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* WhoWantsToliveForever: As the game goes on, the AI begins to contemplate this. Being stuck in the printing pod, it can't leave the planet like the duplicants can. Make it passed cycle 4,001, and the AI will decide to shut off all higher functions except those needed to command the duplicants and keep them alive. [[spoiler:Considering they're heavily implied to have the brain of one of the Gravitas scientist in them, you can understand why they might have some reservations about eternal life.]]

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* WhoWantsToliveForever: WhoWantsToLiveForever: As the game goes on, the AI begins to contemplate this. Being stuck in the printing pod, it can't leave the planet like the duplicants can. Make it passed cycle 4,001, and the AI will decide to shut off all higher functions except those needed to command the duplicants and keep them alive. [[spoiler:Considering they're heavily implied to have the brain of one of the Gravitas scientist in them, you can understand why they might have some reservations about eternal life.]]
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* AccidentalHero: They aren't out to save the galaxy or anything; they are simply just trying to survive AfterTheEnd. [[spoiler:However, the implications of the ending for the base game and DLC imply that they have a chance to MakeRightWhatOnceWentWrong upon breaching the Temporal Tear, potentially being sent back in time to stop the TimeCrash that caused the current reality the game takes place in.]]
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* WhoWantsToliveForever: As the game goes on, the AI begins to contemplate this. Being stuck in the printing pod, it can't leave the planet like the duplicants can. Make it passed cycle 4,001, and the AI will decide to shut off all higher functions except those needed to command the duplicants and keep them alive. [[spoiler:Considering they're heavily implied to have the brain of one of the Gravitas scientist in them, you can understand why they might have some reservations about eternal life.]]
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* MyGodWhatHaveIDone:[[Upon regaining their full memories, they write this in the log word for word. The implication is the scientist who was uploaded into the AI was a key player in causing the TimeCrash that destroyed the planet.]]

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* MyGodWhatHaveIDone:[[Upon MyGodWhatHaveIDone:[[spoiler:Upon regaining their full memories, they write this in the log word for word. The implication is the scientist who was uploaded into the AI was a key player in causing the TimeCrash that destroyed the planet.]]
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* BrainUploading: [[spoiler:Heavily implied the AI is one of the scientist that caused the time crash if the logs that generate the longer you play are anything to go by.]]


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* MyGodWhatHaveIDone:[[Upon regaining their full memories, they write this in the log word for word. The implication is the scientist who was uploaded into the AI was a key player in causing the TimeCrash that destroyed the planet.]]
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* UniquenessDecay: The AI in the printing pod notes that they only have a set list of unique duplicants they can print. They will mainly recommend duplicants the player hasn't printed yet, but if the player exhausts that, the AI will lament that they'll have to reuse existing molds for future duplicants. [[CloningBlues They can only hope the duplicants don't get existential about it.]] (Thankfully, they don't.)

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* UniquenessDecay: The AI in the printing pod notes that they only have a set list of unique duplicants they can print. They will mainly recommend duplicants the player hasn't printed yet, but if the player exhausts that, the AI will lament that they'll have to reuse existing molds for future duplicants. [[CloningBlues [[CloningAngst They can only hope the duplicants don't get existential about it.]] (Thankfully, they don't.)
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* UniquenessDecay: The AI in the printing pod notes that they only have a set list of unique duplicants they can print. They will mainly recommend duplicants the player hasn't printed yet, but if the player exhausts that, the AI will lament that they'll have to reuse existing molds for future duplicants. [[CloningBlues They can only hope the duplicants don't get existential about it.]] (Thankfully, they don't.)
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* ForcedSleep: Should the player get down to one duplicant, the AI will note that if they die, they will be put into a forced sleep until conditions become more favorable for duplicant survival. They would prefer to avoid that.
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!! The Printing Pod
The machine that creates duplicants; and where the AI the player plays as resides.
* AFatherToHisMen: The data logs that generate over the course of the game show that the AI genuinely cares for the duplicants well being.
* PlayerCharacter: Data logs reveal that the printing pod is ''you''; or rather, the AI inside the printing pod is you.
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* WorkerUnit: While dupes also qualify, the Biobots are way more this than the Dupes. They can preform basic tasks around the colony such as supply, building basic structures, and digging out soft materials, free up the duplicants for more complicated tasks.

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* WorkerUnit: While dupes also qualify, the Biobots are way more this than the Dupes. They can preform basic tasks around the colony such as supply, building basic structures, and digging out soft materials, free freeing up the duplicants for more complicated tasks.
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* TheAgeless: Duplicants can seemingly never die of old age if the Mysterious Hermit is anything to go by, and may not physically age at all. They can still die through other means such as sickness, asphyxiation, and physical harm.
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* ShortLivedOrganism: Sporbs only live for 10 cycles. Once they pass, their Biobot shell can be recycled for steel to fuel other Biobots. Frequently, another Biobot will be the one to harvest and deliver the steel back to the Biobot Builder, making them very self sufficient.
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* InvincibleMinorMinion: A rare player controlled example. Biobots are made of steel, making them virtually indestructible. They can even traverse through boiling hot lava without harm.
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[[/folder]]

