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!!Mewtwo

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!!Mewtwo
!!Mewtwo (ミュウツー, Mewtwo)

[[quoteright:448:https://static.tvtropes.org/pmwiki/pub/images/img_0576_1.png]]
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* {{Nerf}}: Got hit by an emergency patch after dominating at launch that reduces the stat increase for Defense with Mega Gauge, reduces the stat increases given by Mega Evolution and increases cooldown on Psystrike, Recover and Teleport.
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* PsychicPowers: Psychic-type and most of its moves are Psychic-type.
* StatusEffects: Confusion prevents an enemy Pokémon from moving and Future Sight causes damage over time.
* SuperMode: Mewtwo has a Mega Gauge that fills up via either dealing damage with basic attacks or using Recover or Teleport. When the Mega Gauge is full when Mewtwo is at least level 5, the Genetic Pokémon Mega Evolves getting increased Attack, Sp. Attack and Sp. Defense, moves faster and recovers health with each basic attack. In addition, Mega Mewtwo X changes difficulty from Novice to Intermediate and the Style from Melee to Ranged.
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[[/folder]]

[[folder:Mewtwo]]
!!Mewtwo

Mewtwo is a Legendary Psychic-type Pokémon from Kanto. The player who selects Mewtwo can choose from two licenses for Mewtwo, one that allows it to Mega Evolve into Mega Mewtwo X and other to allow it to Mega Evolve into Mega Mewtwo Y.

* HealingFactor: Mewtwo can learn Recover which surrounds it with a shield for a short time, granting it increased speed. It is healed based on the amount of damage it takes from enemy attacks and at level 13, will restore more health.
* LimitBreak: Infinite Psybeam where Mewtwo calls down a powerful psychic blast on each opposing Pokémon and when struck, they not only take damage but also can't move and have their defense decreased for a short time.
* LuckilyMyShieldWillProtectMe: Starts with Barrier and Recover also grants Mewtwo a shield with the latter decreasing Mewtwo's move cooldown and increasing its Mega Gauge.
* MechanicallyUnusualFighter: Mewtwo is so far the only Pokémon who can Mega Evolve and as such has two licenses, one for Mega Mewtwo X and one for Mega Mewtwo Y.
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* MechanicallyUnusualFighter: Charizard's basic attack is a stream of fire that hits 4 times, and is not affected by attack speed bonuses or reductions. Leveling up increases its attack range.


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* ChargedAttack: Intrepid Sword allows Zacian to charge up its sword and empower its attacks and moves by consuming its collected Aeos Energy, which it does at a steady rate while holding down the goal button. The more energy used, the longer the buff lasts.

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* GenderFlip: It's a male Garchomp (as shown by the notch on its dorsal fin) but is depicted as an incarnation of [[VideoGame/PokemonDiamondAndPearl Cynthia]]'s Garchomp in the Legacy Trainer Showdown event, which is female, although Cynthia's Garchomp also had a chance of randomly appearing as male in battle facilities in past main series games.
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Aegislash is a Steel/Ghost type Pokémon who hails from the Kalos region. With his signature ability, Stance Change, Aegislash is either a powerful FragileSpeedster or a tanky Stone Wall.

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Aegislash is a Steel/Ghost type Pokémon who hails from the Kalos region. With his signature ability, Stance Change, Aegislash is either a powerful FragileSpeedster or a tanky Stone Wall.
StoneWall.



Urshifu is a Pokémon from the Galar region. At Level 5, the player can decide whether Kubfu evolves into Urshifu (Single Strike) or Urshifu (Rapid Strike) with both forms having their own moves.

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Urshifu is a legendary Pokémon from the Galar region. At Level 5, the player can decide whether Kubfu evolves into Urshifu (Single Strike) or Urshifu (Rapid Strike) with both forms having their own moves.



Zacian is a legendary Pokémon from the Galar region.

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Zacian is a legendary Steel/Fairy-type Pokémon from the Galar region.
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* MythologyGag: Zacian is forced to equip a useless "Rusted Sword" item in one of its held item slots, giving players one less item to work with. This sword is how Zacian assumes its Crowned Sword form, the one used in game.

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!!Zacian (ザシアン, Zacian)

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/815f19e9_3f3e_40c3_9fde_2d5e93d013c4.png]]

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* ArmorPiercingAttack: If Sacred Sword is boosted with Aeos energy, then it will partially ignore the opponent's defense.

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* ArmorPiercingAttack: If Sacred Sword is boosted with Aeos energy, Energy, then it will partially ignore the opponent's defense.


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* LuckilyMyShieldWillProtectMe: If Agility is boosted with Aeos Energy, Zacian gains a shield for a brief time.


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* OurFairiesAreDifferent: Part Fairy-type, but it only knows one Fairy-type move, Play Rough which has Zacian leaping forward, and upon hitting an enemy, stops in place and deal damage to the enemy and other nearby opposing Pokémon. If the move is boosted with Aeos Energy, Zacian no longer stops in place and all enemy Pokémon that it hits are left unable to act for a short time.
* SuperSpeed: Knows Quick Attack which can be upgraded into Agility, with the former acting like Play Rough and the latter allowing Zacian to become immune to hindrances and greatly boosts its speed, but after a short time, the speed boost weakens, with the boost lasting longer if Zacian is in battle with the opposing team. If the move is boosted with Aeos Energy, the movement speed boost lasts for longer and Zacian gains a shield.
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[[/folder]]

[[folder:Zacian]]

Zacian is a legendary Pokémon from the Galar region.

* AbsurdlySharpClaws: Knows Slash as a starting move and it can be turned into Metal Claw or Sacred Sword with both moves being able to slow opponents.
* ArmorPiercingAttack: If Sacred Sword is boosted with Aeos energy, then it will partially ignore the opponent's defense.
* ExtraOreDinary: Part Steel-type and can learn Metal Claw and Sacred Sword.
* LimitBreak: Sovereign Sword which has Zacian ready its giant sword, charge it with Aeos Energy and then slash in an area in front of it. Zacian becomes immune to hindrances while the Unite Move button is held down and it's in its ready stance and the longer it's in said stance, the more Aeos Energy is charged into the sword and once a set amount is charged, the move becomes stronger and does more area of effect damage.
* MechanicallyUnusualFighter: Zacian's ability, Intrepid Sword, relies around holding down the goal scoring button to charge its sword with Aeos Energy, boosting both its basic attacks and allowing it to use a boosted version of one of its moves once. As such, if Zacian KO's or assists in KO'ing an enemy, that enemy drops more Aeos Energy than usual.

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!!Urshifu(ウーラオス, Wulaosu)

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/b171f1fd_a4e1_4861_bc11_e104c8dfcd8d.jpeg]]
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* Limit Break: Two of them: Ebon Fist for Single Strike Urshifu which has him dashing at an opponent and if the player specifies a direction, the opponent is shoved in that direction, dealing damage and shoving opposing Pokémon at the landing site but if not, then the opponent is thrown and cannot act after landing. Flowing Fists for Rapid Strike Urshifu which not only deals damage but also allows Urshifu to move faster and reduces cooldown on all his moves. If used again, Urshifu attacks the opponent five times and Urshifu can attack ''ten times'' in the time between the intial use of the move and the follow-up. Urshifu takes decreased damage during these blows and after he is done, deals damage to and shoves opponents in an area of effect.

