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The most skilled disciple of the Great Nailsage, who has hung up his Nail for a simpler life as an artist. He resides in a hut deep in Greenpath, where he'll teach the Knight the "Great Slash" Nail Art.

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The most skilled disciple of the Great Nailsage, who has hung up his Nail for a simpler life as an artist. He resides in a hut deep in Greenpath, where he'll teach the Knight the "Great Slash" Nail Art. Sheo can be fought in the Pantheon of the Artist and is called "Paintmaster Sheo".


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* ArtAttacker: Sheo has become an artist but his boss fight is among the most difficult. He uses his paintbrush to throw damaging patches of paint across the screen.


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* ImprobableWeaponUser: Uses a paintbrush in his Pantheon fight, to lethal effects. Since it all happens in a dream world, it may be his passion for art that empowers his paintbrush so much.

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editing the page so that folder control is in a better place



!Denizens of Hallownest
The many friendly (or at least not kill-y) faces the Knight meets on his journey throughout Hallownest.




!Denizens of Hallownest
The many friendly (or at least not kill-y) faces the Knight meets on his journey throughout Hallownest.



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* VagueAge: He's about the same size as the Knight who is heavily implied to be a child [[spoiler:with the reveal of the Hollow Knight's origins where it is shown to look almost identical to the former back in the day]]. However, Zote has the voice of a grown man. Most characters who are implied to be adults are usually at least a little taller than the Knight.

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[[folder:Unn]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/unn.png]]

->''"...She is calling... Home so close.."''
-->'''-Moss Knight, at the Lake of Unn'''

A gigantic slug that lives in a secret cavern beyond the Lake of Unn.

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[[folder:Unn]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/unn.png]]

->''"...She is calling... Home so close.."''
-->'''-Moss Knight, at the Lake of Unn'''

A gigantic slug
!!Fungal Wastes [=NPCs=]
[=NPCs=]
that lives in a secret cavern beyond can be found within the Lake spore-filled, noxious caverns of Unn.the Fungal Wastes.



* FlatCharacter: [[spoiler:She stares at you, spits out a charm for you, then leaves for good.]]
* GreenThumb: [[spoiler:She's implied to be the source of Greenpath's vegetation.]]
* MoreThanMindControl: [[spoiler:Implied that the Mosskin are defending Unn and Greenpath rather than going after the Knight for the Radiance's sake, which is hinted at by the fact that their eyes don't glow when hostile, and that they are constantly thinking about protecting Unn. Despite that, they are still infected]]
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[[/folder]]

!!Fungal Wastes [=NPCs=]
[=NPCs=] that can be found within the spore-filled, noxious caverns of the Fungal Wastes.
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!!Historic [=NPCs=]
[=NPCs=] that are important to the history of Hollownest.
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[[folder:The Pale King]]
[[quoteright:190:https://static.tvtropes.org/pmwiki/pub/images/pale_king.png]]

->''"No cost too great.''\\
''No mind to think.''\\
''No will to break.''\\
''No voice to cry suffering.''\\
''Born of God and Void.''\\
''You shall seal the blinding light that plagues their dreams.''\\
''You are the Vessel.''\\
''You are the Hollow Knight."''
-->'''-The Pale King, heard while ascending the Abyss'''

The mysterious ruler and founder of Hallownest, venerated by his subjects. By the time the player character arrives, much of his kingdom has been in ruins for over a century following a [[HatePlague devastating]] [[ZombieApocalypse plague]], and the King himself has long since departed for parts unknown.
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* AbusiveParent: Subverted. While the details of what he was like as a person before the infection are unknown, his plan to create the perfect hollow Vessel to contain the infection required [[spoiler:the sacrifice of thousands of his own spawn until one of them became perfectly "hollow" enough to contain Radiance.]] Ironically, [[spoiler:it was because he wasn't heartless ''enough'' that doomed the plan, as he became attached to the Hollow Knight and raised them into adulthood, causing them to gain an "idea instilled" and become no longer truly hollow.]]
* AFormYouAreComfortableWith: His original form is [[spoiler:of a gigantic Wyrm, specifically the giant discarded shell at Kingdom's Edge is actually his old corpse, containing a broken pod that is implied to be where his current form was birthed from and where the Knight obtains the King's Brand.]] It is unknown how many of the regular Hallownest citizens actually know the true origin of their King, and only the more ancient beings seem to be aware, [[spoiler:such as his mate and Queen the White Lady, who only ever refers to him as the "Wyrm".]]
* AGodAmI: Revered by his people as a deity, and called himself one. [[spoiler:The fact that his crown is virtually identical to the one worn by the Radiance — extra point notwithstanding -- is unlikely to be a coincidence.]]
* AmbiguousSituation: Just what happened to the Pale King? [[spoiler:While the Knight finds a corpse in White Palace, it's unclear what the White Palace the Knight visited really ''was''. The Godseeker in the Pantheon in Hallownest also never explicitly states that he died -- rather that he was "erased completely".]]
* BrokenPedestal: Eventually the lengths he went to in his desperation to contain the infection is revealed -- [[spoiler:he used thousands of his own children as the basis for the Vessels, a plan so "cruel" that it even turned off Ogrim, the King's most loyal Knight]].
* CoolCrown: The King's shell doubles as a crown. His [[ArcSymbol four-pronged crown sigil]] can be found [[SigilSpam everywhere you look]]. [[spoiler:Its points are quite similar to the three horns that decorated his archenemy, the Radiance. It also resembles the maw of the dead Wyrm from which he was born.]]
* FounderOfTheKingdom: Founded Hallownest and reigned as its king.
* GodIsFlawed: Powerful, wise and otherworldly, the King was not perfect. His initiative to tame Deepnest and his plot to seal the plague ultimately failed. [[spoiler:He chose to sacrifice his own spawn by the thousands in order to save the rest of the Kingdom. However the plan failed when he ultimately could not be cold enough to the original Hollow Knight while raising them to adulthood.]]
* GoodIsNotSoft: The Pale King [[spoiler:brought sapience to some of the bugs and guided them as their monarch. Despite being a reclusive figure, he was worshipped by his people. He was willing to go to any lengths to ensure the survival of his kingdom, even if it meant doing unsavory things.]]
* HumanoidAbomination: [[spoiler:He was apparently a reincarnation or a spawn of the dead Wyrm, and he had [[LovecraftianSuperpower Lovecraftian Superpowers]] such as being able to manipulate the Void. More benevolent than the norm, but he did chain hundreds of Void spawn to do his bidding against the Radiance.]]
* LightIsGood: [[spoiler:It was said that he shone with a pure white light that could blind somebody if they look for too long. If the White Palace is any indication, it might be true.]]
* MyGodWhatHaveIDone: Despite the lengths he was willing to go to, the inscription in front of the entrance to the Abyss indicates that the King was so disgusted with what he had to do to [[spoiler:seal the Radiance]] that, after [[spoiler:creating the Hollow Knight]], he sealed the Abyss up and never set foot in it again.
--> [[spoiler:''Higher beings, these words are for you alone. Our pure Vessel has ascended.'']]
--> [[spoiler:''[[MyGreatestFailure Beyond lies only the refuse and regret of its creation. We shall enter that place no longer.]]'']]
* PosthumousCharacter: [[spoiler:''Possibly.'' His corpse can be found still sitting on his throne at the end of the White Palace, but the game keeps it ambiguous on whether the White Palace the Knight visits is a memory, or was the real deal transported to the dream world.]]
* PowerOfTheVoid: [[spoiler:The King had a knack for shaping the Void and making it do his bidding, and using it as a power source for constructs like the Kingsmoulds and Wingmoulds. Trouble is, the game also suggests it wasn't the safest thing to deal with, if the occasional corpses bleeding black from the eyes are any indication.]]
* RoyalWe: Spoke like this, judging by the inscriptions written for "higher beings" being written by him.
* SympatheticAdulterer: Though he was married to [[spoiler:the White Lady]], the Pale King had to give [[spoiler:Herrah the Beast a child]] if he wanted Deepnest's loyalty. [[spoiler:The White Lady]] not only feels no spite towards [[spoiler:Herrah]], she's actually very fond of the child that was born; [[spoiler:that child being Hornet]].
* TheUsurper: [[spoiler:A lore tablet in White Palace reveals he wanted to rule as the only god by granting intelligence to certain bugs so they would worship him.]]
* WalkingSpoiler: Learning about the king and his actions reveal major parts of the game's backstory.
* WellIntentionedExtremist: [[spoiler:As Hallownest was taken by the plague, he was willing to [[OffingTheOffspring sacrifice anything]] to keep it at bay. Using the Dream Nail on his corpse reveals his final thoughts: ''"…No cost too great…"'']]
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[[/folder]]

[[folder:The White Lady]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/white_lady_cut.png]]

->''"To claim its role requires strength of some magnitude. Prepare yourself well before attempting the task."''
-->'''-The White Lady, after attaining her White Fragment'''

A large treelike being dwelling in the Queen's Gardens. She gives the Knight half of the Kingsoul.
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* BlindSeer: For all her wisdom, the White Lady is nearly completely blind, and will believe that Ogrim the Dung Defender is with the Knight if they enter her chamber while wearing the [[{{Fartillery}} Defender's Crest]]. She also does not know that Dryya, the Great Knight protecting her has long-since died just outside her hut.
* GirlInABox: The White Lady is confined to a solitary hut on the outer rim of the Queen's Gardens, unable to move and protected only by the motionless corpse of one of her loyal knights, seemingly not even aware of the other's passing.
* HappilyMarried: Heavily implied to have been this with [[spoiler:the Pale King]]. If she is talked to [[spoiler:after obtaining the Kingsoul, she'll refer to the Pale King as her "beloved Wyrm".]]
* LightIsGood: She's literally glowing.
* MotherOfAThousandYoung: An extremely rare non-monstrous example. We never get to see what exactly her "seeds" are, because she chose to bind herself to suppress her voracious desire to breed out of regret for something she did in the past. [[spoiler:She was the mother of the thousands of Vessels left in the Abyss, and recognizes the Knight as one of her 'spawn'.]]
* PlantPerson: She is sometimes referred to as "the Root", and she speaks of herself using plant-like terms, such as sensing things through her roots or spreading seeds.
* PsychicStatic: Dream Nailing her will not yield thoughts beyond her noticing it, though you being able to use it in the first place gives her hope you'll be able to break the seals you need to.
* TinyGuyHugeGirl: If the implications about [[spoiler:her being the Queen of Hallownest]] are true. She is enormous compared to [[spoiler:the Pale King]] who is relatively normal-sized.
* WillfullyWeak: She explains to the Knight that the bindings preventing her from moving were fashioned by her own hand, as she fears that her instinct to spread and reproduce would overpower her judgment.
* UselessBystanderParent: While she likely [[spoiler:did not participate as directly as the Pale King in the conversion of their children into empty Vessels, she did know and [[OffingTheOffspring seemingly allowed thousands of her spawn to die]] and be reborn in the Abyss.]] On the other hand, she is one of the most important and useful [=NPCs=] in explaining the plot and does aid the player-Knight by providing [[spoiler:half of the King's Soul, and directing them to the Birthplace.]]
* ThatThingIsNotMyChild: Played with. The White Lady is never hostile or outright cold to the Knight, but she speaks to them very formally rather than [[spoiler:addressing them like one of her children.]] Justified in that while [[spoiler:she acknowledges that "there's a part" of herself in the Knight, and even calls them her "spawn", the process of becoming a Vessel basically killed and ripped out the insides of that child to be replaced by Void.]] She may also be deliberately keeping herself emotionally distant as [[spoiler:the failure of the original Hollow Knight was because they were tarnished by "an idea instilled", which is implied to be because the Pale King bonded with the Hollow Knight while raising them to adulthood and they began to have a mind, will, and purpose of their own.]] In that case, for the greater good, she cannot fully acknowledge the Knight.
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[[/folder]]

!!!The Dreamers
[[folder:In General]]
[[quoteright:295:https://static.tvtropes.org/pmwiki/pub/images/dreamer_masks_8.png]]
-->''To protect the Vessel, the Dreamers lay sleeping.''\\
''Through their devotion, Hallownest lasts eternal.''

In order to contain the infection plaguing Hallownest, the Pale King enlisted the help of three renowned bugs, placing each of them into a deep sleep in order to seal the Black Egg Temple. If the Knight hopes to bring the infection to an end, they must seek out each of the Dreamers, enter their dreams, and slay them in their sleep.
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* BlackCloak: All of them wear black garbs to indicate their status as Dreamers.
* DreamWeaver: The deep sleep they've been put in not only grants them the power to each place a seal on the egg of the Black Egg Temple but also forms a protective barrier around their unconscious bodies, lets them project their voices and images to the Knight, and allows them to trap the Knight in the dream world until the Seer guides them to the Dream Nail.
* FinalSpeech: Dream Nailing each of them multiple times in the dream realm before ending their lives provides their final thoughts. Their Dream Nail dialogue is notable for being much longer than any other NPC in the game.
* SlainInTheirSleep: Using the Dream Nail, the Knight enters their dreams in order to end their lives and break their seals on the Black Egg Temple.
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[[/folder]]

[[folder:Monomon the Teacher]]
[[quoteright:213:https://static.tvtropes.org/pmwiki/pub/images/b_monomon.png]]

->''"...For diversity, a Seal...''\\
''...A world forever unchanging...''\\
''...the Seals, must break...''\\
''...Forever...''\\
''...Forever...''\\
''...Better, an end..."''
-->'''-Monomon's FinalSpeech'''

The chief researcher of Hallownest who makes her home in the Teacher's Archives, located in Fog Canyon. The Oomas and Uomas that populate the Canyon are creations of hers.
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* BatmanGambit: Implied to be why she [[spoiler:gave Quirrel her mask before he left Hallownest. She knew that sooner or later, even with LaserGuidedAmnesia, she would call Quirrel back to Hallownest, allowing her to be restored and her seal broken when the time was right.]]
* TheSpock: Fitting for Hallownest's chief researcher, she's the most intelligent of the three Dreamers. She appears to be the only Dreamer that logically recognizes it is time for the seals to be broken, is responsible for many of the artificial lifeforms in Hallownest, and even sets up some extra protection for herself and her seal by [[spoiler:entrusting her mask to Quirrel before he leaves Hallownest, [[BatmanGambit knowing he'd return eventually.]]]]
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[[/folder]]

[[folder:Lurien the Watcher]]
[[quoteright:131:https://static.tvtropes.org/pmwiki/pub/images/b_lurien.png]]

->''"...For King beloved...''\\
''...To sleep. To serve...''\\
''...Bonds must remain...''\\
''...Remain...''\\
''...Remain...''\\
''...Remain..."''
-->'''-Lurien's FinalSpeech'''

A bug who watches over the City of Tears from the Watcher's Spire, protected by his force of Watcher Knights.
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* WellIntentionedExtremist: Lurien seems to believe that the Knight's quest to break the seals and confront the source of the infection will only end up making things worse, and attempts to discourage the Knight from going further in Greenpath before trapping them in the dream world when they reach the Resting Grounds.
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[[/folder]]

[[folder:Herrah the Beast]]
[[quoteright:147:https://static.tvtropes.org/pmwiki/pub/images/b_herrah.png]]

->''"...Bound...For brood...For child...''\\
''...Fair bargain made...''\\
''...Give all...''\\
''...For her..''\\
''...For her..''\\
''...For her.."''
-->'''-Herrah's FinalSpeech'''

Chief of the beasts of Deepnest, and [[spoiler:mother of Hornet. Her cooperation and enlistment as a Dreamer was part of a deal she made with Hallownest, in exchange for the Pale King fathering Hornet with her.]] She is secluded away in the Beast's Den.
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* AuthorityEqualsAsskicking: Heavily implied. You can't be the chief of a place like [[MalevolentArchitecture Deep]][[WretchedHive nest]] for nothing, after all.
* DealWithTheDevil: {{Subverted}}. Herrah demanded that [[spoiler:the Pale King father a child with her]] in exchange for her becoming a Dreamer, but not only do both the Pale King and the White Lady not mind the cost of this deal, Herrah upholds her end of the bargain without any treachery whatsoever.
* GoodParents: [[spoiler:[[DaddyHadAGoodReasonForAbandoningYou While she wasn't allowed much time with Hornet due to her duties as a Dreamer,]] her FinalSpeech indicates that, if nothing else, she genuinely loved her daughter and upheld her deal with the Pale King almost solely for her sake.]]
* NobleDemon: She may have been the leader of one of the most dangerous and psychotic areas of Hallownest, but she upheld her end of the deal with the Pale King until her death, and she genuinely loved her daughter [[spoiler: Hornet.]]
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[[/folder]]
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[[Characters/HollowKnightProtagonists Protagonist]] | ''[[Characters/HollowKnightHallownest Hallownest]]'' ([[Characters/HollowKnightNPCs Assorted [=NPCs=]]], [[Characters/HollowKnightLoreAndHistory Historic Characters]], [[Characters/HollowKnightBosses Bosses]]) | ''[[Characters/HollowKnightSilksongPharloom Pharloom]]'']]]]-]

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[[Characters/HollowKnightProtagonists Protagonist]] | ''[[Characters/HollowKnightHallownest Hallownest]]'' ([[Characters/HollowKnightNPCs Assorted [=NPCs=]]], ('''Assorted [=NPCs=]''', [[Characters/HollowKnightLoreAndHistory Historic Characters]], [[Characters/HollowKnightBosses Bosses]]) | ''[[Characters/HollowKnightSilksongPharloom Pharloom]]'']]]]-]
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[[Characters/HollowKnightProtagonists Protagonist]] | [=NPCs=] ('''Hollow Knight''') | Bosses ([[Characters/HollowKnightBosses Hollow Knight]])]]]]-]
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[[Characters/HollowKnightProtagonists Protagonist]] | [=NPCs=] ('''Hollow Knight''') ''[[Characters/HollowKnightHallownest Hallownest]]'' ([[Characters/HollowKnightNPCs Assorted [=NPCs=]]], [[Characters/HollowKnightLoreAndHistory Historic Characters]], [[Characters/HollowKnightBosses Bosses]]) | Bosses ([[Characters/HollowKnightBosses Hollow Knight]])]]]]-]
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''[[Characters/HollowKnightSilksongPharloom Pharloom]]'']]]]-]
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[[Characters/HollowKnightProtagonists Protagonist]] | [=NPCs=] ('''Hollow Knight''') | Bosses ([[Characters/HollowKnightBossesAndEnemies Hollow Knight]])]]]]-]

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[[Characters/HollowKnightProtagonists Protagonist]] | [=NPCs=] ('''Hollow Knight''') | Bosses ([[Characters/HollowKnightBossesAndEnemies ([[Characters/HollowKnightBosses Hollow Knight]])]]]]-]
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The other wiki lists Tuk as female do to her femmene voice lines, and Boon's gender is never specified.


A big bug digging through garbage in the Royal Waterways of Hallownest. Fairly protective of his belongings, but is willing to share his "food" with the Knight for some geo.

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A big bug digging through garbage in the Royal Waterways of Hallownest. Fairly protective of his her belongings, but is willing to share his her "food" with the Knight for some geo.



* DistressedDude: Possibly. Wearing the Defender's Crest charm while talking to him has him essentially say that the Dung Defender helped him at some point.
* DeathByAdaptation: A unique case because it's in the same game. [[spoiler:Since Rancid eggs are more akin to VendorTrash in Steel Soul Mode, Tuk is sadly dead of the plague when the Knight goes to his location, his final thoughts being a plea to help him find what he was looking for.]]
* HiddenDepths: Stays in the Waterways [[spoiler:searching around and praying that someone will come back to him eventually, apparently after they got into a fight where the other left him alone. This bug is implied to be Boon, another bug Quirrel meets in the tie-in comic. He also really values friends, which is the reason he's staying put and looking around at all.]]
* GoMadFromTheIsolation: Implied to be what's happened to him.

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* DistressedDude: DamselInDistress: Possibly. Wearing the Defender's Crest charm while talking to him her has him her essentially say that the Dung Defender helped him her at some point.
* DeathByAdaptation: A unique case because it's in the same game. [[spoiler:Since Rancid eggs are more akin to VendorTrash in Steel Soul Mode, Tuk is sadly dead of the plague when the Knight goes to his her location, his her final thoughts being a plea to help him her find what he was looking for.]]
* HiddenDepths: Stays in the Waterways [[spoiler:searching around and praying that someone will come back to him her eventually, apparently after they got into a fight where the other left him her alone. This bug is implied to be Boon, another bug Quirrel meets in the tie-in comic. He They also really values value friends, which is the reason he's they're staying put and looking around at all.]]
* GoMadFromTheIsolation: Implied to be what's happened to him.her.

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[[folder:Mask Maker]]

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[[folder:Mask [[folder:The Mask Maker]]



->''"Is it mask or face upon the creature? In Hallownest, a difficult thing it can be to decipher."''
-->'''-The Mask Maker, when first encountered'''



->''"Well I'm sorry. I'd love to tell it, but I'm just, I'm very, very sorry, and I haven't eat in some time... And oh, I'm STAA-AARVING..."''
-->'''-Midwife, when first encountered'''



->''"Quick work! Things come naturally to you, don't they? No wonder the Dreamers tried to bury you in that old dream. Perhaps you frighten them? Or perhaps, being prisoners themselves, they desired your company?"''
-->'''-Seer, when returning with 100 Essence'''



->''"Ahhhh.... Me'hon. This world. This cruel, sinful world. Why does che' wake? Why does che' persist? Ahhh Le'mer, you could not know of tragedy as complete as che's, true lovers stripped apart, two worlds that could not meet. And now meled'lover, dead so long in time. Dead, so far away. Buried, moina? Ai."''
-->'''-The Grey Mourner, when first encountered'''



[[folder:Millibelle]]

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[[folder:Millibelle]][[folder:Millibelle the Banker]]


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->''"Losing one's Geo is a terrible thing and it's so much more likely if you carry it about on yourself."''
-->'''-Millibelle, when first encountered'''


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->''"Aha! Another warrior finds their way to our fair Colosseum. Ours is the final destination for all seeking trials of intense and deadly combat."''
-->'''-Little Fool, when first encountered'''


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->''"Tiny thing... Oh hmm... The mark of Wyrm you bear. Is it change you seek? Or to save this ruin? That choice is yours. Always the smallest creatures that attempts the largest things."''
-->'''-Bardoon, if the Knight has the King's Brand'''


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->''"The water brings me everything I wish for... I just need to find it. It brought you here, too. Are you hungry? I'll share my food with you... if you give me Geo."''
-->'''-Tuk, offering the Knight a Rancid Egg'''


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->''"Gla! Wualala! Mother! M-mother! Gla gla gla! Little sisters... grow grow grow! Gla gla... Mother... Am I... Mother...? Gla gla…"''
-->'''-Fluke Hermit, when the Flukenest is equipped'''


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->''"By what right dost thou trespass here, in this home of the Gods? Shrivel away and begone! Begone!"''
-->'''-The Godseeker, when first entering Godhome'''

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[[folder:Salubra]]
[[quoteright:245:https://static.tvtropes.org/pmwiki/pub/images/salubra.png]]

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[[folder:Salubra]]
[[quoteright:245:https://static.
[[folder:Charm Lover Salubra]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/salubra.png]]
org/pmwiki/pub/images/salubra_1.png]]

->''"I can see you've started your own collection. Very nice! I'll show you some of my own, and you can take one home with you if you like!"''
-->'''-Salubra, when wearing at least one Charm'''



->''"Say no more, friend. I'm going to give you a gift, a nasty little spell of my own creation. It's just perfect for a little one like you! Ohoho!"''
-->'''-Snail Shaman, when first encountered'''



->''"Venture the depths of this land and slay its beasts. Prove yourself worthy to bear the mark of Hunter."''
-->'''-The Hunter, when first encountered'''



->''"Light is life, beaming, pure, brilliant. To stifle that light is to suppress nature. Nature suppressed distorts, plagues us. Embrace light! Achieve union! Oohh..Ahhh."''
-->'''-Moss Prophet, when first encountered'''



->''"...She is calling... Home so close.."''
-->'''-Moss Knight, at the Lake of Unn'''



* FlatCharacter: [[spoiler:Stares at you, spits out a charm for you, then leaves for good.]]
* GreenThumb: [[spoiler:Implied to be the source of Greenpath's vegetation.]]

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* FlatCharacter: [[spoiler:Stares [[spoiler:She stares at you, spits out a charm for you, then leaves for good.]]
* GreenThumb: [[spoiler:Implied [[spoiler:She's implied to be the source of Greenpath's vegetation.]]


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->''"If you have enough Geo, you become a king. When I get enough Geo, I'll become a king..."''
-->'''-Leg Eater, when Dream Nailed'''


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->''"There's a forgotten history hidden in this kingdom's antiques, though few seem willing to look. Others come just to claw away at the cracks and ruins."''
-->'''-Willoh, when first encountered'''


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->''"Oh! Come in search of treats have you? I chanced upon a unique little fungus growing right above us. I've found it only in this station and the taste is just divine."''
-->'''-Lemm, when not bartering with the Knight'''


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->''"I'm not much for talk, but if it's a nail that needs repair then you've come to the right bug."''
-->'''-The Nailsmith, when first encountered'''


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->''"Have you met them, my former fellows? That's them outside, their bodies shambling around all mindless and empty. And I'm still alive to witness their pathetic demise. Ahhh, I'm just so happy. Fate can be a wonderful thing."''
-->'''-Emilitia, when first encountered'''
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[=NPCs=] that members of the Grimm Troupe and were introduced in the Grimm Troupe [=DLC=].

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[=NPCs=] that members of the Grimm Troupe and were introduced in the Grimm Troupe [=DLC=].
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[[caption-width-right:250:[[labelnote:Click here to see [[spoiler:Grey Prince Zote]]https://static.tvtropes.org/pmwiki/pub/images/b_grey_prince_zote.png]][[/labelnote]]]]



->''"Some rare creatures are so weak, so helpless, so inept and so irritating that hunting them gives no pleasure."''
-->'''-Hunter's Journal'''

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->''"Some rare creatures are so weak, so helpless, so inept and so irritating that hunting them gives no pleasure.->'' 'My love, any creature who could bear to be away from you, who would willingly leave you behind or say unkind things to you... Pah! Lowly maggots, not worthy of standing in your glorious shadow!' ''\\
''"She felt her cold body grow warm, a sensation she had almost forgotten...
"''
-->'''-Hunter's Journal'''
-->'''-'The Grey Prince' Chapter 112 (Hunter's Journal entry for [[spoiler:Grey Prince Zote]])'''
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* AlwaysIdenticalTwins: All three brothers look exactly alike, save for Sheo's painting garb.


Added DiffLines:

* PolarOppositeTwins: Mato is loud, passionate, and openly friendly to the Knight when they meet. Oro is quiet, reserved, and want's to be left alone. This is furthered by the fact that they are literally on opposite sides of Hollownest: Mato is in the Northwest corner and Oro is in the Southeast corner.


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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mato.png]]


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* AwLookTheyReallyDoLoveEachOther: Despite him holding a deep grudge against his brother, he jumps to Oro's assistance when Oro is seemingly beaten by the Knight in Godhome.


Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/oro.png]]


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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sheo.png]]

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* ChargedAttack: Sheo teaches the normal charged attack, Oro teaches a charged DashAttack, and Mato teaches a charged SpinAttack that deals less damage but strikes several times.

to:

* ChargedAttack: Sheo teaches the normal charged attack, Oro teaches a charged DashAttack, and Mato teaches a charged SpinAttack that deals less damage but strikes several times.GracefulLoser: Like their master, they all bow when defeated as bosses.



* MrExposition: If Sheo and the Nailsmith become friends, you can meet the two making figurines of the King's knights. Sheo talks at length about the five greatest, though he doesn't seem to remember (or doesn't care for) the last one, Ogrim the Dung Defender, who ironically appears to be the last living great knight.
* NoodleIncident: Oro has done something in the past that [[CainAndAbel caused bad blood between him and Mato]], but neither of them explain what it was. Sheo has no idea either, and wishes they'd just get along.
* RetiredBadass: Sheo has put down his nail to become an artist.
* TheUnfought: According to the Kickstarter campaign, these three were supposed to be beaten in duels in order to learn their skills. In the original release they amounted to [[CutsceneBoss cutscene bosses]], and Sheo doesn't want to fight anymore anyway. Thankfully, all three eventually got battles put in the game.

to:

* MrExposition: If Sheo and the Nailsmith become friends, you can meet the two making figurines of the King's knights. Sheo talks at length about the five greatest, though he doesn't seem to remember (or doesn't care for) the last one, Ogrim the Dung Defender, who ironically appears to be the last living great knight.
* NoodleIncident: Oro has done something in the past that [[CainAndAbel caused bad blood between him and Mato]], but neither of them explain what it was. Sheo has no idea either, and wishes they'd just get along.
* RetiredBadass: Sheo has put down his nail to become an artist.
* TheUnfought: Initially the case. According to the Kickstarter campaign, these three they were supposed to be beaten in duels in order to learn their skills. In the original release they amounted to [[CutsceneBoss cutscene bosses]], and Sheo doesn't want to fight anymore anyway. Thankfully, all three eventually got battles put in the game.




to:

* ChargedAttack: Mato teaches the Knight the "Cyclone Slash", a charged SpinAttack that deals less damage than other Nail Arts but strikes several times. He uses this attack himself during his boss fight.
* DeathGlare: When he comes to Oro's aid during their boss fight, they briefly glare at each other.
* DualBoss: Oro fights alone for the first phase, but then Mato shows up and they set their differences aside to defeat the Knight.




to:

* ChargedAttack: Oro teaches the "Dash Slash", a charged DashAttack which he also uses during his boss fight.
* DeathGlare: When Mato comes to his aid during their boss fight, they briefly glare at each other.
* DualBoss: He fights alone for the first phase, but then Mato shows up and they set their differences aside to defeat the Knight.
* NoodleIncident: Oro has done something in the past that [[CainAndAbel caused bad blood between him and Mato]], but neither of them explains what it was. Sheo has no idea either and wishes they'd just get along.




to:

* ChargedAttack: Sheo teaches the "Great Slash", a normal charged attack. During his boss fight, he uses several charged paint blasts. One is the same one he taught the Knight, but he can also perform another that reaches all across the arena.
* ColorCodedForYourConvenience: During his boss fight, the color of his paintbrush telegraphs what kind of attack he's about to use.
* MrExposition: If Sheo and the Nailsmith become friends, you can meet the two making figurines of the King's knights. Sheo talks at length about the five greatest, though he doesn't seem to remember (or doesn't care for) the last one, Ogrim the Dung Defender, who ironically appears to be the last living great knight.
* RetiredBadass: Sheo has put down his nail to become an artist, much to Mato's confusion.
* UnnecessaryCombatRoll: Regularly rolls away to start charging a slash during his boss fight.

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* {{BFS}}: The sword seen in his storeroom is larger than he is by a fair margin. The ''Godmaster'' update confirms that it is indeed his sword and that he is very capable of wielding it.

to:

* {{BFS}}: The sword seen in his storeroom is larger than he is by a fair margin.margin, and even considering his size that thing is enormous. The ''Godmaster'' update confirms that it is indeed his sword and that he is very capable of wielding it.



* ChargedAttack: Naturally uses variants of all three charged skills he taught to his students.
* GracefulLoser: Bows when defeated in Godhome.



* SpinAttack: One of his staple attacks when fought is to take his [[{{BFS}} massive sword]] and turn himself into a living buzzsaw that follows the Knight around the room.

to:

* RollingAttack: Performs one as a Shoryuken at the end of his standard combos. In his second phase, Sly will instead zip all around the room and then attempt to smash-roll you into a corner.
* SpinAttack: One of his staple attacks attacks, when fought fought, is to take his [[{{BFS}} massive sword]] and turn himself into a living buzzsaw that follows the Knight around the room.

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[[folder:Sheo, Oro, and Mato]]

to:

[[folder:Sheo, Oro, and Mato]] [[folder:In General]]



Three warrior brothers who live at certain corners in Hallowest, spending their days in quiet introspection of their art. They will teach the Knight three types of charged attacks.

to:

Three warrior brothers who live at certain corners in Hallowest, spending their days in quiet introspection of their art. They were all trained by the Great Nailsage and will teach pass their knowledge on to the Knight three types of charged attacks.Knight.



* BonusBoss: As of the Godmaster update, the dream versions of all three nailmasters are now able to be fought. Sheo still uses his artist tools to fight rather than his nail, though.

to:

* BonusBoss: As of the Godmaster update, the dream versions of update, all three nailmasters Nailmasters are now able to be fought.fought in Godhome. Sheo still uses his artist tools to fight rather than his nail, though.



!!Grimm Troupe [=NPCs=]
[=NPCs=] that members of the Grimm Troupe and were introduced in the Grimm Troupe [=DLC=].

to:

!!Grimm Troupe [=NPCs=]
[=NPCs=] that members
[[folder:Nailmaster Mato]]
->''"Now I know how my own master felt when he passed down his teachings to us."''
-->'''-Mato, after teaching the Knight'''

The least skilled but most passionate disciple
of the Grimm Troupe and were introduced Great Nailsage, who now resides in a hut at the top of the world in the Grimm Troupe [=DLC=].Howling Cliffs. He teaches the Knight the "Cyclone Slash" Nail Art.



[[folder:Divine]]
[[quoteright:340:https://static.tvtropes.org/pmwiki/pub/images/divine2.png]]

->''"We came, and I can smell something. Something deep below us. I want it... I want it!"''
-->'''-Divine, when first encountered'''

Ostensibly a queen termite and a member of the Grimm Troupe, she occupies the tent adjacent to that of Troupe Master Grimm. She will strengthen Leg Eater's breakable charms into unbreakable ones for a substantial donation of Geo.

to:

[[folder:Divine]]
[[quoteright:340:https://static.tvtropes.org/pmwiki/pub/images/divine2.png]]

->''"We came, and I can smell something. Something deep below us. I want it... I want it!"''
-->'''-Divine, when first encountered'''

Ostensibly a queen termite and a member of the Grimm Troupe, she occupies the tent adjacent to that of Troupe Master Grimm. She will strengthen Leg Eater's breakable charms into unbreakable ones for a substantial donation of Geo.



