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* ArchEnemy: She iconically has an enmity against [=GLaDOS=] [[spoiler:(and Wheatley later on)]], or much rather, she has one against ''her'', what with all of the ruthless testing she goes through thanks to her.

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* ArchEnemy: She iconically has an enmity against [=GLaDOS=] [[spoiler:(and Wheatley later on)]], or much rather, she the hostile AI unit in question has one against ''her'', what with all of the ruthless testing she goes through thanks to her.
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* ArchEnemy: She iconically has an enmity against [=GLaDOS=] [[spoiler:(and Wheatley later on)]], or much rather, she have one against ''her'', what with all of the ruthless testing she goes through thanks to her.

to:

* ArchEnemy: She iconically has an enmity against [=GLaDOS=] [[spoiler:(and Wheatley later on)]], or much rather, she have has one against ''her'', what with all of the ruthless testing she goes through thanks to her.
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* ArchEnemy: She iconically has an enmity against [=GLaDOS=] [[spoiler:(and Wheatley later on)]], or much rather, she have one against ''her'', what with all of the ruthless testing she goes through thanks to her.
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* BrainUploading: [[spoiler:The second game reveals her to actually be Caroline, though with her original memory and personality highly suppressed, after she was mentally digitized to run Aperture in Cave Johnson's place.]]
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* GrewBeyondTheirProgramming: [[spoiler:Her base consciousness is based on the mind of Caroline, Cave Johnson's assistant, after [[BrainUploading her mind was digitized]] in Cave's place when he died before the brain mapping procedure could be finalized. However, Caroline ends up only being a portion of her complete mind, as besides the various Personality Cores the engineers stuck on her to try to curb her homicidal tendencies, the fact that her first action literally the instant upon first being activated was to try to poison everyone in the facility with neurotoxin implies that from the moment of her birth, the majority of her consciousness was a distinct entity with Caroline's original personality being extremely suppressed.]]
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* TheUnintelligible: In ''Portal 2'', the song "Ghost of Rattmann" is interspersed with babbling noises that sound like Donald Duck receiving a lobotomy.

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* TheUnintelligible: In ''Portal 2'', the song "Ghost of Rattmann" is interspersed with babbling noises hysterical rambling that sound sounds like Donald Duck receiving getting a lobotomy.
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* TheUnintelligible: In ''Portal 2'', the song "Ghost of Rattmann" is interspersed with babbling noises that sound like Donald Duck receiving a lobotomy.
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* TheMindIsAPlaythingOfTheBody: Even beyond the MindHive effects of the personality cores, [[spoiler:[=GLaDOS's=] body, as discussed in Portal 2, is [[JustifiedTrope outright designed]] to have this effect on the [=AIs=] that inhabit it. [[GoneHorribblyRight Unfortunately for the people who made it]], [[WithGreatPowerComesGreatInsanity it tends to make them psychopathic, narcissistic, murderous tyrants]].]]

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* TheMindIsAPlaythingOfTheBody: Even beyond the MindHive effects of the personality cores, [[spoiler:[=GLaDOS's=] body, as discussed in Portal 2, is [[JustifiedTrope outright designed]] to have this effect on the [=AIs=] that inhabit it. [[GoneHorribblyRight [[GoneHorriblyRight Unfortunately for the people who made it]], [[WithGreatPowerComesGreatInsanity it tends to make them psychopathic, narcissistic, murderous tyrants]].]]
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* SmallRoleBigImpact: If it wasn't for this robot which only appearance is in first game's ending, Chell wouldn't repeat her adventures in Aperture Science as seen in the second game

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* SmallRoleBigImpact: If it wasn't for this robot which only appearance is in first game's ending, robot, Chell wouldn't repeat wake up for her adventures another (and bigger) adventure in Aperture Science Science, as seen in the second gamesequel.
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* SmallRoleBigImpact: If it wasn't for this robot which only appearance is in first game's ending, Chell wouldn't repeat her adventures in Aperture Science as seen in the second game

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Not intentionally evil as she was designed to be good, but she's shown as being evil from the start, so she's more an example of this.


* AIIsACrapshoot: The whole "Killing everyone with neurotoxin" thing is a pretty big tip-off.


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* RoboticPsychopath: The whole "killing everyone with neurotoxin" thing is a pretty big tip-off.
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* HeelFaceTurn: Arguably in the second half of [[spoiler:''Portal 2'' as soon as Wheatley betrays Chell, takes over [=GLaDOS=], and puts her core into a potato. She and Chell [[EnemyMine reluctantly team up]], and once the facility is restored, she saves Chell's life and lets her go along with the original CompanionCube -- although she claims it's just because [[PragmaticVillainy killing Chell is too much trouble.]]

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* HeelFaceTurn: Arguably in the second half of [[spoiler:''Portal 2'' as soon as Wheatley betrays Chell, takes over [=GLaDOS=], and puts her core into a potato. She and Chell [[EnemyMine reluctantly team up]], and once the facility is restored, she saves Chell's life and lets her go along with the original CompanionCube -- although she claims it's just because [[PragmaticVillainy killing Chell is too much trouble.]]]]]]

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