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* AdaptationalWimp: Silver Bokoblins were a BossInMookClothing in Breath of the Wild, but here they're only a little bit stronger than the others.

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* AdaptationalWimp: Silver Bokoblins were a BossInMookClothing in Breath ''Breath of the Wild, Wild'', but here they're only a little bit stronger than the others.



* FragileFlyer: Skywatchers take much less damage to kill than Stalkers, unlike in Breath of the Wild [[InvertedTrope where they actually took more.]]

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* FragileFlyer: Skywatchers take much less damage to kill than Stalkers, unlike in Breath ''Breath of the Wild Wild'' [[InvertedTrope where they actually took more.]]
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Trope was cut/disambiguated due to cleanup


* DropTheHammer: Certain Bokoblins serving as the captain for a fort can wield hammers.

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* AdaptationalWimp: Silver Bokoblins were a BossInMookClothing in Breath of the Wild, but here they're only a little bit stronger than the others.



* AdaptationalWimp: Downplayed; while they are still {{Lightning Bruiser}}s with tough, fast attacks and big health bars, they are far from the overwhelming threat they were in the original game, with added vulnerabilities to Sheikah runes and other weapons. They do get special elemental variants, though.

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* AdaptationalWimp: Downplayed; while they are still {{Lightning Bruiser}}s with tough, fast attacks and big health bars, they are far from the overwhelming threat they were in the original game, with added vulnerabilities to Sheikah runes and other weapons.weapons, and are no longer immune to elemental attacks. They do get special elemental variants, though.


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* FragileFlyer: Skywatchers take much less damage to kill than Stalkers, unlike in Breath of the Wild [[InvertedTrope where they actually took more.]]
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* CompostieCharacter: The Guardian Scouts fight like the Guardian Scout II and III models from ''Breath of the Wild''.

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* CompostieCharacter: CompositeCharacter: The Guardian Scouts fight like the Guardian Scout II and III models from ''Breath of the Wild''.

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* WouldHurtAChild: An Electric Moblin tries to hurt a young Sidon during the Guardian of Remembrance DLC.



* AdaptationalBadass: The DLC introduces Moblins that can fly with the assistance of Sky Octoroks. In ''Breath of the Wild'', Sky Octoroks were simply harmless, glorified balloons, but the ones that assist these Moblins are used as {{Attack Animal}}s. Not only can they spit the usual rocks, but their Magnesis-countered attack has them spit an entire Royal Claymore at the target.

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* AdaptationalBadass: The DLC introduces Moblins that can fly with the assistance of Sky Octoroks. In ''Breath of the Wild'', Sky Octoroks were simply harmless, glorified balloons, but the ones that assist these Moblins are used as {{Attack Animal}}s. Not only can they spit the usual rocks, [[note]] Which is the first time since ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' [[/note]] but their Magnesis-countered attack has them spit an entire Royal Claymore at the target.


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* CompostieCharacter: The Guardian Scouts fight like the Guardian Scout II and III models from ''Breath of the Wild''.

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* AdaptationalBadass: In the original game, they're just a bigger, tougher class of mook. Here, they are captains on the same level as Wizzrobes, Gerudo Captains, Yiga Blademasters, and ''Lynels''. There are even elemental variants!

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* AdaptationalBadass: In the original game, they're just a bigger, tougher class of mook. Here, they are captains on the same level as Wizzrobes, Gerudo Captains, Yiga Blademasters, and ''Lynels''. There are even ''Lynels''.
* FireIceLightning: Elemental Moblins appear fairly early on; these Moblins provide one charge of each
elemental variants!rod when defeated.




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* ThrowDownTheBomblet: The DLC introduces Moblins that carry Bomb Barrels with them, which they proceed to toss at you.
* ThrowingYourSwordAlwaysWorks: Moblins wielding metal weapons (Iron Sledgehammers for Red, Woodcutter's Axes for Blue, Soldier's Claymores for Black, and Double Axes for Silver), will sometimes throw their weapon at you, pulling another out of nowhere when finished. This attack can be countered with Magnesis.
* UnholyNuke: The Guardian of Remembrance DLC introduces Malice Moblins, which as the name suggests are Malice-infused Moblins that are the strongest of their kind.



* MookMaker: Giant Chuchus can spawn and toss smaller Chuchus at the player. This is particularly a nuisance for giant elemental Chuchus, as their offspring will create an elemental splash when they land.



* UnholyNuke: Malice Hinoxes appear late in the game as the strongest Hinox variant.



