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* TookALevelInBadass: For their appearance in ''Sunbreak'', Amatsu not only keeps many of their original moves, but also gains plenty of new ones like shotgun-esque vortexes, an arsenal of thunder attacks to complement its wind and water ones, and ''multiple'' {{Limit Break}}s that can easily send hunters back to camp if they aren't careful. They also have their own version of Alatreon's ultimate from ''World'' which, unless the hunter uses a Great Wirebug to ascend high into the sky/out of range of, will electrify the entire zone and melt their health in the span of seconds. [[note]]Normal Amatsu's drains at half the rate of a non-weakened Escaton Judgment, whereas the Hazard version will drain much faster.[[/note]]

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* TookALevelInBadass: For their appearance in ''Sunbreak'', Amatsu not only keeps many of their original moves, but also gains plenty of new ones like shotgun-esque vortexes, vortex tunnel blasts, an arsenal of thunder attacks to complement its wind and water ones, and ''multiple'' {{Limit Break}}s that can easily send hunters back to camp if they aren't careful. They also have their own version of Alatreon's ultimate from ''World'' which, unless the hunter uses a Great Wirebug to ascend high into the sky/out of range of, will electrify the entire zone and melt their health in the span of seconds. [[note]]Normal Amatsu's drains at half the rate of a non-weakened Escaton Judgment, whereas the Hazard version will drain much faster.[[/note]]
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* OutsideContextProblem: No one knows why Alatreon has decided to nest itself in the Secluded Valley some time after Safi'jiiva's defeat, though the Tracker surmises that it's definitely not to pick a fight with the Red Dragon considering Alatreon's [[TheHermit isolationist nature]]. Meanwhile, the Field Team Leader is bothered by the fact that Alatreon coincidentally took advantage of the Commission's fight against Safi'jiiva to take residence in the latter's now-former lair, and shudders to think what would happen if both Elder Dragons were to have clashed. [[spoiler:The final title update for ''Iceborne'', however, gives a clear picture of what's actually going on; Alatreon is among the many monsters that are leaving the Old World ''en masse'' because of Fatalis's awakening, and it actually ''did'' want to pick a fight with Safi'jiiva to wipe it off the face of the earth.]]

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* OutsideContextProblem: No one knows why Alatreon has decided to nest itself in the Secluded Valley some time after Safi'jiiva's defeat, though the Tracker surmises that it's definitely not to pick a fight with the Red Dragon considering Alatreon's [[TheHermit isolationist nature]]. Meanwhile, the Field Team Leader is bothered by the fact that Alatreon coincidentally took advantage of the Commission's fight against Safi'jiiva to take residence in the latter's now-former lair, and shudders to think what would happen if both Elder Dragons were to have clashed. The team is only more confused when Alatreon ''reappears'' in the Secluded Valley even after its first encounter. [[spoiler:The final title update for ''Iceborne'', ''Iceborne'' and the ''Dive into MHW: Iceborne'' book, however, gives give a clear clearer picture of what's actually going on; the second Alatreon is among the many monsters that are leaving the Old World ''en masse'' because of Fatalis's awakening, and it while the first Alatreon actually ''did'' want to pick a fight with Safi'jiiva to Safi'jiiva, or at least wipe it its offspring off the face of the earth.]]
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* GlassCannon: The Alatreon you fight in ''Iceborne''[='=]s "Dawn of Triumph" Special Assignment has the exact same abilities, aggression and damage output as the one you fought in "Blazing Black Twilight" and related event quests, but suspiciously has less than a quarter of the latter's health and thus isn't as long to fight. This is intentional, as "Dawn of Triumph" is meant to be a minor checkmark in order to access the star of ''Iceborne''[='=]s final title update, Fatalis.

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* GlassCannon: The Alatreon you fight in ''Iceborne''[='=]s "Dawn of "Dawn's Triumph" Special Assignment has the exact same abilities, aggression and damage output as the one you fought in "Blazing Black Twilight" and related event quests, but suspiciously has less than a quarter fifth of the latter's health and thus isn't as long to fight. fight.[[note]]10,250 compared to the regular version's 52,500, which is even less than a ''Great Jagras''; however, note that Alatreon will always do at least one Escaton Judgement before kicking the bucket, no matter how much damage you've dealt.[[/note]] This is intentional, as "Dawn of Triumph" is meant to be a minor checkmark in order to access the star of ''Iceborne''[='=]s final title update, Fatalis.Fatalis. [[DevelopersForesight However, defeating this weakened Alatreon won't actually give Alatreon parts as rewards]], although you can still grab some through part breaks, carves, or dropped shinies.

