version of the Mama Megamoth.




to:

* UpgradedBoss: An upgraded version of the Mama Megamoth.



* RecurringBoss: An upgraded version of Arachna the Spider Queen.




to:

* UpgradedBoss: An upgraded version of Arachna the Spider Queen.



!!Nightmare Colony
[[quoteright:152:https://static.tvtropes.org/pmwiki/pub/images/nightmare_colony.png]]
A grotesque, horrific monster of unknown origin that serves as the boss of the Parasite Chambers.

to:

!!Nightmare Colony
[[quoteright:152:https://static.tvtropes.org/pmwiki/pub/images/nightmare_colony.png]]
A grotesque, horrific monster of unknown origin that serves as the boss of the Parasite Chambers.
!!Masquarerader



* DittoFighter: Masquareraders mimic the attack patterns of other treasure room bosses.
* MiniBoss: Masquareraders serve as bosses in the Third Dimension's Treasure Rooms.

!!Nightmare Colony
[[quoteright:152:https://static.tvtropes.org/pmwiki/pub/images/nightmare_colony.png]]
A grotesque, horrific monster of unknown origin that serves as the boss of the Parasite Chambers.
----



* RecurringBoss: The Queen Bee from the Hive, mutated by science into a murderous flying superweapon.

to:

* RecurringBoss: UpgradedBoss: The Queen Bee from the Hive, mutated by science into a murderous flying superweapon.

Added: 2172

Changed: 832

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* AndIMustScream: The foreign inhabitants of the Lost Halls are trapped in a curse that keeps them alive and conscious, but forces them to fight whenever they are approached by an unfamiliar entity. This includes future explorers who may very well be trying to rescue them.



* TheDreaded: Even Oryx fears the inhabitants of the Halls.



* FallenHero: The enemies are all Realmers and servants of Oryx alike who are cursed with borderline immortality and forced to fight anything that comes after them, even their former allies.



A giant blue cube that was the result of a failed experiment by Oryx, intended to form titans out of the building blocks of the universe. Attacks using deadly shotguns and a '''massive''' army of minions.

to:

A giant blue cube that was the result of a failed experiment by Oryx, intended to form titans out of the building blocks of the universe. Attacks using deadly shotguns and a '''massive''' army of minions. Killing it drops a portal to the Third Dimension, where the ''real'' god of cubes lies.



* OddJobGods: A god of ''cubes''. To be fair, its creation was an accident.

to:

* OddJobGods: A god of ''cubes''. To be fair, its creation was an accident.accident, and it's been eclipsed by higher powers in the Third Dimension anyways.



* PaperTiger: The weakest of the bosses touched by the Void, but is still displayed by the Void Entity as a show of force among actual heavy hitters like the Forgotten King and queen, the Killer Bee Queen, and the Marble Colossus.



* GameplayAndStoryIntegration: Died from a lag spike? Blame this guy.



* IfYoureSoEvilEatThisKitten: Created to prove the Puppet Master's worth to Oryx.



* CosmeticAward: While a number of his April Fools weapons actually have niche uses, Null's loot table also includes the Golden Archer vanity set, which is worthless even if you use it on a brand new character, let alone one that would actually be able to defeat Null himself. However, equipping it does give your Archer a unique appearance and a significant fame bonus on death.

to:

* CosmeticAward: CosmeticAward:
**
While a number of his April Fools weapons actually have niche uses, Null's loot table also includes the Golden Archer vanity set, which is worthless even if you use it on a brand new character, let alone one that would actually be able to defeat Null himself. However, equipping it does give your Archer a unique appearance and a significant fame bonus on death.death.
** Null is associated with an AlternateRealityGame that unlocks a bonus dungeon called the Inner Workings, which the Realm Eye believes [[LeaningOnTheFourthWall controls droprates]] and could have disastrous consequences if interfered with. [[spoiler:By using the Hivemaster Helm [[{{Pun}} to summon bees]] just as Null is dying, a reboot sequence will be triggered. Authorizing it with the command "PPEBTWXD" (in reference to the meme of the same name) will open up a portal to this dungeon]]. Once unlocked, it turns out that [[spoiler:the Inner Workings are actually just a ''massive'' (but functional) primitive calculator, and interacting with the place has absolutely zero benefit or consequence]].



* GoMadFromTheIsolation: Evidently being trapped in the Nest for about 5 months didn't help his mental state.

to:

* GoMadFromTheIsolation: Evidently being trapped in the Nest for about 5 months didn't help his mental state. He eventually started researching simulation theory, and the scariest part is that [[BreakingTheFourthWall he might be right]].



* LaserGuidedKarma: Its possession served as this for Malus. [[TooDumbToLive It's not exactly wise]] to stuff a divine, heroic construct full of the souls of criminals in a world where AllMythsAreTrue.




to:

* TheWorfEffect: He genuinely dreads the Void to the point where he openly admits he's struggled against those touched by it, notably what remains of the Shatters and the Lost Halls.
Is there an issue? Send a MessageReason:
Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* EnergyWeapon: Shoots big lasers in his final phase.



* FrickinLaserBeams: Shoots big lasers in his final phase.
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Added DiffLines:

* SuperEmpowering: He's noted in lore to have some form of strengthening magic that lets him turn otherwise benign things into powerful monsters, such as how he created the Hermit God and Janus.

Changed: 97

Is there an issue? Send a MessageReason:
do not change the spelling in other people's writing; first come first served


A mysterious specter that haunts the Graveyard. He is not a quest and can be found by attacking a specific, unique grave in the area. He drops an entrance to the Manor of the Immortals.

to:

A mysterious specter spectre that haunts the Graveyard. He is not a quest and can be found by attacking a specific, unique grave in the area. He drops an entrance to the Manor of the Immortals.



* EliteMooks: In addition to summoning minions to swarm players, Blob Colonies, Pterasite Colonies and Swarm Colonies have absurdly high DEF (and in the case of Pterasite and Swarm Colonies, invulnerability) which necessitate the use of explosive barrels to deal armor-piercing damage, reduce the DEF and break the invulnerability so they can be killed at all.

to:

* EliteMooks: In addition to summoning minions to swarm players, Blob Colonies, Pterasite Colonies and Swarm Colonies have absurdly high DEF (and in the case of Pterasite and Swarm Colonies, invulnerability) which necessitate the use of explosive barrels to deal armor-piercing armour-piercing damage, reduce the DEF and break the invulnerability so they can be killed at all.



* AnimatedArmor: The Haunted Armors are suits of armor possessed by souls.
* BlackKnight: Knights of Oryx look like normal Knights except for their pitch black color. The Brutes of Oryx also wear heavy black armor.
* EliteMook: The Brutes and Commanders of Oryx are much stronger than the other monsters, and are the main obstacle for people running through the Castle.

to:

* AnimatedArmor: The Haunted Armors are suits of armor armour possessed by souls.
* BlackKnight: Knights of Oryx look like normal Knights except for their pitch black color.colour. The Brutes of Oryx also wear heavy black armor.
* EliteMook: EliteMooks: The Brutes and Commanders of Oryx are much stronger than the other monsters, and are the main obstacle for people running through the Castle.



* BlobMonster: Biles of Oryx, which are slimes that leave trails of goo wherever they move.
* EliteMook: Henchmen of Oryx. They are not only very powerful, but can also spawn the rest of the monsters there.

to:

* BlobMonster: Biles of Oryx, which Oryx are slimes that leave trails of goo wherever they move.
* EliteMook: EliteMooks: Henchmen of Oryx. They Oryx are not only very powerful, but can also spawn the rest of the monsters there.in the Wine Cellar.



* ArmorPiercingAttack: All of its shots bypass defense, much to the chagrin of classes like Knights that rely on their heavy armor.

to:

* ArmorPiercingAttack: All of its shots bypass defense, defence, much to the chagrin of classes like Knights that rely on their heavy armor.



* MovesetClone: The Pumpkin Master and his summoned minions have the same HP, defense, and attacks of the Puppet Master 2 and his minions, but the Pumpkin Master has less health and throws out his attacks more frequently than the standard Puppet Master 2 does.

to:

* MovesetClone: The Pumpkin Master and his summoned minions have the same HP, defense, defence and attacks of the Puppet Master 2 and his minions, but the Pumpkin Master has less health and throws out his attacks more frequently than the standard Puppet Master 2 does.



* ArmorPiercingAttack: Utilizes armor-breaking attacks quite liberally.

to:

* ArmorPiercingAttack: Utilizes Utilises armor-breaking attacks quite liberally.



* WolfpackBoss: These bosses all reside within the same room. They'll activate as soon as they receive any damage, meaning that most of the time you'll have to fight all three at once, although carefully organized groups might be able to pick them off one by one without activating those they don't want to kill yet.

to:

* WolfpackBoss: These bosses all reside within the same room. They'll activate as soon as they receive any damage, meaning that most of the time you'll have to fight all three at once, although carefully organized organised groups might be able to pick them off one by one without activating those they don't want to kill yet.



* TrueFinalBoss: In order to reach Oryx's Sanctuary at the first place, players need to defeat Oryx in his Castle, use a Wine Cellar Incantation to unlock the portal to the Wine Cellar, then defeat Oryx again at the Wine Cellar and use the three Oryx Runes to open the way to Oryx's Sanctuary. While the Wine Cellar Incantation (a rare drop from most dungeon bosses) is already a fairly uncommon item by itself, the three Oryx Runes are only dropped by the highest-level bosses in the game, meaning that one needs to run through the game's hardest dungeons at least a few times in order to get to the Sanctuary in the first place. And even if they open the Sanctuary, there's no guarantee that the run will succeed - the Sanctuary itself is meant to be the ultimate challenge in the game, and is the only source of tier 14 weapons, tier 7 abilities and tier 15 armour.

to:

* TrueFinalBoss: In order to reach Oryx's Sanctuary at the first place, players need to defeat Oryx in his Castle, use a Wine Cellar Incantation to unlock the portal to the Wine Cellar, then defeat Oryx again at the Wine Cellar and use the three Oryx Runes to open the way to Oryx's Sanctuary. While the Wine Cellar Incantation (a rare drop from most dungeon bosses) is already a fairly uncommon item by itself, the three Oryx Runes are only dropped by the highest-level bosses in the game, meaning that one needs to run through the game's hardest dungeons at least a few times in order to get to the Sanctuary in the first place. And even if they open the Sanctuary, there's no guarantee that the run will succeed - the Sanctuary itself is itself, and Oryx the Exalted God in particular, are meant to be the ultimate challenge in the game, and is being the only source of tier 14 weapons, tier 7 abilities and tier 15 armour.

Changed: 35

Removed: 117

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Grammar, spelling, clarity


* FlunkyBoss: Each Oasis Giant is accompanied by Oasis Rulers, Warriors, Monsters and Creatures.

to:

* FlunkyBoss: Each Oasis Giant is accompanied by Oasis Rulers, Warriors, Monsters Monsters, and Creatures.



* SmashedEggsHatching: The Phoenix Reborn will hatch one its egg is destroyed.

to:

* SmashedEggsHatching: The Phoenix Reborn will hatch one once its egg is destroyed.



A mysterious spectre that haunts the Graveyard. He is not a quest and can be found by attacking a specific, unique grave in the area. He drops an entrance to the Manor of the Immortals.

to:

A mysterious spectre specter that haunts the Graveyard. He is not a quest and can be found by attacking a specific, unique grave in the area. He drops an entrance to the Manor of the Immortals.



* EliteMooks: In addition to summoning minions to swarm players, Blob Colonies, Pterasite Colonies and Swarm Colonies have absurdly high DEF (and in the case of Pterasite and Swarm Colonies, invulnerability) which necessitate the use of explosive barrels to deal armour-piercing damage, reduce the DEF and break the invulnerability so they can be killed at all.

to:

* EliteMooks: In addition to summoning minions to swarm players, Blob Colonies, Pterasite Colonies and Swarm Colonies have absurdly high DEF (and in the case of Pterasite and Swarm Colonies, invulnerability) which necessitate the use of explosive barrels to deal armour-piercing armor-piercing damage, reduce the DEF and break the invulnerability so they can be killed at all.



* AnimatedArmor: The Haunted Armors are suits of armour possessed by souls.
* BlackKnight: Knights of Oryx look like normal Knights except for their pitch black colour. The Brutes of Oryx also wear heavy black armor.

to:

* AnimatedArmor: The Haunted Armors are suits of armour armor possessed by souls.
* BlackKnight: Knights of Oryx look like normal Knights except for their pitch black colour.color. The Brutes of Oryx also wear heavy black armor.



* EliteMook: Henchmen of Oryx. They are not only very powerful, they can also spawn the rest of the monsters there.
* InterfaceScrew: Vintners of Oryx attack by throwing relatively slow wine bombs. While they do minimal damage, they inflict Drunk, which impairs your vision and can cause you to respond to threats slower.

to:

* EliteMook: Henchmen of Oryx. They are not only very powerful, they but can also spawn the rest of the monsters there.
* InterfaceScrew: Vintners of Oryx attack by throwing relatively slow wine bombs. While they do minimal damage, they inflict Drunk, which impairs your vision and can cause you to respond to threats slower.more slowly.



* BeastMan: Eagle Sentries, Lion Archers and the various jackal enemies resemble the animals you're thinking of, except that their body plan is humanoid.

to:

* BeastMan: Eagle Sentries, Lion Archers Archers, and the various jackal enemies resemble the animals you're thinking of, except that their body plan is humanoid.



* RandomlyDrops: The Tomb of the Ancients is not a guaranteed drop from the Sphinx, much to many people's irritation.



* ArmorPiercingAttack: All of it's shots bypass defence, much to the chagrin of classes like Knights that rely on their heavy armor.

to:

* ArmorPiercingAttack: All of it's its shots bypass defence, defense, much to the chagrin of classes like Knights that rely on their heavy armor.



* MovesetClone: The Pumpkin Master and his summoned minions have the same HP, defence and attacks of the Puppet Master 2 and his minions, but the Pumpkin Master has less health and throws out his attacks more frequently than the standard Puppet Master 2 does.

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* MovesetClone: The Pumpkin Master and his summoned minions have the same HP, defence defense, and attacks of the Puppet Master 2 and his minions, but the Pumpkin Master has less health and throws out his attacks more frequently than the standard Puppet Master 2 does.



* ArmorPiercingAttack: Utilises armor-breaking attacks quite liberally.

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* ArmorPiercingAttack: Utilises Utilizes armor-breaking attacks quite liberally.



* WolfpackBoss: These bosses all reside within the same room. They'll activate as soon as they receive any damage, meaning that most of the time you'll have to fight all three at once, although carefully organised groups might be able to pick them off one by one without activating those they don't want to kill yet.

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* WolfpackBoss: These bosses all reside within the same room. They'll activate as soon as they receive any damage, meaning that most of the time you'll have to fight all three at once, although carefully organised organized groups might be able to pick them off one by one without activating those they don't want to kill yet.



* MoreDakka: His signature Cannon Barrage, where he fires out rapid waves of fast moving cannonballs in all directions. This attack hits hard and can delete the health bars of even the most armored of charactes.

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* MoreDakka: His signature Cannon Barrage, where he fires out rapid waves of fast moving cannonballs in all directions. This attack hits hard and can delete the health bars of even the most armored of charactes.characters.



* FlunkyBoss: Molek, the first demon summoned by the cultists, can summon Fire Demons, Ice Demons and Ligntning Demons. In Malus' second form, he also summons a number of smaller flunkies.

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* FlunkyBoss: Molek, the first demon summoned by the cultists, can summon Fire Demons, Ice Demons and Ligntning Lightning Demons. In Malus' second form, he also summons a number of smaller flunkies.
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!!F.E.R.A.L.
A creation of Dr. Terrible, commisioned as a pet for Oryx and designed to feed off of his undying rage as sustenance. This unusual diet has given it potent psionic and energetic abilities along with a nasty temper, but the beast remains loyal to Oryx despite his complete inability to care for it. Boss of High Tech Terror.
----
* BulletHell: Combined with ConfusionFu. The F.E.R.A.L. fires many, ''many'' projectiles, and almost all of them use highly confusing patterns and acceleration/deceleration to trip up players.
* CombatTentacles: Spawns these for protection and to harass players.
* EmotionEater: Instead of food, the F.E.R.A.L. actually consumes the very essence of Oryx's anger to survive.
* MindOverMatter: Wields psychic powers that it gained as a side effect from feeding off of Oryx's rage.
* TheBusCameBack: The F.E.R.A.L. was initially designed as an enemy related to the Mad Lab, only to be scrapped and left to waste away for nearly a decade. Now, not only is it back in action, it's ''far'' stronger than what it was intended to be.
* WaveMotionGun: Can fire a massive laser that deals incredible sustained damage for one of its attacks. It's the first enemy in the game to utilize this type of move.

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* HarmlessEnemy: Cave Pirate Cabin Boys, Molls, Hunchbacks, Monkeys, Macaws and Parrots are completely harmless, only serving as a free source of tier 1 abilities.



!!Biff the Buffed Bunny
[[quoteright:108:https://static.tvtropes.org/pmwiki/pub/images/biff_the_buffed_bunny.png]]
->''You have stolen and broken eggs at your leisure, I will put a stop to that!''
A massive, incredibly muscular rabbit that aggressively defends Easter eggs. Only shows up for Easter.

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!!Biff the Buffed Bunny
[[quoteright:108:https://static.tvtropes.org/pmwiki/pub/images/biff_the_buffed_bunny.png]]
->''You have stolen and broken eggs at your leisure, I will put a stop to that!''
A massive, incredibly muscular rabbit that aggressively defends Easter eggs. Only shows up for Easter.
!!The Appetizer



* ArmorPiercingAttack: Most of the Appetizer's attacks bypass the target's DEF.
* ChefOfIron: The Appetizer is a chef who attacks by throwing various kinds of food.
* TimedMission: Once approached, the Appetizer will attack until taking enough damage, upon which he will teleport to one of the three food piles and start a timer. Players have 30 seconds to find him and re-engage in combat, otherwise the food pile he is standing next to will expire and no longer drop items.

!!Biff the Buffed Bunny
[[quoteright:108:https://static.tvtropes.org/pmwiki/pub/images/biff_the_buffed_bunny.png]]
->''You have stolen and broken eggs at your leisure, I will put a stop to that!''
A massive, incredibly muscular rabbit that aggressively defends Easter eggs. Only shows up for Easter.
----



* DemotedToExtra: The Oryx Horde was the primary event boss of Month of the Mad God 2017 and 2018, but were relegated to playing second fiddle to [=MotMG=] 2019's Alien Invasion event, being available only from 30 July to 8 August instead of the whole event.

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* DemotedToExtra: The Oryx Horde was the primary event boss of Month of the Mad God 2017 and 2018, but were was relegated to playing second fiddle to [=MotMG=] 2019's Alien Invasion event, being available only from 30 July to 8 August instead of the whole event.



* KingMook: To Rototos.

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* KingMook: To [=MegaRototos=] are the boss version of Rototos.
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Grammar


* RobeAndWizardHat: The standard attire of a Deathmage is black pointy hat and robe.

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* RobeAndWizardHat: The standard attire of a Deathmage is a black pointy hat and robe.

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calling this page Antagonists makes no sense, and this Rare Random Drop is getting way too big (not that every single drop has to be mentioned anyway)

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[[foldercontrol]]

[[folder:Realm Enemies]]
!!Candy Gnome
[[quoteright:112:https://static.tvtropes.org/pmwiki/pub/images/candy_gnome.png]]
A harmless enemy that will rarely show up in the Midlands. Killing it gives a chance to enter the elusive Candyland Hunting Grounds.
----
* MetalSlime: Candy Gnomes are rare enemies that try to run away from players instead of fighting, and are the only source of portals to the Candyland Hunting Grounds.

!!Beach Bum
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/beach_bum.png]]
->''What is this lazy Beach Bum doing in my Realm?''
An enemy that shows up very rarely in the Realm and doesn't have a quest marker. When killed, it will drop an entrance to the Beachzone.
----
* PinataEnemy: An extremely rare, harmless enemy that can drop keys to Davy Jones' Locker and is the only way to get to the Beachzone.
* UniqueEnemy: The appearance of a Beach Bum is incredibly rare such that there could be hundreds of realms that pass by without one.

!!Deathmage
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/deathmage.png]]
->''More bones for my collection!''
A low-level quest boss fought in a graveyard. Can raise an army of skeletal warriors to swarm you with.
----
* DemBones: All minions of the Deathmages are skeletons.
* EvilCounterpart: To Necromancers. Deathmages look like reskinned versions of Necromancers and both have powers related to death, but one is a player class and the other a quest boss. Ironically, Necromancers are especially useful against Deathmages, due to their ability to quickly clear a Deathmage's skeleton horde.
* FlunkyBoss: Deathmages are capable of spawning four different kinds of skeletons to aid them.
* NightOfTheLivingMooks: Deathmages and all of their minions are undead.
* RareRandomDrop: Deathmages can drop the Traveler's Trinket.
* RobeAndWizardHat: The standard attire of a Deathmage is black pointy hat and robe.

!!Great Coil Snake
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/great_coil_snake.png]]
A mid-level quest boss that resides in a temple. Has a chance to drop a portal to the Forbidden Jungle.
----
* EnemySummoner: Great Coil Snakes are capable of churning out swarms of Temple Snakes if not killed quickly enough.
* SnakesAreSinister: These snakes are out to kill you.

!!Lich
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/lich.png]]
->''Kneel before me! I am the master of life and death!''
A mid-level Hero of Oryx, a monster that is required to close the realm, that holds domain over the undead in a ruined temple. Is an evaluation boss which becomes stronger the more damage it takes during its evaluation phase.
----
* CombatMedic: The Phylactery Bearer is moderately powerful and tries to follow the Lich to heal it.
* FlunkyBoss: The Lich spawns Mummies, as well as Phylactery Bearers and Haunted Spirits when buffed to at least Level 2.
* MonsterLord: Liches are kings who have become undead but still retain their intellect and dominion over their subjects.
* {{Mummy}}: The majority of minions summoned by Liches are mummies.
* NightOfTheLivingMooks: Liches and all of their minions are undead.
* RareRandomDrop: Phylactery Bearers and Haunted Spirits summoned by Liches have a small chance to drop the items in the Phylactery Mystic set (The Phylactery, Soul of the Bearer, Soulless Robe and Ring of the Covetous Heart).

!!Ent Ancient
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/ent_ancient.png]]
->''Little mortals, your years are my minutes.''
A living tree and mid-level Hero of Oryx found in a grassy plain. Is also an evaluation boss.
----
* CombatMedic: Greater Nature Sprites, dangerous enemies by themselves, can heal the Ent Ancient as well.
* EliteMooks: If buffed to level 2 or more, Ent Ancients can spawn Greater Nature Sprites, which are more dangerous than the boss itself, or many Realm Gods.
* FlunkyBoss: Ent Ancients can summon Ent Saplings, Ents and Greater Nature Sprites if buffed to level 2. During Christmas, Evergreen Ents (as Ent Ancients are reskinned during this time) can also summon Mad Santas (reskinned Beer Gods).
* MiniMook: Ent Ancients can spawn Ent Saplings and Ents, which are smaller, weaker versions of themselves.
* RareRandomDrop: Greater Nature Sprites summoned by Ent Ancients have a small chance to drop the elusive Quiver of Thunder.
* WhenTreesAttack: These living trees have faces and can kill you.

!!Oasis Giant
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/oasis_giant.png]]
->''Surrender to my aquatic army!''
A giant-like beast that lives in an oasis. Serves as a mid-level Hero of Oryx.
----
* CompellingVoice: He seems to try to use this to lure players into his oasis.
* FlunkyBoss: Each Oasis Giant is accompanied by Oasis Rulers, Warriors, Monsters and Creatures.
* OurGiantsAreBigger: Big, foul-smelling, fish-like creatures that live in oases.
* RareRandomDrop: He can drop the Watarimono Wakizashi.
* ToServeMan: He will gladly kill you and feed you to his minions.

!!Phoenix Lord
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/phoenix_lord.png]]
->''The ashes of past heroes cover my plains!''
A fiery bird found in a charred pyre that resurrects itself once upon death, reforming as the stronger Phoenix Reborn. Is a moderately high-level Hero of Oryx.
----
* BackFromTheDead: When killed, a Phoenix Lord leaves behind an egg that hatches into the Phoenix Reborn, but it can only do this once.
* FlunkyBoss: Phoenix Lords can summon Birdmen minions.
* MultipleLifeBars: Three of them. The first as the Phoenix Lord, the second as the Egg, and the final one as the Phoenix Reborn.
* ThePhoenix: A bird made from flames that can revive itself from death once.
* RareRandomDrop: The Phoenix Reborn can drop Reinforced Root Armor or Wine Cellar Incantations. The Phoenix Lord doesn't drop either however.
* SmashedEggsHatching: The Phoenix Reborn will hatch one its egg is destroyed.
* TurnsRed: When it transforms into the Phoenix Reborn, it gains more HP and the ability to fire Weakening stars.

!!Ghost King
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/ghost_king.png]]
->''I am still so very alone.''
A spectral monarch found in a tower with an army of ghostly archers. Is a mid-level Hero of Oryx and an evaluation boss.
----
* AsteroidsMonster: Upon death, a Large Ghost will sometimes spawn a few Imps.
* FlunkyBoss: A Ghost King is accompanied by Ghost Archers, the number of which depend on his evaluation level.
* MonsterLord: Ghost Kings are kings of ghosts that still retain their crown.
* PuzzleBoss: In order to drop the Ghost King's invulnerability, players must find and kill the Ghost Master, who has different attack patterns but otherwise looks identical to the other Ghost Archers.
* RareRandomDrop: The King can drop the ST Memento Mori and Interregnum.
* TragicVillain: The Ghost King is a sorrowful king eternally trapped in the castle where his wife died, doomed to fight again and again until he becomes sapped of all his energy.

!!Cyclops God
[[quoteright:112:https://static.tvtropes.org/pmwiki/pub/images/cyclops_god.png]]
->''I will floss with your tendons!''
A giant, one-eyed beast with an equally large club that resides in a castle with his cyclopian guards. Is a high-level Hero of Oryx.
----
* CarryABigStick: Wields a club.
* {{Cyclops}}: This creature and all of its minions only have one eye.
* FlunkyBoss: Cyclops Gods can summon various types of cyclopes.
* RareRandomDrop: It can drop the Kiritsukeru Katana.
* WakeUpCallBoss: If the player doesn't buff any of the Ents or Liches, the Cyclops God is a step up in terms of difficulty. He has much more health, can deal far more damage, and will gleefully swarm you with his Cyclops minions.
* WalkingShirtlessScene: Cyclops Gods don't wear shirts.

!!Kage Kami
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/kage_kami.png]]
->''Who dares to desecrate this sacred ground?''
A mysterious spectre that haunts the Graveyard. He is not a quest and can be found by attacking a specific, unique grave in the area. He drops an entrance to the Manor of the Immortals.
----
* BlackCloak: The Kage Kami's attire is a black cloak and hood.
* BonusBoss: The Kage Kami does not have any Quest Marker and is not required to close the Realm.
* GratuitousJapanese: ''Kage Kami'' is Japanese for ''Shadow God''. He can say "Kyoufu no Kage!", which means "Shadow of Fear!" in Japanese.
* IntangibleMan: Can sometimes turn transparent and chase down players.
* TrapMaster: This creature is capable of planting Spectre Mines that deal damage and inflict sick to players that get close.

