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So far, the only Heroes to achieve the feat of unlocking a Blessed Series is Naofumi and the Hopeful Series, and Ren and the Brave Series.

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So far, the only Heroes to achieve the feat of unlocking a Blessed Series is Naofumi and the Hopeful Series, and Shield of Diligence, Ren and the Brave Series.
Sword of Bravery I, and Kizuna and the Rod/Hunting Knife of Resolve.
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* Second Method: Trust: Hero grows stronger the more people trust her. People the Hero trusts also grow stronger in turn.

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* Second Method: Trust: [[ThePowerOfTrust Trust]]: Hero grows stronger the more people trust her. People the Hero trusts also grow stronger in turn.



[[folder: Weapon Strengthening Methods]]

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[[folder: Weapon [[folder:Weapon Strengthening Methods]]
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[[folder:Spears]]

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[[folder:Spears]]
[[folder:Ofuda]]

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!!Daitan Genki

!!Akane Kaori

!!Hoshi Isao


!Companions
!!Raphtalia

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\n!!Daitan Genki\n\n!!Akane Kaori\n\n!!Hoshi Isao\n\n\n!Companions\n!!Raphtalia[[folder: Hunting Tools]]

[[/folder]]






* Hide Mirage: A spell that allows her to hide whoever she wants.

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* Hide Mirage: A spell that allows her to hide whoever she wants.



!!Wyndia
[[folder:Abilities]]
* Earth Vein: Due to the Dragon Blessing she received from her adopted father, Gaelion, she has access to both the Standard Magic System and the Dragon Vein Magic System through the ability, Earth Vein.
** While Standard Magic relies on MP to fuel spells, Earth Vein relies on the vitality of objects around the user. Standard Magic casting is easier than Earth Vein, as you have to not only pull vitality from a nearby object, but you also have to arrange a puzzle set in your mind with it to shape the spell. However, some of the benefits of this system include the fact that you're able to cast magic outside of your affinities (as long as the appropriate objects to pull vitality from are nearby), the spells are generally more powerful, and you can cast a wider variety, or if you're good enough, learn how to shape the puzzle pieces for a specific spell for later.
** She has also learned the Gem Magic version of this thanks to Therese training her during the second half of the Spirit Tortoise Arc.

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!!Wyndia
[[folder:Abilities]]
[[folder: Weapon Strengthening Methods]]

* Earth Vein: Due Monster Hunter (Core) - When battling monsters, magical beasts, and demons, heroes will gain a great boost to the Dragon Blessing their stats.

* Second Method: Tag Equip - By attaching ofuda to her weapon forms,
she received from her adopted father, Gaelion, she has access to both the Standard Magic System and the Dragon Vein Magic System through the ability, Earth Vein.
** While Standard Magic relies on MP to fuel spells, Earth Vein relies on the vitality of objects around the user. Standard Magic casting is easier than Earth Vein, as you have to not only pull vitality from a nearby object, but you also have to arrange a puzzle set in your mind
can imbue them with it to shape the spell. However, some a variety of the benefits of this system include the fact special effects.

* Third Method: Weapon Level Up - Alongside her own EXP, her weapon gains EXP
that you're able can be used to cast magic outside of your affinities (as long as the appropriate objects to pull vitality from are nearby), the spells are generally more powerful, level up and you can cast a wider variety, or if you're good enough, learn how to shape the puzzle pieces for a specific spell for later.
** She has also learned the Gem Magic version of this thanks to Therese training her during the second half of the Spirit Tortoise Arc.
enhance weapon forms.

* Fourth Method: Unknown



[[folder:Spells]]
* Fast Fireball: A spell that launches a fireball.


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[[folder:Spells]]
* Fast Fireball: A spell that launches a fireball.



!!Daitan Genki
[[folder: Blunt Weapons]]




!!Rachel






* Zweite Dark Slash: A spell that summons a wave of darkness.

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* Zweite Dark Slash: A spell that summons a wave of darkness.



!!Tersia
[[folder:Abilities]]

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!!Tersia
[[folder:Abilities]]
[[folder: Weapon Strengthening Methods]]

* Main Core Method: Unknown

* Second Method: Skill Rank: Same as Seven-Star Gauntlets

* Third Method: Unknown

* Fourth Method: Unknown



[[folder:Spells]]
* Drifa Protection Tornado: A spell that summons tornado to deflect attacks.
* Zweite Gust: A wind spell.
* Fast Gust: A wind spell.

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[[folder:Spells]]

!!Akane Kaori
[[folder: Jewel Weapons/Accessories]]
* Drifa Protection Tornado: A spell that summons tornado to deflect attacks.
Gem Lightning Rifle
* Zweite Gust: A wind spell.
* Fast Gust: A wind spell.
Onyx Gem Lightning Rifle


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[[folder:Abilities]]


[[/folder]]
[[folder:Spells]]

[[/folder]]

[[folder: Weapon Strengthening Methods]]

* Main Core Method: Sharing: The More methods are shared between Heroes, the more powerful those methods become.

* Second Method: Trust: Hero grows stronger the more people trust her. People the Hero trusts also grow stronger in turn.

* Third Method: Job Change: Details unclear.

* Fourth Method: Unknown

[[/folder]]

!!Hoshi Isao
[[folder:Spears]]

[[/folder]]
[[folder:Abilities]]


[[/folder]]
[[folder:Spells]]

[[/folder]]

[[folder: Weapon Strengthening Methods]]

* Main Core Method: Unknown

* Second Method: Magic Rank: Same as Seven-Star Staff

* Third Method: Growth Revision: Same as Seven-Star Whip

* Fourth Method: Rarity Up: Same as Cardinal Sword.