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* TookALevelInBadass: ''Iceborne's'' iteration of Alatreon keeps many of their original moves and multi-elemental offense, but is far more aggressive and has a much wider arsenal of ways to use its elemental powers. In addition, its new Escaton Judgement turns the fight into a frantic elemental DPS race that forces players to play around its rotating elemental weaknesses and press the attack, lest they suffer a TotalPartyWipe.



* TookALevelInBadass: For their appearance in ''Sunbreak'', Amatsu not only keeps many of their original moves, but also gains plenty of new ones like shotgun-esque vortexes, an arsenal of thunder attacks to complement its wind and water ones, and ''multiple'' {{Limit Break}}s that can easily send hunters back to camp if they aren't careful. They also have their own version of Alatreon's ultimate from ''World'' which, unless the hunter uses a Great Wirebug to ascend high into the sky/out of range of, will electrify the entire zone and melt their health in the span of seconds [[note]]Normal Amatsu's drains at half the rate of a non-weakened Escaton Judgment, whereas the Hazard version will drain much faster.[[/note]].

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* TookALevelInBadass: For their appearance in ''Sunbreak'', Amatsu not only keeps many of their original moves, but also gains plenty of new ones like shotgun-esque vortexes, an arsenal of thunder attacks to complement its wind and water ones, and ''multiple'' {{Limit Break}}s that can easily send hunters back to camp if they aren't careful. They also have their own version of Alatreon's ultimate from ''World'' which, unless the hunter uses a Great Wirebug to ascend high into the sky/out of range of, will electrify the entire zone and melt their health in the span of seconds seconds. [[note]]Normal Amatsu's drains at half the rate of a non-weakened Escaton Judgment, whereas the Hazard version will drain much faster.[[/note]].[[/note]]

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** In the third generation and ''Generations Ultimate,'' it's weak to Ice and Water, resistant to Dragon, and immune to Fire while grounded. While airborne, it becomes weak to Dragon and Fire and immune to Ice. In either stance, Alatreon is at least somewhat vulnerable to Water, and heavily resists or neuters Thunder.
** In ''Iceborne,'' Alatreon's moves no longer change depending on which state it's in, but its weaknesses still do. In its orange Fire active state, it's very weak to Ice/Water, resistant to Thunder, and immune to Fire; this is reversed in its blue Ice active state, being weak to Fire/Thunder, resistant to Water, and immune to Ice. It also has an "intermediate" purple state between them which is moderately weak to all elements (especially Dragon) and is the only time that its horns can be broken, which delays its ability to switch to the opposite active state.



* CharacterizationMarchesOn: Prior to its appearance in ''Iceborne'', raw or status-focused weapons were better against Alatreon due to its shifting elemental weaknesses while its status thresholds start low and also have low max thresholds. Jump to ''Iceborne'' and the mechanics of Escaton Judgment necessitate using elemental damage instead.

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* CharacterizationMarchesOn: Prior to its appearance in ''Iceborne'', raw or status-focused weapons were better against Alatreon due to its shifting elemental weaknesses while its status thresholds start low and also have low max thresholds. Jump to ''Iceborne'' ''Iceborne,'' and its significant status resistance and the mechanics of Escaton Judgment necessitate using elemental damage instead.



* GlassCannon: The Alatreon you fight in ''Iceborne''[='=]s "Dawn of Triumph" Special Assignment has the exact same abilities, aggressivity and damage output as the one you fought in "Blazing Black Twilight" and related event quests, but suspiciously has less than a quarter of the latter's health and thus isn't as long to fight. This is intentional, as "Dawn of Triumph" is meant to be a minor checkmark in order to access the star of ''Iceborne''[='=]s final title update, Fatalis.

