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* HatedByAll: In a sense. A lot of the characters in the game that personally know Koopa Koot have nothing but bad things to say about him. A few of them even warn Mario that he constantly takes advantage of people and pays them next to nothing in return. Goompa in particular receives a letter from Koopa Koot, but doesn't want to read it and opts to put it away saying he will get to it later (meaning never).
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* BlueMeansSmartOne: Goombario is the only one of Mario's partners associated with the colour blue (his blue cap). He is also the game's ExpositionFairy, and, when uses his "Tattle" command (in and out of battle), he blabs a description about a character or place.
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* VolcanoLair: Mt. Lavalava, where he calls his home, ''is'' an active volcano.
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* LoadBearingBoss: After you defeat him and free Misstar, the volcano starts to erupt, so before the Chapter can officially end, you have to escape before you're swallowed by lava.
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'''Crossovers:''' ''Characters/PunchOut'' | ''Characters/SuperSmashBros'' | ''Characters/MarioAndSonicAtTheOlympicGames'' | ''Characters/{{Skylanders}}'' | ''Characters/MarioPlusRabbidsKingdomBattle''\\

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'''Crossovers:''' ''Characters/PunchOut'' | ''Characters/SuperSmashBros'' | ''Characters/MarioAndSonicAtTheOlympicGames'' | ''Characters/{{Skylanders}}'' | ''Characters/MarioPlusRabbidsKingdomBattle''\\''Characters/MarioPlusRabbidsKingdomBattle'' | ''Characters/MarioPlusRabbidsSparksOfHope''\\
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* TheSpiny: He gains a spike that hurts any character that makes contact with it. Mario having the correct badge equipped can bypass this just like any other spiked enemy.
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* NoSell: Since it's made of stars, star-based attacks, such as Skolar's Star Storm and the Shooting Star, have no effect on it.

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* NoSell: Since it's made of stars, star-based attacks, such as Skolar's Star Storm and the Shooting Star, have no effect on it. It’s so weak anyway that you won’t need those to beat it, though.
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* TurnsRed: Averted and downplayed. Averted: You don't have to deplete his HP during the battle, but when you see him turn red with anger, it is a warning that he's charging up for his lightning attacks, which deal 12 or 10 HP worth of damage. Downplayed: When his HP is at 5 or lower, he and his Tuff Puffs will perform an earthquake attack together, dealing 5-15 HP worth of damage.

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* TurnsRed: Averted and downplayed. Averted: You don't have to deplete his HP during the battle, but when you see him turn red with anger, it is a warning that he's charging up for his lightning attacks, which deal 12 or 10 HP worth of damage. Downplayed: When his HP is at 5 or lower, he and his Tuff Puffs will perform an earthquake attack together, dealing 5-15 up to ''25'' HP worth of damage.damage if all ten Tuff Puffs are out.

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* ToxicFriendInfluence: He apparently taught the Koopa Bros how to fight when they all lived in Koopa Village.



* IAteWhat: If Mario tries feeding him a non edible item such as a Sleepy Sheep, he'll spit it out and complain that it tasted bad and wasn't even food.



* ViolentlyProtectiveGirlfriend: She's so devoted to Lakilester, that if Mario [[RejectedApology refuses to forgive him]], Lakilulu will bash him in the face with a Spiny Egg.

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* VillainyFreeVillain: She seems to be only indirectly involved with Huff N. Puff and Bowser's schemes, mainly just by being Lakilester's girlfriend.
* ViolentlyProtectiveGirlfriend: She's so devoted to Lakilester, that if Mario [[RejectedApology refuses to forgive him]], Lakilulu will bash him in the face with a Spiny Egg. She threatens to do the same to Lakilester if he does anything too dangerous.



* TheJinx: Even before Mario's accused of murdering him, Mayor Penguin states that he's always had a history of bringing trouble to others, even though he never intends to.

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* TheJinx: Even before Mario's accused of murdering him, Mayor Penguin states that he's always had a history of bringing trouble to others, even though he never intends to. The penguin policeman, while happy that the mayor is okay, exasperatedly implores him to try and be more careful as the citizens were quite panicked when they believed him to be dead.

