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Trope was cut/disambiguated due to cleanup


Proto Man is probably the closest thing this series gets for a heroic CharClone. Proto Man serves as a BigBrotherMentor who watches Mega Man's back and has quite a complicated backstory. Out of the archetypes, he is the most likely playable character behind Mega Man (heck, in [[VideoGame/MegaManZero one instance]] is the only playable character).\\

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Proto Man is probably the closest thing this series gets for a heroic CharClone. Proto Man serves as a BigBrotherMentor who watches Mega Man's back and has quite a complicated backstory. Out of the archetypes, he is the most likely playable character behind Mega Man (heck, in [[VideoGame/MegaManZero one instance]] is the only playable character).\\
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Rewriting the Craft example for some more clarity.


** Craft of ''VideoGame/MegaManZero'' is based on the Duo archetype, being a SuspiciouslySimilarSubstitute for Baryl (with whom he shares high military status) and Colonel.EXE (whom Craft heavily resembles), but he's really a Bass with the goals and methods of a Sigma, willing to launch a KillSat against a human population just to kill one in particular.

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** Craft of ''VideoGame/MegaManZero'' is based on partly informed by the Duo archetype, being archetype--he's a SuspiciouslySimilarSubstitute for both Baryl (with whom he shares high military status) and Colonel.EXE (whom Craft heavily resembles), but resembles)--but he's really primarily a Bass [[DragonWithAnAgenda Bass]] with the goals and mass-murdering methods of a Sigma, willing to launch a KillSat against a human population just to kill one his boss in particular.
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Trope was cut/disambiguated due to cleanup


* TheLastOfTheseIsNotLikeTheOthers:
** The Master is AmbiguouslyHuman and Really700YearsOld.
** Kelvin Stelar is more of a BoldExplorer than any of the other members of the archetype and spends most of the game LostAtSea (SpaceIsAnOcean in Kelvin's case, at least metaphorically).



* TheLastOfTheseIsNotLikeTheOthers: Acid Ace is slightly more streamlined than the others, who tend to be more heavily-armored, and has a more elegant weapon.
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Trope was cut/disambiguated due to cleanup


* TheLastOfTheseIsNotLikeTheOthers:
** Zero is the member of a different archetype, but he briefly stepped into the shoes of the Mega Man archetype during his own series, ''VideoGame/MegaManZero''.
** The title character of ''VideoGame/MegaManStarForce'' has no robot elements in his body at all, but is a normal human boy who has performed a FusionDance with an EnergyBeing.
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Merged back subpages because they're very short (thread)


** [[Characters/MegaManArchieComicsMainCharacters Main Characters]]
** [[Characters/MegaManArchieComicsSupportingCharacters Supporting Characters]]
** [[Characters/MegaManArchieComicsDrLightsRobotMasters Dr. Light's Robot Masters]]
** [[Characters/MegaManArchieComicsMajorAntagonists Major Antagonists]]
** [[Characters/MegaManArchieComicsDrWilysRobotMasters Dr. Wily's Robot Masters]]
** [[Characters/MegaManArchieComicsOthers Others]]
** [[Characters/MegaManArchieComicsMegaManXCharacters Mega Man X Characters]]
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* ''Characters/MegaManNTWarrior''

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* ''Characters/MegaManNTWarrior''
''Characters/MegaManNTWarrior2002''
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* Characters/MegaManFullyCharged

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* Characters/MegaManFullyCharged
''Characters/MegaManFullyCharged''
* ''Characters/MegaManNTWarrior''
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* ''Characters/MegaManNetworkTransmission''
* ''Characters/MegaManBattleChipChallenge''

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* ** ''Characters/MegaManNetworkTransmission''
* ** ''Characters/MegaManBattleChipChallenge''
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* ''Characters/MegaManNetworkTransmission''
* ''Characters/MegaManBattleChipChallenge''

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** Harp Note is a direct clone of Roll.EXE--she's a blonde in pink like all the girls between her and Alia and inherits the HeartSymbol directly from the latter--but she plays a Proto Man, often acting as BashBrothers with Mega Man and even playing an AntiVillain in ''VideoGame/MegaManStarForce 2''.* CoolHelmet: Their helmets are very stylish and elaborate compared to Mega Man's.

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** Harp Note is a direct clone of Roll.EXE--she's a blonde in pink like all the girls between her and Alia and inherits the HeartSymbol directly from the latter--but she plays a Proto Man, often acting as BashBrothers with Mega Man and even playing an AntiVillain in ''VideoGame/MegaManStarForce 2''.2''.
* CoolHelmet: Their helmets are very stylish and elaborate compared to Mega Man's.
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** Rogue uses an Ancient Star Carrier from the lost continent of Mu that allows him to become a HenshinHero without undergoing a FusionDance and in ''Star Force 3'' is partnered with Laplace, an Energy Being (also from Mu) also capable of combat without undergoing FusionDance.

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** Rogue uses an Ancient Star Carrier from the lost continent of Mu that allows him to become a HenshinHero {{Henshin|Hero}} without undergoing doing a FusionDance and in ''Star Force 3'' is partnered with Laplace, an Energy Being EnergyBeing (also from Mu) also that is itself capable of combat without undergoing FusionDance.{{Fusion|Dance}}.
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Bishonen is definition only and disallows examples


* {{Bishounen}}: They tend to have a mature looking design compared to the usually childish-looking Mega Man.

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** Starting with [=ProtoMan.EXE=], later examples often take from both Proto Man and Zero.

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** Starting with [=ProtoMan.EXE=], later examples often take traits from both Proto Man and Zero.



* CoolHelmet: Their helmets are very stylish and elaborate compared to Mega Man's.

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** Harp Note is a direct clone of Roll.EXE--she's a blonde in pink like all the girls between her and Alia and inherits the HeartSymbol directly from the latter--but she plays a Proto Man, often acting as BashBrothers with Mega Man and even playing an AntiVillain in ''VideoGame/MegaManStarForce 2''.* CoolHelmet: Their helmets are very stylish and elaborate compared to Mega Man's.Man's.
* CoolShades: One of the few lingering stylistic impacts the original Proto Man left on the archetype was his opaque black visor, which is adopted by [=ProtoMan.EXE=] and Girouette when using Model Z.



* BreakingOldTrends: Kalinka debuted in ''Mega Man 4'' as a blonde in red like other early Rolls. When she was officially inaugurated into the Roll archetype in ''Xover'', she was depicted as a blonde in ''blue'' rather than the then-typical pink.



* DivergentCharacterEvolution: In the earliest days of the franchise, the nascent Proto Man and Roll archetypes both wore lots of red and had blonde hair; starting with Alia, the Roll archetype started dressing in pink, reserving the red and gold mix for the Proto Man archetype.



* Rogue of ''VideoGame/MegaManStarForce''

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* Rogue of ''VideoGame/MegaManStarForce''as he appears in ''VideoGame/MegaManStarForce 2''


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* CompositeCharacter: Rogue is a mix of the Proto Man and Bass archetypes, down to deliberately mixing-and-matching traits from [=ProtoMan.EXE=] and [=Bass.EXE=]. He plays the Bass role in ''Star Force 2'' and the Proto Man role in ''Star Force 3''.
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** [[Characters/DragaliaLostRecruitableAdventurersFlame Recruitable Adventurers (Flame)]][[note]]Mega Man[[/note]]
** [[Characters/DragaliaLostAntagonistsEvents Event Antagonists]][[note]]Dr. Wily[[/note]]

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** [[Characters/DragaliaLostRecruitableAdventurersFlame ''[[Characters/DragaliaLostRecruitableAdventurersFlame Recruitable Adventurers (Flame)]][[note]]Mega (Flame)]]''[[note]]Mega Man[[/note]]
** [[Characters/DragaliaLostAntagonistsEvents ''[[Characters/DragaliaLostAntagonistsEvents Event Antagonists]][[note]]Dr.Antagonists]]''[[note]]Dr. Wily[[/note]]
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** Characters/DragaliaLostRecruitableAdventurersFlame[[note]]Mega Man[[/note]]
** Characters/DragaliaLostAntagonistsEvents[[note]]Dr. Wily[[/note]]

