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* HelpfulMook: The Death Projector is normally invulnerable, but when it senses a Death's Mechanic nearby, it lowers its magitech shield and can be damaged and destroyed. As a result, you'll need to keep at least one Mechanic nearby when you're fighting the boss, while trying to avoid their attacks (the Mechanics themselves are always invulnerable and more than capable of killing you).
* InvincibleMinorMinion: Death's Mechanics are bound to their duty by potent dark magic, rendering them invulnerable.

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* HelpfulMook: The Death Projector is normally invulnerable, but when it senses a Death's Mechanic at least two (or three for the Uber version) attending officers nearby, it lowers its magitech shield and can be damaged and destroyed. As a result, you'll need to keep at least one Mechanic nearby when you're fighting Each officer has different skills, which pose different challenges; you should choose the boss, while trying to avoid their attacks (the Mechanics themselves officers which are always invulnerable and more than capable of killing you).
* InvincibleMinorMinion: Death's Mechanics are bound
easiest to their duty by potent dark magic, rendering them invulnerable.deal with for your build.



* ElementalPowers: Umbaru Spirits ranged spells that inflict damage based on their elemental alignment. Don't forget to equip your resistance items.

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* ElementalPowers: ClassicalElementsEnsemble: Umbaru Spirits ranged spells come in six variants, each corresponding to an element, that inflict damage based on their elemental alignment. Don't forget to equip your resistance items.

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!Quests
[[folder:Dungeons]]
!!Horror Under Tristram
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* DamageSpongeBoss: The Butcher, likely the first endgame boss to be tackled by players, is a strong and relatively tanky melee fighter, but has no special tricks that need to be paid attention to.
* PsychoKnifeNut: As expected, the Butcher fights with a bloody cleaver.

!!Infernal Machine
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* CounterAttack: Once attacked it will automatically responds with mighty rune magic.
* MookMaker: The Infernal Machine's attacks are unremarkable; its threat mainly comes through an army of summoned elite monsters that fight for it.
* StationaryBoss: The Infernal Machine can't move.

!!Death Projector
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* HelpfulMook: The Death Projector is normally invulnerable, but when it senses a Death's Mechanic nearby, it lowers its magitech shield and can be damaged and destroyed. As a result, you'll need to keep at least one Mechanic nearby when you're fighting the boss, while trying to avoid their attacks (the Mechanics themselves are always invulnerable and more than capable of killing you).
* InvincibleMinorMinion: Death's Mechanics are bound to their duty by potent dark magic, rendering them invulnerable.
* OneHitKill: The Death Projector's Mind Flay deals enough damage to instantly kill you if you let it touch you.
* StationaryBoss: The Death Projector has no means of locomotion.

!!Invasion
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* ShockAndAwe: All of the Riftwalkers' attacks deal lightning damage.
* StationaryBoss: Despite having legs, the Riftwalkers never move away from their position.

!!The Binding of Baal
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* ArmorPiercingAttack: The Horadric Mages are able to pierce up to 30% of your resistances, Tal Rasha up to 40%.
* ElementalPowers: The Horadric Mages wield fire, ice and lightning powers, making it a good idea to stack resistance in this dungeon.
* ShieldedCoreBoss: Tal Rasha is invulnerable until all of his Horadric Mage minions are dead.

!!Horazon's Sanctum
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* ThinkingUpPortals: The Creature of Flame, although not very strong on its own, has the ability to open Dimensional Rifts, through which demons emerge until they're destroyed.

!!Akarat
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* KingMook: Akarat looks almost identical to his Followers, save for a white mist.

!!Assault on Mount Arreat
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* KillEnemiesToOpen: Killing Narthal on the Arreat Summit opens a time portal to the Arreat Summit, where the player is transformed into Diablo and reenacts his battle against Bul-Kathos.
* ShieldedCoreBoss: Bul-Kathos is invulnerable until all Shadow Wolf Warriors are dead.
* TheTurretMaster: Shadow Wolf Warriors and Bul-Kathos can cast Guard Tower and Fortress, respectively, to summon invincible turrets that shoot arrows at you.

