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* MotivationOnAStick: In order to steer a saddled strider, the player needs to combine a warped fungus with a fishing rod to make the "warped fungus on a stick" item, which lets you steer the creature you're riding in whatever direction the player is looking.
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* NoBiochemicalBarriers: Averted. If a Piglin is brought to the Overworld or The End it will soon turn into a Zombified Piglin (which, if their behaviour towards undead mobs in the Nether is any implication, is a [[FateWorseThanDeath gruesome fate for them).

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* NoBiochemicalBarriers: Averted. If a Piglin is brought to the Overworld or The End it will soon turn into a Zombified Piglin (which, if their behaviour towards undead mobs in the Nether is any implication, is a [[FateWorseThanDeath gruesome fate for them).]]

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* CartoonCreature: Striders have a passing resemblance to a toad and/or axolotl, perhaps, but their head-on-legs body plan and bizarre features make them generally unfamiliar to any real creature, befitting of a creature from the hellish, alien Nether.

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* CartoonCreature: Striders have a passing resemblance to a toad and/or axolotl, perhaps, but their head-on-legs body plan and bizarre features make them generally unfamiliar to any creature in real creature, life, befitting of a creature from the hellish, alien Nether.



* EvilVersusOblivion: They have this rivalry with Wither Skeletons, with Piglin representing the Evil side. Piglin are crude, greedy, barbaric, and outright hostile towards the player. However, they are also willing to barter provided the player is wearing gold, and do have some sort of primitive civilization. The Wither Skeletons on the other hand represent Oblivion, as they're are a component in creating the Wither, one of the most destructive entities in Minecraft and inflict the Wither status onto their foes. As a result Piglins and Wither Skeletons will gladly attack each other in battles to the death. It's even noticeable in the architectural differences of their structures. Bastion Remnants are tall, bulky and condensed buildings that consist of blackstone and basalt to contrast with a Nether fortress. The overall layout of a bastion remnant looks very haphazard and ruined, supported by rampants and blackstone cave systems that most likely require mining to effectively trek through.
* [[FantasticSapientSpeciesTropes Fantastic Sapient Species]]: The Piglins are clearly sapient; they live in buildings that they apparently built, farm plants and breed livestock for food, trade with outsiders using gold as currency, and can manufacture and use metal tools and weapons. Their ability to construct crossbows, in particular, suggests relatively advanced engineering capabilities.
* FurryConfusion: They are a type of PigMan... who hunt the Hoglin for food. Something which is even more muddled by the fact young Piglin like to play with and ride on baby Hoglins. It ''could'' be justified by the fact there aren't many other sources of food in the Nether.

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* EvilVersusOblivion: They have this rivalry with Wither Skeletons, with Piglin representing the Evil side. Piglin are crude, greedy, barbaric, barbaric and outright hostile towards treats the player. player with a kill-on-sight attitude. However, they are also willing to cease hostilities and barter provided that the player is wearing gold, has gold on them, and do have some sort of civilized, if primitive civilization. society. The Wither Skeletons on the other hand represent Oblivion, as they're are a component in creating the Wither, one of the most destructive entities in Minecraft who seeks the death of all living beings and inflict the [[MakeThemRot Wither status onto their foes. foes.]] As a result Piglins and Wither Skeletons will gladly attack each other in battles to the death. It's even noticeable in the architectural differences of their structures. Bastion Remnants are tall, bulky and condensed buildings that consist of blackstone and basalt to contrast with a Nether fortress. The overall layout of a bastion remnant looks very haphazard and ruined, supported by rampants and blackstone cave systems that most likely require mining to effectively trek through.
* [[FantasticSapientSpeciesTropes Fantastic Sapient Species]]: The Piglins are clearly sapient; they live in buildings that they apparently built, farm plants and breed livestock for food, trade with outsiders using gold as currency, with their own form of currency (once initial conflict is resolved through gold, of course), and can manufacture and use metal tools and weapons. Their ability to construct crossbows, in particular, suggests relatively advanced engineering capabilities.
* FurryConfusion: They are a type of PigMan... who hunt the Hoglin for food. Something which food, something that is even more muddled by the fact young Piglin like to play with and ride on baby Hoglins. It ''could'' be justified by the fact there aren't many other sources of food in the Nether.



* NoBiochemicalBarriers: Averted. If a Piglin is brought to the Overworld or The End it will soon turn into a Zombified Piglin (which, if their behaviour towards undead mobs in the Nether is any implication, is a gruesome fate for them).

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* NoBiochemicalBarriers: Averted. If a Piglin is brought to the Overworld or The End it will soon turn into a Zombified Piglin (which, if their behaviour towards undead mobs in the Nether is any implication, is a [[FateWorseThanDeath gruesome fate for them).

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