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* MesACrowd: Performs a sort of synchronized dance with one of her Dark Echoes as a victory animation.


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* SelfDuplication: Performs a sort of synchronized dance with one of her Dark Echoes as a victory animation.
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Once a simple Metroid, the creature was heavily mutated and twisted into Metroid Prime upon an encounter with a meteor that landed on Tallon IV. Despite Samus defeating it, it managed to absorb her Phazon Suit and her DNA, thus reincarnating as [[Characters/MetroidMetroidPrimeAndDarkSamus Dark Samus]], who would become one of the greatest threats to the galaxy. Though she made her playable ''Smash'' debut in ''Ultimate'', she boasts a kit different from her ''Ultimate'' self in ''REMIX''.

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Once a simple Metroid, the creature was heavily mutated and twisted into Metroid Prime upon an encounter with a meteor that landed on Tallon IV. Despite Samus defeating it, it managed to absorb her Phazon Suit and her DNA, thus reincarnating as [[Characters/MetroidMetroidPrimeAndDarkSamus Dark Samus]], Samus, who would become one of the greatest threats to the galaxy. Though she made her playable ''Smash'' debut in ''Ultimate'', she boasts a kit different from her ''Ultimate'' self in ''REMIX''.



Leader of the Space Pirates and ArchEnemy of Samus Aran, [[Characters/MetroidRidley Ridley]] is an incredibly cunning, sadistic and intelligent dragon-like alien feared throughout the galaxy. He and Samus have clashed many times, but no matter what happens, Ridley [[JokerImmunity always seems to make it back somehow]]. This version of Ridley originated in ''Project M Legacy XP'' and was brought over to ''PMEX Remix''.

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Leader of the Space Pirates and ArchEnemy of Samus Aran, [[Characters/MetroidRidley Ridley]] Ridley is an incredibly cunning, sadistic and intelligent dragon-like alien feared throughout the galaxy. He and Samus have clashed many times, but no matter what happens, Ridley [[JokerImmunity always seems to make it back somehow]]. This version of Ridley originated in ''Project M Legacy XP'' and was brought over to ''PMEX Remix''.
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* ExpyCoexistence: Lucario in ''Project M'' was changed to have a more Ryu-esque moveset. Here, the ''PM'' Lucario can duke it out with the actual Ryu.
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* DivergentCharacterEvolution: Given that Young Link's gameplay traits were split between both of the ''Brawl'' Links in ''Project M'', he needed a few original moves to stick out:
** His neutral special now involves his slingshot
** His forward air is a singular slash rather than two
** His dash attack is the UnnecessaryCombatRoll from ''Ocarina of Time''. If he rolls past the edge of a platform, he'll automatically jump out of the move.
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* PracticalTaunt: His Up Taunt functions like Psyche Up, while his Down Taunt trips opponents who touch the Slime.
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->'''Home series:''' ''Franchise/AnimalCrossing''\\
'''Debut:''' ''VideoGame/AnimalCrossingNewLeaf'' (2012)

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* AttackReflector: Her Pocket is changed to this, due to the devs being unable to implement Pocket's mechanics.
* SuddenlyVoiced: She has "Animalese" voice clips, like in ''VideoGame/MarioKart8'', whereas she was silent in ''Ultimate''.
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Spelling/grammar fix(es)


* {{Fireballs}}: Instead of the multiple bouncing fireballs from ''Ultimate'', Ridley's Plasma Breath (called PPyro Sphere here) is a single powerful chargeable projectile that can be angled.

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* {{Fireballs}}: Instead of the multiple bouncing fireballs from ''Ultimate'', Ridley's Plasma Breath (called PPyro Pyro Sphere here) is a single powerful chargeable projectile that can be angled.
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* PlayingWithFire: Besides his Plasma Cannon and Kinetic Breath, he uses his fiery breath for his up tilt, down throw, and the down throw of Parallax Grasp.

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* PlayingWithFire: Besides his Plasma Cannon Pyro Sphere and Kinetic Breath, he uses his fiery breath for his up tilt, down throw, and the down throw of Parallax Grasp.
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* {{Fireballs}}: Instead of the multiple bouncing fireballs from ''Ultimate'', Ridley's Plasma Breath (called Plasma Cannon here) is a single powerful chargeable projectile that can be angled.