!!Lord Aldric Jitan
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* DeathActivatedSuperpower: Lord Aldric Jitan and his Rakkis Guardsmen cast Singularity when killed. Stay away from the dark vortex!
* ElementalWeapon: The Rakkis Guardsmen deal Cold, Fire and Lightning damage with their melee attacks.
* ShieldedCoreBoss: It's impossible to damage Lord Aldric Jitan before killing all Rakkis Guardsmen.
* TheTurretMaster: Jitan and the Rakkis Guardsmen will summon guard towers which shoot you if you stand still for too long. Stay away from their range until their duration expires.

!!Inquisitor of the Triune
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* TeleportInterdiction: Town Portals are disabled in the Chamber of Offering until the Inquisitor of the Triune is defeated.

!!Bull Prince Rodeo
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* AnimalStampede: Rodeo can call upon a Stampeding Herd of exploding cows that trample all in their path. This ability is unblockable, and will kill you if you don't get out of the way in time.
* FeatheredFiend: Rodeo can summon a wave of chickens that will pursue you relentlessly, inflicting devastating damage with their beaks.
* SuperiorSuccessor: While the Cow King is a relatively standard super unique monster, Bull Prince Rodeo (who is described as his heir) is a full-fledged endgame boss.

!!Rathma Square
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* RevivingEnemy: While the Gore Crawlers can be attacked and killed, they'll automatically resurrect themselves after 10 seconds, and it is impossible to prevent this.

!!The Black Road
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* FlunkyBoss: Buyard Cholik can summon a horde of Possessed Cultists to swarm you.
* PlayingWithFire: Buyard Cholik is a primarily fire based caster.
* TacticalSuicideBoss: While Buyard Cholik is normally invulnerable, he can be damaged when he's standing in the fire circle in the middle of his room.

!!Legacy of Blood
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* BossRoom: Bartuc and his Blood Golems all reside in a very small room.
* TacticalSuicideBoss: Bartuc, who normally is immune to all damage, becomes vulnerable after he uses the Wychwind ability, which temporarily reduces his resistances.

!!The Veiled Prophet
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* OneHitKill: The Veil Piercer's Death Spiral instantly kills anything it hits.
* StationaryBoss: The Veil Piercer never moves away from the centre of the Chapel of Vanity.
* WolfpackBoss: The Prophet, the dungeon's main boss, is accompanied by two mini-bosses Gamuel and Oris.

!!Heart of Sin
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* InvincibleMinorMinion: Azmodan is accompanied by Sons of Azmodan and Ravening Beasts, invulnerable and untargetable versions of Guardians and Firebloods.
* PlayingWithFire: Azmodan can cast Flamestrike, and his minions use Fire Fountain and Molten Boulder. High fire resistance will help against the latter, but the former remains very dangerous even against high fire resistance.

!!Judgement Day
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* InvincibleMinorMinion: Imperius and Malthael's Holy Nephalem minions are invulnerable.
* TimeLimitBoss: The Crystalline Flame Medallion can only be upgraded if you kill both Imperius and Malthael within 60 seconds.

!!Twin Seas
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* DeathActivatedSuperpower: Athulua's rat minions chase you down and cast Tremor on death. Kill them from a distance so as to not get hit by this spell.

!!Quov Tsin
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* ElementalPowers: Quov Tsin wields the elements, with his most devastating attack being a streaming blast of fire, cold and lightning bolts. Prepare for this battle by equipping resistance items.

!!Kingdom of Shadow
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* InvincibleMinorMinion: The ghostly citizens are impossible to kill, but they are more than capable of killing you. Keep moving at all costs.
* ZombieApocalypse: The citizens of the city have been transformed into ghostly zombies that can never be killed. Run around like a damsel in a zombie film until you find the narrow ledge leading to the king.