[[/folder]]


!Companions
!!Raphtalia
[[folder:Abilities]]

[[/folder]]
[[folder:Spells]]
* Hide Mirage: A spell that allows her to hide whoever she wants.
[[/folder]]

!!Wyndia
[[folder:Abilities]]
* Earth Vein: Due to the Dragon Blessing she received from her adopted father, Gaelion, she has access to both the Standard Magic System and the Dragon Vein Magic System through the ability, Earth Vein.
** While Standard Magic relies on MP to fuel spells, Earth Vein relies on the vitality of objects around the user. Standard Magic casting is easier than Earth Vein, as you have to not only pull vitality from a nearby object, but you also have to arrange a puzzle set in your mind with it to shape the spell. However, some of the benefits of this system include the fact that you're able to cast magic outside of your affinities (as long as the appropriate objects to pull vitality from are nearby), the spells are generally more powerful, and you can cast a wider variety, or if you're good enough, learn how to shape the puzzle pieces for a specific spell for later.
** She has also learned the Gem Magic version of this thanks to Therese training her during the second half of the Spirit Tortoise Arc.
[[/folder]]
[[folder:Spells]]
* Fast Fireball: A spell that launches a fireball.


[[/folder]]

!!Rachel
[[folder:Abilities]]

[[/folder]]
[[folder:Spells]]
* Zweite Dark Slash: A spell that summons a wave of darkness.
[[/folder]]

!!Tersia
[[folder:Abilities]]

[[/folder]]
[[folder:Spells]]
* Drifa Protection Tornado: A spell that summons tornado to deflect attacks.
* Zweite Gust: A wind spell.
* Fast Gust: A wind spell.
[[/folder]]

Added: 56

Changed: 428

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* Eternal Springs of Diligence: Boosts regeneration massively for the wielder and all nearby party allies. Allowing them to power through the worst pains thanks to them healing at the cost of life force. Also boosts the efficacy of healing potions/spells.

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* Eternal Springs of Diligence: Boosts regeneration massively for the wielder and all nearby party allies. Allowing them to power through the worst pains thanks to them their healing at the cost of life force. Also boosts the efficacy of healing potions/spells.



* Blessing of Raphael: Boosts endurance and stamina of all allies in the party system, regardless of distance from wielder. The true aspect of Diligence can be given to an entire army if need be.
* Shatterpoint: When wielder bashes into an enemy or group of enemies, the enemy’s armor and defenses are shattered upon contact. Uses SP based on amount and quality of armor and defenses shattered. Requires wielder to touch the enemy in order for the effect to activate.


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* Blessing of Raphael: Boosts endurance and stamina of all allies in the party system, regardless of distance from the wielder. The true aspect of Diligence can be given to an entire army if need be.
* Shatterpoint: When the wielder bashes into an enemy or group of enemies, the enemy’s armor and defenses are shattered upon contact. Uses SP based on the amount and quality of armor and defenses shattered. Requires wielder to touch the enemy in order for the effect to activate.

activate.
* Sabatons of Rage (Medium): A pair of armored boots that increase his speed and jumping capabilities similarly to Itsuki’s Rank III Pride series effect “Law Frantic”.
* Vulcan’s Retribution: Spirals of fire appear around Naofumi. They can absorb parts of ranged attacks for Naofumi and, after some time, he can off a counter beam of cursed hellfire from his shield to severely damage the enemy he is facing.


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!!Kizuna Kazayama

!!Daitan Genki

!!Akane Kaori

!!Hoshi Isao

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Changed: 157

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* The Shield of Diligence: Unlocked by Naofumi, after accepting his wrath as a part of himself and promising to never stop protecting his world and Kizuna's.


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* Eternal Springs of Diligence: Boosts regeneration massively for the wielder and all nearby party allies. Allowing them to power through the worst pains thanks to them healing at the cost of life force. Also boosts the efficacy of healing potions/spells.
* Gabriel's Veil: Raises defense stats of all nearby allies.
* Blessing of Raphael: Boosts endurance and stamina of all allies in the party system, regardless of distance from wielder. The true aspect of Diligence can be given to an entire army if need be.
* Shatterpoint: When wielder bashes into an enemy or group of enemies, the enemy’s armor and defenses are shattered upon contact. Uses SP based on amount and quality of armor and defenses shattered. Requires wielder to touch the enemy in order for the effect to activate.



Added DiffLines:

** She has also learned the Gem Magic version of this thanks to Therese training her during the second half of the Spirit Tortoise Arc.
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* Fourth Method: '''[[EquipmentUpgrade [Rarity Up] ]]'''. This was Ren's last method. All weapons started with a C, or Common Rating. Using Mastery energy, you could upgrade a weapon form's rarity. Each tier up would increase the weapon's overall stats, with higher tiers providing higher stat increases than lower tiers. It had a chance of failing though, which could reset a weapon's rarity back to C. Meaning you had to be careful when using it.

to:

* Fourth Method: '''[[EquipmentUpgrade [Rarity Up] ]]'''. ]]''': This was Ren's last method. All weapons started with a C, or Common Rating. Using Mastery energy, you could upgrade a weapon form's rarity. Each tier up would increase the weapon's overall stats, with higher tiers providing higher stat increases than lower tiers. It had a chance of failing though, which could reset a weapon's rarity back to C. Meaning you had to be careful when using it.
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Second Method: '''[[SocketedEquipment [Ore Enhancement/Equip] ]]''': This allowed the Hero to insert ore into ore slots on a weapon via the HUD. The ore inserted into a weapon upgraded a certain stat, and there was a finite amount of ore slots per weapon. Also, it ONLY took ore. You couldn't insert monster materials or anything else related to the Weapon Form. It had to be ore.