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** Characters/DragaliaLostRecruitableAdventurersFlame[[note]]Mega [[Characters/DragaliaLostRecruitableAdventurersFlame Recruitable Adventurers (Flame)]][[note]]Mega Man[[/note]]
** Characters/DragaliaLostAntagonistsEvents[[note]]Dr.[[Characters/DragaliaLostAntagonistsEvents Event Antagonists]][[note]]Dr. Wily[[/note]]

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* ''Characters/CannonSpike'' [[note]]Mega Man[[/note]]
* ''Characters/CaptainNTheGameMaster'' [[note]]Mega Man, Dr. Wiley ''[sic]'', Dr. Wright ''[sic]''[[/note]]
* [[/index]]''Characters/DragaliaLost''[[index]]
** [[Characters/DragaliaLostRecruitableAdventurersFlame Recruitable Adventurers (Flame)]] [[note]]Mega Man[[/note]]
** [[Characters/DragaliaLostAntagonistsEvents Event Antagonists]] [[note]]Dr. Wily[[/note]]

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* ''Characters/CannonSpike'' [[note]]Mega ''Characters/CannonSpike''[[note]]Mega Man[[/note]]
* ''Characters/CaptainNTheGameMaster'' [[note]]Mega ''Characters/CaptainNTheGameMaster''[[note]]Mega Man, Dr. Wiley ''[sic]'', Dr. Wright ''[sic]''[[/note]]
* [[/index]]''Characters/DragaliaLost''[[index]]
''Characters/DragaliaLost''
** [[Characters/DragaliaLostRecruitableAdventurersFlame Recruitable Adventurers (Flame)]] [[note]]Mega Characters/DragaliaLostRecruitableAdventurersFlame[[note]]Mega Man[[/note]]
** [[Characters/DragaliaLostAntagonistsEvents Event Antagonists]] [[note]]Dr.Characters/DragaliaLostAntagonistsEvents[[note]]Dr. Wily[[/note]]



** ''Characters/MarvelVsCapcomClashOfSuperHeroes'' [[note]]Mega Man, Roll[[/note]]
** ''Characters/MarvelVsCapcom3CapcomCharacters'' [[note]]Tron Bonne, Zero[[/note]]
** ''Characters/MarvelVsCapcomInfinite'' [[note]]Dr. Light, Ultron-Sigma, Ultron-Omega[[/note]]
*** ''Characters/MarvelVsCapcomInfiniteCapcom'' [[note]]Mega Man X, Sigma, Zero[[/note]]
* ''Characters/NamcoXCapcom'' [[note]]Mega Man Volnutt, Roll Caskett, Tron Bonne, Servbots, Mega Man Juno[[/note]]
** ''Characters/ProjectXZone'' [[note]]Mega Man X, Zero, Tron Bonne, Servbots, Vile, Iris[[/note]]
** ''Characters/ProjectXZone2BraveNewWorld'' [[note]]Sigma[[/note]]
* ''Characters/StreetFighterXTekken'' [[note]]Mega Man[[/note]]

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** ''Characters/MarvelVsCapcomClashOfSuperHeroes'' [[note]]Mega ''Characters/MarvelVsCapcomClashOfSuperHeroes''[[note]]Mega Man, Roll[[/note]]
** ''Characters/MarvelVsCapcom3CapcomCharacters'' [[note]]Tron ''Characters/MarvelVsCapcom3CapcomCharacters''[[note]]Tron Bonne, Zero[[/note]]
** ''Characters/MarvelVsCapcomInfinite'' [[note]]Dr.''Characters/MarvelVsCapcomInfinite''[[note]]Dr. Light, Ultron-Sigma, Ultron-Omega[[/note]]
*** ''Characters/MarvelVsCapcomInfiniteCapcom'' [[note]]Mega ''Characters/MarvelVsCapcomInfiniteCapcom''[[note]]Mega Man X, Sigma, Zero[[/note]]
* ''Characters/NamcoXCapcom'' [[note]]Mega ''Characters/NamcoXCapcom''[[note]]Mega Man Volnutt, Roll Caskett, Tron Bonne, Servbots, Mega Man Juno[[/note]]
** ''Characters/ProjectXZone'' [[note]]Mega ''Characters/ProjectXZone''[[note]]Mega Man X, Zero, Tron Bonne, Servbots, Vile, Iris[[/note]]
** ''Characters/ProjectXZone2BraveNewWorld'' [[note]]Sigma[[/note]]
''Characters/ProjectXZone2BraveNewWorld''[[note]]Sigma[[/note]]
* ''Characters/StreetFighterXTekken'' [[note]]Mega ''Characters/StreetFighterXTekken''[[note]]Mega Man[[/note]]



** ''Characters/SuperSmashBros445To49'' [[note]]Mega Man[[/note]]
** ''Characters/SuperSmashBrosAssistTrophies'' [[note]]Elec Man, Wily Capsule, Zero[[/note]]
** ''Characters/SuperSmashBrosEnemies'' [[note]]Mettaur[[/note]]
** ''Characters/SuperSmashBrosBosses'' [[note]]Yellow Devil[[/note]]
** ''Characters/SuperSmashBrosOthers'' [[note]]Mega Man X, Mega Man Volnutt, [=MegaMan.EXE=], Geo Stellar, Proto Man, Bass[[/note]]

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** ''Characters/SuperSmashBros445To49'' [[note]]Mega ''Characters/SuperSmashBros445To49''[[note]]Mega Man[[/note]]
** ''Characters/SuperSmashBrosAssistTrophies'' [[note]]Elec ''Characters/SuperSmashBrosAssistTrophies''[[note]]Elec Man, Wily Capsule, Zero[[/note]]
** ''Characters/SuperSmashBrosEnemies'' [[note]]Mettaur[[/note]]
''Characters/SuperSmashBrosEnemies''[[note]]Mettaur[[/note]]
** ''Characters/SuperSmashBrosBosses'' [[note]]Yellow ''Characters/SuperSmashBrosBosses''[[note]]Yellow Devil[[/note]]
** ''Characters/SuperSmashBrosOthers'' [[note]]Mega ''Characters/SuperSmashBrosOthers''[[note]]Mega Man X, Mega Man Volnutt, [=MegaMan.EXE=], Geo Stellar, Proto Man, Bass[[/note]]



** ''Characters/TatsunokoVsCapcomCapcomCharacters'' [[note]]Mega Man Volnutt, Roll, Zero[[/note]]
* ''Characters/{{Teppen}}'' [[note]]Mega Man X, Zero[[/note]]

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** ''Characters/TatsunokoVsCapcomCapcomCharacters'' [[note]]Mega ''Characters/TatsunokoVsCapcomCapcomCharacters''[[note]]Mega Man Volnutt, Roll, Zero[[/note]]
* ''Characters/{{Teppen}}'' [[note]]Mega ''Characters/Teppen2019''[[note]]Mega Man X, Zero[[/note]]



* OVER-01 of ''VideoGame/RockManXOVER''

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* OVER-01 of ''VideoGame/RockManXOVER''''VideoGame/RockmanXover''






* Roll of ''Rockman Pachislot Ability''

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* Roll and Trancy of ''Rockman Pachislot Ability''






* Kalinka of ''VideoGame/RockManXOVER''

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* Kalinka of ''VideoGame/RockManXOVER''
''VideoGame/RockmanXover''






** Kalinka's appearance in ''VideoGame/RockManXOVER'' also follows the trend (like the classic Roll she too is a blonde who originally wore red), but rather than adopting the long-standard pink, she wears blue clothes instead.

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** Kalinka's appearance in ''VideoGame/RockManXOVER'' ''VideoGame/RockmanXover'' also follows the trend (like the classic Roll she too is a blonde who originally wore red), but rather than adopting the long-standard pink, she wears blue clothes instead.