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* BadBoss: They essentially enslaved the Bob-ombs living with them in the Fortress. According to the imprisoned Bob-ombs, the Koopa Bros. tried to work them 25 hours a day.

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* BadBoss: They essentially enslaved the Bob-ombs living with them in the Fortress. According to the imprisoned Bob-ombs, the Koopa Bros. tried to work them 25 ''25 hours a day.day''.



%%* SurferDude
%%* TotallyRadical: They speak like this.


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* WakeUpCallBoss: In their second phase, the Koopa Bros. can be challenging for newcomers who still didn't learn to manage their Flower Points: being Koopas, a jump attack deals no damage at this point until they are on their shells, and as their synchronized shell attack deals a lot of damage, you'll have to use the Multibounce attack or Kooper's Power Shell to avoid that or to counterattack quickly, but also to know when to use an item to recover HP without taking too much damage the next turn.
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moderator restored to earlier version
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There seems to be no sign of marked spoilers anywhere.

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'''All spoilers are unmarked. [[{{Administrivia/YouHaveBeenWarned}} You Have Been Warned.]]'''
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** Tidal Wave is similar to Air Raid in that it hits all onscreen enemies unconditionally. However, its action command functions so that it deals 1 additional damage per correct 3 inputs. Hypothetically, this means its damage potential is limitless, depending on the amount of correct inputs (though technically, this is limited to [[https://www.youtube.com/watch?v=oFbyI3XJNbg&ab_channel=Stryder 14 by the game engine.]] Practically, it averages around 6 damage, same as Air Raid). It still retains the +2 damage bonus against fire enemies though.

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** Tidal Wave is similar to Air Raid in that it hits all onscreen enemies unconditionally. However, its action command functions so that it deals 1 additional damage per correct 3 inputs. input. Hypothetically, this means its damage potential is limitless, depending on the amount of correct inputs (though technically, in reality this is limited to [[https://www.youtube.com/watch?v=oFbyI3XJNbg&ab_channel=Stryder 14 by the game engine.]] Practically, it averages around 6 damage, same as Air Raid). It still retains the +2 damage bonus against fire enemies though.
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* ProudBeauty: Takes pride in her personal beauty and appearance, noting to Mario how appreciative he should be of it. Also invokes this in her cameo in ''VideoGame/PaperMarioTheThousandYearDoor'', citing her desire to "turn some heads on the road" as a reason for her traveling to and vacationing in Poshley Heights.

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* ProudBeauty: Takes much pride in her personal beauty and appearance, noting to Mario how appreciative he should be of it. Also invokes this in her cameo in ''VideoGame/PaperMarioTheThousandYearDoor'', citing her desire to "turn some heads on the road" as a reason for her traveling to and vacationing in Poshley Heights.Heights, and even gives Mario the privilege of being "overwhelmed by [her] beauty" once more.
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* ProudBeauty: Takes pride in her personal beauty and appearance, noting to Mario how appreciative he should be of it. Also invokes this in her cameo in ''VideoGame/PaperMarioTheThousandYearDoor'', citing her desire to "turn some heads on the road" as a reason for her traveling to and vacationing in Poshley Heights.
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* ItsPersonal: Although not quite to the extent of Lady Bow, part of why Bombette joins Mario is to get back at the Koopa Bros. for enslaving the Bob-ombs in the fortress and imprisoning her in the first place.


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* ItsPersonal: Has the most personal reason for initially joining Mario, as she seeks to defeat Tubba Blubba for his oppression and eating of her fellow Boos.
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* GenderEqualEnsemble: There are 4 male party members (Goombario, Kooper, Parakarry, and Lakilester) and four female party members (Bombette, Lady Bow, Watt[[note]]At first ambiguous given conflicting pronouns in her introductory text and Super Block upgrades, but eventually confirmed by WordOfGod[[/note]], and Sushie).

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* GenderEqualEnsemble: There are 4 four male party members (Goombario, Kooper, Parakarry, and Lakilester) and four female party members (Bombette, Lady Bow, Watt[[note]]At first ambiguous given conflicting pronouns in her introductory text and Super Block upgrades, but eventually confirmed by WordOfGod[[/note]], and Sushie).
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* NoSell: Her bomb abilities are completely nullified against Lee and Spike Tops if they are not flipped over.