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* GlassCannon: The Alatreon you fight in ''Iceborne''[='=]s "Dawn of Triumph" Special Assignment has the exact same abilities, aggressivity aggression and damage output as the one you fought in "Blazing Black Twilight" and related event quests, but suspiciously has less than a quarter of the latter's health and thus isn't as long to fight. This is intentional, as "Dawn of Triumph" is meant to be a minor checkmark in order to access the star of ''Iceborne''[='=]s final title update, Fatalis.
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* HairTriggerTemper: Although its reclusive nature makes it hard to find in the first place, just about anything that actually encounters it will immediately cause it to attack. This also plays a part in its out-of-universe design: in Japanese myths, some dragons would have an inverted scale that was both a sign of their power and a BerserkButton if touched, which says something when Alatreon's ''entire body'' is covered with inverted scales.

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* HairTriggerTemper: Although its reclusive nature makes it hard to find in the first place, just about nearly anything that actually encounters it will immediately cause it to attack. This also plays a part in its out-of-universe design: in Japanese myths, some dragons would have an inverted scale that was both a sign of their power and a BerserkButton if touched, which says something when Alatreon's ''entire body'' is covered with inverted scales.

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* TheDreaded: Even by Elder Dragon Standards, Alatreon is feared; [[http://monsterhunter.wikia.com/wiki/Dangerous_First-Class_Monsters it's on the same level as Fatalis and Dire Miralis]].

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* TheDreaded: Even by Elder Dragon Standards, Alatreon is feared; [[http://monsterhunter.wikia.com/wiki/Dangerous_First-Class_Monsters it's on the same level as Fatalis and Dire Miralis]]. In ''Iceborne,'' the Handler mentions that even its name is an omen of destruction.



* FireIceLightning: Its main arsenal of elements.

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* FireIceLightning: Its main arsenal of elements. Its Water element is exclusive to ''Iceborne'' and used comparatively sparingly, while its Dragon element is permanently active.



* HairTriggerTemper: Although its reclusive nature makes it hard to find in the first place, just about anything that actually encounters it will immediately cause it to attack. This also plays a part in its out-of-universe design: in Japanese myths, some dragons would have an inverted scale that was both a sign of their power and a BerserkButton if touched, which says something when Alatreon's ''entire body'' is covered with inverted scales.



* NothingIsScarier: The icon for this monster is simply a giant question mark. Subverted in ''Iceborne'' [[https://twitter.com/monsterhunter/status/1241343271995092996 with a proper icon]], but its status as a Black Dragon with very little ecology available still lets this trope apply. However, there are in-universe rumors of a subspecies, which is said to have the ability to produce blue flames that make its white scales sparkle. Also, in a preview for on the offical Monster Hunter World website, it states all records of it were burned for an unknown reason.
* OutsideContextProblem: No one knows why Alatreon has decided to nest itself in the Secluded Valley some time after Safi'jiiva's defeat, though the Tracker surmises that it's definitely not to pick a fight with the Red Dragon considering Alatreon's [[TheHermit isolationist nature]]. Meanwhile, the Field Team Leader is bothered by the fact that Alatreon coincidentally took advantage of the Commission's fight against Safi'jiiva to take residence in the latter's now-former lair, and shudders to think what would happen if both Elder Dragons were to have clashed. [[spoiler:The final title update for ''Iceborne'', however, gives a clear picture of what's actually going on; Alatreon is among the many monsters that are leaving the Old World ''en masse'' because of Fatalis's awakening.]]

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* NothingIsScarier: The icon for this monster is simply a giant question mark. Subverted in ''Iceborne'' [[https://twitter.com/monsterhunter/status/1241343271995092996 with a proper icon]], but its status as a Black Dragon with very little ecology available still lets this trope apply. However, there are in-universe rumors of a subspecies, which is said to have the ability to produce blue flames that make its white scales sparkle. Also, in a preview for on the offical official Monster Hunter World website, it states all records of it were burned for an unknown reason.
reason, later revealed to be by people who refused to acknowledge such a beast could even exist.
* OutsideContextProblem: No one knows why Alatreon has decided to nest itself in the Secluded Valley some time after Safi'jiiva's defeat, though the Tracker surmises that it's definitely not to pick a fight with the Red Dragon considering Alatreon's [[TheHermit isolationist nature]]. Meanwhile, the Field Team Leader is bothered by the fact that Alatreon coincidentally took advantage of the Commission's fight against Safi'jiiva to take residence in the latter's now-former lair, and shudders to think what would happen if both Elder Dragons were to have clashed. [[spoiler:The final title update for ''Iceborne'', however, gives a clear picture of what's actually going on; Alatreon is among the many monsters that are leaving the Old World ''en masse'' because of Fatalis's awakening.awakening, and it actually ''did'' want to pick a fight with Safi'jiiva to wipe it off the face of the earth.]]



