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Thanks to the Collection's bio system, there are numerous characters, Most of them being split into a few groups with a few outsiders. Click on these links to get a good grasp at these characters.

to:

Thanks to the Collection's bio system, there are numerous characters, Most most of them being which are split into a few groups with a few outsiders. Click on these links to get a good grasp at these characters.them.
Is there an issue? Send a MessageReason:
None



(WIP// Currently being revamped)



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[[foldercontrol]]

%% Please don't add or change tropes in the folders below. Due to the split of this game's character sheet, the below folders will be removed once all content is verified to be present in the new subpages.

!! The Toppat Clan
[[folder:The Clan itself]]
[[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/toppat_clan_logo.png]]
[[caption-width-right:260:''[[{{Leitmotif}} Tam, ta-tam-tam, ta-ta-ta-ta-tam-tam...]]'']]
-> Appears in: ''Infiltrating the Airship'', ''Fleeing the Complex'', ''Completing the Mission''
A large and well equipped criminal organisation, identifiable by their choice of headwear. The main antagonists of ''Airship'' and a major player in all routes of ''Mission''.
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* AffablyEvil: All of them. Despite being a notorious criminal organization, they like to dance and are nice to each other and outsiders, unless if anyone is trying to bring them down, such as the Government. And they have ''big'' standards.
* TheAhnold: One of its members, Ahnoldt Schwarz, is an imitation of the person, complete with accent.
* AncientConspiracy: If the Bios are anything to go about, they've been around for quite some time.
* AndYourRewardIsClothes: Whenever someone gets recruited to the clan, they get a top hat, courtesy of the name. And once you become leader, you get some bling.
* ArmyOfThievesAndWhores: The Toppat Clan is largely composed of thieves and thugs. But the Bios also reveal some to be former policemen, con artists, corrupt politicians, and a few members are even witches and wizards. It seems [[EqualOpportunityEvil as long as you are some kind of evil, you are welcome to join]].
* ArtifactCollectionAgency: One of the more villainous kind. They have stolen gigantic jewels, ancient artifacts, [[Franchise/TheLegendOfZelda Biggoron's Sword]], and a [[Franchise/SuperMarioBros Super Star]], to name a few.
* BlingBlingBang:
** A previous leader of the Toppat clan named Jacques Kensington used to always carry a golden pistol around. He kills Henry with it if Henry enters his painting à-la Super Mario 64.
** Reginald's predecessor Terrence Suave carries a gold-plated Desert Eagle in his portrait.
** A rack in the ''Cleaned 'em Out'' ending of Mission shows a few gold-plated AK-[=47=] rifles and gold-plated [=M1911=] pistols.
** They have the [[Film/TheManWithTheGoldenGun Francisco Scaramanga's]] [[VideoGame/Goldeneye1997 Golden Gun]] on display on their airship.
** [[DiscussedTrope A conversation overheard]] in one ''Airship'' path has them discussing the pros and cons of a solid gold cannon, with someone pointing out [[AwesomeButImpractical how insanely heavy it would be]] and the one who suggested it insisting the airship has the power to handle it. ''Special [=BROvert=] Ops'' would show that they went ahead and made that solid gold cannon, but just as they suspected, it's ridiculously heavy, with the Sheriff and the Witch struggling to keep it upright.
* BrotherhoodOfEvil: They can go and steal whatever they want while sporting an interesting collection of headwear.
* BunnyEarsLawyer: A hyper-competent criminal syndicate that's also easily (and fatally) distracted by things like TV, ''VideoGame/{{Civilization}}'', and dancing. Their individual members are also full of odd quirks (e.g. constructing a top hat out of cheese just to keep other members away) and poor character traits (typically general lazyness and vanity) that seemingly make it difficult to work with them as a whole, but they're still, again, monstrously powerful.
* CallToAdventure: A villainous case; the Toppats identify, track down, and ask potential recruits to join; Eduardo Gioncarlo (Who sought out the Toppats himself), Quincy Tattlemuffin (Who was born into the clan), Howie Howitzer (Who was an orphan that the clan adopted), [[spoiler: Henry and Ellie in ''Mission''[='=]s ''Toppat Recruits'' route, and Henry alone in ''Airship'''s ''Rapidly Promoted Executive'' route]] are the only known exceptions to this.
* CameBackWrong: T.R.N.K. is a long-dead Toppat leader who was resurrected. It didn't take long for him to turn on the Clan.
* CoolAirship: Their standard mode of transportation in ''Airship''. However, the fact that ''Mission'' has the Space Station being launched even in paths where the Airship was brought down (''Government'' and ''Thief'' routes) makes it clear that the Airship held only a fraction of the entire clan. Sven outright calls it "The Airship Division" in one such path.
* DeathByIrony: The Bookie, a stickler for rules, is killed because someone didn't listen to them and left the armory unlocked when they shouldn't have.
* DivergentCharacterEvolution: Most Toppat members in ''Airship'' have generic black or gray top hats, but two games later in ''Mission'', they are shown wearing more colorful top hats with more creative and distinct designs.
* EarlyBirdCameo: While the Toppats themselves made their first appearance in ''Airship'', [[spoiler:Mayor Gene Fredrickson (who appears in ''Diamond'' on TV in the intro scene) was revealed to be part of the clan, thus making this trope possible.]]
* EnemyCivilWar: [[spoiler:The clan descends into this in the ''Toppat Civil Warfare'' ending between Henry's small band of loyalists and the rest of the clan led by Ellie.]]
* EqualOpportunityEvil: The only standard they seem to have for membership is that recruits must be some kind of evil - even ripping them off or being a mere delinquent will count - and willing to abide by the Toppat's code of honor.
* EvenEvilHasStandards:
** The Toppat Clan is bound to a code of honor which apparently includes not selling out or leaving behind people that help them out just because, [[spoiler:which Henry learns the hard way in the Executive/Ghost route of ''Mission'']].
** Even a group like them apparently isn't willing to descend to certain levels of shadiness either out of necessity or their sense of comradery, and will silently plot to eject anyone who takes that too far, as Skeev is seemingly going to learn the hard way.
* EveryoneHasStandards: Played for laughs. They can live with [[VideoGame/{{Fortnite}} the Orange Justice]] dance, but [[TakeThat they absolutely HATE the Default Dance]].
* EvilAllAlong: ''Mission'' reveals that [[spoiler:Mayor Fredrickson from ''Diamond'' was a Toppat all along.]]
* EvilVirtues: Loyalty. The Toppat Clan values loyalty to one's fellow clan members above all else, with sellouts and backstabbers being swiftly eliminated.
* {{Expy}}: Many of them are inspired by other fictional characters or real life celebrities, for example: some of them look like [[Franchise/SuperMarioBros the Mario Bros.]], [[VideoGame/AHatInTime Hat Kid]], Snoop Dogg among few others.
* FailedASpotCheck:
** Chief among what lets Henry succeed in the Thief/Dead route in ''Mission'' is the fact that no one seems to have any sort of situational awareness aside from Reginald and the Right Hand Man throughout the ordeal. Kayn opens the gate for Henry because everything's going too fast for him to process, Icepick is too focused on the fact that he's sweltering out in the jungle heat to do anything about his partner Sal being run over, and the members already inside the rocket don't show much concern for a premature launch, only an idle comment from Whitehead saying that he thought they had a few more hours.
** Many of their members also don't seem to be very bright in general when it comes to dealing with infiltration; after Henry breaks the train's door handle in the Bounty/Dead route, it takes several minutes and Mr. Macbeth's death before Snowcap [[StatingTheSimpleSolution suggests heading out back]].
** Moreover, they have a hard time recognizing outright intrusion when it isn't someone just barging in, being allured by Charles's giant TV (even though it's hanging from a ''government helicopter'') and gladly watching the hacked Topbot dance, even though it's a MechaMook first and a [[WeNeedADistraction distraction]] second and presumably kept under lock and key.
* ForHappiness: They seem to operate on hedonistic philosophies; bios in ''Mission'' show that they've been through some rough spots trying to balance pleasure and work to the point where two of the past leaders were usurped due to their flair basically turning their brain to mush.
* GangOfHats: Quite literally. Their members can be identified by the fact they all wear top hats.
* HeelFaceTurn: In the [[spoiler:''Stickmin Space Resort'']] route, the Toppat members that were on the space station Henry stole are reformed with the help of the-now-concierge Brian Hampton and become his resort staff.
* HeroKiller: [[spoiler:One minor member named Jacked Hughman manages to hold Charles off long enough in the ''Valiant Hero'' route of ''Mission'' to cause Charles' death.]]
* HiddenDepths: The Clan seems to ''love'' dancing, to the point where not only are several of their members [[{{Expy}} expies]] of characters known for memetic dances, they're also easily distracted by random dance numbers, whether it be by a hacked MechaMook busting through a crate to drop some moves or (doubling as a BrickJoke to ''Complex'') by Henry and Ellie, ''who have just violently busted into their cafeteria.''
* IronicName: Discussed in the bio of a Toppat member named Peanut who has a Peanut allergy.
* KeystoneArmy: [[spoiler:When Henry captures the Right Hand Man on the ''Master Bounty Hunter'' route, the Government announces this news on the intercom. All of the remaining Toppat members either panic and surrender themselves or argue amongst themselves over who should become the next leader, effectively destroying what little combat effectiveness they had left and allowing the Government to arrest most of the clan members.]]
* KlingonPromotion: Bios in ''Mission'' suggest their leadership has a problem (outside of the choices in the series) with being offed or violently overthrown for others to usurp their positions, although in most cases it's entirely justified as said line of leadership sans Billy G., Sir Wilford IV and Reginald usually end up severely hurting the clan one way or another.
* {{Leitmotif}}: A chiptune melody is usually associated with them.
* LoafingInFullCostume: Enforced. Though said "costume" is limited to their headwear, the Toppats are forbidden from changing or removing their hats, mostly because that's the one thing telling many of them apart from a distance. This leads to some humorous occurrences, like Frederick Muenster constructing his cheese hat so that no one will bunk with him, or Icepick left absolutely sweltering out in the jungle heat with his hat covered in thick fur.
* LoweredRecruitingStandards: Many of their members have some unusual quirks that were seemingly ignored upon recruitment. Even ripping them off seems to be acceptable as a requirement; if you choose the Cannon Ball route in ''Airship'', Reginald Copperbottom will openly ask you to join. Likewise, on the [[spoiler:''Toppat Recruits'']] path in ''Mission'', they're willing to recruit Henry and Ellie into the gang (on the basis that the former stole one of their prize hauls and provisio that Henry return it). However, in ''Airship'', Reginald is forced to offer Henry the position of leader because the alternative was being captured by the government and leaving the Clan without a leader. In the ending, he's clearly unhappy with the decision, but it seems like the rest of the Clan has accepted it. Then, in the Toppat route of ''Complex'', [[spoiler:[[TheStarscream Reginald kills Henry as soon as he gets the chance]]]].
* MechaMook: They keep one called a Topbot for loud heists, but it apparently also works for things where WeNeedADistraction - something the Toppats themselves aren't immune to.
* NebulousEvilOrganization: They are a gigantic syndicate of master thieves and criminals with enough resources to thumb their noses at world governments and build an orbital space station.
* NGOSuperpower: If travelling in a giant airship isn't enough, they can also set up a covert space station launch site without much attention from world governments. Said station is so advanced that it makes the [[https://en.wikipedia.org/wiki/International_Space_Station ISS]] look like a pile of scrap.
* NotSoHarmlessVillain: The clan is quite quirky with its members and pretty odd altogether (See BunnyEarsLawyer and ForHappiness above), but the government made it clear that they're quite a threat and if their space station successfully launches into orbit, they're unstoppable without Henry's interference.
* ObfuscatingStupidity: Implied in Frederick Muenster's bio, which suggests that the other Toppats think he has no idea how repulsive his Cheese hat is; of course, it's all part of the plan.
* OneSteveLimit: Averted. There are two members named Thomas: Thomas Chestershire and Thomas Chipz.
* OnlyInItForTheMoney: One member of the Clan, Mr. Blanc, joined the Clan so he could get more funds for his doctorate.
* PoorPredictableRock: Discussed in the bio of a background Toppat member named Gone Hunter who is said to always pick rock when playing RockPaperScissors. He doesn't mind losing, however.
* PunnyName: Toppat Clan. Its members wear top hats. Do the math.
* RecruitedFromTheGutter: It's mentioned that most of the Toppat's members were recruited by tracking them down and asking them to join, so them recruiting [[SpellMyNameWithAnS Henry Stickman]] to get him out of a life of harassment by folks mistaking him for Henry ''Stickmin'' counts as this trope.
* SuccessionCrisis: Normally averted on most paths. If Reginald gets captured on the ''Relentless Bounty Hunter'' path, the Right Hand Man succeeds him. If both are captured on the ''Government Supported Private Investigator'' path, then Sven Svensson takes over. [[spoiler:However, this is played straight on the ''Master Bounty Hunter'' path, where Henry captures the Right Hand Man and the Government announces that their leader has been captured. The Toppat members who don't surrender themselves immediately are reduced to bickering over who should be the next leader, allowing the Government to easily capture most of the clan.]]
* SurprisinglyRealisticOutcome: The Clan, for all their exorbitance and opulence, does not have unlimited funds, hence their criminal nature. One of the past leaders, Randy Radman, is stated to have led a "party era" in the Clan that predictably ended with them going bankrupt and Randy himself presumably being usurped.
* SpannerInTheWorks: The [[spoiler: Stickmin Space Resort]] plan probably wouldn't have worked out as well as it did with how completely outrageous and left-field it is on paper, if not for the fact that Brian Hampton bought into the idea and gave Henry a much-needed helping hand in converting everyone and everything on-board.
* ThenLetMeBeEvil: Henry Stickm'''a'''n joined because he was sick of being accused of being the criminal "Henry Stickm'''i'''n" so he might as well become an actual criminal.
* TreacheryIsASpecialKindOfEvil: The most cardinal sin Clan members can commit is betraying or abandoning their allies regardless of alignment unless it is absolutely worth it. Anyone found guilty of doing such a thing with inadequate justification is thrown out ''at best''. [[spoiler: Henry]] aside, Skeev's bio indicates that even without the former, this is still a problem within at least the lower ranks.
[[/folder]]

[[folder:Reginald Copperbottom]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/c9a0b32b_5d1b_4254_b1e0_b1b7acd1c354.png]]
[[caption-width-right:350:"[[BigWhat What?!]] [[EvenEvilHasStandards Have you no honor?!]] [[NobleDemon No dignity?!]]"]]
[[caption-width-right:350:[[labelnote:Click for his appearance when he's not the leader]]\\
https://static.tvtropes.org/pmwiki/pub/images/2de3a1c6_607a_4a92_b0b4_2b621b0f5ff5.png[[/labelnote]]]]
->Appears in: ''Infiltrating the Airship'', ''Fleeing the Complex'', ''Completing the Mission''

The current leader of the Toppat Clan, a gang of high-class criminals. Being the leader of the Toppat Clan is something he takes a lot of pride in. He serves as the leader of the Toppat Clan during the events of ''Airship'' and all paths stemming from the ''Pure-Blooded Thief'' ending in ''Mission''. If Henry becomes the leader of the Toppat Clan through the events of the ''Rapidly Promoted Executive'' path, [[DemotedToDragon Reginald will become his right hand]].
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* AffablyEvil: Despite being the BigBad of the series and prones to backstabbing anyone whenever he needs to, Reginald surprisingly has some standards and is quite a NobleDemon, which make him stands out compared to the other Toppat Leaders before him.
* AffectionateNickname: Right Hand Man calls him "Reg" during the Jewel Baron path, something none of the other characters do. This suggests the two might be friends instead of just coworkers.
* BenevolentBoss:
** Unlike the previous leader of the Toppat Clan, he genuinely wants the best for the clan, even if it means making some major [[TheStarscream sacrifices]].
** Despite Henry having stolen the Romanian Ruby from the Toppats and getting away with it back in ''Airship'', Reginald still allows him and Ellie to join the clan under the condition that Henry return said ruby.
** Reginald might be a DirtyCoward, but he clearly cares for his crew and tries his best to make sure of their safety. Most notably in ''Pure-Blooded Thief'' where he tells Right Hand Man alongside the rest of the clan to retreat from the war field between them and the government as soon as the Center for Chaos Containment comes in to avoid losing more members instead of chasing after Henry who stole their ruby. Then there’s the Executive/Allies route where he tells Ellie and the Right Hand Man to go to the rocket first when the government comes in to ambush them, leaving both himself and Henry to initiate the rocket launch's countdown even at the mercy of the government's helicopter.
* BigBad: Of the series as a whole starting from ''Airship'', as he's the only antagonist who appears in multiple games and has a major role in all of his appearances.
* BigNo: [[spoiler:One when he is held in place by Henry before the Toppat airship crashes into them both in a FAIL during the "Revenged" route, and another when the rocket manages to leave into space before its planned departure during the "Stickmin Space Resort" route.]]
* BlingOfWar: Wears a gold chain necklace shaped like a dollar sign and embedded with diamonds. He loses it in ''Complex'' [[spoiler:because Henry became the new leader in the ''Rapidly Promoted Executive'' ending of ''Airship'' — you can see Henry wearing a hat with the chain around it in that ending]].
* CantKillYouStillNeedYou: Presumably, this is why him dying results in a FAIL in ''Airship''. Captain Galeforce likely needs to interrogate him to get the evidence needed to bring the Toppat Clan down.
* CharacterDevelopment: Surprisingly, he does undergo development in two of the endings for ''Mission''. In his first two games, he didn't particularly like Henry and seemed to have only given him control over the Toppat Clan as a means of self-preservation. This is why he leaps at the chance to [[spoiler:kill him in ''The Betrayed'' route]]. However, in the [[spoiler:''Toppat 4 Life'' and ''Toppat King'' routes, he sees how much effort Henry is willing to exert for the sake of the Toppat Clan, and so when he finds himself in a similar situation to ''The Betrayed'' ending on the latter route, Reginald not only helps Henry up, but gives him control of the Toppat Clan in earnest]].
* CoolAirship: Drives one in err... ''Airship'', ''Complex'', and ''Mission'', considering he's the leader of the clan and as of ''Complex'' and ''Mission'', probably one of the few Toppats able to pilot it.
* CrazyPrepared: [[spoiler:In two of the three choices in the last set in the "Revenged" ending of ''Mission'', he's shown to hide a gadget or two in his hat. If Henry chooses to drop him, the gadget is a parachute. If Henry chooses to staple him to the airship's hull, it's a gun that Reginald uses to shoot Henry, contributing to his fatal injuries.]]
* TheCreon: [[spoiler:Becomes this in the ''Toppat King'' route, having been presented with the perfect opportunity to betray Henry in the exact same manner like ''The Betrayed'' ending in ''Airship''; after offhandedly lampshading the whole situation, he immediately reveals his newfound respect for Henry because of his efforts to protect the Toppat Clan and genuinely helps him to safety. He then goes on with the Right-Hand Man to act as top-level members, much to their enjoyment.]]
* DastardlyWhiplash: Definitely has the look down pat, but doesn't really act the part in ''Airship''. [[spoiler:He becomes a more proper example of this in ''The Betrayed'' ending in ''Complex''.]]
* DefiantToTheEnd:
** [[spoiler:In the "Revenged" ending of ''Mission''. Even when he's faced with the complete and utter destruction of everything he's worked for and is about to die in the oncoming crash landing of his ruined airship, Reginald doesn't waste the chance to get one over on Henry before he's killed, making sure to drag his mortal enemy to hell with him.]]
** [[spoiler:Also happens in the ''Jewel Baron'' ending. With his station destroyed, and the window of his escape pod broken, he angrily yells out "Not youuuu! Curse youuu!" at Henry before being sucked out into space.]]
* DemotedToDragon: He goes from the Toppat Leader to one of Henry's CoDragons (along with Right Hand Man) if Henry takes over the clan in ''Airship''. [[spoiler:He's not thrilled with this arrangement and will take back his position in the ''The Betrayed'' ending of ''Complex'', though he comes to appreciate Henry's leadership in the ''Toppat King'' and ''Toppat 4 Life'' endings of ''Mission'' after Henry defend the clan from the government and accepts his new position gracefully.]]
* DirtyCoward: Whenever he is put in any danger he tries to run away, telling other people to do something, and often relies on betrayal and trickery to get the upper hand.
* DisneyVillainDeath: One of the [=FAILs=] in ''Airship'' involves Henry jumping out of the airship with Reginald, but accidentally drops him when he goes to pull his parachute which means Reginald falls to his death.
-->'''[=FAIL=] Screen:''' Butterfingers.
* DisproportionateRetribution: His reaction to Henry stealing the Norwegian Emerald in the Thief/Ghost route of ''Mission'' is to fire the orbital station's WaveMotionGun at him. [[spoiler:This [[ReflectingLaser backfires horribly]] and [[KillEmAll destroys the entire Toppat Clan]]]].
* EvenEvilHasStandards: At the beginning of the [[spoiler:''Toppat Civil Warfare'']] route in ''Mission'', he is utterly appalled at hearing that Henry abandoned Ellie back in the Wall, and leads the remaining Toppats in a mutiny against Henry. Though he isn't above betrayal himself, as demonstrated in [[spoiler:''The Betrayed'']] and it possible that he's simply faking it in order to take the opportunity to retake power in the organization, Reginald has a past and potential history of violently dealing with selfish, {{Greed}}y people above him (notably the previous leader Terrence Suave), so it's possible that [[HistoryRepeats watching Henry abandon all sensibility like Terrence did]] only served to rub salt in the wound.
-->'''Reginald:''' What?! Have you no honour?! NO DIGNITY?! Actions like this tarnish the Toppat name. Men, is this what really what we want out of a leader? He barged in here, took control of the Toppat clan for himself! He's not worthy of being our leader! I say we throw him overboard! Who's with me?!
* EvilBrit: Has a posh [=RP=] accent.
* EvilVirtues: Selflessness. Reginald genuinely wants the best for the Toppat Clan, even if it means making some personal sacrifices - and genuinely respects those that do the same. In ''Airship'', he offers Henry his rank as leader as a last-ditch effort to not leave the Clan without a guide. [[spoiler:In two of the endings of ''Mission'', he recognizes that Henry is willing to put his life on the line for the Clan, accepts Henry as the better leader, and abandons all [[TheStarscream Starscream]] tendencies.]]
* {{Foreshadowing}}: [[spoiler:In the ending screens for the "Rapidly Promoted Executive", he doesn't look happy with Henry in charge of the Toppat Clan, which leads into ''The Betrayed'' ending of ''''Complex.]]
* GreaterScopeVillain: Of ''Mission'', outside of the routes where he reprises his BigBad role. In some endings, it's heavily implied that the plan started back when he was the leader while in others, the leader is continuing his work, no matter if it's the Right Hand Man or Sven Svensson.
* InSeriesNickname: The Right Hand Man sometimes calls him "Reg".
* KarmaHoudini:
** In ''Airship''[='=]s [[spoiler:''Pure-Blooded Thief'' ending, while he does suffer the setback of his airship being destroyed and the Government possibly getting the evidence they need, he is able to retain his position as leader of the Toppats and escape.]] [[spoiler:However, his [[KarmaHoudiniWarranty warranty]] expires in the ''Jewel Baron'', ''Stickmin Space Resort'', and ''Pardoned Pals'' endings of ''Mission''.]]
** Also in the [[spoiler:''Rapidly Promoted Executive'' ending, where he remains pretty well off, despite being DemotedToDragon.]] [[spoiler:Again, though, his warranty can expire in ''Mission''. (In this case, in the ''Toppat Civil Warfare'' and ''Revenged'' endings.)]]
* KlingonPromotion: He became the Toppat Leader after disposing of his predecessor, according to his Bio.
* KnowWhenToFoldEm:
** At the end of the [[spoiler:''Pure-Blooded Thief'']] ending of ''Airship'', he decides to cut his losses and flee with the remnants of his Clan. Likewise, after Henry corners him in the [[spoiler:''Relentless Bounty Hunter'' and ''Rapidly Promoted Executive'']] routes of ''Airship'', the Leader surrenders the airship to him.
** At the very beginning of the Executive/Allies route in ''Mission'', Reginald panics slightly after Henry glares at him (implicitly showing he knows of Reginald's potential [[TheStarscream Starscream]] status or is just annoyed that Reginald took charge during Henry's confinement in the Wall), showing that he knows he can't act on his post-Executive inner desires as long as Henry is around and in the Clan's good graces. [[spoiler:And when Henry demonstrates just how much he's willing to put himself at risk on behalf of the Clan, he willingly gives up any traitorous tendencies in their entirety.]]
* MutualKill: [[spoiler:What his death in ''Mission''[='=]s ''Revenged'' ending amounts to. Sure, he get stapled to his doomed airship and dies in the crash... but not before he fatally wounds Henry in turn, ending with both of them dead.]]
* {{Narrator}}: He narrates the ending of the "Executive/Allies" route, which is the only ending of all games in the series to have narration.
* NobleDemon: He's pretty big on loyalty, if he feels it's deserved. [[spoiler:In the ''Toppat Civil Warfare'' ending of ''Mission'', he mutinies despite not being in a good situation when he realizes that Henry betrayed Ellie, and in ''Toppat King'' and ''Toppat 4 Life'' Henry manages to impress him into genuine loyalty.]]
* NoKillLikeOverkill: When all other attempts at stopping Henry's space station jewel heist fail during the "Jewel Baron" run, Copperbottom snaps and tries to annihilate him with the station's ''enormous'' superlaser. [[spoiler: This backfires hard when Henry reflects the laser back, wiping out nearly the entirety of the Toppat Clan in one shot, and eventually resulting in his own death.]]
* NonActionBigBad: In ''Airship''. He spends most of his time in the [[spoiler:''Relentless Bounty Hunter'' and ''Rapidly Promoted Executive'']] routes fleeing from Henry and surrenders to him once he gets a hold of him. In the other routes, he doesn't get to do much, either, appearing sparingly, if at all.
* TheStarscream:
** [[spoiler:In ''The Betrayed'' ending of ''Complex''. As ''The Betrayed'' is an extension of the ''Rapidly Promoted Executive'' ending in ''Airship'', it's clear that he did '''not''' like the prospect of getting stripped of his leadership by Henry and is all too happy to murder him when he has him where he wants him. Unfortunately for him, ''Mission'' reveals that Henry gets better...]]
** According to his Bio, he was this even beforehand, as he became leader by deposing his predecessor, Terrence Suave. In that case, though, it was justified since Suave was [[PointyHairedBoss a complete and utter fool]] who would launch illogical raids because [[ItAmusedMe it amused him]]. This in turn retroactively justifies Reginald's choice to [[spoiler: betray Henry in both ''The Betrayed'' and ''Toppat Civil Warfare'']], because [[spoiler:[[HistoryRepeats seeing Henry acquire the seat through reckless abandon of his original employers and possibly abandon Ellie against general sensibility]]]] almost certainly struck a nerve with him.
** On certain routes in ''Mission'', [[spoiler:this is eventually subverted. Seeing Henry's devotion to defending the Toppat Clan impresses him to the point where he's happy to serve under Henry (and Ellie). Turns out Henry just needed to win Reginald's respect, first.]]
* TakingYouWithMe: [[spoiler:In the ''Revenged'' route. After Henry staples him to the crashing airship, he shoots Henry in the spine with a pistol hidden in his hat, intent on preventing Henry's escape. It works, and Henry dies shortly after the crash.]]
* UndyingLoyalty:
** Has this from the Right Hand Man, who (in the routes he's not arrested) continues to serve him.
** [[spoiler:Henry earns this from him in the ''Toppat King'' and ''Toppat 4 Life'' routes after Henry puts his life on the line to save the Toppat Clan.]]
* VillainousBreakdown: Undergoes one in the [[spoiler: ''Jewel Baron'']] route of ''Mission'' after [[spoiler:Henry kills Right Hand Man by sending him out into space with a Shout]], going from calm and composed to screaming in disbelief and [[spoiler:ordering the Toppat's superweapon fired at Henry. After the orbital station is destroyed and Henry crashes into his escape pod, all he can do is curse Henry before being sucked out the window and dying.]]
* VillainRespect: [[spoiler: In the ''Toppat 4 Life'' and especially the ''Toppat King'' route, Reginald shows his respect to Henry for protecting the clan, earning Reginald's loyalty.]]
* WalkingSpoiler: For his roles in ''Complex'' and ''Mission''.
* WasItReallyWorthIt: [[spoiler:His final words to a mortally-wounded Henry before he dies in the ''Revenged'' route.]]
* WeCanRuleTogether: Offers his position of leadership to Henry when Henry finally gets hold of him at the end of the Cannonball route in ''Airship''. Whether Henry accepts or not is down to the player. [[spoiler:Even then, it's clear he's not particularly accepting of the setup... at least until the ''Toppat King'' and ''Toppat 4 Life'' routes in ''Mission''.]]
* WhamLine:
** Drops a pretty big bombshell [[spoiler:the moment Henry makes it to the airship in ''The Betrayed'' ending]]:
--->'''Reginald:''' That was a close one, Henry! [[spoiler:But I'm not going to pull you up. See, without you, I'd become the leader of the Toppat Clan again. I just wanted to look you in the eyes, as I take it all back. Goodbye.]]
** A few more show up in ''Mission'', namely during [[spoiler:the ''Revenged'' and ''Toppat King'' endings]]:
--->'''Reginald:''' You're just going to leave me here and go down with the ship? [[spoiler:*[[BaitAndSwitchGunshot BANG]]* Looks like we'll be sharing this last ride ''together''! [[EvilLaugh Heh heh. Eeheheh!]]]]\\
'''Reginald:''' [[spoiler:[[IncurableCoughOfDeath *cough*]] Well, you got us. [[WasItReallyWorthIt Was it worth it]]?]]\\
'''Reginald:''' You know, I could drop you right now and nobody would know... [[spoiler:[[BaitAndSwitch But why would I do that]]? ''(Pull Henry up)'' I saw you out there. You put yourself on the line to save the Toppat Clan. [[VillainRespect You've truly earned my respect]]; I can't think of a better person to lead us!]]
* YouKillItYouBoughtIt: The hat with the chain is a souvenir from his KlingonPromotion.
[[/folder]]

[[folder:Right Hand Man]]
[[quoteright:305:https://static.tvtropes.org/pmwiki/pub/images/ce983345_03ff_4d16_8ca5_0a8174cecab7.png]]
[[caption-width-right:305:"[[ItsPersonal I was going to hunt you down once we got set up.]] [[MortonsFork But now you just fell right into my lap.]]"]]
[[caption-width-right:305:[[labelnote:Click for his appearance as a cyborg]]\\
https://static.tvtropes.org/pmwiki/pub/images/a53d3f76_1392_401c_a441_5d113fe14888.png[[/labelnote]]]]
->Appears in: ''Infiltrating the Airship'', ''Completing the Mission''

The second-in-command of the Toppat Clan, being [[ExactlyWhatItSaysOnTheTin the right hand man of the Toppat chief, Reginald Copperbottom]]. [[NoNameGiven No one actually knows his name]]. In Mission, if the [[spoiler:''Relentless Bounty Hunter'' or ''Rapidly Promoted Executive'']] endings from ''Airship'' are picked, it is revealed he survived his encounter with Henry during those routes and was rebuilt, with half of his face and most of his body replaced with cybernetic augments. He serves as the leader of the Toppat Clan in Reginald’s stead if the latter was arrested at the end of ''Airship''.
----
* ArmCannon: In the routes of ''Mission'' where he has cybernetic augmentations, his mechanical right hand can turn into one of these. Aside from the Y-Type Attack in [[spoiler:"The Revenged" ending]], Henry loses whenever the Arm Cannon is brought out.
* BackToBackBadasses: With Henry in the ''Executive/Allies'' route, where they fend off a platoon of soldiers that have them both cornered.
* BatmanCanBreatheInSpace: As a cyborg, he's capable of roaming around in outer space without an oxygen mask just fine; this is averted in the ''Jewel Baron'' route, in which he's a normal human.
* BatterUp: He's shown carrying a bat in the intro sequence to ''Airship''. He's never shown to actually use it at any point, however.
* {{BFS}}: Wields one in the [[spoiler:''Revenged'']] route of ''Mission''.
* BigBad: In ''Completing The Mission'', he's the main antagonist if the ''Relentless Bounty Hunter'' route is taken.
* BlueIsHeroic: If Henry rewires him to his side as part of some HeelFaceBrainwashing, his red cyborg eye becomes blue.
* BridalCarry: In the "Executive/Ghost" route of ''Mission'', when Henry throws Reginald from the airship, the Right Hand Mand flies down to his rescue and carries him back to the airship in his arms.
* TheComicallySerious: He's one of the more serious characters, and remains being so while strangled in some of the silly moments.
* CrazyPrepared: In the "Jewel Baron" route of ''Mission'', [[spoiler:he's shown to carry an oxygen mask in his hat. He attempts to deploy it when Henry sends him out into space with a yell, but Henry bumps into him and knocks the hat and mask loose, leaving Right Hand Man to float away into space]].
* {{Cyborg}}: In any route where the [[spoiler:''Relentless Bounty Hunter'' or ''Rapidly Promoted Executive'']] endings take place in ''Mission'', he is revealed to have been rebuilt with robotic parts after Henry defeated him.
* DeathGlare: He gives one to Henry in any route where the latter become the leader of the clan as he doesn't have a good first impression on him. That being said, he will eventually soften up on him depending on said routes.
* DidntThinkThisThrough: Henry has consistently been a ManInTheIronMask with the added threat of having an escape route whenever he's captured by a party he isn't aligned to, meaning that kidnapping him in the [[spoiler:Free Man]] route of ''Mission'' inevitably brings about the Clan's downfall for good. Burt Curtis, even though he doesn't know who Henry is, asks the Right Hand Man up front why he even bothered after the power core is shut down.
* TheDragon: To Reginald, but his bio states he is this to whoever the Toppat's chief is. Should no one take the spot though, he is next in line.
* DragonAscendant: In ''Mission'', on any route where the [[spoiler:''Relentless Bounty Hunter'']] route took place, he serves as the Toppat leader [[spoiler:after Reginald was imprisoned by Henry's hand]].
* DragonInChief:
** Borders on this in ''Airship'', as Reginald spends most of his time running from Henry in the [[spoiler:''Relentless Bounty Hunter'' and ''Rapidly Promoted Executive'']] routes, with the Right Hand Man directing most of the efforts to stop Henry and fighting him twice. Once the Right Hand Man goes down and Henry finally catches up to Reginald, he's quick to surrender the airship to him.
** Fully becomes this in ''Mission'', being the BigBad of the game if the ''Relentless Bounty Hunter'' route is taken.
* EveryoneCallsHimBarkeep: Only ever called by his title. Nobody has any idea what his real name is.
* EvilBrit: Has a slight Cockney accent.
* EvilSoundsDeep: After becoming a cyborg, his voice went noticably deeper.
* ExtendableArms: His mechanical right hand is capable of extending itself, as seen in the ''Free Man'' route, where he is a cyborg.
* EyeBeams: As a cyborg, he can fire a laser from his left eye.
* FightingSpirit: Like Henry, he has a [[Franchise/JoJosBizarreAdventure Spirit]], ''[[MythologyGag Bottled]]'' ''[[DubNameChange Time]]'' that he only uses in [[spoiler: the Spirit Forme fail]] in the ''Revenged'' path of ''Mission.'' It collects the Sands of Time in order to slow, and later [[TimeStandsStill completely stop time]].
* GatlingGood: One of the weapons he'll use on Henry in their second confrontation if Henry chooses poorly, specifically if he chooses "Special" in the [[VideoGame/FinalFantasy "dirk"]] option.
* TheGhost: He does not appear in the "Little Nest Egg" pathway of ''Mission'', but [[TheVoice his voice is heard over a radio]] ordering the Clan to abandon the search for the money cart and finish loading the rocket.
* GratuitousJapanese: If you choose "Spirit Forme" during the Executive/Betrayed route, he will have a Manga/JojosBizarreAdventure-esque battle with Henry, complete with him and Reference (Henry's "Spirit") speaking in Japanese with English subtitles.
* GuestStarPartyMember: In the Executive/Allies route, Henry teams up with him for two choices, in a similar manner to what he does with Ellie and Charles.
* TheHeavy: The overall main antagonist of ''Mission'', as he has the most screen time of Henry's possible foes.
* HeelFaceBrainwashing: In the [[spoiler:''Master Bounty Hunter'']] route, Henry can rewire him to assist him in bringing down the Toppats. Unfortunately for Henry, it doesn’t stick. See IntrinsicVow and UndyingLoyalty below.
* HeroKiller: In the ''Master Bounty Hunter'' route, [[spoiler:before confronting Henry, he kills all of Henry's squadron members with his EyeBeams]].
* HoistByHisOwnPetard: Usually as a result of his RevengeBeforeReason behavior. The "Free Man" route in ''Mission'' is one long demonstration of this trope in action due to his imprisoning Henry aboard the Toppat Station. When Henry inevitably gets loose, he proceeds to leave the Right Hand Man and the Toppat Clan aboard a station with no reactor and thus no life support or way to return to Earth safely.
* IntrinsicVow: To fight for the Toppat Clan. When Henry attempts to rewire him to work against them in ''Mission'', it doesn't take much to remind him that he's supposed to be working with them and snap him out of it. The FAIL screen even proclaims:
-->'''FAIL Screen:''' Deep down he is always gonna be a Toppat. There's no rewiring that.
* ItsPersonalWithTheDragon: He's ''pissed'' at Henry in every route where he is a cyborg to the point that he personally locks him up on the Toppat's space station in the Bounty/Ghost route. Even when Henry becomes the leader of the clan, while not being malicious, he ''clearly'' doesn't have a good first impression on him. However, if Henry [[spoiler:manages to protect the clan from the government and gain Reginald's respect]], the RHM will eventually let go of his grudge, showing his loyalty to the Toppats (most notably in [[spoiler:''Toppat King'']] route where he works alongside Henry).
* KilledOffForReal: [[spoiler:In the ''Pardoned Pals'', ''Capital Gains'', ''Jewel Baron'', ''Revenged'' and ''Toppat Civil Warfare'' endings, he dies.]]
* MadBomber: Uses bombs to kill Henry in their second confrontation if Henry chooses "Fight" in the "dirk" option.
* NoHoldsBarredBeatdown:
** Delivers one to Henry if he decides to go on the defensive in the [[VideoGame/{{Earthbound}} "yo-yo"]] option in ''Airship''.
** Dishes out one if Henry tries to sweep his (metal) legs in the Bounty/Ghost route of ''Mission''.
* NoNameGiven: He is referred to exclusively as the Right Hand Man, including the routes in ''Mission'' where he has succeeded Reginald as leader of the Toppat Clan [[spoiler: and in the ''Toppat King'' ending once Ellie is given the position of "Right Hand Lady."]]. According to his bio, nobody knows what his true name is.
* NoNonsenseNemesis: He is easily the most competent member of the Toppat Clan, as he ends fights as quickly as they're started ([[StrongAsTheyNeedToBe well, most of them]]). One of the [=FAILs=] in the ''Executive/Ghost'' route of ''Mission'' showcases this well:
-->'''Geoffrey:''' Henry's still the leader!\\
'''Right Hand Man:''' I've had '''enough''' of this!\\
''[RHM fires a laser that '''immediately''' kills Henry and Geoffrey while Thomas and Dave just barely dodge it]''
* NonIndicativeName: He retains the moniker of Right Hand Man, even when in charge of the Clan [[DragonAscendant due to Reginald's incarceration]].
** One of his bios explains that he always plays number two to whoever the current leader is, and that he will take the Clan's reins only if there's nobody else in the line of succession. This partially explains his nickname.
* NotMakingThisUpDisclaimer: When Henry gets past him with the cannonball, he tells everyone to look for a guy in a huge plastic ball, finishing his statement with "No, no, I'm serious".
* NotSoAboveItAll: Despite being one of the most serious characters, he's still prone to do comical things here and there such as the [[VideoGame/MarioParty Chance Time]] FAIL in ''Mission'' where he makes a victory pose.
* OnlySaneMan: He's one of the less quirky Toppat members.
* PutOnABus: He's nowhere to be seen in ''Complex''. Sort of justified as he doesn't always have to be next to whoever the leader is.
* RedIsViolent: His mustache and his cyborg eye are red, representative of his role as NoNonsenseNemesis in the game. It's even implied to extend to his organic eye due to the use of a red gleam for menacing effect in the fights against him in ''Airship.''
* RevengeBeforeReason: One of his few weaknesses. In the Thief route of ''Airship'', he tries to go after Henry to recover the Romanian Ruby, and Reginald has to remind him that ensuring the Clan's survival is a bigger priority. In ''Mission'', in the routes where he is turned into a cyborg after Henry defeated him, he tends to make critical mistakes when he thinks that Henry is at his mercy (see WhyDontYouJustShootHim).
* RobbingTheDead: In the ''Capital Gains'' route of ''Mission'', his [[spoiler:cyborg legs' rockets are used to move the train's money cart after Henry and Ellie blow up his upper body.]]
* TheStoic: Given that he's one of the more serious Toppat members, Right Hand Man rarely shows any emotions in most of his appearances.
* SmugSuper: He becomes cockier [[spoiler:when he becomes a cyborg, letting Henry throw the first punch during the Master Bounty Hunter route, which leads to his downfall when Henry defeats him with a cheap combo.]]
* StrongAsTheyNeedToBe: His powers in the pathways where he is a cyborg are quite inconsistent; sometimes he is ridiculously overpowered while other times even a BadassNormal like Henry can best him in a straight fight. This is exemplified in the ''Master Bounty Hunter'' route, where he kills three characters with a single shot from his eye beams, then Henry uses a cheap fighting combo to take him out not even a minute later.
* SurroundedByIdiots: In the Bounty/Ghost route, this is his reaction while hearing that Henry has escaped from his cell.
-->'''Right Hand Man:''' *sigh* Do I have to do everything around here?
* ThisIsGonnaSuck: When Henry escapes at the end of the [[spoiler:''Government-Supported Private Investigator'']] route:
-->'''Right Hand Man:''' Hmmm... this could be a problem.
** He also has this look on his face in the "Stage" FAIL in ''Mission'' when the rocket he speared detached from its fuel tanks and was coming right at him.
* ThrownOutTheAirlock: [[spoiler:Gets blown out the window of the space station's lounge courtesy of Henry in the ''Jewel Baron'' route. He attempts to save himself by putting on an oxygen mask, but Henry accidentally collides with him in the resulting vacuum, leaving him to suffocate.]]
* TimeMaster: [[spoiler:His Spirit, Time In A Bottle, lets him absorb the sands of time, allowing him to slow it down at will.]]
* TimeStandsStill: [[spoiler:Once Time In A Bottle has absorbed enough sand, it's ability upgrades to this, allowing RHM to stop time completely.]]
* UndyingLoyalty: To the Toppat Clan as a whole, and especially to Reginald Copperbottom. If he's a cyborg, you can rewire him in one ending to help Henry. As soon as he's about to take down [[TheHeavy Sven]], the latter reminds him that he's a Toppat and Henry got Reginald imprisoned. Cue RHM breaking free of the reprogramming, glaring back at Henry with ''pure fury'' in his eyes, and throwing him off the rocket. In the "Executive/Ghost" route of ''Mission'', when Henry throws Reginald off the Airship, RHM immediately jumps down to save him.
* VillainRespect: Very subtle, but [[spoiler:in the ''Toppat 4 Life'' ending, he gives a small nod of approval while Reginald declares Henry a fine Clan leader]].
* VillainousValor: Barely bats an eye when Henry [[DynamicEntry makes a dramatic entrance in the]] [[spoiler:''[[DynamicEntry Relentless Bounty Hunter]]'' and ''[[KlingonPromotion Rapidly Promoted Executive]]'']] [[DynamicEntry routes]], stares him down while shouting [[BringIt "Come on then!"]], and goes on to fight him one-on-one. It's a trait that continues into ''Mission'', particularly in the routes where he becomes a cyborg. Likewise in the [[spoiler:"Toppat Recruits" ending, he wards off Charles with a few well-placed shots from his pistol that force the latter to retreat.]]
* WhatAnIdiot: He says this InUniverse if Henry (with Ellie's approval) uses a needle to pop the fulton that was carrying the money cart they were all standing on in the air. This kills Henry and Ellie, but not the Right Hand Man since he can fly.
* WhyDontYouJustShootHim: Averted several times in ''Airship''.
** Once he sees Henry blow two henchmen out of the hangar bay, he tries to shoot him. Too bad Henry is just a touch quicker on the Force Gun's trigger (this scene is not present in the remastered version, replaced with Henry directly blasting himself out of the hangar and into the helicopter before Right Hand Man is even able to do anything about it).
** He tries shooting Henry's cannonball, and depending on what Henry chose, he succeeds or fails in stopping him.
** Choosing "Special" in the "dirk" option has him use [[GatlingGood a chaingun]] on Henry.
** Likewise, choosing "PSI" in the "yo-yo" option has him fire a burst from his machine gun, killing Henry.
** Averted even more times in ''Mission'', especially in the routes where he is a cyborg. Oddly, it's ''subverted'' twice in that game - once in the [[spoiler:''Free Man'']] route where he specifically captures Henry and imprisons him on the orbital station, and again in the [[spoiler:''Master Bounty Hunter'']] route where he allows Henry one free shot instead of just blowing his head off.
* YouShallNotPass: Holds off Henry twice during the cannonball route in ''Airship'' so Reginald can escape.
[[/folder]]

[[folder:Sven Svensson]]
[[quoteright:163:https://static.tvtropes.org/pmwiki/pub/images/7edce392_2583_4e9c_b02e_58e9c00d48df.png]]
[[caption-width-right:163:"The rocket will be launching very soon. Please get on board immediately. [[BadBoss I will not hestitate to leave you behind]]."]]
->Appears in: ''Completing the Mission''

A Toppat Clan member introduced in ''[[GrandFinale Completing the Mission]]''. If Reginald and the Right Hand Man were arrested at the end of ''Airship[='=]s'' [[spoiler: ''Government-Supported Private Investigator'']] route, he becomes the new leader of the Toppats.
----
* AlliterativeName: '''S'''ven '''S'''vensson.
* BadBoss: On his announcements on the PA, he shows little compunction about leaving Toppats behind to be arrested if they fail to get onboard the rocket. Though, to his credit, his monologue reveals that he didn't even want the job in the first place, so he probably wasn't given instructions on proper work ethics.
* BigBad: He becomes this in the endings which follow the [[spoiler: ''Government Supported Private Investigator'']] route in ''Airship'', as Reginald and Right Hand Man have already been arrested and left Sven to take charge of the Toppat Clan. He's not too thrilled about it.
* ButtMonkey: In every path he appears in [[spoiler:minus ''Valiant Hero'']], he's at the cruel mercy of fate.
** In [[spoiler:''Cleaned 'em Out'']], he's prepping the Clan up for the rocket launch, [[spoiler:only to find that their treasures have vanished completely]].
** In [[spoiler:''Master Bounty Hunter'']], he tries to get the rocket on-course with its launch time [[spoiler:when the Right Hand Man is taken into custody]], but gets shot down just because he's not the current leader.
** In [[spoiler:''Special [=BROvert=] Ops'']], he vents about his struggles as the new leader once he has Henry in firing range, gets knocked out cold by Henry, and wakes up [[spoiler:to find himself and the rest of the Clan detained by the Government]].
** In [[spoiler:''Triple Threat'']], he successfully gets the rocket launched, only to get body slammed by Ellie, tied up and immobilized ''near an open window'', and capped off with [[spoiler:the rocket being redirected to land in The Wall, presumably for the Toppat Clan to be locked away by Dmitri, Grigori, and the rest of the staff]].
* CripplingOverspecialization: While he's able to be a threat in a number of paths and fails because [[QuickDraw he can bring his gun to bear quickly]], if he's disarmed or caught off guard, he's got little to fall back on.
* DragonAscendant: In the ''Mission'' routes that follow the [[spoiler:''Government Supported Private Investigator'']] ending, his bio (and monologue in the [[spoiler:''Special [=BROvert=] Ops'']] route) reveals him to have become the Toppat Clan's new leader after Reginald and the Right Hand Man were arrested. Subverted in the ''Bounty/Rescue'' route where he tries to take charge [[spoiler:after Right Hand Man is captured]] but no one gives him the time of day.
* EvilGloating: His monologuing gives Henry ample time to co-ordinate a response with Charles in ''Mission'''s [[spoiler:''Special [=BROvert=] Ops'']] route, though it's less gloating, and more whining about paperwork. [[labelnote:Lengthy monologue]]
--> '''Sven:''' Did you fix the engine? Whaaa- hold it right there! Wait a minute. I know you. You're the guy who arrested the airship division. And now you're here to bring down the rest of us? I didn't even want this job, but someone had to step up! Do you know how hard it is to pick up someone else's project, let alone a rocket? The old leaders had left details for this plan, and I had to dig through mountains of paperwork to find it. And now of course, we're running late. I was just thinking "I can't handle another delay..." and then you showed up! Well, at least I can take revenge on behalf of the Toppat clan, so I got that going for me, I guess.[[/labelnote]]
* TheHeavy: He doesn't appear much in most routes and doesn't get much screentime even in routes where he does feature as the primary antagonist, but his attempts to lead the Toppat Clan in routes stemming from endings where Reginald and the Right Hand Man are arrested drive the plot.
* IKnowYoureInThereSomewhereFight: During the ''Master Bounty Hunter'' route, if Henry chose to [[HeelFaceBrainwashing rewire the Right Hand Man to assist him]], it's Sven who talks him down from attacking and causes RHM to break free of the reprogramming.
--> '''Sven:''' What are you doing? You're our boss! [[ArmorPiercingQuestion Are you really gonna side with the guy who locked up the chief?]]\\
''(The Right Hand Man pauses, then turns to Henry with a '''furious''' DeathGlare and tosses him off the rocket)''
* LastEpisodeNewCharacter: It's mostly due to suffering from RememberTheNewGuy, but Sven's introduction takes place in the GrandFinale of the series, and even then only in certain route combinations.
* NonActionBigBad: He's not the BigBad, and not as bad as Reginald in ''Airship'', but combat still isn't his strong suit. He's only a threat when he's armed and Henry is alone. [[spoiler:In the ''Special [=BROvert=] Ops'' route, Henry (who isn’t real capable in a fair fight) beats him in one punch after Charles disarms him, and in the ''Triple Threat'' route, there isn't even a choice prompt before Henry and Ellie easily defeat and restrain him.]]
* NorseByNorsewest: Fits the bill to a T. Has a thick Swedish accent, has [[EveryoneLovesBlondes blond hair]], is [[SexyScandinavian very well-kempt]], and can be [[SkilledButNaive easy to fool or take down]].
* NumberTwo: To the [[DragonAscendant Right Hand Man]] in the ''Master Bounty Hunter'' route, as he’s preparing the rocket while the Right Hand Man deals with Henry.
* QuickDraw: He's a threat in a number of paths and fails because he can bring his gun to bear ''fast''.
* RememberTheNewGuy: Considering he never appeared in ''Airship'', it can be a bit weird to see him as the Toppat Clan's new leader. He ''does'' mention that the Toppat airship was part of a division in the ''Government/Rescue'' route, so it's likely he simply wasn't on board at the time.
[[/folder]]

[[folder:Mr. Macbeth]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/41ba55d5_07c5_4f02_b62f_41d0a851d248_3.jpg]]
[[caption-width-right:350:"So you're the one causing all the trouble. I didn't 'spect to have to use ''[[{{BFG}} this]]''."]]
->Appears in: ''Completing the Mission''

Another Toppat member introduced in ''Completing the Mission''. He is the conductor of the train transporting the Toppat's valuables to the launch site in the Bounty/Allies, Bounty/Dead, and Government/Ghost routes of ''Mission''.
----
* BerserkButton: Hates it when people don't take him seriously.
* {{BFG}}: He owns a futuristic rifle that can shoot an array of bullets as well as a thin laser beam and a giant laser blast.
* TheCameo: Makes a brief appearance in the Government/Dead route [[note]]he's one of the Toppats on the Luxury escape pod[[/note]] and being arrested by the government at the end of the Government/Rescue route.
* DeepSouth: Speaks with a noticeable Southern accent.
* TheDriver: Drives the train transporting the Toppats' goods to the rocket.
* EnergyWeapon: His gun can shoot lasers of different sizes.
* {{Expy}}: He's based on the Forever Train conductor from ''VideoGame/StarFox64''. He even quotes some lines from the original game.
-->"I didn't 'spect to have to use ''this''."\\
"He's not taking me seriously!"\\
"I can't ''stop iiiiiiiiiit!''"
* FinalBoss: Is this in the "Little Nest Egg" ending because he's the last Toppat Clan member that Henry fights in that ending.
* TheHeavy: He's the main threat in the "Little Nest Egg" pathway, and one of the few Toppats who fight Henry directly.
* HoistByHisOwnPetard: Henry uses a "Mirror" item to reflect Mr. Macbeth's laser back at him.
* OhCrap: In the Bounty/Allies route when Henry and Ellie shoot the tunnel closed and he can't stop the train.
* ReducedToDust: At the end of his fight with Henry, only a pile of ash is left of him after Henry reflects his laser back at him.
* SurroundedByIdiots: Seems to have this attitude when Henry is able to get inside the train and is forced to stop the train because the other Toppats can't get at him.
-->"Do I have to do everything myself?"
* SuspiciouslySimilarSubstitute: To Right Hand Man, who doesn't appear in the "Little Nest Egg" route, as someone Henry fights in an RPG-style battle, specifically one based on VideoGame/{{Undertale}}.
[[/folder]]

[[folder:Icepick]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/icepickjpg.jpg]]
[[caption-width-right:350:"[[TemptingFate You really fink someone's gonna to try an' steal an entire rocke'? You mus' be mental.]]"]]
->Appears in: ''Completing the Mission''

Yet another Toppat member introduced in ''Completing the Mission''. His lackadaisical attitude informs Henry of the Clan's launch site in the Bounty/Dead and Thief/Dead routes.
----
* BunnyEarsLawyer: He has enough of a reputation in the Clan to have his own nickname, but makes a big ruckus about not being in his (literal) element when the Toppats (seemingly) aren't in any trouble with the rocket and puts stealing Sal's hat over the fact that Henry just ran him over.
* CanadaEh: Has an accent of this variety, fitting more closely with the location of the Wall and the tavern in northern Canada compared to the former's European guards and Russian administration.
* DidntThinkThisThrough: Wearing what's essentially cold gear 24/7 will ''not'' feel nice out in the jungle.
* FailedASpotCheck: Icepick could be forgiven for not knowing Henry would show up in the Bounty/Dead and Thief/Dead routes, what with the latter being, well, presumed dead and all that. That being said, in the Executive/Dead route, there's a FreezeFrameBonus of him bickering with Snowcap about... something, while the drunken government agents [[InVinoVeritas discussing their counter-offensive on the rocket plan]] are in plain view and earshot of the two Toppats. Of course, neither Icepick nor Snowcap notice them, leaving their leader Henry to pick up the slack in his usual style.
* {{Foil}}: To the other tundra worker under the Toppats with a furred hat, Snowcap. Icepick wears a navy-blue regular top hat, has genuine concern for the logistics and security of the rocket plan, and is presumably in the tundra out of a legitimate sense of duty there; Snowcap wears a red bowler hat, is much more laid-back to the point of only really caring about relaxing during the ride, and is only in the tundra so that he doesn't have to do very much work, if any at all.
* GottaHaveItGonnaStealIt: Wants a hat that won't be as uncomfortable to wear out in the sun, but the Toppat code won't let him swap hats. So he steals Sal's after Henry runs him over.
* {{Hypocrite}}: Mentions to Snowcap that he doesn't approve of the transport train because [[ProperlyParanoid he's worried someone will jack at least some of the valuables inside from a lack of security]], but is fatally ignorant of certain things a criminal syndicate member should be well aware of, such as pickpockets, eavesdroppers, and intruders.
* {{Irony}}: Loudly complains about his hat being uncomfortable to Sal Malone, even though it almost certainly forms a part of his nickname.
* LooseLips: Openly discusses the plans for the launch site in a tavern full of people, including mercenaries and, of course, Henry.
* MeaningfulName: Icepick has a tongue as sharp as ice, while Snowcap's demeanor is as soft as snow.
* MoreDakka: In the "Bounty/Dead" route of ''Mission'', Icepick mans a machine gun on a technical escorting the Toppats' train.
* OnlyKnownByTheirNickname: One attained through constantly working out in the tundra and possibly his fuzzy hat.
* ProperlyParanoid: After Snowcap leads him to realize that the Clan's putting all of their eggs in one basket with the train, he gets upset because he feels it's taking away eyes and manpower from protecting the valuables inside the train in case of potential theives - which is exactly what Henry sets out to do in the routes where he's a relevant character.
* RedOniBlueOni: The blue to Snowcap's red, represented through their choices of headwear.
* UnwittingInstigatorOfDoom: Brings about the Clan losing their monetary assets through his LooseLips in the Bounty/Dead and Thief/Dead routes.
[[/folder]]

[[folder:Burt Curtis]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/burtc.png]]
[[caption-width-right:350:"[[CasualDangerDialogue Hey sir, sorry to bother you, but one of our offsite drop pods is on a direct collision course with the station.]]"]]
->Appears in: ''Completing the Mission''

The Toppat Clan's lead comms officer. Typically monitors the surrounding area around the Toppats' operations.
----
* CasualDangerDialogue: Like his government counterpart, he rarely has any sense of urgency regardless of what Henry and/or the government throw at the Toppats.
* EvilCounterpart: To Charles, as both are wearers of headsets known for severe cases of CasualDangerDialogue, but are on opposing sides. Burt is far more tired than Charles' laidback attitude, though.
* ExtremeDoormat: Implied, as Burt lacks a proper sense of urgency as mentioned above and acts as if he has little drive, not to mention he doesn't seem to like Reginald and the Right Hand Man screaming orders into his headset. Regardless, he still continues to do his job as the lead comms officer.
* MinorInjuryOverreaction: The only time that he even so as much as raises his voice in the entire game is when Charles punches a tiny hole in the space station with a turret, with Burt even going so far as to maximize the shield output (triggering a FAIL as this bisects Henry as well.) Though the hole produced was enough for Henry to crawl into and thus cause for concern, the Clan gets hit with much worse in other routes.
[[/folder]]

[[folder:Geoffrey Plumb]]
[[quoteright:183:https://static.tvtropes.org/pmwiki/pub/images/geoffrey_creditsjpg.jpg]]
[[caption-width-right:183:"[[UndyingLoyalty Henry's still the leader!]]"]]
->Appears In: ''Infiltrating the Airship'', ''Completing the Mission''

A member of the Toppat Clan with a large head. He’s often seen smoking a pipe.
----
* AscendedExtra: While only appearing in a single pathway for ''Airship'', and in the image of the group that appears during that game's intro, he winds up playing a larger role in [[spoiler:the ''Toppat Civil Warfare'' ending]] for ''Mission'' where he’s established to be loyal to Henry and to be good at making plans.
* ClintSquint: Geoffrey has his eyes in a perpetual squint because his head is large enough to impede his vision.
* FightingWithChucks: He’s shown holding two pairs of nunchucks in the intro for ''Airship'', though he doesn’t actually use them.
* RedRightHand: His abnormally large head.
* ThoseTwoGuys: With Thomas Chestershire in [[spoiler:''Toppat Civil Warfare'']].
* UndyingLoyalty: To Henry in [[spoiler:the ''Toppat Civil Warfare'' ending]] in ''Mission'' where he and Thomas Chestershire are the only two Toppats who don't turn on Henry.
[[/folder]]

[[folder:Thomas Chestershire]]
[[quoteright:175:https://static.tvtropes.org/pmwiki/pub/images/6e177a8a_64ee_48b4_877a_9bf6e5521df0.png]]
[[caption-width-right:175:"[[UndyingLoyalty Why are we doing this? I thought Henry was a pretty good leader!]]"]]
->Appears In: ''Infiltrating the Airship'', ''Fleeing the Complex'', ''Completing the Mission''

A member of the Toppat Clan with two monocles.
----
* AscendedExtra: In ''Airship'', he only appears for a couple seconds with only one line of dialogue, and in ''Complex'', he again only shows up for a couple seconds; this time with no dialogue, but one reaction. Come ''Mission'', and [[spoiler:he's established to be loyal to Henry and became a member of Henry's rogue faction in ''Toppat Civil Warfare'', for questioning why they're killing Henry since it seemed to be unfair]].
* TheCameo: He briefly appears in [[spoiler:"The Betrayed" ending]] of ''Complex'' when Reginald receives the call from Henry to pick him up.
* DefeatMeansFriendship: Despite getting rammed by Henry at the beginning of the "Cannonball" route of ''Airship'', he remains loyal to Henry.
* HighClassGlass: He wears two monocles for double the class.
* MadeOfIron: He's perfectly fine after getting rammed by Henry at the beginning of the "Cannonball" route of ''Airship''.
* OffModel: His hat is shorter in ''Complex'' than in ''Airship''. It goes back to its original size in ''Mission''.
* SuperiorSuccessor: Not him, but according to his ''Mission'' bio, he liked Henry as a leader more than Reginald. This is why he remains loyal to him during the ''[[spoiler:Toppat Civil Warfare]]'' route.
* ThoseTwoGuys: With Geoffrey Plumb in [[spoiler:''Toppat Civil Warfare'']].
* UndyingLoyalty: In the [[spoiler:''Toppat Civil Warfare'' ending]] of ''Mission'', he and Geoffrey Plumb are the only ones who remain loyal to Henry.
[[/folder]]

[[folder:Kabbitz]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kabbitz2.png]]
[[caption-width-right:350:"[[SmugSuper You think just because you fused you're a match for me? Don't make me laugh.]]"]]
->Appears In: ''Completing the Mission''

A particularly tall member of the Toppat Clan who always engages in pre-fight banter.
----
* TheBigGuy: Noticeably larger than most members of the Clan, standing OneHeadTaller, and one of the most powerful Toppats.
* BlingOfWar: His shoes are silver, befitting his super abilities.
* CurbStompBattle: Defeats a fusion of Ellie and Henry in 30 seconds tops.
* EdibleThemeNaming:
** His name's a pun of "cabbage" mixed with "Raditz," referencing both the naming scheme of the Saiyans and Raditz himself, both from Anime/DragonBallZ.
* LightningBruiser: A tall, strong Toppat who is also quite agile, fighting in the air and employing liberal use of FlashStep.
* NoSell: Completely tanks a punch from Ellry to open the fight.
* OneShotCharacter: Only appears in the "Fusion" FAIL.
* ShoutOut: Aside from the scene he appears in, Kabbitz's EdibleThemeNaming references a naming scheme from ''Franchise/DragonBall''.
* SmugSuper: His pre-fight banter is more than just show, as he quickly defeats [[FusionDance Ellry]][[note]]The fusion of Ellie and Henry[[/note]] without a scratch.
[[/folder]]

[[folder:Wilhelm Krieghaus]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/wilheml_1.png]]
[[caption-width-right:350: Wilhelm struggling to open a door in the Airship, seconds before [[BodyHorror something bad happens to him.]]]]
->Appears In: ''Infiltrating the Airship'', ''Fleeing the Complex'', ''Completing the Mission''

A member of the Toppat Clan with a pencil mustache.
----
* BigDamnHeroes: He's one of the Toppats who bust into The Wall in a drill pod to free Henry in ''Complex''.
* BodyHorror: Charles melts his bones in ''Airship'' so Henry can steal his keycard and enter the records room.
* EvilOldFolks: His bio mentions that he's been a Toppat for 40 years.
* SchrodingersCanon: Two of his bios contradict each other; in ''Airship'' his bio says that he's good with technology but the airship's door tech is finicky. In contrast in his bio for ''Complex'' it says he's not good with technology but works better in combat.
* ShoutOut: His name is presumably one to the [[StockScream Wilhelm Scream]].
* ThrownOutTheAirlock: [[spoiler:Gets blown out of the Toppat's space station along with the Right Hand Man by Henry in the Thief/Ghost route of ''Mission''.]]
* UnexplainedRecovery: Despite getting his bones melted by Charles in ''Airship'''s "Government" ending, he appears alive and well at the beginning of the Government/Dead pathway.
[[/folder]]

to:

----
[[foldercontrol]]

%% Please don't add or change tropes in the folders below. Due to the split of this game's character sheet, the below folders will be removed once all content is verified to be present in the new subpages.