[[folder:Doctor Light (The Kindly Scientist)]]

Doctor Light is the person that Mega Man (and sometimes Proto Man) often serve under. They serve as father figures and their vision of a peaceful world inspires the heroes into action. They are almost never playable, preferring to take a backseat and leave the action to the capable robots.\\

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[[folder:Doctor [[folder:Dr. Light (The Kindly Scientist)]]

Doctor
Scientist)]]
Dr.
Light is the person that Mega Man (and sometimes Proto Man) often serve under. They serve as father figures and their vision of a peaceful world inspires the heroes into action. They are almost never playable, preferring to take a backseat and leave the action to the capable robots.\\



* The original Doctor Light of ''VideoGame/MegaManClassic''
* Doctor Cain of ''VideoGame/MegaManX'', although the original Doctor Light is still around as a hologram, too

to:

* The original Doctor Dr. Thomas Light of ''VideoGame/MegaManClassic''
* Doctor Dr. Cain of ''VideoGame/MegaManX'', although the original Doctor Dr. Light is still around as a hologram, too



* Doctor Yuichiro Hikari of ''VideoGame/MegaManBattleNetwork''

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* Doctor Dr. Yuichiro Hikari of ''VideoGame/MegaManBattleNetwork''



* (Doctor) Ciel of ''VideoGame/MegaManZero''

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* (Doctor) (Dr.) Ciel of ''VideoGame/MegaManZero''



* Dr. Light of ''Pachislot Rockman Ability''

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* Dr. Emilia Light of ''Pachislot Rockman Ability''






* FantasticScience: Doctor Lights are nearly always involved in some revolutionary new technology that has major implications for the world.

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* FantasticScience: Doctor Dr. Lights are nearly always involved in some revolutionary new technology that has major implications for the world.



* ImprobableAge: A specific subset of Doctor Lights are actually strikingly young for an archetype codified by a wise and elderly man.

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* ImprobableAge: A specific subset of Doctor Dr. Lights are actually strikingly young for an archetype codified by a wise and elderly man.



** The Master, noble and peaceful elderly friend of Mega Man Volnutt in the distant past, was an intellectual. Unusually, thanks to being Really700YearsOld, he is among the youngest of the Doctor Lights and the most ancient.

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** The Master, noble and peaceful elderly friend of Mega Man Volnutt in the distant past, was an intellectual. Unusually, thanks to being Really700YearsOld, he is among the youngest of the Doctor Dr. Lights and the most ancient.









* Blues of ''Pachislot Rockman Ability''



* Wily himself of ''VideoGame/MegaManClassic''.
* Dr. Doppler of ''VideoGame/MegaManX3''.

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* The original Dr. Albert Wily himself of ''VideoGame/MegaManClassic''.
''VideoGame/MegaManClassic''
* Dr. Doppler of ''VideoGame/MegaManX3''.''VideoGame/MegaManX3''



* Dr. Weil of ''VideoGame/MegaManZero'' .

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* Dr. Weil of ''VideoGame/MegaManZero'' .
''VideoGame/MegaManZero''
* The Dr. Wily of ''Pachislot Rockman Ability''









** The Sniper Joe and its various Joe brethren from ''VideoGame/MegaManClassic''.
** The Armor Soldiers of ''VideoGame/MegaManX''.
** The Hoganmar series, also of ''Mega Man X''.

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** The Sniper Joe and its various Joe brethren from ''VideoGame/MegaManClassic''.
''VideoGame/MegaManClassic''
** The Armor Soldiers of ''VideoGame/MegaManX''.
''VideoGame/MegaManX''
** The Hoganmar series, also of ''Mega Man X''.X''



** The mass-produced, general-purpose Guardroids of ''VideoGame/MegaManX8''.
** The Gorubesshu of ''VideoGame/MegaManLegends''.
** The Pantheon series of ''VideoGame/MegaManZero''.
** The Variants of ''VideoGame/MegaManZero4''.
** The Galleon of ''VideoGame/MegaManZX''.

to:

** The mass-produced, general-purpose Guardroids of ''VideoGame/MegaManX8''.
''VideoGame/MegaManX8''
** The Gorubesshu of ''VideoGame/MegaManLegends''.
''VideoGame/MegaManLegends''
** The Pantheon series of ''VideoGame/MegaManZero''.
''VideoGame/MegaManZero''
** The Variants of ''VideoGame/MegaManZero4''.
''VideoGame/MegaManZero4''
** The Galleon of ''VideoGame/MegaManZX''.''VideoGame/MegaManZX''



** The Mad Joey series of ''VideoGame/MegaManXDive''.

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** The Mad Joey series of ''VideoGame/MegaManXDive''.
''VideoGame/MegaManXDive''



* The Guardians of ''VideoGame/MegaManZX''.
* The Satella Police of ''VideoGame/MegaManStarForce''.

to:

* The Guardians of ''VideoGame/MegaManZX''.
''VideoGame/MegaManZX''
* The Satella Police of ''VideoGame/MegaManStarForce''.''VideoGame/MegaManStarForce''




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** ''Characters/MegaManBattleNetworkMobileGames''
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* Doctor Cain of ''VideoGame/MegaManX''

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* Doctor Cain of ''VideoGame/MegaManX''''VideoGame/MegaManX'', although the original Doctor Light is still around as a hologram, too
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Not a trope anymore


* TheChick: They may not fight as well as the Mega Man, but the Mega Man can always rely on them for tactical and emotional support.
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Weapon Of Choice is now a disambig


* ArmCannon: Their WeaponOfChoice; although many of them acquire a sword at least once, the Mega Buster (or the variation thereof) is still the most iconic.

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* ArmCannon: Their WeaponOfChoice; weapons; although many of them acquire a sword at least once, the Mega Buster (or the variation thereof) is still the most iconic.



* TheLastOfTheseIsNotLikeTheOthers: Acid Ace is slightly more streamlined than the others, who tend to be more heavily-armored, and has a more elegant WeaponOfChoice.

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* TheLastOfTheseIsNotLikeTheOthers: Acid Ace is slightly more streamlined than the others, who tend to be more heavily-armored, and has a more elegant WeaponOfChoice.weapon.
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** Classic Roll was the only female robot in the classic series until ''VideoGame/MegaMan9'' introduced Splash Woman.

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** Classic Roll was the only female robot in the classic series until ''VideoGame/MegaMan9'' the ''VideoGame/MegaManBattleAndChase'' SpinOff introduced Plum. The core classic series wouldn't introduce Splash Woman.Woman until ''VideoGame/MegaMan9''.
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Wrong trope. There's nothing for the archetype to diverge from.


* DivergentCharacterEvolution: Baryl and Colonel.EXE had a big enough impact on the archetype that the later members are closer to them than the original Duo.
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** Harp Note is the most action-capable of any of the Rolls--she has no ability to heal damage like her predecessor [=Roll.EXE=] and instead inflicts certain StatusEffects.

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** Harp Note is the most action-capable action-oriented of any of the Rolls--she has no ability to heal damage like her predecessor [=Roll.EXE=] and instead inflicts certain StatusEffects.

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* TheCorruption: Duo, Baryl and Colonel, and Arthur and Acid all debut in games where TheCorruption is being used by villains [[DefiedTrope that these characters are trying to thwart]].
** Colonel.EXE is captured by the villains in ''Mega Man Battle Network 5'' and forced to submit, which alters his allegiance to Nebula.
** Acid Ace in particular has trouble with TheCorruption and at one point is forced to succumb to it, which drives him AxCrazy.

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* TheCorruption: Duo, Baryl and Colonel, and Arthur and Acid all debut One of the signature elements of the Duo archetype is that it appears in games where TheCorruption is being used by villains storylines featuring the spread of a corruptive force, [[DefiedTrope that which these characters are trying to thwart]].
** The original Duo fell to Earth after battling his EvilCounterpart at the start of ''VideoGame/MegaMan8'', who appears to have been a twin of some kind who succumbed to the influence of what Dr. Light would later call Evil Energy. Duo's purpose in the game was to collect this Evil Energy before it spread to the rest of the universe.
** Barrel and
Colonel.EXE is captured by the villains appear in ''Mega Man Battle Network 5'' as agents acting to take down Nebula, a syndicate whose bread-and-butter is the use and distribution of Dark Power. In the Team Colonel version, Colonel.EXE is captured and forced to submit, which alters his allegiance to Nebula.
** Arthur and Acid appear in ''Mega Man Star Force 3'', which {{Recycled|Plot}} many plot elements from ''Battle Network 4'' and ''Battle Network 5'', down to a villainous organization dealing in The Corruption, which is here called Noise. Like Colonel.EXE before him, Acid Ace in particular has trouble with TheCorruption and at one point is forced made to succumb to it, which drives him AxCrazy.its influence.
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** Duo's backstory is never detailed, but it shouldn't escape notice that the enemy he fights during his introduction is his EvilCounterpart MirrorCharacter.

