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Jump jump, slide slide. Also a touch-up to the Mild Wind thing.


* ElementalPowers: Mild Wind lets Taekwon Kids, and their upgrade classes, change the element of their attacks. This is a simple but potent skill, as a Taekwon can change their attack's element into almost[[note]]Poison and Undead not included, Poison attacks being Assassin class specialty and Undead attacks being monster exclusive[[/note]] ''any'' element in the game at the touch of a button, and if you're playing ElementalRockPaperScissors this is a game changer.

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* DungeonBypass: Of a sort. The Leap skill as interpreted by the game is actually a targeted teleport to the spot two to ten cells ahead of you, whatever may be between you and that cell be damned. Because of this, it can be used to jump clean over walls in dungeon maps even if there should logically be a ceiling.
* ElementalPowers: Mild Wind lets Taekwon Kids, and their upgrade classes, change the element of their attacks. This is a simple but potent skill, as a Taekwon can change their attack's element into almost[[note]]Poison any element that matters[[note]]Poison and Undead are not included, Poison attacks being Assassin class specialty and Undead attacks being monster exclusive[[/note]] ''any'' element in the game but any target that is weak to either of them will universally also be weaker to something else as well[[/note]] at the touch of a button, and if you're playing ElementalRockPaperScissors this is a game changer.
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* SupportPartyMember: Soul Linkers offer fantastic support with their Spirit skills for nearly every class (except Ninja, Gunslinger, and Summoner), either by boosting the power of their skills, or even allowing them to use special skills only available through Soul Linking[[note]]The act of using a Spirit skill on an applicable target[[/note]]. As Soul Reapers, they gain four new Spirit skills that can be endowed to any class, including classes that don't have their own corresponding Spirit skill.

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* SupportPartyMember: Soul Linkers offer fantastic support with their Spirit skills for nearly every class (except Ninja, Gunslinger, and Summoner), either by boosting the power of their skills, or even allowing them to use special skills only available through Soul Linking[[note]]The act of using a Spirit skill on an applicable target[[/note]]. As Soul Reapers, they gain four new Spirit skills that can be endowed to used on any class, including classes that don't have their own corresponding Spirit skill.



* NamedAfterSomebodyFamous: Or rather, named after a famous ''movie''. Rebellion, the Korean and Japan name of this class, is named after {{Film/Equilibrium}}, which is titled as "Rebellion" in the movie's Korean and Japan release.

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* NamedAfterSomebodyFamous: Or rather, named after some''thing'' famous, in this case, a famous ''movie''.'''movie'''. Rebellion, the Korean and Japan name of this class, is named after {{Film/Equilibrium}}, which is titled as "Rebellion" in the movie's Korean and Japan release.
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* DragonRider: Rune Knights get an armoured Ferus as a mount. It looks like a large bipedal lizard akin to a dinosaur.

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* DragonRider: Rune Knights get an armoured armored Ferus as a mount. It looks like a large bipedal lizard akin to a dinosaur.



* MoneySink: Some of Alchemist line jobclass' skills requires different kinds of potions to use, which aren't cheap to make or buy. And then there's all the cost for your Homunculi's food.....

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* MoneySink: Some A lot of Alchemist line jobclass' line' skills requires different kinds of potions to use, which aren't cheap to make or buy. And then there's all the cost for your Homunculi's food.....



* CriticalHit: The [[CriticalHitClass most popular Physical build]] for them, Soul Linker is the only class in the game that can unleash the full potential of the weapon Dagger of Counter, allowing them to dish out strong elemental Critical damage with a blindingly fast attack speed.
* ElementalPowers: Esma's element depends on what element the Soul Linker enchants their own attack with Mild Wind (Fire, Water, Wind, Earth, Ghost, Shadow, and Holy), letting them be a versatile attacker when needed.

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* CriticalHit: The [[CriticalHitClass most popular Full Support build for this class does not level up the skill Esma, so going Physical build]] route for them, leveling is popular, as Soul Linker is the only class in the game that can unleash the make full potential use[[note]]While Mages (and everything in their jobclass line) are also able to equip the dagger, they are better off using their huge arsenal of powerful magic skills, unlike support-based Soul Linkers who have no magic skills to work with[[/note]] of the weapon Dagger of Counter, allowing them to [[CriticalHitClass dish out strong elemental Critical damage with a blindingly fast attack speed.
speed.]]
* ElementalPowers: Esma's element depends on what element the Soul Linker enchants their own attack with Mild Wind (Fire, Water, Wind, Earth, Ghost, Shadow, and Holy), letting them be a versatile attacker when needed. In addition, Mild Wind also works on physical attacks, meaning those running Support/Physical build also have their own elemental attacks.



* SupportPartyMember: Soul Linkers offer fantastic support with their Spirit skills for nearly every class, either by boosting the power of their skills, or even allowing them to use special skills only available through soul linking.

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* SupportPartyMember: Soul Linkers offer fantastic support with their Spirit skills for nearly every class, class (except Ninja, Gunslinger, and Summoner), either by boosting the power of their skills, or even allowing them to use special skills only available through soul linking.Soul Linking[[note]]The act of using a Spirit skill on an applicable target[[/note]]. As Soul Reapers, they gain four new Spirit skills that can be endowed to any class, including classes that don't have their own corresponding Spirit skill.
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* AmbiguouslyGay: The most popular interpretation for Howard and Flamel (who are incidentally based off the Merchant class.)

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* AmbiguouslyGay: The most popular interpretation for Howard and Flamel (who are both incidentally based off the Merchant class.)

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* ImprobableWeaponUser: One of their exclusive weapons is bags. They can throw Acid Bottles and firebombs. And the Geneticist has an entire skill tree focused on modifying their carts into bazookas.

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* ImprobableWeaponUser: One of their exclusive weapons is bags. They can throw Acid Bottles and firebombs.Fire Bombs. And the Geneticist has an entire skill tree focused on modifying their carts into bazookas.


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* MoneySink: Some of Alchemist line jobclass' skills requires different kinds of potions to use, which aren't cheap to make or buy. And then there's all the cost for your Homunculi's food.....
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should be averted, not subverted


* ChainmailBikini: The female Royal Guard appears to be losing a game of strip poker throughout the class progression. However, it's subverted with Imperial Guard, as she regained a full body armor.

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* ChainmailBikini: The female Royal Guard appears to be losing a game of strip poker throughout the class progression. However, it's subverted averted with Imperial Guard, as she regained a full body armor.
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* BetaOutfit: The Rune Knight's initial appearance steered away from the heavily armored look. Eventually, [[https://www.novaragnarok.com/wiki/images/3/3e/DressRK1.png another version]] of the Rune Knight sprite was created, continuing on the trend of the Knight class-line wearing impressive armor.