Third Method: '''[[MagicEnhancement [Item Enchantment] ]]''': This turned unwanted items and monster corpses collected by the Legendary Weapon into energy to enchant with. There is a chance of failure every time the method is used, and if it fails: the enchantment on the weapon form will reset to 0.

to:

* Second Method: '''[[SocketedEquipment [Ore Enhancement/Equip] ]]''': This allowed the Hero to insert ore into ore slots on a weapon via the HUD. The ore inserted into a weapon upgraded a certain stat, and there was a finite amount of ore slots per weapon. Also, it ONLY took ore. You couldn't insert monster materials or anything else related to the Weapon Form. It had to be ore.

Third *Third Method: '''[[MagicEnhancement [Item Enchantment] ]]''': This turned unwanted items and monster corpses collected by the Legendary Weapon into energy to enchant with. There is a chance of failure every time the method is used, and if it fails: the enchantment on the weapon form will reset to 0.



Fourth Method: '''[[JobSystem [Job Levels] ]]''': The best method Itsuki has. It looks useless at first, as it requires a lot of materials to upgrade a stat's level by 1, granting a bonus of +1. Plus, it has a 24-hour cooldown before you can use the method again to raise the same stat to another level, with a higher material cost... by +2. However, the secret behind this method is that each level keeps the boosts of previous levels. So by level 10 it'd have a bonus of +55. By level 100 the stat would have a bonus of +5050. Level 200 would have a stat bonus of +20100. And so on and so forth.

to:

* Fourth Method: '''[[JobSystem [Job Levels] ]]''': The best method Itsuki has. It looks useless at first, as it requires a lot of materials to upgrade a stat's level by 1, granting a bonus of +1. Plus, it has a 24-hour cooldown before you can use the method again to raise the same stat to another level, with a higher material cost... by +2. However, the secret behind this method is that each level keeps the boosts of previous levels. So by level 10 it'd have a bonus of +55. By level 100 the stat would have a bonus of +5050. Level 200 would have a stat bonus of +20100. And so on and so forth.



Main Core Method: '''[[EvolvingWeapon [Weapon Mastery] ]]''': By growing more accustomed to a weapon form, its stats increase. If done for long enough, it could make your starter weapon form strong enough to face endgame content.

Second Method: '''[[DesignItYourselfEquipment [Smelting] ]]''': Using ore, one can upgrade various weapon forms to increase their stats. It has no upper cap to it, but each level has a chance of failure. If it fails, the upgrade for the weapon reverts back to 0. Be careful when using this method.

to:

* Main Core Method: '''[[EvolvingWeapon [Weapon Mastery] ]]''': By growing more accustomed to a weapon form, its stats increase. If done for long enough, it could make your starter weapon form strong enough to face endgame content.

* Second Method: '''[[DesignItYourselfEquipment [Smelting] ]]''': Using ore, one can upgrade various weapon forms to increase their stats. It has no upper cap to it, but each level has a chance of failure. If it fails, the upgrade for the weapon reverts back to 0. Be careful when using this method.



Third Method: '''[[AcquiredPoisonImmunity [Spirit Enchantment] ]]''': Parts of monsters' souls drop when they die. You can use those fragments to imbue weapon forms with special enchantments that increase damage to specific monsters, resistance to elemental damage, and so on.

to:

* Third Method: '''[[AcquiredPoisonImmunity [Spirit Enchantment] ]]''': Parts of monsters' souls drop when they die. You can use those fragments to imbue weapon forms with special enchantments that increase damage to specific monsters, resistance to elemental damage, and so on.



Fourth Method: '''[[PointBuildSystem [Status Enchantment] ]]''': Using monster souls, you can imbue a weapon form with an enchantment that increases magic power, or strength, or any of your other stats. If you don't like what you get, you can choose to replace the enchantment with something else.

to:

* Fourth Method: '''[[PointBuildSystem [Status Enchantment] ]]''': Using monster souls, you can imbue a weapon form with an enchantment that increases magic power, or strength, or any of your other stats. If you don't like what you get, you can choose to replace the enchantment with something else.
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* DoesntGetDrunk: Literally a natural-born ability Naofumi was born with back in his world, one that his Shield doesn't help with at all. One could almost call it a quirk. He can't get drunk even when eating Riculu fruits, which hold enough alcohol in one berry to kill a man ten times over.

to:

* DoesntGetDrunk: NeverGetsDrunk: Literally a natural-born ability Naofumi was born with back in his world, one that his Shield doesn't help with at all. One could almost call it a quirk. He can't get drunk even when eating Riculu fruits, which hold enough alcohol in one berry to kill a man ten times over.
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** Basically, because the only downside to this method is higher material costs and a 24 hour cooldown, it is also the most broken method as there is no failure and no chance of reset unlike with other methods.

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** Basically, [[TheLawOfPowerProportionateToEffort because the only downside to this method is higher material costs and a 24 hour cooldown, cooldown]], it is also considered the most broken method as since there is no failure and no chance of the upgraded stat being reset unlike with other methods.
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Third Method: '''[[MagicEnhancement [Item Enchantment] ]]''': This turned unwanted items and monster corpses into energy to enchant Weapons. There is a chance of failure every time the method is used, and if it fails: the enchantment on the weapon form will reset to 0.

to:

Third Method: '''[[MagicEnhancement [Item Enchantment] ]]''': This turned unwanted items and monster corpses collected by the Legendary Weapon into energy to enchant Weapons.with. There is a chance of failure every time the method is used, and if it fails: the enchantment on the weapon form will reset to 0.
Is there an issue? Send a MessageReason:
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* Main Core Method: '''[[EquipmentBasedProgression [Level Link] ]]''': This was Ren's core method. Basically, as Naofumi leveled up, the stats of his weapons would also increase. It made sense why the Sword Hero spent so much time grinding for levels before this.

to:

* Main Core Method: '''[[EquipmentBasedProgression [Level Link] ]]''': This was Ren's core method. Basically, as Naofumi Ren leveled up, the stats of his weapons would also increase. It made sense why the Sword Hero spent so much time grinding for levels before this.