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* {{Fireballs}}: Instead of the multiple bouncing fireballs from ''Ultimate'', Ridley's Plasma Breath (called Plasma Cannon PPyro Sphere here) is a single powerful chargeable projectile that can be angled.



* SameCharacterButDifferent: His moveset is different from his ''Ultimate'' incarnation and was developed independently. He also uses his ''Brawl'' boss model (based on ''VideoGame/SuperMetroid'') as his default model, but has a Meta Ridley alternate costume just like in ''Ultimate''.

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* SameCharacterButDifferent: His moveset is different from his ''Ultimate'' incarnation and was developed independently.prior to his official playable ''Smash'' debut. He also uses his ''Brawl'' boss model (based on ''VideoGame/SuperMetroid'') as his default model, but has a Meta Ridley alternate costume just like in ''Ultimate''.
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* PaletteSwap: Sephiroth keeps his shirtless alternate costume from ''Ultimate'' and has a new alternate costume based on his ''Franchise/KingdomHearts'' appearance. Throughout his different costumes, he has palette swaps based on [[VideoGame/CrisisCoreFinalFantasyVII Genesis]], Jenova, [[VideoGame/DevilMayCry Virgil]], [[VideoGame/FinalFantasyVI Kefka]]'s final form, [[VideoGame/CastlevaniaSymphonyoftheNight Alucard]], and [[Franchise/KingdomHearts Ansem, Seeker of Darkness]].

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* PaletteSwap: Sephiroth keeps his shirtless alternate costume from ''Ultimate'' and has a new alternate costume based on his ''Franchise/KingdomHearts'' appearance. Throughout his different costumes, he has palette swaps based on [[VideoGame/CrisisCoreFinalFantasyVII Genesis]], Jenova, [[VideoGame/DevilMayCry Virgil]], [[VideoGame/FinalFantasyVI Kefka]]'s final form, [[VideoGame/CastlevaniaSymphonyoftheNight Alucard]], [[Franchise/KingdomHearts Ansem, Seeker of Darkness]], and [[Franchise/KingdomHearts Ansem, Seeker of Darkness]].Xemnas]].
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* MythologyGag: The order of his neutral special has been changed from Ultimate. In that game the order was Firaga, Thundaga, and Blizzaga. Here it was swapped around to Firaga, Blizzaga, and Thundaga. WordOfGod said the order change was intentional to match the order Sora recieved the spells in the first VideoGame/KingdomHeartsI.

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* MythologyGag: The order of his neutral special has been changed from Ultimate.''Ultimate''. In that game the order was Firaga, Thundaga, and Blizzaga. Here it was swapped around to Firaga, Blizzaga, and Thundaga. WordOfGod said the order change was intentional to match the order Sora recieved the spells in the first VideoGame/KingdomHeartsI.
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* ScreamingWarrior: Naturally, considering his voice clips consist of roars. However, his held up taunt (his infamously loud screech from ''VideoGame/MetroidFusion'' and ''VideoGame/MetroidZeroMission'') deserves special mention in that it can stun nearby opponents.

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Contralto Of Danger has been disambiguated


* ContraltoOfDanger: While she doesn't speak, her {{evil laugh}}s and {{voice grunt|ing}}s all sound low in pitch.


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* EvilSoundsDeep: While she doesn't speak, her {{evil laugh}}s and {{voice grunt|ing}}s all sound low in pitch.

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* {{Leitmotif}}: "Vs. Ridley", specifically the RottenRockAndRoll remix from ''Brawl'', plays during the Character Roll Call upon clearing Classic or All-Star Mode with him.



* ManBitesMan: Attacks with vicious bites from the forward and up throws of his side special.

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* ManBitesMan: Attacks with vicious bites from the forward and up throws of his side special.Parallax Grasp.



** The down throw of his side special is also a meteor smash.

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** The down throw of his side special Parallax Grasp is also a meteor smash.



* PlayingWithFire: Besides his Plasma Cannon and Kinetic Breath, he uses his fiery breath for his up tilt, down throw, and the down throw of his side special.