!!Red Demon
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/red_demon.png]]
->''What do you know of suffering? I can teach you much!''
A demonic being and the most powerful Hero of Oryx there is. Located in a lava fissure with his demonic flunkies.
----
* BigRedDevil: Red Demons are red and bigger than player characters. Yep, they fit the bill all right.
* FlunkyBoss: The Red Demon maintains a small squad of various Demons around him.
* PainfullySlowProjectile: He can generate small orbs of fire that float lazily around him. They hit deceptively hard, for 110 damage each.
* PlayingWithFire: Fitting for a demon, he attacks using blasts of flame.
* RareRandomDrop: Can drop the Ring of the Inferno.
* WakeUpCallBoss: The Red Demon is the strongest standard Quest Monster in the Realm, and packs significantly more HP than the Cyclops God before him. He also packs an extremely painful shotgun and can summon numerous minions.

!!Scout Colony
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/kp2xyfv.png]]
----
* EnemySummoner: The Colony can defend itself by throwing red bombs and summoning parasite minions to swarm players.
* StationaryBoss: The Scout Colony can't move.
* ZergRush: The Scout Colony's minions rely on sheer numbers to swarm players and deal heavy damage in a short time.

!!Lesser Gods
Uniquely powerful enemies that are a step up from the normal enemies. These include the Flayer God, Undead Dwarf God, Minotaur, and Lizard God.
----
* {{Cthulhumanoid}}: Flayer Gods have tentacles on their faces.
* EliteMooks: The weakest enemies that are treated as Gods (for the purpose of the Gods Killed fame bonus), the Lesser Gods of the highlands are a step above most monsters but weaker than the proper Gods in the Godlands.
* EnemySummoner: Except Minotaurs, all Lesser Gods can spawn minions of their own.
* {{Golem}}: Undead Dwarf Gods, despite their name, look more like giant constructs made from steel.
* ALoadOfBull: Minotaurs are essentially big, bipedal bulls.

!!Beer God
[[quoteright:126:https://static.tvtropes.org/pmwiki/pub/images/beer_god.png]]
A rare encounter that shows up as a red dot on the minimap. Surround him with 4 or more people and the God will appear and attack. Drops various beers, which are potent restoratives.
----
* BadSanta: During Christmas, Beer Gods are reskinned into Mad Santas. Outside of looking like Santa Claus and being summonable by Evergreen Ents, they are no less dangerous than normal Beer Gods.
* EliteMooks: Beer Gods are beefy and ''dangerous'', in some rare cases even capable of killing maxed characters, especially if they manage to spawn on top of one. Be very careful.
* GiantMook: Beer Gods are one of the biggest non-boss enemies in the game, around four times the size of players.
* PuzzleBoss: The Beer God is initially shown as a red dot on your minimap with no corresponding enemy. Gather a small group of people, however, and it will appear and attack.
* RareRandomDrop: Can drop the Greaterhosen leather armor and Mighty Stein poison.
* ThrowDownTheBomblet: Beer Gods can throw explosive Wine Bombs that cause players to get drunk.

!!Gods
The most powerful monsters that appear in the Realm, located in the center of the map or "Godlands". They include the Medusa, White Demon, Flying Brain, Slime God, Ent God, Leviathan, Ghost God, Sprite God, Djinn, Beholder, and the Construct Trio.
----
* ArmorPiercingAttack: White Demons always do 45 damage no matter what awesome gear you're wearing.
* BlobMonster: Slime Gods are made of slime.
* DeadManSwitch: When a Djinn takes a significant amount of damage (500), it will become invulnerable and flash red for a second, shoot a ring of white bullets, then die.
* EliteMooks: The most powerful and toughest monsters in the Realm.
* EnemySummoner: Usually averted; unlike Lesser Gods, the proper Gods do not spawn enemies. The exception is the Sprite God, but even then the Sprite Children spawned by them are harmless and only serve as a source for Sprite World portals.
* {{Golem}}: The construct trio, consisting of a Rock Construct, Steel Construct, and Wood Construct.
* HealingFactor: The Constructs constantly heal each other in a circle, essentially making them impervious to most damage. The only ways to kill them are to use a Mystic to cut off the healing to one of them before breaking the chain one-by-one, or overwhelming them with brute force.
* InstantDeathRadius: Be warned that standing directly on top of a Djinn while it attacks will incur massive damage to most classes and usually instant or split-second death, regardless of stats.
* {{Oculothorax}}: Beholders are essentially flying eyeballs surrounded by little appendages.
* OurGeniesAreDifferent: Djinn are present as one of the gods in the Realm.
* OurGhostsAreDifferent: Ghost Gods are giant ghosts that fire slow-moving walls of bullets.
* OurGodsAreDifferent: 'God' is the term used by the game to refer to the most powerful enemies in the game, mostly the non-boss monsters living near the center of the Realm. If your character makes it to the endgame, chances are that you should have killed quite a large number of them.
* RareRandomDrop: All of them can drop Stat Potions, namely Defense, Attack, and Speed, making farming Gods a moderately effective way to get them (at least the 3 they drop), especially for brand new level 20 characters that are not yet strong enough to tackle the Puppet Master's Theatre and the Toxic Sewers. Many of them also have a small chance to drop dungeon portals as well.
* ThrowDownTheBomblet: Medusas can use wide-area grenades that shave off huge amounts of health. These are the bane of newer players.
* WhenTreesAttack: Ent Gods are trees with faces that can move around and kill you.

!!Headless Horseman
[[quoteright:176:https://static.tvtropes.org/pmwiki/pub/images/headless_horseman_1.png]]
A particularly powerful monster that shows up sometimes in the Godlands.
----
* BossInMookClothing: Is much more powerful than the normal Gods.
* LightningBruiser: Moves fast, is rather bulky, and can hit very hard.
* LosingYourHead: As the Headless Horseman's name could attest.
* RareRandomDrop: Can rarely drop the Headless Rider Paladin skin.

!!Lucky Gods (Lucky Ent God and Lucky Djinn)
Souped-up versions of Ent Gods and Djinn respectively an that drop the entrances to some of the Epic Dungeons.
----
* GoldColoredSuperiority: They are golden in color, and are even deadlier than their non-gold counterparts.
* KingMook: They look like bigger, golden versions of Djinn and Ent Gods, only one of each can exist per realm, they have the same attack patterns as regular Djinn and Ent Gods but are larger in size, do significantly more damage, and have more HP.

!!Crystal Prisoner
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/crystal_prisoner.png]]
->''This is your reward! Imagine what evil even Oryx has to keep locked up!''
There is a chance that a Mysterious Crystal will spawn in the Godlands, and beg all nearby players to break it. The Crystal must have 50000 damage dealt to it in five seconds, or else it will fully heal. Once it is destroyed, the Crystal Prisoner will emerge and attack.

The Crystal Prisoner is actually the queen of the Shatters, who tried to escape the ruination of her kingdom. Caught by Oryx and imprisoned in a gemstone prison, the Void Entity had already managed to taint her soul.
----
* BulletHell: The first boss to really use patterned projectile spam.
* CrystalPrison: Is trapped in one.
* DoppelgangerAttack: Clones herself in one of her phases. The clones attack players and act as decoys and meat shields.
* FalseInnocenceTrick: Begs players to break her from her crystal prison, only to immediately attack them when they do.
* FatalReward: Offers a reward for being freed from her prison. Upon being freed she says: "This is your reward! Imagine what evil even Oryx needs to keep locked up!" and proceeds to attack the players.
* FlunkyBoss: Maintains a squad of Crystal Prisoner Steeds that fire Weakening blasts.
* RareRandomDrop: The Crystal Sword and Crystal Wand.
* SealedEvilInACan: Was trapped inside the Mysterious Crystal for an unknown reason.
* SelfDuplication: The Prisoner can summon clones of herself, which are weaker and only have one attack.
* UngratefulBastard: The Prisoner will try to persuade a group of players to break the crystal but will attack them once she's been freed.
* WasOnceAMan: The Crystal Prisoner was once the queen of the Shatters and wife of the Forgotten King.

!!Totalia the Malevolent
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/totalia.png]]
An evil witch who wants to collect bones for some nefarious purpose during Halloween.
----
* FightingAShadow: The Totalia enemies are merely apparitions of the real Totalia, sent by her to collect bone tokens.
* FlunkyBoss: Starting from her fourth phase, Totalia will be accompanied by a swarm of bat minions that will attack you and constantly get replenished if destroyed until the fight ends.
* WickedWitch: Totalia is a witch interested in collecting bone tokens from the piles of bones scattered throughout the realm for some nefarious purpose.
[[/folder]]

[[folder: Dungeon Enemies]]
!!Pirate Cave
----
* NoobCave: The enemies in the Pirate Cave are only slightly stronger than the pirates who serve as TheGoomba of the Realm. The dungeon itself can easily be completed solo by a completely new character and is extremely easy even when compared to the next-harder one, the Forest Maze.
* {{Pirate}}: The entire dungeon consists of various kinds of pirates.
* PirateParrot: The pirates have their own pet parrots, which you can kill for tier 1 ability items.

!!Forest Maze
----
* BigCreepyCrawlies: Mini Megamoths, despite the 'mini' in their name, are still almost as large as players.
* KillerRabbit: The most dangerous enemies in the Forest Maze are Ultimate Squirrels, which look just like bigger squirrels and throw acorns at you.
* OurGoblinsAreDifferent: Forest Goblins appear as the common enemies in the Forest Maze.

!!Spider Den
----
* GiantSpider: No real life spider comes close to the size of the enemies in this dungeon.
* SmashedEggsHatching: Stepping on an egg, either with yourself or with a Trickster's decoy, will cause spiders to hatch.
* SpiderSwarm: In this dungeon, you'll be swarmed by spiders, especially if you happen to step on a spider egg.

!!Snake Pit
----
* EliteMook: Greater Pit Snakes and Pit Vipers are significantly harder than the other snakes and the main obstacle standing between newer players and the boss.
* SnakesAreSinister: The Snake Pit is entirely populated by snakes hellbent on killing you.

!!Forbidden Jungle
----
* BasiliskAndCockatrice: Basilisks appear as fairly unremarkable enemies in the Forbidden Jungle.
* CombatMedic: Jungle Fires can heal Mask Hunters, Warriors and Shamans at a very fast rate.
* JungleJapes: The dungeon is a tropical jungle where you face off against barbarians and totem poles.
* MalevolentMaskedMen: One of the main groups of enemies in the Forbidden Jungle is masked tribesmen.

!!The Hive
----
* BeeAfraid: The bees spawn in large quantities, deal high damage, and have erratic movements, making them rather dangerous and difficult to kill.
* MookMaker: Mini Hives do not attack directly and can summon Small Bees.
* SmashedEggsHatching: Breaking a Maggot Egg will cause a bunch of Maggots to hatch from it.
* TurnsRed: Upon death the Fat Bee has a chance to turn into an Angry Fat Bee.
* ZergRush: The bees spawn in huge numbers.

!!Magic Woods
----
* ActionBomb: The Rayr chases players until it gets close, then flashes briefly before self-destructing, releasing 8 armor piercing waves.
* OurFairiesAreDifferent: Enemies in the Magic Woods are fairies transformed from the life essence of a legendary guild active in the distant past.

!!Sprite World
----
* EliteMooks: You can sometimes find Native Sprite Gods in this dungeon, which are nearly identical to their Godlands counterpart except that they don't spawn Sprite Children (so you can't open a portal to the Sprite World in a Sprite World).

!!Candyland Hunting Grounds
----
* BlobMonster: A family of monsters in the Candyland Hunting Grounds are made from whipped cream.
* PinataEnemy: Gumball Machines don't attack you and drop some nice loot, especially the UT Candy Ring.
* {{Unicorn}}: Unicorns appear as enemies in this dungeon. The bigger Gigacorns serve as bosses.

!!Haunted Cemetery
----
* AllTrollsAreDifferent: Forest Trolls and Troll Pathfinders in the first part are ugly, monstrous humanoid creatures.
* CombatMedic: While they are shooting at you from a distance, Risen Mages are also healing every other monster every second.
* DamageIncreasingDebuff: If you're a melee class, beware of Zombie Hulks - they can reduce your DEF.
* EnemySummoner: Werewolves can spawn Werewolf Cubs to chase you and are no slouch themselves.
* NightOfTheLivingMooks: Most enemies in the Haunted Cemetery are undead of some kind.
* OurGhostsAreDifferent: Apparitions and Haunted Spectres in the second part and Classic Ghosts in the fourth part are rather generic-looking ghosts.
* OurWerewolvesAreDifferent: Werewolves are big, fast enemies that can spawn cubs.
* ThrowDownTheBomblet: Troll Pathfinders in the first part can throw bombs at you.
* UndeadChild: The Possessed Children resemble pale, sickly, undead children.

!!Undead Lair
----
* BlackCloak: Reapers, Vampires and Vampire Kings can be distinguished by their black cloaks.
* BlobMonster: The main non-undead residents of this dungeon are slimes, and particularly annoying ones as well.
* DemBones: Skeletons are fairly common enemies in the Undead Lair.
* TheGrimReaper: Reapers look the part, being hooded and cloaked skeletons wielding scythes, but are actually one of the less dangerous enemies in the Undead Lair.
* MonsterLord: Skeleton Kings, Mummy Kings, Pharaohs and Vampire Kings look the part, complete with crowns.
* {{Mummy}}: Mummies are just another type of undead in this dungeon.
* NightOfTheLivingMooks: The majority of enemies in this dungeon are undead.
* OurGhostsAreDifferent: Ghosts in this dungeon come in a few flavors (generic spectres, rogues, archers, warriors, paladins, knights, mages and bats).
* SinisterScythe: Reapers wield scythes to fit with their theme.

!!Abyss of Demons
----
* BigRedDevil: All non-boss enemies here are red demons, except the White Demons accompanying Malphas.
* EliteMooks: Archdemon Malphas' room is home to a few White Demons, exactly the kind you usually find in the Godlands. Clear them first before engaging in battle with Malphas.
* UnskilledButStrong: None of the minions inflict any status effects, but fire very quickly and do a lot of damage

!!Toxic Sewers
----
* BlobMonster: Brown Slimes and Slime Gods.
* EliteMooks: Slime Gods in the Toxic Sewers are basically the same thing as the normal Slime Gods in the Godlands, with an increased drop rate of defense potions. Usually there'll be only one per run; they are not that common. The boss room also has three of them.
* MetalSlime: Golden Rats. They're pretty uncommon, do not fight back but try to run away from you, despawn if not killed quickly enough, and have fairly good drops (Potions of Defense and the UT Murky Toxin).
* OurGoblinsAreDifferent: Goblins are the most common enemies in the Toxic Sewers - these are much more dangerous than the Goblins normally found in the realm.
* SewerGator: The Toxic Sewers is the natural environment of alligators.
* YouDirtyRat: Beware of the rats in this dungeon - they can deal surprisingly high damage.

!!Cursed Library
----
* AsteroidsMonster: When destroyed, a Deholder, Lips of the Lost or Hand of the Helpless will release a swarm of Vile Maggots, which can accumulate damage surprisingly quickly if not killed.
* EyeScream: A Deholder is a Beholder that somehow had his lone eye gouged out, as if becoming a grotesque Beholder wasn't bad enough.
* PaletteSwap: The Enlightened Beholder, unlike other Realm Gods found within the dungeon they drop, have a slightly different colour scheme from standard Beholders in the Realm.
* RareRandomDrop: Deholders, Lips of the Lost and Hands of the Helpless can drop Ronin's Wakizashi.
* RockPaperScissors: Hands of the Helpless are huge hands that change between Rock, Paper, and Scissor forms. Each form attacks differently.

!!Cave of a Thousand Treasures
----
* ChestMonster: From far away, a Treasure Mimic seems like just another treasure chest. When a player gets close to it, the Mimic grows arms and legs and slowly chases players while firing bullets.
* CombatMedic: The Treasure Plunderer attacks players and heals nearby Treasure Robbers that are in their invisible phase.
* HulkingOut: The Treasure Rat, at first, looks like a normal small rat. Attack it, and it will grow into a massive, muscular humanoid with devastating attacks.
* RareRandomDrop: All enemies in this dungeon have a chance to drop stat potions.
* StealthyMook: Treasure Robbers can temporarily turn invisible, during which he can be healed by Treasure Plunderers.

!!Davy Jones' Locker
----
* ActionBomb: Lost Souls charge at nearby players and explode into bullets.
* GhostPirate: This dungeon is filled to the brim with undead pirates.
* NightOfTheLivingMooks: Even moreso than the other undead-themed dungeons, Davy Jones' Locker consists entirely of undead.
* RaisingTheSteaks: In addition to ghost pirates, this dungeon has ghost rats and ghost fish.

!!Manor of the Immortals
----
* AnimatedArmor: The Armor Guards are haunted suits of armor that throw bombs.
* BatOutOfHell: Beware of the Vampire Bats: they are plenty in number, fast, and accurate.
* ChestMonster: A Coffin, when destroyed, might drop a few valuable UT items... or become a Coffin Creature that drops no loot at all.
* {{Hellhound}}: The Hellhounds in this dungeon are unnatural, dangerous and definitely evil.
* OurVampiresAreDifferent: Enemies include Bald Vampires and Nosferatus.
* PinataEnemy: The harmless Coffins that spawn a Nosferatu when destroyed can drop everything that Lord Ruthven can drop (except Attack Potions).
* RareRandomDrop: Nosferatu can drop the Bone Dagger.
* ZergRush: Vampire Bats come in huge numbers to swarm you.

!!Puppet Master's Theatre
----
* EvilCounterpart: The puppets in the theatre are based on player classes, with abilities closely resembling them.
* HealThyself: Priest Puppets can constantly heal themselves (but not their allies). Paladin Puppets can also regenerate health at a rapid pace if damaged.
* TheParalyzer: Archer Puppets can sometimes fire an arrow that paralyze the victim.
* PerversePuppet: All enemies in this dungeon are puppets that can kill you.
* ShieldBash: Knight Puppets can use a shield bash-like bullet that reduces your DEF to 0.
* StealthyMook: Every so often, Rogue Puppets will turn invisible and move around erratically while firing shots.
* SuperMode: The Warrior Puppet alternates between these 2 phases. Starting in normal phase, after enough time, it will enter berserk phase, gaining the Armored status and massively increased attack speed. This lasts only for a couple of seconds.
* ThrowDownTheBomblet: Assassin Puppets can throw poison grenades like normal Assassins can.

!!Mad Lab
----
* AsteroidsMonster: Enforcer Bots spawn three Mini Bots when destroyed.
* CombatMedic: Escaped Experiments can both throw bullets and heal Crusher Abominations.
* EliteMook: Crusher Abominations and Enforcer Bots serve as the primary threat due to their power.
* MechaMooks: Three kinds of robots (Enforcer Bots, Mini Bots and Rampage Cyborgs) are among the most common enemies in this dungeon.
* MookMedic: Escaped Experiments constantly heal all nearby Crusher Abominations.
* RareRandomDrop: Crusher Abominations can drop the Horrific Claws.
* SchizoTech: The mad science found in the Mad Lab is far beyond the technological capacity of the rest of the Realm.
* SuicideAttack: After taking a certain amount of damage, a Rampage Cyborg enters self-destruct mode where it flashes for a little while and then explodes in a circle of bullets. If destroyed before the self-destruct sequence ends, it will not explode.
* TurnsRed: As a Crusher Abomination spends more time in combat, it grows larger, its bullets get faster and deal more damage.

!!Parasite Chambers
----
* ActionBomb: Painlings quickly run at the nearest player and explode into a ring of poison fireballs.
* BlobMonster: Blood Slurps are amorphous monsters made of liquid blood.
* BodyHorror: Being a Halloween/Horror-themed dungeon, these enemies embody it with a passion.
* ConvenientWeaknessPlacement: Explosive barrels are scattered liberally throughout the dungeon. Players can move near them to throw them, inflicting significant damage and Armor Broken on any enemies they hit, as well as removing their invulnerability. They are necessary since the EliteMooks and boss have absurdly high DEF and in some cases invulnerability.
* DelayedExplosion: Pterasite Bombs, once dropped, lay still for about half a second before exploding into a ring of Poison Fireballs.
* EliteMooks: In addition to summoning minions to swarm players, Blob Colonies, Pterasite Colonies and Swarm Colonies have absurdly high DEF (and in the case of Pterasite and Swarm Colonies, invulnerability) which necessitate the use of explosive barrels to deal armour-piercing damage, reduce the DEF and break the invulnerability so they can be killed at all.
* EnemySummoner: Though all of them can directly fight, the main threat posed by the EliteMooks in this dungeon are their ability to summon minions and stack up the damage on players.
* EvilCounterpart: The dungeon is home to sword-, staff-, dagger-, wand-, bow- and katana-wielding hosts, which look very similar to player characters but can't use any special abilities.
* GoneHorriblyWrong: The Realm Eye mentions that it has been speculated that the Chambers were formerly a Guild Hall before some catastrophic disaster took place.
* HeavilyArmoredMook: The Colonies, which have 2000 DEF each. If you don't want to kill them with ScratchDamage and don't have a Knight with a Shield of Ogmur or an Assassin with a Crystallised Fang's Venom, then hitting them with explosive barrels is essential.
* HiveMind: All creatures in the Parasite Chambers are part of a hive mind controlled by the Nightmare Colony.
* LevelScaling: Most of the enemies have HP that scales with the amount of players in the dungeon. The Parasite Chamber was notably the first dungeon to introduce this.
* MoreDakka: Furious Lashers can churn out a scary amount of damage via rapid-firing, spreading shots in a very short time.
* MysteriousPast: Not even the Realm Eye truly knows where the parasites came from.
* PinataEnemy: The Infested Chests found in the treasure rooms, though guarded by a few Blood Slurps, are completely harmless by themselves and can drop everything the boss can. Wail on them and hope you get something good.
* PuppeteerParasite: A number of the enemies are adventurers possessed by parasites.

!!Ocean Trench
----
* AquaticMook: Every enemy, as the entire dungeon is underwater.
* BlobMonster: Sea Slurps are like slimes, but underwater.
* EliteMooks: Sea Mares and Fishmen Warriors have high HP, can inflict dangerous status effects, and can also summon minions to tank your shots and pepper you with bullets.
* EnemySummoner: Sea Mares and Fishmen Warriors, both dangerous enemies by themselves, can also spawn minions of their own.
* FishPeople: The rather unimaginatively-named Fishmen and Fishmen Warriors.
* GiantSquid: Giant Squid appear as an enemy capable of creating ink bubbles. Deep Sea Beasts also resemble squid.
* MookMaker: Sea Slurp Homes only spawn Sea Slurps and do not attack.
* RareRandomDrop: Fishmen Warriors can drop Oceanic Apparel.
* TheParalyzer: Sea Mares' shot can paralyze you; this is especially dangerous when you still need oxygen when paralysed.

!!Deadwater Docks
----
* BeefGate: The Heroic Observer, which is a wall with very high HP and regenerates all missing HP every few seconds, prevents groups without sufficient DPS from accessing Jon Bilgewater's room and makes it almost impossible to solo the dungeon.
* {{Pirate}}: Like the Pirate Cave, the Deadwater Docks consists of various kinds of pirates.
* PirateParrot: Like the pirates in the Pirate Cave, the pirates of the Deadwater Docks also keep parrots as pets. Unlike the parrots in the Pirate Cave, they are definitely not harmless.

!!Woodland Labyrinth
----
* AnimalMecha: Guess what a Mecha Squirrel resembles.
* MechaMooks: The Mecha Squirrels in the Woodland Labyrinth are rather aptly named.
* OurGoblinsAreDifferent: Specifically, these are the stronger version of the Forest Goblins in the Forest Maze.
* RareRandomDrop: Mecha Squirrels can drop the Chrysanthemum Corsage ring.

!!The Crawling Depths
----
* GiantSpider: Spiders here are even bigger than the ones in the Spider Den, which is saying something.
* PinataEnemy: The Crawling Depths' treasure room contains destructible eggs, all serving as mini-chests with a small chance of dropping loot (or a minor enemy on rare occasion).
* SmashedEggsHatching: Stepping or destroying a spider egg will cause spiders to hatch from it.
* SpidersAreScary: Even moreso than in Spider Den: the Crawling Depths is an epic dungeon, meaning that the spiders can make short work of careless maxed characters.

!!Mountain Temple
----
* AnimatedArmor: Corrupted Armors and Mini Corrupted Armors.
* LightningBruiser: Corrupted Casters, who move fast as hell and employ devastating radial attacks.
* MookMaker: Corrupted Armors spawn smaller versions of themselves at a rapid pace.
* PinataEnemy: Lighting all torches inside the Mountain Temple will cause the hidden treasure room containing an Old Chest to open. This chest is unguarded, harmless and has the same loot table as Daichi (with the UT and ST items replaced by two other ST items).
* SupportPartyMember: Corrupted Monks do little damage but inflict a large number of status effects.
* TheParalyzer: Corrupted Archers can lock targets in place with their large black arrows.

!!Ice Cave
----
* ArmorPiercingAttack: Mini Yetis' attack ignore defense.
* BigfootSasquatchAndYeti: Yetis are present in the Ice Cave.
* EliteMooks: Big Yetis, Snow Bat Mamas, Lizicles and Iceions are big enemies that must be killed to open a portal to the boss room.
* EnemySummoner: Big Yetis and Snow Bat Mamas can both attack and spawn smaller enemies.
* AnIcePerson: Lizicles fire bullets that look like ice.
* MightyGlacier: Lizicles move slowly and fire slow-moving bullets that hit very hard.
* TurnsRed: An Iceion starts of relatively weak, but upon reaching 50% HP, it will temporarily go invulnerable, start chasing players and fire an aimed spread of blade-like projectiles that deal high damage.

!!Oryx's Castle
----
* AnimatedArmor: The Haunted Armors are suits of armour possessed by souls.
* BlackKnight: Knights of Oryx look like normal Knights except for their pitch black colour. The Brutes of Oryx also wear heavy black armor.
* EliteMook: The Brutes and Commanders of Oryx are much stronger than the other monsters, and are the main obstacle for people running through the Castle.
* EnemySummoner: Brutes of Oryx can summon Warriors of Oryx; Commanders of Oryx can spawn Insect Minions.
* LivingStructureMonster: Oryx's Living Floor, eyes inside the ground that launch Quieting spells.
* RareRandomDrop: Brutes and Commanders of Oryx can drop the Ring of Pagan Favor. The Suits of Armor (not to be confused with the Haunted Armor enemies) can drop the Anointed Robe.

