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* AssistCharacter: Once in a while his Imaginary Friend will manifest to help him out in battle.

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* AssistCharacter: Once in a while his His Imaginary Friend will manifest Friend. He's a light-blue, glowing, translucent Grunt similar to the Specters that appears whenever the Patient loses a Corpus Block to help him out in battle.out, either unarmed or with a melee weapon or a gun.
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* ImplacableMan: Once he reaches sufficient size, the Massive becomes immune to the stagger of lesser attacks and force enemies to use different, often weaker takedown attacks on him.

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* ImplacableMan: Once he reaches sufficient size, the Massive becomes immune to the stagger of lesser attacks and force enemies to use different, often weaker takedown attacks on him. In fact, the Massive is even strong enough to ''parry a Half-Mag's dash punch,'' an attack that would easily launch any normal-sized combatant.
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Doesn't fit the requirements for Hate Sink (Too grandiose and cool)


* HateSink: Is openly stated to be a tyrant, is not a pleasant boss to work with, as Christoff and Hoffnar can attest to, and actively dismissed the safety of Nevada and its residents as he tried to use Project Nexus and Project Gestalt in order to become a God. Needless to say, he has zero redeeming qualities, which makes it all the more satisfying when he's finally stopped.

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* AlienBlood: The Yellow Towerguard bleeds yellow blood, similar to the ATP Engineers and Soldats.
* ButtMonkey: {{Downplayed|Trope}} for the Red Towerguards when it comes to two cutscenes. In "Base Jumping", the Blackguard's FastRoping entrance knocks down two of them, and in "Showdown", two more are crushed by Project Gestalt as it crashes out of a window.

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* AlienBlood: The Yellow Towerguard bleeds yellow blood, similar to the AAHW's ATP Engineers and Soldats.
* ButtMonkey: {{Downplayed|Trope}} for the Red Maroon Towerguards when it comes to two cutscenes.cutscenes in the Story Campaign. In "Base Jumping", the Blackguard's FastRoping entrance knocks down two of them, and in "Showdown", two more are crushed by Project Gestalt as it crashes out of a window.



* CoolHelmet: All Towerguards' helmets are kitted with colored highlights and two forward-facing plumes, which add to their medieval knight looks. The Blue and Yellow Towerguards additionally have glowing helmet visors.

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* CoolHelmet: All Towerguards' helmets are kitted with colored highlights and two forward-facing plumes, which add to their medieval knight looks. The Blue and Yellow Towerguards additionally have glowing helmet visors.Towerguards' visors even glow!



* GracefulLoser: The Blue and Yellow Towerguards hand out [[CombatCompliment combat compliments]] upon losing enough health, and even take their demise in stride; the Yellow Towerguard's final words are pretty much him declaring he's been bested.

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* GracefulLoser: The Blue and Yellow Towerguards hand out [[CombatCompliment combat compliments]] {{combat compliment}}s upon losing enough health, and even take their demise in stride; the Yellow Towerguard's final words are pretty much him declaring he's been bested.



* InASingleBound: Red Towerguards will jump high into the air to close the gap between you and them.
* LightningBruiser: Like [=G03LM=] [=MK2s=], Towerguards are adorned with heavy armor that makes them immune to damage and helmets that must be broken off to expose their heads. They are equipped with shields and [[{{BFS}} BFSs]] (or an EpicFlail for the Yellow Towerguard) that hit like a freight train, and they can charge after you. They endure ''three'' takedowns at most, and they shake you off easily. As for their enraged state? Instead of attacking while standing in place, they dash forward in a straight line, all the while rhythmically slamming their weapon on the ground. This attack does respectable damage to your Corpus block should you get caught in it. The red variants can even leap InASingleBound!
* ScrewThisImOuttaHere: The two remaining Red Towerguards in the Blackguard's arena turn tail after they witness his defeat.
* ShieldBearingMook: Towerguards wield big shields, which protect them from direct gunfire and sustained attacks. They also use these to ShieldBash at the tail end of their dash attack.