!!Banisher of Light
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* KingMook: Destroying each Seal located in the peripheries of the Black Road releases a horde of elementals led by an Ultra Elemental,
* SequentialBoss: Located at the centre of the Black Road at the beginning is the Pillar of Skulls. After it is defeated, Kabraxis will be released.
* StationaryBoss: The Pillar of Skulls has no means of locomotion.

!!Toraja
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* AbilityRequiredToProceed: Edyrem minions, provided by the Crystalline Flame Medallion from Judgement Day, are the only things that can break the invulnerability of both the Symbol of Time (which must be destroyed to open the portal to Toraja) and every enemy in Toraja itself.

!!Eve of Destruction
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* AdaptationalBadass: On Hell difficulty, Baal is treated as not just the FinalBoss, but an endgame boss, and is ''much'' tougher than his vanilla counterpart as a result.
!!Lord of Lies
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* SelfDuplication: Belial's signature move is summoning clones which will keep him safe as he cowardly hides.

!!Ghosts of Old Bremmtown
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* TimeLimitBoss: Upgrading the Dragon Claw requires you to kill the Dark Star Dragon within 90 seconds of entering Bremmtown without dying.

!!Yshari Sanctum
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* AbilityRequiredToProceed: Each sector of the Yshari Sanctum is inhabited by a boss and various minibosses, which drop pieces of the Brotherhood of the Vizjerei and one of the Horadrim. In order to fight Valthek, you need to equip both sets, which provide the only abilities that can harm Valthek and his minions.
* HelpfulMook: You can only use the skills from the Yshari Sanctum sets (Holybolt, Arcane Blast, Iron Shield) near Valthek's Mystic Aegis minions, which mean while you need to clear the summons, you must leave at least one alive, because you need Holybolt to kill Valthek.
* StuckItems: You are effectively forced to equip the Vizjerei and Horadrim sets for the Valthek fight. While in theory you are free to equip whichever items you like, without the skills granted by these sets you can't scratch neither Valthek nor his Mystic Aegis minions.

!!Xazax
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* ForcedTransformation: Xazax can transform you into a defenceless maggot leaving you open to attacks, so be sure to keep your distance from his minions at all times.
* InvincibleMinorMinion: While Xazax's Penitent minions can take damage, their utterly ridiculous amount of HP means that you will not kill them.

!!Astrogha
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* DeathActivatedSuperpower: When destroyed, a Spider Statue will both rejuvenate Astrogha and unleash a curse that cripples the assailant. If left alone, Spider Statues will eventually collapse on their own.

!!The Void
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* CastFromHitPoints: The Soul of Wrath is immune to all damage, but all of its attacks also deplete its HP. Your job is to provide it with an outlet for its wrath until it kills itself, while keeping yourself alive since it restores all HP upon killing.
* DeathActivatedSuperpower: The Soul of Sloth fires a barrage of projectiles at you after dying.
* MeleeATrois: Inarius and Lilith, the two final bosses of the dungeon, attack each other as well as you.
* RareRandomDrop: The Soul of Sloth has an extremely low chance of dropping the Scroll of Sloth, meaning that you'll have to kill it over and over again (it always respawns a few seconds after being killed) until the scroll drops.

!!Nephalem's Sacrifice
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* BossRush: Each of the Edyrem's Path's 10 dungeons bears a resemblance to an area that you should have already visited either in the main game or previous endgame quests, and is home to upgraded versions of bosses that you should have already fought (for example, the first area is a copy of the Burial Grounds, whose boss is Moreina the Corrupted, an upgraded version of Blood Raven).

