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Because of the former Enthralling Siren trope now changed to Our Sirens Are Different, I decided to re-update the entry with the new trope. If it's not allowed, then maybe that entry paragraph should be deleted.
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* OurSirensAreDifferent: Her appearance is based on one, but the Undine/Joker crossbreed makes her even more spot-on with her looks and, appropriately, her sub-breed is even called a Siren.
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* {{Bowderlize}}: In the original game their skin tone was dark brown and they looked like a BaldBlackLeaderGuy with oversized feet and hands. In the anniversary rerelease they were recolored to vivid violet, presumably to attempt to erase any slavery implications.
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* {{Bowderlize}}: {{Bowdlerise}}: In the original game their skin tone was dark brown and they looked like a BaldBlackLeaderGuy with oversized feet and hands. hands. In the anniversary rerelease they were recolored to vivid violet, presumably to attempt to erase any slavery implications.
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* {{Expy}}: They look suspiciously like Piccolo Jr. and King Piccolo from DragonBallZ, albeit with no antennae and brown (later purple) skin.
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* {{Expy}}: They look suspiciously like Piccolo Jr. and King Piccolo from DragonBallZ, [[Franchise/DragonBall Dragon Ball]], albeit with no antennae and brown (later purple) skin.skin. Their replacement in Monster Rancher 2 resembles Buu.
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* {{Bowderlize}}: In the original game their skin tone was dark brown and they looked like a BaldBlackLeaderGuy with oversized feet and hands. In the anniversary rerelease they were recolored to vivid violet, presumably to attempt to erase any slavery implications.
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* {{Expy}}: They look suspiciously like Piccolo Jr. and King Piccolo from DragonBallZ, albeit with no antennae and brown (later purple) skin.
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Dewicked trope
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* BadassMoustache
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* EnthrallingSiren: Her appearance is based on one, but the Undine/Joker crossbreed makes her even more spot-on with her looks and, appropriately, her sub-breed is even called a Siren.
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* GreenThumb
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* GreenThumbGreenThumb: A twisted version as they are reincarnations of dead trees and attack with nature-based moves.
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* WhenTreesAttack
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* WhenTreesAttack
SquishyWizard: Their moveset is heavily based on Intelligence and they have a decent number of withering techs that drain the opponent's guts in battle. Unfortunately, they have very few Power techs and their power, life, and defense gains are below par.
* WhenTreesAttack: Their moveset is typically based on mutated forms of nature.
* WhenTreesAttack: Their moveset is typically based on mutated forms of nature.
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* TuftOfHeadFur: Seen on the purebred version and the majority (though not all) of its sub-types.
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Aliens And Monsters is a disambig now
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* AliensAndMonsters
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* PintSizedPowerhouse
* ShoutOut: These guys appear to be based on Chucky from Film/ChildsPlay.
* ShoutOut: These guys appear to be based on Chucky from Film/ChildsPlay.
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* PintSizedPowerhouse
PintSizedPowerhouse: Despite being one of, if not, the smallest monsters in the game, Wrackies have a very numerous and powerful set of techs for their size, and they boast one of the fastest guts regeneration rates in the game, on par with that of Ducken and Hopper.
* ShoutOut: These guys appear to be based on Chucky from Film/ChildsPlay. Even better, after your monster dies when you have the doll, the first Wracky you get when it comes to life is named "Charles" by Colt.
* ShoutOut: These guys appear to be based on Chucky from Film/ChildsPlay. Even better, after your monster dies when you have the doll, the first Wracky you get when it comes to life is named "Charles" by Colt.
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* SquashedFlat: The move Flattening and its advanced forms have Monol propel itself against its opponent and squash them into a brief, paper-thin state if the attack succeeds.
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* MagicallyIneptFighter: Golems' stat-spreads favor their power and defense, and with subpar intelligence they start off as being bad at dealing ''and'' taking non-physical attacks. They also have only one Intelligence-based tech in their arsenal, which, while strong enough to be respectable, is considered nothing more than a novelty.
