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* KingMook: Another Koopa boss.


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* KingMook: Another Koopa boss.

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* HumanPopsicle: Plans to serve Mario to Bowser as one of these.



* HumanPopsicle: Plans to serve Mario to Bowser as one of these.

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* UselessUsefulSpell: Parakarry's Air Lift is easily the worst move in the entire game, it has no use other than moving a single target out of battle, it even has less range than Bow's Spook. Despite this it doesn't hinder Parakarry's versatility at all.



* UselessUsefulSpell: Parakarry's Air Lift is easily the worst move in the entire game, it has no use other than moving a single target out of battle, it even has less range than Bow's Spook. Despite this it doesn't hinder Parakarry's versatility at all.



* SimpleyetAwesome: Lady Bow is very versatile in her combat. With her cute design in mind, its actually easy to have her out in mostly every battle. In fact she's only truly limited in 4 bosses in the entire game. (Final Bowser, Crystal King, 6th Jr Troopa and Crystal King) Smack deals most damage than any move by default (except for Max Headbonk) making her the perfect choice to attack regularly killing enemies easier (provided they don't have 1 defense), it also makes up for her lack of Area of Effect move. Outta Sight is very useful as it grants Mario and extra turn, meaning any situation she can't help offensively in she's still able to have Mario pull off a second turn, making up for her lack of offense. Its also makes her the best choice when tackling Anti Guy/Anti Guy Squad. and Fan Smack does 10 damage, meaning its very reliable to handle single target foes very consistently, with these tools players can easily beat the game with just using her. She's best used against "Big Lantern Ghost, Kent C Koopa, Anti Guy, The Master, Super Blooper, Huff N Puff and Lava Pirahana as each boss shows off these abilities the best. Especially with Big Lantern Ghost's entire moveset being a telegraphed Pattern.
* UselessUsefulSpell: Bow's Spook is generally one of the worst moves in the game. It has a minor use in scaring away pesky enemies so you don't overlevel. Which is sort of okay because this game has stat level up limitations. Plus its basically "Up And Away" before you get that move, which helps if you wanna keep a consistent stat and not overlevel. However it doesn't reward the player star points and a large amount of enemies are quite resistant to it, making its use limited.



* SimpleYetAwesome: Lady Bow is very versatile in her combat. With her cute design in mind, its actually easy to have her out in mostly every battle. In fact she's only truly limited in 4 bosses in the entire game. (Final Bowser, Crystal King, 6th Jr Troopa and Crystal King) Smack deals most damage than any move by default (except for Max Headbonk) making her the perfect choice to attack regularly killing enemies easier (provided they don't have 1 defense), it also makes up for her lack of Area of Effect move. Outta Sight is very useful as it grants Mario and extra turn, meaning any situation she can't help offensively in she's still able to have Mario pull off a second turn, making up for her lack of offense. Its also makes her the best choice when tackling Anti Guy/Anti Guy Squad. and Fan Smack does 10 damage, meaning its very reliable to handle single target foes very consistently, with these tools players can easily beat the game with just using her. She's best used against "Big Lantern Ghost, Kent C Koopa, Anti Guy, The Master, Super Blooper, Huff N Puff and Lava Pirahana as each boss shows off these abilities the best. Especially with Big Lantern Ghost's entire moveset being a telegraphed Pattern.



* UselessUsefulSpell: Bow's Spook is generally one of the worst moves in the game. It has a minor use in scaring away pesky enemies so you don't overlevel. Which is sort of okay because this game has stat level up limitations. Plus its basically "Up And Away" before you get that move, which helps if you wanna keep a consistent stat and not overlevel. However it doesn't reward the player star points and a large amount of enemies are quite resistant to it, making its use limited.



* CurbstompBattle: Defeats the Koopa Bros. with absolutely no effort towards the end of the game.

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* CurbstompBattle: CurbStompBattle: Defeats the Koopa Bros. with absolutely no effort towards the end of the game.
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* CuteGhostGirl

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* %%* CuteGhostGirl
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* CuteGhostGirl
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* AreYouSureYouWantToDoThat: The one in the Toy Box asks this if you choose to fight him, even warning you "I'm pretty tough". Woe to the unprepared player who ignores his warning.
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* ButtMonkey: He's constantly injured during his expedition into Mt. Lavalava.


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* TheLoad: He doesn't help Mario in any way during the fifth chapter despide being one of the more prominent characters of the said chapter.


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* TooDumbToLive: At one point, he accidentally jumps down an ''entire chasm'' at the thought of treasure.

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* AscendedFanboy: Of Kolorado at the ending of the game.

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* AscendedFanboy: Of Kolorado at the ending of the game. He basically fullfills his main duty for joining Mario, in that he joins Kolorado as a Archeologist.



* TheGenericGuy: He's pretty much the most normal of Mario's partners.

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* TheGenericGuy: He's pretty much the most normal of Mario's partners. He also joins Mario because he's an aspiring Archeologist looking to fit the same grounds as Kolorado, the person he admires.



* LetsGetDangerous: According to Goombario, despite his personality, he is downright intimidating in battle.

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* LetsGetDangerous: According to Goombario, despite his personality, he is downright intimidating in battle. In Fact he's actually the best party member in the game (along with Sushie) Shell Shot does 7 damage at max, meaning no enemy has defense high enough that he can't handle, it doesn't make contact and is low cost, he can hit every single enemy onscreen both singly and effectively. Air Raid is the best Area of Effect move (provided if one hasn't mastered Sushie's Tidal Wave which argubly does better if executed right) he deals consistently 6 damage for a reasonable FP cost, hits every enemy and late game since enemies are prone to coming in swarms it makes Parakarry the perfect choice to wipe out rows of enemies, meaning he can single handedly face off every single enemy the the game with little weakness or limit.
* UselessUsefulSpell: Parakarry's Air Lift is easily the worst move in the entire game, it has no use other than moving a single target out of battle, it even has less range than Bow's Spook. Despite this it doesn't hinder Parakarry's versatility at all.



** Appears in the prologue of ''VideoGame/PaperMarioTheThousandYearDoor'' to deliver the Magical Map to Mario.

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** Appears in the prologue of ''VideoGame/PaperMarioTheThousandYearDoor'' to deliver the Magical Map to Mario. Which makes both he and Bow the only partners to appear in Thousand Year Door.



* BadassAdorable: A cute Boo girl who wears ribbons and kicks ass.

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* BadassAdorable: A cute Boo girl who wears ribbons and kicks ass. Due to her cute design and personality she's easily seen as the most popular partner of Paper Mario 64. Mainly due to the fact she's given more character than all the other partners.



* {{Invisibility}}: One of her abilities include turning Mario or any ally invisible, evading enemy attacks. The downside is the recipient is unable to make a move while invisible.

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* {{Invisibility}}: One of Her ability Outta Sight allows her abilities include turning to turn Mario or any ally invisible, evading enemy attacks. The downside is the recipient is unable to make a move while invisible. However this downside is minor when you consider that it gives Mario a 2nd turn. Similar to Goombella's Rally Wink from Thousand Year Door, Outta Sight grants Mario two options a turn, meaning he can attack, Outta Sight and Attack again. Since many enemies have telegraphed options and it provides a 2nd turn usage it makes Outta Sight the best defensive move in the game and makes up for any weakness she may have.



* PreviousPlayerCharacterCameo: Appears in Poshley Heights in ''VideoGame/PaperMarioTheThousandYearDoor'' after you beat the game.
* RichBitch: Don't worry -- she's not all bad.
* RoyalsWhoActuallyDoSomething: Or the wealthy equivalent. She recruits Mario to help her take down Tubba Blubba, and can strike enemies several times in a row.