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** Duo's backstory is never detailed, but it shouldn't escape notice that the enemy he fights during his introduction is his EvilCounterpart MirrorCharacter.MirrorCharacter, [[ImpliedTrope with whom he obviously had some connection]].
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* KnightOfCerebus: On the whole, this archetype is nearly devoid of humor and the events surrounding are always serious if not outright grim. (Arthur Eos is a lighthearted exception to the rule, doing things like snacking away on his favorite treats repeatedly).

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* KnightOfCerebus: On the whole, this archetype is nearly devoid of humor and the events surrounding them are always serious if not outright grim. (Arthur Eos is a lighthearted exception to the rule, doing things like snacking away on his favorite treats repeatedly).
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* ItsPersonal: The Duo archetype is motivated strongly by personal connections, nearly always a relationship with someone else.

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* ItsPersonal: The Duo archetype is motivated strongly by personal connections, reasons, nearly always a relationship with someone else.

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* Lan Hikari joins this archetype during the epilogue of ''VideoGame/MegaManBattleNetwork''



[[folder:Bass (The Black One, The Villain's Dragon With An Agenda)]]
Oftentimes the {{Big Bad}}s do not operate alone, they need some underlings to do the heavy work. This is where Bass (pronounced BASE) comes in. Bass is TheRival and EvilCounterpart of Mega Man. Bass is more likely to be playable than Roll, either directly playable or via PowerCopying. Notable Bass archetype examples include [[VideoGame/MegaManClassic Original Bass]], [[VideoGame/MegaManX Vile, Dynamo]], [[VideoGame/MegaManBattleNetwork Bass.EXE]], [[VideoGame/MegaManZX Pandora and Prometheus]], [[VideoGame/MegaManStarForce Rogue, Jack Corvus and Queen Virgo]].\\

to:

[[folder:Bass (The Black One, Dark Guy, The Villain's Dragon With An Agenda)]]
Oftentimes the {{Big Bad}}s do not operate alone, they need some underlings to do the heavy work. This is where Bass (pronounced BASE) comes in. Bass is TheRival and EvilCounterpart of Mega Man. Bass is more likely to be playable than Roll, either directly playable or via PowerCopying. Notable Bass archetype examples include [[VideoGame/MegaManClassic Original Bass]], [[VideoGame/MegaManX Vile, Dynamo]], [[VideoGame/MegaManBattleNetwork Bass.EXE]], [[VideoGame/MegaManZX Pandora and Prometheus]], [[VideoGame/MegaManStarForce Rogue, Jack Corvus and Queen Virgo]].\\



Examples include:
* The original Bass of ''VideoGame/MegaManClassic''
* Vile and Dynamo of ''VideoGame/MegaManX''
* Bass.EXE as he appears in ''VideoGame/MegaManBattleNetwork 3''
* Craft of ''VideoGame/MegaManZero 4''
* Pandora and Prometheus of ''VideoGame/MegaManZX''
* Rogue of ''VideoGame/MegaManStarForce''
* Jack Corvus and Queen Virgo of ''VideoGame/MegaManStarForce 3''
\\




to:

----



* BrotherSisterTeam: A small subset of the Basses come in sibling pairs, the first being Pandora and Prometheus of ''VideoGame/MegaManZX'' and the second being Jack and Queen Tia of ''VideoGame/MegaManStarForce 3''.



* MoralityPet: Some of them have people they exclusively care for. Original Bass has Treble, Rogue has Laplace, Pandora and Prometheus are siblings, and so are Queen Virgo and Jack Corvus.

to:

* MoralityPet: Some of them have people they exclusively care for. for, or are at least implied to.
**
Original Bass has Treble, Treble.
**
Rogue has Laplace, Pandora and Prometheus Laplace.
** The {{Brother Sister Team}}s all feature the unique quirk in which the siblings
are siblings, and so are Queen Virgo and Jack Corvus.each other's Morality Pet.



[[folder:Wily (The Old, World-Conquering Scientist)]]
A wicked old man who wants to TakeOverTheWorld. Nearly always an EvilFormerFriend of the Dr. Light character.\\

to:

[[folder:Wily [[folder:Duo (The Old, World-Conquering Scientist)]]
A wicked old man who wants to TakeOverTheWorld. Nearly always an EvilFormerFriend
Huge Guy, Enemy of The Corruption)]]
One
of the Dr. Light character.looser archetypes in the franchise due to its lack of membership, the Duo is a big heavy-hitter who carries special authority, either police or military, and arrives to prevent the spread of TheCorruption. The Duo often has an imposing presence and is capable of displaying immense power.\\



* Wily himself of ''VideoGame/MegaManClassic''.
* Dr. Doppler of ''VideoGame/MegaManX3''.
* Dr. Regal of ''VideoGame/MegaManBattleNetwork'' an unusually young Wily. He wants ToCreateAPlaygroundForEvil and rule over it.
* Dr. Weil of ''VideoGame/MegaManZero'' .

to:

* Wily The original Duo of ''VideoGame/MegaManClassic''
* Baryl and Colonel.EXE of ''VideoGame/MegaManBattleNetwork''
* Arthur C. Eos and Acid in the form of Acid Ace from ''VideoGame/MegaManStarForce''
----
* CompositeCharacter:
** Craft of ''VideoGame/MegaManZero'' is based on the Duo archetype, being a SuspiciouslySimilarSubstitute for Baryl (with whom he shares high military status) and Colonel.EXE (whom Craft heavily resembles), but he's really a Bass with the goals and methods of a Sigma, willing to launch a KillSat against a human population just to kill one in particular.
** Acid Ace is a composite of the Duo and Proto Man archetypes--his shapeshifting laser pistol is highly reminiscent of Zero's shapeshifting laser weapons from the ''VideoGame/MegaManZero'' series.
* TheCorruption: Duo, Baryl and Colonel, and Arthur and Acid all debut in games where TheCorruption is being used by villains [[DefiedTrope that these characters are trying to thwart]].
** Colonel.EXE is captured by the villains in ''Mega Man Battle Network 5'' and forced to submit, which alters his allegiance to Nebula.
** Acid Ace in particular has trouble with TheCorruption and at one point is forced to succumb to it, which drives him AxCrazy.
* DivergentCharacterEvolution: Baryl and Colonel.EXE had a big enough impact on the archetype that the later members are closer to them than the original Duo.
* TheGiant: Members of this archetype are all notably head and shoulders above their respective Mega Man.
* ImpossiblyCoolWeapon: One of the hallmarks of the archetype--the Duo will have a distinctive weapon unique to him.
** Duo and Colonel.EXE both have TheRightHandOfDoom. the first for a left arm and the latter for his right. These oversized arms are their primary weapons; in Colonel.EXE's case it's also the hilt of a {{Laser|Blade}} {{BFS}}.
** Craft is carrying a {{BFG}} PlasmaCannon that also shoots missiles.
** Acid Ace diverges from this trend of huge weaponry by instead using a small MorphWeapon that alternates between RayGun and LaserBlade forms.
* ItsPersonal: The Duo archetype is motivated strongly by personal connections, nearly always a relationship with someone else.
** Duo's backstory is never detailed, but it shouldn't escape notice that the enemy he fights during his introduction is his EvilCounterpart MirrorCharacter.
** Baryl was raised by Lord Wily, while Colonel.EXE is very concerned with his little sister, Iris.EXE.
** Craft loves a human woman named Neige and has devoted
himself to her protection.
** Arthur was a former member
of ''VideoGame/MegaManClassic''.
* Dr. Doppler of ''VideoGame/MegaManX3''.
* Dr. Regal of ''VideoGame/MegaManBattleNetwork'' an unusually young Wily. He wants ToCreateAPlaygroundForEvil
Dealer and rule is still in love with Queen Tia, whom he is trying to draw over it.
* Dr. Weil
to the side of ''VideoGame/MegaManZero'' .
good.
* KnightOfCerebus: On the whole, this archetype is nearly devoid of humor and the events surrounding are always serious if not outright grim. (Arthur Eos is a lighthearted exception to the rule, doing things like snacking away on his favorite treats repeatedly).
* SupportingLeader: Baryl and Acid are both leaders within large governmental organizations in general and of heroic teams that the Mega Man belongs to in particular, but Mega Man is still TheHero and is the one who ultimately saves the day.
* TheLastOfTheseIsNotLikeTheOthers: Acid Ace is slightly more streamlined than the others, who tend to be more heavily-armored, and has a more elegant WeaponOfChoice.