* MightyGlacier: They have massive amounts of strength and defense at the cost of accuracy and agility, and their guts regen rates tend to be awful.
* MightyGlacier: They have massive amounts of strength and defense at the cost of accuracy and agility, and their guts regen rates tend to be awful.
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* MagicallyIneptFighter: Golems' stat-spreads favor their power and defense, and with subpar intelligence they start off as being bad at dealing ''and'' taking non-physical attacks. They also The first game had Golems sport a slightly decent number of Intelligence-based techs, but in ''2'', they were severely nerfed to have only one Intelligence-based tech in their arsenal, which, while strong enough to be respectable, is considered nothing more than a novelty.
* MightyGlacier: They have massive amounts of strength and defense at the cost of accuracy and agility, and their gutsregen regeneration rates tend to be awful.
* MightyGlacier: They have massive amounts of strength and defense at the cost of accuracy and agility, and their guts
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* OneHitKill: Essentially specializes in this. Golem's attacks rarely hits, and even its accurate moves usually had low accuracy for their class. On the flipside, almost all of Golem's moves hit ridiculously hard. Golems have far and away the highest amount of raw power of any breed in the series, and their guts cost are criminally cheap relative to how hard it hits. This ended up working out nicely as Golem sub-breeds with higher Guts rate tend to be considered some of the strongest monsters in the games.
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* OneHitKill: Essentially specializes in this. Golem's attacks rarely hits, and even its accurate moves usually had low accuracy for their class. On the flipside, flip side, almost all of Golem's moves hit ridiculously hard. Golems have far and away the highest amount of raw power of any breed in the series, and their guts cost are criminally cheap relative to how hard it hits. This ended up working out nicely as Golem sub-breeds with higher Guts rate tend to be considered some of the strongest monsters in the games.
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* DubNameChange: Originally named 'Nya', same as in Japan; this didn't kick in until ''MR2''.
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* DubNameChange: Originally named 'Nya', same as in Japan; this didn't kick in until ''MR2''.''2''.
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* StoneWall: Figuratively and literally. Defense is its best stat but is as fast as you'd expect a wall to be.
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* StoneWall: Figuratively and literally. Defense is its best stat but is as fast as you'd expect a wall to be. In fact, the purebred Monol starts off with the worst speed stats in ''2'', at a measly 20+.
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Moving these Dummied Out examples to trivia.
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* DummiedOut: International releases of [=MR2=] censored the Oil Fire and Oil Flame techniques. Still doesn't change the fact that NPC Katos can have them, though.
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* LeanAndMean: While a certain few of its sub-breeds subvert the 'Mean' part, Hopper is depicted as having a skinny frame and prefers being skinny. In fact, it is considered a bad idea to make a Hopper gain weight and become obese as this can prove to be detrimental to its Speed stats.
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* LeanAndMean: While a certain few of its sub-breeds subvert the 'Mean' part, Hopper is depicted as having a skinny frame and prefers being skinny. In fact, it is considered a bad idea to make a Hopper gain weight and become obese as this can prove to be detrimental to its Speed stats.
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* LeanAndMean: While a certain few of its sub-breeds subvert the 'Mean' part, Hopper is depicted as having a skinny frame and prefers being skinny. In fact, it is considered a bad idea to make a Hopper gain weight and become obese as this can prove to be detrimental to its Speed stats.
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Removed ZCE to better elaborate the Energy Weapon trope on the Monol section.
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%% Administrivia/ZeroContextExample * EnergyWeapon
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* MagicKnight: Notable in that while monsters that have extensive Power and Intelligence techniques are not rare, Galis are one of the few who combine that with being naturally good at Power and Intelligence stats.
* OurDragonsAreDifferent: Most Galis are actually ethereal, dragon-like spirits. They tend to conceal themselves within the cloak and mask, usually only materialising when performing attacks.
* OurDragonsAreDifferent: Most Galis are actually ethereal, dragon-like spirits. They tend to conceal themselves within the cloak and mask, usually only materialising when performing attacks.