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* PreviousPlayerCharacterCameo: Appears in Poshley Heights in ''VideoGame/PaperMarioTheThousandYearDoor'' after you beat the game.
game. She still remembers her adventure with Mario, but still has her snooty personality to boot.
* RichBitch: Don't worry -- she's not all bad.
bad. She's more of a JerkWithAHeartOfGold after all she is willing to help rescue the world's wishes and journey with Mario to save the Star Spirits, even if her Nature revolves around scaring innocent people she does have a nice side to her.
* SimpleyetAwesome: Lady Bow is very versatile in her combat. With her cute design in mind, its actually easy to have her out in mostly every battle. In fact she's only truly limited in 4 bosses in the entire game. (Final Bowser, Crystal King, 6th Jr Troopa and Crystal King) Smack deals most damage than any move by default (except for Max Headbonk) making her the perfect choice to attack regularly killing enemies easier (provided they don't have 1 defense), it also makes up for her lack of Area of Effect move. Outta Sight is very useful as it grants Mario and extra turn, meaning any situation she can't help offensively in she's still able to have Mario pull off a second turn, making up for her lack of offense. Its also makes her the best choice when tackling Anti Guy/Anti Guy Squad. and Fan Smack does 10 damage, meaning its very reliable to handle single target foes very consistently, with these tools players can easily beat the game with just using her. She's best used against "Big Lantern Ghost, Kent C Koopa, Anti Guy, The Master, Super Blooper, Huff N Puff and Lava Pirahana as each boss shows off these abilities the best. Especially with Big Lantern Ghost's entire moveset being a telegraphed Pattern.
*UselessUsefulSpell: Bow's Spook is generally one of the worst moves in the game. It has a minor use in scaring away pesky enemies so you don't overlevel. Which is sort of okay because this game has stat level up limitations. Plus its basically "Up And Away" before you get that move, which helps if you wanna keep a consistent stat and not overlevel. However it doesn't reward the player star points and a large amount of enemies are quite resistant to it, making its use limited.
* RoyalsWhoActuallyDoSomething: Or the wealthy equivalent. She recruits Mario to help her take down Tubba Blubba, and can strike enemies several times in a row. She easily does the most damage to single targets, provided they have no more than 2 defense.



* AmbiguousGender: The game refers to her both as male ''and'' female. [[WordOfGod Nintendo confirmed she's female.]]
* ArmorPiercingAttack: Electro Dash ignores defense stats, making her useful against defensive enemies such as the Crystal King and Bowser.

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* AmbiguousGender: The game refers to her both as male ''and'' female. [[WordOfGod Nintendo confirmed she's female.]]
]] Not to mention Watt is referred more as Female than Male overall. Only her description when leveling her up refers to her as Male, but she's female everywhere else.
* ArmorPiercingAttack: Electro Dash ignores defense stats, making her useful against defensive enemies such as the Crystal King and Bowser. However there's a small amount of defense enemies compared to non defense one, as such her specific use in penetrating defense is limited and her usage is only promiate when they show up. Plus every single enemy who isn't Bowser, Crystal King or Jr Troopa have the "Flip Over Weakness" meaning any partner can handle defense enemies on the field simply when Mario flips them over, her Electro Dash is specifically useful for tanky foes.



* StandardStatusEffects: She can paralyze enemies with Power Shock (one enemy) and Mega Shock (multiple enemies).
* StatusBuff: Turbo Charge boosts Mario's Attack.

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* StandardStatusEffects: She can paralyze enemies with Power Shock (one enemy) and Mega Shock (multiple enemies).
enemies). However due to these moves being RNG they both can be a "hit or miss" even when the meter is built up players can still have the moves fail on them, even against enemies its normally effective against. Power Shock especially.
* StatusBuff: Turbo Charge boosts Mario's Attack. This can be very useful for boosting power during battle.



* ActionMom: One of the letters at the Postman's office in Toad Town reveal that she has a daughter.

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* ActionMom: One of the letters at the Postman's office in Toad Town reveal that she has a daughter. Not to mention she's downright dangerous in battles. In fact both she and Parakarry are very similar moveset wise (Squirt=Shell Shot, Tidal Wave=Air Raid, Belly Flop= Sky Dive) as such she can do the same amount of damage and serves the same point of versatility as him. Even Water Block is a nice defense option. The only flaw is the input to activate the full power of her moves, which makes Parakarry the easily accessible one. Still Sushie is amazing with Squirt, Water Block and Tidal Wave.

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* TheLastOfTheseIsNotLikeTheOthers: Is an AdvancingBossOfDoom (see above), is technically three different characters via SplitPersonality (see below), and even decides to invoke HeelFaceTurn after everything's said and done.



* OneOfTheseIsNotLikeTheOthers: Is an AdvancingBossOfDoom (see above), is technically three different characters via SplitPersonality (see below), and even decides to invoke HeelFaceTurn after everything's said and done.
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* OneOfTheseIsNotLikeTheOthers: Is an AdvancingBossOfDoom (see above), is technically three different characters via SplitPersonality (see below), and even decides to invoke HeelFaceTurn after everything's said and done.
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* FlunkyBoss: The fight with him brings back the Red and Blue Goombas, but Mario can easily attack a nearby tree to cause a coconut to fall and smack away both Goombas and shave off some of Goomba King's health.
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Link fix.


Click '''[[VideoGame/PaperMario64 here]]''' to go back to the ''Characters/PaperMario'' characters page, and '''[[Characters/SuperMarioBros here]]''' for the ''Franchise/SuperMarioBros'' characters page.

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Click '''[[VideoGame/PaperMario64 '''[[Characters/PaperMario here]]''' to go back to the ''Characters/PaperMario'' characters page, ''VideoGame/PaperMario'' series character page index, and '''[[Characters/SuperMarioBros here]]''' for the ''Franchise/SuperMarioBros'' characters page.
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* TheBabyOfTheBunch: Twink is this since he's so young, considering that he's a Star Kid.
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* SequentialBoss: There are four phases to to the General Guy boss fight. First, you get a Shy Guy mob, then two Stilt Guys, then two Shy Stacks, and finally you can attack the General and his tank directly.

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* SequentialBoss: There are four phases to to the General Guy boss fight. First, you get a Shy Guy mob, then two Stilt Guys, then two Shy Stacks, and finally you can attack the General and his tank directly.

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* SequentialBoss: There are four phases to to the General Guy boss fight. First, you get a Shy Guy mob, then two Stilt Guys, then two Shy Stacks, and finally you can attack the General and his tank directly.



* SequentialBoss: There are two phases with the Lava Piranha. First, you get it as normal, then after the fake "Battle End" theme, you fight the Piranha on fire.



* BossCorridor: The final encounter with Jr. Troopa (where he bounces away the Koopa Bros.) is in a room in Bowser's Castle that follows a long corridor where four Duplighosts are fought.



* SequentialBoss: The last encounter with Jr. Troopa in Bowser's Castle (which is the last fight before the Bowser boss fights) has Jr. go through his all-star plethora of transformations that he attacked you with throughout the game as the fight progresses.



* TrademarkFavoriteFood: He has a thing for Lemon Candy.

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* TrademarkFavoriteFood: He has a thing for Lemon Candy. Use this to avoid having to fight him for the chest he's guarding.
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Crosswicking with the Wolfpack Boss trope.

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* WolfpackBoss: After destroying their fake Bowser machine, you fight all four Turtles on foot. They're a bit stronger than standard Koopa Troopas and have the ability to do a team-up attack on you.

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%%* BadassMustache

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%%* BadassMustache* BadassMustache: The largest, and strongest of the goombas and sports an equally large mustache


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* [[ThoseTwoBadGuys Those Four Bad Guys]]: They are always seen together.
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don't write in fragments. also, the likelihood of paralyzing an enemy depends varies from enemy to enemy (like any other status condition).


* ArmorPiercingAttack: Makes her useful against defensive enemies, mainly Crystal King, General Guy and Bowser. Being the only three bosses that take advantage of her utility. As they are the only ones with non exploitive defenses.

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* ArmorPiercingAttack: Makes Electro Dash ignores defense stats, making her useful against defensive enemies, mainly enemies such as the Crystal King, General Guy King and Bowser. Being the only three bosses that take advantage of her utility. As they are the only ones with non exploitive defenses. Bowser.



* StandardStatusEffects: She can paralyze enemies with Power Shock (one enemy) and Mega Shock (multiple enemies). However these are "hit or miss" options, as you can even fail to execute even when bar is at max.

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* StandardStatusEffects: She can paralyze enemies with Power Shock (one enemy) and Mega Shock (multiple enemies). However these are "hit or miss" options, as you can even fail to execute even when bar is at max.
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I feel there's more info it doesn't explain properly, and with my experience have found other things.


* ArmorPiercingAttack: Makes her quite useful against defensive enemies, especially BonusBoss Kent C. Koopa and Bowser.

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* ArmorPiercingAttack: Makes her quite useful against defensive enemies, especially BonusBoss Kent C. Koopa mainly Crystal King, General Guy and Bowser.Bowser. Being the only three bosses that take advantage of her utility. As they are the only ones with non exploitive defenses.



* StandardStatusEffects: She can paralyze enemies with Power Shock (one enemy) and Mega Shock (multiple enemies).