!! The Toppat Clan
[[folder:The Clan itself]]
[[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/toppat_clan_logo.png]]
[[caption-width-right:260:''[[{{Leitmotif}} Tam, ta-tam-tam, ta-ta-ta-ta-tam-tam...]]'']]
-> Appears in: ''Infiltrating the Airship'', ''Fleeing the Complex'', ''Completing the Mission''
A large and well equipped criminal organisation, identifiable by their choice of headwear. The main antagonists of ''Airship'' and a major player in all routes of ''Mission''.
----
* AffablyEvil: All of them. Despite being a notorious criminal organization, they like to dance and are nice to each other and outsiders, unless if anyone is trying to bring them down, such as the Government. And they have ''big'' standards.
* TheAhnold: One of its members, Ahnoldt Schwarz, is an imitation of the person, complete with accent.
* AncientConspiracy: If the Bios are anything to go about, they've been around for quite some time.
* AndYourRewardIsClothes: Whenever someone gets recruited to the clan, they get a top hat, courtesy of the name. And once you become leader, you get some bling.
* ArmyOfThievesAndWhores: The Toppat Clan is largely composed of thieves and thugs. But the Bios also reveal some to be former policemen, con artists, corrupt politicians, and a few members are even witches and wizards. It seems [[EqualOpportunityEvil as long as you are some kind of evil, you are welcome to join]].
* ArtifactCollectionAgency: One of the more villainous kind. They have stolen gigantic jewels, ancient artifacts, [[Franchise/TheLegendOfZelda Biggoron's Sword]], and a [[Franchise/SuperMarioBros Super Star]], to name a few.
* BlingBlingBang:
** A previous leader of the Toppat clan named Jacques Kensington used to always carry a golden pistol around. He kills Henry with it if Henry enters his painting à-la Super Mario 64.
** Reginald's predecessor Terrence Suave carries a gold-plated Desert Eagle in his portrait.
** A rack in the ''Cleaned 'em Out'' ending of Mission shows a few gold-plated AK-[=47=] rifles and gold-plated [=M1911=] pistols.
** They have the [[Film/TheManWithTheGoldenGun Francisco Scaramanga's]] [[VideoGame/Goldeneye1997 Golden Gun]] on display on their airship.
** [[DiscussedTrope A conversation overheard]] in one ''Airship'' path has them discussing the pros and cons of a solid gold cannon, with someone pointing out [[AwesomeButImpractical how insanely heavy it would be]] and the one who suggested it insisting the airship has the power to handle it. ''Special [=BROvert=] Ops'' would show that they went ahead and made that solid gold cannon, but just as they suspected, it's ridiculously heavy, with the Sheriff and the Witch struggling to keep it upright.
* BrotherhoodOfEvil: They can go and steal whatever they want while sporting an interesting collection of headwear.
* BunnyEarsLawyer: A hyper-competent criminal syndicate that's also easily (and fatally) distracted by things like TV, ''VideoGame/{{Civilization}}'', and dancing. Their individual members are also full of odd quirks (e.g. constructing a top hat out of cheese just to keep other members away) and poor character traits (typically general lazyness and vanity) that seemingly make it difficult to work with them as a whole, but they're still, again, monstrously powerful.
* CallToAdventure: A villainous case; the Toppats identify, track down, and ask potential recruits to join; Eduardo Gioncarlo (Who sought out the Toppats himself), Quincy Tattlemuffin (Who was born into the clan), Howie Howitzer (Who was an orphan that the clan adopted), [[spoiler: Henry and Ellie in ''Mission''[='=]s ''Toppat Recruits'' route, and Henry alone in ''Airship'''s ''Rapidly Promoted Executive'' route]] are the only known exceptions to this.
* CameBackWrong: T.R.N.K. is a long-dead Toppat leader who was resurrected. It didn't take long for him to turn on the Clan.
* CoolAirship: Their standard mode of transportation in ''Airship''. However, the fact that ''Mission'' has the Space Station being launched even in paths where the Airship was brought down (''Government'' and ''Thief'' routes) makes it clear that the Airship held only a fraction of the entire clan. Sven outright calls it "The Airship Division" in one such path.
* DeathByIrony: The Bookie, a stickler for rules, is killed because someone didn't listen to them and left the armory unlocked when they shouldn't have.
* DivergentCharacterEvolution: Most Toppat members in ''Airship'' have generic black or gray top hats, but two games later in ''Mission'', they are shown wearing more colorful top hats with more creative and distinct designs.
* EarlyBirdCameo: While the Toppats themselves made their first appearance in ''Airship'', [[spoiler:Mayor Gene Fredrickson (who appears in ''Diamond'' on TV in the intro scene) was revealed to be part of the clan, thus making this trope possible.]]
* EnemyCivilWar: [[spoiler:The clan descends into this in the ''Toppat Civil Warfare'' ending between Henry's small band of loyalists and the rest of the clan led by Ellie.]]
* EqualOpportunityEvil: The only standard they seem to have for membership is that recruits must be some kind of evil - even ripping them off or being a mere delinquent will count - and willing to abide by the Toppat's code of honor.
* EvenEvilHasStandards:
** The Toppat Clan is bound to a code of honor which apparently includes not selling out or leaving behind people that help them out just because, [[spoiler:which Henry learns the hard way in the Executive/Ghost route of ''Mission'']].
** Even a group like them apparently isn't willing to descend to certain levels of shadiness either out of necessity or their sense of comradery, and will silently plot to eject anyone who takes that too far, as Skeev is seemingly going to learn the hard way.
* EveryoneHasStandards: Played for laughs. They can live with [[VideoGame/{{Fortnite}} the Orange Justice]] dance, but [[TakeThat they absolutely HATE the Default Dance]].
* EvilAllAlong: ''Mission'' reveals that [[spoiler:Mayor Fredrickson from ''Diamond'' was a Toppat all along.]]
* EvilVirtues: Loyalty. The Toppat Clan values loyalty to one's fellow clan members above all else, with sellouts and backstabbers being swiftly eliminated.
* {{Expy}}: Many of them are inspired by other fictional characters or real life celebrities, for example: some of them look like [[Franchise/SuperMarioBros the Mario Bros.]], [[VideoGame/AHatInTime Hat Kid]], Snoop Dogg among few others.
* FailedASpotCheck:
** Chief among what lets Henry succeed in the Thief/Dead route in ''Mission'' is the fact that no one seems to have any sort of situational awareness aside from Reginald and the Right Hand Man throughout the ordeal. Kayn opens the gate for Henry because everything's going too fast for him to process, Icepick is too focused on the fact that he's sweltering out in the jungle heat to do anything about his partner Sal being run over, and the members already inside the rocket don't show much concern for a premature launch, only an idle comment from Whitehead saying that he thought they had a few more hours.
** Many of their members also don't seem to be very bright in general when it comes to dealing with infiltration; after Henry breaks the train's door handle in the Bounty/Dead route, it takes several minutes and Mr. Macbeth's death before Snowcap [[StatingTheSimpleSolution suggests heading out back]].
** Moreover, they have a hard time recognizing outright intrusion when it isn't someone just barging in, being allured by Charles's giant TV (even though it's hanging from a ''government helicopter'') and gladly watching the hacked Topbot dance, even though it's a MechaMook first and a [[WeNeedADistraction distraction]] second and presumably kept under lock and key.
* ForHappiness: They seem to operate on hedonistic philosophies; bios in ''Mission'' show that they've been through some rough spots trying to balance pleasure and work to the point where two of the past leaders were usurped due to their flair basically turning their brain to mush.
* GangOfHats: Quite literally. Their members can be identified by the fact they all wear top hats.
* HeelFaceTurn: In the [[spoiler:''Stickmin Space Resort'']] route, the Toppat members that were on the space station Henry stole are reformed with the help of the-now-concierge Brian Hampton and become his resort staff.
* HeroKiller: [[spoiler:One minor member named Jacked Hughman manages to hold Charles off long enough in the ''Valiant Hero'' route of ''Mission'' to cause Charles' death.]]
* HiddenDepths: The Clan seems to ''love'' dancing, to the point where not only are several of their members [[{{Expy}} expies]] of characters known for memetic dances, they're also easily distracted by random dance numbers, whether it be by a hacked MechaMook busting through a crate to drop some moves or (doubling as a BrickJoke to ''Complex'') by Henry and Ellie, ''who have just violently busted into their cafeteria.''
* IronicName: Discussed in the bio of a Toppat member named Peanut who has a Peanut allergy.
* KeystoneArmy: [[spoiler:When Henry captures the Right Hand Man on the ''Master Bounty Hunter'' route, the Government announces this news on the intercom. All of the remaining Toppat members either panic and surrender themselves or argue amongst themselves over who should become the next leader, effectively destroying what little combat effectiveness they had left and allowing the Government to arrest most of the clan members.]]
* KlingonPromotion: Bios in ''Mission'' suggest their leadership has a problem (outside of the choices in the series) with being offed or violently overthrown for others to usurp their positions, although in most cases it's entirely justified as said line of leadership sans Billy G., Sir Wilford IV and Reginald usually end up severely hurting the clan one way or another.
* {{Leitmotif}}: A chiptune melody is usually associated with them.
* LoafingInFullCostume: Enforced. Though said "costume" is limited to their headwear, the Toppats are forbidden from changing or removing their hats, mostly because that's the one thing telling many of them apart from a distance. This leads to some humorous occurrences, like Frederick Muenster constructing his cheese hat so that no one will bunk with him, or Icepick left absolutely sweltering out in the jungle heat with his hat covered in thick fur.
* LoweredRecruitingStandards: Many of their members have some unusual quirks that were seemingly ignored upon recruitment. Even ripping them off seems to be acceptable as a requirement; if you choose the Cannon Ball route in ''Airship'', Reginald Copperbottom will openly ask you to join. Likewise, on the [[spoiler:''Toppat Recruits'']] path in ''Mission'', they're willing to recruit Henry and Ellie into the gang (on the basis that the former stole one of their prize hauls and provisio that Henry return it). However, in ''Airship'', Reginald is forced to offer Henry the position of leader because the alternative was being captured by the government and leaving the Clan without a leader. In the ending, he's clearly unhappy with the decision, but it seems like the rest of the Clan has accepted it. Then, in the Toppat route of ''Complex'', [[spoiler:[[TheStarscream Reginald kills Henry as soon as he gets the chance]]]].
* MechaMook: They keep one called a Topbot for loud heists, but it apparently also works for things where WeNeedADistraction - something the Toppats themselves aren't immune to.
* NebulousEvilOrganization: They are a gigantic syndicate of master thieves and criminals with enough resources to thumb their noses at world governments and build an orbital space station.
* NGOSuperpower: If travelling in a giant airship isn't enough, they can also set up a covert space station launch site without much attention from world governments. Said station is so advanced that it makes the [[https://en.wikipedia.org/wiki/International_Space_Station ISS]] look like a pile of scrap.
* NotSoHarmlessVillain: The clan is quite quirky with its members and pretty odd altogether (See BunnyEarsLawyer and ForHappiness above), but the government made it clear that they're quite a threat and if their space station successfully launches into orbit, they're unstoppable without Henry's interference.
* ObfuscatingStupidity: Implied in Frederick Muenster's bio, which suggests that the other Toppats think he has no idea how repulsive his Cheese hat is; of course, it's all part of the plan.
* OneSteveLimit: Averted. There are two members named Thomas: Thomas Chestershire and Thomas Chipz.
* OnlyInItForTheMoney: One member of the Clan, Mr. Blanc, joined the Clan so he could get more funds for his doctorate.
* PoorPredictableRock: Discussed in the bio of a background Toppat member named Gone Hunter who is said to always pick rock when playing RockPaperScissors. He doesn't mind losing, however.
* PunnyName: Toppat Clan. Its members wear top hats. Do the math.
* RecruitedFromTheGutter: It's mentioned that most of the Toppat's members were recruited by tracking them down and asking them to join, so them recruiting [[SpellMyNameWithAnS Henry Stickman]] to get him out of a life of harassment by folks mistaking him for Henry ''Stickmin'' counts as this trope.
* SuccessionCrisis: Normally averted on most paths. If Reginald gets captured on the ''Relentless Bounty Hunter'' path, the Right Hand Man succeeds him. If both are captured on the ''Government Supported Private Investigator'' path, then Sven Svensson takes over. [[spoiler:However, this is played straight on the ''Master Bounty Hunter'' path, where Henry captures the Right Hand Man and the Government announces that their leader has been captured. The Toppat members who don't surrender themselves immediately are reduced to bickering over who should be the next leader, allowing the Government to easily capture most of the clan.]]
* SurprisinglyRealisticOutcome: The Clan, for all their exorbitance and opulence, does not have unlimited funds, hence their criminal nature. One of the past leaders, Randy Radman, is stated to have led a "party era" in the Clan that predictably ended with them going bankrupt and Randy himself presumably being usurped.
* SpannerInTheWorks: The [[spoiler: Stickmin Space Resort]] plan probably wouldn't have worked out as well as it did with how completely outrageous and left-field it is on paper, if not for the fact that Brian Hampton bought into the idea and gave Henry a much-needed helping hand in converting everyone and everything on-board.
* ThenLetMeBeEvil: Henry Stickm'''a'''n joined because he was sick of being accused of being the criminal "Henry Stickm'''i'''n" so he might as well become an actual criminal.
* TreacheryIsASpecialKindOfEvil: The most cardinal sin Clan members can commit is betraying or abandoning their allies regardless of alignment unless it is absolutely worth it. Anyone found guilty of doing such a thing with inadequate justification is thrown out ''at best''. [[spoiler: Henry]] aside, Skeev's bio indicates that even without the former, this is still a problem within at least the lower ranks.
[[/folder]]

[[folder:Reginald Copperbottom]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/c9a0b32b_5d1b_4254_b1e0_b1b7acd1c354.png]]
[[caption-width-right:350:"[[BigWhat What?!]] [[EvenEvilHasStandards Have you no honor?!]] [[NobleDemon No dignity?!]]"]]
[[caption-width-right:350:[[labelnote:Click for his appearance when he's not the leader]]\\
https://static.tvtropes.org/pmwiki/pub/images/2de3a1c6_607a_4a92_b0b4_2b621b0f5ff5.png[[/labelnote]]]]
->Appears in: ''Infiltrating the Airship'', ''Fleeing the Complex'', ''Completing the Mission''

The current leader of the Toppat Clan, a gang of high-class criminals. Being the leader of the Toppat Clan is something he takes a lot of pride in. He serves as the leader of the Toppat Clan during the events of ''Airship'' and all paths stemming from the ''Pure-Blooded Thief'' ending in ''Mission''. If Henry becomes the leader of the Toppat Clan through the events of the ''Rapidly Promoted Executive'' path, [[DemotedToDragon Reginald will become his right hand]].
----
* AffablyEvil: Despite being the BigBad of the series and prones to backstabbing anyone whenever he needs to, Reginald surprisingly has some standards and is quite a NobleDemon, which make him stands out compared to the other Toppat Leaders before him.
* AffectionateNickname: Right Hand Man calls him "Reg" during the Jewel Baron path, something none of the other characters do. This suggests the two might be friends instead of just coworkers.
* BenevolentBoss:
** Unlike the previous leader of the Toppat Clan, he genuinely wants the best for the clan, even if it means making some major [[TheStarscream sacrifices]].
** Despite Henry having stolen the Romanian Ruby from the Toppats and getting away with it back in ''Airship'', Reginald still allows him and Ellie to join the clan under the condition that Henry return said ruby.
** Reginald might be a DirtyCoward, but he clearly cares for his crew and tries his best to make sure of their safety. Most notably in ''Pure-Blooded Thief'' where he tells Right Hand Man alongside the rest of the clan to retreat from the war field between them and the government as soon as the Center for Chaos Containment comes in to avoid losing more members instead of chasing after Henry who stole their ruby. Then there’s the Executive/Allies route where he tells Ellie and the Right Hand Man to go to the rocket first when the government comes in to ambush them, leaving both himself and Henry to initiate the rocket launch's countdown even at the mercy of the government's helicopter.
* BigBad: Of the series as a whole starting from ''Airship'', as he's the only antagonist who appears in multiple games and has a major role in all of his appearances.
* BigNo: [[spoiler:One when he is held in place by Henry before the Toppat airship crashes into them both in a FAIL during the "Revenged" route, and another when the rocket manages to leave into space before its planned departure during the "Stickmin Space Resort" route.]]
* BlingOfWar: Wears a gold chain necklace shaped like a dollar sign and embedded with diamonds. He loses it in ''Complex'' [[spoiler:because Henry became the new leader in the ''Rapidly Promoted Executive'' ending of ''Airship'' — you can see Henry wearing a hat with the chain around it in that ending]].
* CantKillYouStillNeedYou: Presumably, this is why him dying results in a FAIL in ''Airship''. Captain Galeforce likely needs to interrogate him to get the evidence needed to bring the Toppat Clan down.
* CharacterDevelopment: Surprisingly, he does undergo development in two of the endings for ''Mission''. In his first two games, he didn't particularly like Henry and seemed to have only given him control over the Toppat Clan as a means of self-preservation. This is why he leaps at the chance to [[spoiler:kill him in ''The Betrayed'' route]]. However, in the [[spoiler:''Toppat 4 Life'' and ''Toppat King'' routes, he sees how much effort Henry is willing to exert for the sake of the Toppat Clan, and so when he finds himself in a similar situation to ''The Betrayed'' ending on the latter route, Reginald not only helps Henry up, but gives him control of the Toppat Clan in earnest]].
* CoolAirship: Drives one in err... ''Airship'', ''Complex'', and ''Mission'', considering he's the leader of the clan and as of ''Complex'' and ''Mission'', probably one of the few Toppats able to pilot it.
* CrazyPrepared: [[spoiler:In two of the three choices in the last set in the "Revenged" ending of ''Mission'', he's shown to hide a gadget or two in his hat. If Henry chooses to drop him, the gadget is a parachute. If Henry chooses to staple him to the airship's hull, it's a gun that Reginald uses to shoot Henry, contributing to his fatal injuries.]]
* TheCreon: [[spoiler:Becomes this in the ''Toppat King'' route, having been presented with the perfect opportunity to betray Henry in the exact same manner like ''The Betrayed'' ending in ''Airship''; after offhandedly lampshading the whole situation, he immediately reveals his newfound respect for Henry because of his efforts to protect the Toppat Clan and genuinely helps him to safety. He then goes on with the Right-Hand Man to act as top-level members, much to their enjoyment.]]
* DastardlyWhiplash: Definitely has the look down pat, but doesn't really act the part in ''Airship''. [[spoiler:He becomes a more proper example of this in ''The Betrayed'' ending in ''Complex''.]]
* DefiantToTheEnd:
** [[spoiler:In the "Revenged" ending of ''Mission''. Even when he's faced with the complete and utter destruction of everything he's worked for and is about to die in the oncoming crash landing of his ruined airship, Reginald doesn't waste the chance to get one over on Henry before he's killed, making sure to drag his mortal enemy to hell with him.]]
** [[spoiler:Also happens in the ''Jewel Baron'' ending. With his station destroyed, and the window of his escape pod broken, he angrily yells out "Not youuuu! Curse youuu!" at Henry before being sucked out into space.]]
* DemotedToDragon: He goes from the Toppat Leader to one of Henry's CoDragons (along with Right Hand Man) if Henry takes over the clan in ''Airship''. [[spoiler:He's not thrilled with this arrangement and will take back his position in the ''The Betrayed'' ending of ''Complex'', though he comes to appreciate Henry's leadership in the ''Toppat King'' and ''Toppat 4 Life'' endings of ''Mission'' after Henry defend the clan from the government and accepts his new position gracefully.]]
* DirtyCoward: Whenever he is put in any danger he tries to run away, telling other people to do something, and often relies on betrayal and trickery to get the upper hand.
* DisneyVillainDeath: One of the [=FAILs=] in ''Airship'' involves Henry jumping out of the airship with Reginald, but accidentally drops him when he goes to pull his parachute which means Reginald falls to his death.
-->'''[=FAIL=] Screen:''' Butterfingers.
* DisproportionateRetribution: His reaction to Henry stealing the Norwegian Emerald in the Thief/Ghost route of ''Mission'' is to fire the orbital station's WaveMotionGun at him. [[spoiler:This [[ReflectingLaser backfires horribly]] and [[KillEmAll destroys the entire Toppat Clan]]]].
* EvenEvilHasStandards: At the beginning of the [[spoiler:''Toppat Civil Warfare'']] route in ''Mission'', he is utterly appalled at hearing that Henry abandoned Ellie back in the Wall, and leads the remaining Toppats in a mutiny against Henry. Though he isn't above betrayal himself, as demonstrated in [[spoiler:''The Betrayed'']] and it possible that he's simply faking it in order to take the opportunity to retake power in the organization, Reginald has a past and potential history of violently dealing with selfish, {{Greed}}y people above him (notably the previous leader Terrence Suave), so it's possible that [[HistoryRepeats watching Henry abandon all sensibility like Terrence did]] only served to rub salt in the wound.
-->'''Reginald:''' What?! Have you no honour?! NO DIGNITY?! Actions like this tarnish the Toppat name. Men, is this what really what we want out of a leader? He barged in here, took control of the Toppat clan for himself! He's not worthy of being our leader! I say we throw him overboard! Who's with me?!
* EvilBrit: Has a posh [=RP=] accent.
* EvilVirtues: Selflessness. Reginald genuinely wants the best for the Toppat Clan, even if it means making some personal sacrifices - and genuinely respects those that do the same. In ''Airship'', he offers Henry his rank as leader as a last-ditch effort to not leave the Clan without a guide. [[spoiler:In two of the endings of ''Mission'', he recognizes that Henry is willing to put his life on the line for the Clan, accepts Henry as the better leader, and abandons all [[TheStarscream Starscream]] tendencies.]]
* {{Foreshadowing}}: [[spoiler:In the ending screens for the "Rapidly Promoted Executive", he doesn't look happy with Henry in charge of the Toppat Clan, which leads into ''The Betrayed'' ending of ''''Complex.]]
* GreaterScopeVillain: Of ''Mission'', outside of the routes where he reprises his BigBad role. In some endings, it's heavily implied that the plan started back when he was the leader while in others, the leader is continuing his work, no matter if it's the Right Hand Man or Sven Svensson.
* InSeriesNickname: The Right Hand Man sometimes calls him "Reg".
* KarmaHoudini:
** In ''Airship''[='=]s [[spoiler:''Pure-Blooded Thief'' ending, while he does suffer the setback of his airship being destroyed and the Government possibly getting the evidence they need, he is able to retain his position as leader of the Toppats and escape.]] [[spoiler:However, his [[KarmaHoudiniWarranty warranty]] expires in the ''Jewel Baron'', ''Stickmin Space Resort'', and ''Pardoned Pals'' endings of ''Mission''.]]
** Also in the [[spoiler:''Rapidly Promoted Executive'' ending, where he remains pretty well off, despite being DemotedToDragon.]] [[spoiler:Again, though, his warranty can expire in ''Mission''. (In this case, in the ''Toppat Civil Warfare'' and ''Revenged'' endings.)]]
* KlingonPromotion: He became the Toppat Leader after disposing of his predecessor, according to his Bio.
* KnowWhenToFoldEm:
** At the end of the [[spoiler:''Pure-Blooded Thief'']] ending of ''Airship'', he decides to cut his losses and flee with the remnants of his Clan. Likewise, after Henry corners him in the [[spoiler:''Relentless Bounty Hunter'' and ''Rapidly Promoted Executive'']] routes of ''Airship'', the Leader surrenders the airship to him.
** At the very beginning of the Executive/Allies route in ''Mission'', Reginald panics slightly after Henry glares at him (implicitly showing he knows of Reginald's potential [[TheStarscream Starscream]] status or is just annoyed that Reginald took charge during Henry's confinement in the Wall), showing that he knows he can't act on his post-Executive inner desires as long as Henry is around and in the Clan's good graces. [[spoiler:And when Henry demonstrates just how much he's willing to put himself at risk on behalf of the Clan, he willingly gives up any traitorous tendencies in their entirety.]]
* MutualKill: [[spoiler:What his death in ''Mission''[='=]s ''Revenged'' ending amounts to. Sure, he get stapled to his doomed airship and dies in the crash... but not before he fatally wounds Henry in turn, ending with both of them dead.]]
* {{Narrator}}: He narrates the ending of the "Executive/Allies" route, which is the only ending of all games in the series to have narration.
* NobleDemon: He's pretty big on loyalty, if he feels it's deserved. [[spoiler:In the ''Toppat Civil Warfare'' ending of ''Mission'', he mutinies despite not being in a good situation when he realizes that Henry betrayed Ellie, and in ''Toppat King'' and ''Toppat 4 Life'' Henry manages to impress him into genuine loyalty.]]
* NoKillLikeOverkill: When all other attempts at stopping Henry's space station jewel heist fail during the "Jewel Baron" run, Copperbottom snaps and tries to annihilate him with the station's ''enormous'' superlaser. [[spoiler: This backfires hard when Henry reflects the laser back, wiping out nearly the entirety of the Toppat Clan in one shot, and eventually resulting in his own death.]]
* NonActionBigBad: In ''Airship''. He spends most of his time in the [[spoiler:''Relentless Bounty Hunter'' and ''Rapidly Promoted Executive'']] routes fleeing from Henry and surrenders to him once he gets a hold of him. In the other routes, he doesn't get to do much, either, appearing sparingly, if at all.
* TheStarscream:
** [[spoiler:In ''The Betrayed'' ending of ''Complex''. As ''The Betrayed'' is an extension of the ''Rapidly Promoted Executive'' ending in ''Airship'', it's clear that he did '''not''' like the prospect of getting stripped of his leadership by Henry and is all too happy to murder him when he has him where he wants him. Unfortunately for him, ''Mission'' reveals that Henry gets better...]]
** According to his Bio, he was this even beforehand, as he became leader by deposing his predecessor, Terrence Suave. In that case, though, it was justified since Suave was [[PointyHairedBoss a complete and utter fool]] who would launch illogical raids because [[ItAmusedMe it amused him]]. This in turn retroactively justifies Reginald's choice to [[spoiler: betray Henry in both ''The Betrayed'' and ''Toppat Civil Warfare'']], because [[spoiler:[[HistoryRepeats seeing Henry acquire the seat through reckless abandon of his original employers and possibly abandon Ellie against general sensibility]]]] almost certainly struck a nerve with him.
** On certain routes in ''Mission'', [[spoiler:this is eventually subverted. Seeing Henry's devotion to defending the Toppat Clan impresses him to the point where he's happy to serve under Henry (and Ellie). Turns out Henry just needed to win Reginald's respect, first.]]
* TakingYouWithMe: [[spoiler:In the ''Revenged'' route. After Henry staples him to the crashing airship, he shoots Henry in the spine with a pistol hidden in his hat, intent on preventing Henry's escape. It works, and Henry dies shortly after the crash.]]
* UndyingLoyalty:
** Has this from the Right Hand Man, who (in the routes he's not arrested) continues to serve him.
** [[spoiler:Henry earns this from him in the ''Toppat King'' and ''Toppat 4 Life'' routes after Henry puts his life on the line to save the Toppat Clan.]]
* VillainousBreakdown: Undergoes one in the [[spoiler: ''Jewel Baron'']] route of ''Mission'' after [[spoiler:Henry kills Right Hand Man by sending him out into space with a Shout]], going from calm and composed to screaming in disbelief and [[spoiler:ordering the Toppat's superweapon fired at Henry. After the orbital station is destroyed and Henry crashes into his escape pod, all he can do is curse Henry before being sucked out the window and dying.]]
* VillainRespect: [[spoiler: In the ''Toppat 4 Life'' and especially the ''Toppat King'' route, Reginald shows his respect to Henry for protecting the clan, earning Reginald's loyalty.]]
* WalkingSpoiler: For his roles in ''Complex'' and ''Mission''.
* WasItReallyWorthIt: [[spoiler:His final words to a mortally-wounded Henry before he dies in the ''Revenged'' route.]]
* WeCanRuleTogether: Offers his position of leadership to Henry when Henry finally gets hold of him at the end of the Cannonball route in ''Airship''. Whether Henry accepts or not is down to the player. [[spoiler:Even then, it's clear he's not particularly accepting of the setup... at least until the ''Toppat King'' and ''Toppat 4 Life'' routes in ''Mission''.]]
* WhamLine:
** Drops a pretty big bombshell [[spoiler:the moment Henry makes it to the airship in ''The Betrayed'' ending]]:
--->'''Reginald:''' That was a close one, Henry! [[spoiler:But I'm not going to pull you up. See, without you, I'd become the leader of the Toppat Clan again. I just wanted to look you in the eyes, as I take it all back. Goodbye.]]
** A few more show up in ''Mission'', namely during [[spoiler:the ''Revenged'' and ''Toppat King'' endings]]:
--->'''Reginald:''' You're just going to leave me here and go down with the ship? [[spoiler:*[[BaitAndSwitchGunshot BANG]]* Looks like we'll be sharing this last ride ''together''! [[EvilLaugh Heh heh. Eeheheh!]]]]\\
'''Reginald:''' [[spoiler:[[IncurableCoughOfDeath *cough*]] Well, you got us. [[WasItReallyWorthIt Was it worth it]]?]]\\
'''Reginald:''' You know, I could drop you right now and nobody would know... [[spoiler:[[BaitAndSwitch But why would I do that]]? ''(Pull Henry up)'' I saw you out there. You put yourself on the line to save the Toppat Clan. [[VillainRespect You've truly earned my respect]]; I can't think of a better person to lead us!]]
* YouKillItYouBoughtIt: The hat with the chain is a souvenir from his KlingonPromotion.
[[/folder]]

[[folder:Right Hand Man]]
[[quoteright:305:https://static.tvtropes.org/pmwiki/pub/images/ce983345_03ff_4d16_8ca5_0a8174cecab7.png]]
[[caption-width-right:305:"[[ItsPersonal I was going to hunt you down once we got set up.]] [[MortonsFork But now you just fell right into my lap.]]"]]
[[caption-width-right:305:[[labelnote:Click for his appearance as a cyborg]]\\
https://static.tvtropes.org/pmwiki/pub/images/a53d3f76_1392_401c_a441_5d113fe14888.png[[/labelnote]]]]
->Appears in: ''Infiltrating the Airship'', ''Completing the Mission''

The second-in-command of the Toppat Clan, being [[ExactlyWhatItSaysOnTheTin the right hand man of the Toppat chief, Reginald Copperbottom]]. [[NoNameGiven No one actually knows his name]]. In Mission, if the [[spoiler:''Relentless Bounty Hunter'' or ''Rapidly Promoted Executive'']] endings from ''Airship'' are picked, it is revealed he survived his encounter with Henry during those routes and was rebuilt, with half of his face and most of his body replaced with cybernetic augments. He serves as the leader of the Toppat Clan in Reginald’s stead if the latter was arrested at the end of ''Airship''.
----
* ArmCannon: In the routes of ''Mission'' where he has cybernetic augmentations, his mechanical right hand can turn into one of these. Aside from the Y-Type Attack in [[spoiler:"The Revenged" ending]], Henry loses whenever the Arm Cannon is brought out.
* BackToBackBadasses: With Henry in the ''Executive/Allies'' route, where they fend off a platoon of soldiers that have them both cornered.
* BatmanCanBreatheInSpace: As a cyborg, he's capable of roaming around in outer space without an oxygen mask just fine; this is averted in the ''Jewel Baron'' route, in which he's a normal human.
* BatterUp: He's shown carrying a bat in the intro sequence to ''Airship''. He's never shown to actually use it at any point, however.
* {{BFS}}: Wields one in the [[spoiler:''Revenged'']] route of ''Mission''.
* BigBad: In ''Completing The Mission'', he's the main antagonist if the ''Relentless Bounty Hunter'' route is taken.
* BlueIsHeroic: If Henry rewires him to his side as part of some HeelFaceBrainwashing, his red cyborg eye becomes blue.
* BridalCarry: In the "Executive/Ghost" route of ''Mission'', when Henry throws Reginald from the airship, the Right Hand Mand flies down to his rescue and carries him back to the airship in his arms.
* TheComicallySerious: He's one of the more serious characters, and remains being so while strangled in some of the silly moments.
* CrazyPrepared: In the "Jewel Baron" route of ''Mission'', [[spoiler:he's shown to carry an oxygen mask in his hat. He attempts to deploy it when Henry sends him out into space with a yell, but Henry bumps into him and knocks the hat and mask loose, leaving Right Hand Man to float away into space]].
* {{Cyborg}}: In any route where the [[spoiler:''Relentless Bounty Hunter'' or ''Rapidly Promoted Executive'']] endings take place in ''Mission'', he is revealed to have been rebuilt with robotic parts after Henry defeated him.
* DeathGlare: He gives one to Henry in any route where the latter become the leader of the clan as he doesn't have a good first impression on him. That being said, he will eventually soften up on him depending on said routes.
* DidntThinkThisThrough: Henry has consistently been a ManInTheIronMask with the added threat of having an escape route whenever he's captured by a party he isn't aligned to, meaning that kidnapping him in the [[spoiler:Free Man]] route of ''Mission'' inevitably brings about the Clan's downfall for good. Burt Curtis, even though he doesn't know who Henry is, asks the Right Hand Man up front why he even bothered after the power core is shut down.
* TheDragon: To Reginald, but his bio states he is this to whoever the Toppat's chief is. Should no one take the spot though, he is next in line.
* DragonAscendant: In ''Mission'', on any route where the [[spoiler:''Relentless Bounty Hunter'']] route took place, he serves as the Toppat leader [[spoiler:after Reginald was imprisoned by Henry's hand]].
* DragonInChief:
** Borders on this in ''Airship'', as Reginald spends most of his time running from Henry in the [[spoiler:''Relentless Bounty Hunter'' and ''Rapidly Promoted Executive'']] routes, with the Right Hand Man directing most of the efforts to stop Henry and fighting him twice. Once the Right Hand Man goes down and Henry finally catches up to Reginald, he's quick to surrender the airship to him.
** Fully becomes this in ''Mission'', being the BigBad of the game if the ''Relentless Bounty Hunter'' route is taken.
* EveryoneCallsHimBarkeep: Only ever called by his title. Nobody has any idea what his real name is.
* EvilBrit: Has a slight Cockney accent.
* EvilSoundsDeep: After becoming a cyborg, his voice went noticably deeper.
* ExtendableArms: His mechanical right hand is capable of extending itself, as seen in the ''Free Man'' route, where he is a cyborg.
* EyeBeams: As a cyborg, he can fire a laser from his left eye.
* FightingSpirit: Like Henry, he has a [[Franchise/JoJosBizarreAdventure Spirit]], ''[[MythologyGag Bottled]]'' ''[[DubNameChange Time]]'' that he only uses in [[spoiler: the Spirit Forme fail]] in the ''Revenged'' path of ''Mission.'' It collects the Sands of Time in order to slow, and later [[TimeStandsStill completely stop time]].
* GatlingGood: One of the weapons he'll use on Henry in their second confrontation if Henry chooses poorly, specifically if he chooses "Special" in the [[VideoGame/FinalFantasy "dirk"]] option.
* TheGhost: He does not appear in the "Little Nest Egg" pathway of ''Mission'', but [[TheVoice his voice is heard over a radio]] ordering the Clan to abandon the search for the money cart and finish loading the rocket.
* GratuitousJapanese: If you choose "Spirit Forme" during the Executive/Betrayed route, he will have a Manga/JojosBizarreAdventure-esque battle with Henry, complete with him and Reference (Henry's "Spirit") speaking in Japanese with English subtitles.
* GuestStarPartyMember: In the Executive/Allies route, Henry teams up with him for two choices, in a similar manner to what he does with Ellie and Charles.
* TheHeavy: The overall main antagonist of ''Mission'', as he has the most screen time of Henry's possible foes.
* HeelFaceBrainwashing: In the [[spoiler:''Master Bounty Hunter'']] route, Henry can rewire him to assist him in bringing down the Toppats. Unfortunately for Henry, it doesn’t stick. See IntrinsicVow and UndyingLoyalty below.
* HeroKiller: In the ''Master Bounty Hunter'' route, [[spoiler:before confronting Henry, he kills all of Henry's squadron members with his EyeBeams]].
* HoistByHisOwnPetard: Usually as a result of his RevengeBeforeReason behavior. The "Free Man" route in ''Mission'' is one long demonstration of this trope in action due to his imprisoning Henry aboard the Toppat Station. When Henry inevitably gets loose, he proceeds to leave the Right Hand Man and the Toppat Clan aboard a station with no reactor and thus no life support or way to return to Earth safely.
* IntrinsicVow: To fight for the Toppat Clan. When Henry attempts to rewire him to work against them in ''Mission'', it doesn't take much to remind him that he's supposed to be working with them and snap him out of it. The FAIL screen even proclaims:
-->'''FAIL Screen:''' Deep down he is always gonna be a Toppat. There's no rewiring that.
* ItsPersonalWithTheDragon: He's ''pissed'' at Henry in every route where he is a cyborg to the point that he personally locks him up on the Toppat's space station in the Bounty/Ghost route. Even when Henry becomes the leader of the clan, while not being malicious, he ''clearly'' doesn't have a good first impression on him. However, if Henry [[spoiler:manages to protect the clan from the government and gain Reginald's respect]], the RHM will eventually let go of his grudge, showing his loyalty to the Toppats (most notably in [[spoiler:''Toppat King'']] route where he works alongside Henry).
* KilledOffForReal: [[spoiler:In the ''Pardoned Pals'', ''Capital Gains'', ''Jewel Baron'', ''Revenged'' and ''Toppat Civil Warfare'' endings, he dies.]]
* MadBomber: Uses bombs to kill Henry in their second confrontation if Henry chooses "Fight" in the "dirk" option.
* NoHoldsBarredBeatdown:
** Delivers one to Henry if he decides to go on the defensive in the [[VideoGame/{{Earthbound}} "yo-yo"]] option in ''Airship''.
** Dishes out one if Henry tries to sweep his (metal) legs in the Bounty/Ghost route of ''Mission''.
* NoNameGiven: He is referred to exclusively as the Right Hand Man, including the routes in ''Mission'' where he has succeeded Reginald as leader of the Toppat Clan [[spoiler: and in the ''Toppat King'' ending once Ellie is given the position of "Right Hand Lady."]]. According to his bio, nobody knows what his true name is.
* NoNonsenseNemesis: He is easily the most competent member of the Toppat Clan, as he ends fights as quickly as they're started ([[StrongAsTheyNeedToBe well, most of them]]). One of the [=FAILs=] in the ''Executive/Ghost'' route of ''Mission'' showcases this well:
-->'''Geoffrey:''' Henry's still the leader!\\
'''Right Hand Man:''' I've had '''enough''' of this!\\
''[RHM fires a laser that '''immediately''' kills Henry and Geoffrey while Thomas and Dave just barely dodge it]''
* NonIndicativeName: He retains the moniker of Right Hand Man, even when in charge of the Clan [[DragonAscendant due to Reginald's incarceration]].
** One of his bios explains that he always plays number two to whoever the current leader is, and that he will take the Clan's reins only if there's nobody else in the line of succession. This partially explains his nickname.
* NotMakingThisUpDisclaimer: When Henry gets past him with the cannonball, he tells everyone to look for a guy in a huge plastic ball, finishing his statement with "No, no, I'm serious".
* NotSoAboveItAll: Despite being one of the most serious characters, he's still prone to do comical things here and there such as the [[VideoGame/MarioParty Chance Time]] FAIL in ''Mission'' where he makes a victory pose.
* OnlySaneMan: He's one of the less quirky Toppat members.
* PutOnABus: He's nowhere to be seen in ''Complex''. Sort of justified as he doesn't always have to be next to whoever the leader is.
* RedIsViolent: His mustache and his cyborg eye are red, representative of his role as NoNonsenseNemesis in the game. It's even implied to extend to his organic eye due to the use of a red gleam for menacing effect in the fights against him in ''Airship.''
* RevengeBeforeReason: One of his few weaknesses. In the Thief route of ''Airship'', he tries to go after Henry to recover the Romanian Ruby, and Reginald has to remind him that ensuring the Clan's survival is a bigger priority. In ''Mission'', in the routes where he is turned into a cyborg after Henry defeated him, he tends to make critical mistakes when he thinks that Henry is at his mercy (see WhyDontYouJustShootHim).
* RobbingTheDead: In the ''Capital Gains'' route of ''Mission'', his [[spoiler:cyborg legs' rockets are used to move the train's money cart after Henry and Ellie blow up his upper body.]]
* TheStoic: Given that he's one of the more serious Toppat members, Right Hand Man rarely shows any emotions in most of his appearances.
* SmugSuper: He becomes cockier [[spoiler:when he becomes a cyborg, letting Henry throw the first punch during the Master Bounty Hunter route, which leads to his downfall when Henry defeats him with a cheap combo.]]
* StrongAsTheyNeedToBe: His powers in the pathways where he is a cyborg are quite inconsistent; sometimes he is ridiculously overpowered while other times even a BadassNormal like Henry can best him in a straight fight. This is exemplified in the ''Master Bounty Hunter'' route, where he kills three characters with a single shot from his eye beams, then Henry uses a cheap fighting combo to take him out not even a minute later.
* SurroundedByIdiots: In the Bounty/Ghost route, this is his reaction while hearing that Henry has escaped from his cell.
-->'''Right Hand Man:''' *sigh* Do I have to do everything around here?
* ThisIsGonnaSuck: When Henry escapes at the end of the [[spoiler:''Government-Supported Private Investigator'']] route:
-->'''Right Hand Man:''' Hmmm... this could be a problem.
** He also has this look on his face in the "Stage" FAIL in ''Mission'' when the rocket he speared detached from its fuel tanks and was coming right at him.
* ThrownOutTheAirlock: [[spoiler:Gets blown out the window of the space station's lounge courtesy of Henry in the ''Jewel Baron'' route. He attempts to save himself by putting on an oxygen mask, but Henry accidentally collides with him in the resulting vacuum, leaving him to suffocate.]]
* TimeMaster: [[spoiler:His Spirit, Time In A Bottle, lets him absorb the sands of time, allowing him to slow it down at will.]]
* TimeStandsStill: [[spoiler:Once Time In A Bottle has absorbed enough sand, it's ability upgrades to this, allowing RHM to stop time completely.]]
* UndyingLoyalty: To the Toppat Clan as a whole, and especially to Reginald Copperbottom. If he's a cyborg, you can rewire him in one ending to help Henry. As soon as he's about to take down [[TheHeavy Sven]], the latter reminds him that he's a Toppat and Henry got Reginald imprisoned. Cue RHM breaking free of the reprogramming, glaring back at Henry with ''pure fury'' in his eyes, and throwing him off the rocket. In the "Executive/Ghost" route of ''Mission'', when Henry throws Reginald off the Airship, RHM immediately jumps down to save him.
* VillainRespect: Very subtle, but [[spoiler:in the ''Toppat 4 Life'' ending, he gives a small nod of approval while Reginald declares Henry a fine Clan leader]].
* VillainousValor: Barely bats an eye when Henry [[DynamicEntry makes a dramatic entrance in the]] [[spoiler:''[[DynamicEntry Relentless Bounty Hunter]]'' and ''[[KlingonPromotion Rapidly Promoted Executive]]'']] [[DynamicEntry routes]], stares him down while shouting [[BringIt "Come on then!"]], and goes on to fight him one-on-one. It's a trait that continues into ''Mission'', particularly in the routes where he becomes a cyborg. Likewise in the [[spoiler:"Toppat Recruits" ending, he wards off Charles with a few well-placed shots from his pistol that force the latter to retreat.]]
* WhatAnIdiot: He says this InUniverse if Henry (with Ellie's approval) uses a needle to pop the fulton that was carrying the money cart they were all standing on in the air. This kills Henry and Ellie, but not the Right Hand Man since he can fly.
* WhyDontYouJustShootHim: Averted several times in ''Airship''.
** Once he sees Henry blow two henchmen out of the hangar bay, he tries to shoot him. Too bad Henry is just a touch quicker on the Force Gun's trigger (this scene is not present in the remastered version, replaced with Henry directly blasting himself out of the hangar and into the helicopter before Right Hand Man is even able to do anything about it).
** He tries shooting Henry's cannonball, and depending on what Henry chose, he succeeds or fails in stopping him.
** Choosing "Special" in the "dirk" option has him use [[GatlingGood a chaingun]] on Henry.
** Likewise, choosing "PSI" in the "yo-yo" option has him fire a burst from his machine gun, killing Henry.
** Averted even more times in ''Mission'', especially in the routes where he is a cyborg. Oddly, it's ''subverted'' twice in that game - once in the [[spoiler:''Free Man'']] route where he specifically captures Henry and imprisons him on the orbital station, and again in the [[spoiler:''Master Bounty Hunter'']] route where he allows Henry one free shot instead of just blowing his head off.
* YouShallNotPass: Holds off Henry twice during the cannonball route in ''Airship'' so Reginald can escape.
[[/folder]]

[[folder:Sven Svensson]]
[[quoteright:163:https://static.tvtropes.org/pmwiki/pub/images/7edce392_2583_4e9c_b02e_58e9c00d48df.png]]
[[caption-width-right:163:"The rocket will be launching very soon. Please get on board immediately. [[BadBoss I will not hestitate to leave you behind]]."]]
->Appears in: ''Completing the Mission''

A Toppat Clan member introduced in ''[[GrandFinale Completing the Mission]]''. If Reginald and the Right Hand Man were arrested at the end of ''Airship[='=]s'' [[spoiler: ''Government-Supported Private Investigator'']] route, he becomes the new leader of the Toppats.
----
* AlliterativeName: '''S'''ven '''S'''vensson.
* BadBoss: On his announcements on the PA, he shows little compunction about leaving Toppats behind to be arrested if they fail to get onboard the rocket. Though, to his credit, his monologue reveals that he didn't even want the job in the first place, so he probably wasn't given instructions on proper work ethics.
* BigBad: He becomes this in the endings which follow the [[spoiler: ''Government Supported Private Investigator'']] route in ''Airship'', as Reginald and Right Hand Man have already been arrested and left Sven to take charge of the Toppat Clan. He's not too thrilled about it.
* ButtMonkey: In every path he appears in [[spoiler:minus ''Valiant Hero'']], he's at the cruel mercy of fate.
** In [[spoiler:''Cleaned 'em Out'']], he's prepping the Clan up for the rocket launch, [[spoiler:only to find that their treasures have vanished completely]].
** In [[spoiler:''Master Bounty Hunter'']], he tries to get the rocket on-course with its launch time [[spoiler:when the Right Hand Man is taken into custody]], but gets shot down just because he's not the current leader.
** In [[spoiler:''Special [=BROvert=] Ops'']], he vents about his struggles as the new leader once he has Henry in firing range, gets knocked out cold by Henry, and wakes up [[spoiler:to find himself and the rest of the Clan detained by the Government]].
** In [[spoiler:''Triple Threat'']], he successfully gets the rocket launched, only to get body slammed by Ellie, tied up and immobilized ''near an open window'', and capped off with [[spoiler:the rocket being redirected to land in The Wall, presumably for the Toppat Clan to be locked away by Dmitri, Grigori, and the rest of the staff]].
* CripplingOverspecialization: While he's able to be a threat in a number of paths and fails because [[QuickDraw he can bring his gun to bear quickly]], if he's disarmed or caught off guard, he's got little to fall back on.
* DragonAscendant: In the ''Mission'' routes that follow the [[spoiler:''Government Supported Private Investigator'']] ending, his bio (and monologue in the [[spoiler:''Special [=BROvert=] Ops'']] route) reveals him to have become the Toppat Clan's new leader after Reginald and the Right Hand Man were arrested. Subverted in the ''Bounty/Rescue'' route where he tries to take charge [[spoiler:after Right Hand Man is captured]] but no one gives him the time of day.
* EvilGloating: His monologuing gives Henry ample time to co-ordinate a response with Charles in ''Mission'''s [[spoiler:''Special [=BROvert=] Ops'']] route, though it's less gloating, and more whining about paperwork. [[labelnote:Lengthy monologue]]
--> '''Sven:''' Did you fix the engine? Whaaa- hold it right there! Wait a minute. I know you. You're the guy who arrested the airship division. And now you're here to bring down the rest of us? I didn't even want this job, but someone had to step up! Do you know how hard it is to pick up someone else's project, let alone a rocket? The old leaders had left details for this plan, and I had to dig through mountains of paperwork to find it. And now of course, we're running late. I was just thinking "I can't handle another delay..." and then you showed up! Well, at least I can take revenge on behalf of the Toppat clan, so I got that going for me, I guess.[[/labelnote]]
* TheHeavy: He doesn't appear much in most routes and doesn't get much screentime even in routes where he does feature as the primary antagonist, but his attempts to lead the Toppat Clan in routes stemming from endings where Reginald and the Right Hand Man are arrested drive the plot.
* IKnowYoureInThereSomewhereFight: During the ''Master Bounty Hunter'' route, if Henry chose to [[HeelFaceBrainwashing rewire the Right Hand Man to assist him]], it's Sven who talks him down from attacking and causes RHM to break free of the reprogramming.
--> '''Sven:''' What are you doing? You're our boss! [[ArmorPiercingQuestion Are you really gonna side with the guy who locked up the chief?]]\\
''(The Right Hand Man pauses, then turns to Henry with a '''furious''' DeathGlare and tosses him off the rocket)''
* LastEpisodeNewCharacter: It's mostly due to suffering from RememberTheNewGuy, but Sven's introduction takes place in the GrandFinale of the series, and even then only in certain route combinations.
* NonActionBigBad: He's not the BigBad, and not as bad as Reginald in ''Airship'', but combat still isn't his strong suit. He's only a threat when he's armed and Henry is alone. [[spoiler:In the ''Special [=BROvert=] Ops'' route, Henry (who isn’t real capable in a fair fight) beats him in one punch after Charles disarms him, and in the ''Triple Threat'' route, there isn't even a choice prompt before Henry and Ellie easily defeat and restrain him.]]
* NorseByNorsewest: Fits the bill to a T. Has a thick Swedish accent, has [[EveryoneLovesBlondes blond hair]], is [[SexyScandinavian very well-kempt]], and can be [[SkilledButNaive easy to fool or take down]].
* NumberTwo: To the [[DragonAscendant Right Hand Man]] in the ''Master Bounty Hunter'' route, as he’s preparing the rocket while the Right Hand Man deals with Henry.
* QuickDraw: He's a threat in a number of paths and fails because he can bring his gun to bear ''fast''.
* RememberTheNewGuy: Considering he never appeared in ''Airship'', it can be a bit weird to see him as the Toppat Clan's new leader. He ''does'' mention that the Toppat airship was part of a division in the ''Government/Rescue'' route, so it's likely he simply wasn't on board at the time.
[[/folder]]