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* InASingleBound: Red Maroon Towerguards will jump high into the air to close the gap between you and them.
* LightningBruiser: Like [=G03LM=] [=MK2s=], Towerguards are adorned with heavy armor that makes them immune to damage and helmets that must be broken off to expose their heads. They are equipped with shields and [[{{BFS}} BFSs]] (or an EpicFlail for the Yellow Towerguard) that hit like a freight train, and they can charge after you. They endure ''three'' takedowns at most, and they shake throw you off easily. down if said takedown isn't a lethal one. As for their enraged state? Instead of attacking around them while standing in place, place or trying to grab their attacker and dish out their frustration, they dash forward in a straight line, all the line while rhythmically slamming their weapon on the ground. This attack does respectable damage to your Corpus block should you get caught in it. The red maroon variants can even leap InASingleBound!
* ScrewThisImOuttaHere: The two remaining Red Maroon Towerguards in the Blackguard's arena turn tail after they witness his defeat.
-->'''Maroon Towerguard:''' G...Guhhh...!
* ShieldBearingMook: Towerguards wield big shields, which shields that protect them from direct gunfire and sustained attacks. They also use these to ShieldBash at the tail end of their dash attack.
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* HeroOfAnotherStory: While Hank, Jeb, and the others are fighting the Nexus Core and stopping Project Nexus, the Player Character (aka you) is doing their own thing. The Player Character even [[spoiler: gets involved with their own god-like beings]].
* ItHasBeenAnHonor: [[spoiler:After defeating the Grand Steward, the Player Character can return to the H.Q and say goodbye to Bossman and Chopper Dave before enmeshing himself. Both of whom thank the P.C for taking them in and looking after them]].

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* HeroOfAnotherStory: While Hank, Jeb, and the others are fighting the Nexus Core and stopping Project Nexus, the Player Character (aka you) is doing their own thing. The Player Character [[spoiler:They even [[spoiler: gets get involved with in their own god-like beings]].world-ending plot and meet God-like beings tied to Nevada and its origins]].
* ItHasBeenAnHonor: [[spoiler:After defeating the Grand Steward, the Player Character can return to the H.Q Q. and say goodbye to Bossman and Chopper Dave before enmeshing himself. Both himself, both of whom thank the P.C Player for taking them in and looking after them]].



* LockedOutOfTheLoop: The Player Character has no idea of the bigger things occurring in Nevada. The snippets from the trophies in his loft imply that he doesn't know who ''Hank'' is.

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* LockedOutOfTheLoop: The Player Character has They have no idea of the bigger things occurring in Nevada. The snippets from plaques of the trophies in his the loft imply that he doesn't they don't even know who ''Hank'' is.
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* TookALevelInBadass: According to his description, this Creber grows his clones from his body, unlike the original Creber, who could spawn them in a plume of black and red smoke. But when playing as him, Origin Creber summons his clones the same way as his original counterpart. It's likely Origin Creber's powers evolved, or he eventually mastered them.

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* TookALevelInBadass: According to his description, this Creber grows his clones from his body, unlike the original Creber, who could spawn them in a plume of black and red smoke. But when playing as him, Origin Creber summons his clones the same way as his original counterpart. It's likely From a story standpoint, you could say Origin Creber's powers evolved, or he eventually mastered them.
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* TookALevelInBadass: According to his description, this Creber grows his clones from his body, unlike the original Creber, who could spawn them in a plume of black and red smoke. But when playing as him, Origin Creber summons his clones the same way as his original counterpart. It's likely Origin Creber's powers evolved, or he eventually mastered them.
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* FaceDeathWithDignity: Any clones that survive the round or when the player moves to another area during the Bus Missions do a small salute before dropping dead.

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* FaceDeathWithDignity: Any Creber clones that survive do a small salute before dying whenever the round ends or when the player moves to another area during the Bus Missions do a small salute before dropping dead.Missions.
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* FaceDeathWithDignity: Any clones that survive the round or when the player moves to another area during the Bus Missions do a small salute before dropping dead.
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Quick fixes.


* GracefulLoser: The Blue and Yellow Towerguards hand out CombatCompliments upon losing enough health, and even take their demise in stride; the Yellow Towerguard's final words are pretty much him declaring he's been bested.