!!Wine Cellar
----
* ActionBomb: Monstrosity Scarabs chase at you quickly and do a good bit of damage if they happen to explode on you. Shoot them before they kamikaze you.
* BlobMonster: Biles of Oryx, which are slimes that leave trails of goo wherever they move.
* EliteMook: Henchmen of Oryx. They are not only very powerful, they can also spawn the rest of the monsters there.
* InterfaceScrew: Vintners of Oryx attack by throwing relatively slow wine bombs. While they do minimal damage, they inflict Drunk, which impairs your vision and can cause you to respond to threats slower.
* MookMaker: Monstrosities of Oryx do not attack. Instead, they spawn Monstrosity Scarabs, small enemies that dash at you and attempt to detonate on you.
* SmashMook: Abominations of Oryx lunge quickly at players before unloading a massive shotgun, capable of instantly killing careless players. However, they can only lunge in one direction, meaning their dash can easily be sidestepped.
* TrapMaster: Aberrants of Oryx do not attack you directly. Instead, they spawn Aberrant Blasters, small mines that explode into a directed spray of shots when approached.

!!Tomb of the Ancients
----
* AsteroidsMonster: Bloated Mummies spawn a few Scarabs when killed.
* BeastMan: Eagle Sentries, Lion Archers and the various jackal enemies resemble the animals you're thinking of, except that their body plan is humanoid.
* CombatMedic: Worshiping Priests and Priestesses heal and defend the Sarcophagi in the Tomb of the Ancients. Jackal Lords can constantly heal nearby jackals.
* DeathActivatedSuperpower: Upon death, a Worshiping Priest or Priestess turns invincible and flashes red for about two seconds before exploding into a circle of bullets.
* EliteMooks: Sarcophagi. Only five can spawn per run, they're marked as quest bosses, protected by a group of priests and must be destroyed to awaken the bosses.
* EnemySummoner: Jackal Lords can both summon the other types of jackals and chase people down.
* MonsterLord: Each pack of jackals is led by a Jackal Lord, who can heal and summon the other types of jackals.
* PinataEnemy: Treasure Sarcophagi do not attack and can spawn some decent loot when destroyed. Smash that spacebar or whatever it takes for loot.

!!The Shatters
----
* BeardOfEvil: Archmages of Flame and Glacier Archmages have quite prominent beards.
* AnIcePerson: Ice mages make up a large part of enemies in The Shatters.
* MookMaker: Titanums and Paladin Obelisks can churn out unlimited numbers of stone minions, but do not attack directly.
* PlayingWithFire: Fire mages are another group of prominent monsters in the dungeon.
* RareRandomDrop: Ice Adepts can drop The Forgotten Ring.
* RobeAndWizardHat: All Fire Adepts and Ice Adepts wear a robe and pointed hat.
* SuperMode: If they live long enough, Fire Mages can enter a phase where they have massively increased, erratic movement and can spew walls of status-inflicting fireballs.
* TrapMaster: Stone Mages can spawn Spikes that do not move and deal damage to people standing next to them.
* TheTurretMaster: Ice Mages can summon Ice Spheres; Fire Adepts and Ice Adepts can summon portals, stationary enemies that shoot streams of bullets.

!!The Nest
----
* BeeAfraid: The Nest, being an elite dungeon, is home to ''dangerous'' bees that should not be underestimated under any circumstances.
* ColourCodedForYourConvenience: The Killer Bees are divided into 3 color categories, each with their own status effects. Reds inflict Armor Break and Confused, Blues inflict Quiet, Weak, and Pet Stasis, and Yellows inflict Paralyze and Dazed.
* EliteMooks: Soldier Bees; all of them are very dangerous, inflict many status effects and can summon smaller bees.
* EnemySummoner: All Soldier Bees can spawn the smaller Killer Bees of the same type. Mini Killer Bee Hives can spawn Killer Bees of all types.
* RareRandomDrop: The Soldier Bees and Mini Nests can drop a number of useful items such as the Beehemoth Armor, the Apiary Armor, and the Honey Circlet.
* SmashedEggsHatching: Blue, Red and Yellow Larvae will be spawned in swarms whenever a Maggot Egg is destroyed.

!!Fungal Cavern
----
* BatOutOfHell: The Cavecrawler Bloodsucker is a giant fungal bat.
* BigCreepyCrawlies: Any enemy that isn't a mushroom or the Cavecrawler Bloodsucker is an oversized arthropod.
* CowardlyMooks: Members of the yellow mushroom group flee from nearby players while firing.
* GiantMook: Every mushroom family has a large mushroom as its designated leader, which is significantly more dangerous than the others.
* MushroomMan: Almost all enemies in the Fungal Cavern are mushrooms that have faces and can move around to kill you.
* PowerCrystal: The Cavern Crystals, which are required to power the drill that leads to the boss.
* SegmentedSerpent: The Cavecrawler Glowworms, Maggots, and Leeches. Players must destroy their body segments to make their heads vulnerable.
* SmashMook: The green Mushroom Brutes, Sporadic Mushrooms and Mushroom Berserkers aggressively charge players as they shoot.
* SquishyWizard: The designated mage of each family, having low HP but dangerous long-ranged attacks.
* RareRandomDrop: The Cavern Crystals can drop the Ring of Decades, and the large mushrooms can drop the Fungal Breastplate.
* TakingYouWithMe: The Cavern Crystals explode into rings of Quieting shards upon destruction.
* ThrowDownTheBomblet: Mushroom Alchemists throw grenades in rapid succession towards nearby players.
* TurnsRed: All big mushroom enemies become dangerous when their HP gets low, in various ways.

!!Crystal Cavern
----
* ActionBomb: The Crystallised Boomer summons Crystal Buds, which explode into Exposing shards.
* BossInMookClothing: The Crystal Worm Children have half the HP of the one from the Fungal Cavern but are otherwise just as deadly. With long segmented bodies that rapid-fire painful attacks, a dangerous spiral attack from its head once its body is dead, and an effective 24,000 base health across its seven segments, they're a force to be reckoned with.
* CowardlyMooks: Crystallised Crawlers flee from players when not firing.
* DegradedBoss: Weaker Crystal Worm Children (the first of which is a miniboss in the Crystal Worm Mother boss fight in the Fungal Cavern) are found as standard enemies throughout the caves.
* EliteMook: The Crystal Monsters (Boomers, Crawlers, Shriekers, Chargers, and Watchers) have nearly twice the health of the smaller enemies, utilize deadlier and more complicated attack patterns, and are immune to most status effects.
* PowerCrystal: The Cavern Crystals like before, but now almost every enemy qualifies.
* RareRandomDrop: Like the Fungal Cavern, the Cavern Crystals can drop the Ring of Decades. The big Crystal Monsters can drop the Radiant Heart.
* SiliconBasedLife: Every enemy here is made of gemstones. Even the slimes.
* StandardStatusEffects: The Crystal Slimes liberally spam these to make up for their relative lack of strength.
* TakingYouWithMe: The Crystal Bats and Cavern Crystals explode violently upon death.

!!Lost Halls
----
* BlobMonster: Grotto Slimes and Grotto Blobs.
* EliteMook:
** In the Lost Halls proper, the Commanders of the Crusade, Champions of Oryx, Grotto Blobs and Tormented Golems all deal very high damage and are capable of summoning minions.
** In the Cultist Hideout, the Followers of Valus and Followers of Phaedra show up rarely and are stronger than the followers of the five surviving cultists.
** In the Void, Greater Void Shades are powerhouses which must either be manually summoned by the Void Entity or evolve from Void Shades.
* EnemySummoner: All group leaders except for the Tormented Golem can summon more minions when harmed. Followers of Valus can summon Fire, Ice and Lightning Demons.
* {{Golem}}: The Lost Golems, obviously.
* HeavilyArmoredMook: Oryx Armorbearers essentially function as meatshields for the Champion, having rather high health and an effective DEF of 60. Tormented Golems have a whopping 1000 DEF, making most weapons deal ScratchDamage to them - although they Armor Break themselves every few seconds to compensate.
* ImplacableMan: The Spectral Sentry cannot be killed by any means, is incredibly fast, and delivers near-lethal damage and numerous status effects with each attack. If it sees you, your only option is to run for your life and hope you can outlast it.
* InvulnerableAttack: Oryx Admirals can turn invulnerable and dash into the middle of player groups to cause confusion.
* LifeDrain: All Cultist followers have a lifesteal property that allows them to heal for 100% of damage dealt, so make sure to dodge their attacks!
* RareRandomDrop: Golems of Anger can drop the Rusty Cuffs, and Tormented Golems can drop the Golem Garments.
* RedEyesTakeWarning: All Crusader enemies have red eyes, signifying how their sanity departed long ago.
* TurnsRed: As they lose HP, various enemies in the Lost Halls will flash red and become more dangerous in numerous ways.

!!Alien Planets
----
* AsteroidsMonster: When killed, a Bubblaris splits into two Bubblars, which can in turn split into two Bubblarions.
* {{Cyclops}}: All enemies in Malogia except the third boss only have one eye.
* DamageSpongeBoss: The first and second boss of each planet are simple improved versions of standard enemies, with more HP and dealing more damage, and require no special strategies to defeat.
* DegradedBoss: After a boss is killed for the first time, they can appear in any following waves as standard enemies.
* KingMook: The first and second bosses of each planet are an improved version of a standard enemy found in that planet, experimented on by Commander Calbrik with the goal of developing powerful bioweapons. Their names all have the word ''Neo'' prefixed to their standard counterpart's name, and they appear identical to their standard counterparts except for color.
* MechanicalLifeforms: The enemies in Katalund are various kinds of indigenous inorganic creatures.
* PinataEnemy: Defeating the final boss of a planet within the allotted time limit allows the players to destroy the Satellite Core, which is harmless and can drop all items that the final boss can at a lower drop rate.
* SegmentedSerpent: Each Waltan and Neo Waltan in Untaris consists of a head and four body segments, all of which have their own HP pools. The head cannot be harmed until all body segments are destroyed.
* StarfishAliens: None of the aliens in these planets are even remotely humanoid.
* TimedMission: In all four planets, players are tasked with killing waves of enemies as fast as they can, with the Alien Satellite giving warnings to how much time is left. There are a total of 12 waves, and every fourth wave has a designated boss that can drop loot. If the time limit runs out, the enemies will stop spawning after the current wave is defeated, and the Alien Satellite turns into a wormhole back to the Realm. If all 12 waves are completed, the Satellite Core will become vulnerable and can be destroyed for extra loot.
* WeatherOfWar: Most of Katalund is covered in a moving toxic cloud, except for a cloudless strip that sweeps horizontally across the arena before moving back to the opposite side. Within this cloud, players slowly lose oxygen and enemies become Armored, except for the Golden Sphinx, which is invulnerable.

!!Oryx's Sanctuary
----
* AristocratsAreEvil: Oryx Nobles, Oryx Patricians and Oryx Aristocrats are the primary enemies found in Treasurer Gemsbok's wing of the Sanctuary.
* ReligionOfEvil: Oryx Deacons, Clerics and Cardinals lead the cult of Oryx, and serve as the main minions of Archbishop Leucoryx.
* TeleportSpam: Oryx Nobles, Aristocrats and Patricians periodically teleport to a new location.
* TurnsRed: At around half health, Oryx Officers, Sergeants and Majors will enrage, becoming more dangerous in various ways.
* TheTurretMaster: Oryx Ministers, Ambassadors and Judges can deploy invincible portals that act as temporary turrets.
[[/folder]]

[[folder: Event Bosses]]
Exceptionally powerful bosses that have a 10% chance to spawn whenever one of Oryx's Quest Monsters are killed. Boasting large amounts of firepower and health, they should not be taken lightly.
----
* DiscOneFinalBoss: They are undoubtedly the strongest enemies in the Realm and several levels harder than most dungeon bosses, and drop great loot when killed. However, in the end they are just one boss of many, and nowhere close to being the FinalBoss.
* LethalJokeCharacter: During April Fools, Thanksgiving or Christmas, some bosses receive new skins that make them harder to take seriously, which you had better do because the difference is merely cosmetic and they're still as deadly as normal:
** During Thanksgiving, the Gobble God, a giant turkey, takes the place of the Cube God. Instead of being cubes like the Cube God's, the Gobble God's minions are, you guessed it, turkeys as well.
** During April Fools, the Ghost Ship is reskinned into the Rubber Ducky, and its minions become Soap Mines (replacing Water Mines), Beach Towels (Beach Spectres), Tempest Sponges (Tempest Clouds) and Vengeful Shampoos (Vengeful Spirits).
** During Christmas, the Hermit God becomes the Hat God (which is a living Santa hat), the Pentaracts are replaced by Frostaracts (giant snowmen), while the Rock Dragon gains reindeer antlers on its eye, its body segments are presents, and its tail is a Christmas sleigh.
* LevelScaling: All event bosses and most of their minions scale HP to the number of players in the realm.
* NoSell: All Event Bosses are immune to the Mystic's stasis. Some have other immunities as well.
* RareRandomDrop: All of the event bosses have an extremely rare item they can drop: Orb of Conflict (Skull Shrine), Dirk of Cronus (Cube God), Shield of Ogmur (Lord of the Lost Lands), Seal of Blasphemous Prayer (Pentaract), Helm of the Juggernaut (Hermit God and Grand Sphinx), Trap of the Vile Spirit (Ghost Ship), Ray Katana (Rock Dragon), Kageboshi (Jade/Garnet Statues), Tablet of the King's Avatar (Avatar of the Forgotten King), Beehemoth Quiver (Killer Bee Nest), Crystallised Fang's Venom (Crystal Worm Father), and Cloak of Bloody Surprises (Lost Sentry).

!!Skull Shrine
[[quoteright:112:https://static.tvtropes.org/pmwiki/pub/images/skull_shrine_9.png]]
->''Your futile efforts are no match for a Skull Shrine!''
A stationary flaming skull that defends itself with wide fire blasts and an army of smaller flaming skulls. The primary skull is the skull of an unfortunate mystic who tried to sabotage Oryx's castle, only for the Mad God to turn her own flesh-burning bloodstone against her.
----
* AttackDrone: The Blue Flaming Skulls. Unlike their red variants who protect the shrine, the blue ones seek out and attack players.
* CoolShades: During Easter, the Skull Shrine is reskinned into the Cool Shrine. Aesthetically, the Cool Shrine and its summoned skulls can be distinguished from the standard Skull Shrine by the sunglasses worn by them.
* FlamingSkulls: The Skull Shrine itself is a burning skull, as well as its minions, the Red Flaming Skulls and Blue Flaming Skulls.
* StationaryBoss: The Skull Shrine does not move.
* ShieldedCoreBoss: In a way. The primary shrine is constantly protected by a swarm of Red Flaming Skulls that tend to block a lot of damage. Unfortunately, the primary shrine is the part that needs to be destroyed.
* TurnsRed: Like the Cube God, it turns invulnerable every time it loses a portion of its HP, and gains stun immunity at low health.
* ZergRush: Its army of skulls, combined with their rapid, punishing fire blasts, will most likely roast anybody without sufficient defense.

!!Cube God
[[quoteright:112:https://static.tvtropes.org/pmwiki/pub/images/cube_god.png]]
->''Your meager abilities cannot possibly challenge a Cube God!''
A giant blue cube that was the result of a failed experiment by Oryx, intended to form titans out of the building blocks of the universe. Attacks using deadly shotguns and a '''massive''' army of minions.
----
* AmazingTechnicolorBattlefield: Often the case with the Cube God's army of Cube Overseers (orange), Cube Defenders (yellow) and Cube Blasters (teal).
* FlunkyBoss: Taken UpToEleven: the Cube God can summon hordes of Cube Overseers, that can in turn maintain armies of minions of their own.
* KingMook: A giant, blue PaletteSwap of the other cube monsters.
* MovesetClone: During Thanksgiving, Christmas and Easter, the Cube God is temporarily replaced by, respectively, the Gobble God, the Ice Cube God and the Sphere God. Gameplay-wise, the only difference between them is that killing the Gobble God and its minions will ''not'' disqualify one for the Friend of the Cubes fame bonus, while killing the standard Cube God, the Ice Cube God or the Sphere God will; and the Gobble God and Ice Cube God also drop season-themed items in addition to the standard Cube God loot.
* OddJobGods: A god of ''cubes''. To be fair, its creation was an accident.
* TurnsRed: Once at low health, the Cube God temporarily becomes invulnerable and gains permanent stun immunity.
* WeHaveReserves: According to Oryx:
-->'''Oryx the Mad God''' "I have many more Cube Gods, [Player Name]!"
* ZergRush: With an army of up to ''110 cubes'' strong, swarms of its cubes are usually enough to shred reckless players.

!!Lord of the Lost Lands
[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/lord_of_the_lost_lands.png]]
->''Cower in fear of my Lord of the Lost Lands!''
An armored warrior and one of the last survivors of the Realm's ice age, who refused to adapt to the changing environment. Fights with protective crystals and a number of armored minions. Drops the portal to the Ice Cave.
----
* BarrierWarrior: When the Lord of the Lost Lands is first attacked, he will spawn Protection Crystals in a circle around himself. The Lord of the Lost Lands cannot be damaged while there are still Protection Crystals around him.
* BigNo: As he dies, he yells a big NOOOOO! in the chat.
* ChargedAttack: The Lord of the Lost Lands can occasionally announce "GATHERING POWER!" in the chat. When he does, he will charge up for a few seconds and unleash waves of high-damage bullets.
* FlunkyBoss: Summons Guardians of the Lost Lands, which summon their own Knights of the Lost Lands.
* KaizoTrap: When he dies, he will explode into a large nova of high-damage shots, potentially killing players who get too reckless. In addition, those who rush in for their loot might get slaughtered by the minions that are still alive.
* PowerCrystal: The Protection Crystals and the Guardians of the Lost Lands.
* ShieldedCoreBoss: He can spawn a ring of Protection Crystals that make him immune to attack until they are all destroyed. Made harder by the fact that the Crystals can attack too.

!!Pentaract
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pentaract.png]]
->''Behold my Pentaract, and despair!''
A set of towers designed as a punishment for a sect of Paladins who refused to worship Oryx, which tempted them with immortality before transforming them into sentient eyeballs. A unique event boss that consists of 5 towers that fire interlocking beams to make a pentagram. All 5 of them must be killed within 10 seconds lest you want them to respawn: something made harder by the swarms of flying eyeballs they summon.
----
* AttackDrone: It summons swarms of flying Pentaract Eyes that shoot lasers.
* EyesDoNotBelongThere: Surrounded by clouds of flying eyes that don't disappear on its death, which can occasionally lead to this.
* FlunkyBoss: Besides tossing occasional bombs and firing stun shots at low health, the Pentaract can only attack by spawning swarms of fast-moving Pentaract Eyes that fire lasers.
* {{Snowlems}}: During Christmas, the Pentaracts are skinned into the Frostaracts, which are snowmen that can attack and kill you.
* StationaryBoss: None of the towers actually move.
* TimeLimitBoss: If the five towers are not killed fast enough, they all respawn.
* TurnsRed: Once a tower hits half health, they gain the ability to fire stun bullets.
* WeHaveReserves: According to Oryx:
-->'''Oryx the Mad God''' "That was but one of many Pentaracts!"
* WolfpackBoss: The towers themselves wouldn't be so much of a threat if there weren't 5 of them that could swarm targets with Pentaract Eyes.
* ZergRush: Its primary tactic is to swarm enemies with Pentaract Eyes.

!!Grand Sphinx
[[quoteright:144:https://static.tvtropes.org/pmwiki/pub/images/grand_sphinx.png]]
->''At last, a Grand Sphinx will teach you to respect!''
A mystic creation and herald of the Tomb gods, the Grand Sphinx was bound to Oryx's will when he took over. She is accompanied in combat by several invulnerable skulls called Horrid Reapers. Drops the portal to the Tomb of the Ancients.
----
* FullFrontalAssault: As far as we know, it doesn't wear anything on its upper half.
* InformedAttractiveness: It's hard to tell on an 8x8 pixel-art character, but Oryx seems to think so.
* InvincibleMinorMinion: The five Horrid Reapers it spawns can't be damaged. They die off once the boss hits 15% HP.
* PlayingWithFire: Most of its attacks are fireballs and the like.
* RandomlyDrops: The Tomb of the Ancients is not a guaranteed drop from the Sphinx, much to many people's irritation.
* ShiftingSandLand: When spawning, generates a large desert setpiece to do battle in.
* TimeAbyss: Oryx can proclaim that she had lived for ''thousands'' of years on her defeat, before declaring that he will have his revenge on her killer.
* VertebrateWithExtraLimbs: Eight limbs: two arms, four legs and two wings.

!!Hermit God
[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/hermit_god.png]]
->''My Hermit God's thousand tentacles shall drag you to a watery grave!''
A massive beast created in a joint effort between Oryx and Thessal, designed to make sailing the seas a death sentence. Is guaranteed to drop a portal to the Ocean Trench.
----
* AquaticMook: This boss resides in a large pool of water.
* CognizantLimbs: The Hermit God's tentacles are treated as separate enemies.
* CombatTentacles: Hermit God Tentacles circle in the shallow water around the Hermit God, chasing players who get close.
* FlunkyBoss: The Hermit God can summon Hermit Minions, lesser versions of itself.
* KingMook: To its Hermit Minions, which look the same except for smaller size and less fancy colors.
* OddJobGods: A god of hermit crabs.
* RedEyesTakeWarning: Its eyes are normally white, but they glow red when it uses its most powerful attacks.
* ShieldedCoreBoss: It's not until you destroy all its tentacles does it surface and become vulnerable.

!!Ghost Ship
[[quoteright:112:https://static.tvtropes.org/pmwiki/pub/images/ghost_ship_1.png]]
->''My Ghost Ship will terrorize you pathetic peasants!''
A haunted ship that once belonged to Davy Jones (who in turn stole it from the Royal Navy), before being sunk and having the souls of the crew bound to it. Drops the portal to Davy Jones' Locker.
----
* ActionBomb: Water Mines, which try to approach players to detonate themselves.
* AquaticMook: The Ghost Ship's setpiece is an inland sea.
* {{BFG}}: Sometimes fires cannonballs larger than itself.
* FlunkyBoss: Summons a variety of ghosts, explosives, and thunderclouds to aid it in battle.
* FlyingDutchman: The Ghost Ship is seemingly crewed only by ghosts.
* GhostPirate: The Beach Spectres and Vengeful Spirits summoned by the Ghost Ship.
* HostileWeather: The Ghost Ship can summon Tempest Clouds that circle around it and fire lightning at nearby players.
* MoreDakka: Its primary means of attack is to spam cannonballs like a machine gun.
* RedEyesTakeWarning: Beach Spectres and Vengeful Spirits.
* SeaMine: It can summon Water Mines to catch unwary players.
* UnderwaterBossBattle: The Ghost Ship's setpiece is an inland sea, meaning that most of the fight will take place in the water.
* UnitsNotToScale: It's very small for a ship, being only slightly larger than your character.
* YellowLightningBlueLightning: The Tempest Clouds' is yellow.

!!Rock Dragon
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/rock_dragon.png]]
->''Beware my Rock Dragon. All who face him shall perish.''
A serpentine monster made from leftover rocks when Malphas created the four elemental dragons. Drops the portal to the Lair of Draconis.
----
* ActionBomb: The Rock Dragon can summon Rock Dragon Bats that charge towards the nearest player and detonate when close to one.
* BonusBoss: Doesn't need to be killed to close the realm, and drops the [[BrutalBonusLevel Lair of Draconis]]
* BilingualBonus: The stones in the Rock Dragon's arena create the Chinese symbol for "Dragon" (龍).
* CognizantLimbs: The Rock Dragon's eye, body segments and tail can all be targeted separately from each other.
* EyeBeams: When all of its body parts are destroyed, the Eye of the Dragon discards its fire attacks in favor of radial purple lasers, as well as a single aimed laser that deals huge damage. In its second phase, its body segments grow eyes and start spamming these.
* EyesDoNotBelongThere: In its second phase, each of its body segments grows an eye.
* FlunkyBoss: The Rock Dragon summons Rock Dragon Bats at a fairly quick rate, which utilize slowing shots and self-destruction to defend the Dragon.
* GoForTheEye: Destroying the Eye of the Dragon is all that is needed to kill the Rock Dragon.
* LightningBruiser: Moves extremely quickly and has some very lethal attacks that can instakill less armored players, and it only gets faster as you break it down. [[SubvertedTrope Subverted]] when it loses its body parts, as it gets slower but can unleash even deadlier attacks.
* OurDragonsAreDifferent: A worm-like creature made of segmented spherical rocks, with a single eye which serves as its weakpoint.
* PlayingWithFire: When its body is intact, its method of attack is to spray bursts of fire at a rapid pace.
* RockMonster: This creature is a serpent-like thing made of rock.
* SegmentedSerpent: The actual boss is the Eye of the Dragon, but it's invincible until all the Body Segments are killed.
* ShieldedCoreBoss: All of its body segments must be destroyed to make the eye vulnerable.
* TakingYouWithMe: Every segment of the Rock Dragon's body explodes when destroyed, dealing damage to nearby players. In addition, the Rock Dragon Bats it summons can blow themselves up as needed.
* TurnsRed: When the Eye is brought to half health, it respawns its body segments, which start firing lasers.

!!Avatar of the Forgotten King
[[quoteright:176:https://static.tvtropes.org/pmwiki/pub/images/shtrs_defense_system.png]]
->''The Forgotten King has raised his Avatar!''
A skull-like abomination created by the Forgotten King in an attempt to invade the realm. Drops the portal to The Shatters.
----
* AchillesHeel: If there is a player fighting the Avatar that is lucky enough to have the Shield of Ogmur or Crystallised Fang's Venom, they can Armor Break it to make the fight significantly shorter.
* ActionBomb: The Avatar can summon Blobombs that charge towards the nearest player and detonate when close to one.
* BonusBoss: Like the Rock Dragon, doesn't need to be killed to reach Oryx and drops a BrutalBonusLevel--in this case, the Shatters.
* DemBones: It resembles a giant skull.
* FacelessEye: Eyes of the Avatar.
* FightingAShadow: The Avatar is a spiritual manifestation of the Forgotten King into the realm.
* FlyingFace: The Avatar is seemingly just a giant skull with no torso nor limbs.
* LivingStatue: The four Killer Pillars that surround the Avatar.
* MarathonBoss: The Avatar has 150,000 base HP, compared to Forgotten King himself who only has 100,000 base. He also has 90 DEF to boot, which is raised to 180 over half the time due to its Armored buff, extremely deadly bullet patterns that make it a huge risk to even get in range, and 4 invincible phases, each with their own deadly minions. To make matters worse, some of the phases have some sort of DPS wall (the Shades in phase 1 heal themselves at a very fast rate, while the Eyes in phase 2 just respawn if not all killed in 10 seconds). Even larger groups are liable to spend a while melting his health bar.
* MurderWater: The pools of Pure Evil that surround the boss setpiece and deal damage to those that stand inside.
* PlayingWithFire: All of its attacks are some sort of fire.
* ShieldedCoreBoss: During phase 2, the Avatar summons an army of Eyes of the Avatar and is invulnerable until all of them are dead.
* StationaryBoss: The Avatar does not move.