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* BetaOutfit: The Rune Knight's [[https://www.novaragnarok.com/wiki/images/3/31/DressRK2.png initial appearance appearance]] steered away from the heavily armored look. Eventually, [[https://www.novaragnarok.com/wiki/images/3/3e/DressRK1.png another version]] of the Rune Knight sprite was created, continuing on the trend of the Knight class-line wearing impressive armor.



* ChainmailBikini: Looking at the class progression, it seems the female Knight has joined the female Crusader in losing a game of strip poker. She's gone from being fully covered to maybe about 1/5th of it - shoulders, forearms, calves, half the breasts and hips. [[http://i41.tinypic.com/ftlkdl.png This has not gone unnoticed by the players]], with someone even making reference to [[http://adultimum.net/rw/img/comic/141.jpg Ragnarok Wisdom's comic on magical power being inversely related to covered up surface area]].

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* ChainmailBikini: Looking at the class progression, it seems the female Knight has joined the female Crusader in losing a game of strip poker. She's gone from being fully covered to maybe about 1/5th of it - shoulders, forearms, calves, half the breasts and hips. [[http://i41.tinypic.com/ftlkdl.png This has not gone unnoticed by the players]], with someone even making reference to [[http://adultimum.net/rw/img/comic/141.jpg Ragnarok Wisdom's comic on magical power being inversely related to covered up surface area]]. Thankfully for her, she regained a lot of armor as Dragon Knight.



* ChainmailBikini: The female Royal Guard appears to be losing a game of strip poker throughout the class progression.

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* ChainmailBikini: The female Royal Guard appears to be losing a game of strip poker throughout the class progression. However, it's subverted with Imperial Guard, as she regained a full body armor.
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* BellyDancer: Her outfit as a Dancer and Gypsy.
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Enchant Blade is more white magic than dark magic, considering how the skill works.


* MagicKnight: Rune Knights are knights wielding powerful BlackMagic, if the skill Enchant Blade is anything to go by. They also craft Runes to use in battle for boosts.

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* MagicKnight: Rune Knights are knights wielding powerful BlackMagic, WhiteMagic, if the skill Enchant Blade is anything to go by. They also craft Runes to use in battle for boosts.
* SpellBlade: Enchant Blade adds your own Magic Attack power into your own or an ally's physical attack.

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!!Doram Exclusive Class

[[folder:Summoner]]
[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/doram_summoner.jpg]]

Summoners possess the fortitude to tame the sea, the land, and the essences of life itself.

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!!Doram Exclusive Class

[[folder:Summoner]]
!!Expanded Classes

[[folder:Taekwon Kid]]
[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/doram_summoner.org/pmwiki/pub/images/taekwon_img.jpg]]

Summoners possess Bringing the fortitude art of taekwon-do to tame Ragnarok Online is the sea, completely martial Taekwon Kid. A unique class themed around unarmed combat in the land, form of powerful physical kicks, this class brings in an additional gimmick in the form of the Taekwon Missions - tasks that allow players to climb ranks across the server and gain bonuses in doing so.

At job level 40 they may choose to become
the essences of life itself.physically oriented Taekwon Master or the spiritually blessed Soul Linker.



* BadassAdorable: They are Doram, the CatFolk with incredible powers.
* ElementalPowers:
** TheBeastmaster: Life and Sea skills are animal-based skills, with Life being land animals and Sea being, well, aquatic ones.
** GreenThumb: Land skills are plant-based skills.
* CripplingOverspecialization: The huge and demanding skill tree of Summoner, and the tiny amount of skill points available to them, force them to pick only one specific build out of three that are available to them, each with their own pros and cons.
** The '''Life''' build: A physical build. Hits hard, but the attack skills are neutral element, requiring outside help to further increase damage through elemental advantage. Has more attack skills than buff/debuff skills.
** The '''Land''' build: A magic build. Can hit just as hard, and has elemental magic attack, so on its own, this build potentially has higher damage than physical build, but that particular attack skill is forced elemental, meaning trouble against monsters that resist those elements. Has more buff/debuff skills than attack skills.
** The '''Sea''' build: A full support build. Lacking any attack skills, having literally none, but is potentially the best healer in the game with the "heal 90% HP" skill. Has great durability due to the skills, but can't do much besides tanking.
* ImprobableWeaponUser: Strangely enough, [[https://ragnarok.fandom.com/wiki/File:Character_Summoner.jpg official artwork]] depict the male one carrying a hammer, but in reality, the only kind of weapon Summoners can equip, is a ''fake/plastic model of foxtail plant''.
* TheRedMage: Their Sea skills are entirely supportive skills, while Land and Life skills feature offensive skills.

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* BadassAdorable: They are Doram, {{Combo}}: Like the CatFolk Monk classes, Taekwon Kids can use kicks in tandem with incredible powers.
* ElementalPowers:
** TheBeastmaster: Life and Sea skills
"stances", which are animal-based skills, with Life being land animals and Sea being, well, aquatic ones.
** GreenThumb: Land skills are plant-based skills.
* CripplingOverspecialization: The huge and demanding skill tree of Summoner, and the tiny amount of skill points available to them, force them to pick only one specific build out of three
statuses that are available to them, each with their own pros and cons.
** The '''Life''' build: A physical build. Hits hard, but
activate at either 15% or 20% chance. Using the attack skills are neutral element, requiring outside help kick corresponding to further increase the stance gives an additional damage through elemental advantage. Has more attack skills than buff/debuff skills.
** The '''Land''' build: A magic build. Can hit just as hard,
bonus and has elemental magic attack, so on its own, other statuses. Unlike the Monk, the trick is to use the right kick within seconds of the stance activating to reap the benefits of the kicks. Taekwon Rankers utilise this build potentially has higher damage than physical build, but that particular attack skill is forced elemental, meaning trouble against monsters that resist those elements. Has more buff/debuff skills than attack skills.
** The '''Sea''' build: A
to their full support build. Lacking any attack skills, having literally none, advantage.
* DoesNotLikeShoes: Always barefooted, with bandages, regardless of what shoes you've equipped them with. Ironically the female Taekwon Kid wears shoes in her official artwork.
* ElementalPowers: Mild Wind lets Taekwon Kids, and their upgrade classes, change the element of their attacks. This is a simple
but is potentially the best healer potent skill, as a Taekwon can change their attack's element into almost[[note]]Poison and Undead not included, Poison attacks being Assassin class specialty and Undead attacks being monster exclusive[[/note]] ''any'' element in the game with at the "heal 90% HP" skill. Has great durability due touch of a button, and if you're playing ElementalRockPaperScissors this is a game changer.
* ExtremityExtremist: With their legs and feet, compared
to the skills, Monk's fists. All of their animations are kicks.
* MechanicallyUnusualClass: The Taekwon Kid has a mechanic where the majority of their special attacks are only usable at random, when a prompt comes up in battle while they are attacking. This gives the class a very frantic feel compared to the typical classes,
but can't do much besides tanking.
* ImprobableWeaponUser: Strangely enough, [[https://ragnarok.fandom.com/wiki/File:Character_Summoner.jpg official artwork]] depict the male one carrying a hammer, but in reality,
allow them to dish out some large amounts of damage. It is also the only kind of weapon Summoners can equip, is class to have a ''fake/plastic model of foxtail plant''.
* TheRedMage: Their Sea skills are entirely supportive skills, while Land and Life skills feature offensive skills.
skill dedicated to giving missions to complete in order to gain ranking on a server.