* TheRival: The ''Dive into MHW: Iceborne'' guidebook clarifies the reason for Alatreon's presence in the Secluded Valley. Namely, it's there to kill off the Xeno'jiiva cocoons left by Safi'jiiva, given Alatreon is naturally driven to prevent other monsters from growing as strong as itself and is the perfect counter to Safi'jiiva's ecosystem-reshaping tendencies.

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** In an interesting inversion, Alatreon's regular drops are conspicuously named after the rare drops of most other monsters (Scute and Plate in High Rank, Mantle and Pallium in G/Master Rank), furthering its exceptional nature.
* TheRival: The ''Dive into MHW: Iceborne'' guidebook clarifies the reason for Alatreon's presence in the Secluded Valley. Namely, it's there to kill off the Xeno'jiiva cocoons left by Safi'jiiva, given Alatreon is naturally driven to prevent other monsters from growing as strong as itself and is the perfect counter to Safi'jiiva's ecosystem-reshaping tendencies.tendencies by [[PersonOfMassDestruction destroying everything to reset it to its natural state]].



* DamageSpongeBoss: The Hazard Amatsu fought in ''Sunbreak's'' final Event Quest boasts a whopping 114,000 HP that scales to ''228,000'' with four players, giving it the most health of any monster in the game outside of the highest level Anomaly/Special Investigations.

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* DamageSpongeBoss: The Hazard Amatsu fought in Although ''Sunbreak's'' final iteration of Amatsu is beefy but not unusually so for something its size,[[note]]76,200 without multiplayer scaling, which is slightly higher than the likes of Gaismagorm or Risen Shagaru Magala, and is only surpassed by certain Hazard quests or Afflicted monsters[[/note]] the [[OptionalBoss Hazard Amatsu]] fought in Event Quest boasts Quests is notable for boasting a whopping 114,000 HP that scales to ''228,000'' with four players, giving it the most health of any monster in the game outside of the highest level Anomaly/Special Investigations.



* FinalBoss: Of ''Portable 3rd'' in multiplayer. It's the monster reponsible for [[spoiler:the migration of the Zinogre population to the nearby areas of Yukumo Village]]. It's also this in ''Sunbreak'', wrapping up the Kamura storyline at the end of Title Update 5.

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* FinalBoss: Of ''Portable 3rd'' in multiplayer. It's the monster reponsible for [[spoiler:the migration of the Zinogre population to the nearby areas of Yukumo Village]]. It's also this in ''Sunbreak'', wrapping up the Kamura storyline at the end of Title Update 5.5 as the monster [[spoiler:responsible for the destruction of Tsukito City and the evacuation of Yomogi and Kagero to Kamura.]]
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* GlassCannon: While by no means lacking in the health department,(in fact surpassing Akantor, Ukanlos, and Alatreon in ''Generations'', and surpassing every non-investigation monster bar certain Hazards in ''Sunbreak'') and also possessing immensely damaging attacks, Amatsu is much more reliant on simply staying out of reach for melee users and letting its wind aura deflect ranged attacks. However, unlike all of them, Amatsu's head is much more easily accessible, especially for players good at dragging it out of the air, making it far easier to kill it quickly.

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* GlassCannon: While by no means lacking in the health department,(in department (in fact surpassing Akantor, Ukanlos, and Alatreon in ''Generations'', and surpassing every non-investigation monster bar certain Hazards ''all'' monsters in ''Sunbreak'') ''Sunbreak'' that aren't Afflicted or Hazards) and also possessing immensely damaging attacks, Amatsu is much more reliant on simply staying out of reach for melee users and letting its wind aura deflect ranged attacks. However, unlike all of them, Amatsu's head is much more easily accessible, especially for players good at dragging it out of the air, making it far easier to kill it quickly.
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* GlassCannon: While by no means lacking in the health department,(in fact surpassing Akantor, Ukanlos, and Alatreon in ''Generations'', and most monsters bar Gaismagorm, Risen Elder Dragons, and certain Hazard monsters in ''Sunbreak'') and also possessing immensely damaging attacks, Amatsu is much more reliant on simply staying out of reach for melee users and letting its wind aura deflect ranged attacks. However, unlike all of them, Amatsu's head is much more easily accessible, especially for players good at dragging it out of the air, making it far easier to kill it quickly.

