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only 8 bug pokemon have tinted lens


* ScissorsCutsRock: The ''Tinted Lens'' ability which is owned by a majority of Bug-Types, doubles the damage on resisted ("Not Very Effective") hits, effectively making them neutral instead. Considering Bug is resisted by a lot of types, this ability is very helpful.

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* ScissorsCutsRock: The ''Tinted Lens'' ability which is owned by a majority handful of Bug-Types, doubles the damage on resisted ("Not Very Effective") hits, effectively making them neutral instead. Considering Bug is resisted by a lot of types, this ability is very helpful.
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* ManBitesMan: Super Fang, Hyper Fang, and Bite (only during [[VideoGame/PokemonRedAndBlue Gen 1]]) are all moves where the Pokemon bites the target.
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* BewareMyStingerTail: Fell Stinger increase the user's Attack stat if it knocks out a foe with it.
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* RedHotMasculinity: Dark vermilion (a color ''redder'' than oranges used by the Fire type) is the color most commonly associated with the Fighting type, and its use of skill and strength in physical combat makes it the most outwardly masculine type.

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* RedHotMasculinity: Dark vermilion (a color ''redder'' than oranges used by the Fire type) is the color most commonly associated with the Fighting type, and its use of skill and strength in physical combat makes it the most outwardly masculine type. Fighting-type Pokémon also tend to either be all-male or have gender ratios that favor males.
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* BarrierBustingBlow: The moves Phantom Force and [[SecretArt Shadow Force]] not only bypass Protect and Detect, they also remove the protection for the rest of the turn. They also ignore the negative effects of Spiky Shield, King's Shield, and Baneful Bunker.

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* BarrierBustingBlow: The moves Phantom Force and [[SecretArt Shadow Force]] not only bypass Protect and Detect, they also remove the protection for the rest of the turn. They also ignore the negative effects of Spiky Shield, King's Shield, and Baneful Bunker.Bunker, Obstruct, Silk Trap, and Burning Bulwark.



* ConfusionFu: Not just in movesets, but in fighting style, as Ghosts have been legitimately used as {{Mighty Glacier}}s[[note]]Giratina[[/note]], {{Stone Wall}}s[[note]]Eviolite Dusclops[[/note]], {{Fragile Speedster}}s[[note]]Dragapult[[/note]], and as {{Lightning Bruiser}}s[[note]]Annihilape[[/note]].
* {{Curse}}: Ghost-types are fittingly fond of using moves and Abilities that could be considered curses, including Grudge, Destiny Bond, the Abilities Cursed Body and Mummy, and Curse itself. Curse is a SecretArt that was initially a move of unknown type that worked differently for Ghosts based on a pun. [[note]]The move's Japanese name can mean either "curse" or slow", depending on the kanji used.[[/note]] It officially became a Ghost type move in Gen V. CastFromHitPoints to regularly drain the opponent's health for Ghost-types; lowers Speed and raises Attack and Defense for anything else.

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* ConfusionFu: Not just in movesets, but in fighting style, as Ghosts have been legitimately used as {{Glass Cannon}}s[[note]]Gengar[[/note]], {{Mighty Glacier}}s[[note]]Giratina[[/note]], {{Stone Wall}}s[[note]]Eviolite Dusclops[[/note]], {{Fragile Speedster}}s[[note]]Dragapult[[/note]], and as {{Lightning Bruiser}}s[[note]]Annihilape[[/note]].
* {{Curse}}: Ghost-types are fittingly fond of using moves and Abilities that could be considered curses, including Grudge, Destiny Bond, the Abilities Cursed Body and Mummy, and Curse itself. Curse is a SecretArt that was initially a move of unknown type that worked differently for Ghosts based on a pun. [[note]]The move's Japanese name can mean either "curse" or slow", depending on the kanji used.[[/note]] It officially became a Ghost type Ghost-type move in Gen V. CastFromHitPoints to regularly drain the opponent's health for Ghost-types; lowers Speed and raises Attack and Defense for anything else.