!!Jade and Garnet Statues
[[quoteright:203:https://static.tvtropes.org/pmwiki/pub/images/jade_and_garnet_3.png]]
->''Awake Guardians! You must protect the Mountain Temple!''
Twin statues created by Daichi's clan to defend his temple. Once both of them are killed, they will drop a portal to the Mountain Temple.
----
* BullfightBoss: Their infamous charge attack and tendency to chase players aggressively can make them this.
* DualBoss: There are the red Garnet Statue and the green Jade Statue, which will attack together and have the same stats.
* FlunkyBoss: Both can summon smaller versions of themselves which fire armor-piercing bolts that also nullify pets.
* InstantDeathRadius: They have an attack where one flashes red before charging forward while unleashing shockwaves. The dash is extremely fast and the sheer number of shots can easily kill 8/8 Knights.
* LightningBruiser: They're reasonably bulky, hit like trucks, and can move pretty damn fast when they want to, especially if they use their charge attacks.
* LivingStatue: Two of them, made of Jade and Garnet.
* TurnsRed: When one Statue dies, the surviving one will turn red, grow in size, heal a lot of health, and begin attacking a lot more aggressively, in addition to gaining a new attack.

!!Killer Bee Nest (Red/Blue/Yellow Beehemoths)
[[quoteright:144:https://static.tvtropes.org/pmwiki/pub/images/killer_bee_nest.png]]
[[quoteright:304:https://static.tvtropes.org/pmwiki/pub/images/beehemoths.png]]
->''The Killer Bee Queen has made her nest in the Realm!''
A seemingly sentient, skull-shaped nerve center for the Nest, backed up by other beehives. When sufficiently harmed, it summons the Queen's chosen warriors - 3 enormous Beehemoths - to aid it. When all of them have been taken out, it drops a portal to the Nest.
----
* BeeAfraid: Beware of these bees.
* BigCreepyCrawlies: These bees are far larger than insects ought to be, especially the Beehemoths, which at their largest are about the size of trucks.
* CombatMedic: The Killer Bee Nest is assisted by numerous Nest Colonies, which fire radial shots, throw bombs, and frequently heal the boss and all nearby Colonies for large amounts of health.
* DegradedBoss: Killer Bee Nests reappear later in The Nest (the dungeon dropped by the Beehemoths) as minions summoned by the Killer Bee Queen, although the Beehemoths they spawn are less powerful on account of being adolescents.
* DemBones: The Killer Bee Nest is shaped like a skull crying honey.
* FlunkyBoss: Has rather few attacks, and mostly defends itself by calling in Nest Colony Guardians. During the second half, it outright delegates the fighting to the 3 Beehemoths it summons. Taken UpToEleven with the fact that each Beehemoth can summon armies of Nest Colony Guardians.
* LightningBruiser: Each Beehemoth is very powerful, extremely fast, and reasonably bulky.
* ShedArmorGainSpeed: When in their enraged state, the Beehemoths move significantly faster and hit much harder, but their DEF drops to 0.
* StationaryBoss: Being a beehive, the boss itself can't move.
* TurnsRed: The Beehemoths become far more aggressive and dangerous when below a certain HP threshold. It gets even worse later in the fight, as the last Beehemoth alive will absorb the Killer Bee Nest to fully heal itself and trigger an enormous power boost.
* WolfpackBoss: The second phase of the fight, where the Nest itself is invulnerable, and the targets are the three Beehemoths spawned by it.

!!Crystal Worm Father
[[quoteright:118:https://static.tvtropes.org/pmwiki/pub/images/crystal_worm_father.png]]
->''The Steamhammer’s Mining Co. has no right to be in my realm!''
A titanic crystalline worm that emerged from the Abandoned Mineshaft when Steamhammer's Mining Company tried reclaiming it from its fungal occupants. Drops the portal to the Fungal Cavern.
----
* FlunkyBoss: He spawns alongside a Cavecrawler Leech, Maggot or Glowworm, chosen randomly.
* ThePawnsGoFirst: The Worm Father will only spawn once four waves of mushrooms have been defeated,
* RecurringBoss: The Crystal Worm Father, after being defeated in the Realm and retreating to the Fungal Cavern, reappears as a miniboss in the fight against the Crystal Worm Mother (the Fungal Cavern's main boss), with lower HP, simpler attacks and no loot.
* ShieldedCoreBoss: When reaching 20% health, the Crystal Worm Father will summon two Death Morels and become invulnerable until both are destroyed.
* TheTurretMaster: The Crystal Worm Father is assisted by Death Morels, stationary enemies that fire rings of yellow bullets, and can summon them in his final phase.

!!Lost Sentry
[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/lost_sentry.png]]
->''What is this? A subject has broken free from those wretched halls!''
The golem inhabited by the notorious Red Outlaw and the only golem to ever escape the Lost Halls. The golem is defended by the Spectral Sentry, who used its escape as an opportunity to defend the halls. The Sentry is the single deadliest foe that can show up in the Realm, and as such is optional to kill. Drops the portal to the Lost Halls.
----
* BonusBoss: Even more so than the Avatar: the Lost Sentry's indigo dot is visible on the minimap at all times, but it does not have a quest marker and isn't required to close the realm. This is because the Lost Sentry is arguably the most threatening enemy that can spawn in the realm itself.
* BulletHell: His attacks are heavily patterned and spew enormous quantities of bullets. Made worse by the fact that each shot does ludicrous damage.
* InvincibleMinorMinion: The Spectral Sentry that constantly flies around him. He is far from minor though, being able to crush players with armor-piercing shotguns, and avoiding him is arguably the hardest part of the fight.
* MarathonBoss: The Lost Sentry has a towering 125,000 base HP, although he thankfully doesn't have that much defense. With the constant BulletHell he sprays in all directions and the invincible Spectral Sentry patrolling the area, it's already enough of a chore getting close to him, even for longer-ranged classes. And when you do get within firing range, you have to deal with his enormous health bar and devastating attacks up close and personal.
* RedEyesTakeWarning: When at critical health, half of the Lost Sentry's headgear crumbles, revealing a glowing red eye.
* ShowsDamage: Visibly crumbles over time.
* StationaryBoss: The Lost Sentry cannot move.

!!Crystal Towers
Imposing towers raised into the Realm as a joint effort between the Crystal Entity and the Keyper, these structures spawn hordes of the Entity's crystalline monstrosities into the Realm. Spawn for specific events alongside the Keyper.
----
* MookMaker: The Crystal Towers summon enemies from the Crystal Cavern and will constantly heal them, but have no attacks by themselves.
* RecurringBoss: The Crystal Towers can be fought twice per realm. After being defeated for the first time, they'll become grey and inert, then become active again after all Liches or Ent Ancients have been defeated (whichever happens first). When defeated this time, the towers and their minions will be destroyed for good.
* StationaryBoss: None of the towers can move.

!!The Keyper
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/keyper.png]]
->''Hands off those crystals! I need them to scrounge up more keys!''
A exploration-obsessed member of Steamhammer's miners who betrayed him and sided with the Crystal Entity. Making a bargain with the enigmatic being, the Keyper helps them summon monsters into the Realm, in exchange for a limitless supply of magical keys that allow him to fulfill his dream of exploring the Realm.
Spawns after his Crystal Towers are disabled. When they reactivate, he'll appear again once they're destroyed.
----
* AntiFrustrationFeatures: When entering his second phase (which is especially difficult) or dying, he will eliminate all terrain around him and replace it with plain tiles. This prevents the nearby terrain from stopping players from dodging (in the former case) or blocking the dungeon portals he drops (in the latter case).
* CowardlyBoss: At low health, the Keyper will slow all nearby players and begins quickly fleeing, while constantly throwing confusing bombs to deter attackers.
* DealWithTheDevil: After being captured by the Crystal Entity, they surprisingly reached a deal. In exchange for an unlimited supply of magic keys leading to anywhere he desired, he would build Crystal Towers to allow the Crystal Entity to send invaders directly into the Realm.
* ImprobableWeaponUser: In addition to using an oversized key as a sword, he throws ''dungeon keys'' to fight.
* {{Portmanteau}}: Keyper = Key + Keeper.
* RareRandomDrop: In addition to his own UT item (the Keychain Cutlass), the Keyper can notably drop all the UT items and the entrances to certain dungeons normally dropped by other event bosses as well.
* RecurringBoss: The Keyper can spawn twice per realm, after the Crystal Towers (which can be fought twice per realm) are defeated.
* ShoutOut: He literally wields a Franchise/{{K|ingdomHearts}}eyblade, which he can even drop as a weapon.

!!Biff the Buffed Bunny
[[quoteright:108:https://static.tvtropes.org/pmwiki/pub/images/biff_the_buffed_bunny.png]]
->''You have stolen and broken eggs at your leisure, I will put a stop to that!''
A massive, incredibly muscular rabbit that aggressively defends Easter eggs. Only shows up for Easter.
----
* KillerRabbit: This rabbit is ''not'' to be laughed at.
* KingMook: To the Mini Biffs, smaller versions of himself that spawn in the Godlands during Easter.
* LethalJokeCharacter: In a similar vein to the Giant Oryx Chicken, he's kind of hard to take seriously since he's an Easter bunny. Like the Chicken, taking him seriously is essential in order to not get ripped limb from limb.
* MusclesAreMeaningful: Is possibly the most (visibly) muscular character in the game, and makes that clear with enormous HP and damage.
* PaletteSwap: Outside of Easter, he has been seen in Month of the Mad God 2017 and September 2019, where he is recoloured, respectively, to a mossy statue and an alien creature.
* RareRandomDrop: The Vitamine Buster and Helm of the Swift Bunny.
* SealedEvilInACan: Must be broken out of a giant Easter egg that appears when all the smaller ones in the Realm are destroyed.
* SuperPersistentPredator: With enough patience, [[https://www.youtube.com/watch?v=SAtviIt80rY he can chase you all the way to the beach.]]
* TopHeavyGuy: His torso is far bigger than his legs.

!!Zombie Horde
[[quoteright:138:https://static.tvtropes.org/pmwiki/pub/images/bonegrind_undead.png]]
->''Rrrgghhh…remember me?!''
A horde of undead versions of all the playable characters led by Bonegrind the Undead Butcher. Only appears for Halloween.
----
* NightOfTheLivingMooks: All enemies in this event are zombified versions of player characters.
* RareRandomDrop: The Infected Assassin Skin.
* RecurringBoss: Their leader is Bonegrind the Undead Butcher, whom you might recognise as the tutorial boss Bonegrind the Butcher, back for revenge.
* RedEyesTakeWarning: All of these zombies have red eyes.

!!Oryx Horde
A boss rush consisting of fights against various stone enemies, actually an attempt of summoning Oryx to the Realm that was botched by Craig. Only appears for Month of the Mad God and drops the entrance to Mad God Mayhem.
----
* CrosshairAware: The Stone Guardian Swords can create red crosshairs to chase players while raining down explosive lightning bolts.
* DeathFromAbove: The Stone Guardians Swords rain explosive lightning from the sky.
* DemotedToExtra: The Oryx Horde was the primary event boss of Month of the Mad God 2017 and 2018, but were relegated to playing second fiddle to [=MotMG=] 2019's Alien Invasion event, being available only from 30 July to 8 August instead of the whole event.
* DualBoss: In addition to the Stone Guardians, in the first phase of the Spirit of Oryx fight, he's invulnerable and you have to endure his attacks while trying to destroy the Possessed Statue of Oryx.
* FlunkyBoss: The Megamad Brute of Oryx can spawn Megamad Warriors of Oryx and Alpha Arcane Fighters.
* GrapplingHookPistol: The Possessed Oryx Statue can fire a grappling hook to immobilize a player and drag itself to them, which is usually followed by a point-blank Earth Smash.
* KingMook: The Megamad Brute of Oryx is a reskinned version of the Brutes of Oryx encountered in Oryx's Castle.
* LivingStatue: The Megamad Oryx Statue, the first and fourth boss of the event.
* RecurringBoss: The Stone Guardians in Oryx's Castle reappear as bosses in this event, with significantly higher damage and HP.
* SequentialBoss: The Oryx Horde is a boss rush event, where 4 bosses must be fought right after each other. After destroying the Megamad Oryx Statue, you must defeat the Megamad Brute of Oryx, the Stone Guardians, and finally the Spirit of Oryx along with the Possessed Oryx Statue.
* ThrowDownTheBomblet: The Possessed Oryx Statue can lob Earth Smashes, which explode into rings of fire and blast the ground into harmful poison.
* TrapMaster: The Spirit of Oryx can deploy a number of status-inflicting mines.

!!Leprechaun
----
* HyperspaceArsenal: The Pot of Gold dropped by the Leprechaun is far bigger than he is, as he can store it within his hyperspace hat.
* MetalSlime: A harmless 'boss' that runs away from you and can outrun all characters (making it unkillable without slows), and either spawns a Pot of Gold or a portal to the Rainbow Road (which contains a Pot of Gold and nothing else). This Pot of Gold is in turn the source of very rare vanity items found nowhere else.

!!Permafrost Lord
[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/permafrost_lord.png]]
->''Who dares destroy my constructs of snow?''
An icy titan created by dwarves to bring an eternal winter to the Realm. Sealed away by Oryx once he got annoyed of the Lord covering his castle in ice. Drops ice-themed reskins and the portal to the Ice Tomb.
----
* FlunkyBoss: The Permafrost Lord summons Snow Constructs to aid him.
* AnIcePerson: In addition to being made of ice himself, he uses ice attacks.
* KingMook: The Permafrost Lord is a stronger version of the Snow Constructs, which spawn in the Mountains during Christmas.
* ThePawnsGoFirst: He won't awaken and attack before all 20 Snow Constructs that spawn in the mountains are killed.
* TurnsRed: When the Permafrost Lord is dropped under a certain amount of health, he'll flash red, double his DEF and start rapidly using all the attacks he used in the previous phases until he dies.

!!The Glitch
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/glitch_9.png]]
->''I AM ERROR. PRESS ANY KEY TO RESTART.''
An entity twisted into a being of uncertain existence and bizarre power. Drops the entrance to The Machine.
----
* ArmorPiercingAttack: All of the Glitch's attacks deal full damage regardless of how much DEF you have.
* JumpScare: The sound effect when it dies is the same as when a player dies.
* MythologyGag: The Realm Eye believes that the Glitch once held access to an elusive lair of goblins, referring to a scrapped dungeon called Goblin Lair.
* TimeLimitBoss: During its last phase, the Glitch will attempt to run from players while trailing Exposed Code. If not killed quickly enough, it can transform the entire area into a hazardous sea of Exposed Code, making it almost impossible to chase down and finish off.

!!Commander Calbrik
[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/alien_ufo.png]]
->''Atmosphere breach imminent, prepare all units to launch our next assault on this sector!''
An alien conqueror who intends on taking over the Realm in his bid for galactic domination. Shows up to fight once enough of his alien underlings have been slain. Downing his UFO rewards the player with Metal Scraps and occasionally alien equipment, in addition to spawning portals to the Alien Planets all over the Realm.
----
* ActionBomb: Can throw bombs that explode into rings of shots.
* AlienInvasion: Commander Calbrik is the leader of an extraterrestrial army who seeks to conquer the Realm.
* AscendedExtra: Originally added just for Month of the Mad God 2019, his encounter and the Alien Planets were made permanent after the event ended, albeit with far lower spawn rates.
* BadBoss: One of his taunts has him threaten to off his minions if they return without killing he heroes.
* BeamSpam: One of his main attacks.
* EvilVersusEvil: While he shares Oryx's goal of killing the Realm's heroes, they're openly hostile to each other.
* FlyingSaucer: Calbrik pilots a classic UFO when invading the Realm.
* GalacticConqueror: Wants to take over the galaxy and has already subjugated many planets.
* ThePawnsGoFirst: He'll only spawn once players have killed a sufficient number of his minions.
* TheUnseen: Calbrik fights in his UFO, but the warlord himself has never been seen in person.
* WaveMotionGun: His UFO's other primary attack.
[[/folder]]

[[folder: Dungeon Bosses]]
* BossBonanza: The majority of dungeons have a single proper boss and optionally treasure room(s) home to either an especially powerful [[EliteMooks Elite Mook]] or a second boss, with the exception of the following dungeons: Haunted Cemetery (5 bosses), Oryx's Castle and Chambers (3), Lair of Draconis (5), The Shatters (3), Secluded Thicket (3), Battle for the Nexus (4), all four Alien Wormholes (3), Mad God Mayhem (4), Lost Halls (5) and Oryx's Sanctuary (5).
* BossOnlyLevel: The Court of Oryx dungeons (except the Secluded Thicket), the Machine, Beachzone, the Void, heroic dungeons, and Belladonna's Garden have no enemies other than a boss and its summoned minions.
* LevelScaling: All dungeon bosses have 20% HP scaling.
* RareRandomDrop: The majority of dungeon bosses have a small chance to drop a Wine Cellar Incantation or their own unique untiered and/or set tier equipment.

!!Evil Chicken God
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/evil_chicken_god.png]]
The "boss" of the Tutorial stage. Actually a harmless chicken Oryx named as such to scare off adventurers. Physically incapable of doing any damage.
----
* IronicNickname: The Evil Chicken God is neither evil nor a god. Oryx only labels it as such to intimidate new adventurers.
* JokeCharacter: It's hard to take an Evil Chicken God seriously, especially when it is completely harmless.
* KingMook: This poor excuse of a boss is one to the Evil Chickens and Hens, which look like smaller versions of it and are equally as harmless.
* ZeroEffortBoss: This 'boss' doesn't even fight back against you.

!!Bonegrind the Butcher
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/bonegrind_the_butcher.png]]
->''Ahh, fresh meat for the minions!''
Boss of Oryx's Kitchen, the final part of the Tutorial. His job is to prepare meat for Oryx's minions.
----
* TheButcher: InNameOnly, though. He's an extremely easy boss.
* KnifeNut: Being a butcher, he fights with a bloody kitchen knife.
* ZeroEffortBoss: Although he does fight back (unlike the Evil Chicken God), it's more difficult to lose to him than it is to defeat him and you'll have to try if you want the ignoble honour of having a character defeated by Bonegrind the Butcher.

!!Dreadstump the Pirate King
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/dreadstump_the_pirate_king.png]]
->''It is a glorious thing to be a pirate king!''
Boss of the Pirate Cave. Was once the most feared pirate to ever live, but has been consumed by acedia.
----
* FlunkyBoss: Constantly maintains a large swarm of pirate minions around him.
* KingOfThieves: His title is the Pirate King, and he's the boss of a pirate-filled dungeon.
* {{Pirate}}: Dreadstump the Pirate King is the leader of the pirates in the Pirate Cave.
* WarmUpBoss: Appropriately easy enough for the boss of the first dungeon which drops from low-level monsters.

!!Mama Megamoth
[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/mama_megamoth.png]]
Boss of the Forest Maze. A particularly large Megamoth that has sired many generations of children.
----
* BigCreepyCrawlies: This moth is at least four times as big as players.
* FlunkyBoss: Is constantly surrounded by a squad of Mini Megamoths.
* KingMook: To Mini Megamoths, which look exactly the same except for size.
* MothMenace: This moth serves as the boss of the Forest Maze. However, she doesn't pose much threat as her dungeon is one of the lowest-levelled ones in the game.
* WarmUpBoss: The Mama Megamoth's difficulty is appropriate for the second-easiest dungeon in the game.

!!Arachna the Spider Queen
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/arachna_the_spider_queen.png]]
Boss of the Spider Den. Once a weaver of unparalleled talent, transformed into her current state by Oryx out of jealousy.
----
* CobwebJungle: Arachna's room is filled with a large web that slows anyone stepping over it.
* GiantSpider: Quite obviously; even her babies are big compared to real life spiders.
* KingMook: Arachna is the boss version of her spider minions, bearing the most resemblance to the Green Spider Hatchlings.
* MotherOfAThousandYoung: Arachna is the mother of all the spiders found in her dungeon.
* WasOnceAMan: Arachna was once a beautiful maiden before Oryx transformed her into a giant spider in order to hide the fact that he's a terrible weaver.

!!Mixcoatl the Masked God
[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/mixcoatl_the_masked_god.png]]
An ancient god of the hunt and boss of the Forbidden Jungle.
----
* {{Cephalothorax}}: Mixcoatl doesn't have a torso; his legs and arms are directly attached to his face.
* FlunkyBoss: He has 4 invincible totems around him that fire shots and spawn Totem Spirits.
* MalevolentMaskedMan: Well, his entire body is basically a mask.
* PlayingWithFire: He can launch streams of fireballs.

!!Stheno the Snake Queen
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/stheno_the_snake_queen.png]]
Boss of the Snake Pit. Medusa's sister, whose skill with knives led Oryx to promote her to a general of his forces.
----
* FlunkyBoss: Maintains several Stheno Pets that circle her and fire slowing beams. She can also summon armies of smaller snakes.
* KingMook: Stheno is a reskin of the Medusae commonly found in the Godlands, although their attacks don't have much in common.
* KnifeNut: Wields two knives.
* PurpleIsPowerful: This boss' colour is purple, instead of the normal Medusa's green. She's also considerably more powerful than the aformentioned Medusa.
* SnakePeople: Like Medusae, Stheno has the upper body of a woman and the lower body of a snake.
* WakeUpCallBoss: Chances are she will be one of the first bosses to actually give you trouble.

!!Snakepit Guard
[[quoteright:110:https://static.tvtropes.org/pmwiki/pub/images/snakepit_guard.png]]
Treasure Room boss of the Snake Pit.
----
* EliteMooks: Can be randomly found in a treasure room within the Snake Pit.
* SchmuckBait: The room it's found in is initially empty except for a few small weak snakes and a square button at the top of the room. Pressing the button causes the Snakepit Guard to spawn behind you, and causes the walls to fire damaging arrows that inflict bleeding.
* SnakesAreSinister: A large red cobra.

!!Queen Bee
[[quoteright:112:https://static.tvtropes.org/pmwiki/pub/images/queen_bee.png]]
Boss of The Hive. Once the ruler of a magical society, her hive has been reduced to a honey farm for Oryx.
----
* BigCreepyCrawlies: A giant bee.
* FlunkyBoss: Constantly spawns Maggot Eggs which hatch into Maggots when damaged, which then grow into Fat Bees.
* InsectQueen: She even has a crown and a scepter.
* WakeUpCallBoss: Significantly harder than most bosses you would find in Midlands dungeons.

!!Fountain Spirit
[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/fountainboi.png]]
->''Ah, so you must be the guest I have felt the presence of! Strike my flowing waters and I shall richly reward you!''
Boss of the Magic Woods. The fusion of all the spirits offered by the creators of the Magic Woods, sacrificed in their bid to become immortal fairies.
----
* FlunkyBoss: Summons lesser fairies to aid her in combat.
* KaizoTrap: If killed while she's shooting out boomerang shots, they still come back to her location. Since the whole spread re-converges onto the same spot where her loot drops, it's entirely possible to get killed while grabbing her loot if you aren't paying attention.
* MakingASplash: As expected, she fires water to attack.
* MergerOfSouls: The Fountain Spirit is the amalgamation of all the spirits that created the Magic Woods.
* SealedEvilInACan: Implied, as she asks you to break the watery barrier surrounding her for a "Reward".

!!Limon the Sprite Goddess
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/limon_the_sprite_goddess.png]]
Boss of the Sprite World. Mother of all sprites and sovereign of the natural environment.
----
* BossDissonance: The Sprite World features laughably weak enemies, and the only threatening monster (Native Sprite God) is rarely seen. The boss, however, moves very quickly, deals high damage, and has a PuzzleBoss phase that takes some working around.
* EnergyBeing: Goes with the territory for Sprites.
* FemaleMonsterSurprise: You wouldn't expect an energy being to be female, but Limon is indeed a girl.
* FlunkyBoss: Can summon groups of sprites to attack you. Since the sprites barely do any damage, the worst they can do is slow you.
* KingMook: This boss is a stronger PaletteSwap of normal Sprite Gods.
* LightningBruiser: Moves impossibly fast and boasts some impressive firepower for the boss of an easy dungeon.
* PaletteSwap: She's essentially a reddish-orange Sprite God.
* PurpleIsPowerful: Inverted: the red Limon is much more powerful than the purple Sprite Gods.
* PowerFloats: Like other Sprite Gods, she floats a small distance over the ground.
* StationaryBoss: One of Limon's phases is to stop moving for a while and set up a box of turrets that create a cage of bullets.
* WillfullyWeak: According to The Realm Eye: "Even [[BigBad Oryx]] begrudgingly complies with Limon’s requests to not excessively harm nature, for he knows that her full power being unleashed would be cataclysmic."

!!Sandstone Titan
Boss of the Ancient Ruins. A colossal earthen golem that served as a vessel for spirits, giving them a medium with which to interact with the physical world. It has since been reawakened by the spirits to destroy all intruders.
----
* AntiFrustrationFeatures: If you fail to do enough damage to kill any of its Ancient Spirits in one phase, it'll go Exposed for the entirety of the next phase to give you an advantage.
* ActionBomb: Throws boulders that explode into rings of shots and spawn in spikes that turn solid ground into quicksand.
* ClippedWingAngel: As you destroy the spirits powering it, the Titan will start doing less damage and attacking less aggressively. By the time it's on its last legs, it's barely able to put up a decent fight.
* DishingOutDirt: Uses earth-themed attacks, and can turn the ground into quicksand.
* {{Golem}}: A titanic terracotta golem that houses countless spirits.
* ShieldedCoreBoss: At HP thresholds, it will summon spirits to defend it. Destroying these spirits is required to weaken the Titan and progress the fight.

!!Genie
->''You see, however, I do not give rewards out to just anyone. You’ll have to prove yourselves against me!''
The treasure room boss of the Ancient Ruins. An ancient spirit trapped by those wishing to seek its power, it grants rewards to those it deems worthy by facing it in combat.
----
* BenevolentGenie: While it does fight you, the Genie expresses gratitude at its release and merely wishes to test if the players are worthy of its reward. Once you defeat it in combat, it eagerly gives out its treasure.
* InvincibleMinorMinion: The Magic Lamp in the center of the room fires bombs during the entire battle. It's also what must be destroyed for loot, but it's only vulnerable after the Genie is defeated.

!!Gigacorn
[[quoteright:176:https://static.tvtropes.org/pmwiki/pub/images/gigacorn.png]]
One of the bosses of the Candyland Hunting Grounds. Once popular war steeds for conquerors, they were hunted into near-extinction by rival barbarians.
----
* ArmorPiercingAttack: All of it's shots bypass defence, much to the chagrin of classes like Knights that rely on their heavy armor.
* BullfightBoss: Gigacorn charges at the closest player while shooting bullets. After a short pause it charges again.
* HornAttack: One of its attacks is to use its horn to launch a stream of rainbow bullets.
* KingMook: These bosses are bigger Unicorns with more elaborate manes.
* ThatOneBoss: While it lacks the pure damage and status effects of the Desire Troll, the Gigacorn is still notorious due to the fact that all of its attacks pierce armor, meaning melees like the Knight can die just as easily as fragile classes like Wizards. It's also nigh-impossible to approach due to it's constant firing of shotguns.
* {{Unicorn}}: The boss version of normal Unicorns.

