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* CelebritySuperhero: Their core concept: the Star is a teen celebrity, and deals with being both that and a superhero.
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* ShoutOut: Meant to emulate [[ComicBook/{{SpiderMan}} Spider-Man]] and similar heroes (the book specifies ComicBook/MilesMorales, for example)

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* ShoutOut: Meant to emulate [[ComicBook/{{SpiderMan}} Spider-Man]] and similar heroes (the book specifies ComicBook/MilesMorales, [[Characters/MarvelComicsMilesMorales Miles Morales]], for example)
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* PowerIncontinence: Applies to all playbooks, since they're all kids, but ''especially'' The Nova.
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* ShoutOut: Clearly one for [[ComicBook/YoungAvengers Iron Lad]].




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* ShoutOut: Basically ComicBook/BoosterGold or ComicBook/IronMan at their most narcissistic.



* ShoutOut: References other time traveling characters, notably Impulse from WesternAnimation/YoungJustice.

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* ShoutOut: References other time traveling time-traveling characters, notably Impulse from WesternAnimation/YoungJustice.

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* NonHumanSidekick: A possible move for the Beacon can net them one of these to help them out with other moves.



* AttackAttackAttack: The idea behind the "Punch Everyone" move.



* DestructiveSavior: The Bull can tear up the scenery in a fight, even if they aren't hitting their opponent.




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* UnstoppableRage: One of the Bull's possible moves gives them a bonus to using their powers, as long as they have the Angry condition marked.




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* TheTrickster: The Delinquent doesn't play by the rules, and has access to several possible moves centered around bucking the trend or confusing their opponents.



* PowerDegeneration: Continuous use of their Doomsign powers edges the Doomed closer and closer to their inevitable fate.
* ScrewDestiny: The only way for a Doomed to change their playbook is to confront their fate on their own terms, and successfully defy it.




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* WillfullyWeak: A possible move allows the Legacy to pull their punches in order to use a more advantageous stat in combat, with the trade off of not being able to intimidate their opponent.
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* AttackAttackAttack: One possible move lets the Soldier sacrifice defense for an all-out offense instead. Failing the roll will put someone in grave danger as a result.
* AwesomenessByAnalysis: If the Soldier has a chance to observe their opponent before a fight, they can get up to three chances to completely NoSell something that the opponent throws at them, or throw them off guard mid-battle.
* {{Determinator}}: The Soldier can take a move that lets them suffer a penalty to their Savior stat instead of getting knocked out of a battle, allowing them to keep fighting, even if the odds are against them.
* ItsPersonal: A potential move gives the Soldier an ongoing bonus against anyone who betrays them, or their cause; it lasts until the perpetrator is brought to justice.
* ScrewTheRulesImDoingWhatsRight: If the Soldier chooses to change their playbook, it comes packaged with AEGIS losing influence over them permanently; the former Soldier is no longer marching to the beat of AEGIS's drum.
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* TheLeader: A Protege that takes the "Captain" move gives the team a bonus by leading them into battle.
* PercussiveTherapy: One possible move can have the Protege clear the Angry condition by wading into a fight, specifically in a way that their mentor would disapprove of.
* SeenItAll: Or at least, their mentor likely has, and the Protege has studied the files.
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* AlienAmongUs: One potential advancement is a human identity and disguise, using the Janus's "The Mask" mechanic.


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* CoolShip: A possible move grants the Outsider a "[[Creator/JackKirby Kirby]]-Craft" that can allow them to use their Superior for alternative moves while they're flying it.
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* CantArgueWithElves: The Outsider relies on having a high Superior stat for their signature moves; one of their moves involves consciously disregarding human customs in favor of their own to give their Superior stat a boost.
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* ButNowIMustGo: While most heroes round off their youthful careers by either retiring or by becoming a paragon of the city, the only final option for the Nomad is to disappear to parts unknown, never to be seen again.

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* ButNowIMustGo: While most heroes round off their youthful careers by either retiring or by becoming a paragon of the city, the only final option for the Nomad is to disappear to parts unknown, never to be seen again.again (unless they change playbooks first instead).
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* BashBrothers: Can be these with their counterpart on the team.
* FastballSpecial: One of their bonded moves is named this in honor of the technique.

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* CorporateSponsoredSuperhero: One of the potential upsides of having the Star's audience is earning money, as long as they keep the fans happy. They can even have a PR agent!
* GlorySeeker: The Star is at their best when they're the center of attention.
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* ButNowIMustGo: The Harbinger's final advancement is to either return to the future and accept how they have changed it, or jump to another point in the past and continue their mission elsewhere.
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* ButNowIMustGo: While most heroes round of their youthful careers by either retiring or by becoming a paragon of the city, the only final option for the Nomad is to disappear to parts unknown, never to be seen again.