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* Limit Break: LimitBreak: Two of them: Ebon Fist for Single Strike Urshifu which has him dashing at an opponent and if the player specifies a direction, the opponent is shoved in that direction, dealing damage and shoving opposing Pokémon at the landing site but if not, then the opponent is thrown and cannot act after landing. Flowing Fists for Rapid Strike Urshifu which not only deals damage but also allows Urshifu to move faster and reduces cooldown on all his moves. If used again, Urshifu attacks the opponent five times and Urshifu can attack ''ten times'' in the time between the intial use of the move and the follow-up. Urshifu takes decreased damage during these blows and after he is done, deals damage to and shoves opponents in an area of effect.

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Scyther is a Bug/Flying-type Pokémon that was first seen in the Kanto region, while its evolution Scizor is a Bug/Steel-type Pokémon that was first seen in the Johto region. They differ from other Pokémon in that Scyther's evolution depends on which move upgrade it chooses at level 5; if Dual Wingbeat is chosen, it will remain Scyther, and if Bullet Punch is chosen, it will evolve into Scizor.

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Scyther is a Bug/Flying-type Pokémon that was first seen in the Kanto region, while its evolution Scizor is a Bug/Steel-type Pokémon that was first seen in the Johto region. They differ from other Pokémon in that Scyther's evolution depends on which move upgrade it he chooses at level 5; if Dual Wingbeat is chosen, it he will remain Scyther, and if Bullet Punch is chosen, it he will evolve into Scizor.



* BlowYouAway
* LimitBreak

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* BlowYouAway
BlowYouAway: Scyther can learn Dual Wingbeat and if he does so, he will not evolve.
* LimitBreakExtraOreDinary: Scizor is part Steel-type and evolves from Scyther if he learns Bullet Punch.
* GoombaStomp: Double Hit has Scyther/Scizor bouncing off of enemies and applying a mark and dashes at an opposing Pokémon at the end.
* LimitBreak: Green Illusion Dive for Scyther which has him creating illusionary copies of himself and using them to deal damage to and mark opposing Pokémon allowing Scyther to attack with a powerful dash and then recall his copies with said copies dealing damage to any enemy they hit. Scizor's Red Illusion Dive has him throwing consecutive punches and punching the ground at the end of the move and can also grab enemies while dashing and incapacitating them if the enemy strikes an illusionary copy while dashing.


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* StatusBuff: Swords Dance which has Scyther/Scizor charging forward in a line while boosting his attack for a short time and every eighth basic attack he does becomes an area of effect attack that deals damage to enemies in a straight line.

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* BlowYouAway
* LimitBreak



* CombatPragmatist: Single Strike Urshifu is part Dark-type and knows Wicked Blow and Throat Chop and his Unite Move, Ebon Fist is Dark-type as well.
* CriticalHitClass: After Rapid Strike Urshifu uses Surging Srikes once, he can use it two more times, and on the third time, all hits are critical hits.

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* BareFistedMonk: Kubfu is a Fighting-type Pokémon and Urshifu is part Fighting-type.
* CombatPragmatist: Single Strike Urshifu is part Dark-type and knows Wicked Blow and Throat Chop with the latter preventing hit foes from moving and his Unite Move, Ebon Fist is Dark-type as well.
* CriticalHitClass: CriticalHit: After Rapid Strike Urshifu uses Surging Srikes once, he can use it two more times, and on the third time, all hits are critical hits.hits.
* Limit Break: Two of them: Ebon Fist for Single Strike Urshifu which has him dashing at an opponent and if the player specifies a direction, the opponent is shoved in that direction, dealing damage and shoving opposing Pokémon at the landing site but if not, then the opponent is thrown and cannot act after landing. Flowing Fists for Rapid Strike Urshifu which not only deals damage but also allows Urshifu to move faster and reduces cooldown on all his moves. If used again, Urshifu attacks the opponent five times and Urshifu can attack ''ten times'' in the time between the intial use of the move and the follow-up. Urshifu takes decreased damage during these blows and after he is done, deals damage to and shoves opponents in an area of effect.



* MechanicallyUnusualFighter: The player can choose which type of Urshifu that they want Kubfu to evolve into with Single Strike Urshifu focusing on powerful, single hits and Rapid Strike Urshifu focusing on multiple strikes.

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* MechanicallyUnusualFighter: The player can choose which type of Urshifu that they want Kubfu to evolve into with Single Strike Urshifu focusing on powerful, single hits and Rapid Strike Urshifu focusing on multiple strikes.strikes.
* MegatonPunch: Single Strike Urshifu's Wicked Blow and Ebon Fist are mighty punches with Wicked Blow dealing damage in an area of effect and Ebon Fist shoving or throwing opponents depending on if a directing was specified.
* UseYourHead: Kubfu knows Headbutt which has him charge forward headfirst and if he strikes an enemy, the enemy cannot act for a short period of time.
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* ExactWords: The ability to ignore enemy defense and shield is powerful indeed... But when the enemy has the Rayquazza shield, bypassing the shield might make it harder for him to stop scoring attempts, as the shield makes scoring attempts uninterruptible.

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* ExactWords: The ability to ignore enemy defense and shield is powerful indeed... But when the enemy has the Rayquazza Rayquaza shield, bypassing the shield might make it harder for him to stop scoring attempts, as the shield makes scoring attempts uninterruptible.



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[[folder:Urshifu]]

Urshifu is a Pokémon from the Galar region. At Level 5, the player can decide whether Kubfu evolves into Urshifu (Single Strike) or Urshifu (Rapid Strike) with both forms having their own moves.

* ArmorPiercingAttack: Urshifu's ability is Unseen Fist, wherein if he deals damage to an opposing Pokémon with a shield effect, he pierces part of the shield and does damage.
* CombatPragmatist: Single Strike Urshifu is part Dark-type and knows Wicked Blow and Throat Chop and his Unite Move, Ebon Fist is Dark-type as well.
* CriticalHitClass: After Rapid Strike Urshifu uses Surging Srikes once, he can use it two more times, and on the third time, all hits are critical hits.
* MakingASplash: Rapid Strike Urshifu is part Water-type and knows Surging Strikes, Liquidation and his Unite Move, Flowing Fists is Water-type as well.
* MechanicallyUnusualFighter: The player can choose which type of Urshifu that they want Kubfu to evolve into with Single Strike Urshifu focusing on powerful, single hits and Rapid Strike Urshifu focusing on multiple strikes.
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[[foldercontrol]]

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* InjuredVulnerability: His Unite move allows him to instantly knock out enemy Pokemons under certain hp percentage.
* LimitBreak: His Unite Move, Tyrannical Rampage, grants him a buff that increases his movement speed as well as reducing his cooldown. Furthermore, if he hits his target opponent Pokemon at less than 10% HP, the target will instantly get knocked out.
* MagikarpPower: He can only change his moves at Lv 5 and Lv 9, which is also the same level, the latter of which being where he gets his Unite Move as well.

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* InjuredVulnerability: His Unite move allows him to instantly knock out enemy Pokemons Pokémon under a certain hp HP percentage.
* LimitBreak: His Unite Move, Tyrannical Rampage, grants him a buff that increases his movement speed as well as reducing his cooldown. Furthermore, if he hits his target opponent Pokemon Pokémon at less than 10% HP, the target will instantly get knocked out.
* MagikarpPower: He can only change his moves at Lv 5 and Lv 9, which is also the same level, levels he evolves at, the latter of which being where he gets his Unite Move as well.