[[folder:Other creations of Gravitas]]
!! Biobots
Biobots are self sufficient robots piloted by Sporbs, a variant of Morbs that require Zombie Spores to grow. They are capable of preforming basic tasks around the colony, and never need to sleep, eat, or use oxygen.
* TheNeedless: What makes them so good is unlike the duplicants, the Biobots don't require anything once they're set up. They can work around the clock without ever tiring, and never need to sleep or breath oxygen.
* ThePlague: Sporbs require Zombie Spores in order to form, which is one of the most dangerous infectious germs in the game. It's not as hard to set up as it sounds, however, as Sporechids will only grow in [=CO2=] rich environments. The real trouble is getting to the Sporechids, as they normally spawn in [=CO2=] rich environments.
* WorkerUnit: While dupes also qualify, the Biobots are way more this than the Dupes. They can preform basic tasks around the colony such as supply, building basic structures, and digging out soft materials, free up the duplicants for more complicated tasks.
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* TheAce: Has a impressive plus 7 in all attributes, further bolstered by his unique trait Ancient Knowledge, which add an additional plus 3 to every stat. He also has an interest in rocketry, which is a very rare interest for a duplicant to have.

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* TheAce: Has a impressive plus 7 in all attributes, further bolstered by his unique trait Ancient Knowledge, which add adds an additional plus 3 to every stat. He also has an interest in rocketry, which is a very rare interest for a duplicant to have.



* TimeAbyss: Given he existed prior to the initial three dupes you get, has a trait called Ancient Knowledge, has amazing all around stats, and seems to be a nervous wreck, the implication is Jorge is one of the oldest dupes ever printed, back before the event that wiped out Gravitas even happened. He may very well be the first ever printed.

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* TimeAbyss: Given he existed prior to the initial three dupes you get, has a trait called Ancient Knowledge, has amazing all around stats, and seems to be a nervous wreck, the implication is Jorge is one of the oldest dupes ever printed, back before the event that wiped out Gravitas even happened. He may very well be the first dupe ever printed.
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* TheHeart: Jorge has the unique trait "Charismatic", which has the potential to trigger an overjoyed response when other dupes talk to him.


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* WildHair: Due to being alone for so long. He has a very shaggy beard and hair.
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!! Jorge
The Mysterious Hermit held up in an abandoned shipping container. He'll join your colony if you can prove your dupes will be nice to him.
* TheAce: Has a impressive plus 7 in all attributes, further bolstered by his unique trait Ancient Knowledge, which add an additional plus 3 to every stat. He also has an interest in rocketry, which is a very rare interest for a duplicant to have.
* NervousWreck: Jorge has been alone for a very, ''very'' long time. This has caused him become something of an introvert that will require some prodding in order to get him to trust the duplicants.
* TimeAbyss: Given he existed prior to the initial three dupes you get, has a trait called Ancient Knowledge, has amazing all around stats, and seems to be a nervous wreck, the implication is Jorge is one of the oldest dupes ever printed, back before the event that wiped out Gravitas even happened. He may very well be the first ever printed.
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* CloneAngst: Averted. None of the Duplicants have any issues being clones. In fact, they gain a small boost to morale everytime a Duplicant is printed.


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* {{Manchild}}: Due to being born fully grown, most Duplicants aren't all there in the head. The animations plays around with this trope, with some Duplicants being more mature than others.
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[[foldercontrol]]

!!Gravitas

[[folder:The Duplicants]]
A Duplicant is one of the tiny, frustrating, but also endearing clones that the player manages in ''Oxygen Not Included''. Each is generated or printed to be unique and has specific needs and vitals that must be fulfilled so they can survive. A new game begins with a selection dialog where the player has to select three randomly generated duplicants (or dupes), with more obtainable as the game progresses.
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* ADayInTheLimelight: The animated shorts give the spotlight to certain individual Duplicants. Ada, Banhi, and Meep are some notable Dupes who've gotten multiple animations.
* CastOfSnowflakes: Each Duplicant has a unique name, stress reaction and happy reaction, and a unique design that helps them stand out. Although some of them do share hairstyles and other traits on occasion, it's not hard to tell each Duplicant apart from each other. Some like Mi-Ma, Meep and Stinky are completely unique in design, too.
* GeniusDitz: Capable of creating and operating complex scientific apparatuses, but they will pee themselves on the spot if they can't find a bathroom, get stuck in corners and stand around until they die if you don't intervene, and overall be incredibly frustrating to keep alive.
* HereditaryHairstyle: Each Duplicant has a unique hairstyle that repeats for every instance of themselves no matter what. Sideburns, hairbuns, color streaks.
* OurClonesAreDifferent: They're two feet tall, humanoid looking clone people created by a powerful 3D printer. They're born fully grown, but with several mental deficiencies and mutations (no feet for one) due to skipping out on the formative years. You can end up with multiple of a given Duplicant on any given run. [[spoiler:They're also actual clones from several Gravitas employees from before the events of the game. You can discover in data logs employees that have their names.]]
* MesACrowd: You can end up with multiple of a given Duplicant during a run depending on how [=RNG=] is feeling. Their individual descriptions acknowledge this, referring to them as an instance of their name, like "every Ren", "a Catalina", and so on.
* TooDumbToLive: The Duplicants are not bright. They will dig wherever you point at them without regards for where they're doing it, will break important equipment if they get too stressed out, pee in your water supply when you're not looking, and many other stupid mistakes that will either kill the Duplicant or outright end the colony. It's justified due to them being born as adults, meaning a lot of their mental faculties aren't up to snuff.
[[/folder]]

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