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* GlassCannon: While by no means lacking in the health department,(in fact surpassing Akantor, Ukanlos, and Alatreon in ''Generations'', and most monsters surpassing every non-investigation monster bar Gaismagorm, Risen Elder Dragons, and certain Hazard monsters Hazards in ''Sunbreak'') and also possessing immensely damaging attacks, Amatsu is much more reliant on simply staying out of reach for melee users and letting its wind aura deflect ranged attacks. However, unlike all of them, Amatsu's head is much more easily accessible, especially for players good at dragging it out of the air, making it far easier to kill it quickly.

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* DamageSpongeBoss: The Hazard Amatsu fought in ''Sunbreak's'' final Event Quest boasts a whopping 114,000 HP that scales to ''228,000'' with four players, giving it the most health of any monster in the game outside of the highest level Anomaly/Special Investigations.



* FinalBoss: Of ''Portable 3rd'' in multiplayer. It's the monster reponsible for [[spoiler:the migration of the Zinogre population to the nearby areas of Yukumo Village]].

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* FinalBoss: Of ''Portable 3rd'' in multiplayer. It's the monster reponsible for [[spoiler:the migration of the Zinogre population to the nearby areas of Yukumo Village]]. It's also this in ''Sunbreak'', wrapping up the Kamura storyline at the end of Title Update 5.



* GlassCannon: While by no means lacking in the health department (in fact surpassing Akantor, Ukanlos, and Alatreon in ''Generations'') and also possessing immensely damaging attacks, Amatsu is much more reliant on simply staying out of reach for melee users and letting its wind aura deflect ranged attacks. However, unlike all of them, Amatsu's head is much more easily accessible, especially for players good at dragging it out of the air, making it far easier to kill it quickly.

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* GlassCannon: While by no means lacking in the health department (in department,(in fact surpassing Akantor, Ukanlos, and Alatreon in ''Generations'') ''Generations'', and most monsters bar Gaismagorm, Risen Elder Dragons, and certain Hazard monsters in ''Sunbreak'') and also possessing immensely damaging attacks, Amatsu is much more reliant on simply staying out of reach for melee users and letting its wind aura deflect ranged attacks. However, unlike all of them, Amatsu's head is much more easily accessible, especially for players good at dragging it out of the air, making it far easier to kill it quickly.



* ImpossiblyGracefulGiant: Amatsu moves with much greater speed and grace than one would expect from its scale (it’s similar in size to Akantor and Ukanlos), which only adds to its [[DragonsAreDivine beauty.]]

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* ImpossiblyGracefulGiant: Amatsu moves with much greater speed and grace than one would expect from its scale (it’s similar in size to Akantor and Ukanlos), which only adds to its [[DragonsAreDivine beauty.]]]] The one found in ''Sunbreak'' is even larger and no less swift for it.



* ViolationOfCommonSense: ''Sunbreak'' gives it a new attack where it will gather the storms around it and launch any nearby hunters in a hurricane. While it is dangerous, it's still a hurricane, meaning the safest thing to do is to stay inside the eye and wait it out.

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* ViolationOfCommonSense: ''Sunbreak'' gives it a new attack where it will gather the storms around it and launch any nearby hunters in a hurricane. While it is dangerous, it's still a hurricane, meaning the safest thing to do is to stay inside the eye and wait it out.out, although they'll have to watch for Amatsu preparing another attack in the meantime.
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* TookALevelInBadass: For their appearance in ''Sunbreak'', Amatsu not only keeps many of their original moves, but also gains plenty of new ones like shotgun-esque vortexes, an arsenal of thunder attacks to complement its wind and water ones, and ''multiple'' {{Limit Break}}s that can easily send hunters back to camp if they aren't careful. They also have their own version of Alatreon's ultimate from ''World'' which, unless the hunter uses a Great Wirebug to ascend high into the sky/out of range of, will electrify the entire zone and melt their health in the span of seconds (at roughly the rate/damage of a half-weakened Escaton Judgement, thankfully).

to:

* TookALevelInBadass: For their appearance in ''Sunbreak'', Amatsu not only keeps many of their original moves, but also gains plenty of new ones like shotgun-esque vortexes, an arsenal of thunder attacks to complement its wind and water ones, and ''multiple'' {{Limit Break}}s that can easily send hunters back to camp if they aren't careful. They also have their own version of Alatreon's ultimate from ''World'' which, unless the hunter uses a Great Wirebug to ascend high into the sky/out of range of, will electrify the entire zone and melt their health in the span of seconds (at roughly [[note]]Normal Amatsu's drains at half the rate/damage rate of a half-weakened non-weakened Escaton Judgement, thankfully).Judgment, whereas the Hazard version will drain much faster.[[/note]].
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Per TRS, this is YMMV


* CameraScrew: Their large bodies and slow speed causes them to block the camera more often than not.
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* GatheringSteam: In ''Sunbreak'', its armor skill Heaven-Sent will only activate if you spend a certain amount of time in combat without getting hit. Once it activates, it'll bless the player with unlimited stamina and sharpness, as well as the ability to reload ammo, regenerate sharpness, and cure status ailments with a Switch Swap. While Heaven-Sent is active, it'll also significantly reduce the the damage taken on the first hit taken, at the cost of disabling the effect until you go hitless for the required duration again.

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* GatheringSteam: In ''Sunbreak'', its armor skill Heaven-Sent will only activate if you spend a certain amount of time in combat without getting hit. Once it activates, it'll bless the player with unlimited stamina and sharpness, as well as the ability to reload ammo, regenerate sharpness, and cure status ailments with a Switch Swap. While Heaven-Sent is active, it'll also significantly reduce the the damage taken on of the first hit taken, at the cost of disabling the effect until you go hitless for the required duration again.
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* GatheringSteam: In ''Sunbreak'', its armor skill Heaven-Sent will only activate if you spend a certain amount of time in combat without getting hit. Once it activates, it'll bless the player with unlimited stamina and sharpness, as well as the ability to reload ammo, regenerate sharpness, and cure status ailments with a Switch Swap. While Heaven-Sent is active, it'll also significantly reduce the the damage taken on the first hit taken, at the cost of disabling the effect until you go hitless for the required duration again.


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* PowerGlows: Its horns and chest will start pulsing gold once it becomes enraged.
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* {{Leitmotif}}: [[https://www.youtube.com/watch?v=HIVY7bXYvtg "An Angel's Robe Dancing within the Divine Wind,"]] which changes to [[https://www.youtube.com/watch?v=BAGDmFDpJnI "Life Burning in the Storm"]] once Amatsu is angered enough to enter its second phase. There is also a [[https://www.youtube.com/watch?v=DZKQgSk0Onk unique victory theme]] that exclusively plays at the end of every Amatsu hunt.

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* {{Leitmotif}}: [[https://www.youtube.com/watch?v=HIVY7bXYvtg "An Angel's Robe "Feathers Dancing within the Divine Wind,"]] in a Gale,"]] which changes to [[https://www.youtube.com/watch?v=BAGDmFDpJnI "Life Burning Blazing in the a Storm"]] once Amatsu is angered enough to enter its second phase. There is also a [[https://www.youtube.com/watch?v=DZKQgSk0Onk unique victory theme]] that exclusively plays at the end of every Amatsu hunt.
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trope renamed and redefined per TRS


* PainfulPointyPufferfish: Gobul can swell and extend spines from its back, making it greatly resemble a porcupine fish, albeit [[AlluringAnglerfish one with teeth and a lure.]]

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* PainfulPointyPufferfish: Gobul can swell and extend spines from its back, making it greatly resemble a porcupine fish, albeit [[AlluringAnglerfish one with teeth and a lure.]]

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* ToxicDinosaur: They're raptor-like monsters that can spit out sleep powder mixed with saliva.



* KingMook: The Great Wroggi.

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* %%* KingMook: The Great Wroggi.


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* ToxicDinosaur: They're raptor-like monsters that can spit poison from a prominent neck sac.
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* GiantFlyer: It's huge, and the only time it's ever on the ground is when you knock it down or use a Binder on it.