[[folder:Mr. Macbeth]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/41ba55d5_07c5_4f02_b62f_41d0a851d248_3.jpg]]
[[caption-width-right:350:"So you're the one causing all the trouble. I didn't 'spect to have to use ''[[{{BFG}} this]]''."]]
->Appears in: ''Completing the Mission''

Another Toppat member introduced in ''Completing the Mission''. He is the conductor of the train transporting the Toppat's valuables to the launch site in the Bounty/Allies, Bounty/Dead, and Government/Ghost routes of ''Mission''.
----
* BerserkButton: Hates it when people don't take him seriously.
* {{BFG}}: He owns a futuristic rifle that can shoot an array of bullets as well as a thin laser beam and a giant laser blast.
* TheCameo: Makes a brief appearance in the Government/Dead route [[note]]he's one of the Toppats on the Luxury escape pod[[/note]] and being arrested by the government at the end of the Government/Rescue route.
* DeepSouth: Speaks with a noticeable Southern accent.
* TheDriver: Drives the train transporting the Toppats' goods to the rocket.
* EnergyWeapon: His gun can shoot lasers of different sizes.
* {{Expy}}: He's based on the Forever Train conductor from ''VideoGame/StarFox64''. He even quotes some lines from the original game.
-->"I didn't 'spect to have to use ''this''."\\
"He's not taking me seriously!"\\
"I can't ''stop iiiiiiiiiit!''"
* FinalBoss: Is this in the "Little Nest Egg" ending because he's the last Toppat Clan member that Henry fights in that ending.
* TheHeavy: He's the main threat in the "Little Nest Egg" pathway, and one of the few Toppats who fight Henry directly.
* HoistByHisOwnPetard: Henry uses a "Mirror" item to reflect Mr. Macbeth's laser back at him.
* OhCrap: In the Bounty/Allies route when Henry and Ellie shoot the tunnel closed and he can't stop the train.
* ReducedToDust: At the end of his fight with Henry, only a pile of ash is left of him after Henry reflects his laser back at him.
* SurroundedByIdiots: Seems to have this attitude when Henry is able to get inside the train and is forced to stop the train because the other Toppats can't get at him.
-->"Do I have to do everything myself?"
* SuspiciouslySimilarSubstitute: To Right Hand Man, who doesn't appear in the "Little Nest Egg" route, as someone Henry fights in an RPG-style battle, specifically one based on VideoGame/{{Undertale}}.
[[/folder]]

[[folder:Icepick]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/icepickjpg.jpg]]
[[caption-width-right:350:"[[TemptingFate You really fink someone's gonna to try an' steal an entire rocke'? You mus' be mental.]]"]]
->Appears in: ''Completing the Mission''

Yet another Toppat member introduced in ''Completing the Mission''. His lackadaisical attitude informs Henry of the Clan's launch site in the Bounty/Dead and Thief/Dead routes.
----
* BunnyEarsLawyer: He has enough of a reputation in the Clan to have his own nickname, but makes a big ruckus about not being in his (literal) element when the Toppats (seemingly) aren't in any trouble with the rocket and puts stealing Sal's hat over the fact that Henry just ran him over.
* CanadaEh: Has an accent of this variety, fitting more closely with the location of the Wall and the tavern in northern Canada compared to the former's European guards and Russian administration.
* DidntThinkThisThrough: Wearing what's essentially cold gear 24/7 will ''not'' feel nice out in the jungle.
* FailedASpotCheck: Icepick could be forgiven for not knowing Henry would show up in the Bounty/Dead and Thief/Dead routes, what with the latter being, well, presumed dead and all that. That being said, in the Executive/Dead route, there's a FreezeFrameBonus of him bickering with Snowcap about... something, while the drunken government agents [[InVinoVeritas discussing their counter-offensive on the rocket plan]] are in plain view and earshot of the two Toppats. Of course, neither Icepick nor Snowcap notice them, leaving their leader Henry to pick up the slack in his usual style.
* {{Foil}}: To the other tundra worker under the Toppats with a furred hat, Snowcap. Icepick wears a navy-blue regular top hat, has genuine concern for the logistics and security of the rocket plan, and is presumably in the tundra out of a legitimate sense of duty there; Snowcap wears a red bowler hat, is much more laid-back to the point of only really caring about relaxing during the ride, and is only in the tundra so that he doesn't have to do very much work, if any at all.
* GottaHaveItGonnaStealIt: Wants a hat that won't be as uncomfortable to wear out in the sun, but the Toppat code won't let him swap hats. So he steals Sal's after Henry runs him over.
* {{Hypocrite}}: Mentions to Snowcap that he doesn't approve of the transport train because [[ProperlyParanoid he's worried someone will jack at least some of the valuables inside from a lack of security]], but is fatally ignorant of certain things a criminal syndicate member should be well aware of, such as pickpockets, eavesdroppers, and intruders.
* {{Irony}}: Loudly complains about his hat being uncomfortable to Sal Malone, even though it almost certainly forms a part of his nickname.
* LooseLips: Openly discusses the plans for the launch site in a tavern full of people, including mercenaries and, of course, Henry.
* MeaningfulName: Icepick has a tongue as sharp as ice, while Snowcap's demeanor is as soft as snow.
* MoreDakka: In the "Bounty/Dead" route of ''Mission'', Icepick mans a machine gun on a technical escorting the Toppats' train.
* OnlyKnownByTheirNickname: One attained through constantly working out in the tundra and possibly his fuzzy hat.
* ProperlyParanoid: After Snowcap leads him to realize that the Clan's putting all of their eggs in one basket with the train, he gets upset because he feels it's taking away eyes and manpower from protecting the valuables inside the train in case of potential theives - which is exactly what Henry sets out to do in the routes where he's a relevant character.
* RedOniBlueOni: The blue to Snowcap's red, represented through their choices of headwear.
* UnwittingInstigatorOfDoom: Brings about the Clan losing their monetary assets through his LooseLips in the Bounty/Dead and Thief/Dead routes.
[[/folder]]

[[folder:Burt Curtis]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/burtc.png]]
[[caption-width-right:350:"[[CasualDangerDialogue Hey sir, sorry to bother you, but one of our offsite drop pods is on a direct collision course with the station.]]"]]
->Appears in: ''Completing the Mission''

The Toppat Clan's lead comms officer. Typically monitors the surrounding area around the Toppats' operations.
----
* CasualDangerDialogue: Like his government counterpart, he rarely has any sense of urgency regardless of what Henry and/or the government throw at the Toppats.
* EvilCounterpart: To Charles, as both are wearers of headsets known for severe cases of CasualDangerDialogue, but are on opposing sides. Burt is far more tired than Charles' laidback attitude, though.
* ExtremeDoormat: Implied, as Burt lacks a proper sense of urgency as mentioned above and acts as if he has little drive, not to mention he doesn't seem to like Reginald and the Right Hand Man screaming orders into his headset. Regardless, he still continues to do his job as the lead comms officer.
* MinorInjuryOverreaction: The only time that he even so as much as raises his voice in the entire game is when Charles punches a tiny hole in the space station with a turret, with Burt even going so far as to maximize the shield output (triggering a FAIL as this bisects Henry as well.) Though the hole produced was enough for Henry to crawl into and thus cause for concern, the Clan gets hit with much worse in other routes.
[[/folder]]

[[folder:Geoffrey Plumb]]
[[quoteright:183:https://static.tvtropes.org/pmwiki/pub/images/geoffrey_creditsjpg.jpg]]
[[caption-width-right:183:"[[UndyingLoyalty Henry's still the leader!]]"]]
->Appears In: ''Infiltrating the Airship'', ''Completing the Mission''

A member of the Toppat Clan with a large head. He’s often seen smoking a pipe.
----
* AscendedExtra: While only appearing in a single pathway for ''Airship'', and in the image of the group that appears during that game's intro, he winds up playing a larger role in [[spoiler:the ''Toppat Civil Warfare'' ending]] for ''Mission'' where he’s established to be loyal to Henry and to be good at making plans.
* ClintSquint: Geoffrey has his eyes in a perpetual squint because his head is large enough to impede his vision.
* FightingWithChucks: He’s shown holding two pairs of nunchucks in the intro for ''Airship'', though he doesn’t actually use them.
* RedRightHand: His abnormally large head.
* ThoseTwoGuys: With Thomas Chestershire in [[spoiler:''Toppat Civil Warfare'']].
* UndyingLoyalty: To Henry in [[spoiler:the ''Toppat Civil Warfare'' ending]] in ''Mission'' where he and Thomas Chestershire are the only two Toppats who don't turn on Henry.
[[/folder]]

[[folder:Thomas Chestershire]]
[[quoteright:175:https://static.tvtropes.org/pmwiki/pub/images/6e177a8a_64ee_48b4_877a_9bf6e5521df0.png]]
[[caption-width-right:175:"[[UndyingLoyalty Why are we doing this? I thought Henry was a pretty good leader!]]"]]
->Appears In: ''Infiltrating the Airship'', ''Fleeing the Complex'', ''Completing the Mission''

A member of the Toppat Clan with two monocles.
----
* AscendedExtra: In ''Airship'', he only appears for a couple seconds with only one line of dialogue, and in ''Complex'', he again only shows up for a couple seconds; this time with no dialogue, but one reaction. Come ''Mission'', and [[spoiler:he's established to be loyal to Henry and became a member of Henry's rogue faction in ''Toppat Civil Warfare'', for questioning why they're killing Henry since it seemed to be unfair]].
* TheCameo: He briefly appears in [[spoiler:"The Betrayed" ending]] of ''Complex'' when Reginald receives the call from Henry to pick him up.
* DefeatMeansFriendship: Despite getting rammed by Henry at the beginning of the "Cannonball" route of ''Airship'', he remains loyal to Henry.
* HighClassGlass: He wears two monocles for double the class.
* MadeOfIron: He's perfectly fine after getting rammed by Henry at the beginning of the "Cannonball" route of ''Airship''.
* OffModel: His hat is shorter in ''Complex'' than in ''Airship''. It goes back to its original size in ''Mission''.
* SuperiorSuccessor: Not him, but according to his ''Mission'' bio, he liked Henry as a leader more than Reginald. This is why he remains loyal to him during the ''[[spoiler:Toppat Civil Warfare]]'' route.
* ThoseTwoGuys: With Geoffrey Plumb in [[spoiler:''Toppat Civil Warfare'']].
* UndyingLoyalty: In the [[spoiler:''Toppat Civil Warfare'' ending]] of ''Mission'', he and Geoffrey Plumb are the only ones who remain loyal to Henry.
[[/folder]]

[[folder:Kabbitz]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kabbitz2.png]]
[[caption-width-right:350:"[[SmugSuper You think just because you fused you're a match for me? Don't make me laugh.]]"]]
->Appears In: ''Completing the Mission''

A particularly tall member of the Toppat Clan who always engages in pre-fight banter.
----
* TheBigGuy: Noticeably larger than most members of the Clan, standing OneHeadTaller, and one of the most powerful Toppats.
* BlingOfWar: His shoes are silver, befitting his super abilities.
* CurbStompBattle: Defeats a fusion of Ellie and Henry in 30 seconds tops.
* EdibleThemeNaming:
** His name's a pun of "cabbage" mixed with "Raditz," referencing both the naming scheme of the Saiyans and Raditz himself, both from Anime/DragonBallZ.
* LightningBruiser: A tall, strong Toppat who is also quite agile, fighting in the air and employing liberal use of FlashStep.
* NoSell: Completely tanks a punch from Ellry to open the fight.
* OneShotCharacter: Only appears in the "Fusion" FAIL.
* ShoutOut: Aside from the scene he appears in, Kabbitz's EdibleThemeNaming references a naming scheme from ''Franchise/DragonBall''.
* SmugSuper: His pre-fight banter is more than just show, as he quickly defeats [[FusionDance Ellry]][[note]]The fusion of Ellie and Henry[[/note]] without a scratch.
[[/folder]]

[[folder:Wilhelm Krieghaus]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/wilheml_1.png]]
[[caption-width-right:350: Wilhelm struggling to open a door in the Airship, seconds before [[BodyHorror something bad happens to him.]]]]
->Appears In: ''Infiltrating the Airship'', ''Fleeing the Complex'', ''Completing the Mission''

A member of the Toppat Clan with a pencil mustache.
----
* BigDamnHeroes: He's one of the Toppats who bust into The Wall in a drill pod to free Henry in ''Complex''.
* BodyHorror: Charles melts his bones in ''Airship'' so Henry can steal his keycard and enter the records room.
* EvilOldFolks: His bio mentions that he's been a Toppat for 40 years.
* SchrodingersCanon: Two of his bios contradict each other; in ''Airship'' his bio says that he's good with technology but the airship's door tech is finicky. In contrast in his bio for ''Complex'' it says he's not good with technology but works better in combat.
* ShoutOut: His name is presumably one to the [[StockScream Wilhelm Scream]].
* ThrownOutTheAirlock: [[spoiler:Gets blown out of the Toppat's space station along with the Right Hand Man by Henry in the Thief/Ghost route of ''Mission''.]]
* UnexplainedRecovery: Despite getting his bones melted by Charles in ''Airship'''s "Government" ending, he appears alive and well at the beginning of the Government/Dead pathway.
[[/folder]]
----
Is there an issue? Send a MessageReason:
None


[[/folder]]

!!Center for Chaos Containment
[[folder:The Agency itself]]
[[quoteright:247:https://static.tvtropes.org/pmwiki/pub/images/ccc_logo.png]]
[[caption-width-right:247:[[Wiki/SCPFoundation Contain. Chaotic. Catastrophes.]]]]
->Appears in: ''Stealing the Diamond'', ''Infiltrating the Airship'', ''Completing the Mission''. One of their agents also makes a cameo in ''Fleeing the Complex''.
An agency that, as the name implies, intervenes in moments of high chaos in order to contain it.
----
* AlliterativeName: '''C'''enter for '''C'''haos '''C'''ontainment.
* AndNowForSomeoneCompletelyDifferent: Every time they get involved, there is a choice prompt to determine what they do.
* AntiVillain: The CCC want to contain chaos, yet their ways are '''extremely''' destructive and arguably cause ''more'' chaos.
* EvenEvilHasLovedOnes: A CCC member named Wilson Stone has a wife and son. If the "Dark Energy Bomb" option is chosen in ''Infiltrating the Airship'', before being engulfed by the bomb, he tearfully looks at his [[FatalFamilyPhoto family photo before accepting his fate]].
* GreaterScopeVillain: [[spoiler:The OmegaEnding in ''Mission'' reveals them to be this for the series as a whole, as they were the ones that sent Henry the package in ''Prison''.]]
* HypocriticalHumor: What the CCC drives itself off of. Their method to contain chaos is to unleash chaos onto it, no matter what collateral damage results from it.
* NGOSuperpower: Arguably ''far more so'' than the Toppat Clan. Their arsenal ranges from [[ThereIsNoKillLikeOverkill overwhelming firepower]] that can easily give the government forces and the Toppat Clan ''combined'' a run for their money, to [[TimeStandsStill stopping time]] and potentially ''[[RealityBreakingParadox breaking reality itself]]''.
* StartXToStopX: Their methods are even more destructive and chaotic than the situations they try to contain.
* StuffBlowingUp: Among all of their destructive attempt to contain the chaos, explosions appear to be one of their recurring option as they have many type of them on their sleeves. It even lampshaded in one of the [=FAIL=] screens.
-->'''FAIL Screen:''' Gee, the Center for Chaos Containment sure has a surplus of nuclear bombs, huh...
* TheresNoKillLikeOverkill: Their M.O. when it comes to chaos is to obliterate the source. The non-FAIL endings are always the least extreme options but even those are ridiculously disproportionate. To wit:
** ''Diamond'': Henry growing giant via mega mushroom and a pterodactyl hatching and attacking the guards leads to a giant robot completely demolishing the museum with ''lasers, drones, hammers and chainsaws''.
** ''Airship'': A massive skirmish between government forces and the Toppat Clan leads to them sending in their own troops in flying mech suits to indiscriminately kill both sides.
** ''Mission'': In response to the supertank Big Boy going out of control, they send in their own giant war machine G.A.B.E.G.G, causing even more damage to the Government’s former base and forcing them to retreat.
** As for the [=FAILs=], they can range from [[NukeEm nuking the area]], destroying reality with a paradox, [[ColonyDrop crashing the moon into the Earth]] (via [[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]) and freezing time itself permanently.
* VillainTeamUp: A CCC member named Kyle Baxter is confirmed to be a liaison between CCC and The Wall.
* WildCard: They are not affiliated with any of the factions in the series[[note]]with the exception of the Wall, as CCC member Kyle Baxter is an official liaison between the two factions[[/note]], and they don't seem to care about any collateral damage they cause. The "correct" choices involving them result in them helping Henry by complete accident.
* YouAlreadyChangedThePast: [[spoiler:Turns out that they were the one who sent the package to Henry during ''Prison'', as revealed in the [[OmegaEnding Multiverse Correction ending]] of ''Completing the Mission.'']]
[[/folder]]

!!Others

[[folder:Dave Panpa]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/cfee4e06_3ff7_4afb_9668_5576c56cd8f6.png]]
[[caption-width-right:250:"[[FlatWhat What?]] [[BlatantLies Yeah yeah, of course I've checked it!]] [[SuspiciouslySpecificDenial I mean, if I didn't check it, I would lose my job, and I don't wanna lose my job!]]"]]
[[caption-width-right:250:[[labelnote:Click for his appearance back as a Policeman]]\\
https://static.tvtropes.org/pmwiki/pub/images/6501e641_7de9_470e_94a6_f1af16fba1f1.png[[/labelnote]]]]
->Appears In: ''Escaping the Prison'', ''Stealing the Diamond'', ''Infiltrating the Airship'', ''Completing the Mission''

A hapless police officer/security guard who always seems to encounter Henry. He's had plenty of different jobs due to a combination of his incompetence and Henry always showing up.
----
* AgonyOfTheFeet: Gets an empty bombshell thrown onto his foot in one of the early [=FAILs=] of the ''Epic'' route of ''Diamond''.
* ButtMonkey: Poor Dave just can't catch a break whenever he encounters Henry Stickmin. To top it all off, he somehow ended up in Toppats' cell for unknown reasons.
* ContinuityNod: Talks about Henry Stickmin's escape from ''Prison'' to Kurt Dietch in ''Diamond''; in this case how Henry used whatever item was in the cake to escape. Kurt isn't interested, however.
* DareToBeBadass: Tries to take out Floyd Winters when Henry asks him in ''Mission'', however Floyd easily overpowers him.
-->'''Dave:''' C'mon, Dave, you got this...
* FaceHeelTurn: [[spoiler:Downplayed. He joins Henry's Toppat splinter faction in ''Toppat Civil Warfare'', but he looks rather reluctant about it and the circumstances indicate he had to do so to ensure his own safety.]]
* FailedASpotCheck: In ''Prison'', Dave fails to search the cake properly, and Henry uses one of three items hidden in the cake to escape. Unsurprisingly, he loses his job for this.
* GuestStarPartyMember: [[spoiler: Downplayed. While he does tag along with Henry for the majority of the ''Toppat Civil Warfare'' route, you can pick Dave to help Henry take down the guard who holds the key of his loyalists' cells and that's the only choice you can get from him.]]
* {{Irony}}: Dave used to be a policeman who imprisoned Henry to his cell back in ''Prison'', now he ends up jailed in a Toppat cell while Henry roams free.
* ItMayHelpYouOnYourQuest: If Henry frees Dave from his cell in ''Airship'', he will drop a flash drive containing the passcode for the room containing [[VideoGame/TheLegendOfZeldaOcarinaOfTime Biggoron/Biggol's Sword]].
* MotorMouth: Subverted. While in ''Diamond'', he tries speaking to Kurt Dietrich about how he got fired after ''Prison'' and explains he was just trying to have a conversation with him, he doesn't speak extremely fast. [[spoiler:This winds up in a FAIL if Henry stops to listen, because when Dave mentions that there's a draft, Kurt realizes that Henry's there, and pulls a gun on him.]]
* MyFriendsAndZoidberg: [[spoiler: While Dave does joins Henry's faction of the Toppat clan in ''Toppat Civil Warfare'' route, he just so happen to be there and doesn't have any personal stake in the resolution like Henry, Thomas, and Geoffrey.]]
* NoodleIncident: How exactly ''did'' he wind up in a cell on the Toppat Clan's ship? Not even the bios for him in ''Airship'' and ''Mission'' reveal the reason why.
* SmallRoleBigImpact: Dave doesn't get much screentime and overall just a minor recurring character, but his clumsiness on not checking the package lead to Henry's escape, which made the whole series happen.
* StaticStunGun: Carries one in ''Prison'' and will use it on Henry should he forget to defend himself. [[ButtMonkey Dave tases himself]] after Henry knocks him down.
* ThoseTwoGuys: Is this with Rupert[[note]]a prison guard with black hair[[/note]] in ''Escaping the Prison''. This is averted in the later games following him being fired from the police.
* UnwittingPawn: [[spoiler:Unintentionally to the Center for Chaos Containment, as he's the one who found, ''didn't'' check, and delivered their package to Henry.]]
* WatchOutForThatTree: Well, pillar. If Henry KO's Kurt, the other guard with him in ''Diamond'', Dave runs into a pillar when fleeing and trying to get help.
* WhatHappenedToTheMouse: Apart from playing a role in the [[spoiler:''Toppat Civil Warfare'']] route in ''Mission'', it's anyone's guess on what happened to Dave following his capture in ''Airship'' and [[{{Sidequest}} potential escape]] in the ''Pure-Blooded Thief'' ending.
[[/folder]]

[[folder:Felix White]]
[[quoteright:306:https://static.tvtropes.org/pmwiki/pub/images/felix_white_9.png]]
[[caption-width-right:306:"[[CaptainErsatz Take that!]]"]]
->Appears in: ''Escaping the Prison''
A lawyer whom Henry can hire to get himself out of prison.
----
* ArmorPiercingQuestion: When presenting the Disguising Bag during the trial...
-->'''Felix:''' If the defendant was really hiding in this bag, then... ''How did he tie the knot from the outside of the bag?!''
* AndNowForSomeoneCompletelyDifferent: Has the notable distinction of being the first character in the series other than Henry whom the player can choose an action for.
* CaptainErsatz: Of [[VideoGame/AceAttorney Phoenix Wright]]. In fact, he was outright called Phoenix Wright in the original flash game, and the route he appears in is a homage to ''Ace Attorney''. In the Collection, he was renamed for copyright reasons.
* EntertaininglyWrong: He argues that Henry couldn't have stuffed himself in the bag because it was tied on the outside, concluding that he was attacked and forced into the bag. However, Henry simply violated the laws of reality to pull it off.
* GoodLawyersGoodClients: Averted. He is a lawyer who wants to protect the innocent (as stated in his bio), but us in the audience know that Henry really is guilty of attempted robbery.
* JustJokingJustification: If he presents anything other than the Disguising Bag, when Judge Brown asks how the evidence proves Henry's innocence, he responds by saying he was kidding. [[spoiler:Unfortunately, the judge doesn't take jokes kindly.]]
* OneShotCharacter: Only appears in ''Escaping the Prison'', and even then only in one route; ''Lawyered Up''.
* UnwittingInstigatorOfDoom: He unknowingly gets Henry off the hook for a crime he really is guilty of, allowing the rest of the series to take place (though it's played with in that Henry can make a HeelFaceTurn later on).
[[/folder]]

[[folder:Gadget Gabe]]
An unseen person who reviews inventions that are sometimes used by Henry.
----
* AlliterativeName: '''G'''adget '''G'''abe.
* AwesomeButImpractical: All the inventions that he reviews.
* BodyHorror: The inventions he reviews usually cause some form of this, such as the Liquidificator, which causes Henry's body to turn into plain water.
* EveryoneHasStandards: Even he thinks that the Shadozer isn't that great of a gadget, if this quote is anything to go by. And considering that selecting it leads to a fail...
-->"I'ma be honest with you, this one isn't that great..."
* ExactWords: All of his gadgets that Henry uses throughout the games work exactly as advertised... just never the way that Henry needs them to work. [[spoiler:Until some ''do'' work in ''Mission''.]]
* TheGhost: Always mentioned, never seen.
* InformedAbility: PlayedForLaughs and ZigZagged. He's seemingly a trusted source on approving the different gadgets that Henry uses and, granted, they do work. However, they are often highly impractical [[GoneHorriblyRight because they work ''too'' well]], which makes one question if Gabe has even tried them himself.
* {{Intangibility}}: The Opacitator promises the user the ability to walk through walls. When Henry uses it, he falls through the floor to the center of the Earth.
* RubberMan: The Liquidificator promises the ability to bend one's molecules around an object. When Henry uses it, [[ImMelting he melts]].
[[/folder]]

[[folder:Dr. Vinschpinsilstien]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/dr_vinschpinsilstien_3.png]]
[[caption-width-right:200:"[[MadScientist I specialize in military grade augmentations.]]"]]
-> Appears in: ''Completing the Mission''

A mysterious scientist who specializes in military grade robotics. She fishes Henry out of the ocean following the Betrayed ending of Complex and augments him with powerful cybernetics.
----
* CoolShades: She wears pink-tinted glasses.
* EnemyMine: She hints that she might have had some run-ins with the Toppat Clan at some point in the past[[note]]she was likely commissioned to turn the Right Hand Man into a cyborg[[/note]], which may be part of the reason she decided to rescue Henry.
* HotScientist: Well, as much as a stick figure can be. She's drawn in an attractive fashion and has amazing skill in military grade robotics.
* MadScientist: While most of the cybernetic augmentations she gives Henry were necessary to save his life, was there really any sane reason for her to give a random stranger access to things like arm blades and high-powered energy cannons?
* MilkingTheGiantCow: Compared to most other characters, Vinschpinsilstien has a frequent habit of making weird hand gestures when discussing her train of thought. Notably, she shakes her hands above her head when name dropping the Toppat Clan.
* OneShotCharacter: Only appears in the ''Executive/Betrayed'' route of ''Mission''.
* SmallRoleBigImpact: She only appears in a single route in the final game and only has about a minute of screen time, but her actions shape everything that happens throughout that story branch.
* UnwittingInstigatorOfDoom: Her actions directly lead to [[spoiler:the demise of not only the entire Toppat Clan, but Henry as well]].
* WalkingSpoiler: It's impossible to mention her without saying what happens to Henry when you follow the Executive/Betrayed ending.
[[/folder]]

[[folder:Other Guards]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/other_guards_7.png]]
[[caption-width-right:350:Left to right, top to bottom: Chad Hansen (bank employee), [=Str8=] Shoota and Carlos Burdt (policemen), Richard Wilkins, Billy Clud and Sam Turner (museum nightguards), Franz Pferd, Karl Pinkerton and Gnewt Stoneheel (Wall guards)]]
Other lawful individuals standing between Henry and his latest objective. Bank employees in ''Breaking the Bank'', policemen on duty in ''Escaping the Prison'', and security guards in ''Stealing the Diamond''.
----
* BreakOutTheMuseumPiece: Tim and Joe use a cannon against Henry in the Epic route of ''Diamond''.
* ButtMonkey: At least for Ted [=McAdams=], there's no escaping a job where he encounters Henry Stickmin.
* ContinuityNod: Ted [=McAdams=] mentions the events of either ''Bank'' when Henry was arrested for breaking into the titular bank, or the ''Lawyered Up'' ending of ''Prison'' when Winston was framed for kidnapping Henry and presumably arrested off screen.
* FaceHeelTurn: Winston briefly appears in ''Airship'' among a group of Toppats that Henry has to sneak past.
* FinalBoss:
** Captain Ed Roberts for the "Badass" ending of ''Prison''. Henry has to use BulletTime to get past him.
** James Lancelot for the "Aggressive/Intruder" ending of ''Diamond'', along with Rubert Price.
** Cliff Knux for the "Sneaky/Unseen" ending of ''Diamond''. Henry drops the titular object on him.
* FrameUp: In the Legal/Lawyered Up Ending for ''Prison'', Winston Davis is framed for trying to kidnap Henry by placing him in a bank bag, since Henry apparently couldn't have tied the bag from the inside.
* HeroAntagonist: All the guards are just doing their jobs and the only reason why they're antagonists is because they're in Henry's way.
* LawmanBaton: Billy Clud, a museum guard in ''Diamond'', is always looking for excuses to use his baton. Unless Henry can pick the right weapon (a shield), he will floor him if he doesn't react fast enough.
* RammingAlwaysWorks: Konrad Conners winds up on the receiving end of this in the Aggressive route of ''Diamond'' when Henry rams the museum's front doors open.
* RevolversAreJustBetter: Unlike all the other armed guards of the museum security, armed with regular pistols [[note]]excluding Cliff Knux, armed with an M4 assault rifle[[/note]] , Kurt Dietrich (the guy in the World War section with Dave Panpa) has a revolver. [[spoiler: He is also quick to draw it as soon Henry tries to to shoot him and Dave with an unloaded Sten gun, or when he tries to blow them up with a disarmed bomb.]]
* ShotgunsAreJustBetter: Some guards carry shotguns; Captain Geoffrey Custard and Tom Hardly being notable examples.
[[/folder]]

[[folder:FAIL Screens]]
->''"Watching you make choices is such a [[{{Pun}} trainwreck]]."''
-->Just one of the many [=FAILs=] [[HaveANiceDeath you can earn]].[[note]]This particular quote is said after Henry tries to get away by land in the ''LNE'' route of ''Mission'' and subsequently crashes the train.[[/note]]
->Seen in: ''Escaping the Prison'', ''Stealing the Diamond'', ''Infiltrating the Airship'', ''Fleeing the Complex'', ''Breaking the Bank Remake'', ''Completing the Mission''

Not an actual character, but the blurb that shows up whenever you pick the wrong choice and fail. And it's usually either a snarky comment or reference to some other work.
----
* BerserkButton: It does not appreciate you picking the Dance-Off option on ''Mission'''s Bounty-Rescue route. Its responses will be curt and unimpressed at first, but the fourth one is just it straight up yelling at you.
* ComicallyMissingThePoint: Every so often, the blurb will (for humor's sake) miss the point of what just happened. For example, in ''Infiltrating the Airship'', after one FAIL sees Charles [[RammingAlwaysWorks crashing his helicopter into the airship]]:
-->'''FAIL Screen:''' Hey, look! Charles is here!
* DeadpanSnarker: For something as simple as a blurb that tells you of your failure, [[HaveANiceDeath it can sure be sardonic at your untimely demise]].
* EveryoneHasStandards: There are some times where even it doesn't have anything quirky to say.
** In ''Infiltrate the Airship'' during the [[spoiler:Pure Blooded Thief route]], it says nothing should you chose the Dark Energy Bomb. Apparently even it knows better than to mock a tragic death scene.
** In ''Completing the Mission'' [[RunningGag every time]] you choose the Fortnite dance-off, [[TakeThat it will keep telling you no]]. The fourth and last time just has it scream at you to stop.
* FlatWhat: There are times that even it will be stumped at Henry's choices, for example choosing the cheese in ''Diamond'' and the Distract option in ''Complex''.
* GivingUpOnLogic: After several improbable [=FAILs=], in ''Fleeing the Complex'' on the [[spoiler:TB]] route, it gives up trying explain how [[VoodooShark a small magnet causes the]] ''[[VoodooShark entire]]'' [[VoodooShark Toppat Clan airship to crash into the Complex]], saying "Alright, I can't B.S. my way out of this one".
* HaveANiceDeath: It has something to say for just about every FAIL.
* LampshadeHanging: Often, the FAIL screens will either point out the obvious flaw in your logic, or flat-out ask you what on earth you were hoping to achieve with your choice.
* NervesOfSteel: Regardless of the BodyHorror and/or {{Cruel and Unusual Death}}s that the various [=FAILs=] entail, the FAIL screen isn't scared in the slightest.
* OOCIsSeriousBusiness: The Dark Energy Bomb FAIL on the [[spoiler:Pure-Blooded Thief]] route of ''Airship'' causes it to say absolutely nothing. No snarky remarks, just letting the tragedy of the scene sink in.
* {{Pun}}: Very fond of making these. Sometimes their puns are so bad that even it thinks that they're lame, with special mention goes to the HurricaneOfPuns from the Needle option from ''Completing the Mission'''s Capital Gains route.
-->'''FAIL Screen:''' What was the POINT of that?\\
…Not the SHARPEST idea.\\
Gonna PIN the blame on that you for one.\\
Did you really NEEDLE that money?\\
[--Okay that one was a stretch--]
* SarcasmFailure: Sometimes it just doesn't know what to say about some of the things that happen as a result of your choices.
* {{Troll}}: Some of the [=FAILs=] are just dripping with sarcasm, such as in ''Airship'', when Henry gets crushed by a massive coal.
-->'''FAIL Screen:''' Whoa! That thing is [[{{Pun}} COAL-ossal!]] ''Massive :D face.''
* WhatWereYouThinking: Some FAIL screens will question exactly what you were hoping to achieve with your last choice.
* YouAreFat: Several FAIL screens call Henry "Fatty" or "Fatso" due to his weight causing him to fall.
[[/folder]]
----

to:

[[/folder]]

!!Center for Chaos Containment
[[folder:The Agency itself]]
[[quoteright:247:https://static.tvtropes.org/pmwiki/pub/images/ccc_logo.png]]
[[caption-width-right:247:[[Wiki/SCPFoundation Contain. Chaotic. Catastrophes.]]]]
->Appears in: ''Stealing the Diamond'', ''Infiltrating the Airship'', ''Completing the Mission''. One of their agents also makes a cameo in ''Fleeing the Complex''.
An agency that, as the name implies, intervenes in moments of high chaos in order to contain it.
----
* AlliterativeName: '''C'''enter for '''C'''haos '''C'''ontainment.
* AndNowForSomeoneCompletelyDifferent: Every time they get involved, there is a choice prompt to determine what they do.
* AntiVillain: The CCC want to contain chaos, yet their ways are '''extremely''' destructive and arguably cause ''more'' chaos.
* EvenEvilHasLovedOnes: A CCC member named Wilson Stone has a wife and son. If the "Dark Energy Bomb" option is chosen in ''Infiltrating the Airship'', before being engulfed by the bomb, he tearfully looks at his [[FatalFamilyPhoto family photo before accepting his fate]].
* GreaterScopeVillain: [[spoiler:The OmegaEnding in ''Mission'' reveals them to be this for the series as a whole, as they were the ones that sent Henry the package in ''Prison''.]]
* HypocriticalHumor: What the CCC drives itself off of. Their method to contain chaos is to unleash chaos onto it, no matter what collateral damage results from it.
* NGOSuperpower: Arguably ''far more so'' than the Toppat Clan. Their arsenal ranges from [[ThereIsNoKillLikeOverkill overwhelming firepower]] that can easily give the government forces and the Toppat Clan ''combined'' a run for their money, to [[TimeStandsStill stopping time]] and potentially ''[[RealityBreakingParadox breaking reality itself]]''.
* StartXToStopX: Their methods are even more destructive and chaotic than the situations they try to contain.
* StuffBlowingUp: Among all of their destructive attempt to contain the chaos, explosions appear to be one of their recurring option as they have many type of them on their sleeves. It even lampshaded in one of the [=FAIL=] screens.
-->'''FAIL Screen:''' Gee, the Center for Chaos Containment sure has a surplus of nuclear bombs, huh...
* TheresNoKillLikeOverkill: Their M.O. when it comes to chaos is to obliterate the source. The non-FAIL endings are always the least extreme options but even those are ridiculously disproportionate. To wit:
** ''Diamond'': Henry growing giant via mega mushroom and a pterodactyl hatching and attacking the guards leads to a giant robot completely demolishing the museum with ''lasers, drones, hammers and chainsaws''.
** ''Airship'': A massive skirmish between government forces and the Toppat Clan leads to them sending in their own troops in flying mech suits to indiscriminately kill both sides.
** ''Mission'': In response to the supertank Big Boy going out of control, they send in their own giant war machine G.A.B.E.G.G, causing even more damage to the Government’s former base and forcing them to retreat.
** As for the [=FAILs=], they can range from [[NukeEm nuking the area]], destroying reality with a paradox, [[ColonyDrop crashing the moon into the Earth]] (via [[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]) and freezing time itself permanently.
* VillainTeamUp: A CCC member named Kyle Baxter is confirmed to be a liaison between CCC and The Wall.
* WildCard: They are not affiliated with any of the factions in the series[[note]]with the exception of the Wall, as CCC member Kyle Baxter is an official liaison between the two factions[[/note]], and they don't seem to care about any collateral damage they cause. The "correct" choices involving them result in them helping Henry by complete accident.
* YouAlreadyChangedThePast: [[spoiler:Turns out that they were the one who sent the package to Henry during ''Prison'', as revealed in the [[OmegaEnding Multiverse Correction ending]] of ''Completing the Mission.'']]
[[/folder]]

!!Others

[[folder:Dave Panpa]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/cfee4e06_3ff7_4afb_9668_5576c56cd8f6.png]]
[[caption-width-right:250:"[[FlatWhat What?]] [[BlatantLies Yeah yeah, of course I've checked it!]] [[SuspiciouslySpecificDenial I mean, if I didn't check it, I would lose my job, and I don't wanna lose my job!]]"]]
[[caption-width-right:250:[[labelnote:Click for his appearance back as a Policeman]]\\
https://static.tvtropes.org/pmwiki/pub/images/6501e641_7de9_470e_94a6_f1af16fba1f1.png[[/labelnote]]]]
->Appears In: ''Escaping the Prison'', ''Stealing the Diamond'', ''Infiltrating the Airship'', ''Completing the Mission''

A hapless police officer/security guard who always seems to encounter Henry. He's had plenty of different jobs due to a combination of his incompetence and Henry always showing up.
----
* AgonyOfTheFeet: Gets an empty bombshell thrown onto his foot in one of the early [=FAILs=] of the ''Epic'' route of ''Diamond''.
* ButtMonkey: Poor Dave just can't catch a break whenever he encounters Henry Stickmin. To top it all off, he somehow ended up in Toppats' cell for unknown reasons.
* ContinuityNod: Talks about Henry Stickmin's escape from ''Prison'' to Kurt Dietch in ''Diamond''; in this case how Henry used whatever item was in the cake to escape. Kurt isn't interested, however.
* DareToBeBadass: Tries to take out Floyd Winters when Henry asks him in ''Mission'', however Floyd easily overpowers him.
-->'''Dave:''' C'mon, Dave, you got this...
* FaceHeelTurn: [[spoiler:Downplayed. He joins Henry's Toppat splinter faction in ''Toppat Civil Warfare'', but he looks rather reluctant about it and the circumstances indicate he had to do so to ensure his own safety.]]
* FailedASpotCheck: In ''Prison'', Dave fails to search the cake properly, and Henry uses one of three items hidden in the cake to escape. Unsurprisingly, he loses his job for this.
* GuestStarPartyMember: [[spoiler: Downplayed. While he does tag along with Henry for the majority of the ''Toppat Civil Warfare'' route, you can pick Dave to help Henry take down the guard who holds the key of his loyalists' cells and that's the only choice you can get from him.]]
* {{Irony}}: Dave used to be a policeman who imprisoned Henry to his cell back in ''Prison'', now he ends up jailed in a Toppat cell while Henry roams free.
* ItMayHelpYouOnYourQuest: If Henry frees Dave from his cell in ''Airship'', he will drop a flash drive containing the passcode for the room containing [[VideoGame/TheLegendOfZeldaOcarinaOfTime Biggoron/Biggol's Sword]].
* MotorMouth: Subverted. While in ''Diamond'', he tries speaking to Kurt Dietrich about how he got fired after ''Prison'' and explains he was just trying to have a conversation with him, he doesn't speak extremely fast. [[spoiler:This winds up in a FAIL if Henry stops to listen, because when Dave mentions that there's a draft, Kurt realizes that Henry's there, and pulls a gun on him.]]
* MyFriendsAndZoidberg: [[spoiler: While Dave does joins Henry's faction of the Toppat clan in ''Toppat Civil Warfare'' route, he just so happen to be there and doesn't have any personal stake in the resolution like Henry, Thomas, and Geoffrey.]]
* NoodleIncident: How exactly ''did'' he wind up in a cell on the Toppat Clan's ship? Not even the bios for him in ''Airship'' and ''Mission'' reveal the reason why.
* SmallRoleBigImpact: Dave doesn't get much screentime and overall just a minor recurring character, but his clumsiness on not checking the package lead to Henry's escape, which made the whole series happen.
* StaticStunGun: Carries one in ''Prison'' and will use it on Henry should he forget to defend himself. [[ButtMonkey Dave tases himself]] after Henry knocks him down.
* ThoseTwoGuys: Is this with Rupert[[note]]a prison guard with black hair[[/note]] in ''Escaping the Prison''. This is averted in the later games following him being fired from the police.
* UnwittingPawn: [[spoiler:Unintentionally to the Center for Chaos Containment, as he's the one who found, ''didn't'' check, and delivered their package to Henry.]]
* WatchOutForThatTree: Well, pillar. If Henry KO's Kurt, the other guard with him in ''Diamond'', Dave runs into a pillar when fleeing and trying to get help.
* WhatHappenedToTheMouse: Apart from playing a role in the [[spoiler:''Toppat Civil Warfare'']] route in ''Mission'', it's anyone's guess on what happened to Dave following his capture in ''Airship'' and [[{{Sidequest}} potential escape]] in the ''Pure-Blooded Thief'' ending.
[[/folder]]

[[folder:Felix White]]
[[quoteright:306:https://static.tvtropes.org/pmwiki/pub/images/felix_white_9.png]]
[[caption-width-right:306:"[[CaptainErsatz Take that!]]"]]
->Appears in: ''Escaping the Prison''
A lawyer whom Henry can hire to get himself out of prison.
----
* ArmorPiercingQuestion: When presenting the Disguising Bag during the trial...
-->'''Felix:''' If the defendant was really hiding in this bag, then... ''How did he tie the knot from the outside of the bag?!''
* AndNowForSomeoneCompletelyDifferent: Has the notable distinction of being the first character in the series other than Henry whom the player can choose an action for.
* CaptainErsatz: Of [[VideoGame/AceAttorney Phoenix Wright]]. In fact, he was outright called Phoenix Wright in the original flash game, and the route he appears in is a homage to ''Ace Attorney''. In the Collection, he was renamed for copyright reasons.
* EntertaininglyWrong: He argues that Henry couldn't have stuffed himself in the bag because it was tied on the outside, concluding that he was attacked and forced into the bag. However, Henry simply violated the laws of reality to pull it off.
* GoodLawyersGoodClients: Averted. He is a lawyer who wants to protect the innocent (as stated in his bio), but us in the audience know that Henry really is guilty of attempted robbery.
* JustJokingJustification: If he presents anything other than the Disguising Bag, when Judge Brown asks how the evidence proves Henry's innocence, he responds by saying he was kidding. [[spoiler:Unfortunately, the judge doesn't take jokes kindly.]]
* OneShotCharacter: Only appears in ''Escaping the Prison'', and even then only in one route; ''Lawyered Up''.
* UnwittingInstigatorOfDoom: He unknowingly gets Henry off the hook for a crime he really is guilty of, allowing the rest of the series to take place (though it's played with in that Henry can make a HeelFaceTurn later on).
[[/folder]]

[[folder:Gadget Gabe]]
An unseen person who reviews inventions that are sometimes used by Henry.
----
* AlliterativeName: '''G'''adget '''G'''abe.
* AwesomeButImpractical: All the inventions that he reviews.
* BodyHorror: The inventions he reviews usually cause some form of this, such as the Liquidificator, which causes Henry's body to turn into plain water.
* EveryoneHasStandards: Even he thinks that the Shadozer isn't that great of a gadget, if this quote is anything to go by. And considering that selecting it leads to a fail...
-->"I'ma be honest with you, this one isn't that great..."
* ExactWords: All of his gadgets that Henry uses throughout the games work exactly as advertised... just never the way that Henry needs them to work. [[spoiler:Until some ''do'' work in ''Mission''.]]
* TheGhost: Always mentioned, never seen.
* InformedAbility: PlayedForLaughs and ZigZagged. He's seemingly a trusted source on approving the different gadgets that Henry uses and, granted, they do work. However, they are often highly impractical [[GoneHorriblyRight because they work ''too'' well]], which makes one question if Gabe has even tried them himself.
* {{Intangibility}}: The Opacitator promises the user the ability to walk through walls. When Henry uses it, he falls through the floor to the center of the Earth.
* RubberMan: The Liquidificator promises the ability to bend one's molecules around an object. When Henry uses it, [[ImMelting he melts]].
[[/folder]]

[[folder:Dr. Vinschpinsilstien]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/dr_vinschpinsilstien_3.png]]
[[caption-width-right:200:"[[MadScientist I specialize in military grade augmentations.]]"]]
-> Appears in: ''Completing the Mission''

A mysterious scientist who specializes in military grade robotics. She fishes Henry out of the ocean following the Betrayed ending of Complex and augments him with powerful cybernetics.
----
* CoolShades: She wears pink-tinted glasses.
* EnemyMine: She hints that she might have had some run-ins with the Toppat Clan at some point in the past[[note]]she was likely commissioned to turn the Right Hand Man into a cyborg[[/note]], which may be part of the reason she decided to rescue Henry.
* HotScientist: Well, as much as a stick figure can be. She's drawn in an attractive fashion and has amazing skill in military grade robotics.
* MadScientist: While most of the cybernetic augmentations she gives Henry were necessary to save his life, was there really any sane reason for her to give a random stranger access to things like arm blades and high-powered energy cannons?
* MilkingTheGiantCow: Compared to most other characters, Vinschpinsilstien has a frequent habit of making weird hand gestures when discussing her train of thought. Notably, she shakes her hands above her head when name dropping the Toppat Clan.
* OneShotCharacter: Only appears in the ''Executive/Betrayed'' route of ''Mission''.
* SmallRoleBigImpact: She only appears in a single route in the final game and only has about a minute of screen time, but her actions shape everything that happens throughout that story branch.
* UnwittingInstigatorOfDoom: Her actions directly lead to [[spoiler:the demise of not only the entire Toppat Clan, but Henry as well]].
* WalkingSpoiler: It's impossible to mention her without saying what happens to Henry when you follow the Executive/Betrayed ending.
[[/folder]]

[[folder:Other Guards]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/other_guards_7.png]]
[[caption-width-right:350:Left to right, top to bottom: Chad Hansen (bank employee), [=Str8=] Shoota and Carlos Burdt (policemen), Richard Wilkins, Billy Clud and Sam Turner (museum nightguards), Franz Pferd, Karl Pinkerton and Gnewt Stoneheel (Wall guards)]]
Other lawful individuals standing between Henry and his latest objective. Bank employees in ''Breaking the Bank'', policemen on duty in ''Escaping the Prison'', and security guards in ''Stealing the Diamond''.
----
* BreakOutTheMuseumPiece: Tim and Joe use a cannon against Henry in the Epic route of ''Diamond''.
* ButtMonkey: At least for Ted [=McAdams=], there's no escaping a job where he encounters Henry Stickmin.
* ContinuityNod: Ted [=McAdams=] mentions the events of either ''Bank'' when Henry was arrested for breaking into the titular bank, or the ''Lawyered Up'' ending of ''Prison'' when Winston was framed for kidnapping Henry and presumably arrested off screen.
* FaceHeelTurn: Winston briefly appears in ''Airship'' among a group of Toppats that Henry has to sneak past.
* FinalBoss:
** Captain Ed Roberts for the "Badass" ending of ''Prison''. Henry has to use BulletTime to get past him.
** James Lancelot for the "Aggressive/Intruder" ending of ''Diamond'', along with Rubert Price.
** Cliff Knux for the "Sneaky/Unseen" ending of ''Diamond''. Henry drops the titular object on him.
* FrameUp: In the Legal/Lawyered Up Ending for ''Prison'', Winston Davis is framed for trying to kidnap Henry by placing him in a bank bag, since Henry apparently couldn't have tied the bag from the inside.
* HeroAntagonist: All the guards are just doing their jobs and the only reason why they're antagonists is because they're in Henry's way.
* LawmanBaton: Billy Clud, a museum guard in ''Diamond'', is always looking for excuses to use his baton. Unless Henry can pick the right weapon (a shield), he will floor him if he doesn't react fast enough.
* RammingAlwaysWorks: Konrad Conners winds up on the receiving end of this in the Aggressive route of ''Diamond'' when Henry rams the museum's front doors open.
* RevolversAreJustBetter: Unlike all the other armed guards of the museum security, armed with regular pistols [[note]]excluding Cliff Knux, armed with an M4 assault rifle[[/note]] , Kurt Dietrich (the guy in the World War section with Dave Panpa) has a revolver. [[spoiler: He is also quick to draw it as soon Henry tries to to shoot him and Dave with an unloaded Sten gun, or when he tries to blow them up with a disarmed bomb.]]
* ShotgunsAreJustBetter: Some guards carry shotguns; Captain Geoffrey Custard and Tom Hardly being notable examples.
[[/folder]]

[[folder:FAIL Screens]]
->''"Watching you make choices is such a [[{{Pun}} trainwreck]]."''
-->Just one of the many [=FAILs=] [[HaveANiceDeath you can earn]].[[note]]This particular quote is said after Henry tries to get away by land in the ''LNE'' route of ''Mission'' and subsequently crashes the train.[[/note]]
->Seen in: ''Escaping the Prison'', ''Stealing the Diamond'', ''Infiltrating the Airship'', ''Fleeing the Complex'', ''Breaking the Bank Remake'', ''Completing the Mission''

Not an actual character, but the blurb that shows up whenever you pick the wrong choice and fail. And it's usually either a snarky comment or reference to some other work.
----
* BerserkButton: It does not appreciate you picking the Dance-Off option on ''Mission'''s Bounty-Rescue route. Its responses will be curt and unimpressed at first, but the fourth one is just it straight up yelling at you.
* ComicallyMissingThePoint: Every so often, the blurb will (for humor's sake) miss the point of what just happened. For example, in ''Infiltrating the Airship'', after one FAIL sees Charles [[RammingAlwaysWorks crashing his helicopter into the airship]]:
-->'''FAIL Screen:''' Hey, look! Charles is here!
* DeadpanSnarker: For something as simple as a blurb that tells you of your failure, [[HaveANiceDeath it can sure be sardonic at your untimely demise]].
* EveryoneHasStandards: There are some times where even it doesn't have anything quirky to say.
** In ''Infiltrate the Airship'' during the [[spoiler:Pure Blooded Thief route]], it says nothing should you chose the Dark Energy Bomb. Apparently even it knows better than to mock a tragic death scene.
** In ''Completing the Mission'' [[RunningGag every time]] you choose the Fortnite dance-off, [[TakeThat it will keep telling you no]]. The fourth and last time just has it scream at you to stop.
* FlatWhat: There are times that even it will be stumped at Henry's choices, for example choosing the cheese in ''Diamond'' and the Distract option in ''Complex''.
* GivingUpOnLogic: After several improbable [=FAILs=], in ''Fleeing the Complex'' on the [[spoiler:TB]] route, it gives up trying explain how [[VoodooShark a small magnet causes the]] ''[[VoodooShark entire]]'' [[VoodooShark Toppat Clan airship to crash into the Complex]], saying "Alright, I can't B.S. my way out of this one".
* HaveANiceDeath: It has something to say for just about every FAIL.
* LampshadeHanging: Often, the FAIL screens will either point out the obvious flaw in your logic, or flat-out ask you what on earth you were hoping to achieve with your choice.
* NervesOfSteel: Regardless of the BodyHorror and/or {{Cruel and Unusual Death}}s that the various [=FAILs=] entail, the FAIL screen isn't scared in the slightest.
* OOCIsSeriousBusiness: The Dark Energy Bomb FAIL on the [[spoiler:Pure-Blooded Thief]] route of ''Airship'' causes it to say absolutely nothing. No snarky remarks, just letting the tragedy of the scene sink in.
* {{Pun}}: Very fond of making these. Sometimes their puns are so bad that even it thinks that they're lame, with special mention goes to the HurricaneOfPuns from the Needle option from ''Completing the Mission'''s Capital Gains route.
-->'''FAIL Screen:''' What was the POINT of that?\\
…Not the SHARPEST idea.\\
Gonna PIN the blame on that you for one.\\
Did you really NEEDLE that money?\\
[--Okay that one was a stretch--]
* SarcasmFailure: Sometimes it just doesn't know what to say about some of the things that happen as a result of your choices.
* {{Troll}}: Some of the [=FAILs=] are just dripping with sarcasm, such as in ''Airship'', when Henry gets crushed by a massive coal.
-->'''FAIL Screen:''' Whoa! That thing is [[{{Pun}} COAL-ossal!]] ''Massive :D face.''
* WhatWereYouThinking: Some FAIL screens will question exactly what you were hoping to achieve with your last choice.
* YouAreFat: Several FAIL screens call Henry "Fatty" or "Fatso" due to his weight causing him to fall.
[[/folder]]
----
[[/folder]]

Added: 2352

Changed: 29795

Removed: 32650

Is there an issue? Send a MessageReason:
None


!! The Government
[[folder:The Government itself]]
[[quoteright:254:https://static.tvtropes.org/pmwiki/pub/images/government_logo_1.png]]
[[caption-width-right:254:[[RecruitingTheCriminal We've got quite a lot of counts on you. Do this job right, and we'll drop all charges against you.]]]]

The Government is a heroic faction playing a major role in ''Infiltrating the Airship'' and ''Completing the Mission''. If Henry (and possibly Ellie) chooses to side with them to bring down the Toppat Clan, he (they) would receive a pardon for their previous crimes or possibly a promotion, depending on the route taken.

to:

!! The Government
!!Center for Chaos Containment
[[folder:The Government Agency itself]]
[[quoteright:254:https://static.[[quoteright:247:https://static.tvtropes.org/pmwiki/pub/images/government_logo_1.org/pmwiki/pub/images/ccc_logo.png]]
[[caption-width-right:254:[[RecruitingTheCriminal We've got quite a lot of counts on you. Do this job right, and we'll drop all charges against you.]]]]

The Government is a heroic faction playing a major role in
[[caption-width-right:247:[[Wiki/SCPFoundation Contain. Chaotic. Catastrophes.]]]]
->Appears in: ''Stealing the Diamond'',
''Infiltrating the Airship'' and Airship'', ''Completing the Mission''. If Henry (and possibly Ellie) chooses to side with them to bring down the Toppat Clan, he (they) would receive a pardon for One of their previous crimes or possibly agents also makes a promotion, depending on cameo in ''Fleeing the route taken.Complex''.
An agency that, as the name implies, intervenes in moments of high chaos in order to contain it.