* AmbiguouslyEvil: If you talk to the denizens of Dirtmouth, they all comment that there's something "sinister" about the Troupe, but it's not entirely clear what it is.
** Divine is a follower of Grimm, and is therefore already keeping morally dubious company. [[spoiler:Whether her cannibalism of Leg Eater at the conclusion of her quest line is altogether consensual is also unclear, because it happens off-screen.]]
* ExtremeOmnivore: Upon her arrival to Dirtmouth, Divine appears more than eager to consume charms, Geo [[spoiler:and potential love interests]].
* LiteralManeater: [[spoiler:If the player character approaches Leg Eater after having upgraded all of his charms, Leg Eater will comment on their irresistible scent and travel to Dirtmouth to seek out Divine. He is eaten off-screen, leaving nothing behind save his disembodied claws in the corner of Divine's tent.]]
* MoneySink: Cumulatively amounting to 36 grand, Divine's prices for upgrading Leg Eater's charms are easily the highest in Hallownest, and are intended as a post-game sink for players that have accumulated a surplus after buying everything else. [[spoiler:By the time you finish the process of strengthening the charms, Divine will be incredibly wealthy, which Leg eater takes as a symbol of leadership and is implied to be part of the reason he's drawn to her.]]
* ToiletHumour: Her method of strengthening your charms is eating them and then pooping them out. It works, though.
* TwoFaced: May very well be the case, considering that Divine is never seen without her trademark half-mask.

to:

* AmbiguouslyEvil: If you talk to [[/folder]]

[[folder:Nailmaster Oro]]
->''"It is
the denizens law of Dirtmouth, they all comment the Great Nailsage that there's something "sinister" about I must pass down my teachings to those who are worthy. But no law forbids me from exacting a payment for my time."''
-->'''-Oro, before teaching
the Troupe, but it's not entirely clear what it is.
** Divine is a follower
Knight'''

The second most skilled disciple
of Grimm, the Great Nailsage, who lives in solitude in the far reaches of the Kingdom's Edge to avoid company while perfecting his arts in the nail. However, if the Knight finds him and is therefore already keeping morally dubious company. [[spoiler:Whether her cannibalism of Leg Eater at the conclusion of her quest line is altogether consensual is also unclear, because it happens off-screen.]]
* ExtremeOmnivore: Upon her arrival
willing to Dirtmouth, Divine appears more than eager to consume charms, Geo [[spoiler:and potential love interests]].
* LiteralManeater: [[spoiler:If the player character approaches Leg Eater after having upgraded all of his charms, Leg Eater will comment on their irresistible scent and travel to Dirtmouth to seek out Divine. He is eaten off-screen, leaving nothing behind save his disembodied claws in the corner of Divine's tent.]]
* MoneySink: Cumulatively amounting to 36 grand, Divine's prices for upgrading Leg Eater's charms are easily the highest in Hallownest, and are intended as a post-game sink for players that have accumulated a surplus after buying everything else. [[spoiler:By the time you finish the process of strengthening the charms, Divine will be incredibly wealthy, which Leg eater takes as a symbol of leadership and is implied to be
part of the reason he's drawn to her.]]
* ToiletHumour: Her method of strengthening your charms is eating
with some Geo, he'll teach them and then pooping them out. It works, though.
* TwoFaced: May very well be
the case, considering that Divine is never seen without her trademark half-mask."Dash Slash" Nail Art.
----



[[folder:Brumm]]
[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/brumm_tent.png]]

->''"When flame burns bright inside one's mind''\\
''Kin heed the call 'cross lands and time."''
-->'''-Brumm, when Dream Nailed'''

A gruff, top-heavy member of the Grimm Troupe, Brumm plays the accordion at the entrance to Troupe Master Grimm's tent. Initially withdrawn, Brumm's motivations become clearer as the Knight starts collecting flame for Grimm's ritual.

to:

[[folder:Brumm]]
[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/brumm_tent.png]]

->''"When flame burns bright inside one's mind''\\
''Kin heed
[[folder:Nailmaster Sheo]]
->''"The wielding of a nail,
the call 'cross lands and time.wielding of a brush... these things are not so different. We cut into the world so that we can peer deeper inside."''
-->'''-Brumm, when Dream Nailed'''

A gruff, top-heavy member
-->'''-Sheo, after teaching the Knight'''

The most skilled disciple
of the Grimm Troupe, Brumm plays the accordion at the entrance to Troupe Master Grimm's tent. Initially withdrawn, Brumm's motivations become clearer Great Nailsage, who has hung up his Nail for a simpler life as an artist. He resides in a hut deep in Greenpath, where he'll teach the Knight starts collecting flame for Grimm's ritual. the "Great Slash" Nail Art.



* BambooTechnology: If you look closely, the accordion that Brumm plays appears to be another, smaller bug.
* CreepyCircusMusic: The accordion leitmotif gives the Grimm Troupe a decidedly more French-sounding interpretation of this trope.
* DefectorFromDecadence: [[spoiler:If the Knight meets Brumm in the Distant Village before defeating Nightmare King Grimm and completing the ritual, Brumm will profess that although he is still loyal to Grimm, he has grown disillusioned with The Ritual. He bids that the Knight extinguish the Nightmare Lantern to banish the Grimm Troupe from Hallownest. This leads to the Banishment ending and allows the player to complete the Grimm Troupe questline without beating Nightmare King Grimm.]]
* HeroWithBadPublicity: [[spoiler:He very much wants to stop the Grimm Troupe's ritual from taking place, which is presented in the game as a good thing. Brumm himself, however, speaks cryptically and doesn't communicate his goals well, making him come across as creepy despite his good intentions.]]

to:

* BambooTechnology: If you look closely, the accordion that Brumm plays appears to be another, smaller bug.
* CreepyCircusMusic: The accordion leitmotif gives the Grimm Troupe a decidedly more French-sounding interpretation of this trope.
* DefectorFromDecadence: [[spoiler:If the Knight meets Brumm in the Distant Village before defeating Nightmare King Grimm and completing the ritual, Brumm will profess that although he is still loyal to Grimm, he has grown disillusioned with The Ritual. He bids that the Knight extinguish the Nightmare Lantern to banish the Grimm Troupe from Hallownest. This leads to the Banishment ending and allows the player to complete the Grimm Troupe questline without beating Nightmare King Grimm.]]
* HeroWithBadPublicity: [[spoiler:He very much wants to stop the Grimm Troupe's ritual from taking place, which is presented in the game as a good thing. Brumm himself, however, speaks cryptically and doesn't communicate his goals well, making him come across as creepy despite his good intentions.]]



[[folder:Nymm]]
[[quoteright:160:https://static.tvtropes.org/pmwiki/pub/images/nymm.png]]

->''"The old bug over there was very welcoming, but still I find the place a little melancholy, what with the wind, and the darkness, and the sense of decline... I was hoping my music could go some way to livening up the place."''
-->'''-Nymm, when first encountered'''

A bug who plays an accordion-like bug to bring cheer to the fading town of Dirtmouth. He only appears if the Knight performs specific actions after summoning the Grimm Troupe.
----
* LaserGuidedAmnesia: [[spoiler:If the player should proceed to extinguish the Nightmare Lantern, the Grimm Troupe will disappear from Dirtmouth without a trace, save for Nymm. Nymm appears visually similar to Brumm, but is shorter, more verbose and lacks his mask. He has no recollection of how he'd arrived to Dirtmouth, but offers the Knight a charm that bears a peculiar resemblance to Brumm's mask, and comments that the charm seems oddly familiar if equipped. It's therefore quite likely that Brumm became Nymm after being freed of the ritual, losing his memories in the process.]]

to:

[[folder:Nymm]]
[[quoteright:160:https://static.tvtropes.org/pmwiki/pub/images/nymm.png]]

->''"The old bug over there was very welcoming, but still I find the place a little melancholy, what with the wind, and the darkness, and the sense
!!Grimm Troupe [=NPCs=]
[=NPCs=] that members
of decline... I was hoping my music could go some way to livening up the place."''
-->'''-Nymm, when first encountered'''

A bug who plays an accordion-like bug to bring cheer to the fading town of Dirtmouth. He only appears if the Knight performs specific actions after summoning the Grimm Troupe.
----
* LaserGuidedAmnesia: [[spoiler:If the player should proceed to extinguish the Nightmare Lantern,
the Grimm Troupe will disappear from Dirtmouth without a trace, save for Nymm. Nymm appears visually similar to Brumm, but is shorter, more verbose and lacks his mask. He has no recollection of how he'd arrived to Dirtmouth, but offers the Knight a charm that bears a peculiar resemblance to Brumm's mask, and comments that the charm seems oddly familiar if equipped. It's therefore quite likely that Brumm became Nymm after being freed of the ritual, losing his memories were introduced in the process.]]Grimm Troupe [=DLC=].



[[folder:Divine]]
[[quoteright:340:https://static.tvtropes.org/pmwiki/pub/images/divine2.png]]

->''"We came, and I can smell something. Something deep below us. I want it... I want it!"''
-->'''-Divine, when first encountered'''

Ostensibly a queen termite and a member of the Grimm Troupe, she occupies the tent adjacent to that of Troupe Master Grimm. She will strengthen Leg Eater's breakable charms into unbreakable ones for a substantial donation of Geo.
-----
* AmbiguouslyEvil: If you talk to the denizens of Dirtmouth, they all comment that there's something "sinister" about the Troupe, but it's not entirely clear what it is.
** Divine is a follower of Grimm, and is therefore already keeping morally dubious company. [[spoiler:Whether her cannibalism of Leg Eater at the conclusion of her quest line is altogether consensual is also unclear, because it happens off-screen.]]
* ExtremeOmnivore: Upon her arrival to Dirtmouth, Divine appears more than eager to consume charms, Geo [[spoiler:and potential love interests]].
* LiteralManeater: [[spoiler:If the player character approaches Leg Eater after having upgraded all of his charms, Leg Eater will comment on their irresistible scent and travel to Dirtmouth to seek out Divine. He is eaten off-screen, leaving nothing behind save his disembodied claws in the corner of Divine's tent.]]
* MoneySink: Cumulatively amounting to 36 grand, Divine's prices for upgrading Leg Eater's charms are easily the highest in Hallownest, and are intended as a post-game sink for players that have accumulated a surplus after buying everything else. [[spoiler:By the time you finish the process of strengthening the charms, Divine will be incredibly wealthy, which Leg eater takes as a symbol of leadership and is implied to be part of the reason he's drawn to her.]]
* ToiletHumour: Her method of strengthening your charms is eating them and then pooping them out. It works, though.
* TwoFaced: May very well be the case, considering that Divine is never seen without her trademark half-mask.
-----



!!Historic [=NPCs=]
[=NPCs=] that are important to the history of Hollownest.

to:

!!Historic [=NPCs=]
[=NPCs=] that are important to
[[folder:Brumm]]
[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/brumm_tent.png]]

->''"When flame burns bright inside one's mind''\\
''Kin heed
the history call 'cross lands and time."''
-->'''-Brumm, when Dream Nailed'''

A gruff, top-heavy member
of Hollownest.the Grimm Troupe, Brumm plays the accordion at the entrance to Troupe Master Grimm's tent. Initially withdrawn, Brumm's motivations become clearer as the Knight starts collecting flame for Grimm's ritual.



[[folder:The Pale King]]
[[quoteright:190:https://static.tvtropes.org/pmwiki/pub/images/pale_king.png]]

->''"No cost too great.''\\
''No mind to think.''\\
''No will to break.''\\
''No voice to cry suffering.''\\
''Born of God and Void.''\\
''You shall seal the blinding light that plagues their dreams.''\\
''You are the Vessel.''\\
''You are the Hollow Knight."''
-->'''-The Pale King, heard while ascending the Abyss'''

The mysterious ruler and founder of Hallownest, venerated by his subjects. By the time the player character arrives, much of his kingdom has been in ruins for over a century following a [[HatePlague devastating]] [[ZombieApocalypse plague]], and the King himself has long since departed for parts unknown.

to:

[[folder:The Pale King]]
[[quoteright:190:https://static.tvtropes.org/pmwiki/pub/images/pale_king.png]]

->''"No cost too great.''\\
''No mind
* BambooTechnology: If you look closely, the accordion that Brumm plays appears to think.''\\
''No
be another, smaller bug.
* CreepyCircusMusic: The accordion leitmotif gives the Grimm Troupe a decidedly more French-sounding interpretation of this trope.
* DefectorFromDecadence: [[spoiler:If the Knight meets Brumm in the Distant Village before defeating Nightmare King Grimm and completing the ritual, Brumm
will to break.''\\
''No voice to cry suffering.''\\
''Born of God and Void.''\\
''You shall seal the blinding light
profess that plagues their dreams.''\\
''You are
although he is still loyal to Grimm, he has grown disillusioned with The Ritual. He bids that the Vessel.''\\
''You are
Knight extinguish the Hollow Knight."''
-->'''-The Pale King, heard while ascending
Nightmare Lantern to banish the Abyss'''

The mysterious ruler
Grimm Troupe from Hallownest. This leads to the Banishment ending and founder of Hallownest, venerated by his subjects. By the time allows the player character arrives, to complete the Grimm Troupe questline without beating Nightmare King Grimm.]]
* HeroWithBadPublicity: [[spoiler:He very
much of wants to stop the Grimm Troupe's ritual from taking place, which is presented in the game as a good thing. Brumm himself, however, speaks cryptically and doesn't communicate his kingdom has been in ruins for over a century following a [[HatePlague devastating]] [[ZombieApocalypse plague]], and the King himself has long since departed for parts unknown.goals well, making him come across as creepy despite his good intentions.]]



[[/folder]]

[[folder:Nymm]]
[[quoteright:160:https://static.tvtropes.org/pmwiki/pub/images/nymm.png]]

->''"The old bug over there was very welcoming, but still I find the place a little melancholy, what with the wind, and the darkness, and the sense of decline... I was hoping my music could go some way to livening up the place."''
-->'''-Nymm, when first encountered'''

A bug who plays an accordion-like bug to bring cheer to the fading town of Dirtmouth. He only appears if the Knight performs specific actions after summoning the Grimm Troupe.
----
* LaserGuidedAmnesia: [[spoiler:If the player should proceed to extinguish the Nightmare Lantern, the Grimm Troupe will disappear from Dirtmouth without a trace, save for Nymm. Nymm appears visually similar to Brumm, but is shorter, more verbose and lacks his mask. He has no recollection of how he'd arrived to Dirtmouth, but offers the Knight a charm that bears a peculiar resemblance to Brumm's mask, and comments that the charm seems oddly familiar if equipped. It's therefore quite likely that Brumm became Nymm after being freed of the ritual, losing his memories in the process.]]
----
[[/folder]]

!!Historic [=NPCs=]
[=NPCs=] that are important to the history of Hollownest.
----
[[folder:The Pale King]]
[[quoteright:190:https://static.tvtropes.org/pmwiki/pub/images/pale_king.png]]

->''"No cost too great.''\\
''No mind to think.''\\
''No will to break.''\\
''No voice to cry suffering.''\\
''Born of God and Void.''\\
''You shall seal the blinding light that plagues their dreams.''\\
''You are the Vessel.''\\
''You are the Hollow Knight."''
-->'''-The Pale King, heard while ascending the Abyss'''

The mysterious ruler and founder of Hallownest, venerated by his subjects. By the time the player character arrives, much of his kingdom has been in ruins for over a century following a [[HatePlague devastating]] [[ZombieApocalypse plague]], and the King himself has long since departed for parts unknown.
-----



!!! The Dreamers

to:

!!! The !!!The Dreamers

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* DreamWeaver: The deep sleep they've been put in not only grants them the power to each place a seal on the egg of the Black Egg Temple, but also forms a protective barrier around their unconscious bodies, lets them project their voices and images to the Knight, and allows them to trap the Knight in the dream world until the Seer guides them to the Dream Nail.

to:

* DreamWeaver: The deep sleep they've been put in not only grants them the power to each place a seal on the egg of the Black Egg Temple, Temple but also forms a protective barrier around their unconscious bodies, lets them project their voices and images to the Knight, and allows them to trap the Knight in the dream world until the Seer guides them to the Dream Nail.



-->'''Monomon''': ''For diversity, a Seal...''\\

to:

-->'''Monomon''': ''For * SlainInTheirSleep: Using the Dream Nail, the Knight enters their dreams in order to end their lives and break their seals on the Black Egg Temple.
----
[[/folder]]

[[folder:Monomon the Teacher]]
[[quoteright:213:https://static.tvtropes.org/pmwiki/pub/images/b_monomon.png]]

->''"...For
diversity, a Seal...''\\



''...Better, an end...''
-->'''Lurien''': ''...For King beloved...''\\

to:

''...Better, an end...''
-->'''Lurien''': ''...
"''
-->'''-Monomon's FinalSpeech'''

The chief researcher of Hallownest who makes her home in the Teacher's Archives, located in Fog Canyon. The Oomas and Uomas that populate the Canyon are creations of hers.
----
* BatmanGambit: Implied to be why she [[spoiler:gave Quirrel her mask before he left Hallownest. She knew that sooner or later, even with LaserGuidedAmnesia, she would call Quirrel back to Hallownest, allowing her to be restored and her seal broken when the time was right.]]
* TheSpock: Fitting for Hallownest's chief researcher, she's the most intelligent of the three Dreamers. She appears to be the only Dreamer that logically recognizes it is time for the seals to be broken, is responsible for many of the artificial lifeforms in Hallownest, and even sets up some extra protection for herself and her seal by [[spoiler:entrusting her mask to Quirrel before he leaves Hallownest, [[BatmanGambit knowing he'd return eventually.]]]]
----
[[/folder]]

[[folder:Lurien the Watcher]]
[[quoteright:131:https://static.tvtropes.org/pmwiki/pub/images/b_lurien.png]]

->''"...
For King beloved...''\\



''...Remain...''
-->'''Herrah''': ''...Bound...For brood...For child...''\\
''...Fair bargain made...''\\
''...Give all...''\\
''...For her..''\\
''...For her..''\\
''...For her..''
* SlainInTheirSleep: Using the Dream Nail, the Knight enters their dreams in order to end their lives and break their seals on the Black Egg Temple.

to:

''...Remain...''
-->'''Herrah''': ''...Bound...For brood...For child...''\\
''...Fair bargain made...''\\
''...Give all...''\\
''...For her..''\\
''...For her..''\\
''...For her..''
* SlainInTheirSleep: Using
"''
-->'''-Lurien's FinalSpeech'''

A bug who watches over
the Dream Nail, City of Tears from the Knight enters their dreams in order to end their lives and break their seals on the Black Egg Temple.Watcher's Spire, protected by his force of Watcher Knights.



* WellIntentionedExtremist: Lurien seems to believe that the Knight's quest to break the seals and confront the source of the infection will only end up making things worse, and attempts to discourage the Knight from going further in Greenpath before trapping them in the dream world when they reach the Resting Grounds.
----



[[folder:Monomon the Teacher]]
[[quoteright:213:https://static.tvtropes.org/pmwiki/pub/images/b_monomon.png]]

The chief researcher of Hallownest who makes her home in the Teacher's Archives, located in Fog Canyon. The Oomas and Uomas that populate the Canyon are creations of hers.

to:

[[folder:Monomon [[folder:Herrah the Teacher]]
[[quoteright:213:https://static.
Beast]]
[[quoteright:147:https://static.
tvtropes.org/pmwiki/pub/images/b_monomon.png]]

The chief researcher
org/pmwiki/pub/images/b_herrah.png]]

->''"...Bound...For brood...For child...''\\
''...Fair bargain made...''\\
''...Give all...''\\
''...For her..''\\
''...For her..''\\
''...For her.."''
-->'''-Herrah's FinalSpeech'''

Chief
of Hallownest who makes her home the beasts of Deepnest, and [[spoiler:mother of Hornet. Her cooperation and enlistment as a Dreamer was part of a deal she made with Hallownest, in exchange for the Pale King fathering Hornet with her.]] She is secluded away in the Teacher's Archives, located in Fog Canyon. The Oomas and Uomas that populate the Canyon are creations of hers.Beast's Den.



* BatmanGambit: Implied to be why she [[spoiler:gave Quirrel her mask before he left Hallownest. She knew that sooner or later, even with LaserGuidedAmnesia, she would call Quirrel back to Hallownest, allowing her to be restored and her seal broken when the time was right.]]
* TheSpock: Fitting for Hallownest's chief researcher, she's the most intelligent of the three Dreamers. She appears to be the only Dreamer that logically recognizes it is time for the seals to be broken, is responsible for many of the artificial lifeforms in Hallownest, and even sets up some extra protection for herself and her seal by [[spoiler:entrusting her mask to Quirrel before he leaves Hallownest, [[BatmanGambit knowing he'll return eventually.]]]]

to:

* BatmanGambit: Implied to AuthorityEqualsAsskicking: Heavily implied. You can't be why she [[spoiler:gave Quirrel her mask before he left Hallownest. She knew the chief of a place like [[MalevolentArchitecture Deep]][[WretchedHive nest]] for nothing, after all.
* DealWithTheDevil: {{Subverted}}. Herrah demanded
that sooner or later, even [[spoiler:the Pale King father a child with LaserGuidedAmnesia, her]] in exchange for her becoming a Dreamer, but not only do both the Pale King and the White Lady not mind the cost of this deal, Herrah upholds her end of the bargain without any treachery whatsoever.
* GoodParents: [[spoiler:[[DaddyHadAGoodReasonForAbandoningYou While
she would call Quirrel back to Hallownest, allowing her to be restored and her seal broken when the wasn't allowed much time was right.with Hornet due to her duties as a Dreamer,]] her FinalSpeech indicates that, if nothing else, she genuinely loved her daughter and upheld her deal with the Pale King almost solely for her sake.]]
* TheSpock: Fitting for Hallownest's chief researcher, she's NobleDemon: She may have been the leader of one of the most intelligent dangerous and psychotic areas of the three Dreamers. She appears to be the only Dreamer that logically recognizes it is time for the seals to be broken, is responsible for many of the artificial lifeforms in Hallownest, but she upheld her end of the deal with the Pale King until her death, and even sets up some extra protection for herself and she genuinely loved her seal by [[spoiler:entrusting her mask to Quirrel before he leaves Hallownest, [[BatmanGambit knowing he'll return eventually.]]]]daughter [[spoiler: Hornet.]]




[[folder:Lurien the Watcher]]
[[quoteright:131:https://static.tvtropes.org/pmwiki/pub/images/b_lurien.png]]

A bug who watches over the City of Tears from the Watcher's Spire, protected by his force of Watcher Knights.
----
* WellIntentionedExtremist: Lurien seems to believe that the Knight's quest to break the seals and confront the source of the infection will only end up making things worse, and attempts to discourage the Knight from going further in Greenpath before trapping them in the dream world when they reach the Resting Grounds.
----
[[/folder]]

[[folder:Herrah the Beast]]
[[quoteright:147:https://static.tvtropes.org/pmwiki/pub/images/b_herrah.png]]

Chief of the beasts of Deepnest, and [[spoiler:mother of Hornet. Her cooperation and enlistment as a Dreamer was part of a deal she made with Hallownest, in exchange for the Pale King fathering Hornet with her.]] She is secluded away in the Beast's Den.
----
* AuthorityEqualsAsskicking: Heavily implied. You can't be the chief of a place like [[MalevolentArchitecture Deep]][[WretchedHive nest]] for nothing, after all.
* DealWithTheDevil: {{Subverted}}. Herrah demanded that [[spoiler:the Pale King father a child with her]] in exchange for her becoming a Dreamer, but not only do both the Pale King and the White Lady not mind the cost of this deal, Herrah upholds her end of the bargain without any treachery whatsoever.
* GoodParents: [[spoiler:[[DaddyHadAGoodReasonForAbandoningYou While she wasn't allowed much time with Hornet due to her duties as a Dreamer,]] her FinalSpeech indicates that, if nothing else, she genuinely loved her daughter and upheld her deal with the Pale King almost solely for her sake.]]
* NobleDemon: She may have been the leader of one of the most dangerous and psychotic areas of Hallownest, but she upheld her end of the deal with the Pale King until her death, and she genuinely loved her daughter [[spoiler: Hornet.]]
----
[[/folder]]

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-->"No cost too great..."

to:

-->"No
->''"No
cost too great..."
great.''\\
''No mind to think.''\\
''No will to break.''\\
''No voice to cry suffering.''\\
''Born of God and Void.''\\
''You shall seal the blinding light that plagues their dreams.''\\
''You are the Vessel.''\\
''You are the Hollow Knight."''
-->'''-The Pale King, heard while ascending the Abyss'''



[[folder: The White Lady]]

to:

[[folder: The [[folder:The White Lady]]



->''"To claim its role requires strength of some magnitude. Prepare yourself well before attempting the task."''
-->'''-The White Lady, after attaining her White Fragment'''



[[quoteright:295:https://static.tvtropes.org/pmwiki/pub/images/dreamer_masks_8.png]]



* WellIntentionedExtremist: Judging by their dialogue, Lurien, at the very least, seem to believe that the Knight's quest to break the seals and confront the source of the infection will only end up making things worse, and attempt to discourage the Knight from going further in Greenpath before trapping them in the dream world when they reach the Resting Grounds. Monomon, on the other hand, can tell that the infection is worsening and that it would be better to risk Hallownest's destruction than leave it and its people in such dire straits, but begrudgingly follows along with Lurien nonetheless. Herrah does not seem to have any opinion on this.

to:

* WellIntentionedExtremist: Judging by their dialogue, Lurien, at the very least, seem to believe that the Knight's quest to break the seals and confront the source of the infection will only end up making things worse, and attempt to discourage the Knight from going further in Greenpath before trapping them in the dream world when they reach the Resting Grounds. Monomon, on the other hand, can tell that the infection is worsening and that it would be better to risk Hallownest's destruction than leave it and its people in such dire straits, but begrudgingly follows along with Lurien nonetheless. Herrah does not seem to have any opinion on this.----



----



* WellIntentionedExtremist: Lurien seems to believe that the Knight's quest to break the seals and confront the source of the infection will only end up making things worse, and attempts to discourage the Knight from going further in Greenpath before trapping them in the dream world when they reach the Resting Grounds.
----



* NobleDemon: She may have been the leader of one of the most dangerous and psychotic areas of Hallownest, but she upheld her end of the deal with the Pale King until her death, [[spoiler:and she genuinely loved her daughter Hornet.]]

to:

* NobleDemon: She may have been the leader of one of the most dangerous and psychotic areas of Hallownest, but she upheld her end of the deal with the Pale King until her death, [[spoiler:and and she genuinely loved her daughter [[spoiler: Hornet.]]]]
----

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->''"Ohhh, bury my mother, pale and slight,''
->''bury my father with his eyes shut tight!''
->''Bury my sisters, two by two,''
->''and then when you're done, let's bury me toooo!"''
-->'''-Myla, when first encountered'''

to:

->''"Ohhh, bury my mother, pale and slight,''
->''bury
slight,''\\
''bury
my father with his eyes shut tight!''
->''Bury
tight!''\\
''Bury
my sisters, two by two,''
->''and
two,''\\
''and
then when you're done, let's bury me toooo!"''
-->'''-Myla, -->'''-Myla's song when first encountered'''



->''"We came, and I can smell something. Something deep below us. I want it... I want it!"''
-->'''-Divine, when first encountered'''



[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/brumm_circle.png]]

to:

[[quoteright:300:https://static.[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/brumm_circle.png]]
org/pmwiki/pub/images/brumm_tent.png]]

->''"When flame burns bright inside one's mind''\\
''Kin heed the call 'cross lands and time."''
-->'''-Brumm, when Dream Nailed'''



-----

to:

---------



* LaserGuidedAmnesia: [[spoiler:If the player should proceed to extinguish the Nightmare Lantern, the Grimm Troupe will disappear from Dirtmouth without a trace, save for an accordion-playing bug named Nymm. Nymm appears visually similar to Brumm, but is shorter, more verbose and lacks his mask. He has no recollection of how he'd arrived to Dirtmouth, but offers the Knight a charm that bears a peculiar resemblance to Brumm's mask, and comments that the charm seems oddly familiar if equipped. It's therefore quite likely that Brumm became Nymm after being freed of the ritual, losing his memories in the process.]]



!!Historic [=NPCs=]
[=NPCs=] that are important to the history of Hollownest.

to:

!!Historic [=NPCs=]
[=NPCs=] that are important
[[folder:Nymm]]
[[quoteright:160:https://static.tvtropes.org/pmwiki/pub/images/nymm.png]]

->''"The old bug over there was very welcoming, but still I find the place a little melancholy, what with the wind, and the darkness, and the sense of decline... I was hoping my music could go some way to livening up the place."''
-->'''-Nymm, when first encountered'''

A bug who plays an accordion-like bug to bring cheer
to the history fading town of Hollownest.Dirtmouth. He only appears if the Knight performs specific actions after summoning the Grimm Troupe.
----
* LaserGuidedAmnesia: [[spoiler:If the player should proceed to extinguish the Nightmare Lantern, the Grimm Troupe will disappear from Dirtmouth without a trace, save for Nymm. Nymm appears visually similar to Brumm, but is shorter, more verbose and lacks his mask. He has no recollection of how he'd arrived to Dirtmouth, but offers the Knight a charm that bears a peculiar resemblance to Brumm's mask, and comments that the charm seems oddly familiar if equipped. It's therefore quite likely that Brumm became Nymm after being freed of the ritual, losing his memories in the process.]]



[[/folder]]

!!Historic [=NPCs=]
[=NPCs=] that are important to the history of Hollownest.
----



[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/whitelady2.png]]

to:

[[quoteright:300:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/whitelady2.png]]
org/pmwiki/pub/images/white_lady_cut.png]]

Added: 345

Changed: 16

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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/zote.png]]

to:

[[quoteright:300:https://static.[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/zote.png]]
org/pmwiki/pub/images/npc_zote.PNG]]



* SingleTaskRobot: Jinn mentions being that her only purposes seems to be to trade geo, discusses how much sturdier her body is than the Knight's, and has a highly unusual voice.

to:

* SingleTaskRobot: Jinn mentions being that her only purposes purpose seems to be to trade geo, discusses how much sturdier her body is than the Knight's, and has a highly unusual voice.


Added DiffLines:

[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/npc_grubfather.png]]
[[caption-width-right:250:The Grubfather]]


Added DiffLines:

->''"Ohhh, bury my mother, pale and slight,''
->''bury my father with his eyes shut tight!''
->''Bury my sisters, two by two,''
->''and then when you're done, let's bury me toooo!"''
-->'''-Myla, when first encountered'''
Is there an issue? Send a MessageReason:
None


A colony of Grubs and their apparent patriarch who are among the first friendly creatures the Knight meets in Hallownest's Forgotten Crossroads. The animals and plague seem to leave them alone, but [[spoiler:the Collector]] has captured all of them in glass jars and left them in hard to reach nooks and crannies, or well guarded areas. The Grubfather rewards you as you get more and more grubs back home.

to:

A colony of Grubs and their apparent patriarch who are among the first friendly creatures the Knight meets in Hallownest's Forgotten Crossroads. The animals and plague seem to leave them alone, but [[spoiler:the Collector]] has captured all of them in glass jars and left them in hard to reach nooks and crannies, or well guarded well-guarded areas. The Grubfather rewards you as you get more and more grubs back home.
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The many friendly and not as friendly faces the Knight meets on his journey throughout Hallownest.

to:

The many friendly and (or at least not as friendly kill-y) faces the Knight meets on his journey throughout Hallownest.
Is there an issue? Send a MessageReason:
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Added DiffLines:

[[WMG:[[center: [- '''[[Characters/HollowKnight Main Character Index]]'''\\
[[Characters/HollowKnightProtagonists Protagonist]] | [=NPCs=] ('''Hollow Knight''') | Bosses ([[Characters/HollowKnightBossesAndEnemies Hollow Knight]])]]]]-]
----

Added: 17

Removed: 17

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[[foldercontrol]]



[[foldercontrol]]
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[[folder: Cornifer and Iselda]]

to:

[[folder: Cornifer [[folder:Cornifer and Iselda]]



->''""''
-->''''''

->''""''
-->''''''

to:

->''""''
-->''''''

->''""''
-->''''''
->''"I'm a cartographer by trade, and I'm working on mapping this area right now. Would you like to buy a copy of my work so far?"''
-->'''-Cornifer, when first encounter'''

->''"At times my husband makes Hallownest sound a wonder, but sometimes it seems a ghastly, dangerous place."''
-->'''-Iselda, after selling some items'''



[[folder: Bretta]]
[[quoteright:137:https://static.tvtropes.org/pmwiki/pub/images/bretta.png]]

->''""''
-->''''''

A rotund beetle girl whom the player character can rescue in the Fungal Wastes. Quiet and withdrawn, she nevertheless expresses an unmistakable crush towards her "White Saviour".

to:

[[folder: Bretta]]
[[quoteright:137:https://static.
[[folder:Sly]]
[[quoteright:100:https://static.
tvtropes.org/pmwiki/pub/images/bretta.org/pmwiki/pub/images/sly_2.png]]

->''""''
-->''''''

->''"All's fair in a world made of Geo."''
-->'''-Sly, after Iselda opens shop'''

A rotund beetle girl whom firefly merchant who the player character can rescue Knight saves from succumbing to the plague in the Fungal Wastes. Quiet and withdrawn, she nevertheless expresses an unmistakable crush towards her "White Saviour". Forgotten Crossroads. He runs Dirtmouth's main shop.