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* PlayingWithFire: Besides his Plasma Cannon and Kinetic Breath, he uses his fiery breath for his up tilt, down throw, and the down throw of Parallax Grasp.
* RazorWings: Attacks with
his side wings for his up smash and to a lesser extent, his Escape Velocity up special.



* WipeTheFloorWithYou: If the standard attack button is pressed in junction with the special move button when he performs Parallax Grasp, Ridley will perform an actual floor drag akin to his Space Pirate Rush move in ''Ultimate''.

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* WipeTheFloorWithYou: If the standard attack button is pressed in junction with the special move button is held when he performs Parallax Grasp, Ridley will perform an actual floor drag akin to his Space Pirate Rush move in ''Ultimate''.
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->'''Home series:''' ''Franchise/DragonQuest''\\
'''Debut:''' ''VideoGame/DragonQuestIII'' (1998)

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* {{Nerf}}: The Hero's characteristic use of ConfusionFu in ''Ultimate'' is not present in ''REMIX''. The CriticalHit properties of his smash attacks are removed, and his Command Selection is reduced to only four fixed spells (one for each direction on the D-Pad).
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* DamnYouMuscleMemory: The classic ''Street Fighter'' inputs don't work here.
* {{Shotoclone}}: The one and only!
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* DivergentCharacterEvolution: Uses Rock and Winged Pikmin in his moveset, which Olimar does not have access to.

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* DivergentCharacterEvolution: Uses a single Rock and Winged Pikmin in his moveset, which Olimar does not have access to.

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[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/king_k_rool_jungle_climber_01.png]]



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Insert here.The Kong family's ArchEnemy, King K. Rool is the demented leader of a band of crocodilians known as the Kremling Krew. His plans are to steal the Kongs' banana hoard to force them into starvation, though he has kidnapped the Kongs on a number of occasions and once tried to destroy the DK Island out of spite. Returning from ''Ultimate'', K. Rool was added to the 0.95DX version of ''PMEX Remix''.


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* {{Acrofatic}}: Still capable of athletic feats despite his rotund physique.
* BattleBoomerang: His Crownerang side special has him throw his crown that then returns to his hands, but unlike in ''Ultimate'', it can't be intercepted by anyone else.
* {{BFG}}: He pulls out his Blunderbuss as his neutral special, which fires cannonballs and can use other fighters and even reused cannonballs as ammo.
* FatBastard: He's Donkey Kong's ArchEnemy, and he's got a prominent gut, which he uses as a weapon for a few of his attacks.
* MythologyGag:
** His render is a recreation of his artwork from ''VideoGame/DKJungleClimber'', though with the higher level of detail that being in a ''Brawl'' mod entails.
** When his Belly Super Armor is broken, he makes the Kremling defeat cry heard in the first three ''Donkey Kong Country'' games.
* NeverSmileAtACrocodile: A corpulent crocodile who lives up to his PunnyName, whose misdeeds range from stealing the Kongs' banana hoard to attempting to destroy their island with a giant laser cannon.
* {{Pirate}}: Alluded to by his Blunderbuss and the same pirate hat he wears from his Kaptain K. Rool persona when he wields it.

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Two fighters from Ultimate were backported in the new update.


[[folder:PAC-MAN]]

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[[folder:PAC-MAN]][[folder:Pac-Man]]


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!!!'''Voiced by:''' Chris Sutherland
->'''Home series:''' ''VideoGame/BanjoKazooie''\\
'''Debut:''' ''VideoGame/DiddyKongRacing'' (1997) (cameo, Banjo only), ''Banjo-Kazooie'' (1998) (in-series debut)

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[[folder:Kazuya]]
!!!'''Voiced by:'''
->'''Home series:''' ''Franchise/{{Tekken}}''\\
'''Debut:''' ''Tekken'' (1994)

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[[/folder]]


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[[folder:King K. Rool]]
->'''Home series:''' ''Franchise/DonkeyKong''\\
'''Debut:''' ''VideoGame/DonkeyKongCountry1'' (1994)

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[[/folder]]
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Information on the ''64'' and ''Melee'' veterans can be found [[Characters/ProjectMMeleeVeterans here]].

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Information on the ''64'' ''Smash 64'' and ''Melee'' veterans can be found [[Characters/ProjectMMeleeVeterans here]].