* BigCreepyCrawlies: As a Bug-type Pokemon, Buzzswole has access to three Bug-type Moves
* MechanicallyUnusualFighter: Evolving or not evolving Scyther is not just an aesthetic thing but will also dictate the subsequent stats the Scyther will gain. Levelling as Scyther will turn him into a Fragile Speedster while levelling as Scizor will turn him into a GradualGrinder.

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* BigCreepyCrawlies: As a Bug-type Pokemon, Buzzswole Pokémon, Scyther only has access to three one Bug-type Moves
move:
** ''Fury Cutter''
* MechanicallyUnusualFighter: Evolving or not evolving Scyther is not just an aesthetic thing but will also dictate the subsequent stats the Scyther will gain. Levelling as Scyther will turn him into a Fragile Speedster FragileSpeedster, while levelling as Scizor will turn him into a GradualGrinder.
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* ''Cross Chop'' has been more used for its utility and its increased critical hit rate.
* While Submission does not have an increased Crit rate itself, it does improve the crit rate of its next move. This makes Cross Chop + Submission a preferred choice with Scope Lens + Razor Claw held items

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* ** ''Cross Chop'' has been more used for its utility and its increased critical hit rate.
* ** While Submission does not have an increased Crit rate itself, it does improve the crit rate of its next move. This makes Cross Chop + Submission a preferred choice with Scope Lens + Razor Claw held items



* MightyGlacier: Charizard's HP expectedly large for a Melee Pokemon, and its attacks are mostly based on dealing damage rather than crowd control.

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* MightyGlacier: Charizard's HP is expectedly large for a Melee Pokemon, Pokémon, and its attacks are mostly based on dealing damage rather than crowd control.



** ''Fire Spin'' Creates a fiery whirlwind that damages and slows enemies down. Upgrades to:
*** ''Fire Blast'' A stronger version of ''Fire Spin''.

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** ''Fire Spin'' Spin'': Creates a fiery whirlwind that damages and slows enemies down. Upgrades to:
*** ''Fire Blast'' Blast'': A stronger version of ''Fire Spin''.



*** ''Earthquake'' is a powered-up version of bulldoze where Garchomp jumps to create a tremor that damage anyone within Garchomp's radius.

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*** ''Earthquake'' is a powered-up version of bulldoze Bulldoze where Garchomp jumps to create a tremor that damage anyone within Garchomp's radius.



* TheSpiny: Garchomp has a passive ability, Rough Skin, that reflects 35% of the damage he takes from the opponents back to them. Since this move has no cooldown, it gets particularly nasty with Pokemon with continuous moves like Blastoise's ''Rapid Spin'' or Crustle's ''Stealth Rock''.

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* TheSpiny: Garchomp has a passive ability, Rough Skin, that reflects 35% of the damage he takes from the opponents back to them. Since this move ability has no cooldown, it gets particularly nasty with Pokemon against Pokémon with continuous moves like Blastoise's ''Rapid Spin'' or Crustle's ''Stealth Rock''.



* GreenThumb: As a Grass-type Pokemon, she has access to three Grass-type moves.

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* GreenThumb: As a Grass-type Pokemon, Pokémon, she has access to three Grass-type moves.



* SkillGateCharacter: Tsareena can do extremely well on lower ranked fights since most players favor Attackers and Speedsters more than Defenders or Supporters. On higher ranks, while it still does takes effort, it's still manageable to fight against Tsareena as long as you ally yourself with one Pokemon who has a decent crowd control skill since she's frail when she's not under the Queenly Majesty buff.

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* SkillGateCharacter: Tsareena can do extremely well on lower ranked lower-ranked fights since most players favor Attackers and Speedsters more than Defenders or Supporters. On higher ranks, while it still does takes effort, it's still manageable to fight against Tsareena as long as you ally yourself with one Pokemon Pokémon who has a decent crowd control skill skill, since she's frail when she's not under the Queenly Majesty buff.



* MechanicallyUnusualFighter: Dragonite is the only Pokemon with multiple Boosted Attacks, switching between them each time it's used. All of them reduces the cooldown of their abilities, and each one has an additional effect.

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* MechanicallyUnusualFighter: Dragonite is the only Pokemon Pokémon with multiple Boosted Attacks, switching between them each time it's used. All of them reduces the cooldown of their abilities, and each one has an additional effect.



** TornadoMove: ''Twister'' is a ranged Dragon-type attack that throws a large tornado on a linear but wide area, damaging and slowing any enemies within its vicinity. At Level 5, this move can be replaced into either "Dragon Dance" or "Extreme Speed"

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** TornadoMove: ''Twister'' is a ranged Dragon-type attack that throws a large tornado on a linear but wide area, damaging and slowing any enemies within its vicinity. At Level 5, this move can be replaced into either "Dragon Dance" or "Extreme Speed"Speed".



** StanceSystem: ''Outrage'' is a Dragon-type Melee move where Dragonite shifts from being a ranged attacker to a melee attacker, as well as turning all of his basic attacks to boosted attack. Because his attacks are boosted attacks, the elements will now quickly rotate instead of requiring to attack three times before it changes element
** MagicDance: ''Dragon Dance'' is a Dragon-type Buff move that improves the attack speed of Dragonite as well increases his Attack stats as well. This move not only stacks three times, it also improves the damage of Hyper Beam.
** LimitBreak: His Unite Move, Draco Impact, allows him to attack an area within roughly 1/4 the width of the Remoat Stadium. Because the movement speed of most Pokemon in this game is very slow, this is a big deal as not only can you snipe a Zapdos from outside the central area, you can also quickly score at the opponent's area with almost no obstacle.
* PragmaticAdaptation: Dragonite is well known in the mainline competitive scene for being one of the only two Pokemon having access to an ability called Multiscale, the only other Pokemon being Lugia. This ability, in the original game, drops any attacks done to Dragonite by 50% as long as Dragonite has 100% of his health. In this game, Dragonite can trigger it regardless of health but only reduces damage by 20% and the ability has a cooldown.

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** StanceSystem: ''Outrage'' is a Dragon-type Melee move where Dragonite shifts from being a ranged attacker to a melee attacker, as well as turning all of his basic attacks to boosted attack. Because his attacks are boosted attacks, the elements will now quickly rotate instead of requiring to attack three times before it changes element
elements.
** MagicDance: ''Dragon Dance'' is a Dragon-type Buff move that improves the attack speed of Dragonite as well as increases his Attack stats as well. This move not only stacks three times, it also improves the damage of Hyper Beam.
** LimitBreak: His Unite Move, Draco Impact, allows him to attack an area within roughly 1/4 the width of the Remoat Stadium. Because the movement speed of most Pokemon Pokémon in this game is very slow, this is a big deal deal, as not only can you snipe a Zapdos from outside the central area, you can also quickly score at the opponent's area with almost no obstacle.
* PragmaticAdaptation: Dragonite is well known in the mainline competitive scene for being one of the only two Pokemon having Pokémon that have access to an ability called Multiscale, the only other Pokemon Pokémon being Lugia. This ability, in the original game, drops any attacks done to Dragonite by 50% as long as Dragonite has 100% of his health. In this game, Dragonite can trigger it regardless of health health, but only reduces damage by 20% and the ability has a cooldown.