[[folder:Sigma (The Young, Mass-Murdering Villain)]]
Another recurring villainous archetype, Sigmas tend to be younger, ambitious change-the-world types next to the elderly rule-the-world Wilies; while {{Big Bad}}s in the Wily vein are willing to cause general destruction and mayhem in service of taking over the world, this archetype is distinguished by its specific willingness to commit mass-murder if not genocide to reach its goals--genocide may even be the goal itself.\\

to:

[[folder:Sigma [[folder:Wily (The Young, Mass-Murdering Villain)]]
Another recurring villainous archetype, Sigmas tend
Old, World-Conquering Scientist)]]
A wicked old man who wants
to be younger, ambitious change-the-world types next to TakeOverTheWorld. Nearly always an EvilFormerFriend of the elderly rule-the-world Wilies; while {{Big Bad}}s in the Wily vein are willing to cause general destruction and mayhem in service of taking over the world, this archetype is distinguished by its specific willingness to commit mass-murder if not genocide to reach its goals--genocide may even be the goal itself.Dr. Light character.\\


Added DiffLines:

* Wily himself of ''VideoGame/MegaManClassic''.
* Dr. Doppler of ''VideoGame/MegaManX3''.
* Dr. Regal of ''VideoGame/MegaManBattleNetwork'' an unusually young Wily. He wants ToCreateAPlaygroundForEvil and rule over it.
* Dr. Weil of ''VideoGame/MegaManZero'' .

[[/folder]]

[[folder:Sigma (The Young, Mass-Murdering Villain)]]
Another recurring villainous archetype, Sigmas tend to be younger, ambitious change-the-world types next to the elderly rule-the-world Wilies; while {{Big Bad}}s in the Wily vein are willing to cause general destruction and mayhem in service of taking over the world, this archetype is distinguished by its specific willingness to commit mass-murder if not genocide to reach its goals--genocide may even be the goal itself.\\
\\
Examples include:

Added: 13501

Changed: 3896

Removed: 2818

Is there an issue? Send a MessageReason:
Slight rewrite of the archetype descriptions for more accuracy as to role.


[[folder:Mega Man (The Blue Guy)]]
The guy who the series is named after. He (or [[VideoGame/MegaManZX she)]] is a blue boy ([[VideoGame/MegaManZX or girl]]) who fights for everlasting peace with his trademark ArmCannon and PowerCopying abilities. They are always playable, [[VideoGame/MegaManZero except when they are not.]] Notable Mega Man archetype examples include [[VideoGame/MegaManClassic Original Mega Man]], VideoGame/MegaManX, [[VideoGame/MegaManLegends Mega Man Volnutt]], [[VideoGame/MegaManBattleNetwork Mega Man EXE]], [[VideoGame/MegaManZX Mega Man Model X, Mega Man Model A]] and [[VideoGame/MegaManStarforce Geo Stelar/Omega-Xis]].

to:

[[folder:Mega Man (The Blue Guy)]]
Guy, Hero of the Game)]]
The guy who the series is named after. He (or [[VideoGame/MegaManZX she)]] is a blue boy ([[VideoGame/MegaManZX or girl]]) who fights for everlasting peace with his trademark ArmCannon and PowerCopying abilities. They are always playable, [[VideoGame/MegaManZero except when they are not.]] Notable Mega Man archetype examples include [[VideoGame/MegaManClassic Original Mega Man]], VideoGame/MegaManX, [[VideoGame/MegaManLegends Mega Man Volnutt]], [[VideoGame/MegaManBattleNetwork Mega Man EXE]], [[VideoGame/MegaManZX Mega Man \\
\\
Examples include:
* The original, eponymous ''VideoGame/MegaManClassic''
* X, who succeeds the original in ''VideoGame/MegaManX''.
* [=MegaMan=] Volnutt of ''VideoGame/MegaManLegends''
* [=MegaMan.EXE=], the title character of ''VideoGame/MegaManBattleNetwork''
* Lan Hikari, [=MegaMan.EXE=]'s operator, in ''Anime/MegaManNTWarrior Axess''
* Aile and Vent when using
Model X, Mega Man X in ''VideoGame/MegaManZX''
* Geo Stelar (with the help of local extraterrestrial Omega-Xis) in ''VideoGame/MegaManStarForce''
* Ashe and Grey when using
Model A]] A in ''VideoGame/MegamanZXAdvent''
* OVER-01 of ''VideoGame/RockManXOVER''
* Rockman of ''Pachislot Rockman Ability''
----

* AlwaysMale: Before the ''VideoGame/MegaManZX'' series gave us Aile
and [[VideoGame/MegaManStarforce Geo Stelar/Omega-Xis]].
Ashe, all the Mega Men were boys.



* BashBrothers: With Proto Man. In the classic series' case, they are literal brothers.
* BlueBoyPinkGirl: Blue to Roll's pink/red.

to:

* BashBrothers: With Very common with the Proto Man. In the classic series' case, they are literal brothers.
* BlueBoyPinkGirl: Blue to Roll's pink/red.This came into effect once the Roll archetype adopted Alia's pink ColorMotif instead of the original red.



* CharacterTitle: As you might expect, every Mega Man game has a Mega Man in it.



* OneBulletAtATime: Three in the Classic Timeline. Some upgrades increases them, though.

to:

* OneBulletAtATime: MultiformBalance:
** As far back as the classic series, Mega Man's various weapons were [[DownplayedTrope each uniquely suited to specific bosses]].
** This started being PlayedStraight once ''VideoGame/MegaManX5'' introduced the Falcoln and Gaia armors. Later games in the series would also give X multiple armors to choose from.
** The first ''VideoGame/MegaManBattleNetwork'' allowed [=MegaMan=] to wear different armors that gave him defense against specific elemental attacks, but later games introduced Style Change, Double Soul, and the Cross System, which give [=MegaMan=] numerous optional abilities and attributes.
** Zero, during his stint as a Mega Man in ''VideoGame/MegaManZero'', could install a small array of chips that could enhance his powers and attacks. In ''Mega Man Zero 2'', he even had multiple actual forms with different attributes.
** In ''VideoGame/MegaManZX'', the PlayerCharacter's bread and butter is their ability to stack multiple armors on top of their basic Model X armor.
** Each game of the ''VideoGame/MegaManStarForce'' series gives Mega Man a new PowerUp system--the eponymous Star Force, the Link Force, and the Noise Force--that gives him multiple potential forms, each with their own attributes.
* OneBulletAtATime:
**
Three in the Classic Timeline. Some upgrades increases them, though.though.
** In ''VideoGame/MegaManBattleNetwork'' and ''VideoGame/MegaManStarForce'', the Mega Man's ArmCannon has a Rapid attribute that determines his rate of fire. While it starts at a mere one of five, there are ways to increase that number.



* TheProtagonist As one might expect, as the main PlayerCharacter, the Mega Man archetype is filled with {{Hero Protagonist}}s. A notable exception to the rule is in ''VideoGame/MegaManBattleNetwork'', where [=MegaMan.EXE=] shares the protagonist role with his Operator, Lan Hikari. In some ways, Lan is even more of the protagonist than [=MegaMan=]: each game starts with the former and won't let you play as the latter until later, and even more [=MegaMan=] is his own SecretKeeper until the end of the first game.
* SwissArmyWeapon:
** With the right weapon loaded, a Mega Man's ArmCannon can fire any of dozens of wildly different projectile weapons.
** The Triple Rod, Chain Rod, Recoil Rod, and Shield Boomerang are all functions of the Z-Saber in Mega Man Zero



* TheLastOfTheseIsNotLikeTheOthers:
** Zero is the member of a different archetype, but he briefly stepped into the shoes of the Mega Man archetype during his own series, ''VideoGame/MegaManZero''.
** The title character of ''VideoGame/MegaManStarForce'' has no robot elements in his body at all, but is a normal human boy who has performed a FusionDance with an EnergyBeing.