Once a simple Metroid, the creature was heavily mutated and twisted into Metroid Prime upon an encounter with a meteor that landed on Tallon IV. Despite Samus defeating it, it managed to absorb her Phazon Suit and her DNA, thus being reborn as [[Characters/MetroidMetroidPrimeAndDarkSamus Dark Samus]], who would become one of the greatest threats to the galaxy. Though she made her playable ''Smash'' debut in ''Ultimate'', she boasts a kit different from her ''Ultimate'' self.

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Once a simple Metroid, the creature was heavily mutated and twisted into Metroid Prime upon an encounter with a meteor that landed on Tallon IV. Despite Samus defeating it, it managed to absorb her Phazon Suit and her DNA, thus being reborn reincarnating as [[Characters/MetroidMetroidPrimeAndDarkSamus Dark Samus]], who would become one of the greatest threats to the galaxy. Though she made her playable ''Smash'' debut in ''Ultimate'', she boasts a kit different from her ''Ultimate'' self.self in ''REMIX''.



* OrganicTechnology: Her default appearance (based on her ''VideoGame/MetroidPrime3Corruption'' design) pronounces the biomechanical nature of her PoweredArmor in appearance, displaying Gigeresque ridging and blue veins.

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* OrganicTechnology: Her default appearance (based on her ''VideoGame/MetroidPrime3Corruption'' design) pronounces the biomechanical nature of her PoweredArmor in appearance, PoweredArmor, displaying Gigeresque ridging and blue veins.



* SameCharacterButDifferent: In a case where it's considered an ''improvement'', she went through a [[DivergentCharacterEvolution de-cloning]] to make her functionally distinct from Samus, even boasting a few elements from her Assist Trophy appearance in ''3DS/Wii U''.

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* SameCharacterButDifferent: In a case where it's considered an ''improvement'', she went through a [[DivergentCharacterEvolution de-cloning]] to make her functionally distinct from Samus, Samus and [[TruerToTheText more accurate to her portrayal in her home series]], even boasting a few elements from her Assist Trophy appearance in ''3DS/Wii U''.
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'''Debut:''' ''VideoGame/MetroidPrime'' (2002) (cameo in TheStinger), ''VideoGame/MetroidPrime2Echoes'' (proper debut as Dark Samus)

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'''Debut:''' ''VideoGame/MetroidPrime'' (2002) (cameo in TheStinger), ''VideoGame/MetroidPrime2Echoes'' (2004) (proper debut as Dark Samus)

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'''Debut:''' ''VideoGame/MetroidPrime'' (2002)

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'''Debut:''' ''VideoGame/MetroidPrime'' (2002)

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(2002) (cameo in TheStinger), ''VideoGame/MetroidPrime2Echoes'' (proper debut as Dark Samus)

Once a simple Metroid, the creature was heavily mutated and twisted into Metroid Prime upon an encounter with a meteor that landed on Tallon IV. Despite Samus defeating it, it managed to absorb her Phazon Suit and her DNA, thus being reborn as [[Characters/MetroidMetroidPrimeAndDarkSamus Dark Samus]], who would become one of the greatest threats to the galaxy. Though she made her playable ''Smash'' debut in ''Ultimate'', she boasts a kit different from her ''Ultimate'' self.