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* NoSell: Her bomb abilities are completely nullified against Lee Buzzy Beetles (including Chan) and Spike Tops if they are not flipped over.

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* SomethingOnlyTheyWouldSay: How to identify her from the four other Duplighost impostors copying her in Chapter 7? She's the only one who ''doesn't'' [[OutOfCharacterAlert add hearts, stars, or unnecessary extra question marks, exclamation marks, or periods]] in her statement. She also has the least patience with the charade, is the [[ViolenceIsTheOnlyOption first to demand Mario hammer the impostors]], and tells him that [[ThisIsUnforgivable she will never forgive him if he messes it up]].



* SomethingOnlyTheyWouldSay: How to identify her from the four other Duplighost impostors copying her in Chapter 7? She's the only one who ''doesn't'' [[OutOfCharacterAlert add hearts, stars, or unnecessary extra question marks, exclamation marks, or periods]] in her statement. She also has the least patience with the charade, is the first to demand he hammer the impostors, and tells Mario that [[ThisIsUnforgivable she will never forgive him if he messes it up]],

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* DifficultButAwesome: Her Squirt ability, compared to Parakarry's similar Shell Shot, both of which deal the same max damage and can hit any enemy unconditionally. Squirt has a relatively strange action command of holding A, but NOT allowing the bar to fill up completely (unlike Electro Dash and Body Slam), instead keeping the gauge within a certain "sweet spot." Squirt still has two advantages though: First, Squirt will always deal at least 3 damage minus enemy defense (whereas Shell Shot deals [[AllOrNothing 0 if it misses]]). Second, it has +2 damage against fire enemies (of which there are plenty in Chapter 5 where she is obtained, including the chapter boss).

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* DifficultButAwesome: Her Squirt ability, compared to Parakarry's similar Shell Shot, both of which deal the same max 7 damage and can hit any enemy unconditionally. Squirt has a relatively strange action command of holding A, but NOT allowing the bar to fill up completely (unlike Body Slam and Electro Dash and Body Slam), Dash), instead keeping the gauge within a certain "sweet spot." Squirt still has two advantages though: First, Squirt will always deal at least 3 damage minus enemy defense (whereas Shell Shot deals [[AllOrNothing 0 if it misses]]). Second, it has +2 damage against fire enemies (of which there are plenty in Chapter 5 where she is obtained, including the chapter boss).



* LockedOutOfTheLoop: As indicated by her quote above. She's the only party member who seems to not know who Mario or Princess Peach are, and after saving the Yoshi kids, joins him merely because she sees his quest as a very romantic story.



* MyBelovedSmother: According to her character tattle, the Yoshi kids she babysits see her as meddlesome and as trying to control their lives.

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* MyBelovedSmother: According to her character tattle, the Yoshi kids she babysits see her as meddlesome and as trying to control their lives. She also scolds Mario for planning to Mt. Lavalava due to how dangerous it is, but ultimately joins him to better protect him (and because she thinks his quest to save Peach is romantic).
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[[In General]]

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[[In General]][[folder:General]]
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[[In General]]
* ActionGirl: All the ladies in the party (Bombette, Lady Bow, Watt, and Sushie) definitely qualify. They are just as capable in battle as Mario and the guys, and just as eager to help him in his quest to save Peach, defeat Bowser, and restore wishes to the world.
* BadassCrew: All of Mario's partners are equally capable of beating up any enemies they encounter in their quest to save the world.
* GenderEqualEnsemble: There are 4 male party members (Goombario, Kooper, Parakarry, and Lakilester) and four female party members (Bombette, Lady Bow, Watt[[note]]At first ambiguous given conflicting pronouns in her introductory text and Super Block upgrades, but eventually confirmed by WordOfGod[[/note]], and Sushie).
* MonsterAllies: ''All'' party members are members of species that are traditionally Mario enemies. Though to be fair, most of them (Goombario, Kooper, Bombette, Parakarry[[note]]''Technically'' the only friendly ''Paratroopa'', but is still considered a Koopa ultimately[[/note]], Lady Bow, and Lakilester[[note]]If you count his girlfriend Lakilulu, the sole other friendly Lakitu[[/note]]) are not the only members of their species to be friendly allies in the game. In the case of Lady Bow, no Boos appear as enemies whatsoever. As for Sushie and Watt, they are the ''only'' members of their respective species to appear in the game.
* MultinationalTeam: All party members represent and/or are recruited from a different region or locale of the Mushroom Kingdom.
* StaticCharacter: Aside from some unique dialogue if they happen to be the active party member in certain situations, most party members don't really have much character development or a personal arc to resolve after their introduction and recruitment, aside from general goodwill towards Mario and desire to help save the world's wishes. The exceptions would be Lady Bow and Lakilester, who have either a personal stake in and/or a personal relation with the situation and bosses of the chapters they are recruited in.
[[/folder]]