* AdamSmithHatesYourGuts: He sells each health and soul upgrade shard at a higher price than the last. At first he argues that those are rare enough that he undersold the first few, but he eventually drops the excuses and starts joking about it. Justified by the Elderbug, who says Sly can afford to be so greedy because he is the only merchant in Dirtmouth.
* AllYourPowersCombined: During the first phase of his boss fight, he utilizes all nail arts from his pupils.
* {{BFS}}: The sword seen in his storeroom is larger than he is by a fair margin. The ''Godmaster'' update confirms that it is indeed his sword and that he is very capable of wielding it.
* BonusBoss: A dream version of himself is now one, as of the Godmaster update.
* HiddenDepths: It is repeatedly hinted that he's more than he seems, even before his identity as the Great Nailsage is revealed.
* KillerRabbit: How badass could this tiny firefly be? Enough to be the Nailmasters' teacher.
* OldMaster: Unbeknownst to the residents of Dirtmouth, Sly acted as a teacher to all three of the reclusive Nail Masters the player character can encounter in the game world. He rewards you with a charm to reduce start-up on charge attacks after you've studied with each of his pupils.
* PintSizedPowerhouse: He is tiny, about the same size as the Knight, but he is also a master of the art of combat who has trained some of the most skilled Nail wielders in the world.
* RetiredBadass: Once one of the deadliest warriors in Hallownest and beyond, now a greedy merchant.
* SpinAttack: One of his staple attacks when fought is to take his [[{{BFS}} massive sword]] and turn himself into a living buzzsaw that follows the Knight around the room.
-----
[[/folder]]

[[folder:Bretta]]
[[quoteright:137:https://static.tvtropes.org/pmwiki/pub/images/bretta.png]]

->''"The maiden's shell felt suddenly tight. Her claws curled. No glance was shared, no claws touched, just perfect, aching love shared in silence, together..."''
-->'''-Bretta's second diary entry: ''The White Saviour Returns'''''

A rotund beetle girl whom the player character can rescue in the Fungal Wastes. Quiet and withdrawn, she nevertheless expresses an unmistakable crush towards her "White Saviour".
-----



[[folder: Grubs and Grubfather]]
A colony of Grubs and their apparent patriarch who are among the first friendly creatures the Knight meets in Hallownest's Forgotten Crossroads. The animals and plague seem to leave them alone, but [[spoiler:the Collector]] has captured all of them in glass jars and left them in hard to reach nooks and crannies, or well guarded areas. The Grubfather rewards you as you get more and more grubs back home.

to:

[[folder: Grubs and Grubfather]]
A colony of Grubs and their apparent patriarch who are among the
[[folder:Confessor Jiji]]
[[quoteright:254:https://static.tvtropes.org/pmwiki/pub/images/confessor_jiji.png]]

->''"If we don't deal with these regrets, hope starts to drain from us."''
-->'''-Jiji, when
first friendly creatures encountered'''

An ancient bug in a turban who lives in a cave past
the Knight meets graveyard of Hallownest after unlocking it with a Simple Key. She's able to pull your Shade (which she calls a Stain of Regret) over to her cave in Hallownest's Forgotten Crossroads. The animals and plague seem to leave them alone, but [[spoiler:the Collector]] has captured all of them exchange for her favorite food -- Rancid Eggs.

In Steel Soul Mode, since her services are not needed
in glass jars and left them in hard to reach nooks and crannies, or well guarded areas. The Grubfather rewards you as you get more and more grubs back home.a [[FinalDeathMode permanent death run]], she is replaced by Steel Soul Jinn.



* AllThereInTheManual: The Indiebox for Hollow Knight comes with a pdf called "Grub Care Instructions". In it, it explains all their habits and how to raise one.
* AmbiguousSituation: The Care Instructions also have some indications that [[spoiler:The Grubs might be connected to Moths and Radiance, or are at least are much more than they seem. among them are flag raising details that they gain an "unseemly appetite" for eggs and flesh when presented with it, that their song has restorative, invigorating properties (proven by the Grubsong charm) and the last paragraph, which is as follows:]]
--> [[spoiler:As with all things, your time together with your adopted grub will come to an end at some point, when your grub moves on to the next stage of its life, do not try to stop it or mourn on the event as a loss. Everything has its time, and everything obeys its nature. Hold onto the happy memories you shared with your grub. Perhaps you will meet each other again, in your dreams...]]
** [[spoiler:Also of note are that several Moth Larvae are green in RealLife, such as Luna moths and Winter moths.]]
* BizarreAlienBiology: After saving all the grubs, getting the rewards, and resting at a bench, its almost alarming to find the Grubfather [[spoiler:bloated and sitting in the middle of the room, having apparently ''eaten'' all 46 other grubs whole. They're still alive -- and happy, apparently. The Grubberfly charm suggests that this is the next natural step in a Grub's life, and the Grubfather is simply acting as a protective cocoon of sorts for their development.]] Even so, for an insect this is is a strange sight.
* ChestMonster: There are enemies that imitate grubs, jar and all, and they are really convincing until released. [[spoiler:Reading their minds with the Dream Nail is how you pick out a faker.]]
* LivingMacGuffin: What the Grubs function as.

to:

* AllThereInTheManual: ByTheLightsOfTheirEyes: The Indiebox for Hollow only thing you can see of her until you get close enough is her big orange eyes, it can come as a JumpScare when she hops out of the darkness to talk to you face-to-face.
* CoolOldLady: Either extremely old, or TheAgeless, since she states that she's been sleeping in that cave until the
Knight comes Unlocks it. The service she provides is an essential if you feel like your next run in the ruins will end in you dying before you find the Shade you left behind again.
* DarkIsNotEvil: In a recurring trend, she has powers associated
with a pdf called "Grub Care Instructions". In it, it explains all their habits and how to raise one.
* AmbiguousSituation: The Care Instructions also have some indications that [[spoiler:The Grubs might be connected to Moths and Radiance, or are at least are much more than they seem. among them are flag raising details that they gain an "unseemly appetite" for eggs and flesh when presented with it, that their song has restorative, invigorating properties (proven by the Grubsong charm) and the last paragraph, which is as follows:]]
--> [[spoiler:As with all things,
darkness in her drawing your time together with your adopted grub will Shades to you, but this service is probably one of the best AntiFrustrationFeatures the game has to offer, and she only wants bugs to come to an end at some point, when your grub moves on to the next stage of its life, do not try to stop it or mourn on the event as a loss. Everything has its time, and everything obeys its nature. Hold onto the happy memories you shared terms with your grub. Perhaps you past regrets.
* HiddenDepths: Hitting her with the dream nail seems to imply that she (ironically) regrets being asleep for so long, and fears that whatever darkness is present now
will meet each other again, destroy her if she somehow falls asleep in your dreams...such a way again. For added irony [[spoiler:while there is a ton of darkness and void that spawns Siblings and Tendrils in The Abyss that do pose a very real threat to her, the more immediate danger that could consume her is a LightIsNotGood plague.]]
** [[spoiler:Also of note are that several Moth Larvae are green in RealLife, such as Luna moths and Winter moths.]]
* BizarreAlienBiology: After saving all the grubs, getting the rewards, and resting at a bench, its almost alarming to find the Grubfather [[spoiler:bloated and sitting in the middle of the room, having apparently ''eaten'' all 46 TrademarkFavoriteFood: Rancid Eggs, which other grubs whole. They're still alive -- and happy, apparently. The Grubberfly charm suggests that this is the next natural step in a Grub's life, and the Grubfather is simply acting as a protective cocoon of sorts for their development.]] Even so, for an insect this is is a strange sight.
* ChestMonster: There
bugs are enemies that imitate grubs, jar and all, and they are really convincing until released. [[spoiler:Reading their minds with the Dream Nail is how you pick out a faker.]]
* LivingMacGuffin: What the Grubs function as.
noted to ''die'' from trying to eat, mind you.



[[folder: Confessor Jiji]]
[[quoteright:254:https://static.tvtropes.org/pmwiki/pub/images/confessor_jiji.png]]

An ancient bug in a turban who lives in a cave past the graveyard of Hallownest after unlocking it with a Simple Key. She's able to pull your Shade (which she calls a Stain of Regret) over to her cave in exchange for her favorite food -- Rancid Eggs.

[[spoiler:In Steel Soul Mode, since her services are not needed in a [[FinalDeathMode permanent death run]], she is replaced by Steel Soul Jinn.]]

to:

[[folder: Confessor Jiji]]
[[quoteright:254:https://static.
[[folder:Steel Soul Jinn]]
[[quoteright:330:https://static.
tvtropes.org/pmwiki/pub/images/confessor_jiji.org/pmwiki/pub/images/steelsouljinn.png]]

An ancient bug in a turban who lives in a cave past the graveyard ->''"Jinn, little know... cannot tell of Hallownest after unlocking it self. Too young, its thought, its mind. Born to provide, to trade."''
-->'''-Jinn, when not bartering
with a Simple Key. She's able to pull your Shade (which she calls a Stain of Regret) over to her cave in exchange for her favorite food -- Rancid Eggs.

[[spoiler:In
the Knight'''

A mysterious, stark white creature that replaces Confessor Jiji if you play the HarderThanHard
Steel Soul Mode, since her services are not needed Mode. Since Rancid Eggs aren't useful in a [[FinalDeathMode permanent death run]], she is replaced by Steel Soul Jinn.]]Permadeath mode, Jinn buys them with geo instead.



* ByTheLightsOfTheirEyes: The only thing you can see of her until you get close enough is her big orange eyes, it can come as a JumpScare when she hops out of the darkness to talk to you face-to-face.
* CoolOldLady: Either extremely old, or TheAgeless, since she states that she's been sleeping in that cave until the Knight Unlocks it. The service she provides is an essential if you feel like your next run in the ruins will end in you dying before you find the Shade you left behind again.
* DarkIsNotEvil: In a recurring trend, she has powers associated with darkness in her drawing your Shades to you, but this service is probably one of the best AntiFrustrationFeatures the game has to offer, and she only wants bugs to come to terms with past regrets.
* HiddenDepths: Hitting her with the dream nail seems to imply that she (ironically) regrets being asleep for so long, and fears that whatever darkness is present now will destroy her if she somehow falls asleep in such a way again. For added irony [[spoiler:while there is a ton of darkness and void that spawns Siblings and Tendrils in The Abyss that do pose a very real threat to her, the more immediate danger that could consume her is a LightIsNotGood plague.]]
* TrademarkFavoriteFood: Rancid Eggs, which other bugs are noted to ''die'' from trying to eat, mind you.

to:

* ByTheLightsOfTheirEyes: The SingleTaskRobot: Jinn mentions being that her only thing you can see of her until you get close enough is her big orange eyes, it can come as a JumpScare when she hops out of the darkness to talk to you face-to-face.
* CoolOldLady: Either extremely old, or TheAgeless, since she states that she's been sleeping in that cave until the Knight Unlocks it. The service she provides is an essential if you feel like your next run in the ruins will end in you dying before you find the Shade you left behind again.
* DarkIsNotEvil: In a recurring trend, she has powers associated with darkness in her drawing your Shades to you, but this service is probably one of the best AntiFrustrationFeatures the game has to offer, and she only wants bugs to come to terms with past regrets.
* HiddenDepths: Hitting her with the dream nail
purposes seems to imply that she (ironically) regrets being asleep for so long, be to trade geo, discusses how much sturdier her body is than the Knight's, and fears that whatever darkness is present now will destroy her if she somehow falls asleep in such has a way again. For added irony [[spoiler:while there is a ton of darkness and void that spawns Siblings and Tendrils in The Abyss that do pose a very real threat to her, the more immediate danger that could consume her is a LightIsNotGood plague.]]
* TrademarkFavoriteFood: Rancid Eggs, which other bugs are noted to ''die'' from trying to eat, mind you.
highly unusual voice.



[[folder: Relic Seeker Lemm]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lemm_desk.png]]

A grumpy, long haired old bug with a fondness for the history of Hallownest that lives in the City of Tears in his curio shop. He doesn't sell anything from his collection, but he's not above paying you for the ones you find instead.

to:

[[folder: Relic Seeker Lemm]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lemm_desk.png]]

A grumpy, long haired old bug with a fondness for the history of Hallownest
!!Forgotten Crossroads [=NPCs=]
[=NPCs=]
that lives can be found in the City of Tears in his curio shop. He doesn't sell anything from his collection, but he's not above paying you for the ones you find instead.ancient Forgotten Crossroads.



* CollectorOfTheStrange: Averted, collectors interested in history are both fairly important and not actually that uncommon, both in-game and in RealLife. In fact, he's probably actually one of the most level-headed characters you can meet in Hallownest as a whole.
* OlderThanTheyLook / VagueAge: Actually hard to say if he's that old, since he is looking into Hallownests history in the first place, but the reason behind the fact that he thinks the Knight looks familiar is subject to discussion.
* VendorTrash: The relics you can find are this to you, but since he loves to spend his time finding the meanings and history in them, they hold great value to him, which is dependent on what relics you find.
** Wanderer's Journals are semi-common stone messages written by various bugs in Hallownest, typically as they lay dying. They come in various languages that Lemm likes to decipher.
** Hallownest Seals are ExactlyWhatItSaysOnTheTin, and are more prized for rarity alone.
** King's Idols are mysterious figures bugs worshipped the king through, no two are exactly alike, and they may be clues to finding out who he was.
** Arcane Eggs are the rarest of rare finds, coming from before Hallownest's time. They too have some messages etched into them that Lemm is interested in.

to:

* CollectorOfTheStrange: Averted, collectors interested in history [[folder:Grubs and Grubfather]]
A colony of Grubs and their apparent patriarch who
are both fairly important and not actually that uncommon, both in-game and in RealLife. In fact, he's probably actually one of the most level-headed characters you can meet in Hallownest as a whole.
* OlderThanTheyLook / VagueAge: Actually hard to say if he's that old, since he is looking into Hallownests history in
among the first place, but the reason behind the fact that he thinks friendly creatures the Knight looks familiar is subject to discussion.
* VendorTrash: The relics you can find are this to you, but since he loves to spend his time finding the meanings and history
meets in them, they hold great value to him, which is dependent on what relics you find.
** Wanderer's Journals are semi-common stone messages written by various bugs in Hallownest, typically as they lay dying. They come in various languages that Lemm likes to decipher.
** Hallownest Seals are ExactlyWhatItSaysOnTheTin, and are more prized for rarity alone.
** King's Idols are mysterious figures bugs worshipped the king through, no two are exactly alike, and they may be clues to finding out who he was.
** Arcane Eggs are the rarest of rare finds, coming from before
Hallownest's time. They too have some messages etched into Forgotten Crossroads. The animals and plague seem to leave them that Lemm is interested in.alone, but [[spoiler:the Collector]] has captured all of them in glass jars and left them in hard to reach nooks and crannies, or well guarded areas. The Grubfather rewards you as you get more and more grubs back home.



* AllThereInTheManual: The Indiebox for Hollow Knight comes with a pdf called "Grub Care Instructions". In it, it explains all their habits and how to raise one.
* AmbiguousSituation: The Care Instructions also have some indications that [[spoiler:The Grubs might be connected to Moths and Radiance, or are at least are much more than they seem. among them are flag raising details that they gain an "unseemly appetite" for eggs and flesh when presented with it, that their song has restorative, invigorating properties (proven by the Grubsong charm) and the last paragraph, which is as follows:]]
--> [[spoiler:As with all things, your time together with your adopted grub will come to an end at some point, when your grub moves on to the next stage of its life, do not try to stop it or mourn on the event as a loss. Everything has its time, and everything obeys its nature. Hold onto the happy memories you shared with your grub. Perhaps you will meet each other again, in your dreams...]]
** [[spoiler:Also of note are that several Moth Larvae are green in RealLife, such as Luna moths and Winter moths.]]
* BizarreAlienBiology: After saving all the grubs, getting the rewards, and resting at a bench, its almost alarming to find the Grubfather [[spoiler:bloated and sitting in the middle of the room, having apparently ''eaten'' all 46 other grubs whole. They're still alive -- and happy, apparently. The Grubberfly charm suggests that this is the next natural step in a Grub's life, and the Grubfather is simply acting as a protective cocoon of sorts for their development.]] Even so, for an insect this is is a strange sight.
* ChestMonster: There are enemies that imitate grubs, jar and all, and they are really convincing until released. [[spoiler:Reading their minds with the Dream Nail is how you pick out a faker.]]
* LivingMacGuffin: What the Grubs function as.
----



[[folder: Snail Shaman]]
[[quoteright:178:https://static.tvtropes.org/pmwiki/pub/images/snail_shaman.png]]

An eccentric snail mystic who lives by a place called the Ancestral Mound. He gives the Knight a spell before forcing him into clearing out a creature that has made its home in the Mound.
----
* ActionSurvivor: [[spoiler: In a way. Once the plague overruns the Crossroads, the easiest route to get to him is walled off by an obscene amount of boils. However going through the original left-most route reveals that he is fine and his mound is unafflicted.]]
* AmbiguousGender: Given that snails are hermaphrodites, it's possible that the snail shaman isn't actually male, but merely has a masculine voice.
* AmbiguousSituation: The game states that he's a snail, but visually he appears to have more in common with characters like The Collector and Kingsmoulds, further strengthened by the spells and spell upgrades you get from him and his kin being based around the void. However, nothing ever confirms this or if the snails had anything to do with the Pale King's efforts to keep Radiance away and forgotten, barring [[spoiler:the Soul Sanctum experimenting on one in their own efforts.]]
* ButtMonkey: A non-humorous example: his family appears to have all died out before the events of the game, and you get their powers from what remains of them. The Shaman never seems to become suspicious and believes they are all voluntary gifts (which may or may not be true in two cases).
** You do not get Desolate Dive from a Snail, rather you get it from Soul Master, who likely experimented on one -- considering how the Shaman mentions an ill-tempered third uncle. [[spoiler:It's more or less confirmed when you find the apparently ''undead'' snail strapped to a dissection table in an optional area, which -- fittingly -- gives you the Vengeful Spirit upgrade.]]
** The Cousin in the Overgrown Mound is dead of some kind of fungus and shrubbery growing on it. you get the Howling Wraiths from her.
** The fourth aunt in the Crystallized Mound is trapped in a prison of crystal, and upon shattering it and her, gives the Descending Dark upgrade.
** A snail's sarcophagus can be found in the Resting Grounds, which gives you the Soul Eater Charm. The Snail Shaman makes no mention of a buried relative, but its not out of the question if they are related.
* {{Foil}}: To the Seer, both are mystics who are apparently the LastOfTheirKind of their tribes. The snails are centered around the void/black magic focused on damaging foes and affecting things in the waking world; the moths are worshippers of the light whos powers are typically uncombative and affect dreams.
* LastOfTheirKind: The only snail in Hallownest by the time the Knight gets there.
* SinkOrSwimMentor: Essentially, after giving you the spell, which causes the Knight to pass out, he puts you in the Ancestral Mound (gate barring your exit) to take care of the Elder Baldur, forcing you to use it in the mini-boss fight.

to:

[[folder: Snail Shaman]]
[[quoteright:178:https://static.
[[folder:Myla]]
[[quoteright:140:https://static.
tvtropes.org/pmwiki/pub/images/snail_shaman.png]]

An eccentric snail mystic who lives by a place called the Ancestral Mound. He gives the Knight a spell before forcing him into clearing out a creature that has made its home
org/pmwiki/pub/images/myla.png]]

A carefree, jovial bug girl toiling away
in the Mound.
----
* ActionSurvivor: [[spoiler: In a way. Once the plague overruns the Crossroads, the easiest route to get to him is walled off by an obscene amount
mines of boils. However going through the original left-most route reveals Crystal Peak. Although friendly and cheerful, it quickly becomes apparent that he is fine and his mound is unafflicted.]]
* AmbiguousGender: Given that snails are hermaphrodites, it's possible that the snail shaman isn't actually male, but merely has a masculine voice.
* AmbiguousSituation: The game states that he's a snail, but visually he appears to have more in common with characters like The Collector and Kingsmoulds, further strengthened by the spells and spell upgrades you get from him and his kin being based around the void. However, nothing ever confirms this or if the snails had anything to do with the Pale King's efforts to keep Radiance away and forgotten, barring [[spoiler:the Soul Sanctum experimenting on one in their own efforts.]]
* ButtMonkey: A non-humorous example: his family appears to have all died out before the events of the game, and you get their powers from what remains of them. The Shaman never seems to become suspicious and believes they are all voluntary gifts (which may or may
there's something not be true in two cases).
** You do not get Desolate Dive from a Snail, rather you get it from Soul Master, who likely experimented on one -- considering how the Shaman mentions an ill-tempered third uncle. [[spoiler:It's more or less confirmed when you find the apparently ''undead'' snail strapped to a dissection table in an optional area, which -- fittingly -- gives you the Vengeful Spirit upgrade.]]
** The Cousin in the Overgrown Mound is dead of some kind of fungus and shrubbery growing on it. you get the Howling Wraiths from her.
** The fourth aunt in the Crystallized Mound is trapped in a prison of crystal, and upon shattering it and her, gives the Descending Dark upgrade.
** A snail's sarcophagus can be found in the Resting Grounds, which gives you the Soul Eater Charm. The Snail Shaman makes no mention of a buried relative, but its not out of the question if they are related.
* {{Foil}}: To the Seer, both are mystics who are apparently the LastOfTheirKind of their tribes. The snails are centered around the void/black magic focused on damaging foes and affecting things in the waking world; the moths are worshippers of the light whos powers are typically uncombative and affect dreams.
* LastOfTheirKind: The only snail in Hallownest by the time the Knight gets there.
* SinkOrSwimMentor: Essentially, after giving you the spell, which causes the Knight to pass out, he puts you in the Ancestral Mound (gate barring your exit) to take care of the Elder Baldur, forcing you to use it in the mini-boss fight.
quite right about her.



[[/folder]]

[[folder: Seer]]
[[quoteright:182:https://static.tvtropes.org/pmwiki/pub/images/seer.png]]

A moth who watches over the Resting Grounds and the Glade of Hope. She tasks the Knight with collecting enough essence to strengthen the Dream Nail.

to:

[[/folder]]

[[folder: Seer]]
[[quoteright:182:https://static.tvtropes.org/pmwiki/pub/images/seer.png]]

A moth who watches over the Resting Grounds and the Glade of Hope. She tasks the Knight
* AndIMustScream: [[spoiler:If you hit her with collecting enough essence to strengthen the dream nail after her infection, you find she's still thinking about the song she sung when she first met you.]]
* CloudCuckooLander: She acts rather odd, [[spoiler:even before she becomes infected]].
* TheCorruption: [[spoiler:She becomes infected sometime after the player defeats the Soul Master, and her condition rapidly deteriorates until she becomes a husk.]]
* {{Foreshadowing}}: If you hit her with
the Dream Nail.Nail right before [[spoiler:the point she goes mindless, you find there is ''someone'' commanding her to "kill the empty one"]].
** [[spoiler:The fact that she shares the same basic model and look of the standard Husk Miner enemies in Crystal Peak (found just beyond her) hints at her final fate.]]
* TheInsomniac: She offhandedly mentions skipping sleep while she labors in her mine, seeming to consider it a perk of her solitude.
* KillTheCutie: [[spoiler:She does not survive the events of the game, catching the infection and becoming a [[OurZombiesAreDifferent husk]], forcing the player to put her down.]]
* MusicalChores: Sings and hums a somewhat morbid song to herself while she works, though she occasionally forgets the lines.
-->''Ohhh, bury the knight with her velvet gloves,\\
Bury the thief with the one she loved!\\
Bury the priest in her tattered gown,\\
Then bury the beggar and his golden crooooooown!''\\
'''(...)'''\\
''Ohhh, bury my mother, pale and slight,\\
Bury my father with his eyes shut tight!\\
Bury my sisters, two by two,\\
And when you're done, let's bury me too!''
** MadnessMantra: She continues to try singing as [[spoiler:her infection worsens, ominously lingering and stuttering on the verses. Upon becoming a relatively-silent husk, using the Dream Nail reveals that she is still thinking of the song, [[SurvivalMantra possibly out of a failed attempt to preserve her crumbling sanity]].]]
--->[[spoiler:''...Bury my body... c-cover my shell,\\
What meaning in darkness? Yet here I remain...\\
I'll wait here forever...till light blooms again...\\
...Bury... body... cover... shell,\\
Darkness. No meaning... [[AC:DANGEROUS]]... Still, remain...\\
[[AC:LIGHT]].... again...'']]
* OOCIsSeriousBusiness: She constantly hums her song to herself while she eagerly chips away at the crystals in her mine. She eventually stops both due to [[spoiler:catching the plague, and being [[SanitySlippageSong unable to sing coherently]] due to the voice in her head. When she succumbs and becomes a husk, she resumes working, but is eerily silent.]]
* SanitySlippage: Starts becoming increasingly unhinged as the plot progresses [[spoiler:due to her infection]].
* SpeechImpediment: Stutters constantly in normal conversation (likely due to not having many people to talk to), [[StutterStop though it mostly disappears when she sings]].
* TragicMonster: [[spoiler:She gets infected early on and eventually becomes a husk.]]
* UniqueEnemy: [[spoiler:Infected Myla shares the attacks and appearance of a Husk Miner, though she has unique lines when hit with the Dream Nail, as well as a unique death cry. She also does not respawn upon being slain.]]



* AmbiguouslyEvil: Well, ''evil'' may be stretching it, but her tribe [[spoiler:were the main worshippers of Radiance, and she finds shame in the way they turned from her. Her choosing a wielder for the dream nail also helps Radiance in the end since it breaks the seals holding the Hollow Knight. However, the Seer seems to be looking for a worthy wielder for the sake of having someone master it after she's gone, and expresses no desire to release anything.]]
* AscendedToAHigherPlaneOfExistence: [[spoiler:A unique case, in that it seems at least partially involuntary. She remembers Radiance, glows with red Dream energy, asks for forgiveness and vanishes. The achievement for doing this is even called "Ascension".]]
* {{Foreshadowing}}: Hints at several late-game revelations in many of your conversations with her, [[spoiler:with her final dialogue telling you who the TrueFinalBoss is, albeit vaguely.]]
* LastOfHerKind: The last of her tribe, further confirmed by the Dream Nail dialogue for the altar holding the Dreamshield charm underneath her home. [[spoiler:In your final conversation with her after collecting enough essence, she remembers Radiance and vanishes.]]
* MsExposition: Collect enough essence for the Dream Nail and she'll tell you the backstory of the setting in clear detail.
* MyGreatestFailure: [[spoiler:Considers her kind turning away from both Radiance and then the Pale King (once they started dreaming of the original Light all over again) to be one for her whole race, to the point that she openly asks the Knight that they not be remembered or honored because they don't deserve it.]]
* PsychicStatic: Prying into her mind with the Dream Nail will not get you any thoughts beyond a small admonishment that you'll find nothing interesting in a "dusty old mind" like hers, followed by an encouragement to keep being that curious with it.
* {{Seers}}: It's even in the name.

to:

* AmbiguouslyEvil: Well, ''evil'' may be stretching it, but her tribe [[spoiler:were [[/folder]]

[[folder:Salubra]]
[[quoteright:245:https://static.tvtropes.org/pmwiki/pub/images/salubra.png]]

A morbidly obese mollusk living at
the main worshippers of Radiance, and she finds shame in the way they turned from her. Her choosing a wielder for the dream nail also helps Radiance in the end since it breaks the seals holding the Hollow Knight. However, the Seer seems to be looking for a worthy wielder for the sake of having someone master it after she's gone, and expresses no desire to release anything.]]
* AscendedToAHigherPlaneOfExistence: [[spoiler:A unique case, in that it seems at least partially involuntary. She remembers Radiance, glows with red Dream energy, asks for forgiveness and vanishes. The achievement for doing this is even called "Ascension".]]
* {{Foreshadowing}}: Hints at several late-game revelations in many of your conversations with her, [[spoiler:with her final dialogue telling you who the TrueFinalBoss is, albeit vaguely.]]
* LastOfHerKind: The last of her tribe, further confirmed by the Dream Nail dialogue for the altar holding the Dreamshield charm underneath her home. [[spoiler:In your final conversation with her after collecting enough essence, she remembers Radiance and vanishes.]]
* MsExposition: Collect enough essence for the Dream Nail and she'll tell you the backstory
bottom of the setting in clear detail.
* MyGreatestFailure: [[spoiler:Considers her kind turning away from both Radiance
Crossroads with a passion for charms; will enthusiastically sell charms and then the Pale King (once they started dreaming of the original Light all over again) to be one for her whole race, slots to the point that she openly asks the Knight that they not be remembered or honored because they don't deserve it.]]
* PsychicStatic: Prying into her mind with the Dream Nail will not get you any thoughts beyond a small admonishment that you'll find nothing interesting in a "dusty old mind" like hers, followed by an encouragement to keep being that curious with it.
* {{Seers}}: It's even in the name.
player character.



[[/folder]]

[[folder: Sly]]
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/sly_2.png]]

A firefly merchant who the Knight saves from succumbing to the plague in the Forgotten Crossroads. He runs Dirtmouth's main shop.

to:

[[/folder]]

[[folder: Sly]]
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/sly_2.png]]

A firefly merchant who
* AbhorrentAdmirer: Not necessarily, since the Knight saves can't really object, but based on her thoughts, flirtatious remarks and [[spoiler:the way she administers her blessing (a big sloppy kiss),]] she finds the Knight attractive, mysterious and dashing.
* AdamSmithHatesYourGuts: To a lesser extent than Sly, since most of her merchandise is unique. Nevertheless, every charm slot you buy
from succumbing Salubra will be substantially more expensive than the last.
* BunnyEarsLawyer: She's a giggling doofus obsessed with charms sitting in technical isolation, but she's, well, obsessed with charms, so she know a great deal about them, giving sound advice like talking about how specific charms complement each others effects. In addition [[spoiler:her blessing confirms that she knows how to perform magic without using SOUL, the void, light, or dreams.]]
* EverythingsSparklyWithJewelry: Even discounting her necklace and affinity for selling accessories
to the plague player, Salubra's shop appears well-stocked with jewelry and shiny trinkets.
* GonkyFemme: Salubra cuts a large, flabby figure, with a [[HeavyVoice tonality to match]]; this doesn't discourage her from wearing jewelry or tending to her eyelashes.
* TheHyena: Can be heard laughing constantly until business is made with her. Her Blessing also causes her to appear by you
in spirit.
* WhileRomeBurns: Upon encountering
the Forgotten Crossroads. He runs Dirtmouth's main shop.player character for the first time, Salubra asks if the neighbors recommended her services. Considering that the village she's situated in appears to be ruined and deserted save for a few shambling Husks, she may not have left her cabin in a long time.



* AdamSmithHatesYourGuts: He sells each health and soul upgrade shard at a higher price than the last. At first he argues that those are rare enough that he undersold the first few, but he eventually drops the excuses and starts joking about it. Justified by the Elderbug, who says Sly can afford to be so greedy because he is the only merchant in Dirtmouth.
* AllYourPowersCombined: During the first phase of his boss fight, he utilizes all nail arts from his pupils.
* {{BFS}}: The sword seen in his storeroom is larger than he is by a fair margin. The ''Godmaster'' update confirms that it is indeed his sword and that he is very capable of wielding it.
* BonusBoss: A dream version of himself is now one, as of the Godmaster update.
* HiddenDepths: It is repeatedly hinted that he's more than he seems, even before his identity as the Great Nailsage is revealed.
* KillerRabbit: How badass could this tiny firefly be? Enough to be the Nailmasters' teacher.
* OldMaster: Unbeknownst to the residents of Dirtmouth, Sly acted as a teacher to all three of the reclusive Nail Masters the player character can encounter in the game world. He rewards you with a charm to reduce start-up on charge attacks after you've studied with each of his pupils.
* PintSizedPowerhouse: He is tiny, about the same size as the Knight, but he is also a master of the art of combat who has trained some of the most skilled Nail wielders in the world.
* RetiredBadass: Once one of the deadliest warriors in Hallownest and beyond, now a greedy merchant.
* SpinAttack: One of his staple attacks when fought is to take his [[{{BFS}} massive sword]] and turn himself into a living buzzsaw that follows the Knight around the room.

to:

* AdamSmithHatesYourGuts: He sells each health and soul upgrade shard at [[/folder]]

[[folder:Snail Shaman]]
[[quoteright:178:https://static.tvtropes.org/pmwiki/pub/images/snail_shaman.png]]

An eccentric snail mystic who lives by
a higher price than place called the last. At first he argues Ancestral Mound. He gives the Knight a spell before forcing him into clearing out a creature that those are rare enough that he undersold has made its home in the first few, but he eventually drops Mound.
----
* ActionSurvivor: [[spoiler: In a way. Once
the excuses and starts joking about it. Justified by plague overruns the Elderbug, who says Sly can afford to be so greedy because he is Crossroads, the only merchant in Dirtmouth.
* AllYourPowersCombined: During
easiest route to get to him is walled off by an obscene amount of boils. However going through the first phase of his boss fight, he utilizes all nail arts from his pupils.
* {{BFS}}: The sword seen in his storeroom is larger than he is by a fair margin. The ''Godmaster'' update confirms that it is indeed his sword and
original left-most route reveals that he is very capable of wielding it.
* BonusBoss: A dream version of himself
fine and his mound is now one, as of unafflicted.]]
* AmbiguousGender: Given that snails are hermaphrodites, it's possible that
the Godmaster update.
snail shaman isn't actually male, but merely has a masculine voice.
* HiddenDepths: It is repeatedly hinted AmbiguousSituation: The game states that he's a snail, but visually he appears to have more than he seems, even in common with characters like The Collector and Kingsmoulds, further strengthened by the spells and spell upgrades you get from him and his kin being based around the void. However, nothing ever confirms this or if the snails had anything to do with the Pale King's efforts to keep Radiance away and forgotten, barring [[spoiler:the Soul Sanctum experimenting on one in their own efforts.]]
* ButtMonkey: A non-humorous example: his family appears to have all died out
before his identity as the Great Nailsage is revealed.
* KillerRabbit: How badass could this tiny firefly be? Enough to be the Nailmasters' teacher.
* OldMaster: Unbeknownst to the residents of Dirtmouth, Sly acted as a teacher to all three
events of the reclusive Nail Masters game, and you get their powers from what remains of them. The Shaman never seems to become suspicious and believes they are all voluntary gifts (which may or may not be true in two cases).
** You do not get Desolate Dive from a Snail, rather you get it from Soul Master, who likely experimented on one -- considering how
the player character can encounter Shaman mentions an ill-tempered third uncle. [[spoiler:It's more or less confirmed when you find the apparently ''undead'' snail strapped to a dissection table in an optional area, which -- fittingly -- gives you the Vengeful Spirit upgrade.]]
** The Cousin
in the game world. He rewards Overgrown Mound is dead of some kind of fungus and shrubbery growing on it. you with a charm to reduce start-up on charge attacks after you've studied with each of his pupils.
* PintSizedPowerhouse: He is tiny, about
get the same size as Howling Wraiths from her.
** The fourth aunt in
the Knight, Crystallized Mound is trapped in a prison of crystal, and upon shattering it and her, gives the Descending Dark upgrade.
** A snail's sarcophagus can be found in the Resting Grounds, which gives you the Soul Eater Charm. The Snail Shaman makes no mention of a buried relative,
but he is also a master its not out of the art of combat question if they are related.
* {{Foil}}: To the Seer, both are mystics
who has trained some are apparently the LastOfTheirKind of their tribes. The snails are centered around the void/black magic focused on damaging foes and affecting things in the waking world; the moths are worshippers of the most skilled Nail wielders in the world.
light whos powers are typically uncombative and affect dreams.
* RetiredBadass: Once one of the deadliest warriors LastOfTheirKind: The only snail in Hallownest and beyond, now a greedy merchant.
* SpinAttack: One of his staple attacks when fought is to take his [[{{BFS}} massive sword]] and turn himself into a living buzzsaw that follows
by the time the Knight around gets there.
* SinkOrSwimMentor: Essentially, after giving you
the room.spell, which causes the Knight to pass out, he puts you in the Ancestral Mound (gate barring your exit) to take care of the Elder Baldur, forcing you to use it in the mini-boss fight.