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* MagicKnight: Notable in that while monsters that have extensive Power and Intelligence techniques are not rare, Galis are one of the few who combine that with being a naturally good at level of Power and Intelligence stats.
* OurDragonsAreDifferent: Most Galis are actually ethereal, dragon-like spirits. They tend to conceal themselves within the cloak and mask, usually only materialising when performing attacks. Ironically, it does not have an actual Dragon sub-breed, despite Dragon having its own Gali sub-breed itself.
* OurDragonsAreDifferent: Most Galis are actually ethereal, dragon-like spirits. They tend to conceal themselves within the cloak and mask, usually only materialising when performing attacks. Ironically, it does not have an actual Dragon sub-breed, despite Dragon having its own Gali sub-breed itself.
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* ReluctantWarrior: Most Golem breeds tend to be good-natured and are rather averse to participating in battles, thus they a receive a penalty to their stat gains after concluding a battle whether victorious or not. A certain few of its other sub-breeds, such as Naga, tend to avert this.
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* ReluctantWarrior: Most Golem breeds tend to be good-natured and are rather averse to participating in battles, thus they a receive a penalty to their stat gains after concluding a battle whether victorious or not. A certain few of its other sub-breeds, such as Naga, tend to avert this.
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!!Ghost
* DeaderThanDead: It's already a dead monster in the first place, but for some odd reason it'll die again when the time comes.
* DeathDealer: To go with its magician motif, it can send cards flying at an opponent.
* ElementalPowers: They aren't utilised in any attacks, but Ghosts have the ability to conjure flames and water with their wands. The only time they're seen doing this is during work, training and travelling to expedition sites in the first game.
* OurGhostsAreDifferent: Are they ever. Some Ghosts are the souls of deceased monsters, others aren't; the breed utilises stereotypical stage magician tricks in order to attack, are somewhat akin to balloons in that they can inflate or pop themselves, and their greatest mystery being that they're souls capable of shedding their mortal coils. In the first game, they're described as being undead.
* NiceHat: Ghosts wear top hats, akin to the typical stage magician.
* PutOnABus: They haven't been seen since ''2'', likely due to the death mechanic not being in any games after ''3'' (which already utilised it in a radically different manner to the first two games) with the exception of the DS duology.
* RubberMan: They're constantly stretching or inflating parts of their bodies.
* SquishyWizard: While they are known for their good intelligence and very fast guts regen rate in battle, Ghosts tend to lack prowess in life and defense.
* StageMagician: Most of their attacks are derived from stereotypical magic tricks, with their arsenal being pulled out from their hat - things like cards, doves and a magic wand. Some of their attacks however cross over into MagiciansAreWizards territory, particularly Necromancy.
* YourHeadAsplode: Ghosts do this to voice their displeasure.
* DeaderThanDead: It's already a dead monster in the first place, but for some odd reason it'll die again when the time comes.
* DeathDealer: To go with its magician motif, it can send cards flying at an opponent.
* ElementalPowers: They aren't utilised in any attacks, but Ghosts have the ability to conjure flames and water with their wands. The only time they're seen doing this is during work, training and travelling to expedition sites in the first game.
* OurGhostsAreDifferent: Are they ever. Some Ghosts are the souls of deceased monsters, others aren't; the breed utilises stereotypical stage magician tricks in order to attack, are somewhat akin to balloons in that they can inflate or pop themselves, and their greatest mystery being that they're souls capable of shedding their mortal coils. In the first game, they're described as being undead.
* NiceHat: Ghosts wear top hats, akin to the typical stage magician.
* PutOnABus: They haven't been seen since ''2'', likely due to the death mechanic not being in any games after ''3'' (which already utilised it in a radically different manner to the first two games) with the exception of the DS duology.
* RubberMan: They're constantly stretching or inflating parts of their bodies.
* SquishyWizard: While they are known for their good intelligence and very fast guts regen rate in battle, Ghosts tend to lack prowess in life and defense.