* Main Core Method: '''[[PowerEqualsRarity [Rarity Strength] ]]''': This was Itsuki's core method. It passively increased a weapon's stats based on how rare it was. It did not, however, base it on Ren's rarity method, but rather how rare the weapon itself was. If Naofumi were to describe the difference between the two methods. It'd be like having an Excalibur, and then having '''''THE''''' Excalibur. One method worked on ranking up a weapon's rarity to that of Excalibur. The other became immensely powerful if it copied THE sword of legend itself and not a fake.

to:

* Main Core Method: '''[[PowerEqualsRarity [Rarity Strength] ]]''': This was Itsuki's core method. It passively increased a weapon's stats based on how rare it was. It did not, however, base it on Ren's rarity method, but rather how rare the weapon itself ''itself'' was. If Naofumi were to describe the difference between the two methods. It'd be like having an Excalibur, and then having '''''THE''''' Excalibur. One method worked on ranking up a weapon's rarity to that of Excalibur. The other became immensely powerful if it copied THE the ACTUAL sword of Arthurian legend itself and not a fake.
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Third Method: '''[[MagicEnhancement [Item Enchantment] ]]''': This turned unwanted items and monster corpses into energy to enchant Shields. There is a chance of failure every time the method is used, and if it fails: the enchantment on the weapon form will reset to 0.

to:

Third Method: '''[[MagicEnhancement [Item Enchantment] ]]''': This turned unwanted items and monster corpses into energy to enchant Shields.Weapons. There is a chance of failure every time the method is used, and if it fails: the enchantment on the weapon form will reset to 0.




to:

*** In an Omake, Naofumi was able to increase his ATK by +1, however when he tried to increase it again; the ATK reset to 0.
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* Main Core Method: '''[[EquipmentBasedProgression [Level Link]]]''': This was Ren's core method. Basically, as Naofumi leveled up, the stats of his weapons would also increase. It made sense why the Sword Hero spent so much time grinding for levels before this.

to:

* Main Core Method: '''[[EquipmentBasedProgression [Level Link]]]''': Link] ]]''': This was Ren's core method. Basically, as Naofumi leveled up, the stats of his weapons would also increase. It made sense why the Sword Hero spent so much time grinding for levels before this.
Is there an issue? Send a MessageReason:
None


* Second Method: '''[[StatGrinding [Mastery Level]]]''': This was Ren's mastery method. By equipping a weapon or using it in battle, you could raise a weapon's mastery level to 100, increasing its stats along the way. At anytime, you could reset the weapon's mastery level, putting its stats back to normal but obtaining energy for the third method.

* Third Method: '''[[EnergyDonation [Energy Transfer]]]''': Using this method, you could use the mastery energy to awaken a weapon. This was permanent and not only increased a weapons stats but also upgraded or revealed abilities the weapon form didn't have before.

* Fourth Method: '''[[EquipmentUpgrade [Rarity Up]]]'''. This was Ren's last method. All weapons started with a C, or Common Rating. Using Mastery energy, you could upgrade a weapon form's rarity. Each tier up would increase the weapon's overall stats, with higher tiers providing higher stat increases than lower tiers. It had a chance of failing though, which could reset a weapon's rarity back to C. Meaning you had to be careful when using it.

to:

* Second Method: '''[[StatGrinding [Mastery Level]]]''': Level] ]]''': This was Ren's mastery method. By equipping a weapon or using it in battle, you could raise a weapon's mastery level to 100, increasing its stats along the way. At anytime, you could reset the weapon's mastery level, putting its stats back to normal but obtaining energy for the third method.

* Third Method: '''[[EnergyDonation [Energy Transfer]]]''': Transfer] ]]''': Using this method, you could use the mastery energy to awaken a weapon. This was permanent and not only increased a weapons stats but also upgraded or revealed abilities the weapon form didn't have before.

* Fourth Method: '''[[EquipmentUpgrade [Rarity Up]]]'''.Up] ]]'''. This was Ren's last method. All weapons started with a C, or Common Rating. Using Mastery energy, you could upgrade a weapon form's rarity. Each tier up would increase the weapon's overall stats, with higher tiers providing higher stat increases than lower tiers. It had a chance of failing though, which could reset a weapon's rarity back to C. Meaning you had to be careful when using it.



* Main Core Method: '''[[PowerEqualsRarity [Rarity Strength]]]''': This was Itsuki's core method. It passively increased a weapon's stats based on how rare it was. It did not, however, base it on Ren's rarity method, but rather how rare the weapon itself was. If Naofumi were to describe the difference between the two methods. It'd be like having an Excalibur, and then having '''''THE''''' Excalibur. One method worked on ranking up a weapon's rarity to that of Excalibur. The other became immensely powerful if it copied THE sword of legend itself and not a fake.

to:

* Main Core Method: '''[[PowerEqualsRarity [Rarity Strength]]]''': Strength] ]]''': This was Itsuki's core method. It passively increased a weapon's stats based on how rare it was. It did not, however, base it on Ren's rarity method, but rather how rare the weapon itself was. If Naofumi were to describe the difference between the two methods. It'd be like having an Excalibur, and then having '''''THE''''' Excalibur. One method worked on ranking up a weapon's rarity to that of Excalibur. The other became immensely powerful if it copied THE sword of legend itself and not a fake.



Second Method: '''[[SocketedEquipment [Ore Enhancement/Equip]]]''': This allowed the Hero to insert ore into ore slots on a weapon via the HUD. The ore inserted into a weapon upgraded a certain stat, and there was a finite amount of ore slots per weapon. Also, it ONLY took ore. You couldn't insert monster materials or anything else related to the Weapon Form. It had to be ore.