!!Expanded Classes

[[folder:Taekwon Kid]]
[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/taekwon_img.jpg]]

Bringing the art of taekwon-do to Ragnarok Online is the completely martial Taekwon Kid. A unique class themed around unarmed combat in the form of powerful physical kicks, this class brings in an additional gimmick in the form of the Taekwon Missions - tasks that allow players to climb ranks across the server and gain bonuses in doing so.

At job level 40 they may choose to become the physically oriented Taekwon Master or the spiritually blessed Soul Linker.

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!!Expanded Classes

[[folder:Taekwon Kid]]
[[quoteright:220:https://static.
[[folder:Ninja]]
[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/taekwon_img.org/pmwiki/pub/images/ninjaclass.jpg]]

Bringing Should the art of taekwon-do to Ragnarok Online is aspiring novice seek out the completely martial Taekwon Kid. ways of the ninja, Amatsu offers such individuals with the Ninja. A unique class themed around unarmed combat built to strike at the right time, the Ninja utilises the largest number of throwing skills possible in the form of powerful physical kicks, this class brings in an additional gimmick in the form of the Taekwon Missions - tasks that allow players game along with magic-based elemental ninjutsu to climb ranks across the server and gain bonuses in doing so.deal damage.

At job level 40 40, they may choose to can become the physically oriented Taekwon Master either a Kagerou (male Ninja) or the spiritually blessed Soul Linker.Oboro (female Ninja).



* {{Combo}}: Like the Monk classes, Taekwon Kids can use kicks in tandem with "stances", which are statuses that activate at either 15% or 20% chance. Using the kick corresponding to the stance gives an additional damage bonus and other statuses. Unlike the Monk, the trick is to use the right kick within seconds of the stance activating to reap the benefits of the kicks. Taekwon Rankers utilise this to their full advantage.
* DoesNotLikeShoes: Always barefooted, with bandages, regardless of what shoes you've equipped them with. Ironically the female Taekwon Kid wears shoes in her official artwork.
* ElementalPowers: Mild Wind lets Taekwon Kids, and their upgrade classes, change the element of their attacks. This is a simple but potent skill, as a Taekwon can change their attack's element into almost[[note]]Poison and Undead not included, Poison attacks being Assassin class specialty and Undead attacks being monster exclusive[[/note]] ''any'' element in the game at the touch of a button, and if you're playing ElementalRockPaperScissors this is a game changer.
* ExtremityExtremist: With their legs and feet, compared to the Monk's fists. All of their animations are kicks.
* MechanicallyUnusualClass: The Taekwon Kid has a mechanic where the majority of their special attacks are only usable at random, when a prompt comes up in battle while they are attacking. This gives the class a very frantic feel compared to the typical classes, but allow them to dish out some large amounts of damage. It is also the only class to have a skill dedicated to giving missions to complete in order to gain ranking on a server.
[[/folder]]

[[folder:Ninja]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ninjaclass.jpg]]

Should the aspiring novice seek out the ways of the ninja, Amatsu offers such individuals with the Ninja. A class built to strike at the right time, the Ninja utilises the largest number of throwing skills possible in the game along with magic-based elemental ninjutsu to deal damage.

At job level 40, they can become either a Kagerou (male Ninja) or Oboro (female Ninja).
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!!Doram Exclusive Class

[[folder:Summoner]]
[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/doram_summoner.jpg]]

Summoners possess the fortitude to tame the sea, the land, and the essences of life itself.
----
* BadassAdorable: They are Doram, the CatFolk with incredible powers.
* ElementalPowers:
** TheBeastmaster: Life and Sea skills are animal-based skills, with Life being land animals and Sea being, well, aquatic ones.
** GreenThumb: Land skills are plant-based skills.
* CripplingOverspecialization: The huge and demanding skill tree of Summoner, and the tiny amount of skill points available to them, force them to pick only one specific build out of three that are available to them, each with their own pros and cons.
** The '''Life''' build: A physical build. Hits hard, but the attack skills are neutral element, requiring outside help to further increase damage through elemental advantage. Has more attack skills than buff/debuff skills.
** The '''Land''' build: A magic build. Can hit just as hard, and has elemental magic attack, so on its own, this build potentially has higher damage than physical build, but that particular attack skill is forced elemental, meaning trouble against monsters that resist those elements. Has more buff/debuff skills than attack skills.
** The '''Sea''' build: A full support build. Lacking any attack skills, having literally none, but is potentially the best healer in the game with the "heal 90% HP" skill. Has great durability due to the skills, but can't do much besides tanking.
* ImprobableWeaponUser: Strangely enough, [[https://ragnarok.fandom.com/wiki/File:Character_Summoner.jpg official artwork]] depict the male one carrying a hammer, but in reality, the only kind of weapon Summoners can equip, is a ''fake/plastic model of foxtail plant''.
* TheRedMage: Their Sea skills are entirely supportive skills, while Land and Life skills feature offensive skills.
[[/folder]]
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Archers are adept at long range combat, and use it almost exclusively. Gifted with high accuracy and excellent damage, archers are arguably one of the fastest first job classes to level up in Ragnarok. Their range gives them several advantages, which includes the ability to change the element of their weapon quickly by changing their arrow type. This makes Archers able to exploit elemental advantages easily, even more than Mages. Their accuracy and damage is increased by the same stat (DEX), allowing all attacks to connect and deal a lot of damage and also simplifying stat growth. Exploiting its attack range also enables archers to defeat stationary or slow-moving opponents that are stronger than they are, without being hit.

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Archers are adept at long range combat, and use it almost exclusively. Gifted with high accuracy and excellent damage, archers are arguably one of the fastest first job classes to level up in Ragnarok. Their range gives them several advantages, which includes the ability to change the element of their weapon quickly by changing their arrow type. This makes Archers able to exploit elemental advantages easily, even more than Mages. Their accuracy and damage is increased by the same stat (DEX), allowing all attacks to connect and deal a lot of damage and also simplifying stat growth. Exploiting its their incredibly long attack range also enables archers Archers to defeat stationary or slow-moving opponents that are stronger than they are, without being hit.