* ArmorIsUseless: On the Executive/Allies route, although Major Hershell Panzer equipped himself with heavy armor that allows him to stop a speeding vehicle, one good punch from Henry is enough to knock him out ([[JustifiedTrope granted]], Henry did punch him in his unarmored and unprotected head).
* BadassArmy: Galeforce's team is specialized to take down the Toppat Clan.
* DemotedToExtra: In ''Fleeing The Complex'', only Charles makes an appearance, and only if Henry chooses to call him to get free from The Wall.
* EveryHelicopterIsAHuey: In the original version of ''Airship'', their helicopters vaguely resemble Hueys. For the rest of the series after that point, the helicopters look more streamlined.
* GatlingGood: Their standard door gunner weapons appear to be miniguns.
* HeroAntagonist: They will become this on the Executive/Allies, Executive/Dead and Thief/Allies route (which is [[spoiler:eventually averted if Henry and Ellie choose to ally with the Government for the "Pardoned Pals" ending]]).
* TheJuggernaut: On the Executive/Dead route, it's shown they own a massive tank named "Big Boy". When Henry uses a scrambler on Big Boy, the massive tank goes on a rampage, causing enough chaos for the Center for Chaos Containment to respond with its own G.A.B.E.G.G.
* {{Leitmotif}}: Themes consisting of percussion and brass instruments are commonly associated with them.
* NotSoAboveItAll: Some of them have really funny descriptions on their bios.
* OutlivingOnesOffspring: Can possibly happen if you consider the "Intruder on a Scooter" route of ''Diamond'' to be canon to the Executive/Allies route. Major Hershell Panzer (the soldier in the combat suit in the Executive/Allies route of ''Mission'') lost his son Johnny (the cop Henry throws a rock at) in that route in ''Diamond''.
* RecruitingTheCriminal: They willingly recruit Henry due to his skills of both stealing the Tunisian Diamond and escaping prison by himself. In the Government/Allies route, they also accept Ellie as a part of their team to take down the Toppat Clan.
* RedGreenContrast: Most of the Government’s tanks and helicopters are green. In contrast, the prototype "Big Boy" is a massive red tank.
* RedheadInGreen: Calvin and Konrad Bukowski are a pair of red-haired twins who wear green hats.
* SiblingTeam: Calvin and Konrad Bukowski are a pair of twins in the military who are always paired up on missions. In the Thief/Allies route of ''Mission'' they're apparently enough of a threat that Henry has to time-travel and cause them to be thrown out of boot camp in order to rescue Ellie.
* TankGoodness: Like most military groups, they own and use many regular tanks. They even have a massive one named "Big Boy", which would have been used in their operation to take down the Toppat Clan in the Executive/Dead route had it been working properly.
* TokenGoodTeammate: The games consist of two WildCard {{Villain Protagonist}}s whose morality is dependant on player choices, two antagonistic factions led by a DastardlyWhiplash GentlemanThief and a sinister prison warden respectively, and a mysterious organisation dedicated to preventing and stopping chaos, often by creating ''even more chaotic situations'' in their attempts. Compared to them, the Government military along with Charles are often the only cast members who are outright noble and heroic. Though there are the security guards and the police force they are more like [[DesignatedHero people who are in Henry's way]] [[PunchClockHero and just doing it for the job]] rather than being actual Heroes.
* UnwittingInstigatorOfDoom: [[spoiler:Josh Taylor and Drake Camper, the two [[AlcoholInducedIdiocy drunk soldiers]] at the beginning of the "Executive/Dead" route in ''Mission'', wind up blabbing about the Government’s operation, enabling Henry to foil their plans in that route.]]

to:

* ArmorIsUseless: On AlliterativeName: '''C'''enter for '''C'''haos '''C'''ontainment.
* AndNowForSomeoneCompletelyDifferent: Every time they get involved, there is a choice prompt to determine what they do.
* AntiVillain: The CCC want to contain chaos, yet their ways are '''extremely''' destructive and arguably cause ''more'' chaos.
* EvenEvilHasLovedOnes: A CCC member named Wilson Stone has a wife and son. If
the Executive/Allies route, although Major Hershell Panzer equipped himself with heavy armor "Dark Energy Bomb" option is chosen in ''Infiltrating the Airship'', before being engulfed by the bomb, he tearfully looks at his [[FatalFamilyPhoto family photo before accepting his fate]].
* GreaterScopeVillain: [[spoiler:The OmegaEnding in ''Mission'' reveals them to be this for the series as a whole, as they were the ones
that allows him to stop a speeding vehicle, one good punch from sent Henry the package in ''Prison''.]]
* HypocriticalHumor: What the CCC drives itself off of. Their method to contain chaos
is enough to knock him out ([[JustifiedTrope granted]], Henry did punch him in his unarmored and unprotected head).
unleash chaos onto it, no matter what collateral damage results from it.
* BadassArmy: Galeforce's team is specialized to take down NGOSuperpower: Arguably ''far more so'' than the Toppat Clan.
* DemotedToExtra: In ''Fleeing The Complex'', only Charles makes an appearance, and only if Henry chooses to call him to get free
Clan. Their arsenal ranges from The Wall.
* EveryHelicopterIsAHuey: In
[[ThereIsNoKillLikeOverkill overwhelming firepower]] that can easily give the original version of ''Airship'', government forces and the Toppat Clan ''combined'' a run for their helicopters vaguely resemble Hueys. For the rest of the series after that point, the helicopters look more streamlined.
money, to [[TimeStandsStill stopping time]] and potentially ''[[RealityBreakingParadox breaking reality itself]]''.
* GatlingGood: StartXToStopX: Their standard door gunner weapons methods are even more destructive and chaotic than the situations they try to contain.
* StuffBlowingUp: Among all of their destructive attempt to contain the chaos, explosions
appear to be miniguns.
* HeroAntagonist: They will become this
one of their recurring option as they have many type of them on their sleeves. It even lampshaded in one of the Executive/Allies, Executive/Dead and Thief/Allies route (which [=FAIL=] screens.
-->'''FAIL Screen:''' Gee, the Center for Chaos Containment sure has a surplus of nuclear bombs, huh...
* TheresNoKillLikeOverkill: Their M.O. when it comes to chaos
is [[spoiler:eventually averted if to obliterate the source. The non-FAIL endings are always the least extreme options but even those are ridiculously disproportionate. To wit:
** ''Diamond'':
Henry growing giant via mega mushroom and Ellie choose a pterodactyl hatching and attacking the guards leads to ally a giant robot completely demolishing the museum with the Government for the "Pardoned Pals" ending]]).''lasers, drones, hammers and chainsaws''.
* TheJuggernaut: On the Executive/Dead route, it's shown they own a ** ''Airship'': A massive tank named "Big Boy". When Henry uses a scrambler on skirmish between government forces and the Toppat Clan leads to them sending in their own troops in flying mech suits to indiscriminately kill both sides.
** ''Mission'': In response to the supertank
Big Boy, the massive tank goes on a rampage, causing enough chaos for the Center for Chaos Containment to respond with its Boy going out of control, they send in their own giant war machine G.A.B.E.G.G.
* {{Leitmotif}}: Themes consisting of percussion and brass instruments are commonly associated with them.
* NotSoAboveItAll: Some of them have really funny descriptions on their bios.
* OutlivingOnesOffspring: Can possibly happen if you consider the "Intruder on a Scooter" route of ''Diamond''
G, causing even more damage to be canon to the Executive/Allies route. Major Hershell Panzer (the soldier in the combat suit in the Executive/Allies route of ''Mission'') lost his son Johnny (the cop Henry throws a rock at) in that route in ''Diamond''.
* RecruitingTheCriminal: They willingly recruit Henry due to his skills of both stealing the Tunisian Diamond and escaping prison by himself. In the Government/Allies route, they also accept Ellie as a part of their team to take down the Toppat Clan.
* RedGreenContrast: Most of
the Government’s tanks former base and helicopters are green. In contrast, the prototype "Big Boy" is a massive red tank.
* RedheadInGreen: Calvin and Konrad Bukowski are a pair of red-haired twins who wear green hats.
* SiblingTeam: Calvin and Konrad Bukowski are a pair of twins in the military who are always paired up on missions. In the Thief/Allies route of ''Mission'' they're apparently enough of a threat that Henry has to time-travel and cause
forcing them to be thrown out of boot camp in order to rescue Ellie.
* TankGoodness: Like most military groups, they own and use many regular tanks. They even have a massive one named "Big Boy", which would have been used in their operation to take down the Toppat Clan in the Executive/Dead route had it been working properly.
* TokenGoodTeammate: The games consist of two WildCard {{Villain Protagonist}}s whose morality is dependant on player choices, two antagonistic factions led by a DastardlyWhiplash GentlemanThief and a sinister prison warden respectively, and a mysterious organisation dedicated to preventing and stopping chaos, often by creating ''even more chaotic situations'' in their attempts. Compared to them, the Government military along with Charles are often the only cast members who are outright noble and heroic. Though there are the security guards and the police force they are more like [[DesignatedHero people who are in Henry's way]] [[PunchClockHero and just doing it
retreat.
** As
for the job]] rather than being actual Heroes.[=FAILs=], they can range from [[NukeEm nuking the area]], destroying reality with a paradox, [[ColonyDrop crashing the moon into the Earth]] (via [[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]) and freezing time itself permanently.
* UnwittingInstigatorOfDoom: [[spoiler:Josh Taylor VillainTeamUp: A CCC member named Kyle Baxter is confirmed to be a liaison between CCC and Drake Camper, The Wall.
* WildCard: They are not affiliated with any of the factions in the series[[note]]with the exception of the Wall, as CCC member Kyle Baxter is an official liaison between
the two [[AlcoholInducedIdiocy drunk soldiers]] at the beginning of the "Executive/Dead" route in ''Mission'', wind up blabbing factions[[/note]], and they don't seem to care about the Government’s operation, enabling any collateral damage they cause. The "correct" choices involving them result in them helping Henry to foil their plans in by complete accident.
* YouAlreadyChangedThePast: [[spoiler:Turns out
that route.]]they were the one who sent the package to Henry during ''Prison'', as revealed in the [[OmegaEnding Multiverse Correction ending]] of ''Completing the Mission.'']]



[[folder:Captain/General Hubert Galeforce]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/2cbd6485_7947_43dc_b0d0_9dadeed05c2e.png]]
[[caption-width-right:250:"[[ReasonableAuthorityFigure Help us out with this one and you'd be- we'd be owing you a big, biggol' favor.]]"]]
[[caption-width-right:250:[[labelnote:Click for his appearance back as a Captain]]\\
https://static.tvtropes.org/pmwiki/pub/images/general_hubert_galeforce_remastered.png[[/labelnote]]]]
->Appears In: ''Infiltrating the Airship'', ''Completing the Mission''

An army officer in charge of the undercover Toppat raid in ''Infiltrating the Airship''. It was his idea to "recruit" Henry, for better or worse.

to:

[[folder:Captain/General Hubert Galeforce]]
!!Others

[[folder:Dave Panpa]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/2cbd6485_7947_43dc_b0d0_9dadeed05c2e.org/pmwiki/pub/images/cfee4e06_3ff7_4afb_9668_5576c56cd8f6.png]]
[[caption-width-right:250:"[[ReasonableAuthorityFigure Help us out with this one [[caption-width-right:250:"[[FlatWhat What?]] [[BlatantLies Yeah yeah, of course I've checked it!]] [[SuspiciouslySpecificDenial I mean, if I didn't check it, I would lose my job, and you'd be- we'd be owing you a big, biggol' favor.]]"]]
I don't wanna lose my job!]]"]]
[[caption-width-right:250:[[labelnote:Click for his appearance back as a Captain]]\\
Policeman]]\\
https://static.tvtropes.org/pmwiki/pub/images/general_hubert_galeforce_remastered.org/pmwiki/pub/images/6501e641_7de9_470e_94a6_f1af16fba1f1.png[[/labelnote]]]]
->Appears In: ''Escaping the Prison'', ''Stealing the Diamond'', ''Infiltrating the Airship'', ''Completing the Mission''

An army officer in charge A hapless police officer/security guard who always seems to encounter Henry. He's had plenty of the undercover Toppat raid in ''Infiltrating the Airship''. It was different jobs due to a combination of his idea to "recruit" Henry, for better or worse.incompetence and Henry always showing up.



* BigGood: Serves as this in ''Infiltrating the Airship'' and in certain routes of ''Completing the Mission''.
* FacePalm: Does one of these in the “Lightning-Quick Larcenist” FAIL of ‘’Airship’’ when the safe Henry steals is revealed to only contain a teddy bear.
* IGaveMyWord: If Henry succeeds in the mission, he keeps his promise and pardons Henry's criminal record.
* OldSoldier: Judging at the colour of his beard, he's been on active duty for a long time and he still fights on the front lines, as shown in the "Grappling Hook" storyline in ''Airship'' and the Executive/Dead route of ''Mission''.
* RankUp: He's been promoted to a general by the time of ''Mission''.
* ReasonableAuthorityFigure:
** If Henry does exactly as he instructed and either attains evidence for the Toppats' crimes or captures the leader of the Toppat Clan, he keeps his word and erases Henry's criminal record, no strings attached. Not to mention that he does not explicitly open fire on Henry or try to turn against him unless Henry turns against them first.
** Even if Henry goes OffTheRails and decides to steal a huge ruby from the Toppat Clan over the mission, Captain Galeforce [[spoiler:ultimately allows him to go, as Henry in the course of this act grounds the Toppat Clan's airship and inadvertently gives the government the best chance they'll ever have of catching most if not all of the Toppat Clan and seizing the records through force. By comparison, one thief is a small fry and not worth wasting time on]].
** Further demonstrated in ''Mission''[='=]s [[spoiler:''Pardoned Pals'' ending. Despite Henry's past conduct, Galeforce still grants him and Ellie pardons as a reward for helping take down the Toppat Clan]].
** Even in the [[spoiler:''Special [=BROvert=] Ops'' ending of ''Mission'', he promises that, despite Henry not owing the government anything at the moment, he'll receive a really big favor for helping them out. In a roundabout way, he sticks to his word, as when the job is done, he immediately promotes Charles ''and'' Henry into special covert ops agents. When Charles questions the fact that Henry isn't enlisted, Galeforce says that he now is, which gives off the impression that Henry doesn't have a choice, until he follows up with, "unless he doesn't want it." He ''does'' bargain with Henry by saying that if he takes up the promotion, he'll run loads more missions with Charles, but through technicality, Galeforce did stick to his word of owing Henry a favor by giving him the option to accept the promotion right after elaborating upon it.]]
* SayMyName: Pulls one off [[spoiler:in the ''Rapidly Promoted Executive'' ending, when Henry decides to join the Toppats and fakes his and Reginald's death by tricking them with dummies]].
-->'''Captain Galeforce:''' '''''HENRYYYY!!!'''''

to:

* BigGood: Serves as this AgonyOfTheFeet: Gets an empty bombshell thrown onto his foot in ''Infiltrating the Airship'' and in certain routes of ''Completing the Mission''.
* FacePalm: Does
one of these in the “Lightning-Quick Larcenist” FAIL early [=FAILs=] of ‘’Airship’’ when the safe Henry steals is revealed to only contain a teddy bear.
* IGaveMyWord: If Henry succeeds in the mission, he keeps his promise and pardons Henry's criminal record.
* OldSoldier: Judging at the colour of his beard, he's been on active duty for a long time and he still fights on the front lines, as shown in the "Grappling Hook" storyline in ''Airship'' and the Executive/Dead
''Epic'' route of ''Mission''.
''Diamond''.
* RankUp: He's been promoted to ButtMonkey: Poor Dave just can't catch a general by the time of ''Mission''.
* ReasonableAuthorityFigure:
** If
break whenever he encounters Henry does exactly as Stickmin. To top it all off, he instructed and either attains evidence for the somehow ended up in Toppats' crimes or captures the leader of the Toppat Clan, he keeps his word and erases Henry's criminal record, no strings attached. Not to mention that he does not explicitly open fire on cell for unknown reasons.
* ContinuityNod: Talks about
Henry or try Stickmin's escape from ''Prison'' to turn against him unless Kurt Dietch in ''Diamond''; in this case how Henry turns against them first.
** Even if Henry goes OffTheRails and decides to steal a huge ruby from the Toppat Clan over the mission, Captain Galeforce [[spoiler:ultimately allows him to go, as Henry
used whatever item was in the course of this act grounds the Toppat Clan's airship and inadvertently gives the government the best chance they'll ever have of catching most if not all of the Toppat Clan and seizing the records through force. By comparison, one thief is a small fry and not worth wasting time on]].
** Further demonstrated in ''Mission''[='=]s [[spoiler:''Pardoned Pals'' ending. Despite Henry's past conduct, Galeforce still grants him and Ellie pardons as a reward for helping
cake to escape. Kurt isn't interested, however.
* DareToBeBadass: Tries to
take down the Toppat Clan]].
** Even
out Floyd Winters when Henry asks him in the [[spoiler:''Special [=BROvert=] Ops'' ending of ''Mission'', however Floyd easily overpowers him.
-->'''Dave:''' C'mon, Dave, you got this...
* FaceHeelTurn: [[spoiler:Downplayed. He joins Henry's Toppat splinter faction in ''Toppat Civil Warfare'', but
he promises that, despite Henry not owing looks rather reluctant about it and the government anything at the moment, he'll receive a really big favor for helping them out. In a roundabout way, circumstances indicate he sticks had to do so to ensure his word, as when the job is done, he immediately promotes Charles ''and'' Henry into special covert ops agents. When Charles questions the fact that Henry isn't enlisted, Galeforce says that he now is, which gives off the impression that Henry doesn't have a choice, until he follows up with, "unless he doesn't want it." He ''does'' bargain with Henry by saying that if he takes up the promotion, he'll run loads more missions with Charles, but through technicality, Galeforce did stick to his word of owing Henry a favor by giving him the option to accept the promotion right after elaborating upon it.own safety.]]
* SayMyName: Pulls one off [[spoiler:in FailedASpotCheck: In ''Prison'', Dave fails to search the ''Rapidly Promoted Executive'' ending, when cake properly, and Henry decides to join uses one of three items hidden in the Toppats and fakes cake to escape. Unsurprisingly, he loses his and Reginald's death by tricking them job for this.
* GuestStarPartyMember: [[spoiler: Downplayed. While he does tag along
with dummies]].
-->'''Captain Galeforce:''' '''''HENRYYYY!!!'''''
Henry for the majority of the ''Toppat Civil Warfare'' route, you can pick Dave to help Henry take down the guard who holds the key of his loyalists' cells and that's the only choice you can get from him.]]
* {{Irony}}: Dave used to be a policeman who imprisoned Henry to his cell back in ''Prison'', now he ends up jailed in a Toppat cell while Henry roams free.
* ItMayHelpYouOnYourQuest: If Henry frees Dave from his cell in ''Airship'', he will drop a flash drive containing the passcode for the room containing [[VideoGame/TheLegendOfZeldaOcarinaOfTime Biggoron/Biggol's Sword]].
* MotorMouth: Subverted. While in ''Diamond'', he tries speaking to Kurt Dietrich about how he got fired after ''Prison'' and explains he was just trying to have a conversation with him, he doesn't speak extremely fast. [[spoiler:This winds up in a FAIL if Henry stops to listen, because when Dave mentions that there's a draft, Kurt realizes that Henry's there, and pulls a gun on him.]]
* MyFriendsAndZoidberg: [[spoiler: While Dave does joins Henry's faction of the Toppat clan in ''Toppat Civil Warfare'' route, he just so happen to be there and doesn't have any personal stake in the resolution like Henry, Thomas, and Geoffrey.]]
* NoodleIncident: How exactly ''did'' he wind up in a cell on the Toppat Clan's ship? Not even the bios for him in ''Airship'' and ''Mission'' reveal the reason why.
* SmallRoleBigImpact: Dave doesn't get much screentime and overall just a minor recurring character, but his clumsiness on not checking the package lead to Henry's escape, which made the whole series happen.
* StaticStunGun: Carries one in ''Prison'' and will use it on Henry should he forget to defend himself. [[ButtMonkey Dave tases himself]] after Henry knocks him down.
* ThoseTwoGuys: Is this with Rupert[[note]]a prison guard with black hair[[/note]] in ''Escaping the Prison''. This is averted in the later games following him being fired from the police.
* UnwittingPawn: [[spoiler:Unintentionally to the Center for Chaos Containment, as he's the one who found, ''didn't'' check, and delivered their package to Henry.]]
* WatchOutForThatTree: Well, pillar. If Henry KO's Kurt, the other guard with him in ''Diamond'', Dave runs into a pillar when fleeing and trying to get help.
* WhatHappenedToTheMouse: Apart from playing a role in the [[spoiler:''Toppat Civil Warfare'']] route in ''Mission'', it's anyone's guess on what happened to Dave following his capture in ''Airship'' and [[{{Sidequest}} potential escape]] in the ''Pure-Blooded Thief'' ending.



[[folder:Rupert Price]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/d957f9d5_4109_42b4_b305_03d3a19a7ff9.png]]
[[caption-width-right:250:"Oi, you! You're free to go. ... [[YankTheDogsChain He-he-heh! Not really.]]"]]
[[quoteright:250:[[labelnote:Click for his appearance back as a Policeman]]\\
https://static.tvtropes.org/pmwiki/pub/images/bc700b79_05bd_4903_9a01_9f7043ba0f9a.png[[/labelnote]]]]
->Appears In: ''Escaping the Prison'', ''Stealing the Diamond'', ''Infiltrating the Airship'', ''Completing the Mission''
A soldier of the Government Military who seems to always be at odds with Henry. He used to be a member of the police force prior to Airship. He's a recurring character, appearing in every game except ''Bank'' and ''Complex''.

to:

[[folder:Rupert Price]]
[[quoteright:250:https://static.
[[folder:Felix White]]
[[quoteright:306:https://static.
tvtropes.org/pmwiki/pub/images/d957f9d5_4109_42b4_b305_03d3a19a7ff9.org/pmwiki/pub/images/felix_white_9.png]]
[[caption-width-right:250:"Oi, you! You're free to go. ... [[YankTheDogsChain He-he-heh! Not really.]]"]]
[[quoteright:250:[[labelnote:Click for his appearance back as a Policeman]]\\
https://static.tvtropes.org/pmwiki/pub/images/bc700b79_05bd_4903_9a01_9f7043ba0f9a.png[[/labelnote]]]]
[[caption-width-right:306:"[[CaptainErsatz Take that!]]"]]
->Appears In: in: ''Escaping the Prison'', ''Stealing the Diamond'', ''Infiltrating the Airship'', ''Completing the Mission''
Prison''
A soldier lawyer whom Henry can hire to get himself out of the Government Military who seems to always be at odds with Henry. He used to be a member of the police force prior to Airship. He's a recurring character, appearing in every game except ''Bank'' and ''Complex''.prison.



* AdvertisedExtra: One of the five characters appearing on the box-art seen on the main page, alongside [[TheHero Henry]], [[AcePilot Charles]], [[ActionGirl Ellie]] and [[BigBad Reginald]]. Isn't as important as the other ones in any way possible besides appearing more than anyone else, except Henry.
* ByTheBookCop: He's serious when it comes to maintaining order. [[BribeBackfire Trying to bribe him]] in ''Diamond'' only ends with a FAIL that gets Henry shot.
* ContinuityNod: His bio in ''Diamond'' mentions that his workplace suffered a huge embarrassment, referring to Henry's escape from prison.
* DemotedToExtra: Rupert was never important in the first place, but he becomes ''even less'' important in ''Mission'', appearing in one ending.
* EnragedByIdiocy: In the ''Lightning Quick Larcenist'' fake ending, when the safe that Henry stole from the Toppat Clan contains a single teddy bear, Rupert is barely struggling to keep it together while slowly aiming his rifle at Henry.
* HeroAntagonist: Back when he was part of the police, Rupert is antagonizing Henry from trying to subdue him to prevent his prison break in ''Sneaky Escapist'' and later on when trying to stop him from making off with the Tunisian Diamond in ''Intruder on a Scooter''.
* OffModel: His sideburns in Prison and Diamond have a blocky design that didn't make them look like hairs, but they become bushy in Airship, making them look more like actual hairs. In his short cameo in Mission, the sideburns look blocky again, meaning that his design with the more realistic hair is the odd one.
* RankUp: Sometime between ''Diamond'' and ''Complex'', Rupert goes from being a police officer to a military soldier.
* ThoseTwoGuys: With Dave in ''Escaping The Prison''. While they are no longer partners, they are the only characters to show up consistently in the later games barring ''Complex''.
* YankTheDogsChain: Rupert's EstablishingCharacterMoment has him telling Henry that he's free to go from prison, before laughing at him. While that's not actually the case, the cake that was delivered to him ends up containing something that Henry uses to escape later.

to:

* AdvertisedExtra: One ArmorPiercingQuestion: When presenting the Disguising Bag during the trial...
-->'''Felix:''' If the defendant was really hiding in this bag, then... ''How did he tie the knot from the outside
of the five characters appearing bag?!''
* AndNowForSomeoneCompletelyDifferent: Has the notable distinction of being the first character in the series other than Henry whom the player can choose an action for.
* CaptainErsatz: Of [[VideoGame/AceAttorney Phoenix Wright]]. In fact, he was outright called Phoenix Wright in the original flash game, and the route he appears in is a homage to ''Ace Attorney''. In the Collection, he was renamed for copyright reasons.
* EntertaininglyWrong: He argues that Henry couldn't have stuffed himself in the bag because it was tied
on the box-art seen on outside, concluding that he was attacked and forced into the main page, alongside [[TheHero Henry]], [[AcePilot Charles]], [[ActionGirl Ellie]] and [[BigBad Reginald]]. Isn't as important as bag. However, Henry simply violated the laws of reality to pull it off.
* GoodLawyersGoodClients: Averted. He is a lawyer who wants to protect the innocent (as stated in his bio), but us in the audience know that Henry really is guilty of attempted robbery.
* JustJokingJustification: If he presents anything
other ones in any way possible besides appearing more than anyone else, except Henry.
* ByTheBookCop: He's serious
the Disguising Bag, when it comes to maintaining order. [[BribeBackfire Trying to bribe him]] in ''Diamond'' only ends with a FAIL that gets Henry shot.
* ContinuityNod: His bio in ''Diamond'' mentions that his workplace suffered a huge embarrassment, referring to
Judge Brown asks how the evidence proves Henry's escape from prison.
* DemotedToExtra: Rupert was never important in the first place, but
innocence, he becomes ''even less'' important in ''Mission'', appearing in one ending.
* EnragedByIdiocy: In the ''Lightning Quick Larcenist'' fake ending, when the safe that Henry stole from the Toppat Clan contains a single teddy bear, Rupert is barely struggling to keep it together while slowly aiming his rifle at Henry.
* HeroAntagonist: Back when
responds by saying he was part of kidding. [[spoiler:Unfortunately, the police, Rupert is antagonizing Henry from trying to subdue him to prevent his prison break in ''Sneaky Escapist'' and later on when trying to stop him from making off with the Tunisian Diamond in ''Intruder on a Scooter''.
judge doesn't take jokes kindly.]]
* OffModel: His sideburns in Prison and Diamond have a blocky design that didn't make them look like hairs, but they become bushy in Airship, making them look more like actual hairs. In his short cameo in Mission, the sideburns look blocky again, meaning that his design with the more realistic hair is the odd one.
* RankUp: Sometime between ''Diamond'' and ''Complex'', Rupert goes from being a police officer to a military soldier.
* ThoseTwoGuys: With Dave
OneShotCharacter: Only appears in ''Escaping The Prison''. While they are no longer partners, they are the Prison'', and even then only characters to show up consistently in the later games barring ''Complex''.
one route; ''Lawyered Up''.
* YankTheDogsChain: Rupert's EstablishingCharacterMoment has him telling UnwittingInstigatorOfDoom: He unknowingly gets Henry that he's free to go from prison, before laughing at him. While that's not actually off the case, hook for a crime he really is guilty of, allowing the cake that was delivered rest of the series to him ends up containing something take place (though it's played with in that Henry uses to escape later.can make a HeelFaceTurn later on).



[[folder:Bounty Hunters]]
->Appear in: ''Completing the Mission''

A trio of experienced bounty hunters hired by the Government to assist Henry in his mission to apprehend or eliminate the Right Hand Man during the "Master Bounty Hunter" route of ''Completing the Mission''.

to:

[[folder:Bounty Hunters]]
->Appear in: ''Completing the Mission''

A trio of experienced bounty hunters hired
[[folder:Gadget Gabe]]
An unseen person who reviews inventions that are sometimes used
by the Government to assist Henry in his mission to apprehend or eliminate the Right Hand Man during the "Master Bounty Hunter" route of ''Completing the Mission''.Henry.



* CaptainErsatz: John Pilksin is one of [[Characters/MetalGearSolidSnake Solid Snake]] from ''VideoGame/MetalGear'', right down to the headband and raspy voice.
** Based on their roles and/or voices, it also seems as though Gordon Banks is a stand-in for Hal "Otacon" Emmerich, while Amelia Esteban represents Mei Ling, but their ties to them aren't nearly as on the nose.
* CodeName: They are given codenames by General Galeforce: "Frog" for John Pilksin, "Eel" for Gordon Banks, and "Turtle" for Amelia Esteban.
* CoolShades: Gordon has these.
* DemolitionsExpert: Amelia "Turtle" Esteban.
* DroppedABridgeOnHim: [[spoiler:All of them are killed off by the Right Hand Man with little to no fanfare.]]
* EliteFour: On the Bounty/Rescue route, General Galeforce forms an elite force consisting of John "Frog" Pilskin, Gordon "Eel" Banks and Amelia "Turtle" Esteban to assist Henry. [[spoiler:Although the mission succeeds, John, Gordon and Amelia are killed by Right Hand Man, leaving Henry the only survivor.]]
* ForgottenFallenFriend: [[spoiler:They aren't mentioned at all after getting killed, even in the route's ending.]]
* InformedAttribute: While Gordon (technicians expert) is seen hacking into the Toppat's security feed, and Amelia (demolitions expert) has a [[VideoGame/RainbowSixSiege Cluster Charge]] which fires bombs through a door, John Pilksin isn't seen sneaking around despite Galeforce saying he excels in stealth.
* NoBodyLeftBehind: [[spoiler:All three of them are shot to ash by the Right Hand Man.]]
* OneShotCharacter: They only appear in ''Bounty/Rescue'' route of ''Mission''. [[spoiler:Also counts as TragicOneShotCharacter, as they are killed halfway into the route.]]
* PowerTrio: And with Henry, they make up the EliteFour.
** TheLeader / TheSneakyGuy: John Pilksin.
** TheSmartGuy: Gordon Banks.
** TheChick: Amelia Esteban.
* UnexplainedAccent: Amelia has a slight accent, though her nationality isn't stated, even in her bio.

to:

* CaptainErsatz: John Pilksin AlliterativeName: '''G'''adget '''G'''abe.
* AwesomeButImpractical: All the inventions that he reviews.
* BodyHorror: The inventions he reviews usually cause some form of this, such as the Liquidificator, which causes Henry's body to turn into plain water.
* EveryoneHasStandards: Even he thinks that the Shadozer isn't that great of a gadget, if this quote
is anything to go by. And considering that selecting it leads to a fail...
-->"I'ma be honest with you, this
one isn't that great..."
* ExactWords: All
of [[Characters/MetalGearSolidSnake Solid Snake]] from ''VideoGame/MetalGear'', right down to his gadgets that Henry uses throughout the headband and raspy voice.
** Based on their roles and/or voices, it also seems
games work exactly as though Gordon Banks is a stand-in for Hal "Otacon" Emmerich, while Amelia Esteban represents Mei Ling, but their ties to advertised... just never the way that Henry needs them aren't nearly as on the nose.
* CodeName: They are given codenames by General Galeforce: "Frog" for John Pilksin, "Eel" for Gordon Banks, and "Turtle" for Amelia Esteban.
* CoolShades: Gordon has these.
* DemolitionsExpert: Amelia "Turtle" Esteban.
* DroppedABridgeOnHim: [[spoiler:All of them are killed off by the Right Hand Man with little
to no fanfare.work. [[spoiler:Until some ''do'' work in ''Mission''.]]
* EliteFour: On TheGhost: Always mentioned, never seen.
* InformedAbility: PlayedForLaughs and ZigZagged. He's seemingly a trusted source on approving
the Bounty/Rescue route, General Galeforce forms an elite force consisting of John "Frog" Pilskin, Gordon "Eel" Banks and Amelia "Turtle" Esteban to assist Henry. [[spoiler:Although the mission succeeds, John, Gordon and Amelia are killed by Right Hand Man, leaving different gadgets that Henry the only survivor.]]
* ForgottenFallenFriend: [[spoiler:They aren't mentioned at all after getting killed, even in the route's ending.]]
* InformedAttribute: While Gordon (technicians expert) is seen hacking into the Toppat's security feed, and Amelia (demolitions expert) has a [[VideoGame/RainbowSixSiege Cluster Charge]] which fires bombs through a door, John Pilksin isn't seen sneaking around despite Galeforce saying he excels in stealth.
* NoBodyLeftBehind: [[spoiler:All three of them are shot to ash by the Right Hand Man.]]
* OneShotCharacter: They only appear in ''Bounty/Rescue'' route of ''Mission''. [[spoiler:Also counts as TragicOneShotCharacter, as
uses and, granted, they do work. However, they are killed halfway into the route.]]
* PowerTrio: And with Henry,
often highly impractical [[GoneHorriblyRight because they make up the EliteFour.
** TheLeader / TheSneakyGuy: John Pilksin.
** TheSmartGuy: Gordon Banks.
** TheChick: Amelia Esteban.
* UnexplainedAccent: Amelia
work ''too'' well]], which makes one question if Gabe has a slight accent, though her nationality isn't stated, even in her bio.tried them himself.
* {{Intangibility}}: The Opacitator promises the user the ability to walk through walls. When Henry uses it, he falls through the floor to the center of the Earth.
* RubberMan: The Liquidificator promises the ability to bend one's molecules around an object. When Henry uses it, [[ImMelting he melts]].



!! The Wall
[[folder:The Complex itself]]
[[quoteright:317:https://static.tvtropes.org/pmwiki/pub/images/the_wall_logo.png]]
[[caption-width-right:317:[[TheAlcatraz Some of the most cunning and notorious criminals are kept here, and now we have the infamous]] [[VillainProtagonist Henry Stickmin]]. [[TemptingFate You're going to be here for a long time]].]]

The Wall isn't a faction per se, rather it is the name of a prison complex notorious for [[TheAlcatraz being inescapable]]. It is the titular complex that Henry has to escape from in ''Fleeing The Complex''. The complex is run by Dmitri Johannes Petrov.

to:

!! The Wall
[[folder:The Complex itself]]
[[quoteright:317:https://static.
[[folder:Dr. Vinschpinsilstien]]
[[quoteright:200:https://static.
tvtropes.org/pmwiki/pub/images/the_wall_logo.org/pmwiki/pub/images/dr_vinschpinsilstien_3.png]]
[[caption-width-right:317:[[TheAlcatraz Some [[caption-width-right:200:"[[MadScientist I specialize in military grade augmentations.]]"]]
-> Appears in: ''Completing the Mission''

A mysterious scientist who specializes in military grade robotics. She fishes Henry out
of the most cunning ocean following the Betrayed ending of Complex and notorious criminals are kept here, and now we have the infamous]] [[VillainProtagonist Henry Stickmin]]. [[TemptingFate You're going to be here for a long time]].]]

The Wall isn't a faction per se, rather it is the name of a prison complex notorious for [[TheAlcatraz being inescapable]]. It is the titular complex that Henry has to escape from in ''Fleeing The Complex''. The complex is run by Dmitri Johannes Petrov.
augments him with powerful cybernetics.



* AffablyEvil: Every one of the Wall's staff except [[KnightOfCerebus the Warden, Dmitri and his second-in-command Grigori]]. They are just (mostly) normal people who doing their job, even if they ''will'' kill you and attack the Government with no remorse.
* AmazinglyEmbarrassingParents: One guard named Matteus Guardsmith wears earmuffs bought by his mother, which is something he finds embarrassing.
* BadassCrew: The guards of the Wall are more pragmatic than the Government Military and more competent than the Toppat Clan. Some guards are equipped with "Spears of Shocks", a spear-shaped device that shoots lasers. Some of the guards are also confirmed to be [[MasterSwordsman master swordsmen]] and ex-boxing athletes that can knock out Henry with a single punch. One section of the prison is even guarded by ''[[VideoGame/FiveNightsAtFreddys Freddy Fazbear]] of all things''.
* BigEater: Joey Walnut tends to order enough food for three people and eat it all by himself.
* BladeOnAStick: Some of the guards in ''Complex'' carry spears. [[BoomStick These are revealed to blast beams of energy that can vaporize people]].
* CryoPrison: In ''Mission'', a section of the Wall is revealed to be one of these as Henry and Ellie are placed there in a FAIL if they choose to surrender to Dmitri.
* DemotedToExtra: In ''Completing The Mission'', compared to both the Toppat Clan and The Government. They only made one appearance in person during the Thief/Allies route, with them only being mentioned during the Executive/Ghost route and The Wall itself only making a cameo at the end of the Government/Allies route.
* DishingOutDirt: Kado Ito has the power to control earth from a distance.
* EarlyInstallmentCharacterDesignDifference: In the original version of ''Complex'', their tanks were green. For the remastered version and ''Mission'', the tanks are now blue. Probably to make sure the player doesn’t make the mistake of thinking The Wall is connected with The Government faction.
* GratuitousGerman: Friedrich Spielen (supposedly) speaks German. While certain characters speak Russian, it's only limited to certain words and phrases; Friedrich is the only character in the whole series who speaks full sentences in a foreign language (aside from Henry and the Right Hand Man [[spoiler:during the "Spirit Forme" fail in ''Mission'', where they speak GratuitousJapanese.]]).
* HiddenDepths: Many of the guard's bios describe their hobbies and other aspirations. For example, Lee Bumbler[[note]]the guard on the right in the "Bail" option[[/note]] wanted to own their gaming company named after himself, and most of the guards seem interested in gaming.
* InformedAbility: Karlov Cherink is supposed to be a MasterSwordsman but if Henry fights him in a sword fight, he will go down in one hit.
* {{Leitmotif}}: The aptly titled "[[https://www.newgrounds.com/audio/listen/951540 The Wall]]", which consists of brass instruments and a banjo.
* MasterSwordsman: Karlov Cherink's bio outright refers to him as a "master swordsman".
* MotherRussiaMakesYouStrong: While The Wall itself is located in Canada, it uses Russian stereotypes and is comparable to a gulag.
* {{Nepotism}}: Ryan Helberd's bio says that he is one of the Wall's youngest employees and that he gets special treatment because his father is a higher up.
* NeverHeardThatOneBefore: Joe Joshin's bio says that he heard the "Just Joshin' ya" joke seven million times.
* NoSympathy: Since The Wall is a place where the most cunning and notorious criminals are placed, they have no sympathies toward the other inmates. Any sick inmates are shoved into a quarantine room and forgotten about.
* OrderIsNotGood: The ruthlessness they demonstrate makes them morally grayer than the other lawful aligned antagonists in the series.
* RammingAlwaysWorks: Karl Pinkerton and Danil Dolche get the short end of the stick from this in the "Dead" route of ''Complex'' when Henry rams the Wall truck he's driving into Karl and the car Danil's in respectively.
* ShotgunsAreJustBetter: Danil Dolche carries one, which he uses to try and shoot Henry.
* SpottingTheThread: Colby Phelps[[note]]the clean-shaven guard in the lift during the Convict Allies route[[/note]] does this when a disguised Ellie says she and Henry transferred from the eighth floor as part of their disguise. That floor is the cafeteria, so when Phelps chooses to [[VideoGame/LANoire doubt]], he pulls a gun on them.
* SquashedFlat: [[spoiler:Charles lands his helicopter on top of Kerdrew Johnson at the end of the "International Rescue Operative" route of ''Complex''.]]
* SuperPersistentPredator: A human example. In the Thief/Allies route, the Wall chases Henry and Ellie from the Wall in Canada to the secret Toppat Base which seems to be in South America. Even Henry and Ellie are shocked that the Wall has found them so soon.
* TankGoodness: They have several tanks. One blows up Henry in a FAIL in ''Complex'', and several are used when chasing down Henry and Ellie in the Thief/Allies route of ''Mission''.
* VillainsOutShopping: Some of the guards shown really love spend their time hanging out with other guards, including in the cafeteria during lunch time.

to:

* AffablyEvil: Every one of the Wall's staff except [[KnightOfCerebus the Warden, Dmitri and his second-in-command Grigori]]. They are just (mostly) normal people who doing their job, even if they ''will'' kill you and attack the Government with no remorse.
* AmazinglyEmbarrassingParents: One guard named Matteus Guardsmith
CoolShades: She wears earmuffs bought by his mother, which is something he finds embarrassing.
pink-tinted glasses.
* BadassCrew: The guards of the Wall are more pragmatic than the Government Military and more competent than the Toppat Clan. Some guards are equipped EnemyMine: She hints that she might have had some run-ins with "Spears of Shocks", a spear-shaped device that shoots lasers. Some of the guards are also confirmed to be [[MasterSwordsman master swordsmen]] and ex-boxing athletes that can knock out Henry with a single punch. One section of the prison is even guarded by ''[[VideoGame/FiveNightsAtFreddys Freddy Fazbear]] of all things''.
* BigEater: Joey Walnut tends to order enough food for three people and eat it all by himself.
* BladeOnAStick: Some of the guards in ''Complex'' carry spears. [[BoomStick These are revealed to blast beams of energy that can vaporize people]].
* CryoPrison: In ''Mission'', a section of the Wall is revealed to be one of these as Henry and Ellie are placed there in a FAIL if they choose to surrender to Dmitri.
* DemotedToExtra: In ''Completing The Mission'', compared to both
the Toppat Clan and The Government. They only made one appearance in person during the Thief/Allies route, with them only being mentioned during the Executive/Ghost route and The Wall itself only making a cameo at the end of the Government/Allies route.
* DishingOutDirt: Kado Ito has the power to control earth from a distance.
* EarlyInstallmentCharacterDesignDifference: In the original version of ''Complex'', their tanks were green. For the remastered version and ''Mission'', the tanks are now blue. Probably to make sure the player doesn’t make the mistake of thinking The Wall is connected with The Government faction.
* GratuitousGerman: Friedrich Spielen (supposedly) speaks German. While certain characters speak Russian, it's only limited to certain words and phrases; Friedrich is the only character
some point in the whole series who speaks full sentences in a foreign language (aside from Henry and past[[note]]she was likely commissioned to turn the Right Hand Man [[spoiler:during the "Spirit Forme" fail in ''Mission'', where they speak GratuitousJapanese.]]).
* HiddenDepths: Many
into a cyborg[[/note]], which may be part of the guard's bios describe their hobbies reason she decided to rescue Henry.
* HotScientist: Well, as much as a stick figure can be. She's drawn in an attractive fashion
and other aspirations. For example, Lee Bumbler[[note]]the guard on the right has amazing skill in the "Bail" option[[/note]] wanted to own their gaming company named after himself, and military grade robotics.
* MadScientist: While
most of the guards seem interested in gaming.
* InformedAbility: Karlov Cherink is supposed to be a MasterSwordsman but if
cybernetic augmentations she gives Henry fights him in were necessary to save his life, was there really any sane reason for her to give a sword fight, he will go down in one hit.
* {{Leitmotif}}: The aptly titled "[[https://www.newgrounds.com/audio/listen/951540 The Wall]]", which consists of brass instruments
random stranger access to things like arm blades and a banjo.
high-powered energy cannons?
* MasterSwordsman: Karlov Cherink's bio outright refers MilkingTheGiantCow: Compared to him as a "master swordsman".
* MotherRussiaMakesYouStrong: While The Wall itself is located in Canada, it uses Russian stereotypes and is comparable to a gulag.
* {{Nepotism}}: Ryan Helberd's bio says that he is one of the Wall's youngest employees and that he gets special treatment because his father is a higher up.
* NeverHeardThatOneBefore: Joe Joshin's bio says that he heard the "Just Joshin' ya" joke seven million times.
* NoSympathy: Since The Wall is a place where the
most cunning and notorious criminals are placed, they have no sympathies toward the other inmates. Any sick inmates are shoved into characters, Vinschpinsilstien has a quarantine room and forgotten about.
* OrderIsNotGood: The ruthlessness they demonstrate makes them morally grayer than
frequent habit of making weird hand gestures when discussing her train of thought. Notably, she shakes her hands above her head when name dropping the other lawful aligned antagonists Toppat Clan.
* OneShotCharacter: Only appears
in the series.
* RammingAlwaysWorks: Karl Pinkerton and Danil Dolche get the short end of the stick from this in the "Dead" route of ''Complex'' when Henry rams the Wall truck he's driving into Karl and the car Danil's in respectively.
* ShotgunsAreJustBetter: Danil Dolche carries one, which he uses to try and shoot Henry.
* SpottingTheThread: Colby Phelps[[note]]the clean-shaven guard in the lift during the Convict Allies route[[/note]] does this when a disguised Ellie says she and Henry transferred from the eighth floor as part of their disguise. That floor is the cafeteria, so when Phelps chooses to [[VideoGame/LANoire doubt]], he pulls a gun on them.
* SquashedFlat: [[spoiler:Charles lands his helicopter on top of Kerdrew Johnson at the end of the "International Rescue Operative" route of ''Complex''.]]
* SuperPersistentPredator: A human example. In the Thief/Allies route, the Wall chases Henry and Ellie from the Wall in Canada to the secret Toppat Base which seems to be in South America. Even Henry and Ellie are shocked that the Wall has found them so soon.
* TankGoodness: They have several tanks. One blows up Henry in a FAIL in ''Complex'', and several are used when chasing down Henry and Ellie in the Thief/Allies
''Executive/Betrayed'' route of ''Mission''.
* VillainsOutShopping: Some of the guards shown really love spend their time hanging out with other guards, including SmallRoleBigImpact: She only appears in a single route in the cafeteria during lunch time.final game and only has about a minute of screen time, but her actions shape everything that happens throughout that story branch.
* UnwittingInstigatorOfDoom: Her actions directly lead to [[spoiler:the demise of not only the entire Toppat Clan, but Henry as well]].
* WalkingSpoiler: It's impossible to mention her without saying what happens to Henry when you follow the Executive/Betrayed ending.



[[folder:Dmitri Johannes Petrov]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/9c662bea_046e_45c6_86b1_26779252d2d5.png]]
[[caption-width-right:300:"We've got two options here, Henry. You stay in there... or you return with us back to the complex. [[SadisticChoice What's it going to be, Henry?]]"]]
->Appears in: ''Fleeing the Complex'', ''Completing the Mission''

The Warden of The Wall. There hasn't been any sort of breakout in the 50 years he's been in charge... until Henry's brought in, that is.

to:

[[folder:Dmitri Johannes Petrov]]
[[quoteright:300:https://static.
[[folder:Other Guards]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/9c662bea_046e_45c6_86b1_26779252d2d5.png]]
[[caption-width-right:300:"We've got two options here, Henry. You stay
org/pmwiki/pub/images/other_guards_7.png]]
[[caption-width-right:350:Left to right, top to bottom: Chad Hansen (bank employee), [=Str8=] Shoota and Carlos Burdt (policemen), Richard Wilkins, Billy Clud and Sam Turner (museum nightguards), Franz Pferd, Karl Pinkerton and Gnewt Stoneheel (Wall guards)]]
Other lawful individuals standing between Henry and his latest objective. Bank employees
in there... or you return with us back to ''Breaking the complex. [[SadisticChoice What's it going to be, Henry?]]"]]
->Appears in: ''Fleeing
Bank'', policemen on duty in ''Escaping the Complex'', ''Completing Prison'', and security guards in ''Stealing the Mission''

The Warden of The Wall. There hasn't been any sort of breakout in the 50 years he's been in charge... until Henry's brought in, that is.
Diamond''.



* AmbiguouslyEvil: He certainly looks and acts sinister, although his job is to keep criminals like Henry locked up. Then again, the Wall's methods are rather gulag-like.
** The ''International Rescue Operative'' ending is easily the one that throws his morality most into question. Presumably, it follows the ''Airship'' endings where Henry allies with the government, and is pardoned for his crimes. Unless Henry got into some shenanigans off-screen, this could very well mean the Warden ignored Henry's pardon and locked him up anyway. Further, the route shows that the Wall's soldiers are willing to fire on government agents, which ([[YourTerroristsAreOurFreedomFighters depending on where the Wall is located]]) would place them firmly under LawfulEvil.
** Taken even further in ''Mission'', where his forces don't hesitate to attack both the Government ''and'' the Toppat Clan during the stand-off between the two factions in order to recapture Henry and Ellie. Really shows he isn't all that ambiguous.
** Further emphasised by the fact that Gastro the Toilet Wizard is seen as a prisoner at the Wall in ''Convict Allies'', and in the ''Bounty/Rescue'' path of ''Mission'', Gastro is seen as one of Henry's bounty targets in the ending screen, implying that the Government is completely unaware that Gastro has already been apprehended by the Wall. It seems as though Dmitri has been going behind the back of foreign governments to apprehend potentially pardoned criminals long before he went after Henry.
* BeardOfEvil: He has a pretty impressive beard (with mustache!) and serves as the primary antagonist of ''Complex''.
* BerserkButton: Anyone escaping his complex will piss him off.
* BigBad: Of ''Fleeing the Complex'' and the [[spoiler:''Toppat Recruits''/''Pardoned Pals'']] endings of ''Mission''.
* BondVillainStupidity: Downplayed, as he never exactly leaves anyone to die in a trap.
** [[spoiler: At the climax of the ''Presumed Dead'' ending, he slowly goes on and on about how Henry has two choices, instead of immediately pushing the truck over the cliff or telling his men to arrest Henry. This gives Henry time to grab onto the cliff face and, as soon as Dmitri assumes Henry is dead and heads back to the Wall, to pull himself up and escape.]]
** [[spoiler: At the climax of the ''Toppat Recruits'' ending, he rants about his revenge on Henry (and his ruined reputation) instead of just throwing Henry off the rocket. As a result, Henry recovers enough to dodge Dmitri's punch and toss ''him'' off the rocket to his death.]]
* TheComicallySerious: The lisp that he speaks with in ''Mission'' as a result of Ellie smacking him with a stop sign in ''Complex'' is the only thing comical about him.
* DemotedToExtra: Goes from the BigBad of ''Complex'' to appearing in only one pathway/two endings of ''Mission''.
* DisneyVillainDeath: ''Mission's'' [[spoiler:''Toppat Recruits'']] ending has him meet his doom by having Henry chuck him off [[spoiler:the Toppats' launching rocket]].
* ElmuhFuddSyndwome: Picks this up in ''Mission'' after Ellie smashed his face in at the end of the [[spoiler:''Convict Allies'']] route.
* EveryoneCallsHimBarkeep: Averted. Even though he is officially described and named as The Warden, a diploma certificate seen in his office during the [[spoiler:''Presumed Dead'']] route and his official bio in The Henry Stickmin Collection fully gives out his name as Dmitri Johannes Petrov.
* EvilOldFolks: Considering he's been the Warden for 50 years and there hasn't been an escape in that amount of time, he has to be older than 70 at the least.
* EyeScream: In [[spoiler:''Toppat Recruits'']], he got shot in his left eye.
* FauxAffablyEvil: Although polite during casual conversation, he's completely ''pissed'' if even one person breaks out of his complex. And not to mention the [[spoiler:''Pardoned Pals/Toppat Recruits'']], where he sends ''a few tanks'' after ''two people'', WouldHitAGirl, and allows his people to attack the Government.

to:

* AmbiguouslyEvil: He certainly looks BreakOutTheMuseumPiece: Tim and acts sinister, although his job is to keep criminals like Joe use a cannon against Henry locked up. Then again, in the Wall's methods are rather gulag-like.
** The ''International Rescue Operative''
Epic route of ''Diamond''.
* ButtMonkey: At least for Ted [=McAdams=], there's no escaping a job where he encounters Henry Stickmin.
* ContinuityNod: Ted [=McAdams=] mentions the events of either ''Bank'' when Henry was arrested for breaking into the titular bank, or the ''Lawyered Up''
ending is easily the one that throws his morality most into question. Presumably, it follows the of ''Prison'' when Winston was framed for kidnapping Henry and presumably arrested off screen.
* FaceHeelTurn: Winston briefly appears in
''Airship'' endings where Henry allies with the government, and is pardoned for his crimes. Unless Henry got into some shenanigans off-screen, this could very well mean the Warden ignored Henry's pardon and locked him up anyway. Further, the route shows among a group of Toppats that the Wall's soldiers are willing to fire on government agents, which ([[YourTerroristsAreOurFreedomFighters depending on where the Wall is located]]) would place them firmly under LawfulEvil.
** Taken even further in ''Mission'', where his forces don't hesitate to attack both the Government ''and'' the Toppat Clan during the stand-off between the two factions in order to recapture Henry and Ellie. Really shows he isn't all that ambiguous.
** Further emphasised by the fact that Gastro the Toilet Wizard is seen as a prisoner at the Wall in ''Convict Allies'', and in the ''Bounty/Rescue'' path of ''Mission'', Gastro is seen as one of Henry's bounty targets in the ending screen, implying that the Government is completely unaware that Gastro has already been apprehended by the Wall. It seems as though Dmitri has been going behind the back of foreign governments to apprehend potentially pardoned criminals long before he went after Henry.
* BeardOfEvil: He has a pretty impressive beard (with mustache!) and serves as the primary antagonist of ''Complex''.
* BerserkButton: Anyone escaping his complex will piss him off.
* BigBad: Of ''Fleeing the Complex'' and the [[spoiler:''Toppat Recruits''/''Pardoned Pals'']] endings of ''Mission''.
* BondVillainStupidity: Downplayed, as he never exactly leaves anyone to die in a trap.
** [[spoiler: At the climax of the ''Presumed Dead'' ending, he slowly goes on and on about how
Henry has two choices, instead of immediately pushing the truck over the cliff or telling his men to arrest Henry. This gives Henry time to grab onto the cliff face and, as soon as Dmitri assumes Henry is dead and heads back to the Wall, to pull himself up and escape.]]
** [[spoiler: At the climax of the ''Toppat Recruits'' ending, he rants about his revenge on Henry (and his ruined reputation) instead of just throwing Henry off the rocket. As a result, Henry recovers enough to dodge Dmitri's punch and toss ''him'' off the rocket to his death.]]
* TheComicallySerious: The lisp that he speaks with in ''Mission'' as a result of Ellie smacking him with a stop sign in ''Complex'' is the only thing comical about him.
* DemotedToExtra: Goes from the BigBad of ''Complex'' to appearing in only one pathway/two endings of ''Mission''.
* DisneyVillainDeath: ''Mission's'' [[spoiler:''Toppat Recruits'']] ending has him meet his doom by having Henry chuck him off [[spoiler:the Toppats' launching rocket]].
* ElmuhFuddSyndwome: Picks this up in ''Mission'' after Ellie smashed his face in at the end of the [[spoiler:''Convict Allies'']] route.
* EveryoneCallsHimBarkeep: Averted. Even though he is officially described and named as The Warden, a diploma certificate seen in his office during the [[spoiler:''Presumed Dead'']] route and his official bio in The Henry Stickmin Collection fully gives out his name as Dmitri Johannes Petrov.
* EvilOldFolks: Considering he's been the Warden for 50 years and there hasn't been an escape in that amount of time, he has to be older than 70 at the least.
* EyeScream: In [[spoiler:''Toppat Recruits'']], he got shot in his left eye.
* FauxAffablyEvil: Although polite during casual conversation, he's completely ''pissed'' if even one person breaks out of his complex. And not to mention the [[spoiler:''Pardoned Pals/Toppat Recruits'']], where he sends ''a few tanks'' after ''two people'', WouldHitAGirl, and allows his people to attack the Government.
sneak past.