Third Method: '''[[MagicEnhancement [Item Enchantment]]]''': This turned unwanted items and monster corpses into energy to enchant Shields. There is a chance of failure every time the method is used, and if it fails: the enchantment on the weapon form will reset to 0.

to:

Second Method: '''[[SocketedEquipment [Ore Enhancement/Equip]]]''': Enhancement/Equip] ]]''': This allowed the Hero to insert ore into ore slots on a weapon via the HUD. The ore inserted into a weapon upgraded a certain stat, and there was a finite amount of ore slots per weapon. Also, it ONLY took ore. You couldn't insert monster materials or anything else related to the Weapon Form. It had to be ore.

Third Method: '''[[MagicEnhancement [Item Enchantment]]]''': Enchantment] ]]''': This turned unwanted items and monster corpses into energy to enchant Shields. There is a chance of failure every time the method is used, and if it fails: the enchantment on the weapon form will reset to 0.



Fourth Method: '''[[JobSystem [Job Levels]]]''': The best method Itsuki has. It looks useless at first, as it requires a lot of materials to upgrade a stat's level by 1, granting a bonus of +1. Plus, it has a 24-hour cooldown before you can use the method again to raise the same stat to another level, with a higher material cost... by +2. However, the secret behind this method is that each level keeps the boosts of previous levels. So by level 10 it'd have a bonus of +55. By level 100 the stat would have a bonus of +5050. Level 200 would have a stat bonus of +20100. And so on and so forth.

to:

Fourth Method: '''[[JobSystem [Job Levels]]]''': Levels] ]]''': The best method Itsuki has. It looks useless at first, as it requires a lot of materials to upgrade a stat's level by 1, granting a bonus of +1. Plus, it has a 24-hour cooldown before you can use the method again to raise the same stat to another level, with a higher material cost... by +2. However, the secret behind this method is that each level keeps the boosts of previous levels. So by level 10 it'd have a bonus of +55. By level 100 the stat would have a bonus of +5050. Level 200 would have a stat bonus of +20100. And so on and so forth.



Main Core Method: '''[[EvolvingWeapon [Weapon Mastery]]]''': By growing more accustomed to a weapon form, its stats increase. If done for long enough, it could make your starter weapon form strong enough to face endgame content.

Second Method: '''[[DesignItYourselfEquipment [Smelting]]]''': Using ore, one can upgrade various weapon forms to increase their stats. It has no upper cap to it, but each level has a chance of failure. If it fails, the upgrade for the weapon reverts back to 0. Be careful when using this method.

to:

Main Core Method: '''[[EvolvingWeapon [Weapon Mastery]]]''': Mastery] ]]''': By growing more accustomed to a weapon form, its stats increase. If done for long enough, it could make your starter weapon form strong enough to face endgame content.

Second Method: '''[[DesignItYourselfEquipment [Smelting]]]''': [Smelting] ]]''': Using ore, one can upgrade various weapon forms to increase their stats. It has no upper cap to it, but each level has a chance of failure. If it fails, the upgrade for the weapon reverts back to 0. Be careful when using this method.



Third Method: '''[[AcquiredPoisonImmunity [Spirit Enchantment]]]''': Parts of monsters' souls drop when they die. You can use those fragments to imbue weapon forms with special enchantments that increase damage to specific monsters, resistance to elemental damage, and so on.

to:

Third Method: '''[[AcquiredPoisonImmunity [Spirit Enchantment]]]''': Enchantment] ]]''': Parts of monsters' souls drop when they die. You can use those fragments to imbue weapon forms with special enchantments that increase damage to specific monsters, resistance to elemental damage, and so on.



Fourth Method: '''[[PointBuildSystem [Status Enchantment]]]''': Using monster souls, you can imbue a weapon form with an enchantment that increases magic power, or strength, or any of your other stats. If you don't like what you get, you can choose to replace the enchantment with something else.

to:

Fourth Method: '''[[PointBuildSystem [Status Enchantment]]]''': Enchantment] ]]''': Using monster souls, you can imbue a weapon form with an enchantment that increases magic power, or strength, or any of your other stats. If you don't like what you get, you can choose to replace the enchantment with something else.
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* Unable To Get Drunk: Literally a natural-born ability Naofumi was born with back in his world, one that his Shield doesn't help with at all. One could almost call it a quirk. He can't get drunk even when eating Riculu fruits, which hold enough alcohol in one berry to kill a man ten times over.

to:

* Unable To Get Drunk: DoesntGetDrunk: Literally a natural-born ability Naofumi was born with back in his world, one that his Shield doesn't help with at all. One could almost call it a quirk. He can't get drunk even when eating Riculu fruits, which hold enough alcohol in one berry to kill a man ten times over.



* One Hundred Swords: A skill that launches a swarm of blades at the target.

to:

* [[FlechetteStorm One Hundred Swords: Swords]]: A skill that launches a swarm of blades at the target.



* Main Core Method: [Level Link]: This was Ren's core method. Basically, as Naofumi leveled up, the stats of his weapons would also increase. It made sense why the Sword Hero spent so much time grinding for levels before this.

* Second Method: [Mastery Level]: This was Ren's mastery method. By equipping a weapon or using it in battle, you could raise a weapon's mastery level to 100, increasing its stats along the way. At anytime, you could reset the weapon's mastery level, putting its stats back to normal but obtaining energy for the third method.

* Third Method: [Energy Transfer]: Using this method, you could use the mastery energy to awaken a weapon. This was permanent and not only increased a weapons stats but also upgraded or revealed abilities the weapon form didn't have before.