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* StandardStatusEffects: She can paralyze enemies with Power Shock (one enemy) and Mega Shock (multiple enemies). However these are "hit or miss" options, as you can even fail to execute even when bar is at max.
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pure speculation. this franchise has Negative Continuity; these "distinctions" are meaningless. dry bowser flip-flops between being "bowser minus flesh" and being a separate character but he's still dry bowser. same thing applies here





* ReusedCharacterDesign: 3D versions of him called "Goomboss" are introduced in later games, though it's unlikely they're the same person, as 1. ''Super Mario 64 DS'' takes place before ''Paper Mario'' and 2. Goomba King was a regular goomba made into a KingMook, while Goomboss is [[AsteroidsMonster several goombas fused into one]].
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* MightyGlacier: Without his invincibility? GlassCannon. With it? Lumbering {{Juggernaut}}.

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* MightyGlacier: Without his invincibility? GlassCannon. With it? Lumbering {{Juggernaut}}.his invincibility, he's a complete {{Juggernaut}}. Thankfully, it's still relatively easy to evade him.

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* AdvancingBossOfDoom: Unlike the other, OrcusOnHisThrone bosses, he doesn't just wait for you; he's a constant threat that must be evaded until you can find his AchillesHeel -- and his official battle isn't even in his Castle, but rather a ChekhovsArmoury windmill he chases you back to.



* ImprobablePowerDiscrepancy: His heart somehow has five times as many HitPoints as he does.

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* ImprobablePowerDiscrepancy: His heart somehow has five times as many HitPoints as he does. [[note]]Most likely, AWizardDidIt -- said "Wizard" naturally being Bowser with the [[RealityWarper Star Rod]].[[/note]]


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* MightyGlacier: Without his invincibility? GlassCannon. With it? Lumbering {{Juggernaut}}.
* NotSoHarmlessVillain: NotSoInvincibleAfterAll crybaby or not, he's still a ghost-eating {{Juggernaut}} before you find his Heart.

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* SplitPersonality: There seems to be three. The Heart, who has a rather sadistic personality, the empty shell of a body, with next to no personality, just hunger and rage, and the merged Tubba Blubba, who acts tough, but by his own admission, is a sensitive gut in a huge body.

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* SplitPersonality: There seems to be three. The Heart, who has a rather sadistic personality, the empty shell of a body, with next to no personality, just hunger and rage, and the merged Tubba Blubba, who acts tough, but by his own admission, is a sensitive gut guy in a huge body.



* TheDevTeamThinksOfEverything: If Mario's electrified, Buzzar will replace his grab and drop attack with a high swoop that deals the same amount of damage to him.

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* TheDevTeamThinksOfEverything: DevelopersForesight: If Mario's electrified, Buzzar will replace his grab and drop attack with a high swoop that deals the same amount of damage to him.



* AlwaysAccurateAttack: Skolar's Star Storm can't miss enemies at all.



* TookALevelInBadass: Twink starts off so weak that he can't do any damage at all to Kammy Koopa, but after continuous [[StatusBuff Status Buffs]] from Peach's sustained and repeated wishes he becomes immune to Kammy's magic. He later joins the Star Spirits to upgrade the Star Beam to the Peach Beam, which can take down Bowser's enhanced magical defenses.

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* TookALevelInBadass: Twink starts off so weak that he can't do any damage at all to Kammy Koopa, but after continuous [[StatusBuff Status Buffs]] {{Status Buff}}s from Peach's sustained and repeated wishes he becomes immune to Kammy's magic. He later joins the Star Spirits to upgrade the Star Beam to the Peach Beam, which can take down Bowser's enhanced magical defenses.

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* {{Buff}}: Peach's wishes during the climax allow him to gain progressively greater power; when he joins the seven Star Spirits, he upgrades the Star Beam to the Peach Beam.



* TookALevelInBadass: Twink starts off so weak that he can't do any damage at all to Kammy Koopa, but after continuous {{Buff}}s from Peach's sustained and repeated wishes he becomes immune to Kammy's magic. He later joins the Star Spirits to upgrade the Star Beam to the Peach Beam, which can take down Bowser's enhanced magical defenses.

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* StatusBuff: Peach's wishes during the climax allow him to gain progressively greater power; when he joins the seven Star Spirits, he upgrades the Star Beam to the Peach Beam.
* TookALevelInBadass: Twink starts off so weak that he can't do any damage at all to Kammy Koopa, but after continuous {{Buff}}s [[StatusBuff Status Buffs]] from Peach's sustained and repeated wishes he becomes immune to Kammy's magic. He later joins the Star Spirits to upgrade the Star Beam to the Peach Beam, which can take down Bowser's enhanced magical defenses.
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* ButNowIMustGo: At the end of the game, he bids farewell to Peach and told her that he's going to make people's wishes come true.
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[[foldercontrol]]
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* DistaffCounterpart: To Kamek.

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* DistaffCounterpart: To Kamek. Ironically enough, she's been pretty much replaced by him in the later games.
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[[/folder]]

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[[/folder]][[/folder]]

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[[redirect:Characters/PaperMario]]

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[[redirect:Characters/PaperMario]]Characters from ''VideoGame/{{Paper Mario|64}}''.

Click '''[[VideoGame/PaperMario64 here]]''' to go back to the ''Characters/PaperMario'' characters page, and '''[[Characters/SuperMarioBros here]]''' for the ''Franchise/SuperMarioBros'' characters page.

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!!Mario's Partners

[[folder: Goombario]]
[[quoteright:180:http://static.tvtropes.org/pmwiki/pub/images/Goombario_1684.jpg]]
->''"Hey Mario! I'm Goombario. I'm your biggest fan!"''

Mario's first partner throughout the entire series, Goombario is a small but highly intelligent young lad who knows something about everything. His main ability is his "Tattle" ability, which doesn't do much for you gameplay-wise, but which can provide advice to you and make HP bars for enemies you've used it on visible.
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* AngelFaceDemonFace: In order to signify that he's a "good" Goomba, after years of evil ones, he has more rounded teeth and {{Blush Sticker}}s on his cheeks.
* AscendedFanboy: Of Mario. He's a fan of all of his adventures!
* BlushSticker: Has a pair of these, like his successor Goombella.
* ChargedAttack: He gets one on his first level-up.
* DeadpanSnarker: He's not as snarky as [[VideoGame/PaperMarioTheThousandYearDoor Goombella]], but he certainly has his moments.
* DiminishingReturnsForBalance: Multibonk.
* EnemyScan: His signature power.
* ExpositionFairy: Well, exposition Goomba, anyway.
* HeroWorship: Of Mario, which was how he eventually became one of his party allies.
* {{Irony}}: A [[RuleOfThree triple whammy]], all relating to his species:
** He's a Goomba who's the team's ExpositionFairy. Goombas are usually depicted as being rather unintelligent.
** He's also a Mario fan. Goombas are the most common ''enemies'' Mario runs into.
** His sole method of attack is functionally identical to Mario's jump, which named the GoombaStomp trope for a reason.
* MeaningfulName: His name is a portmanteau of "Goomba" and "Mario". He's a Mario FanBoy.
* MonsterAllies: He's one of the earlier examples of a friendly Goomba in the series.
* MrExposition: He's basically a walking encyclopedia with GPS.
* UseYourHead: His primary attack is the Headbonk attack.
* TagalongKid: His age is the Goomba equivalent of a young boy, and he follows Mario throughout the game as a party ally.
[[/folder]]

[[folder: Kooper]]
[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/200px-PM_Kooper_816.jpg]]
->''"I, Kooper, will follow you to the ends of the Earth!"''

Mario's second partner is Kooper, an adventurous Koopa. He idolizes the famous explorer Kolorado and wants to be just like him. He has the ability to fling his shell and come back like a boomerang--even across mid-air!
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* AscendedFanboy: Of Kolorado at the ending of the game.
* BlueIsHeroic: A Koopa ally with a blue shell.
* ColorCodedForYourConvenience: How do you know he's the Koopa who's going to join you? Because he's the one with a blue shell!
* TheGenericGuy: He's pretty much the most normal of Mario's partners.
* HappyDance: His VictoryPose.
* HoistByHisOwnPetard: The Dark Koopas have the dizzy shell attack before him.
* KillItWithFire: His last attack sets his shell on ''fire'' before attacking. It's one of the few attacks that will put down a Dry Bones permanently.
* NakedPeopleTrappedOutside: This is what befalls him when you first meet him. You have to hunt down his shell from a rampant pack of Fuzzies.
* ScarfOfAsskicking: Wears a red neckerchief.
* WingdingEyes: The effect of a successful dizzy shell.
[[/folder]]

[[folder: Bombette]]
[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/200px-PM_Bombette_1587.jpg]]
->''"See that? You see what I bring to the party Mario?"''