[[folder:Proto Man (The Red Guy)]]
Proto Man is probably the closest thing this series gets for a heroic CharClone. Proto Man serves as a BigBrotherMentor who watches Mega Man's back and has quite a complicated backstory. Out of the archetypes, he is the most likely playable character behind Mega Man (heck, in [[VideoGame/MegaManZero one instance]] is the only playable character). Notable Proto Man archetype examples include [[VideoGame/MegaManClassic Original Proto Man]], [[VideoGame/MegaManX Ze]][[VideoGame/MegaManZero ro]], [[VideoGame/MegaManBattleNetwork Proto Man EXE, Zero EXE]], [[VideoGame/MegaManZX Girouette/Giro, and Mega Man Model ZX (in Advent)]].

to:

[[folder:Proto Man (The Red Guy)]]
Guy, Mega Man's Wild Card Ally)]]
Proto Man is probably the closest thing this series gets for a heroic CharClone. Proto Man serves as a BigBrotherMentor who watches Mega Man's back and has quite a complicated backstory. Out of the archetypes, he is the most likely playable character behind Mega Man (heck, in [[VideoGame/MegaManZero one instance]] is the only playable character). Notable \\
\\
Examples Include:
* The original
Proto Man archetype examples include [[VideoGame/MegaManClassic Original Proto Man]], [[VideoGame/MegaManX Ze]][[VideoGame/MegaManZero ro]], [[VideoGame/MegaManBattleNetwork Proto Man EXE, of ''VideoGame/MegaManClassic''
*
Zero EXE]], [[VideoGame/MegaManZX Girouette/Giro, and as he appears in the ''VideoGame/MegaManX'' series
* [=ProtoMan.EXE=] of ''VideoGame/MegaManBattleNetwork''
* Girouette as Model Z in ''VideoGame/MegaManZX''
* Ashe or Vent as
Mega Man Model ZX (in Advent)]].
in ''VideoGame/MegaManZXAdvent''
* Rogue as he appears in ''VideoGame/MegaManStarForce 3''
* Roll of ''Rockman Pachislot Ability''
----



* AntiVillain: When acting as an antagonist, the Proto Man always has sympathetic motives and has no enjoyment of the villainy itself.



* BringMyRedJacket: Members of this archetype often wear bright red and are prone to suffering great deals of violence.



* CompositeCharacter: Later examples often take from both Proto Man and Zero.

to:

* CompositeCharacter: Later ColorMotif: This archetype wears red armor with white trim and nearly always has a notable splash of gold above the shoulders.
* CompositeCharacter:
** Starting with [=ProtoMan.EXE=], later
examples often take from both Proto Man and Zero.Zero.
** Rogue is a mix of the Proto Man and Bass archetypes, down to deliberately mixing-and-matching traits from [=ProtoMan.EXE=] and [=Bass.EXE=]. He plays the Bass role in ''Star Force 2'' and the Proto Man role in ''Star Force 3''.



* DivergentCharacterEvolution: The original Proto Man used what was essentially just Mega Man's default form with a shield in addition to the ArmCannon. With the creation of Zero, Proto Men took up swords as their primary weapons. This lead to them adopting an agile, close-combat centered fighting style, in contrast with Mega Man's ranged fighting style. While some of the later Proto Men have a ranged weapon or a shield, these are always secondary weapons used to complement their swords.

to:

* DivergentCharacterEvolution: The While nearly all of this archetype's ''narrative'' position comes from Proto Man, Zero had a radical impact on the style and design of this archetype, giving his sword, close-range fighting style, and luxurious golden hair to their successors--the original Proto Man used what was essentially just a MirrorCharacter of Mega Man's default form Man with a shield in addition to the ArmCannon. With the creation of Zero, Proto Men took up swords as their primary weapons. This lead to them adopting an agile, close-combat centered fighting style, in contrast with Mega Man's ranged fighting style. While some of the later Proto Men have a ranged weapon or a shield, these are always secondary weapons used to complement their swords.shield.



* RedIsHeroic[=/=]BringMyRedJacket: They usually wear red armor. They also tend to get quite the abuse.

to:

* RedIsHeroic[=/=]BringMyRedJacket: OneWayVisor: Proto Man's helmet has a plate of black glass over the eyes to simulate CoolShades, which was inherited by [=ProtoMan.EXE=] and Girouette as Model Z.
* OpposingCombatPhilosophies: With the creation of Zero, Proto Men took up swords as their primary weapons. This lead to them adopting an agile, close-combat centered fighting style, in contrast with Mega Man's ranged fighting style. While some of the later Proto Men have a ranged weapon or a shield, these are always secondary weapons used to complement their swords.
* RedIsHeroic:
They usually wear red armor. They also tend to get quite armor.
* RedOniBlueOni: This archetype is nearly always more calm and collected than
the abuse.emotionally open Mega Man, making an inversion of the typical color motif with the Proto Man as the Blue Oni to the Mega Man's Red.



* SuperPrototype: This archetype is often a predecessor of the Mega Man in some way and has a notable advantage over them.
** Proto Man was the first member of the shared Light and Wily series of robots, being DLN-000 to Mega Man's DLN-001. He has an especially powerful buster and a nuclear core.
** X, created by Dr. Light, was the basis of all Reploid technology. Zero was a rival design created by Dr. Wily and carries a powerful virus capable of infecting Reploids.
** Girouette was using Model Z before Aile or Vent took up the sword and is uniquely capable of using Model Z all by itself.
** Rogue uses an Ancient Star Carrier from the lost continent of Mu that allows him to become a HenshinHero without undergoing a FusionDance and in ''Star Force 3'' is partnered with Laplace, an Energy Being (also from Mu) also capable of combat without undergoing FusionDance.
* WildCard: While generally understood to be Mega Man's ally, this archetype often has its own agenda and under the right circumstances will fight with the Mega Man.



[[folder:Roll (The Female)]]
Each series has a girl who helps TheHero in his missions. These ladies' importance to the story depends on each series; they can range from the BigGood to glorified item shops. Rolls are rarely playable except as secret characters or via PowerCopying. Notable Roll archetype examples include [[VideoGame/MegaManClassic Original Roll]], [[VideoGame/MegaManX Alia]], [[VideoGame/MegaManLegends Roll Casket]], [[VideoGame/MegaManBattleNetwork Roll EXE]], [[VideoGame/MegaManZero Ciel]], [[VideoGame/MegaManZX Prairie]], [[VideoGame/MegaManStarforce Harp Note]], [[VideoGame/RockManXOVER Kalinka]].

to:

[[folder:Roll (The Female)]]
Girl, Mega Man's Female Assistant)]]
Each series has a girl who helps TheHero in his missions. These ladies' importance to the story depends on each series; they can range from the BigGood to glorified item shops. Rolls are rarely playable except as secret characters or via PowerCopying. Notable \\
\\
Examples include:
* The original
Roll archetype examples include [[VideoGame/MegaManClassic Original Roll]], [[VideoGame/MegaManX Alia]], [[VideoGame/MegaManLegends of ''VideoGame/MegaManClassic''
*
Roll Casket]], [[VideoGame/MegaManBattleNetwork Roll EXE]], [[VideoGame/MegaManZero Ciel]], [[VideoGame/MegaManZX Prairie]], [[VideoGame/MegaManStarforce Caskett of ''VideoGame/MegaManLegends''
* Alia of ''VideoGame/MegaManX''
* Roll.EXE of ''VideoGame/MegaManBattleNetwork''
* Ciel of ''VideoGame/MegaManZero''
* Prairie of ''VideoGame/MegaManZX''
*
Harp Note]], [[VideoGame/RockManXOVER Kalinka]].
Note of ''VideoGame/MegaManStarForce''
* Kalinka of ''VideoGame/RockManXOVER''

----



** Harp Note, the ''VideoGame/MegaManStarForce'' instance of the Roll archetype, is so much of an Action Girl that she's also got some of the Proto Man archetype mixed in.

to:

** Harp Note, Note is the ''VideoGame/MegaManStarForce'' instance most action-capable of any of the Roll archetype, is so much of an Action Girl that she's also got some of the Proto Man archetype mixed in.Rolls--she has no ability to heal damage like her predecessor [=Roll.EXE=] and instead inflicts certain StatusEffects.



* ColorMotifs:
** This archetype originally shared the Proto Man's / Zero's red and gold ColorMotif, which Roll Caskett inherited from the original Roll, but once Alia hit the scene in ''VideoGame/MegaManX5'' in her pink armor, [[DivergentCharacterEvolution the rest of the archetype followed suit]].
** Kalinka's appearance in ''VideoGame/RockManXOVER'' also follows the trend (like the classic Roll she too is a blonde who originally wore red), but rather than adopting the long-standard pink, she wears blue clothes instead.



