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not a trope
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* CoolHat
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Standard Status Effects is being turned into a redirect to Status Effects, which is an index, not a trope. I think this might fit Poisonous Person and/or Damage Over Time, but I don't know enough about this game to tell.
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* StandardStatusEffects: Her Poison Field allows to [[StandardStatusEffects/PoisonPlagueBleeding poison]] any enemy that makes contact.
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Characters have to be put into their own separate folders.
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[[folder:Ghost]]
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[[folder:Sheila]]
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[[/folder]]
[[folder:Rascal]]
[[folder:Rascal]]
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[[/folder]]
[[folder:Sir Knight]]
[[folder:Sir Knight]]
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[[folder:Reaper]]
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* Main/{{Expy}}: Design-wise, her default skin and weapon is similar to WebAnimation/{{RWBY}}`s Ruby Rose and her Crescent Rose.
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* Main/{{Expy}}: {{Expy}}: Design-wise, her default skin and weapon is similar to WebAnimation/{{RWBY}}`s Ruby Rose and her Crescent Rose.
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[[folder:Zandena]]
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[[/folder]]
[[folder:Decker]]
[[folder:Decker]]
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[[folder:Cyborg]]
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* WaveMotionGun: His Hyper Cannon.
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* WaveMotionGun: His Hyper Cannon.Cannon.
[[/folder]]
[[/folder]]
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A marksman with a single purpose. She carries a power sniper rifle that can pick her foes off the battlefield. She can drop her Poison Cloud to poison her foes and teleport to any area to either getaway or find a hiding spot. Her ultimate She effective at long range but must be wary of ambushes if she needs to survive.
!! Tropes:
!! Tropes:
to:
A marksman with a single purpose. She carries a power sniper rifle that can pick her foes off the battlefield. She can drop her Poison Cloud to poison her foes and teleport to any area to either getaway or find a hiding spot. Her ultimate is Silver Bullets, which allows her spot enemies by marking on them with a red dot. She effective at long range but must be wary of ambushes if she needs to survive.
!! Tropes:survive.
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!! Tropes:
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* InterfaceScrew: If you get hit by Reaper's Silver Bullets, you'll be blinded as the dark fog covers up your vision. This reduced your visibility for seven seconds. Also used to be this effect when shooting a fully charged snipe but in the June 5th, 2019 patch, it has now been replaced with a poison status.
to:
* InterfaceScrew: If you get hit by Reaper's Silver Bullets, you'll you and any nearby allies will be blinded as the dark fog covers up your vision. This reduced your visibility for seven seconds. Also used to be this effect when shooting a fully charged snipe but in the June 5th, 2019 patch, it has now been replaced with a poison status.
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!! Tropes:
to:
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!! Tropes:
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!! Tropes:
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* Main/{{Foil}}: Is this compared to Cyborg. Both are slow guys with abilities that help increase their defense that also protects their allies. Cyborg is more technological and his weapon kit is mainly for long range offense but can't get around with his slow speed. And his Shields Up is temporary and has a cooldown. Sir Knight is more supernatural and focus on defense with close range attacks. His Shield can protect his allies for as long as he wants until the Shield's HP depletes to zero. His Electro Ball and Knight's leap allows him to negate his slow speed and lack of range a bit.
to:
* Main/{{Foil}}: Is this compared to Cyborg. Both are slow guys with abilities that help increase their defense that also protects their allies. Cyborg is more technological and his weapon kit is mainly for long range offense but can't get around with his slow speed. And his Shields Up is temporary and has a cooldown. Sir Knight is more supernatural and focus on defense with close range attacks. His Shield can protect his allies for as long as he wants until the Shield's HP depletes to zero. His Electro Ball and Knight's leap allows him to negate his slow speed and lack of range a bit. Cyborg is more technological and his weapon kit is mainly for long range offense but can't get around with his slow speed. And his Shields Up is temporary and has a cooldown.
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!! Tropes:
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[[quoteright:292:https://static.tvtropes.org/pmwiki/pub/images/decker.PNG]]
[[caption-width-right:292:Decker P.I. is on the case.]]
[[caption-width-right:292:Decker P.I. is on the case.]]
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!! Tropes:
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* PowerNullifier: Confiscate allow Decker to arrest and take his enemy team's weapons and abilities...for 3 seconds. Can be useful for his teammates to wipe out the arrested.
to:
* MechanicallyUnusualFighter: Doesn't have an ability keybind to the "E" key.
* PowerNullifier: Confiscateallow allows Decker to arrest and take his enemy team's weapons and abilities...for 3 seconds. Can be useful for his teammates to wipe out the arrested. \n\n\n
* RevolversAreJustBetter: Carries a revolver that has a rapid-fire function. This allows him to dish out huge damage in a quick second. The downside is that this leaves him with a slow reload. His normal shots do pretty decent damage too.
* PowerNullifier: Confiscate
* RevolversAreJustBetter: Carries a revolver that has a rapid-fire function. This allows him to dish out huge damage in a quick second. The downside is that this leaves him with a slow reload. His normal shots do pretty decent damage too.
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[[caption-width-right:350:My soldiers need me!]]
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* MightyGlacier: Has a powerful cannon with excellent fire rate to demolish most foes along with rockets to spare. He has tons of HP and his Shields Up grants him another layer of defense, making him a terrifying tank. This comes at the cost of having poor mobility.
to:
* MightyGlacier: Has a powerful cannon with excellent fire rate to demolish most foes along with rockets to spare. He has tons of HP and his Shields Up grants him another layer of defense, making him a terrifying tank. This comes at the cost of having poor mobility.mobility along with his gun needing to spin up before fire.
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The world's most famous pirate. Sheila uses two flintlock shotguns that has good spread damage but poor range. She is mostly a frontline fighter and relies on quick movement and reactions to get the jump on her foes. Her ultimate is her Parrot Bomb, where she plants a birdseed that is marked by a X. After 1-2 seconds, it explodes, dealing 125 I contact to anyone near the radius.
to:
The world's most famous pirate. Sheila uses two flintlock shotguns that has good spread damage but poor range. She is mostly a frontline fighter and relies on quick movement and reactions to get the jump on her foes. Her ultimate is her Parrot Bomb, where she plants a birdseed that is marked by a X. After 1-2 seconds, it explodes, dealing 125 I contact damage to anyone near the radius.
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* NailEm: His Scrap Cannon can shoot decent damaging nails with a slow fire rate or a barrage of nails that deals hefty damage but eats up ammo fast.
to:
* NailEm: His Scrap Cannon can shoot either decent damaging nails with a slow fire rate or a barrage of nails that deals hefty damage but eats up ammo fast.
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The Immortal Defender. Sir Knight is a walking armor ghost that uses his protective barrier to help protect himself and his teammates from harm. He carries his broadsword to slash at any foes who comes close to him. His ability has the Electro Ball. This allows him to shoot a ball of electricity that does chain damage if there is a nearby group. Another ability is his Knight's Leap, which allows him to leap high into the air and strike onto any nearby foes. His ultimate is Immortal, a golden area that grants him invincibility if he stays on that spot. His allies also gets the invincible boost.
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The Immortal Defender. Sir Knight is a walking armor ghost that uses his protective barrier to help protect himself and his teammates from harm. He carries his broadsword to slash at any foes who comes close to him. His ability has the Electro Ball. This allows him to shoot a ball of electricity that does chain damage if there is a nearby group. Another ability is his Knight's Leap, which allows him to leap high into the air and strike onto any nearby foes. His ultimate is Immortal, a golden area that grants him invincibility if he stays on that spot. His allies also gets the invincible boost.
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* CloseRangeCombatant: Relies on his sword for attacks up close. Subverted in that he has an Electro Ball, but has slow speed and has a long cooldown, so he relies on melee anyways.
to:
* CloseRangeCombatant: Relies on his sword for attacks up close. Subverted in that he has an Electro Ball, but it has slow speed and has a long cooldown, so he relies on melee anyways.anyways.
* Main/{{Foil}}: Is this compared to Cyborg. Both are slow guys with abilities that help increase their defense that also protects their allies. Cyborg is more technological and his weapon kit is mainly for long range offense but can't get around with his slow speed. And his Shields Up is temporary and has a cooldown. Sir Knight is more supernatural and focus on defense with close range attacks. His Shield can protect his allies for as long as he wants until the Shield's HP depletes to zero. His Electro Ball and Knight's leap allows him to negate his slow speed and lack of range a bit.