[[folder: Salubra]]
[[quoteright:245:https://static.tvtropes.org/pmwiki/pub/images/salubra.png]]

A morbidly obese mollusk living at the bottom of the Crossroads with a passion for charms; will enthusiastically sell charms and slots to the player character.

to:

[[folder: Salubra]]
[[quoteright:245:https://static.
!!Greenpath [=NPCs=]
[=NPCs=] that can be found in Greenpath's overgrowth.
----
[[folder:The Hunter]]
[[quoteright:240:https://static.
tvtropes.org/pmwiki/pub/images/salubra.org/pmwiki/pub/images/hunter_83.png]]

A morbidly obese mollusk living at the bottom of the Crossroads mysterious, bloodthirsty bug warrior who's obsessed with a passion for charms; will enthusiastically sell charms battle and slots to war. He tasks the player character.Knight with cataloging the many monsters that infest the ruins of Hallownest, promising rewards the more he kills and discovers.



* AbhorrentAdmirer: Not necessarily, since the Knight can't really object, but based on her thoughts, flirtatious remarks and [[spoiler:the way she administers her blessing (a big sloppy kiss),]] she finds the Knight attractive, mysterious and dashing.
* AdamSmithHatesYourGuts: To a lesser extent than Sly, since most of her merchandise is unique. Nevertheless, every charm slot you buy from Salubra will be substantially more expensive than the last.
* BunnyEarsLawyer: She's a giggling doofus obsessed with charms sitting in technical isolation, but she's, well, obsessed with charms, so she know a great deal about them, giving sound advice like talking about how specific charms complement each others effects. In addition [[spoiler:her blessing confirms that she knows how to perform magic without using SOUL, the void, light, or dreams.]]
* EverythingsSparklyWithJewelry: Even discounting her necklace and affinity for selling accessories to the player, Salubra's shop appears well-stocked with jewelry and shiny trinkets.
* GonkyFemme: Salubra cuts a large, flabby figure, with a [[HeavyVoice tonality to match]]; this doesn't discourage her from wearing jewelry or tending to her eyelashes.
* TheHyena: Can be heard laughing constantly until business is made with her. Her Blessing also causes her to appear by you in spirit.
* WhileRomeBurns: Upon encountering the player character for the first time, Salubra asks if the neighbors recommended her services. Considering that the village she's situated in appears to be ruined and deserted save for a few shambling Husks, she may not have left her cabin in a long time.

to:

* AbhorrentAdmirer: Not necessarily, since the Knight can't really object, but based TheAce: It has comments on her thoughts, flirtatious remarks and [[spoiler:the way she administers her blessing (a big sloppy kiss),]] she finds the Knight attractive, mysterious and dashing.
* AdamSmithHatesYourGuts: To a lesser extent than Sly, since most of her merchandise is unique. Nevertheless,
every charm slot monster in the game, which implies it is aware of every single creature in Hallownest and still hunts with impunity, as though none are a threat to him. Once you buy from Salubra complete the journal (which requires defeating the Final Boss), it makes you think it will be substantially more expensive than the last.
* BunnyEarsLawyer: She's a giggling doofus obsessed with charms sitting
face you in technical isolation, but she's, well, obsessed with charms, so she know a great deal about them, giving sound advice like talking about how specific charms complement each others effects. In addition [[spoiler:her blessing confirms that she knows how to perform magic without using SOUL, the void, light, or dreams.]]
* EverythingsSparklyWithJewelry:
Boss Battle for a moment, theme music and all. Even discounting her necklace and affinity for selling accessories to the player, Salubra's shop appears well-stocked with jewelry and shiny trinkets.
* GonkyFemme: Salubra cuts a large, flabby figure, with a [[HeavyVoice tonality to match]]; this
though he doesn't discourage her from wearing jewelry or tending fight you, the fact the game highlughted how threatening he was even post-Final Boss suggests that he would be a strong opponent even by comparison.
* BaitAndSwitch: [[spoiler:Upon completing the monster compendium, he breaks the floor underneath himself and stands up
to her eyelashes.
* TheHyena: Can be heard laughing constantly until business is made
reveal a monstrous true form (face still hidden by the bush around his head) and roar as if he's initiating a boss battle… only to hold his hand out with her. Her Blessing also causes her to appear by the reward he promised. The battle music even starts, but [[LettingTheAirOutOfTheBand peters out in seconds]].]]
* BloodKnight: He ''really'' enjoys the hunt, and welcomes anyone who shares his enthusiasm. He is not particularly picky about whose blood is spilled, either—[[CrueltyIsTheOnlyOption
you in spirit.
* WhileRomeBurns: Upon encountering
have to kill several completely harmless creatures to complete the player character journal]]. [[spoiler:When you finally complete the Journal and use the Dream Nail on him, his thoughts reveal that he inwardly admits you're stronger than he is now, wondering and ''hoping'' you'll come back to hunt him for both your sake and his own]].
* BraggingRightsReward: [[spoiler:As far as anyone knows,
the first time, Salubra asks if Hunter's Mark does nothing except proving that you have competed the neighbors recommended her services. Considering bestiary and giving you an achievement.]]
* EvenEvilHasStandards: The Hunter has no problems killing defenseless creatures, but even he considers Zote too pathetic to kill.
* ExtremeOmnivore: True to its name, it will eat almost anything it can kill - and there don't seem to be many creatures that it can't. One Journal Entry notes it and its siblings used to hunt each other in the nest, and now it hunts alone. This could be reminiscing about family nostalgia now
that the village she's situated in appears siblings are split up... or the Hunter ate its own siblings.
* FaceFramedInShadow: All we ever see of him is his glowing eyes. [[spoiler:He stands up when granting the Knight a Hunter's Mark.]]
* HiddenDepths: He's not just a murderous feral beast; several completed journal entries show that he's quite eloquent when he wants
to be ruined be, has a solid understanding of the world around him, knows the plague isn't worth the cost of his free will for the extra power, and deserted save for a few shambling Husks, she may not muses about the desire to find someone special and have left her cabin in a long time. children.
* MonsterCompendium: He's the one who gives you it and tasks you with filling it out.
* WarriorPoet: Several of his comments on the journal are either contemplating the big questions of life or explaining why Hallowest was doomed to ruin from the beginning.



[[folder: Leg Eater]]

to:

[[folder: Leg [[folder:Moss Prophet]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/moss_prophet.png]]

A large Moss covered bug in Greenpath in the early stages of being infected by the plague. He preaches about [[spoiler:a being of light]] to a bunch of Mossy Vagabonds and pushes for them to accept the light.
----
* AntiFrustrationFeatures: Since it's very possible that his Vagabonds will be dead and un-fightable by the time you get to him, once you examine their corpses, the entry for them is given to you then and there.
* BodyHorror: Not only is he covered in the plague's boils to the point that he can't move, but it also seems as though a fungus is growing and overtaking him too. [[spoiler:Once you beat the Broken Vessel, both leave him in a state of AndIMustScream, along with his followers, both of which look like nothing more than infected foliage at that point.]]
* DirtyCoward: Hides away once his Vagabonds attack you, and once they're dead, he continues to sing the Light's praise.
* MadOracle: The Moss Prophet himself is harmless, but clearly the infection has left him a bit off his rocker. His ramblings are extremely vague.
* PosthumousCharacter: If you beat the Broken Vessel and haven't gone to his area yet.
* SmallRoleBigImpact: He and the Vagabonds who listen to his every word are so far out of the way of where you are going in Greenpath that the player is likely to find them all dead on an initial run. However, the Prophet sets up that there is a [[spoiler:higher being]] causing this HatePlague Hallownest is being infected by, and his death reveals just how bad even those who try accept the infection, [[spoiler:and therefore the BigBad,]] are afflicted by it.
----
[[/folder]]

[[folder:Unn]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/unn.png]]

A gigantic slug that lives in a secret cavern beyond the Lake of Unn.
----
* FlatCharacter: [[spoiler:Stares at you, spits out a charm for you, then leaves for good.]]
* GreenThumb: [[spoiler:Implied to be the source of Greenpath's vegetation.]]
* MoreThanMindControl: [[spoiler:Implied that the Mosskin are defending Unn and Greenpath rather than going after the Knight for the Radiance's sake, which is hinted at by the fact that their eyes don't glow when hostile, and that they are constantly thinking about protecting Unn. Despite that, they are still infected]]
----
[[/folder]]

!!Fungal Wastes [=NPCs=]
[=NPCs=] that can be found within the spore-filled, noxious caverns of the Fungal Wastes.
----
[[folder:Leg
Eater]]



[[folder: The Nailsmith]]
[[quoteright:210:https://static.tvtropes.org/pmwiki/pub/images/nailsmith.png]]

An old rhino beetle and blacksmith who still toils away in his workshop on the outskirts of the City of Tears. As his name suggests, he can upgrade the Knight's nail for the right price and with enough materials. The Knight is first directed to him by Quirrel, who strongly advises it to get its nail upgraded before facing the Mantis Lords.
-----
* DesperatelyLookingForAPurposeInLife: After he's done forging the Pure Nail, the smith suddenly grows weary and [[spoiler:asks the Knight to kill him with the very weapon he's perfected. If you ignore him instead, you'll later find that he came across Nailmaster Sheo and started learning how to craft things other than weapons]].
* SuicideByCop: [[spoiler:He attempts this if you fully upgrade your nail. Can either be played straight or subverted.]]
* UltimateBlacksmith: A reclusive blacksmith who knows how to unlock the true potential of your nail.
-----

to:

[[folder: The Nailsmith]]
[[quoteright:210:https://static.
[[folder:Willoh]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/nailsmith.png]]

An old rhino beetle
org/pmwiki/pub/images/willoh.png]]

Some kind of Giraffe Weevil that lives in Queen's Station around Greenpath, munching on something
and blacksmith who still toils away in his workshop on the outskirts seemingly unaware of the City of Tears. As his name suggests, he can upgrade the Knight's nail for the right price and with enough materials. The Knight is first directed to him by Quirrel, who strongly advises it to get its nail upgraded before facing the Mantis Lords.
-----
Plague.
----
* DesperatelyLookingForAPurposeInLife: After he's done forging the Pure Nail, the smith suddenly grows weary and [[spoiler:asks the Knight to kill him with the very weapon he's perfected. If you ignore him instead, you'll later find BitchInSheepsClothing: States that he came across Nailmaster Sheo and started learning how to craft things other than weapons]].
* SuicideByCop: [[spoiler:He attempts this if you fully upgrade
she likes your nail. Can either be played straight or subverted.company, but reading her mind reveals [[spoiler:that she is contemplating eating the Knight. The only reason she doesn't is because the Husks she's eaten have tasted bland and she's found something already good to eat. Furthermore, the nook above her head contains a dead bug whose final moments were apparently spent begging Willoh not to eat him while he cowered just out of her reach.]]
* UltimateBlacksmith: A reclusive blacksmith who knows how to unlock SatelliteCharacter: She serves no purpose other than being a random NPC who's position gives you a hint towards a collectible [[spoiler:hidden in the true potential of your nail.
-----
nook she sticks her head into for her food.]]
* SeldomSeenSpecies: A Giraffe Weevil.
----



[[folder: The Hunter]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/hunter_83.png]]

A mysterious, bloodthirsty bug warrior obsessed with battle and war. He tasks the Knight with cataloguing the many monsters that infest the ruins of Hallownest, promising rewards the more he kills and discovers.

to:

[[folder: The Hunter]]
[[quoteright:240:https://static.
!!City of Tears [=NPCs=]
[=NPCs=] that can be found within the tragic City of Tears.
----
[[folder:Relic Seeker Lemm]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/hunter_83.org/pmwiki/pub/images/lemm_desk.png]]

A grumpy, long-haired old bug with a fondness for the history of Hallownest that lives in the City of Tears in his curio shop. He doesn't sell anything from his collection, but he's not above paying you for the ones you find instead.
----
* CollectorOfTheStrange: Averted, collectors interested in history are both fairly important and not actually that uncommon, both in-game and in RealLife. In fact, he's probably actually one of the most level-headed characters you can meet in Hallownest as a whole.
* OlderThanTheyLook / VagueAge: Actually hard to say if he's that old, since he is looking into Hallownests history in the first place, but the reason behind the fact that he thinks the Knight looks familiar is subject to discussion.
* VendorTrash: The relics you can find are this to you, but since he loves to spend his time finding the meanings and history in them, they hold great value to him, which is dependent on what relics you find.
** Wanderer's Journals are semi-common stone messages written by various bugs in Hallownest, typically as they lay dying. They come in various languages that Lemm likes to decipher.
** Hallownest Seals are ExactlyWhatItSaysOnTheTin, and are more prized for rarity alone.
** King's Idols are mysterious figures bugs worshipped the king through, no two are exactly alike, and they may be clues to finding out who he was.
** Arcane Eggs are the rarest of rare finds, coming from before Hallownest's time. They too have some messages etched into them that Lemm is interested in.
----
[[/folder]]

[[folder:The Nailsmith]]
[[quoteright:210:https://static.tvtropes.org/pmwiki/pub/images/nailsmith.
png]]

A mysterious, bloodthirsty bug warrior obsessed An old rhino beetle and blacksmith who still toils away in his workshop on the outskirts of the City of Tears. As his name suggests, he can upgrade the Knight's nail for the right price and with battle and war. He tasks the enough materials. The Knight with cataloguing is first directed to him by Quirrel, who strongly advises it to get its nail upgraded before facing the many monsters that infest the ruins of Hallownest, promising rewards the more he kills and discovers.Mantis Lords.



* TheAce: It has comments on every monster in the game, which implies it is aware of every single creature in Hallownest and still hunts with impunity, as though none are a threat to him. Once you complete the journal (which requires defeating the Final Boss), it makes you think it will face you in a Boss Battle for a moment, theme music and all. Even though he doesn't fight you, the fact the game highlughted how threatening he was even post-Final Boss suggests that he would be a strong opponent even by comparison.
* BaitAndSwitch: [[spoiler:Upon completing the monster compendium, he breaks the floor underneath himself and stands up to reveal a monstrous true form (face still hidden by the bush around his head) and roar as if he's initiating a boss battle… only to hold his hand out with the reward he promised. The battle music even starts, but [[LettingTheAirOutOfTheBand peters out in seconds]].]]
* BloodKnight: He ''really'' enjoys the hunt, and welcomes anyone who shares his enthusiasm. He is not particularly picky about whose blood is spilled, either—[[CrueltyIsTheOnlyOption you have to kill several completely harmless creatures to complete the journal]]. [[spoiler:When you finally complete the Journal and use the Dream Nail on him, his thoughts reveal that he inwardly admits you're stronger than he is now, wondering and ''hoping'' you'll come back to hunt him for both your sake and his own]].
* BraggingRightsReward: [[spoiler:As far as anyone knows, the Hunter's Mark does nothing except proving that you have competed the bestiary and giving you an achievement.]]
* EvenEvilHasStandards: The Hunter has no problems killing defenseless creatures, but even he considers Zote too pathetic to kill.
* ExtremeOmnivore: True to its name, it will eat almost anything it can kill - and there don't seem to be many creatures that it can't. One Journal Entry notes it and its siblings used to hunt each other in the nest, and now it hunts alone. This could be reminiscing about family nostalgia now that the siblings are split up... or the Hunter ate its own siblings.
* FaceFramedInShadow: All we ever see of him is his glowing eyes. [[spoiler:He stands up when granting the Knight a Hunter's Mark.]]
* HiddenDepths: He's not just a murderous feral beast; several completed journal entries show that he's quite eloquent when he wants to be, has a solid understanding of the world around him, knows the plague isn't worth the cost of his free will for the extra power, and muses about the desire to find someone special and have children.
* MonsterCompendium: He's the one who gives you it and tasks you with filling it out.
* WarriorPoet: Several of his comments on the journal are either contemplating the big questions of life or explaining why Hallowest was doomed to ruin from the beginning.

to:

* TheAce: It has comments on every monster in the game, which implies it is aware of every single creature in Hallownest and still hunts with impunity, as though none are a threat to him. Once you complete the journal (which requires defeating the Final Boss), it makes you think it will face you in a Boss Battle for a moment, theme music and all. Even though he doesn't fight you, the fact the game highlughted how threatening he was even post-Final Boss suggests that he would be a strong opponent even by comparison.
* BaitAndSwitch: [[spoiler:Upon completing the monster compendium, he breaks the floor underneath himself and stands up to reveal a monstrous true form (face still hidden by the bush around his head) and roar as if
DesperatelyLookingForAPurposeInLife: After he's initiating a boss battle… only done forging the Pure Nail, the smith suddenly grows weary and [[spoiler:asks the Knight to hold his hand out kill him with the reward very weapon he's perfected. If you ignore him instead, you'll later find that he promised. The battle music even starts, but [[LettingTheAirOutOfTheBand peters out in seconds]].came across Nailmaster Sheo and started learning how to craft things other than weapons]].
* SuicideByCop: [[spoiler:He attempts this if you fully upgrade your nail. Can either be played straight or subverted.
]]
* BloodKnight: He ''really'' enjoys the hunt, and welcomes anyone UltimateBlacksmith: A reclusive blacksmith who shares his enthusiasm. He is not particularly picky about whose blood is spilled, either—[[CrueltyIsTheOnlyOption you have to kill several completely harmless creatures to complete the journal]]. [[spoiler:When you finally complete the Journal and use the Dream Nail on him, his thoughts reveal that he inwardly admits you're stronger than he is now, wondering and ''hoping'' you'll come back to hunt him for both your sake and his own]].
* BraggingRightsReward: [[spoiler:As far as anyone knows, the Hunter's Mark does nothing except proving that you have competed the bestiary and giving you an achievement.]]
* EvenEvilHasStandards: The Hunter has no problems killing defenseless creatures, but even he considers Zote too pathetic to kill.
* ExtremeOmnivore: True to its name, it will eat almost anything it can kill - and there don't seem to be many creatures that it can't. One Journal Entry notes it and its siblings used to hunt each other in the nest, and now it hunts alone. This could be reminiscing about family nostalgia now that the siblings are split up... or the Hunter ate its own siblings.
* FaceFramedInShadow: All we ever see of him is his glowing eyes. [[spoiler:He stands up when granting the Knight a Hunter's Mark.]]
* HiddenDepths: He's not just a murderous feral beast; several completed journal entries show that he's quite eloquent when he wants to be, has a solid understanding of the world around him,
knows how to unlock the plague isn't worth the cost true potential of his free will for the extra power, and muses about the desire to find someone special and have children.
* MonsterCompendium: He's the one who gives you it and tasks you with filling it out.
* WarriorPoet: Several of his comments on the journal are either contemplating the big questions of life or explaining why Hallowest was doomed to ruin from the beginning.
your nail.



[[folder: Nailmasters Sheo, Oro, and Mato]]
[[quoteright:341:https://static.tvtropes.org/pmwiki/pub/images/sheoromato.png]]

Three warrior brothers who live at certain corners in Hallowest, spending their days in quiet introspection of their art. They will teach the Knight three types of charged attacks.

to:

[[folder: Nailmasters Sheo, Oro, and Mato]]
[[quoteright:341:https://static.
[[folder:Eternal Emilitia]]
[[quoteright:150:https://static.
tvtropes.org/pmwiki/pub/images/sheoromato.org/pmwiki/pub/images/emilitia.png]]

Three warrior brothers who live at certain corners in Hallowest, spending their days in quiet introspection An unjustly (according to her) disavowed member of their art. They will teach Hallownest's social upper crust. Although untouched by the Knight three types of charged attacks.plague, Emilitia seems rather eccentric.



* BonusBoss: As of the Godmaster update, the dream versions of all three nailmasters are now able to be fought. Sheo still uses his artist tools to fight rather than his nail, though.
* ChargedAttack: Sheo teaches the normal charged attack, Oro teaches a charged DashAttack, and Mato teaches a charged SpinAttack that deals less damage but strikes several times.
* NiceGuy: Sheo and Mato are happy to teach the Knight and have its company. Oro, however, prefers to be left alone and charges you for the lesson.
* MrExposition: If Sheo and the Nailsmith become friends, you can meet the two making figurines of the King's knights. Sheo talks at length about the five greatest, though he doesn't seem to remember (or doesn't care for) the last one, Ogrim the Dung Defender, who ironically appears to be the last living great knight.
* NoodleIncident: Oro has done something in the past that [[CainAndAbel caused bad blood between him and Mato]], but neither of them explain what it was. Sheo has no idea either, and wishes they'd just get along.
* RetiredBadass: Sheo has put down his nail to become an artist.
* TheUnfought: According to the Kickstarter campaign, these three were supposed to be beaten in duels in order to learn their skills. In the original release they amounted to [[CutsceneBoss cutscene bosses]], and Sheo doesn't want to fight anymore anyway. Thankfully, all three eventually got battles put in the game.

to:

* BonusBoss: As of the Godmaster update, the dream versions of all three nailmasters are now able to be fought. Sheo still uses his artist tools to fight rather than his nail, though.
* ChargedAttack: Sheo teaches the normal charged attack, Oro teaches a charged DashAttack, and Mato teaches a charged SpinAttack that deals less damage but strikes several times.
* NiceGuy: Sheo and Mato are happy to teach
BitchInSheepsClothing: If the Knight uses the Dream Nail on her, we can see that beneath her polite speech, she looks down on the Knight, calling it a ''litte grub'' and have its company. Oro, however, prefers assumes that it will die from the bugs outside.
* DancinInTheRuins: She's overjoyed at the disintegration of the society from which she was outcast. Upon breaking into her home, the player finds her giggling merrily
to be left alone and charges you herself with nary a concern for the lesson.
* MrExposition: If Sheo and
Husks wandering out in the Nailsmith become friends, you can meet street.
* IdleRich: In a literal sense, given that she likely hasn't ventured outside her house since
the two making figurines of the King's knights. Sheo talks at length about the five greatest, though he doesn't seem to remember (or doesn't care for) the last one, Ogrim the Dung Defender, who ironically appears to be the last living great knight.
kingdom's collapse.
* NoodleIncident: Oro has done something in The circumstances surrounding Emilitia's expulsion from her socialite cliques are never made clear.
* ReallySevenHundredYearsOld: Emilitia claims to have witnessed
the past collapse of Hallownest; given that [[CainAndAbel caused bad blood between him and Mato]], but neither of them explain what it was. Sheo has no idea either, and wishes they'd just get along.
* RetiredBadass: Sheo has put down his nail to become an artist.
* TheUnfought: According
the event in question occurs over a hundred years prior to the Kickstarter campaign, these three were supposed to be beaten in duels in order to learn their skills. In start of the original release they amounted to [[CutsceneBoss cutscene bosses]], and Sheo doesn't want to fight anymore anyway. Thankfully, all three eventually got battles put in game, her 'title' may be justified. [[spoiler:She momentarily confuses the game.Knight for the Pale King if you talk to her after having obtained the King's Brand.]]
* {{Socialite}}: Formerly.



[[folder: The Grey Mourner]]
[[quoteright:298:https://static.tvtropes.org/pmwiki/pub/images/greymourner.png]]

A mysterious bug dwelling in the Resting Grounds. She asks the Knight to deliver a Delicate Flower to the grave of her mantis lover.

to:

[[folder: The Grey Mourner]]
[[quoteright:298:https://static.
!!Deepnest [=NPCs=]
[=NPCs=] that can be found within the horrors of the Deepnest.
----
[[folder:Mask Maker]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/greymourner.png]]

org/pmwiki/pub/images/mask_maker.png]]

A mysterious bug dwelling strange creature that lives by Deepnest, making masks for those in the world that need them.
----
* DarkIsNotEvil: States that it's his duty to make faces for those that do not have any of their own, and isn't even mad if the Knight hits him in the face with a spell. [[spoiler:He also knows what the Vessels are.]]
* ExcuseMeWhileIMultitask: Is constantly painting and using a pick to make masks. He doesn't stop, even when talking to you.
* NightmareFace: knocking off whatever mask he's wearing reveals a bird-like face with flared nostrils and two huge -- apparently ''bleeding''- eyes that have constantly moving, sketchy swirls in them.
----
[[/folder]]

[[folder:Midwife]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/midwife.png]]

A shady resident of Deepnest with a suspiciously over-happy mask on her face. She explains the history of the area bit-by-bit to you but has a nasty surprise that interrupts her each time...
----
* AbusiveParents: [[WildMassGuessing Maybe.]] Her name would imply she was Herrah's midwife [[spoiler:and thus likely Hornet's ParentalSubstitute, but given that the Midwife is a ravenous lunatic, [[{{Understatement}} it's unlikely she was much of a role model for Hornet if that was the case.]]]]
* BitchInSheepsClothing: Talks calmly, and acts polite, but she will [[spoiler:take a bite out of you if you get too comfy around her.]]
* {{Expy}}: Bears an uncanny resemblance to No-Face from ''Anime/SpiritedAway''.
* FauxAffablyEvil: It's obvious there's something off about her from her appearance alone, [[spoiler:and it's confirmed every time she's done giving you some information.]]
* [[MrExposition Mrs. Exposition]]: [[DownplayedTrope Downplayed,]] but she does give the Knight a few nuggets of info about Deepnest's history [[spoiler:in between her attempts to eat them.]]
* NightmareFace: [[spoiler:Her mask splits open to reveal this to you in order for her to attack, and you can't talk to her until you drive her back or run away and reset the area.]]
* NotSoStoic: She seems a smooth talker, but reading the spoilers above and reading her mind reveals that she's a violent paranoid loony who's terrified of having her mind read.
----
[[/folder]]

!!Resting Grounds [=NPCs=]
[=NPCs=] that can be found within the somber Resting Grounds.
----
[[folder:Seer]]
[[quoteright:182:https://static.tvtropes.org/pmwiki/pub/images/seer.png]]

A moth who watches over
the Resting Grounds. Grounds and the Glade of Hope. She asks tasks the Knight with collecting enough essence to deliver a Delicate Flower to strengthen the grave of her mantis lover.Dream Nail.



* AmbiguouslyEvil: Well, ''evil'' may be stretching it, but her tribe [[spoiler:were the main worshippers of Radiance, and she finds shame in the way they turned from her. Her choosing a wielder for the dream nail also helps Radiance in the end since it breaks the seals holding the Hollow Knight. However, the Seer seems to be looking for a worthy wielder for the sake of having someone master it after she's gone, and expresses no desire to release anything.]]
* AscendedToAHigherPlaneOfExistence: [[spoiler:A unique case, in that it seems at least partially involuntary. She remembers Radiance, glows with red Dream energy, asks for forgiveness and vanishes. The achievement for doing this is even called "Ascension".]]
* {{Foreshadowing}}: Hints at several late-game revelations in many of your conversations with her, [[spoiler:with her final dialogue telling you who the TrueFinalBoss is, albeit vaguely.]]
* LastOfHerKind: The last of her tribe, further confirmed by the Dream Nail dialogue for the altar holding the Dreamshield charm underneath her home. [[spoiler:In your final conversation with her after collecting enough essence, she remembers Radiance and vanishes.]]
* MsExposition: Collect enough essence for the Dream Nail and she'll tell you the backstory of the setting in clear detail.
* MyGreatestFailure: [[spoiler:Considers her kind turning away from both Radiance and then the Pale King (once they started dreaming of the original Light all over again) to be one for her whole race, to the point that she openly asks the Knight that they not be remembered or honored because they don't deserve it.]]
* PsychicStatic: Prying into her mind with the Dream Nail will not get you any thoughts beyond a small admonishment that you'll find nothing interesting in a "dusty old mind" like hers, followed by an encouragement to keep being that curious with it.
* {{Seers}}: It's even in the name.
-----
[[/folder]]

[[folder:The Grey Mourner]]
[[quoteright:298:https://static.tvtropes.org/pmwiki/pub/images/greymourner.png]]

A mysterious bug dwelling in the Resting Grounds. She asks the Knight to deliver a Delicate Flower to the grave of her mantis lover.
-----



[[folder: The White Lady]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/whitelady2.png]]

A large treelike being dwelling in the Queen's Gardens. She gives the Knight half of the Kingsoul.

to:

[[folder: The White Lady]]
[[quoteright:300:https://static.
!!Fog Canyon [=NPCs=]
[=NPCs=] that can be found within the misty Resting Grounds.
----
[[folder:Millibelle]]
[[quoteright:185:https://static.
tvtropes.org/pmwiki/pub/images/whitelady2.png]]

org/pmwiki/pub/images/millibelle.png]]

A large treelike being dwelling humble bug who runs a bank in Fog Canyon, offering a way to keep some money safe in the Queen's Gardens. She gives the Knight event you die.
----
* BitchInSheepsClothing: [[spoiler:She's actually trying to scam you out of geo, and succeeds if you put at least
half of the Kingsoul. money cap in her "bank".]]
* EvilDetectingDog: [[spoiler:Any charms that summon allies or objects for you, such as Grimmchild or Dreamshield, will attempt to attack Millibelle if you approach her, scaring her and locking the "bank" until you change charms.]]
* LaserGuidedKarma: [[spoiler:She can be found in the Pleasure House after stealing your geo, where you can beat her up to your heart's content and get back the money she stole, and then some.]]
----
[[/folder]]

!!Kingdom's Edge [=NPCs=]
[=NPCs=] that can be found within the ash-filled Kingdom's Edge.
----
[[folder:Little Fool]]
[[quoteright:108:https://static.tvtropes.org/pmwiki/pub/images/little_fool.png]]

A little Bug hanging upside down from the ceiling in chains in the Colosseum of Fools' entrance. By paying him, you unlock the trials the Colosseum has to offer.
----
* TragicDream: He desperately wants to get back into the Lord Fool's good graces. [[PosthumousCharacter The Lord Fool is long dead by the time you reach the Colosseum of Fools.]]
----
[[/folder]]

[[folder:Bardoon]]
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/bardoon.png]]

A prodigious grub found dozing at Kingdom's Edge.