* TrickArrow: Various elemental arrows, even immaterial ones. Generally useful only if you're going to be dealing with a mob that is weak to that element. There are also arrows that can inflict statuses, like stun, freezing or blind.

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* MoneySink: Arrows might be really cheap, but considering how fast you can use a lot of them (due to your sole method of attacking involves using arrows), the cost for arrows can quickly adds up, so this is ''not'' a class recommended for new players who don't have much money yet.
* TrickArrow: Various elemental arrows, even immaterial ones. Generally useful only if you're going to be dealing with a mob that is weak to that element. There are also arrows that can inflict statuses, like stun, freezing or blind. \n



* MoneySink: Coin Flip, although its cost (1z per use) is nothing compared to the Ninja and Whitesmith's MoneySink skills. However, just like Ninja class, the ammunition cost alone is a bigger offender of the trope, and the sole reason why this class is not recommended for new players.

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* MoneySink: Coin Flip, although its cost (1z per use) is nothing compared to the Ninja and Whitesmith's MoneySink skills. However, just like Ninja class, the ammunition cost alone is a bigger offender of the trope, and the sole reason why this class is not recommended for new players. In fact, it's even more important to be aware of this with Gunslinger class, because Gunslingers are like Archers in that they absolutely depends on having their ammunition to actually hurt their enemies.
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* StanceSystem: Sura's Gentle Touch stance skills: Energy Gain for chance to gain spirit sphere while dealing or recieving physical damage, Convert for [[GlassCannon convert physical and magic defense to attack and speed]], and Revitalize for increasing movement and attack speed, VIT, max HP, and physical defense while improving natural and skill HP recovery.
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* CriticalHit: The [[CriticalHitClass most popular Physical build]] for them, Soul Linker is the only class in the game that can unleash the full potential of the weapon "Dagger of Counter", allowing them to dish out strong elemental Critical damage with a blindingly fast attack speed.

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* CriticalHit: The [[CriticalHitClass most popular Physical build]] for them, Soul Linker is the only class in the game that can unleash the full potential of the weapon "Dagger Dagger of Counter", Counter, allowing them to dish out strong elemental Critical damage with a blindingly fast attack speed.



* KnifeNut: It's entirely possible for a Soul Linker to wield either daggers or staves, but very often they use daggers, especially the Physical build, due to being able to equip "Dagger of Counter", while [=PvP=] Linkers/Reapers bring Combat Knife instead. ([=PvM=] Esma build however, strictly uses staves.)

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* KnifeNut: It's entirely possible for a Soul Linker to wield either daggers or staves, but very often they use daggers, especially the Physical build, due to being able to equip "Dagger Dagger of Counter", Counter, while [=PvP=] Linkers/Reapers bring Combat Knife instead. ([=PvM=] Esma build however, strictly uses staves.)
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** The '''Land''' build: A magic build. Can hit just as hard, and has elemental magic attack, so on its own, this build potentially has higher damage than physical build, but the attack skill is forced elemental, meaning trouble against monsters that resist those elements. Has more buff/debuff skills than attack skills.

to:

** The '''Land''' build: A magic build. Can hit just as hard, and has elemental magic attack, so on its own, this build potentially has higher damage than physical build, but the that particular attack skill is forced elemental, meaning trouble against monsters that resist those elements. Has more buff/debuff skills than attack skills.



* ImprobableWeaponUser: Strangely enough, official artwork depict the male one carrying a hammer, but in reality, the only kind of weapon Summoners can equip, is a ''fake/plastic model of foxtail plant''.

to:

* ImprobableWeaponUser: Strangely enough, [[https://ragnarok.fandom.com/wiki/File:Character_Summoner.jpg official artwork artwork]] depict the male one carrying a hammer, but in reality, the only kind of weapon Summoners can equip, is a ''fake/plastic model of foxtail plant''.



* ElementalPowers: Mild Wind lets Taekwon Kids, and their upgrade classes, change the element of their attacks. This is a simple but potent skill, as a Taekwon can change their element into almost[[note]]Poison and Undead not included, Poison being Assassin class specialty and Undead being monster exclusive[[/note]] ''any'' element in the game at the touch of a button, and if you're playing ElementalRockPaperScissors this is a game changer.

to:

* ElementalPowers: Mild Wind lets Taekwon Kids, and their upgrade classes, change the element of their attacks. This is a simple but potent skill, as a Taekwon can change their attack's element into almost[[note]]Poison and Undead not included, Poison attacks being Assassin class specialty and Undead attacks being monster exclusive[[/note]] ''any'' element in the game at the touch of a button, and if you're playing ElementalRockPaperScissors this is a game changer.



* ElementalPowers: Esma's element depends on what element the Soul Linker enchants themselves with Warm Wind (Fire, Water, Wind, Earth, Ghost, Shadow, and Holy), letting them be a versatile attacker when needed.
* KnifeNut: It's entirely possible for a Soul Linker to wield either daggers or staves, but very often they use daggers, especially the Physical build, due to being able to equip "Dagger of Counter".

to:

* ElementalPowers: Esma's element depends on what element the Soul Linker enchants themselves their own attack with Warm Mild Wind (Fire, Water, Wind, Earth, Ghost, Shadow, and Holy), letting them be a versatile attacker when needed.
* KnifeNut: It's entirely possible for a Soul Linker to wield either daggers or staves, but very often they use daggers, especially the Physical build, due to being able to equip "Dagger of Counter".Counter", while [=PvP=] Linkers/Reapers bring Combat Knife instead. ([=PvM=] Esma build however, strictly uses staves.)



* MoneySink: Muchanage/Rapid Throw. In exactly the same way a Merchant chucks zeny using Mammonite.

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* MoneySink: Muchanage/Rapid Throw. In exactly the same way a Merchant chucks zeny using Mammonite. There are also the elemental paper seals they need for a few of their skills, those seals cannot be obtained for free, you must buy them from [=NPC=].
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* KilledOffForReal

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* %%* KilledOffForReal



** No, Chen isn’t a [[VideoGame/{{Touhou}} half-human half-cat youkai]].

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** No, Chen isn’t a [[VideoGame/{{Touhou}} [[Franchise/TouhouProject half-human half-cat youkai]].



* RagtagBunchOfMisfits

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* %%* RagtagBunchOfMisfits
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Zettai Ryouiki is now a definition-only page.


* ZettaiRyouiki: The female Archer's tights are midway up the thighs.