* Main/{{Foil}}: Is this compared to Cyborg. Both are slow guys with abilities that help increase their defense that also protects their allies. Cyborg is more technological and his weapon kit is mainly for long range offense but can't get around with his slow speed. And his Shields Up is temporary and has a cooldown. Sir Knight is more supernatural and focus on defense with close range attacks. His Shield can protect his allies for as long as he wants until the Shield's HP depletes to zero. His Electro Ball and Knight's leap allows him to negate his slow speed and lack of range a bit.
* MechanicallyUnusualFighter: Along with Sheila, she has no E keybind.
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* ChargedAttack: His Hyper Cannon requires standing still and charging up before releasing the beam.
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* ChargedAttack: His Hyper Cannon requires him standing still and charging up before releasing the beam.
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* DeathOrGloryAttack: His Hyper Cannon does insane damage but not only it take a awhile to charge up, Cyborg becomes a sitting duck during this attack, leaving himself vulnerable to ambushes.
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* ThrowDownTheBomblet: One of his abilities. Can be hold on to shorten fuse time.
to:
* ThrowDownTheBomblet: One of his abilities. Can be hold on to onto shorten fuse time.
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Rascal is a mechanically minded maverick who uses a turret for territory control. His Scrap Cannon is his main weapon which can shoot nails either automatically or a barrage of them. It can also be used to repair his turret. His other ability is his Launch Pad, which allows him and his team to launch themselves a great distance. His ultimate
is his Chrome Dome. The dome protect him and his allies from damage and can heal them too.
is his Chrome Dome. The dome protect him and his allies from damage and can heal them too.
to:
Rascal is a mechanically minded maverick who uses a turret for territory control. His Scrap Cannon is his main weapon which can shoot nails either automatically or a barrage of them. It can also be used to repair his turret. His other ability is his Launch Pad, which allows him and his team to launch themselves a great distance. His ultimate
ultimate is his Chrome Dome. The dome protect him and his allies from damage and can heal them too.
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* Narcissist: Certainly thinks highly of himself. Some of his quotes suggest he can solve his team's problems.
to:
* Narcissist: {{Narcissist}}: Certainly thinks highly of himself. Some of his quotes suggest he can solve his team's problems.
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!!!Class: Offense
!!!Real Name: Simon Spike
!!!Birthday: August 15th
!!!Age: 30
!!!Height (m/ft): 1.81m/5'11
!!!Weight (kg/lbs): 78kg/172lbs
!!!Job: Mercenary
!!!Mission Successes: 350
!!!Mission Failures: [REDACTED]
!!!Real Name: Simon Spike
!!!Birthday: August 15th
!!!Age: 30
!!!Height (m/ft): 1.81m/5'11
!!!Weight (kg/lbs): 78kg/172lbs
!!!Job: Mercenary
!!!Mission Successes: 350
!!!Mission Failures: [REDACTED]
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[[caption-width-right:310:"Everybody relax. I'm here."]]
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!!!Real Name: Capt. Sheila of Perth
!!!Class: Offense
!!!Birthday: May 7th
!!!Age: 23
!!!Height (m/ft): 1.60m/5'3
!!!Weight (kg/lbs): 55kg/120lbs
!!!Job: Retired Pirate
!!!Highest Recorded Speed: 45kph/28mph
!!!Highest Reaction Speed: 0.05 seconds
!!!Class: Offense
!!!Birthday: May 7th
!!!Age: 23
!!!Height (m/ft): 1.60m/5'3
!!!Weight (kg/lbs): 55kg/120lbs
!!!Job: Retired Pirate
!!!Highest Recorded Speed: 45kph/28mph
!!!Highest Reaction Speed: 0.05 seconds
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[[caption-width-right:310:"The wind shifts behind our sails now!"]]
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!!!Real Name: Bill E. Riggs
!!!Class: Defense
!!!Birthday: July 4th
!!!Age: 32
!!!Height (m/ft): 1.78m/5'10
!!!Weight (kg/lbs): [REDACTED]
!!!Job: Mechanic
!!!Smell: Mechanic
!!!Favourite Pizza: Pepperoni
!!!Class: Defense
!!!Birthday: July 4th
!!!Age: 32
!!!Height (m/ft): 1.78m/5'10
!!!Weight (kg/lbs): [REDACTED]
!!!Job: Mechanic
!!!Smell: Mechanic
!!!Favourite Pizza: Pepperoni
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!!!Real Name: Unknown
!!!Class: Defense
!!!Birthday: Unknown
!!!Age: Unknown
!!!Height (m/ft): 2.31m/7'7
!!!Weight (kg/lbs): 173kg/382lbs
!!!Job: Hero
!!!Hates: Mages
!!!Class: Defense
!!!Birthday: Unknown
!!!Age: Unknown
!!!Height (m/ft): 2.31m/7'7
!!!Weight (kg/lbs): 173kg/382lbs
!!!Job: Hero
!!!Hates: Mages
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!!!Real Name: [REDACTED]
!!!Class: Defense
!!!Birthday: April 6th
!!!Age: 25
!!!Height (m/ft): 1.65m/5'5
!!!Weight (kg/lbs): 57kg/126lbs
!!!Job: Mounster Hunter
!!!Effective range: 4.51m/8.mi
!!!Villages saved: 540+
A marksman with a single purpose. She carries a power sniper rifle that can pick her foes off the battlefield. She can drop her Poison Cloud to poison her foes and teleport to any area to either getaway or find a hiding spot. Her ultimate She effective at long range but must be wary of ambushes if she needs to survive.
!!!Class: Defense
!!!Birthday: April 6th
!!!Age: 25
!!!Height (m/ft): 1.65m/5'5
!!!Weight (kg/lbs): 57kg/126lbs
!!!Job: Mounster Hunter
!!!Effective range: 4.51m/8.mi
!!!Villages saved: 540+
A marksman with a single purpose. She carries a power sniper rifle that can pick her foes off the battlefield. She can drop her Poison Cloud to poison her foes and teleport to any area to either getaway or find a hiding spot. Her ultimate She effective at long range but must be wary of ambushes if she needs to survive.
to:
A marksman with a single purpose. She carries a power sniper rifle that can pick her foes off the battlefield. She can drop her Poison Cloud to poison her foes and teleport to any area to either getaway or find a hiding spot. Her ultimate She effective at long range but must be wary of ambushes if she needs to survive.
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A marksman with a single purpose. She carries a power sniper rifle that can pick her foes off the battlefield. She can drop her Poison Cloud to poison her foes and teleport to any area to either getaway or find a hiding spot. Her ultimate She effective at long range but must be wary of ambushes if she needs to survive.
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* DeadlyGas: She can lay down a Poison Cloud to toxicate her foes if they step onto it.
to:
* DeadlyGas: She can lay down a Poison Cloud Field to toxicate her foes if they step onto it.
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* InterfaceScrew: If you get hit by Reaper's Silver Bullets, you'll be blinded as the dark fog covers up your vision. This reduced your visibility for seven seconds.
* LimitBreak: Her Silver Bullets.
* NotSoStoic: While she's generally serious, Reaper will make a quip or crack a joke at occasions if she takes out her foes.
* LimitBreak: Her Silver Bullets.
* NotSoStoic: While she's generally serious, Reaper will make a quip or crack a joke at occasions if she takes out her foes.
* InterfaceScrew: If you get hit by Reaper's Silver Bullets, you'll be blinded as the dark fog covers up your vision. This reduced your visibility for seven seconds. Also used to be this effect when shooting a fully charged snipe but in the June 5th, 2019 patch, it has now been replaced with a poison status.
* LimitBreak: Her Silver Bullets.
* LimitBreak: Her Silver Bullets.
* NotSoStoic: While she's generally serious, Reaper will make a quip or crack a joke at occasions if she takes out her foes.