** This also applies to their ace trainers, as well. Despite specializing in Ghost-types, none of them are evil, malicious, or even [[PowerStereotypeFlip all that spooky]]. [[VideoGame/PokemonRedAndBlue Agatha]] is a CoolOldLady, [[VideoGame/PokemonGoldAndSilver Morty]] is a PerkyGoth, [[VideoGame/PokemonRubyAndSapphire Phoebe]] and [[VideoGame/PokemonSunAndMoon Acerola]] are {{Genki Girl}}s, [[VideoGame/PokemonDiamondAndPearl Fantina]] is a FunnyForeigner, [[VideoGame/PokemonBlackAndWhite Shauntal]] is CuteBookworm, [[VideoGame/PokemonSwordAndShield Allister]] is a ShrinkingViolet, and [[VideoGame/PokemonScarletAndViolet Ryme]] is a BattleRapping CoolOldLady.

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** This also applies to their ace trainers, as well. Despite specializing in Ghost-types, none of them are evil, malicious, or even [[PowerStereotypeFlip all that spooky]]. [[VideoGame/PokemonRedAndBlue Agatha]] is a CoolOldLady, [[VideoGame/PokemonGoldAndSilver Morty]] is a PerkyGoth, [[VideoGame/PokemonRubyAndSapphire Phoebe]] and [[VideoGame/PokemonSunAndMoon Acerola]] are {{Genki Girl}}s, [[VideoGame/PokemonDiamondAndPearl Fantina]] is a FunnyForeigner, [[VideoGame/PokemonBlackAndWhite Shauntal]] is a CuteBookworm, [[VideoGame/PokemonSwordAndShield Allister]] is a ShrinkingViolet, and [[VideoGame/PokemonScarletAndViolet Ryme]] is a BattleRapping CoolOldLady.



** In the original game, Ghost-types possessed the Channelers in Lavender Town, forcing them to be their "trainers" in attacking you. It's implied the Ghosts were driven mad by the anger and grief of the Marowak mother whose son Team Rocket killed.

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** In the original game, Ghost-types possessed the Channelers in Lavender Town, forcing them to be their "trainers" in attacking you. It's implied that the Ghosts were driven mad by the anger and grief of the Marowak mother whose son Team Rocket killed.



* {{Irony}}: Before the Physical/Special split, Ghost-type attacks used to be all physical, the ghosts they're based on don't have a ''physical'' body.

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* {{Irony}}: Before the Physical/Special split, Ghost-type attacks used to be all physical, but the ghosts they're based on don't have a ''physical'' body.



* MutualDisadvantage: While they enjoy being immune to Normal-type moves, they cannot harm Normal-type Pokémon.
* NocturnalMooks: In the games that base RandomEncounters off the time of day, they will only appear at night or in dark areas like caves.

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* MutualDisadvantage: While they enjoy being immune to Normal-type moves, they Ghost-type moves cannot harm Normal-type Pokémon.
* NocturnalMooks: In the games that base RandomEncounters off the time of day, they will frequently only appear at night or in dark areas like caves.



* NoSell: Ghost-type Pokémon are completely immune to Normal and Fighting-type Attacks. Normal-type Pokémon are also completely immune to their attacks, however.

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* NoSell: Ghost-type Pokémon are completely immune to Normal and Fighting-type Attacks.moves. Normal-type Pokémon are also completely immune to their attacks, however.



* {{Poltergeist}}: The exact name of one Ghost-type attack, which manipulates an opponent's Held Item and hits them with it. It's surprisingly powerful having 110 power, but has only 90% accuracy and fails if the opponent lacks a Held Item.

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* {{Poltergeist}}: The exact name of one Ghost-type attack, which manipulates an opponent's Held Item held item and hits them with it. It's surprisingly powerful having 110 power, but has only 90% accuracy and fails if the opponent lacks a Held Item.held item.
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* PoisonIsCorrosive: The moves Acid and Acid Spray deal damage without inflicting poison; instead, they lower the target's Special Defense (Acid has a 10% chance of doing so while Acid Spray always lowers Special Defense by 2). Despite this, they still don't affect Steel-types. The Ability Corrosion allows the user to poison Steel-types via Poison Gas or Toxic, but it doesn't allow any Poison-type attacks to damage them.
* PoisonIsEvil: While as a whole Poison-types aren't inherently evil, villainous teams such as Team Rocket are fond of using them. Several leaders of villainous teams often include a Poison-type or two on their team, including Giovanni's Nidoking and Nidoqueen, Maxie's, Archie's, and Cyrus's Crobat, Ghetsis's Drapion and Toxicroak (''Black 2'' and ''White 2'' only), Plumeria's Salazzle, Guzma's Ariados, and [[spoiler:Oleana]]'s Salazzle and Gigantamax Garbodor. [[spoiler:Lusamine]] is ''heavily'' associated with Nihilego, but does not use one in battle. [[spoiler:The Loyal Three]] is the first instance in the franchise where Poison-type Pokémon are ''inherently'' evil.