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* ZettaiRyouiki: The female Archer's tights are midway up the thighs.
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removing NWML from work subpages


''VideoGame/RagnarokOnline'' has many classes and characters. NeedsWikiMagicLove.

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''VideoGame/RagnarokOnline'' has many classes and characters. NeedsWikiMagicLove.\n
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* CastingAShadow: Warlock's Hell Inferno. It deals damage a weak Fire property attack at first, and then a strong Shadow property attack.


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* PoisonousPerson: Sorcerer can start learning Poison-element spell, such as Killing Cloud and Poison Burst.
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* ElementalPowers: Mild Wind lets Taekwon Kids, and their upgrade classes, change the element of their attacks. This is a simple but potent skill, as a Taekwon can change their element into almost[[note:Poison and Undead not included, Poison being Assassin class specialty and Undead being monster exclusive]] ''any'' element in the game at the touch of a button, and if you're playing ElementalRockPaperScissors this is a game changer.

to:

* ElementalPowers: Mild Wind lets Taekwon Kids, and their upgrade classes, change the element of their attacks. This is a simple but potent skill, as a Taekwon can change their element into almost[[note:Poison almost[[note]]Poison and Undead not included, Poison being Assassin class specialty and Undead being monster exclusive]] exclusive[[/note]] ''any'' element in the game at the touch of a button, and if you're playing ElementalRockPaperScissors this is a game changer.
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* ImprobableWeaponUser: Strangely enough, official artwork depict the male one carrying a hammer, but in reality, the only kind of weapon Summoners can equip, is a ''fake model of foxtail plant''.

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* ImprobableWeaponUser: Strangely enough, official artwork depict the male one carrying a hammer, but in reality, the only kind of weapon Summoners can equip, is a ''fake ''fake/plastic model of foxtail plant''.



* ElementalPowers: Mild Wind lets Taekwon Kids, and their upgrade classes, change the element of their attacks. This is a simple but potent skill, as a Taekwon can change their element into ''any'' element in the game at the touch of a button, and if you're playing ElementalRockPaperScissors this is a game changer.

to:

* ElementalPowers: Mild Wind lets Taekwon Kids, and their upgrade classes, change the element of their attacks. This is a simple but potent skill, as a Taekwon can change their element into almost[[note:Poison and Undead not included, Poison being Assassin class specialty and Undead being monster exclusive]] ''any'' element in the game at the touch of a button, and if you're playing ElementalRockPaperScissors this is a game changer.



* MechanicallyUnusualClass: The Taekwon Kid has a mechanic where the majority of their special attacks are only usable at random, when a prompt comes up in battle while they are attacking. This gives the class a very frantic feel compared to the typical classes and allow them to dish out some large amounts of damage. It is also the only class to have a skill dedicated to giving missions to complete in order to gain ranking on a server.

to:

* MechanicallyUnusualClass: The Taekwon Kid has a mechanic where the majority of their special attacks are only usable at random, when a prompt comes up in battle while they are attacking. This gives the class a very frantic feel compared to the typical classes and classes, but allow them to dish out some large amounts of damage. It is also the only class to have a skill dedicated to giving missions to complete in order to gain ranking on a server.
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* ImprobableWeaponUser: The only kind of weapon Summoners can equip, is a fake model of foxtail plant.

to:

* ImprobableWeaponUser: The Strangely enough, official artwork depict the male one carrying a hammer, but in reality, the only kind of weapon Summoners can equip, is a fake ''fake model of foxtail plant.plant''.
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!!Doram Exclusively Class

to:

!!Doram Exclusively Exclusive Class



* DoesNotLikeShoes: Always barefooted, with bandages, regardless of what shoes you've equipped them with.

to:

* DoesNotLikeShoes: Always barefooted, with bandages, regardless of what shoes you've equipped them with. Ironically the female Taekwon Kid wears shoes in her official artwork.



* MechanicallyUnusualClass: The Taekwon Kid has a mechanic where the majority of their special attacks are only usable at random, when a prompt comes up in battle while they are attacking. This gives the class a very frantic feel compared to the typical classes and allow them to dish out some large amounts of damage. It is the also the only class to have a skill dedicated to giving missions to complete in order to gain ranking on a server.

to:

* MechanicallyUnusualClass: The Taekwon Kid has a mechanic where the majority of their special attacks are only usable at random, when a prompt comes up in battle while they are attacking. This gives the class a very frantic feel compared to the typical classes and allow them to dish out some large amounts of damage. It is the also the only class to have a skill dedicated to giving missions to complete in order to gain ranking on a server.



* BladeSpam: Sonic Blow (lands 8 hits) and Cross Impact (lands 7 hits).

to:

* BladeSpam: Sonic Blow (lands 8 hits) and Cross Impact (lands 7 hits).hits, but stronger).



* TheBeastmaster: Hunter and Sniper get falcons, Rangers get big wolves called Wargs, and Windhawks can simulataneosly use both in battle.

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* TheBeastmaster: Hunter and Sniper get falcons, Rangers get big wolves called Wargs, and Windhawks can simulataneosly simultaneously use both in battle.



* WrenchWench: The female Mechanic definitely counts. The only wrench in the game is a mace-type and acolyte-only ''but'' a monkey wrench is listed as the required tool to dismantle the turret.

to:

* WrenchWench: The female Mechanic definitely counts. The only wrench in the game is a mace-type and acolyte-only weapon that's also Acolyte class-only weapon for whatever reason, ''but'' a monkey wrench is listed as the required tool to dismantle the turret.



* HealingPotion[=/=]ManaPotion: In addition to being able to create these, Alchemists can also hurl them at allies to heal them. [[FridgeLogic No one's explained about the glass adding more to the injuries]], but it's most likely accepted that the damage is negligible.

to:

* HealingPotion[=/=]ManaPotion: In addition to being able to create these, Alchemists can also hurl them at allies to heal them. [[FridgeLogic No one's explained about the glass adding more to the injuries]], but it's most likely accepted that the damage is negligible.negligible, or that in-universe, the target caught the thrown potions and drink them.



* DualWield: Accidentally done if you use 1-hand Books and a book Shield.

to:

* DualWield: Accidentally done if you use 1-hand Books Book as weapon and a book Shield.