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!!!Real Name: Sandeena no Torikazoku
!!!Class: Support
!!!Birthday: 11th Winter Dawn
!!!Age: 455
!!!Height (m/ft): 1.95m/6'5
!!!Weight (kg/lbs): 60kg/132lbs
!!!Job: Healer
!!!Wingspan: 1.65m/5'5
A devoted healer and guardian, Zandena uses her Mana Staff to heal her allies and keep them up in top condition. She's incredibly mobile but has lackluster offense. Her ultimate is Supercharged, which gives her and whoever she is healing a status buff that gives them double damage and havled taken damage at the cost of limited time.
!!!Class: Support
!!!Birthday: 11th Winter Dawn
!!!Age: 455
!!!Height (m/ft): 1.95m/6'5
!!!Weight (kg/lbs): 60kg/132lbs
!!!Job: Healer
!!!Wingspan: 1.65m/5'5
A devoted healer and guardian, Zandena uses her Mana Staff to heal her allies and keep them up in top condition. She's incredibly mobile but has lackluster offense. Her ultimate is Supercharged, which gives her and whoever she is healing a status buff that gives them double damage and havled taken damage at the cost of limited time.
to:
A devoted healer and guardian, Zandena uses her Mana Staff to heal her allies and keep them up in top condition. She's incredibly mobile but has lackluster offense. Her ultimate is Supercharged, which gives her and whoever she is healing a status buff that gives them double damage and havled taken damage at the cost of limited time.
A devoted healer and guardian, Zandena uses her Mana Staff to heal her allies and keep them up in top condition. She's incredibly mobile but has lackluster offense. Her ultimate is Supercharged, which gives her and whoever she is healing a status buff that gives them double damage and havled taken damage at the cost of limited time.
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* BoringButPractical: While her offense is quite weak, her healing allows to restore her team's health along with an overheal that gives them additional HP, making them survive more longer. This allows Zandena's team better longevity overall, making Zandena a valuable asset to the team.
to:
* BoringButPractical: While her offense is quite weak, her healing allows to restore her team's health along with an overheal that gives them additional HP, making them survive more longer. This allows Zandena's team better longevity overall, making Zandena her a valuable asset to the team.
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** Mechanics-wise, borrows [[VideoGame/TeamFortress2 Medic's]] overheal and Ubercharge and [[VideoGame/TeamFortress2 Pyro's]] spread damage and insane damage per rate, minus the afterburn.
to:
** Mechanics-wise, borrows [[VideoGame/TeamFortress2 Medic's]] overheal and Ubercharge and [[VideoGame/TeamFortress2 Pyro's]] spread damage and insane quick damage per rate, minus the afterburn.
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!!!Real Name: [REDACTED]
!!!Class: Offense
!!!Birthday: Janurary 6th
!!!Age: 43
!!!Height (m/ft): 1.71m/5'7
!!!Weight (kg/lbs): 75kg/165lbs
!!!Job: Private Investgator
!!!Case Solved: 1216
!!!Class: Offense
!!!Birthday: Janurary 6th
!!!Age: 43
!!!Height (m/ft): 1.71m/5'7
!!!Weight (kg/lbs): 75kg/165lbs
!!!Job: Private Investgator
!!!Case Solved: 1216
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!!!Real Name: Col. Mustang Armstrong
!!!Class: Defense
!!!Birthday: March 7th
!!!Age: 30
!!!Height (m/ft): 2.07m/6'9
!!!Weight (kg/lbs): 235kg/518lbs
!!!Hobby: Flexing
!!!Suit Cost (US$): $812 million
!!!Class: Defense
!!!Birthday: March 7th
!!!Age: 30
!!!Height (m/ft): 2.07m/6'9
!!!Weight (kg/lbs): 235kg/518lbs
!!!Hobby: Flexing
!!!Suit Cost (US$): $812 million
to:
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quick grammar check and rewrote rascals quote to be more accurate
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[[caption-width-right:310: "Nice! You guys can get going while I sit back here and relax."]]
Rascal is a mechanically minded maverick who uses a turret for territory control. His Scrap Cannon is his main weapon which can shoot nails either automatically or a barrage of them. It can also use to repair his turret. His other ability is his Launch Pad, which allows him and his team to launch themselves a great distance. His ultimate
Rascal is a mechanically minded maverick who uses a turret for territory control. His Scrap Cannon is his main weapon which can shoot nails either automatically or a barrage of them. It can also use to repair his turret. His other ability is his Launch Pad, which allows him and his team to launch themselves a great distance. His ultimate
to:
[[caption-width-right:310: "Nice! You guys can get going while I sit back here and relax.get to work."]]
Rascal is a mechanically minded maverick who uses a turret for territory control. His Scrap Cannon is his main weapon which can shoot nails either automatically or a barrage of them. It can alsouse be used to repair his turret. His other ability is his Launch Pad, which allows him and his team to launch themselves a great distance. His ultimate
Rascal is a mechanically minded maverick who uses a turret for territory control. His Scrap Cannon is his main weapon which can shoot nails either automatically or a barrage of them. It can also
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* BoringButPractical: The Launch Pad. While it has no combat use, it's incredible in terms of mobile support. It's useful for transporting slower characters and quickly going to the front or backlines. Not to mention useful for bypassing walls or reaching hard to reach spots where you can deploy a nasty turret nest.
to:
* BoringButPractical: The Launch Pad. While it has no combat use, it's incredible in terms of mobile support. It's useful for transporting slower characters and quickly going to the front frontlines or backlines.retreating fast. Not to mention useful for bypassing walls or reaching hard to reach spots where you can deploy a nasty turret nest.
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Added pictures and caption quotes. for most clashers. Added limit break tropes. Fix grammar issues.
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A mercenary that is part of the Elite Special Forces. Ghost comes with an assault rifle. He can use his Aim Down Sights ability which grants him better accuracy with his rifle at a cost of movement speed and he cannot jump. His Primary Ability is his Grenades, which he can throw at his foes. His Secondary Ability is his Sprint which... [[ExactlyWhatItSaysOnTheTin makes him sprint]] with no cooldown but prevents his other abilities until he stops. His ultimate is Air Strike which allows to call upon a barrage of missiles to rain down on enemies, depending on heir location.
to:
[[caption-width-right:310:"Everybody relax. I'm here."]]
A mercenary that is part of the Elite Special Forces. Ghost comes with an assault rifle. He can use his Aim Down Sights ability which grants him better accuracy with his rifle at a cost of movement speed and he cannot jump. His Primary Ability is his Grenades, which he can throw at his foes. His Secondary Ability is his Sprint which... [[ExactlyWhatItSaysOnTheTin makes him sprint]] with no cooldown but prevents his other abilities to use until he stops. His ultimate is Air Strike which allows to call upon a barrage of missiles to rain down on enemies, depending on
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* DrillSergeantNasty: Downplayed. He will call out at his teammates with nasty comments such as not pushing the payload. Otherwise, he's more egotistical and brash than nasty.
to:
* DrillSergeantNasty: Downplayed. He will call out at his teammates with nasty comments such as not pushing the payload. Otherwise, he's more egotistical and brash than nasty.
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* Limit Break: Air Strike. Ghost can call upon an air strike and choose which area the enemies are at. Can choose up to three targets.
to:
* Limit Break: LimitBreak: Air Strike. Ghost can call upon an air strike and choose which area the enemies are at. Can choose up to three targets.
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[[caption-width-right:310:"The wind shifts behind our sails now!"]]
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* HitAndRunTactics: Is her main playstyle. She can shoot her foes and rolls away before her foe can react. Rinse and repeat.
to:
* HitAndRunTactics: Is her main playstyle. She can shoot her foes and rolls roll away before her foe foes can react. Rinse react and repeat.take action.
* LimitBreak: Her Parrot Bomb.
* LimitBreak: Her Parrot Bomb.
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[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/rascal.PNG]]
[[caption-width-right:310: "Nice! You guys can get going while I sit back here and relax."]]
[[caption-width-right:310: "Nice! You guys can get going while I sit back here and relax."]]
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* BoringButPractical: The Launch Pad. While has no combat use, it's incredible in terms of mobile support. It's useful for transporting slower characters and quickly going to the front or backlines. Not to mention useful for bypassing walls or reaching hard to reach spots where you can deploy a nasty turret nest.
to:
* BoringButPractical: The Launch Pad. While it has no combat use, it's incredible in terms of mobile support. It's useful for transporting slower characters and quickly going to the front or backlines. Not to mention useful for bypassing walls or reaching hard to reach spots where you can deploy a nasty turret nest.nest.