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* GiantFlyer: It's huge, and the only time it's ever on the ground is when you knock it down or use a Binder on it. In ''Sunbreak'', if you manage to put Amatsu to sleep, it'll stay floating even as it slumbers.
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* TookALevelInBadass: For their appearance in ''Sunbreak'', Amatsu not only keeps many of their original moves, but also gains plenty of new ones like shotgun-esque vortexes, an arsenal of thunder attacks to complement its wind and water ones, and ''multiple'' {{Limit Break}}s that can easily send hunters back to camp if they aren't careful. They also have their own version of Alatreon's ultimate from ''World'' which, unless the hunter uses a Great Wirebug to ascend high into the sky/out of range of, will melt their health in the span of seconds (at roughly the rate/damage of a half-weakened Escaton Judgement, thankfully).

to:

* TookALevelInBadass: For their appearance in ''Sunbreak'', Amatsu not only keeps many of their original moves, but also gains plenty of new ones like shotgun-esque vortexes, an arsenal of thunder attacks to complement its wind and water ones, and ''multiple'' {{Limit Break}}s that can easily send hunters back to camp if they aren't careful. They also have their own version of Alatreon's ultimate from ''World'' which, unless the hunter uses a Great Wirebug to ascend high into the sky/out of range of, will electrify the entire zone and melt their health in the span of seconds (at roughly the rate/damage of a half-weakened Escaton Judgement, thankfully).

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* AlluringAnglerfish: Not only can it lure prey, it also can emit a blinding flash of light to stun enemies.



* LuringInPrey: It's an anglerfish-like monster that burrows into the soil and lures herbivorous prey in by disguising its chin barbels as plants, and then swallows them whole with its enormous mouth (it will also casually inhale small schools of fish if they group around it). It also has a glowing lantern-like appendage, but this is just used to blind its enemies with bright flashes.



* MoreTeethThanTheOsmondFamily

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* %%* MoreTeethThanTheOsmondFamily
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* NoOntologicalInertia: The arena where the fight against Amatsu takes place is surrounded by a storm. Defeating Amatsu causes the storm around the Sacred Mountain to instantly vanish.

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* NoOntologicalInertia: The arena where the fight against Amatsu takes place is surrounded by a storm. Defeating Amatsu causes the storm around the Sacred Mountain or the clouds around the Infernal Springs to instantly vanish.
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* TheRival: [[spoiler:It has an intense rivalry with the Zinogre due to it forcing them out of their territory.]]

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* TheRival: [[spoiler:It has an intense rivalry with the Zinogre due to it forcing them out of their territory. Returns in full force during ''Sunbreak'', where Utsushi summons an Apex Zinogre into the battle, resulting in a Turf War.]]
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* PersonOfMassDestruction: Even when it's not actively attacking, the storms it causes in its vicinity can literally tear the landscape apart, and an intentional attack from an Amatsu has the potential to devastate entire cities.

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* PersonOfMassDestruction: Even when it's not actively attacking, the storms it causes in its vicinity can literally tear the landscape apart, and an intentional attack from an Amatsu has the potential to devastate entire cities.cities [[spoiler: and even entire kingdoms, such as the one Kagero, Yomogi, and Tadori come from]].
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!!True Flying Wyverns
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!!True Flying Wyverns
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Amatsu returns in the fifth Title Update of ''Monster Hunter Rise: Sunbreak'', where it's being tracked by the Chevaliers as the calamity who destroyed the old kingdom where [[spoiler:Kagero, Yomogi, and Tadori come from]], culminating in a confronation when it sets its sights on Kamura village.

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Amatsu returns in the fifth Title Update of ''Monster Hunter Rise: Sunbreak'', where it's being tracked by the Chevaliers as the calamity who destroyed the old kingdom where [[spoiler:Kagero, Yomogi, and Tadori come from]], culminating in a confronation when it sets its sights on Kamura village.Village.
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* ViolationOfCommonSense: ''Sunbreak'' gives it a new attack where it will gather the storms around it and launch any nearby hunters in a hurricane. While it is dangerous, it's still a hurricane, meaning the safest thing to do is to stay inside the eye and wait it out.
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* {{Leitmotif}}: [[https://www.youtube.com/watch?v=eej0M7NC_u0 Two]] [[https://www.youtube.com/watch?v=f8_RIzIf_Qg themes]] which change as the fight progresses. There is also a [[https://www.youtube.com/watch?v=DZKQgSk0Onk unique victory theme]] that exclusively plays at the end of every Amatsu hunt.