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* PoisonIsCorrosive: The moves Acid and Acid Spray deal damage without inflicting poison; instead, they lower the target's Special Defense (Acid has a 10% chance of doing so while Acid Spray always lowers Special Defense by 2).2 stages). Despite this, they still don't affect Steel-types. The Ability Corrosion allows the user to poison Steel-types via Poison Gas or Toxic, but it doesn't allow any Poison-type attacks to damage them.
* PoisonIsEvil: While as a whole Poison-types as a whole aren't inherently evil, villainous teams such as Team Rocket are fond of using them. Several leaders of villainous teams often include a Poison-type or two on their team, including Giovanni's Nidoking and Nidoqueen, Maxie's, Archie's, and Cyrus's Crobat, Ghetsis's Drapion and Toxicroak (''Black 2'' and ''White 2'' only), Plumeria's Salazzle, Guzma's Ariados, and [[spoiler:Oleana]]'s Salazzle and Gigantamax Garbodor. [[spoiler:Lusamine]] is ''heavily'' associated with Nihilego, but does not use one in battle. [[spoiler:The Loyal Three]] Three and Pecharunt]] is the first instance in the franchise where Poison-type Pokémon are ''inherently'' evil.[[note]]Eternatus is more of an AmbiguouslyEvil case.[[/note]]



* AntiAir: Normally, Ground-type attacks are ineffective against Flying-types. The one exception is Zygarde's SecretArt Thousand Arrows, which not only can hit Flying-Types, but will also bring them down to the ground and remove any immunity to Ground-type moves the target may have. It can even bypass the semi-invulnerable phase from Bounce, Fly, or Sky Drop and cancel them out.

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* AntiAir: Normally, Ground-type attacks are ineffective against Flying-types. The one exception is Zygarde's SecretArt Thousand Arrows, which not only can hit Flying-Types, Flying-types, but will also bring them down to the ground and remove any immunity to Ground-type moves the target may have. It can even bypass the semi-invulnerable phase from Bounce, Fly, or Sky Drop and cancel them out.



* ThemeNaming: A number have "don" somewhere in their names, as it manages to incorporate the Japanese character 土 do (meaning "ground"). [[LongList Rhydon, Donphan, Groudon, Hippowdon...]]

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* ThemeNaming: A number have "don" somewhere in their names, as it manages to incorporate the Japanese character 土 do (meaning "ground"). [[LongList Rhydon, Donphan, Groudon, Hippowdon...]]Hippowdon…]]



* CrutchCharacter: Many of the Bug-types in earlier generations (and some in later generations) were designed as this, making the lategame and competitive viability of the type as a whole rather questionable outside of some rare exceptions. [[DownplayedTrope Downplayed]] as time went on, as more Bug-types were designed to match the average power level of their fellow types, while many of the older Bug-types received powerful moves and abilities like [[StatusBuff Quiver Dance]] and [[ScissorsCutsRock Tinted Lens]].

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* CrutchCharacter: Many of the Bug-types in earlier generations (and some in later generations) were designed as this, making the lategame late-game and competitive viability of the type as a whole rather questionable outside of some rare exceptions. [[DownplayedTrope Downplayed]] as time went on, as more Bug-types were designed to match the average power level of their fellow types, while many of the older Bug-types received powerful moves and abilities like [[StatusBuff Quiver Dance]] and [[ScissorsCutsRock Tinted Lens]].



* KryptoniteIsEverywhere: Just like Grass, Bug is resisted by ''seven'' types. Thankfully, many Bug-types have surprisingly good movepools, allowing them to work around this. A few Bug-Types possess the ''Tinted Lens'' ability, which practically eliminates their type resistances and makes them neutral.