* LimitBreak: His Chrome Dome.
* LimitBreak: His Chrome Dome.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/knight_3.PNG]]
[[caption-width-right:350: By the King's Grace, give me strength!]]
[[caption-width-right:350: By the King's Grace, give me strength!]]
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* AnimatedArmor: Unless you count his brown arms as skin. It appears this armor is possessed by a ghost. Averted with some of his skins which shows his real body.
to:
* AnimatedArmor: Unless you count his brown arms as skin. It appears this armor is possessed by a ghost. Averted with some of his skins which shows his real body.face.
Changed line(s) 99 (click to see context) from:
* MightyGlacier: Has incredible HP along with additional armor points which in total goes up to a whopping 300 HP. Along with his Sheild which has 777 HP and brutal melee damage, he is among the strongest and durable heroes. However, his walk speed is awful, which can be migrated with his Knight's Leap.
to:
* MightyGlacier: Has incredible HP along with additional armor points which in total goes up to a whopping 300 HP. Along with his Sheild which has 777 HP and brutal melee damage, he is among the strongest and durable heroes. However, his walk speed is awful, which can be migrated migated with his Knight's Leap.
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* LuckilyMyShieldWillProtectMe: Deploys his Sheild to protect himself and other teams. Except the back.
to:
* LimitBreak: Knight's Immortal.
* LuckilyMyShieldWillProtectMe: Deploys his Sheild to protect himself and other teams. Except the back.
* LuckilyMyShieldWillProtectMe: Deploys his Sheild to protect himself and other teams.
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A marksman with a single purpose. She carries a power sniper rifle that can pick her foes off the battlefield. She can drop her Poison Cloud to poison her foes and teleport to any area to either getaway or find a hiding spot. She effective at long range but must be wary of ambushes if she needs to survive.
to:
A marksman with a single purpose. She carries a power sniper rifle that can pick her foes off the battlefield. She can drop her Poison Cloud to poison her foes and teleport to any area to either getaway or find a hiding spot. Her ultimate She effective at long range but must be wary of ambushes if she needs to survive.
[[quoteright:331:https://static.tvtropes.org/pmwiki/pub/images/reaper.PNG]]
[[caption-width-right:331:"Let's get this over with."]]
[[quoteright:331:https://static.tvtropes.org/pmwiki/pub/images/reaper.PNG]]
[[caption-width-right:331:"Let's get this over with."]]
* InterfaceScrew: If you get hit by Reaper's Silver Bullets, you'll be blinded as the dark fog covers up your vision. This reduced your visibility for seven seconds.
* LimitBreak: Her Silver Bullets.
* NotSoStoic: While she's generally serious, Reaper will make a quip or crack a joke at occasions if she takes out her foes.
* LimitBreak: Her Silver Bullets.
* NotSoStoic: While she's generally serious, Reaper will make a quip or crack a joke at occasions if she takes out her foes.
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to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zandena.PNG]]
[[caption-width-right:350:"May my wings guide you."]]
[[caption-width-right:350:"May my wings guide you."]]
Changed line(s) 148 (click to see context) from:
* [[LastOfHisKind LastOfHerKind]]
to:
* [[LastOfHisKind LastOfHerKind]]Last Of Her Kind]]
* LimitBreak: Her Supercharged.
* LimitBreak: Her Supercharged.
Added DiffLines:
* LimitBreak: Decker's ultimate is Arrested.
Added DiffLines:
* LimitBreak: Hyper Cannon.
Is there an issue? Send a MessageReason:
Updated Cyborg`s info and minor text link fixes
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* Expy: Of VideoGame/{{Overwatch Tracer}} minus the time abilities. To a lesser extent, [[VideoGame/TeamFortress2 Scout]].
to:
* Expy: Main/{{Expy}}: Of VideoGame/{{Overwatch Tracer}} {{VideoGame/Overwatch}}'s Tracer minus the time abilities. To a lesser extent, [[VideoGame/TeamFortress2 Scout]].
Changed line(s) 99 (click to see context) from:
* MightyGlacier: Has incredible HP along with additional armor points which goes up to a whopping 300 HP. Along with his Sheild which has 777 HP and brutal melee damage, he is among the strongest and durable heroes. However, his walk speed is awful, which can be migrated with his Knight's Leap.
to:
* MightyGlacier: Has incredible HP along with additional armor points which in total goes up to a whopping 300 HP. Along with his Sheild which has 777 HP and brutal melee damage, he is among the strongest and durable heroes. However, his walk speed is awful, which can be migrated with his Knight's Leap.
Changed line(s) 123,124 (click to see context) from:
* Expy: Design-wise, her default skin and weapon is similar to WebAnimation/{{RWBY Ruby Rose}} and her Crescent Rose.
** Mechanics-wise, her teleport is very similar to {{VideoGame/Overwatch Overwatch's Reaper's}}along with the cold personality.
** Mechanics-wise, her teleport is very similar to {{VideoGame/Overwatch Overwatch's Reaper's}}along with the cold personality.
to:
* Expy: Main/{{Expy}}: Design-wise, her default skin and weapon is similar to WebAnimation/{{RWBY WebAnimation/{{RWBY}}`s Ruby Rose}} Rose and her Crescent Rose.
** Mechanics-wise, her teleport is very similar to{{VideoGame/Overwatch Overwatch's Reaper's}}along {{VideoGame/Overwatch}}'s Reaper along with the cold personality.
** Mechanics-wise, her teleport is very similar to
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* Expy: To {{VideoGame/Overwatch Mercy}}, right down to the angel motif and abilities.
to:
* Expy: Main/{{Expy}}: To {{VideoGame/Overwatch Mercy}}, {{VideoGame/Overwatch}}`s Mercy, right down to the angel motif and abilities.
Changed line(s) 168 (click to see context) from:
* ConfusionFu: His Smoke Bomb and Invisibility allows to set up mind games with his foes. Is he going to get way? Or hide in a spot?
to:
* ConfusionFu: His Smoke Bomb and Invisibility allows him to set up mind games with his foes. Is he going to get way? Or hide in a spot?Hiding his tracks allows him dance around the enemy and strike without the enemy team knowing until it`s too late.
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The original super soldier. Cyborg uses his Machine Arm to dish out rapid bullets onto his foes but will overheat if held for too long, leading to a cooldown. He can increase his fire rate without overheating his gun. His primary ability is to shoot rockets, up to a storage of three and has a one second cooldown. His secondary is Shields Up, which grants him additional HP to him and increase more HP depending on how many allies are near him. While strong, he has awful mobility so don't expect him to win races.
to:
The original super soldier. Cyborg uses his Machine Arm to dish out rapid bullets onto his foes but will overheat if held for too long, leading to a cooldown. He can increase his fire rate without overheating his gun. His primary ability is to shoot rockets, up to a storage of three and has a one second cooldown. His secondary is Shields Up, which grants him additional HP to him and increase more HP depending on how many allies are near him. Cyborg's ultimate is the Hyper Cannon. It takes a while to charge up, but once fired it decimates anything in its path. While strong, he has awful mobility so don't expect him to win races.
* ChargedAttack: His Hyper Cannon requires standing still and charging up before releasing the beam.
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* MightyGlacier: Has a powerful cannon with excellent fire rate to demolish most foes along with rockets to spare. He has tons of HP and his Shields Up grants him another layer of defense, making him a terrifying tank. This comes at the cost of having poor mobility.
to:
* MightyGlacier: Has a powerful cannon with excellent fire rate to demolish most foes along with rockets to spare. He has tons of HP and his Shields Up grants him another layer of defense, making him a terrifying tank. This comes at the cost of having poor mobility.mobility.
* WaveMotionGun: His Hyper Cannon.
* WaveMotionGun: His Hyper Cannon.
Is there an issue? Send a MessageReason:
Added more tropes. May need help with the link issues.
Changed line(s) 52 (click to see context) from:
* Expy: Of [[VideoGame/Overwatch Tracer]] minus the time abilities. To a lesser extent, [[VideoGame/TeamFortress2 Scout]].
to:
* Expy: Of [[VideoGame/Overwatch Tracer]] VideoGame/{{Overwatch Tracer}} minus the time abilities. To a lesser extent, [[VideoGame/TeamFortress2 Scout]].