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* {{Ojou}}: As a noblewoman of the Boo gentry who even has her own butler, she definitely qualifies. Complete with a NoblewomansLaugh and PaperFanOfDoom even!
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* LongRangeFighter: Although not the only party member with a long-range attack, he's the only party member who has one as his ''default'' ability, Spiny Flip. This makes Lakilester the only party member (''including'' Mario) who can attack ''any'' enemy whatsoever (including spiked, fire, airborne, and ceiling-based enemies) at no FP cost.

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* LongRangeFighter: Although not the only party member with a long-range attack, he's the only party member who has one as his ''default'' ability, Spiny Flip. This makes Lakilester the only party member (''including'' Mario) who can attack ''any'' enemy whatsoever (including spiked, fire, airborne, and ceiling-based enemies) at no FP cost.cost or need of badges.
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* LongRangedFighter: Although not the only party member with a long-range attack, he's the only party member who has one as his ''default'' ability, Spiny Flip. This makes Lakilester the only party member (''including'' Mario) who can attack ''any'' enemy whatsoever (including spiked, fire, airborne, and ceiling-based enemies) at no FP cost.

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* LongRangedFighter: LongRangeFighter: Although not the only party member with a long-range attack, he's the only party member who has one as his ''default'' ability, Spiny Flip. This makes Lakilester the only party member (''including'' Mario) who can attack ''any'' enemy whatsoever (including spiked, fire, airborne, and ceiling-based enemies) at no FP cost.

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** Even her Super Rank ability, Power Bomb, has shades of this due to its high FP cost of 6, which is quite a bit at the point it can be obtained (beginning of Chapter 2), and the same as or more than other party member's ''Ultra'' Rank abilities. However, since it's the ''only'' ability to deal such high damage to multiple enemies before obtaining the Ultra Stone, it can potentially be a DiscOneNuke.



* DiscOneNuke: Her Super Rank ability, Power Bomb. It is available by the beginning of Chapter 2, should Mario find and use the first Super Block in Mt. Rugged on her. It essentially applies Bombette's Bomb ability to all ground enemies, dealing up to 6 damage at that rank without power-ups (+1 against fire enemies). Until Mario obtains the Ultra Stone halfway through Chapter 5, it will be the single most powerful multi-hit ability available. Hence probably why it's offset by a very high FP cost of 6, especially at that point in the game.



* SomethingOnlyTheyWouldSay: How to identify her from the four other Duplighost impostors copying her in Chapter 7? She's the only one who ''doesn't'' [[OutOfCharacterAlert add hearts, stars, or unnecessary extra question marks, exclamation marks, or periods]] in her statement. She also has the least patience with the charade, outright threatening to bomb Mario if he gets it wrong, and demanding he quickly hammer the impostors.

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* SomethingOnlyTheyWouldSay: How to identify her from the four other Duplighost impostors copying her in Chapter 7? She's the only one who ''doesn't'' [[OutOfCharacterAlert add hearts, stars, or unnecessary extra question marks, exclamation marks, or periods]] in her statement. She also has the least patience with the charade, outright threatening is the first to bomb Mario if demand he gets it wrong, and demanding he quickly hammer the impostors.impostors, and tells Mario that [[ThisIsUnforgivable she will never forgive him if he messes it up]],



* ThisLooksLikeAJobForAquaman: As mentioned above, her bomb abilities can OneHitKill certain enemies. They also deal +1 damage to fire enemies, are also the only way to permakill Dry Bones (besides fire attacks), and are the only way to flip over Clefts (besides Quake Hammer).
* {{Tsundere}}: Has shades of this in Chapter 7 when imitated by four Duplighosts. She's the only one to threaten Mario with violence if he gets it wrong, but rewards him with a kiss on the cheek if he successfully eliminates the impostors.