Mario's third partner is a fiery young Bob-Omb named Bombette. After he saves her from imprisonment in the Koopa Bros. Fortress, she pledges to join him on his quest. She can blow things up to destroy rocks and cracked walls, among other things. What we'd like to know, though, is how she's still... Actually, never mind.
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* ActionBomb: Explosive in every which way, and can kick some ass when fully leveled up. Though unlike most examples, she somehow comes back every time she blows up, no worse for wear.
* BraidsOfAction: Her fuse looks like one.
* CelibateHeroine: She could pretty much have any guy of the Bob-Omb race she wanted, but is perfectly happy on her own.
* DudeMagnet: As noted in UnwantedHarem below, Bombette has no trouble attracting the attention on male Bob-Ombs, whether she wants to or not.
* PinkMeansFeminine: She's actually [[VideoGame/SuperMario64 not the first pink Bob-Omb in the series]], but she is the first one identified as female, and she just so happens to be pink.
* StuffBlowingUp: Her specialty.
* TertiarySexualCharacteristics: In addition to being [[PinkMeansFeminine pink]], she has a blonde braid for a fuse and a heart-shaped key.
* UnwantedHarem: A rare female example! Bombette has several admirers (including a ''really'' persistent DoggedNiceGuy), but isn't interested in any one of them.
[[/folder]]

[[folder: Parakarry]]
[[quoteright:150:http://static.tvtropes.org/pmwiki/pub/images/pdstfseg_18.gif]]
->''"Mail call!"''

This harried courier is Mario's 4th party member. He's a Paratroopa who uses his wings to help him deliver mail. He can carry Mario across short gaps, but he's also involved in a lengthy sidequest to nab one of the game's rarer badges.
----
* AlmightyJanitor: He can kick ass for someone who's always delivering packages and mail.
* EarlyBirdCameo: In the first game, he delivers Peach's invitation to Mario well before he actually joins your party in Chapter 2.
* FlyingPostman: He's a mailman that flies mail across the land.
* TheKlutz: He has a habit of losing mail whenever he tries to make a delivery.
* LetsGetDangerous: According to Goombario, despite his personality, he is downright intimidating in battle.
* PreviousPlayerCharacterCameo:
** Appears in the prologue of ''VideoGame/PaperMarioTheThousandYearDoor'' to deliver the Magical Map to Mario.
** In ''VideoGame/PaperMarioStickerStar'', a letter from Parakarry can be found within [[JungleJapes World 5-1]]'s junkyard. All of this, in addition to his Catch Card in ''Super Paper Mario'', makes him the only character who debuted in the first game to at least be mentioned in the whole series.
[[/folder]]

[[folder: Lady Bow]]
[[quoteright:100:http://static.tvtropes.org/pmwiki/pub/images/dsfvwzrgfestrhgrdyhuyt_6994.gif]]
->''"I swear on my own grave! Mario's innocent!"''

Mario's 5th party member is a member of the [[{{Ojou}} Boo gentry]] and is... ''just'' a little bit on the {{Tsundere}} side. She likes to smack people around with her fan. She can also make Mario briefly invisible... and intangible. Useful for avoiding enemy attacks!
----
* ArmorPiercingSlap: Subverted. She slaps enemies silly as her default attack and it is quite effective, but her slaps don't do much damage individually, leading to the DeathOfAThousandCuts trope below.
* BadassAdorable: A cute Boo girl who wears ribbons and kicks ass.
* DeathOfAThousandCuts: Her Smack and Fan Smack attacks do little damage per hit but strike multiple times.
* DemonHead: Invokes this with her "Spook" ability, in which she makes a scary face to chase enemies away.
* {{Invisibility}}: One of her abilities include turning Mario or any ally invisible, evading enemy attacks. The downside is the recipient is unable to make a move while invisible.
* JerkWithAHeartOfGold: She kidnaps the Star Spirit from Tubba Blubba in order to have Mario help stop the Boo-munching fiend.
* NoblewomansLaugh: We never get to hear it, but the way she puts her fan by her head definitely suggests she ''has'' one. Then eventually, we get to hear it in the second game: "'''''GWAH HEE HAH!'''''"
* PaperFanOfDoom: It can even make people dizzy!
* PreviousPlayerCharacterCameo: Appears in Poshley Heights in ''VideoGame/PaperMarioTheThousandYearDoor'' after you beat the game.
* RichBitch: Don't worry -- she's not all bad.
* RoyalsWhoActuallyDoSomething: Or the wealthy equivalent. She recruits Mario to help her take down Tubba Blubba, and can strike enemies several times in a row.
* SpoiledSweet: She may have her rough edges, but she's all around pretty nice.
* TertiarySexualCharacteristics: Her [[MeaningfulName bows]], obviously. When Tattling one of the NPC Boos in Gusty Gulch, Goombario will complain that he can't tell the males and females apart and wish that they all wore bows like she does to make it easy.
* TokenEvilTeammate: She's a Boo, and while she has no allegiance to Bowser, she and her kind love to haunt innocent people. Tubba Blubba, the antagonist eating her kind, only turned to evil because Bow and the rest of the Boos would relentlessly and remorselessly terrify him on a daily basis.
%%* {{Tsundere}}:
* WellIntentionedExtremist: She kidnaps the Star Spirit and holds it hostage until Mario deals with Tubba Blubba.
[[/folder]]

[[folder: Watt]]
[[quoteright:150:http://static.tvtropes.org/pmwiki/pub/images/Watt_924.gif]]
->''"You're super great! You're the greatest great guy! I think you're the best!"''

Mario's 6th party member is also his youngest. Mario rescues her from imprisonment in the Big Lantern Ghost's lantern in Shy Guy's Toy Box. She's a Sparky (specifically, the daughter of the original Li'l Sparky) and can light up, showing Mario hidden things. She ''also'' has the ability to attack people ''[[ArmorPiercingAttack through]]'' [[ArmorPiercingAttack their defense]], making her incredibly useful in battle. [[ArmorPiercingSlap Armor Piercing Zap]]?
----
* AmbiguousGender: The game refers to her both as male ''and'' female. [[WordOfGod Nintendo confirmed she's female.]]
* ArmorPiercingAttack: Makes her quite useful against defensive enemies, especially BonusBoss Kent C. Koopa and Bowser.
* BadassAdorable: Very, ''very'' adorable coupled with very, ''very'' badass.
* LittleMissBadass: Young as she is, she's capable in a fight and immune to electric damage.
* ShockAndAwe: Being a light bulb, all of her moves are electricity-related.
* StandardStatusEffects: She can paralyze enemies with Power Shock (one enemy) and Mega Shock (multiple enemies).
* StatusBuff: Turbo Charge boosts Mario's Attack.
[[/folder]]

[[folder: Sushie]]
[[quoteright:105:http://static.tvtropes.org/pmwiki/pub/images/Sushi1000yeardoor_3160.gif]]
->''"Hmmm. Well, I've never heard of you before. You must be from far away or something."''

Mario's 7th party member swings it right back around in terms of age--Sushie the Cheep-Cheep is getting up there, but she's still got it! She can swim, and helps ferry Mario across water. Her water-type attacks are also pretty useful when fiery baddies come a-knockin'.
----
* ActionMom: One of the letters at the Postman's office in Toad Town reveal that she has a daughter.
* BarrierWarrior: Water Block, which raises defense by 1 and increases with a fire Attack.
* ElementalRockPaperScissors: You pick her up right before the fire dungeon. ''[[SuspiciousVideoGameGenerosity Hmmm.]]''
* KillItWithWater: One of her primary methods of attack.
* MakingASplash: All of her attack except for Belly Flop involve water.
* MeaningfulName: Her name is a reference to a Japanese dish, sushi. [[UnfortunateNames Which is kind of unfortunate, actually]].
* MyBelovedSmother: According to her character taddle, the Yoshi kids she babysits see her this way.
* NeverMessWithGranny: Literally a grandma--her daughter is having kids.
* PowerupMount: She can give you rides across bodies of water.
* OlderThanTheyLook: She looks like a young Cheep-Cheep, but is actually a grandma.
* TeamMom: She has aspects of this. Especially for the Yoshis she works for.
* ThinksLikeARomanceNovel: Her hobby is reading romance novels. She joins Mario after interpreting his quest to rescue Princess Peach as a romance story.
[[/folder]]

[[folder: Lakilester]]
[[quoteright:100:http://static.tvtropes.org/pmwiki/pub/images/Lakilester1000yeardoor_6838.gif]]
->''"World peace? Isn't that a bit melodramatic? But still, I gotta admit that there's a certainly manly charm to having such a noble purpose."''