* StageMagician: Most of their attacks are derived from stereotypical magic tricks, with their arsenal being pulled out from their hat - things like cards, doves and a magic wand. Some of their attacks however cross over into MagiciansAreWizards territory, particularly Necromancy.
* YourHeadAsplode: Ghosts do this to voice their displeasure.
* ReluctantWarrior: Most Golem breeds tend to be good-natured and are rather averse to participating in battles, thus they a receive a penalty to their stat gains after concluding a battle whether victorious or not. A certain few of its other sub-breeds, such as Naga, tend to avert this.
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!!Ghost
* DeaderThanDead: It's already a dead monster in the first place, but for some odd reason it'll die again when the time comes.
* DeathDealer: To go with its magician motif, it can send cards flying at an opponent.
* ElementalPowers: They aren't utilised in any attacks, but Ghosts have the ability to conjure flames and water with their wands. The only time they're seen doing this is during work, training and travelling to expedition sites in the first game.
* OurGhostsAreDifferent: Are they ever. Some Ghosts are the souls of deceased monsters, others aren't; the breed utilises stereotypical stage magician tricks in order to attack, are somewhat akin to balloons in that they can inflate or pop themselves, and their greatest mystery being that they're souls capable of shedding their mortal coils. In the first game, they're described as being undead.
* NiceHat: Ghosts wear top hats, akin to the typical stage magician.
* PutOnABus: They haven't been seen since ''2'', likely due to the death mechanic not being in any games after ''3'' (which already utilised it in a radically different manner to the first two games) with the exception of the DS duology.
* RubberMan: They're constantly stretching or inflating parts of their bodies.
* SquishyWizard: While they are known for their good intelligence and very fast guts regen rate in battle, Ghosts tend to lack prowess in life and defense.
* StageMagician: Most of their attacks are derived from stereotypical magic tricks, with their arsenal being pulled out from their hat - things like cards, doves and a magic wand. Some of their attacks however cross over into MagiciansAreWizards territory, particularly Necromancy.
* YourHeadAsplode: Ghosts do this to voice their displeasure.
* DeaderThanDead: It's already a dead monster in the first place, but for some odd reason it'll die again when the time comes.
* DeathDealer: To go with its magician motif, it can send cards flying at an opponent.
* ElementalPowers: They aren't utilised in any attacks, but Ghosts have the ability to conjure flames and water with their wands. The only time they're seen doing this is during work, training and travelling to expedition sites in the first game.
* OurGhostsAreDifferent: Are they ever. Some Ghosts are the souls of deceased monsters, others aren't; the breed utilises stereotypical stage magician tricks in order to attack, are somewhat akin to balloons in that they can inflate or pop themselves, and their greatest mystery being that they're souls capable of shedding their mortal coils. In the first game, they're described as being undead.
* NiceHat: Ghosts wear top hats, akin to the typical stage magician.
* PutOnABus: They haven't been seen since ''2'', likely due to the death mechanic not being in any games after ''3'' (which already utilised it in a radically different manner to the first two games) with the exception of the DS duology.
* RubberMan: They're constantly stretching or inflating parts of their bodies.
* SquishyWizard: While they are known for their good intelligence and very fast guts regen rate in battle, Ghosts tend to lack prowess in life and defense.
* StageMagician: Most of their attacks are derived from stereotypical magic tricks, with their arsenal being pulled out from their hat - things like cards, doves and a magic wand. Some of their attacks however cross over into MagiciansAreWizards territory, particularly Necromancy.
* YourHeadAsplode: Ghosts do this to voice their displeasure.
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* BareFistedMonk: If they aren't using their make-believe weapons, Magics have a range of hand-to-hand tehcniques available.
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* BareFistedMonk: If they aren't using their make-believe weapons, Magics have a range of hand-to-hand tehcniques techniques available.
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Durahan's bonus in 2 actually boosts its Power stats during one of the training exercises, not Skill. Wanted to make a correction.