** For both the [[spoiler:''Convict Allies'']] and [[spoiler:''Presumed Dead'']] endings in ''Complex'', as the last set of choices in both involve him — the former having him [[spoiler: pin Henry down before Ellie saves him with a sign]], and the latter has him about to [[spoiler:send Henry plummeting off the cliff to his death]], [[spoiler:ultimately kicking the prison vehicle Henry hijacked over the cliff edge (though unbeknownst to the Warden, Henry survives)]].
** [[spoiler:He also serves as this in the ''Toppat Recruits'' and ''Pardoned Pals'' routes of ''Mission''; the only routes in which he makes an appearance.]]
* HeroAntagonist: Superfically plays this role to Henry's VillainProtagonist in ''Complex'', but calling him a hero is questionable at best.
* KnightOfCerebus: He has '''no''' comedic moments, compared to everyone else.
* KnightTemplar: Considering that his organization captures criminals without regard to existing government pardons, and actively attacks governments' militaries if they're in his way, it's safe to call Dmitri one.
* MadeOfIron: In the ''Allies'' route he's smacked with a stop sign at highway speeds, which only knocks him out and costs him a few teeth. In [[spoiler:the ''Toppat Recruits'' ending, he survives getting shot with an AK-47, knocks Ellie unconscious, and engages Henry in a fist fight. Only when Henry tosses him from the rocket does he finally perish]].
* NearVillainVictory: [[spoiler:At the climax of the ''Toppat Recruits'' route, despite having been shot with an AK-47 moments prior he defeats Henry in mere seconds and starts choking him. If not for Henry dodging his punch, Dmitri would have killed Henry.]]
* NotQuiteDead: In the [[spoiler:''Toppat Recruits'']] ending, [[spoiler:it seemed like he died when Henry and Ellie shoot him and Grigori with AK-47's. He survived, only to be thrown to his death by Henry]].
* RevengeBeforeReason: [[spoiler:He did ''not'' take Henry and Ellie's escape from the Wall well in the Thieves/Allies route, to the point that he has all his forces move to a criminal organization's launch site, in the middle of a raid by the Government, and engages in battle with both ''just'' to catch them.]]
* SadisticChoice: Gives this to Henry during the [[spoiler:''Presumed Dead'']] route; either Henry stays in the truck and is pushed off the cliff to his death, or surrenders and returns to the complex. [[spoiler: Henry picks the first option, but manages to save himself by grabbing onto the cliff edge.]]
* SmugSnake: He acts all smug when Henry is at his mercy.
* VillainousBreakdown:
** Has a minor one in the [[spoiler:''Presumed Dead'']] route after Henry's escape is reported to him; he gets visibly enraged though seems to have calmed down when he arrives at the cliff edge.
** At the end of the [[spoiler:''Convict Allies'']] route, he is utterly livid after Henry and Ellie's escape efforts start the first prison riot at the Wall in '' fifty years''. He tackles Henry to the ground and states that Henry's going to regret instigating the riot, but he gets whacked with a street sign courtesy of Ellie before he can say or do anything else.
** Losing his reputation (and some of his teeth) did a number on him in ''Mission'', given he orders his forces to chase Henry and Ellie into the middle of a warzone and attack both the Toppats and the Government ''just to catch them.''. [[spoiler:If you decide to go for the ''Toppat Recruits'' ending, after being shot with an AK-47 and seeing his foes about to escape into outer space he ''snaps'' and knocks out Ellie before trying to kill Henry.]]
--->'''Dmitri:''' [[spoiler:You've taken everything from me. My reputation is ruined. [[RussianReversal Now I will ruin you!]]]]
* VillainRespect: He seems genuinely impressed with Henry being the first person to ever escape The Wall in the [[spoiler: ''Presumed Dead'']] route.
* WhatHappenedToTheMouse: In ''Mission'', he only appears in the [[spoiler:''Pardoned Pals'' and ''Toppat Recruits'']] routes. Which begs the question of what happens to him otherwise. (The ''Presumed Dead'' routes can be justified by him not knowing Henry's still alive, but otherwise he should have reason to try and hunt Henry down.)
* WorthyOpponent: Considers Henry one toward the end of the [[spoiler:''Presumed Dead'']] route, admitting that he's impressed that Henry is the first person to ever escape The Wall.
* WouldHitAGirl: Hits and knocks out Ellie in the [[spoiler:Toppat Recruits]] ending.

to:

** For both Captain Ed Roberts for the [[spoiler:''Convict Allies'']] and [[spoiler:''Presumed Dead'']] endings in ''Complex'', as the last set "Badass" ending of choices in both involve him — the former having him [[spoiler: pin ''Prison''. Henry down before Ellie saves him has to use BulletTime to get past him.
** James Lancelot for the "Aggressive/Intruder" ending of ''Diamond'', along
with Rubert Price.
** Cliff Knux for the "Sneaky/Unseen" ending of ''Diamond''. Henry drops the titular object on him.
* FrameUp: In the Legal/Lawyered Up Ending for ''Prison'', Winston Davis is framed for trying to kidnap Henry by placing him in
a sign]], bank bag, since Henry apparently couldn't have tied the bag from the inside.
* HeroAntagonist: All the guards are just doing their jobs
and the latter has him about only reason why they're antagonists is because they're in Henry's way.
* LawmanBaton: Billy Clud, a museum guard in ''Diamond'', is always looking for excuses
to [[spoiler:send use his baton. Unless Henry plummeting off can pick the cliff to his death]], [[spoiler:ultimately kicking right weapon (a shield), he will floor him if he doesn't react fast enough.
* RammingAlwaysWorks: Konrad Conners winds up on
the prison vehicle Henry hijacked over the cliff edge (though unbeknownst to the Warden, Henry survives)]].
** [[spoiler:He also serves as
receiving end of this in the ''Toppat Recruits'' Aggressive route of ''Diamond'' when Henry rams the museum's front doors open.
* RevolversAreJustBetter: Unlike all the other armed guards of the museum security, armed with regular pistols [[note]]excluding Cliff Knux, armed with an M4 assault rifle[[/note]] , Kurt Dietrich (the guy in the World War section with Dave Panpa) has a revolver. [[spoiler: He is also quick to draw it as soon Henry tries to to shoot him
and ''Pardoned Pals'' routes of ''Mission''; the only routes in which Dave with an unloaded Sten gun, or when he makes an appearance.tries to blow them up with a disarmed bomb.]]
* HeroAntagonist: Superfically plays this role to Henry's VillainProtagonist in ''Complex'', but calling him a hero is questionable at best.
* KnightOfCerebus: He has '''no''' comedic moments, compared to everyone else.
* KnightTemplar: Considering that his organization captures criminals without regard to existing government pardons,
ShotgunsAreJustBetter: Some guards carry shotguns; Captain Geoffrey Custard and actively attacks governments' militaries if they're in his way, it's safe to call Dmitri one.
* MadeOfIron: In the ''Allies'' route he's smacked with a stop sign at highway speeds, which only knocks him out and costs him a few teeth. In [[spoiler:the ''Toppat Recruits'' ending, he survives getting shot with an AK-47, knocks Ellie unconscious, and engages Henry in a fist fight. Only when Henry tosses him from the rocket does he finally perish]].
* NearVillainVictory: [[spoiler:At the climax of the ''Toppat Recruits'' route, despite having been shot with an AK-47 moments prior he defeats Henry in mere seconds and starts choking him. If not for Henry dodging his punch, Dmitri would have killed Henry.]]
* NotQuiteDead: In the [[spoiler:''Toppat Recruits'']] ending, [[spoiler:it seemed like he died when Henry and Ellie shoot him and Grigori with AK-47's. He survived, only to be thrown to his death by Henry]].
* RevengeBeforeReason: [[spoiler:He did ''not'' take Henry and Ellie's escape from the Wall well in the Thieves/Allies route, to the point that he has all his forces move to a criminal organization's launch site, in the middle of a raid by the Government, and engages in battle with both ''just'' to catch them.]]
* SadisticChoice: Gives this to Henry during the [[spoiler:''Presumed Dead'']] route; either Henry stays in the truck and is pushed off the cliff to his death, or surrenders and returns to the complex. [[spoiler: Henry picks the first option, but manages to save himself by grabbing onto the cliff edge.]]
* SmugSnake: He acts all smug when Henry is at his mercy.
* VillainousBreakdown:
** Has a minor one in the [[spoiler:''Presumed Dead'']] route after Henry's escape is reported to him; he gets visibly enraged though seems to have calmed down when he arrives at the cliff edge.
** At the end of the [[spoiler:''Convict Allies'']] route, he is utterly livid after Henry and Ellie's escape efforts start the first prison riot at the Wall in '' fifty years''. He tackles Henry to the ground and states that Henry's going to regret instigating the riot, but he gets whacked with a street sign courtesy of Ellie before he can say or do anything else.
** Losing his reputation (and some of his teeth) did a number on him in ''Mission'', given he orders his forces to chase Henry and Ellie into the middle of a warzone and attack both the Toppats and the Government ''just to catch them.''. [[spoiler:If you decide to go for the ''Toppat Recruits'' ending, after
Tom Hardly being shot with an AK-47 and seeing his foes about to escape into outer space he ''snaps'' and knocks out Ellie before trying to kill Henry.]]
--->'''Dmitri:''' [[spoiler:You've taken everything from me. My reputation is ruined. [[RussianReversal Now I will ruin you!]]]]
* VillainRespect: He seems genuinely impressed with Henry being the first person to ever escape The Wall in the [[spoiler: ''Presumed Dead'']] route.
* WhatHappenedToTheMouse: In ''Mission'', he only appears in the [[spoiler:''Pardoned Pals'' and ''Toppat Recruits'']] routes. Which begs the question of what happens to him otherwise. (The ''Presumed Dead'' routes can be justified by him not knowing Henry's still alive, but otherwise he should have reason to try and hunt Henry down.)
* WorthyOpponent: Considers Henry one toward the end of the [[spoiler:''Presumed Dead'']] route, admitting that he's impressed that Henry is the first person to ever escape The Wall.
* WouldHitAGirl: Hits and knocks out Ellie in the [[spoiler:Toppat Recruits]] ending.
notable examples.



[[folder:Grigori Olyat]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/grigori_olyat_ftc_hd.png]]
[[caption-width-right:350:"[[NoNonsenseNemesis You wait here until cell found.]]"]]
->Appears in: ''Fleeing the Complex'', ''Completing the Mission''

Petrov's NumberTwo at the Wall and main muscle, who gets brought in for the difficult jobs. He is the one who finds and presents Henry's criminal record to Petrov, and is also the one to take Henry to the transfer cell. [[spoiler:During the ''Convict Allies'' route, he is hit by a speeding jeep after Hennry distracts him. ''Mission[='=]s'' Thief/Allies route reveals he survived albeit with a broken arm.]]

to:

[[folder:Grigori Olyat]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/grigori_olyat_ftc_hd.png]]
[[caption-width-right:350:"[[NoNonsenseNemesis You wait here until cell found.]]"]]
->Appears
[[folder:FAIL Screens]]
->''"Watching you make choices is such a [[{{Pun}} trainwreck]]."''
-->Just one of the many [=FAILs=] [[HaveANiceDeath you can earn]].[[note]]This particular quote is said after Henry tries to get away by land in the ''LNE'' route of ''Mission'' and subsequently crashes the train.[[/note]]
->Seen
in: ''Escaping the Prison'', ''Stealing the Diamond'', ''Infiltrating the Airship'', ''Fleeing the Complex'', ''Breaking the Bank Remake'', ''Completing the Mission''

Petrov's NumberTwo at Not an actual character, but the Wall blurb that shows up whenever you pick the wrong choice and main muscle, who gets brought in for the difficult jobs. He is the one who finds and presents Henry's criminal record fail. And it's usually either a snarky comment or reference to Petrov, and is also the one to take Henry to the transfer cell. [[spoiler:During the ''Convict Allies'' route, he is hit by a speeding jeep after Hennry distracts him. ''Mission[='=]s'' Thief/Allies route reveals he survived albeit with a broken arm.]]some other work.



* BeardOfEvil: He has a goatee and mustache which looks circular and serves as TheDragon to Petrov.
* BridalCarry: Henry accidentally and somehow pulls this off on him. After a short {{Beat}}, Grigori responds by face planting and knocking him out.
* CombatParkour: Effortlessly flips Henry in the "Adrenaline" FAIL in ''Complex''.
* DeadpanSnarker:
** Has his moment if Henry decides to make a face.
--> '''Grigori:''' What, you think that will upset me? Oh, very mature- [[spoiler:*gets hit by a jeep*]]
** If Henry opts to wait for transfer, Grigori sarcastically tells him to "have a good time" when they reach Henry's cell.
* {{Determinator}}: In the [[spoiler:''Pardoned Pals/Toppat Recruits'']] route of ''Mission'', he is with Petrov when they try to arrest Henry and Ellie again — after what's presumably a long ride to the Toppat jungle base, following the two criminals up to the rocket ''and'' while still having a broken arm from being ran over.
* TheDragon: Serves as Petrov's main muscle, and reports directly to him.
* FailedASpotCheck: Apparently he didn't notice Henry and Ellie having made their escape through an airduct until they cause a PrisonRiot, despite ''standing right close in front of them'', guarding the exit and all. This is even more jarring if Henry goes solo and leaves Ellie behind as he somehow didn't bother checking if Henry had escaped until he's long gone.
* KilledOffForReal: [[spoiler:Gunned down by Henry and Ellie in ''Toppat Recruits'', and goes down with the rocket in ''Pardoned Pals''.]]
* LookBothWays: Gets hit by a jeep near the end of "Convict Allies".
* MadeOfIron: Got run over by a speeding jeep and only suffers a broken arm.
* NoNonsenseNemesis: While no one's nemesis, he doesn't mess around and gets straight to the point, saying short sentences that tell everything one needs to know.
* PerpetualFrowner: He's always frowning and he never smiles.
* SatelliteCharacter: Exists only so Dmitri can have a Dragon.
* YouNoTakeCandle: He noticeably speaks with a lot of broken English, in contrast to his boss.

to:

* BeardOfEvil: He has a goatee BerserkButton: It does not appreciate you picking the Dance-Off option on ''Mission'''s Bounty-Rescue route. Its responses will be curt and mustache which looks circular and serves as TheDragon to Petrov.
* BridalCarry: Henry accidentally and somehow pulls this off on him. After a short {{Beat}}, Grigori responds by face planting and knocking him out.
* CombatParkour: Effortlessly flips Henry in
unimpressed at first, but the "Adrenaline" fourth one is just it straight up yelling at you.
* ComicallyMissingThePoint: Every so often, the blurb will (for humor's sake) miss the point of what just happened. For example, in ''Infiltrating the Airship'', after one
FAIL sees Charles [[RammingAlwaysWorks crashing his helicopter into the airship]]:
-->'''FAIL Screen:''' Hey, look! Charles is here!
* DeadpanSnarker: For something as simple as a blurb that tells you of your failure, [[HaveANiceDeath it can sure be sardonic at your untimely demise]].
* EveryoneHasStandards: There are some times where even it doesn't have anything quirky to say.
** In ''Infiltrate the Airship'' during the [[spoiler:Pure Blooded Thief route]], it says nothing should you chose the Dark Energy Bomb. Apparently even it knows better than to mock a tragic death scene.
** In ''Completing the Mission'' [[RunningGag every time]] you choose the Fortnite dance-off, [[TakeThat it will keep telling you no]]. The fourth and last time just has it scream at you to stop.
* FlatWhat: There are times that even it will be stumped at Henry's choices, for example choosing the cheese in ''Diamond'' and the Distract option
in ''Complex''.
* DeadpanSnarker:
** Has his moment if Henry decides
GivingUpOnLogic: After several improbable [=FAILs=], in ''Fleeing the Complex'' on the [[spoiler:TB]] route, it gives up trying explain how [[VoodooShark a small magnet causes the]] ''[[VoodooShark entire]]'' [[VoodooShark Toppat Clan airship to make a face.
--> '''Grigori:''' What,
crash into the Complex]], saying "Alright, I can't B.S. my way out of this one".
* HaveANiceDeath: It has something to say for just about every FAIL.
* LampshadeHanging: Often, the FAIL screens will either point out the obvious flaw in your logic, or flat-out ask
you think what on earth you were hoping to achieve with your choice.
* NervesOfSteel: Regardless of the BodyHorror and/or {{Cruel and Unusual Death}}s
that will upset me? Oh, very mature- [[spoiler:*gets hit by a jeep*]]
** If Henry opts to wait for transfer, Grigori sarcastically tells him to "have a good time" when they reach Henry's cell.
* {{Determinator}}: In
the [[spoiler:''Pardoned Pals/Toppat Recruits'']] various [=FAILs=] entail, the FAIL screen isn't scared in the slightest.
* OOCIsSeriousBusiness: The Dark Energy Bomb FAIL on the [[spoiler:Pure-Blooded Thief]]
route of ''Mission'', he is ''Airship'' causes it to say absolutely nothing. No snarky remarks, just letting the tragedy of the scene sink in.
* {{Pun}}: Very fond of making these. Sometimes their puns are so bad that even it thinks that they're lame,
with Petrov when they try to arrest Henry and Ellie again — after what's presumably a long ride special mention goes to the Toppat jungle base, following the two criminals up to the rocket ''and'' while still having a broken arm HurricaneOfPuns from being ran over.
* TheDragon: Serves as Petrov's main muscle, and reports directly to him.
* FailedASpotCheck: Apparently he didn't notice Henry and Ellie having made their escape through an airduct until they cause a PrisonRiot, despite ''standing right close in front of them'', guarding
the exit and all. This is even more jarring if Henry goes solo and leaves Ellie behind as he somehow didn't bother checking if Henry had escaped until he's long gone.
* KilledOffForReal: [[spoiler:Gunned down by Henry and Ellie in ''Toppat Recruits'', and goes down with
Needle option from ''Completing the rocket in ''Pardoned Pals''.]]
* LookBothWays: Gets hit by a jeep near
Mission'''s Capital Gains route.
-->'''FAIL Screen:''' What was
the end POINT of "Convict Allies".
that?\\
…Not the SHARPEST idea.\\
Gonna PIN the blame on that you for one.\\
Did you really NEEDLE that money?\\
[--Okay that one was a stretch--]
* MadeOfIron: Got run over by a speeding jeep and only suffers a broken arm.
* NoNonsenseNemesis: While no one's nemesis, he
SarcasmFailure: Sometimes it just doesn't mess around and know what to say about some of the things that happen as a result of your choices.
* {{Troll}}: Some of the [=FAILs=] are just dripping with sarcasm, such as in ''Airship'', when Henry
gets straight crushed by a massive coal.
-->'''FAIL Screen:''' Whoa! That thing is [[{{Pun}} COAL-ossal!]] ''Massive :D face.''
* WhatWereYouThinking: Some FAIL screens will question exactly what you were hoping
to the point, saying short sentences that tell everything one needs to know.
* PerpetualFrowner: He's always frowning and he never smiles.
* SatelliteCharacter: Exists only so Dmitri can have a Dragon.
* YouNoTakeCandle: He noticeably speaks
achieve with a lot of broken English, in contrast your last choice.
* YouAreFat: Several FAIL screens call Henry "Fatty" or "Fatso" due
to his boss.weight causing him to fall.




[[folder:Gordon Smith]]
[[quoteright:254:https://static.tvtropes.org/pmwiki/pub/images/gordon_smith_49.png]]
[[caption-width-right:254:[[FamilyMan Your wife's just gone into labour!]]]]
->Mentioned in: ''Infiltrating the Airship''
->Appears in: ''Fleeing the Complex''

A character that Henry is often mistaken for.
----
* AmbiguousSituation: Both the Toppat Clan and The Wall know him as FamilyMan, which mean that they both already knew him long enough. It's unclear if Smith is an undercover or former Toppat member, a spy sent by Dmitri, or a DoubleAgent belonging to either the Toppat Clan or The Wall.
* FamilyMan: He has a wife and at least one kid whom he visits often.
* IdenticalStranger: Apparently to Henry Stickmin, since Slice[[note]]the Toppat with the cheek scar[[/note]] in ''Airship'' and both guards at the pier in ''Complex'' mistake Henry for him.
* {{Sleepyhead}}: His bio in ''Complex'' reveals he's been falling asleep a lot at work due to missing sleep from looking after his newborn child.
[[/folder]]

[[folder:The Wall Inmates]]
->Appears in: ''Fleeing the Complex''

Unaffiliated characters captured by the Wall for various criminal activities.
----
* AnArmAndALeg: Ray Rudolpho, the inmate who greets Henry when he winds up in quarantine while trying to [[PlayingSick play sick]], has his arm fall off in front of Henry.
* BewareTheSillyOnes: Most of these criminals are StupidCrooks, though some of them are on government watchlists.
* HotBlooded: A inmate named Jack S'tickeye is described to be loud and crazy, referencing the persona of his basis LetsPlay/JackSepticEye.
* HumanPopsicle: A inmate named Ooba is actually a caveman who was found frozen deep in the snow on Svalbard.
* InformedAttribute: Sean S.E. Lemming (the green-haired inmate in the prison yard) is said to be a natural leader, but is only seen leading his fellow inmates through a hole in the fence, somehow unaware that there's a cliff face afterwards that's too close for comfort.
* MultiArmedAndDangerous: One criminal at the Wall is Gus Garno, a four-armed alien who wears goggles and a flight cap (possibly a reference to a similarly-named Podracer from ''Franchise/StarWars'').
* ShoutOut: A couple of gamers and game characters make cameos.
** Mark Emu (an inmate with glasses and a chinstrap beard seen on the truck in the "Convict Allies" ending) is a reference to LetsPlay/{{Markiplier}}.
** Likewise, Jack S'tickeye (a bearded inmate with a flat cap seen running in the hallway standoff) is a stand-in for LetsPlay/{{Jacksepticeye}}.
** Sean S.E. Lemming (an inmate with dyed green hair standing by a hole in a fence) is one to the ''VideoGame/{{Lemmings}}'' series' titular characters.
* StupidCrooks: Although Dmitri said that The Wall is a place where the most cunning and notorious criminals are held, most of the inmate bios say that they've been locked up for more silly reasons.
[[/folder]]

!!Center for Chaos Containment
[[folder:The Agency itself]]
[[quoteright:247:https://static.tvtropes.org/pmwiki/pub/images/ccc_logo.png]]
[[caption-width-right:247:[[Wiki/SCPFoundation Contain. Chaotic. Catastrophes.]]]]
->Appears in: ''Stealing the Diamond'', ''Infiltrating the Airship'', ''Completing the Mission''. One of their agents also makes a cameo in ''Fleeing the Complex''.
An agency that, as the name implies, intervenes in moments of high chaos in order to contain it.
----
* AlliterativeName: '''C'''enter for '''C'''haos '''C'''ontainment.
* AndNowForSomeoneCompletelyDifferent: Every time they get involved, there is a choice prompt to determine what they do.
* AntiVillain: The CCC want to contain chaos, yet their ways are '''extremely''' destructive and arguably cause ''more'' chaos.
* EvenEvilHasLovedOnes: A CCC member named Wilson Stone has a wife and son. If the "Dark Energy Bomb" option is chosen in ''Infiltrating the Airship'', before being engulfed by the bomb, he tearfully looks at his [[FatalFamilyPhoto family photo before accepting his fate]].
* GreaterScopeVillain: [[spoiler:The OmegaEnding in ''Mission'' reveals them to be this for the series as a whole, as they were the ones that sent Henry the package in ''Prison''.]]
* HypocriticalHumor: What the CCC drives itself off of. Their method to contain chaos is to unleash chaos onto it, no matter what collateral damage results from it.
* NGOSuperpower: Arguably ''far more so'' than the Toppat Clan. Their arsenal ranges from [[ThereIsNoKillLikeOverkill overwhelming firepower]] that can easily give the government forces and the Toppat Clan ''combined'' a run for their money, to [[TimeStandsStill stopping time]] and potentially ''[[RealityBreakingParadox breaking reality itself]]''.
* StartXToStopX: Their methods are even more destructive and chaotic than the situations they try to contain.
* StuffBlowingUp: Among all of their destructive attempt to contain the chaos, explosions appear to be one of their recurring option as they have many type of them on their sleeves. It even lampshaded in one of the [=FAIL=] screens.
-->'''FAIL Screen:''' Gee, the Center for Chaos Containment sure has a surplus of nuclear bombs, huh...
* TheresNoKillLikeOverkill: Their M.O. when it comes to chaos is to obliterate the source. The non-FAIL endings are always the least extreme options but even those are ridiculously disproportionate. To wit:
** ''Diamond'': Henry growing giant via mega mushroom and a pterodactyl hatching and attacking the guards leads to a giant robot completely demolishing the museum with ''lasers, drones, hammers and chainsaws''.
** ''Airship'': A massive skirmish between government forces and the Toppat Clan leads to them sending in their own troops in flying mech suits to indiscriminately kill both sides.
** ''Mission'': In response to the supertank Big Boy going out of control, they send in their own giant war machine G.A.B.E.G.G, causing even more damage to the Government’s former base and forcing them to retreat.
** As for the [=FAILs=], they can range from [[NukeEm nuking the area]], destroying reality with a paradox, [[ColonyDrop crashing the moon into the Earth]] (via [[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]) and freezing time itself permanently.
* VillainTeamUp: A CCC member named Kyle Baxter is confirmed to be a liaison between CCC and The Wall.
* WildCard: They are not affiliated with any of the factions in the series[[note]]with the exception of the Wall, as CCC member Kyle Baxter is an official liaison between the two factions[[/note]], and they don't seem to care about any collateral damage they cause. The "correct" choices involving them result in them helping Henry by complete accident.
* YouAlreadyChangedThePast: [[spoiler:Turns out that they were the one who sent the package to Henry during ''Prison'', as revealed in the [[OmegaEnding Multiverse Correction ending]] of ''Completing the Mission.'']]
[[/folder]]

!!Others

[[folder:Dave Panpa]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/cfee4e06_3ff7_4afb_9668_5576c56cd8f6.png]]
[[caption-width-right:250:"[[FlatWhat What?]] [[BlatantLies Yeah yeah, of course I've checked it!]] [[SuspiciouslySpecificDenial I mean, if I didn't check it, I would lose my job, and I don't wanna lose my job!]]"]]
[[caption-width-right:250:[[labelnote:Click for his appearance back as a Policeman]]\\
https://static.tvtropes.org/pmwiki/pub/images/6501e641_7de9_470e_94a6_f1af16fba1f1.png[[/labelnote]]]]
->Appears In: ''Escaping the Prison'', ''Stealing the Diamond'', ''Infiltrating the Airship'', ''Completing the Mission''

A hapless police officer/security guard who always seems to encounter Henry. He's had plenty of different jobs due to a combination of his incompetence and Henry always showing up.
----
* AgonyOfTheFeet: Gets an empty bombshell thrown onto his foot in one of the early [=FAILs=] of the ''Epic'' route of ''Diamond''.
* ButtMonkey: Poor Dave just can't catch a break whenever he encounters Henry Stickmin. To top it all off, he somehow ended up in Toppats' cell for unknown reasons.
* ContinuityNod: Talks about Henry Stickmin's escape from ''Prison'' to Kurt Dietch in ''Diamond''; in this case how Henry used whatever item was in the cake to escape. Kurt isn't interested, however.
* DareToBeBadass: Tries to take out Floyd Winters when Henry asks him in ''Mission'', however Floyd easily overpowers him.
-->'''Dave:''' C'mon, Dave, you got this...
* FaceHeelTurn: [[spoiler:Downplayed. He joins Henry's Toppat splinter faction in ''Toppat Civil Warfare'', but he looks rather reluctant about it and the circumstances indicate he had to do so to ensure his own safety.]]
* FailedASpotCheck: In ''Prison'', Dave fails to search the cake properly, and Henry uses one of three items hidden in the cake to escape. Unsurprisingly, he loses his job for this.
* GuestStarPartyMember: [[spoiler: Downplayed. While he does tag along with Henry for the majority of the ''Toppat Civil Warfare'' route, you can pick Dave to help Henry take down the guard who holds the key of his loyalists' cells and that's the only choice you can get from him.]]
* {{Irony}}: Dave used to be a policeman who imprisoned Henry to his cell back in ''Prison'', now he ends up jailed in a Toppat cell while Henry roams free.
* ItMayHelpYouOnYourQuest: If Henry frees Dave from his cell in ''Airship'', he will drop a flash drive containing the passcode for the room containing [[VideoGame/TheLegendOfZeldaOcarinaOfTime Biggoron/Biggol's Sword]].
* MotorMouth: Subverted. While in ''Diamond'', he tries speaking to Kurt Dietrich about how he got fired after ''Prison'' and explains he was just trying to have a conversation with him, he doesn't speak extremely fast. [[spoiler:This winds up in a FAIL if Henry stops to listen, because when Dave mentions that there's a draft, Kurt realizes that Henry's there, and pulls a gun on him.]]
* MyFriendsAndZoidberg: [[spoiler: While Dave does joins Henry's faction of the Toppat clan in ''Toppat Civil Warfare'' route, he just so happen to be there and doesn't have any personal stake in the resolution like Henry, Thomas, and Geoffrey.]]
* NoodleIncident: How exactly ''did'' he wind up in a cell on the Toppat Clan's ship? Not even the bios for him in ''Airship'' and ''Mission'' reveal the reason why.
* SmallRoleBigImpact: Dave doesn't get much screentime and overall just a minor recurring character, but his clumsiness on not checking the package lead to Henry's escape, which made the whole series happen.
* StaticStunGun: Carries one in ''Prison'' and will use it on Henry should he forget to defend himself. [[ButtMonkey Dave tases himself]] after Henry knocks him down.
* ThoseTwoGuys: Is this with Rupert[[note]]a prison guard with black hair[[/note]] in ''Escaping the Prison''. This is averted in the later games following him being fired from the police.
* UnwittingPawn: [[spoiler:Unintentionally to the Center for Chaos Containment, as he's the one who found, ''didn't'' check, and delivered their package to Henry.]]
* WatchOutForThatTree: Well, pillar. If Henry KO's Kurt, the other guard with him in ''Diamond'', Dave runs into a pillar when fleeing and trying to get help.
* WhatHappenedToTheMouse: Apart from playing a role in the [[spoiler:''Toppat Civil Warfare'']] route in ''Mission'', it's anyone's guess on what happened to Dave following his capture in ''Airship'' and [[{{Sidequest}} potential escape]] in the ''Pure-Blooded Thief'' ending.
[[/folder]]

[[folder:Felix White]]
[[quoteright:306:https://static.tvtropes.org/pmwiki/pub/images/felix_white_9.png]]
[[caption-width-right:306:"[[CaptainErsatz Take that!]]"]]
->Appears in: ''Escaping the Prison''
A lawyer whom Henry can hire to get himself out of prison.
----
* ArmorPiercingQuestion: When presenting the Disguising Bag during the trial...
-->'''Felix:''' If the defendant was really hiding in this bag, then... ''How did he tie the knot from the outside of the bag?!''
* AndNowForSomeoneCompletelyDifferent: Has the notable distinction of being the first character in the series other than Henry whom the player can choose an action for.
* CaptainErsatz: Of [[VideoGame/AceAttorney Phoenix Wright]]. In fact, he was outright called Phoenix Wright in the original flash game, and the route he appears in is a homage to ''Ace Attorney''. In the Collection, he was renamed for copyright reasons.
* EntertaininglyWrong: He argues that Henry couldn't have stuffed himself in the bag because it was tied on the outside, concluding that he was attacked and forced into the bag. However, Henry simply violated the laws of reality to pull it off.
* GoodLawyersGoodClients: Averted. He is a lawyer who wants to protect the innocent (as stated in his bio), but us in the audience know that Henry really is guilty of attempted robbery.
* JustJokingJustification: If he presents anything other than the Disguising Bag, when Judge Brown asks how the evidence proves Henry's innocence, he responds by saying he was kidding. [[spoiler:Unfortunately, the judge doesn't take jokes kindly.]]
* OneShotCharacter: Only appears in ''Escaping the Prison'', and even then only in one route; ''Lawyered Up''.
* UnwittingInstigatorOfDoom: He unknowingly gets Henry off the hook for a crime he really is guilty of, allowing the rest of the series to take place (though it's played with in that Henry can make a HeelFaceTurn later on).
[[/folder]]

[[folder:Gadget Gabe]]
An unseen person who reviews inventions that are sometimes used by Henry.
----
* AlliterativeName: '''G'''adget '''G'''abe.
* AwesomeButImpractical: All the inventions that he reviews.
* BodyHorror: The inventions he reviews usually cause some form of this, such as the Liquidificator, which causes Henry's body to turn into plain water.
* EveryoneHasStandards: Even he thinks that the Shadozer isn't that great of a gadget, if this quote is anything to go by. And considering that selecting it leads to a fail...
-->"I'ma be honest with you, this one isn't that great..."
* ExactWords: All of his gadgets that Henry uses throughout the games work exactly as advertised... just never the way that Henry needs them to work. [[spoiler:Until some ''do'' work in ''Mission''.]]
* TheGhost: Always mentioned, never seen.
* InformedAbility: PlayedForLaughs and ZigZagged. He's seemingly a trusted source on approving the different gadgets that Henry uses and, granted, they do work. However, they are often highly impractical [[GoneHorriblyRight because they work ''too'' well]], which makes one question if Gabe has even tried them himself.
* {{Intangibility}}: The Opacitator promises the user the ability to walk through walls. When Henry uses it, he falls through the floor to the center of the Earth.
* RubberMan: The Liquidificator promises the ability to bend one's molecules around an object. When Henry uses it, [[ImMelting he melts]].
[[/folder]]

[[folder:Dr. Vinschpinsilstien]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/dr_vinschpinsilstien_3.png]]
[[caption-width-right:200:"[[MadScientist I specialize in military grade augmentations.]]"]]
-> Appears in: ''Completing the Mission''

A mysterious scientist who specializes in military grade robotics. She fishes Henry out of the ocean following the Betrayed ending of Complex and augments him with powerful cybernetics.
----
* CoolShades: She wears pink-tinted glasses.
* EnemyMine: She hints that she might have had some run-ins with the Toppat Clan at some point in the past[[note]]she was likely commissioned to turn the Right Hand Man into a cyborg[[/note]], which may be part of the reason she decided to rescue Henry.
* HotScientist: Well, as much as a stick figure can be. She's drawn in an attractive fashion and has amazing skill in military grade robotics.
* MadScientist: While most of the cybernetic augmentations she gives Henry were necessary to save his life, was there really any sane reason for her to give a random stranger access to things like arm blades and high-powered energy cannons?
* MilkingTheGiantCow: Compared to most other characters, Vinschpinsilstien has a frequent habit of making weird hand gestures when discussing her train of thought. Notably, she shakes her hands above her head when name dropping the Toppat Clan.
* OneShotCharacter: Only appears in the ''Executive/Betrayed'' route of ''Mission''.
* SmallRoleBigImpact: She only appears in a single route in the final game and only has about a minute of screen time, but her actions shape everything that happens throughout that story branch.
* UnwittingInstigatorOfDoom: Her actions directly lead to [[spoiler:the demise of not only the entire Toppat Clan, but Henry as well]].
* WalkingSpoiler: It's impossible to mention her without saying what happens to Henry when you follow the Executive/Betrayed ending.
[[/folder]]

[[folder:Other Guards]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/other_guards_7.png]]
[[caption-width-right:350:Left to right, top to bottom: Chad Hansen (bank employee), [=Str8=] Shoota and Carlos Burdt (policemen), Richard Wilkins, Billy Clud and Sam Turner (museum nightguards), Franz Pferd, Karl Pinkerton and Gnewt Stoneheel (Wall guards)]]
Other lawful individuals standing between Henry and his latest objective. Bank employees in ''Breaking the Bank'', policemen on duty in ''Escaping the Prison'', and security guards in ''Stealing the Diamond''.
----
* BreakOutTheMuseumPiece: Tim and Joe use a cannon against Henry in the Epic route of ''Diamond''.
* ButtMonkey: At least for Ted [=McAdams=], there's no escaping a job where he encounters Henry Stickmin.
* ContinuityNod: Ted [=McAdams=] mentions the events of either ''Bank'' when Henry was arrested for breaking into the titular bank, or the ''Lawyered Up'' ending of ''Prison'' when Winston was framed for kidnapping Henry and presumably arrested off screen.
* FaceHeelTurn: Winston briefly appears in ''Airship'' among a group of Toppats that Henry has to sneak past.
* FinalBoss:
** Captain Ed Roberts for the "Badass" ending of ''Prison''. Henry has to use BulletTime to get past him.
** James Lancelot for the "Aggressive/Intruder" ending of ''Diamond'', along with Rubert Price.
** Cliff Knux for the "Sneaky/Unseen" ending of ''Diamond''. Henry drops the titular object on him.
* FrameUp: In the Legal/Lawyered Up Ending for ''Prison'', Winston Davis is framed for trying to kidnap Henry by placing him in a bank bag, since Henry apparently couldn't have tied the bag from the inside.
* HeroAntagonist: All the guards are just doing their jobs and the only reason why they're antagonists is because they're in Henry's way.
* LawmanBaton: Billy Clud, a museum guard in ''Diamond'', is always looking for excuses to use his baton. Unless Henry can pick the right weapon (a shield), he will floor him if he doesn't react fast enough.
* RammingAlwaysWorks: Konrad Conners winds up on the receiving end of this in the Aggressive route of ''Diamond'' when Henry rams the museum's front doors open.
* RevolversAreJustBetter: Unlike all the other armed guards of the museum security, armed with regular pistols [[note]]excluding Cliff Knux, armed with an M4 assault rifle[[/note]] , Kurt Dietrich (the guy in the World War section with Dave Panpa) has a revolver. [[spoiler: He is also quick to draw it as soon Henry tries to to shoot him and Dave with an unloaded Sten gun, or when he tries to blow them up with a disarmed bomb.]]
* ShotgunsAreJustBetter: Some guards carry shotguns; Captain Geoffrey Custard and Tom Hardly being notable examples.
[[/folder]]

[[folder:FAIL Screens]]
->''"Watching you make choices is such a [[{{Pun}} trainwreck]]."''
-->Just one of the many [=FAILs=] [[HaveANiceDeath you can earn]].[[note]]This particular quote is said after Henry tries to get away by land in the ''LNE'' route of ''Mission'' and subsequently crashes the train.[[/note]]
->Seen in: ''Escaping the Prison'', ''Stealing the Diamond'', ''Infiltrating the Airship'', ''Fleeing the Complex'', ''Breaking the Bank Remake'', ''Completing the Mission''

Not an actual character, but the blurb that shows up whenever you pick the wrong choice and fail. And it's usually either a snarky comment or reference to some other work.
----
* BerserkButton: It does not appreciate you picking the Dance-Off option on ''Mission'''s Bounty-Rescue route. Its responses will be curt and unimpressed at first, but the fourth one is just it straight up yelling at you.
* ComicallyMissingThePoint: Every so often, the blurb will (for humor's sake) miss the point of what just happened. For example, in ''Infiltrating the Airship'', after one FAIL sees Charles [[RammingAlwaysWorks crashing his helicopter into the airship]]:
-->'''FAIL Screen:''' Hey, look! Charles is here!
* DeadpanSnarker: For something as simple as a blurb that tells you of your failure, [[HaveANiceDeath it can sure be sardonic at your untimely demise]].
* EveryoneHasStandards: There are some times where even it doesn't have anything quirky to say.
** In ''Infiltrate the Airship'' during the [[spoiler:Pure Blooded Thief route]], it says nothing should you chose the Dark Energy Bomb. Apparently even it knows better than to mock a tragic death scene.
** In ''Completing the Mission'' [[RunningGag every time]] you choose the Fortnite dance-off, [[TakeThat it will keep telling you no]]. The fourth and last time just has it scream at you to stop.
* FlatWhat: There are times that even it will be stumped at Henry's choices, for example choosing the cheese in ''Diamond'' and the Distract option in ''Complex''.
* GivingUpOnLogic: After several improbable [=FAILs=], in ''Fleeing the Complex'' on the [[spoiler:TB]] route, it gives up trying explain how [[VoodooShark a small magnet causes the]] ''[[VoodooShark entire]]'' [[VoodooShark Toppat Clan airship to crash into the Complex]], saying "Alright, I can't B.S. my way out of this one".
* HaveANiceDeath: It has something to say for just about every FAIL.
* LampshadeHanging: Often, the FAIL screens will either point out the obvious flaw in your logic, or flat-out ask you what on earth you were hoping to achieve with your choice.
* NervesOfSteel: Regardless of the BodyHorror and/or {{Cruel and Unusual Death}}s that the various [=FAILs=] entail, the FAIL screen isn't scared in the slightest.
* OOCIsSeriousBusiness: The Dark Energy Bomb FAIL on the [[spoiler:Pure-Blooded Thief]] route of ''Airship'' causes it to say absolutely nothing. No snarky remarks, just letting the tragedy of the scene sink in.
* {{Pun}}: Very fond of making these. Sometimes their puns are so bad that even it thinks that they're lame, with special mention goes to the HurricaneOfPuns from the Needle option from ''Completing the Mission'''s Capital Gains route.
-->'''FAIL Screen:''' What was the POINT of that?\\
…Not the SHARPEST idea.\\
Gonna PIN the blame on that you for one.\\
Did you really NEEDLE that money?\\
[--Okay that one was a stretch--]
* SarcasmFailure: Sometimes it just doesn't know what to say about some of the things that happen as a result of your choices.
* {{Troll}}: Some of the [=FAILs=] are just dripping with sarcasm, such as in ''Airship'', when Henry gets crushed by a massive coal.
-->'''FAIL Screen:''' Whoa! That thing is [[{{Pun}} COAL-ossal!]] ''Massive :D face.''
* WhatWereYouThinking: Some FAIL screens will question exactly what you were hoping to achieve with your last choice.
* YouAreFat: Several FAIL screens call Henry "Fatty" or "Fatso" due to his weight causing him to fall.
[[/folder]]

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None


!!Main Trio
[[folder:As A Whole]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/triple_threat_54.png]]
[[caption-width-right:350:[[ThreeAmigos With the three of us]], we'll have no problems... ''[[TitleDrop Completing the Mission]]''.]]

The main characters of the series. Depending on the players' choice, Henry can have a partner between Charles or Ellie to assist him on his journey and specifically in ''Mission'''s Government/Allies route, the two are coming along with him.

to:

!!Main Trio
[[folder:As A Whole]]
[[quoteright:350:https://static.
!! The Toppat Clan
[[folder:The Clan itself]]
[[quoteright:260:https://static.
tvtropes.org/pmwiki/pub/images/triple_threat_54.org/pmwiki/pub/images/toppat_clan_logo.png]]
[[caption-width-right:350:[[ThreeAmigos With [[caption-width-right:260:''[[{{Leitmotif}} Tam, ta-tam-tam, ta-ta-ta-ta-tam-tam...]]'']]
-> Appears in: ''Infiltrating
the three of us]], we'll have no problems... ''[[TitleDrop Completing Airship'', ''Fleeing the Mission]]''.]]

Complex'', ''Completing the Mission''
A large and well equipped criminal organisation, identifiable by their choice of headwear.
The main characters antagonists of the series. Depending on the players' choice, Henry can have a partner between Charles or Ellie to assist him on his journey ''Airship'' and specifically a major player in ''Mission'''s Government/Allies route, the two are coming along with him.all routes of ''Mission''.



* BadassCrew: Only in the [[spoiler: ''Triple Threat'']] and [[spoiler: ''Pardoned Pals'' (to a lesser degree)]] routes of ''Completing the Mission'', where they collaborate to [[spoiler: take down the Toppat Clan's Orbital Space Station before it launches outside the reach of the Government.]]
* BashBrothers: Both Henry and Charles has this dynamic if the former aligns himself with the government.
* BirdsOfAFeather: Due to their same interest, it's no surprise that both Henry and Ellie easily get along from the [[spoiler:''Convict Allies'']] route onwards.
* FireForgedFriends: Henry's initial friendship with Charles and/or Ellie can come across as this; with the former being one-sided as Henry slowly becomes frustrated with some of Charles' incompetence, and the latter due to some egregious mistakes in Ellie and Henry's teamwork.
* FreudianTrio: Henry is the [[IdiotHero slightly idiotic]] Id who is a JerkWithAHeartOfGold, Charles is the [[BunnyEarsLawyer wacky but lawful]] Superego who is the TokenGoodTeammate, and Ellie is the Ego as she's more of a WildCard than anything.
* FusionDance: Henry and Ellie can [[Anime/DragonBallZ use the Metamoran fusion]] to fuse into Ellry. It doesn't [[CurbStompBattle help them against Kabbitz, though]], complete with both Henry and Ellie doing a Yamcha pose at the end.
* NiceMeanAndInBetween: Charles is the nicest one out of the group and serves as TokenGoodTeammate, Henry is more on the mean side given [[ItsAllAboutMe he's a bit selfish]], but [[JerkWithAHeartOfGold gradually becomes a more honorable character]] depending on the player's choice, and Ellie is in-between given she's more on the WildCard side and has no real morality.
* OddFriendship: Given how Charles, the government's pilot, befriends two (former) criminals, this is to be expected.
* ThreeAmigos: Henry is TheHero, Charles is the friend with the same gender, and Ellie is the friend with the opposite gender.
* TrueCompanions: The three of them as a whole in ''Government/Allies'' route only. They always have each others' back, even if some of the choices have them unintentionally killing each other when doing so.
* TwoGuysAndAGirl: The three form a badass trio of government agents in the ''Government/Allies'' route.
* WalkingDisasterArea: All three of them can qualify. Special mention goes to Henry.

to:

* BadassCrew: Only AffablyEvil: All of them. Despite being a notorious criminal organization, they like to dance and are nice to each other and outsiders, unless if anyone is trying to bring them down, such as the Government. And they have ''big'' standards.
* TheAhnold: One of its members, Ahnoldt Schwarz, is an imitation of the person, complete with accent.
* AncientConspiracy: If the Bios are anything to go about, they've been around for quite some time.
* AndYourRewardIsClothes: Whenever someone gets recruited to the clan, they get a top hat, courtesy of the name. And once you become leader, you get some bling.
* ArmyOfThievesAndWhores: The Toppat Clan is largely composed of thieves and thugs. But the Bios also reveal some to be former policemen, con artists, corrupt politicians, and a few members are even witches and wizards. It seems [[EqualOpportunityEvil as long as you are some kind of evil, you are welcome to join]].
* ArtifactCollectionAgency: One of the more villainous kind. They have stolen gigantic jewels, ancient artifacts, [[Franchise/TheLegendOfZelda Biggoron's Sword]], and a [[Franchise/SuperMarioBros Super Star]], to name a few.
* BlingBlingBang:
** A previous leader of the Toppat clan named Jacques Kensington used to always carry a golden pistol around. He kills Henry with it if Henry enters his painting à-la Super Mario 64.
** Reginald's predecessor Terrence Suave carries a gold-plated Desert Eagle in his portrait.
** A rack
in the ''Cleaned 'em Out'' ending of Mission shows a few gold-plated AK-[=47=] rifles and gold-plated [=M1911=] pistols.
** They have the [[Film/TheManWithTheGoldenGun Francisco Scaramanga's]] [[VideoGame/Goldeneye1997 Golden Gun]] on display on their airship.
** [[DiscussedTrope A conversation overheard]] in one ''Airship'' path has them discussing the pros and cons of a solid gold cannon, with someone pointing out [[AwesomeButImpractical how insanely heavy it would be]] and the one who suggested it insisting the airship has the power to handle it. ''Special [=BROvert=] Ops'' would show that they went ahead and made that solid gold cannon, but just as they suspected, it's ridiculously heavy, with the Sheriff and the Witch struggling to keep it upright.
* BrotherhoodOfEvil: They can go and steal whatever they want while sporting an interesting collection of headwear.
* BunnyEarsLawyer: A hyper-competent criminal syndicate that's also easily (and fatally) distracted by things like TV, ''VideoGame/{{Civilization}}'', and dancing. Their individual members are also full of odd quirks (e.g. constructing a top hat out of cheese just to keep other members away) and poor character traits (typically general lazyness and vanity) that seemingly make it difficult to work with them as a whole, but they're still, again, monstrously powerful.
* CallToAdventure: A villainous case; the Toppats identify, track down, and ask potential recruits to join; Eduardo Gioncarlo (Who sought out the Toppats himself), Quincy Tattlemuffin (Who was born into the clan), Howie Howitzer (Who was an orphan that the clan adopted),
[[spoiler: ''Triple Threat'']] Henry and [[spoiler: ''Pardoned Pals'' (to a lesser degree)]] routes of ''Completing Ellie in ''Mission''[='=]s ''Toppat Recruits'' route, and Henry alone in ''Airship'''s ''Rapidly Promoted Executive'' route]] are the Mission'', where they collaborate only known exceptions to [[spoiler: take down the this.
* CameBackWrong: T.R.N.K. is a long-dead
Toppat Clan's Orbital leader who was resurrected. It didn't take long for him to turn on the Clan.
* CoolAirship: Their standard mode of transportation in ''Airship''. However, the fact that ''Mission'' has the
Space Station before it launches outside being launched even in paths where the reach Airship was brought down (''Government'' and ''Thief'' routes) makes it clear that the Airship held only a fraction of the Government.entire clan. Sven outright calls it "The Airship Division" in one such path.
* DeathByIrony: The Bookie, a stickler for rules, is killed because someone didn't listen to them and left the armory unlocked when they shouldn't have.
* DivergentCharacterEvolution: Most Toppat members in ''Airship'' have generic black or gray top hats, but two games later in ''Mission'', they are shown wearing more colorful top hats with more creative and distinct designs.
* EarlyBirdCameo: While the Toppats themselves made their first appearance in ''Airship'', [[spoiler:Mayor Gene Fredrickson (who appears in ''Diamond'' on TV in the intro scene) was revealed to be part of the clan, thus making this trope possible.
]]
* BashBrothers: Both EnemyCivilWar: [[spoiler:The clan descends into this in the ''Toppat Civil Warfare'' ending between Henry's small band of loyalists and the rest of the clan led by Ellie.]]
* EqualOpportunityEvil: The only standard they seem to have for membership is that recruits must be some kind of evil - even ripping them off or being a mere delinquent will count - and willing to abide by the Toppat's code of honor.
* EvenEvilHasStandards:
** The Toppat Clan is bound to a code of honor which apparently includes not selling out or leaving behind people that help them out just because, [[spoiler:which Henry learns the hard way in the Executive/Ghost route of ''Mission'']].
** Even a group like them apparently isn't willing to descend to certain levels of shadiness either out of necessity or their sense of comradery, and will silently plot to eject anyone who takes that too far, as Skeev is seemingly going to learn the hard way.
* EveryoneHasStandards: Played for laughs. They can live with [[VideoGame/{{Fortnite}} the Orange Justice]] dance, but [[TakeThat they absolutely HATE the Default Dance]].
* EvilAllAlong: ''Mission'' reveals that [[spoiler:Mayor Fredrickson from ''Diamond'' was a Toppat all along.]]
* EvilVirtues: Loyalty. The Toppat Clan values loyalty to one's fellow clan members above all else, with sellouts and backstabbers being swiftly eliminated.
* {{Expy}}: Many of them are inspired by other fictional characters or real life celebrities, for example: some of them look like [[Franchise/SuperMarioBros the Mario Bros.]], [[VideoGame/AHatInTime Hat Kid]], Snoop Dogg among few others.
* FailedASpotCheck:
** Chief among what lets Henry succeed in the Thief/Dead route in ''Mission'' is the fact that no one seems to have any sort of situational awareness aside from Reginald and the Right Hand Man throughout the ordeal. Kayn opens the gate for Henry because everything's going too fast for him to process, Icepick is too focused on the fact that he's sweltering out in the jungle heat to do anything about his partner Sal being run over, and the members already inside the rocket don't show much concern for a premature launch, only an idle comment from Whitehead saying that he thought they had a few more hours.
** Many of their members also don't seem to be very bright in general when it comes to dealing with infiltration; after Henry breaks the train's door handle in the Bounty/Dead route, it takes several minutes and Mr. Macbeth's death before Snowcap [[StatingTheSimpleSolution suggests heading out back]].
** Moreover, they have a hard time recognizing outright intrusion when it isn't someone just barging in, being allured by Charles's giant TV (even though it's hanging from a ''government helicopter'') and gladly watching the hacked Topbot dance, even though it's a MechaMook first and a [[WeNeedADistraction distraction]] second and presumably kept under lock and key.
* ForHappiness: They seem to operate on hedonistic philosophies; bios in ''Mission'' show that they've been through some rough spots trying to balance pleasure and work to the point where two of the past leaders were usurped due to their flair basically turning their brain to mush.
* GangOfHats: Quite literally. Their members can be identified by the fact they all wear top hats.
* HeelFaceTurn: In the [[spoiler:''Stickmin Space Resort'']] route, the Toppat members that were on the space station Henry stole are reformed with the help of the-now-concierge Brian Hampton and become his resort staff.
* HeroKiller: [[spoiler:One minor member named Jacked Hughman manages to hold Charles off long enough in the ''Valiant Hero'' route of ''Mission'' to cause Charles' death.]]
* HiddenDepths: The Clan seems to ''love'' dancing, to the point where not only are several of their members [[{{Expy}} expies]] of characters known for memetic dances, they're also easily distracted by random dance numbers, whether it be by a hacked MechaMook busting through a crate to drop some moves or (doubling as a BrickJoke to ''Complex'') by
Henry and Charles has this dynamic if the former aligns himself with the government.
* BirdsOfAFeather: Due to
Ellie, ''who have just violently busted into their same interest, cafeteria.''
* IronicName: Discussed in the bio of a Toppat member named Peanut who has a Peanut allergy.
* KeystoneArmy: [[spoiler:When Henry captures the Right Hand Man on the ''Master Bounty Hunter'' route, the Government announces this news on the intercom. All of the remaining Toppat members either panic and surrender themselves or argue amongst themselves over who should become the next leader, effectively destroying what little combat effectiveness they had left and allowing the Government to arrest most of the clan members.]]
* KlingonPromotion: Bios in ''Mission'' suggest their leadership has a problem (outside of the choices in the series) with being offed or violently overthrown for others to usurp their positions, although in most cases
it's no surprise entirely justified as said line of leadership sans Billy G., Sir Wilford IV and Reginald usually end up severely hurting the clan one way or another.
* {{Leitmotif}}: A chiptune melody is usually associated with them.
* LoafingInFullCostume: Enforced. Though said "costume" is limited to their headwear, the Toppats are forbidden from changing or removing their hats, mostly because that's the one thing telling many of them apart from a distance. This leads to some humorous occurrences, like Frederick Muenster constructing his cheese hat so
that both no one will bunk with him, or Icepick left absolutely sweltering out in the jungle heat with his hat covered in thick fur.
* LoweredRecruitingStandards: Many of their members have some unusual quirks that were seemingly ignored upon recruitment. Even ripping them off seems to be acceptable as a requirement; if you choose the Cannon Ball route in ''Airship'', Reginald Copperbottom will openly ask you to join. Likewise, on the [[spoiler:''Toppat Recruits'']] path in ''Mission'', they're willing to recruit
Henry and Ellie easily get along from into the [[spoiler:''Convict Allies'']] gang (on the basis that the former stole one of their prize hauls and provisio that Henry return it). However, in ''Airship'', Reginald is forced to offer Henry the position of leader because the alternative was being captured by the government and leaving the Clan without a leader. In the ending, he's clearly unhappy with the decision, but it seems like the rest of the Clan has accepted it. Then, in the Toppat route onwards.
of ''Complex'', [[spoiler:[[TheStarscream Reginald kills Henry as soon as he gets the chance]]]].
* FireForgedFriends: MechaMook: They keep one called a Topbot for loud heists, but it apparently also works for things where WeNeedADistraction - something the Toppats themselves aren't immune to.
* NebulousEvilOrganization: They are a gigantic syndicate of master thieves and criminals with enough resources to thumb their noses at world governments and build an orbital space station.
* NGOSuperpower: If travelling in a giant airship isn't enough, they can also set up a covert space station launch site without much attention from world governments. Said station is so advanced that it makes the [[https://en.wikipedia.org/wiki/International_Space_Station ISS]] look like a pile of scrap.
* NotSoHarmlessVillain: The clan is quite quirky with its members and pretty odd altogether (See BunnyEarsLawyer and ForHappiness above), but the government made it clear that they're quite a threat and if their space station successfully launches into orbit, they're unstoppable without
Henry's initial friendship with Charles and/or Ellie can come across as this; with interference.
* ObfuscatingStupidity: Implied in Frederick Muenster's bio, which suggests that
the former being one-sided as Henry slowly becomes frustrated with some other Toppats think he has no idea how repulsive his Cheese hat is; of Charles' incompetence, course, it's all part of the plan.
* OneSteveLimit: Averted. There are two members named Thomas: Thomas Chestershire
and Thomas Chipz.
* OnlyInItForTheMoney: One member of
the latter due to some egregious mistakes in Ellie and Henry's teamwork.
* FreudianTrio: Henry is
Clan, Mr. Blanc, joined the [[IdiotHero slightly idiotic]] Id Clan so he could get more funds for his doctorate.
* PoorPredictableRock: Discussed in the bio of a background Toppat member named Gone Hunter
who is a JerkWithAHeartOfGold, Charles is the [[BunnyEarsLawyer wacky but lawful]] Superego who is the TokenGoodTeammate, and Ellie is the Ego as she's more of a WildCard than anything.
* FusionDance: Henry and Ellie can [[Anime/DragonBallZ use the Metamoran fusion]]
said to fuse into Ellry. It always pick rock when playing RockPaperScissors. He doesn't [[CurbStompBattle help mind losing, however.
* PunnyName: Toppat Clan. Its members wear top hats. Do the math.
* RecruitedFromTheGutter: It's mentioned that most of the Toppat's members were recruited by tracking
them against Kabbitz, though]], complete with both down and asking them to join, so them recruiting [[SpellMyNameWithAnS Henry and Ellie doing a Yamcha pose at the end.
* NiceMeanAndInBetween: Charles is the nicest one
Stickman]] to get him out of the group and serves as TokenGoodTeammate, a life of harassment by folks mistaking him for Henry is more ''Stickmin'' counts as this trope.
* SuccessionCrisis: Normally averted on most paths. If Reginald gets captured
on the mean side given [[ItsAllAboutMe he's a bit selfish]], but [[JerkWithAHeartOfGold gradually becomes a more honorable character]] depending ''Relentless Bounty Hunter'' path, the Right Hand Man succeeds him. If both are captured on the player's choice, and Ellie is in-between given she's more on the WildCard side and has no real morality.
* OddFriendship: Given how Charles, the government's pilot, befriends two (former) criminals,
''Government Supported Private Investigator'' path, then Sven Svensson takes over. [[spoiler:However, this is to be expected.
* ThreeAmigos:
played straight on the ''Master Bounty Hunter'' path, where Henry is TheHero, Charles is captures the friend with Right Hand Man and the same gender, and Ellie is Government announces that their leader has been captured. The Toppat members who don't surrender themselves immediately are reduced to bickering over who should be the friend with next leader, allowing the opposite gender.
* TrueCompanions: The three of them as a whole in ''Government/Allies'' route only. They always have each others' back, even if some
Government to easily capture most of the choices clan.]]
* SurprisinglyRealisticOutcome: The Clan, for all their exorbitance and opulence, does not
have them unintentionally killing each other when doing so.
* TwoGuysAndAGirl: The three form a badass trio
unlimited funds, hence their criminal nature. One of government agents the past leaders, Randy Radman, is stated to have led a "party era" in the ''Government/Allies'' route.
* WalkingDisasterArea: All three of
Clan that predictably ended with them going bankrupt and Randy himself presumably being usurped.
* SpannerInTheWorks: The [[spoiler: Stickmin Space Resort]] plan probably wouldn't have worked out as well as it did with how completely outrageous and left-field it is on paper, if not for the fact that Brian Hampton bought into the idea and gave Henry a much-needed helping hand in converting everyone and everything on-board.
* ThenLetMeBeEvil: Henry Stickm'''a'''n joined because he was sick of being accused of being the criminal "Henry Stickm'''i'''n" so he might as well become an actual criminal.
* TreacheryIsASpecialKindOfEvil: The most cardinal sin Clan members
can qualify. Special mention goes to Henry.commit is betraying or abandoning their allies regardless of alignment unless it is absolutely worth it. Anyone found guilty of doing such a thing with inadequate justification is thrown out ''at best''. [[spoiler: Henry]] aside, Skeev's bio indicates that even without the former, this is still a problem within at least the lower ranks.