* BlindSeer: For all her wisdom, the White Lady is nearly completely blind, and will believe that Ogrim the Dung Defender is with the Knight if they enter her chamber while wearing the [[{{Fartillery}} Defender's Crest]]. She also does not know that Dryya, the Great Knight protecting her has long-since died just outside her hut.
* GirlInABox: The White Lady is confined to a solitary hut on the outer rim of the Queen's Gardens, unable to move and protected only by the motionless corpse of one of her loyal knights, seemingly not even aware of the other's passing.
* HappilyMarried: Heavily implied to have been this with [[spoiler:the Pale King]]. If she is talked to [[spoiler:after obtaining the Kingsoul, she'll refer to the Pale King as her "beloved Wyrm".]]
* LightIsGood: She's literally glowing.
* MotherOfAThousandYoung: An extremely rare non-monstrous example. We never get to see what exactly her "seeds" are, because she chose to bind herself to suppress her voracious desire to breed out of regret for something she did in the past. [[spoiler:She was the mother of the thousands of Vessels left in the Abyss, and recognizes the Knight as one of her 'spawn'.]]
* PlantPerson: She is sometimes referred to as "the Root", and she speaks of herself using plant-like terms, such as sensing things through her roots or spreading seeds.
* PsychicStatic: Dream Nailing her will not yield thoughts beyond her noticing it, though you being able to use it in the first place gives her hope you'll be able to break the seals you need to.
* TinyGuyHugeGirl: If the implications about [[spoiler:her being the Queen of Hallownest]] are true. She is enormous compared to [[spoiler:the Pale King]] who is relatively normal-sized.
* WillfullyWeak: She explains to the Knight that the bindings preventing her from moving were fashioned by her own hand, as she fears that her instinct to spread and reproduce would overpower her judgment.
* UselessBystanderParent: While she likely [[spoiler:did not participate as directly as the Pale King in the conversion of their children into empty Vessels, she did know and [[OffingTheOffspring seemingly allowed thousands of her spawn to die]] and be reborn in the Abyss.]] On the other hand, she is one of the most important and useful [=NPCs=] in explaining the plot and does aid the player-Knight by providing [[spoiler:half of the King's Soul, and directing them to the Birthplace.]]
* ThatThingIsNotMyChild: Played with. The White Lady is never hostile or outright cold to the Knight, but she speaks to them very formally rather than [[spoiler:addressing them like one of her children.]] Justified in that while [[spoiler:she acknowledges that "there's a part" of herself in the Knight, and even calls them her "spawn", the process of becoming a Vessel basically killed and ripped out the insides of that child to be replaced by Void.]] She may also be deliberately keeping herself emotionally distant as [[spoiler:the failure of the original Hollow Knight was because they were tarnished by "an idea instilled", which is implied to be because the Pale King bonded with the Hollow Knight while raising them to adulthood and they began to have a mind, will, and purpose of their own.]] In that case, for the greater good, she cannot fully acknowledge the Knight.

to:

* BlindSeer: For all her wisdom, AnOddPlaceToSleep: Bardoon scaled the White Lady is nearly completely blind, and will believe that Ogrim the Dung Defender is with lofty crags of Kingdom's Edge to escape harassment from [[HatePlague simple minds, lost to light]].
* MrExposition: Tells
the Knight if they enter her chamber while wearing about the [[{{Fartillery}} Defender's Crest]]. She also does not know that Dryya, the Great Knight protecting her has long-since died just outside her hut.
* GirlInABox: The White Lady is confined to a solitary hut on the outer rim of the Queen's Gardens, unable to move
Wyrm and protected only by the motionless corpse of one of her loyal knights, seemingly not even aware of the other's passing.
* HappilyMarried: Heavily implied to have been this with [[spoiler:the Pale King]]. If she is talked to [[spoiler:after obtaining the Kingsoul, she'll refer to
the Pale King King.
* NighInvulnerable: He just sees the Infected
as her "beloved Wyrm".]]
bothersome rather than a threat, and hitting him with your nail ''literally'' just tickles him.
* LightIsGood: She's literally glowing.
* MotherOfAThousandYoung: An extremely rare non-monstrous example. We never get to see what exactly her "seeds" are, because she chose to bind herself to suppress her voracious desire to breed out of regret for something she did
GentleGiant: The great caterpillar's gigantic, serpentine body is visible in the past. [[spoiler:She was the mother of the thousands of Vessels left in the Abyss, and recognizes background as the Knight as one makes its way up the treacherous cliffs towards the Colosseum of her 'spawn'.]]
* PlantPerson: She
Fools. Despite his size, Bardoon is sometimes referred to as "the Root", non-confrontational and she speaks of herself using plant-like terms, such as sensing things through her roots or spreading seeds.
only seeks some peace and quiet while he hibernates.
* PsychicStatic: PsychicBlockDefense: You can't pry into his mind much with the Dream Nailing her will not yield thoughts beyond her noticing it, though you being able to use it in the first place gives her hope Nail, you'll be able only get a polite warning that's a fairly rude thing to break do.
* ReallySevenHundredYearsOld: Bardoon recounts
the seals you need to.
* TinyGuyHugeGirl: If
arrival of the implications about [[spoiler:her being [[spoiler:Wyrm and his transformation into the Queen of Hallownest]] are true. She is enormous compared to [[spoiler:the Pale King]] who as though he'd witnessed it himself. He is relatively normal-sized.
* WillfullyWeak: She explains to the Knight that the bindings preventing her from moving were fashioned by her own hand, as she fears that her instinct to spread and reproduce would overpower her judgment.
* UselessBystanderParent: While she
likely [[spoiler:did not participate as directly as the Pale King in the conversion of their children into empty Vessels, she did know and [[OffingTheOffspring seemingly allowed thousands of her spawn to die]] and be reborn in the Abyss.]] On the other hand, she is one of among the most important and useful [=NPCs=] in explaining the plot and does aid the player-Knight by providing [[spoiler:half of the King's Soul, and directing them to the Birthplace.]]
* ThatThingIsNotMyChild: Played with. The White Lady is never hostile or outright cold to the Knight, but she speaks to them very formally rather than [[spoiler:addressing them like one of her children.]] Justified in that while [[spoiler:she acknowledges that "there's a part" of herself in the Knight, and even calls them her "spawn", the process of becoming a Vessel basically killed and ripped out the insides of that child to be replaced by Void.]] She may also be deliberately keeping herself emotionally distant as [[spoiler:the failure of the original Hollow Knight was because they were tarnished by "an idea instilled", which is implied to be because the Pale King bonded with the Hollow Knight while raising them to adulthood and they began to have a mind, will, and purpose of their own.]] In that case, for the greater good, she cannot fully acknowledge the Knight.
oldest still-living characters within Hallownest.



[[folder: The Godseeker]]

to:

[[folder: The !!Royal Waterways [=NPCs=]
[=NPCs=] that can be found within the depths of the Royal Waterways.
----
[[folder:Tuk]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/tuk.png]]

A big bug digging through garbage in the Royal Waterways of Hallownest. Fairly protective of his belongings, but is willing to share his "food" with the Knight for some geo.
----
* DistressedDude: Possibly. Wearing the Defender's Crest charm while talking to him has him essentially say that the Dung Defender helped him at some point.
* DeathByAdaptation: A unique case because it's in the same game. [[spoiler:Since Rancid eggs are more akin to VendorTrash in Steel Soul Mode, Tuk is sadly dead of the plague when the Knight goes to his location, his final thoughts being a plea to help him find what he was looking for.]]
* HiddenDepths: Stays in the Waterways [[spoiler:searching around and praying that someone will come back to him eventually, apparently after they got into a fight where the other left him alone. This bug is implied to be Boon, another bug Quirrel meets in the tie-in comic. He also really values friends, which is the reason he's staying put and looking around at all.]]
* GoMadFromTheIsolation: Implied to be what's happened to him.
----
[[/folder]]

[[folder:Fluke Hermit]]
[[quoteright:146:https://static.tvtropes.org/pmwiki/pub/images/fluke_hermit.png]]

A sentient female Fluke wearing a cloth that can be found in a secret room in the Junk Pit as of the Gods and Glory update. Prodding a smaller fluke in her room, she becomes worried and heads to higher ground once the Godseeker is awakened.
----
* CuteMonsterGirl: In comparison to her mindless violent family members, yes.
* HiddenDepths: Seems to hide away in the Junk Pit not just because she thinks its safe, but because her mother's treasures are there too and she is protecting them as a responsibility. Her dialog also suggests that she is raising her siblings now.
* MotherOfAThousandYoung: [[spoiler:Wearing the flukenest charm has her recognize it as part of the Flukemarm, as well as an epiphany that she might become the next Flukemarm in her mother's place.]]
* MySpeciesDothProtestTooMuch: Downplayed, she's the only friendly Fluke the Knight meets, as well as the only one developing speech, but she doesn't seem to acknowledge the Knight unless they have the Flukenest charm equipped.
* VerbalTic: "gla gla" and variations of it dot her dialog.
----
[[/folder]]

[[folder:The
Godseeker]]



[[folder: The Pale King]]
[[quoteright:190:https://static.tvtropes.org/pmwiki/pub/images/pale_king.png]]
-->"No cost too great..."

The mysterious ruler and founder of Hallownest, venerated by his subjects. By the time the player character arrives, much of his kingdom has been in ruins for over a century following a [[HatePlague devastating]] [[ZombieApocalypse plague]], and the King himself has long since departed for parts unknown.

to:

[[folder: The Pale King]]
[[quoteright:190:https://static.
!!Nailmasters
[[folder:Sheo, Oro, and Mato]]
[[quoteright:341:https://static.
tvtropes.org/pmwiki/pub/images/pale_king.png]]
-->"No cost too great..."

The mysterious ruler and founder
org/pmwiki/pub/images/sheoromato.png]]

Three warrior brothers who live at certain corners in Hallowest, spending their days in quiet introspection
of Hallownest, venerated by his subjects. By their art. They will teach the time the player character arrives, much Knight three types of his kingdom has been in ruins for over a century following a [[HatePlague devastating]] [[ZombieApocalypse plague]], and the King himself has long since departed for parts unknown.charged attacks.



* AbusiveParent: Subverted. While the details of what he was like as a person before the infection are unknown, his plan to create the perfect hollow Vessel to contain the infection required [[spoiler:the sacrifice of thousands of his own spawn until one of them became perfectly "hollow" enough to contain Radiance.]] Ironically, [[spoiler:it was because he wasn't heartless ''enough'' that doomed the plan, as he became attached to the Hollow Knight and raised them into adulthood, causing them to gain an "idea instilled" and become no longer truly hollow.]]
* AFormYouAreComfortableWith: His original form is [[spoiler:of a gigantic Wyrm, specifically the giant discarded shell at Kingdom's Edge is actually his old corpse, containing a broken pod that is implied to be where his current form was birthed from and where the Knight obtains the King's Brand.]] It is unknown how many of the regular Hallownest citizens actually know the true origin of their King, and only the more ancient beings seem to be aware, [[spoiler:such as his mate and Queen the White Lady, who only ever refers to him as the "Wyrm".]]
* AGodAmI: Revered by his people as a deity, and called himself one. [[spoiler:The fact that his crown is virtually identical to the one worn by the Radiance — extra point notwithstanding -- is unlikely to be coincidence.]]
* AmbiguousSituation: Just what happened to the Pale King? [[spoiler:While the Knight finds a corpse in White Palace, it's unclear what the White Palace the Knight visited really ''was''. The Godseeker in the Pantheon in Hallownest also never explicitly states that he died -- rather that he was "erased completely".]]
* BrokenPedestal: Eventually the lengths he went to in his desperation to contain the infection is revealed -- [[spoiler:he used thousands of his own children as the basis for the Vessels, a plan so "cruel" that it even turned off Ogrim, the King's most loyal Knight]].
* CoolCrown: The King's shell doubles as a crown. His [[ArcSymbol four-pronged crown sigil]] can be found [[SigilSpam everywhere you look]]. [[spoiler:Its points are quite similar to the three horns that decorated his archenemy, the Radiance. It also resembles the maw of the dead Wyrm from which he was born.]]
* FounderOfTheKingdom: Founded Hallownest and reigned as its king.
* GodIsFlawed: Powerful, wise and otherworldly, the King was not perfect. His initiative to tame Deepnest and his plot to seal the plague ultimately failed. [[spoiler:He chose to sacrifice his own spawn by the thousands in order to save the rest of the Kingdom. However the plan failed when he ultimately could not be cold enough to the original Hollow Knight while raising them to adulthood.]]
* GoodIsNotSoft: The Pale King [[spoiler:brought sapience to some of the bugs and guided them as their monarch. Despite being a reclusive figure, he was worshipped by his people. He was willing to go to any lengths to ensure the survival of his kingdom, even if it meant doing unsavory things.]]
* HumanoidAbomination: [[spoiler:He was apparently a reincarnation or a spawn of the dead Wyrm, and he had [[LovecraftianSuperpower Lovecraftian Superpowers]] such as being able to manipulate the Void. More benevolent than the norm, but he did chain hundreds of Void spawn to do his bidding against the Radiance.]]
* LightIsGood: [[spoiler:It was said that he shone with a pure white light that could blind somebody if they look for too long. If the White Palace is any indication, it might be true.]]
* MyGodWhatHaveIDone: Despite the lengths he was willing to go to, the inscription in front of the entrance to the Abyss indicates that the King was so disgusted with what he had to do to [[spoiler:seal the Radiance]] that, after [[spoiler:creating the Hollow Knight]], he sealed the Abyss up and never set foot in it again.
--> [[spoiler:''Higher beings, these words are for you alone. Our pure Vessel has ascended.'']]
--> [[spoiler:''[[MyGreatestFailure Beyond lies only the refuse and regret of its creation. We shall enter that place no longer.]]'']]
* PosthumousCharacter: [[spoiler:''Possibly.'' His corpse can be found still sitting on his throne at the end of the White Palace, but the game keeps it ambiguous on whether the White Palace the Knight visits is a memory, or was the real deal transported to the dream world.]]
* PowerOfTheVoid: [[spoiler:The King had a knack for shaping the Void and making it do his bidding, and using it as a power source for constructs like the Kingsmoulds and Wingmoulds. Trouble is, the game also suggests it wasn't the safest thing to deal with, if the occasional corpses bleeding black from the eyes are any indication.]]
* RoyalWe: Spoke like this, judging by the inscriptions written for "higher beings" being written by him.
* SympatheticAdulterer: Though he was married to [[spoiler:the White Lady]], the Pale King had to give [[spoiler:Herrah the Beast a child]] if he wanted Deepnest's loyalty. [[spoiler:The White Lady]] not only feels no spite towards [[spoiler:Herrah]], she's actually very fond of the child that was born; [[spoiler:that child being Hornet]].
* TheUsurper: [[spoiler:A lore tablet in White Palace reveals he wanted to rule as the only god by granting intelligence to certain bugs so they would worship him.]]
* WalkingSpoiler: Learning about the king and his actions reveal major parts of the game's backstory.
* WellIntentionedExtremist: [[spoiler:As Hallownest was taken by the plague, he was willing to [[OffingTheOffspring sacrifice anything]] to keep it at bay. Using the Dream Nail on his corpse reveals his final thoughts: ''"…No cost too great…"'']]

to:

* AbusiveParent: Subverted. While BonusBoss: As of the details of what he was like as a person before Godmaster update, the infection dream versions of all three nailmasters are unknown, now able to be fought. Sheo still uses his plan artist tools to create fight rather than his nail, though.
* ChargedAttack: Sheo teaches
the perfect hollow Vessel to contain the infection required [[spoiler:the sacrifice of thousands of his own spawn until one of them became perfectly "hollow" enough to contain Radiance.]] Ironically, [[spoiler:it was because he wasn't heartless ''enough'' normal charged attack, Oro teaches a charged DashAttack, and Mato teaches a charged SpinAttack that doomed deals less damage but strikes several times.
* NiceGuy: Sheo and Mato are happy to teach
the plan, as he became attached to the Hollow Knight and raised them into adulthood, causing them have its company. Oro, however, prefers to gain an "idea instilled" be left alone and charges you for the lesson.
* MrExposition: If Sheo and the Nailsmith
become no longer truly hollow.]]
* AFormYouAreComfortableWith: His original form is [[spoiler:of a gigantic Wyrm, specifically
friends, you can meet the giant discarded shell at Kingdom's Edge is actually his old corpse, containing a broken pod that is implied to be where his current form was birthed from and where the Knight obtains two making figurines of the King's Brand.]] It is unknown how many of knights. Sheo talks at length about the regular Hallownest citizens actually know the true origin of their King, and only the more ancient beings five greatest, though he doesn't seem to be aware, [[spoiler:such as his mate and Queen remember (or doesn't care for) the White Lady, last one, Ogrim the Dung Defender, who only ever refers ironically appears to him as be the "Wyrm".]]
last living great knight.
* AGodAmI: Revered by his people as a deity, and called himself one. [[spoiler:The fact NoodleIncident: Oro has done something in the past that [[CainAndAbel caused bad blood between him and Mato]], but neither of them explain what it was. Sheo has no idea either, and wishes they'd just get along.
* RetiredBadass: Sheo has put down
his crown is virtually identical nail to become an artist.
* TheUnfought: According
to the one worn by the Radiance — extra point notwithstanding -- is unlikely Kickstarter campaign, these three were supposed to be coincidence.]]
* AmbiguousSituation: Just what happened to the Pale King? [[spoiler:While the Knight finds a corpse
beaten in White Palace, it's unclear what the White Palace the Knight visited really ''was''. The Godseeker in the Pantheon in Hallownest also never explicitly states that he died -- rather that he was "erased completely".]]
* BrokenPedestal: Eventually the lengths he went to in his desperation to contain the infection is revealed -- [[spoiler:he used thousands of his own children as the basis for the Vessels, a plan so "cruel" that it even turned off Ogrim, the King's most loyal Knight]].
* CoolCrown: The King's shell doubles as a crown. His [[ArcSymbol four-pronged crown sigil]] can be found [[SigilSpam everywhere you look]]. [[spoiler:Its points are quite similar to the three horns that decorated his archenemy, the Radiance. It also resembles the maw of the dead Wyrm from which he was born.]]
* FounderOfTheKingdom: Founded Hallownest and reigned as its king.
* GodIsFlawed: Powerful, wise and otherworldly, the King was not perfect. His initiative to tame Deepnest and his plot to seal the plague ultimately failed. [[spoiler:He chose to sacrifice his own spawn by the thousands
duels in order to save the rest of the Kingdom. However the plan failed when he ultimately could not be cold enough to learn their skills. In the original Hollow Knight while raising them to adulthood.]]
* GoodIsNotSoft: The Pale King [[spoiler:brought sapience to some of the bugs and guided them as their monarch. Despite being a reclusive figure, he was worshipped by his people. He was willing to go to any lengths to ensure the survival of his kingdom, even if it meant doing unsavory things.]]
* HumanoidAbomination: [[spoiler:He was apparently a reincarnation or a spawn of the dead Wyrm, and he had [[LovecraftianSuperpower Lovecraftian Superpowers]] such as being able to manipulate the Void. More benevolent than the norm, but he did chain hundreds of Void spawn to do his bidding against the Radiance.]]
* LightIsGood: [[spoiler:It was said that he shone with a pure white light that could blind somebody if
release they look for too long. If amounted to [[CutsceneBoss cutscene bosses]], and Sheo doesn't want to fight anymore anyway. Thankfully, all three eventually got battles put in the White Palace is any indication, it might be true.]]
* MyGodWhatHaveIDone: Despite the lengths he was willing to go to, the inscription in front of the entrance to the Abyss indicates that the King was so disgusted with what he had to do to [[spoiler:seal the Radiance]] that, after [[spoiler:creating the Hollow Knight]], he sealed the Abyss up and never set foot in it again.
--> [[spoiler:''Higher beings, these words are for you alone. Our pure Vessel has ascended.'']]
--> [[spoiler:''[[MyGreatestFailure Beyond lies only the refuse and regret of its creation. We shall enter that place no longer.]]'']]
* PosthumousCharacter: [[spoiler:''Possibly.'' His corpse can be found still sitting on his throne at the end of the White Palace, but the game keeps it ambiguous on whether the White Palace the Knight visits is a memory, or was the real deal transported to the dream world.]]
* PowerOfTheVoid: [[spoiler:The King had a knack for shaping the Void and making it do his bidding, and using it as a power source for constructs like the Kingsmoulds and Wingmoulds. Trouble is, the game also suggests it wasn't the safest thing to deal with, if the occasional corpses bleeding black from the eyes are any indication.]]
* RoyalWe: Spoke like this, judging by the inscriptions written for "higher beings" being written by him.
* SympatheticAdulterer: Though he was married to [[spoiler:the White Lady]], the Pale King had to give [[spoiler:Herrah the Beast a child]] if he wanted Deepnest's loyalty. [[spoiler:The White Lady]] not only feels no spite towards [[spoiler:Herrah]], she's actually very fond of the child that was born; [[spoiler:that child being Hornet]].
* TheUsurper: [[spoiler:A lore tablet in White Palace reveals he wanted to rule as the only god by granting intelligence to certain bugs so they would worship him.]]
* WalkingSpoiler: Learning about the king and his actions reveal major parts of the game's backstory.
* WellIntentionedExtremist: [[spoiler:As Hallownest was taken by the plague, he was willing to [[OffingTheOffspring sacrifice anything]] to keep it at bay. Using the Dream Nail on his corpse reveals his final thoughts: ''"…No cost too great…"'']]
game.




[[folder: Minor [=NPCs=]]]
!! Willoh
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/willoh.png]]

Some kind of Giraffe Weevil that lives in Queen's Station around Greenpath, munching on something and seemingly unaware of the Plague.

to:

\n[[folder: Minor [=NPCs=]]] \n!! Willoh\n[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/willoh.png]] \n\nSome kind of Giraffe Weevil !!Grimm Troupe [=NPCs=]
[=NPCs=]
that lives in Queen's Station around Greenpath, munching on something and seemingly unaware members of the Plague.Grimm Troupe and were introduced in the Grimm Troupe [=DLC=].



* BitchInSheepsClothing: States that she likes your company, but reading her mind reveals [[spoiler:that she is contemplating eating the Knight. The only reason she doesn't is because the Husks she's eaten have tasted bland and she's found something already good to eat. Furthermore, the nook above her head contains a dead bug whose final moments were apparently spent begging Willoh not to eat him while he cowered just out of her reach.]]
* SatelliteCharacter: She serves no purpose other than being a random NPC who's position gives you a hint towards a collectible [[spoiler:hidden in the nook she sticks her head into for her food.]]
* SeldomSeenSpecies: A Giraffe Weevil.

to:

* BitchInSheepsClothing: States [[folder:Divine]]
[[quoteright:340:https://static.tvtropes.org/pmwiki/pub/images/divine2.png]]

Ostensibly a queen termite and a member of the Grimm Troupe, she occupies the tent adjacent to
that she likes your company, but reading her mind reveals [[spoiler:that she is contemplating eating of Troupe Master Grimm. She will strengthen Leg Eater's breakable charms into unbreakable ones for a substantial donation of Geo.
-----
* AmbiguouslyEvil: If you talk to
the Knight. The only reason she doesn't is because the Husks she's eaten have tasted bland and she's found denizens of Dirtmouth, they all comment that there's something "sinister" about the Troupe, but it's not entirely clear what it is.
** Divine is a follower of Grimm, and is therefore
already good to eat. Furthermore, keeping morally dubious company. [[spoiler:Whether her cannibalism of Leg Eater at the nook above her head contains a dead bug whose final moments were apparently spent begging Willoh not to eat him while he cowered just out conclusion of her reach.quest line is altogether consensual is also unclear, because it happens off-screen.]]
* SatelliteCharacter: She serves no purpose other ExtremeOmnivore: Upon her arrival to Dirtmouth, Divine appears more than being a random NPC who's position gives you a hint towards a collectible [[spoiler:hidden eager to consume charms, Geo [[spoiler:and potential love interests]].
* LiteralManeater: [[spoiler:If the player character approaches Leg Eater after having upgraded all of his charms, Leg Eater will comment on their irresistible scent and travel to Dirtmouth to seek out Divine. He is eaten off-screen, leaving nothing behind save his disembodied claws
in the nook she sticks her head into for her food.corner of Divine's tent.]]
* SeldomSeenSpecies: MoneySink: Cumulatively amounting to 36 grand, Divine's prices for upgrading Leg Eater's charms are easily the highest in Hallownest, and are intended as a post-game sink for players that have accumulated a surplus after buying everything else. [[spoiler:By the time you finish the process of strengthening the charms, Divine will be incredibly wealthy, which Leg eater takes as a symbol of leadership and is implied to be part of the reason he's drawn to her.]]
* ToiletHumour: Her method of strengthening your charms is eating them and then pooping them out. It works, though.
* TwoFaced: May very well be the case, considering that Divine is never seen without her trademark half-mask.
-----
[[/folder]]

[[folder:Brumm]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/brumm_circle.png]]

A Giraffe Weevil.gruff, top-heavy member of the Grimm Troupe, Brumm plays the accordion at the entrance to Troupe Master Grimm's tent. Initially withdrawn, Brumm's motivations become clearer as the Knight starts collecting flame for Grimm's ritual.
-----
* BambooTechnology: If you look closely, the accordion that Brumm plays appears to be another, smaller bug.
* CreepyCircusMusic: The accordion leitmotif gives the Grimm Troupe a decidedly more French-sounding interpretation of this trope.
* DefectorFromDecadence: [[spoiler:If the Knight meets Brumm in the Distant Village before defeating Nightmare King Grimm and completing the ritual, Brumm will profess that although he is still loyal to Grimm, he has grown disillusioned with The Ritual. He bids that the Knight extinguish the Nightmare Lantern to banish the Grimm Troupe from Hallownest. This leads to the Banishment ending and allows the player to complete the Grimm Troupe questline without beating Nightmare King Grimm.]]
* HeroWithBadPublicity: [[spoiler:He very much wants to stop the Grimm Troupe's ritual from taking place, which is presented in the game as a good thing. Brumm himself, however, speaks cryptically and doesn't communicate his goals well, making him come across as creepy despite his good intentions.]]
* LaserGuidedAmnesia: [[spoiler:If the player should proceed to extinguish the Nightmare Lantern, the Grimm Troupe will disappear from Dirtmouth without a trace, save for an accordion-playing bug named Nymm. Nymm appears visually similar to Brumm, but is shorter, more verbose and lacks his mask. He has no recollection of how he'd arrived to Dirtmouth, but offers the Knight a charm that bears a peculiar resemblance to Brumm's mask, and comments that the charm seems oddly familiar if equipped. It's therefore quite likely that Brumm became Nymm after being freed of the ritual, losing his memories in the process.]]
-----
[[/folder]]

!!Historic [=NPCs=]
[=NPCs=] that are important to the history of Hollownest.




!!Tuk
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/tuk.png]]

A big bug digging through garbage in the Royal Waterways of Hallownest. Fairly protective of his belongings, but is willing to share his "food" with the Knight for some geo.

to:

\n!!Tuk\n[[quoteright:250:https://static.[[folder:The Pale King]]
[[quoteright:190:https://static.
tvtropes.org/pmwiki/pub/images/tuk.png]]

A big bug digging through garbage
org/pmwiki/pub/images/pale_king.png]]
-->"No cost too great..."

The mysterious ruler and founder of Hallownest, venerated by his subjects. By the time the player character arrives, much of his kingdom has been in ruins for over a century following a [[HatePlague devastating]] [[ZombieApocalypse plague]], and the King himself has long since departed for parts unknown.
-----
* AbusiveParent: Subverted. While the details of what he was like as a person before the infection are unknown, his plan to create the perfect hollow Vessel to contain the infection required [[spoiler:the sacrifice of thousands of his own spawn until one of them became perfectly "hollow" enough to contain Radiance.]] Ironically, [[spoiler:it was because he wasn't heartless ''enough'' that doomed the plan, as he became attached to the Hollow Knight and raised them into adulthood, causing them to gain an "idea instilled" and become no longer truly hollow.]]
* AFormYouAreComfortableWith: His original form is [[spoiler:of a gigantic Wyrm, specifically the giant discarded shell at Kingdom's Edge is actually his old corpse, containing a broken pod that is implied to be where his current form was birthed from and where the Knight obtains the King's Brand.]] It is unknown how many of the regular Hallownest citizens actually know the true origin of their King, and only the more ancient beings seem to be aware, [[spoiler:such as his mate and Queen the White Lady, who only ever refers to him as the "Wyrm".]]
* AGodAmI: Revered by his people as a deity, and called himself one. [[spoiler:The fact that his crown is virtually identical to the one worn by the Radiance — extra point notwithstanding -- is unlikely to be a coincidence.]]
* AmbiguousSituation: Just what happened to the Pale King? [[spoiler:While the Knight finds a corpse in White Palace, it's unclear what the White Palace the Knight visited really ''was''. The Godseeker
in the Royal Waterways of Hallownest. Fairly protective Pantheon in Hallownest also never explicitly states that he died -- rather that he was "erased completely".]]
* BrokenPedestal: Eventually the lengths he went to in his desperation to contain the infection is revealed -- [[spoiler:he used thousands
of his belongings, but is own children as the basis for the Vessels, a plan so "cruel" that it even turned off Ogrim, the King's most loyal Knight]].
* CoolCrown: The King's shell doubles as a crown. His [[ArcSymbol four-pronged crown sigil]] can be found [[SigilSpam everywhere you look]]. [[spoiler:Its points are quite similar to the three horns that decorated his archenemy, the Radiance. It also resembles the maw of the dead Wyrm from which he was born.]]
* FounderOfTheKingdom: Founded Hallownest and reigned as its king.
* GodIsFlawed: Powerful, wise and otherworldly, the King was not perfect. His initiative to tame Deepnest and his plot to seal the plague ultimately failed. [[spoiler:He chose to sacrifice his own spawn by the thousands in order to save the rest of the Kingdom. However the plan failed when he ultimately could not be cold enough to the original Hollow Knight while raising them to adulthood.]]
* GoodIsNotSoft: The Pale King [[spoiler:brought sapience to some of the bugs and guided them as their monarch. Despite being a reclusive figure, he was worshipped by his people. He was
willing to share go to any lengths to ensure the survival of his "food" kingdom, even if it meant doing unsavory things.]]
* HumanoidAbomination: [[spoiler:He was apparently a reincarnation or a spawn of the dead Wyrm, and he had [[LovecraftianSuperpower Lovecraftian Superpowers]] such as being able to manipulate the Void. More benevolent than the norm, but he did chain hundreds of Void spawn to do his bidding against the Radiance.]]
* LightIsGood: [[spoiler:It was said that he shone with a pure white light that could blind somebody if they look for too long. If the White Palace is any indication, it might be true.]]
* MyGodWhatHaveIDone: Despite the lengths he was willing to go to, the inscription in front of the entrance to the Abyss indicates that the King was so disgusted with what he had to do to [[spoiler:seal the Radiance]] that, after [[spoiler:creating the Hollow Knight]], he sealed the Abyss up and never set foot in it again.
--> [[spoiler:''Higher beings, these words are for you alone. Our pure Vessel has ascended.'']]
--> [[spoiler:''[[MyGreatestFailure Beyond lies only the refuse and regret of its creation. We shall enter that place no longer.]]'']]
* PosthumousCharacter: [[spoiler:''Possibly.'' His corpse can be found still sitting on his throne at the end of the White Palace, but the game keeps it ambiguous on whether the White Palace the Knight visits is a memory, or was the real deal transported to the dream world.]]
* PowerOfTheVoid: [[spoiler:The King had a knack for shaping the Void and making it do his bidding, and using it as a power source for constructs like the Kingsmoulds and Wingmoulds. Trouble is, the game also suggests it wasn't the safest thing to deal with, if the occasional corpses bleeding black from the eyes are any indication.]]
* RoyalWe: Spoke like this, judging by the inscriptions written for "higher beings" being written by him.
* SympatheticAdulterer: Though he was married to [[spoiler:the White Lady]], the Pale King had to give [[spoiler:Herrah the Beast a child]] if he wanted Deepnest's loyalty. [[spoiler:The White Lady]] not only feels no spite towards [[spoiler:Herrah]], she's actually very fond of the child that was born; [[spoiler:that child being Hornet]].
* TheUsurper: [[spoiler:A lore tablet in White Palace reveals he wanted to rule as the only god by granting intelligence to certain bugs so they would worship him.]]
* WalkingSpoiler: Learning about the king and his actions reveal major parts of the game's backstory.
* WellIntentionedExtremist: [[spoiler:As Hallownest was taken by the plague, he was willing to [[OffingTheOffspring sacrifice anything]] to keep it at bay. Using the Dream Nail on his corpse reveals his final thoughts: ''"…No cost too great…"'']]
-----
[[/folder]]

[[folder: The White Lady]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/whitelady2.png]]

A large treelike being dwelling in the Queen's Gardens. She gives the Knight half of the Kingsoul.
-----
* BlindSeer: For all her wisdom, the White Lady is nearly completely blind, and will believe that Ogrim the Dung Defender is
with the Knight if they enter her chamber while wearing the [[{{Fartillery}} Defender's Crest]]. She also does not know that Dryya, the Great Knight protecting her has long-since died just outside her hut.
* GirlInABox: The White Lady is confined to a solitary hut on the outer rim of the Queen's Gardens, unable to move and protected only by the motionless corpse of one of her loyal knights, seemingly not even aware of the other's passing.
* HappilyMarried: Heavily implied to have been this with [[spoiler:the Pale King]]. If she is talked to [[spoiler:after obtaining the Kingsoul, she'll refer to the Pale King as her "beloved Wyrm".]]
* LightIsGood: She's literally glowing.
* MotherOfAThousandYoung: An extremely rare non-monstrous example. We never get to see what exactly her "seeds" are, because she chose to bind herself to suppress her voracious desire to breed out of regret
for some geo.something she did in the past. [[spoiler:She was the mother of the thousands of Vessels left in the Abyss, and recognizes the Knight as one of her 'spawn'.]]
* PlantPerson: She is sometimes referred to as "the Root", and she speaks of herself using plant-like terms, such as sensing things through her roots or spreading seeds.
* PsychicStatic: Dream Nailing her will not yield thoughts beyond her noticing it, though you being able to use it in the first place gives her hope you'll be able to break the seals you need to.
* TinyGuyHugeGirl: If the implications about [[spoiler:her being the Queen of Hallownest]] are true. She is enormous compared to [[spoiler:the Pale King]] who is relatively normal-sized.
* WillfullyWeak: She explains to the Knight that the bindings preventing her from moving were fashioned by her own hand, as she fears that her instinct to spread and reproduce would overpower her judgment.
* UselessBystanderParent: While she likely [[spoiler:did not participate as directly as the Pale King in the conversion of their children into empty Vessels, she did know and [[OffingTheOffspring seemingly allowed thousands of her spawn to die]] and be reborn in the Abyss.]] On the other hand, she is one of the most important and useful [=NPCs=] in explaining the plot and does aid the player-Knight by providing [[spoiler:half of the King's Soul, and directing them to the Birthplace.]]
* ThatThingIsNotMyChild: Played with. The White Lady is never hostile or outright cold to the Knight, but she speaks to them very formally rather than [[spoiler:addressing them like one of her children.]] Justified in that while [[spoiler:she acknowledges that "there's a part" of herself in the Knight, and even calls them her "spawn", the process of becoming a Vessel basically killed and ripped out the insides of that child to be replaced by Void.]] She may also be deliberately keeping herself emotionally distant as [[spoiler:the failure of the original Hollow Knight was because they were tarnished by "an idea instilled", which is implied to be because the Pale King bonded with the Hollow Knight while raising them to adulthood and they began to have a mind, will, and purpose of their own.]] In that case, for the greater good, she cannot fully acknowledge the Knight.
-----
[[/folder]]

!!! The Dreamers
[[folder:In General]]
-->''To protect the Vessel, the Dreamers lay sleeping.''\\
''Through their devotion, Hallownest lasts eternal.''