* FireIceLightning: But without the Lightning. Frost and Igneo Taluses return. They fight exactly like their Stone brethren, but standing on top of them will hurt you over time. You can make them safe to climb on by hitting them with the opposite element.

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* FireIceLightning: But without the Lightning. ElementalPowers: Frost and Igneo Taluses return. They fight exactly like their Stone brethren, but standing on top of them will hurt you over time. You can make them safe to climb on by hitting them with the opposite element.



* RollingAttack: Malice-infused Igneo and Frost Taluses can roll into the player. This attack can be countered by Cryonis like all charging attacks.



* UnholyNuke: Malice-infused Igneo and Frost Taluses appear late in the game as the strongest Talus variants.



* BreathWeapon: Their fireball breath makes a comeback, with Malice Lynels only shooting one that's many times bigger than the normal ones and elementals shooting their respective elements.

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* BreathWeapon: Their fireball breath makes a comeback, with Malice Lynels only shooting one a Malice ball that's many times bigger than the normal ones and elementals shooting their respective elements.



* DualWielding: Some Lynel variants use two swords.

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* DualWielding: Some Ice and Malice Lynels wield two Savage Lynel Swords.
* FireIceLightning: Like other Giant Boss monsters, Lynels get new Fire, Ice, and Electric
variants use two swords.that fight with said elements.
* UnholyNuke: Malice Lynels appear late in the game as the strongest Lynel variant. They fight mostly the same as Ice Lynels, as they dual-wield Savage Lynel Swords, but their roar-explosion attack has them do a flurry of sword slashes before doing it.



** The Stalkers were incredibly durable in ''Breath of the Wild'', so much that the only non-situational ways to defeat them were Ancient/Guardian series weapons, the Master Sword, or deflecting their own lasers back at their weakpoint. While they are still treated as TheDreaded and are tough opponents in ''Age of Calamity'', they are much more vulnerable to non-Ancient Sheikah weapons. This is justified from a gameplay standpoint due to most of the playable roster not having access to Ancient Sheikah weapons (aside from the Sheikah Slate) nor having a shield to parry their lasers, and keeping their home-game resistances would mean only a select few characters could reliably defeat them.

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** The Stalkers were incredibly durable in ''Breath of the Wild'', so much that the only non-situational ways to defeat them were Ancient/Guardian series weapons, the Master Sword, or deflecting their own lasers back at their weakpoint. While they are still treated as TheDreaded and are tough opponents in ''Age of Calamity'', they are much more vulnerable to non-Ancient Sheikah weapons.weapons, and normal Stalkers can be reliably defeated in at most two Weak Point Smashes. This is justified from a gameplay standpoint due to most of the playable roster not having access to Ancient Sheikah weapons (aside from the Sheikah Slate) nor having a shield to parry their lasers, and keeping their home-game resistances would mean only a select few characters could reliably defeat them. That said, elemental and Malice Stalkers, which have more health and attack power, pick up the slack somewhat.



* DegradedBoss: The first Guardian encounter happens in the second stage, with the player being advised to run away. Later on characters will fight not only multiple regular Guardians, but elemental and Malice Guardians as well. Re-playing the second stage makes it clear it's not ''just'' the heroes getting stronger.

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* DegradedBoss: The first Guardian encounter happens in the second stage, with the player being advised to run away. Later on characters will fight not only multiple regular Guardians, but elemental and Malice Guardians as well. Re-playing the second stage makes it clear it's not ''just'' the heroes getting stronger.stronger; the Guardian in the second stage actually has a special defense buff to stop the player from cheesing it early on.

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Octopus-like creatures that tend to hide underground (or underwater in some cases), only revealing themselves when they are about to spit projectiles at their targets. Some octoroks have been used as makeshift balloons to keep platforms suspended in the air.

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Octopus-like creatures that tend to hide underground (or underwater in some cases), only revealing themselves when they are about to spit projectiles at their targets. Some octoroks Octoroks have been used as makeshift balloons to keep platforms suspended in the air.



* AdaptationalBadass: The DLC introduces Moblins that can fly with the assistance of Sky Octoroks. In ''Breath of the Wild'', Sky Octoroks were simply harmless, glorified balloons, but the ones that assist these Moblins are used as {{Attack Animal}}s. Not only can they spit the usual rocks, but their Magnesis-countered attack has them spit an entire Royal Claymore at the target.



* DashAttack: All variants have one, with spear variants having one that moves much faster and farther than normal.