Mario's final party member is a Lakitu--and he prefers to go by Spike. He starts out as a member of Bowser's cronies, but joins Mario so that he can shape up for his girlfriend, Lakilulu. He can carry Mario across hazardous surfaces--and it also happens to be faster than walking speed.
----
* BlowYouAway: He can blow enemies away with Hurricane.
* CoolShades: He wears a pair of sunglasses unlike his species' normal goggles.
* DefeatMeansFriendship: Mario must defeat him in battle before [[DefeatMeansPlayable he joins]].
* EmbarrassingFirstName: No wonder he wants to be called Spike.
* GoodFeelsGood: He decides that this is the case after helping you destroy the Puff-Puff machine, firmly cementing his HeelFaceTurn.
* HeelFaceTurn: Upon his defeat, he will join Mario's party.
* HyperspaceArsenal: He has a seemingly endless supply of Spiny Eggs to chuck at his foes.
* MeaningfulName[=/=]PunnyName: His name is a spin on "lackluster", [[EmbarrassingFirstName which is why he prefers cooler names like Spike]].
* StatusBuff: Cloud Nine boosts Mario's evasion.
* WomenPreferStrongMen: All that tough posturing was so that his girlfriend Lakilulu can have someone to admire. After he is defeated, he joins Mario so he can shape up and become a truly strong person.
* YouHaveFailedMe: Huff N. Puff will notice Lakilester even if he isn't out in the open.
[[/folder]]

!!Villains

[[folder: Kammy Koopa]]
[[quoteright:325:http://static.tvtropes.org/pmwiki/pub/images/kammykoopa_7634.jpg]]
->''"Congratulations on your victory, Your Viciousness! That's why you're the king!"''

An elderly female Magikoopa adorned in purple robes, Kammy Koopa is one of Bowser's top henchmen, seemingly on par with Kamek. Despite showing signs of senility, she is an adept magic user and strategist, at one point being described as "the brains behind Bowser".
----
* AlliterativeName: '''K'''ammy '''K'''oopa.
* BuffySpeak: When bombarding Bowser with compliments, she tends to just take a random word and stick "-ness" to the end of it.
%%* BumblingSidekick
* CharacterizationMarchesOn: Most of the tropes listed here are more in line with her ''Thousand-Year Door'' characterization, where the slightly senile old hag spent the game being comic relief with Bowser. This is a far cry from her conniving, VainSorceress depiction in the original ''Paper Mario''.
* ChuckCunninghamSyndrome: She's conspicuously absent in ''Super Paper Mario'', possibly because it would've been too hard to insert her into the story due to Bowser being one of the main protagonists. ''Sticker Star'' (which has Kamek) has no excuse. This continues in ''VideoGame/MarioAndLuigiPaperJam'', where Paper Kamek appears once again.
%%* CloudCuckooLander: In ''The Thousand-Year Door''.
* CoolShades: She foregoes the usual ScaryShinyGlasses worn by Magikoopas in favor of pink, triangular shades.
* CrouchingMoronHiddenBadass: After spending almost all of ''The Thousand Year Door'' as comic relief, Kammy joins Bowser as a DualBoss during the finale of the game.
* DistaffCounterpart: To Kamek.
* TheDragon: To Bowser in the first two games.
* DualBoss: With Bowser in ''The Thousand-Year Door''.
* DubNameChange: From ''Kamekkubaba'', which translates to "Old Magikoopa Hag", or "Magikoopa Grandmother".
* FlyingBroomstick: A fancy one that looks and sounds like the "putt-putt-putt-putt" sounds TheAllegedCar often makes.
* ForegoneVictory: It's impossible to lose against her during the final battle in ''Paper Mario''.
* GadgeteerGenius: She apparently built the platform Bowser uses to power himself up in the final battle in ''Paper Mario''.
* GeometricMagic: Much like the other Magikoopas
* KingMook: Or rather, Queen Mook for the Magikoopas.
* MakeMyMonsterGrow: Does this to Bowser in a cutscene in the first game and as a battle option in the second.
%%* TheRedMage: In ''The Thousand Year-Door''.
* RememberTheNewGuy: She just shows up in ''Paper Mario'' with little explanation.
%%* RobeAndWizardHat
* ShockAndAwe: Demonstrated ''once'' in ''Paper Mario'', when she forcibly strips Peach of her disguise using magical lightning.
* TheSmurfettePrinciple: The only explicitly female Magikoopa up until the introduction of Kamella in ''VideoGame/SuperMarioGalaxy''.
* SquishyWizard: To ludicrous extremes in ''Paper Mario'', where she has only ten HP, and only uses one attack over and over again. It's not ''nearly'' the case in the second game, however.
* SycophanticServant: No matter how much Bowser tells her off, she still worships the ground he walks on. In the second game, Goombella wonders (via a tattle on Kammy) whether Kammy has more difficulty dealing with Bowser, or vice-versa.
* TheUnfought: In the first game, Mario never fights her. She is however the enemy in a ScriptedBattle fought by Twink. Averted in the second game, wherein she fights alongside Bowser near the end of the final chapter.
* VillainsOutShopping: The Koopa Troop are pretty outgoing in general, but she stands out because of her attempts to organize picnics in peaceful meadows, and she enjoys watching Glitz Pit fights and snacking on Glitzville cuisine.
%%* WickedWitch
[[/folder]]

[[folder: Goomba King]]
[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/844608a4d1bccf46f458a1fa7eeb4db0.JPG]]
->''"“Bwa ha ha! I'm no ordinary Goomba... I am Goomboss, the great Goomba, the grand pooh-bah Goomba.”''

Once an ordinary Goomba, until he begged Bowser to use the Star Rod to make him a king, which also greatly increased his size. Along with his minions Red Goomba and Blue Goomba, he is the first boss Mario fights.

3D versions named "Goomboss" appear in later games.

----
%%* BadassMustache
* InconsistentDub: Introduced as the "Goomba King" in ''Paper Mario''. The 3D versions in later games are called "Goomboss", but share the same name in Japanese. Incidentally, the Chestnut King from the ''Super Luigi'' story in ''Thousand Year Door'' also shares his name in Japanese.
* KingMook: Of the Goombas, courtesy of the Star Rod's magic.
* MookPromotion: He was originally just a normal Goomba, but Bowser used the Star Rod to turn him into a KingMook because he begged him to.
* ReusedCharacterDesign: 3D versions of him called "Goomboss" are introduced in later games, though it's unlikely they're the same person, as 1. ''Super Mario 64 DS'' takes place before ''Paper Mario'' and 2. Goomba King was a regular goomba made into a KingMook, while Goomboss is [[AsteroidsMonster several goombas fused into one]].
* StarterVillain: He serves as the main boss of the prologue in ''Paper Mario''.
* ATwinkleInTheSky: He gets blasted into the sky by the very bridge that he stole.
[[/folder]]

[[folder: Koopa Bros.]]
[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/Koopa_bros_9148.jpg]]
->''"HI-YAAA! Here come the Koopa Bros!! Uh-huh! Oh yeah! We're the coolest of cool!"''

A quartet of masked Koopas that rely on teamwork to defeat their opponents. They start as the first major boss as the game, but return later for revenge... but are promptly defeated by a deranged Jr. Troopa. [[Franchise/TeenageMutantNinjaTurtles They look familiar]]...
----
* BaitAndSwitchBoss: Their reappearance in Bowser's Castle, where they are tossed aside by Jr. Troopa with little effort.
* ColorCodedCharacters: Their main distinguishing characteristics are the colors of their shells and masks.
* EverythingsBetterWithSpinning: How they attack. They spin around in circles rapidly, then launch themselves at Mario.
* FamilyThemeNaming: The German translation names each one after the Italian name of a [[EdibleThemeNaming fruit or vegetable]] that relates to their [[ColourfulThemeNaming color]].
* KingMook: Of Koopa Troopas, though by themselves they're barely any stronger than regular Koopas.
* MusicalNod:
** The fake Bowser battle theme is a remix of Bowser's battle theme from ''VideoGame/SuperMarioBros3''.
** The Koopa Bros. themselves get a remix of the Hammer Bros. theme, also from ''Super Mario Bros. 3''.
* PaperThinDisguise: Their Toad disguises and their Bowser costume.
* SequentialBoss: You have to take out their unconvincing Bowser costume before engaging the Koopas themselves.
* ShoutOut: To the Franchise/TeenageMutantNinjaTurtles, obviously.
%%* SurferDude
* TotallyRadical: They speak like this.
* UsedToBeASweetKid: It's mentioned that, growing up, they were a fairly normal and nice group of brothers until Bowser started paying attention to them and giving them things.
[[/folder]]

[[folder: Tutankoopa]]
[[quoteright:114:http://static.tvtropes.org/pmwiki/pub/images/Tutankoopa_2804.png]]
->''"You shouldn't mess with Tutankoopa, a faithful follower of King Bowser! Ooops... I mean... You shall regret this!"''