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* KryptoniteIsEverywhere: Just like Grass, Bug is resisted by ''seven'' types. Thankfully, many Bug-types have surprisingly good movepools, allowing them to work around this. A few Bug-Types Bug-types possess the ''Tinted Lens'' ability, which practically eliminates their type resistances and makes them neutral.



** The Bug-type Max Move is Max Flutterby, in which the user sends at its opponent a swarm of butterfly-shaped projections that explode and lower the special attack of the target and its allies.

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** The Bug-type Max Move is Max Flutterby, in which the user sends at its opponent a swarm of butterfly-shaped projections that explode and lower the special attack Special Attack of the target and its allies.



* WhyDidItHaveToBeSnakes: Insects are one of the most common phobias, which is likely why the type deals double damage to Psychic types.

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* WhyDidItHaveToBeSnakes: Insects are one of the most common phobias, which is likely why the type deals double damage to Psychic types.Psychic-types.



%%* SecretArt: Rock Wrecker, a Rock-type [[AwesomeButImpractical Giga Impact]] (massive damage, but requires a recharge turn afterwards when it hits). (Need context to how this moves is a secret art; what make it accessible to only a group of specific Pok%eacute;mon.

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%%* SecretArt: Rock Wrecker, a Rock-type [[AwesomeButImpractical Giga Impact]] (massive damage, but requires a recharge turn afterwards when it hits). (Need context to how this moves is a secret art; what make makes it accessible to only a group of specific Pok%eacute;mon.)
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* HealThyself: Purify is a move that removes the target's status condition, and if successful, it also heals the user's HP by up to 50%.

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* HealThyself: Purify is a move that removes the target's status condition, and if successful, it also heals the user's HP by up to 50%. However, it's Pyukumuku's SecretArt, and Pyukumuku isn't a Poison-type.



* {{Nerf}}: Toxic as Techical Machine used to be notable in that just about every fully-evolved or Legendary Pokèmon could learn it, but as of Gen 8, it has been restricted to mainly Poison type Pokèmon and ones whose history, abilities, or design inspirations have connections to toxins in some way. This severely puts a damper on the classic "Toxicstall" strategy by substantially reducing the number of Pokèmon able to use it.

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* {{Nerf}}: Toxic as Techical a Technical Machine used to be notable in that just about every fully-evolved or Legendary Pokèmon Pokémon (and most unevolved Pokémon) could learn it, but as of Gen 8, it has been restricted to mainly Poison type Pokèmon Pokémon and ones whose history, abilities, or design inspirations have connections to toxins in some way. This severely puts a damper on the classic "Toxicstall" "[[GradualGrinder Toxic stall]]" strategy by substantially reducing the number of Pokèmon Pokémon able to use it.



* PoisonIsEvil: While is a whole Poison-types aren't inherently evil, villainous teams such as Team Rocket are fond of using them. Several leaders of villainous teams often include a Poison-type or two on their team, including Giovanni's Nidoking and Nidoqueen, Maxie's, Archie's, and Cyrus's Crobat, Ghetsis's Drapion and Toxicroak (''Black 2'' and ''White 2'' only), Plumeria's Salazzle, Guzma's Ariados, and [[spoiler:Oleana]]'s Salazzle and Gigantamax Garbodor. [[spoiler:Lusamine]] is ''heavily'' associated with Nihilego, but does not use one in battle. [[spoiler:The Loyal Three]] is the first instance in the franchise where Poison-type Pokémon are ''inherently'' evil.

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* PoisonIsEvil: While is as a whole Poison-types aren't inherently evil, villainous teams such as Team Rocket are fond of using them. Several leaders of villainous teams often include a Poison-type or two on their team, including Giovanni's Nidoking and Nidoqueen, Maxie's, Archie's, and Cyrus's Crobat, Ghetsis's Drapion and Toxicroak (''Black 2'' and ''White 2'' only), Plumeria's Salazzle, Guzma's Ariados, and [[spoiler:Oleana]]'s Salazzle and Gigantamax Garbodor. [[spoiler:Lusamine]] is ''heavily'' associated with Nihilego, but does not use one in battle. [[spoiler:The Loyal Three]] is the first instance in the franchise where Poison-type Pokémon are ''inherently'' evil.