* Fourth Method: [Rarity Up]. This was Ren's last method. All weapons started with a C, or Common Rating. Using Mastery energy, you could upgrade a weapon form's rarity. Each tier up would increase the weapon's overall stats, with higher tiers providing higher stat increases than lower tiers. It had a chance of failing though, which could reset a weapon's rarity back to C. Meaning you had to be careful when using it.

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* Main Core Method: '''[[EquipmentBasedProgression [Level Link]: Link]]]''': This was Ren's core method. Basically, as Naofumi leveled up, the stats of his weapons would also increase. It made sense why the Sword Hero spent so much time grinding for levels before this.

* Second Method: '''[[StatGrinding [Mastery Level]: Level]]]''': This was Ren's mastery method. By equipping a weapon or using it in battle, you could raise a weapon's mastery level to 100, increasing its stats along the way. At anytime, you could reset the weapon's mastery level, putting its stats back to normal but obtaining energy for the third method.

* Third Method: '''[[EnergyDonation [Energy Transfer]: Transfer]]]''': Using this method, you could use the mastery energy to awaken a weapon. This was permanent and not only increased a weapons stats but also upgraded or revealed abilities the weapon form didn't have before.

* Fourth Method: '''[[EquipmentUpgrade [Rarity Up].Up]]]'''. This was Ren's last method. All weapons started with a C, or Common Rating. Using Mastery energy, you could upgrade a weapon form's rarity. Each tier up would increase the weapon's overall stats, with higher tiers providing higher stat increases than lower tiers. It had a chance of failing though, which could reset a weapon's rarity back to C. Meaning you had to be careful when using it.



* Band Hero, Rank SSS: Itsuki's other natural quirk. This allows him to grab any instrument he's never played before, and be better than the masters at it within a few minutes of practicing. For combat situations, it wasn't considered very useful, so he hardly talks about it.

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* [[InstantExpert Band Hero, Rank SSS: SSS]]: Itsuki's other natural quirk. This allows him to grab any instrument he's never played before, and be better than the masters at it within a few minutes of practicing. For combat situations, it wasn't considered very useful, so he hardly talks about it.



* Main Core Method: [Rarity Strength]. This was Itsuki's core method. It passively increased a weapon's stats based on how rare it was. It did not, however, base it on Ren's rarity method, but rather how rare the weapon itself was. If Naofumi were to describe the difference between the two methods. It'd be like having an Excalibur, and then having THE Excalibur. One method worked on ranking up a weapon's rarity to that of Excalibur. The other became immensely powerful if it copied THE sword of legend itself and not a fake.

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* Main Core Method: '''[[PowerEqualsRarity [Rarity Strength]. Strength]]]''': This was Itsuki's core method. It passively increased a weapon's stats based on how rare it was. It did not, however, base it on Ren's rarity method, but rather how rare the weapon itself was. If Naofumi were to describe the difference between the two methods. It'd be like having an Excalibur, and then having THE '''''THE''''' Excalibur. One method worked on ranking up a weapon's rarity to that of Excalibur. The other became immensely powerful if it copied THE sword of legend itself and not a fake.



Second Method: [Ore Enhancement/Equip]. This allowed the Hero to insert ore into ore slots on a weapon via the HUD. The ore inserted into a weapon upgraded a certain stat, and there was a finite amount of ore slots per weapon. Also, it ONLY took ore. You couldn't insert monster materials or anything else related to the Weapon Form. It had to be ore.

Third Method: [Item Enchantment]. This turned unwanted items and monster corpses into energy to enchant Shields. There is a chance of failure every time the method is used, and if it fails the enchantment on the weapon form will reset.

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Second Method: '''[[SocketedEquipment [Ore Enhancement/Equip]. Enhancement/Equip]]]''': This allowed the Hero to insert ore into ore slots on a weapon via the HUD. The ore inserted into a weapon upgraded a certain stat, and there was a finite amount of ore slots per weapon. Also, it ONLY took ore. You couldn't insert monster materials or anything else related to the Weapon Form. It had to be ore.

Third Method: '''[[MagicEnhancement [Item Enchantment]. Enchantment]]]''': This turned unwanted items and monster corpses into energy to enchant Shields. There is a chance of failure every time the method is used, and if it fails fails: the enchantment on the weapon form will reset.reset to 0.



Fourth Method: [Job Levels]: The best method Itsuki has. It looks useless at first, as it requires a lot of materials to upgrade a stat's level by 1, granting a bonus of +1. Plus, it has a 24-hour cooldown before you can use the method again to raise the same stat to another level, with a higher material cost... by +2. However, the secret behind this method is that each level keeps the boosts of previous levels. So by level 10 it'd have a bonus of +55. By level 100 the stat would have a bonus of +5050. Level 200 would have a stat bonus of +20100. And so on and so forth.

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Fourth Method: '''[[JobSystem [Job Levels]: Levels]]]''': The best method Itsuki has. It looks useless at first, as it requires a lot of materials to upgrade a stat's level by 1, granting a bonus of +1. Plus, it has a 24-hour cooldown before you can use the method again to raise the same stat to another level, with a higher material cost... by +2. However, the secret behind this method is that each level keeps the boosts of previous levels. So by level 10 it'd have a bonus of +55. By level 100 the stat would have a bonus of +5050. Level 200 would have a stat bonus of +20100. And so on and so forth.



Main Core Method: [Weapon Mastery]. By growing more accustomed to a weapon form, its stats increase. If done for long enough, it could make your starter weapon form strong enough to face endgame content.

Second Method: [Smelting]. Using ore, one can upgrade various weapon forms to increase their stats. It has no upper cap to it, but each level has a chance of failure. If it fails, the upgrade for the weapon reverts back to 0. Be careful when using this method.