!!Desire Troll
[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/desire_troll.png]]
One of the bosses of the Candyland Hunting Grounds. Enjoys using magic to toy with the hopes and dreams of others.
----
* KingMook: The boss version of normal Wishing Trolls.
* RapunzelHair: As can be seen from their sprite, the hair of Desire Trolls is longer than their height.
* ThatOneBoss: Not in the whole game, but the Desire Troll is notorious for being the hardest of the Candyland Bosses. Its rapid bombardment of various bullets do immense damage and it spams red bombs all over the place, each of which can do high damage and have a wide radius. Worst of all, several of its shots can stun players, making them unable to attack. It's not hard compared to some of the other bosses, but is definitely the hardest in this particular dungeon.

!!Swoll Fairy
[[quoteright:144:https://static.tvtropes.org/pmwiki/pub/images/swoll_fairy.png]]
One of the bosses of the Candyland Hunting Grounds. Living in a sugary environment has negated its flight, so like its brethren it's opted to pack on muscle instead.
----
* ConfusionFu: Practically all of its shots inflict Confusion.
* FlunkyBoss: Spawns Fairies in battle.
* KingMook: The bigger and even beefier boss version of Beefy Fairies.
* WingedHumanoid: Like regular Fairies and Beefy Fairies, Swoll Fairies have a pair of bird wings on their back.

!![=MegaRototo=]
[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/megarototo.png]]
One of the bosses of the Candyland Hunting Grounds. Despite appearances, it's a lord of the forest and potentially had a hand in the Candyland's creation.
----
* BreathWeapon: Can breathe fire for one of its attacks. Of course, it's just a stream of fire bullets, but still.
* FlunkyBoss: Spawns smaller Rototos.
* KingMook: To Rototos.
* StationaryBoss: These bosses cannot move.

!!Spoiled Creampuff
[[quoteright:176:https://static.tvtropes.org/pmwiki/pub/images/spoiled_creampuff.png]]
One of the bosses of the Candyland Hunting Grounds. A failed attempt by the fairies at bringing sweets to life.
----
* BlobMonster: A creature made of creampuff.
* FlunkyBoss: Spawns a number of Small and Big Creampuffs.
* GlassCannon: The Spoiled Creampuff can dish out a good amount of damage, but has very low health, so is usually not a particular threat. However, it has been known to one-shot squishier players.
* KingMook: The bigger and angrier boss version of Big and Small Creampuffs.

!!Cupcake
[[quoteright:112:https://static.tvtropes.org/pmwiki/pub/images/cupcake_7.png]]
The final boss of the Candyland Hunting Grounds. It appears after at least one of every other boss has been killed and drops a portal to complete the dungeon. It has a higher chance of dropping rare loot than the other bosses.
----
* AnthropomorphicFood: Yes, this boss is a cupcake capable of shooting bullets and killing you.
* InterfaceScrew: All of the Cupcake's attacks inflict Hallucinating.

!!Golden Oryx Effigy
[[quoteright:192:https://static.tvtropes.org/pmwiki/pub/images/golden_oryx_effigy.png]]
->''You shall never leave with your pilfered loot!''
Boss of the Cave of a Thousand Treasures. Created by bandits to convince Oryx to spare them, it was briefly considered as a vessel by the Void Entity before being discarded for its weakness.
----
* BossArenaIdiocy: The edges of his arena are lined with pots that can be broken for restoratives. To make things worse for him, these areas are outside the reach of his attacks.
* FlunkyBoss: Summons Treasure Oryx defenders that fire at attackers while maintaining his invulnerability.
* GrenadeSpam: Lobs a hail of grenades in his second form.
* InvincibleMinorMinion: The Gold Planets that permanently revolve around him.
* LivingStatue: A gold statue of Oryx that can walk around and kill you.
* ShieldedCoreBoss: Can't be harmed until his defenders are destroyed.

!!Troll Matriarch
[[quoteright:144:https://static.tvtropes.org/pmwiki/pub/images/troll_matriarch_8.png]]
->''This forest will be your tomb!''
First boss of the Haunted Cemetery. The mother of the Ghost Bride, determined to protect her daughter's soul.
----
* FlunkyBoss: The Troll Matriarch summons Reanimated Remains minions during her second phase.
* LargeAndInCharge: The Matriarch is more than twice as big as her Forest Troll and Troll Pathfinder minions.
* ShieldedCoreBoss: In her second phase, she turns invulnerable while still firing shots and summons Reanimated Remains which must all be killed to remove her invulnerability.
* TrapMaster: The Troll Matriarch can plant Deadly Mushrooms that will explode if not destroyed quickly.
* WasOnceAMan: The Troll Matriarch was the mother of the then-living Ghost Bride, prior to her transformation after her daughter's death.

!!Ghost Bride
[[quoteright:108:https://static.tvtropes.org/pmwiki/pub/images/ghost_bride.png]]
Second boss of the Haunted Cemetery. A bride murdered on the day of her wedding, who now serves as a judge of the dead.
----
* LivingStatue: Before fighting the Ghost Bride herself, players must defeat Fate and Glory, two statues in her room that she possesses and animates.
* SequentialBoss: Immediately after the fight starts, the Ghost Bride will possess the statue named Fate, which must be destroyed. Afterwards, she possesses the second statue Glory, and only after Glory is destroyed can she be fought in her true form and defeated.

!!Pumpkin King
[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/pumpkin_7.png]]
Third boss of the Haunted Cemetery. Fancies himself the king of pumpkins. Has absolutely no relation to the Pumpkin Master.
----
* BerserkButton: Do not call him the Pumpking.
* DemBones: Seemingly a skeleton with a pumpkin head and a cape.
* PumpkinPerson: The Pumpkin King is seemingly humanoid with the head of a pumpkin.
* ShieldedCoreBoss: At the start of the battle, the Pumpkin King summons four Jack-o'-lanturns and cannot be harmed until all have been killed.

!!Grave Caretaker
[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/grave_caretaker.png]]
Fourth boss of the Haunted Cemetery. A servant of Skuld who guides spirits to the afterlife.
----
* ActionBomb: The Grave Caretaker constantly spawns Forgotten Souls that seek to approach players and explode into a circle of bullets.
* EliteZombie: This zombie serves as the fourth boss of the Haunted Cemetery.

!!Ghost of Skuld
[[quoteright:112:https://static.tvtropes.org/pmwiki/pub/images/ghost_of_skuld.png]]
->''Welcome to my domain. I challenge you, warrior, to defeat my undead hordes and claim your prize...''
The final boss of the Haunted Cemetery. Master of the afterlife, she appears throughout the Cemetery to announce the next waves and attacks at the end of the dungeon as a boss.
----
* CombatPragmatist: Sort of implied. First, she tries to trick you by tempting you with a great reward if you beat her hordes of monsters. Then, she claims the reward is "a swift death", suddenly attacks and opens the battle with an unavoidable wave of paralyze bullets, and then launches her most powerful attack at you while you're vulnerable.
* FinalBoss: Of the Haunted Cemetery.
* FlunkyBoss: While she's no slouch in direct combat, she does make a point of summoning waves of zombies to attack you as she fires her own shots.
* TheGrimReaper: Skuld is the master of the afterlife, ultimately deciding what is done with each passed soul.
* InvincibleMinorMinion: The Flying Flame Skulls spawned by Skuld cannot be hit.
* SamusIsAGirl: And you wouldn't know just by looking at her.
* TeleportSpam: Does this for one of her phases.
* TurnsRed: At low HP, Skuld will absorb all active Flame Skulls and turn into a larger Flying Flame Skull for the last part of her fight. Upon transforming, Skuld will start chasing players, firing green waves and confusing stars to her sides while firing aimed spreads of cross bullets. Every once in a while, she will stop chasing, circle in place, and fire a ring of Paralyzing bullets. At critical health, Skuld will increase the frequency and number of all her attacks, in addition to adding aimed giant crosses to her arsenal.
* ZombieApocalypse: Implied to be able to raise corpses from the dead. She is responsible for the Zombie Horde event and can also summon zombies in her battle.

!!The Pumpkin Master
[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/pumpkin_master.png]]
A relative of the Puppet Master and Halloween enthusiast, who was granted a plot of land by Skuld. The boss of the Halloween Haunted Cemetery (an optional area of the Haunted Cemetery, and formerly a separate, time-limited dungeon), and a slightly frailer reskin of the Puppet Master 2.
----
* BonusBoss: During Halloween events, the Pumpkin Master is guaranteed to appear after defeating Skuld as an optional bonus boss. When Halloween events are not active, before Skuld's betrayal line, there is a slim chance that she might briefly become vulnerable, allowing you to strike first. Doing so will cause the Pumpkin Master to appear after Skuld is defeated.
* MovesetClone: The Pumpkin Master and his summoned minions have the same HP, defence and attacks of the Puppet Master 2 and his minions, but the Pumpkin Master has less health and throws out his attacks more frequently than the standard Puppet Master 2 does.
* PumpkinPerson: The Pumpkin Master himself is humanoid with the head of a pumpkin. His pumpkin minions are less anthropomorphic.
* StationaryBoss: Doesn't move.

!!Septavius the Ghost God
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/septavius_the_ghost_god.png]]
The boss of the Undead Lair. A distinguished combatant in life, he now presides as the lord of the dead.
----
* ArmorPiercingAttack: One of his phases has him fire spirals of bullets that bypass armor.
* FlechetteStorm: Can fire a storm of tiny brown bullets that move erratically and are near-impossible to dodge. They inflict minimal damage but also Quiet you.
* FlunkyBoss: Summons hordes of ghosts to rush you while he sits back and bombards you with shots.
* InstantDeathRadius: Sometimes lunges forwards and unleashes a circle of highly damaging shots. If the whole attack hits you, only some form of invulnerability will save you.
* KingMook: A boss based on the normal Ghost Gods.
* PaletteSwap: Appearance-wise, the only difference between non-heroic Septavius and other Ghost Gods are his red eyes.

!!Spectral Skeleton
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/spectral_skeleton.png]]
Treasure room boss of the Undead Lair.
----
* BonusBoss: Can be randomly found in a treasure room within the Undead Lair.
* DemBones: The Spectral Skeleton has an extremely rare form of double undead status, being both a skeleton and a ghost simultaneously.
* OurGhostsAreDifferent: The Spectral Skeleton has an extremely rare form of double undead status, being both a skeleton and a ghost simultaneously.
* RiddleForTheAges: The Spectral Skeleton's double undead nature seems to defy all current understanding of undead creatures and the very concept of the afterlife, and has left even the greatest scholars of the Cursed Library scratching their heads.
* StationaryBoss: He does not move.
* TurnsRed: When on half health, it will briefly turn invulnerable before continuing its attack pattern with greater frequency.

!!Davy Jones
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/davy_jones.png]]
->''On your knees ye slimy sea slurp!''
A dreaded ghost pirate who came into conflict with Oryx and was killed in action. Boss of Davy Jones' Locker.
----
* DamageOverTime: All of his shots inflict Bleeding, which drains HP quickly.
* DavyJones: Davy Jones, the famous folkloric ghost pirate, is the boss of Davy Jones' Locker.
* DressedToPlunder: He wears a tricorn hat and longcoat, and carries a cutlass.
* EyepatchOfPower: His left eye is seemingly covered in an eyepatch.
* GhostPirate: Or in this case, zombie pirate.
* LevelScaling: Can scale his HP with the number of players.
* RedEyesTakeWarning
* ShieldedCoreBoss: He is invulnerable until all the Ghost Lanterns in his chamber are lit.
* TalkLikeAPirate: Some of his taunts are spelt as this:
--> ''Avast, ye filthy mongrel!''
* TurnsRed: As he loses health, his shots get more numerous, making him more deadly.

!!Lord Ruthven
[[quoteright:112:https://static.tvtropes.org/pmwiki/pub/images/lord_ruthven.png]]
The boss of the Manor of the Immortals. A loyal servant of Oryx and an adept in dark magic.
----
* BatOutOfHell: Can transform into a swarm of bats and then ZergRush you to death.
* LifeDrain: For every attack that hits, Ruthven heals himself for the damage he deals.
* OurVampiresAreDifferent: Aside from looking the part and residing in a Gothic horror-themed dungeon full of vampire monsters, Ruthven can transform into bats and steal life from players.
* ShieldedCoreBoss: Periodically summons Coffin Creatures that need to be destroyed before he can be hurt again.

!!Archdemon Malphas
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/archdemon_malphas.png]]
Boss of the Abyss of Demons. Once a gifted angelic stonemason, he was exiled for imbuing his work with impure charms.
----
* ActionBomb: Can summon Malphas Missiles that fly at players before exploding.
* BossDissonance: While he isn't very easy, the minions in his dungeon are far more dangerous than he is.
* FlunkyBoss: Can summon Malphas Flamers and Malphas Protectors, small demons that assist him. His (huge) room is also home to six White Demons, which players are recommended to kill first before engaging in battle against Malphas.
* SizeShifter: Can become larger or smaller depending on the phase.

!!Abyss Idol
[[quoteright:112:https://static.tvtropes.org/pmwiki/pub/images/abyss_idol.png]]
The secret boss of the Abyss of Demons, an idol built and worshiped by the Abyss' demons. Can be found in a small room unmarked on the map.
----
* BonusBoss: Can be randomly found in a treasure room within the Abyss of Demons.
* LavaPit: Can toss grenades that turn swaths of the floor into lava.
* LivingStatue: A seemingly sentient idol made of gold.
* TheParalyzer: Uses paralyzing shots. A particularly nasty tactic he will do is paralyze you before throwing a lava bomb directly on you.
* PointOfNoReturn: The entrance to his room seals up with lava once he activates.

!!Gulpord the Slime God
[[quoteright:112:https://static.tvtropes.org/pmwiki/pub/images/gulpord_the_slime_god.png]]
Boss of the Toxic Sewers. An unholy amalgamation of magic residue that seeped into the Realm's sewers.
----
* ArmorPiercingAttack: Utilises armor-breaking attacks quite liberally.
* AsteroidsMonster: Splits into halves when damaged enough, and splits into quarters after that. He then reforms for a final attack.
* FlunkyBoss: Has several Natural Slime Gods in his room that will open fire on players that enter. He can also spawn swarms of Gulpord Slimes that lob bombs.
* GrenadeSpam: The swarm of Gulpord Slimes he creates lob literal hailstorms of grenades (that thankfully don't do much damage).
* KingMook: This boss is a reskin of normal Slime Gods.
* MuckMonster: Gulpord and his minions composed entirely of what appears to be toxic sewer sludge.
* PlayingWithFire: Shoots ''Poison Fireballs!''
* RareRandomDrop: The Void Blade and the Murky Toxin.
* TurnsRed: When his smaller versions are taken out, he reforms in the center of the room, flashes red, and chases down players while bombarding them with an endless stream of shots.

!!Master Rat
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/ds_master_rat.png]]
->''Hello young adventurers, will you be able to answer my question correctly?''
A strange man transformed into a rat one day. Can be found in the Toxic Sewers and will reward you if you can answer his riddle.
----
* PinataEnemy: If the Master Rat's question is answered correctly, he'll disappear and spawn four turtles in his place. These turtles do nothing but wander around the treasure room, and they have a chance to drop the Void Blade, one of the untiered items normally dropped by Gulpord.
* PuzzleBoss: When he's first encountered, he'll ask a question. If answered correctly, he'll disappear and spawn four harmless turtles which have the same chance to drop the UT Void Blade as Gulpord does. If the answer is wrong, he'll explode and vanish, leaving nothing for you.
* ShoutOut: The Master Rat is a reference to ''Franchise/TeenageMutantNinjaTurtles''; being a rat similar to Splinter, living in the sewers, dropping ninja equipment and spawning turtles.

!!The Puppet Master
[[quoteright:112:https://static.tvtropes.org/pmwiki/pub/images/the_puppet_master.png]]
->''Watch them dance, hero, as they drain your life away!''
Boss of the Puppet Master's Theatre. A mad jester obsessed with puppetry, infusing his puppets with souls to give them life.
----
* AsteroidsMonster: The clones spawned by the Puppet Master in his 3rd phase will explode and spawn a few Rogue Puppets and Assassin Puppets when destroyed.
* DoppelgangerSpin: Creates several clones of himself in his second phase. They [[StuffBlowingUp explode if killed]].
* EvilPuppeteer: This former travelling act is an employee of Oryx the Mad God.
* FlunkyBoss: Spawns groups of puppets to heal him and attack players. The Knight Puppet is especially dangerous due to its high health and ability to Armor Break players.
* KaizoTrap: When he dies, he explodes into bullets that have the potential to paralyze targets, leaving them open for attack by the other puppets who are still alive.
* MarathonBoss: Was this before an update nerfed the HP of all enemies in the Theatre. He had 110000 HP (considerably more than most bosses), was armored for most his fight (resulting in 60 DEF), and had a frustrating DoppelgangerSpin phase which took a very long time to complete, not to mention the fact that he turned invincible every 5 seconds or so. As for his rage phase, the spam of the once-durable puppets (especially the Knight ones) and the armor-piercing bullet hell he fired made it very hard to approach him and kill him. Even now, with a reduced base HP of 30000 and squishier minions, he still takes a while due to his confusing clone phase.=
* MarionetteMaster: The Puppet Master commands the army of puppets in his theatre.
* SelfDuplication: In his third phase, the Puppet Master will send out a multitude of clones. The real Puppet Master can be distinguished by his Armored status, and if the real one takes enough damage, the clones will disappear.

!!Oryx Puppet
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/oryx_puppet.png]]
->''Am I not an uncanny likeness to Oryx himself?''
An exceptionally powerful puppet made in Oryx's image and the secret boss of the Puppet Master's Theatre, found in a small unmarked room.
----
* BarrierWarrior: Can summon scaled-down versions of Oryx's artifacts that give him temporary armor while firing weakening shots.
* BonusBoss: Can be randomly found in a treasure room within the Puppet Master's Theatre.
* FlunkyBoss: Summons a load of Minion Puppets that will keep you suppressed with slowing attacks.
* GrenadeSpam: Tosses an astronomical number of bombs during one of his phases.
* PerversePuppet: An evil puppet modelled after the Oryx who uses powerful magic.
* ThisCannotBe: Says this upon death, humorously imitating a certain Mad God he's based off of.

!!Avalon the Archivist
[[quoteright:118:https://static.tvtropes.org/pmwiki/pub/images/avalon.png]]
->''Stay back! You have no business here!''
Boss of the Cursed Library. Once an esteemed librarian, the loss of his life's work at Ruthven's hands drove him insane.
----
* EvilLibrarians: The curator of the Cursed Library, Avalon was driven insane watching his life's work be overrun and ruined by Lord Ruthven's curse. He is now a crazed paranoiac trying in vain to protect his collection.
* TheFaceless: His face couldn't be seen underneath Avalon's hood.
* FlunkyBoss: Avalon summons Soulless Students, Soulless Scholars and Soulless Scribes in his final phase.
* OneHitPolykill: All of Avalon's attacks can pierce through players.
* RecursiveAmmo: The Book Bombs thrown by Avalon lay still for about half a second before exploding into four waves.

!!Corruption Phantom
[[quoteright:134:https://static.tvtropes.org/pmwiki/pub/images/corruption_phantom.png]]
Bonus boss of the Cursed Library, found in the spawn room after activating all of the pressure plates in the dungeon. A creation of Lord Ruthven that laid waste to the Cursed Library.
----
* BonusBoss: The Corruption Phantom is the optional boss of the Cursed Library, accessible through the spawn room by defeating Avalon the Archivist and discovering the corrupted pressure plates in each dead end.
* FlunkyBoss: Primarily relies on its 4 waves of minions, before engaging players directly once they're dead.

!!Dr. Terrible
[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/dr_terrible.png]]
->''Side effects may include your death!''
The local MadScientist and boss of the Mad Lab. Supposedly hails from a realm far from this one.
----
* BossArenaIdiocy: COMPLETELY inverted. His arena boasts invincible gas emitters that limit your movement, a conveniently placed invincible bubble he can jump into for safety, and cages full of monsters he can sic on you.
* CowardlyBoss: When he is low health, he ducks inside of his invincible bubble and summons a group of monsters to deal with you.
* FlunkyBoss: In his retreat phase, Dr. Terrible summons Escaped Experiments, Mini Bots and Rampage Cyborgs from the cages on the east and west sides of the room.
* MadScientist
* NamesToRunAwayFromReallyFast: You wouldn't want to be near someone named Dr Terrible.
* ThrowDownTheBomblet: He can throw Green Potions that will explode if not destroyed in time.
* TheTurretMaster: In his attack phase, Dr. Terrible creates turrets that shoot at you.

!!Horrific Creation
[[quoteright:176:https://static.tvtropes.org/pmwiki/pub/images/horrific_creation.png]]
->''Me door is open. Come let me crush you!''
A disfigured monstrosity of incredible power that serves as the secret boss of the Mad Lab, found in a secret room that unlocks when all the Tesla Coils scattered throughout the Lab have been broken.
----
* BonusBoss: An optional boss that can only be fought if all Tesla Coils in the Mad Lab are destroyed.
* HumanoidAbomination: The thing is massive and disfigured beyond belief.
* KingMook: The biggest and strongest of Dr. Terrible's Crusher Abominations and Escaped Experiments.
* LightningBruiser: Incredibly fast for something that size. Is also completely invulnerable and hits like a truck.
* TacticalSuicideBoss: The Horrific Creation is most of the time invulnerable. The only way to kill it is to have someone lure it into a pool of green goo, which will temporarily remove its invulnerability, then wail on it.

!!Null
[[quoteright:112:https://static.tvtropes.org/pmwiki/pub/images/null_3.png]]
->''A breach? This can’t be right. You must leave this place at once!''
Boss of The Machine. An unknown entity that maintains The Machine and holds a position of authority over the mysterious cult known as The Servers.
----
* AscendedExtra: While originally introduced as part of 2019's April Fools event, the Machine's positive reception caused it to be permanently added in the game on Easter as a rare drop from Steel Constructs.
* BreakingTheFourthWall: Null's dungeon, called the Machine, is described as a mysterious, otherworldly dimension, which creates and sustains the metaphysical laws that the realm and its inhabitants, even the most powerful ones, abide by. Null's minions are collectively called the Servers, whose individual members are named after the game's actual servers, and its attacks include creating firewalls and literally forcing you to disconnect.
* CosmeticAward: While a number of his April Fools weapons actually have niche uses, Null's loot table also includes the Golden Archer vanity set, which is worthless even if you use it on a brand new character, let alone one that would actually be able to defeat Null himself. However, equipping it does give your Archer a unique appearance and a significant fame bonus on death.
* FlunkyBoss: Various Servers line the edge of the arena, and will be activated by Null as it progresses through phases.
* LethalJokeCharacter: Despite being added as an April Fools boss, he's extremely dangerous. Despite his dungeon being a drop from a common Godlands enemy (albeit an extremely rare one), his fight's difficulty is comparable to a Court of Oryx boss.
* OneHitPolykill: Nearly all of Null's attacks can pierce through players.
* ShieldedCoreBoss: On even-numbered phases, Null will activate a group of Server minions and turn invulnerable until all activated Servers are destroyed.

!!Thessal the Mermaid Goddess
[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/thessal_the_mermaid_goddess.png]]
->''Is King Alexander still alive?''
The boss of the Ocean Trench. Ruler of the seas, who temporarily allied with Oryx to create the Hermit God.
----
* ActionBomb: Summons Coral Bombs, which cluster and explode into Pet Stasising pink shards.
* BladeOnAStick: Her weapon of choice is a golden trident. She is seen using it in some of her attacks.
* BossArenaRecovery: [[DownplayedTrope Downplayed.]] She has several conveniently placed air vents in her arena that allow players to recover air for their OxygenMeter. However, she keeps all of them guarded by Deep Sea Beasts with Slowing attacks.
* ClusterBomb: Her Coral Bombs explode into shrapnel and more Coral Bombs.
* EnemyMine: She doesn't like Oryx, but teamed up with him to stop boats from sailing the seas and killing her kind.
* KaizoTrap: Sometimes upon death she will ask you "Is King Alexander still alive?" If you don't answer with the right quote [[spoiler:He lives and reigns and conquers the world]], she will get back up and launch a final barrage of attacks at lightning speed.
* NighInvulnerable: During her dying rage phase, she has a whopping 960000 HP, making her nearly impossible to kill quickly. This however is made redundant by the fact that she self-terminates a few seconds later.
* PinataEnemy: The three Coral Gifts that are spawned when Thessal dies, asks "Is King Alexander still alive?" and receives a correct answer. They can drop the same items that Thessal can, in addition to the very rare Coral Juices (which are so rare that no one actually drinks it commonly). Pour all your firepower upon them.
* TookALevelInBadass: A series of balance changes in April 2017 gave her a massive number of buffs that turned her from a pushover that would get rolled over in a split second into a terror that can actually kill maxed players. She only got stronger with the advent of HP scaling.
* TurnsRed: Her attacks gain speed as she loses HP, and she can pull out some new ones too.
* UnderwaterBossBattle: A given seeing how Thessal is the boss of the Ocean Trench, an underwater dungeon.

!!The Tomb Bosses (Bes, Nut, Geb)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tomb_bosses.png]]
->''YOU HAVE AWAKENED US!''
3 immensely powerful gods forgotten by time, that serve as the bosses of the Tomb of the Ancients. They awaken when all the Tomb's Sarcophagi are killed. In order, there's Bes the defender, Nut the support, and Geb the attacker.
----
* CombatMedic: While Nut is the designated support, she can inflict massive damage and status effects on unwary players.
* FlunkyBoss: All three can summon various types of artifacts to assist them in battle.
* TheOldGods: They are three of the oldest deities in the realm, but were forgotten by most worshippers and are angry about this.
* PhysicalGod: Goes with the territory for beings based off of Egyptian deities.
* PublicDomainCharacter: They are more or less lifted straight from Myth/EgyptianMythology.
* SealedEvilInACan: Their former acolytes now perform inhibition ceremonies on sarcophagi, trapping them in the sands of time. Destroying all of these sarcophagi allow you to fight and defeat them.
* StandardStatusEffects: The bosses can inflict tons of these. Especially Nut.
* StoneWall: Bes is the designated tank of the three, having abilities designed to absorb or negate damage.
* TurnsRed: The most notable (and dangerous) cases in the entire game. Each of them go into an incredibly powerful rage state when low on health; Oryx help you if two of them enter this state at once.
* WolfpackBoss: These bosses all reside within the same room. They'll activate as soon as they receive any damage, meaning that most of the time you'll have to fight all three at once, although carefully organised groups might be able to pick them off one by one without activating those they don't want to kill yet.

!!Ice Tomb Bosses (Frimar, Polaris, Glacius)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ice_tomb_bosses.png]]
Demigods that were sealed in a glacier and passed the time by practicing the moves of the gods they admired. Serve as the bosses of the Ice Tomb. Frimar is a Bes reskin, Polaris is a Nut reskin and Glacius is a Geb reskin.
----
* BossArenaIdiocy: Inverted. The main difference that makes the Ice Tomb harder than the normal one is that the space is smaller and the floor is made of ice that can cause players to slide into one of the bosses' potentially instakill attacks.
* FlunkyBoss: All three can summon various types of artifacts to assist them in battle.
* AnIcePerson: While their bullets don't change in function, they are reskinned into ice attacks.
* MovesetClone: The bosses use exactly the same attacks as their counterparts in the normal Tomb of the Ancients and drop the same items (only reskinned). The only difference is that the Ice Tomb bosses have more HP.
* WolfpackBoss: All three bosses will be activated and engage the players once the crystal imprisoning them is broken.