* HorsingAround: Introduced as the signature move of Mudsdale, the move High Horsepower became a Technical Record in 8th Generation. While slightly weaker than Earthquake (95 Power and Accuracy), it doesn't get weaker under Grassy Terrain or risk hitting the user's allies in Double Battles since it’s a single-target move, making it a viable alternative.

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* HorsingAround: Introduced as the signature move of Mudsdale, the move High Horsepower became a Technical Record in the 8th Generation. While slightly weaker than Earthquake (95 Power and Accuracy), it doesn't get weaker under Grassy Terrain or risk hitting the user's allies in Double Battles since it’s a single-target move, making it a viable alternative.



* AntiAir: Roost is [[HealThyself a self-healing move]] that also removes the Flying type from the user if it has that type.

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* AntiAir: Roost is [[HealThyself a self-healing move]] that also removes the Flying type from the user for the turn if it has that type.



* DangerousForbiddenTechnique: Dragon Ascent, Rayquaza's signature move, is an incredibly powerful move that also allows it to Mega Evolve, but each use lowers the user's defenses.

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* DangerousForbiddenTechnique: Dragon Ascent, Rayquaza's [[SecretArt signature move, move]], is an incredibly powerful move that also allows it to Mega Evolve, but each use lowers the user's defenses.
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** In relation to them being essentially the "default" typing and not having any strong elemental qualities of its own, Normal is notable for having many moves that can be strongly influenced by the environment, weather, or simply the individual inner qualities of the Pokémon using the move. Hidden Power becomes a elemental typing depending on the [=IVs=] of the Pokémon, Secret Power changes effect according to the current surroundings, Nature Power becomes a different move depending on the current terrain, Weather Ball changes typing and power with the weather, and Terrain Pulse changes power and typing with the Terrain. Likewise there are a number of Abilities (Aerilate, Pixilate, Refrigerate, Galvanize) which increase the power of Normal type attacks and change them into a elemental typing in the process. Normalize does the opposite, writing over elemental attacks the user knows and turning them into Normal type moves while also boosting their strength.

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** In relation to them being essentially the "default" typing and not having any strong elemental qualities of its own, Normal is notable for having many moves that can be strongly influenced by the environment, weather, or simply the individual inner qualities of the Pokémon using the move. Hidden Power becomes a elemental typing depending on the [=IVs=] of the Pokémon, Secret Power changes effect according to the current surroundings, Nature Power becomes a different move depending on the current terrain, Weather Ball changes typing and power with the weather, and Terrain Pulse changes power and typing with the Terrain. Likewise there are a number of Abilities (Aerilate, Pixilate, Refrigerate, Galvanize) which increase the power of Normal type attacks and change them into a an elemental typing in the process. Normalize does the opposite, writing over elemental attacks the user knows and turning them into Normal type moves while also boosting their strength.



* NonIndicativeName: There are many Pokémon who aren't "normal" in the slightest, but are Normal-type solely because they don't fit into any of the other types. Good examples of this would be [[{{God}} Arceus]] (the creator of the universe) and [[MixAndMatchCritters Type: Null]] (a chimera of parts from other Pokémon).[[note]]It should be noted that both Arceus and Silvally (the evolution of Type: Null) have the gimmick of being able to change their type before battle, depending on what item they hold, so the Normal type is essentially little more than a default state of being for them.[[/note]]

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* NonIndicativeName: There are many Pokémon who aren't "normal" in the slightest, but are Normal-type solely because they don't fit into any of the other types. Good examples of this would be [[{{God}} Arceus]] (the creator of the universe) and [[MixAndMatchCritters Type: Null]] (a chimera of parts from other Pokémon).[[note]]It should be noted that both Arceus and Silvally (the evolution of Type: Null) have the gimmick of being able to change their type before battle, depending on what item they hold, so the Normal type is essentially little more than a default state of being for them.[[/note]]



* ThePowerOfFriendship: Return. Its power is dependent on how the user's Friendship Value is, maxing out at 102 power. [[InvertedTrope Inverted]] with Frustration, which has the same power when the Value is as low as possible.