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Main Core Method: '''[[EvolvingWeapon [Weapon Mastery]. Mastery]]]''': By growing more accustomed to a weapon form, its stats increase. If done for long enough, it could make your starter weapon form strong enough to face endgame content.

Second Method: [Smelting]. '''[[DesignItYourselfEquipment [Smelting]]]''': Using ore, one can upgrade various weapon forms to increase their stats. It has no upper cap to it, but each level has a chance of failure. If it fails, the upgrade for the weapon reverts back to 0. Be careful when using this method.



Third Method: [Spirit Enchantment]. Parts of monsters' souls drop when they die. You can use those fragments to imbue weapon forms with special enchantments that increase damage to specific monsters, resistance to elemental damage, and so on.

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Third Method: '''[[AcquiredPoisonImmunity [Spirit Enchantment]. Enchantment]]]''': Parts of monsters' souls drop when they die. You can use those fragments to imbue weapon forms with special enchantments that increase damage to specific monsters, resistance to elemental damage, and so on.



Fourth Method: [Status Enchantment]. Using monster souls, you can imbue a weapon form with an enchantment that increases magic power, or strength, or any of your other stats. If you don't like what you get, you can choose to replace the enchantment with something else.

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Fourth Method: '''[[PointBuildSystem [Status Enchantment]. Enchantment]]]''': Using monster souls, you can imbue a weapon form with an enchantment that increases magic power, or strength, or any of your other stats. If you don't like what you get, you can choose to replace the enchantment with something else.

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Heroes can learn how to manipulate life force to raise their stats and power up their magic and skills. It is possible to even learn new skills through the various techniques of Hengen Musou for offensive and defensive capabilities. However, due to their weapon's restrictions, they are unable to learn all the secrets of Hengen Musou or life force in general, as to use it at its full potential requires one to be able to use any weapon.

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Heroes can learn how to manipulate life force to raise their stats and power up their magic and skills. It is possible to even learn new skills through the various techniques of Hengen Musou for offensive and defensive capabilities. However, due to their weapon's restrictions, they are unable to learn all the secrets of Hengen Musou or life force in general, as to use it at its full potential requires one to be able to use any weapon.
weapon.a

!!Weapon Strengthening Methods (Power-Up Methods)
A feature of the Hero Weapons. Each Cardinal Weapon has four methods, one core method that is normally passive and three supporting methods that are more active. Meaning the core method doesn't need any additional activity to use it (ex. Ren's [Level Link] method raises the power of all of his weapon forms whenever he levels up) while a support method requires time, materials, or something additional in order to use it (ex. Itsuki's [Item Enchantment] method, which requires the Hero to gather items and break them down into Item Energy in order to use this method). Vassal Heroes only have one strengthening method and that method is not passive but a supporting active method like the other three methods of Cardinal Heroes. Strengthening Methods of Heroes do not change over time or when going from wielder to wielder. The methods of the Heroes now are the same as they were when the weapons were first created. You cannot create new methods out of thin air. They have to exist in the world in order to be used.

For a 1 Cardinal Hero world, there are only 6 methods to share between the Cardinal and Two Vassal Weapons. In a 2 Cardinal Hero world, there are 12 methods to share between the Cardinal and Vassal Weapons. In a 4 Cardinal Hero world, there are 24 methods to share between the Heroes. In an 8 Cardinal Hero world, there are 48 methods to share between the Heroes.

Therein lies the real strength of this part of the system. While a Vassal Hero might only have one method of their own, they are still capable of using all the methods of the Heroes in 'their' world. That is one stipulation of this system. Heroes of different worlds cannot share methods with each other. Naofumi cannot share methods with Kizuna and vice versa. Another stipulation of the system is that you have to know which Hero 'specifically' the method belongs to. Even if you had knowledge of 'Level Link', you wouldn't be able to use the method unless you knew specifically that it belonged to the Sword Hero (This also means that you can't just guess the method but have to 'know' that it belongs to that specific Hero). The last stipulation is that you have to believe their method is real and that it works. As mentioned earlier, you cannot make methods out of thin air. You have to believe Ren's 'Level Link' Method is real and that you can use it in order to use it. You cannot think that Ren or you or someone else has something like, say, 'GIGACHAD BUFF' and expect such a method to appear.


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[[folder: Weapon Strengthening Methods]]

Main Core Method: Unknown.

Second Method: Unknown.

Third Method: Unknown.

Fourth Method: Unknown.

[[/folder]]


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[[folder: Weapon-Strengthening Methods]]

* Main Core Method: [Level Link]: This was Ren's core method. Basically, as Naofumi leveled up, the stats of his weapons would also increase. It made sense why the Sword Hero spent so much time grinding for levels before this.

* Second Method: [Mastery Level]: This was Ren's mastery method. By equipping a weapon or using it in battle, you could raise a weapon's mastery level to 100, increasing its stats along the way. At anytime, you could reset the weapon's mastery level, putting its stats back to normal but obtaining energy for the third method.

* Third Method: [Energy Transfer]: Using this method, you could use the mastery energy to awaken a weapon. This was permanent and not only increased a weapons stats but also upgraded or revealed abilities the weapon form didn't have before.

* Fourth Method: [Rarity Up]. This was Ren's last method. All weapons started with a C, or Common Rating. Using Mastery energy, you could upgrade a weapon form's rarity. Each tier up would increase the weapon's overall stats, with higher tiers providing higher stat increases than lower tiers. It had a chance of failing though, which could reset a weapon's rarity back to C. Meaning you had to be careful when using it.