Changed line(s) 123,125 (click to see context) from:
* Expy: Design-wise, her default skin and weapon is similar to [[WebAnimation/RWBY Ruby Rose]] and her Crescent Rose.
** Mechanics-wise, her teleport is very similar to [[VideoGame/Overwatch Overwatch's Reaper]]'s teleport. Along with the cold personality.
* GlassCannon: Deals hefty damage if fully charged along with nasty headshots. She has low HP and will get wiped out if she's spotted or gets caught in a crossfire.
** Mechanics-wise, her teleport is very similar to [[VideoGame/Overwatch Overwatch's Reaper]]'s teleport. Along with the cold personality.
* GlassCannon: Deals hefty damage if fully charged along with nasty headshots. She has low HP and will get wiped out if she's spotted or gets caught in a crossfire.
to:
* Expy: Design-wise, her default skin and weapon is similar to [[WebAnimation/RWBY WebAnimation/{{RWBY Ruby Rose]] Rose}} and her Crescent Rose.
** Mechanics-wise, her teleport is very similarto [[VideoGame/Overwatch to {{VideoGame/Overwatch Overwatch's Reaper]]'s teleport. Along Reaper's}}along with the cold personality.
* GlassCannon: Deals hefty damage if fully charged along withnasty deadly headshots. She In turn, she has low HP and will get wiped out if she's spotted or gets caught in a crossfire.
** Mechanics-wise, her teleport is very similar
* GlassCannon: Deals hefty damage if fully charged along with
* BirdPeople: She and her kind are this.
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* Expy: To [[VideoGame/Overwatch Mercy]] right down to the angel motif and abilities.
to:
* Expy: To [[VideoGame/Overwatch Mercy]] {{VideoGame/Overwatch Mercy}}, right down to the angel motif and abilities.
Changed line(s) 147 (click to see context) from:
* [[LasteOfHisKind LastOfHerKind]]
to:
* [[LasteOfHisKind [[LastOfHisKind LastOfHerKind]]
* OlderThanTheyLook: While she looks fairly youthful to middle-aged, she's actually 455 years old!
Changed line(s) 163,164 (click to see context) from:
A sophisticated man of mystery. Decker, P.I. is an offense clasher that works best behind enemy lines. His main weapon is his revolver that does decent damage on its own but has a rapid fire mechanic that allows him to shoot his remaining bullets very quickly at the cost of low accuracy. His Smoke Bomb allows him to turn invisible, allowing for a clean getaway or to confuse his foes and hide his tracks. His ultimate is Confiscate, which Decker jumps into the air and creates a large sphere around him. Anyone caught into the sphere will have all of their abilities and weapons disabled for 3 seconds, giving Decker's team to easily finish them off.
to:
A sophisticated man of mystery. Decker, P.I. is an offense clasher that works best behind enemy lines. His main weapon is his revolver that does decent damage on its own but has a rapid fire mechanic that allows him to shoot his remaining bullets very quickly at the cost of low accuracy. His Smoke Bomb allows him to turn invisible, allowing making for a clean getaway or to confuse his foes and hide his tracks. His ultimate is Confiscate, which Decker jumps into the air and creates a large sphere around him. Anyone caught into the sphere will have all of their abilities and weapons disabled for 3 seconds, giving Decker's team to easily finish them off.
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* ActionGirl: Usual reaction to any situation: Hit, stab, or shoot somet
to:
* ActionGirl: Usual reaction ConfusionFu: His Smoke Bomb and Invisibility allows to any situation: Hit, stab, or shoot somet
set up mind games with his foes. Is he going to get way? Or hide in a spot?
* CoolHat
* InvisibilityCloak
* PowerNullifier: Confiscate allow Decker to arrest and take his enemy team's weapons and abilities...for 3 seconds. Can be useful for his teammates to wipe out the arrested.
* CoolHat
* InvisibilityCloak
* PowerNullifier: Confiscate allow Decker to arrest and take his enemy team's weapons and abilities...for 3 seconds. Can be useful for his teammates to wipe out the arrested.
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* ActionGirl: Usual reaction to any situation: Hit, stab, or shoot somet
to:
* ActionGirl: Usual reaction ArmCannon
* Main/{{Cyborg}}: It's in his name, duh.
* Main/{{Foil}}: Is this compared toany situation: Hit, stab, or shoot sometSir Knight. Both are slow guys with abilities that help increase their defense that also protects their allies. Cyborg is more technological and his weapon kit is mainly for long range offense but can't get around with his slow speed. And his Shields Up is temporary and has a cooldown. Sir Knight is more supernatural and focus on defense with close range attacks. His Sheild can protect his allies for as long as he wants until the Shield's HP depletes to zero. His Electro Ball and Knight's leap allows him to migate his slow speed and lack of range a bit.
* MightyGlacier: Has a powerful cannon with excellent fire rate to demolish most foes along with rockets to spare. He has tons of HP and his Shields Up grants him another layer of defense, making him a terrifying tank. This comes at the cost of having poor mobility.
* Main/{{Cyborg}}: It's in his name, duh.
* Main/{{Foil}}: Is this compared to
* MightyGlacier: Has a powerful cannon with excellent fire rate to demolish most foes along with rockets to spare. He has tons of HP and his Shields Up grants him another layer of defense, making him a terrifying tank. This comes at the cost of having poor mobility.
Is there an issue? Send a MessageReason:
More character tropes added
Changed line(s) 14 (click to see context) from:
A mercenary that is part of the Elite Special Forces. Ghost comes with an assault rifle. He can use his Aim Down Sights ability which grants him better accuracy with his rifle at a cost of movement speed and he cannot jump. His Primary Ability is his Grenades, which he can throw at his foes. His Secondary Ability is his Sprint which... [[ExactlySaysOnTheTin makes him sprint]] with no cooldown but prevents his other abilities until he stops. His ultimate is Air Strike which allows to call upon a barrage of missiles to rain down on enemies, depending on heir location.
to:
A mercenary that is part of the Elite Special Forces. Ghost comes with an assault rifle. He can use his Aim Down Sights ability which grants him better accuracy with his rifle at a cost of movement speed and he cannot jump. His Primary Ability is his Grenades, which he can throw at his foes. His Secondary Ability is his Sprint which... [[ExactlySaysOnTheTin [[ExactlyWhatItSaysOnTheTin makes him sprint]] with no cooldown but prevents his other abilities until he stops. His ultimate is Air Strike which allows to call upon a barrage of missiles to rain down on enemies, depending on heir location.
Changed line(s) 77,78 (click to see context) from:
* BoringButPractical: The Launch Pad. While has no combat use, it's incredible in terms of mobile support. It's useful for transporting slower characters and quickly going back to the front or backlines. Not to mention useful for reaching hard to reach spots where you can deploy a nasty turret nest.
* NailGun: Can shoot decent damaging nails with a slow fire rate or a barrage of nails that deals hefty damage but eats up ammo fast.
* NailGun: Can shoot decent damaging nails with a slow fire rate or a barrage of nails that deals hefty damage but eats up ammo fast.
to:
* BoringButPractical: The Launch Pad. While has no combat use, it's incredible in terms of mobile support. It's useful for transporting slower characters and quickly going back to the front or backlines. Not to mention useful for bypassing walls or reaching hard to reach spots where you can deploy a nasty turret nest.
*NailGun: Can NailEm: His Scrap Cannon can shoot decent damaging nails with a slow fire rate or a barrage of nails that deals hefty damage but eats up ammo fast.
*
Changed line(s) 101,102 (click to see context) from:
* LuckilyMySheildWillProtectMe
to:
* LuckilyMySheildWillProtectMe
LuckilyMyShieldWillProtectMe: Deploys his Sheild to protect himself and other teams. Except the back.
* ShockAndAwe: Shoots a ball of lightning at his foes.
* ShockAndAwe: Shoots a ball of lightning at his foes.
Changed line(s) 118,120 (click to see context) from:
* ActionGirl: Usual reaction to any situation: Hit, stab, or shoot something. Anything.