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* GracefulLoser: The Blue and Yellow Towerguards hand out CombatCompliments [[CombatCompliment combat compliments]] upon losing enough health, and even take their demise in stride; the Yellow Towerguard's final words are pretty much him declaring he's been bested.



* LeapInASingleBound: Red Towerguards will jump high into the air to close the gap between you and them.
* LightningBruiser: Like [=G03LM=] [=MK2s=], Towerguards are adorned with heavy armor that makes them immune to damage and helmets that must be broken off to expose their heads. They are equipped with shields and [[{{BFS}} BFSs]] (or an EpicFlail for the Yellow Towerguard) that hit like a freight train, and they can charge after you. They endure ''three'' takedowns at most, and they shake you off easily. As for their enraged state? Instead of attacking while standing in place, they dash forward in a straight line, all the while rhythmically slamming their weapon on the ground. This attack does respectable damage to your Corpus block should you get caught in it. The red variants can even LeapInASingleBound!

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* LeapInASingleBound: InASingleBound: Red Towerguards will jump high into the air to close the gap between you and them.
* LightningBruiser: Like [=G03LM=] [=MK2s=], Towerguards are adorned with heavy armor that makes them immune to damage and helmets that must be broken off to expose their heads. They are equipped with shields and [[{{BFS}} BFSs]] (or an EpicFlail for the Yellow Towerguard) that hit like a freight train, and they can charge after you. They endure ''three'' takedowns at most, and they shake you off easily. As for their enraged state? Instead of attacking while standing in place, they dash forward in a straight line, all the while rhythmically slamming their weapon on the ground. This attack does respectable damage to your Corpus block should you get caught in it. The red variants can even LeapInASingleBound!leap InASingleBound!

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[=G03LM=]'s decked out in medieval knight-themed armor.

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[=G03LM=]'s [=G03LMs=] decked out in medieval knight-themed armor.



* AlienBlood: The Yellow Towerguard bleeds yellow blood, similar to the ATP Engineers and Soldats.
* ButtMonkey: {{Downplayed|Trope}} for the Red Towerguards when it comes to two cutscenes. In "Base Jumping", the Blackguard's FastRoping entrance knocks down two of them, and in "Showdown", two more are crushed by Project Gestalt as it crashes out of a window.



* CoolHelmet: All Towerguards' helmets are kitted with colored highlights and two forward-facing plumes, which add to their medieval knight looks. The Blue and Yellow Towerguards additionally have glowing helmet visors.
* EpicFlail: The Yellow Towerguard uses a Morning Star flail as his melee weapon. You can take it from him after he's defeated.
* EyepatchOfPower: Doubling as an {{Electronic Eye|s}}, the Yellow Towerguard has a yellow cybernetic monocle in place of his left eye.
* GracefulLoser: The Blue and Yellow Towerguards hand out CombatCompliments upon losing enough health, and even take their demise in stride; the Yellow Towerguard's final words are pretty much him declaring he's been bested.
* HeavilyArmoredMook: This is a given for medieval knight-themed [=G03LMs=].
* LeapInASingleBound: Red Towerguards will jump high into the air to close the gap between you and them.
* LightningBruiser: Like [=G03LM=] [=MK2s=], Towerguards are adorned with heavy armor that makes them immune to damage and helmets that must be broken off to expose their heads. They are equipped with shields and [[{{BFS}} BFSs]] (or an EpicFlail for the Yellow Towerguard) that hit like a freight train, and they can charge after you. They endure ''three'' takedowns at most, and they shake you off easily. As for their enraged state? Instead of attacking while standing in place, they dash forward in a straight line, all the while rhythmically slamming their weapon on the ground. This attack does respectable damage to your Corpus block should you get caught in it. The red variants can even LeapInASingleBound!
* ScrewThisImOuttaHere: The two remaining Red Towerguards in the Blackguard's arena turn tail after they witness his defeat.
* ShieldBearingMook: Towerguards wield big shields, which protect them from direct gunfire and sustained attacks. They also use these to ShieldBash at the tail end of their dash attack.