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* BeTheBall: She has the Morph Ball ability from Samus' stolen armor. Instead of using it to crawl, though, she uses it as an attack as her side special.
* ChargedAttack:
** Her variant to the Charge Shot is an inverse of Samus' version. The orb of Phazon she charges up diminishes in size, but increases in power and speed.
** Her side special can be charged up to boost her speed and its attack power.
* CombatTentacles: She causes Phazon tentacles to erupt from the ground as her down smash.
* ContraltoOfDanger: While she doesn't speak, her {{evil laugh}}s and {{voice grunt|ing}}s all sound low in pitch.
* DarkActionGirl: Sadistic and violent, Dark Samus is a reflection on what Samus would be if she turned to the dark side.
* DarkReprise: Her victory theme is the Item Acquisition theme from her home series played in a minor key. In ''Ultimate'', she shares that theme with Ridley, but only she has it in ''REMIX'' while Ridley has his own victory theme.
* {{Flight}}: Temporarily capable of this for her up special.
* HumanoidAbomination: Originally was a Metroid that was heavily mutated from Phazon exposure, but then it absorbed Samus' Phazon Suit as a last-ditch attempt to save itself to assume this form.
* MesACrowd: Performs a sort of synchronized dance with one of her Dark Echoes as a victory animation.
* OrganicTechnology: Her default appearance (based on her ''VideoGame/MetroidPrime3Corruption'' design) pronounces the biomechanical nature of her PoweredArmor in appearance, displaying Gigeresque ridging and blue veins.
* PowerFloats: She's never seen walking, except when carrying a heavy item like a Party Ball or firing a shooting item like a Cracker Launcher.
* SameCharacterButDifferent: In a case where it's considered an ''improvement'', she went through a [[DivergentCharacterEvolution de-cloning]] to make her functionally distinct from Samus, even boasting a few elements from her Assist Trophy appearance in ''3DS/Wii U''.
* ShortRangeShotgun: Her forward smash functions as this. Despite the attack covering a lot of range, the outermost hitboxes can't cause opponents to even flinch.
* WallCrawl: If her side special is charged up long enough, she can stick to a wall if she collides into it similar to the Spider Ball technique. From there, she can roll up and down the wall for a short time period.

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!!!'''Voiced by:''' Hellena Taylor
->'''Home series:''' ''VideoGame/{{Bayonetta}}''\\
'''Debut:''' ''Bayonetta'' (2009)

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!!!'''Voiced by:''' Marcella Lentz-Pope (female), Creator/CamClarke (male)
->'''Home series:''' ''Franchise/FireEmblem''\\
'''Debut:''' ''VideoGame/FireEmblemFates'' (2015)

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!!!'''Voiced by:''' Creator/KosukeToriumi\\
'''Doc Louis voiced by:''' Riley Inge
->'''Home series:''' ''VideoGame/PunchOut''\\
'''Debut:''' ''Punch-Out!!'' (1983)

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!!!'''Voiced by:''' Creator/LauraBailey
->'''Home series:''' ''Franchise/FireEmblem''\\
'''Debut:''' ''VideoGame/FireEmblemAwakening'' (2012)

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!!!'''Voiced by:''' Bill Rogers
->'''Home series:''' ''Franchise/{{Pokemon}}''\\
'''Debut:''' ''VideoGame/PokemonXAndY'' (2013)

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->'''Home series:''' ''VideoGame/PacMan''\\
'''Debut:''' ''Pac-Man'' (1980)

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!!!'''Voiced by:''' Creator/DavidVincent (male), Creator/LaurenLanda (female)
->'''Home series:''' ''Franchise/FireEmblem''\\
'''Debut:''' ''VideoGame/FireEmblemAwakening'' (2012)

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!!!'''Voiced by:''' Creator/KyleHebert
->'''Home series:''' ''Franchise/StreetFighter''\\
'''Debut:''' ''VideoGame/StreetFighterI'' (1987)

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!!!'''Voiced by:''' October Moore (female), Steve Heinke (male)
->'''Home series:''' ''VideoGame/WiiFit''\\
'''Debut:''' ''Wii Fit'' (2007)

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* AdaptationalModesty: {{Inverted|trope}}. Pyra no longer has her tights from ''Ultimate'', now matching her default costume in ''[=XC2=]''

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* AdaptationalModesty: {{Inverted|trope}}.{{Inverted|Trope}}. Pyra no longer has her tights from ''Ultimate'', now matching her default costume in ''[=XC2=]''



* NewWorkRecycledGraphics: Sora uses his voice clips from ''Ultimate'' that mostly hailed from ''VideoGame/KingdomHearts3DDreamDropDistance'' and ''{{VideoGame/Kingdom Hearts|Coded}} [[UpdatedRerelease Re:Coded]]'', along with new voice clips taken from ''VideoGame/KingdomHeartsII''.

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* NewWorkRecycledGraphics: Sora uses his voice clips from ''Ultimate'' that mostly hailed from ''VideoGame/KingdomHearts3DDreamDropDistance'' and ''{{VideoGame/Kingdom ''VideoGame/{{Kingdom Hearts|Coded}} [[UpdatedRerelease Re:Coded]]'', along with new voice clips taken from ''VideoGame/KingdomHeartsII''.

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