* {{Bifauxnen}}: Kang Chi thinks she's a boy for a couple of episodes
* {{Bifauxnen}}: Kang Chi thinks she's a boy for a couple of episodes
to:
* ActionGirl: Usual reaction ActionGirl
* ColdSniper: Isn't very friendly toany situation: Hit, stab, her teammates or shoot something. Anything.
her foes. She is stoic and focuses on wiping her enemies out in cold blood.
*{{Bifauxnen}}: Kang Chi thinks DeadlyGas: She can lay down a Poison Cloud to toxicate her foes if they step onto it.
* DifficultButAwesome: She very frail and her weapon takes some precision to use. If you can keep your aim steady and find a good hiding position, she'll easily threaten her opponents from setting foot.
* Expy: Design-wise, her default skin and weapon is similar to [[WebAnimation/RWBY Ruby Rose]] and her Crescent Rose.
**Mechanics-wise, her teleport is very similar to [[VideoGame/Overwatch Overwatch's Reaper]]'s teleport. Along with the cold personality.
* GlassCannon: Deals hefty damage if fully charged along with nasty headshots. She has low HP and will get wiped out if she's spotted or gets caught in aboy for crossfire.
* LongRangeFighter: Can snipe off her opponents at acouple of episodes
distance but is ill-equipped to handle close range.
* SniperRifle: Carries one.
* ColdSniper: Isn't very friendly to
*
* DifficultButAwesome: She very frail and her weapon takes some precision to use. If you can keep your aim steady and find a good hiding position, she'll easily threaten her opponents from setting foot.
* Expy: Design-wise, her default skin and weapon is similar to [[WebAnimation/RWBY Ruby Rose]] and her Crescent Rose.
**Mechanics-wise, her teleport is very similar to [[VideoGame/Overwatch Overwatch's Reaper]]'s teleport. Along with the cold personality.
* GlassCannon: Deals hefty damage if fully charged along with nasty headshots. She has low HP and will get wiped out if she's spotted or gets caught in a
* LongRangeFighter: Can snipe off her opponents at a
* SniperRifle: Carries one.
Changed line(s) 135,137 (click to see context) from:
* ActionGirl: Usual reaction to any situation: Hit, stab, or shoot something. Anything.
* {{Bifauxnen}}: Kang Chi thinks she's a boy for a couple of episodes
* {{Bifauxnen}}: Kang Chi thinks she's a boy for a couple of episodes
to:
* ActionGirl: Usual reaction BoringButPractical: While her offense is quite weak, her healing allows to any situation: Hit, stab, restore her team's health along with an overheal that gives them additional HP, making them survive more longer. This allows Zandena's team better longevity overall, making Zandena a valuable asset to the team.
* Expy: To [[VideoGame/Overwatch Mercy]] right down to the angel motif and abilities.
**Mechanics-wise, borrows [[VideoGame/TeamFortress2 Medic's]] overheal and Ubercharge and [[VideoGame/TeamFortress2 Pyro's]] spread damage and insane damage per rate, minus the afterburn.
* GuardianAngel
* [[LasteOfHisKind LastOfHerKind]]
* NotQuiteFlight: Her Mother's Wing ability gives her a quick flight, allowing Zandena to fly over barriers orshoot something. Anything.
close near to her allies. It doesn't last long but the cooldown is fairly short.
*{{Bifauxnen}}: Kang Chi thinks she's a boy ShockAndAwe: Her staff's main attack. While does the weakest damage per hit, the rate is fast, making it useful for a couple of episodes
finishing off frailer or weakened foes.
* TheMedic
* Expy: To [[VideoGame/Overwatch Mercy]] right down to the angel motif and abilities.
**Mechanics-wise, borrows [[VideoGame/TeamFortress2 Medic's]] overheal and Ubercharge and [[VideoGame/TeamFortress2 Pyro's]] spread damage and insane damage per rate, minus the afterburn.
* GuardianAngel
* [[LasteOfHisKind LastOfHerKind]]
* NotQuiteFlight: Her Mother's Wing ability gives her a quick flight, allowing Zandena to fly over barriers or
*
* TheMedic
Is there an issue? Send a MessageReason:
Created an early character page.
Added DiffLines:
!!Ghost
!!! Actor: ???
!!!Class: Offense
!!!Real Name: Simon Spike
!!!Birthday: August 15th
!!!Age: 30
!!!Height (m/ft): 1.81m/5'11
!!!Weight (kg/lbs): 78kg/172lbs
!!!Job: Mercenary
!!!Mission Successes: 350
!!!Mission Failures: [REDACTED]
A mercenary that is part of the Elite Special Forces. Ghost comes with an assault rifle. He can use his Aim Down Sights ability which grants him better accuracy with his rifle at a cost of movement speed and he cannot jump. His Primary Ability is his Grenades, which he can throw at his foes. His Secondary Ability is his Sprint which... [[ExactlySaysOnTheTin makes him sprint]] with no cooldown but prevents his other abilities until he stops. His ultimate is Air Strike which allows to call upon a barrage of missiles to rain down on enemies, depending on heir location.
!! Tropes:
* AreaOfEffect: His Air Strike allows to strike any area the enemies are at. Any caught in the blast will take massive damage.
* BoomInTheHand: Holding the grenade for too long result in this. Oddly, Ghost doesn't take damage from it.
* BoringButPractical: Ghost's kit isn't flashy compared to the others but is useful in most situations.
** One of his ability is to run. While that sounds lame, it has no cooldown. This give Ghost an easy time to move around and cover.
* CoolShades
* DoNotRunWithAGun: During his sprint, he cannot use his gun to shoot. Or use his other abilities for that matter.
* DrillSergeantNasty: Downplayed. He will call out at his teammates with nasty comments such as not pushing the payload. Otherwise, he's more egotistical and brash than nasty.
* JackOfAllStats: Is well-rounded, having a weapon that is useful for combat in any range and has decent HP. His speed gives him enough ground to cover and hide. He does have trouble against larger opponents.
* Limit Break: Air Strike. Ghost can call upon an air strike and choose which area the enemies are at. Can choose up to three targets.
* OneManArmy: Says this if he does a killstreak.
* Narcissist: Certainly thinks highly of himself. Some of his quotes suggest he can solve his team's problems.
* RuleOfThree: Can choose only three spots to launch a strike.
*SunglassesAtNight: Can invoke this if the map is Castle Night.
* ThrowDownTheBomblet: One of his abilities. Can be hold on to shorten fuse time.
!!Sheila
!!! Actor: ???
!!!Real Name: Capt. Sheila of Perth
!!!Class: Offense
!!!Birthday: May 7th
!!!Age: 23
!!!Height (m/ft): 1.60m/5'3
!!!Weight (kg/lbs): 55kg/120lbs
!!!Job: Retired Pirate
!!!Highest Recorded Speed: 45kph/28mph
!!!Highest Reaction Speed: 0.05 seconds
The world's most famous pirate. Sheila uses two flintlock shotguns that has good spread damage but poor range. She is mostly a frontline fighter and relies on quick movement and reactions to get the jump on her foes. Her ultimate is her Parrot Bomb, where she plants a birdseed that is marked by a X. After 1-2 seconds, it explodes, dealing 125 I contact to anyone near the radius.
!! Tropes:
* ActionGirl
* CloseRangeCombatant: Her shotguns are effective at close range but struggles on mid-range and long-range fights. She can use her speed to close the gap.
* DeadlyDodging: Her only ability.
* Expy: Of [[VideoGame/Overwatch Tracer]] minus the time abilities. To a lesser extent, [[VideoGame/TeamFortress2 Scout]].
* FragileSpeedster: Has great mobile speed and her rolls give her better movement options but has low health.
* HitAndRunTactics: Is her main playstyle. She can shoot her foes and rolls away before her foe can react. Rinse and repeat.
* MechanicallyUnusualFighter: Along with Zandena, she doesn't have an ability keybind to the "E" key.
* PirateGirl
* TalkLikeAPirate
!!Rascal
!!! Actor: ???
!!!Real Name: Bill E. Riggs
!!!Class: Defense
!!!Birthday: July 4th
!!!Age: 32
!!!Height (m/ft): 1.78m/5'10
!!!Weight (kg/lbs): [REDACTED]
!!!Job: Mechanic
!!!Smell: Mechanic
!!!Favourite Pizza: Pepperoni
Rascal is a mechanically minded maverick who uses a turret for territory control. His Scrap Cannon is his main weapon which can shoot nails either automatically or a barrage of them. It can also use to repair his turret. His other ability is his Launch Pad, which allows him and his team to launch themselves a great distance. His ultimate
is his Chrome Dome. The dome protect him and his allies from damage and can heal them too.