* CastingAShadow: Being part-Ghost, Aegislash has access to two moves Ghost-type moves.

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* CastingAShadow: Being part-Ghost, Aegislash has access to two moves Ghost-type moves.



*** ''Shadow Claw'' makes Doubledge/Aegislash slash three times, the third hit launching up his target upwards.

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*** ''Shadow Claw'' makes Doubledge/Aegislash slash three times, the third hit launching up his target upwards.



** StanceSystem: How his [[SignatureMove Signature Ability]] works. Everytime he uses an offensive move (see CastingAShadow), he shifts into [[FragileSpeedster Blade Stance]], which increases his Attack, Attack Speed and Movement Speed. In contrast, everytime he uses a defensive move (see ExtraOreDinary), he shifts into his [[StoneWall Shield Stance]], which increases his Defense and Special Defense.
* ExtraOreDinary: As part-steel, two of his defensive moveset are Steel-type.
** BlockingStopsAllDamage: ''Iron Defense'' grants Honedge/Doubledge a shield, which disappears either after 1 second or after receiving damage. At Level 7, this move can be replaced by ''Iron Head'' or ''Wide Guard''

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** StanceSystem: How his [[SignatureMove Signature Ability]] works. Everytime Every time he uses an offensive move (see CastingAShadow), he shifts into [[FragileSpeedster Blade Stance]], which increases his Attack, Attack Speed and Movement Speed. In contrast, everytime he uses a defensive move (see ExtraOreDinary), he shifts into his [[StoneWall Shield Stance]], which increases his Defense and Special Defense.
* ExtraOreDinary: As part-steel, a part-steel-type Pokémon, two of his defensive moveset moves are Steel-type.
** BlockingStopsAllDamage: ''Iron Defense'' grants Honedge/Doubledge a shield, which disappears either after 1 second or after receiving damage. At Level 7, this move can be replaced by ''Iron Head'' or ''Wide Guard''Guard''.



*** DishingOutDirt ''Wide Guard'' holds Aegislash in place while shoving anyone in front of Aegislash twice for the duration of the move.
** LimitBreak: His Unite Move, Coup-De-Grace, hits anyone within a linear AOE, dealing more damage the lower the targets' respective HP. Unfortunately, this has a damage cap of 1200 when used against wild Pokemon.

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*** DishingOutDirt DishingOutDirt: ''Wide Guard'' holds Aegislash in place while shoving anyone in front of Aegislash twice for the duration of the move.
** LimitBreak: His Unite Move, Coup-De-Grace, hits anyone within a linear AOE, dealing more damage the lower the targets' respective HP. Unfortunately, this has a damage cap of 1200 when used against wild Pokemon.Pokémon.







* CriticalHit: ''Huge Power'' is an Ability that ensures Azumarill will always land critical hits as long as he is hitting EXACTLY ONE Pokemon with his basic/boosted attacks or moves. On the inverse, if the move hits more than one enemy, the hit will NEVER crit.

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* CriticalHit: ''Huge Power'' is an Ability that ensures that Azumarill will always ''always'' land critical hits as long as he is hitting EXACTLY ONE Pokemon ''exactly one'' Pokémon with his basic/boosted attacks or moves. On the inverse, if the move hits more than one enemy, the hit will NEVER ''never'' crit.



** ''Bubble'' is a Water type move where Marill can blow bubbles while moving, each bubbles dealing damage. At Level 7, this move can be replaced by either ''Whirlpool'' or ''Aqua Tail''
** ''Whirlpool'' is a Water-type move where Azumarill summons four tornado-shaped water surrounding him. If the summoned Whirlpool hits an opponent, not only does it damage the opponent, it will also heal Azumarill as well.

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** ''Bubble'' is a Water type move where Marill can blow bubbles while moving, each bubbles bubble dealing damage. At Level 7, this move can be replaced by either ''Whirlpool'' or ''Aqua Tail''
** ''Whirlpool'' is a Water-type move where Azumarill summons four tornado-shaped water vortexes surrounding him. If the summoned Whirlpool hits an opponent, not only does it damage the opponent, it will also heal Azumarill as well.



** ''Water Pulse'' is a Water type move where Azumarill can shoot a jet in front of him, dealing damage, as well as decreasing movement speed. In addition, this move can bounce to the nearest opponent available, repeating the same effects up to three times.
* LimitBreak: ''Belly Bash'' is Azumarill's Unite move where Azumarill slams his belly three times to shield himself as well as increasing his attack in exchange for his HP, before dashing towards his opponent and dealing damage to them as well as throwing them.

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** ''Water Pulse'' is a Water type Water-type move where Azumarill can shoot a jet in front of him, dealing damage, as well as decreasing movement speed. In addition, this move can bounce to the nearest opponent available, repeating the same effects up to three times.
* LimitBreak: ''Belly Bash'' is Azumarill's Unite move move, where Azumarill slams his belly three times to shield himself as well as increasing his attack in exchange for his HP, before dashing towards his opponent and dealing damage to them as well as throwing them.



* OurFairiesAreDifferent: Downplayed - being part Fairy-type, Azumarill has access to one Fairy Move: ''Play Rough'', which is is a Fairy-type move where Azumarill will increase his attack speed as well as changing his basic attack into a grab.
** NotTheIntendedUse: ''Play Rough'' is practically very weak when the move is used to attack the opponent as the stun is not enough to slow down the target nor are each hits powerful enough to finish off the opponent, but where Play Rough shine is its additional speed boost that lasts for 4 seconds.

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* OurFairiesAreDifferent: Downplayed - being part Fairy-type, Azumarill has access to one Fairy Move: ''Play Rough'', which is is a Fairy-type move where Azumarill will increase his attack speed as well as changing his basic attack into a grab.
** NotTheIntendedUse: ''Play Rough'' is practically very weak when the move is used to attack the opponent opponent, as the stun is not enough to slow down the target target, let alone incapacitate the nor are is each hits hit powerful enough to finish off the opponent, but where Play Rough shine shines is its additional speed boost that lasts for 4 seconds.



*** This speed boost also stays even if you cancel ''Play Rough'' into ''Aqua Tail''

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*** This speed boost also stays even if you cancel ''Play Rough'' into ''Aqua Tail''Tail''.



* BigCreepyCrawlies: As a Bug-type Pokemon, Buzzswole has access to three Bug-type Moves

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* BigCreepyCrawlies: As a Bug-type Pokemon, Buzzswole Pokémon, Buzzwole has access to three Bug-type MovesMoves:



* CharlesAtlasSuperpower: Downplayed as a Fighting-type Pokemon. Buzzswole has access to only one Fighting-type move.

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* CharlesAtlasSuperpower: Downplayed as a Fighting-type Pokemon. Buzzswole Pokémon. Buzzwole has access to only one Fighting-type move.



* DishingOutDirt: Has access to Smackdown, a Rock-type move, where Buzzswole throws his opponent up the air. While up in the air, Buzzswole can quickly follow up with another press, in which Buzzswole will grab the opponent from the air then slam him down the floor, dealing AOE damage.
* GatheringSteam: His Ability, ''Beast Boost'', temporarily buffs his Attack stats whenever he kills one opponent Pokemon.