[[/folder]]



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[[folder: Weapon Strengthening Methods]]

* Main Core Method: [Rarity Strength]. This was Itsuki's core method. It passively increased a weapon's stats based on how rare it was. It did not, however, base it on Ren's rarity method, but rather how rare the weapon itself was. If Naofumi were to describe the difference between the two methods. It'd be like having an Excalibur, and then having THE Excalibur. One method worked on ranking up a weapon's rarity to that of Excalibur. The other became immensely powerful if it copied THE sword of legend itself and not a fake.
** Naofumi's Chimera Viper Shield, which was classified as a Rare weapon under Itsuki's method, could be upgraded to SR or Super Rare under Ren's method. He'd get the Rare bonus for Itsuki's method, as well as the additional Super Rare bonus for Ren's Method separately. Making the weapon overall even more powerful than it would be under two separate methods.

Second Method: [Ore Enhancement/Equip]. This allowed the Hero to insert ore into ore slots on a weapon via the HUD. The ore inserted into a weapon upgraded a certain stat, and there was a finite amount of ore slots per weapon. Also, it ONLY took ore. You couldn't insert monster materials or anything else related to the Weapon Form. It had to be ore.

Third Method: [Item Enchantment]. This turned unwanted items and monster corpses into energy to enchant Shields. There is a chance of failure every time the method is used, and if it fails the enchantment on the weapon form will reset.
** This method is also able to make use of Ren's Mastery Energy in place of Item Energy for [Item Enchantment]

Fourth Method: [Job Levels]: The best method Itsuki has. It looks useless at first, as it requires a lot of materials to upgrade a stat's level by 1, granting a bonus of +1. Plus, it has a 24-hour cooldown before you can use the method again to raise the same stat to another level, with a higher material cost... by +2. However, the secret behind this method is that each level keeps the boosts of previous levels. So by level 10 it'd have a bonus of +55. By level 100 the stat would have a bonus of +5050. Level 200 would have a stat bonus of +20100. And so on and so forth.
** Basically, because the only downside to this method is higher material costs and a 24 hour cooldown, it is also the most broken method as there is no failure and no chance of reset unlike with other methods.

[[/folder]]


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[[folder: Weapon Strengthening Methods]]

Main Core Method: [Weapon Mastery]. By growing more accustomed to a weapon form, its stats increase. If done for long enough, it could make your starter weapon form strong enough to face endgame content.

Second Method: [Smelting]. Using ore, one can upgrade various weapon forms to increase their stats. It has no upper cap to it, but each level has a chance of failure. If it fails, the upgrade for the weapon reverts back to 0. Be careful when using this method.
** Different weapon forms require different ores. These are ores you'll need to find yourself as monsters don't drop them.

Third Method: [Spirit Enchantment]. Parts of monsters' souls drop when they die. You can use those fragments to imbue weapon forms with special enchantments that increase damage to specific monsters, resistance to elemental damage, and so on.
** This is completely different from Item Enchantment and both are considered separate enchantments on a weapon form.

Fourth Method: [Status Enchantment]. Using monster souls, you can imbue a weapon form with an enchantment that increases magic power, or strength, or any of your other stats. If you don't like what you get, you can choose to replace the enchantment with something else.
** Again, considered an entirely different enchantment than Spirit Enchantment or Item Enchantment.

[[/folder]]

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* Demon Elephant Bow: Unlocked from the Wave Boss in Sickle's Wave.
** Equip Effect: Changes arrows to elephant tusks that have a higher chance of critical hitting an enemy.
** Emerald Flower Bow:
** Equip Bonus: Gem Reform
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Going to be honest, I'd rather have things for the other characters added instead since I'll be using those way more often than Bitch. Also, I'm shocked that none of Wyndia's Dragon Vein spells or the variety of Rachel's dark spells have been listed. Prioritize those who actually have a presence later on in the story, please.



!!Maly S. Melromarc
[[folder:Abilities]]

[[/folder]]
[[folder:Spells]]
* Fast Hellfire: Launches a ball of fire at the opponent.
* Fast Fire Arrows: A spell that launches fire arrows at her opponents.
* Drifa Inferno: Summons a giant flaming tornado at her opponent.
* Earth Assist: A spell that opens up a hole in the earth.
[[/folder]]
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* Drifa Inferno: Summons a giant flaming tornado at her opponent.

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So far, the only Hero to achieve the feat of unlocking a Blessed Series is Naofumi and the Hopeful Series.

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So far, the only Hero Heroes to achieve the feat of unlocking a Blessed Series is Naofumi and the Hopeful Series, and Ren and the Brave Series.




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* Spirit Tortoise Heart Shield: Unlocked by Ost, giving the last of her strength to give Naofumi a new shield.



* All Liberation Aura: A spell Naofumi cast with Ost's assistance. It nearly doubled the stats of everyone under it.



* Sword of Bravery I: Unlocked at the end of the Spirit Tortoise Arc thanks to Wyndia.
** Equip Bonus: Skill: "Brave Rush". Effect is similar to the Dragon Whirlwind chant from Skyrim.
** Equip Effect: Defense Up, Agility Up, Nakama (Tier I: The Sword Hero gains strength when fighting near close allies!)



* Mummy Sword: Unlocked by absorbing a mummy part into his sword.

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* Mummy Sword: Unlocked by absorbing a mummy part into his sword.sword from the Prad Desert Wave.



* Erst Arrow: *Description pending*

* Second Arrow: *Description pending*

* Dritte Arrow: *Description pending*

* Rain of Arrows: *Description pending*

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* Erst Arrow: *Description pending*

Sends a single arrow at a target, higher attack power than a normal arrow.

* Second Arrow: *Description pending*

Same as Erst Arrow.

* Dritte Arrow: *Description pending*

Same as Erst Arrow.

* Rain of Arrows: *Description pending*
Itsuki fires one arrow into the air, and it splits into a rain of arrows.
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* Animal Needle Shield: Unlocked by absorbing a giant porcupine quill. Chapter Seven.
** Equip Bonus: Attack +1.

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