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* MightyGlacier: Pathetic speed is its only real weakness.
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* CoolSword: It comes with one and all of its sub-breeds have wildly different variations of it.
* MightyGlacier: Great defense and power gains, with the latter stat receiving a bonus boost in one of the training exercises in ''2''. Pathetic speed is its only real weakness.
* MightyGlacier: Great defense and power gains, with the latter stat receiving a bonus boost in one of the training exercises in ''2''. Pathetic speed is its only real weakness.
* ShieldBash: Some of its moves involve bashing its opponents with its shield.
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* StrongAndSkilled: Unlike most Mighty Glaciers, Durahan has decent stat gains in Skill, and is amplified with a bonus in training in one of the exercises that builds up on Skill stats. This feature is only included in ''2''; later games replace "Skill" with "Accuracy."
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* StrongAndSkilled: Unlike most Mighty Glaciers, Durahan has decent stat gains in Skill, and is amplified with a bonus in training in one of the exercises that builds up on Skill stats. This feature is only included in ''2''; later games replace "Skill" with "Accuracy."
Skill.
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* [[HumanAliens Human Monsters]]: These guys look even more humanlike than Pixies, the only telltale sign being the pointed ears.
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* [[HumanAliens Human Monsters]]: HuMons: These guys look even more humanlike human than Pixies, the only telltale sign being the pointed ears.
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* MagicallyIneptFighter: Almost all of Metalner's techs are Power-based and their gains in Intelligence are terrible, unless you mix them with a Suezo or Pixie breed or obtain its unique variant, Chinois. It is somewhat subverted that all of its techs have some withering damage to drain the opponent's guts in battle. Its lone Intelligence tech, Metalner Ray, however, is a rather potent tech that deals some nasty withering damage to its opponent. Unfortunately, it is counter-balanced by the fact that you must train your Metalner to achieve up to 350 points in Intelligence and have it go bad/worst natured to unlock it, a feat that is strenuous to undergo with a purebred Metalner.
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* MagicallyIneptFighter: Almost all of Metalner's techs are Power-based and their gains in Intelligence are terrible, unless you mix them with a Suezo or Pixie breed or obtain its unique variant, Chinois. Chinois, in which their Intelligence gains get bumped up to decent levels at the consequential expense of their Defense gains being reduced to average levels (although its Suezo cross-breed still has above average Defense gains). It is somewhat subverted that all of its techs have some varying amounts of withering damage to drain the opponent's guts in battle. Its lone Intelligence tech, Metalner Ray, however, is a rather potent tech that deals some nasty withering damage to its opponent. Unfortunately, it is counter-balanced by the fact that you must train your Metalner to achieve up to 350 points in Intelligence and have it go bad/worst natured to unlock it, a feat that is strenuous to undergo with a purebred Metalner.
* OlympusMons: Sure, the game works on MagikarpPower, but it's still seen like this in-universe. Ironically, it's one of the easiest monsters to unlock in ''2''.
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* OlympusMons: Sure, the game works on MagikarpPower, but it's still seen like this in-universe. Ironically, it's one of the easiest monsters to unlock in ''2''.
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* SkillGateCharacters: In their introduction in ''2''. Mocchis had average lifespan and obscene stats growth. Being average at everything, and good at Skill(the most important stats in the game affecting attacks accuracy), speed, and defense which means they are fairly resilient to boot. The Mocchi/Dragon combination in particular had the best stats growth total in the entire game, being good at strength, intelligence, skill, and defense while being average in everything else making it easy to turn it into a tanky offensive monster that is still fairly fast. They are also an always available Market monster. This is offset by their horrendous technique pool giving them mediocre performance in battle. All in all Mocchis are some of the most beginner friendly breed in the game, perfectly capable of using their obscene stats to make finishing the main game a breeze, but they are largely considered really bad for competitive fights and once players figured out how to properly raise a monster, there are vastly better choices of breed in the game.