A pharaoh Koopa that seems to have magical powers and control over several pet Chain Chomps. Hides in a hidden pyramid and tries to be intimidating, and when beaten, his Chomps turn on him.
----
* BlackMage: Attacks Mario with an inexplicable spell or two.
* BossRemix: Of the Dry Dry Ruins theme.
* ExitPursuedByABear: Chased off by his own Chomp after he loses.
* FlunkyBoss: Calls his Chain Chomps out several times when fought.
* KingMook: Another Koopa boss.
* HoistByHisOwnPetard:
** He ends up getting chased out of the ruins altogether by his own Chain Chomp on his defeat.
** In the actual boss fight, he has an attack where he magically summons a giant Chomp and drops it on the ground causing debris to fall onto Mario and his partner, but occasionally, the attack will backfire causing the debris to fall on him, damaging him and leaving him vulnerable for a couple of turns.
* NephariousPharaoh: He is the boss of Dry Dry Ruins. He attempts to frighten Mario away, even calling himself the "remorseless king of the desert" in his first warning.
* ShoutOut: To King Tut.
[[/folder]]

[[folder: The "Invincible" Tubba Blubba]]
[[quoteright:207:http://static.tvtropes.org/pmwiki/pub/images/TubbaBlubba_5541.jpg]]
->''"I smell delicious ghosts! Open the dooooooor!"''

A giant Clubba (although one with no weapon) that eats Boos for snacks. Bowser made him unbeatable by removing his sentient heart, but once Tubba Blubba is reunited with it, he becomes a complete pushover.
----
* AntiVillain: Only goes to Bowser for help because the Boos tormented him day and night, and once he's beaten, he apologizes to Mario and gives back all the (still alive, or existing, whatever you'd call it) Boos he ate.
* BeatStillMyHeart: You have to fight his heart that's been separated from him in order to beat him.
* BossRemix: Of his leitmotif along with the music in his castle.
* ChargedAttack: His heart has one which does 12 damage on the second turn if it connects. It can be dodged with Bow's Outta Sight move.
* EmptyShell: The heart is the "real" Tubba Blubba. His "invincible" body is just a shell that he controls from beneath the windmill.
* ExtremeOmnivore: To the point where he somehow ''devours ghosts.''
* {{Foreshadowing}}: The patch on his chest foreshadows that his heart is missing.
* FreudianExcuse: The Boos ''loved'' to scare the crap out of him when he was a weakling. Didn't turn out well for them.
* GentleGiant: This is what he claims to be after freeing all the Boos he ate.
* GlassCannon: He has respectable attack power for an early game boss and is strong enough to make the suspended corridors of his castle crumble by jumping, but without his invincibility, his measly 10 HP completely screws him over.
* HeartbeatSoundtrack: Shows up in his {{leitmotif}} and to a lesser extent, his battle theme. Fitting, given the true nature of his invincibility.
* HopelessBossFight: Getting into a battle with him while he's still invincible results in this.
* ImprobablePowerDiscrepancy: His heart somehow has five times as many HitPoints as he does.
* KingMook: Of the Clubbas, though he himself does not wield a club.
* {{Manchild}}: He's a big crybaby, which is why he begged Bowser to make him invincible in the first place.
* NotSoInvincibleAfterAll: He's completely immune to damage... at least until his heart and body are reunited.
* SpikesOfVillainy: He has spikes on his shell, not unlike Bowser.
* SplitPersonality: There seems to be three. The Heart, who has a rather sadistic personality, the empty shell of a body, with next to no personality, just hunger and rage, and the merged Tubba Blubba, who acts tough, but by his own admission, is a sensitive gut in a huge body.
* ZeroEffortBoss: Once he loses his invincibility, he's a joke. He only has 10 HitPoints, so he can be easily taken down in a ''single turn''.
[[/folder]]

[[folder: General Guy]]
[[quoteright:305:http://static.tvtropes.org/pmwiki/pub/images/GeneralGuy1_7189.jpg]]
->''"Prepare to fight me, sir! TASTE DEFEAT! CHARGE!!"''

A white-cloaked Shy Guy and the leader of an army of bumbling Shy Guys. While not much of a fighter himself, General Guy drives a large tank that delivers a powerful punch.
----
* AFatherToHisMen: Oddly enough, he seems to be this.
* FlunkyBoss: Summons his army during the fight.
* FourStarBadass: After his army is defeated, he charges into battle against Mario by himself. In a tank.
* KingMook: Given that the entire fourth chapter is centered around Shy Guys, it's unsurprising that a Shy Guy is the chapter's boss.
* MadBomber: His standard attack.
* ScreamsLikeALittleGirl: Not the general himself, but the instant his army sees Mario, they flee in terror, indeed screaming loudly.
* ShockAndAwe: His tank's lightbulb shoots bolts of electricity at you.
* TankGoodness: Yes, really, he drives a freaking tank. And you have to fight it.
[[/folder]]

[[folder: Lava Piranha]]
[[quoteright:253:http://static.tvtropes.org/pmwiki/pub/images/Lava_Piranha_7786.png]]
->''"WE MAKE THINGS HOT FOR YOU!"''

A mutant Piranha Plant that is magically transformed into a multi-limbed, flaming monster. Lives in a raging volcano on an island of Yoshis.
----
* ClippedWingAngel: When he revives himself [[IncendiaryExponent set on fire]], the second phase of the battle begins... and can be easily {{curbstomp|Battle}}ed by using an Ice Power Multibounce, a Snowman Doll, or Tidal Wave.
* CognizantLimbs: The Lava Buds.
* HulkSpeak: ''"YOU NO TAKE STAR."''
* KingMook: Of the Piranha Plants.
* ManEatingPlant: Obviously, being a Piranha Plant.
* NotQuiteDead: When you beat the first phase, the ending jingle will roll, only to be interrupted by a resurging Lava Piranha.
* PlayingWithFire: It attacks by {{breath|Weapon}}ing fire.
* RecurringElement: He's pretty much the Naval Piranha from ''Yoshi's Island'', IN LAVA!
%%* YouNoTakeCandle
[[/folder]]

[[folder: Huff N. Puff]]
[[quoteright:342:http://static.tvtropes.org/pmwiki/pub/images/Huff_N_Puff_2681.jpg]]
->''"You asked for it...Now you'll witness the full power of my storm!"''

A giant Ruff Puff that is terrorizing Flower Fields.
----
* AsteroidsMonster: Attacking him causes him to break down into Tuff Puffs. Killing them quickly is a good idea since not only can they attack, if you ''don't'' kill them, Huff N. Puff will inhale them and heal off the damage.
* BlowYouAway: Like miniboss Buzzar, he can do this to you.
* FlunkyBoss: Has hench-clouds fight with him.
* GadgeteerGenius: He built the Puff Puff Machine to mass-produce clouds, after all.
* ItsAllAboutMe: Covers all of Flower Fields in clouds, causing the rest of its residents to suffer. Why? He likes cloudy weather.
* KingMook: Of the Ruff Puffs.
* ShockAndAwe: His special charged attacks, the first creates an earthquake and the second shoots lightning at you.
* WakeUpCallBoss: The first boss to heal, which means unless you deal with his fodder it will take forever to beat him.
[[/folder]]

[[folder: Crystal King]]
[[quoteright:149:http://static.tvtropes.org/pmwiki/pub/images/Crystal_King_8366.png]]
->''"First I shall defeat you, and then I will present to King Bowser an iced Mario gift!"''

An invisible creature that is only seen due to the clothing he wears. Resides at a palace of ice and likes to make copies of himself when fighting.
----
* AnIcePerson: Most of his attacks are ice-related.
* BossRemix: Of the Crystal Palace theme.
* DoppelgangerAttack: He has the ability to create illusory copies of himself.
* FlunkyBoss: Summons three Crystal Bits occasionally. He can spit them at you for damage or heal himself with them.
* InvisibleAnatomy: His body appears to be almost entirely invisible.
* HumanPopsicle: Plans to serve Mario to Bowser as one of these.
* TheLastOfTheseIsNotLikeTheOthers: He's the only chapter boss who ''isn't'' a KingMook.
* YellowEyesOfSneakiness: His eyes are entirely yellow, and they're the only parts of his body that are visible at all.
[[/folder]]

!!Bosses

[[folder: Jr. Troopa]]
[[quoteright:29:http://static.tvtropes.org/pmwiki/pub/images/JrTroopaPM_1870.png]]
->''"Don't think you've won, Mario! I swear to you, I'm gonna beat you SO bad next time!"''