!!Feargus the Obsidian Dragon
[[quoteright:158:https://static.tvtropes.org/pmwiki/pub/images/feargus_9.png]]
->''Only a fool would challenge the air itself.''
A darkness sprite fused with a stone dragon and one of the bosses in the Lair of Draconis.
----
* BlowYouAway: Despite being a darkness sprite, Feargus wields air to attack, and can summon choking miasma.
* DoppelgangerAttack: Can summon clones of himself to attack you.
* FlunkyBoss: Summons the aforementioned clones and is backed by Obsidian Soul Shards.
* HardModePerks: In the original version of the Lair of Draconis, fighting Feargus first made him and the other dragons stronger, but is needed to unlock the final Ivory Wyvern battle. This is no longer the case: killing any dragon will make all the surviving ones stronger, and there is no way to miss the Ivory Wyvern.
* {{Invisibility}}: Can cloak himself for a few seconds at a time while teleporting around.

!!Limoz the Veridian Dragon
[[quoteright:158:https://static.tvtropes.org/pmwiki/pub/images/limoz_2.png]]
->''Abandon your weapons, mortals. My own hide is but one of my defenses!''
A nature sprite fused with a stone dragon and one of the bosses in the Lair of Draconis.

* BarrierWarrior: Can create a ring of Abundant Shields that circle him. These shields can fire bullets and block shots.
* BenevolentBoss: His dying words to his minions implies that he greatly cares about them.
-->'''Limoz the Plague Bearer:''' "Flee my minions, I can no longer protect you as you have protected me..."
* EarlyBirdCameo: Limoz made his debut in the game during the release of the Battle of the Nexus, a time-limited dungeon that predated the Lair of Draconis proper.
* FlunkyBoss: Spawns lots of Veridian Hatchlings to help him.
* GreenThumb: Is a Leaf Dragon.
* PlagueMaster: It's in his name. However, this does not translate into his battle.

!!Nikao the Azure Dragon
[[quoteright:158:https://static.tvtropes.org/pmwiki/pub/images/nikao_9.png]]
->''Who disturbs my tranquil waters? You shall soon be acquainted with their depths!''
An ice sprite fused with a stone dragon and one of the bosses in the Lair of Draconis.
----
* BullfightBoss: Does a lot of chasing when he's on his last legs.
* FlunkyBoss: Summons loads of Azure Soul Shards to attack you.
* AnIcePerson: In addition to water bullets, Nikao also liberally uses ice.
* MakingASplash: Nikao is a Water Dragon and fires water bullets.

!!Pyyr the Crimson Dragon
[[quoteright:158:https://static.tvtropes.org/pmwiki/pub/images/pyyr.png]]
->''You will soon join the ash among this chamber!''
A fire sprite fused with a stone dragon and one of the bosses in the Lair of Draconis.
----
* BullfightBoss: Charges at you after you kill all his minions while spraying all manner of fireballs.
* FlunkyBoss: Fills the room with lava and then spawns Crimson Soul Shards.
* PlayingWithFire: Is a Fire Dragon.

!!Ivory Wyvern
[[quoteright:158:https://static.tvtropes.org/pmwiki/pub/images/ivory_wyvern_4.png]]
->''You have freed the souls of the four elemental dragons! I am finally free from my prison!''
The final boss of the Lair of Draconis, who appears after the four elemental dragons are slain. A sprite-dragon fusion made by Oryx that went rogue, the Wyvern seeks to consume his brethren's souls and become stronger than both Limon and Oryx.
----
* AllYourPowersCombined: As the final boss of the Lair of Draconis, he will always inherit the powers of all four preceding dragons. How he inherits them depends on the order they were fought in.
* ApologeticAttacker: The Ivory Wyvern will express regret that he has to kill you, as he owes you for allowing him to consume the powers of the other four dragons.
* BulletHell: Definitely brings up the image with his fancy, multicolored patterns and large number of bullets.
* DopplegangerSpin: Can summon invincible Mirror Wyverns.
* DragonHoard: Behind the Wyvern, you can see a large pile of treasure that he apparently stole.
* InvincibleMinorMinion: The Mirror Wyverns spawned by him cannot be killed, but will automatically disappear once he transitions phases.
* SoulPower: In addition to calling on the powers of the four dragons, he can summon their spirits to attack you. The dragons don't seem to mind much, though, as it gives them a chance to get revenge on their killers.
* TrueFinalBoss: In the original version of the Lair of Draconis, the Ivory Wyvern can only be fought if Feargus was the first killed amongst the four Lair of Draconis bosses. After the dungeon was reworked, there's no longer a way to miss the Ivory Wyvern.
* YourSoulIsMine: He consumed the souls of the four elemental dragons and gained their powers.

!!Jon Bilgewater the Pirate King
[[quoteright:112:https://static.tvtropes.org/pmwiki/pub/images/jon_bilgewater_the_pirate_king.png]]
->''CANNON BARRAGE!''
Successor of Dreadstump and boss of Deadwater Docks. Took over the seas once Dreadstump retired.
----
* BossRoom: Bilgewater does not reside in the main part of the Deadwater Docks - you will need to find the portal to Bilgewater’s Grotto, where the boss awaits you.
* CallingYourAttacks: Sometimes does this.
* FlunkyBoss: Summons hordes of parrots that heal him, block shots, and attack players.
* KingOfThieves: His title is the Pirate King, and he's the boss of a pirate-filled dungeon.
* MarathonBoss: His parrots give him a truly insane healing rate, and in groups not big enough to steamroll him in 5 seconds expect to take a long time chipping him down to nothing.
* MoreDakka: His signature Cannon Barrage, where he fires out rapid waves of fast moving cannonballs in all directions. This attack hits hard and can delete the health bars of even the most armored of charactes.
* {{Pirate}}: Jon Bilgewater the Pirate King is the leader of the pirates in the Deadwater Docks.
* RecurringBoss: An upgraded version of Dreadstump the Pirate King.

!!Murderous Megamoth
[[quoteright:144:https://static.tvtropes.org/pmwiki/pub/images/murderous_megamoth.png]]
A 3-stage evolving boss and the boss of the Woodland Labyrinth, once a normal Megamoth that evolved thanks to being introduced into a new environment. Starts off as the Megamoth Larva before evolving into the Mammoth Megamoth before finally evolving into the Murderous Megamoth.
----
* TheBerserker: Its final form, the Murderous Megamoth, is a lot more aggressive than its previous ones, frequently charging at targets while firing boomerangs everywhere.
* FlunkyBoss: Summons lots of minions in its various forms. The Mini Larvae in its final form are especially dangerous due to their infamous shot-stacking.
* MothMenace: The Murderous Megamoth is aptly named indeed and can easily kill 8/8 characters if you aren't careful.
* RecurringBoss: An upgraded version of the Mama Megamoth.
* SequentialBoss: Has 3 forms: The Megamoth Larva, the Mammoth Megamoth, and finally the Murderous Megamoth.
* TurnsRed: As it advances through its forms and therefore loses health, it gets more aggressive and its attacks more deadly.

!!Swarm Tree
[[quoteright:108:https://static.tvtropes.org/pmwiki/pub/images/swarm_tree.png]]
Treasure room boss of the Woodland Labyrinth.
----
* AsteroidsMonster: The Swarm Tree spawns several Mini Larvae when killed, making it a bad idea to sit upon it.
* MookMaker: The Swarm Tree summons Micro Megamoth Sentinels and Mecha Squirrels but does not have any attacks.
* ObstructiveForeground: The Swarm Tree's room is at the end of a hallway, long enough to not see the room on the other side with the minimap and concealed by overhead canopies. Players need keen eyes to spot the gap in the wall and walk through to find this bonus room.

!!Son of Arachna
[[quoteright:176:https://static.tvtropes.org/pmwiki/pub/images/son_of_arachna.png]]
Boss of the Crawling Depths. Arachna's only son, who was exiled for being too powerful.
----
* GiantSpider: Even bigger than the first Arachna.
* LightningBruiser: Until his Blue Egg is broken, he moves with ungodly speed and can easily eat through Knights with his brutal attacks.
* PuzzleBoss: If you're fighting him for the first time, you may not be aware that he is quite literally impossible to beat before you take out the four eggs around him.
* RecurringBoss: An upgraded version of Arachna the Spider Queen.
* ShieldedCoreBoss: An interesting example. There are four eggs around the boss, only one of which has to be destroyed to make him vulnerable. However, each egg destroyed deprives him of one of his attack types.
* StandardStatusEffects: Has various attacks that can inflict a lot of these.

!!Daichi the Fallen
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/daichi_4.png]]
->''You are no match for my powers!''
Boss of the Mountain Temple. High Monk of the Demon Lord Xil, who was exiled from his old brotherhood for his demonic dealings.
----
* ActionBomb: Can summon Soulblasts, ghastly skull apparitions that launch themselves at players to do massive damage.
* BulletHell: The number of projectiles he can fire is staggering. It gets worse as he loses health.
* TheDragon: To his master, the Demon Lord Xil. Too bad his master is such a BadBoss...
* ElementalPowers: He can harness the Elements to fire elemental shots that have different effects. He can also call upon Elementals to fire shots for him, and at one point in his battle he absorbs several Elementals to bolster his powers.
* ShoutOut: If left alone for a while, he will sometimes say [[Franchise/StarWars "You are no match for my powers! Execute Order 66!]] In addition, one of his lines during his rage phase is [[MemeticMutation "Unlimited power!"]]
* TakenForGranite: One of his attacks is to fire a shockwave that Petrifies all players, essentially putting them into Stasis for a short time.
* TurnsRed: His final phase, where he combines all his previous attacks to create a BulletHell that could give the Forgotten King a run for his money.
* YouHaveFailedMe: On the receiving end of this courtesy of his master Xil. When Daichi is defeated and calls upon Xil to destroy his killers, the Demon Lord simply tells him that he's not here to save him before grabbing his soul and dragging him away.
-->'''Xil:''' "Daichi, you failed me. I'm not here to save you. I'm here to call in your debt."

!!Nightmare Colony
[[quoteright:152:https://static.tvtropes.org/pmwiki/pub/images/nightmare_colony.png]]
A grotesque, horrific monster of unknown origin that serves as the boss of the Parasite Chambers.
----
* AchillesHeel: Armor Piercing weapons. These deprive it of its greatest asset - its monumental defense - and make it so that the barrels are only occasionally needed to dispel its invincibility, allowing players to focus more on dodging and exploiting safe spots in its patterns. If you bring one with good range like a Crystal Wand or Tezcacoatl's Tail, the fight goes from reasonably difficult to trivial.
* AttackItsWeakPoint: The Colony has permanent invulnerability and 5000 DEF, which more or less makes all your weapons do pitiful damage to it. In order to both drop the invulnerability and bypass its defenses, you must hit one of the explosive barrels in the room into it, which will not only deal enormous damage to it but drop its invulnerability and defense.
* BodyHorror: From what it looks like, this boss is a monstrous fleshy abomination with tons of teeth and the ability to turn the floors and walls into gaping mouths. Thank god this thing is an 8-bit sprite, or it would be top-tier NightmareFuel.
* BossArenaIdiocy: If it weren't for the explosive barrels in its boss room, it would be unbeatable.
* BulletHell: Has heavily patterned attacks that spew enormous amounts of bullets.
* ConvenientWeaknessPlacement: The two explosive barrels in the boss room not only remove any invulnerability it has and break its armor, but are also one of the most reliable ways to inflict damage to the boss.
* EldritchAbomination: Throughout the large amount of background lore present, there is no record on what this thing is or where it came from. All the [[TheOmniscient Realm Eye]] knows is that it and the parasites showed up randomly one day, and that it's the root of the infection.
* GuideDangIt: When the fight begins, a maw in the center of the room will begin spewing shots that inflict detrimental status effects. What most people don't know is that the maw ''actually fires slower'' depending on how many of the smaller Colonies in the dungeon you've killed. If you kill them all, you can go from being perma-weakened and pet stasised for the whole fight to being able to effortlessly avoid the status shots.
* HeavilyArmoredMook: Well, boss, but the Nightmare Colony has 5000 DEF, essentially making any weapon without an Armor Pierce ability deal only 15% of its original damage. To alleviate this, players must hit it with the explosive barrels in its room.
* MoreTeethThanTheOsmondFamily: The thing is essentially a giant toothy maw. It gets even worse when it opens tooth-filled mouths ''all along the walls and floor'' to fire more bullets from.
* StationaryBoss: Can't move.

!!Killer Bee Queen
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/killer_bee_queen.png]]
->''Any experiment that I've sent in to try and measure the Queen's strength did not even last a minute...''
Once the Queen Bee, mutated by Dr. Terrible's experiments. Consumed by the Pure Evil used in her creation, she escaped from the lab where she was created and built up her own murderous colony. Serves as the boss of The Nest.
----
* AbsurdlySharpBlade: According to her creator's notes, she can cut through his heavily armored robots in a single sting. Considering the robots he was talking about were Enforcer Bots (which have 3500 HP and 30 DEF), that's a pretty damn sharp stinger. When you get the Killer Bee Queen's stinger as a weapon, this becomes even more true. The Queen's Stinger Dagger not only pierces straight through enemies, but cuts through their armor too.
* BeeAfraid: In a world where super-powerful gods and spirits roam freely, this giant, mutated bee might just be one of the hardest bosses the game has to offer.
* BigCreepyCrawlies: Is a giant murderous bee.
* BulletHell: Has the honor of having the most bullet types of any boss, boasting 22 shot types and at least 4 types of grenades. She will also liberally spray these in various hard-to-dodge patterns.
* FlunkyBoss: Can summon smaller Killer Bees in some of her phases, and summons 3 Adolescent Beehemoths to guard her in her last phases.
* GoneHorriblyRight: Dr. Terrible designed her to be the ultimate killing machine, and his experiments were such a success that the Queen broke out of his lab, demolished it, and went off to build her own kingdom.
* InsectQueen: Unlike the Queen Bee, she looks far more realistic and menacing instead of looking regal.
* MarathonBoss: With 150,000 base HP, 50 DEF, and a total of 7 BulletHell laced phases, chances are you're going to be fighting this insectoid nightmare for a while.
* PointOfNoReturn: She floods the entrance to her chamber with Killer Honey after she is awakened.
* RecurringBoss: The Queen Bee from the Hive, mutated by science into a murderous flying superweapon.

!!The Beekeeper
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/beekeeper.png]]
->''You...you will not stop me again!''
An enigmatic being who claims to be the creator of the Killer Bees. Found in a secret room in The Nest. He is actually Dr. Terrible, after getting stuck in the Nest when he tried to reclaim his escaped creations.
----
* ApocalypticLog: The Beekeeper's computer has a number of Research Logs that it will tell you if you give it the right password, which depicts the Beekeeper's initial desire to create the Killer Bees and how his experiments went wrong.
* BonusBoss: The Beekeeper has no Quest Marker and has to be found by randomly blasting the walls and hoping one breaks open.
* TheFaceless: His face is obscured under a beekeeper's veil.
* FireBreathingWeapon: His primary means of attack is a devastating flamethrower.
* FlunkyBoss: Summons Experimental Soldier Bees.
* GoMadFromTheIsolation: Evidently being trapped in the Nest for about 5 months didn't help his mental state.
* InvincibleMinorMinion: In his last phase, the Beekeeper summons some invulnerable Experimental Soldier Bees that will self-destruct when he is defeated.
* ThePasswordIsAlwaysSwordfish: After killing him, his computer will ask you for a password. If you noticed the robots around the room and the familiar tiles, it should be kind of obvious what the password is when the computer tells you "It's me."
* RecurringBoss: He is actually Dr. Terrible, but his attacks have very little in common with those of his original version.
* TheStarscream: Originally wanted to reclaim the Killer Bees for Oryx. His second-most recent log has him proclaiming that he will take control of the Killer Bees and overthrow Oryx to take over his realm.
* UnskilledButStrong: His attacks boil down to "aim at nearest player with flamethrower." Said flamethrower deals enough damage to shred Knights in seconds.

!!The Forgotten Sentinel
[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/the_forgotten_sentinel.png]]
->''Who has woken me...leave this place.''
The first boss of The Shatters, found guarding the bridge to the main area of the dungeon. The head of the kingdom's royal guard, who locked his king inside his castle once he realized he had been corrupted by the Void Entity.
----
* AchillesHeel: He boasts more raw firepower than almost every other boss (we're talking a constant stream of 250-damage shots) and is very hard to dodge from... except [[spoiler:there's a glaringly obvious blind spot right beside him.]]
* ActionBomb: Summons hordes of Blobombs, powerful enemies that self-destruct into highly-damaging explosions.
* FlunkyBoss: Before battling him, you must clear all the Titanums and Paladin Obelisks, as well as their minions, from his chamber. He also summons armies of Blobombs to blow you up during his fight.
* HeroAntagonist: The Forgotten Sentinel only wants to stop you from unleashing whatever horror lies in the depths of the Shatters.
-->'''The Forgotten Sentinel:''' "I tried to protect you... I have failed. You release a great evil upon this Realm..."
* InstantDeathRadius: Constantly maintains a "field" of bluish energy pulses that radiate around him. Touching this field is instant death for all but the beefiest of melee classes, as the shots are very stacked and inflict huge damage.
* PointOfNoReturn: The Bridge closes off after a bit once you enter his arena.
* StationaryBoss: Can't move.

!!Twilight Archmage
[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/twilight_archmage.png]]
->''Your souls will feed my king.''
The head alchemist and second boss of The Shatters, found in an ornate room at the end of the second section. Was the one responsible for the Forgotten King consulting the Void Entity's aid.
----
* AllEncompassingMantle: No part of his body is visible underneath that black cloak of his.
* TheArchmage: The Twilight Archmage is the second boss of one of the hardest dungeons in the game.
* BlackCloak: He's clad in a creepy-looking black cloak.
* EvilWearsBlack: He's evil and dressed entirely in black.
* FlunkyBoss: In his first phase he mostly fights by summoning various portals and the like to unleash tons of bullets onto you. In the second he just summons his two birds and sits on the sidelines. Not to mention he has his Magi-Generators along the side of the room that will fire at you for most the fight.
* AnIcePerson: Uses ice attacks sometimes.
* PlayingWithFire: Can use fire magic for some of his attacks.
* InvincibleMinorMinion: [[SubvertedTrope Subverted.]] The Magi-Generators are invincible and take cheap shots at you for parts of the fight, but later become vulnerable when the Archmage starts absorbing them to boost his attacks.
* SuperPowerMeltdown: Implied when he absorbs the Magi-Generators to unleash massive waves of energy. He doesn't die after though.
-->'''The Twilight Archmage:''' "THE POWER… IT CONSUMES ME!"
* TheCorruptor: Was the one who gave the Forgotten King the idea of communing with the Void Entity. It's unknown what his true intentions were, but it's safe to assume he knew very well what this action would cause.
* TurnsRed: An optional example. If he is not killed by the time all the Magi-Generators have been absorbed or destroyed, he will move around erratically, tossing Fire and Ice Portals all over the place.
* YinYangBomb: The Twilight Archmage is capable of using both fire and ice attacks.

!!The Forgotten King
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/the_forgotten_king.png]]
->''YOU TEST THE PATIENCE OF A GOD!''
The king of the Shatters, once a wise king consumed by his lust for conquest and power. Eventually, he made a deal with the Void Entity, which led to his possession and his kingdom's ruination. Found at the end of The Shatters as the third and final boss.
----
* ActionBomb: The Helpless Souls he spawns explode on you. While they do minimal damage, they inflict Sick and Bleeding.
* AnIcePerson: Can use ice attacks along with his fire ones.
* CoolCrown: He wears the ornate Forgotten Crown, which can be obtained as loot when he dies.
* TheDreaded: You know when it's implied that [[BigBad Oryx]] of all people is scared of this guy that you're dealing with something serious. Although with the release of the official lore, it's safe to say that he's more afraid of the Void Entity than the king himself.
* FlunkyBoss: Before damaging him, you have to beat your way through his various minions.
* PhysicalGod: Seems to be one, as he possesses the power of one.
* PlayingWithFire: While he does use ice and energy attacks, most of his attacks are fire-based. He's also able to flood the area with lava.
* PowerCrystal:
* PraetorianGuard: The Forgotten King periodically summons groups of Royal Guardians during his second phase. Two stronger guards must be dispatched before he awakens.
* RedEyesTakeWarning: The Forgotten King's eyes are a bright red.
* TurnsRed: His final phase, a BulletHell which puts nearly every other boss to shame. However, it can be bypassed by standing far away enough from him until he turns vulnerable. But if you [[https://youtu.be/sJZM-DxdSXg?t=85 don't...]]
-->'''The Forgotten King:''' "YOU TEST THE PATIENCE OF A GOD!"
* YinYangBomb: Can use ice and fire attacks simultaneously.

!!Esben the Unwilling
[[quoteright:176:https://static.tvtropes.org/pmwiki/pub/images/esben_the_unwilling.png]]
->''The ice I throw is of my construction, but when it hits you it means destruction!''
A glacial shaman possessed by the Void Entity. Boss of the Ice Cave, found in his own chamber once all of the standard monsters have been dispatched.
----
* BossRoom: Esben does not reside in the main part of the Ice Cave - you will need to kill all major enemies in the Ice Cave in order to open the portal to his Inner Sanctum.
* BulletHell: Those who are brave or dumb enough to get close to him will find that he actually unloads many attack patterns with lots of bullets, that are fortunately blocked by the ice walls in his arena.
* DemonicPossession: The actual Esben isn't a bad guy, it's just the spirit controlling his body is.
* FightingFromTheInside: Once the cursed graves are destroyed, Esben temporarily breaks free from his possession and begs for death.
* FlunkyBoss: You have to destroy the cursed graves in the room and all of his minions to turn him vulnerable.
* ICannotSelfTerminate: The real Esben begs for you to kill him as it is the only way to banish the spirit possessing him.
* AnIcePerson: The boss of the Ice Cave, and uses various ice-based attacks.
* KaizoTrap: When Esben first turns vulnerable, players may run in to get damage in...only to have him explode into waves of armor-piercing bullets.
* KillEnemiesToOpen: The portal leading to Esben's Inner Sanctum is only opened when all big enemies in the Ice Cave have been killed.
* MercyKill: Killing Esben can seem like this.
* RhymesOnADime: You better believe it.
-->'''Esben the Unwilling:''' "Bad puns I may use to cause offense, but the pain you will feel shall be immense!"
* RareRandomDrop: The Staff of Esben, Skullish Remains of Esben, Esben's Shaman Attire and Esben's Wedding Ring.
* TooDumbToLive: The ice walls in the arena are there for the good of the players, but some will still break them, only to find out that Esben is unleashing quite the BulletHell from the middle of the room. In addition, those who purposely go close to him can fall into this. They will discover not only is he invulnerable, but they put themselves in range of his brutal attacks.

!!Crystal Worm Mother
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/crystal_worm_mother.png]]
Boss of the Fungal Cavern. A creation of the Crystal Entity, designed to be a final line of defense against would-be-invaders trying to get into its chamber.
----
* ActionBomb: Its segments explode into Quieting shards upon destruction.
* AttackItsWeakPoint: Several of its segments are visually cracked. These segments have less health and will not turn invulnerable/heal when the others are destroyed. In fact, breaking two of them is required to push the Worm Mother out of her first phase.
* DualBoss: During phase 3 of the fight, the Crystal Worm Mother will turn invulnerable and summon the Crystal Worm Father, which has to be destroyed to make the Mother invulnerable. During phase 4, the Crystal Worm Mother will do the same thing with the Crystal Worm Child.
* GemstoneAssault: All of its attacks have it firing multicolored crystal shards.
* KillEnemiesToOpen: The Crystal Worm Mother drops the portal to the Crystal Cavern.
* SegmentedSerpent: The Crystal Worm Mother consists of a head, a tail and 15 body segments, all of which have their own HP pools. The body segments must be destroyed first (the boss changes phases once enough have been destroyed), then the tail, and finally the head.
* SiliconBasedLife: As a creation of the Crystal Entity, it's entirely made of rocks and crystal.

!!Crystal Entity
[[quoteright:175:https://static.tvtropes.org/pmwiki/pub/images/crystal_entity.png]]
->''You cannot...shatter...PERFECTION!''
Boss of the Crystal Cavern. A mystifying subterranean being worshiped by the local mushroom tribes as a god of life, it has the ability to create sentient, lifelike constructs out of inanimate crystal.
----
* ActionBomb: Both it and its Crystallised Monstrosity can summon Crystal Flowers, which chase players while leaving a trail of slowing shots, before flowering and exploding into crystal shards.
* BossBonanza: During the first phase of the fight, the Crystal Entity spawns three Crystal Guardians to fight the players. Only once you've dispatched three does the Entity become vulnerable.
* BulletHell: In its final phase, the Entity and its familiars are more than capable of flooding the screen with shots from every direction. The Crystal Entity does not kill instantly - it kills by overwhelming players with sheer bullet density.
* CrosshairAware: The Crystal Scorpion has an attack where it generates moving crosshairs all over the arena. Touch one, and it'll cause a crystal spike to erupt from underneath, causing huge damage.
* EldritchAbomination: Almost nothing is known about the Crystal Entity itself or its origins, not even by the Realm Eye - the closest we get to its background is Guill referring to it as an "evil crystal demigod". The only real pieces of information given about it are that it's malicious towards life on the surface[[note]]And even then, its goals are ambiguous - while the Crystal Towers point towards a desire to invade and destroy it, the Prismimics were designed to silently replace the population instead[[/note]]and can freely create SiliconBasedLife. The release of the Keyper and the reveal that the Crystal Entity can create dungeon keys at will (effectively keys that can open entrances to any location), and can make an item (the Crystal Key) that can inexplicably open any locks raises further questions about the extent of its abilities.
* GemstoneAssault: It fittingly fires volumes of crystals and prisms to attack.
* InvincibleMinorMinion: Summons an array of Pulse Locks in its vulnerable phase, red crystals which form into shards and launch themselves at nearby players before regrowing. As it loses health, the shots from the Pulse Locks will fly faster and farther.
* MesACrowd: Its Crystallised Scorpion has the ability to vanish and summon a horde of docile small scorpions. One is bigger than the others, and killing it will reveal the true Scorpion. Killing a fake will cause it to [[ActionBomb explode]] into a ring of potentially lethal shards.
* RecursiveAmmo: One of the Crystal Entity's most notable attacks is a large white bullet which explodes into a ring of blue bullets, which each explode into rings of red bullets. Some of these red bullets will further split into rings of purple bullets. Getting directly hit by the attack is usually fatal.
* RoyalWe: The Crystal Entity refers to itself with the pronoun ''we''.
* SequentialBoss: Immediately after the fight with the Crystal Entity starts, it will turn invulnerable and spawn one of the five crystal guardians, which must be targeted and killed. Once a guardian is killed, the Entity will spawn another one; three in total will be spawned.
* ShieldedCoreBoss: Won't become vulnerable until three Crystal Guardians are slain.
* ShockAndAwe: Its only attack that doesn't involve crystals is firing rings of curving lightning bolts that pierce armor.
* SiliconBasedLife: It has the ability to build crystalline constructs capable of mimicking organic life. All of the enemies in the Crystal Cave, along with the Crystal Worms, the Prismimic and its Crystal Guardians, are its creations.
* StationaryBoss: Does not move.
* TeleportSpam: Its Crystallised Fish will teleport between every attack.
* ThinkingUpPortals: Has a mysterious ability to create dungeon keys at will, which are effectively items that can open portals to anywhere. The nature of this ability is never elaborated on.