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* SkillGateCharacters: In their introduction in ''2''. Mocchis had average lifespan and obscene stats growth. Being average at everything, and good at Skill(the Skill (the most important stats in the game affecting attacks accuracy), speed, and defense which means they are fairly resilient to boot. The Mocchi/Dragon combination in particular had the best stats growth total in the entire game, being good at strength, intelligence, skill, and defense while being average in everything else making it easy to turn it into a tanky offensive monster that is still fairly fast. They are also an always available Market monster. This is offset by their horrendous technique pool giving them mediocre performance in battle. All in all Mocchis are some of the most beginner friendly breed in the game, perfectly capable of using their obscene stats to make finishing the main game a breeze, but they are largely considered really bad for competitive fights and once players figured out how to properly raise a monster, there are vastly better choices of breed in the game.
* DeathOrGloryAttack: Body Press and Wave Riding.
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* MightyGlacier: Massive amounts of Power, good Life gains, and average Defense. Poor in Intelligence, Skill (though they gain a small bonus in the Torble Sea errantry, which somewhat alleviates this drawback), and Speed. Their guts regen rate in battle is slow as molasses, making them vulnerable to any opponent with faster guts regen rates and withering techs. Also, if some of their hard-hitting techs miss, they take a very long time to regain their bearings, which can be detrimental to them when facing smarter or fast-paced opponents.
* OneHitKill: Surprisingly, Zilla doesn't have as much of these when compared to Golem despite the former being even bigger and taller than its stoneman counterpart, but it still has a few moves that can KO opponents in a single hit, such as Body Press and Earthquake.
* PowerfulButInaccurate: Like Golem, Zilla has a good number of extremely powerful attacks but they're offset by being badly inaccurate, meaning they rarely connect unless its Skill stats are high enough to counter their disadvantage.
* OneHitKill: Surprisingly, Zilla doesn't have as much of these when compared to Golem despite the former being even bigger and taller than its stoneman counterpart, but it still has a few moves that can KO opponents in a single hit, such as Body Press and Earthquake.
* PowerfulButInaccurate: Like Golem, Zilla has a good number of extremely powerful attacks but they're offset by being badly inaccurate, meaning they rarely connect unless its Skill stats are high enough to counter their disadvantage.
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* {{Golem}}: [[ExactlyWhatItSaysOnTheTin ...duh.]]
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* StrongAndSkilled: Unlike most Mighty Glaciers, Durahan has decent stat gains in Skill, and is amplified with a bonus in training in one of the exercises that builds up on Skill stats. This feature is only included in ''2''; later games replace "Skill" with "Accuracy."
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* [[GoOutWithASmile Go Out with a Muscle Flex]]: God knows why, but Gaboos will strike a pose in their death throes.
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* ThePrankster: Suezos are infamous for being prank-loving hellions early on in their lives.
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* TeleportersAndTransporters: Suezos have the ability to teleport as one of their attacks.
* TheTrickster: Suezos are infamous for being prank-loving hellions early on in their lives.
* TheTrickster: Suezos are infamous for being prank-loving hellions early on in their lives.
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* TeleportersAndTransporters: {{Teleportation}}: Suezos have the ability to teleport as one of their attacks.
* TheTrickster: Suezos are infamous for being prank-loving hellions early on in their lives.
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Chinois, the unique sub-breed of Metalner, actually has a decent Intelligence stat gain similar to its Suezo and Pixie sub-breeds.
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* MagicallyIneptFighter: Almost all of Metalner's techs are Power-based and their gains in Intelligence are terrible, unless you mix them with a Suezo or Pixie breed. It is somewhat subverted that all of its techs have some withering damage to drain the opponent's guts in battle. Its lone Intelligence tech, Metalner Ray, however, is a rather potent tech that deals some nasty withering damage to its opponent. Unfortunately, it is counter-balanced by the fact that you must train your Metalner to achieve up to 350 points in Intelligence and have it go bad/worst natured to unlock it, a feat that is strenuous to undergo with a purebred Metalner or even its unique breed, Chinois.