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* DishingOutDirt: Has access to Smackdown, Smack Down, a Rock-type move, where Buzzswole Buzzwole throws his opponent up the air. While up in the air, Buzzswole Buzzwole can quickly follow up with another press, in which Buzzswole Buzzwole will grab the opponent from the air air, then slam him them down on the floor, dealing AOE damage.
* GatheringSteam: His Ability, ''Beast Boost'', temporarily buffs his Attack stats whenever he kills one opponent Pokemon.Pokémon.



* NonElemental: Has access to Mega Punch, a Normal-type move where Buzzswole jumps in an area then slams the floor. At Lv 5, this move may be replaced with ''Lunge'' or ''Smackdown''

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* NonElemental: Has access to Mega Punch, a Normal-type move where Buzzswole Buzzwole jumps in an area then slams the floor. At Lv 5, this move may be replaced with ''Lunge'' or ''Smackdown''''Smack Down''.
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* BigCreepyCrawlies: As a Bug-type Pokemon, Buzzswole has access to three Bug-type Moves
* MechanicallyUnusualFighter: Evolving or not evolving Scyther is not just an aesthetic thing but will also dictate the subsequent stats the Scyther will gain. Levelling as Scyther will turn him into a Fragile Speedster while levelling as Scizor will turn him into a GradualGrinder.
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!!Scyther (ストライク, ''Strike'') and Scizor (ハッサム, ''Hassam'')

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!!Scyther (ストライク, ''Strike'') and Scizor ''Strike'')/Scizor (ハッサム, ''Hassam'')
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!!Scyther (ストライク, ''Strike'') and Scizor (ハッサム, ''Hassam'')
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* MechanicallyUnusualCharacter: Buzzswole has a unique "Muscle Gauge" that improves the power of the second moveset, and the few ways to increase it are Basic Attacks, Boosted Basic Attacks, and any of the first movesets (Mega Punch, Lunge, Smackdown)

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* MechanicallyUnusualCharacter: MechanicallyUnusualFighter: Buzzswole has a unique "Muscle Gauge" that improves the power of the second moveset, and the few ways to increase it are Basic Attacks, Boosted Basic Attacks, and any of the first movesets (Mega Punch, Lunge, Smackdown)
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/949a9ecb_2384_403c_aed5_799bd1aac319.png]]
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[[/folder]

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[[/folder][[/folder]]
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[[/folder]]

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[[/folder]][[/folder]]

[[folder:Scyther/Scizor ''[-(Strike/Hassam)-]'']]

Scyther is a Bug/Flying-type Pokémon that was first seen in the Kanto region, while its evolution Scizor is a Bug/Steel-type Pokémon that was first seen in the Johto region. They differ from other Pokémon in that Scyther's evolution depends on which move upgrade it chooses at level 5; if Dual Wingbeat is chosen, it will remain Scyther, and if Bullet Punch is chosen, it will evolve into Scizor.

*MythologyGag: Dual Wingbeat and Bullet Punch are moves that Scyther and Scizor commonly use in the competitive scene due to their Technician ability.
[[/folder]

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*ArmorPiercingAttack: ''Ancient Power'' and ''Sand Tomb'' allow Tyranitar to ignore enemy defense and shield.



** '' Stone Edge''

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** '' Stone ''Stone Edge''



** ''Sand Stream''
** LimitBreak: His Unite Move, Tyrannical Rampage, grants him a buff that increases his movement speed as well as reducing his cooldown. Furthermore, if he hits his target opponent Pokemon at less than 10% HP, the target will instantly get knocked out.

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** ''Sand Stream''
**
Tomb''
* ExactWords: The ability to ignore enemy defense and shield is powerful indeed... But when the enemy has the Rayquazza shield, bypassing the shield might make it harder for him to stop scoring attempts, as the shield makes scoring attempts uninterruptible.
*InjuredVulnerability: His Unite move allows him to instantly knock out enemy Pokemons under certain hp percentage.
*
LimitBreak: His Unite Move, Tyrannical Rampage, grants him a buff that increases his movement speed as well as reducing his cooldown. Furthermore, if he hits his target opponent Pokemon at less than 10% HP, the target will instantly get knocked out.

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* BigCreepyCrawlies: As a Bug-type Pokemon, has access to three Bug-type Moves

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* BigCreepyCrawlies: As a Bug-type Pokemon, Buzzswole has access to three Bug-type Moves



* DifficultButAwesome:
* GatheringSteam: His ability, ''Beast Boost'', temporarily buffs his Attack stats whenever he kills one opponent Pokemon.
* NonElemental: Has access to Mega Punch, a Normal-type move where Buzzswole jumps in an area then slams the floor

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* DifficultButAwesome:
DishingOutDirt: Has access to Smackdown, a Rock-type move, where Buzzswole throws his opponent up the air. While up in the air, Buzzswole can quickly follow up with another press, in which Buzzswole will grab the opponent from the air then slam him down the floor, dealing AOE damage.
* GatheringSteam: His ability, Ability, ''Beast Boost'', temporarily buffs his Attack stats whenever he kills one opponent Pokemon.
* MechanicallyUnusualCharacter: Buzzswole has a unique "Muscle Gauge" that improves the power of the second moveset, and the few ways to increase it are Basic Attacks, Boosted Basic Attacks, and any of the first movesets (Mega Punch, Lunge, Smackdown)
*
NonElemental: Has access to Mega Punch, a Normal-type move where Buzzswole jumps in an area then slams the floor floor. At Lv 5, this move may be replaced with ''Lunge'' or ''Smackdown''



* PowerOfDarkness:

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* PowerOfDarkness: CastingAShadow:
** ''Bite''



** '' Stone Edge''
** ''Rock Polish''



** LimitBreak:

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** LimitBreak:LimitBreak: His Unite Move, Tyrannical Rampage, grants him a buff that increases his movement speed as well as reducing his cooldown. Furthermore, if he hits his target opponent Pokemon at less than 10% HP, the target will instantly get knocked out.
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[[center: [- [[Characters/PokemonUnite Main Character Index]] | [[Characters/PokemonUniteAttackers Attackers]] | [[Characters/PokemonUniteDefenders Defenders]] | [[Characters/PokemonUniteSpeedsters Speedsters]] | [[Characters/PokemonUniteSupports Supports]] | '''All Rounders''' -] ]]


!!All-Rounder

All-Rounders are Pokémon whose role gives them good offensive and defensive capabilities, but neither stands out as much as other roles.

[[folder:In General]]
* JackOfAllTrades: All-Rounders are certainly no slouches at dishing out damage, moving around and defending themselves, but they're as tanky as most of the Defenders/Supports, their crowd control is limited to targetted individuals, they're not really as "bursty" as the Attacker roles and their mobility are not as flexible as Speedsters.
* MagikarpPower: Most of the All-Rounders only show their true power during late game, with them being recommended, if not outright required, to jungle early game to level up before they can engage with the opposing players.
* MasterOfAll: It is notable that most Pokémon on this role are very powerful late-game.
* MechanicallyUnusualFighter: The most straightforward Pokemon out of all the list is Machamp. Everyone else has a gimmick which users must capitalize on to maximize the efficiency of using their respective Pokemon.
[[/folder]]

[[folder:Machamp ''[-(Kairiky)-]'']]
!!Machamp (カイリキー, ''Kairiky'')
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/unite_machamp_0.png]]
Machamp is a Fighting-type Pokémon who hails from the Kanto region, with the Pokémon being known for its strong fighting prowess and immense physical strength.