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* ThisIsUnforgivable: In Chapter 7, besides the Bombette imposters using unnecessary punctuation marks or symbols in their speech, the real Bombette threatens to never forgive Mario if he messes up and hammers her.
* ThisLooksLikeAJobForAquaman: As mentioned above, her bomb abilities can OneHitKill certain enemies. They also deal +1 damage to fire enemies, are also the only way to permakill Dry Bones (besides fire attacks), and are the only way to flip over Clefts (besides Quake Hammer).
Hammer). In her debut chapter, her Bomb ability is the only way (besides a POW block) to flip all the Koopa Bros. while they are stacked on each other in a single hit.
* {{Tsundere}}: Has shades of this in Chapter 7 when imitated by four Duplighosts. She's the only one threatens to threaten Mario with violence [[ThisIsUnforgivable never forgive Mario]] if he gets messes up and hammers her. If he correctly hammers only the imposters, she reveals she was planning to bomb him in his sleep if he got it wrong, but rewards him with a kiss on the cheek if he successfully eliminates the impostors.cheek.


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* LongRangedFighter: Although not the only party member with a long-range attack, he's the only party member who has one as his ''default'' ability, Spiny Flip. This makes Lakilester the only party member (''including'' Mario) who can attack ''any'' enemy whatsoever (including spiked, fire, airborne, and ceiling-based enemies) at no FP cost.
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* SomethingOnlyTheyWouldSay: How to identify her from the four other Duplighost impostors copying her in Chapter 7? She's the only one who ''doesn't'' [[OutOfCharacterAlert add hearts, stars, or unnecessary extra question marks, exclamation marks, or periods]] in her statement. She also has the least patience with the charade, outright threatening to bomb Mario if he gets it wrong, and demanding he quickly hammer the impostors.


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* {{Tsundere}}: Has shades of this in Chapter 7 when imitated by four Duplighosts. She's the only one to threaten Mario with violence if he gets it wrong, but rewards him with a kiss on the cheek if he successfully eliminates the impostors.

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* ElementalRockPaperScissors: His Ultra Rank ability, Fire Shell. Being a fire attack, it comes with all the advantages (dealing bonus damage or OneHitKill to certain enemies) and disadvantages (dealing ''no'' damage to fire or fire-immune enemies).



* IncendiaryExponent: His last attack sets his shell on fire before attacking. It's one of the few attacks that will put down a Dry Bones permanently.

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* IncendiaryExponent: His last attack Ultra Rank ability, Fire Shell, sets his shell on fire before attacking. It's one of the few attacks that will put down a Dry Bones permanently.



* OneHitKill: His Ultra Rank ability, Fire Shell. Being a fire attack, it will instantly kill Dry Bones (technically +10 damage, but since Dry Bones only have 8 HP, the effect is the same). Being a fire attack, it also ''keeps'' them dead.



* AwesomeButImpractical: Her Ultra Rank ability, Mega Bomb, essentially applies her Bomb ability to all enemies on-screen, for a maximum of 7 damage without power-ups. However, it comes at the cost of 8 FP, the highest of any ability in the game. By the point it can be obtained, there are other characters with all-hitting abilities for less FP (Lakilester's Spiny Surge for 4 FP, and Parakarry's Air Raid and Sushie's Tidal Wave for 6 FP each). The slightly higher damage potential of Mega Bomb is fairly inconsequential compared to its higher FP cost (and a ''very'' skilled player could potentially make Tidal Wave deal ''more'' damage than Mega Bomb).



* NoSell: Her bomb abilities are completely nullified against Lee and Spike Tops if they are not flipped over.
* OneHitKill: All her bomb abilities will inflict this on Bob-ombs, Bullet and Bombshell Bills, and Dry Bones (technically, they just deal +10 damage against Dry Bones, but since Dry Bones only have 8 HP max, the effect is the same).