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* ThePowerOfFriendship: Return. Its power is dependent on how high the user's Friendship Value is, maxing out at 102 power. [[InvertedTrope Inverted]] with Frustration, which has the same power when the Value is as low as possible.
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** Hyper Beam and Giga Impact are widespread and powerful attacks, but they have a recharge turn after use that forces the user to stay in battle and be unable to do ''anything''. What makes this AwesomeButImpractical is that the opponent can use this turn to do anything they like — healing, switching, boosting, or just beating the crap out of you. Chances are, your opponent's free turn will ''more'' than offset the damage your attack did. Even worse, you can most likely deal just as much (if not more) damage with any other move with an effective base 75 power or more — just use it twice in a row. [[AwesomeButImpractical In other words]], barring Slaking--whose Truant ability makes him skip every other turn anyway--there is next to ''no'' reason to '''ever''' use Hyper Beam or any other move that requires two turns to execute.[[note]]Interestingly, Hyper Beam is an aversion in Gen I since you don't have to recharge if you knock out an enemy Pokémon with it, making it very practical. This was changed from Gen II onward.[[/note]]

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** Hyper Beam and Giga Impact are widespread and powerful attacks, but they have a recharge turn after use that forces the user to stay in battle and be unable to do ''anything''. What makes this AwesomeButImpractical is that the opponent can use this turn to do anything they like — healing, switching, boosting, or just beating the crap out of you. Chances are, your opponent's free turn will ''more'' than offset the damage your attack did. Even worse, you can most likely deal just as much (if not more) damage with any other move with an effective base 75 power or more — just use it twice in a row. [[AwesomeButImpractical [[CoolButInefficient In other words]], barring Slaking--whose Slaking -- whose Truant ability makes him it skip every other turn anyway--there anyway -- there is next to ''no'' reason to '''ever''' use Hyper Beam or any other move that requires two turns to execute.[[note]]Interestingly, Hyper Beam is an aversion in Gen I since you don't have to recharge if you knock out an enemy Pokémon with it, making it very practical. This was changed from Gen II onward.[[/note]]



** [[OneHitKO Horn Drill and Guillotine]] will KO the target no matter what (unless its Ability is Sturdy). However, it has an accuracy of 30% if both Pokémon are at the same level, and if the target's level is greater, the attack will fail. The only way to increase the accuracy of the OHKO moves is to have a level advantage: one level higher is one extra percent. If a Pokémon has a 20-level advantage to grant a 50% accuracy for these moves, then there are probably other moves in the Pokémon's arsenal that could one-shot its opponent with better efficiency. If you have a 50-level advantage, you can one-shot your opponent with ''Tackle'' or some similarly laughably weak move. There ''are'' ways to make these more reliable (like Mind Reader of No Guard) but nothing that makes them practical.

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** [[OneHitKO Horn Drill and Guillotine]] will KO the target no matter what (unless its Ability is Sturdy). However, it has an accuracy of 30% if both Pokémon are at the same level, and if the target's level is greater, the attack will fail. The only way to increase the accuracy of the OHKO moves is to have a level advantage: one level higher is one extra percent. If a Pokémon has a 20-level advantage to grant a 50% accuracy for these moves, then there are probably other moves in the Pokémon's arsenal that could one-shot its opponent with better efficiency. If you have a 50-level advantage, you can one-shot your opponent with ''Tackle'' or some similarly laughably weak move. There ''are'' ways to make these more reliable (like Mind Reader of or No Guard) Guard), but nothing that makes them practical.
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** In the original game, Ghost Pokemon possessed the Channelers in Lavender Town, forcing them to be their "trainers" in attacking you. It's implied the Ghosts were driven mad by the anger and grief of the Marowak mother whose son Team Rocket killed.
** More benignly, many Ghost Pokemon possess various inanimate objects ranging from dolls to sand castles, forming different species based on what they're controlling.