A young Koopa that still wears his eggshell. He fancies himself a bully, but is easily beaten at the start of the game. He returns with a vengeance multiple times at various points in the game.
----
* BaitAndSwitchBoss: Switched with the Koopa Bros.
%%* BrattyHalfPint
%%* TheBully
* ButForMeItWasTuesday: You can invoke this on him during the second fight against him by answering "no" when he asks if Mario remembers their first fight.
* ButtMonkey: So much that by the time you defeat him near Shiver City, he's encased in a block of ice by the time you come back around.
* TheCameo: In the e-mail that the real Zip Toad sends in ''The Thousand-Year Door'' you he can be seen out the in the background out of the train window in the sky in his winged form in the image that's shown at the end of the message.
* CurbstompBattle: Defeats the Koopa Bros. with absolutely no effort towards the end of the game.
* {{Determinator}}: Swims all the way to Lavalava Island ''and all the way back'', and somehow makes it all the way to the top of Bowser's OminousFloatingCastle at roughly the same time as Mario to knock out the Koopa Bros. to put up yet another fight against Mario. Jr. Troopa's swimming trips are played with when he fights Mario in the port. His HP gets cut in half due to making two ''long'' swimming trips, which eats at his stamina.
* DisproportionateRetribution: Wants to beat the crap out of Mario just because he set foot in his "playground" without his permission.
* EggshellClothing: Wears a cracked eggshell around his body.
* {{Flight}}: Gains the ability to sprout wings and fly from his third encounter onward.
* ForegoneVictory: The first fight with him is impossible to lose, no matter what.
* ForgotAboutHisPowers: After losing the fight in the port, he remembers that he has wings and could have flown to the island and back, thus avoiding half of his HP getting drained at the start of the fight.
* GoldfishPoopGang: Shows up numerous times over the course of the game and remains a ButtMonkey throughout, though he does manage to utterly destroy the Koopa Bros. in his final appearance.
* HumanPopsicle: Shortly after his fight in Shiver Snowfield, he becomes encased in ice. [[UnexplainedRecovery He gets better]].
* InstantRunes: In the fifth and final battles with him, he can use the same circle-square-triangle magic projectiles that the Magikoopas use.
* JerkassBall: He has a handful of selfish moments hence the reason why he's called TheBully. He ambushes Mario on his way back to Toad Town, attacks Mario in Forever Forest, defeats the Koopa Bros. himself in Bowser's Castle and attacks Bowser along with Kammy Koopa in the credits.
* LoneWolfBoss: Although he is a Koopa, he's not affiliated with Bowser. His beef with Mario is entirely personal.
* MagicWand: He uses one in his fifth and sixth battles.
* MediumAwareness: After his swimming trips, he takes notice that half his HP has dropped from the swim.
* MindScrew: His final appearance boggles the mind of the last Bowser Door.
* RecurringBoss: Fought six times, with the final time being the strongest.
* TheRival: He is the game's secondary antagonist for all intents and purposes; not very plot-relevant but still a common obstacle.
* ShockAndAwe: He gains a lightning strike attack in his final battle.
* VideoGameCrueltyPotential: After some of his fights, he'll just lie there, beaten and unable to do anything. You can then proceed to jump on him, hit him with your hammer, or even ''bomb'' him as many times as you want.
* WarmupBoss: At first... but he later gets much, MUCH tougher.
* WeWillMeetAgain: Yells something of the sort every time he's defeated, even after your final battle against him.
[[/folder]]

[[folder: The Master]]
[[quoteright:42:http://static.tvtropes.org/pmwiki/pub/images/2bd01d76a13a49f6f454c23acdb0e415.png]]

The head of the dojo in Toad Town. A seemingly frail old Toad who is far stronger than he looks.
----
* BonusBoss: All of his fights are optional.
* CosmeticAward: The awards he gives for beating him serve no in-game purpose. He doesn't give you any [[ExperiencePoints Star Points]] either.
* GoldenSuperMode: He turns gold for his second and third battles. The third one adds a flaming aura.
* HandicappedBadass: He states that "[his] health is rather delicate," which is evident from his frequent coughing. This does not hinder him at all.
* IAmNotLeftHanded: In the first two fights, he's holding back on purpose. In the third and final battle, he uses his full potential.
* OldMaster: He may be an old man with a breathing problem, but he isn't called "TheMaster" for nothing.
* RecurringElement: His role is very similar to that of Jinx from ''Characters/SuperMarioRPG'', being the BonusBoss master of a dojo. He even has the same number of fights.
* RuleOfThree: Mario must fight him three times in order to truly surpass him.
* VerbalTic: He tends to cough while talking.
[[/folder]]

[[folder: Buzzar]]
[[quoteright:94:http://static.tvtropes.org/pmwiki/pub/images/d6c2b4487a37d61aacaa2de4e69a63c0.png]]

A large buzzard who lives on Mt. Rugged. He saw Mario on Bowser's WantedPoster, but when he encounters him, he isn't quite sure that it's him, so he asks him personally. [[DialogueTree Mario's answer]] determines whether or not he has to fight this large bird.
----
* AmbiguousGender: Buzzar is referred to with male pronouns for the most part, but if Tattled, Goombario will note that he was hatching eggs and speculate that he may actually be female.
* BlowYouAway: He can create wind by flapping his wings, which hurts both Mario and his partner.
* TheDevTeamThinksOfEverything: If Mario's electrified, Buzzar will replace his grab and drop attack with a high swoop that deals the same amount of damage to him.
* FeatherFlechettes: One of his attacks is to launch feathers at Mario.
* ALizardNamedLiz: He's just one "d" away from being ADogNamedDog.
* SkippableBoss: While Buzzar is smart enough to know Mario is lying if he claims that he's Princess Peach, claiming that Mario is Luigi will result in Buzzar leaving him alone instead of fighting him. He will continue to confront Mario every time he crosses the bridge, but as long as the player keeps saying "Luigi," Mario will never have to fight him.
[[/folder]]

[[folder: Anti Guy]]
[[quoteright:27:http://static.tvtropes.org/pmwiki/pub/images/f032fd4286268b17ff1897d6c3e32cb8.png]]

A black Shy Guy who guards a treasure chest in Shy Guy's Toy Box. He doesn't look like much, but he's actually quite powerful.
----
* BonusBoss: Fighting him is completely optional. You can even get around fighting him for his Power Plus badge by simply giving him Lemon Candy, though you miss out on [[ExperiencePoints Star Points]] if you do this.
* DarkIsNotEvil: Wears an ominous gray mask to go along with its black robe. His attacks according to Goombario's Tattle are "so intense that he's also called Deadly Guy". However, he has no beef with Mario, and only fights him if he's challenged. Give him his favorite food, and he'll happily hand over his treasure in return.
* KingMook: Of Shy Guys, obviously. He even has the exact same attacks as a normal Shy Guy, just ''much'' more powerful.
* LightningBruiser: Anti Guy has much higher stats compared to other Shy Guys. He can take a beating with a whopping 50 HP and deals a ton of damage.
* PaletteSwap: He looks exactly like a regular Shy Guy, just with a black color scheme.
* TrademarkFavoriteFood: He has a thing for Lemon Candy.
* WolfpackBoss: Failing the second Bowser door's quiz results in a boss fight with ''three'' Anti Guys.
[[/folder]]

[[folder: Big Lantern Ghost]]
[[quoteright:117:http://static.tvtropes.org/pmwiki/pub/images/a27460678e46a5990b72e26c7aa82fc9.png]]
->''"I hate the light... So... I'll take you with me... ...to the deep dark..."''

A boss fought in Shy Guy's Toy Box. He trapped Watt inside his lantern; defeating the Big Lantern Ghost allows Mario to free her.
----
* BedsheetGhost: Like the rest of his species, he more closely resembles a creature with a green sheet over his head than an actual ghost.
* DarkIsEvil: Hangs out in the dark, ''[[AdultFear kidnapped a baby]]'' to use it as his own personal tool.
* GiantSpaceFleaFromNowhere: The Big Lantern Ghost has little-to-no foreshadowing, has no real connection to the Shy Guys, disappears without a trace, and largely serves as an excuse to introduce Watt into the party.
* KingMook: Of Lantern Ghosts, an enemy introduced in ''VideoGame/YoshisIsland'', though the {{mooks}} themselves make no appearance in this game.
* PointlessBandAid: He wears an X-shaped one on his forehead.
* VillainExitStageLeft: He runs away when defeated.
* WeakenedByTheLight: He hates bright light. Attacking the lantern is necessary to make the room brighter; if the Big Lantern Ghost is shrouded in darkness, he can't be targeted.
[[/folder]]

[[folder: Kent C. Koopa]]
[[quoteright:118:http://static.tvtropes.org/pmwiki/pub/images/5716edb443070c3257ff276cfd140f60.png]]
->''"Good doing business with you! Oh, the jingle of coins is so very beautiful."''