* YeOldeButcheredEnglish: Speak like medieval knights.

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* YeOldeButcheredEnglish: Speak They speak like medieval knights.
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[[folder: Pink Hank & White Hank]]

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[[folder: Pink [[folder:Pink Hank & White Hank]]
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* OneManArmy: A literal example. Thanks to Creber's cloning abilities, he can ''become'' a single-man army with three more versions of himself fighting his battles with him.
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* GlassCannon: They're even worse with health than Offering, since they're stuck with one corpus the entire game. Luckily, they come with up to three elite clones at a time on their side that are just as powerful as they are.

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* GlassCannon: They're even worse with health than Offering, since they're stuck with one corpus the entire game.game, switching between bodies every time they take too much abuse. Luckily, they come with up to three elite clones at a time on their side that are just as powerful as they are. [[ZigzaggedTrope However, since the clones regenerate, Creber can technically regenerate corpus blocks by proxy, and unlike the Offering they don't have to do anything for it.]]
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* AdaptationalWimp: In the original fanseries, Creber spawned clones very often as backup, replacing them whenever they got killed. Here, Project Creber is limited to the clones he comes in with. It helps that the original Creber could spawn clones instantly, whereas his origin self has to grow the clones over a period of time. [[ZigzaggedTrope That said]], Creber's clones went down far faster in the original, while these clones can take a few hits before dying.
* AdaptationDeviation: Project Creber's backstory is mostly an abridged version of his fanseries self's, but with a few differences. Here, he dropped the RSG canister instead of Hank accidentally knocking him into it during a raid. It also skips over the Agency torturing him for two months, although it does note that various agencies are after his unique gift. The cloning process is also explained as the clone's parts growing out of the original Creber over the course of a week until they eventually split off into a new Creber, whereas the original depicted Creber as spawning clones instantly.
* ExpendableClone: If you die as Creber, you instead switch control to another living Creber clone if there is one. They also gain a bonus to hireling healing time.
* GlassCannon: They're even worse with health than Offering, since they're stuck with one corpus the entire game. Luckily, they come with three elite clones on their side that are just as powerful as they are.
* MechanicallyUnusualFighter: Instead of gaining corpus blocks, Creber gains a permanent clone. If the player controlled Creber dies, control will switch to one of his clones if any are alive.

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* AdaptationalWimp: In the original fanseries, Creber spawned clones very often as backup, replacing them whenever they got killed. Here, Project Creber is limited to the spawns clones he comes in with.much slower. It helps that the original Creber could spawn clones instantly, whereas his origin self has to grow the clones over a period of time. [[ZigzaggedTrope That said]], Creber's clones went down far faster in the original, while these clones can take a few hits before dying.
* AdaptationDeviation: Project Creber's backstory is mostly an abridged version of his fanseries self's, but with a few differences. Here, he dropped the RSG canister instead of Hank accidentally knocking him into it during a raid. It also skips over the Agency torturing him for two months, although it does note that various agencies are after his unique gift. The cloning process is also explained as the clone's parts growing out of the original Creber over the course of a week until they eventually split off into a new Creber, whereas the original depicted Creber as spawning clones instantly.
instantly, [[GameplayAndStorySegregation although in gameplay it's mostly the same as in the original series when the clones respawn midbattle]].
* ExpendableClone: If you die as Creber, you instead switch control to another living Creber clone if there is one.one, and the Creber that died will be replaced after a while. They also gain a bonus to hireling healing time.
* GlassCannon: They're even worse with health than Offering, since they're stuck with one corpus the entire game. Luckily, they come with up to three elite clones at a time on their side that are just as powerful as they are.
* MechanicallyUnusualFighter: Instead of gaining corpus blocks, Creber gains a permanent clone.clone that respawns some time after death. If the player controlled Creber dies, control will switch to one of his clones if any are alive.



* ZergRush: The bad news? They don't gain any corpus blocks. The good news? They gain a clone for every corpus they would gain, allowing them to swarm enemies far more easily.