!! Tropes:
* BarrierWarrior: His Chrome Dome creates a barrier that allows protection to him, his turrets and team.
* BoringButPractical: The Launch Pad. While has no combat use, it's incredible in terms of mobile support. It's useful for transporting slower characters and quickly going back to the front or backlines. Not to mention useful for reaching hard to reach spots where you can deploy a nasty turret nest.
* NailGun: Can shoot decent damaging nails with a slow fire rate or a barrage of nails that deals hefty damage but eats up ammo fast.
* InASingleBound: The Launch Pad shoots him and other characters into the air at a wide arc.
* TheTurretMaster: Summons a turret to protect the area.
!!Sir Knight
!!! Actor: ???
!!!Real Name: Unknown
!!!Class: Defense
!!!Birthday: Unknown
!!!Age: Unknown
!!!Height (m/ft): 2.31m/7'7
!!!Weight (kg/lbs): 173kg/382lbs
!!!Job: Hero
!!!Hates: Mages
The Immortal Defender. Sir Knight is a walking armor ghost that uses his protective barrier to help protect himself and his teammates from harm. He carries his broadsword to slash at any foes who comes close to him. His ability has the Electro Ball. This allows him to shoot a ball of electricity that does chain damage if there is a nearby group. Another ability is his Knight's Leap, which allows him to leap high into the air and strike onto any nearby foes. His ultimate is Immortal, a golden area that grants him invincibility if he stays on that spot. His allies also gets the invincible boost.
!! Tropes:
* AreaOfEffect: If his Electro Ball strikes an enemy in a nearby group, it does chain damage to enemies near by.
* AnimatedArmor: Unless you count his brown arms as skin. It appears this armor is possessed by a ghost. Averted with some of his skins which shows his real body.
* CloseRangeCombatant: Relies on his sword for attacks up close. Subverted in that he has an Electro Ball, but has slow speed and has a long cooldown, so he relies on melee anyways.
* MightyGlacier: Has incredible HP along with additional armor points which goes up to a whopping 300 HP. Along with his Sheild which has 777 HP and brutal melee damage, he is among the strongest and durable heroes. However, his walk speed is awful, which can be migrated with his Knight's Leap.
* InASingleBound: Can leap high into the air and strike on downed foes.
* LuckilyMySheildWillProtectMe
!!Reaper
!!! Actor: ???
!!!Real Name: [REDACTED]
!!!Class: Defense
!!!Birthday: April 6th
!!!Age: 25
!!!Height (m/ft): 1.65m/5'5
!!!Weight (kg/lbs): 57kg/126lbs
!!!Job: Mounster Hunter
!!!Effective range: 4.51m/8.mi
!!!Villages saved: 540+
A marksman with a single purpose. She carries a power sniper rifle that can pick her foes off the battlefield. She can drop her Poison Cloud to poison her foes and teleport to any area to either getaway or find a hiding spot. She effective at long range but must be wary of ambushes if she needs to survive.
!! Tropes:
* ActionGirl: Usual reaction to any situation: Hit, stab, or shoot something. Anything.
* {{Bifauxnen}}: Kang Chi thinks she's a boy for a couple of episodes
!!Zandena
!!! Actor: ???
!!!Real Name: Sandeena no Torikazoku
!!!Class: Support
!!!Birthday: 11th Winter Dawn
!!!Age: 455
!!!Height (m/ft): 1.95m/6'5
!!!Weight (kg/lbs): 60kg/132lbs
!!!Job: Healer
!!!Wingspan: 1.65m/5'5
A devoted healer and guardian, Zandena uses her Mana Staff to heal her allies and keep them up in top condition. She's incredibly mobile but has lackluster offense. Her ultimate is Supercharged, which gives her and whoever she is healing a status buff that gives them double damage and havled taken damage at the cost of limited time.
!! Tropes:
* ActionGirl: Usual reaction to any situation: Hit, stab, or shoot something. Anything.
* {{Bifauxnen}}: Kang Chi thinks she's a boy for a couple of episodes
!!Decker
!!! Actor: ???
!!!Real Name: [REDACTED]
!!!Class: Offense
!!!Birthday: Janurary 6th
!!!Age: 43
!!!Height (m/ft): 1.71m/5'7
!!!Weight (kg/lbs): 75kg/165lbs
!!!Job: Private Investgator
!!!Case Solved: 1216
A sophisticated man of mystery. Decker, P.I. is an offense clasher that works best behind enemy lines. His main weapon is his revolver that does decent damage on its own but has a rapid fire mechanic that allows him to shoot his remaining bullets very quickly at the cost of low accuracy. His Smoke Bomb allows him to turn invisible, allowing for a clean getaway or to confuse his foes and hide his tracks. His ultimate is Confiscate, which Decker jumps into the air and creates a large sphere around him. Anyone caught into the sphere will have all of their abilities and weapons disabled for 3 seconds, giving Decker's team to easily finish them off.
!! Tropes:
* ActionGirl: Usual reaction to any situation: Hit, stab, or shoot somet
!!Cyborg
!!! Actor: ???
!!!Real Name: Col. Mustang Armstrong
!!!Class: Defense
!!!Birthday: March 7th
!!!Age: 30
!!!Height (m/ft): 2.07m/6'9
!!!Weight (kg/lbs): 235kg/518lbs
!!!Hobby: Flexing
!!!Suit Cost (US$): $812 million
The original super soldier. Cyborg uses his Machine Arm to dish out rapid bullets onto his foes but will overheat if held for too long, leading to a cooldown. He can increase his fire rate without overheating his gun. His primary ability is to shoot rockets, up to a storage of three and has a one second cooldown. His secondary is Shields Up, which grants him additional HP to him and increase more HP depending on how many allies are near him. While strong, he has awful mobility so don't expect him to win races.
!! Tropes:
* ActionGirl: Usual reaction to any situation: Hit, stab, or shoot somet
!!! Actor: ???
!!!Class: Offense
!!!Real Name: Simon Spike
!!!Birthday: August 15th
!!!Age: 30
!!!Height (m/ft): 1.81m/5'11
!!!Weight (kg/lbs): 78kg/172lbs
!!!Job: Mercenary
!!!Mission Successes: 350
!!!Mission Failures: [REDACTED]
A mercenary that is part of the Elite Special Forces. Ghost comes with an assault rifle. He can use his Aim Down Sights ability which grants him better accuracy with his rifle at a cost of movement speed and he cannot jump. His Primary Ability is his Grenades, which he can throw at his foes. His Secondary Ability is his Sprint which... [[ExactlySaysOnTheTin makes him sprint]] with no cooldown but prevents his other abilities until he stops. His ultimate is Air Strike which allows to call upon a barrage of missiles to rain down on enemies, depending on heir location.
!! Tropes:
* AreaOfEffect: His Air Strike allows to strike any area the enemies are at. Any caught in the blast will take massive damage.
* BoomInTheHand: Holding the grenade for too long result in this. Oddly, Ghost doesn't take damage from it.
* BoringButPractical: Ghost's kit isn't flashy compared to the others but is useful in most situations.
** One of his ability is to run. While that sounds lame, it has no cooldown. This give Ghost an easy time to move around and cover.
* CoolShades
* DoNotRunWithAGun: During his sprint, he cannot use his gun to shoot. Or use his other abilities for that matter.
* DrillSergeantNasty: Downplayed. He will call out at his teammates with nasty comments such as not pushing the payload. Otherwise, he's more egotistical and brash than nasty.
* JackOfAllStats: Is well-rounded, having a weapon that is useful for combat in any range and has decent HP. His speed gives him enough ground to cover and hide. He does have trouble against larger opponents.
* Limit Break: Air Strike. Ghost can call upon an air strike and choose which area the enemies are at. Can choose up to three targets.
* OneManArmy: Says this if he does a killstreak.
* Narcissist: Certainly thinks highly of himself. Some of his quotes suggest he can solve his team's problems.
* RuleOfThree: Can choose only three spots to launch a strike.