In order to contain the infection plaguing Hallownest, the Pale King enlisted the help of three renowned bugs, placing each of them into a deep sleep in order to seal the Black Egg Temple. If the Knight hopes to bring the infection to an end, they must seek out each of the Dreamers, enter their dreams, and slay them in their sleep.



* DistressedDude: Possibly. Wearing the Defender's Crest charm while talking to him has him essentially say that the Dung Defender helped him at some point.
* DeathByAdaptation: A unique case because it's in the same game. [[spoiler:Since Rancid eggs are more akin to VendorTrash in Steel Soul Mode, Tuk is sadly dead of the plague when the Knight goes to his location, his final thoughts being a plea to help him find what he was looking for.]]
* HiddenDepths: Stays in the Waterways [[spoiler:searching around and praying that someone will come back to him eventually, apparently after they got into a fight where the other left him alone. This bug is implied to be Boon, another bug Quirrel meets in the tie-in comic. He also really values friends, which is the reason he's staying put and looking around at all.]]
* GoMadFromTheIsolation: Implied to be what's happened to him.

to:

* DistressedDude: Possibly. Wearing BlackCloak: All of them wear black garbs to indicate their status as Dreamers.
* DreamWeaver: The deep sleep they've been put in not only grants them
the Defender's Crest charm while talking power to him has him essentially say that each place a seal on the Dung Defender helped him at some point.
* DeathByAdaptation: A unique case because it's in the same game. [[spoiler:Since Rancid eggs are more akin to VendorTrash in Steel Soul Mode, Tuk is sadly dead
egg of the plague when Black Egg Temple, but also forms a protective barrier around their unconscious bodies, lets them project their voices and images to the Knight, and allows them to trap the Knight goes to his location, his final thoughts being a plea to help him find what he was looking for.]]
* HiddenDepths: Stays
in the Waterways [[spoiler:searching around dream world until the Seer guides them to the Dream Nail.
* FinalSpeech: Dream Nailing each of them multiple times in the dream realm before ending their lives provides their final thoughts. Their Dream Nail dialogue is notable for being much longer than any other NPC in the game.
-->'''Monomon''': ''For diversity, a Seal...''\\
''...A world forever unchanging...''\\
''...the Seals, must break...''\\
''...Forever...''\\
''...Forever...''\\
''...Better, an end...''
-->'''Lurien''': ''...For King beloved...''\\
''...To sleep. To serve...''\\
''...Bonds must remain...''\\
''...Remain...''\\
''...Remain...''\\
''...Remain...''
-->'''Herrah''': ''...Bound...For brood...For child...''\\
''...Fair bargain made...''\\
''...Give all...''\\
''...For her..''\\
''...For her..''\\
''...For her..''
* SlainInTheirSleep: Using the Dream Nail, the Knight enters their dreams in order to end their lives
and praying break their seals on the Black Egg Temple.
* WellIntentionedExtremist: Judging by their dialogue, Lurien, at the very least, seem to believe
that someone the Knight's quest to break the seals and confront the source of the infection will come back only end up making things worse, and attempt to him eventually, apparently after discourage the Knight from going further in Greenpath before trapping them in the dream world when they got into a fight where reach the Resting Grounds. Monomon, on the other left him alone. This bug hand, can tell that the infection is implied worsening and that it would be better to be Boon, another bug Quirrel meets risk Hallownest's destruction than leave it and its people in such dire straits, but begrudgingly follows along with Lurien nonetheless. Herrah does not seem to have any opinion on this.
[[/folder]]

[[folder:Monomon the Teacher]]
[[quoteright:213:https://static.tvtropes.org/pmwiki/pub/images/b_monomon.png]]

The chief researcher of Hallownest who makes her home
in the tie-in comic. He also really values friends, which is Teacher's Archives, located in Fog Canyon. The Oomas and Uomas that populate the reason he's staying put and looking around at all.]]
* GoMadFromTheIsolation: Implied to be what's happened to him.
Canyon are creations of hers.




!! Mask Maker
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mask_maker.png]]

A strange creature that lives by Deepnest, making masks for those in the world that need them.

to:

\n!! Mask Maker\n[[quoteright:350:https://static.* BatmanGambit: Implied to be why she [[spoiler:gave Quirrel her mask before he left Hallownest. She knew that sooner or later, even with LaserGuidedAmnesia, she would call Quirrel back to Hallownest, allowing her to be restored and her seal broken when the time was right.]]
* TheSpock: Fitting for Hallownest's chief researcher, she's the most intelligent of the three Dreamers. She appears to be the only Dreamer that logically recognizes it is time for the seals to be broken, is responsible for many of the artificial lifeforms in Hallownest, and even sets up some extra protection for herself and her seal by [[spoiler:entrusting her mask to Quirrel before he leaves Hallownest, [[BatmanGambit knowing he'll return eventually.]]]]
[[/folder]]

[[folder:Lurien the Watcher]]
[[quoteright:131:https://static.
tvtropes.org/pmwiki/pub/images/mask_maker.png]]

org/pmwiki/pub/images/b_lurien.png]]

A strange creature that lives by Deepnest, making masks for those in bug who watches over the world that need them.City of Tears from the Watcher's Spire, protected by his force of Watcher Knights.



* DarkIsNotEvil: States that it's his duty to make faces for those that do not have any of their own, and isn't even mad if the Knight hits him in the face with a spell. [[spoiler:He also knows what the Vessels are.]]
* ExcuseMeWhileIMultitask: Is constantly painting and using a pick to make masks. He doesn't stop, even when talking to you.
* NightmareFace: knocking off whatever mask he's wearing reveals a bird-like face with flared nostrils and two huge -- apparently ''bleeding''- eyes that have constantly moving, sketchy swirls in them.

to:

* DarkIsNotEvil: States that it's his duty to make faces [[/folder]]

[[folder:Herrah the Beast]]
[[quoteright:147:https://static.tvtropes.org/pmwiki/pub/images/b_herrah.png]]

Chief of the beasts of Deepnest, and [[spoiler:mother of Hornet. Her cooperation and enlistment as a Dreamer was part of a deal she made with Hallownest, in exchange
for those that do not have any of their own, and isn't even mad if the Knight hits him Pale King fathering Hornet with her.]] She is secluded away in the face with a spell. [[spoiler:He also knows what the Vessels are.]]
* ExcuseMeWhileIMultitask: Is constantly painting and using a pick to make masks. He doesn't stop, even when talking to you.
* NightmareFace: knocking off whatever mask he's wearing reveals a bird-like face with flared nostrils and two huge -- apparently ''bleeding''- eyes that have constantly moving, sketchy swirls in them.
Beast's Den.




!! Midwife
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/midwife.png]]

A shady resident of Deepnest with a suspiciously over-happy mask on her face. She explains the history of the area bit-by-bit to you, but has a nasty surprise that interrupts her each time...
----
* AbusiveParents: [[WildMassGuessing Maybe.]] Her name would imply she was Herrah's midwife [[spoiler:and thus likely Hornet's ParentalSubstitute, but given that the Midwife is a ravenous lunatic, [[{{Understatement}} it's unlikely she was much of a role model for Hornet if that was the case.]]]]
* BitchInSheepsClothing: Talks calmly, and acts polite, but she will [[spoiler:take a bite out of you if you get too comfy around her.]]
* {{Expy}}: Bears an uncanny resemblance to No-Face from ''Anime/SpiritedAway''.
* FauxAffablyEvil: It's obvious there's something off about her from her appearance alone, [[spoiler:and it's confirmed every time she's done giving you some information.]]
* [[MrExposition Mrs. Exposition]]: [[DownplayedTrope Downplayed,]] but she does give the Knight a few nuggets of info about Deepnest's history [[spoiler:in between her attempts to eat them.]]
* NightmareFace: [[spoiler:Her mask splits open to reveal this to you in order for her to attack, and you can't talk to her until you drive her back or run away and reset the area.]]
* NotSoStoic: She seems a smooth talker, but reading the spoilers above and reading her mind reveals that she's a violent paranoid loony who's terrified of having her mind read.
----

!! Moss Prophet
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/moss_prophet.png]]

A large Moss covered bug in Greenpath in the early stages of being infected by the plague. He preaches about [[spoiler:a being of light]] to a bunch of Mossy Vagabonds and pushes for them to accept the light.
----
* AntiFrustrationFeatures: Since it's very possible that his Vagabonds will be dead and un-fightable by the time you get to him, once you examine their corpses, the entry for them is given to you then and there.
* BodyHorror: Not only is he covered in the plague's boils to the point that he can't move, but it also seems as though a fungus is growing and overtaking him too. [[spoiler:Once you beat the Broken Vessel, both leave him in a state of AndIMustScream, along with his followers, both of which look like nothing more than infected foliage at that point.]]
* DirtyCoward: Hides away once his Vagabonds attack you, and once they're dead, he continues to sing the Light's praise.
* MadOracle: The Moss Prophet himself is harmless, but clearly the infection has left him a bit off his rocker. His ramblings are extremely vague.
* PosthumousCharacter: If you beat the Broken Vessel and haven't gone to his area yet.
* SmallRoleBigImpact: He and the Vagabonds who listen to his every word are so far out of the way of where you are going in Greenpath that the player is likely to find them all dead on an initial run. However, the Prophet sets up that there is a [[spoiler:higher being]] causing this HatePlague Hallownest is being infected by, and his death reveals just how bad even those who try accept the infection, [[spoiler:and therefore the BigBad,]] are afflicted by it.

!!Unn
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/unn.png]]

A gigantic slug that lives in a secret cavern beyond the Lake of Unn.
----
* FlatCharacter: [[spoiler:Stares at you, spits out a charm for you, then leaves for good.]]
* GreenThumb: [[spoiler:Implied to be the source of Greenpath's vegetation.]]
* MoreThanMindControl: [[spoiler:Implied that the Mosskin are defending Unn and Greenpath rather than going after the Knight for the Radiance's sake, which is hinted at by the fact that their eyes don't glow when hostile, and that they are constantly thinking about protecting Unn. Despite that, they are still infected]]
----

!!Millibelle
[[quoteright:185:https://static.tvtropes.org/pmwiki/pub/images/millibelle.png]]

A humble bug who runs a bank in Fog Canyon, offering a way to keep some money safe in the event you die.
----
* BitchInSheepsClothing: [[spoiler:She's actually trying to scam you out of geo, and succeeds if you put at least half the money cap in her "bank".]]
* EvilDetectingDog: [[spoiler:Any charms that summon allies or objects for you, such as Grimmchild or Dreamshield, will attempt to attack Millibelle if you approach her, scaring her and locking the "bank" until you change charms.]]
* LaserGuidedKarma: [[spoiler:She can be found in the Pleasure House after stealing your geo, where you can beat her up to your heart's content and get back the money she stole, and then some.]]
----

!!Little Fool
[[quoteright:108:https://static.tvtropes.org/pmwiki/pub/images/little_fool.png]]

A little Bug hanging upside down from the ceiling in chains in the Colosseum of Fools' entrance. By paying him, you unlock the trials the colosseum has to offer.
----
* TragicDream: He desperately wants to get back into the Lord Fool's good graces. [[PosthumousCharacter The Lord Fool is long dead by the time you reach the Colosseum of Fools.]]
----

!![[spoiler:Steel Soul Jinn]]
[[quoteright:330:https://static.tvtropes.org/pmwiki/pub/images/steelsouljinn.png]]

A mysterious, stark white creature that replaces Confessor Jiji if you play the HarderThanHard Steel Soul Mode. Since Rancid Eggs aren't useful in a Permadeath mode, Jinn buys them with geo instead.
----
* SingleTaskRobot: Jinn mentions being that her only purposes seems to be to trade geo, discusses how much sturdier her body is than the Knight's, and has a highly unusual voice.

!!Myla
[[quoteright:140:https://static.tvtropes.org/pmwiki/pub/images/myla.png]]

A carefree, jovial bug girl toiling away in the mines of Crystal Peak. Although friendly and cheerful, it quickly becomes apparent that there's something not quite right about her.
-----
* AndIMustScream: [[spoiler:If you hit her with the dream nail after her infection, you find she's still thinking about the song she sung when she first met you.]]
* CloudCuckooLander: She acts rather odd, [[spoiler:even before she becomes infected]].
* TheCorruption: [[spoiler:She becomes infected sometime after the player defeats the Soul Master, and her condition rapidly deteriorates until she becomes a husk.]]
* {{Foreshadowing}}: If you hit her with the Dream Nail right before [[spoiler:the point she goes mindless, you find there is ''someone'' commanding her to "kill the empty one"]].
** [[spoiler:The fact that she shares the same basic model and look of the standard Husk Miner enemies in Crystal Peak (found just beyond her) hints at her final fate.]]
* TheInsomniac: She offhandedly mentions skipping sleep while she labors in her mine, seeming to consider it a perk of her solitude.
* KillTheCutie: [[spoiler:She does not survive the events of the game, catching the infection and becoming a [[OurZombiesAreDifferent husk]], forcing the player to put her down.]]
* MusicalChores: Sings and hums a somewhat morbid song to herself while she works, though she occasionally forgets the lines.
-->''Ohhh, bury the knight with her velvet gloves,\\
Bury the thief with the one she loved!\\
Bury the priest in her tattered gown,\\
Then bury the beggar and his golden crooooooown!''\\
'''(...)'''\\
''Ohhh, bury my mother, pale and slight,\\
Bury my father with his eyes shut tight!\\
Bury my sisters, two by two,\\
And when you're done, let's bury me too!''
** MadnessMantra: She continues to try singing as [[spoiler:her infection worsens, ominously lingering and stuttering on the verses. Upon becoming a relatively-silent husk, using the Dream Nail reveals that she is still thinking of the song, [[SurvivalMantra possibly out of a failed attempt to preserve her crumbling sanity]].]]
--->[[spoiler:''...Bury my body... c-cover my shell,\\
What meaning in darkness? Yet here I remain...\\
I'll wait here forever...till light blooms again...\\
...Bury... body... cover... shell,\\
Darkness. No meaning... [[AC:DANGEROUS]]... Still, remain...\\
[[AC:LIGHT]].... again...'']]
* OOCIsSeriousBusiness: She constantly hums her song to herself while she eagerly chips away at the crystals in her mine. She eventually stops both due to [[spoiler:catching the plague, and being [[SanitySlippageSong unable to sing coherently]] due to the voice in her head. When she succumbs and becomes a husk, she resumes working, but is eerily silent.]]
* SanitySlippage: Starts becoming increasingly unhinged as the plot progresses [[spoiler:due to her infection]].
* SpeechImpediment: Stutters constantly in normal conversation (likely due to not having many people to talk to), [[StutterStop though it mostly disappears when she sings]].
* TragicMonster: [[spoiler:She gets infected early on and eventually becomes a husk.]]
* UniqueEnemy: [[spoiler:Infected Myla shares the attacks and appearance of a Husk Miner, though she has unique lines when hit with the Dream Nail, as well as a unique death cry. She also does not respawn upon being slain.]]
-----

!!Eternal Emilitia
[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/emilitia.png]]

An unjustly (according to her) disavowed member of Hallownest's social upper crust. Although untouched by the plague, Emilitia seems rather eccentric.
-----
* BitchInSheepsClothing: If the Knight uses the Dream Nail on her, we can see that beneath her polite speech, she looks down on the Knight, calling it a ''litte grub'' and assumes that it will die from the bugs outside.
* DancinInTheRuins: She's overjoyed at the disintegration of the society from which she was outcast. Upon breaking into her home, the player finds her giggling merrily to herself with nary a concern for the Husks wandering out in the street.
* IdleRich: In a literal sense, given that she likely hasn't ventured outside her house since the kingdom's collapse.
* NoodleIncident: The circumstances surrounding Emilitia's expulsion from her socialite cliques are never made clear.
* ReallySevenHundredYearsOld: Emilitia claims to have witnessed the collapse of Hallownest; given that the event in question occurs over a hundred years prior to the start of the game, her 'title' may be justified. [[spoiler:She momentarily confuses the Knight for the Pale King if you talk to her after having obtained the King's Brand.]]
* {{Socialite}}: Formerly.
-----

!!Bardoon
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/bardoon.png]]

A prodigious grub found dozing at Kingdom's Edge.
-----
* AnOddPlaceToSleep: Bardoon scaled the lofty crags of Kingdom's Edge to escape harassment from [[HatePlague simple minds, lost to light]].
* MrExposition: Tells the Knight about the Wyrm and the Pale King.
* NighInvulnerable: He just sees the Infected as bothersome rather than a threat, and hitting him with your nail ''literally'' just tickles him.
* GentleGiant: The great caterpillar's gigantic, serpentine body is visible in the background as the Knight makes its way up the treacherous cliffs towards the Colosseum of Fools. Despite his size, Bardoon is non-confrontational and only seeks some peace and quiet while he hibernates.
* PsychicBlockDefense: You can't pry into his mind much with the Dream Nail, you'll only get a polite warning that's a fairly rude thing to do.
* ReallySevenHundredYearsOld: Bardoon recounts the arrival of the [[spoiler:Wyrm and his transformation into the Pale King]] as though he'd witnessed it himself. He is likely among the most oldest still-living characters within Hallownest.
-----

!! Fluke Hermit
[[quoteright:146:https://static.tvtropes.org/pmwiki/pub/images/fluke_hermit.png]]

A sentient female Fluke wearing a cloth that can be found in a secret room in the Junk Pit as of the Gods and Glory update. Prodding a smaller fluke in her room, she becomes worried and heads to higher ground once the Godseeker is awakened.
----
* CuteMonsterGirl: In comparison to her mindless violent family members, yes.
* HiddenDepths: Seems to hide away in the Junk Pit not just because she thinks its safe, but because her mother's treasures are there too and she is protecting them as a responsibility. Her dialog also suggests that she is raising her siblings now.
* MotherOfAThousandYoung: [[spoiler:Wearing the flukenest charm has her recognize it as part of the Flukemarm, as well as an epiphany that she might become the next Flukemarm in her mother's place.]]
* MySpeciesDothProtestTooMuch: Downplayed, she's the only friendly Fluke the Knight meets, as well as the only one developing speech, but she doesn't seem to acknowledge the Knight unless they have the Flukenest charm equipped.
* VerbalTic: "gla gla" and variations of it dot her dialog.
[[/folder]]

to:

\n!! Midwife\n[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/midwife.png]] \n\nA shady resident * AuthorityEqualsAsskicking: Heavily implied. You can't be the chief of Deepnest a place like [[MalevolentArchitecture Deep]][[WretchedHive nest]] for nothing, after all.
* DealWithTheDevil: {{Subverted}}. Herrah demanded that [[spoiler:the Pale King father a child
with a suspiciously over-happy mask on her]] in exchange for her face. She explains becoming a Dreamer, but not only do both the history Pale King and the White Lady not mind the cost of this deal, Herrah upholds her end of the area bit-by-bit to you, but has a nasty surprise that interrupts her each time...
----
bargain without any treachery whatsoever.
* AbusiveParents: [[WildMassGuessing Maybe.]] Her name would imply GoodParents: [[spoiler:[[DaddyHadAGoodReasonForAbandoningYou While she was Herrah's midwife [[spoiler:and thus likely Hornet's ParentalSubstitute, but given that the Midwife is a ravenous lunatic, [[{{Understatement}} it's unlikely she was wasn't allowed much of a role model for time with Hornet due to her duties as a Dreamer,]] her FinalSpeech indicates that, if that was nothing else, she genuinely loved her daughter and upheld her deal with the case.]]]]
* BitchInSheepsClothing: Talks calmly, and acts polite, but she will [[spoiler:take a bite out of you if you get too comfy around her.
Pale King almost solely for her sake.]]
* {{Expy}}: Bears an uncanny resemblance to No-Face from ''Anime/SpiritedAway''.
* FauxAffablyEvil: It's obvious there's something off about
NobleDemon: She may have been the leader of one of the most dangerous and psychotic areas of Hallownest, but she upheld her from end of the deal with the Pale King until her appearance alone, death, [[spoiler:and it's confirmed every time she's done giving you some information.she genuinely loved her daughter Hornet.]]
* [[MrExposition Mrs. Exposition]]: [[DownplayedTrope Downplayed,]] but she does give the Knight a few nuggets of info about Deepnest's history [[spoiler:in between her attempts to eat them.]]
* NightmareFace: [[spoiler:Her mask splits open to reveal this to you in order for her to attack, and you can't talk to her until you drive her back or run away and reset the area.]]
* NotSoStoic: She seems a smooth talker, but reading the spoilers above and reading her mind reveals that she's a violent paranoid loony who's terrified of having her mind read.
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!! Moss Prophet
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/moss_prophet.png]]

A large Moss covered bug in Greenpath in the early stages of being infected by the plague. He preaches about [[spoiler:a being of light]] to a bunch of Mossy Vagabonds and pushes for them to accept the light.
----
* AntiFrustrationFeatures: Since it's very possible that his Vagabonds will be dead and un-fightable by the time you get to him, once you examine their corpses, the entry for them is given to you then and there.
* BodyHorror: Not only is he covered in the plague's boils to the point that he can't move, but it also seems as though a fungus is growing and overtaking him too. [[spoiler:Once you beat the Broken Vessel, both leave him in a state of AndIMustScream, along with his followers, both of which look like nothing more than infected foliage at that point.]]
* DirtyCoward: Hides away once his Vagabonds attack you, and once they're dead, he continues to sing the Light's praise.
* MadOracle: The Moss Prophet himself is harmless, but clearly the infection has left him a bit off his rocker. His ramblings are extremely vague.
* PosthumousCharacter: If you beat the Broken Vessel and haven't gone to his area yet.
* SmallRoleBigImpact: He and the Vagabonds who listen to his every word are so far out of the way of where you are going in Greenpath that the player is likely to find them all dead on an initial run. However, the Prophet sets up that there is a [[spoiler:higher being]] causing this HatePlague Hallownest is being infected by, and his death reveals just how bad even those who try accept the infection, [[spoiler:and therefore the BigBad,]] are afflicted by it.

!!Unn
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/unn.png]]

A gigantic slug that lives in a secret cavern beyond the Lake of Unn.
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* FlatCharacter: [[spoiler:Stares at you, spits out a charm for you, then leaves for good.]]
* GreenThumb: [[spoiler:Implied to be the source of Greenpath's vegetation.]]
* MoreThanMindControl: [[spoiler:Implied that the Mosskin are defending Unn and Greenpath rather than going after the Knight for the Radiance's sake, which is hinted at by the fact that their eyes don't glow when hostile, and that they are constantly thinking about protecting Unn. Despite that, they are still infected]]
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!!Millibelle
[[quoteright:185:https://static.tvtropes.org/pmwiki/pub/images/millibelle.png]]

A humble bug who runs a bank in Fog Canyon, offering a way to keep some money safe in the event you die.
----
* BitchInSheepsClothing: [[spoiler:She's actually trying to scam you out of geo, and succeeds if you put at least half the money cap in her "bank".]]
* EvilDetectingDog: [[spoiler:Any charms that summon allies or objects for you, such as Grimmchild or Dreamshield, will attempt to attack Millibelle if you approach her, scaring her and locking the "bank" until you change charms.]]
* LaserGuidedKarma: [[spoiler:She can be found in the Pleasure House after stealing your geo, where you can beat her up to your heart's content and get back the money she stole, and then some.]]
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!!Little Fool
[[quoteright:108:https://static.tvtropes.org/pmwiki/pub/images/little_fool.png]]

A little Bug hanging upside down from the ceiling in chains in the Colosseum of Fools' entrance. By paying him, you unlock the trials the colosseum has to offer.
----
* TragicDream: He desperately wants to get back into the Lord Fool's good graces. [[PosthumousCharacter The Lord Fool is long dead by the time you reach the Colosseum of Fools.]]
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!![[spoiler:Steel Soul Jinn]]
[[quoteright:330:https://static.tvtropes.org/pmwiki/pub/images/steelsouljinn.png]]

A mysterious, stark white creature that replaces Confessor Jiji if you play the HarderThanHard Steel Soul Mode. Since Rancid Eggs aren't useful in a Permadeath mode, Jinn buys them with geo instead.
----
* SingleTaskRobot: Jinn mentions being that her only purposes seems to be to trade geo, discusses how much sturdier her body is than the Knight's, and has a highly unusual voice.

!!Myla
[[quoteright:140:https://static.tvtropes.org/pmwiki/pub/images/myla.png]]

A carefree, jovial bug girl toiling away in the mines of Crystal Peak. Although friendly and cheerful, it quickly becomes apparent that there's something not quite right about her.
-----
* AndIMustScream: [[spoiler:If you hit her with the dream nail after her infection, you find she's still thinking about the song she sung when she first met you.]]
* CloudCuckooLander: She acts rather odd, [[spoiler:even before she becomes infected]].
* TheCorruption: [[spoiler:She becomes infected sometime after the player defeats the Soul Master, and her condition rapidly deteriorates until she becomes a husk.]]
* {{Foreshadowing}}: If you hit her with the Dream Nail right before [[spoiler:the point she goes mindless, you find there is ''someone'' commanding her to "kill the empty one"]].
** [[spoiler:The fact that she shares the same basic model and look of the standard Husk Miner enemies in Crystal Peak (found just beyond her) hints at her final fate.]]
* TheInsomniac: She offhandedly mentions skipping sleep while she labors in her mine, seeming to consider it a perk of her solitude.
* KillTheCutie: [[spoiler:She does not survive the events of the game, catching the infection and becoming a [[OurZombiesAreDifferent husk]], forcing the player to put her down.]]
* MusicalChores: Sings and hums a somewhat morbid song to herself while she works, though she occasionally forgets the lines.
-->''Ohhh, bury the knight with her velvet gloves,\\
Bury the thief with the one she loved!\\
Bury the priest in her tattered gown,\\
Then bury the beggar and his golden crooooooown!''\\
'''(...)'''\\
''Ohhh, bury my mother, pale and slight,\\
Bury my father with his eyes shut tight!\\
Bury my sisters, two by two,\\
And when you're done, let's bury me too!''
** MadnessMantra: She continues to try singing as [[spoiler:her infection worsens, ominously lingering and stuttering on the verses. Upon becoming a relatively-silent husk, using the Dream Nail reveals that she is still thinking of the song, [[SurvivalMantra possibly out of a failed attempt to preserve her crumbling sanity]].]]
--->[[spoiler:''...Bury my body... c-cover my shell,\\
What meaning in darkness? Yet here I remain...\\
I'll wait here forever...till light blooms again...\\
...Bury... body... cover... shell,\\
Darkness. No meaning... [[AC:DANGEROUS]]... Still, remain...\\
[[AC:LIGHT]].... again...'']]
* OOCIsSeriousBusiness: She constantly hums her song to herself while she eagerly chips away at the crystals in her mine. She eventually stops both due to [[spoiler:catching the plague, and being [[SanitySlippageSong unable to sing coherently]] due to the voice in her head. When she succumbs and becomes a husk, she resumes working, but is eerily silent.]]
* SanitySlippage: Starts becoming increasingly unhinged as the plot progresses [[spoiler:due to her infection]].
* SpeechImpediment: Stutters constantly in normal conversation (likely due to not having many people to talk to), [[StutterStop though it mostly disappears when she sings]].
* TragicMonster: [[spoiler:She gets infected early on and eventually becomes a husk.]]
* UniqueEnemy: [[spoiler:Infected Myla shares the attacks and appearance of a Husk Miner, though she has unique lines when hit with the Dream Nail, as well as a unique death cry. She also does not respawn upon being slain.]]
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!!Eternal Emilitia
[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/emilitia.png]]

An unjustly (according to her) disavowed member of Hallownest's social upper crust. Although untouched by the plague, Emilitia seems rather eccentric.
-----
* BitchInSheepsClothing: If the Knight uses the Dream Nail on her, we can see that beneath her polite speech, she looks down on the Knight, calling it a ''litte grub'' and assumes that it will die from the bugs outside.
* DancinInTheRuins: She's overjoyed at the disintegration of the society from which she was outcast. Upon breaking into her home, the player finds her giggling merrily to herself with nary a concern for the Husks wandering out in the street.
* IdleRich: In a literal sense, given that she likely hasn't ventured outside her house since the kingdom's collapse.
* NoodleIncident: The circumstances surrounding Emilitia's expulsion from her socialite cliques are never made clear.
* ReallySevenHundredYearsOld: Emilitia claims to have witnessed the collapse of Hallownest; given that the event in question occurs over a hundred years prior to the start of the game, her 'title' may be justified. [[spoiler:She momentarily confuses the Knight for the Pale King if you talk to her after having obtained the King's Brand.]]
* {{Socialite}}: Formerly.
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!!Bardoon
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/bardoon.png]]

A prodigious grub found dozing at Kingdom's Edge.
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* AnOddPlaceToSleep: Bardoon scaled the lofty crags of Kingdom's Edge to escape harassment from [[HatePlague simple minds, lost to light]].
* MrExposition: Tells the Knight about the Wyrm and the Pale King.
* NighInvulnerable: He just sees the Infected as bothersome rather than a threat, and hitting him with your nail ''literally'' just tickles him.
* GentleGiant: The great caterpillar's gigantic, serpentine body is visible in the background as the Knight makes its way up the treacherous cliffs towards the Colosseum of Fools. Despite his size, Bardoon is non-confrontational and only seeks some peace and quiet while he hibernates.
* PsychicBlockDefense: You can't pry into his mind much with the Dream Nail, you'll only get a polite warning that's a fairly rude thing to do.
* ReallySevenHundredYearsOld: Bardoon recounts the arrival of the [[spoiler:Wyrm and his transformation into the Pale King]] as though he'd witnessed it himself. He is likely among the most oldest still-living characters within Hallownest.
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!! Fluke Hermit
[[quoteright:146:https://static.tvtropes.org/pmwiki/pub/images/fluke_hermit.png]]

A sentient female Fluke wearing a cloth that can be found in a secret room in the Junk Pit as of the Gods and Glory update. Prodding a smaller fluke in her room, she becomes worried and heads to higher ground once the Godseeker is awakened.
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* CuteMonsterGirl: In comparison to her mindless violent family members, yes.
* HiddenDepths: Seems to hide away in the Junk Pit not just because she thinks its safe, but because her mother's treasures are there too and she is protecting them as a responsibility. Her dialog also suggests that she is raising her siblings now.
* MotherOfAThousandYoung: [[spoiler:Wearing the flukenest charm has her recognize it as part of the Flukemarm, as well as an epiphany that she might become the next Flukemarm in her mother's place.]]
* MySpeciesDothProtestTooMuch: Downplayed, she's the only friendly Fluke the Knight meets, as well as the only one developing speech, but she doesn't seem to acknowledge the Knight unless they have the Flukenest charm equipped.
* VerbalTic: "gla gla" and variations of it dot her dialog.
[[/folder]]
[[/folder]]
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Added DiffLines:

!Denizens of Hallownest
The many friendly and not as friendly faces the Knight meets on his journey throughout Hallownest.
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[[foldercontrol]]
!!Wanderers
Characters that are encountered in several locations as they wander around Hallownest.
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[[folder:Quirrel]]
[[quoteright:282:https://static.tvtropes.org/pmwiki/pub/images/quirrel.png]]
->''"For so long I've felt drawn here. So many tales full of wonders and horrors. No longer could I resist. I just had to see it for myself."''
-->-'''Quirrel, in the Temple of the Black Egg'''

An explorer who's fascinated by the myths of Hallownest, a place that beckons from his dreams. He's first encountered in the Temple of the Black Egg.
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* BadassGrandpa: He appears to be an old guy, judging from his complaints about his age, and claims to not be a warrior. Even so, he's quite skilled with a nail and helps you fight a creature you couldn't harm on your own.
* ButNowIMustGo: After the Knight's last talk to him at [[spoiler:Blue Lake, he plants his nail on the ground and leaves to parts unknown]].
* FlashStep: [[spoiler:He zips all over the place when he helps you out against Uumuu, to the point that it seems like he's teleporting.]]
* GuestStarPartyMember: [[spoiler:Shows up just in time to help with Uumuu.]]
* {{Kiai}}: Similar to Hornet, he'll shout whenever he attacks during [[spoiler:the Uumuu fight]].
--> ''Kha'sa!''
* LaserGuidedAmnesia: He comes to remember that he used to [[spoiler:live in Hallownest and studied under Monomon, but lost his memories after leaving Hallownest. He's rather thankful that he can't remember any tragedies from back then and that he got to witness the wonders of Hallownest a second time]].
* MaskOfPower: Owns a mask that [[{{Foreshadowing}} looks suspiciously like]] the one worn by one of the Dreamers. It has magic properties, like bouncing off an attack from Hornet in the prequel comic. [[spoiler:It's the key to the additional seal Monomon placed on herself.]]
* WalkingTheEarth: Quirrel's primary motivation [[spoiler:prior to arriving at Monomon's Archives]] is to travel the roads of Hallownest and see its wonders in person.
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[[/folder]]

[[folder:Zote]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/zote.png]]

->''"Know this, cur. I am Zote the Mighty, a knight of great renown. Cross me again, and you'll find out why they call my weapon 'Life Ender'."''
-->'''-Zote, after being rescued in Greenpath'''