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** In the original game, Ghost Pokemon Ghost-types possessed the Channelers in Lavender Town, forcing them to be their "trainers" in attacking you. It's implied the Ghosts were driven mad by the anger and grief of the Marowak mother whose son Team Rocket killed.
** More benignly, many Ghost Pokemon Ghost-types possess various inanimate objects ranging from dolls to sand castles, forming different species based on what they're controlling.
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* DemonicPossession:
** In the original game, Ghost Pokemon possessed the Channelers in Lavender Town, forcing them to be their "trainers" in attacking you. It's implied the Ghosts were driven mad by the anger and grief of the Marowak mother whose son Team Rocket killed.
** More benignly, many Ghost Pokemon possess various inanimate objects ranging from dolls to sand castles, forming different species based on what they're controlling.
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** This tends to be particularly evident in [[Anime/{{Pokemon}} the anime]], where moves such as Spider Web and Sticky Web are often depicted as the user (typically a spider-like 'mon such as Ariados, Galvantula, or Dewpider) tossing fully-formed orb webs at its opponent, or alternatively as sticky globs that turn into webs on contact with a target. Notably, the moves' descriptions in the games just reference their users spinning or weaving nets around their targets — no active launching is implied.

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** This tends to be particularly evident in [[Anime/{{Pokemon}} the anime]], anime depictions, where moves such as Spider Web and Sticky Web are often depicted shown as the user (typically a spider-like 'mon such as Ariados, Galvantula, or Dewpider) tossing fully-formed orb webs at its opponent, or alternatively as sticky globs that turn into webs on contact with a target. Notably, the moves' descriptions in the games just reference their users spinning or weaving nets around their targets — no active launching is implied.
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* CameBackStrong: Pokémon that ''become'' ghost type after they evolved tend to be much stronger than when they were alive. Annihilape's Dex entries in Gen IX even imply that it was dying and becoming a RevenantZombie that granted it such insane power (both in lore ''and'' in gameplay).

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* CameBackStrong: Pokémon that ''become'' ghost type Ghost-type after they evolved tend to be much stronger than when they were alive. Annihilape's Dex entries in Gen IX even imply that it was dying and becoming a RevenantZombie that granted it such insane power (both in lore ''and'' in gameplay).
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* CameBackStrong: Pokémon that 'became' ghost type after they evolved tend to be much stronger than when they were alive. Annihilape's Dex entries in Gen IX even imply that it was dying and becoming a RevenantZombie that granted it such insane power (both in lore ''and'' in gameplay).

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* CameBackStrong: Pokémon that 'became' ''become'' ghost type after they evolved tend to be much stronger than when they were alive. Annihilape's Dex entries in Gen IX even imply that it was dying and becoming a RevenantZombie that granted it such insane power (both in lore ''and'' in gameplay).
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* CameBackStrong: Pokémon that 'became' ghost type after they evolved tend to be much stronger than when they were alive. Annihilape's Dex entries in Gen IX even imply that it was dying and becoming a RevenantZombie that granted it such insane power (both in lore 'and' in gameplay).

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* CameBackStrong: Pokémon that 'became' ghost type after they evolved tend to be much stronger than when they were alive. Annihilape's Dex entries in Gen IX even imply that it was dying and becoming a RevenantZombie that granted it such insane power (both in lore 'and' ''and'' in gameplay).
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* AHandfulForAnEye: Sand-Attack, favored move of myriad ComMons, is essentially them throwing a fistful of sand in their opponent's eyes. Mud Bomb and Mud-Slap function similarly, though in their cases its a fistful of mud.

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* AHandfulForAnEye: Sand-Attack, favored move of myriad ComMons, is essentially them throwing a fistful of sand in their opponent's eyes.eyes to lower their accuracy. Mud Bomb and Mud-Slap function similarly, though in their cases its a fistful of mud.
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* AHandfulForTheEye: Sand-Attack, favored move of myriad ComMons, is essentially them throwing a fistful of sand in their opponent's eyes. Mud Bomb and Mud-Slap function similarly, though in their cases its a fistful of mud.

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* AHandfulForTheEye: AHandfulForAnEye: Sand-Attack, favored move of myriad ComMons, is essentially them throwing a fistful of sand in their opponent's eyes. Mud Bomb and Mud-Slap function similarly, though in their cases its a fistful of mud.
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* AHandfulForTheEye: Sand-Attack, favored move of myriad ComMons, is essentially them throwing a fistful of sand in their opponent's eyes. Mud Bomb and Mud-Slap function similarly, though in their cases its a fistful of mud.