* SuspiciousVideoGameGenerosity: She's the only party member with explosion attacks, and the Koopa Bros., the bosses of Chapter 1 where she is obtained, can be flipped over immediately while stacked by explosion attacks. Hmm.



* ThisLooksLikeAJobForAquaman: As mentioned above, her bomb abilities can OneHitKill certain enemies. They also deal +1 damage to fire enemies, are also the only way to permakill Dry Bones (besides fire attacks), and are the only way to flip over Clefts (besides Quake Hammer).



* UseYourHead: Her default ability, Body Slam (since her entire body is essentially a head).



* UselessUsefulSpell: Parakarry's Air Lift is easily the worst move in the entire game. It has no use other than moving a single target out of battle, with even less range than Bow's Spook.

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* UselessUsefulSpell: Parakarry's Air Lift is easily the worst move in the entire game. It has no use other than moving a single target out of battle, with even less range than Bow's Spook. Spook or Lakilester's Hurricane.



* DifficultButAwesome: Her Squirt ability, compared to Parakarry's similar Shell Shot, both of which deal the same max damage and can hit any enemy unconditionally. Squirt has a relatively strange action command of holding A, but NOT allowing the bar to fill up completely (unlike Electro Dash and Body Slam), instead keeping the gauge within a certain "sweet spot." Squirt still has two advantages though: First, Squirt will always deal at least 3 damage (whereas Shell Shot deals [[AllOrNothing 0 if it misses]]). Second, it has +2 damage against fire enemies.

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* DifficultButAwesome: Her Squirt ability, compared to Parakarry's similar Shell Shot, both of which deal the same max damage and can hit any enemy unconditionally. Squirt has a relatively strange action command of holding A, but NOT allowing the bar to fill up completely (unlike Electro Dash and Body Slam), instead keeping the gauge within a certain "sweet spot." Squirt still has two advantages though: First, Squirt will always deal at least 3 damage minus enemy defense (whereas Shell Shot deals [[AllOrNothing 0 if it misses]]). Second, it has +2 damage against fire enemies.enemies (of which there are plenty in Chapter 5 where she is obtained, including the chapter boss).


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* UselessUsefulSpell: His Ultra Rank ability, Hurricane, which can potentially blow enemies away and out of battle. It has all the disadvantages of Air Lift and Spook (reliant on RNG, no Star Points earned for enemies eliminated this way), and a higher (5) FP cost.
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* MasterOfAll: Both she and Parakarry are very similar moveset wise (Belly Flop = Sky Dive, Squirt = Shell Shot, Tidal Wave = Air Raid.) All her moves also have the same FP cost as Parakarry's; as such she can do the same amount of damage and serve the same point of versatility as him. Water Block is also a nice defense option that actually has viable if niche usage (unlike [[UselessUsefulSpell Air Lift.) Unlike Parakarry though, her [[ElementalRockPaperScissors water abilities have bonuses against fire enemies and fire and explosion attacks]], giving her a slight advantage. Her only flaw is the slightly more complicated inputs to activate the full power of her moves, which makes Parakarry the more easily accessible one.

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* MasterOfAll: Both she and Parakarry are very similar moveset wise (Belly Flop = Sky Dive, Squirt = Shell Shot, Tidal Wave = Air Raid.) All her moves also have the same FP cost as Parakarry's; as such she can do the same amount of damage and serve the same point of versatility as him. Water Block is also a nice defense option that actually has viable if niche usage (unlike [[UselessUsefulSpell Air Lift.) ]]) Unlike Parakarry though, her [[ElementalRockPaperScissors water abilities have bonuses against fire enemies and fire and explosion attacks]], giving her a slight advantage. Her only flaw is the slightly more complicated inputs to activate the full power of her moves, which makes Parakarry the more easily accessible one.

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* AllOrNothing: His Shell Shot ability. If the aiming line is not aligned with the enemy reticule upon release or the end of the action command, the shot completely misses the enemy and deals no damage whatsoever. This can make using the ability against smaller enemies particularly challenging.