A large Koopa Troopa who, after Chapter 5's completion, shows up on Pleasant Path and starts demanding 100-coin tolls from anyone who wishes to pass.
----
* AttackItsWeakPoint: The best offensive strategy is to flip him over and attack his tail.
* BonusBoss: Fighting him is entirely optional. There is no need to pay his toll either, since Koopa Village can be easily accessed via [[AbsurdlySpaciousSewer Toad Town Tunnels]] by that point. Kolorado, however, doesn't seem to realize this and remains in Toad Town until Kent is defeated.
* FauxAffablyEvil: Acts quite polite, even when demanding tolls from anyone and swindling coins from them.
%%* FourEyesZeroSoul
* {{Greed}}: He charges 100 coins for every trip between Toad Town and Koopa Village. The only other option is to fight him.
* KingMook: Of the Koopas, obviously.
* LoneWolfBoss: Doesn't seem to have any affiliation with Bowser.
* TheMentor: It's implied by Russ T. that he's the one who taught the Koopa Bros. how to fight.
* PunnyName: His name is a play on "can't see".
* SpeciesSurname: Koopa.
* WeaksauceWeakness: Putting him to sleep is surprisingly effective.
[[/folder]]

[[folder: Monstar]]
[[quoteright:182:http://static.tvtropes.org/pmwiki/pub/images/53c3ea2efedba9fd692a47a77cc78141.PNG]]
->''"Tuuuuurn back. Coooome no farther. Tuuuurn away, or I'll eat you!"''

A monster encountered in Shiver Snowfield. It looks powerful, but it's actually a complete joke. Turns out Monstar is just a bunch of Star Kids in disguise who were trying to scare off intruders and didn't know that Mario was a good guy.
----
* FakeSpecialAttack: Its only attack resembles Star Storm, but with more flashy effects. It does 1 damage.
* NoSell: Being made of stars, star-based attacks, such as Skolar's Star Storm and the Shooting Star, have no effect on it.
* ScarecrowSolution: The Star Kids wanted to keep potential threats out of Starborn Valley, so they pretended to be a monster to scare them away.
* UnmovingPlaid: When Monstar is fought with a real cartridge on a real N64, Monstar's body is covered in glowing stars that stay in the same positions on its body, no matter how it moves. However, this effect does not emulate properly, even on Nintendo's official Virtual Console emulator, surrounding Monstar in the cloud of glitter you see to the right.
* ZeroEffortBoss: Monstar is weak enough to be a Chapter 1 boss; it certainly isn't powerful enough to be threatening in Chapter 7. Even more so if the Defend Plus badge is equipped, in which case Monstar cannot damage Mario at all.
[[/folder]]

!!Other Characters

[[folder: The Star Spirits]]
[[quoteright:210:http://static.tvtropes.org/pmwiki/pub/images/starspirits_8611.png]]
->''"In order to take the Star Rod back from Bowser... and save Princess Peach... we need your help.."''

The Star Spirits made their debut in ''Paper Mario''. They first were held captive by Bowser's followers after Bowser and Kammy stole the Star Rod and turned them into [[StarShapedCoupon cards]]. They return in ''VideoGame/MarioParty 5'' as the guardians of the Dream Depot.
----
* ArmorPiercingAttack: Skolar's ability, Star Storm, deals 7 points of damage regardless of defense.
* BalefulPolymorph: Kalmar's ability, Up & Away, turns enemies into stars that fly... well, [[ExactlyWhatItSaysOnTheTin up & away.]]
%%* TheBigGuy: Muskular
* BookWorm: Klevar, who always reads books and carries a book under one arm.
%%* TheChick: Mamar and Misstar are the two females of this group.
%%* ColourCodedForYourConvenience
* FullSetBonus: Freeing all seven not only allows them to bestow their individual powers on Mario, but to work in tandem to DePower Bowser and the Star Rod.
* HerdHittingAttack: Star Storm does 7 damage to all enemies.
* IntimateHealing: Misstar's ability, Smooch, restores 20 HP.
* TheLeader: Eldstar appears to chair their meetings, so to speak.
* NoMouth: Their ''Mario Party 5'' [[http://www.mariowiki.com/File:StarSpirits.jpg incarnations]] lack visible mouths.
* OpaqueNerdGlasses: Skolar wears large, shiny, light-blue glasses that obscure his eyes.
* PinkGirlBlueBoy: Misstar and Muskular respectively.
* PinkMeansFeminine: Mamar wears a pink bow. Misstar's entire body is pink.
* RuleOfSeven: They are the second group of seven {{Star Shaped Coupon}}s to appear in a ''Mario'' RPG, the first being the seven Star Pieces from ''VideoGame/SuperMarioRPG''.
* TheSmartGuy: Skolar and Klevar are this. The former always studies while the latter reads books.
%%* SmoochOfVictory: Misstar
* StandardStatusEffects: Mamar can put enemies to sleep with Lullaby.
* StarPower: Unsurprisingly, much of their power revolves around stars.
* StarShapedCoupon: Mario has to rescue all of them in order to counter the Star Rod.
* SummonMagic: Once rescued, they can be called into battle to assist Mario with their special moves.
* SwordOfPlotAdvancement: Star Beam, which is acquired by rescuing every Star Spirit. It's the only thing that can dispel Bowser's Star Rod-induced invincibility.
* TertiarySexualCharacteristics: Eldstar, Skolar and Kalmar each have a mustache, while Mamar and Misstar both have lipstick and ribbons.
* ThemeNaming: All of them have {{Punny Name}}s involving the word "star." Four of them actually have inverted FamilyThemeNaming (as in, the theme naming implies they're a family) -- Mamar's, Muskular's, Misstar's, and Kalmar's Japanese names are Maaru (from "Mama"), Niiru (from "ani", Japanese for "older brother"), Neeru (from "ane", or "older sister"), and Daaru (from "Dad").
* TimeStandsStill: Implied by Klevar's ability, Time Out, which immobilizes enemies.
[[/folder]]

[[folder: Twink]]
[[quoteright:50:http://static.tvtropes.org/pmwiki/pub/images/twink_7225.gif]]

A tiny star who's only just ascended to Star Haven. When Peach wishes for Mario's safety, he comes down to help her, and becomes her "partner" for the rest of the game.
----
* {{Buff}}: Peach's wishes during the climax allow him to gain progressively greater power; when he joins the seven Star Spirits, he upgrades the Star Beam to the Peach Beam.
* HeKnowsAboutTimedHits: Twink delivers the Lucky Star from Princess Peach that allows Mario to use Action Commands and uses the Magikoopa that tailed him for Mario's ForcedTutorial. In later games, Mario's Action Commands are available to him automatically.
* SpeakingSimlish: While everyone else in the game has some form of Simlish-speak, Twink's is unusual because it sounds like jingly bells.
* TookALevelInBadass: Twink starts off so weak that he can't do any damage at all to Kammy Koopa, but after continuous {{Buff}}s from Peach's sustained and repeated wishes he becomes immune to Kammy's magic. He later joins the Star Spirits to upgrade the Star Beam to the Peach Beam, which can take down Bowser's enhanced magical defenses.
* UnusuallyUninterestingSight: None of the Koopa Troop ever seem to notice Twink until he starts up and flying right in Bowser's face. [[TheGuardsMustBeCrazy But then, given everything else...]] He's noticed and tailed by exactly one (1) Magikoopa, who is promptly defeated in a tutorial sequence for Action Commands.
[[/folder]]

[[folder: Professor Kolorado]]
[[quoteright:31:http://static.tvtropes.org/pmwiki/pub/images/Kolorado_9546.gif]]
->''"By the Stars, I'll risk my life for that treasure!"''

An adventurer, explorer and treasure hunter. He's Kooper's role-model and spends much of his time looking for some new artifacts.
----
* AdventurerArchaeologist: Described by Goombario to be a professor of archaeology as well as an explorer.
* AttackAttackRetreatRetreat: Hey, at least he ''tries'' to do some damage to Lava Piranha...
* DisappearedDad: In ''The Thousand Year Door'', you find his father's bones in Hooktail Castle.
* LovableCoward: It's really hard to get mad at the guy.
%%* RedundantResearcher
[[/folder]]
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