* CriticalHit:
* ''Cross Chop'' has been more used for its utility and its increased critical hit rate.
* While Submission does not have an increased Crit rate itself, it does improve the crit rate of its next move. This makes Cross Chop + Submission a preferred choice with Scope Lens + Razor Claw held items
* TheJuggernaut: Has four sources of Unstoppable to negate enemy crowd control: ''Bulk Up'' and its upgrades, ''Submission'' and ''Dynamic Punch'', and ''Close Combat''. Particularly fitting is ''Submission'', which lets Machamp dash across the arena shrugging off any attempts to stop it.
* LightningBruiser: Not only is Machamp strong enough to win a 1v1 fight, it can also make itself fast enough to initiate one.
* RapidFireFisticuffs: ''Close Combat'' and its unite move ''Barrage Blow'' strikes their target with a massive flurry of punches before ending with one last powerful punch.
* StatusBuff: Can cast ''Bulk Up'' to itself to make itself immune to Hindrances.
[[/folder]]

[[folder:Charizard ''[-(Lizardon)-]'']]
!!Charizard (リザードン, ''Lizardon'')
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/unite_charizard_5.png]]
One of the most popular Pokémon of all and somewhat of a secondary mascot in the series, Charizard is a Fire/Flying-type starter first introduced in the Kanto region.

* ArmorPiercingAttack: The additional tick from Charizard's Basic Attack when his enemies gets burned ignores Defense.
* CriticalStatusBuff: In almost every sense of the word "critical", as ''Blaze'' increases Charizard's Critical Hit rate when they're low on health.
* DamageOverTime: Focuses around doing this with ''Burn'', especially with their basic attack gaining an additional tick against burning enemies.
* LimitBreak: ''Seismic Slam''. Charizard grabs an enemy Pokemon and slams them hard into the ground. Afterwards, Charizard takes to the skies, becoming unimpeded by obstacles, and upgrading their basic attacks to burn enemies and heal Charizard.
* MightyGlacier: Charizard's HP expectedly large for a Melee Pokemon, and its attacks are mostly based on dealing damage rather than crowd control.
* PlayingWithFire: As expected from one of Pokémon's most famous Fire types.
** ''Flame Burst'' is a fireball that damages and burns enemies. It can be upgraded to:
*** ''Flamethrower'': A stronger version of ''Flame Burst''.
*** ''Fire Punch'': A charge attack that burns the target.
** ''Fire Spin'' Creates a fiery whirlwind that damages and slows enemies down. Upgrades to:
*** ''Fire Blast'' A stronger version of ''Fire Spin''.
*** ''Flame Charge'': A charge attack that launches enemies hit by it, granting Charizard a shield.
* SimpleYetAwesome: Charizard's basic attack does not have a Boosted Attack to compensate for his Basic Attack being a multi-hit. His moveset revolves around improving his basic attack by burning them and Damage over Time with Crowd Control, and evolving Charizard increases the range of his Basic attack, which initially starts at Melee range. In conclusion, all Charizard really has to worry about is his positioning and when to use his skills to keep stacking the Burn status effect which improves the strength of his Basic Attacks, and his crowd control.
[[/folder]]

[[folder:Lucario]]
!!Lucario (ルカリオ, ''Lucario'')
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/unite_lucario.png]]
Lucario is a Steel/Fighting type Pokémon who hails from the Sinnoh region.

* BadWithTheBone: Lucario's boosted attack and ''Bone Rush'' both utilize a long StockFemurBone as a weapon.
* CooldownManipulation: Has a variety of ways to reduce the cooldown of its abilities:
** ''Extreme Speed'' doesn't go on cooldown if Lucario hits a target that wasn't recently hit with the ability.
** ''Bone Rush +'' resets the cooldown of Lucario's other basic ability if it chooses to dash to the bone.
** ''Bone Rush'' reduces the cooldown of ''Power-Up Punch'' and (despite [[GuideDangIt not saying anything about it in the move's description]]) reduces the time until enemies are no longer considered "recently hit" by ''Extreme Speed'' when the initial strikes deal damage to a target. Combined with ''Bone Rush +'' completely resetting the other ability's cooldown when dashing to the bone, this allows Lucario to triple their usage of ''Power-Up Punch'' or ''Extreme Speed''.
* DifficultButAwesome: Classified as an Expert-difficulty character, and the finesse requirement is especially exemplified with ''Extreme Speed'' and ''Bone Rush''. Recklessly flailing around with ''Extreme Speed'' isn't going to do Lucario favors with its middling power, as its cooldown reset doesn't occur on a repeat target. ''Bone Rush'', while has range, is on a slightly longer cooldown than ''Close Combat'' and has a secondary attack that requires quick thinking whether you want to jump to the bone or not, but can reset the cooldown on ''Extreme Speed'' or ''Power-Up Punch'' when upgraded. A good trainer knows how these moves behave, but a great trainer can utilize the CooldownManipulation well to make Lucario zip around like crazy and escape with hardly a scratch.
* ExtraOreDinary: Downplayed. Starts out with ''Meteor Mash'', but that's the only Steel-type move Lucario knows, and it'll get replaced in due time.
* FlashStep:
** Starts with ''Quick Attack'', which is a simple dash that damages enemies Lucario passes through, and can upgrade into...
*** ''Extreme Speed'', which is similar to ''Quick Attack'', but can be used again and again as long as Lucario can keep finding new targets to dash to.
*** ''Power-Up Punch'', which has Lucario charge up to deal a single powerful punch at the end of the dash, reducing the damage they take as they do so.
* LightningBruiser: Lucario is not only just as fast as it is bulky, it's also threatening even in early games, which makes him very flexible in choosing a lane.
* RapidFireFisticuffs:
** ''Meteor Mash'', a single powerful punch that knocks back the target, can upgrade into...
*** ''Close Combat'', which is this type of move.
*** Meanwhile, ''Bone Rush'', which is similar to ''Close Combat'' but stuns and throws a bone Lucario can dash to, is closer to BladeSpam due to Lucario's [[BadWithTheBone choice of weapon]].
[[/folder]]

[[folder:Garchomp ''[-(Gaburias)-]'']]
!!Garchomp (ガブリアス, ''Gaburias'')
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/unite_garchomp.png]]
Hailing from region of Sinnoh, Garchomp is a "pseudo-legendary" Ground/Dragon-type Pokémon.