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* ZergRush: The bad news? They don't gain any corpus blocks. The good news? They gain a an infinitely respawning clone for every corpus they would gain, allowing them to swarm enemies far more easily.
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* AdaptationalWimp: In the original fanseries, Creber spawned clones very often as backup, replacing them whenever they got killed. Here, Project Creber is limited to the clones he comes in with. It helps that the original Creber could spawn clones instantly, whereas his origin self has to grow the clones over a period of time. [[ZigzaggedTrope That said]], Creber's clones went down far faster in the original, while these clones can take a few hits before dying.
* AdaptationDeviation: Project Creber's backstory is mostly an abridged version of his fanseries self's, but with a few differences. Here, he dropped the RSG canister instead of Hank accidentally knocking him into it during a raid. It also skips over the Agency torturing him for two months, although it does note that various agencies are after his unique gift. The cloning process is also explained as the clone's parts growing out of the original Creber over the course of a week until they eventually split off into a new Creber, whereas the original depicted Creber as spawning clones instantly.


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* MesACrowd: Thanks to being directly exposed to cloning material, Creber gained the odd power of growing clones out of his body.
* RedEyesTakeWarning: Creber got visible, fully red eyes after the accident that made him what he is, and he leads a violent campaign against the Agency. Here, he still carves a bloody path through every enemy in his way.
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Small trope fix.


* ZurgRush: The bad news? They don't gain any corpus blocks. The good news? They gain a clone for every corpus they would gain, allowing them to swarm enemies far more easily.

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* ZurgRush: ZergRush: The bad news? They don't gain any corpus blocks. The good news? They gain a clone for every corpus they would gain, allowing them to swarm enemies far more easily.

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* MagikarpPower: At the start of the game, the Tinkerer is at a disadvantage since they don't get access to the workbench until after the first two story missions. Eventually, once they gain access to the workbench as well as the funds to modify their weapons their potential truly awakens.



* {{Deconstruction}}: The Magiturge deconstructs wizards and magic. The Magiturge is a byproduct of the player applying their knowledge they've picked up over their imprints, learning how to ask the big questions and see what he couldn't before see. He knows how to apply his reality warping intelligence in the form of magic flavored weaponry. It's stated that the Magiturge is only percieved as a wizard by those who don't understand their knowledge thanks to their intelligence and WizardClassic styled clothing, while they officially go by the Magiturge.

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* {{Deconstruction}}: The Magiturge deconstructs wizards and magic. The Magiturge is a byproduct of the player applying their knowledge they've picked up over their imprints, learning how to ask the big questions and see what he couldn't before see. He knows how to apply his reality warping intelligence in the form of magic flavored weaponry. It's stated that the Magiturge is only percieved perceived as a wizard by those who don't understand their knowledge thanks to their intelligence and WizardClassic styled clothing, while they officially go by the Magiturge.
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->''Everything changed that day you dropped that canister of RSG (Replication Support Gas) on yourself. The next morning, you discovered that you had grown a foot... ''[[BodyHorror literally.]]'' The day after that, a new arm (what are those?). [[SelfDuplication By the end of the week, there were two of you]]. Now, the shadowy agencies of Nevada want what you have, so you've taken your gift on the road. Good thing you enjoy your own company, because you're going to have a lot of it.

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->''Everything changed that day you dropped that canister of RSG (Replication Support Gas) on yourself. The next morning, you discovered that you had grown a foot... ''[[BodyHorror literally.]]'' The day after that, a new arm (what are those?). [[SelfDuplication By the end of the week, there were two of you]]. Now, the shadowy agencies of Nevada want what you have, so you've taken your gift on the road. Good thing you enjoy your own company, because you're going to have a lot of it.''

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** Disquieted One and The Massive are Fighters, the Disquieted being able to teleport to make up the distance between themself and their target, while the Massive soaks up curtains of bullets and hits like a truck. Both focus on CQC.

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** Disquieted One One, Project Creber and The Massive are Fighters, the Disquieted being able to teleport to make up the distance between themself and their target, while the Massive soaks up curtains of bullets and hits like a truck. Both Meanwhile, Creber swarms the enemy with a mass of clones. All focus on CQC.