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* MagicallyIneptFighter: Almost all of Metalner's techs are Power-based and their gains in Intelligence are terrible, unless you mix them with a Suezo or Pixie breed.breed or obtain its unique variant, Chinois. It is somewhat subverted that all of its techs have some withering damage to drain the opponent's guts in battle. Its lone Intelligence tech, Metalner Ray, however, is a rather potent tech that deals some nasty withering damage to its opponent. Unfortunately, it is counter-balanced by the fact that you must train your Metalner to achieve up to 350 points in Intelligence and have it go bad/worst natured to unlock it, a feat that is strenuous to undergo with a purebred Metalner or even its unique breed, Chinois.Metalner.
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* DifficultButAwesome: Metalners are the best monsters competitively in ''2'', but raising one is not easy, as they have bad stat gains, an average lifespan, and start with very low stats. However, they have the absolutely fastest Guts regeneration in the game and great techs, meaning if trained well they can defeat almost any other monster.
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* CloneDegeneration: The Metalner that visits the ranch is able to telepathically communicate with humans, but its clones don't have that ability to do so after obtaining them from the Shrine. This can be Handwaved as an excuse to why their Intelligence stats are terrible and have only one Intelligence-based tech in battle.
* DifficultButAwesome: Metalners are the best monsters competitively in ''2'', but raising one is not easy, as they have bad statgains, gains outside of Skill and Defense, an average lifespan, and start with very low stats. However, they have the absolutely fastest Guts regeneration in the game and great techs, meaning if trained well they can defeat almost any other monster.
* DifficultButAwesome: Metalners are the best monsters competitively in ''2'', but raising one is not easy, as they have bad stat
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* MagicallyIneptFighter: Almost all of Metalner's techs are Power-based and their gains in Intelligence are terrible, unless you mix them with a Suezo or Pixie breed. Its lone Intelligence tech, Metalner Ray, however, is a rather potent tech that deals some nasty withering damage to its opponent. Unfortunately, it is counter-balanced by the fact that you must train your Metalner to achieve up to 350 points in Intelligence to unlock it, a feat that is strenuous to undergo with a purebred Metalner or even its unique breed, Chinois.
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* MagicallyIneptFighter: Almost all of Metalner's techs are Power-based and their gains in Intelligence are terrible, unless you mix them with a Suezo or Pixie breed. It is somewhat subverted that all of its techs have some withering damage to drain the opponent's guts in battle. Its lone Intelligence tech, Metalner Ray, however, is a rather potent tech that deals some nasty withering damage to its opponent. Unfortunately, it is counter-balanced by the fact that you must train your Metalner to achieve up to 350 points in Intelligence and have it go bad/worst natured to unlock it, a feat that is strenuous to undergo with a purebred Metalner or even its unique breed, Chinois.
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* PsychicPowers
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* PsychicPowersPsychicPowers: The Metalner that visits the ranch in its third visit projects a psychic aura to communicate with humans, [[{{Irony}} which is funny because the breed itself has one of the worst Intelligence stat gains in the game]]. Their psychokinetic powers are not featured in battle, however. It could be justified, [[CloneDegeneration as their clones were born without the ability to project such powers, hence their low Intelligence stat gains and their near-lack of Intelligence based techs]].
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None
* HealThyself: Nap is a tech that allows Baku to rest temporarily in battle and recover lost hit points after getting hit.
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* GeniusBruiser: Centaur moveset and statistical growth largely turns them into a frighteningly accurate physical attacker, but its best stats after Skill is Intelligence.
* GlassCannon: One of the closest direct example to this trope in the series. Centaurs have average lif, average pow, high int, and very high skill but it was lacking at both defense and, ironically speed. Centaurs are capable of hitting hard, but its likely fairly fragile and not the best at dodging.
* GlassCannon: One of the closest direct example to this trope in the series. Centaurs have average lif, average pow, high int, and very high skill but it was lacking at both defense and, ironically speed. Centaurs are capable of hitting hard, but its likely fairly fragile and not the best at dodging.