!!Archbishop Lazarus
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* CreatorCameo: This boss is not the actual Lazarus character in the first VideoGame/{{Diablo}}, but is a reference to Brother Laz, the creator of the mod. His minions are called Groupies, the charm he drops is called 'Glorious Book of Median', and he actually used to be called Brother Laz until version 2017 removed all references to real life people. His official description reads as:
-->''Some even believe that the world as we know it was shaped by an individual human on another plane, one 'Archbishop Lazarus' with a calculation engine powered by lightning. According to this cult, when humanity complains too much about the difficult living conditions in Sanctuary and the scarcity of divine weaponry, he may send his avatar to the mortal plane to deal with those who annoy him in person...''
* TheTurretMaster: Lazarus can summon Black Hand Totems that kill you if you go near them, and render you brittle as glass and heal Archbishop Lazarus and his Groupies if you destroy them.

!!Herald of the End
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* EldritchAbomination: Samael, Herald of the End, is an elder being that lurks beyond Sanctuary, the High Heavens and the Burning Hells alike, and has powers beyond this realm.
* TimeLimitBoss: Samael only drops a trophy if he's defeated within 11-12 minutes of entering without dying.
[[/folder]]

[[folder:Rifts]]
!!Island of the Sunless Sea
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* InvisibleMonsters: The Sunless Revelers, who make up the majority of this rift's population, are normally invisible.
* MiniBoss: In place of an actual boss, the Island of the Sunless Sea is home to six Sunless Angels. Each drops an Angel Bag, and six Angel Bags combine together into the charm Six Angel Bag.

!!The Secret Cow Level
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* CompositeCharacter: While the original Cow King from vanilla ''Diablo II'' was a mere super unique monster with no lore, this Cow King is described to be no one other than Wirt from the first game, who merged with a bull, crowned himself the Cow King, then proceeded to mould numerous cow herds into faithful and conscious subjects.

!!Torajan Jungles
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* DamageIncreasingDebuff: Followers of Akarat reduce the resistance of all nearby enemies when killed.
* FaunsAndSatyrs: The Khazra Clan are this dungeon's version of the fanatical axe throwing goatmen that are ubiquitous in the main game.
* HelpfulMook: Followers of Akarat reduce the resistance of all nearby enemies when killed, making them essential in breaking the invulnerability shield of Akarat and allowing you to kill him.

!!Kurast 3000 BA
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* FieldPowerEffect: Shadowgate Totems emit a magical field that significantly reduces the damage taken by nearby enemies.

!!High Heavens
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* FallenAngel: Ethereals are manifestations of lingering angelic spirits tainted and subverted into avatars of evil.
* InvincibleMinorMinion: Lightwells are completely untargetable and invulnerable and must be avoided.

!!Tran Athulua
----
* RainOfArrows: Tran Athulua is heavily guarded by bow-wielding Amazon warriors, whose sheer number of arrows may overwhelm a weaker hero.
* WhenTreesAttack: Beware the Trees of Fire with their ability to cause devastating wildfires.

!!Teganze
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* ElementalPowers: Umbaru Spirits ranged spells that inflict damage based on their elemental alignment. Don't forget to equip your resistance items.
* EliteMooks: Umbaru Spirits in Teganze can spawn as champions (the only enemies that still use this mechanic from the vanilla game), which have improved stats compared to normal ones.

!!The Triune
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* ArmorPiercingAttack: Malic (an unkillable boss in the Bastion of the Triune) has the only skill which can harm Lucion (the main boss), who is otherwise immune to all damage.
* DualBoss: Defeating Lucion requires you to make him fight Malic, then survive both bosses' attacks as Malic kills Lucion.
* SetAMookToKillAMook: Lucion can only be killed by getting the Demonic Charm spell from a previous boss, charming Lucion and moving him to Malic, the only thing that can kill him.

!!Duncraig
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* ThrowDownTheBomblet: Some Slain Souls wield powder kegs that they throw over large distances and then light the fuse, causing a devastating explosion.

!!Vizjun
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* MechaMooks: Vizjun features melee robots, laser robots and machine-bolter robots led by a super-computer.
* NukeEm: Vizjun's automated defences will deploy even nuclear MIRV strikes when you enter the protected zone.

!!Fauztinville
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* PinballProjectile: Harpylisks attack with bouncing blades, making them high-priority targets for summoners.
[[/folder]]
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