!![[GadgeteerGenius Tinkerer]]
->''[[GunNut Oh boy, do you love guns. You really, really love guns. I mean, there are folks out there who say they love guns, but they don't hold a candle to your unconditional infatuation with guns.]] [[CargoShip When you're not busy lobbying to overturn the marriage statute banning the union between a Nevadean and their gun]], you're playing with guns. [[GunStripping Taking apart guns]]. Tweaking guns. Putting guns back together again. You never leave your house without your guns, and when you come home, you cannot go to sleep [[CompanionCube until you've said goodnight to every gun in your possession]].''
A Nevadean with an obsessive, almost unhealthy, interest in firearms. Knows them in and out. Even how to make new ones out of old ones. More efficient guns, much better at killing people than the older ones.

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!![[GadgeteerGenius Tinkerer]]
->''[[GunNut Oh boy, do
!![[MesACrowd Project Creber]]
->''Everything changed that day
you love guns. You really, really love guns. I mean, dropped that canister of RSG (Replication Support Gas) on yourself. The next morning, you discovered that you had grown a foot... ''[[BodyHorror literally.]]'' The day after that, a new arm (what are those?). [[SelfDuplication By the end of the week, there are folks out there who say they love guns, but they don't hold a candle to were two of you]]. Now, the shadowy agencies of Nevada want what you have, so you've taken your unconditional infatuation with guns.]] [[CargoShip When gift on the road. Good thing you enjoy your own company, because you're not busy lobbying going to overturn the marriage statute banning the union between have a lot of it.
Thanks to a freak accident, this one unlucky
Nevadean grunt would become two unlucky Nevadeans... then three, then four... and their gun]], you're playing with guns. [[GunStripping Taking apart guns]]. Tweaking guns. Putting guns back together again. You never leave your house without your guns, and when you come home, you cannot go now they've got a score to sleep [[CompanionCube until you've said goodnight to every gun in your possession]].''
A Nevadean with an obsessive, almost unhealthy, interest in firearms. Knows them in and out. Even how to make new ones out of old ones. More efficient guns, much better at killing people than the older ones.
settle.


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* AscendedFanon: Creber was originally from the fanseries Project Creber where he was an AAHW grunt who, thanks to an accident during Hank's attack on a cloning facility, gained mysterious cloning powers, prompting the Agency to conduct horrific experiments on him, until he was rescued and began his own campaign against them. With some directive input from the fanseries' creator, the Project Creber origin was canonized in Project Nexus.
* ExpendableClone: If you die as Creber, you instead switch control to another living Creber clone if there is one. They also gain a bonus to hireling healing time.
* GlassCannon: They're even worse with health than Offering, since they're stuck with one corpus the entire game. Luckily, they come with three elite clones on their side that are just as powerful as they are.
* MechanicallyUnusualFighter: Instead of gaining corpus blocks, Creber gains a permanent clone. If the player controlled Creber dies, control will switch to one of his clones if any are alive.
* TheyKilledKennyAgain: Creber had an astronomical amount of deaths in the original series, [[ExpendableClone thanks to his cloning making it easy to recover from]]. Here, death is practically inevitable given his low corpus count.
* ZurgRush: The bad news? They don't gain any corpus blocks. The good news? They gain a clone for every corpus they would gain, allowing them to swarm enemies far more easily.

!![[GadgeteerGenius Tinkerer]]
->''[[GunNut Oh boy, do you love guns. You really, really love guns. I mean, there are folks out there who say they love guns, but they don't hold a candle to your unconditional infatuation with guns.]] [[CargoShip When you're not busy lobbying to overturn the marriage statute banning the union between a Nevadean and their gun]], you're playing with guns. [[GunStripping Taking apart guns]]. Tweaking guns. Putting guns back together again. You never leave your house without your guns, and when you come home, you cannot go to sleep [[CompanionCube until you've said goodnight to every gun in your possession]].''
A Nevadean with an obsessive, almost unhealthy, interest in firearms. Knows them in and out. Even how to make new ones out of old ones. More efficient guns, much better at killing people than the older ones.
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