!!Marble Defender
[[quoteright:132:https://static.tvtropes.org/pmwiki/pub/images/marble_defender.png]]
->''Your confidence is greatly misplaced, heroes.''
A previous model of the Marble Colossus, focused on defense rather than offense. When the Void Entity took over the White Titan, the Marble Defender swore to keep it locked in at all costs. Found blocking the entrance to the Marble Colossus.
----
* ArmorPiercingAttack: All of its attacks pierce armor.
* BladeOnAStick: The Marble Defender fires constant rows of spears from the line of statues lining the wall. He can also fire more from the back corners of the room in his last phase.
* {{Golem}}: A living construct made of marble.
* HeroAntagonist: The Marble Defender wishes to protect you from the evil that has possessed the Marble Colossus.
-->'''Marble Defender:''' "I wish only to protect you. Forgive me, but I have no other choice."
* KillEnemiesToOpen: The wall separating the rooms of the Marble Defender and the Marble Colossus will vanish only when the Marble Defender is killed.
* PowerNullifier: All of its attacks inflict Silence, disabling player abilities.
* StationaryBoss: Can't move.

!!Marble Colossus
[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/marble_colossus_2.png]]
->''Look upon my mighty bulwark.''
A nearly omnipotent golem that was the result of years of painstaking research, created for a single purpose: to destroy Oryx once and for all. It was corrupted and taken over, and now serves as the main boss of the Lost Halls.
----
* ActionBomb: The Marble Colossus Rocks, which explode into rings of shots that do heavy damage.
* BulletHell: Especially evident during some of his last phases, where the room will seem more projectile than background.
* TheCorruption: During his final phase, the Void will slowly start taking him over as he takes damage, visually represented by his golden parts being tainted with deep purple and his gold attacks being replaced by Void-based ones.
* FlunkyBoss: Has 4 Pillars that constantly respawn and fire status shots. He also can summon small invincible satellites to further flood the room with shots.
* {{Golem}}: Made of marble, obviously.
* GoneHorriblyRight: The Marble Colossus was the product of years of research to create the ultimate weapon that could take down Oryx once and for all, which of course caused a lot of problems when it became possessed.
* GratuitousLatin: He uses Latin phrases in a lot of his dialogue.
* KillTheGod: Its sole purpose is to fight and kill Oryx the Mad God.
* LightIsNotGood: A bright white marble golem which happens to get possessed by the Void Entity.
* LightningBruiser: He can move a lot faster than you would think he could. In some instances, he can dash across the entire room.
* MarathonBoss: Boasts 250,000 base HP, 50 DEF and various periods of invulnerability, making him extremely durable and a very tough foe to take down.
* PointOfNoReturn: The entrance to the Marble Colossus' room seals off a short time after he's activated, making it impossible to fight both him and the Cultists (who are located behind a similar PointOfNoReturn) during the same Lost Halls run.
* PhysicalGod: Described as "omnipotent" in the Journal of the Crusade Commander, and developers have referred to it as a god-golem. It certainly seems powerful enough to support this, as it was specifically designed to kill Oryx of all people. Also, killing him counts towards God Kills.
* SoulPower: Originally supposed to be powered by a human soul. It is now controlled by the Void Entity.
* ShieldedCoreBoss: During a few of his phases, the Marble Colossus turns completely invulnerable and players must focus on avoiding his attacks and destroying the golden Marble Cores around the room.
* TakingYouWithMe: His final Marble Core phase, a brutal phase where you must dodge his rotating OneHitKill lasers and spray of bombs/shots until you can take out the Cores protecting him.
--> '''Marble Colossus:''' "You...YOU WILL COME WITH ME!"
* GoldAndWhiteAreDivine: Is primarily light-grey and gold (with his items straight up being white and gold), and was designed to be a godlike golem capable of felling Oryx himself.

!!Agonized Titan
[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/agonized_titan.png]]
->''I will not let you release this calamity upon the world!''
A golem that served as the first prototype of the Marble Colossus, abandoned due to its weakness and recycled for various other experiments. The secret boss of the Lost Halls, it is activated by dragging 5 pink flames located in the halls to him. When killed, he unlocks an entrance to the Cultist Hideout.
----
* BonusBoss: Is a Treasure Room Boss that drops the Cultist Hideout.
* FlawedPrototype: He apparently is the first prototype of the Marble Colossus, discarded for being too weak and cowardly.
* FlunkyBoss: Once the Agonized Titan reaches about 1/3 of its HP, it will begin spawning large groups of Evil Spirits from itself.
* {{Golem}}: The earliest version of the Marble Colossus.
* KillEnemiesToOpen: Killing the Agonized Titan opens the portal to the Cultist Hideout where Malus, his colleagues and their followers hide.
* PuzzleBoss: Not the boss himself, but how to activate him: 5 of the pink flames throughout the dungeon must be found.
* SoulPower: He activates by absorbing 5 of the passive Evil Spirits found in the dungeon.
* StationaryBoss: Cannot move.
* UnskilledButStrong: His attacks consist of basic rings of shots. Said rings of shots are deceptively fast and do huge amounts of damage.

!!Malus
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/malus_4.png]]
->''Azamoth will protect me!''
The leader of the team assigned with the task of constructing the Marble Colossus. When it became corrupted, he escaped underground with his colleagues and began using their magic to seal the corruption in the halls. Along the way, he became a worshiper of a demonic force named Azamoth along with his fellow cultists.

Malus, along with 4 other cultists (Argus, Basaran, Gaius, and Dirge) serve as the bosses of the secret Cultist Hideout. The 5 of them initially fight together (along with several demonic minibosses), but later Malus absorbs them, empowers himself, and becomes the main boss.
----
* AllYourPowersCombined: In the second half of his fight, he absorbs the power of his 4 Cultist followers to gain their powers.
* BigRedDevil: Molek, one of the demons spawned by the cultists during their fight, is a big red-skinned HornedHumanoid.
* CastingAShadow: Argus' attacks have a dark tint to them, but his magic is specifically stated to revolve around destabilization rather than darkness. The posthumous Valus was the actual user of dark magic.
* ElementalPowers: Normally only uses one element, but after absorbing the powers of his Cultist brethren he gained theirs as well.
* FlunkyBoss: Molek, the first demon summoned by the cultists, can summon Fire Demons, Ice Demons and Ligntning Demons. In Malus' second form, he also summons a number of smaller flunkies.
* TheFaceless: His face is always hidden by his hood.
* GlowingEyesOfDoom: Malus' eyes glow brightly red after his fellow cultists sacrifice themselves to empower him. The glow in his eyes will change depending on whose powers he's channeling.
* GoMadFromTheIsolation: Apparently being stuck in the Halls for an unknown amount of time caused him to become the leader of a ReligionOfEvil.
* HeroAntagonist: Despite his methods, his end goal is still to keep the Void Entity restrained within the Halls for the safety of mankind. He actually willingly gave up his life for this cause in his lore.
* AnIcePerson: Basaran attacks with ice.
* InTheHood: All five cultists and their followers wear hoods that obscure their face.
* LifeDrain: All of the Cultists' attacks steal HP.
* LightEmUp: Dirge uses light attacks.
* MultipleHeadCase: The three-headed Balaam, the second demon summoned by the cultists before they sacrifice themselves to empower Malus.
* NiceJobBreakingItHero: Malus was so [[WellIntentionedExtremist hell-bent on completing the Marble Colossus]] that he disagreed with the church's moderation of their ethical standards, eventually violating the restriction against using unwilling souls for his experiments. This act tainted his soul with impurity, which in turn allowed the Void Entity to manifest through him and possess the Marble Colossus when it was about to be activated.
* PlayingWithFire: Malus' own power is fire-based, as are the attacks of Molek, one of the demons spawned by him and his followers.
* PointOfNoReturn: Once you enter the cultists' hideout, you can't return to the Lost Halls.
* PosthumousCharacter: Two of Malus' colleagues were killed by the Void Entity when it first possessed the Marble Colossus. They were named Valus and Phaedra, whose followers still appear as enemies in the Cultist Hideout alongside those of the five surviving cultists.
* ReligionOfEvil: Is the leader of a cult that follows what is assumed to be a demon god. Hell, his boss room even has a pentagram in it.
* ShockAndAwe: Gaius uses lightning attacks.
* SequentialBoss: When the battle begins, all five cultists will engage in battle with players. When enough damage is dealt to a cultist, he will teleport back to his original location. Once all 5 cultists have taken sufficient damage, they will summon the demon Molek and disappear. Once Molek is dead, the cultists will re-engage the players, and this time after having taken enough damage they'll summon the second demon Balaam. When Balaam is defeated, the cultists will fight again, and this time once enough damage is dealt to all of them Basaran, Gaius, Dirge and Argus will sacrifice themselves to superpower Malus, starting the final phase of the fight.
* ShoutOut: His name and all of the cultists' names are identical to a number of Colossi in VideoGame/ShadowOfTheColossus.
* TeleportSpam: Him and his fellow cultists love doing this.
* TurnsRed: Once all the Cultists are weak enough, they will sacrifice themselves to empower Malus, jacking up his HP and power, healing him to full, giving him more DEF and immunities, and letting him use all their powers at once.
* WellIntentionedExtremist: In his lore, he was one of the main creators of the Marble Colossus, and was willing to do anything to perfect the golem, even secretly taking souls from outlaws against their will. This ended up being his downfall, as it left his soul impure and gave the Void Entity the opportunity to ambush them.
* WolfpackBoss: Malus fights alongside his fellow Cultists during the first half of the fight. Balaam, the second demon summoned by them, will split into 3 versions of himself when his initial HP pool is depleted.

!!Void Entity
[[quoteright:176:https://static.tvtropes.org/pmwiki/pub/images/void_entity.png]]
->''Those who enter my realm have little value of their lives.''
A tremendously powerful spirit of malice and the embodiment of evil itself, not much is known about this enigmatic foe besides his immense power, devious cunning and his desire to see the Realm annihilated. He is the boss of the Void, a secret area in the Lost Halls accessed by using a Vial of Pure Darkness on the Marble Colossus' death location, and is the TrueFinalBoss of the whole Lost Halls complex.
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* AsLongAsThereIsEvil: He claims that, as the embodiment of human sin, he can never be truly destroyed. Fittingly enough, he can seemingly manifest in places where any "impure" intent is present, as he did with Malus.
* BossRoom: He is fought in the Void, whose only resident is himself.
* BulletHell: Has a wide variety of projectiles to throw at you, and he fires them in large quantities.
* TheChessmaster: For all his immense power and army of corrupted souls, his physical form can only be manifested in the Void. So, he's orchestrated a number of schemes to take control of a physical vessel and obliterate the Realm, his latest one being possessing the Marble Colossus.
* DarkIsEvil: He's [[PurpleIsTheNewBlack dark purple]] and intent on destroying the realm.
* DemonicPossession: Can corrupt others and turn them into his vessels.
* FinalBossNewDimension: You venture into the Void, a dimension manifested by Pure Evil, to face off against the Lost Halls' TrueFinalBoss.
* FlunkyBoss: Constantly summons Void Fragments, Void Shades and Greater Void Shades.
* GeniusBruiser: Has had a hand in a number of events within the Realm such as the possession of Esben and the corrupting of the Forgotten King. When encountered in person, he quickly proves that he is more than powerful enough to back up his plans.
* HoldTheLine: His survival phase, about a minute of survival hell where he spams all manner of shots, the weakest of which inflict 300 damage, all while spawning Greater Void Shades.
--> '''Void Entity:''' "ALL NOW ENDS!"
* IncreasinglyLethalEnemy: The mostly harmless Void Fragments, if left alive long enough, will evolve into the not-as-harmless Void Shades, which then evolve into the definitely-not-harmless Greater Void Shades.
* LightningBruiser: He's pretty damn fast for his bulk.
* MarathonBoss: His ''base health'' alone is higher than most other bosses in the game at 400,000, and his scaling only sends his HP skyrocketing to obscene levels.
* MesACrowd: Clones himself in his final phase.
* MadeOfEvil: Is the spiritual embodiment of evil and sin.
* TheManBehindTheMan: The Void Entity boasts that he has touched the Crystal Prisoner, the Golden Oryx Effigy, the Puppet Master 2, the Forgotten King, Esben the Unwilling, the Killer Bee Queen and Malus.
* NoSell: Is the only boss with ''complete immunity to almost every single negative status effect.'' Yes, that includes Armor Broken and Curse, which no other boss has immunities to. The only things he can't nullify are Bleeding (which does next to nothing to him) and Exposed.
* OmnicidalManiac: Unlike most of the Realm's villains, he doesn't seek things like riches, fame, conquest, or authority. He is only motivated by the desire to completely and utterly annihilate the Realm.
* PowerOfTheVoid: Of course. All of his attacks are purple energy blasts and the like.
* PurpleIsTheNewBlack
* ShapeshifterSwanSong: Rapidly shapeshifts into the forms of a number of bosses he either possessed or influenced during his death sequence.
* ShoutOut: His initial quote upon activation brings [[VideoGame/SuperPaperMario Shadoo]] to mind.
* TimeLimitBoss: His arena is slowly consumed by Pure Evil over the course of the fight, giving you a few minutes to push him into his last phases.
* TrueFinalBoss: Of the Lost Halls. While the Marble Colossus is the main boss of the dungeon, after you defeat him you can use the Vial of Pure Darkness dropped by Malus to reach the Void where the Void Entity resides, meaning that he can only be encountered after having defeated all three previous bosses and is the ultimate challenge of the dungeon. And oh boy does he waste no time proving that to you when you fight him.
* YourSoulIsMine: Claims particularly powerful souls from Skuld, transforming them into his mindless puppets.

!!Stone Guardians
[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/stone_guardians.png]]
The bosses of Oryx's castle, two heavily armored statues infused with the spirits of Oryx's lieutenants. When killed, they drop the portal to Oryx's Chamber.
----
* CombinationAttack: Several of their attacks synergize with each other.
* DualBoss: The two are fought together.
* FlunkyBoss: They have several respawning Haunted Armors in their arena. While the Guardians do not actively summon them, the Haunted Armors can suddenly activate and join the fight if one gets too close.
* KillEnemiesToOpen: You aren't allowed to enter Oryx's Chamber until both Guardians have been defeated.
* LevelScaling: They were the first bosses to use the HP scaling that now applies to almost every boss.
* LivingStatue: The Stone Guardians are a pair of statues that can move around and attack you.
* StoneWall: Before a patch that buffed them, they had rather low attack power, rather slow speed, and couldn't OneHitKill players like most other bosses, but they compensate with decent HP and solid DEF scores of 80. This makes them extremely durable and exceptionally hard to kill quickly.
** MightyGlacier: After they were given piercing attacks and had their attack power buffed, they became this instead. While they still can't inflict instakills unless sat on, they're capable of outputting significant damage if they land their attacks while still being damage sponges, although they're still somewhat cumbersome.
* TookALevelInBadass: They used to have rather low stats overall and could be killed extremely quickly by even a small group. Then they gained various buffs such as status immunity, a HealingFactor and increased health, but still died extremely fast. Then, when they were given HP Scaling, they suddenly became incredibly tanky: not even a large group could kill them quickly. And finally, another update significantly boosted their damage and gave their attacks piercing properties, making them more of a genuine threat.
* TurnsRed: When one dies, the other gains access to an attack where it throws its sword, which lands and starts spewing paralyze bullets.

!!Janus the Doorwarden
[[quoteright:172:https://static.tvtropes.org/pmwiki/pub/images/janus_new.png]]
->''You thrash his Lordship's castle, kill his brothers, and challenge us. Come, come if you dare.''
A mysterious entity created to protect the Court of Oryx. Resides in a secret room within Oryx's Castle that unlocks if all the stone statues in the Castle are destroyed. Once killed, he drops an entrance to the Court of Oryx.

* ArmorPiercingAttack: All his attacks cut right through armor. His keys' energy blasts also ignore defense.
* BonusBoss: An optional boss in Oryx's Castle that can only be fought if all of the statues in the castle are destroyed, who also drops the entrance to the Court of Oryx.
* FlunkyBoss: Summons many Keys of Light and Darkness to shield, heal, and help him.
* KillEnemiesToOpen: If you want access to the Court of Oryx, be prepared to face and kill Janus.
* PointOfNoReturn: Once you kill Janus and enter the Court of Oryx, you can't return to the Castle itself to fight Oryx or run the Wine Cellar.
* ShadowOfImpendingDoom: For one of his attacks, he marks a part of the arena in red, then unleashes an ''brutal'' attack on the highlighted tiles.
* TurnsRed: His final phase, where he chases players while spamming shots and Keys.
-->'''Janus the Doorwarden:''' "I AM THE DOORWARDEN! YOU SHALL NOT ENTER!"

!!Shaitan the Advisor
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/shaitan.png]]
[[caption-width-right:216:[[labelnote:Click here to see Shaitan's True Form]]https://static.tvtropes.org/pmwiki/pub/images/shaitan_3.png[[/labelnote]]]]
->''Yes, little mortals. Meet your doom at the hands of SHAITAN!''
Advisor of the Mad God and fiery king of the Djinn. He resides in the Lair of Shaitan, a mini-dungeon.
----
* ActionBomb: His hands can sometimes explode when they get close to you.
* AuthorityEqualsAsskicking: According to his lore, he is the King of the Djinn, and he certainly has the power to back up his position.
* CognizantLimbs: Shaitan's hands are treated as separate creatures from his head.
* FlunkyBoss: Is assisted by many Creepy Small Hands and Creepy Small Heads.
* FrickinLaserBeams: Shoots big lasers in his final phase.
* MonsterLord: Shaitan is the king of the Djinn.
* TheParalyzer: Shaitan's hands will try to 'grip' players by sitting on them and keeping them paralysed.
* PlayingWithFire: Is a fire spirit. Most of his attacks are fire-based.
* TurnsRed: For his final phase his outer body melts away, revealing a ghastly skull-like form underneath. He then starts shooting large laser beams that will most likely kill anything hit by them.
* WreathedInFlames: Shaitan's body seems to be either made of or covered entirely in fire.

!!The Puppet Master 2
[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/puppet_master_v2.png]]
->''Hello hero. Did you truly believe that I was gone forever?''
In the afterlife, the Puppet Master bargained with the Void Entity, who revived him with more power in exchange for his army of puppet souls. He is the boss of his own mini-dungeon, the Puppet Master's Encore.
----
* ActionBomb: Sort of. He summons Cursed Blasts, which charge up for a bit and then fire themselves at players.
* BackFromTheDead: This is the Puppet Master, returned from the dead after making a deal with the Void Entity.
* BulletHell: Stands out among the other bosses for firing tons of shots that also move rather fast.
* DealWithTheDevil: Made one with the Void Entity in the afterlife, giving him the souls of his puppet army in exchange for resurrection and greatly boosted abilities. Strangely, the Void Entity actually kept his promise, although he didn't have a lot to gain from ''not'' upholding his end of the bargain.
* DoppelgangerSpin: Unlike the first Puppet Master, he doesn't do this. However, his Trickster Puppet can.
* FlunkyBoss: Has four incredibly powerful puppets that activate one at a time each time he hits a damage threshold. Destroying them is required to advance the boss to it's next state.
* LightningBruiser: Not him, but the puppets, most notably the Puppets of Pain and Chaos.
* RainOfArrows: The Huntress Puppet can cause this.
* RecurringBoss: An upgraded version of the Puppet Master.
* StationaryBoss: Doesn't move.
* TurnsRed: The Puppets enter a rage phase and become more aggressive and gain new attacks when they drop to about 40% HP. The boss himself also becomes more aggressive as he loses health.

!!Royal Cnidarian
[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/royal_cnidarian.png]]
A massive jellyfish employed by Oryx to make escape from the Realm impossible by surrounding the Realm's waters with impassible barriers of electricity. Boss of the Cnidarian Reef.
----
* ElectricJellyfish: One of the Royal Cnidarian's attacks is an electric bolt that paralyses players.
* FlunkyBoss: The Royal Cnidarian summons various small jellyfish of varying colours.
* ShieldedCoreBoss: It can summon Gold Cnidarians which turn the Royal Cnidarian invulnerable as long as a Gold Cnidarian is still alive.
* UnderwaterBossBattle: The Cnidarian Reef is an underwater dungeon where players have to watch their oxygen.

!!Tezcacoatl the Great Basilisk
[[quoteright:118:https://static.tvtropes.org/pmwiki/pub/images/tezcacoatl_the_great_basilisk.png]]
First boss of the Secluded Thicket. The oldest and strongest basilisk in the realm, who has outlived many generations of hunters while growing stronger from the battles he survives.
----
* BewareMyStingerTail: If the flavour text of Tezcacoatl's Tail, the UT staff that he drops, is anything to go by, his piercing attacks are launched from his tail.
* InvincibleMinorMinion: Early in the fight, Tezcacoatl summons a few Adult Basilisks, which are invulnerable and cannot be killed until the penultimate phase.
* KingMook: A boss version of the Basilisks in the Forbidden Jungle.
* OneHitPolykill: Nearly all of Tezcacoatl's bullets can pierce through players.

!!El Dorado
[[quoteright:142:https://static.tvtropes.org/pmwiki/pub/images/el_dorado.png]]
Second boss of the Secluded Thicket. An intricate totem from a forgotten age, enshrouded by an unfathomably lethal curse and worshiped by the natives as a treasure from the gods.
----
* KingMook: El Dorado itself is the boss version of the Jungle Totems in the Forbidden Jungle, while the three Tribesmen minibosses are based on the Mask Hunter (Demon Tribesman), Mask Warrior (Insect Tribesman) and Mask Shaman (Bird Tribesman).
* HeavilyArmoredMook: El Dorado has unusually high defense, which is only accentuated by the fact that it's almost permanently Armored (giving it an effective 130 defense for most of the fight).
* MakeMyMonsterGrow: El Dorado's Tribesman minions grow in size upon reaching 25% health.
* MaskOfPower: When one of El Dorado's Tribesman minions (one of which is spawned at the end of each phase except the final one) is killed, invincible mask(s) will spawn, aid El Dorado in the next phase and last until the next tribesman is spawned.
* MalevolentMaskedMen: The Insect, Demon and Bird Tribesmen minions of El Dorado wear a mask and carry another in their left hand as indicated by their name.
* {{Mayincatec}}: The mythical El Dorado was a CityOfGold supposed to be in South America. The El Dorado in the game is the second boss of the Secluded Thicket, a supposedly Central American-themed dungeon.
* OneHitKill: What it inflicted on the first tribesmen to touch it. The curse within it is so severe that it has never been moved from its resting place. Fortunately, [[GameplayAndStorySegregation this doesn't apply to gameplay]] - although sit on El Dorado at your own risk.
* StationaryBoss: This boss cannot move.
* TurnsRed: El Dorado's Tribesman minions will start to chase players and fire more bullets when they reach 25% health.

!!Xolotl the Lightning God
[[quoteright:122:https://static.tvtropes.org/pmwiki/pub/images/xolotl_the_lightning_god.png]]
->''The roar of thunder shall be the last sound you hear!''
Final boss of the Secluded Thicket. One of Mixcoatl's 400 sons, he wields lightning and is employed as Oryx's bounty hunter.
----
* BountyHunter: Xolotl was appointed to Oryx's court as his official bounty hunter, taking out high profile targets at Oryx's command.
* CrosshairAware: His lightning strikes are telegraphed by a red crosshair. If one starts flashing on top of you, you'd be best advised to ''get the hell out of there''.
* DeathByIrony: Gets killed by his own lightning.
* InvincibleMinorMinion: The Lightning Totems in Xolotl's arena are invulnerable and cannot be killed until the penultimate phase.
* ItsPersonal: Shortly after being approached, Xolotl will taunt you about how you killed Mixcoatl (his father and the boss of the Forbidden Jungle, of which the Secluded Thicket is the epic version):
-->'''Xolotl the Lightning God:''' You have made a grave mistake killing Mixcoatl. Now you shall be my next sacrifice!
* MurderWater: His arena is surrounded by evil rainwater which deals damage to all players standing in it.
* PublicDomainCharacter: He is named after Xolotl, the Nahua god of lightning and death.
* ShockAndAwe: As indicated by his name, Xolotl wields the power of lightning. He can even call down lightning bolts from the sky.
* TacticalSuicideBoss: In his final phase, he'll alternate between shooting storms of bullets and striking players with lightning bolts which can be telegraphed by a tracking crosshair on the target. In order to kill Xolotl, a player must drag a crosshair at Xolotl's position so he'll strike himself with the lightning (conventional attacking no longer does anything to him in this phase).

!!Oryx the Mad God
[[quoteright:112:https://static.tvtropes.org/pmwiki/pub/images/oryx_the_mad_god.png]]
[[quoteright:176:https://static.tvtropes.org/pmwiki/pub/images/oryx_exalt.png]]
->''You are food for my minions!''
The titular MadGod and resident BigBad, responsible for teleporting players into his realm as food for his many minions. When all of his major minions are dispatched, Oryx seals the realm before teleporting all players into his Castle. Defeating the Stone Guardians opens a portal to his chamber, where the Mad God can be fought.

That Oryx is just a simulacrum. When that is killed, it drops a locked portal to the Wine Cellar. Using a Wine Cellar Incantation will unlock the Wine Cellar, where he can be fought for real. The strongest iteration of the Mad God, however, lies in his Sanctuary, which can be unlocked in the Wine Cellar with 3 special Runes.