** Harp Note blends the Roll archetype with the Proto Man, as she is also Mega Man's primary ally in combat and even an enemy briefly in Star Force 2.

to:

** Harp Note blends is a direct clone of Roll.EXE--she's a blonde in pink like all the Roll archetype with girls between her and Alia and inherits the HeartSymbol directly from the latter--but she plays a Proto Man, often acting as she is also BashBrothers with Mega Man's primary ally in combat Man and even playing an enemy briefly AntiVillain in Star Force 2.''VideoGame/MegaManStarForce 2''.



Doctor Light is the person that Mega Man (and sometimes Proto Man) often serve under. They serve as father figures and their vision of a peaceful world inspires the heroes into action. They are almost never playable, preferring to take a backseat and leave the action to the capable robots. Notable Doctor Light archetype examples include [[VideoGame/MegaManClassic Original Doctor Light]], [[VideoGame/MegaManX Doctor Cain]], [[VideoGame/MegaManBattleNetwork Doctor Yuichiro Hikari]], [[VideoGame/MegaManZero Doctor]] [[VideoGame/MegaManZX Ciel]], [[VideoGame/MegaManZX Master Mikhail and Master Thomas]], and [[VideoGame/MegaManStarforce Kelvin Stelar]].
* BigGood: In the Classic Timeline, they are most often the leader of the good guys. Light is the patriarch of the RoboFamily; Cain is the founder and initial leader of the Maverick Hunter; Ciel is the leader of the Resistance. Their ideals are also what drive Mega Man (and sometimes Proto Man) to fight on.
* NiceJobBreakingItHero: Their inventions may have been intended for good, but they inadvertently get used as weapons and create an arms race.
* NonActionGuy: They don't tend to fight on the field, mostly because they are unpowered humans. Furthermore, Light and Cain are old men and Ciel is a young girl.
* TeamDad: They serve as the father figure of the heroes, sometimes it's because they literally gave birth to the heroes. Ciel serves as a TeamMom to the reploids she saved and recruited.
* WideEyedIdealist: They have high hopes that their creations will bring forth peace. Unfortunately, outside forces put a spanner to that idea.

[[/folder]]


[[folder:Bass (The Rival)]]
Oftentimes the {{Big Bad}}s do not operate alone, they need some underlings to do the heavy work. This is where Bass (pronounced BASE) comes in. Bass is TheRival and EvilCounterpart of Mega Man. Bass is more likely to be playable than Roll, either directly playable or via PowerCopying. Notable Bass archetype examples include [[VideoGame/MegaManClassic Original Bass]], [[VideoGame/MegaManX Vile, Dynamo]], [[VideoGame/MegaManBattleNetwork Bass.EXE]], [[VideoGame/MegaManZX Pandora and Prometheus]], [[VideoGame/MegaManStarForce Rogue, Jack Corvus and Queen Virgo]].\\

to:

Doctor Light is the person that Mega Man (and sometimes Proto Man) often serve under. They serve as father figures and their vision of a peaceful world inspires the heroes into action. They are almost never playable, preferring to take a backseat and leave the action to the capable robots. Notable Doctor Light archetype examples include [[VideoGame/MegaManClassic Original Doctor Light]], [[VideoGame/MegaManX Doctor Cain]], [[VideoGame/MegaManBattleNetwork Doctor Yuichiro Hikari]], [[VideoGame/MegaManZero Doctor]] [[VideoGame/MegaManZX Ciel]], [[VideoGame/MegaManZX Master Mikhail and Master Thomas]], and [[VideoGame/MegaManStarforce Kelvin Stelar]].\n* BigGood: In the Classic Timeline, they are most often the leader of the good guys. Light is the patriarch of the RoboFamily; Cain is the founder and initial leader of the Maverick Hunter; Ciel is the leader of the Resistance. Their ideals are also what drive Mega Man (and sometimes Proto Man) to fight on.\n* NiceJobBreakingItHero: Their inventions may have been intended for good, but they inadvertently get used as weapons and create an arms race.\n* NonActionGuy: They don't tend to fight on the field, mostly because they are unpowered humans. Furthermore, Light and Cain are old men and Ciel is a young girl.\n* TeamDad: They serve as the father figure of the heroes, sometimes it's because they literally gave birth to the heroes. Ciel serves as a TeamMom to the reploids she saved and recruited.\n* WideEyedIdealist: They have high hopes that their creations will bring forth peace. Unfortunately, outside forces put a spanner to that idea.\n\n[[/folder]]\n\n\n[[folder:Bass (The Rival)]]\nOftentimes the {{Big Bad}}s do not operate alone, they need some underlings to do the heavy work. This is where Bass (pronounced BASE) comes in. Bass is TheRival and EvilCounterpart of Mega Man. Bass is more likely to be playable than Roll, either directly playable or via PowerCopying. Notable Bass archetype examples include [[VideoGame/MegaManClassic Original Bass]], [[VideoGame/MegaManX Vile, Dynamo]], [[VideoGame/MegaManBattleNetwork Bass.EXE]], [[VideoGame/MegaManZX Pandora and Prometheus]], [[VideoGame/MegaManStarForce Rogue, Jack Corvus and Queen Virgo]].\\



This is notably the only archetype not to be introduced through the Classic series; the original rival, Vile, predates the Classic Series' Bass by 15 months.

* AxCrazy: Not the most stable guys around. Pandora and Queen Virgo are more subtle about it, but still pretty insane.
* DragonWithAnAgenda: They only work for the BigBad because their goals demand it. More often than not, they hate the BigBad as much as they hate the heroes.
* EnemyMine: They are not above joining forces with Mega Man. Just don't mistake this for a HeelFaceTurn.
* {{Jerkass}}: All of them are antagonistic pricks. Some of them have PetTheDog moments, but they are usually rare.
* MoralityPet: Some of them have people they exclusively care for. Original Bass has Treble, Rogue has Laplace, Pandora and Prometheus are siblings, and so are Queen Virgo and Jack Corvus.
* PurpleIsPowerful: Purple is a recurring theme among characters of this archetype, and they often rival the hero's power.
* RecurringBoss: Battle the heroes at least twice.
* WildCard: Sometimes working for the BigBad, sometimes working for themselves.
[[/folder]]

[[folder:Wily (The Old, World-Conquering Scientist)]]
A wicked old man who wants to TakeOverTheWorld. Nearly always an EvilFormerFriend of the Dr. Light character.\\
\\



* Wily himself of ''VideoGame/MegaManClassic''.
* Dr. Doppler of ''VideoGame/MegaManX3''.
* Dr. Regal of ''VideoGame/MegaManBattleNetwork'' an unusually young Wily. He wants ToCreateAPlaygroundForEvil and rule over it.
* Dr. Weil of ''VideoGame/MegaManZero'' .

to:

* Wily himself The original Doctor Light of ''VideoGame/MegaManClassic''.
''VideoGame/MegaManClassic''
* Doctor Cain of ''VideoGame/MegaManX''
* The Master of ''VideoGame/MegaManLegends''
* Doctor Yuichiro Hikari of ''VideoGame/MegaManBattleNetwork''
* (Doctor) Ciel of ''VideoGame/MegaManZero''
* Master Mikhail and Master Thomas of ''VideoGame/MegaManZXAdvent''
* Kelvin Stelar of ''VideoGame/MegaManStarForce''
* Dr. Doppler Goodall of ''VideoGame/MegaManX3''.
''VideoGame/MegaManStarForce 3''
* Dr. Regal Light of ''VideoGame/MegaManBattleNetwork'' ''Pachislot Rockman Ability''
----