* DishingOutDirt: Garchomp, being a part-Ground type, has access to four Ground-type moves.
** SandBlaster: ''Sand Attack'' is a Hindrance move that Blinds opponents in the Area of effect, making them [[InterfaceScrew unable to see all the Pokemon within the vicinity]]. At a certain level, Sand Attack can be replaced by Dig or Dragon Rush.
*** ''Dig'' is a move where Garchomp closes the gap by digging under, then appearing, at the end of the move, striking whoever is within the vicinity of the move.
** ''Bulldoze'' is an [=AOE=] attack move that hits anything within a specific radius from Garchomp. At a certain level, Bulldoze can be replaced by Earthquake or Dragon Claw.
*** ''Earthquake'' is a powered-up version of bulldoze where Garchomp jumps to create a tremor that damage anyone within Garchomp's radius.
* GatheringSteam: Garchomp is mildly different from the rest of the cast for having a Basic attack becoming and maintaining Boosted for as long as two seconds as long as it has done 4 basic attack and 1 boosted attack. As long as it maintains the boosted attack for two seconds, it gains more movespeed and damage, making him efficient at clearing objectives in a short time.
* MagikarpPower: Downplayed. While Gible has only two mediocre moves, one of which is barely functional, he only needs to use them to quickly stack his basic attack to become a boosted attack, which makes him mildly functional on the lane.
* MechanicallyUnusualFighter: Garchomp's basic attack is different from the other Pokémon in which he has to "gain and maintain momentum during combat". This boosts Garchomp's basic attack speed which allows him to outdamage an opponent in a direct-contact duel but can only be activated by the prerequisite of hitting a Pokémon five times with basic attacks. Also, the stat boost is temporary but can remain active for as long as Garchomp has a Pokémon in range to hit with basic attacks.
* OurDragonsAreDifferent: Garchomp, being a part-Dragon type, has access to two Dragon-type Moves
** ''Dragon Claw'' is a Dragon-type attack move where Garchomp lunges forward twice. The first hit pushes his opponent, the second hit is a boosted attack.
** ''Dragon Rush'' is a Dragon-type move where Garchomp jumps then dives toward his target, damaging and pushing them towards the end of the linear [=AOE=].
* TheSpiny: Garchomp has a passive ability, Rough Skin, that reflects 35% of the damage he takes from the opponents back to them. Since this move has no cooldown, it gets particularly nasty with Pokemon with continuous moves like Blastoise's ''Rapid Spin'' or Crustle's ''Stealth Rock''.
[[/folder]]

[[folder:Tsareena ''[-(Amajo)-]'']]
!!Tsareena (アマージョ, ''Amajo'')
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/unite_tsareena.png]]
Tsareena is a Grass-type Pokemon who originally hails from the Alolan region.

* ActionGirl: All Tsareenas are female and all of her kits are geared towards offensive uses.
* DifficultButAwesome: Tsareena can almost certainly win a clash where she or her team might be outnumbered but when she starts a combo, she needs to continue the combo or die trying because, while she can definitely initiate a fight, it's easy to control her with either crowd controls or distanced fighting so she will not have an opportunity to continue the combo or even get out of the fight. For these reasons, Mr. Mime and Wigglytuff can hard-counter her.

* KickChick: Most of her moves, including her basic attacks, [[LimitBreak Unite move]], and even her scoring animation revolve around kicking.
** ''Stomp'' is a Normal-type move where Tsareena jumps up the air then stomps her opponent, which damage and stuns them.
** AnIcePerson: Has access to ''Triple Axel'', an Ice-type move where she kicks the target three times, the power of each attack increasing per hit.
* GreenThumb: As a Grass-type Pokemon, she has access to three Grass-type moves.
** ''Razor Leaf'' is a Grass-type move where she throws a linear barrage of leaves which damages anyone within the vicinity. At Level 6, this move can be replaced by the following moves listed below:
*** ''Trop Kick'' is a Grass-type move where Tsareena kicks in a linear direction, reducing the Attack stats and movement speed of anyone within the vicinity.
*** ''Grassy Glide'' is a Grass-type move where Tsareena slides in a linear direction, slowing anyone within the line as well as pushing back the opponent.
* MechanicallyUnusualFighter: Tsareena's main gimmick is her Queenly Majesty ability, which gives her a gauge with three bars. Filling the bar by either using her abilities or hitting with her boosted attacks will give her a Queenly Majesty status. Under this status, not only will the cooldown of both skills reset, all of the secondary abilities of her skills will activate.
** BarrierWarrior: Under Queenly Majesty, either Grassy Glide or Trop Kick will give her a shield.
** HealingFactor: Under Queenly Majesty, either Stomp or Triple Axel will heal her.
* SkillGateCharacter: Tsareena can do extremely well on lower ranked fights since most players favor Attackers and Speedsters more than Defenders or Supporters. On higher ranks, while it still does takes effort, it's still manageable to fight against Tsareena as long as you ally yourself with one Pokemon who has a decent crowd control skill since she's frail when she's not under the Queenly Majesty buff.
* SpinAttack: Has access to Rapid Spin, a dash move with a wide area which can be replaced by Stomp or Triple Axel

[[/folder]]

[[folder:Dragonite ''[-(Kairyu)-]'']]
!!Dragonite (カイリュー, ''Kairyu'')
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/unite_dragonite.png]]
Dragonite is an orange Dragon/Flying-type Pokémon that was first introduced in the Kanto region as the series' first "pseudo-legendary".

* FireIceLightning: Variation. It's Fire, Water, Lightning.
* MechanicallyUnusualFighter: Dragonite is the only Pokemon with multiple Boosted Attacks, switching between them each time it's used. All of them reduces the cooldown of their abilities, and each one has an additional effect.
** Dratini has access to a Water-type boosted attack that heals itself.
** Dragonair has access to both the Water-type boosted attack and an Electric-type boosted attack that stuns the target.
** Dragonite has access to the both Water-type boosted attack, the Electric-type boosted attack, and now has access to the Fire-type boosted attack, a PercentDamageAttack.
* NonElemental: Dragonite has access to two Normal-type moves:
** SuperSpeed: ''Extreme Speed'' is a Normal-type move where Dragonite dashes towards an area, slowing down anyone who gets hit by the move. While Dragon Dance is usually a better pick, it has its niche of resetting Multiscale cooldown.
** KamehameHadoken: ''Hyper Beam'' is a Normal-type move where, after a slight wind-up, Dragonite sends out a powerful laser towards a target. If Dragonite used ''Dragon Dance'', the attack's base power is increased and it deals additional damage based on [[PercentDamageAttack the target's max HP]].
* OurDragonsAreDifferent: Dragonite has access to four Dragon-type moves:
** TornadoMove: ''Twister'' is a ranged Dragon-type attack that throws a large tornado on a linear but wide area, damaging and slowing any enemies within its vicinity. At Level 5, this move can be replaced into either "Dragon Dance" or "Extreme Speed"
** BreathWeapon: ''Dragon Breath'' is a Dragon-type move where Dragonite casts a flame in the area, damaging anyone within said area as well as slowing them down.
** StanceSystem: ''Outrage'' is a Dragon-type Melee move where Dragonite shifts from being a ranged attacker to a melee attacker, as well as turning all of his basic attacks to boosted attack. Because his attacks are boosted attacks, the elements will now quickly rotate instead of requiring to attack three times before it changes element
** MagicDance: ''Dragon Dance'' is a Dragon-type Buff move that improves the attack speed of Dragonite as well increases his Attack stats as well. This move not only stacks three times, it also improves the damage of Hyper Beam.
** LimitBreak: His Unite Move, Draco Impact, allows him to attack an area within roughly 1/4 the width of the Remoat Stadium. Because the movement speed of most Pokemon in this game is very slow, this is a big deal as not only can you snipe a Zapdos from outside the central area, you can also quickly score at the opponent's area with almost no obstacle.
* PragmaticAdaptation: Dragonite is well known in the mainline competitive scene for being one of the only two Pokemon having access to an ability called Multiscale, the only other Pokemon being Lugia. This ability, in the original game, drops any attacks done to Dragonite by 50% as long as Dragonite has 100% of his health. In this game, Dragonite can trigger it regardless of health but only reduces damage by 20% and the ability has a cooldown.
[[/folder]]

[[folder:Aegislash ''[-(Gillgard)-]'']]
!!Aegislash (ギルガルド, ''Gillgard'')
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/unite_aegislash.png]]
Aegislash is a Steel/Ghost type Pokémon who hails from the Kalos region. With his signature ability, Stance Change, Aegislash is either a powerful FragileSpeedster or a tanky Stone Wall.