* SoloClass: In the years before third and fourth tier classes existed, there was a particular set of player created builds called ''Battle Priests'' (so named because of their offense focused setup) that took advantage of the Priest's higher than average mace damage (when combined with buff spells) and self sufficient healing to solo almost every part of the old game content except MVP monsters. New content and an evolving {{Metagame}} has made the design obsolete, but some aspects of its concept still endure.

to:

* SoloClass: In the years before third and fourth tier third, fourth, or even expanded classes existed, there was a particular set of player created builds called ''Battle Priests'' (so named because of their offense focused setup) that took advantage of the Priest's higher than average mace damage (when combined with buff spells) and self sufficient healing to solo almost every part of the old game content except MVP monsters. New content and an evolving {{Metagame}} has made the design obsolete, but some aspects of its concept still endure.endure, and noted by the developers, as shown by High Priest class having Mana Recharge's unlock requirement being lv10 Mace Mastery (Mana Recharge itself is a skill that helps Battle Priest build, due to their build making them have less SP than full support build), and Archbishop class having Duple Light, one skill that's basically a tribute to this build.
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Added DiffLines:

* TheArchmage: It's pretty self-explanatory.
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* TheBeastmaster: Hunter and Sniper get falcons, Rangers get big wolves called Wargs, and Windhawks can use both.

to:

* TheBeastmaster: Hunter and Sniper get falcons, Rangers get big wolves called Wargs, and Windhawks can simulataneosly use both.both in battle.
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* WhoWearsShortShorts: The female Hunter, Sniper and Ranger throughout their class progression.

to:

* WhoWearsShortShorts: The female Hunter, Sniper Sniper, Ranger, and Ranger Windhawk throughout their class progression.
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* TheBeastmaster: Hunter and Sniper get falcons, while Rangers get big wolves called Wargs.

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* TheBeastmaster: Hunter and Sniper get falcons, while Rangers get big wolves called Wargs.Wargs, and Windhawks can use both.

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[[quoteright:118:https://static.tvtropes.org/pmwiki/pub/images/taekwon_master_5557.png]]

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[[quoteright:118:https://static.[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/taekwon_master_5557.png]]
org/pmwiki/pub/images/ro_stargladiator.jpg]]
[[caption-width-right:220:Star Gladiator / Taekwon Master]]
[[caption-width-right:220:[[labelnote:Star Emperor]]https://static.tvtropes.org/pmwiki/pub/images/ro_staremperor.jpg[[/labelnote]]]]



[[quoteright:118:https://static.tvtropes.org/pmwiki/pub/images/soul_linker_1273.png]]

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[[quoteright:118:https://static.[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/soul_linker_1273.png]]
org/pmwiki/pub/images/ro_soullinker.jpg]]
[[caption-width-right:220:Soul Linker]]
[[caption-width-right:220:[[labelnote:Soul Reaper]]https://static.tvtropes.org/pmwiki/pub/images/ro_soulreaper.jpg[[/labelnote]]]]



[[quoteright:129:https://static.tvtropes.org/pmwiki/pub/images/tropes_k-o_8416.png]]

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[[caption-width-right:220:Kagerou]]
[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/ro_oboro.jpg]]
[[caption-width-right:220:Oboro]]



[[quoteright:118:https://static.tvtropes.org/pmwiki/pub/images/rebel.png]]

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[[quoteright:118:https://static.[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/rebel.png]]
org/pmwiki/pub/images/ro_rebellion.jpg]]

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Gonna update into official art


[[quoteright:345:https://static.tvtropes.org/pmwiki/pub/images/tropes_k-lk-rk_2397.png]]

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[[quoteright:345:https://static.[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/tropes_k-lk-rk_2397.png]]org/pmwiki/pub/images/ro_knight.jpg]]
[[caption-width-right:250:Knight]]
[[caption-width-right:250:[[labelnote:Lord Knight]]https://static.tvtropes.org/pmwiki/pub/images/ro_lordknight.jpg[[/labelnote]]]]
[[caption-width-right:250:[[labelnote:Rune Knight]]https://static.tvtropes.org/pmwiki/pub/images/ro_runeknight.jpg[[/labelnote]]]]
[[caption-width-right:250:[[labelnote:Dragon Knight]]https://static.tvtropes.org/pmwiki/pub/images/ro_dragonknight.jpg[[/labelnote]]]]



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[[quoteright:347:https://static.[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/tropes_c-p-rg_4267.png]]org/pmwiki/pub/images/ro_crusader.jpg]]
[[caption-width-right:250:Defender / Crusader]]
[[caption-width-right:250:[[labelnote:Paladin]]https://static.tvtropes.org/pmwiki/pub/images/ro_paladin.jpg[[/labelnote]]]]
[[caption-width-right:250:[[labelnote:Royal Guard]]https://static.tvtropes.org/pmwiki/pub/images/ro_royalguard.jpg[[/labelnote]]]]
[[caption-width-right:250:[[labelnote:Imperial Guard]]https://static.tvtropes.org/pmwiki/pub/images/ro_imperialguard.jpg[[/labelnote]]]]



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[[quoteright:343:https://static.[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/tropes_w-hw-w_9404.png]]org/pmwiki/pub/images/ro_wizard.jpg]]
[[caption-width-right:250:Wizard]]
[[caption-width-right:250:[[labelnote:High Wizard]]https://static.tvtropes.org/pmwiki/pub/images/ro_highwizard.jpg[[/labelnote]]]]
[[caption-width-right:250:[[labelnote:Warlock]]https://static.tvtropes.org/pmwiki/pub/images/ro_warlock.jpg[[/labelnote]]]]
[[caption-width-right:250:[[labelnote:Archmage]]https://static.tvtropes.org/pmwiki/pub/images/ro_archmage.jpg[[/labelnote]]]]



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[[caption-width-right:250:Sage]]
[[caption-width-right:250:[[labelnote:Professor / Scholar]]https://static.tvtropes.org/pmwiki/pub/images/ro_professor.jpg[[/labelnote]]]]
[[caption-width-right:250:[[labelnote:Sorcerer]]https://static.tvtropes.org/pmwiki/pub/images/ro_sorcerer.jpg[[/labelnote]]]]
[[caption-width-right:250:[[labelnote:Elemental Master]]https://static.tvtropes.org/pmwiki/pub/images/ro_elementalmaster.jpg[[/labelnote]]]]



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[[caption-width-right:250:Assassin]]
[[caption-width-right:250:[[labelnote:Assassin Cross]]https://static.tvtropes.org/pmwiki/pub/images/ro_assassincross.jpg[[/labelnote]]]]
[[caption-width-right:250:[[labelnote:Guillotine Cross]]https://static.tvtropes.org/pmwiki/pub/images/ro_guillotinecross.jpg[[/labelnote]]]]
[[caption-width-right:250:[[labelnote:Shadow Cross]]https://static.tvtropes.org/pmwiki/pub/images/ro_shadowcross.jpg[[/labelnote]]]]