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* ButNowIMustGo: While most heroes round of off their youthful careers by either retiring or by becoming a paragon of the city, the only final option for the Nomad is to disappear to parts unknown, never to be seen again.
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* AloofAlly: The Nomad subverts the game's influence system, limiting the number of connections they can have, though rewarding them for the ones they do create. In this way, they are described as always having one foot out the door.
* ButNowIMustGo: While most heroes round of their youthful careers by either retiring or by becoming a paragon of the city, the only final option for the Nomad is to disappear to parts unknown, never to be seen again.

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* WideEyedIdealist: The Beacon playbook lives and breathes this trope.



* ShoutOut: Meant to emulate characters like ComicBook/{{Raven}}.
* SuperpowerMeltdown: A possibility for their Doom.



* ShoutOut: Meant to emulate characters like ComicBook/{{Raven}}.
* SuperpowerMeltdown: A possibility for their Doom.

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* ShoutOut: Meant to emulate characters like ComicBook/{{Raven}}.
* SuperpowerMeltdown: A possibility for their Doom.





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\n* TheUnmasking: The core of the Janus's [[LetsGetDangerous Moment of Truth]].
-->''Mask off. Costume on. And you're going to save the damn day.''



* DestructiveSavior: One of the playbook's hallmarks. The Nova has phenomenal cosmic power... but not the greatest ''control'' of that power yet. When a Nova really gets going, things tend to go boom.



* DestructiveSavior: The Transformed is second only to the Nova and perhaps the Bull in the amount of collateral damage they can do.




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* WeCanRebuildHim: A possible origin for the Transformed.
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* CantStayNormal: Not and maintain this Playbook, at any rate. The Transformed's nature is tied in with their monstrous appearance. Note that this can change if the character switches Playbooks.


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* HeroWithBadPublicity: Often is one of these, as a result of the Transformed's monstrous appearance (and tendency toward collateral damage).
* HorrifyingHero: A large part of the Playbook's drama. The Transformed is obviously inhuman-looking, and tends to evoke fear and mistrust, if not a full-on pitchforks-and-torches reaction.
* IJustWantToBeNormal: The distillation of this Playbook's dramatic base. The Transformed is no longer human and can (unless they change playbooks) never be again.
* {{Mutants}}: One possible source for the Transformed's powers - genetic manipulation.
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* WakeUpGoToSchoolSaveTheWorld: Just another day for The Janus, but also the core of their character arc.


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* WakeUpGoToSchoolSaveTheWorld: Just another day for The Janus, but also the core of their character arc.


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* ShoutOut: Meant to emulate characters like ComicBook/{{Robin}}, ComicBook/{{Superboy}}, ComicBook/{{Flash}} or [[Manga/MyHeroAcademia Izuku Midoriya]].

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* ShoutOut: Meant to emulate characters like ComicBook/{{Robin}}, ComicBook/{{Superboy}}, ComicBook/{{Flash}} Franchise/TheFlash or [[Manga/MyHeroAcademia Izuku Midoriya]].
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Released in Masks: Unbound.


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Released in Masks: Unbound.
* ShoutOut: Emulates other displaced characters like Star-Lord and Blink from the Exiles.


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Released in Masks: Unbound.
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* ShoutOut: Meant to emulate characters like ComicBook/{{Robin}}, ComicBook/{{Superboy}}, ComicBook/{{Flash}} or [[Manga/BokuNoHeroAcademia Izuku Midoriya]].

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* ShoutOut: Meant to emulate characters like ComicBook/{{Robin}}, ComicBook/{{Superboy}}, ComicBook/{{Flash}} or [[Manga/BokuNoHeroAcademia [[Manga/MyHeroAcademia Izuku Midoriya]].
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** If it wasn't clear, every one of the Soldier's possible moves are named for quotes from Cap in [[Franchise/MarvelCinematicUniverse the MCU.]]
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* WhatTheHellHero: It's the name of one of their possible moves; the Reformed can call out a hero's actions to potentially gain influence over them.

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* ArtificialHuman: The Newborn is a recently created being, either through technology, magic, or random chance. They even have an extra condition called "Damaged," indicating that they can be repaired.
* BlankSlate: It's the name of their extra. The Newborn is easily influenced by the world around them and taking the lessons they learn to heart can progress their characterization.
* ShoutOut: Emulates other artificial heroes like [[Franchise/MarvelUniverse Vision]] and [[Franchise/TheDCU Red Tornado]].

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