* CastingAShadow: Being part-Ghost, Aegislash has access to two moves Ghost-type moves.
** ''Shadow Sneak'' casts a shadow near Honedge's vicinity, teleporting towards anyone within the vicinity. At Level 5, this move can be replaced by either ''Sacred Sword'' or ''Shadow Claw''.
*** ''Shadow Claw'' makes Doubledge/Aegislash slash three times, the third hit launching up his target upwards.
*** CharlesAtlasSuperpower: Has access to Sacred Sword, a Fighting-type offensive move that cuts a triangular AOE in front of Aegislash.
* DifficultButAwesome:
** MechanicallyUnusualFighter: In addition to his StanceSystem, Aegislash's Boosted attack relies on a boost counter (max: 4) which is replenished by using his skills.
** StanceSystem: How his [[SignatureMove Signature Ability]] works. Everytime he uses an offensive move (see CastingAShadow), he shifts into [[FragileSpeedster Blade Stance]], which increases his Attack, Attack Speed and Movement Speed. In contrast, everytime he uses a defensive move (see ExtraOreDinary), he shifts into his [[StoneWall Shield Stance]], which increases his Defense and Special Defense.
* ExtraOreDinary: As part-steel, two of his defensive moveset are Steel-type.
** BlockingStopsAllDamage: ''Iron Defense'' grants Honedge/Doubledge a shield, which disappears either after 1 second or after receiving damage. At Level 7, this move can be replaced by ''Iron Head'' or ''Wide Guard''
*** ShieldBash:''Iron Head'' allows Aegislash to shove himself forward, dealing damage as well as granting him a shield that deflects all incoming damage.
*** DishingOutDirt ''Wide Guard'' holds Aegislash in place while shoving anyone in front of Aegislash twice for the duration of the move.
** LimitBreak: His Unite Move, Coup-De-Grace, hits anyone within a linear AOE, dealing more damage the lower the targets' respective HP. Unfortunately, this has a damage cap of 1200 when used against wild Pokemon.
* GlassCannon: Before gaining his Signature Ability, Honedge and Doubledge has the No Guard skill, which increases both the damage he takes as well as the damage he deals.


[[/folder]]

[[folder:Azumarill ''[-(Marilli)-]'']]
!!Azumarill (マリルリ, ''Marilli'')
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/azumarill_unite_5.png]]

Azumarill is a Water/Fairy type Pokémon who hails from the Johto region.

* TheBusCameBack: Azumarill is the first playable Pokémon that represents the Johto region to be released since Blissey's release, which happened on August 18th, 2021. This ended a drought of additions of Pokémon from the Johto region that lasted for six months.
* CriticalHit: ''Huge Power'' is an Ability that ensures Azumarill will always land critical hits as long as he is hitting EXACTLY ONE Pokemon with his basic/boosted attacks or moves. On the inverse, if the move hits more than one enemy, the hit will NEVER crit.
* MakingASplash: Being part Water-type, Azumarill has access to four Water-type moves:
** ''Bubble'' is a Water type move where Marill can blow bubbles while moving, each bubbles dealing damage. At Level 7, this move can be replaced by either ''Whirlpool'' or ''Aqua Tail''
** ''Whirlpool'' is a Water-type move where Azumarill summons four tornado-shaped water surrounding him. If the summoned Whirlpool hits an opponent, not only does it damage the opponent, it will also heal Azumarill as well.
** ''Aqua Tail'' is a Water-type move that increases the speed and area of effect of Azumarill's basic attack. If the move hits the opponent from a distant, it will hit harder as well as heal Azumarill.
** ''Water Pulse'' is a Water type move where Azumarill can shoot a jet in front of him, dealing damage, as well as decreasing movement speed. In addition, this move can bounce to the nearest opponent available, repeating the same effects up to three times.
* LimitBreak: ''Belly Bash'' is Azumarill's Unite move where Azumarill slams his belly three times to shield himself as well as increasing his attack in exchange for his HP, before dashing towards his opponent and dealing damage to them as well as throwing them.
* NonElemental
** ''Tackle'' is a Normal-type move where Marill dashes through the opponent, damaging as well as stunning them. At Lv 5, this move can be replaced by either ''Water Pulse'' or ''Play Rough''.
* OurFairiesAreDifferent: Downplayed - being part Fairy-type, Azumarill has access to one Fairy Move: ''Play Rough'', which is is a Fairy-type move where Azumarill will increase his attack speed as well as changing his basic attack into a grab.
** NotTheIntendedUse: ''Play Rough'' is practically very weak when the move is used to attack the opponent as the stun is not enough to slow down the target nor are each hits powerful enough to finish off the opponent, but where Play Rough shine is its additional speed boost that lasts for 4 seconds.
*** If this is used in conjunction with Whirlpool, you may maximize the Whirlpool's damage by rotating at a target clockwise, consistently hitting the Whirlpool's active hitbox.
*** This speed boost also stays even if you cancel ''Play Rough'' into ''Aqua Tail''
[[/folder]]

[[folder:Buzzwole ''[-(Massivoon)-]'']]
!!Buzzwole (マッシブーン, ''Massivoon'')
[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/unite_buzzwole.png]]

Buzzwole is a Bug/Fighting-type Pokémon that was introduced in the Alola region. In particular, Buzzwole is a member of a special group of Pokémon known as the "Ultra Beasts", creatures that hail from other dimensions who arrive in the main universe to wreak havoc upon the island nation.

* BigCreepyCrawlies: As a Bug-type Pokemon, has access to three Bug-type Moves
** ''Lunge''
** ''Fell Stinger''
** ''Leech Life''
* CharlesAtlasSuperpower: Downplayed as a Fighting-type Pokemon. Buzzswole has access to only one Fighting-type move.
** ''Superpower''
* DifficultButAwesome:
* GatheringSteam: His ability, ''Beast Boost'', temporarily buffs his Attack stats whenever he kills one opponent Pokemon.
* NonElemental: Has access to Mega Punch, a Normal-type move where Buzzswole jumps in an area then slams the floor
[[/folder]]

[[folder:Tyranitar ''[-(Bangiras)-]'']]
!!Tyranitar (バンギラス, ''Bangiras'')
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/unite_tyranitar.png]]

Tyranitar is a Rock/Dark-type Pokémon that was first seen in the Johto region, being the region's "pseudo-legendary" Pokémon.

* PowerOfDarkness:
** ''Dark Pulse''
* DishingOutDirt:
** ''Ancient Power''
** ''Sand Stream''
** LimitBreak:
* MagikarpPower: He can only change his moves at Lv 5 and Lv 9, which is also the same level, the latter of which being where he gets his Unite Move as well.
[[/folder]]

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