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[[quoteright:345:https://static.[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/tropes_r-s-sc_4266.png]]org/pmwiki/pub/images/ro_rogue.jpg]]
[[caption-width-right:250:Rogue]]
[[caption-width-right:250:[[labelnote:Stalker]]https://static.tvtropes.org/pmwiki/pub/images/ro_stalker.jpg[[/labelnote]]]]
[[caption-width-right:250:[[labelnote:Shadow Chaser]]https://static.tvtropes.org/pmwiki/pub/images/ro_shadowchaser.jpg[[/labelnote]]]]
[[caption-width-right:250:[[labelnote:Abyss Chaser]]https://static.tvtropes.org/pmwiki/pub/images/ro_abysschaser.jpg[[/labelnote]]]]



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[[caption-width-right:250:Hunter]]
[[caption-width-right:250:[[labelnote:Sniper]]https://static.tvtropes.org/pmwiki/pub/images/ro_sniper.jpg[[/labelnote]]]]
[[caption-width-right:250:[[labelnote:Ranger]]https://static.tvtropes.org/pmwiki/pub/images/ro_ranger.jpg[[/labelnote]]]]
[[caption-width-right:250:[[labelnote:Windhawk]]https://static.tvtropes.org/pmwiki/pub/images/ro_windhawk.jpg[[/labelnote]]]]



[[quoteright:241:https://static.tvtropes.org/pmwiki/pub/images/tropes_bd-m-m_2364.png]]

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[[caption-width-right:250:Bard]]
[[caption-width-right:250:[[labelnote:Clown / Minstrel]]https://static.tvtropes.org/pmwiki/pub/images/ro_clown.jpg[[/labelnote]]]]
[[caption-width-right:250:[[labelnote:Minstrel / Maestro]]https://static.tvtropes.org/pmwiki/pub/images/ro_minstrel.jpg[[/labelnote]]]]
[[caption-width-right:250:[[labelnote:Troubadour]]https://static.tvtropes.org/pmwiki/pub/images/ro_troubadour.jpg[[/labelnote]]]]



[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/tropes_d-g-w_6838.png]]

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[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/tropes_d-g-w_6838.png]]org/pmwiki/pub/images/ro_dancer.jpg]]
[[caption-width-right:250:Dancer]]
[[caption-width-right:250:[[labelnote:Gypsy]]https://static.tvtropes.org/pmwiki/pub/images/ro_gypsy.jpg[[/labelnote]]]]
[[caption-width-right:250:[[labelnote:Wanderer]]https://static.tvtropes.org/pmwiki/pub/images/ro_wanderer.jpg[[/labelnote]]]]
[[caption-width-right:250:[[labelnote:Trouvere]]https://static.tvtropes.org/pmwiki/pub/images/ro_trouvere.jpg[[/labelnote]]]]



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[[caption-width-right:250:Blacksmith]]
[[caption-width-right:250:[[labelnote:Whitesmith / Mastersmith]]https://static.tvtropes.org/pmwiki/pub/images/ro_whitesmith.jpg[[/labelnote]]]]
[[caption-width-right:250:[[labelnote:Mechanic]]https://static.tvtropes.org/pmwiki/pub/images/ro_mechanic.jpg[[/labelnote]]]]
[[caption-width-right:250:[[labelnote:Meister]]https://static.tvtropes.org/pmwiki/pub/images/ro_meister.jpg[[/labelnote]]]]



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[[caption-width-right:250:Alchemist]]
[[caption-width-right:250:[[labelnote:Creator / Biochemist]]https://static.tvtropes.org/pmwiki/pub/images/ro_creator.jpg[[/labelnote]]]]
[[caption-width-right:250:[[labelnote:Geneticist]]https://static.tvtropes.org/pmwiki/pub/images/ro_genetic.jpg[[/labelnote]]]]
[[caption-width-right:250:[[labelnote:Biologist]]https://static.tvtropes.org/pmwiki/pub/images/ro_biolo.jpg[[/labelnote]]]]



[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/tropes_p-hp-ab_5629.png]]

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[[caption-width-right:250:Priest]]
[[caption-width-right:250:[[labelnote:High Priest]]https://static.tvtropes.org/pmwiki/pub/images/ro_highpriest.jpg[[/labelnote]]]]
[[caption-width-right:250:[[labelnote:Arch Bishop]]https://static.tvtropes.org/pmwiki/pub/images/ro_archbishop.jpg[[/labelnote]]]]
[[caption-width-right:250:[[labelnote:Cardinal]]https://static.tvtropes.org/pmwiki/pub/images/ro_cardinal.jpg[[/labelnote]]]]



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[[caption-width-right:250:Monk]]
[[caption-width-right:250:[[labelnote:Champion]]https://static.tvtropes.org/pmwiki/pub/images/ro_champion.jpg[[/labelnote]]]]
[[caption-width-right:250:[[labelnote:S(h)ura]]https://static.tvtropes.org/pmwiki/pub/images/ro_sura.jpg[[/labelnote]]]]
[[caption-width-right:250:[[labelnote:Inquisitor]]https://static.tvtropes.org/pmwiki/pub/images/ro_inquisitor.jpg[[/labelnote]]]]
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* CastFromHitPoints: Killing Stroke.

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\n----
* CastFromHitPoints: Killing Stroke. It's powerful, but it takes their HP down to '''1%'''. Use with care, Ninjas.




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A female Archer can now utilise their great fitness in innocently dancing to music before striking out either with bow or whip. In addition, Bards can provide their music for their performances to enhance and support. The Gypsy is trained to lure her enemies to death with tarot cards that determine their fates. And the Wanderers puts a smile on everyone's faces be they on her side or her enemies, as she steps up her game and forces everyone to compete with her.

to:

A female Archer that can now utilise utilize their great fitness in innocently dancing to music before striking out either with bow or whip. In addition, Bards can provide their music for their performances to enhance and support. The Gypsy is trained to lure her enemies to death with tarot cards that determine their fates. And the Wanderers puts a smile on everyone's faces be they on her side or her enemies, as she steps up her game and forces everyone to compete with her.
----



* {{Stripperiffic}}: Naturally. The [=jRO=] redesign however, gives the Wanderer a more modest outfit.

to:

* {{Stripperiffic}}: Naturally. The [=jRO=] redesign however, gives the Wanderer a more modest outfit.outfit, consisting of a ruffled dress.




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* StarterEquipment: This class has access to a set of basic Novice gear that helps them get started in the game, from the Tattered Novice Ninja Suit, to the Novice Main Gauche. Once the Novice promotes, though, all that starting gear is unavailable to wear.



Super Novices are a special kind of class which exploits nearly every first class skill. As a result, they are the most versatile among all classes, having "true freedom" in build and skills. They also sport highly effective armor and shields which reduce elemental attacks.