* AlwaysMale: Following Thomas Light himself, most of the archetype's members are male, but there are notable exceptions like Ciel, Dr. Goodall, and Dr. Light of ''Pachislot Rockman Ability''
* BigGood: In the Classic Timeline, they are most often the leader of the good guys. Light is the patriarch of the RoboFamily; Cain is the founder and initial leader of the Maverick Hunter; Ciel is the leader of the Resistance. Their ideals are also what drive Mega Man (and sometimes Proto Man) to fight on.
* DecompositeCharacter: While Ciel is a CompositeCharacter of the Roll and Dr. Light archetypes, she isn't a GadgeteerGenius like most of the others--that role goes to Cerveau, one of the Reploids in the resistance.
* FantasticScience: Doctor Lights are nearly always involved in some revolutionary new technology that has major implications for the world.
** Dr. Light in ''VideoGame/MegaManClassic'' was one of two brilliant minds who developed modern robots.
** Dr. Cain developed the Reploids,
an unusually entire society of RidiculouslyHumanRobots, by copying the designs for X, another of Dr. Light's creations.
** Yuuichirou Hikari developed the PET, which is used to bring humanity and [=NetNavi=]s together--[=NetNavi=]s were created by his father, Dr. Tadashii Hikari.
** Ciel is the creator of a revolutionary energy system that is much coveted by Neo Arcadia in ''VideoGame/MegaManZero3''.
** Kelvin Stelar invented the Transer and was on the brink of making FirstContact with an alien species when he was [[LostAtSea Lost in Space]].
* GadgeteerGenius: Dr. Lights love tinkering with mechanical things and produce all sorts of technology used by the world at large and the Mega Man in particular.
* ImprobableAge: A specific subset of Doctor Lights are actually strikingly
young Wily. He wants ToCreateAPlaygroundForEvil for an archetype codified by a wise and rule over it.
elderly man.
** Yuuichirou Hikari is a particularly young version of the archetype, but without the ethereal qualities of The Master.
** Kelvin Stelar, Geo's father, is another youngster.
** Ciel is a TeenGenius who was, according to supplementary material, bioengineered for brilliance.
** The Master, noble and peaceful elderly friend of Mega Man Volnutt in the distant past, was an intellectual. Unusually, thanks to being Really700YearsOld, he is among the youngest of the Doctor Lights and the most ancient.
* TheLastOfTheseIsNotLikeTheOthers:
** The Master is AmbiguouslyHuman and Really700YearsOld.
** Kelvin Stelar is more of a BoldExplorer than any of the other members of the archetype and spends most of the game LostAtSea (SpaceIsAnOcean in Kelvin's case, at least metaphorically).
* MotherlyScientist: The female members of the archetype, Ciel,
Dr. Weil Goodall, and ''Pachislot'''s Dr. Light all have an at least partly maternal role--Ciel is the caretaker of ''VideoGame/MegaManZero'' .
her Cyber-elves; Dr. Goodall gives cutesy nicknames to {{Energy Being}}s Omega-Xis and Acid; and Dr. Light is effectively the mother of Rock Man, Roll, and Trancy.
* NiceJobBreakingItHero: Their inventions may have been intended for good, but they inadvertently get used as weapons and create an arms race.
* NonActionGuy: They don't tend to fight on the field, mostly because they are unpowered humans. Furthermore, Light and Cain are old men and Ciel is a young girl.
* TeamDad: They serve as the father figure of the heroes, sometimes it's because they literally gave birth to the heroes. Ciel serves as a TeamMom to the reploids she saved and recruited.
* WideEyedIdealist: They have high hopes that their creations will bring forth peace. Unfortunately, outside forces put a spanner to that idea.



[[folder:Sigma (The Young, Mass-Murdering Villain)]]
Another recurring villainous archetype, Sigmas tend to be younger, ambitious change-the-world types next to the elderly rule-the-world Wilies; while {{Big Bad}}s in the Wily vein are willing to cause general destruction and mayhem in service of taking over the world, this archetype is distinguished by its specific willingness to commit mass-murder if not genocide to reach its goals--genocide may even be the goal itself.\\

to:

[[folder:Sigma
[[folder:Bass
(The Young, Mass-Murdering Villain)]]
Another recurring villainous archetype, Sigmas tend to be younger, ambitious change-the-world types next to
Black One, The Villain's Dragon With An Agenda)]]
Oftentimes
the elderly rule-the-world Wilies; while {{Big Bad}}s in do not operate alone, they need some underlings to do the Wily vein are willing to cause general destruction heavy work. This is where Bass (pronounced BASE) comes in. Bass is TheRival and mayhem in service EvilCounterpart of taking over the world, this Mega Man. Bass is more likely to be playable than Roll, either directly playable or via PowerCopying. Notable Bass archetype is distinguished by its specific willingness to commit mass-murder if not genocide to reach its goals--genocide may even be the goal itself.examples include [[VideoGame/MegaManClassic Original Bass]], [[VideoGame/MegaManX Vile, Dynamo]], [[VideoGame/MegaManBattleNetwork Bass.EXE]], [[VideoGame/MegaManZX Pandora and Prometheus]], [[VideoGame/MegaManStarForce Rogue, Jack Corvus and Queen Virgo]].\\


Added DiffLines:

This is notably the only archetype not to be introduced through the Classic series; the original rival, Vile, predates the Classic Series' Bass by 15 months.

* AxCrazy: Not the most stable guys around. Pandora and Queen Virgo are more subtle about it, but still pretty insane.
* DragonWithAnAgenda: They only work for the BigBad because their goals demand it. More often than not, they hate the BigBad as much as they hate the heroes.
* EnemyMine: They are not above joining forces with Mega Man. Just don't mistake this for a HeelFaceTurn.
* {{Jerkass}}: All of them are antagonistic pricks. Some of them have PetTheDog moments, but they are usually rare.
* MoralityPet: Some of them have people they exclusively care for. Original Bass has Treble, Rogue has Laplace, Pandora and Prometheus are siblings, and so are Queen Virgo and Jack Corvus.
* PurpleIsPowerful: Purple is a recurring theme among characters of this archetype, and they often rival the hero's power.
* RecurringBoss: Battle the heroes at least twice.
* TheRival: The classic Bass has an explicit rivalry with Mega Man
* WildCard: Sometimes working for the BigBad, sometimes working for themselves.
[[/folder]]

[[folder:Wily (The Old, World-Conquering Scientist)]]
A wicked old man who wants to TakeOverTheWorld. Nearly always an EvilFormerFriend of the Dr. Light character.\\
\\


Added DiffLines:

* Wily himself of ''VideoGame/MegaManClassic''.
* Dr. Doppler of ''VideoGame/MegaManX3''.
* Dr. Regal of ''VideoGame/MegaManBattleNetwork'' an unusually young Wily. He wants ToCreateAPlaygroundForEvil and rule over it.
* Dr. Weil of ''VideoGame/MegaManZero'' .

[[/folder]]

[[folder:Sigma (The Young, Mass-Murdering Villain)]]
Another recurring villainous archetype, Sigmas tend to be younger, ambitious change-the-world types next to the elderly rule-the-world Wilies; while {{Big Bad}}s in the Wily vein are willing to cause general destruction and mayhem in service of taking over the world, this archetype is distinguished by its specific willingness to commit mass-murder if not genocide to reach its goals--genocide may even be the goal itself.\\
\\
Examples include:

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Changed: 249

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* ActionGirl:
** Roll.EXE of ''VideoGame/MegaManBattleNetwork'' was the first instance of the archetype to be on the Combat side of CombatAndSupport (albeit as a SupportPartyMember); after her, earlier members of the archetype like classic Roll and Alia became PromotedToPlayable in later installments of their own series and Action Girls in their own right.
** Harp Note, the ''VideoGame/MegaManStarForce'' instance of the Roll archetype, is so much of an Action Girl that she's also got some of the Proto Man archetype mixed in.



* CompositeCharacter:
** Ciel blends the Roll archetype with the Dr. Light archetype, since she is also a kindly researcher.
** Harp Note blends the Roll archetype with the Proto Man, as she is also Mega Man's primary ally in combat and even an enemy briefly in Star Force 2.



* ShipTease: They are implied to have hots for Mega Man, or Proto Man in Ciel's and Prairie's cases.

to:

* ShipTease: They While the original Roll was Mega Man's sister, other instances of the archetype are no relation to their respective Mega Men; instead, they are often {{Love Interest}}s. Some Rolls, like Ciel and Prairie, have the implied to have hots for Mega Man, or members of the Proto Man archetype.
* TheSmurfettePrinciple: Several early Rolls are often the only female member of their immediate social group, if not the whole cast.
** Classic Roll was the only female robot
in Ciel's and Prairie's cases.the classic series until ''VideoGame/MegaMan9'' introduced Splash Woman.
** Of the four occupants of the Flutter in ''VideoGame/MegaManLegends'', Roll Caskett is the only girl.
** Roll.EXE was the only female Navi until ''VideoGame/MegaManBattleChipChallenge'' introduced Ring.EXE.

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