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* SandBlaster: Certain Ground-type moves, such a Sand Tomb or Scorching Sands, function by blasting the oppoent with sand.
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Chained Sinkhole.


* PoisonIsEvil: [[DarkIsNotEvil Not]] [[AvertedTrope really]], but villainous teams such as Team Rocket are fond of using them. Several leaders of villainous teams often include a Poison-type or two on their team, including Giovanni's Nidoking and Nidoqueen, Maxie's, Archie's, and Cyrus's Crobat, Ghetsis's Drapion and Toxicroak (''Black 2'' and ''White 2'' only), Plumeria's Salazzle, Guzma's Ariados, and [[spoiler:Oleana]]'s Salazzle and Gigantamax Garbodor. [[spoiler:Lusamine]] is ''heavily'' associated with Nihilego, but does not use one in battle. [[spoiler:The Loyal Three]] is the first instance in the franchise where Poison-type Pokémon are ''inherently'' evil.

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* PoisonIsEvil: [[DarkIsNotEvil Not]] [[AvertedTrope really]], but While is a whole Poison-types aren't inherently evil, villainous teams such as Team Rocket are fond of using them. Several leaders of villainous teams often include a Poison-type or two on their team, including Giovanni's Nidoking and Nidoqueen, Maxie's, Archie's, and Cyrus's Crobat, Ghetsis's Drapion and Toxicroak (''Black 2'' and ''White 2'' only), Plumeria's Salazzle, Guzma's Ariados, and [[spoiler:Oleana]]'s Salazzle and Gigantamax Garbodor. [[spoiler:Lusamine]] is ''heavily'' associated with Nihilego, but does not use one in battle. [[spoiler:The Loyal Three]] is the first instance in the franchise where Poison-type Pokémon are ''inherently'' evil.
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None


* PoisonIsEvil: [[DarkIsNotEvil Not]] [[AvertedTrope really]], but villainous teams such as Team Rocket are fond of using them. Several leaders of villainous teams often include a Poison-type or two on their team, including Giovanni's Nidoking and Nidoqueen, Maxie's, Archie's, and Cyrus's Crobat, Ghetsis's Drapion and Toxicroak (''Black 2'' and ''White 2'' only), Plumeria's Salazzle, Guzma's Ariados, and [[spoiler:Oleana]]'s Salazzle and Gigantamax Garbodor. [[spoiler:Lusamine]] is ''heavily'' associated with Nihilego, but does not use one in battle.

to:

* PoisonIsEvil: [[DarkIsNotEvil Not]] [[AvertedTrope really]], but villainous teams such as Team Rocket are fond of using them. Several leaders of villainous teams often include a Poison-type or two on their team, including Giovanni's Nidoking and Nidoqueen, Maxie's, Archie's, and Cyrus's Crobat, Ghetsis's Drapion and Toxicroak (''Black 2'' and ''White 2'' only), Plumeria's Salazzle, Guzma's Ariados, and [[spoiler:Oleana]]'s Salazzle and Gigantamax Garbodor. [[spoiler:Lusamine]] is ''heavily'' associated with Nihilego, but does not use one in battle. [[spoiler:The Loyal Three]] is the first instance in the franchise where Poison-type Pokémon are ''inherently'' evil.
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Spelling/grammar fix(es)


* MagikarpPower: On the opposite end of the CrutchCharaxter that some early Bug-types suffer from, others famously fall into this: some Bug-types like Wimpod, Larvesta, Pineco, Sewaddle, Snom, and Blipbug start out with mediocre-at-best (if not outright terrible) stats and/or shallow movepools: when they evolve, they gain massive stats and many more tricks to make them very respectable on the field in some form.

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* MagikarpPower: On the opposite end of the CrutchCharaxter CrutchCharacter that some early Bug-types suffer from, others famously fall into this: some Bug-types like Wimpod, Larvesta, Pineco, Sewaddle, Snom, and Blipbug start out with mediocre-at-best (if not outright terrible) stats and/or shallow movepools: when they evolve, they gain massive stats and many more tricks to make them very respectable on the field in some form.

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