The downside to this freedom of skills is their very low HP and SP. Super Novices also lose the luxuries of being a regular Novice, namely, the use of the Play Dead skill and are subject to the [=EXP=] penalty upon death with 1 HP upon revival, just like a regular first class. Super Novices only can equip anything a normal Novice would be able to, including specialized Novice only equipment.

to:

Super Novices are a special kind of class which exploits nearly every first class skill. As a result, they are the most versatile among all classes, having "true freedom" in build and skills. They also sport highly effective armor and shields which reduce elemental attacks.

The downside to this freedom of skills is their very low HP and SP. Super Novices also lose the luxuries of being a regular Novice, namely, the use of the Play Dead skill and are subject to the [=EXP=] penalty upon death with 1 HP upon revival, just like a regular first class. Super Novices only can equip anything a normal Novice would be able to, including specialized Novice only equipment.
equipment. Such equipment includes highly effective armor and shields which reduce elemental attacks. Additionally, Super Novices have their own unique cart, should they choose to get one.



Additionally, Super Novices have their own unique cart, should they choose to get one.




* AnAdventurerIsYou: While of course this is a (MMO)RPG, the Super Novice is unique in RO in that you're not restricted to just one skillset.

to:

\n----
* AnAdventurerIsYou: While of course this is a (MMO)RPG, the The Jack-of-all-Trades. The Super Novice is unique in RO in that you're not restricted to just one skillset.skillset and can basically be any desired playstyle.



Swordsmen change from Novices who have gained 10 Job levels. The tank class of Ragnarok Online, they have the highest base HP of all classes. They are also able to equip most melee weapons, although they have an inclination to use swords and daggers. A Swordsman is capable of leveling solo, but he or she can also work well in groups and parties. Upon reaching at least Job Level 40, the Swordsman can change into either the offense-oriented Knight or the defense-oriented Crusader.

* AnAdventurerIsYou: Usually as a tank, though the damage-dealer role is just as popular.
* TheBerserker: If a Swordsman has done the quest for the Auto Berserk skill and has less than 25% of their health, this skill automatically activates to give them a strength buff and defence debuff. It isn't as terrifyingly effective as a Lord Knight with Berserk/Frenzy, but it still counts.

to:

Swordsmen change from Novices who have gained 10 Job levels. The tank class of Ragnarok Online, they have the highest base HP of all classes. They are also able to equip most melee weapons, although they have an inclination to use swords and daggers. A Swordsman is capable of leveling solo, but he or she can also work well in groups and parties. Upon reaching at least Job Level 40, the Swordsman can change into either the offense-oriented Knight or the defense-oriented Crusader.

Crusader.
----
* AnAdventurerIsYou: Usually as a tank, The Tank, though the damage-dealer The Blademaster role is just as popular.
popular.
* TheBerserker: If a Swordsman has done the quest for the Auto Berserk skill and has less than 25% of their health, this skill automatically activates to give them a strength buff and defence defense debuff. It isn't as terrifyingly effective as a Lord Knight with Berserk/Frenzy, but it still counts.



* LuckilyMyShieldWillProtectMe: Should you choose the one-hand sword and shield option, the shield helps with the defence.

to:

* LuckilyMyShieldWillProtectMe: Should you choose the one-hand sword and shield option, the shield helps with the defence.defense.



* BlackMage: Going by definition. Mages utilise multiple elements - Fire, Water (in the form of ice spells), Wind and Earth - and base spells start out as Bolts (except for Earth, which comes in the form of stone armour).
* FighterMageThief: The Mage of the trinity, obviously. Ranged magic combat with a propensity of having low defence.

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* AnAdventurerIsYou: The Nuker, thanks to having a myriad of AoE spells to basically wipe screens of monsters.
* BlackMage: Going by definition. Mages utilise utilize multiple elements - Fire, Water (in the form of ice spells), Wind and Earth - and base spells start out as Bolts (except for Earth, which comes in the form of stone armour).
* FighterMageThief: The Mage of the trinity, obviously. Ranged magic combat with a propensity of having low defence.defense.



* ShockAndAwe: As mentioned above, the Water element is weak to Wind. Hence it is common for Ice-specialised Mages to invest in Wind skills as well.

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* ShockAndAwe: As mentioned above, the Water element is weak to Wind. Hence it is common for Ice-specialised Ice-specialized Mages to invest in Wind skills as well.



A Thief just wouldn't be a Thief if they weren't able to steal from their enemies, which makes them in turn quite adept at item gathering and money making. If the player decides to play as a Thief, frantic battles and high degrees of fun are guaranteed. They're also a very good choice as first characters, since in the beginning they don't have to rely as heavily on equipments to be able to fight consistently.

From job level 40 to 50, Thieves are given the choice to take the trial to join the mysterious order of the Assassins or continue plotting ever more daring crimes as a Rogue.

* AnAdventurerIsYou: The DPS, given that they naturally have a higher attack speed while every other class has to actively invest in it.

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A Thief just wouldn't be a Thief if they weren't able to steal from their enemies, which makes them in turn quite adept at item gathering and money making. If the player decides to play as a Thief, frantic battles and high degrees of fun are guaranteed. They're also a very good choice as first characters, since in the beginning they don't have to rely as heavily on equipments equipment to be able to fight consistently.

consistently. From job level 40 to 50, Thieves are given the choice to take the trial to join the mysterious order of the Assassins or continue plotting ever more daring crimes as a Rogue.

Rogue.
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* AnAdventurerIsYou: The DPS, Scrapper, given that they naturally have a higher attack speed while every other class has to actively invest in it.



* VideoGameStealing: Successful use of the Steal skill gives you one random item from the monster's droplist. This item is "extra" and doesn't affect the actual drops. Of course, many droplists contain bodyparts from their monsters...so yeah, you can "steal" the beak of a bird that's attacking you (with that beak), kill it...and get the beak again.

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* VideoGameStealing: Successful use of the Steal skill gives you one random item from the monster's droplist.drop list. This item is "extra" and doesn't affect the actual drops. Of course, many droplists drop lists contain bodyparts body parts from their monsters...so yeah, you can "steal" the beak of a bird that's attacking you (with that beak), kill it...and get the beak again.




* ArcherArchetype

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* ArcherArchetypeAnAdventurerIsYou: [[ExactlyWhatItSaysOnTheTin The Archer]], obviously. A classic example of one, specializing in quick, ranged damage.
* ArcherArchetype: It's in the job name.




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* AnAdventurerIsYou: The Healer Classic. Healing is their main forte in the game, though they also dabble into being The Buffer with spells like Angelus or Blessing.



* LightEmUp: Holy Light, which is Holy-element, and one of the only direct-attacking spells they have before promoting.



* StatusBuff: Alongside their powerful heals, they also have a selection of buffs that make them welcome additions to parties. Angelus buffs defense and HP, Blessing buffs Strength Dexterity and Intelligence, among other supportive spells.




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