In actuality, Oryx was formerly a mortal champion of the Shatters, acclaimed for his incredible prowess. For a while, Oryx was on top of the world - his services requested by all as everyone hailed him as a god among men. However, as he grew more arrogant and fearful of losing his status, he turned to the very forces he was famous for defeating and created a nefarious curse to ensure his eternal rule over the Realm - violating the natural laws that led to the resurrection of valiant fighters, and granting resurrection to anyone who tries to kill his enemies while consequently cursing anyone that opposes him with permanent death. Oryx quickly become the tyrannical ruler of the Realm and has henceforth bore the title of Mad God.
----
* AbsurdPhobia: Despite his otherwise brazen confidence, Oryx is terrified of chickens for some unknown reason. Oddly enough, he believes that everyone else shares this fear.
* ActuallyADoombot: The Oryx fought in his chamber is actually a simulacrum of the true Oryx in the Wine Cellar.
* AGodAmI: Clearly sees himself as one, but he doesn't actually refer to himself as a god until [[spoiler:he ascends to his Exalted form in his third battle]].
* AllYourPowersCombined: His third incarnation combines the signature powers of his four closest subordinates. He uses Dammah's portal summoning, Leucoryx's holy light barrages, Gemsbok's teleportation, and Beisa's enraging/"exalting".
* BadassBoast: Has far too many to count, but a particularly magnificent one is when he [[spoiler:transforms into his Exalted form during his Sanctuary battle]] (tying into the above).
--> "Behold, the glory of a god above all others! I am absolute! I am...[[TitleDrop EXALTED!]]"
* BigBad: Responsible for teleporting humans into his Realm as food for his minions, and is the reason why the Realm is in its current state.
* BlackKnight: An extremely powerful god decked in pitch-black plate armor. Subverted in his [[GoldAndWhiteAreDivine Exalted form]].
* BossBanter: Oryx is fond of this.
* BossRoom: Oryx's Chamber itself, where the only enemies present are Oryx's simulacrum and his summoned minions.
* BreakMeter: His third form can be staggered if you deal enough damage to him in certain phases, which will interrupt his attack and leave him open to damage for a few seconds.
* BulletHell: His first form boasts some impressive, hard-to-dodge bullet patterns fitting of a FinalBoss. His second form retains the fancy patterns while packing more [[OneHitKill offensive ability]]. His third form, however, cranks both of these UpToEleven.
* CounterAttack: In his third battle, he can sometimes raise his shield to guard himself if he takes too much damage in certain phases. Attacking him too much when he's on guard will cause him to counterattack with a global, unpurifiable burst of one of four debilitating status effects (Sick, Weak, Exposed, Silenced) that lasts for roughly ''half a minute''.
* DamageSpongeBoss: His third battle gives him the most HP of any boss by a long shot - '''750,000''' base alongside exponential adaptive scaling. Fights with Oryx 3 generally take 10-15 minutes ''at the least''.
* DeathFromAbove: His third incarnation can call down explosive meteors, and later holy beam strikes.
* DimensionLord: Is hinted to have some kind of power over dimensions, as he acknowledges the existence of ''millions of other Realms'' when you strike down his third incarnation, claiming that freeing one means nothing. To further drive this home, as this is happening, his arena will dissolve into a starry void with honest-to-god planets floating within, ''one of which looks strikingly Earth-like''.
* DrunkenMaster: He's apparently drunk nearly all the time, and still manages to fight like a beast when angered. His taste in wine is supposedly shockingly exquisite, although his rampant alcoholism ''does'' understandably affect his decision-making much of the time.
* EmpathicEnvironment: When he uses his desperation attack in the Sanctuary, the whole screen will noticeably darken as the Mad God prepares to strike players with his deadliest attack yet.
* EvilOverlord: The tyrannical ruler of the Realm.
* FallenHero: Oryx was once the champion of a grand kingdom and became famous for defeating dark forces. It is clear that he's now far from the hero he used to be.
* FinalBoss: Before facing Oryx's simulacrum in his chamber, you must close the Realm by hunting down and killing all event bosses, causing him to teleport everyone in the closing realm to his castle, then defeating the Stone Guardians in the castle to open the way to his chamber and fight him. This usually ends up with players returning to the Nexus, as the Wine Cellar Incantations needed to proceed further are rare to come across.
* FluffyTheTerrible: The BigBad of the whole game and immortal tyrant of the realms, who is also named after a ''genus of antelope''.
* FlunkyBoss: Can summon Warriors and Assassins of Oryx in some of his phases. In his Wine Cellar, he can spawn up to 4 Henchmen of Oryx, which can each spawn up to 3 more enemies. Interestingly enough, he cannot summon any actual minions in his third battle, although he is protected by three Messengers.
* AGlassOfChianti: In his third battle, he will be found with his back to the player while holding a glass of wine. He will throw the glass aside when he turns around to battle - and yes, if it hits you, it makes you Drunk.
* HornsOfVillainy: Wears a horned helmet. You can even take one of the horns for yourself as a powerful Untiered ring (the Exalted God's Horn) if you get lucky upon felling his third incarnation. Holding it is said to be a monumental insult to Oryx's ego, but it ''does'' give its user defensive benefits and an offense boost at high health.
* LargeHam: Oh yes. Just look at some of his in-game battle taunts.
-->'''Oryx the Mad God''' "You cosmic peasants! My [[BreakingTheFourthWall [HP] hitpoints make me mightier than you!]]"
-->'''Oryx the Mad God''' "Insignificant peons! I have [HP] hitpoints!"
-->'''Oryx the Mad God''' "Yes, run for your worthless lives!"
-->'''Oryx the Mad God''' "The universe bends to my will alone!"
* LaserBlade: Once he goes Exalted, his sword's blade transforms into a blade of fiery golden energy. The Divinity sword, which is looted from him, is also this by extension (as it's the same weapon).
* {{Leitmotif}}: Has one for each of his battles, all of which serve as a CallBack to the original theme: [[https://www.youtube.com/watch?v=oRmYFRuBTDA Heresy]] for the first battle in his Chamber, [[https://www.youtube.com/watch?v=M8FvcEk0Cc0 Blasphemy]] for the Wine Cellar battle, and [[https://www.youtube.com/watch?v=A1qZfxGF5wQ Apostasy]] for his battle in the Sanctuary.
* LightIsNotGood: Despite his usual BlackKnight aesthetic, almost all of his attacks are light-colored in appearance, and his second form can use suns to attack. Further exemplified by his Exalt form, which not only uses holy light to attack, but causes his armor to turn gold and silver while his sword and attacks ignite with golden fire. When he uses his strongest attack, his armor will glow even brighter to the point of being virtually white. The Realm Eye cites these radiant powers as him corrupting the (not-yet-implemented) Exaltation system, rather than being truly holy powers as he claims.
* MadGod: It's in the name, although he didn't give the title to himself. He was given this title by the heroes as a final act of spite against the former hero that enslaved the Realm to his will.
* MeanBoss: Depending on his mood, some of his quotes when you kill his Event Gods can either have him showing disbelief and rage or contempt and dismissiveness over their failures. Justified, since he knows that his curse has effectively made them immortal - he can afford to lose a few minions, since they'll always come back.
-->'''(on the Lord of the Lost Lands)''' "What trickery is this? My Lord of the Lost Lands was invincible!"
-->'''(also on the Lord of the Lost Lands)''' "(Player Name), you have done me a service! [[KickTheDog That Lord of the Lost Lands was not worthy of serving me."]]
-->'''(on the Cube God)''' "(Player Name), you wretched dog! You killed my Cube God!"
-->'''(also on the Cube God)''' [[WeHaveReserves "I have many more Cube Gods, (Player Name)!"]]
* ThePawnsGoFirst: It's not until ''all'' his important minions in the Realm are killed that Oryx faces you himself.
* PersonOfMassDestruction: Apparently, although he no longer displays it as much, the full extent of his fury can raze even the strongest of cities in mere moments.
* PhysicalGod: It's unknown whether he actually is a god or not (since he's heavily implied to have been born mortal), but he definitely fights with the strength of one, ''especially'' in his later battles where he starts doing things like summoning meteor strikes, explosive suns, and scorching holy light. Come the Mad God Messenger set and Oryx's Sanctuary, and you find out that there's actually a religion that worships the guy.
* PointOfNoReturn: Once you enter Oryx's Chamber, you cannot come back to the Castle, forcing you to fight Janus the Doorwarden first if you intend to take both him and Oryx during the same run, while also preventing you from doing both Oryx and a Court dungeon consecutively.
* RecursiveAmmo: His second incarnation can fire suns that explode into rings of fireballs.
* RedEyesTakeWarning: His most distinguishing feature.
* ShieldedCoreBoss: His third incarnation is protected by 3 Messengers. Depending on how many of them are active at once, his defenses range from invulnerable (with 3 active) to nonexistent (with none). These defensive abilities are strengthened later.
* ThisCannotBe: Said [[SuddenlyVoiced word for word]] [[https://www.youtube.com/watch?v=9Z2ao0raJLY when he dies.]]
* TookALevelInBadass: After he gained HP scaling, both of Oryx's boss fights went from pushover to deadly. This was greatly appreciated by the community, who saw Oryx as extremely easy for a final boss. Oryx 2 got an even bigger one later down the line, which further boosted his HP and gave him a number of phases, each loaded with absolutely lethal attacks.
* TrueFinalBoss: In order to reach Oryx's Sanctuary at the first place, players need to defeat Oryx in his Castle, use a Wine Cellar Incantation to unlock the portal to the Wine Cellar, then defeat Oryx again at the Wine Cellar and use the three Oryx Runes to open the way to Oryx's Sanctuary. While the Wine Cellar Incantation (a rare drop from most dungeon bosses) is already a fairly uncommon item by itself, the three Oryx Runes are only dropped by the highest-level bosses in the game, meaning that one needs to run through the game's hardest dungeons at least a few times in order to get to the Sanctuary in the first place. And even if they open the Sanctuary, there's no guarantee that the run will succeed - the Sanctuary itself is meant to be the ultimate challenge in the game, and is the only source of tier 14 weapons, tier 7 abilities and tier 15 armour.
* TurnsRed: In his first form, when he gets low on HP, he will heal himself, turn huge, and summon lots of minions while chasing you down with barrages of high-damage shots, including 2 aimed ones that shave off nearly 300 HP each.
-->'''Oryx the Mad God:''' "I HAVE HAD ENOUGH OF YOU!"
* TheTurretMaster: His third form will summon four invincible portals early on in the fight, which will assist him by suppressing players with fireballs that disable Pet abilities.
* WeaponOfChoice: Was initially made out to be the aptly named Oryx's Greatsword (dropped by his second incarnation), an ancient blade said to have cut down countless heroes during its ages of use - its predecessor, the Sword of the Mad God, was actually made as a tribute to him and not his actual weapon. However, his real chosen weapon has since been established as [[MeaningfulName Divinity]], a LaserBlade charged with his will to subjugate all before him. Players can loot Divinity for themselves if they get lucky upon defeating his third incarnation, and [[InfinityPlusOneSword it has rarely disappointed those who have obtained it]].
* WhyDidItHaveToBeSnakes: He's deathly afraid of chickens for some reason.

!!Archbishop Leucoryx
[[quoteright:144:https://static.tvtropes.org/pmwiki/pub/images/leucoryx.png]]
->''The only salvation here is born of blood!''
One of Oryx's 4 closest confidants, and one of the minibosses in Oryx's Sanctuary. Formerly the nefarious archbishop of a religion worshiping a demon lord, he defected to Oryx's side after he slew said demon lord in his time as a righteous knight. He now works to ensure the loyalty of Oryx's minions by influencing their minds.
----
* DarkIsEvil: In his later phases, he switches his light attacks to chaotic ones.
* DeathFromAbove: Can call down storms of holy and chaotic energy rays to smite enemies.
* HeelFaceTurn: A twisted version with both "sides" being evil. After Oryx killed the demon that he served, he saw this as a sign and defected to Oryx.
* HighPriest: The Archbishop of Oryx's religion.
* InvincibleMinorMinion: The four candelabras in his room will fire at players during his whole fight.
* LightIsNotGood: He uses light/fire to attack and looks like a holy figure, but he's a malevolent madman fanatically devoted to Oryx. Even before he defected to Oryx, he was still obsessed with sacrifices to his demonic lord.
* MagicStaff: Uses the ceremonial mace Lumiaire to command both light and darkness.
* MakeAnExampleOfThem: According to his quote when transitioning to his last phase, this is apparently an actual teaching of Oryx's bible.
--> ''From the scripture of Lord Oryx, 1 Ruthven 5:20, “As for those who persist in sin, rebuke them in the presence of all, so that the rest may stand in fear."''
* ReligionOfEvil: He's the thoroughly malevolent leader of a religion that worships the Mad God, and before that, the head of a demon cult.
* StationaryBoss: Aside from occasional phase transitions, he doesn't move.
* ThemeNaming: Named after a species of Oryx (the antelope), fitting for a servant of Oryx the Mad God.
* YinYangBomb: He commands both light and darkness to attack.

!!Chancellor Dammah
[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/dammah.png]]
->''Greetings, dogged peons! I am Dammah, and I shall be your unmaker!''
One of Oryx's 4 closest confidants, and one of the minibosses in Oryx's Sanctuary. A shadowy manipulator who has long since been commanding Oryx's army and keeping order in his empire from behind the scenes.
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* BreakMeter: When he's summoning a giant portal, doing enough damage to him will not only cancel the summoning, but stun him momentarily.
* CounterAttack: Doing too much damage to him during his blade-summoning phase will trigger a counter where he inflicts the whole party with a lengthy dose of Sick. If you interrupt his opening speech, he will start with this.
* DemBones: Noticeably more skeletal than his 3 colleagues.
* EvilChancellor: It's in his name. He's the invisible hand behind Oryx's conquest, who often makes calls when the Mad God's drunken decision-making inevitably fails him.
* MagicStaff: While he's the owner of the extremely powerful Superior staff, he almost never uses it in combat, preferring his portals instead.
* MysteriousPast: Downplayed. He's the only one of the four minibosses that doesn't have a specified reason for why they joined Oryx's cause. For all players are aware, he was just ''there'' when Oryx began his conquest.
* PlayingWithFire : His portals primarily attack with fire and poison.
* PoisonousPerson: His portals primarily attack with fire and poison.
* {{Pride}}: Of course. The Superior staff is even described as a physical manifestation of his assertions of grandeur.
* SmugSnake: His extreme arrogance and pride are practically his defining traits, but he's quick to devolve into raging and screaming once he's pushed into a corner.
* StormOfBlades: Has an attack where he opens up a row of portals before firing criss-crossing waves of knives.
* TalkingIsAFreeAction: Subverted - you can actually attack him during his intro speech. However, doing so will [[TurnsRed just make him mad]] and get him to start with a far more lethal attack than usual.
* ThemeNaming: Named after a species of Oryx (the antelope), fitting for a servant of Oryx the Mad God.
* TheTurretMaster: Wields a variety of portals to attack. In fact, the attacks he has that ''don't'' come from his portals are rather limited.

!!Treasurer Gemsbok
[[quoteright:120:https://static.tvtropes.org/pmwiki/pub/images/gemsbok.png]]
->''Let's see how well you can negotiate for your lives!''

One of Oryx's 4 closest confidants, and one of the minibosses in Oryx's Sanctuary. Formerly an emperor of old, Gemsbok betrayed his people to earn a spot as Oryx's treasurer. He has since been tasked to crush the Realm's economy, a perceived threat to the Mad God's power.
----
* AristocratsAreEvil: Plays this very straight. Some of his minions are actually named Oryx Aristocrats.
--> ''"Impoverished rats! Laugh all you want, but the rich will always take their place above you!"''
* BalanceBuff: Upon the Sanctuary's release, Gemsbok was considered to be the easiest of the four minibosses by a huge margin (by virtue of having much less HP, relatively simple mechanics, and a fight that could be trivialized by spamming heals and decoys), while often also being annoying due to his TeleportSpam. An update a few weeks later revised his fight to put him on par with his colleagues - giving him more HP, higher damage, more severe debuffs, additional attack patterns/phases, and other small features to make the fight drag out less.
* BeardOfEvil
* BreakMeter: If you can deal enough damage to him during his TeleportSpam phase, it's possible to stagger him out of it and stun him temporarily.
* CounterAttack: During some phases, attacking too quickly will cause him to hit the party with an unavoidable debuff. If you fail his ShellGame, he will release a more severe version of this.
* EvilLaugh: Lets out an animated one upon starting combat.
* Fiction500: Being the one charged with collapsing the economy, he is incredibly rich and not afraid to both hoard and flaunt his goods. His entire segment of the Sanctuary is ornately decorated, and covered with piles of gold and jewelry.
* GemstoneAssault: Throws various explosive gems to inflict area damage and multiple status effects.
* {{Greed}}: One of his central character traits. He was already incredibly wealthy as an emperor, but the prospect of even more riches led him to betray his own kingdom for Oryx in a heartbeat.
* HighClassGlass: Wears a monocle to further accentuate his "evil aristocrat" vibe. According to its description should you loot it as the Collector's Monocle, it's specifically designed to enhance perception for stealth strikes.
* KnifeNut: While he never uses it in battle, the gilded dagger Avarice is stated to be his pride, and a weapon that had been used to backstab countless dealers in shady dealing.
* MagicStaff: Wields a gilded scepter to devastating effect. The UT Siege Scepter was supposed to be a combat modification to said scepter.
* PurpleIsPowerful: He's mostly dressed in purple, and all of his non-gemstone attacks are a dark purple. He's also quick to prove that underestimating him just because he's a treasurer can quickly prove to be fatal.
* ShellGame: Partway through the battle, he'll summon three coins, one of which is flashing, and rapidly shuffles them around. Hit the right one, and his attack will backfire and stun him for a lengthy duration. Hit the wrong one, and he'll counterattack with a global Quiet that lasts for ages.
* SquishyWizard: Downplayed. While he's still very durable (he ''is'' an endgame boss after all), he has both the lowest HP and DEF of the Sanctuary bosses, tying with Beisa and Dammah respectively. This is likely to compensate for his rapid TeleportSpam.
* StandardStatusEffects: The amount of attacks he uses that ''don't'' inflict a debuff can be counted on one hand.
* TeleportSpam: Warps around constantly, making him highly evasive and hard to hit.
* ThemeNaming: Named after a species of Oryx (the antelope), fitting for a servant of Oryx the Mad God.
* WeaponTwirling: Spins his staff before unleashing an attack in his second phase.

!!Chief Beisa
[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/chief_beisa_6.png]]
->''Enough spectating! Your assault ends here and now!''

One of Oryx's 4 closest confidants, and one of the minibosses in Oryx's Sanctuary. Formerly Oryx's sparring partner and one of the few he could consider a friend, he now assists Oryx as the leader of his armed forces.
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* AnAxeToGrind: His main weapon is a double-sided battle axe, which he wields with one hand.
* BreakMeter: Doing extreme damage to Beisa in a short amount of time will stagger him, leaving him vulnerable and disrupting his troops' coordination. However, once he recovers, he'll always launch a CounterAttack that applies his banner's effect to the entire map.
* FlunkyBoss: His troops will assist him during battle, with more being deployed as the fight drags on. Attacking them only temporarily disables them, as they'll be revived if they approach one of his buff banners.
* HornsOfVillainy: Has two stag-like horns. It's unknown if they're part of his helmet or natural.
* ALighterShadeOfBlack: While he's still malevolent, his reveal lore explicitly refers to him as the sanest among the 4 Sanctuary minibosses, and it quickly becomes obvious when you meet the guy. Given what the other three are like, that admittedly isn't the highest bar to reach.
* LightningBruiser: Beisa hits as hard as you'd expect from a mighty centaur general, but is tied with Gemsbok as the squishiest of the minibosses. However, not only is he supported by many adds and Armored for much of his fight (giving him the highest effective defense among his colleagues), unlike [[StationaryBoss them]] he's ''extremely'' mobile and will often spend the fight charging around the arena. A combination of mobility, minion support, and the [[BulletHell difficulty of approaching him in many phases]] are what turn Beisa into a MarathonBoss for excessively large or inexperienced groups, despite his lower health.
* MookCommander: Gives orders to his troops and directs their formations in battle. If Beisa is staggered by players, his troops will be left helpless and confused without orders from the chief.
--> ERRG! Troops, stay together! Do not lose focus!
* OurCentaursAreDifferent: Is an armored centaur. All his elite minions are also centaurs, possibly of the same kind.
* StatusBuff: Can deploy green banners bearing his insignia as hazards. While players near them will be Silenced, the banners will rally himself and his troops if they're near, granting them doubled DEF and souped-up attacks. If he manages to counter an attack, he'll deploy a huge banner that affects the entire arena.
* ThemeNaming: Named after a species of Oryx (the antelope), fitting for a servant of Oryx the Mad God.
* ThereIsNoKillLikeOverkill: When put in charge of Oryx's conquest of the realms, Beisa's hunger for power led him to conquer and assert control over ''far'' more area than Oryx could ever need.
* VillainousFriendship: Was friends with Oryx during their gladiator days. Even to the present day, despite the Mad God's legion of followers, Beisa is one of the few that Oryx genuinely trusts as a friend. Also notable is that despite his growing insanity, Oryx actually came and ''personally asked Beisa'' for help, unlike the others who joined him to satisfy their own needs.

!!Giant Oryx Chicken
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/giant_oryx_chicken.png]]
->''Cluck cluck BOCK!!''
On April Fools day, Oryx in his Chamber is replaced by a giant egg. Break it, and the Giant Oryx Chicken will emerge and attack. The Oryx Chicken is, in fact, actually Oryx - just transformed by a polymorph spell.
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* BalefulPolymorph: The Giant Oryx Chicken is the result of a polymorph spell cast on Oryx by the Nexus' wizards and sorcerers that can only be maintained during April Fool's. While the Giant Oryx Chicken is still a boss on par with the normal Oryx, the ordeal is deeply traumatising for him due to his fear of chickens.
* FlunkyBoss: Spawns Chickens to assist him, and will respawn them instantly should they be killed. Uniquely, the chickens change attack patterns along with the boss.
* LethalJokeCharacter: Despite being a giant chicken, an April Fools joke boss and using what the game refers to as "Rainbow Magic", he actually hits very hard and may or may not be on par with, if not more difficult, than the actual Oryx the Mad God.
* SealedEvilInACan: Well, an egg anyways.
* StarPower: A lot of his attacks are stars.
* TurnsRed: Gradually gets more aggressive as he loses HP, eventually resorting to a full-blown chase.

!!Masked Party God
[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/masked_party_god.png]]
->''Oh no, Mixcoatl is my brother, I prefer partying to fighting.''
A strange, sunglasses-wearing god who is the "boss" of Beachzone. He does not attack, but to kill him you must deal 30000 damage in a short window.
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* {{Cephalothorax}}: The Masked Party God doesn't have a torso; his legs and arms are directly attached to his face.
* CoolUncle: His nephew Xolotl is quite fond of the Masked Party God's way of life.
* DamageSpongeBoss: The simplest boss in the game, all that is needed to defeat him is enough damage.
* OddJobGods: A god of ''parties''.
* PinataEnemy: The Masked Party God doesn't deal any damage and is the source of very rare drinks that can be found nowhere else. That being said, he is ''not'' a ZeroEffortBoss and requires enough DPS to burst him down before he can fully heal himself.
* TimeLimitBoss: To defeat him, players must deal 30000 damage in a set amount of time.

!!Belladonna
[[quoteright:176:https://static.tvtropes.org/pmwiki/pub/images/belladonna_6.png]]
->''I will not be silenced, I will not be destroyed!''
A flower turned sentient by Dr. Terrible, Belladonna now attacks adventurers to avenge the flowers that they murder for Valentine's Day. Boss of the limited time dungeon Belladonna's Garden
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* AppliedPhlebotinum: She was a normal flower accidentally turned sentient by Dr. Terrible.
* BraggingRightsReward: She's a fairly difficult boss, and only drops rare reskins of T9 weapons which should be obsolete on any characters that are strong enough to tackle her at the first place.
* FlunkyBoss: Summons tons of flowers to spew bullets, not to mention the Bella Buds that guard her.
* GaiasVengeance: She wants to kill adventurers because they harm flowers by picking them for Valentine's Day.
* GreenThumb: She is a plant monster, so she attacks mostly with plant-based projectiles.
* TookALevelInBadass: Valentines Day 2020 gave Bella a complete overhaul, turning her into a far more fleshed out boss while ''significantly'' ramping up her difficulty level. At the same time, her loot drops became better as well, and she even has two UT items to her name.

!!Decaract
[[quoteright:112:https://static.tvtropes.org/pmwiki/pub/images/decaract.png]]
The final boss of the Mad God Mayhem, an experimental creation made by Oryx. A Pentaract with souped-up eyeball minions and 10 towers instead of 5, with a central tower that spawns as the main boss when all of the towers have been downed.
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* BreakingTheFourthWall: The Decaract was massively overpowered on release and had to be nerfed almost immediately. In story, Oryx accidentally made it so good at killing that he had to weaken it in order to understand how it worked - and has never managed to replicate its original success.
* BraggingRightsReward: Downplayed. The Decaract's loot tables consist of both legitimately useful UT items and vanity ones that would be useless on a character that can defeat it.
* EyesDoNotBelongThere: The Decaract summons swarms of flying Oryx Eyes that shoot lasers.
* FlunkyBoss: The Decaract spawns swarms of fast-moving Oryx Eyes that fire lasers.
* RecurringBoss: An upgraded version of the Pentaract.
* SequentialBoss: Before fighting the Decaract proper, players have to fight and destroy 10 Pentaract Towers, at which point the main tower will spawn.
* StationaryBoss: None of the towers actually move.
* TurnsRed: Once a tower hits half health, they gain the ability to fire stun bullets.
* ZergRush: Its primary tactic is to swarm enemies with Oryx Eyes.

!!Suesogian
[[quoteright:112:https://static.tvtropes.org/pmwiki/pub/images/suesogian.png]]
The final boss of Malogia.
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* HumanoidAliens: Unlike almost all other alien enemies, the Suesogian has a decidedly humanoid body plan.
* StationaryBoss: The Suesogian never moves.

!!Tarul
[[quoteright:316:https://static.tvtropes.org/pmwiki/pub/images/tarul_4.png]]
The final boss of Untaris.
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* CognizantLimbs: Tarul's tentacles are treated as separate enemies from Tarul itself.
* TentacledTerror: Has 8 tentacles.

!!Acidus
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/acidus.png]]
The final boss of Forax.
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* {{Cephalothorax}}: Acidus' body consists of nothing other than a head.

!!Golden Sphinx
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/golden_sphinx.png]]
The final boss of Katalund.
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* DashAttack: After it reaches 2/3 health, the Golden Sphinx will start to periodically lunge at the nearest player, releasing a ring of bullets right afterwards.

!!Prismimic
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/prismimic.png]]
->''Thank you kindly for the demonstration of that being’s powers, litle ones. Care for a test? Heeheehee!''
A particularly promising creation of the Crystal Entity, intended to use their copying powers to silently replace the Realm's population. A skilled user of illusionary light manipulation magic, the Prismimic has the ability to copy the appearance and powers of other entities. Appears in specific events, observing dungeon bosses to learn about their powers.
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* ClippedWingAngel: When you destroy the Attacker, the Defender loses most of its power. The only transformation it can manage after that is [[WarmupBoss Dreadstump the Pirate King]].
* DittoFighter: The Prismimic copies the appearance and attacks of various other bosses.
* DualBoss: The Prismimic will divide into an Attacker and Defender at the start of the fight. Each has different stats and a different array of bosses they can change into.
* EyelessFace: The Prismimic's head is just a featureless prism.
* MasterOfIllusion: Uses light magic to produce realistic illusions and copy the forms of other bosses.
* OffWithHisHead: The Prismimic prism states that it's the Prismimic's head, cut off and repurposed.
* RareRandomDrop: In addition to UT drops of the bosses it mimics, the Prismimic Attacker can drop the Mimicry Trap, while the defender can drop a prism named after itself.
* SiliconBasedLife: Again, as a creation of the Crystal Entity.
[[/folder]]
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