*SunglassesAtNight: Can invoke this if the map is Castle Night.
* ThrowDownTheBomblet: One of his abilities. Can be hold on to shorten fuse time.
!!Sheila
!!! Actor: ???
!!!Real Name: Capt. Sheila of Perth
!!!Class: Offense
!!!Birthday: May 7th
!!!Age: 23
!!!Height (m/ft): 1.60m/5'3
!!!Weight (kg/lbs): 55kg/120lbs
!!!Job: Retired Pirate
!!!Highest Recorded Speed: 45kph/28mph
!!!Highest Reaction Speed: 0.05 seconds
The world's most famous pirate. Sheila uses two flintlock shotguns that has good spread damage but poor range. She is mostly a frontline fighter and relies on quick movement and reactions to get the jump on her foes. Her ultimate is her Parrot Bomb, where she plants a birdseed that is marked by a X. After 1-2 seconds, it explodes, dealing 125 I contact to anyone near the radius.
!! Tropes:
* ActionGirl
* CloseRangeCombatant: Her shotguns are effective at close range but struggles on mid-range and long-range fights. She can use her speed to close the gap.
* DeadlyDodging: Her only ability.
* Expy: Of [[VideoGame/Overwatch Tracer]] minus the time abilities. To a lesser extent, [[VideoGame/TeamFortress2 Scout]].
* FragileSpeedster: Has great mobile speed and her rolls give her better movement options but has low health.
* HitAndRunTactics: Is her main playstyle. She can shoot her foes and rolls away before her foe can react. Rinse and repeat.
* MechanicallyUnusualFighter: Along with Zandena, she doesn't have an ability keybind to the "E" key.
* PirateGirl
* TalkLikeAPirate
!!Rascal
!!! Actor: ???
!!!Real Name: Bill E. Riggs
!!!Class: Defense
!!!Birthday: July 4th
!!!Age: 32
!!!Height (m/ft): 1.78m/5'10
!!!Weight (kg/lbs): [REDACTED]
!!!Job: Mechanic
!!!Smell: Mechanic
!!!Favourite Pizza: Pepperoni
Rascal is a mechanically minded maverick who uses a turret for territory control. His Scrap Cannon is his main weapon which can shoot nails either automatically or a barrage of them. It can also use to repair his turret. His other ability is his Launch Pad, which allows him and his team to launch themselves a great distance. His ultimate
is his Chrome Dome. The dome protect him and his allies from damage and can heal them too.
!! Tropes:
* BarrierWarrior: His Chrome Dome creates a barrier that allows protection to him, his turrets and team.
* BoringButPractical: The Launch Pad. While has no combat use, it's incredible in terms of mobile support. It's useful for transporting slower characters and quickly going back to the front or backlines. Not to mention useful for reaching hard to reach spots where you can deploy a nasty turret nest.
* NailGun: Can shoot decent damaging nails with a slow fire rate or a barrage of nails that deals hefty damage but eats up ammo fast.
* InASingleBound: The Launch Pad shoots him and other characters into the air at a wide arc.
* TheTurretMaster: Summons a turret to protect the area.
!!Sir Knight
!!! Actor: ???
!!!Real Name: Unknown
!!!Class: Defense
!!!Birthday: Unknown
!!!Age: Unknown
!!!Height (m/ft): 2.31m/7'7
!!!Weight (kg/lbs): 173kg/382lbs
!!!Job: Hero
!!!Hates: Mages
The Immortal Defender. Sir Knight is a walking armor ghost that uses his protective barrier to help protect himself and his teammates from harm. He carries his broadsword to slash at any foes who comes close to him. His ability has the Electro Ball. This allows him to shoot a ball of electricity that does chain damage if there is a nearby group. Another ability is his Knight's Leap, which allows him to leap high into the air and strike onto any nearby foes. His ultimate is Immortal, a golden area that grants him invincibility if he stays on that spot. His allies also gets the invincible boost.
!! Tropes:
* AreaOfEffect: If his Electro Ball strikes an enemy in a nearby group, it does chain damage to enemies near by.
* AnimatedArmor: Unless you count his brown arms as skin. It appears this armor is possessed by a ghost. Averted with some of his skins which shows his real body.
* CloseRangeCombatant: Relies on his sword for attacks up close. Subverted in that he has an Electro Ball, but has slow speed and has a long cooldown, so he relies on melee anyways.
* MightyGlacier: Has incredible HP along with additional armor points which goes up to a whopping 300 HP. Along with his Sheild which has 777 HP and brutal melee damage, he is among the strongest and durable heroes. However, his walk speed is awful, which can be migrated with his Knight's Leap.
* InASingleBound: Can leap high into the air and strike on downed foes.
* LuckilyMySheildWillProtectMe
!!Reaper
!!! Actor: ???
!!!Real Name: [REDACTED]
!!!Class: Defense
!!!Birthday: April 6th
!!!Age: 25
!!!Height (m/ft): 1.65m/5'5
!!!Weight (kg/lbs): 57kg/126lbs
!!!Job: Mounster Hunter
!!!Effective range: 4.51m/8.mi
!!!Villages saved: 540+
A marksman with a single purpose. She carries a power sniper rifle that can pick her foes off the battlefield. She can drop her Poison Cloud to poison her foes and teleport to any area to either getaway or find a hiding spot. She effective at long range but must be wary of ambushes if she needs to survive.
!! Tropes:
* ActionGirl: Usual reaction to any situation: Hit, stab, or shoot something. Anything.
* {{Bifauxnen}}: Kang Chi thinks she's a boy for a couple of episodes
!!Zandena
!!! Actor: ???
!!!Real Name: Sandeena no Torikazoku
!!!Class: Support
!!!Birthday: 11th Winter Dawn
!!!Age: 455
!!!Height (m/ft): 1.95m/6'5
!!!Weight (kg/lbs): 60kg/132lbs
!!!Job: Healer
!!!Wingspan: 1.65m/5'5
A devoted healer and guardian, Zandena uses her Mana Staff to heal her allies and keep them up in top condition. She's incredibly mobile but has lackluster offense. Her ultimate is Supercharged, which gives her and whoever she is healing a status buff that gives them double damage and havled taken damage at the cost of limited time.
!! Tropes:
* ActionGirl: Usual reaction to any situation: Hit, stab, or shoot something. Anything.
* {{Bifauxnen}}: Kang Chi thinks she's a boy for a couple of episodes
!!Decker
!!! Actor: ???
!!!Real Name: [REDACTED]
!!!Class: Offense
!!!Birthday: Janurary 6th
!!!Age: 43
!!!Height (m/ft): 1.71m/5'7
!!!Weight (kg/lbs): 75kg/165lbs
!!!Job: Private Investgator
!!!Case Solved: 1216
A sophisticated man of mystery. Decker, P.I. is an offense clasher that works best behind enemy lines. His main weapon is his revolver that does decent damage on its own but has a rapid fire mechanic that allows him to shoot his remaining bullets very quickly at the cost of low accuracy. His Smoke Bomb allows him to turn invisible, allowing for a clean getaway or to confuse his foes and hide his tracks. His ultimate is Confiscate, which Decker jumps into the air and creates a large sphere around him. Anyone caught into the sphere will have all of their abilities and weapons disabled for 3 seconds, giving Decker's team to easily finish them off.
!! Tropes:
* ActionGirl: Usual reaction to any situation: Hit, stab, or shoot somet
!!Cyborg
!!! Actor: ???
!!!Real Name: Col. Mustang Armstrong
!!!Class: Defense
!!!Birthday: March 7th
!!!Age: 30
!!!Height (m/ft): 2.07m/6'9
!!!Weight (kg/lbs): 235kg/518lbs
!!!Hobby: Flexing
!!!Suit Cost (US$): $812 million
The original super soldier. Cyborg uses his Machine Arm to dish out rapid bullets onto his foes but will overheat if held for too long, leading to a cooldown. He can increase his fire rate without overheating his gun. His primary ability is to shoot rockets, up to a storage of three and has a one second cooldown. His secondary is Shields Up, which grants him additional HP to him and increase more HP depending on how many allies are near him. While strong, he has awful mobility so don't expect him to win races.
!! Tropes:
* ActionGirl: Usual reaction to any situation: Hit, stab, or shoot somet