[[folder:Henry Stickmin]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/henrymaincharacternav_6.png]]
[[caption-width-right:350:[[TheAlcatraz There has not been an incident here in 50 years,]] [[WalkingDisasterArea and the day you show up,]] [[PrisonRiot this happens!]]]]
[[caption-width-right:350:[[labelnote:Click for his appearance as a cyborg]]\\
https://static.tvtropes.org/pmwiki/pub/images/94d330c2_ce86_499d_ab13_5c86a5fcddd1.png[[/labelnote]]]]
[[caption-width-right:350:[[labelnote:Click for his appearance as Leader of the Toppat Clan]]\\
https://static.tvtropes.org/pmwiki/pub/images/155c38cb_9009_4e0a_b523_b007cdc4aeff.png[[/labelnote]]]]
[[caption-width-right:350:[[labelnote:Click for his appearance as a Toppat recruit]]\\
https://static.tvtropes.org/pmwiki/pub/images/094963a3_400d_4e94_bd45_b61203523b40.png[[/labelnote]]]]
->Appears in: ''Breaking the Bank'', ''Escaping the Prison'', ''Stealing the Diamond'', ''Infiltrating the Airship'', ''Fleeing the Complex'', ''Completing the Mission''

The main protagonist and the titular character of the series. Henry is a plain looking fellow with loose morals and incredible luck of both the [[BornLucky good]] and [[BornUnlucky bad]] varieties.

to:

[[folder:Henry Stickmin]]
[[folder:Reginald Copperbottom]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/henrymaincharacternav_6.org/pmwiki/pub/images/c9a0b32b_5d1b_4254_b1e0_b1b7acd1c354.png]]
[[caption-width-right:350:[[TheAlcatraz There has not been an incident here in 50 years,]] [[WalkingDisasterArea and the day [[caption-width-right:350:"[[BigWhat What?!]] [[EvenEvilHasStandards Have you show up,]] [[PrisonRiot this happens!]]]]
no honor?!]] [[NobleDemon No dignity?!]]"]]
[[caption-width-right:350:[[labelnote:Click for his appearance as a cyborg]]\\
when he's not the leader]]\\
https://static.tvtropes.org/pmwiki/pub/images/94d330c2_ce86_499d_ab13_5c86a5fcddd1.org/pmwiki/pub/images/2de3a1c6_607a_4a92_b0b4_2b621b0f5ff5.png[[/labelnote]]]]
[[caption-width-right:350:[[labelnote:Click for his appearance as Leader of the Toppat Clan]]\\
https://static.tvtropes.org/pmwiki/pub/images/155c38cb_9009_4e0a_b523_b007cdc4aeff.png[[/labelnote]]]]
[[caption-width-right:350:[[labelnote:Click for his appearance as a Toppat recruit]]\\
https://static.tvtropes.org/pmwiki/pub/images/094963a3_400d_4e94_bd45_b61203523b40.png[[/labelnote]]]]
->Appears in: ''Breaking the Bank'', ''Escaping the Prison'', ''Stealing the Diamond'', ''Infiltrating the Airship'', ''Fleeing the Complex'', ''Completing the Mission''

The main protagonist and the titular character current leader of the series. Toppat Clan, a gang of high-class criminals. Being the leader of the Toppat Clan is something he takes a lot of pride in. He serves as the leader of the Toppat Clan during the events of ''Airship'' and all paths stemming from the ''Pure-Blooded Thief'' ending in ''Mission''. If Henry is a plain looking fellow with loose morals and incredible luck of both becomes the [[BornLucky good]] and [[BornUnlucky bad]] varieties.leader of the Toppat Clan through the events of the ''Rapidly Promoted Executive'' path, [[DemotedToDragon Reginald will become his right hand]].



* AffablyEvil: It's heavily depending on the player's choice, but despite being a greedy crook who only cares about himself, Henry is capable of being caring to others whenever it is necessary.
* AndIMustScream: [[spoiler:The Multiverse Correction ending seemingly implies, if not outright confirms that every fail is canon, thus meaning Henry has suffered throughout all the deaths he’s endured in the series.]]
* AndTheAdventureContinues: Several paths in ''Mission'' end on the note of Henry having more adventures ahead of him.
* ArcVillain: From the Rapidly Promoted Executive routes onwards [[spoiler:(unless he is betrayed by Reginald in ''The Betrayed'' ending)]]. While Henry himself is already a VillainProtagonist, he straight up becomes the BigBad of his own series once he takes the role of Toppat Leader (with a JerkWithAHeartOfGold streak depending on the path).
* BackFromTheDead: [[spoiler:Since ''The Betrayed'' ending of ''Complex'' ends with his death, the ''Revenged'' route in ''Mission'' opens with his body being retrieved and subsequently resurrected as a cyborg. Unfortunately, this doesn't last for long as he ends up dying for good after claiming his revenge.]]
* BenevolentBoss: As the Toppat Leader, he can be this depending on the players' choice with him risking his life to defend the launch of the Toppat's space station from the government. [[spoiler:This alone convinced Reginald that Henry is a better leader than him as the latter earns his loyalty in return.]]
* BornLucky: Somehow he always finds something or has an item on hand to aid him in getting through any given situation. The trailer for ''Complex'' shows this on his file.
-->''He is classified as extremely lucky. Be warned upon approach. He is difficult to contain.''
* BornUnlucky: Of course, sometimes the things he finds (and throws, and catches, and falls on...) end up hindering or hurting him in humorous ways.
* BoxedCrook: In ''Airship'', Captain Galeforce allows him to aid him in taking down the Toppat Clan in exchange for amnesty for his crimes.
* BribeBackfire: Henry cannot bribe ''anybody'' for crap. First, he tries to bribe James Lancelot with the Tunisian Diamond to let him go, never mind the fact that he stole it, and because bribery is a federal offense, Lancelot shoots him dead on the spot. Then, he tries to bribe Mr. [=MacBeth=] with the Toppats' money cart, which he hasn't even stolen yet, and Mr. [=MacBeth=] rightfully points out that, "This money ain't even yours, kid." Cue Henry getting shot by a scoping laser.
* BridalCarry: ''Tries'' to do this on Ellie when [[BadassInDistress she's captured by]] [[TheDragon Grigori]]. As it's a FAIL, he ''[[EpicFail somehow]]'' manages to do this on ''Grigori''.
* ButtMonkey: More often than not, Henry gets hurt and killed in amusing ways due to either his clumsiness or just pure bad luck. So much so that even when he succeeds, he may end up injured anyway.
* TheChewToy: Almost all of the humor in this series stems from Henry's suffering.
* ClearMyName: This is the whole plotline for ''Airship'', as Captain Galeforce will pardon Henry of all his crimes if he helps the government find a way to bring down the Toppat Clan. Whether he follows along with this idea or not depends on the player's choice.
* CombatPragmatist: More often than not, Henry's attempts at a fair fight will end in a FAIL, so he tends to rely on items and cunning in order to beat his foes.
** One of the most notable examples is the Spook option in ''Airship''. After Handsome Harold fails to be scared by the prop spider, Henry does the next logical thing to get the incriminating documents away from Harold by [[TapOnTheHead hitting him over the head with the stick]].
* CoolBike: Has a motorized scooter that he uses to steal the Tunisian Diamond in the Aggressive[=/=]Intruder on a Scooter route in ''Diamond'' and to reach the Toppat Clan airship in [[spoiler:''The Betrayed'']] route in ''Complex''. He brings it back for the [[spoiler:''Stickmin Space Resort'' and ''Jewel Baron'']] routes in ''Mission''.
* CrazyPrepared: Henry has numerous items in his arsenal which helps him succeed in whatever endeavor he presents himself in. That said, not all of the items he finds or has on hand work quite as he intended.
* CrouchingMoronHiddenBadass: Henry may be clumsy and sometimes even dumb. But remember, he's the same guy who escaped a prison using a bunch of objects and gadgets to his advantage, stole the Tunisian Diamond, infiltrated an airship belonging to a criminal clan with wit and cunning (and possibly some help from the Government), and manages to top his previous jailbreak with The Wall, a ''maximum security prison'' that holds the worst criminals around and hasn't had an incident or a successful escape attempt for '''fifty years'''. Not to mention the various endings which have him either outright dismantling the Toppats, [[TheDon spearheading their operations]], or just plain robbing almost every single place he comes across blind, without them even realizing until it's too late.
* {{Cyborg}}: [[spoiler:He is resurrected with cybernetic replacements for his spine and left arm in the RPE-TB timeline of ''Mission''.]]
* DespairEventHorizon: Heavily implied to cross this when [[spoiler:Charles [[HeroicSacrifice dies]] in the ''Valiant Hero'' route]].
* {{Deuteragonist}}: Of the [[spoiler:''Valiant Hero'']] ending, as all choices are made by Charles.
* DiesWideOpen: Dies with his eyes open in the [[spoiler:''Revenged'' ending of ''Mission''.]]
* DishingOutDirt: In the "Rescue" route of ''Complex'', Henry can [[WesternAnimation/AvatarTheLastAirbender earthbend]] slabs of concrete while fighting the Wall's guards. And he actually does really well for a while, at least until he gets clocked in the face by a hunk of rock.
* TheDyingWalk: The closing moments of the [[spoiler:''Revenged'' route sees Henry just barely crawling away from the wreckage of the Toppat Clan airship before sitting against a rock and passing away.]]
* EasilyForgiven: In the ''Thief/Allies'' route of ''Mission''. [[spoiler:Either he is forgiven by the government for abandoning the airship mission to steal a ruby when he stops the Toppat rocket launch (likely because the Government got what they wanted out of him anyway), or he is forgiven by the Toppats for breaking into their airship and stealing their ruby (though Reginald ''was'' impressed by his thieving skills) when he helps them escape from the government and returns said ruby.]]
* ElectiveMute: Implied, as he can scream and somehow [[MakeMeWannaShout make a yell so powerful, it breaks the windows of the Toppat space station]] yet he rarely talks.
* EmergencyTransformation: [[spoiler:Undergoes one in the ''Revenged'' route after being killed by Reginald in ''Complex''.]]
* ExplosiveStupidity: Whenever Henry has an option to use an explosive, expect it to [[HoistByHisOwnPetard backfire on him]]... [[RunningGag every. single. time]].
* ExtraOreDinary:
** During the "Bounty/Executive" routes of ''Airship'', Henry can try [[WesternAnimation/AvatarTheLastAirbender metalbending]] to catch up with Reginald. It doesn't go well for him...
** At the beginning of the "Bounty/Ghost" route of ''Mission'', he can wear a [[VideoGame/SuperMario64 metal hat to turn himself into metal]]. This makes him strong enough to break a door and makes him resistant to bullets.
* FightingSpirit: Has a [[Franchise/JoJosBizarreAdventure Spirit]], named ''Reference'' which he uses to battle the Right-Hand Man in [[spoiler: the Spirit Forme fail]] in the ''Revenged'' path of ''Mission.'' It's able to swap places with Henry and can punch people into an AlternateTimeline.
* FireForgedFriends: Can become this with Charles (in the ''Government'' endings), Ellie (in the ''Allies'' endings), and [[spoiler:Reginald and the Right-Hand Man (in the ''Executive/Allies'' and ''Executive/Dead'' endings).]]
* ForcedToWatch: In one of the endings in ''Completing the Mission''. [[spoiler:Charles throws Henry into an escape pod and launches it when a Toppat goon attacks them as the station is about to explode]], leaving Henry helpless to do anything but watch from afar as [[spoiler: the station blows up with Charles aboard]].
* {{Greed}}: Henry likes to have stuff. It has led to the events of ''Bank'', ''Diamond'', the [[spoiler:''Pure-Blooded Thief'' ending in ''Airship'']], a FAIL in ''Complex'' where he pickpockets a guard, but over-encumbers himself to the point of accidentally crushing himself with the bag he's carrying, and [[spoiler:the ''Stickmin Space Resort'', ''Jewel Baron'', ''Little Nest Egg'', ''Cleaned 'em Out'', and ''Capital Gains'' routes in ''Mission''.]]
* HatedByAll: He gains this reputation in some of the routes in ''Mission'' where even both the Government and the Toppat Clan wants nothing to do with him due to his greedy tendency.
* HeelFaceTurn: Initially a pure VillainProtagonist. But starting with ''Airship'', there are choices that allow him to become a more heroic character. Of course, this is dependent upon player choice. [[spoiler:The ''Stickmin Space Resort'' ending has him also do this with the Toppat Clan members he happened to kidnap when he stole their rocket, then decides to turn it into a space hotel with the reformed members as staff.]]
* HeroicMime: [[DownplayedTrope Downplayed]] in regards to the [[VillainProtagonist "heroic" part]], but he rarely speaks aside from screams of pain or fright when something horrible happens to him. That said, he does speak a couple of very brief lines at points, such as when using the Grenade in ''Prison'', the Falcon Punch and Branch option in ''Diamond'', the Falcon Kick in ''Airship'', the Tall Guy disguise in ''Complex'', and when he begins to explain his plan to Charles in the Government/Allies route in ''Mission''.
* TheHeroDies: In the "Revenged" ending, [[spoiler:he dies peacefully sitting against a rock after getting shot in the back by Reginald and barely surviving an airship crash]].
* HeterosexualLifePartners: In some ending routes with Charles. Starting from ''Airship's'' [[spoiler:''Government Supported Private Investigator'']] and/or ''Complex'''s [[spoiler:''International Rescue Operative'']] route, it's quite clear that they're close friends who are willing to go to great lengths to look after the other, which is further exemplified in several endings in ''Mission'', most notably the [[spoiler:''Special [=BROvert=] Ops'', ''Triple Threat'', and ''Valiant Hero'']] routes. The [[spoiler:''Valiant Hero'']] ending deserves special mention, as he and Charles look after each other the entire route, and Charles [[spoiler:[[HeroicSacrifice sacrifices himself]] at the end to save Henry by holding off the Toppat mook and getting Henry onto the escape pod. When the satellite explodes, Henry looks completely devastated and bangs on the escape pod's glass as it happens and he's ForcedToWatch. He has the same look on his face when he reports back to the general, and is seen saluting his old friend's grave at the end]].
* HeWhoMustNotBeHeard: Despite largely being TheVoiceless, some scenes heavily imply that he's capable of talking in full sentences, but only if the screen isn't focused on him.
* HoistByHisOwnPetard: The methods he uses to complete various tasks often backfire one way or another, especially when he uses [[ExplosiveStupidity explosives]].
* HumbleGoal: [[spoiler:To a degree compared to the other endings where he either becomes a government agent, strikes out on his own as a bounty hunter, continues to serve with the Toppats, or sticks to plain thievery, the ''Stickmin Space Resort'' ending has him turn the Toppat space station into a popular hotel staffed by the former members that happened to be on board when he stole the rocket.]]
* AnIcePerson: In the "grapple gun" route of ''Airship'', he can use ice magic to open the vault's door. He just freezes himself.
* IdenticalStranger: To Gordon Smith (a Toppat Member FamilyMan) and Henry Stickm'''a'''n. [[ThenLetMeBeEvil The latter ended up becoming evil]] due to constantly being mistaken for Henry Stickm'''i'''n and harassed by other people.
* IdiotHero: Not to the same extent as Charles, but he still qualifies considering how many terrible choices he has made throughout the series. Some of the FAIL screens even lampshade this.
-->'''[=FAIL=] Screen:''' Not much of a brain in there to begin with.
* ImperialStormtrooperMarksmanshipAcademy: Henry is utterly ''terrible'' at shooting even when his target is right in front of him. From blowing himself up with a rocket launcher in ''Prison'', to somehow managing to miss every single shot he fires at a guard '''at point-blank range''' in ''Diamond'', to accidentally shooting Ellie with a sniper rifle while trying to show off in ''Complex''. [[spoiler:That said, this is zig-zagged in ''Mission''; he successfully snaps the tether holding the rocket in the ''Stickmin Space Resort'' route with a well-placed sniper round and guns down multiple Toppats with Pew Pew Gun in ''Free Man'' route, while the ''Toppat King'' route gives Henry [[VideoGame/{{Fallout}} a 95% chance of landing a headshot]] and '''still''' managing to barely miss all four shots.]]
* InstantExpert: Zigzagged. The majority of the [=FAILs=] result from Henry's inexperience with whatever he picks up, but in the Executive/Betrayed route of ''Mission'', [[spoiler:he instantly masters his new cybernetics in minutes and defeats the similarly powered-up Right Hand Man in one-on-one combat]].
* ItsAllAboutMe: Henry is notably quite a selfish character and he continues being so in some of the choices from ''Airship'' onwards. However, this is eventually softened if he gets [[HeterosexualLifePartners Charles]] and/or [[PlatonicLifePartners Ellie]] on his side.
* ItsPersonalWithTheDragon: In ''Completing the Mission'', there is really only one ending where Henry has a clear grudge against Reginald. The Right Hand Man, however, is clearly pissed at Henry in every route where he became a cyborg to the point of Henry being personally captured by him in ''Bounty/Ghost'' route. Even in the routes where Henry becomes the Toppat leader, it's clear that the Right Hand Man isn't thrilled with the arrangement. That being said, the Right Hand Man can eventually let go of his grudge, if [[spoiler:Henry gains Reginald's respect by defending the clan]].
* IWorkAlone: It is possible for Henry to go solo on his adventures despite the options to team up with others. [[JerkWithAHeartOfJerk In some routes, he can backstab them to get to his goal]].
* JerkWithAHeartOfGold: Depending on the players' choice, Henry can become a nicer character even in his more villainous roles, most notably in the routes where he's willing to look up to other people instead of just himself, such as how Henry treats [[MoralityPet Ellie]] as his partner if he help her escape and how he's able to get along very well with Charles in the government-based routes, willing to go along with Charles' plans and never questions or looks down on him for his IdiotHero or BumblingSidekick tendencies. On the other hand...
* JerkWithAHeartOfJerk: Henry can backstab other people just to get what he wants and care only for himself. For example, during the mission to take down the Toppats, he can go rogue to either steal their ruby or join them instead. He can also "thank" Ellie for helping him escape the Wall by [[KickTheDog leaving her to rot]].

to:

* AffablyEvil: It's heavily depending on the player's choice, but despite Despite being a greedy crook who only cares about himself, Henry is capable the BigBad of being caring the series and prones to others backstabbing anyone whenever he needs to, Reginald surprisingly has some standards and is quite a NobleDemon, which make him stands out compared to the other Toppat Leaders before him.
* AffectionateNickname: Right Hand Man calls him "Reg" during the Jewel Baron path, something none of the other characters do. This suggests the two might be friends instead of just coworkers.
* BenevolentBoss:
** Unlike the previous leader of the Toppat Clan, he genuinely wants the best for the clan, even if
it is necessary.
* AndIMustScream: [[spoiler:The Multiverse Correction ending seemingly implies, if not outright confirms that every fail is canon, thus meaning
means making some major [[TheStarscream sacrifices]].
** Despite
Henry having stolen the Romanian Ruby from the Toppats and getting away with it back in ''Airship'', Reginald still allows him and Ellie to join the clan under the condition that Henry return said ruby.
** Reginald might be a DirtyCoward, but he clearly cares for his crew and tries his best to make sure of their safety. Most notably in ''Pure-Blooded Thief'' where he tells Right Hand Man alongside the rest of the clan to retreat from the war field between them and the government as soon as the Center for Chaos Containment comes in to avoid losing more members instead of chasing after Henry who stole their ruby. Then there’s the Executive/Allies route where he tells Ellie and the Right Hand Man to go to the rocket first when the government comes in to ambush them, leaving both himself and Henry to initiate the rocket launch's countdown even at the mercy of the government's helicopter.
* BigBad: Of the series as a whole starting from ''Airship'', as he's the only antagonist who appears in multiple games and
has suffered throughout a major role in all of his appearances.
* BigNo: [[spoiler:One when he is held in place by Henry before
the deaths he’s endured Toppat airship crashes into them both in a FAIL during the series."Revenged" route, and another when the rocket manages to leave into space before its planned departure during the "Stickmin Space Resort" route.]]
* AndTheAdventureContinues: Several paths BlingOfWar: Wears a gold chain necklace shaped like a dollar sign and embedded with diamonds. He loses it in ''Mission'' end on the note of ''Complex'' [[spoiler:because Henry having more adventures ahead of him.
* ArcVillain: From
became the Rapidly new leader in the ''Rapidly Promoted Executive routes onwards [[spoiler:(unless Executive'' ending of ''Airship'' — you can see Henry wearing a hat with the chain around it in that ending]].
* CantKillYouStillNeedYou: Presumably, this is why him dying results in a FAIL in ''Airship''. Captain Galeforce likely needs to interrogate him to get the evidence needed to bring the Toppat Clan down.
* CharacterDevelopment: Surprisingly,
he does undergo development in two of the endings for ''Mission''. In his first two games, he didn't particularly like Henry and seemed to have only given him control over the Toppat Clan as a means of self-preservation. This is betrayed by Reginald why he leaps at the chance to [[spoiler:kill him in ''The Betrayed'' ending)]]. While route]]. However, in the [[spoiler:''Toppat 4 Life'' and ''Toppat King'' routes, he sees how much effort Henry is willing to exert for the sake of the Toppat Clan, and so when he finds himself is already in a VillainProtagonist, he straight up becomes the BigBad of his own series once he takes the role of Toppat Leader (with a JerkWithAHeartOfGold streak depending on the path).
* BackFromTheDead: [[spoiler:Since
similar situation to ''The Betrayed'' ending on the latter route, Reginald not only helps Henry up, but gives him control of the Toppat Clan in earnest]].
* CoolAirship: Drives one in err... ''Airship'', ''Complex'', and ''Mission'', considering he's the leader of the clan and as
of ''Complex'' ends with his death, and ''Mission'', probably one of the ''Revenged'' route few Toppats able to pilot it.
* CrazyPrepared: [[spoiler:In two of the three choices
in ''Mission'' opens with his body being retrieved and subsequently resurrected as a cyborg. Unfortunately, this doesn't the last for long as he ends up dying for good after claiming set in the "Revenged" ending of ''Mission'', he's shown to hide a gadget or two in his revenge.hat. If Henry chooses to drop him, the gadget is a parachute. If Henry chooses to staple him to the airship's hull, it's a gun that Reginald uses to shoot Henry, contributing to his fatal injuries.]]
* BenevolentBoss: As TheCreon: [[spoiler:Becomes this in the ''Toppat King'' route, having been presented with the perfect opportunity to betray Henry in the exact same manner like ''The Betrayed'' ending in ''Airship''; after offhandedly lampshading the whole situation, he immediately reveals his newfound respect for Henry because of his efforts to protect the Toppat Leader, he can be this depending Clan and genuinely helps him to safety. He then goes on the players' choice with him risking his life to defend the launch of the Toppat's space station from the government. [[spoiler:This alone convinced Reginald that Henry is a better leader than him Right-Hand Man to act as the latter earns his loyalty in return.top-level members, much to their enjoyment.]]
* BornLucky: Somehow he always finds something or DastardlyWhiplash: Definitely has an item on hand to aid him in getting through any given situation. The trailer for ''Complex'' shows this on his file.
-->''He is classified as extremely lucky. Be warned upon approach. He is difficult to contain.''
* BornUnlucky: Of course, sometimes
the things he finds (and throws, and catches, and falls on...) end up hindering or hurting him in humorous ways.
* BoxedCrook: In ''Airship'', Captain Galeforce allows him to aid him in taking
look down pat, but doesn't really act the Toppat Clan in exchange for amnesty for his crimes.
* BribeBackfire: Henry cannot bribe ''anybody'' for crap. First, he tries to bribe James Lancelot with the Tunisian Diamond to let him go, never mind the fact that he stole it, and because bribery is a federal offense, Lancelot shoots him dead on the spot. Then, he tries to bribe Mr. [=MacBeth=] with the Toppats' money cart, which he hasn't even stolen yet, and Mr. [=MacBeth=] rightfully points out that, "This money ain't even yours, kid." Cue Henry getting shot by a scoping laser.
* BridalCarry: ''Tries'' to do this on Ellie when [[BadassInDistress she's captured by]] [[TheDragon Grigori]]. As it's a FAIL, he ''[[EpicFail somehow]]'' manages to do this on ''Grigori''.
* ButtMonkey: More often than not, Henry gets hurt and killed in amusing ways due to either his clumsiness or just pure bad luck. So much so that even when he succeeds, he may end up injured anyway.
* TheChewToy: Almost all of the humor in this series stems from Henry's suffering.
* ClearMyName: This is the whole plotline for ''Airship'', as Captain Galeforce will pardon Henry of all his crimes if he helps the government find a way to bring down the Toppat Clan. Whether he follows along with this idea or not depends on the player's choice.
* CombatPragmatist: More often than not, Henry's attempts at a fair fight will end in a FAIL, so he tends to rely on items and cunning in order to beat his foes.
** One of the most notable examples is the Spook option
part in ''Airship''. After Handsome Harold fails to be scared by the prop spider, Henry does the next logical thing to get the incriminating documents away from Harold by [[TapOnTheHead hitting him over the head with the stick]].
* CoolBike: Has a motorized scooter that he uses to steal the Tunisian Diamond in the Aggressive[=/=]Intruder on a Scooter route in ''Diamond'' and to reach the Toppat Clan airship in [[spoiler:''The Betrayed'']] route in ''Complex''. He brings it back for the [[spoiler:''Stickmin Space Resort'' and ''Jewel Baron'']] routes in ''Mission''.
* CrazyPrepared: Henry has numerous items in his arsenal which helps him succeed in whatever endeavor he presents himself in. That said, not all of the items he finds or has on hand work quite as he intended.
* CrouchingMoronHiddenBadass: Henry may be clumsy and sometimes even dumb. But remember, he's the same guy who escaped a prison using a bunch of objects and gadgets to his advantage, stole the Tunisian Diamond, infiltrated an airship belonging to a criminal clan with wit and cunning (and possibly some help from the Government), and manages to top his previous jailbreak with The Wall, a ''maximum security prison'' that holds the worst criminals around and hasn't had an incident or a successful escape attempt for '''fifty years'''. Not to mention the various endings which have him either outright dismantling the Toppats, [[TheDon spearheading their operations]], or just plain robbing almost every single place he comes across blind, without them even realizing until it's too late.
* {{Cyborg}}:
[[spoiler:He is resurrected with cybernetic replacements for his spine and left arm becomes a more proper example of this in the RPE-TB timeline of ''Mission''.''The Betrayed'' ending in ''Complex''.]]
* DespairEventHorizon: Heavily implied to cross this when [[spoiler:Charles [[HeroicSacrifice dies]] in DefiantToTheEnd:
** [[spoiler:In
the ''Valiant Hero'' route]].
* {{Deuteragonist}}: Of the [[spoiler:''Valiant Hero'']] ending, as all choices are made by Charles.
* DiesWideOpen: Dies with his eyes open in the [[spoiler:''Revenged''
"Revenged" ending of ''Mission''.''Mission''. Even when he's faced with the complete and utter destruction of everything he's worked for and is about to die in the oncoming crash landing of his ruined airship, Reginald doesn't waste the chance to get one over on Henry before he's killed, making sure to drag his mortal enemy to hell with him.]]
* DishingOutDirt: In the "Rescue" route of ''Complex'', Henry can [[WesternAnimation/AvatarTheLastAirbender earthbend]] slabs of concrete while fighting the Wall's guards. And he actually does really well for a while, at least until he gets clocked ** [[spoiler:Also happens in the face by a hunk of rock.
* TheDyingWalk: The closing moments of
''Jewel Baron'' ending. With his station destroyed, and the [[spoiler:''Revenged'' route sees window of his escape pod broken, he angrily yells out "Not youuuu! Curse youuu!" at Henry just barely crawling away from the wreckage of the Toppat Clan airship before sitting against a rock and passing away.being sucked out into space.]]
* EasilyForgiven: In the ''Thief/Allies'' route of ''Mission''. [[spoiler:Either he is forgiven by the government for abandoning the airship mission to steal a ruby when he stops DemotedToDragon: He goes from the Toppat rocket launch (likely because Leader to one of Henry's CoDragons (along with Right Hand Man) if Henry takes over the Government got what they wanted out of him anyway), or he is forgiven by clan in ''Airship''. [[spoiler:He's not thrilled with this arrangement and will take back his position in the Toppats for breaking into their airship ''The Betrayed'' ending of ''Complex'', though he comes to appreciate Henry's leadership in the ''Toppat King'' and stealing their ruby (though Reginald ''was'' impressed by his thieving skills) when he helps them escape ''Toppat 4 Life'' endings of ''Mission'' after Henry defend the clan from the government and returns said ruby.accepts his new position gracefully.]]
* ElectiveMute: Implied, as DirtyCoward: Whenever he can scream is put in any danger he tries to run away, telling other people to do something, and somehow [[MakeMeWannaShout make a yell so powerful, it breaks often relies on betrayal and trickery to get the windows upper hand.
* DisneyVillainDeath: One of the [=FAILs=] in ''Airship'' involves Henry jumping out of the airship with Reginald, but accidentally drops him when he goes to pull his parachute which means Reginald falls to his death.
-->'''[=FAIL=] Screen:''' Butterfingers.
* DisproportionateRetribution: His reaction to Henry stealing the Norwegian Emerald in the Thief/Ghost route of ''Mission'' is to fire the orbital station's WaveMotionGun at him. [[spoiler:This [[ReflectingLaser backfires horribly]] and [[KillEmAll destroys the entire Toppat Clan]]]].
* EvenEvilHasStandards: At the beginning of the [[spoiler:''Toppat Civil Warfare'']] route in ''Mission'', he is utterly appalled at hearing that Henry abandoned Ellie back in the Wall, and leads the remaining Toppats in a mutiny against Henry. Though he isn't above betrayal himself, as demonstrated in [[spoiler:''The Betrayed'']] and it possible that he's simply faking it in order to take the opportunity to retake power in the organization, Reginald has a past and potential history of violently dealing with selfish, {{Greed}}y people above him (notably the previous leader Terrence Suave), so it's possible that [[HistoryRepeats watching Henry abandon all sensibility like Terrence did]] only served to rub salt in the wound.
-->'''Reginald:''' What?! Have you no honour?! NO DIGNITY?! Actions like this tarnish the Toppat name. Men, is this what really what we want out of a leader? He barged in here, took control
of the Toppat space station]] yet he rarely talks.
* EmergencyTransformation: [[spoiler:Undergoes one in the ''Revenged'' route after
clan for himself! He's not worthy of being killed by our leader! I say we throw him overboard! Who's with me?!
* EvilBrit: Has a posh [=RP=] accent.
* EvilVirtues: Selflessness.
Reginald in ''Complex''.genuinely wants the best for the Toppat Clan, even if it means making some personal sacrifices - and genuinely respects those that do the same. In ''Airship'', he offers Henry his rank as leader as a last-ditch effort to not leave the Clan without a guide. [[spoiler:In two of the endings of ''Mission'', he recognizes that Henry is willing to put his life on the line for the Clan, accepts Henry as the better leader, and abandons all [[TheStarscream Starscream]] tendencies.]]
* ExplosiveStupidity: Whenever Henry has an option to use an explosive, expect it to [[HoistByHisOwnPetard backfire on him]]... [[RunningGag every. single. time]].
* ExtraOreDinary:
** During
{{Foreshadowing}}: [[spoiler:In the "Bounty/Executive" routes of ''Airship'', Henry can try [[WesternAnimation/AvatarTheLastAirbender metalbending]] to catch up with Reginald. It ending screens for the "Rapidly Promoted Executive", he doesn't go well for him...
** At the beginning of the "Bounty/Ghost" route of ''Mission'', he can wear a [[VideoGame/SuperMario64 metal hat to turn himself into metal]]. This makes him strong enough to break a door and makes him resistant to bullets.
* FightingSpirit: Has a [[Franchise/JoJosBizarreAdventure Spirit]], named ''Reference'' which he uses to battle the Right-Hand Man in [[spoiler: the Spirit Forme fail]] in the ''Revenged'' path of ''Mission.'' It's able to swap places
look happy with Henry and can punch people in charge of the Toppat Clan, which leads into an AlternateTimeline.
* FireForgedFriends: Can become this with Charles (in the ''Government'' endings), Ellie (in the ''Allies'' endings), and [[spoiler:Reginald and the Right-Hand Man (in the ''Executive/Allies'' and ''Executive/Dead'' endings).
''The Betrayed'' ending of ''''Complex.]]
* ForcedToWatch: In one of the endings in ''Completing the Mission''. [[spoiler:Charles throws Henry into an escape pod and launches it when a Toppat goon attacks them as the station is about to explode]], leaving Henry helpless to do anything but watch from afar as [[spoiler: the station blows up with Charles aboard]].
* {{Greed}}: Henry likes to have stuff. It has led to the events of ''Bank'', ''Diamond'', the [[spoiler:''Pure-Blooded Thief'' ending in ''Airship'']], a FAIL in ''Complex'' where he pickpockets a guard, but over-encumbers himself to the point of accidentally crushing himself with the bag he's carrying, and [[spoiler:the ''Stickmin Space Resort'', ''Jewel Baron'', ''Little Nest Egg'', ''Cleaned 'em Out'', and ''Capital Gains'' routes in ''Mission''.]]
* HatedByAll: He gains this reputation in some of the routes in ''Mission'' where even both the Government and the Toppat Clan wants nothing to do with him due to his greedy tendency.
* HeelFaceTurn: Initially a pure VillainProtagonist. But starting with ''Airship'', there are choices that allow him to become a more heroic character.
GreaterScopeVillain: Of course, this is dependent upon player choice. [[spoiler:The ''Stickmin Space Resort'' ending has him also do this with the Toppat Clan members he happened to kidnap when he stole their rocket, then decides to turn it into a space hotel with the reformed members as staff.]]
* HeroicMime: [[DownplayedTrope Downplayed]] in regards to the [[VillainProtagonist "heroic" part]], but he rarely speaks aside from screams of pain or fright when something horrible happens to him. That said, he does speak a couple of very brief lines at points, such as when using the Grenade in ''Prison'', the Falcon Punch and Branch option in ''Diamond'', the Falcon Kick in ''Airship'', the Tall Guy disguise in ''Complex'', and when he begins to explain his plan to Charles in the Government/Allies route in ''Mission''.
* TheHeroDies: In the "Revenged" ending, [[spoiler:he dies peacefully sitting against a rock after getting shot in the back by Reginald and barely surviving an airship crash]].
* HeterosexualLifePartners: In some ending routes with Charles. Starting from ''Airship's'' [[spoiler:''Government Supported Private Investigator'']] and/or ''Complex'''s [[spoiler:''International Rescue Operative'']] route, it's quite clear that they're close friends who are willing to go to great lengths to look after the other, which is further exemplified in several endings in
''Mission'', most notably the [[spoiler:''Special [=BROvert=] Ops'', ''Triple Threat'', and ''Valiant Hero'']] routes. The [[spoiler:''Valiant Hero'']] ending deserves special mention, as he and Charles look after each other the entire route, and Charles [[spoiler:[[HeroicSacrifice sacrifices himself]] at the end to save Henry by holding off the Toppat mook and getting Henry onto the escape pod. When the satellite explodes, Henry looks completely devastated and bangs on the escape pod's glass as it happens and he's ForcedToWatch. He has the same look on his face when he reports back to the general, and is seen saluting his old friend's grave at the end]].
* HeWhoMustNotBeHeard: Despite largely being TheVoiceless, some scenes heavily imply that he's capable
outside of talking in full sentences, but only if the screen isn't focused on him.
* HoistByHisOwnPetard: The methods he uses to complete various tasks often backfire one way or another, especially when he uses [[ExplosiveStupidity explosives]].
* HumbleGoal: [[spoiler:To a degree compared to the other endings where he either becomes a government agent, strikes out on his own as a bounty hunter, continues to serve with the Toppats, or sticks to plain thievery, the ''Stickmin Space Resort'' ending has him turn the Toppat space station into a popular hotel staffed by the former members that happened to be on board when he stole the rocket.]]
* AnIcePerson: In the "grapple gun" route of ''Airship'', he can use ice magic to open the vault's door. He just freezes himself.
* IdenticalStranger: To Gordon Smith (a Toppat Member FamilyMan) and Henry Stickm'''a'''n. [[ThenLetMeBeEvil The latter ended up becoming evil]] due to constantly being mistaken for Henry Stickm'''i'''n and harassed by other people.
* IdiotHero: Not to the same extent as Charles, but he still qualifies considering how many terrible choices he has made throughout the series. Some of the FAIL screens even lampshade this.
-->'''[=FAIL=] Screen:''' Not much of a brain in there to begin with.
* ImperialStormtrooperMarksmanshipAcademy: Henry is utterly ''terrible'' at shooting even when his target is right in front of him. From blowing himself up with a rocket launcher in ''Prison'', to somehow managing to miss every single shot he fires at a guard '''at point-blank range''' in ''Diamond'', to accidentally shooting Ellie with a sniper rifle while trying to show off in ''Complex''. [[spoiler:That said, this is zig-zagged in ''Mission''; he successfully snaps the tether holding the rocket in the ''Stickmin Space Resort'' route with a well-placed sniper round and guns down multiple Toppats with Pew Pew Gun in ''Free Man'' route, while the ''Toppat King'' route gives Henry [[VideoGame/{{Fallout}} a 95% chance of landing a headshot]] and '''still''' managing to barely miss all four shots.]]
* InstantExpert: Zigzagged. The majority of the [=FAILs=] result from Henry's inexperience with whatever he picks up, but in the Executive/Betrayed route of ''Mission'', [[spoiler:he instantly masters his new cybernetics in minutes and defeats the similarly powered-up Right Hand Man in one-on-one combat]].
* ItsAllAboutMe: Henry is notably quite a selfish character and he continues being so in some of the choices from ''Airship'' onwards. However, this is eventually softened if he gets [[HeterosexualLifePartners Charles]] and/or [[PlatonicLifePartners Ellie]] on his side.
* ItsPersonalWithTheDragon: In ''Completing the Mission'', there is really only one ending where Henry has a clear grudge against Reginald. The Right Hand Man, however, is clearly pissed at Henry in every route where he became a cyborg to the point of Henry being personally captured by him in ''Bounty/Ghost'' route. Even in
the routes where Henry becomes the Toppat leader, he reprises his BigBad role. In some endings, it's clear heavily implied that the plan started back when he was the leader while in others, the leader is continuing his work, no matter if it's the Right Hand Man isn't thrilled with the arrangement. That being said, the or Sven Svensson.
* InSeriesNickname: The
Right Hand Man can eventually let go of his grudge, if [[spoiler:Henry gains Reginald's respect by defending the clan]].
* IWorkAlone: It is possible for Henry to go solo on his adventures despite the options to team up with others. [[JerkWithAHeartOfJerk In some routes, he can backstab them to get to his goal]].
* JerkWithAHeartOfGold: Depending on the players' choice, Henry can become a nicer character even in his more villainous roles, most notably in the routes where he's willing to look up to other people instead of just himself, such as how Henry treats [[MoralityPet Ellie]] as his partner if he help her escape and how he's able to get along very well with Charles in the government-based routes, willing to go along with Charles' plans and never questions or looks down on
sometimes calls him for his IdiotHero or BumblingSidekick tendencies. On the other hand...
* JerkWithAHeartOfJerk: Henry can backstab other people just to get what he wants and care only for himself. For example, during the mission to take down the Toppats, he can go rogue to either steal their ruby or join them instead. He can also "thank" Ellie for helping him escape the Wall by [[KickTheDog leaving her to rot]].
"Reg".



** As soon as he gets the package in ''Escaping the Prison'', everything helps him, directly or indirectly. He gets out of prison, he steals the Tunisian Diamond, is pardoned by the government or becomes the leader of the Toppat Clan in ''Infiltrating the Airship'', and escapes the Wall in ''Fleeing the Complex''.
** In the ''Ghost'' ending of ''Complex'', he abandons Ellie as soon as she outlives her usefulness. He receives no comeuppance for this in three of the four routes in ''Mission'' that follow from this ending (he isn't so lucky in ''Executive/Ghost'').
* KarmaHoudiniWarranty:
** [[spoiler:''The Betrayed'' ending in ''Fleeing the Complex'' is the first ending that has Henry getting his punishment, as he's killed by Reginald. And when that doesn't stick, he's killed for real in the ''Revenged'' ending from ''Completing the Mission'' by Reginald again after he gets his revenge on the Toppat Clan.]]
** Also happens in another one of the endings for ''Mission''. [[spoiler:After betraying Ellie yielded no results in ''Complex'', she winds up following him to the Toppat Clan's airship and Reginald, using Henry's betrayal as an example, convinces much of the Toppat Clan to betray him. This puts Henry in a civil war between his and Reginald's (later Ellie's) factions, stopping what would would have been an easy means of becoming the leader of a significantly large crime organization.]]
* KickTheDog: In ''Complex'', Henry can optionally leave Ellie behind, even after she helps him escape. [[spoiler:It comes back to bite him in the ''Toppat Civil Warfare'' route, where she escapes the Wall herself and turns the entire Toppat clan against him.]]
* KickTheSonOfABitch: In the ''Toppat King'' route, Henry hijacks a government helicopter as Reginald is being surrounded by enemy soldiers. Henry is then given the option to abandon him to save his own skin. [[spoiler:Given that Reginald killed Henry in ''The Betrayed'' ending of ''Fleeing the Complex'' and tries undermining Henry's authority in this very same route, it can be tempting to pick this option, but doing so will cause some Toppats to mistake him for an enemy and shoot him down with a rocket, resulting in a FAIL and forcing Henry to rescue Reginald anyways.]]
* KilledOffForReal: [[spoiler:In the ''Revenged'' ending, he dies for good, as confirmed by WordOfGod.]]
* KleptomaniacHero: See {{Greed}} above.
* LaserGuidedKarma:
** While Henry ''is'' stealing from innocent/regular people and security guards in the first three games, any options that involves him outright ''harming'' people who aren't evil without defending himself (like shooting them, blowing them up, etc) either backfires into a Fail outright, or works but ''instantly'' lands Henry in an even worse situation. This lessens later, but largely because the later games tend to give Henry explicit good/evil routes instead that give the player a corner to ramp up the BlackComedy without karma.
** [[spoiler:As the ''Toppat Civil Warfare'' route in ''Mission'' demonstrates, leaving Ellie to fend for herself in the ''Ghost Inmate'' route '''seriously''' bites Henry hard when she takes control of the Toppat Clan.]]
** [[spoiler:In the ''Toppat King'' path, Henry has the ability to abandon Reginald to the Government. Henry is then immediately blown out of the sky by the Toppats due to mistaking him for a government soldier.]]
--->'''[=FAIL=] Screen:''' That's karma for ya'.
** {{Subverted|Trope}} in the ''Bounty/Ghost'' route. While he ends up captured yet again after leaving Ellie behind at the Wall, this time by the Toppat Clan, he still manage to escape from them anyway and [[spoiler:even indirectly plowed through their space station's power core in the process]].
* TheLeader: Henry becomes the leader of the Toppat Clan in the ''Rapidly Promoted Executive'' route in ''Airship'' and onwards. Alternatively, he also serves as this to the main trio in the [[spoiler:''Triple Threat'']] route and to the government's EliteFour in the [[spoiler:''Master Bounty Hunter'']] route.
* LeeroyJenkins:
** Pretty much what occurred regarding his more "aggressive" options in each game starting from ''Prison'' where Henry simply going straight for his goals wide open without any plans whatsoever, which could ([[ButtMonkey and does]]) gone wrong if it wasn't with the fact that [[BornLucky Henry being so darn lucky most of the time.]]
** The more straightforward example is the "charge" option in the ''Toppat King'' route of ''Mission'' where Henry attempt to just pathetically charging through the Government's soldiers while yelling his name, only to be shot offscreen. The FAIL screen even fuel the reference further.
--->'''[=FAIL=] Screen:''' Oh my god, he just ran in.
* LovableRogue: Henry might be a criminal and burglar, but it's really amusing to see him both succeeding ''and'' failing.
* MakeMeWannaShout: In the "Thief/Ghost" route of ''Mission'', he can eject the Right Hand Man and Wilhelm Krieghaus out of the Toppat space station by using the [[VideoGame/TheElderScrollsVSkyrim Unrelenting Force]] at them.
* TheManyDeathsOfYou: The primary entertainment value of the series is watching him fail and die over and over and over again.
* MikeNelsonDestroyerOfWorlds: Henry's a pretty unimpressive guy aside from a few abilities that he only uses once, but the destruction he leaves in his wake in many paths (though there are exceptions) is truly impressive. And in many routes, it's unintentional.
* MoralityPet: To Ellie, if the ''Government/Allies'' route is chosen; [[spoiler:his friendships with Charles and the Government influence her into putting her criminal past behind her and becoming an ace special operative]].
* NewPowersAsThePlotDemands: He sometime gains special powers out of nowhere depending on the situation, and he'll never use them again.
* NotSoAboveItAll: While he may serve as the OnlySaneMan to Charles, one of the options when using the helicopter to save Reginald in the ''Toppat King'' route is to take a page from Charles and [[DynamicEntry crash the helicopter into the tower]], and given the look on Henry's face on the fail screen, he always wanted to do that.
* OnlyTheLeadsGetAHappyEnding: [[spoiler:In the ''Master Bounty Hunter'' route, he takes up Charles' suggestion to take the bounty hunting gig further and apparently is a success, but his teammates got vaporized by the Right Hand Man without much fanfare.]]
* PetTheDog: Depending on the player's choices, he ''can'' have [[HiddenHeartOfGold sympathetic moments]]. The two main examples of these are if he decides to free Dave from the Toppat Clan, a policeman/night guard who previously worked against him, and if he helps Ellie up to escape instead of leaving her behind.
* PhantomThief: His actions in all of the ''Pure Blooded Thief'' (minus ''Convict Allies'') routes constitute as such.
** In ''Pure Blooded Thief'', he looks out only for himself by forgetting the mission in exchange for stealing the Romanian Ruby, and in the process of absconding with it, he destroys the Toppat's airship for good, allowing the government to apprehend a majority of their members.
** In [[spoiler:''Jewel Baron'']], he goes back to the Toppats, who are in a position where nobody is able to stop them, to [[spoiler:steal their Norwegian Emerald]]. He does so, and in the process, [[spoiler:Henry destroys the orbital station, which not even the government could stop, and ends up killing both Reginald and the Right Hand Man]].
** In [[spoiler:''Stickmin Space Resort'']], he once again tries to steal from the Toppats; this time, [[spoiler:their entire rocket/orbital satellite]]. Henry once again proves successful, [[spoiler:converts the rocket into a resort, reforms the onboard members into his own crew members, and gets all of the Toppats remaining on Earth arrested]]. To add icing on the cake, in any route of ''Mission'' following the ''Presumed Dead'' ending, Henry has an alias while stuck in the frigid north, known as [[spoiler:the Mysterious Vagabond]].
* PlatonicLifePartners: With Ellie from [[spoiler:''Convict Allies'']] route onwards. The two are always valuing each other and supporting one another, regardless of what affiliates they're in. So much so that [[spoiler:Henry eventually promotes Ellie as his Right Hand Lady at the end of ''Toppat King'' route.]]
* PlayingWithFire: In ''Airship'', if he fights the Right Hand Man with the "dirk" option, he can try to attack with fire magic.
* PowerTrio: He forms this dynamic alongside Charles and Ellie in the [[spoiler:''Triple Threat'']] route.
* PsychoticSmirk: In the intro of the Government/Ghost route of ''Mission'', he gives the audience a very smug smile when he hears about the Toppats' rocketship filled with treasures. This expression is also used to represent his last bio card.
* RageBreakingPoint: Henry reaches this in the ''[[spoiler:Jewel Baron]]'' route regarding the [[RunningGag Teleporter gag]]. After staring at the device for a bit, [[spoiler:Henry finally snaps and tosses it onto the floor to break it, which lead him to be unintentionally teleported to a number of locations including the ocean and out into space before stopping at his intended destination, the Toppat's vault with the Norwegian Emerald inside]].
* ReformedButNotTamed: As shown in the ''Government/Ghost'', ''Bounty/Allies'', and ''Bounty/Dead'' routes, Henry can opt to help out the Government and be cleared of all criminal charges but remain a hardcore thief regardless; the only caveat being that he's so happens to steal from people worse than him.
* RewardedAsATraitorDeserves: Given Reginald's past and his talks of loyalty and dedication, it's heavily implied this is the real reason Henry [[spoiler: meets his end in ''The Betrayed'', having backstabbed another major party and taken the seat by force in the process]], rather than wanton evil.
* RippleEffectProofMemory: He seems to still retain memories of his [=FAILs=], even if canonically he never took those choices (usually because they end in his death). To name the examples:
** Henry develops a hesitance and then later a hatred for the Teleporter. This is despite the fact that, if we only count his successes as canon, he would have never have used the device before his one successful attempt in ''Diamond'' (so his reluctance and fear of it make little sense, considering how eager he is to try anything else), and he wouldn't [[spoiler:smash and stomp on it in hatred in ''Mission'']] if he had either not used it before or used it once successfully. So he likely has knowledge of his [=FAILs=] from other attempts.
** By this logic, Henry also shows some frustration at Charles' numerous failed attempts to assist him, which makes the "I don't need your help!" choice possible while Henry is sneaking into the electrified airduct in ''Airship''.
** The same applies for the "Charles" option, and how Henry reacts to it: surprise in ''Airship'', fear in ''Complex'', and panic in ''Mission''. Additionally, in the former two, he doesn't understand Charlie's plan until he notices [[DynamicEntry the helicopter approaching]]; in the latter, he starts panicking as soon as Charles claims that the situation "calls for some bold action".
* RoaringRampageOfRevenge: In the ''Executive/Betrayed'' route, [[spoiler:he smashes his way through the Toppat airship in order to get revenge on Reginald for betraying him]].
* TheScrooge: {{Inverted|Trope}}. Despite stealing gems that would realistically afford someone a life of absolute luxury for ten lifetimes, Henry somehow manages to burn through all of it in under a year and always seems to be in need of more. However, this could simply be because he's ''such'' a kleptomaniac and enough is never enough as far as he's concerned.
* ShockAndAwe: At the beginning of the ''Bounty/Ghost'' route of ''Mission'', he can use thunder magic to free himself from his cuffs.
* TheSilentBob: Henry rarely talks on his own and whenever he does, it's always out of nowhere and sometimes even PlayedForLaughs.
* SlasherSmile: Henry often smiles this way whenever he's about to steal something or doing anything criminal related in general.
* TheSociopath: Henry is a weird example, as he shows all signs of being a sociopath, although never all of them in the same route. No remorse or empathy? Henry never shows any signs of remorse in any route. Manipulation? Manages to trick multiple characters in the series through various ways. Constant need for stimulation? Henry sometimes destroys more than he needs to, such [[spoiler:blowing up an entire rocket for a single emerald (He used said emerald to reflect the rocket's KillSat laser back at it in ''Thief/Ghost'', although to be fair this likely wasn't part of his plan, and it was his only means to defend himself from said KillSat)]] or [[spoiler:destroying the entire Toppat Clan because one guy killed you]]. Brilliant but lacking foresight? Can pull off genuinely amazing moves, and fail in hilarious ways due to not really realizing how things work. Completely selfish? Now, this is where it gets tricky. Henry's as capable of tricking and betraying Charles and Ellie as he is of anyone else... when he first meets them. But, as he works with them directly, and he gets to know them better, he forms genuine bonds with them. This doesn't stop Henry from possibly [[spoiler:staging a heist against the Toppats behind the Government's back]], though, should he befriend Charles... and Ellie doesn't soften Henry's criminal tendencies, being a criminal herself.
* SpannerInTheWorks: Henry frequently disrupts larger schemes with his larceny.
** [[spoiler:Bios reveal that the Tunisian exhibit was all a prelude to Mayor Fredrickson's own plans to steal the diamond, which was foiled by Henry stealing it first.]]
** Several routes of ''Mission'' involve Henry robbing the Toppats blind, with not a care for their space station plans.
* SpellMyNameWithAnS: His surname is Stickm'''''i'''''n, not Stickm'''''a'''''n.[[note]]This is alluded to in ''Complex'' when a comms officer calls him 'Henry Stickman', and in ''Mission'' with the ''actual'' Henry Stickman as a very minor character.[[/note]]
* SpringtimeForHitler: How a number of his successes come to be. Notably, his [[ImperialStormtrooperMarksmanshipAcademy terrible aiming]] becomes heavily improved when shocked with a taser, whereas when the Teleporter has failed him every single time before, it brings him right where he needs to be when he shatters it into pieces in frustration.
* StealingFromThieves: In some routes of ''Mission'', he can steal property of the Toppat Clan, who themselves are a huge criminal syndicate.
* StrongAsTheyNeedToBe: Henry is possibly one of the biggest examples of this trope in fiction. Normally his ability to fight head on is pathetic, but for some options he gains inexplicable superpowers that he then never uses again (most notably his ability to pull off a ''Matrix''-style BulletDodge, BulletCatch, ''and'' CatchAndReturn during the Badass ending of ''Prison''). It can even happen within the same option: he can be strong enough to punch a military helicopter and send it flying, but not strong enough to survive the fall afterwards. This all runs on RuleOfFunny and RuleOfCool.
* SurvivorsGuilt: Heavily implied on ''Mission''[='=]s [[spoiler:''Valiant Hero'' route]]. He is utterly devastated after seeing [[spoiler:the Toppats' space station explode with Charles still on it after the pilot threw him into an escape pod to save him from a Toppat goon]]. The last shot of the ending is him [[spoiler:saluting Charles' grave]].
* SweatDrop: Sports one at the beginning of [[spoiler:''Toppat Civil Warfare'' when Ellie calls him out for abandoning her]].
* TankGoodness: In the ''Relentless Bounty Hunter'' route, Henry stole the Toppats' tank (which itself is [[ShoutOut shaped like the tank on the Newgrounds logo]]) to take Reginald off the airship and bring him to the government. Afterwards, he gets to own it and eventually uses it to raid the Toppats' transport train in the [[spoiler:''Little Nest Egg'']] and [[spoiler:''Capital Gains'']] route.
* TooDumbToLive: The [=FAILs=] are pretty much all the result of Henry's clumsiness. Even though many of them are due to the player's options, some [=FAILs=] are beyond that. One notable example is with the old ''Bank'', where Henry uses explosives to break the bank's walls. When the explosives fail, he goes close by to examine what went wrong.
* TookALevelInBadass:
** Through the course of the series, he goes from failing to rob a bank, to successfully stealing a giant diamond from a museum, to breaking out of a legendary, maximum security prison. This comes to a head in ''Mission'' where he either fends off the Government, makes off with the Toppat Clan's riches, takes down an orbital KillSat, or even ''steals it''!
** It's rather subtle, but by the time of ''Mission'', Henry has gotten (mostly) better at aiming with his guns.
* TrueCompanions: With Charles and/or Ellie depending on the player's choices.
** Despite Charles' penchant for screwing things up, Henry clearly values the pilot and the two of them have each other's backs, and Henry is clearly devastated when [[spoiler:Charles [[HeroicSacrifice dies aboard the station to ensure Henry survives]] when it explodes in the ''Valiant Hero'' ending of ''Completing the Mission'', to the point where he outright ''salutes'' when visiting Charles' grave.]]
** Despite having only met her ''very'' recently at The Wall, he works very well with Ellie and the two support each other regardless of who Henry chooses to support. And to top it all off, [[spoiler:Henry even promotes Ellie as [[TheDragon his Dragon]] at the end of the ''Toppat King'' route]].
* UnfriendlyFire: In ''Complex'', in a standoff with some guards, Henry can choose the sniper rifle; if Ellie chooses the crossbow, Henry will attempt a 360 no-scope and accidentally shoot Ellie, who is standing next to him.
* UnsympatheticComedyProtagonist: Watching him suffer as a result of a FAIL is just as much fun as watching him succeed.
* VillainProtagonist: In the first few games, Henry is a burglar, willing to take out pretty much anyone who gets in his way, be they evil goons, police officers, or museum night guards. But starting with ''Airship'', his morality becomes more dependent on the choices made by the player.
* TheVoiceless: He is this unless he's extremely terrified about something awful that happens to him or he's about to do something cool.
* WeakButSkilled: For the most part, his ability in combat is not the best but Henry more than makes up for it with his abilities and items. This is also the reason why he's on the Government's watchlist and why they recruited him in ''Airship''; he is skilled enough to get their attention.
* WeCanRebuildHim: On the ''Executive/Betrayed'' route, [[spoiler:he is resurrected as a cyborg after being thrown to his death]].
* WildCard: From ''Airship'' onward. Depending on your choices, Henry could zigzag from being [[HeelFaceTurn a genuine hero later on]], to continuing with his criminal ways, or even becoming a HeroicNeutral who [[ItsAllAboutMe doesn't care about any faction but himself]] in each game.