->''"Some rare creatures are so weak, so helpless, so inept and so irritating that hunting them gives no pleasure."''
-->'''-Hunter's Journal'''

A self-proclaimed mighty knight who's seeking fame in Hallownest. He's totally full of himself and calling him "quite" foolish is an understatement. He's first encountered in Greenpath, "fighting" a Vengefly King.
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* AbusiveParents: During his "57 precepts", Zote implies both his mother and father were abusive enough that he ran from home. [[SelfServingMemory Given Zote's biases when it comes to his own history, the accuracy of this implication can be disputed.]]
* BonusBoss:
** He becomes the [[ZeroEffortBoss "boss"]] of [[spoiler:the first course in the Colosseum of Fools]] if you keep him alive through the game. [[spoiler:As of the Hidden Dreams update, if you rescue Bretta and defeat Zote in the Colosseum, you gain the option to fight a much [[TopHeavyGuy beefier]] and [[TookALevelInBadass more lethal]] version of Zote as a dream boss.]]
** As of the Godmaster update, there is [[spoiler:a minigame called '''"The Eternal Ordeal"''' (complete with full screen splash, a right that was reserved for, until now, the TrueFinalBoss, and the game's most difficult BonusBoss), where you fight an endless army of Zotes (who can actually hurt you now), and Zotelings of various types for as long as you can, with increasing density of enemies on screen as time goes on. Kill over 57 for a new title screen]].
* BossSubtitles: "Zote the Mighty". [[spoiler:Grey Prince Zote also gets more and more adjectives added to his name the more times you defeat him.]]
* DefeatMeansFriendship: Averted. After you defeat him at [[spoiler:the Colosseum, Zote speaks ill of you in Dirtmouth and your fangirl Bretta falls for his lies]].
* DistressedDude: Can be rescued from an untimely demise ([[VideogameCrueltyPotential or not]]) on two separate occasions during the story.
* FearlessFool: He believes fear is a waste of time and is unaffected even when creatures are about to make a snack out of him.
-->"Fear can only hold you back. Facing your fears can be a tremendous effort. Therefore, you should just not be afraid in the first place".
* FightingClown: [[spoiler:His Grey Prince Zote form is only slightly less bumbling than the real thing, but far more deadly due to his sheer unpredictability.]]
* HeroOfAnotherStory: Zote goes on his own journey around Hallowest, inexpicably surviving against most of the odds on his own. He was meant to be the 3rd playable character, but his Kickstarter campaign's stretch goal wasn't funded. On one hand, the Colosseum of Fools and the Abyss weren't funded either but were still put in the game. On the other, they lack several features promised by the campaign, leaving Zote's playable appearance a question.
* HiddenDepths: Double subverted. When you read his mind at [[spoiler:the Colosseum]], he laments not being able to fulfill a promise while trapped there, only for it to be a selfish promise of glory to himself. However, it is also suggested that Zote came from an abusive home and craves the [[WellDoneSonGuy approval of his parents]].
* {{Hypocrite}}: One of his 57 rules is to show respect to those who are superior to you in strength. Considering that he treats the Knight like crap despite it being much, ''much'' stronger than him, he's blatantly breaking his own rules.
* ICallItVera: His wooden nail is named "Life Ender" because he reasons that if names have power, then naming a weapon should make it powerful.
* InsaneTrollLogic: He follows a set of 57 rules that range from surprisingly sound advice to utter nonsense (like never trusting your own reflection and statues being meaningless, which even in context don't make too much sense).
* {{Jerkass}}: A pretty insufferable guy.
* JokeCharacter: When you face Zote, you find all he does is [[spoiler:swing his sword around like a kid and fall flat on his face while doing rolling jumps]]. Even more amusingly, if you take pity on him and take a hit, [[spoiler:you discover that the so-called Life Ender ''cannot harm you'']]! Just how did this guy survive ''any'' area of the game? [[spoiler:His Grey Prince dream form is still very much a FightingClown, but he actually poses a significant threat with his shockwaves, stomps, and minions.]]
* MusicalGag: [[spoiler:The Gods and Glory update brings us a minigame where you can try and take out as many Zotes as you can. The theme that plays is called [[https://www.youtube.com/watch?v=PFRleTfv1tk&list=PL4znG1qa2uwYxW0nAESOjMNiYy-JYXipX&index=41 "Truth, Beauty and Hatred feat. Zote"]]. It's his Grey Prince boss theme with Zote humming the tune in his hoarse voice. Terribly.]]
* SoreLoser: [[spoiler:For most of the game, he can't be bothered to even remember who you are, but after you kick the crap out of him at the Colosseum of Fools, he returns to Dirtmouth and begins badmouthing you to the bugs there, telling them what a monster you are. Apparently, the only one who buys it is Bretta.]]
* SmallNameBigEgo: He's convinced that he's the most awesome guy around, but the truth is that he's a complete weakling. When he returns from the Colosseum of Fools, he proudly displays a trophy from his triumphant victory there...a helmet from the first standard enemy you fight at the beginning of the first trial in the Colosseum.
* SmugSnake: For all his arrogance, Zote has literally no fighting skills and will die like a chump if you don't help him out. To drive home just how harmless he really is, even [[BloodKnight the Hunter]] thinks he's too weak and pathetic to be worth killing.
* UngratefulBastard: He calls you a hindrance whenever you save him.
* UnskilledButStrong: [[spoiler:As Grey Prince Zote — unlocked as an optional encounter after saving Bretta from the Fungal Wastes and defeating Zote in the Colosseum of Fools — he retains his pitiful swordplay and tendency to fall flat on his face, but adds shockwaves to every one of his attacks.]]
* WellDoneSonGuy: As stated above, [[UnreliableExpositor Zote's thoughts and opinions on things are ones to be disputed as whether they are legitimate]] [[SelfServingMemory or the delusional ramblings of a self-serving egoist]], but when Dream Nailed during the "boss fight" with him in the Colosseum, one of the Dream Nail Dialogues is this:
--> ''"I'll kill a thousand more... Will that be enough, father?"''
* WoodenKatanasAreEvenBetter: His Life Ender is a hand-made wooden nail. [[spoiler:{{Averted}}, as it can't actually hurt you. DoubleSubverted in the "Bonus Boss" version of Zote, where it ''can'' hurt you.]]
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[[/folder]]

[[folder:Cloth]]
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/cloth.png]]

->''"You act so confident in battle. You show no fear before your foes. I'll try my best to do the same."''
-->'''-Cloth, in the Ancient Basin'''

A cicada warrior who's working up the courage to battle the beasts of Hallownest. She's first encountered in the Fungal Wastes.
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* CarryABigStick: Wields a club as her wepon.
* DamselInDistress: If you spare her the encounter with the Traitor Lord, [[spoiler:you can find her cornered by several Aspid Hunters and Lesser Mawleks (signified by her Club lying on the ground), and can save her. This too inspires her to be braver.]]
* DeathSeeker: [[spoiler:Wants to die in battle and reunite with someone named Nola in the afterlife.]]
* GhostAmnesia: [[spoiler:Averted. If Cloth dies, then she is one of the few ghosts in the game who realizes she just died and will leave the area on her own to be TogetherInDeath with a friend. If you don't absorb her first, that is.]]
* GuestStarPartyMember: She shows up to help you with the Mantis Traitors and the Traitor Lord. [[spoiler:She'll die in the battle, though, and the only way to prevent that is to go out of your way to avoid meeting her before the fight.]]
* MutualKill: [[spoiler:Gets fatally impaled by the Traitor Lord, but crushes his head in return. This does not happen if you don't meet her in Ancient Basin first.]]
* TookALevelInBadass: During her first encounters, she reveals herself as not that strong and a bit of a scaredy cat. But, if you get her key encounter in the Ancient Basin, then Cloth will gather up enough courage to fight the Traitor Lord alongside the Knight.
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[[/folder]]

[[folder:Tiso]]
[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/tiso.png]]

->''"Though few could truly challenge me, I'm hoping this arena presents the sort of brutal challenge I'm after."''
-->'''-Tiso, in the Colosseum of Fools'''

A smug warrior who's looking for the Colosseum of Fools. He's first encountered in Dirtmouth.
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* BloodKnight: He wants to find the colosseum as soon as possible and find glory there.
* ButtMonkey: [[spoiler:Is built up for the majority of the game as a tough opponent to face in the Colosseum, only to be killed offscreen, and unceremoniously dumped down the pit for you to discover later.]] His status as one is fully cemented in the Godmaster campaign: [[spoiler:when it seems [[HopeSpot he's finally got his chance to shine]] as a full-fledged Boss Fight...[[YankTheDogsChain they literally drop a Brooding Mawlek on him.]]]]
* DroppedABridgeOnHim: [[spoiler:For all his [[SmugSnake bluster]], Tiso suffers an ignominious offscreen death after he arrives at the Colosseum.]]
* FamousLastWords: [[spoiler:Or rather thoughts. "…Why?…"]]
* HeroOfAnotherStory: Much of his adventure goes unseen aside from meeting him in a few specific areas (Dirtmouth, Blue Lake, etc.) but considering he's having no trouble with enemies like Zote, it seems like he has enough skill to justify his smug behavior at least.
* ImprobableWeaponUser: Uses a [[ShieldBash shield]] as a weapon, and it has some sort of trick. [[spoiler:You never find what it is, but the sketch of the person who made him states its like a boomerang.]]
* LuckilyMyShieldWillProtectMe: What his "special trick" presumably entailed. [[spoiler:Whatever it was, it didn't protect him in the long run.]]
* SmugSnake: He boasts a lot about his combat ability and insults the Knight often. Reading his thoughts with the Dream Nail reveal less-than-positive things, such as musing about killing the Knight but refusing to do so because it would be a "pitiful end".
* TheUnfought: The game sets him up as a big obstacle in the big colosseum, but in the end [[spoiler:he's a RedHerring since he dies before you even meet during a trial in the colosseum. Subverted now that the gods and glory update has been made, as he is a full-fledged boss...who gets killed again by a Brooding Mawlek in a hilarious double subversion, which seems to go against everything about the point of the campaign (bringing planned-but-unused bosses to the forefront).]]
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[[/folder]]

[[folder:The Last Stag]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/laststag.png]]

->''"I've grown stiff and tired over these many years and I've forgotten much, but the sound of the bell will always call me back."''
-->'''-The Last Stag, when first encountered'''

During the height of Hallownest's prosperity, legions of stag beetles served as mounts and taxis for the citizens. Now, only one stag remains, but despite his age, he is still willing to ferry the Knight across the kingdom as more routes are reopened.
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* {{Foil}}: One to Elderbug and the Grey Mourner. All are old creatures, who are relics of their times. The Grey Mourner has completely succumbed to her sadness unless helped (which she expects no one to do). Elderbug likes company and helps, but refuses to leave Dirtmouth out of fear, and sees his virtue as a duty. But The Stag is a constant helpful companion who revels in exploring now that he has company and in the end is a very hopeful character.
* JobStealingRobot: Is annoyed to see the Knight holding a pass for the tramways.
* LastOfHisKind: It's in his name. [[spoiler:However, after you find a hatched egg in the Stag Nest, he decides to hold onto hope that other stags are out there. His name changes to "Old Stag" when this happens.]]
* MrExposition: Tells you how each area used to be in the old days.
* NiceGuy: It wouldn't be a stretch to call him the game's friendliest character. The Stag is helpful, protective, and loyal towards the Knight, and is one of the few characters to be optimistic about the future. If the two of you talk while in Deepnest, he admits that he's afraid for your safety and wishes you would leave as soon as possible. Even when [[spoiler:he discovers the Stag Nest]], he refuses to abandon his duty as a transport and will only go if you choose to take him there.
* NonindicativeName: While he's called a stag beetle, he bears a much closer resemblance to a rhinoceros beetle.
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[[/folder]]

[[folder:Mister Mushroom]]
[[quoteright:130:https://static.tvtropes.org/pmwiki/pub/images/mister_mushroom.png]]

->''"Caps and shells may fall to dust, But Mr Mushroom readjusts..."''
-->'''-Mister Mushroom, when Dream Nailed'''

A strange fungoid being that only appears late in the game, in secluded spots that must be tracked down. Finding out what he is or is after is another story...
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* AmbiguouslyEvil: [[spoiler:Finishing his quest unlocks a new bit to the ending cinematic where he is shown still flying over Dirtmouth. The camera zooms in close to his face, making him seem particularly intimidating with the Sketch-Swirl style eyes and emphasized shadow on his face.]]
* ItsTheJourneyThatCounts: In the final conversation with him, he expresses this sentiment after noting it took a long journey just to find him every time.
* MushroomMan: His name is Mister Mushroom. [[ExactlyWhatItSaysOnTheTin What else did you expect?]]
* MythologyGag: His first conversation is a nod to the simple game ''Hungry Knight'', Team Cherry's previous game which in many ways was the prototype for ''Hollow Knight''.
* SignsOfTheEndTimes: Going by the tablet that gives hints on where to find him, [[spoiler:he IS the sign, called the "Master Herald, he who would signal an Age's end". Considering he only appears once you have slain all three Dreamers, well...]]
* TalkativeLoon: How he comes off, between his multiple strange lines and the fact that he's talking to himself up until you approach him. [[spoiler:His final conversation indicates he isn't a total CloudCuckoolander, though.]]
* TimeAbyss: Going by his Dream Nail lines, [[spoiler:Hallownest was just the most recent kingdom to be founded by a spawn of the Wyrm, and he's witnessed an unknown number of them rise and fall, unaffected every time]].
* WordSaladPhilosophy: Most of his lines are vague advice that have no obvious relevance, if any, on what you're doing or have done in-game.
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[[/folder]]

!!Dirtmouth [=NPCs=]
[=NPCs=] that spend most of their time small town of Dirtmouth.
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[[folder:Elderbug]]
[[quoteright:141:https://static.tvtropes.org/pmwiki/pub/images/elderbugsmol.png]]

->''"Ho there, traveller. I'm afraid there's only me left to offer welcome. Our town's fallen quiet you see. The other residents, they've all disappeared. Headed down that well, one by one, into the caverns below."''
-->'''-Elderbug, upon the Knight's arrival to Dirtmouth'''

One of the oldest bugs in Dirtmouth. He welcomes any adventurers willing to brave the ruins of Hallownest, regaling them with stories about the kingdom's glory days.
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* {{Foil}}: Has this in the Grey Mourner and The Last Stag, as described in their entries.
* TheEeyore: Downplayed, he's obviously a little depressed over how Dirtmouth has gradually been abandoned, but he doesn't let that get in the way of helping people and enjoying company when it comes.
* HintSystem: Whichever location he's bringing up when you talk to him is usually the one you should be exploring next.
* TheLostLenore: Mentions and thinks about someone close to him who died and is now in the nearby graveyard. At one point he tries to visit, but Jiji accidentally scares him off.
* MrExposition: The man has a lot to say about the various regions of Hallownest and the people the Knight meets during his quest.
* StepfordSmiler: A light example, he dislikes that adventurers are constantly going down to their near-certain demise, but he does what he can to guide them regardless. [[spoiler:Upon receiving the Delicate Flower, he reveals that he basically believed he should carry on being considerate because no one else would.]]
* WastelandElder: One of Dirtmouth's original residents, Elderbug watched as many among the quiet hamlet's population descended into the well, never to return.
* VideoGameCaringPotential: [[spoiler:You can give Elderbug one of the Grey Mourner's Delicate Flowers (at no risk to the quest itself). It doesn't seemingly unlock anything or give an achievement, but it brightens up the Elder's mood considerably and he holds it from then on.]]
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[[/folder]]

[[folder: Cornifer and Iselda]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/cornyselda.png]]

->''""''
-->''''''

->''""''
-->''''''

A married couple who run a cartography store in the village. Cornifer is extremely passionate about mapmaking and thus is often found in the depths of Hallownest charting the various regions, leaving Iselda to run the store.
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* AffectionateNickname: Iselda usually calls her husband Corny.
* AwLookTheyReallyDoLoveEachOther: Iselda behaves very surly and depressed when you meet her at first, miffed at being left behind to tend the counter in a tiny shop while Cornifer is off charting ruins. When you get the Dream Nail, though, you discover that not only did she willingly abandon a prestigious warrior career to settle down with her beloved Corny, she’s literally never been happier in her whole life and never regretted it even a single bit. Aw.
* BoldExplorer: Cornifer is by his own admission getting on in years, and every map you buy from him is incomplete, but he still arrives to every new location in the game world well before the Knight does.
* CallingCard: If you clear a region without finding Cornifer and buying his map, he'll leave behind a card with a symbol of his glasses inviting you to buy the region map at his store.
* TheCynic: Iselda is considerably more jaded and cynical than her husband.
* NoticeThis: A patch added two signs of Cornifer's presence in a room: scattered pieces of paper and the sound of him humming.
* RetiredBadass: The Dream Nail reveals that Iselda used to be a soldier or an adventurer. Although she dislikes working retail, ultimately she doesn't regret "hanging up the nail to settle down with [[AffectionateNickname Corny]]."
* OOCIsSeriousBusiness: A good hint of the dangers Deepnest has is that when you find Cornifer, instead of humming happily while scribbling away at his map he's visibly terrified and quiet.
* PostVictoryCollapse: Once you've bought all of Cornifer's maps, and he has nothing left to explore, he'll go back home and finally collapse into his bed, sleeping until you finish the game. According to Iselda, this is a common happening and he'll likely be asleep for a long time.
* TinyGuyHugeGirl: Iselda towers over her husband and most other [=NPCs=], to the point where Elderbug expresses concern about whether the doorway to her house is tall enough for her to get in and out comfortably.
* UglyGuyHotWife: Cornifer is much older-looking and fatter compared to his curvy, feminine, and more youthful-looking wife.
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[[/folder]]

[[folder: Bretta]]
[[quoteright:137:https://static.tvtropes.org/pmwiki/pub/images/bretta.png]]

->''""''
-->''''''

A rotund beetle girl whom the player character can rescue in the Fungal Wastes. Quiet and withdrawn, she nevertheless expresses an unmistakable crush towards her "White Saviour".
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* {{Adorkable}}: Introverted and pathologically quiet, but has a penchant for writing romantic prose shipping herself with the player character. Notably, has a plush in the knight's likeness resting next to her bed.
* BrokenPedestal: [[spoiler:If Zote makes it back to Dirtmouth, he badmouths the Knight to her and causes her to get over it in favor of Zote.]]
** [[spoiler:As the player repeatedly defeats [[BonusBoss Grey Prince Zote]], she starts to recognize Zote for the faker he truly is, to the point where she'll leave Dirtmouth if Grey Prince Zote is defeated four times.]]
* CannotSpitItOut: Often found sitting on the bench in Dirtmouth, and clearly seen sneaking peeks at the player character as it passes, but has no 'Listen' prompt. Sitting next to her has her blushing brightly.
* CharacterDevelopment: It's small, but after [[spoiler:realizing that The Knight doesn't actually feel anything for her, and seeing through Zote's deceptions (with some help from the player), Bretta comes to the conclusion that you can't just wait for love to come to you, and she gains the self-confidence and bravery to set out on an adventure of her own, this time as the KnightInShiningArmor rather than TheDamselInDistress.]]
* CovertPervert: If dream nailed while she sleeps, she turns out to be having an apparently saucy dream involving the Knight.
-->''White Wanderer...don't be shy....cold outside....bed is soft...''
* CrushBlush: Starts to develop one whenever you sit next to her on the bench in Dirtmouth.
* DamselInDistress: Fancies herself one to the player's KnightInShiningArmor, if the prose found in her room is any indication. Technically true, considering the Knight has no real reason to save her in the Fungal Wastes.
* LongingLook: One of her sitting animations.
* RescueRomance: Unreciprocated due to the Knight's outwardly apathetic disposition.
** [[spoiler:If you defeat Grey Prince Zote four times, she'll eventually leave Dirtmouth intending to start one of her own.]]
* ShipperOnDeck: She writes embarrassingly mushy romance starring herself and the Knight.
* ShrinkingViolet: When you encounter her for the first time, she expresses surprise that anybody would come looking for "Bretta, the girl that everybody ignores". Thereafter, the only character in Dirtmouth lacking a 'Listen' prompt.
* StalkerShrine: As mentioned, she keeps a few items in the image of the Knight in her room, [[spoiler:which she later changes when looking up to Zote instead. Bretta also adds a statue in her basement in the likeness of an idealized Zote. She grows so obsessed about him that the statue holds dream power you can access to find her surrounded by a harem of Zotes and a fearsome, bulky "Grey Prince Zote" whom you must fight]].
* ThinksLikeARomanceNovel: She thinks of herself as a maiden who needs to be saved by the hero, falls in love very easily and completely idealizes her crush, even if she barely knows them. Then again, [[spoiler:until you defeat Zote in the Colosseum, what other reason does the Knight have to visit her room while she's seemingly sleeping there?]]
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[[/folder]]

[[folder: Grubs and Grubfather]]
A colony of Grubs and their apparent patriarch who are among the first friendly creatures the Knight meets in Hallownest's Forgotten Crossroads. The animals and plague seem to leave them alone, but [[spoiler:the Collector]] has captured all of them in glass jars and left them in hard to reach nooks and crannies, or well guarded areas. The Grubfather rewards you as you get more and more grubs back home.
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* AllThereInTheManual: The Indiebox for Hollow Knight comes with a pdf called "Grub Care Instructions". In it, it explains all their habits and how to raise one.
* AmbiguousSituation: The Care Instructions also have some indications that [[spoiler:The Grubs might be connected to Moths and Radiance, or are at least are much more than they seem. among them are flag raising details that they gain an "unseemly appetite" for eggs and flesh when presented with it, that their song has restorative, invigorating properties (proven by the Grubsong charm) and the last paragraph, which is as follows:]]
--> [[spoiler:As with all things, your time together with your adopted grub will come to an end at some point, when your grub moves on to the next stage of its life, do not try to stop it or mourn on the event as a loss. Everything has its time, and everything obeys its nature. Hold onto the happy memories you shared with your grub. Perhaps you will meet each other again, in your dreams...]]
** [[spoiler:Also of note are that several Moth Larvae are green in RealLife, such as Luna moths and Winter moths.]]
* BizarreAlienBiology: After saving all the grubs, getting the rewards, and resting at a bench, its almost alarming to find the Grubfather [[spoiler:bloated and sitting in the middle of the room, having apparently ''eaten'' all 46 other grubs whole. They're still alive -- and happy, apparently. The Grubberfly charm suggests that this is the next natural step in a Grub's life, and the Grubfather is simply acting as a protective cocoon of sorts for their development.]] Even so, for an insect this is is a strange sight.
* ChestMonster: There are enemies that imitate grubs, jar and all, and they are really convincing until released. [[spoiler:Reading their minds with the Dream Nail is how you pick out a faker.]]
* LivingMacGuffin: What the Grubs function as.
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[[/folder]]

[[folder: Confessor Jiji]]
[[quoteright:254:https://static.tvtropes.org/pmwiki/pub/images/confessor_jiji.png]]

An ancient bug in a turban who lives in a cave past the graveyard of Hallownest after unlocking it with a Simple Key. She's able to pull your Shade (which she calls a Stain of Regret) over to her cave in exchange for her favorite food -- Rancid Eggs.

[[spoiler:In Steel Soul Mode, since her services are not needed in a [[FinalDeathMode permanent death run]], she is replaced by Steel Soul Jinn.]]
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* ByTheLightsOfTheirEyes: The only thing you can see of her until you get close enough is her big orange eyes, it can come as a JumpScare when she hops out of the darkness to talk to you face-to-face.
* CoolOldLady: Either extremely old, or TheAgeless, since she states that she's been sleeping in that cave until the Knight Unlocks it. The service she provides is an essential if you feel like your next run in the ruins will end in you dying before you find the Shade you left behind again.
* DarkIsNotEvil: In a recurring trend, she has powers associated with darkness in her drawing your Shades to you, but this service is probably one of the best AntiFrustrationFeatures the game has to offer, and she only wants bugs to come to terms with past regrets.
* HiddenDepths: Hitting her with the dream nail seems to imply that she (ironically) regrets being asleep for so long, and fears that whatever darkness is present now will destroy her if she somehow falls asleep in such a way again. For added irony [[spoiler:while there is a ton of darkness and void that spawns Siblings and Tendrils in The Abyss that do pose a very real threat to her, the more immediate danger that could consume her is a LightIsNotGood plague.]]
* TrademarkFavoriteFood: Rancid Eggs, which other bugs are noted to ''die'' from trying to eat, mind you.
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[[/folder]]

[[folder: Relic Seeker Lemm]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lemm_desk.png]]

A grumpy, long haired old bug with a fondness for the history of Hallownest that lives in the City of Tears in his curio shop. He doesn't sell anything from his collection, but he's not above paying you for the ones you find instead.
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* CollectorOfTheStrange: Averted, collectors interested in history are both fairly important and not actually that uncommon, both in-game and in RealLife. In fact, he's probably actually one of the most level-headed characters you can meet in Hallownest as a whole.
* OlderThanTheyLook / VagueAge: Actually hard to say if he's that old, since he is looking into Hallownests history in the first place, but the reason behind the fact that he thinks the Knight looks familiar is subject to discussion.
* VendorTrash: The relics you can find are this to you, but since he loves to spend his time finding the meanings and history in them, they hold great value to him, which is dependent on what relics you find.
** Wanderer's Journals are semi-common stone messages written by various bugs in Hallownest, typically as they lay dying. They come in various languages that Lemm likes to decipher.
** Hallownest Seals are ExactlyWhatItSaysOnTheTin, and are more prized for rarity alone.
** King's Idols are mysterious figures bugs worshipped the king through, no two are exactly alike, and they may be clues to finding out who he was.
** Arcane Eggs are the rarest of rare finds, coming from before Hallownest's time. They too have some messages etched into them that Lemm is interested in.
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[[/folder]]

[[folder: Snail Shaman]]
[[quoteright:178:https://static.tvtropes.org/pmwiki/pub/images/snail_shaman.png]]

An eccentric snail mystic who lives by a place called the Ancestral Mound. He gives the Knight a spell before forcing him into clearing out a creature that has made its home in the Mound.
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* ActionSurvivor: [[spoiler: In a way. Once the plague overruns the Crossroads, the easiest route to get to him is walled off by an obscene amount of boils. However going through the original left-most route reveals that he is fine and his mound is unafflicted.]]
* AmbiguousGender: Given that snails are hermaphrodites, it's possible that the snail shaman isn't actually male, but merely has a masculine voice.
* AmbiguousSituation: The game states that he's a snail, but visually he appears to have more in common with characters like The Collector and Kingsmoulds, further strengthened by the spells and spell upgrades you get from him and his kin being based around the void. However, nothing ever confirms this or if the snails had anything to do with the Pale King's efforts to keep Radiance away and forgotten, barring [[spoiler:the Soul Sanctum experimenting on one in their own efforts.]]
* ButtMonkey: A non-humorous example: his family appears to have all died out before the events of the game, and you get their powers from what remains of them. The Shaman never seems to become suspicious and believes they are all voluntary gifts (which may or may not be true in two cases).
** You do not get Desolate Dive from a Snail, rather you get it from Soul Master, who likely experimented on one -- considering how the Shaman mentions an ill-tempered third uncle. [[spoiler:It's more or less confirmed when you find the apparently ''undead'' snail strapped to a dissection table in an optional area, which -- fittingly -- gives you the Vengeful Spirit upgrade.]]
** The Cousin in the Overgrown Mound is dead of some kind of fungus and shrubbery growing on it. you get the Howling Wraiths from her.
** The fourth aunt in the Crystallized Mound is trapped in a prison of crystal, and upon shattering it and her, gives the Descending Dark upgrade.
** A snail's sarcophagus can be found in the Resting Grounds, which gives you the Soul Eater Charm. The Snail Shaman makes no mention of a buried relative, but its not out of the question if they are related.
* {{Foil}}: To the Seer, both are mystics who are apparently the LastOfTheirKind of their tribes. The snails are centered around the void/black magic focused on damaging foes and affecting things in the waking world; the moths are worshippers of the light whos powers are typically uncombative and affect dreams.
* LastOfTheirKind: The only snail in Hallownest by the time the Knight gets there.
* SinkOrSwimMentor: Essentially, after giving you the spell, which causes the Knight to pass out, he puts you in the Ancestral Mound (gate barring your exit) to take care of the Elder Baldur, forcing you to use it in the mini-boss fight.
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[[/folder]]

[[folder: Seer]]
[[quoteright:182:https://static.tvtropes.org/pmwiki/pub/images/seer.png]]

A moth who watches over the Resting Grounds and the Glade of Hope. She tasks the Knight with collecting enough essence to strengthen the Dream Nail.
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* AmbiguouslyEvil: Well, ''evil'' may be stretching it, but her tribe [[spoiler:were the main worshippers of Radiance, and she finds shame in the way they turned from her. Her choosing a wielder for the dream nail also helps Radiance in the end since it breaks the seals holding the Hollow Knight. However, the Seer seems to be looking for a worthy wielder for the sake of having someone master it after she's gone, and expresses no desire to release anything.]]
* AscendedToAHigherPlaneOfExistence: [[spoiler:A unique case, in that it seems at least partially involuntary. She remembers Radiance, glows with red Dream energy, asks for forgiveness and vanishes. The achievement for doing this is even called "Ascension".]]
* {{Foreshadowing}}: Hints at several late-game revelations in many of your conversations with her, [[spoiler:with her final dialogue telling you who the TrueFinalBoss is, albeit vaguely.]]
* LastOfHerKind: The last of her tribe, further confirmed by the Dream Nail dialogue for the altar holding the Dreamshield charm underneath her home. [[spoiler:In your final conversation with her after collecting enough essence, she remembers Radiance and vanishes.]]
* MsExposition: Collect enough essence for the Dream Nail and she'll tell you the backstory of the setting in clear detail.
* MyGreatestFailure: [[spoiler:Considers her kind turning away from both Radiance and then the Pale King (once they started dreaming of the original Light all over again) to be one for her whole race, to the point that she openly asks the Knight that they not be remembered or honored because they don't deserve it.]]
* PsychicStatic: Prying into her mind with the Dream Nail will not get you any thoughts beyond a small admonishment that you'll find nothing interesting in a "dusty old mind" like hers, followed by an encouragement to keep being that curious with it.
* {{Seers}}: It's even in the name.
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[[/folder]]

[[folder: Sly]]
[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/sly_2.png]]

A firefly merchant who the Knight saves from succumbing to the plague in the Forgotten Crossroads. He runs Dirtmouth's main shop.
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* AdamSmithHatesYourGuts: He sells each health and soul upgrade shard at a higher price than the last. At first he argues that those are rare enough that he undersold the first few, but he eventually drops the excuses and starts joking about it. Justified by the Elderbug, who says Sly can afford to be so greedy because he is the only merchant in Dirtmouth.
* AllYourPowersCombined: During the first phase of his boss fight, he utilizes all nail arts from his pupils.
* {{BFS}}: The sword seen in his storeroom is larger than he is by a fair margin. The ''Godmaster'' update confirms that it is indeed his sword and that he is very capable of wielding it.
* BonusBoss: A dream version of himself is now one, as of the Godmaster update.
* HiddenDepths: It is repeatedly hinted that he's more than he seems, even before his identity as the Great Nailsage is revealed.
* KillerRabbit: How badass could this tiny firefly be? Enough to be the Nailmasters' teacher.
* OldMaster: Unbeknownst to the residents of Dirtmouth, Sly acted as a teacher to all three of the reclusive Nail Masters the player character can encounter in the game world. He rewards you with a charm to reduce start-up on charge attacks after you've studied with each of his pupils.
* PintSizedPowerhouse: He is tiny, about the same size as the Knight, but he is also a master of the art of combat who has trained some of the most skilled Nail wielders in the world.
* RetiredBadass: Once one of the deadliest warriors in Hallownest and beyond, now a greedy merchant.
* SpinAttack: One of his staple attacks when fought is to take his [[{{BFS}} massive sword]] and turn himself into a living buzzsaw that follows the Knight around the room.
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[[/folder]]

[[folder: Salubra]]
[[quoteright:245:https://static.tvtropes.org/pmwiki/pub/images/salubra.png]]

A morbidly obese mollusk living at the bottom of the Crossroads with a passion for charms; will enthusiastically sell charms and slots to the player character.
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* AbhorrentAdmirer: Not necessarily, since the Knight can't really object, but based on her thoughts, flirtatious remarks and [[spoiler:the way she administers her blessing (a big sloppy kiss),]] she finds the Knight attractive, mysterious and dashing.
* AdamSmithHatesYourGuts: To a lesser extent than Sly, since most of her merchandise is unique. Nevertheless, every charm slot you buy from Salubra will be substantially more expensive than the last.
* BunnyEarsLawyer: She's a giggling doofus obsessed with charms sitting in technical isolation, but she's, well, obsessed with charms, so she know a great deal about them, giving sound advice like talking about how specific charms complement each others effects. In addition [[spoiler:her blessing confirms that she knows how to perform magic without using SOUL, the void, light, or dreams.]]
* EverythingsSparklyWithJewelry: Even discounting her necklace and affinity for selling accessories to the player, Salubra's shop appears well-stocked with jewelry and shiny trinkets.
* GonkyFemme: Salubra cuts a large, flabby figure, with a [[HeavyVoice tonality to match]]; this doesn't discourage her from wearing jewelry or tending to her eyelashes.
* TheHyena: Can be heard laughing constantly until business is made with her. Her Blessing also causes her to appear by you in spirit.
* WhileRomeBurns: Upon encountering the player character for the first time, Salubra asks if the neighbors recommended her services. Considering that the village she's situated in appears to be ruined and deserted save for a few shambling Husks, she may not have left her cabin in a long time.
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[[/folder]]

[[folder: Leg Eater]]
[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/legeatersmol.png]]