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* GeniusBruiser: Centaur Centaur's moveset and statistical growth largely turns them it into a frighteningly accurate physical attacker, but its best stats after Skill is Intelligence.
* GlassCannon: One of the closest direct example to this trope in the series. Centaurs have averagelif, life, average pow, power, high int, intelligence, and very high skill but it was lacking at both defense and, ironically speed. Centaurs are capable of hitting hard, but its it's likely fairly fragile and not the best at dodging.
* GlassCannon: One of the closest direct example to this trope in the series. Centaurs have average
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* LethalJokeCharacter: Ducken looks like a string connected toy duck that easilly falls apart, is acquired from a monthly food contest and just generally look ridiculous. Gameplay wise, though they are some of the strongest breed in the game, excelling in Skill and Speed, while also maintaining good offense and acceptable durability thanks to their Life stats. Ducken also features some of the fastest Guts regeneration rate in the game and its capable of sniping you with pinpoint laser beams, blowing you up with variety of missiles, or just explode in your face for massive damage.
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* LethalJokeCharacter: Ducken looks like a string connected toy duck that easilly falls apart, is acquired from a monthly food contest and just generally look ridiculous. Gameplay wise, though they are some of the strongest breed in the game, excelling in Skill and Speed, while also maintaining good offense and acceptable durability thanks to their Life stats. Ducken also features some one of the fastest Guts regeneration rate rates in the game and its it's capable of sniping you with pinpoint laser beams, blowing you up with variety of missiles, or just explode in your face for massive damage.
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* FragileSpeedster: A Hopper's only good stat at first is its speed. With some training, they'll be able to get their power up almost as easily.
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* FragileSpeedster: A Hopper's only good stat at first is its speed. With some training, they'll be able to get their power up almost as easily. Their guts regeneration rate in battle is also very fast, up to par with that of Pixie.
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* DifficultButAwesome: Metalners are the best monsters competitively in ''2'', but raising one is not easy, as they have bad stat gains, an average lifespan, and start with very low stats. However, they have the fastest Guts regeneration in the game and great techs, meaning if trained well they can defeat almost any other monster.
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* DifficultButAwesome: Metalners are the best monsters competitively in ''2'', but raising one is not easy, as they have bad stat gains, an average lifespan, and start with very low stats. However, they have the absolutely fastest Guts regeneration in the game and great techs, meaning if trained well they can defeat almost any other monster.
* MagicallyIneptFighter: Almost all of Metalner's techs are Power-based and their gains in Intelligence are terrible, unless you mix them with a Suezo or Pixie breed. Its lone Intelligence tech, Metalner Ray, however, is a rather potent tech that deals some nasty withering damage to its opponent. Unfortunately, it is counter-balanced by the fact that you must train your Metalner to achieve up to 350 points in Intelligence to unlock it, a feat that is strenuous to undergo with a purebred Metalner or even its unique breed, Chinois.
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* FlyingSeafoodSpecial
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* FlyingSeafoodSpecialFlyingSeafoodSpecial: It is based on the real life extinct species of Ammonoids, though in-game, it is somehow capable of floating in the air.
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* ShockAndAwe
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* ShockAndAweShockAndAwe: For a sea-based creature, it can dish out some painful electric attacks like Shock.
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* WhipItGood
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* WhipItGood
WhipItGood: It uses its tentacles to strike at its opponents.
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* MakingASplash
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* MakingASplashMakingASplash: As befitting of a creature made from water, her attacks are water-based. She also combines this with AnIcePerson by adding ice-based techs in her repertoire.
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Tiger in Monster Rancher 2 is not actually available in the Market, not even as a seasonal; you can get it only in the Shrine. Fortunately, it is available from the start of the game.
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* StarterMon: Available from the market in both of the first two games, though only as one of the seasonals in the latter.
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* StarterMon: Available from the market in both of the first two games, though only as one of the seasonals game. However, in the latter.
second game, they are only available from obtaining them as Disc Stones in the local Shrine.