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* {{Leitmotif}}: [[https://www.youtube.com/watch?v=eej0M7NC_u0 Two]] com/watch?v=HIVY7bXYvtg "An Angel's Robe Dancing within the Divine Wind,"]] which changes to [[https://www.youtube.com/watch?v=f8_RIzIf_Qg themes]] which change as com/watch?v=BAGDmFDpJnI "Life Burning in the fight progresses.Storm"]] once Amatsu is angered enough to enter its second phase. There is also a [[https://www.youtube.com/watch?v=DZKQgSk0Onk unique victory theme]] that exclusively plays at the end of every Amatsu hunt.
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* ShockAndAwe: ''Sunbreak'' gives it the ability to wield purple lightning once it's sufficiently enraged.

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* ShockAndAwe: ''Sunbreak'' gives it the ability to wield purple lightning once it's sufficiently enraged. It's capable of summoning lightning bolts from the sky, hurling buzzsaw blades of wind and electricity, and shooting out surges of electricity similar to Narwa, as well as use it for a powerful LimitBreak once pushed far enough.



* TookALevelInBadass: For their appearance in ''Sunbreak'', Amatsu not only keeps many of their original moves, but also gains plenty of new ones like shotgun-esque vortexes, including an arsenal of thunder attacks to complement the wind and water ones. They also have their own version of Alatreon's 5th gen ultimate move, which unless the hunter uses a Great Wirebug to ascend high into the sky/out of range of, will melt their health simply by being in it (at roughly the rate/damage of a half-weakened Escaton Judgement, thankfully).

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* TookALevelInBadass: For their appearance in ''Sunbreak'', Amatsu not only keeps many of their original moves, but also gains plenty of new ones like shotgun-esque vortexes, including an arsenal of thunder attacks to complement the its wind and water ones. ones, and ''multiple'' {{Limit Break}}s that can easily send hunters back to camp if they aren't careful. They also have their own version of Alatreon's 5th gen ultimate move, which from ''World'' which, unless the hunter uses a Great Wirebug to ascend high into the sky/out of range of, will melt their health simply by being in it the span of seconds (at roughly the rate/damage of a half-weakened Escaton Judgement, thankfully).
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* CrutchCharacter: Great Jaggi serves as this in the ''Riders'' spinoff; it's the first available Monstie in the game and starts off as an effective [[SupportPartyMember Recovery]] unit in the early-game, possessing a good Wisdom stat for its rank to compliment its use of healing moves (said stat determines how well a unit can heal themselves and others), access to {{Status Buff}}s that can raise all allies' Attack, Defense, and Speed stats, and a debuff that lowers a single enemy's Attack stat, but will eventually fall off due to Recovery being its only good stat, with the others being very low, having no viable offensive options, and better Recovery units like Qurupeco and Barioth becoming accessible as the game goes along.

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* CrutchCharacter: Great Jaggi serves as this in the ''Riders'' spinoff; it's the first available Monstie in the game and starts off as an effective [[SupportPartyMember Recovery]] unit in the early-game, possessing a good Wisdom stat for its rank to compliment complement its use of healing moves (said stat determines how well a unit can heal themselves and others), access to {{Status Buff}}s that can raise all allies' Attack, Defense, and Speed stats, and a debuff that lowers a single enemy's Attack stat, but will eventually fall off due to Recovery being its only good stat, with the others being very low, having no viable offensive options, and better Recovery units like Qurupeco and Barioth becoming accessible as the game goes along.



* TookALevelInBadass: For their appearance in ''Sunbreak'', Amatsu not only keeps many of their original moves, but also gains plenty of new ones like shotgun-esque vortexes, including an arsenal of thunder attacks to compliment the wind and water ones. They also have their own version of Alatreon's 5th gen ultimate move, which unless the hunter uses a Great Wirebug to ascend high into the sky/out of range of, will melt their health simply by being in it (at roughly the rate/damage of a half-weakened Escaton Judgement, thankfully).

to:

* TookALevelInBadass: For their appearance in ''Sunbreak'', Amatsu not only keeps many of their original moves, but also gains plenty of new ones like shotgun-esque vortexes, including an arsenal of thunder attacks to compliment complement the wind and water ones. They also have their own version of Alatreon's 5th gen ultimate move, which unless the hunter uses a Great Wirebug to ascend high into the sky/out of range of, will melt their health simply by being in it (at roughly the rate/damage of a half-weakened Escaton Judgement, thankfully).

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