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* DashAttack: All variants have one, with spear variants having one that moves much faster and farther than normal. Like all dashing attacks, they can be countered with Cryonis.
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* {{Mooks}}: While they have a few additional quirks, such as their SuperSpit attack, they're still classified as weak, common footsoldiers alongside Bokoblins.
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* AdaptationalIntelligence: In the original game, tales of Lizalfo armies were only observed when looking at Zora history, with all the remaining Lizalfos living in isolated camps harassing travelers and caravans. This game has them lead the organized armies the Zora describe warring against.

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* AdaptationalIntelligence: In the original game, tales of Lizalfo Lizalfos armies were only observed when looking at Zora history, with all the remaining Lizalfos living in isolated camps harassing travelers and caravans. This game has them lead the organized armies the Zora describe warring against.
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* AdaptationalIntelligence: While still being sinister and cunning in the original game, this game has them lead organized armies far more complex than the feral raiders of the original game.


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* AdaptationalIntelligence: In the original game, tales of Lizalfo armies were only observed when looking at Zora history, with all the remaining Lizalfos living in isolated camps harassing travelers and caravans. This game has them lead the organized armies the Zora describe warring against.
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* NiceJobFixingItVillain: A pair of Bokoblins in the DLC unknowingly screw Ganon over by digging up Terrako after Ganon buries it.
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** The Stalkers were incredibly durable in ''Breath of the Wild'', so much that the only non-situational ways to defeat them were Ancient/Guardian series weapons, the Master Sword, or deflecting their own lasers back at their weakpoint. While they are still treated as TheDreaded in ''Age of Calamity'' and tough opponents, they are much more vulnerable to non-Ancient Sheikah weapons. This is justified due to most of the playable roster not having access to Ancient Sheikah weapons (aside from the Sheikah Slate), and keeping their home-game resistances would mean only a select few characters could reliably defeat them.

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** The Stalkers were incredibly durable in ''Breath of the Wild'', so much that the only non-situational ways to defeat them were Ancient/Guardian series weapons, the Master Sword, or deflecting their own lasers back at their weakpoint. While they are still treated as TheDreaded and are tough opponents in ''Age of Calamity'' and tough opponents, Calamity'', they are much more vulnerable to non-Ancient Sheikah weapons. This is justified from a gameplay standpoint due to most of the playable roster not having access to Ancient Sheikah weapons (aside from the Sheikah Slate), Slate) nor having a shield to parry their lasers, and keeping their home-game resistances would mean only a select few characters could reliably defeat them.

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* AdaptationalWimp: In ''Breath of the Wild'', the Skywatchers are the most dangerous Guardian model due to constantly hovering out of reach of melee weapons and having a weakpoint that doesn't usually stay still. In ''Age of Calamity'', the ''Warriors'' gameplay not only forces them to fight at near-ground level, they are frailer than the Stalkers.

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* AdaptationalWimp: AdaptationalBadass: The Stalkers and Skywatchers relied entirely on their lasers to attack in ''Breath of the Wild'', but in ''Age of Calamity'', have melee attacks to deal with close-range attackers instead of just backing away to get a clear shot. They can also tank much more damage from their eye lasers being deflected back at their weakpoints (it usually took three direct hits from their own lasers to kill one).
* AdaptationalWimp:
** The Stalkers were incredibly durable in ''Breath of the Wild'', so much that the only non-situational ways to defeat them were Ancient/Guardian series weapons, the Master Sword, or deflecting their own lasers back at their weakpoint. While they are still treated as TheDreaded in ''Age of Calamity'' and tough opponents, they are much more vulnerable to non-Ancient Sheikah weapons. This is justified due to most of the playable roster not having access to Ancient Sheikah weapons (aside from the Sheikah Slate), and keeping their home-game resistances would mean only a select few characters could reliably defeat them.
**
In ''Breath of the Wild'', the Skywatchers are the most dangerous Guardian model due to constantly hovering out of reach of melee weapons and having a weakpoint that doesn't usually stay still. In ''Age of Calamity'', the ''Warriors'' gameplay not only forces them to fight at near-ground level, they are [[GlassCannon frailer than the Stalkers.Stalkers]].
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* HelicopterBlender: Skywatchers will start rotating and charge at the player.
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!!Stalblins

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!!Stalblins!!Stalmoblins
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That's ymmv


* GodDamnBats: Their whole shtick, as usual. It's surprisingly difficult to hit them, since they fly at random elevations and charge swiftly as a group to catch you off guard. Especially annoying in a particular mission where you're a OneHitPointWonder and they come charging around a blind corner...



* GodDamnBats: They're even more accurate now, and will almost always hit you with their first rock unless you dodge or block. They're especially dangerous in OneHitPointWonder missions, but they're just annoying anywhere else.

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