* ActionMom: One of the letters at the Postman's office in Toad Town reveal that she has a daughter. Not to mention she's downright dangerous in battles. In fact both she and Parakarry are very similar moveset wise (Squirt=Shell Shot, Tidal Wave=Air Raid, Belly Flop= Sky Dive) as such she can do the same amount of damage and serves the same point of versatility as him. Even Water Block is a nice defense option. The only flaw is the input to activate the full power of her moves, which makes Parakarry the easily accessible one. Still Sushie is amazing with Squirt, Water Block and Tidal Wave.
* BarrierWarrior: Her Water Block attack raises defense by 1 and increases with a fire attack.
* ElementalRockPaperScissors: Her water-based attacks are particularly strong against fire-based enemies and their own attacks.

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* ActionMom: One of the letters at the Postman's office in Toad Town reveal that she has a daughter. Not to mention she's downright dangerous in battles. In fact both she and Parakarry are very similar moveset wise (Squirt=Shell Shot, Tidal Wave=Air Raid, Belly Flop= Sky Dive) as such she can do the same amount of damage and serves the same point of versatility as him. Even Water Block is a nice defense option. The only flaw is the input to activate the full power of her moves, which makes Parakarry the easily accessible one. Still Sushie is amazing with Squirt, Water Block and Tidal Wave.
* BarrierWarrior: Her Water Block attack ability raises defense by 1 against all attacks, and increases with a by 2 against fire attack.
and explosion attacks.
* DifficultButAwesome: Her Squirt ability, compared to Parakarry's similar Shell Shot, both of which deal the same max damage and can hit any enemy unconditionally. Squirt has a relatively strange action command of holding A, but NOT allowing the bar to fill up completely (unlike Electro Dash and Body Slam), instead keeping the gauge within a certain "sweet spot." Squirt still has two advantages though: First, Squirt will always deal at least 3 damage (whereas Shell Shot deals [[AllOrNothing 0 if it misses]]). Second, it has +2 damage against fire enemies.
** Tidal Wave is similar to Air Raid in that it hits all onscreen enemies unconditionally. However, its action command functions so that it deals 1 additional damage per correct 3 inputs. Hypothetically, this means its damage potential is limitless, depending on the amount of correct inputs (though technically, this is limited to [[https://www.youtube.com/watch?v=oFbyI3XJNbg&ab_channel=Stryder 14 by the game engine.]] Practically, it averages around 6 damage, same as Air Raid). It still retains the +2 damage bonus against fire enemies though.
* ElementalRockPaperScissors: Her water-based attacks are particularly strong against Squirt and Tidal Wave abilities deal an additional 2 damage to fire-based enemies, and her Water Block raises Mario's defense by 2 (instead of just 1) against fire and explosion attacks. To Sushie's immense benefit, ''no'' enemies and their own attacks.in the game have immunity or innate defense against water attacks, making her water element purely a net positive.


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* MasterOfAll: Both she and Parakarry are very similar moveset wise (Belly Flop = Sky Dive, Squirt = Shell Shot, Tidal Wave = Air Raid.) All her moves also have the same FP cost as Parakarry's; as such she can do the same amount of damage and serve the same point of versatility as him. Water Block is also a nice defense option that actually has viable if niche usage (unlike [[UselessUsefulSpell Air Lift.) Unlike Parakarry though, her [[ElementalRockPaperScissors water abilities have bonuses against fire enemies and fire and explosion attacks]], giving her a slight advantage. Her only flaw is the slightly more complicated inputs to activate the full power of her moves, which makes Parakarry the more easily accessible one.
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* DiscOneNuke: Joins Mario as early as the first third of Chapter 2, and is a contender for best party member alongside Sushie. His innate Shell Shot ability already deals 5 damage, enough to one-shot most enemies, and unlike Bombette's Bomb, its action command is much easier and it can hit ''any'' enemy on-screen.

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* DiscOneNuke: Joins Mario as early as the first third of Chapter 2, and is a contender for best party member alongside Sushie. His innate Shell Shot ability already deals 5 damage, enough to one-shot most enemies, enemies at that point in the game, and unlike Bombette's Bomb, its action command is much easier and it can hit ''any'' enemy on-screen.

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