A carnivorous, milky-eyed termite taking residence on the outskirts of the Fungal Wastes. Offers home-made fragile charms to the player, for a price.
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* BreakableWeapons: Leg Eater sells the only charms in the game that break if the player character dies while wearing them. He will gladly offer to repair them in exchange for another payment.
* DroppedABridgeOnHim: [[spoiler:If you have Divine upgrade all his fragile charms, he will venture to the surface to investigate, attracted by her scent. Returning to Divine's tent sometime later will reveal his severed claws littered on the floor, with the implication that Divine ''ate'' him.]]
* EvilSoundsRaspy: Has dry, strained-sounding vocals in keeping with his character design.
* {{Greed}}: Coerces the Knight into paying a fee before he even deigns to show his merchandise, and is implied to intentionally make them breakable in order to get more Geo out of you.
* TheNoseKnows: Leg Eater will compliment your scent and offer a discount on his wares if you have the [[{{Fartillery}} Defender's Crest]] equipped when you speak to him.
* PickyPeopleEater: Leg Eater probably didn't get his name for his interior decorating skills.
* ScavengersAreScum: Preys (both economically and literally) on the travelers passing through the Fungal Wastes. He never attempts to physically harm the Knight, though, so whether the corpses strewn about his hollow are his victims is left ambiguous.
* TragicDream: The Dream Nail reveals that Leg Eater is hoarding Geo out of the misguided belief that if he gathers enough, he'll become a king.
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[[/folder]]

[[folder: The Nailsmith]]
[[quoteright:210:https://static.tvtropes.org/pmwiki/pub/images/nailsmith.png]]

An old rhino beetle and blacksmith who still toils away in his workshop on the outskirts of the City of Tears. As his name suggests, he can upgrade the Knight's nail for the right price and with enough materials. The Knight is first directed to him by Quirrel, who strongly advises it to get its nail upgraded before facing the Mantis Lords.
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* DesperatelyLookingForAPurposeInLife: After he's done forging the Pure Nail, the smith suddenly grows weary and [[spoiler:asks the Knight to kill him with the very weapon he's perfected. If you ignore him instead, you'll later find that he came across Nailmaster Sheo and started learning how to craft things other than weapons]].
* SuicideByCop: [[spoiler:He attempts this if you fully upgrade your nail. Can either be played straight or subverted.]]
* UltimateBlacksmith: A reclusive blacksmith who knows how to unlock the true potential of your nail.
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[[/folder]]

[[folder: The Hunter]]
[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/hunter_83.png]]

A mysterious, bloodthirsty bug warrior obsessed with battle and war. He tasks the Knight with cataloguing the many monsters that infest the ruins of Hallownest, promising rewards the more he kills and discovers.
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* TheAce: It has comments on every monster in the game, which implies it is aware of every single creature in Hallownest and still hunts with impunity, as though none are a threat to him. Once you complete the journal (which requires defeating the Final Boss), it makes you think it will face you in a Boss Battle for a moment, theme music and all. Even though he doesn't fight you, the fact the game highlughted how threatening he was even post-Final Boss suggests that he would be a strong opponent even by comparison.
* BaitAndSwitch: [[spoiler:Upon completing the monster compendium, he breaks the floor underneath himself and stands up to reveal a monstrous true form (face still hidden by the bush around his head) and roar as if he's initiating a boss battle… only to hold his hand out with the reward he promised. The battle music even starts, but [[LettingTheAirOutOfTheBand peters out in seconds]].]]
* BloodKnight: He ''really'' enjoys the hunt, and welcomes anyone who shares his enthusiasm. He is not particularly picky about whose blood is spilled, either—[[CrueltyIsTheOnlyOption you have to kill several completely harmless creatures to complete the journal]]. [[spoiler:When you finally complete the Journal and use the Dream Nail on him, his thoughts reveal that he inwardly admits you're stronger than he is now, wondering and ''hoping'' you'll come back to hunt him for both your sake and his own]].
* BraggingRightsReward: [[spoiler:As far as anyone knows, the Hunter's Mark does nothing except proving that you have competed the bestiary and giving you an achievement.]]
* EvenEvilHasStandards: The Hunter has no problems killing defenseless creatures, but even he considers Zote too pathetic to kill.
* ExtremeOmnivore: True to its name, it will eat almost anything it can kill - and there don't seem to be many creatures that it can't. One Journal Entry notes it and its siblings used to hunt each other in the nest, and now it hunts alone. This could be reminiscing about family nostalgia now that the siblings are split up... or the Hunter ate its own siblings.
* FaceFramedInShadow: All we ever see of him is his glowing eyes. [[spoiler:He stands up when granting the Knight a Hunter's Mark.]]
* HiddenDepths: He's not just a murderous feral beast; several completed journal entries show that he's quite eloquent when he wants to be, has a solid understanding of the world around him, knows the plague isn't worth the cost of his free will for the extra power, and muses about the desire to find someone special and have children.
* MonsterCompendium: He's the one who gives you it and tasks you with filling it out.
* WarriorPoet: Several of his comments on the journal are either contemplating the big questions of life or explaining why Hallowest was doomed to ruin from the beginning.
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[[/folder]]

[[folder: Nailmasters Sheo, Oro, and Mato]]
[[quoteright:341:https://static.tvtropes.org/pmwiki/pub/images/sheoromato.png]]

Three warrior brothers who live at certain corners in Hallowest, spending their days in quiet introspection of their art. They will teach the Knight three types of charged attacks.
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* BonusBoss: As of the Godmaster update, the dream versions of all three nailmasters are now able to be fought. Sheo still uses his artist tools to fight rather than his nail, though.
* ChargedAttack: Sheo teaches the normal charged attack, Oro teaches a charged DashAttack, and Mato teaches a charged SpinAttack that deals less damage but strikes several times.
* NiceGuy: Sheo and Mato are happy to teach the Knight and have its company. Oro, however, prefers to be left alone and charges you for the lesson.
* MrExposition: If Sheo and the Nailsmith become friends, you can meet the two making figurines of the King's knights. Sheo talks at length about the five greatest, though he doesn't seem to remember (or doesn't care for) the last one, Ogrim the Dung Defender, who ironically appears to be the last living great knight.
* NoodleIncident: Oro has done something in the past that [[CainAndAbel caused bad blood between him and Mato]], but neither of them explain what it was. Sheo has no idea either, and wishes they'd just get along.
* RetiredBadass: Sheo has put down his nail to become an artist.
* TheUnfought: According to the Kickstarter campaign, these three were supposed to be beaten in duels in order to learn their skills. In the original release they amounted to [[CutsceneBoss cutscene bosses]], and Sheo doesn't want to fight anymore anyway. Thankfully, all three eventually got battles put in the game.
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[[/folder]]

[[folder: The Grey Mourner]]
[[quoteright:298:https://static.tvtropes.org/pmwiki/pub/images/greymourner.png]]

A mysterious bug dwelling in the Resting Grounds. She asks the Knight to deliver a Delicate Flower to the grave of her mantis lover.
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* ActionGirl: If that giant broken nail beside her is any indication, she was one once.
* BuryYourGays: When you complete her quest, [[spoiler:she fades into nothing and leaves behind a mask shard. Presumably, her desire to honor her departed lover was all that was keeping her alive, and now that it's done, she can finally be TogetherInDeath with her.]]
* DespairEventHorizon: She clearly crossed it a long time ago with the death of her lover. She's not even surprised if you don't want to help her, believing the world is nothing but heart-ache and generally just wanting to be done with this life as quickly as possible, since there's nothing left but pain.
* {{Foil}}: Is this to Elderbug, who can [[spoiler:receive one of her flowers if you so choose and become more of her opposite in the process.]] Both are old, fairly dour and have had bad experiences of an unfair life, but while the Elderbug finds satisfaction in making an effort being helpful despite the worlds challenges and how values of virtue are no longer held high, the Grey Mourner seems to only want to wallow in her isolated misery until the Knight comes by and offer to help her.
* GameplayAndStorySegregation: The flower will disintegrate if the player should take any damage during the journey; although the Grey Mourner claims that the Delicate Flower is rare and one of a kind, she will provide the Knight with as many of them as necessary until a successful attempt is made.
* IndoEuropeanAlienLanguage: The Grey Mourner's dialogue is liberally sprinkled with vaguely Celtic words and phrases to reinforce her foreign origins.
* TheLostLenore: She mourns the loss of a long-deceased love far beyond her reach, [[ExactlyWhatItSaysOnTheTin hence her title]].
* RetiredBadass: There's a large nail propped on the wall behind her, and she is possibly [[spoiler:Ze'mer, one of the five legendary knights of Hallownest]].
* StarCrossedLovers: She and her [[spoiler:mantis]] lover, whose kin hated their union because she was an outsider.
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[[/folder]]

[[folder: The White Lady]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/whitelady2.png]]

A large treelike being dwelling in the Queen's Gardens. She gives the Knight half of the Kingsoul.
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* BlindSeer: For all her wisdom, the White Lady is nearly completely blind, and will believe that Ogrim the Dung Defender is with the Knight if they enter her chamber while wearing the [[{{Fartillery}} Defender's Crest]]. She also does not know that Dryya, the Great Knight protecting her has long-since died just outside her hut.
* GirlInABox: The White Lady is confined to a solitary hut on the outer rim of the Queen's Gardens, unable to move and protected only by the motionless corpse of one of her loyal knights, seemingly not even aware of the other's passing.
* HappilyMarried: Heavily implied to have been this with [[spoiler:the Pale King]]. If she is talked to [[spoiler:after obtaining the Kingsoul, she'll refer to the Pale King as her "beloved Wyrm".]]
* LightIsGood: She's literally glowing.
* MotherOfAThousandYoung: An extremely rare non-monstrous example. We never get to see what exactly her "seeds" are, because she chose to bind herself to suppress her voracious desire to breed out of regret for something she did in the past. [[spoiler:She was the mother of the thousands of Vessels left in the Abyss, and recognizes the Knight as one of her 'spawn'.]]
* PlantPerson: She is sometimes referred to as "the Root", and she speaks of herself using plant-like terms, such as sensing things through her roots or spreading seeds.
* PsychicStatic: Dream Nailing her will not yield thoughts beyond her noticing it, though you being able to use it in the first place gives her hope you'll be able to break the seals you need to.
* TinyGuyHugeGirl: If the implications about [[spoiler:her being the Queen of Hallownest]] are true. She is enormous compared to [[spoiler:the Pale King]] who is relatively normal-sized.
* WillfullyWeak: She explains to the Knight that the bindings preventing her from moving were fashioned by her own hand, as she fears that her instinct to spread and reproduce would overpower her judgment.
* UselessBystanderParent: While she likely [[spoiler:did not participate as directly as the Pale King in the conversion of their children into empty Vessels, she did know and [[OffingTheOffspring seemingly allowed thousands of her spawn to die]] and be reborn in the Abyss.]] On the other hand, she is one of the most important and useful [=NPCs=] in explaining the plot and does aid the player-Knight by providing [[spoiler:half of the King's Soul, and directing them to the Birthplace.]]
* ThatThingIsNotMyChild: Played with. The White Lady is never hostile or outright cold to the Knight, but she speaks to them very formally rather than [[spoiler:addressing them like one of her children.]] Justified in that while [[spoiler:she acknowledges that "there's a part" of herself in the Knight, and even calls them her "spawn", the process of becoming a Vessel basically killed and ripped out the insides of that child to be replaced by Void.]] She may also be deliberately keeping herself emotionally distant as [[spoiler:the failure of the original Hollow Knight was because they were tarnished by "an idea instilled", which is implied to be because the Pale King bonded with the Hollow Knight while raising them to adulthood and they began to have a mind, will, and purpose of their own.]] In that case, for the greater good, she cannot fully acknowledge the Knight.
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[[/folder]]

[[folder: The Godseeker]]
[[quoteright:164:https://static.tvtropes.org/pmwiki/pub/images/godseeker.png]]

A seemingly immortal bug wearing a golden mask that is found sealed in the Junk Pit by the Royal Waterways. She performs a mysterious ritual that takes the form of a BossRush in her dreams. Said bosses are "imprints" of various strong creatures and warriors of Hallownest, which she describes as "Gods".
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* AscendedToAHigherPlaneOfExistence: Her ultimate goal. By gathering the imprints of Hallownest's strongest individuals, she hopes to ascend and meet with a "God of Gods". [[spoiler:She eventually gets to that point as she watches the Knight fight Absolute Radiance.]]
* AGodAmI: Unusually, she's not actually going for this, she is content to ascend in order to serve the gods, rather than be one.
* BeCarefulWhatYouWishFor: [[spoiler:Once the Knight defeats Radiance in her real turf in Godhome, it ascends instead of her and seems to overtake her with the void. If she is holding the Delicate Flower when this happens, she disappears in a brief flash of light, implying it allowed her and the knight to ascend at the same time. If not, the Void bursts out of her as a catalyst and seems to take control of Radiance's plague.]]
* BigBeautifulWoman: Possibly. based on her dialog, her hibernation causes her to physically increase in mass somehow, In spite of it she still essentially calls herself strong, graceful and majestic. hard to say if this is by bug standards though, as no one else meets her.
** IWasQuiteTheLooker: Her form in Godhome by comparison is much more petite and slim, giving off a bit of this trope.
* HiveMind: Her mind is seemingly shared among multiple bodies. Particularly evident in the Godhome, where she fills entire colosseum stands with similar looking bugs.
* {{Jerkass}}: Spends most of her time insulting the Knight, calling them a "Crawler", hoping they're struck down, and generally just acting high and mighty even as you make your way through the Pantheons. [[spoiler:[[DefrostingIceQueen She lightens up a little bit when you give her the Delicate Flower, again once you get to the Pantheon of Hallownest, since she's really close to reaching her goal and attuning to other gods (Unn, The White Queen, and the Pale King), and is outright admiring your strength in Godseeker Mode, calling the Knight the God of Gods she constantly went on about and implying both of them ascended.]]]]
* RealityWarper: Her abilities with her Godtuner allow her to attune with imprints. This allows her to create alternate versions of existing warriors and monsters, such as a flying version of Nosk in a Hornet disguise, fights against otherwise non-hostile characters like Sly and the Nailmasters, and a version of [[spoiler:the previous Hollow Knight from before its corruption. This all culminates in a fight against the actual Radiance on her home turf as Absolute Radiance.]]
* YeOldeButcheredeEnglishe: Speaks very theatrically
-----
[[/folder]]

[[folder: The Pale King]]
[[quoteright:190:https://static.tvtropes.org/pmwiki/pub/images/pale_king.png]]
-->"No cost too great..."

The mysterious ruler and founder of Hallownest, venerated by his subjects. By the time the player character arrives, much of his kingdom has been in ruins for over a century following a [[HatePlague devastating]] [[ZombieApocalypse plague]], and the King himself has long since departed for parts unknown.
-----
* AbusiveParent: Subverted. While the details of what he was like as a person before the infection are unknown, his plan to create the perfect hollow Vessel to contain the infection required [[spoiler:the sacrifice of thousands of his own spawn until one of them became perfectly "hollow" enough to contain Radiance.]] Ironically, [[spoiler:it was because he wasn't heartless ''enough'' that doomed the plan, as he became attached to the Hollow Knight and raised them into adulthood, causing them to gain an "idea instilled" and become no longer truly hollow.]]
* AFormYouAreComfortableWith: His original form is [[spoiler:of a gigantic Wyrm, specifically the giant discarded shell at Kingdom's Edge is actually his old corpse, containing a broken pod that is implied to be where his current form was birthed from and where the Knight obtains the King's Brand.]] It is unknown how many of the regular Hallownest citizens actually know the true origin of their King, and only the more ancient beings seem to be aware, [[spoiler:such as his mate and Queen the White Lady, who only ever refers to him as the "Wyrm".]]
* AGodAmI: Revered by his people as a deity, and called himself one. [[spoiler:The fact that his crown is virtually identical to the one worn by the Radiance — extra point notwithstanding -- is unlikely to be coincidence.]]
* AmbiguousSituation: Just what happened to the Pale King? [[spoiler:While the Knight finds a corpse in White Palace, it's unclear what the White Palace the Knight visited really ''was''. The Godseeker in the Pantheon in Hallownest also never explicitly states that he died -- rather that he was "erased completely".]]
* BrokenPedestal: Eventually the lengths he went to in his desperation to contain the infection is revealed -- [[spoiler:he used thousands of his own children as the basis for the Vessels, a plan so "cruel" that it even turned off Ogrim, the King's most loyal Knight]].
* CoolCrown: The King's shell doubles as a crown. His [[ArcSymbol four-pronged crown sigil]] can be found [[SigilSpam everywhere you look]]. [[spoiler:Its points are quite similar to the three horns that decorated his archenemy, the Radiance. It also resembles the maw of the dead Wyrm from which he was born.]]
* FounderOfTheKingdom: Founded Hallownest and reigned as its king.
* GodIsFlawed: Powerful, wise and otherworldly, the King was not perfect. His initiative to tame Deepnest and his plot to seal the plague ultimately failed. [[spoiler:He chose to sacrifice his own spawn by the thousands in order to save the rest of the Kingdom. However the plan failed when he ultimately could not be cold enough to the original Hollow Knight while raising them to adulthood.]]
* GoodIsNotSoft: The Pale King [[spoiler:brought sapience to some of the bugs and guided them as their monarch. Despite being a reclusive figure, he was worshipped by his people. He was willing to go to any lengths to ensure the survival of his kingdom, even if it meant doing unsavory things.]]
* HumanoidAbomination: [[spoiler:He was apparently a reincarnation or a spawn of the dead Wyrm, and he had [[LovecraftianSuperpower Lovecraftian Superpowers]] such as being able to manipulate the Void. More benevolent than the norm, but he did chain hundreds of Void spawn to do his bidding against the Radiance.]]
* LightIsGood: [[spoiler:It was said that he shone with a pure white light that could blind somebody if they look for too long. If the White Palace is any indication, it might be true.]]
* MyGodWhatHaveIDone: Despite the lengths he was willing to go to, the inscription in front of the entrance to the Abyss indicates that the King was so disgusted with what he had to do to [[spoiler:seal the Radiance]] that, after [[spoiler:creating the Hollow Knight]], he sealed the Abyss up and never set foot in it again.
--> [[spoiler:''Higher beings, these words are for you alone. Our pure Vessel has ascended.'']]
--> [[spoiler:''[[MyGreatestFailure Beyond lies only the refuse and regret of its creation. We shall enter that place no longer.]]'']]
* PosthumousCharacter: [[spoiler:''Possibly.'' His corpse can be found still sitting on his throne at the end of the White Palace, but the game keeps it ambiguous on whether the White Palace the Knight visits is a memory, or was the real deal transported to the dream world.]]
* PowerOfTheVoid: [[spoiler:The King had a knack for shaping the Void and making it do his bidding, and using it as a power source for constructs like the Kingsmoulds and Wingmoulds. Trouble is, the game also suggests it wasn't the safest thing to deal with, if the occasional corpses bleeding black from the eyes are any indication.]]
* RoyalWe: Spoke like this, judging by the inscriptions written for "higher beings" being written by him.
* SympatheticAdulterer: Though he was married to [[spoiler:the White Lady]], the Pale King had to give [[spoiler:Herrah the Beast a child]] if he wanted Deepnest's loyalty. [[spoiler:The White Lady]] not only feels no spite towards [[spoiler:Herrah]], she's actually very fond of the child that was born; [[spoiler:that child being Hornet]].
* TheUsurper: [[spoiler:A lore tablet in White Palace reveals he wanted to rule as the only god by granting intelligence to certain bugs so they would worship him.]]
* WalkingSpoiler: Learning about the king and his actions reveal major parts of the game's backstory.
* WellIntentionedExtremist: [[spoiler:As Hallownest was taken by the plague, he was willing to [[OffingTheOffspring sacrifice anything]] to keep it at bay. Using the Dream Nail on his corpse reveals his final thoughts: ''"…No cost too great…"'']]
-----
[[/folder]]


[[folder: Minor [=NPCs=]]]
!! Willoh
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/willoh.png]]

Some kind of Giraffe Weevil that lives in Queen's Station around Greenpath, munching on something and seemingly unaware of the Plague.
----
* BitchInSheepsClothing: States that she likes your company, but reading her mind reveals [[spoiler:that she is contemplating eating the Knight. The only reason she doesn't is because the Husks she's eaten have tasted bland and she's found something already good to eat. Furthermore, the nook above her head contains a dead bug whose final moments were apparently spent begging Willoh not to eat him while he cowered just out of her reach.]]
* SatelliteCharacter: She serves no purpose other than being a random NPC who's position gives you a hint towards a collectible [[spoiler:hidden in the nook she sticks her head into for her food.]]
* SeldomSeenSpecies: A Giraffe Weevil.
----

!!Tuk
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/tuk.png]]

A big bug digging through garbage in the Royal Waterways of Hallownest. Fairly protective of his belongings, but is willing to share his "food" with the Knight for some geo.
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* DistressedDude: Possibly. Wearing the Defender's Crest charm while talking to him has him essentially say that the Dung Defender helped him at some point.
* DeathByAdaptation: A unique case because it's in the same game. [[spoiler:Since Rancid eggs are more akin to VendorTrash in Steel Soul Mode, Tuk is sadly dead of the plague when the Knight goes to his location, his final thoughts being a plea to help him find what he was looking for.]]
* HiddenDepths: Stays in the Waterways [[spoiler:searching around and praying that someone will come back to him eventually, apparently after they got into a fight where the other left him alone. This bug is implied to be Boon, another bug Quirrel meets in the tie-in comic. He also really values friends, which is the reason he's staying put and looking around at all.]]
* GoMadFromTheIsolation: Implied to be what's happened to him.
----

!! Mask Maker
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mask_maker.png]]

A strange creature that lives by Deepnest, making masks for those in the world that need them.
----
* DarkIsNotEvil: States that it's his duty to make faces for those that do not have any of their own, and isn't even mad if the Knight hits him in the face with a spell. [[spoiler:He also knows what the Vessels are.]]
* ExcuseMeWhileIMultitask: Is constantly painting and using a pick to make masks. He doesn't stop, even when talking to you.
* NightmareFace: knocking off whatever mask he's wearing reveals a bird-like face with flared nostrils and two huge -- apparently ''bleeding''- eyes that have constantly moving, sketchy swirls in them.
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!! Midwife
[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/midwife.png]]

A shady resident of Deepnest with a suspiciously over-happy mask on her face. She explains the history of the area bit-by-bit to you, but has a nasty surprise that interrupts her each time...
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* AbusiveParents: [[WildMassGuessing Maybe.]] Her name would imply she was Herrah's midwife [[spoiler:and thus likely Hornet's ParentalSubstitute, but given that the Midwife is a ravenous lunatic, [[{{Understatement}} it's unlikely she was much of a role model for Hornet if that was the case.]]]]
* BitchInSheepsClothing: Talks calmly, and acts polite, but she will [[spoiler:take a bite out of you if you get too comfy around her.]]
* {{Expy}}: Bears an uncanny resemblance to No-Face from ''Anime/SpiritedAway''.
* FauxAffablyEvil: It's obvious there's something off about her from her appearance alone, [[spoiler:and it's confirmed every time she's done giving you some information.]]
* [[MrExposition Mrs. Exposition]]: [[DownplayedTrope Downplayed,]] but she does give the Knight a few nuggets of info about Deepnest's history [[spoiler:in between her attempts to eat them.]]
* NightmareFace: [[spoiler:Her mask splits open to reveal this to you in order for her to attack, and you can't talk to her until you drive her back or run away and reset the area.]]
* NotSoStoic: She seems a smooth talker, but reading the spoilers above and reading her mind reveals that she's a violent paranoid loony who's terrified of having her mind read.
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!! Moss Prophet
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/moss_prophet.png]]

A large Moss covered bug in Greenpath in the early stages of being infected by the plague. He preaches about [[spoiler:a being of light]] to a bunch of Mossy Vagabonds and pushes for them to accept the light.
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* AntiFrustrationFeatures: Since it's very possible that his Vagabonds will be dead and un-fightable by the time you get to him, once you examine their corpses, the entry for them is given to you then and there.
* BodyHorror: Not only is he covered in the plague's boils to the point that he can't move, but it also seems as though a fungus is growing and overtaking him too. [[spoiler:Once you beat the Broken Vessel, both leave him in a state of AndIMustScream, along with his followers, both of which look like nothing more than infected foliage at that point.]]
* DirtyCoward: Hides away once his Vagabonds attack you, and once they're dead, he continues to sing the Light's praise.
* MadOracle: The Moss Prophet himself is harmless, but clearly the infection has left him a bit off his rocker. His ramblings are extremely vague.
* PosthumousCharacter: If you beat the Broken Vessel and haven't gone to his area yet.
* SmallRoleBigImpact: He and the Vagabonds who listen to his every word are so far out of the way of where you are going in Greenpath that the player is likely to find them all dead on an initial run. However, the Prophet sets up that there is a [[spoiler:higher being]] causing this HatePlague Hallownest is being infected by, and his death reveals just how bad even those who try accept the infection, [[spoiler:and therefore the BigBad,]] are afflicted by it.

!!Unn
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/unn.png]]

A gigantic slug that lives in a secret cavern beyond the Lake of Unn.
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* FlatCharacter: [[spoiler:Stares at you, spits out a charm for you, then leaves for good.]]
* GreenThumb: [[spoiler:Implied to be the source of Greenpath's vegetation.]]
* MoreThanMindControl: [[spoiler:Implied that the Mosskin are defending Unn and Greenpath rather than going after the Knight for the Radiance's sake, which is hinted at by the fact that their eyes don't glow when hostile, and that they are constantly thinking about protecting Unn. Despite that, they are still infected]]
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!!Millibelle
[[quoteright:185:https://static.tvtropes.org/pmwiki/pub/images/millibelle.png]]

A humble bug who runs a bank in Fog Canyon, offering a way to keep some money safe in the event you die.
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* BitchInSheepsClothing: [[spoiler:She's actually trying to scam you out of geo, and succeeds if you put at least half the money cap in her "bank".]]
* EvilDetectingDog: [[spoiler:Any charms that summon allies or objects for you, such as Grimmchild or Dreamshield, will attempt to attack Millibelle if you approach her, scaring her and locking the "bank" until you change charms.]]
* LaserGuidedKarma: [[spoiler:She can be found in the Pleasure House after stealing your geo, where you can beat her up to your heart's content and get back the money she stole, and then some.]]
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!!Little Fool
[[quoteright:108:https://static.tvtropes.org/pmwiki/pub/images/little_fool.png]]

A little Bug hanging upside down from the ceiling in chains in the Colosseum of Fools' entrance. By paying him, you unlock the trials the colosseum has to offer.
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* TragicDream: He desperately wants to get back into the Lord Fool's good graces. [[PosthumousCharacter The Lord Fool is long dead by the time you reach the Colosseum of Fools.]]
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!![[spoiler:Steel Soul Jinn]]
[[quoteright:330:https://static.tvtropes.org/pmwiki/pub/images/steelsouljinn.png]]

A mysterious, stark white creature that replaces Confessor Jiji if you play the HarderThanHard Steel Soul Mode. Since Rancid Eggs aren't useful in a Permadeath mode, Jinn buys them with geo instead.
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* SingleTaskRobot: Jinn mentions being that her only purposes seems to be to trade geo, discusses how much sturdier her body is than the Knight's, and has a highly unusual voice.

!!Myla
[[quoteright:140:https://static.tvtropes.org/pmwiki/pub/images/myla.png]]

A carefree, jovial bug girl toiling away in the mines of Crystal Peak. Although friendly and cheerful, it quickly becomes apparent that there's something not quite right about her.
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* AndIMustScream: [[spoiler:If you hit her with the dream nail after her infection, you find she's still thinking about the song she sung when she first met you.]]
* CloudCuckooLander: She acts rather odd, [[spoiler:even before she becomes infected]].
* TheCorruption: [[spoiler:She becomes infected sometime after the player defeats the Soul Master, and her condition rapidly deteriorates until she becomes a husk.]]
* {{Foreshadowing}}: If you hit her with the Dream Nail right before [[spoiler:the point she goes mindless, you find there is ''someone'' commanding her to "kill the empty one"]].
** [[spoiler:The fact that she shares the same basic model and look of the standard Husk Miner enemies in Crystal Peak (found just beyond her) hints at her final fate.]]
* TheInsomniac: She offhandedly mentions skipping sleep while she labors in her mine, seeming to consider it a perk of her solitude.
* KillTheCutie: [[spoiler:She does not survive the events of the game, catching the infection and becoming a [[OurZombiesAreDifferent husk]], forcing the player to put her down.]]
* MusicalChores: Sings and hums a somewhat morbid song to herself while she works, though she occasionally forgets the lines.
-->''Ohhh, bury the knight with her velvet gloves,\\
Bury the thief with the one she loved!\\
Bury the priest in her tattered gown,\\
Then bury the beggar and his golden crooooooown!''\\
'''(...)'''\\
''Ohhh, bury my mother, pale and slight,\\
Bury my father with his eyes shut tight!\\
Bury my sisters, two by two,\\
And when you're done, let's bury me too!''
** MadnessMantra: She continues to try singing as [[spoiler:her infection worsens, ominously lingering and stuttering on the verses. Upon becoming a relatively-silent husk, using the Dream Nail reveals that she is still thinking of the song, [[SurvivalMantra possibly out of a failed attempt to preserve her crumbling sanity]].]]
--->[[spoiler:''...Bury my body... c-cover my shell,\\
What meaning in darkness? Yet here I remain...\\
I'll wait here forever...till light blooms again...\\
...Bury... body... cover... shell,\\
Darkness. No meaning... [[AC:DANGEROUS]]... Still, remain...\\
[[AC:LIGHT]].... again...'']]
* OOCIsSeriousBusiness: She constantly hums her song to herself while she eagerly chips away at the crystals in her mine. She eventually stops both due to [[spoiler:catching the plague, and being [[SanitySlippageSong unable to sing coherently]] due to the voice in her head. When she succumbs and becomes a husk, she resumes working, but is eerily silent.]]
* SanitySlippage: Starts becoming increasingly unhinged as the plot progresses [[spoiler:due to her infection]].
* SpeechImpediment: Stutters constantly in normal conversation (likely due to not having many people to talk to), [[StutterStop though it mostly disappears when she sings]].
* TragicMonster: [[spoiler:She gets infected early on and eventually becomes a husk.]]
* UniqueEnemy: [[spoiler:Infected Myla shares the attacks and appearance of a Husk Miner, though she has unique lines when hit with the Dream Nail, as well as a unique death cry. She also does not respawn upon being slain.]]
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!!Eternal Emilitia
[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/emilitia.png]]

An unjustly (according to her) disavowed member of Hallownest's social upper crust. Although untouched by the plague, Emilitia seems rather eccentric.
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* BitchInSheepsClothing: If the Knight uses the Dream Nail on her, we can see that beneath her polite speech, she looks down on the Knight, calling it a ''litte grub'' and assumes that it will die from the bugs outside.
* DancinInTheRuins: She's overjoyed at the disintegration of the society from which she was outcast. Upon breaking into her home, the player finds her giggling merrily to herself with nary a concern for the Husks wandering out in the street.
* IdleRich: In a literal sense, given that she likely hasn't ventured outside her house since the kingdom's collapse.
* NoodleIncident: The circumstances surrounding Emilitia's expulsion from her socialite cliques are never made clear.
* ReallySevenHundredYearsOld: Emilitia claims to have witnessed the collapse of Hallownest; given that the event in question occurs over a hundred years prior to the start of the game, her 'title' may be justified. [[spoiler:She momentarily confuses the Knight for the Pale King if you talk to her after having obtained the King's Brand.]]
* {{Socialite}}: Formerly.
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!!Bardoon
[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/bardoon.png]]

A prodigious grub found dozing at Kingdom's Edge.
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* AnOddPlaceToSleep: Bardoon scaled the lofty crags of Kingdom's Edge to escape harassment from [[HatePlague simple minds, lost to light]].
* MrExposition: Tells the Knight about the Wyrm and the Pale King.
* NighInvulnerable: He just sees the Infected as bothersome rather than a threat, and hitting him with your nail ''literally'' just tickles him.
* GentleGiant: The great caterpillar's gigantic, serpentine body is visible in the background as the Knight makes its way up the treacherous cliffs towards the Colosseum of Fools. Despite his size, Bardoon is non-confrontational and only seeks some peace and quiet while he hibernates.
* PsychicBlockDefense: You can't pry into his mind much with the Dream Nail, you'll only get a polite warning that's a fairly rude thing to do.
* ReallySevenHundredYearsOld: Bardoon recounts the arrival of the [[spoiler:Wyrm and his transformation into the Pale King]] as though he'd witnessed it himself. He is likely among the most oldest still-living characters within Hallownest.
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!! Fluke Hermit
[[quoteright:146:https://static.tvtropes.org/pmwiki/pub/images/fluke_hermit.png]]

A sentient female Fluke wearing a cloth that can be found in a secret room in the Junk Pit as of the Gods and Glory update. Prodding a smaller fluke in her room, she becomes worried and heads to higher ground once the Godseeker is awakened.
----
* CuteMonsterGirl: In comparison to her mindless violent family members, yes.
* HiddenDepths: Seems to hide away in the Junk Pit not just because she thinks its safe, but because her mother's treasures are there too and she is protecting them as a responsibility. Her dialog also suggests that she is raising her siblings now.
* MotherOfAThousandYoung: [[spoiler:Wearing the flukenest charm has her recognize it as part of the Flukemarm, as well as an epiphany that she might become the next Flukemarm in her mother's place.]]
* MySpeciesDothProtestTooMuch: Downplayed, she's the only friendly Fluke the Knight meets, as well as the only one developing speech, but she doesn't seem to acknowledge the Knight unless they have the Flukenest charm equipped.
* VerbalTic: "gla gla" and variations of it dot her dialog.
[[/folder]]

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