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Introduced in Part 3, Stands are the visual manifestation of life energy, generated psychically by those with an exceptional fighting spirit or a great strength of mind, who are called their '''Stand Users''' (スタンド使い, ''Sutando Tsukai''). They usually manifest ''standing'' next to their users, hence their name. From Part 3 onwards, Stands become the principal mean of combat and the most iconic element of the franchise.

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Introduced in Part 3, Stands are the visual manifestation of life energy, generated psychically by those with an exceptional fighting spirit or a great strength of mind, who are called their '''Stand Users''' (スタンド使い, ''Sutando Tsukai''). They usually manifest as humanoid entities ''standing'' next to their users, hence their name. From Part 3 onwards, Stands become the principal mean of combat and the most iconic element of the franchise.

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* TouchTheIntangible: Hamon can interact with Stands, which are normally [[{{Intangibility}} intangible]] to non-Stand users. Because of this, Joseph can conduct Hamon through his Stand, Hermit Purple. Later, it is implied that Hamon is capable of injuring The World as DIO stops his Stand from punching Joseph after he notices Joseph channeling Hamon.

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* TouchTheIntangible: Hamon can interact with Stands, which are normally usually [[{{Intangibility}} intangible]] to non-Stand non–Stand users. Because of this, Joseph can conduct Hamon through his Stand, Hermit Purple. Later, it is implied that Hamon is capable of injuring The World as DIO stops his Stand from punching Joseph after he notices Joseph channeling Hamon.



* InTheBlood: If someone is pierced by a Stand Arrow and acquires a Stand, all their living descendants will either get one as well or at least have the potential to gain one. However, a descendent of a stand user had not been born yet at the time of their progenitor getting a stand, they'll be no more likely to gain one than anyone else.



* InvisibleToNormals: Stands and their effects can't be seen by people who don't have Stands, unless the Stands are bound to physical objects. They can still be harmed by them, however.

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* {{Intangibility}}: A Stand can only be harmed by other Stands or other supernatural phenonmenon like ghosts, Hamon, and Spin.
* InTheBlood: If someone is pierced by a Stand Arrow and acquires a Stand, all their living descendants will either get one as well or at least have the potential to gain one. However, a descendent of a stand user had not been born yet at the time of their progenitor getting a stand, they'll be no more likely to gain one than anyone else.
* InvisibleToNormals: Stands and their effects can't be seen by people who don't have Stands, unless the Stands are bound to physical objects. They This can still be harmed by them, however.problematic as this usually means that the general public is helpless against a Stand user's powers.



* LockedOutOfTheLoop: A notable portion of stand users are completely ignorant as to aspects of their own stands, or even that there are many more stand users like them. There are some that aren't even aware stands are even called stands to begin with.

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* LockedOutOfTheLoop: A notable portion of stand Stand users are completely ignorant as to aspects of their own stands, or even that there are many more stand users like them. There are some that aren't even aware stands are even called stands to begin with.

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