to:

** As soon as In ''Airship''[='=]s [[spoiler:''Pure-Blooded Thief'' ending, while he gets does suffer the package in ''Escaping setback of his airship being destroyed and the Prison'', everything helps him, directly or indirectly. He gets out of prison, he steals Government possibly getting the Tunisian Diamond, evidence they need, he is pardoned by the government or becomes the able to retain his position as leader of the Toppat Clan in ''Infiltrating the Airship'', Toppats and escapes the Wall in ''Fleeing the Complex''.
** In the ''Ghost'' ending of ''Complex'', he abandons Ellie as soon as she outlives her usefulness. He receives no comeuppance for this in three of the four routes in ''Mission'' that follow from this ending (he isn't so lucky in ''Executive/Ghost'').
* KarmaHoudiniWarranty:
** [[spoiler:''The Betrayed'' ending in ''Fleeing the Complex'' is the first ending that has Henry getting
escape.]] [[spoiler:However, his punishment, as he's killed by Reginald. And when that doesn't stick, he's killed for real [[KarmaHoudiniWarranty warranty]] expires in the ''Revenged'' ending from ''Completing the Mission'' by Reginald again after he gets his revenge on the Toppat Clan.''Jewel Baron'', ''Stickmin Space Resort'', and ''Pardoned Pals'' endings of ''Mission''.]]
** Also happens in another one of the endings for [[spoiler:''Rapidly Promoted Executive'' ending, where he remains pretty well off, despite being DemotedToDragon.]] [[spoiler:Again, though, his warranty can expire in ''Mission''. [[spoiler:After betraying Ellie yielded no results (In this case, in ''Complex'', she winds up following him to the ''Toppat Civil Warfare'' and ''Revenged'' endings.)]]
* KlingonPromotion: He became
the Toppat Clan's Leader after disposing of his predecessor, according to his Bio.
* KnowWhenToFoldEm:
** At the end of the [[spoiler:''Pure-Blooded Thief'']] ending of ''Airship'', he decides to cut his losses and flee with the remnants of his Clan. Likewise, after Henry corners him in the [[spoiler:''Relentless Bounty Hunter'' and ''Rapidly Promoted Executive'']] routes of ''Airship'', the Leader surrenders the
airship and Reginald, using Henry's betrayal as an example, convinces much to him.
** At the very beginning
of the Toppat Clan to betray him. This puts Executive/Allies route in ''Mission'', Reginald panics slightly after Henry in a civil war between his and glares at him (implicitly showing he knows of Reginald's (later Ellie's) factions, stopping what would would have been an easy means of becoming potential [[TheStarscream Starscream]] status or is just annoyed that Reginald took charge during Henry's confinement in the leader Wall), showing that he knows he can't act on his post-Executive inner desires as long as Henry is around and in the Clan's good graces. [[spoiler:And when Henry demonstrates just how much he's willing to put himself at risk on behalf of a significantly large crime organization.the Clan, he willingly gives up any traitorous tendencies in their entirety.]]
* KickTheDog: In ''Complex'', Henry can optionally leave Ellie behind, even after she helps him escape. [[spoiler:It comes back MutualKill: [[spoiler:What his death in ''Mission''[='=]s ''Revenged'' ending amounts to. Sure, he get stapled to bite him his doomed airship and dies in the ''Toppat Civil Warfare'' route, where she escapes the Wall herself and turns the entire Toppat clan against him.crash... but not before he fatally wounds Henry in turn, ending with both of them dead.]]
* KickTheSonOfABitch: In {{Narrator}}: He narrates the ending of the "Executive/Allies" route, which is the only ending of all games in the series to have narration.
* NobleDemon: He's pretty big on loyalty, if he feels it's deserved. [[spoiler:In the ''Toppat Civil Warfare'' ending of ''Mission'', he mutinies despite not being in a good situation when he realizes that Henry betrayed Ellie, and in
''Toppat King'' route, and ''Toppat 4 Life'' Henry hijacks a government helicopter as Reginald is being surrounded by enemy soldiers. Henry is then given the option manages to abandon impress him to save his own skin. [[spoiler:Given that Reginald killed Henry in ''The Betrayed'' ending of ''Fleeing the Complex'' and tries undermining Henry's authority in this very same route, it can be tempting to pick this option, but doing so will cause some Toppats to mistake him for an enemy and shoot him down with a rocket, resulting in a FAIL and forcing Henry to rescue Reginald anyways.into genuine loyalty.]]
* KilledOffForReal: [[spoiler:In NoKillLikeOverkill: When all other attempts at stopping Henry's space station jewel heist fail during the ''Revenged'' ending, he dies for good, as confirmed by WordOfGod."Jewel Baron" run, Copperbottom snaps and tries to annihilate him with the station's ''enormous'' superlaser. [[spoiler: This backfires hard when Henry reflects the laser back, wiping out nearly the entirety of the Toppat Clan in one shot, and eventually resulting in his own death.]]
* KleptomaniacHero: See {{Greed}} above.
* LaserGuidedKarma:
** While Henry ''is'' stealing from innocent/regular people and security guards
NonActionBigBad: In ''Airship''. He spends most of his time in the first three games, any options that involves him outright ''harming'' people who aren't evil without defending himself (like shooting them, blowing them up, etc) either backfires into a Fail outright, or works but ''instantly'' lands Henry in an even worse situation. This lessens later, but largely because the later games tend to give Henry explicit good/evil [[spoiler:''Relentless Bounty Hunter'' and ''Rapidly Promoted Executive'']] routes instead fleeing from Henry and surrenders to him once he gets a hold of him. In the other routes, he doesn't get to do much, either, appearing sparingly, if at all.
* TheStarscream:
** [[spoiler:In ''The Betrayed'' ending of ''Complex''. As ''The Betrayed'' is an extension of the ''Rapidly Promoted Executive'' ending in ''Airship'', it's clear
that give he did '''not''' like the player a corner prospect of getting stripped of his leadership by Henry and is all too happy to ramp up the BlackComedy without karma.
** [[spoiler:As the ''Toppat Civil Warfare'' route in
murder him when he has him where he wants him. Unfortunately for him, ''Mission'' demonstrates, leaving Ellie to fend for herself in the ''Ghost Inmate'' route '''seriously''' bites reveals that Henry hard when she takes control of the Toppat Clan.gets better...]]
** [[spoiler:In the According to his Bio, he was this even beforehand, as he became leader by deposing his predecessor, Terrence Suave. In that case, though, it was justified since Suave was [[PointyHairedBoss a complete and utter fool]] who would launch illogical raids because [[ItAmusedMe it amused him]]. This in turn retroactively justifies Reginald's choice to [[spoiler: betray Henry in both ''The Betrayed'' and ''Toppat King'' path, Civil Warfare'']], because [[spoiler:[[HistoryRepeats seeing Henry has acquire the ability to seat through reckless abandon Reginald of his original employers and possibly abandon Ellie against general sensibility]]]] almost certainly struck a nerve with him.
** On certain routes in ''Mission'', [[spoiler:this is eventually subverted. Seeing Henry's devotion to defending the Toppat Clan impresses him
to the Government. point where he's happy to serve under Henry is then immediately blown (and Ellie). Turns out of the sky by the Toppats due Henry just needed to mistaking him for a government soldier.win Reginald's respect, first.]]
--->'''[=FAIL=] Screen:''' That's karma for ya'.
** {{Subverted|Trope}}
* TakingYouWithMe: [[spoiler:In the ''Revenged'' route. After Henry staples him to the crashing airship, he shoots Henry in the ''Bounty/Ghost'' route. While he ends up captured yet again spine with a pistol hidden in his hat, intent on preventing Henry's escape. It works, and Henry dies shortly after leaving Ellie behind at the Wall, this time by the Toppat Clan, he still manage to escape from them anyway and [[spoiler:even indirectly plowed through their space station's power core in the process]].
* TheLeader: Henry becomes the leader of the Toppat Clan in the ''Rapidly Promoted Executive'' route in ''Airship'' and onwards. Alternatively, he also serves as this to the main trio in the [[spoiler:''Triple Threat'']] route and to the government's EliteFour in the [[spoiler:''Master Bounty Hunter'']] route.
* LeeroyJenkins:
** Pretty much what occurred regarding his more "aggressive" options in each game starting from ''Prison'' where Henry simply going straight for his goals wide open without any plans whatsoever, which could ([[ButtMonkey and does]]) gone wrong if it wasn't with the fact that [[BornLucky Henry being so darn lucky most of the time.
crash.]]
* UndyingLoyalty:
** The more straightforward example is Has this from the "charge" option Right Hand Man, who (in the routes he's not arrested) continues to serve him.
** [[spoiler:Henry earns this from him
in the ''Toppat King'' route of ''Mission'' where Henry attempt to just pathetically charging through the Government's soldiers while yelling his name, only to be shot offscreen. The FAIL screen even fuel the reference further.
--->'''[=FAIL=] Screen:''' Oh my god, he just ran in.
* LovableRogue: Henry might be a criminal
and burglar, but it's really amusing to see him both succeeding ''and'' failing.
* MakeMeWannaShout: In the "Thief/Ghost" route of ''Mission'', he can eject the Right Hand Man and Wilhelm Krieghaus out of the Toppat space station by using the [[VideoGame/TheElderScrollsVSkyrim Unrelenting Force]] at them.
* TheManyDeathsOfYou: The primary entertainment value of the series is watching him fail and die over and over and over again.
* MikeNelsonDestroyerOfWorlds: Henry's a pretty unimpressive guy aside from a few abilities that he only uses once, but the destruction he leaves in his wake in many paths (though there are exceptions) is truly impressive. And in many routes, it's unintentional.
* MoralityPet: To Ellie, if the ''Government/Allies'' route is chosen; [[spoiler:his friendships with Charles and the Government influence her into putting her criminal past behind her and becoming an ace special operative]].
* NewPowersAsThePlotDemands: He sometime gains special powers out of nowhere depending on the situation, and he'll never use them again.
* NotSoAboveItAll: While he may serve as the OnlySaneMan to Charles, one of the options when using the helicopter to save Reginald in the
''Toppat King'' route is to take a page from Charles and [[DynamicEntry crash the helicopter into the tower]], and given the look on Henry's face 4 Life'' routes after Henry puts his life on the fail screen, he always wanted line to do that.
* OnlyTheLeadsGetAHappyEnding: [[spoiler:In
save the ''Master Bounty Hunter'' route, he takes up Charles' suggestion to take the bounty hunting gig further and apparently is a success, but his teammates got vaporized by the Right Hand Man without much fanfare.Toppat Clan.]]
* PetTheDog: Depending on the player's choices, he ''can'' have [[HiddenHeartOfGold sympathetic moments]]. The two main examples of these are if he decides to free Dave from the Toppat Clan, a policeman/night guard who previously worked against him, and if he helps Ellie up to escape instead of leaving her behind.
* PhantomThief: His actions in all of the ''Pure Blooded Thief'' (minus ''Convict Allies'') routes constitute as such.
** In ''Pure Blooded Thief'', he looks out only for himself by forgetting the mission in exchange for stealing the Romanian Ruby, and
VillainousBreakdown: Undergoes one in the process of absconding with it, he destroys the Toppat's airship for good, allowing the government to apprehend a majority of their members.
** In [[spoiler:''Jewel Baron'']], he goes back to the Toppats, who are in a position where nobody is able to stop them, to [[spoiler:steal their Norwegian Emerald]]. He does so, and in the process, [[spoiler:Henry destroys the orbital station, which not even the government could stop, and ends up killing both Reginald and the Right Hand Man]].
** In [[spoiler:''Stickmin Space Resort'']], he once again tries to steal from the Toppats; this time, [[spoiler:their entire rocket/orbital satellite]]. Henry once again proves successful, [[spoiler:converts the rocket into a resort, reforms the onboard members into his own crew members, and gets all of the Toppats remaining on Earth arrested]]. To add icing on the cake, in any
[[spoiler: ''Jewel Baron'']] route of ''Mission'' following the ''Presumed Dead'' ending, Henry has an alias while stuck in the frigid north, known as [[spoiler:the Mysterious Vagabond]].
* PlatonicLifePartners: With Ellie from [[spoiler:''Convict Allies'']] route onwards. The two are always valuing each other and supporting one another, regardless of what affiliates they're in. So much so that
after [[spoiler:Henry eventually promotes Ellie as his kills Right Hand Lady at Man by sending him out into space with a Shout]], going from calm and composed to screaming in disbelief and [[spoiler:ordering the end of ''Toppat King'' route.Toppat's superweapon fired at Henry. After the orbital station is destroyed and Henry crashes into his escape pod, all he can do is curse Henry before being sucked out the window and dying.]]
* PlayingWithFire: In ''Airship'', if he fights the Right Hand Man with the "dirk" option, he can try to attack with fire magic.
* PowerTrio: He forms this dynamic alongside Charles and Ellie in the [[spoiler:''Triple Threat'']] route.
* PsychoticSmirk:
VillainRespect: [[spoiler: In the intro of ''Toppat 4 Life'' and especially the Government/Ghost route of ''Mission'', he gives the audience a very smug smile when he hears about the Toppats' rocketship filled with treasures. This expression is also used to represent ''Toppat King'' route, Reginald shows his last bio card.
* RageBreakingPoint:
respect to Henry reaches this in for protecting the ''[[spoiler:Jewel Baron]]'' route regarding the [[RunningGag Teleporter gag]]. After staring at the device for a bit, [[spoiler:Henry finally snaps and tosses it onto the floor to break it, which lead him to be unintentionally teleported to a number of locations including the ocean and out into space before stopping at his intended destination, the Toppat's vault with the Norwegian Emerald inside]].
* ReformedButNotTamed: As shown in the ''Government/Ghost'', ''Bounty/Allies'', and ''Bounty/Dead'' routes, Henry can opt to help out the Government and be cleared of all criminal charges but remain a hardcore thief regardless; the only caveat being that he's so happens to steal from people worse than him.
* RewardedAsATraitorDeserves: Given
clan, earning Reginald's past and his talks of loyalty and dedication, it's heavily implied this is the real reason Henry [[spoiler: meets his end in ''The Betrayed'', having backstabbed another major party and taken the seat by force in the process]], rather than wanton evil.
* RippleEffectProofMemory: He seems to still retain memories of his [=FAILs=], even if canonically he never took those choices (usually because they end in his death). To name the examples:
** Henry develops a hesitance and then later a hatred for the Teleporter. This is despite the fact that, if we only count his successes as canon, he would have never have used the device before his one successful attempt in ''Diamond'' (so his reluctance and fear of it make little sense, considering how eager he is to try anything else), and he wouldn't [[spoiler:smash and stomp on it in hatred in ''Mission'']] if he had either not used it before or used it once successfully. So he likely has knowledge of his [=FAILs=] from other attempts.
** By this logic, Henry also shows some frustration at Charles' numerous failed attempts to assist him, which makes the "I don't need your help!" choice possible while Henry is sneaking into the electrified airduct in ''Airship''.
** The same applies for the "Charles" option, and how Henry reacts to it: surprise in ''Airship'', fear in ''Complex'', and panic in ''Mission''. Additionally, in the former two, he doesn't understand Charlie's plan until he notices [[DynamicEntry the helicopter approaching]]; in the latter, he starts panicking as soon as Charles claims that the situation "calls for some bold action".
* RoaringRampageOfRevenge: In the ''Executive/Betrayed'' route, [[spoiler:he smashes his way through the Toppat airship in order to get revenge on Reginald for betraying him]].
* TheScrooge: {{Inverted|Trope}}. Despite stealing gems that would realistically afford someone a life of absolute luxury for ten lifetimes, Henry somehow manages to burn through all of it in under a year and always seems to be in need of more. However, this could simply be because he's ''such'' a kleptomaniac and enough is never enough as far as he's concerned.
* ShockAndAwe: At the beginning of the ''Bounty/Ghost'' route of ''Mission'', he can use thunder magic to free himself from his cuffs.
* TheSilentBob: Henry rarely talks on his own and whenever he does, it's always out of nowhere and sometimes even PlayedForLaughs.
* SlasherSmile: Henry often smiles this way whenever he's about to steal something or doing anything criminal related in general.
* TheSociopath: Henry is a weird example, as he shows all signs of being a sociopath, although never all of them in the same route. No remorse or empathy? Henry never shows any signs of remorse in any route. Manipulation? Manages to trick multiple characters in the series through various ways. Constant need for stimulation? Henry sometimes destroys more than he needs to, such [[spoiler:blowing up an entire rocket for a single emerald (He used said emerald to reflect the rocket's KillSat laser back at it in ''Thief/Ghost'', although to be fair this likely wasn't part of his plan, and it was his only means to defend himself from said KillSat)]] or [[spoiler:destroying the entire Toppat Clan because one guy killed you]]. Brilliant but lacking foresight? Can pull off genuinely amazing moves, and fail in hilarious ways due to not really realizing how things work. Completely selfish? Now, this is where it gets tricky. Henry's as capable of tricking and betraying Charles and Ellie as he is of anyone else... when he first meets them. But, as he works with them directly, and he gets to know them better, he forms genuine bonds with them. This doesn't stop Henry from possibly [[spoiler:staging a heist against the Toppats behind the Government's back]], though, should he befriend Charles... and Ellie doesn't soften Henry's criminal tendencies, being a criminal herself.
* SpannerInTheWorks: Henry frequently disrupts larger schemes with his larceny.
** [[spoiler:Bios reveal that the Tunisian exhibit was all a prelude to Mayor Fredrickson's own plans to steal the diamond, which was foiled by Henry stealing it first.
loyalty.]]
** Several routes of ''Mission'' involve Henry robbing the Toppats blind, with not a care for their space station plans.
* SpellMyNameWithAnS: His surname is Stickm'''''i'''''n, not Stickm'''''a'''''n.[[note]]This is alluded to WalkingSpoiler: For his roles in ''Complex'' when a comms officer calls him 'Henry Stickman', and in ''Mission'' with the ''actual'' ''Mission''.
* WasItReallyWorthIt: [[spoiler:His final words to a mortally-wounded
Henry Stickman as a very minor character.[[/note]]
* SpringtimeForHitler: How a number of his successes come to be. Notably, his [[ImperialStormtrooperMarksmanshipAcademy terrible aiming]] becomes heavily improved when shocked with a taser, whereas when the Teleporter has failed him every single time before, it brings him right where
before he needs to be when he shatters it into pieces in frustration.
* StealingFromThieves: In some routes of ''Mission'', he can steal property of the Toppat Clan, who themselves are a huge criminal syndicate.
* StrongAsTheyNeedToBe: Henry is possibly one of the biggest examples of this trope in fiction. Normally his ability to fight head on is pathetic, but for some options he gains inexplicable superpowers that he then never uses again (most notably his ability to pull off a ''Matrix''-style BulletDodge, BulletCatch, ''and'' CatchAndReturn during the Badass ending of ''Prison''). It can even happen within the same option: he can be strong enough to punch a military helicopter and send it flying, but not strong enough to survive the fall afterwards. This all runs on RuleOfFunny and RuleOfCool.
* SurvivorsGuilt: Heavily implied on ''Mission''[='=]s [[spoiler:''Valiant Hero'' route]]. He is utterly devastated after seeing [[spoiler:the Toppats' space station explode with Charles still on it after the pilot threw him into an escape pod to save him from a Toppat goon]]. The last shot of the ending is him [[spoiler:saluting Charles' grave]].
* SweatDrop: Sports one at the beginning of [[spoiler:''Toppat Civil Warfare'' when Ellie calls him out for abandoning her]].
* TankGoodness: In the ''Relentless Bounty Hunter'' route, Henry stole the Toppats' tank (which itself is [[ShoutOut shaped like the tank on the Newgrounds logo]]) to take Reginald off the airship and bring him to the government. Afterwards, he gets to own it and eventually uses it to raid the Toppats' transport train
dies in the [[spoiler:''Little Nest Egg'']] and [[spoiler:''Capital Gains'']] route.
* TooDumbToLive: The [=FAILs=] are pretty much all the result of Henry's clumsiness. Even though many of them are due to the player's options, some [=FAILs=] are beyond that. One notable example is with the old ''Bank'', where Henry uses explosives to break the bank's walls. When the explosives fail, he goes close by to examine what went wrong.
* TookALevelInBadass:
** Through the course of the series, he goes from failing to rob a bank, to successfully stealing a giant diamond from a museum, to breaking out of a legendary, maximum security prison. This comes to a head in ''Mission'' where he either fends off the Government, makes off with the Toppat Clan's riches, takes down an orbital KillSat, or even ''steals it''!
** It's rather subtle, but by the time of ''Mission'', Henry has gotten (mostly) better at aiming with his guns.
* TrueCompanions: With Charles and/or Ellie depending on the player's choices.
** Despite Charles' penchant for screwing things up, Henry clearly values the pilot and the two of them have each other's backs, and Henry is clearly devastated when [[spoiler:Charles [[HeroicSacrifice dies aboard the station to ensure Henry survives]] when it explodes in the ''Valiant Hero'' ending of ''Completing the Mission'', to the point where he outright ''salutes'' when visiting Charles' grave.
''Revenged'' route.]]
** Despite having only met her ''very'' recently at The Wall, he works very well with Ellie and the two support each other regardless * WeCanRuleTogether: Offers his position of who leadership to Henry chooses to support. And to top it all off, [[spoiler:Henry even promotes Ellie as [[TheDragon his Dragon]] when Henry finally gets hold of him at the end of the Cannonball route in ''Airship''. Whether Henry accepts or not is down to the player. [[spoiler:Even then, it's clear he's not particularly accepting of the setup... at least until the ''Toppat King'' route]].
* UnfriendlyFire: In ''Complex'', in a standoff with some guards, Henry can choose the sniper rifle; if Ellie chooses the crossbow, Henry will attempt a 360 no-scope
and accidentally shoot Ellie, who is standing next to him.
''Toppat 4 Life'' routes in ''Mission''.]]
* UnsympatheticComedyProtagonist: Watching him suffer as WhamLine:
** Drops
a result of a FAIL is just as much fun as watching him succeed.
* VillainProtagonist: In the first few games, Henry is a burglar, willing to take out
pretty much anyone who gets big bombshell [[spoiler:the moment Henry makes it to the airship in his way, be they evil goons, police officers, or museum night guards. But starting ''The Betrayed'' ending]]:
--->'''Reginald:''' That was a close one, Henry! [[spoiler:But I'm not going to pull you up. See, without you, I'd become the leader of the Toppat Clan again. I just wanted to look you in the eyes, as I take it all back. Goodbye.]]
** A few more show up in ''Mission'', namely during [[spoiler:the ''Revenged'' and ''Toppat King'' endings]]:
--->'''Reginald:''' You're just going to leave me here and go down
with ''Airship'', his morality becomes more dependent the ship? [[spoiler:*[[BaitAndSwitchGunshot BANG]]* Looks like we'll be sharing this last ride ''together''! [[EvilLaugh Heh heh. Eeheheh!]]]]\\
'''Reginald:''' [[spoiler:[[IncurableCoughOfDeath *cough*]] Well, you got us. [[WasItReallyWorthIt Was it worth it]]?]]\\
'''Reginald:''' You know, I could drop you right now and nobody would know... [[spoiler:[[BaitAndSwitch But why would I do that]]? ''(Pull Henry up)'' I saw you out there. You put yourself
on the choices made by line to save the player.
* TheVoiceless: He is this unless he's extremely terrified about something awful that happens
Toppat Clan. [[VillainRespect You've truly earned my respect]]; I can't think of a better person to him or he's about to do something cool.
lead us!]]
* WeakButSkilled: For the most part, his ability in combat is not the best but Henry more than makes up for it YouKillItYouBoughtIt: The hat with his abilities and items. This is also the reason why he's on the Government's watchlist and why they recruited him in ''Airship''; he chain is skilled enough to get their attention.
* WeCanRebuildHim: On the ''Executive/Betrayed'' route, [[spoiler:he is resurrected as
a cyborg after being thrown to his death]].
* WildCard: From ''Airship'' onward. Depending on your choices, Henry could zigzag
souvenir from being [[HeelFaceTurn a genuine hero later on]], to continuing with his criminal ways, or even becoming a HeroicNeutral who [[ItsAllAboutMe doesn't care about any faction but himself]] in each game.KlingonPromotion.



[[folder:Charles Calvin]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/c7259d4c_f82a_44f6_b7ad_f9c0af2db82b.png]]
[[caption-width-right:350:"[[NiceGuy Any friend of Henry's is a friend of mine!]]"]]

->Appears in: ''Infiltrating the Airship'', ''Fleeing the Complex'', ''Completing the Mission''

A veteran helicopter pilot for the government. He's one of the youngest and most experienced pilots, who assists Henry if he sided with the government.

to:

[[folder:Charles Calvin]]
[[quoteright:350:https://static.
[[folder:Right Hand Man]]
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tvtropes.org/pmwiki/pub/images/c7259d4c_f82a_44f6_b7ad_f9c0af2db82b.org/pmwiki/pub/images/ce983345_03ff_4d16_8ca5_0a8174cecab7.png]]
[[caption-width-right:350:"[[NiceGuy Any friend of Henry's is [[caption-width-right:305:"[[ItsPersonal I was going to hunt you down once we got set up.]] [[MortonsFork But now you just fell right into my lap.]]"]]
[[caption-width-right:305:[[labelnote:Click for his appearance as
a friend of mine!]]"]]

cyborg]]\\
https://static.tvtropes.org/pmwiki/pub/images/a53d3f76_1392_401c_a441_5d113fe14888.png[[/labelnote]]]]
->Appears in: ''Infiltrating the Airship'', ''Fleeing the Complex'', ''Completing the Mission''

A veteran helicopter pilot for the government. He's one The second-in-command of the youngest Toppat Clan, being [[ExactlyWhatItSaysOnTheTin the right hand man of the Toppat chief, Reginald Copperbottom]]. [[NoNameGiven No one actually knows his name]]. In Mission, if the [[spoiler:''Relentless Bounty Hunter'' or ''Rapidly Promoted Executive'']] endings from ''Airship'' are picked, it is revealed he survived his encounter with Henry during those routes and was rebuilt, with half of his face and most experienced pilots, who assists Henry if he sided of his body replaced with cybernetic augments. He serves as the government.leader of the Toppat Clan in Reginald’s stead if the latter was arrested at the end of ''Airship''.



* AcePilot:
** Enough that Henry calls for his assistance when imprisoned in The Wall. His bio states that he's one of the most experienced helicopter pilots working for the government.
** In the ''Triple Threat'' plotline, Charles is able to stop his chopper mid-flight [[spoiler:so the rotor blades don't chop up Henry and Ellie as they leave the sabotaged rocket. This is an incredibly difficult maneuver to pull off and he does it without a hitch.]]
* ADayInTheLimelight: The [[spoiler:''Valiant Hero'']] Route has almost all the choices being made by Charles. [[spoiler:Given that this route ends in his HeroicSacrifice, it also doubles as ADeathInTheLimelight.]]
* AffectionateNickname: Captain/General Galeforce specifically refers to him as "Charlie".
* AlliterativeName: '''C'''harles '''C'''alvin.
* BadassNormal: Whereas Henry and Ellie are often subject of NewPowersAsThePlotDemands, Charles is just... [[AcePilot a good pilot.]] Who loves making [[DynamicEntry Dynamic Entries]].
* BewareTheNiceOnes: Charles is a pretty pleasant guy to talk with and is always helpful. On occasion his help will involve some nasty stuff like melting bones or squashing someone flat with his helicopter.
* BumblingSidekick: Despite being an AcePilot, the [=FAILs=] that involve him are pretty much the result of him screwing up the task assigned to him.
* BunnyEarsLawyer: He's a tremendous goofball through and through but make no mistake, Henry would be '''much''' worse for wear without his assistance. Plus, the Government wouldn't be trusting him with a helicopter if he ''didn't'' know how to actually operate them (even if he gets enthusiastic about [[DynamicEntry crashing into things]]).
* ButtMonkey: Alongside Henry, Charles is just as susceptible to all manner of misfortune and [[TheManyDeathsOfYou comical deaths]] whenever he's trying to assist him.
* CaptainCrash: He's able to land his helicopter normally just fine, but when he's called over? Expect him to just launch his helicopter at whoever called him.
* CasualDangerDialogue: Tends to talk about being in some sort of trouble with the urgency of someone who just dropped their keys on the sidewalk. A good example of this is in the ''Special [=BROvert=] Ops'' plotline, where he loses control of his helicopter while trying to snipe someone, and doesn't sound panicked in the slightest while trying to regain control; Henry actually looks more worried than Charles sounds.
* CrazyPrepared: Just like Henry, Charles has plenty of gadgets up his sleeves to help him, with various results.
* CrouchingMoronHiddenBadass: One might even call him Henry's lawful-aligned counterpart. He can mess up pretty badly if you make a choice that results in a [=FAIL=], but the correct choices show that his experience (described in his bio) isn't wasted.
* DeathByIrony: [[spoiler:Charles is the resident [[TheAce ace]] of the series. The person that seals Charles's fate in the ''Valiant Hero'' ending is a fresh Toppat recruit with little to no experience in the field.]]
* {{Deuteragonist}}: For the entire series. To be precise, he's this for ''Airship'' and ''Mission''. It's obvious in ''Airship'', and in ''Mission'', he appears in more storylines than Ellie, which gives him the title overall.
* DitzyGenius: Charles is a competent AcePilot for the government and General Galeforce seems to always trust him with missions, yet he tends to screw things over when it comes to assisting Henry. Not to mention [[DynamicEntry his knack of crashing his helicopter into Henry]].
* DumbIsGood: Compared to some of the more intelligent characters with various and questionable morals in the series, Charles is easily one of the more noble characters despite his silliness.
* DynamicEntry: In some fails involving him, he goes in ''with his helicopter'' to "help" Henry. This has happened at least twice.
** Once in ''Airship''...
--->'''Charles:''' Alright, here I come! Dah dah darrah dah darratatatataaa! [[note]]'''FAIL Screen:''' Hey look! Charles is here![[/note]]
** ...And ''again'' in ''Complex.''
--->'''Charles:''' I've got the perfect plan. ''[singing]'' [[MemeticMutation This is the greatest PLAAAAAAAN!]] [[note]]'''FAIL Screen:''' Not again! You should know better![[/note]]
** [[RuleOfThree ...And yet again]] in ''Mission.''
---> '''Charles:''' Y'know what? Naw. This calls for some bold action. ''[singing]'' [[IAmSong I'm the bold action MAAAAAAAN!]] [[note]]Surprisingly, it works this time. [[spoiler:[[HeroicSacrifice But not without coming at great cost.]]]][[/note]]
** In another of ''Mission'''s routes, he ''plans'' to do this, but it's subverted when Ellie [[LampshadeHanging questions how the plan will possibly help them]], and by the time she's convinced to go along with it, the rocket they're on has already ascended out of Charles' reach.
* FaceDeathWithDignity: In one route of ''Mission'', fitting his usual shtick of CasualDangerDialogue, [[spoiler: he's completely calm even as he's trapped upon the Toppat Space Station right before it explodes, in the ''Valiant Hero'' route.]]
* FearlessFool: While he still have some degree of common sense, Charles can be borderline this at the times, especially when it comes to crashing his helicopter.
* TheGhost: Charles tends to play an active role in ''Mission'' if either the "Government Supported Private Investigator" and/or the "International Rescue Operative" endings in ''Airship'' or ''Complex'' are taken. However, in the "Cleaned `em Out" path [[note]]Government Supported Private Investigator and Ghost Inmate[[/note]], Charles is actually never present, and is only mentioned as having gifted Henry a communicator, from which he intercepts the broadcast about the rocket launch (and the treasures being transported to it).
* HeroicSacrifice: In ''Mission'''s [[spoiler:''Valiant Hero'' route, Charles throws Henry into an escape pod when a Toppat goon attacks them both, leaving Charles aboard the space station as it explodes]].
-->'''Charles:''' [[spoiler:We did it though. We got 'em. Pretty good plan. You could say [[CallBack it was the greatest-]] ''[[[KilledMidSentence space station explodes]]]'']]
* HeterosexualLifePartners: Starting from ''Airship's'' [[spoiler:''Government Supported Private Investigator'']] and/or ''Complex''[='=]s [[spoiler:''International Rescue Operative'']] route, it's quite clear that he and Henry have started seeing each other as good friends, which is further exemplified in several endings in ''Mission'', most notably the [[spoiler:''Special [=BROvert=] Ops'', ''Triple Threat'', and ''Valiant Hero'']] routes. The [[spoiler:''Valiant Hero'']] ending deserves special mention, as he and Henry look after each other for the entire route, and Charles [[spoiler:[[HeroicSacrifice sacrifices himself]] at the end to save Henry by holding off the Toppat mook and getting Henry onto the escape pod. When the satellite explodes, Henry looks completely devastated and bangs on the escape pod's glass as it happens and he's ForcedToWatch. He has this same look on his face when he reports back to the general, and is seen saluting his old friend's grave at the end]].
* IAmSong: PlayedForLaughs. He sings this when crashing into the orbital station in the Government/Dead route of Mission.
-->'''Charles: '''[[IAmTheNoun I'm the Bold Action]] '''''[[IAmTheNoun MAAAAAA-]]'''''
* IdiotHero: While he's not entirely dumb, Charles... Well, let's just say that Henry could've avoided some of his potential deaths if Charles ''didn't'' try to help.
* ImperialStormtrooperMarksmanshipAcademy: He's just as dreadful at hitting targets with his guns as Henry is; [[DamnedByFaintPraise the difference is that Charles' aim is only]] ''[[DamnedByFaintPraise slightly]]'' [[DamnedByFaintPraise better]].
* ItsPersonal: In ''Mission'''s [[spoiler:''Valiant Hero'']] pathway, Charles says this to Henry regarding the Toppats. Whatever happened between Charles and the Toppats to make him say this [[NoodleIncident is never elaborated upon]].
* KilledMidSentence: A handful of the [=FAILs=] got Charles killed in the middle of him talking to Henry, [[spoiler:including his HeroicSacrifice in ''Valiant Hero'' route.]]
* KindheartedSimpleton: Charles might be silly, but he's also one of the nicest characters.
* TheLancer: To Henry in the [[spoiler:''Government-Supported Private Investigator'']] route in ''Airship'' and the [[spoiler:''International Rescue Operative'']] route in ''Complex''. Naturally, this also means that any route where these endings happen in ''Mission'' will feature Charles in a similar role.
* MissionControl: Charles' role is to support Henry (and possibly Ellie) from a safe distance in his helicopter while the latter risks his life infiltrating enemy territory, providing intel on the layout, hacking, transportation, [[FriendlyFire "cover fire"]] and gadgets that Henry can use.
* MoralityChain / MoralityPet: To Henry, should they become friends (as in the [[spoiler:''Government Supported Private Investigator'' and/or ''International Rescue Operative'']] routes). In the storyline [[spoiler:that follows ''Government'' with ''Ghost Inmate'' and finishes with ''Cleaned 'em Out'']], it's more of the former as Henry still shows selfish and criminal tendencies when Charles isn't around, but tends toward the latter in the other such routes, especially in [[spoiler:''Valiant Hero'', where Henry shows genuine anguish at Charles's death]].
* NiceGuy: Charles certainly qualifies to this despite his silliness. In the final choice of the Thief/Allies route of ''Mission'', when he meets Henry — who, in this timeline, not only still has a massive rap sheet, but has also annoyed the Government by making off with the Romanian Ruby and accidentally brought the Wall's forces into the fight after he and Ellie broke out — he greets him like an old friend and gives him a chance to side with him over joining the Toppats or surrendering to the Wall.
* NotSoStoic: There are exactly two points in the series where he sounds even remotely freaked out. One is [[spoiler: near the end of the ''Toppat 4 Life'' route, when the Government's advance camp is in disarray thanks to the rampage of both Big Boy and G.A.B.E.G.G.]], which is totally understandable. The other is [[spoiler: near the tail end of the ''Valiant Hero'' route, when he's talking to Henry after throwing him into the shuttle, only for the door to close between them, leaving Charles trapped on the ship right before it explodes. He composes himself in time to give Henry some final words as the latter flies away.]]
* PlotArmor:
** Should [[spoiler:Henry and Ellie side with the Toppat Clan over the government]] in the [[spoiler:''Toppat Recruits'']] route, his chopper takes damage from Right Hand Man's shots but he's still able to retreat, unlike the less sympathetic [[spoiler:Dmitri and Grigori]], who are killed in the ensuing fight.
** During the ending of [[spoiler:''Toppat 4 Life'']], Charles briefly appears with the General observing the chaos and both are heavily implied to have escaped in the retreat.
** [[spoiler:[[TearJerker Tragically]] averted in the ''Valiant Hero'' ending.]]
* PowerTrio: He forms this dynamic alongside Henry and Ellie in the [[spoiler:''Triple Threat'']] route.
* RammingAlwaysWorks: His answer to any problem he and Henry encounter throughout the series? Crashing his helicopter into it. While it normally ends badly, [[spoiler: in ''Completing the Mission'', this both works for and against him when the resulting crash critically damages the station's core, leading to a series of events that results in Charles being unable to escape the station with Henry.]]
* RecklessSidekick: Some of his behavior verges on this; options where the player clicks on him as a course of action end with him crashing his vehicle into Henry's position.
* RedIsHeroic: His headphones and shoes are red colored and he is also one of the more heroic characters.
* SanityBall: Briefly has this when he catches Henry & Ellie goofing off if the players' repeatedly pick "swap" choice in Government/Allies route.
-->'''Charles:''' Hey, that looks like fun but um... Kind of... on the clock here...
* TokenGoodTeammate: Compared to both Henry and Ellie who are WildCard {{Villain Protagonist}}s and whose morality are dependent on the players' choice, Charles is the only one in the main trio who's outright noble and heroic from the get-go. As such, Charles will only help out Henry in routes where he aligns with the Government. However, by the time they all directly team up on the ''Government/Allies'' route, their morality is starting to take a marked upswing.
* TooDumbToLive: Even disregarding his attempts to crash his own helicopter into random walls, Charles is... not terribly bright when trying to assist Henry.
* {{Tritagonist}}: Plays this to Ellie's Deuteragonist in ''Complex'' and the [[spoiler: ''Triple Threat'']] route of ''Mission''.
* TrueCompanions: With Henry and potentially Ellie as well, depending on your choices throughout the series. Henry is the first person Charles goes to in ''Completing the Mission'' to help him bring down the Toppat Clan's space station, and he [[spoiler: [[HeroicSacrifice willingly gives up his chance to escape]] from the space station when it's about to explode just to ensure Henry is able to escape]].
* TheUnfought: An {{Inverted}} example. Should Henry joins the Toppat Clan and become their new leader in ''Airship'', there's no point in ''Mission'' where Charles showed up to stop him from launching the Toppat's space station aside of a brief appearance in ''Executive/Dead'' route.
* UnfriendlyFire:
** Whenever Charles tries to gun someone down, he winds up killing Henry by accident, as shown if he chooses to use a Gatling gun on Wilhelm Krieghaus[[note]]the Toppat having trouble with the doors[[/note]] in ''Airship'' or tries to snipe Sten Villo[[note]]the guard on the fire escape route[[/note]] in ''Complex.''
** Occurs in one of his paths in ''Mission''. Charles has the option to use an IR sniper, and even claims that there's a [[LampshadeHanging zero chance of him hitting Henry]]. [[spoiler:[[SubvertedTrope He was actually aiming straight at Sven]], [[SurprisinglyRealisticOutcome but loses control of the helicopter without getting a shot off]].]]

to:

* AcePilot:
** Enough that
ArmCannon: In the routes of ''Mission'' where he has cybernetic augmentations, his mechanical right hand can turn into one of these. Aside from the Y-Type Attack in [[spoiler:"The Revenged" ending]], Henry calls for loses whenever the Arm Cannon is brought out.
* BackToBackBadasses: With Henry in the ''Executive/Allies'' route, where they fend off a platoon of soldiers that have them both cornered.
* BatmanCanBreatheInSpace: As a cyborg, he's capable of roaming around in outer space without an oxygen mask just fine; this is averted in the ''Jewel Baron'' route, in which he's a normal human.
* BatterUp: He's shown carrying a bat in the intro sequence to ''Airship''. He's never shown to actually use it at any point, however.
* {{BFS}}: Wields one in the [[spoiler:''Revenged'']] route of ''Mission''.
* BigBad: In ''Completing The Mission'', he's the main antagonist if the ''Relentless Bounty Hunter'' route is taken.
* BlueIsHeroic: If Henry rewires him to
his assistance side as part of some HeelFaceBrainwashing, his red cyborg eye becomes blue.
* BridalCarry: In the "Executive/Ghost" route of ''Mission'',
when Henry throws Reginald from the airship, the Right Hand Mand flies down to his rescue and carries him back to the airship in his arms.
* TheComicallySerious: He's one of the more serious characters, and remains being so while strangled in some of the silly moments.
* CrazyPrepared: In the "Jewel Baron" route of ''Mission'', [[spoiler:he's shown to carry an oxygen mask in his hat. He attempts to deploy it when Henry sends him out into space with a yell, but Henry bumps into him and knocks the hat and mask loose, leaving Right Hand Man to float away into space]].
* {{Cyborg}}: In any route where the [[spoiler:''Relentless Bounty Hunter'' or ''Rapidly Promoted Executive'']] endings take place in ''Mission'', he is revealed to have been rebuilt with robotic parts after Henry defeated him.
* DeathGlare: He gives one to Henry in any route where the latter become the leader of the clan as he doesn't have a good first impression on him. That being said, he will eventually soften up on him depending on said routes.
* DidntThinkThisThrough: Henry has consistently been a ManInTheIronMask with the added threat of having an escape route whenever he's captured by a party he isn't aligned to, meaning that kidnapping him in the [[spoiler:Free Man]] route of ''Mission'' inevitably brings about the Clan's downfall for good. Burt Curtis, even though he doesn't know who Henry is, asks the Right Hand Man up front why he even bothered after the power core is shut down.
* TheDragon: To Reginald, but his bio states he is this to whoever the Toppat's chief is. Should no one take the spot though, he is next in line.
* DragonAscendant: In ''Mission'', on any route where the [[spoiler:''Relentless Bounty Hunter'']] route took place, he serves as the Toppat leader [[spoiler:after Reginald was
imprisoned by Henry's hand]].
* DragonInChief:
** Borders on this
in ''Airship'', as Reginald spends most of his time running from Henry in the [[spoiler:''Relentless Bounty Hunter'' and ''Rapidly Promoted Executive'']] routes, with the Right Hand Man directing most of the efforts to stop Henry and fighting him twice. Once the Right Hand Man goes down and Henry finally catches up to Reginald, he's quick to surrender the airship to him.
** Fully becomes this in ''Mission'', being the BigBad of the game if the ''Relentless Bounty Hunter'' route is taken.
* EveryoneCallsHimBarkeep: Only ever called by his title. Nobody has any idea what his real name is.
* EvilBrit: Has a slight Cockney accent.
* EvilSoundsDeep: After becoming a cyborg, his voice went noticably deeper.
* ExtendableArms: His mechanical right hand is capable of extending itself, as seen in the ''Free Man'' route, where he is a cyborg.
* EyeBeams: As a cyborg, he can fire a laser from his left eye.
* FightingSpirit: Like Henry, he has a [[Franchise/JoJosBizarreAdventure Spirit]], ''[[MythologyGag Bottled]]'' ''[[DubNameChange Time]]'' that he only uses in [[spoiler: the Spirit Forme fail]] in the ''Revenged'' path of ''Mission.'' It collects the Sands of Time in order to slow, and later [[TimeStandsStill completely stop time]].
* GatlingGood: One of the weapons he'll use on Henry in their second confrontation if Henry chooses poorly, specifically if he chooses "Special" in the [[VideoGame/FinalFantasy "dirk"]] option.
* TheGhost: He does not appear in the "Little Nest Egg" pathway of ''Mission'', but [[TheVoice his voice is heard over a radio]] ordering the Clan to abandon the search for the money cart and finish loading the rocket.
* GratuitousJapanese: If you choose "Spirit Forme" during the Executive/Betrayed route, he will have a Manga/JojosBizarreAdventure-esque battle with Henry, complete with him and Reference (Henry's "Spirit") speaking in Japanese with English subtitles.
* GuestStarPartyMember: In the Executive/Allies route, Henry teams up with him for two choices, in a similar manner to what he does with Ellie and Charles.
* TheHeavy:
The Wall. His bio states overall main antagonist of ''Mission'', as he has the most screen time of Henry's possible foes.
* HeelFaceBrainwashing: In the [[spoiler:''Master Bounty Hunter'']] route, Henry can rewire him to assist him in bringing down the Toppats. Unfortunately for Henry, it doesn’t stick. See IntrinsicVow and UndyingLoyalty below.
* HeroKiller: In the ''Master Bounty Hunter'' route, [[spoiler:before confronting Henry, he kills all of Henry's squadron members with his EyeBeams]].
* HoistByHisOwnPetard: Usually as a result of his RevengeBeforeReason behavior. The "Free Man" route in ''Mission'' is one long demonstration of this trope in action due to his imprisoning Henry aboard the Toppat Station. When Henry inevitably gets loose, he proceeds to leave the Right Hand Man and the Toppat Clan aboard a station with no reactor and thus no life support or way to return to Earth safely.
* IntrinsicVow: To fight for the Toppat Clan. When Henry attempts to rewire him to work against them in ''Mission'', it doesn't take much to remind him
that he's one of the most experienced helicopter pilots supposed to be working for the government.
** In the ''Triple Threat'' plotline, Charles
with them and snap him out of it. The FAIL screen even proclaims:
-->'''FAIL Screen:''' Deep down he
is able to stop his chopper mid-flight [[spoiler:so the rotor blades don't chop up always gonna be a Toppat. There's no rewiring that.
* ItsPersonalWithTheDragon: He's ''pissed'' at
Henry in every route where he is a cyborg to the point that he personally locks him up on the Toppat's space station in the Bounty/Ghost route. Even when Henry becomes the leader of the clan, while not being malicious, he ''clearly'' doesn't have a good first impression on him. However, if Henry [[spoiler:manages to protect the clan from the government and Ellie as they leave gain Reginald's respect]], the sabotaged rocket. This is an incredibly difficult maneuver RHM will eventually let go of his grudge, showing his loyalty to pull off the Toppats (most notably in [[spoiler:''Toppat King'']] route where he works alongside Henry).
* KilledOffForReal: [[spoiler:In the ''Pardoned Pals'', ''Capital Gains'', ''Jewel Baron'', ''Revenged''
and ''Toppat Civil Warfare'' endings, he does it without a hitch.dies.]]
* ADayInTheLimelight: The [[spoiler:''Valiant Hero'']] Route has almost all MadBomber: Uses bombs to kill Henry in their second confrontation if Henry chooses "Fight" in the choices being made by Charles. [[spoiler:Given that this "dirk" option.
* NoHoldsBarredBeatdown:
** Delivers one to Henry if he decides to go on the defensive in the [[VideoGame/{{Earthbound}} "yo-yo"]] option in ''Airship''.
** Dishes out one if Henry tries to sweep his (metal) legs in the Bounty/Ghost
route of ''Mission''.
* NoNameGiven: He is referred to exclusively as the Right Hand Man, including the routes in ''Mission'' where he has succeeded Reginald as leader of the Toppat Clan [[spoiler: and in the ''Toppat King'' ending once Ellie is given the position of "Right Hand Lady."]]. According to his bio, nobody knows what his true name is.
* NoNonsenseNemesis: He is easily the most competent member of the Toppat Clan, as he
ends fights as quickly as they're started ([[StrongAsTheyNeedToBe well, most of them]]). One of the [=FAILs=] in his HeroicSacrifice, it also doubles as ADeathInTheLimelight.]]
* AffectionateNickname: Captain/General Galeforce specifically refers to him as "Charlie".
* AlliterativeName: '''C'''harles '''C'''alvin.
* BadassNormal: Whereas
the ''Executive/Ghost'' route of ''Mission'' showcases this well:
-->'''Geoffrey:''' Henry's still the leader!\\
'''Right Hand Man:''' I've had '''enough''' of this!\\
''[RHM fires a laser that '''immediately''' kills
Henry and Ellie are often subject of NewPowersAsThePlotDemands, Charles is just... [[AcePilot a good pilot.]] Who loves making [[DynamicEntry Dynamic Entries]].
* BewareTheNiceOnes: Charles is a pretty pleasant guy to talk with
Geoffrey while Thomas and is Dave just barely dodge it]''
* NonIndicativeName: He retains the moniker of Right Hand Man, even when in charge of the Clan [[DragonAscendant due to Reginald's incarceration]].
** One of his bios explains that he
always helpful. On occasion his help plays number two to whoever the current leader is, and that he will involve some nasty stuff like melting bones or squashing someone flat take the Clan's reins only if there's nobody else in the line of succession. This partially explains his nickname.
* NotMakingThisUpDisclaimer: When Henry gets past him
with the cannonball, he tells everyone to look for a guy in a huge plastic ball, finishing his helicopter.
statement with "No, no, I'm serious".
* BumblingSidekick: NotSoAboveItAll: Despite being an AcePilot, one of the [=FAILs=] that involve him are pretty much most serious characters, he's still prone to do comical things here and there such as the result of him screwing up the task assigned to him.
[[VideoGame/MarioParty Chance Time]] FAIL in ''Mission'' where he makes a victory pose.
* BunnyEarsLawyer: OnlySaneMan: He's a tremendous goofball through and through but make no mistake, Henry would be '''much''' worse for wear without his assistance. Plus, one of the Government wouldn't be trusting him with a helicopter if he ''didn't'' know how to actually operate them (even if he gets enthusiastic about [[DynamicEntry crashing into things]]).
less quirky Toppat members.
* ButtMonkey: Alongside Henry, Charles is just as susceptible to all manner of misfortune and [[TheManyDeathsOfYou comical deaths]] whenever he's trying to assist him.
* CaptainCrash:
PutOnABus: He's able nowhere to land his helicopter normally just fine, but when he's called over? Expect him to just launch his helicopter at whoever called him.
* CasualDangerDialogue: Tends to talk about being
be seen in some sort ''Complex''. Sort of trouble with the urgency of someone who just dropped their keys on the sidewalk. A good example of this is in the ''Special [=BROvert=] Ops'' plotline, where justified as he loses control of his helicopter while trying to snipe someone, and doesn't sound panicked always have to be next to whoever the leader is.
* RedIsViolent: His mustache and his cyborg eye are red, representative of his role as NoNonsenseNemesis
in the slightest while trying to regain control; Henry actually looks more worried than Charles sounds.
* CrazyPrepared: Just like Henry, Charles has plenty of gadgets up his sleeves to help him, with various results.
* CrouchingMoronHiddenBadass: One might even call him Henry's lawful-aligned counterpart. He can mess up pretty badly if you make a choice that results in a [=FAIL=], but the correct choices show that his experience (described in his bio) isn't wasted.
* DeathByIrony: [[spoiler:Charles is the resident [[TheAce ace]] of the series. The person that seals Charles's fate in the ''Valiant Hero'' ending is a fresh Toppat recruit with little to no experience in the field.]]
* {{Deuteragonist}}: For the entire series. To be precise, he's this for ''Airship'' and ''Mission''.
game. It's obvious in ''Airship'', and in ''Mission'', he appears in more storylines than Ellie, which gives him even implied to extend to his organic eye due to the title overall.
* DitzyGenius: Charles is
use of a competent AcePilot red gleam for the government and General Galeforce seems to always trust him with missions, yet he tends to screw things over when it comes to assisting Henry. Not to mention [[DynamicEntry his knack of crashing his helicopter into Henry]].
* DumbIsGood: Compared to some of the more intelligent characters with various and questionable morals
menacing effect in the series, Charles is easily one of the more noble characters despite his silliness.
* DynamicEntry: In some fails involving him, he goes
fights against him in ''with his helicopter'' to "help" Henry. This has happened at least twice.
** Once in ''Airship''...
--->'''Charles:''' Alright, here I come! Dah dah darrah dah darratatatataaa! [[note]]'''FAIL Screen:''' Hey look! Charles is here![[/note]]
** ...And ''again'' in ''Complex.
''Airship.''
--->'''Charles:''' I've got * RevengeBeforeReason: One of his few weaknesses. In the perfect plan. ''[singing]'' [[MemeticMutation This is the greatest PLAAAAAAAN!]] [[note]]'''FAIL Screen:''' Not again! You should know better![[/note]]
** [[RuleOfThree ...And yet again]] in ''Mission.''
---> '''Charles:''' Y'know what? Naw. This calls for some bold action. ''[singing]'' [[IAmSong I'm the bold action MAAAAAAAN!]] [[note]]Surprisingly, it works this time. [[spoiler:[[HeroicSacrifice But not without coming at great cost.]]]][[/note]]
** In another
Thief route of ''Mission'''s routes, ''Airship'', he ''plans'' to do this, but it's subverted when Ellie [[LampshadeHanging questions how the plan will possibly help them]], and by the time she's convinced tries to go along with it, after Henry to recover the rocket they're on Romanian Ruby, and Reginald has already ascended out of Charles' reach.
* FaceDeathWithDignity:
to remind him that ensuring the Clan's survival is a bigger priority. In one ''Mission'', in the routes where he is turned into a cyborg after Henry defeated him, he tends to make critical mistakes when he thinks that Henry is at his mercy (see WhyDontYouJustShootHim).
* RobbingTheDead: In the ''Capital Gains''
route of ''Mission'', fitting his usual shtick of CasualDangerDialogue, [[spoiler: he's completely calm even as he's trapped upon [[spoiler:cyborg legs' rockets are used to move the Toppat Space Station right before it explodes, in the ''Valiant Hero'' route.train's money cart after Henry and Ellie blow up his upper body.]]
* FearlessFool: While he still have some degree of common sense, Charles can be borderline this at the times, especially when it comes to crashing his helicopter.
* TheGhost: Charles tends to play an active role in ''Mission'' if either the "Government Supported Private Investigator" and/or the "International Rescue Operative" endings in ''Airship'' or ''Complex'' are taken. However, in the "Cleaned `em Out" path [[note]]Government Supported Private Investigator and Ghost Inmate[[/note]], Charles is actually never present, and is only mentioned as having gifted Henry a communicator, from which he intercepts the broadcast about the rocket launch (and the treasures being transported to it).
* HeroicSacrifice: In ''Mission'''s [[spoiler:''Valiant Hero'' route, Charles throws Henry into an escape pod when a Toppat goon attacks them both, leaving Charles aboard the space station as it explodes]].
-->'''Charles:''' [[spoiler:We did it though. We got 'em. Pretty good plan. You could say [[CallBack it was the greatest-]] ''[[[KilledMidSentence space station explodes]]]'']]
* HeterosexualLifePartners: Starting from ''Airship's'' [[spoiler:''Government Supported Private Investigator'']] and/or ''Complex''[='=]s [[spoiler:''International Rescue Operative'']] route, it's quite clear
TheStoic: Given that he and Henry have started seeing each other as good friends, which is further exemplified in several endings in ''Mission'', most notably the [[spoiler:''Special [=BROvert=] Ops'', ''Triple Threat'', and ''Valiant Hero'']] routes. The [[spoiler:''Valiant Hero'']] ending deserves special mention, as he and Henry look after each other for the entire route, and Charles [[spoiler:[[HeroicSacrifice sacrifices himself]] at the end to save Henry by holding off the Toppat mook and getting Henry onto the escape pod. When the satellite explodes, Henry looks completely devastated and bangs on the escape pod's glass as it happens and he's ForcedToWatch. He has this same look on his face when he reports back to one of the general, and is seen saluting his old friend's grave at the end]].
* IAmSong: PlayedForLaughs. He sings this when crashing into the orbital station
more serious Toppat members, Right Hand Man rarely shows any emotions in the Government/Dead route of Mission.
-->'''Charles: '''[[IAmTheNoun I'm the Bold Action]] '''''[[IAmTheNoun MAAAAAA-]]'''''
* IdiotHero: While he's not entirely dumb, Charles... Well, let's just say that Henry could've avoided some
most of his potential deaths if Charles ''didn't'' try to help.
appearances.
* ImperialStormtrooperMarksmanshipAcademy: He's just as dreadful at hitting targets with his guns as SmugSuper: He becomes cockier [[spoiler:when he becomes a cyborg, letting Henry is; [[DamnedByFaintPraise throw the difference is that Charles' aim is only]] ''[[DamnedByFaintPraise slightly]]'' [[DamnedByFaintPraise better]].
* ItsPersonal: In ''Mission'''s [[spoiler:''Valiant Hero'']] pathway, Charles says this
first punch during the Master Bounty Hunter route, which leads to his downfall when Henry regarding the Toppats. Whatever happened between Charles and the Toppats to make defeats him say this [[NoodleIncident is never elaborated upon]].
* KilledMidSentence: A handful of the [=FAILs=] got Charles killed in the middle of him talking to Henry, [[spoiler:including his HeroicSacrifice in ''Valiant Hero'' route.
with a cheap combo.]]
* KindheartedSimpleton: Charles might be silly, but he's also one of StrongAsTheyNeedToBe: His powers in the nicest characters.
* TheLancer: To
pathways where he is a cyborg are quite inconsistent; sometimes he is ridiculously overpowered while other times even a BadassNormal like Henry can best him in a straight fight. This is exemplified in the ''Master Bounty Hunter'' route, where he kills three characters with a single shot from his eye beams, then Henry uses a cheap fighting combo to take him out not even a minute later.
* SurroundedByIdiots: In the Bounty/Ghost route, this is his reaction while hearing that Henry has escaped from his cell.
-->'''Right Hand Man:''' *sigh* Do I have to do everything around here?
* ThisIsGonnaSuck: When Henry escapes at the end of
the [[spoiler:''Government-Supported Private Investigator'']] route in ''Airship'' and the [[spoiler:''International Rescue Operative'']] route in ''Complex''. Naturally, route:
-->'''Right Hand Man:''' Hmmm...
this could be a problem.
** He
also means that any route where these endings happen has this look on his face in the "Stage" FAIL in ''Mission'' will feature Charles in a similar role.
when the rocket he speared detached from its fuel tanks and was coming right at him.
* MissionControl: Charles' role is to support ThrownOutTheAirlock: [[spoiler:Gets blown out the window of the space station's lounge courtesy of Henry (and possibly Ellie) from a safe distance in his helicopter while the latter risks his life infiltrating enemy territory, providing intel on the layout, hacking, transportation, [[FriendlyFire "cover fire"]] and gadgets that Henry can use.
* MoralityChain / MoralityPet: To Henry, should they become friends (as
in the [[spoiler:''Government Supported Private Investigator'' and/or ''International Rescue Operative'']] routes). In the storyline [[spoiler:that follows ''Government'' with ''Ghost Inmate'' and finishes with ''Cleaned 'em Out'']], it's more of the former as ''Jewel Baron'' route. He attempts to save himself by putting on an oxygen mask, but Henry still shows selfish and criminal tendencies when Charles isn't around, but tends toward the latter in the other such routes, especially in [[spoiler:''Valiant Hero'', where Henry shows genuine anguish at Charles's death]].
* NiceGuy: Charles certainly qualifies to this despite his silliness. In the final choice of the Thief/Allies route of ''Mission'', when he meets Henry — who, in this timeline, not only still has a massive rap sheet, but has also annoyed the Government by making off with the Romanian Ruby and
accidentally brought the Wall's forces into the fight after he and Ellie broke out — he greets him like an old friend and gives him a chance to side collides with him over joining the Toppats or surrendering to the Wall.
* NotSoStoic: There are exactly two points
in the series where he sounds even remotely freaked out. One is [[spoiler: near the end of the ''Toppat 4 Life'' route, when the Government's advance camp is in disarray thanks to the rampage of both Big Boy and G.A.B.E.G.G.]], which is totally understandable. The other is [[spoiler: near the tail end of the ''Valiant Hero'' route, when he's talking to Henry after throwing him into the shuttle, only for the door to close between them, resulting vacuum, leaving Charles trapped on the ship right before it explodes. He composes himself in time him to give Henry some final words as the latter flies away.suffocate.]]
* PlotArmor:
** Should [[spoiler:Henry and Ellie side with
TimeMaster: [[spoiler:His Spirit, Time In A Bottle, lets him absorb the Toppat Clan over the government]] in the [[spoiler:''Toppat Recruits'']] route, his chopper takes damage from Right Hand Man's shots but he's still able sands of time, allowing him to retreat, unlike the less sympathetic [[spoiler:Dmitri and Grigori]], who are killed in the ensuing fight.
** During the ending of [[spoiler:''Toppat 4 Life'']], Charles briefly appears with the General observing the chaos and both are heavily implied to have escaped in the retreat.
** [[spoiler:[[TearJerker Tragically]] averted in the ''Valiant Hero'' ending.
slow it down at will.]]
* PowerTrio: He forms this dynamic alongside Henry and Ellie in the [[spoiler:''Triple Threat'']] route.
* RammingAlwaysWorks: His answer
TimeStandsStill: [[spoiler:Once Time In A Bottle has absorbed enough sand, it's ability upgrades to any problem he and Henry encounter throughout the series? Crashing his helicopter into it. While it normally ends badly, [[spoiler: in ''Completing the Mission'', this both works for and against him when the resulting crash critically damages the station's core, leading this, allowing RHM to a series of events that results in Charles being unable to escape the station with Henry.stop time completely.]]
* RecklessSidekick: Some of his behavior verges on this; options where UndyingLoyalty: To the player clicks on him Toppat Clan as a course of action end with whole, and especially to Reginald Copperbottom. If he's a cyborg, you can rewire him crashing his vehicle into Henry's position.
* RedIsHeroic: His headphones
in one ending to help Henry. As soon as he's about to take down [[TheHeavy Sven]], the latter reminds him that he's a Toppat and shoes are red colored and he is also one Henry got Reginald imprisoned. Cue RHM breaking free of the more heroic characters.
* SanityBall: Briefly has this when he catches
reprogramming, glaring back at Henry & Ellie goofing with ''pure fury'' in his eyes, and throwing him off if the players' repeatedly pick "swap" choice in Government/Allies route.
-->'''Charles:''' Hey, that looks like fun but um... Kind of... on
rocket. In the clock here...
* TokenGoodTeammate: Compared to both
"Executive/Ghost" route of ''Mission'', when Henry throws Reginald off the Airship, RHM immediately jumps down to save him.
* VillainRespect: Very subtle, but [[spoiler:in the ''Toppat 4 Life'' ending, he gives a small nod of approval while Reginald declares Henry a fine Clan leader]].
* VillainousValor: Barely bats an eye when Henry [[DynamicEntry makes a dramatic entrance in the]] [[spoiler:''[[DynamicEntry Relentless Bounty Hunter]]''
and Ellie who are WildCard {{Villain Protagonist}}s ''[[KlingonPromotion Rapidly Promoted Executive]]'']] [[DynamicEntry routes]], stares him down while shouting [[BringIt "Come on then!"]], and whose morality are dependent goes on the players' choice, Charles is the only one to fight him one-on-one. It's a trait that continues into ''Mission'', particularly in the main trio who's outright noble and heroic from the get-go. As such, Charles will only help out Henry in routes where he aligns with becomes a cyborg. Likewise in the Government. However, by the time they all directly team up on the ''Government/Allies'' route, their morality is starting to take a marked upswing.
* TooDumbToLive: Even disregarding his attempts to crash his own helicopter into random walls,
[[spoiler:"Toppat Recruits" ending, he wards off Charles is... not terribly bright when trying with a few well-placed shots from his pistol that force the latter to assist Henry.
retreat.]]
* {{Tritagonist}}: Plays WhatAnIdiot: He says this to InUniverse if Henry (with Ellie's Deuteragonist in ''Complex'' and approval) uses a needle to pop the [[spoiler: ''Triple Threat'']] route of ''Mission''.
* TrueCompanions: With
fulton that was carrying the money cart they were all standing on in the air. This kills Henry and potentially Ellie as well, Ellie, but not the Right Hand Man since he can fly.
* WhyDontYouJustShootHim: Averted several times in ''Airship''.
** Once he sees Henry blow two henchmen out of the hangar bay, he tries to shoot him. Too bad Henry is just a touch quicker on the Force Gun's trigger (this scene is not present in the remastered version, replaced with Henry directly blasting himself out of the hangar and into the helicopter before Right Hand Man is even able to do anything about it).
** He tries shooting Henry's cannonball, and
depending on your choices throughout the series. what Henry is chose, he succeeds or fails in stopping him.
** Choosing "Special" in
the first person Charles goes to "dirk" option has him use [[GatlingGood a chaingun]] on Henry.
** Likewise, choosing "PSI"
in ''Completing the Mission'' to help "yo-yo" option has him bring down fire a burst from his machine gun, killing Henry.
** Averted even more times in ''Mission'', especially in
the Toppat Clan's space routes where he is a cyborg. Oddly, it's ''subverted'' twice in that game - once in the [[spoiler:''Free Man'']] route where he specifically captures Henry and imprisons him on the orbital station, and he [[spoiler: [[HeroicSacrifice willingly gives up his chance to escape]] from again in the space station when it's about to explode just to ensure [[spoiler:''Master Bounty Hunter'']] route where he allows Henry is able to escape]].
one free shot instead of just blowing his head off.
* TheUnfought: An {{Inverted}} example. Should YouShallNotPass: Holds off Henry joins twice during the Toppat Clan and become their new leader in ''Airship'', there's no point in ''Mission'' where Charles showed up to stop him from launching the Toppat's space station aside of a brief appearance in ''Executive/Dead'' route.
* UnfriendlyFire:
** Whenever Charles tries to gun someone down, he winds up killing Henry by accident, as shown if he chooses to use a Gatling gun on Wilhelm Krieghaus[[note]]the Toppat having trouble with the doors[[/note]]
cannonball route in ''Airship'' or tries to snipe Sten Villo[[note]]the guard on the fire escape route[[/note]] in ''Complex.''
** Occurs in one of his paths in ''Mission''. Charles has the option to use an IR sniper, and even claims that there's a [[LampshadeHanging zero chance of him hitting Henry]]. [[spoiler:[[SubvertedTrope He was actually aiming straight at Sven]], [[SurprisinglyRealisticOutcome but loses control of the helicopter without getting a shot off]].]]
so Reginald can escape.



[[folder:Ellie Rose]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/elliemaincharacternav.png]]
[[caption-width-right:350:"[[PlatonicLifePartners Henry and I make a pretty good team, too!]] [[BloodKnight Don't count me out!]]"]]
[[caption-width-right:350:[[labelnote:Click for her appearance as a Toppat recruit]]\\
https://static.tvtropes.org/pmwiki/pub/images/6ecd7643_6ca5_42d6_ae31_f81743e11746.png[[/labelnote]]]]
->Appears in: ''Fleeing the Complex'', ''Completing the Mission''

A red-haired criminal with an unknown past who ends up captured by the Wall. She becomes Henry's faithful partner if he helps her escape with him.

to:

[[folder:Ellie Rose]]
[[quoteright:350:https://static.
[[folder:Sven Svensson]]
[[quoteright:163:https://static.
tvtropes.org/pmwiki/pub/images/elliemaincharacternav.png]]
[[caption-width-right:350:"[[PlatonicLifePartners Henry and
org/pmwiki/pub/images/7edce392_2583_4e9c_b02e_58e9c00d48df.png]]
[[caption-width-right:163:"The rocket will be launching very soon. Please get on board immediately. [[BadBoss
I make a pretty good team, too!]] [[BloodKnight Don't count me out!]]"]]
[[caption-width-right:350:[[labelnote:Click for her appearance as a Toppat recruit]]\\
https://static.tvtropes.org/pmwiki/pub/images/6ecd7643_6ca5_42d6_ae31_f81743e11746.png[[/labelnote]]]]
will not hestitate to leave you behind]]."]]
->Appears in: ''Fleeing the Complex'', ''Completing the Mission''

A red-haired criminal with an unknown past who ends up captured by Toppat Clan member introduced in ''[[GrandFinale Completing the Wall. She Mission]]''. If Reginald and the Right Hand Man were arrested at the end of ''Airship[='=]s'' [[spoiler: ''Government-Supported Private Investigator'']] route, he becomes Henry's faithful partner if he helps her escape with him.the new leader of the Toppats.



* TheAce: Ellie certainly qualifies as she's capable as (and possibly surpasses) Henry in action, has the ability to use the [[Franchise/StarWars Force]] [[MindOverMatter power]], and serves as the [[OnlySaneMan Only Sane Woman]] to both Henry and Charles. [[spoiler:This is definitely shown when Ellie proves herself capable of escaping the Wall all by herself; she even follows Henry to the Toppats' airship for revenge.]]
* ActionGirl: Ellie is every bit as capable as Henry if she's allowed to tag along in the ''Convict Allies'' route and ''Mission'' shows that she's still plenty capable of pulling her weight in every route that features her.
* AffablyEvil: Truly loyal to Henry if he helps her, and is polite when talking to other people.
* ArchEnemy: [[spoiler:If the player decided to ditch her in ''Complex'', she becomes this to Henry at the end of the ''Toppat Civil Warfare'' route.]]
* ArcVillain: [[spoiler: Of the ''Toppat Civil Warfare'' route of ''Mission'', being the one who instigates the mutiny against Henry, and becomes the new leader of the Toppat Clan. (Reginald could be considered [[BigBadDuumvirate a second Big Bad]], but he gets thrown off the airship before the first choice and is then unceremoniously killed in the ending)]].
* BadassBiker: In the "Convict Allies" ending of ''Complex'' she and Henry escape the Wall on a motorcycle, with the Thief/Allies route opening with Ellie having driven all the way from Canada to South America to reach the Toppats' base.
* BadassInDistress: She's no damsel but Henry has had to help her out of a jam a couple of times in different routes.
** In ''Complex'', [[TheDragon Grigori]] is able to capture her. Henry helps her out with a [[spoiler:funny face which distracts him long enough for a passing truck to sort things out]]. She soon returns the favor when Dmitri arrives and pins Henry, utilizing a stop sign as an impromptu bludgeon.
** In ''Mission'', she's surrounded by the Bukowski twins and Henry [[spoiler:uses a time machine to go back to the past and get them expelled during their training, meaning they never joined the Government’s forces and thus never surrounded Ellie in the first place]].
* ButtMonkey: It's notably a bit downplayed, but Ellie suffers this all the same when she's tagging along with Henry.
* BecauseYouWereNiceToMe: Appears to be the main reason why she is willing to tag along with Henry. By helping her escape The Wall, Henry effectively earns [[UndyingLoyalty her loyalty to him]], as well following whatever he does. Be it siding with the government, joining the Toppats, or just doing heists together.
* BewareTheNiceOnes: Despite being a criminal like Henry, Ellie is noticeably nicer than him as she appear to be pretty friendly toward people she care about and willing to trust Henry on her first encounter with him to boost him up to the vent ceiling, ultimately become truly loyal to Henry if he return the favor. However, Ellie can be pretty scary when being violent as she's definitely not a person you want to messing with. [[spoiler:And Henry learn this the hard way in ''Toppat Civil Warfare'' route where Ellie is utterly mad at him for abandoning her at The Wall.]]
* BigDamnHeroes:
** Just when it looks like Dmitri has Henry pinned down at the end of the [[spoiler:''Convict Allies'']] route, Ellie rescues Henry with the high-impact application of a street sign.
** She does this again in the [[spoiler:''Toppat King'']] route where Ellie comes in with a jeep to assist Henry and the Right Hand Man rushing their way to the rocket during its last minute countdown before it launched.
--->'''Ellie:''' ''[with a slightly smug smile]'' You guys need a ride?
* BlindObedience: Stays loyal to Henry even if he acts like an utter idiot. Goes so far that when Charles tries to crash his helicopter, she questions it... but goes along as soon as Henry thinks it's a good idea. [[spoiler:Additionally, in the ''Pardoned Pals'' ending, she doesn't question or is even bothered with Henry's last-second decision to help the Government in taking down the Toppats' rocket despite Ellie suggesting to join the clan throughout the route.]]
* BloodKnight: Being a FieryRedhead, Ellie has shades of this. She exclaims how her mission with Henry and Charles was a lot of fun, she outright challenges anyone to fight her once she fuses with Henry, and Ellie wastes no time inviting Henry on a heist once the latter reveals he has a tank.
* BridalCarry: Henry tried to rescue her like this in the Adrenaline choice in ''Complex''. ''Tried.'' He somehow menaged to grab ''[[TheDragon Grigori]]'' by accident.
* ChessmasterSidekick: Her loyalty toward Henry can come across as [[SubmissiveBadass submissive]] as most of her actions are dependent on Henry's choices despite being more competent herself, never ever doubting him for the most part, even if [[TooDumbToLive it's the stupidest thing Henry could come up with]]. [[spoiler:Her loyalty toward Henry eventually pays off at the end of the ''Toppat King'' route as Henry decides to promote her as [[TheDragon his Right Hand Lady]].]]
* DistaffCounterpart:
** To Henry. Both are criminals who loves to steal things, fit the VillainProtagonist mold, and their morality is dependant on the players' choice. [[spoiler: Ellie even has a revenge arc against Henry like he had with Reginald.]]
** To Right Hand Man. Both are associated with red color, are loyal & competent sidekicks, and [[spoiler: it escalates even further with Ellie earning the title "Right Hand Lady" at the end of ''Toppat King'' route.]]
* {{Deuteragonist}}: Of ''Complex'' and most of the routes she's present in in ''Mission''. Bonus points for her being just as capable as Henry.
* TheDogBitesBack: [[spoiler:If Henry joined the Toppats in ''Airship'' and later decides to leave her behind at The Wall, Ellie will follow him to the Airship and rally the Toppat Clan against him for doing so in the ''Toppat Civil Warfare'' route.]]
* TheDragon: In a rare protagonist example, [[spoiler:she is promoted by Henry as ''his'' Dragon with the title "Right Hand Lady" at the end of the ''Toppat King'' route of ''Mission'']].
* DragonAscendant: [[spoiler:And unintentionally, at that! With Reginald and the Right Hand Man inadvertently killed off by Henry and his allies' escape pod in the ''Toppat Civil Warfare'' route, she becomes the leader of most of the Clan, barring Henry's faction.]]
* EarlyInstallmentCharacterDesignDifference: A very subtle one. Her red-hair outline used to be a little lighter in the original version of ''Complex'', while later in ''The Henry Stickmin Collection'', it changed into a much darker red.
* FieryRedhead: A competent, occasionally hot-blooded criminal with bright red hair to match.
* FlowerMotifs: Roses and tulips. Ellie's surname is Rose, if she joins the Toppat Clan she wears a pink top hat with a tulip-like decoration and during the final choice in the Thief/Allies route the choice with her head (None) is highlighted with a tulip. Both roses and tulips are flowers associated with love, perfection and passion, which may be a reference on her status as an ActionGirl and loyal companion of Henry.
* FromNobodyToNightmare: [[spoiler:Ellie turns into this in the ''Toppat Civil Warfare'' route. She follows Henry to the Toppats' airship and rallies the clan against him for abandoning her, and it ends with her becoming the new leader to fight against Henry's faction of the clan.]]
* {{Greed}}: If her way to convince Henry to raid the Toppats is any indication, Ellie is just as money-hungry as him.
-->'''Ellie:''' I don't know about you, but I'm runnin' pretty low on ''cash''...
* HyperCompetentSidekick: In contrast to the [[BumblingSidekick more bumbling]] Charles, Ellie demonstrates a much better awareness on what to do in most situations and can sometimes show up Henry. This trope is a bit downplayed compared to some examples in that she isn't perfect; she [[NotSoAboveItAll can still be just as silly as Charles]] and there ARE a few [=FAILs=] that are due to mistakes on her part.
* InSeriesNickname: While it never mentioned elsewhere, one of her {{Leitmotif}} refers to her as "Red Headed Outlaw". [[spoiler:"Right Hand Lady" on the other hand, is a more straight forward example as she earns it at the end of ''Toppat King'' route.]]
* IOweYouMyLife: If Henry helped her escape The Wall, Ellie will stick around and become his loyal partner in return throughout ''Mission''.
* TheLancer: To Henry in the [[spoiler:''Convict Allies'']] route and every route in ''Mission'' where the aforementioned route in ''Complex'' took place.
* TheLeader: [[spoiler:She becomes the new leader of the Toppat Clan once Henry and his loyalists escape the airship, unintentionally killing off both Reginald and Right Hand Man in the process at the end of the ''Toppat Civil Warfare'' route.]]
* {{Leitmotif}}: She has [[https://www.newgrounds.com/audio/listen/955944 her own theme]] played at the beginning of Thief/Allies route. Additionally, she also has [[https://www.newgrounds.com/audio/listen/955943 Red Headed Outlaw]] played at the end of both the [[spoiler:''Convict Allies'' and ''Capital Gains'']] route.
* LovableRogue: Ellie is just as thieving as Henry but she's arguably nicer than him when it comes to interacting with other people.
* MindOverMatter: A recurring option when she's involved is to have her lift something with [[Franchise/StarWars the Force]]. This occurs in two situations: she uses a Force Choke to lift Henry up to a ledge and the other has her Force Lift the money cart. The first time goes off without a hitch; the second... [[ATwinkleInTheSky not so much]].
-->'''FAIL screen:''' We get it. You lift.
* MoralityPet: After the [[spoiler:''Convict Allies'']] route, she's the only person Henry is consistently nice to. This is especially notable in the ''Thief/Allies'' and ''Bounty/Allies'' routes where Ellie is his only ally and he still keeping his criminal tendencies.
* MysteriousPast: Ellie must have done ''something'' to wind up in The Wall and she is just as gung-ho as Henry in taking part in a heist immediately after escaping in one of the routes, so she clearly has experience (and contacts, as she mentions in one cutscene), but everything else is unknown. General Galeforce mentions that she, like Henry, was on the government's radar, although he never clarifies as to what for.
* NoNonsenseNemesis: [[spoiler:Ellie isn't messing around with Henry when she becomes his enemy due to the latter's betrayal in ''Complex''. And it shows where she, alongside most of the Toppats, force him to WalkThePlank in the ''Toppat Civil Warfare'' route.]]
-->'''Ellie:''' [[spoiler:''[while pointing her rifle toward Henry]'' Jump! Or I'll make you jump.]]
* NoodleIncident: One has to wonder how she wound up in a maximum security prison like The Wall. Even her bio lampshades this. ''Mission'' shows that she has an interest in stealing like Henry does, which may hint at what may have warranted her imprisonment in the first place. Furthermore, in the [[spoiler:''Pardoned Pals'']] ending, General Galeforce mentioned that she's also on the government's watchlist.
* NotSoAboveItAll: Although she's usually the sane and more competent one when compared to Henry and Charles, a lot of the choices and [=FAILs=] have her be as stupid as the guys or join in their antics.
* OffscreenMomentOfAwesome: In the "Executive/Ghost" route of ''Mission'', [[spoiler:we learn in the beginning that she escaped the Wall on her own and followed Henry up to the Toppats' airship without being noticed. This is despite the "ghost" route of ''Complex'' being the sneakiest route Henry can take in that game (plus he leaves by the sea on an inflatable boat which would be hard to follow). It should also be noted that Henry is supposed to be the first person to escape the Wall in 50 years, making Ellie the second one, right after him. At the end of that route, she will also take leadership on the Toppat Clan because of Reginald and the Right Hand Man's deaths, even if she was totally unknown to the clan, though we don't see how she became their leader. She never makes an appearance on any of the other "Ghost" routes, but the explanation with the "Executive/Ghost" path is that she knows that Henry is the Toppat Clan leader, which presumably makes him easier to track down, and more tempting of a target]].
* OnlySaneWoman: Usually applies anytime she's paired with [[IdiotHero Henry and Charles]]. When Charles once again suggests a DynamicEntry to stop the Toppat Clan's rocket from reaching the orbit, she's understandably confused on how that would even work while Henry just... accepts the idea without a second thought. Of course, she still has her moments where [[NotSoAboveItAll she's not immune to partaking in some of the more ridiculous situations the two get her into]].
* PinkMeansFeminine:
** Her hat if she joins the Toppats is pink.
** In the downgrader FAIL in ''Mission'' her lines are pink compared to Henry's blue.
* PlatonicLifePartners: With Henry from [[spoiler:''Confict Allies'']] route onwards. The two are always value each other and supporting one another, regardless what affiliates they're in. Ellie even goes as far being [[UndyingLoyalty undyingly loyal toward Henry]] [[IOweYouMyLife after the latter help her escape]].
* PlotArmor: [[spoiler:Unlike Henry or Charles, Ellie can only die in a FAIL screen and has no route where she is KilledOffForReal in the end. The worst outcome she has is simply becoming Henry's ArchEnemy.]]
* PowerTrio: She forms this dynamic alongside Charles and Henry in the [[spoiler:''Triple Threat'']] route.
* RippleEffectProofMemory: Since Henry accidentally shoots her with a sniper rifle in one of the [=FAILs=], this is likely why Ellie decides to shoot Henry with a taser so his gunfire will take out the guards.
* RedIsViolent: Her red hair fits her FieryRedhead and BloodKnight nature. That said, [[RedIsHeroic this becomes a heroic example]] if she's joining the government.
* {{Revenge}}: If Henry goes the ''Executive/Ghost'' route, [[spoiler:she pursues him to the Toppat airship to get her revenge on him for abandoning her to be locked away at The Wall]].
* SlapstickKnowsNoGender: When she's tagging along with Henry, more than half of the [=FAILs=] also result in her getting hurt or killed in some way. The best example is when Henry accidentally shoots her with a sniper rifle.
* TheSmurfettePrinciple: The first (and only) major female character in the ''Henry Stickmin'' series.
* TertiarySexualCharacteristics: Her feminine-style haircut reveals she's female before she speaks. Most of the males are distinguishable through facial hair, shoes, and headgear. Her mouth is also red with lipstick. Also, whenever her upper eyelids are visible, it's shown she has detailed eyelashes on those eyelids, a trait that passes onto her [[FusionDance fusion with Henry, Ellry]].
* TomboyWithAGirlyStreak: She appears to be a tomboyish girl, but if she joins the Toppats she chooses a pink hat with a tulip decoration.
* TooDumbToLive: Well... Not on her part specifically most of the time, but Ellie can be [[BlindObedience rather submissive at accepting many of Henry's idea]]... including the stupid ones.
* {{Tritagonist}}: She appears less than Charles, but still more often than everyone else so counts as this for ''Mission'' and the series as a whole.
* TrueCompanions: With Henry and potentially Charles, following any ''Mission'' route that includes the [[spoiler:''Convict Allies'']] route, meaning that she'll follow Henry regardless of a Toppat or Government victory... [[spoiler:except if Henry ditched her instead, which she would come back to him for revenge in ''Toppat Civil Warfare'' route]].
* UndyingLoyalty: To Henry if the player decides to help her to escape. In return, she will be ready to support him no matter what choices Henry makes, and becomes his faithful ally. [[spoiler:On the flip side, this is completely averted if Henry decides to abandon her, as she goes ''against'' him and becomes his enemy instead in the ''Toppat Civil Warfare'' route.]]
* UnfriendlyFire: In ''Thief/Allies'' route, Ellie can use a grapple gun to catch Henry from falling, only to accidentally shot his hand and pin him against a wall.
* VillainProtagonist: Ellie shares this role alongside Henry since she's also a criminal like him. And just like Henry, her morality can be influenced depending on the players' choice in ''Airship''.
* VoiceForTheVoiceless: Ellie serves as this to Henry when she's tagging along with him as she occasionally speak up for him. Most notable examples are when Ellie asks The Wall's guards to hold up the elevator for the duo to blend in and when she speaks her intention to join The Toppat Clan with Henry.
* WeveGotCompany: Said verbatim during the Toppat King route as she, Henry and Right Hand Man charge up the rocket's entrance ramp in a jeep towards a squadron of Government operatives.
* WhatHappenedToTheMouse: A non-sequel variation. There's no information about what happened to Ellie if Henry chooses the [[spoiler:''Presumed Dead'']] route, both the [[spoiler:''International Rescue Operative'']] and [[spoiler:''The Betrayed'']] routes, or the [[spoiler:''Ghost Inmate'']] route. Presumably, she gets taken to her own cell, like Henry does if he chooses the "Wait for Transfer" option. This is, however, subverted on one route of ''Mission'': If the players chose both the ''Rapidly Promoted Executive'' and ''Ghost Inmate'' endings, [[spoiler: she stows away aboard Henry's transport back to the Airship. And she is ''[[TheDogBitesBack royally pissed]]''.]]
* WildCard: Despite being a criminal, Ellie seems to have no real morality beyond her loyalty to Henry if he helps her escape the Wall. Whether this means following Henry into a heroic or villainous path is determinant upon the player's choice.

to:

* TheAce: Ellie certainly qualifies AlliterativeName: '''S'''ven '''S'''vensson.
* BadBoss: On his announcements on the PA, he shows little compunction about leaving Toppats behind to be arrested if they fail to get onboard the rocket. Though, to his credit, his monologue reveals that he didn't even want the job in the first place, so he probably wasn't given instructions on proper work ethics.
* BigBad: He becomes this in the endings which follow the [[spoiler: ''Government Supported Private Investigator'']] route in ''Airship'',
as she's capable Reginald and Right Hand Man have already been arrested and left Sven to take charge of the Toppat Clan. He's not too thrilled about it.
* ButtMonkey: In every path he appears in [[spoiler:minus ''Valiant Hero'']], he's at the cruel mercy of fate.
** In [[spoiler:''Cleaned 'em Out'']], he's prepping the Clan up for the rocket launch, [[spoiler:only to find that their treasures have vanished completely]].
** In [[spoiler:''Master Bounty Hunter'']], he tries to get the rocket on-course with its launch time [[spoiler:when the Right Hand Man is taken into custody]], but gets shot down just because he's not the current leader.
** In [[spoiler:''Special [=BROvert=] Ops'']], he vents about his struggles
as (and possibly surpasses) the new leader once he has Henry in action, has firing range, gets knocked out cold by Henry, and wakes up [[spoiler:to find himself and the ability to use rest of the [[Franchise/StarWars Force]] [[MindOverMatter power]], Clan detained by the Government]].
** In [[spoiler:''Triple Threat'']], he successfully gets the rocket launched, only to get body slammed by Ellie, tied up
and serves immobilized ''near an open window'', and capped off with [[spoiler:the rocket being redirected to land in The Wall, presumably for the Toppat Clan to be locked away by Dmitri, Grigori, and the rest of the staff]].
* CripplingOverspecialization: While he's able to be a threat in a number of paths and fails because [[QuickDraw he can bring his gun to bear quickly]], if he's disarmed or caught off guard, he's got little to fall back on.
* DragonAscendant: In the ''Mission'' routes that follow the [[spoiler:''Government Supported Private Investigator'']] ending, his bio (and monologue in the [[spoiler:''Special [=BROvert=] Ops'']] route) reveals him to have become the Toppat Clan's new leader after Reginald and the Right Hand Man were arrested. Subverted in the ''Bounty/Rescue'' route where he tries to take charge [[spoiler:after Right Hand Man is captured]] but no one gives him the time of day.
* EvilGloating: His monologuing gives Henry ample time to co-ordinate a response with Charles in ''Mission'''s [[spoiler:''Special [=BROvert=] Ops'']] route, though it's less gloating, and more whining about paperwork. [[labelnote:Lengthy monologue]]
--> '''Sven:''' Did you fix the engine? Whaaa- hold it right there! Wait a minute. I know you. You're the guy who arrested the airship division. And now you're here to bring down the rest of us? I didn't even want this job, but someone had to step up! Do you know how hard it is to pick up someone else's project, let alone a rocket? The old leaders had left details for this plan, and I had to dig through mountains of paperwork to find it. And now of course, we're running late. I was just thinking "I can't handle another delay..." and then you showed up! Well, at least I can take revenge on behalf of the Toppat clan, so I got that going for me, I guess.[[/labelnote]]
* TheHeavy: He doesn't appear much in most routes and doesn't get much screentime even in routes where he does feature
as the [[OnlySaneMan Only Sane Woman]] primary antagonist, but his attempts to both lead the Toppat Clan in routes stemming from endings where Reginald and the Right Hand Man are arrested drive the plot.
* IKnowYoureInThereSomewhereFight: During the ''Master Bounty Hunter'' route, if Henry chose to [[HeelFaceBrainwashing rewire the Right Hand Man to assist him]], it's Sven who talks him down from attacking and causes RHM to break free of the reprogramming.
--> '''Sven:''' What are you doing? You're our boss! [[ArmorPiercingQuestion Are you really gonna side with the guy who locked up the chief?]]\\
''(The Right Hand Man pauses, then turns to Henry with a '''furious''' DeathGlare and tosses him off the rocket)''
* LastEpisodeNewCharacter: It's mostly due to suffering from RememberTheNewGuy, but Sven's introduction takes place in the GrandFinale of the series, and even then only in certain route combinations.
* NonActionBigBad: He's not the BigBad, and not as bad as Reginald in ''Airship'', but combat still isn't his strong suit. He's only a threat when he's armed and Henry is alone. [[spoiler:In the ''Special [=BROvert=] Ops'' route, Henry (who isn’t real capable in a fair fight) beats him in one punch after Charles disarms him, and in the ''Triple Threat'' route, there isn't even a choice prompt before
Henry and Charles. [[spoiler:This is definitely shown when Ellie proves herself capable of escaping the Wall all by herself; she even follows Henry to the Toppats' airship for revenge.easily defeat and restrain him.]]
* ActionGirl: Ellie NorseByNorsewest: Fits the bill to a T. Has a thick Swedish accent, has [[EveryoneLovesBlondes blond hair]], is every bit as capable as Henry if she's allowed [[SexyScandinavian very well-kempt]], and can be [[SkilledButNaive easy to tag along fool or take down]].
* NumberTwo: To the [[DragonAscendant Right Hand Man]]
in the ''Convict Allies'' route and ''Mission'' shows that she's still plenty capable of pulling her weight in every route that features her.
* AffablyEvil: Truly loyal to Henry if he helps her, and is polite when talking to other people.
* ArchEnemy: [[spoiler:If the player decided to ditch her in ''Complex'', she becomes this to Henry at the end of the ''Toppat Civil Warfare'' route.]]
* ArcVillain: [[spoiler: Of the ''Toppat Civil Warfare'' route of ''Mission'', being the one who instigates the mutiny against Henry, and becomes the new leader of the Toppat Clan. (Reginald could be considered [[BigBadDuumvirate a second Big Bad]], but he gets thrown off the airship before the first choice and is then unceremoniously killed in the ending)]].
* BadassBiker: In the "Convict Allies" ending of ''Complex'' she and Henry escape the Wall on a motorcycle, with the Thief/Allies route opening with Ellie having driven all the way from Canada to South America to reach the Toppats' base.
* BadassInDistress: She's no damsel but Henry has had to help her out of a jam a couple of times in different routes.
** In ''Complex'', [[TheDragon Grigori]] is able to capture her. Henry helps her out with a [[spoiler:funny face which distracts him long enough for a passing truck to sort things out]]. She soon returns the favor when Dmitri arrives and pins Henry, utilizing a stop sign as an impromptu bludgeon.
** In ''Mission'', she's surrounded by the Bukowski twins and Henry [[spoiler:uses a time machine to go back to the past and get them expelled during their training, meaning they never joined the Government’s forces and thus never surrounded Ellie in the first place]].
* ButtMonkey: It's notably a bit downplayed, but Ellie suffers this all the same when she's tagging along with Henry.
* BecauseYouWereNiceToMe: Appears to be the main reason why she is willing to tag along with Henry. By helping her escape The Wall, Henry effectively earns [[UndyingLoyalty her loyalty to him]], as well following whatever he does. Be it siding with the government, joining the Toppats, or just doing heists together.
* BewareTheNiceOnes: Despite being a criminal like Henry, Ellie is noticeably nicer than him as she appear to be pretty friendly toward people she care about and willing to trust Henry on her first encounter with him to boost him up to the vent ceiling, ultimately become truly loyal to Henry if he return the favor. However, Ellie can be pretty scary when being violent as she's definitely not a person you want to messing with. [[spoiler:And Henry learn this the hard way in ''Toppat Civil Warfare'' route where Ellie is utterly mad at him for abandoning her at The Wall.]]
* BigDamnHeroes:
** Just when it looks like Dmitri has Henry pinned down at the end of the [[spoiler:''Convict Allies'']]
''Master Bounty Hunter'' route, Ellie rescues Henry with as he’s preparing the high-impact application of a street sign.
** She does this again in the [[spoiler:''Toppat King'']] route where Ellie comes in with a jeep to assist Henry and
rocket while the Right Hand Man rushing their way to the rocket during its last minute countdown before it launched.
--->'''Ellie:''' ''[with a slightly smug smile]'' You guys need a ride?
* BlindObedience: Stays loyal to Henry even if he acts like an utter idiot. Goes so far that when Charles tries to crash his helicopter, she questions it... but goes along as soon as Henry thinks it's a good idea. [[spoiler:Additionally, in the ''Pardoned Pals'' ending, she doesn't question or is even bothered
deals with Henry's last-second decision to help the Government in taking down the Toppats' rocket despite Ellie suggesting to join the clan throughout the route.]]
* BloodKnight: Being a FieryRedhead, Ellie has shades of this. She exclaims how her mission with Henry and Charles was a lot of fun, she outright challenges anyone to fight her once she fuses with Henry, and Ellie wastes no time inviting Henry on a heist once the latter reveals he has a tank.
* BridalCarry: Henry tried to rescue her like this in the Adrenaline choice in ''Complex''. ''Tried.'' He somehow menaged to grab ''[[TheDragon Grigori]]'' by accident.
* ChessmasterSidekick: Her loyalty toward Henry can come across as [[SubmissiveBadass submissive]] as most of her actions are dependent on Henry's choices despite being more competent herself, never ever doubting him for the most part, even if [[TooDumbToLive it's the stupidest thing Henry could come up with]]. [[spoiler:Her loyalty toward Henry eventually pays off at the end of the ''Toppat King'' route as Henry decides to promote her as [[TheDragon his Right Hand Lady]].]]
* DistaffCounterpart:
** To Henry. Both are criminals who loves to steal things, fit the VillainProtagonist mold, and their morality is dependant on the players' choice. [[spoiler: Ellie even has a revenge arc against Henry like he had with Reginald.]]
** To Right Hand Man. Both are associated with red color, are loyal & competent sidekicks, and [[spoiler: it escalates even further with Ellie earning the title "Right Hand Lady" at the end of ''Toppat King'' route.]]
* {{Deuteragonist}}: Of ''Complex'' and most of the routes she's present in in ''Mission''. Bonus points for her being just as capable as
Henry.
* TheDogBitesBack: [[spoiler:If Henry joined the Toppats in ''Airship'' and later decides to leave her behind at The Wall, Ellie will follow him to the Airship and rally the Toppat Clan against him for doing so in the ''Toppat Civil Warfare'' route.]]
* TheDragon: In
QuickDraw: He's a rare protagonist example, [[spoiler:she is promoted by Henry as ''his'' Dragon with the title "Right Hand Lady" at the end of the ''Toppat King'' route of ''Mission'']].
* DragonAscendant: [[spoiler:And unintentionally, at that! With Reginald and the Right Hand Man inadvertently killed off by Henry and his allies' escape pod in the ''Toppat Civil Warfare'' route, she becomes the leader of most of the Clan, barring Henry's faction.]]
* EarlyInstallmentCharacterDesignDifference: A very subtle one. Her red-hair outline used to be a little lighter in the original version of ''Complex'', while later in ''The Henry Stickmin Collection'', it changed into a much darker red.
* FieryRedhead: A competent, occasionally hot-blooded criminal with bright red hair to match.
* FlowerMotifs: Roses and tulips. Ellie's surname is Rose, if she joins the Toppat Clan she wears a pink top hat with a tulip-like decoration and during the final choice in the Thief/Allies route the choice with her head (None) is highlighted with a tulip. Both roses and tulips are flowers associated with love, perfection and passion, which may be a reference on her status as an ActionGirl and loyal companion of Henry.
* FromNobodyToNightmare: [[spoiler:Ellie turns into this in the ''Toppat Civil Warfare'' route. She follows Henry to the Toppats' airship and rallies the clan against him for abandoning her, and it ends with her becoming the new leader to fight against Henry's faction of the clan.]]
* {{Greed}}: If her way to convince Henry to raid the Toppats is any indication, Ellie is just as money-hungry as him.
-->'''Ellie:''' I don't know about you, but I'm runnin' pretty low on ''cash''...
* HyperCompetentSidekick: In contrast to the [[BumblingSidekick more bumbling]] Charles, Ellie demonstrates a much better awareness on what to do in most situations and can sometimes show up Henry. This trope is a bit downplayed compared to some examples in that she isn't perfect; she [[NotSoAboveItAll can still be just as silly as Charles]] and there ARE a few [=FAILs=] that are due to mistakes on her part.
* InSeriesNickname: While it never mentioned elsewhere, one of her {{Leitmotif}} refers to her as "Red Headed Outlaw". [[spoiler:"Right Hand Lady" on the other hand, is a more straight forward example as she earns it at the end of ''Toppat King'' route.]]
* IOweYouMyLife: If Henry helped her escape The Wall, Ellie will stick around and become his loyal partner in return throughout ''Mission''.
* TheLancer: To Henry in the [[spoiler:''Convict Allies'']] route and every route in ''Mission'' where the aforementioned route in ''Complex'' took place.
* TheLeader: [[spoiler:She becomes the new leader of the Toppat Clan once Henry and his loyalists escape the airship, unintentionally killing off both Reginald and Right Hand Man in the process at the end of the ''Toppat Civil Warfare'' route.]]
* {{Leitmotif}}: She has [[https://www.newgrounds.com/audio/listen/955944 her own theme]] played at the beginning of Thief/Allies route. Additionally, she also has [[https://www.newgrounds.com/audio/listen/955943 Red Headed Outlaw]] played at the end of both the [[spoiler:''Convict Allies'' and ''Capital Gains'']] route.
* LovableRogue: Ellie is just as thieving as Henry but she's arguably nicer than him when it comes to interacting with other people.
* MindOverMatter: A recurring option when she's involved is to have her lift something with [[Franchise/StarWars the Force]]. This occurs in two situations: she uses a Force Choke to lift Henry up to a ledge and the other has her Force Lift the money cart. The first time goes off without a hitch; the second... [[ATwinkleInTheSky not so much]].
-->'''FAIL screen:''' We get it. You lift.
* MoralityPet: After the [[spoiler:''Convict Allies'']] route, she's the only person Henry is consistently nice to. This is especially notable in the ''Thief/Allies'' and ''Bounty/Allies'' routes where Ellie is his only ally and he still keeping his criminal tendencies.
* MysteriousPast: Ellie must have done ''something'' to wind up in The Wall and she is just as gung-ho as Henry in taking part
threat in a heist immediately after escaping in one number of the routes, so she clearly has experience (and contacts, as she mentions in one cutscene), but everything else is unknown. General Galeforce mentions that she, like Henry, was on the government's radar, although paths and fails because he can bring his gun to bear ''fast''.
* RememberTheNewGuy: Considering
he never clarifies as appeared in ''Airship'', it can be a bit weird to what for.
* NoNonsenseNemesis: [[spoiler:Ellie isn't messing around with Henry when she becomes his enemy due to the latter's betrayal in ''Complex''. And it shows where she, alongside most of the Toppats, force
see him to WalkThePlank in the ''Toppat Civil Warfare'' route.]]
-->'''Ellie:''' [[spoiler:''[while pointing her rifle toward Henry]'' Jump! Or I'll make you jump.]]
* NoodleIncident: One has to wonder how she wound up in a maximum security prison like The Wall. Even her bio lampshades this. ''Mission'' shows that she has an interest in stealing like Henry does, which may hint at what may have warranted her imprisonment in the first place. Furthermore, in the [[spoiler:''Pardoned Pals'']] ending, General Galeforce mentioned that she's also on the government's watchlist.
* NotSoAboveItAll: Although she's usually the sane and more competent one when compared to Henry and Charles, a lot of the choices and [=FAILs=] have her be
as stupid as the guys or join in their antics.
* OffscreenMomentOfAwesome: In the "Executive/Ghost" route of ''Mission'', [[spoiler:we learn in the beginning that she escaped the Wall on her own and followed Henry up to the Toppats' airship without being noticed. This is despite the "ghost" route of ''Complex'' being the sneakiest route Henry can take in that game (plus he leaves by the sea on an inflatable boat which would be hard to follow). It should also be noted that Henry is supposed to be the first person to escape the Wall in 50 years, making Ellie the second one, right after him. At the end of that route, she will also take leadership on the Toppat Clan because of Reginald and the Right Hand Man's deaths, even if she was totally unknown to the clan, though we don't see how she became their leader. She never makes an appearance on any of the other "Ghost" routes, but the explanation with the "Executive/Ghost" path is that she knows that Henry is the Toppat Clan leader, which presumably makes him easier to track down, and more tempting of a target]].
* OnlySaneWoman: Usually applies anytime she's paired with [[IdiotHero Henry and Charles]]. When Charles once again suggests a DynamicEntry to stop
the Toppat Clan's rocket from reaching the orbit, she's understandably confused on how new leader. He ''does'' mention that would even work while Henry just... accepts the idea without a second thought. Of course, she still has her moments where [[NotSoAboveItAll she's not immune to partaking in some of the more ridiculous situations the two get her into]].
* PinkMeansFeminine:
** Her hat if she joins the Toppats is pink.
** In the downgrader FAIL in ''Mission'' her lines are pink compared to Henry's blue.
* PlatonicLifePartners: With Henry from [[spoiler:''Confict Allies'']] route onwards. The two are always value each other and supporting one another, regardless what affiliates they're in. Ellie even goes as far being [[UndyingLoyalty undyingly loyal toward Henry]] [[IOweYouMyLife after the latter help her escape]].
* PlotArmor: [[spoiler:Unlike Henry or Charles, Ellie can only die in a FAIL screen and has no route where she is KilledOffForReal in the end. The worst outcome she has is simply becoming Henry's ArchEnemy.]]
* PowerTrio: She forms this dynamic alongside Charles and Henry in the [[spoiler:''Triple Threat'']] route.
* RippleEffectProofMemory: Since Henry accidentally shoots her with a sniper rifle in one of the [=FAILs=], this is likely why Ellie decides to shoot Henry with a taser so his gunfire will take out the guards.
* RedIsViolent: Her red hair fits her FieryRedhead and BloodKnight nature. That said, [[RedIsHeroic this becomes a heroic example]] if she's joining the government.
* {{Revenge}}: If Henry goes the ''Executive/Ghost'' route, [[spoiler:she pursues him to
the Toppat airship to get her revenge on him for abandoning her to be locked away at The Wall]].
* SlapstickKnowsNoGender: When she's tagging along with Henry, more than half
was part of the [=FAILs=] also result in her getting hurt or killed in some way. The best example is when Henry accidentally shoots her with a sniper rifle.
* TheSmurfettePrinciple: The first (and only) major female character
division in the ''Henry Stickmin'' series.
* TertiarySexualCharacteristics: Her feminine-style haircut reveals she's female before she speaks. Most of the males are distinguishable through facial hair, shoes, and headgear. Her mouth is also red with lipstick. Also, whenever her upper eyelids are visible,
''Government/Rescue'' route, so it's shown she has detailed eyelashes likely he simply wasn't on those eyelids, a trait that passes onto her [[FusionDance fusion with Henry, Ellry]].
* TomboyWithAGirlyStreak: She appears to be a tomboyish girl, but if she joins
board at the Toppats she chooses a pink hat with a tulip decoration.
* TooDumbToLive: Well... Not on her part specifically most of the time, but Ellie can be [[BlindObedience rather submissive at accepting many of Henry's idea]]... including the stupid ones.
* {{Tritagonist}}: She appears less than Charles, but still more often than everyone else so counts as this for ''Mission'' and the series as a whole.
* TrueCompanions: With Henry and potentially Charles, following any ''Mission'' route that includes the [[spoiler:''Convict Allies'']] route, meaning that she'll follow Henry regardless of a Toppat or Government victory... [[spoiler:except if Henry ditched her instead, which she would come back to him for revenge in ''Toppat Civil Warfare'' route]].
* UndyingLoyalty: To Henry if the player decides to help her to escape. In return, she will be ready to support him no matter what choices Henry makes, and becomes his faithful ally. [[spoiler:On the flip side, this is completely averted if Henry decides to abandon her, as she goes ''against'' him and becomes his enemy instead in the ''Toppat Civil Warfare'' route.]]
* UnfriendlyFire: In ''Thief/Allies'' route, Ellie can use a grapple gun to catch Henry from falling, only to accidentally shot his hand and pin him against a wall.
* VillainProtagonist: Ellie shares this role alongside Henry since she's also a criminal like him. And just like Henry, her morality can be influenced depending on the players' choice in ''Airship''.
* VoiceForTheVoiceless: Ellie serves as this to Henry when she's tagging along with him as she occasionally speak up for him. Most notable examples are when Ellie asks The Wall's guards to hold up the elevator for the duo to blend in and when she speaks her intention to join The Toppat Clan with Henry.
* WeveGotCompany: Said verbatim during the Toppat King route as she, Henry and Right Hand Man charge up the rocket's entrance ramp in a jeep towards a squadron of Government operatives.
* WhatHappenedToTheMouse: A non-sequel variation. There's no information about what happened to Ellie if Henry chooses the [[spoiler:''Presumed Dead'']] route, both the [[spoiler:''International Rescue Operative'']] and [[spoiler:''The Betrayed'']] routes, or the [[spoiler:''Ghost Inmate'']] route. Presumably, she gets taken to her own cell, like Henry does if he chooses the "Wait for Transfer" option. This is, however, subverted on one route of ''Mission'': If the players chose both the ''Rapidly Promoted Executive'' and ''Ghost Inmate'' endings, [[spoiler: she stows away aboard Henry's transport back to the Airship. And she is ''[[TheDogBitesBack royally pissed]]''.]]
* WildCard: Despite being a criminal, Ellie seems to have no real morality beyond her loyalty to Henry if he helps her escape the Wall. Whether this means following Henry into a heroic or villainous path is determinant upon the player's choice.
time.



!! The Toppat Clan
[[folder:The Clan itself]]
[[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/toppat_clan_logo.png]]
[[caption-width-right:260:''[[{{Leitmotif}} Tam, ta-tam-tam, ta-ta-ta-ta-tam-tam...]]'']]
-> Appears in: ''Infiltrating the Airship'', ''Fleeing the Complex'', ''Completing the Mission''
A large and well equipped criminal organisation, identifiable by their choice of headwear. The main antagonists of ''Airship'' and a major player in all routes of ''Mission''.

to:

!! The Toppat Clan
[[folder:The Clan itself]]
[[quoteright:260:https://static.
[[folder:Mr. Macbeth]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/toppat_clan_logo.png]]
[[caption-width-right:260:''[[{{Leitmotif}} Tam, ta-tam-tam, ta-ta-ta-ta-tam-tam...]]'']]
-> Appears
org/pmwiki/pub/images/41ba55d5_07c5_4f02_b62f_41d0a851d248_3.jpg]]
[[caption-width-right:350:"So you're the one causing all the trouble. I didn't 'spect to have to use ''[[{{BFG}} this]]''."]]
->Appears
in: ''Infiltrating the Airship'', ''Fleeing the Complex'', ''Completing the Mission''
A large
Mission''

Another Toppat member introduced in ''Completing the Mission''. He is the conductor of the train transporting the Toppat's valuables to the launch site in the Bounty/Allies, Bounty/Dead,
and well equipped criminal organisation, identifiable by their choice of headwear. The main antagonists of ''Airship'' and a major player in all Government/Ghost routes of ''Mission''.



* AffablyEvil: All of them. Despite being a notorious criminal organization, they like to dance and are nice to each other and outsiders, unless if anyone is trying to bring them down, such as the Government. And they have ''big'' standards.
* TheAhnold: One of its members, Ahnoldt Schwarz, is an imitation of the person, complete with accent.
* AncientConspiracy: If the Bios are anything to go about, they've been around for quite some time.
* AndYourRewardIsClothes: Whenever someone gets recruited to the clan, they get a top hat, courtesy of the name. And once you become leader, you get some bling.
* ArmyOfThievesAndWhores: The Toppat Clan is largely composed of thieves and thugs. But the Bios also reveal some to be former policemen, con artists, corrupt politicians, and a few members are even witches and wizards. It seems [[EqualOpportunityEvil as long as you are some kind of evil, you are welcome to join]].
* ArtifactCollectionAgency: One of the more villainous kind. They have stolen gigantic jewels, ancient artifacts, [[Franchise/TheLegendOfZelda Biggoron's Sword]], and a [[Franchise/SuperMarioBros Super Star]], to name a few.
* BlingBlingBang:
** A previous leader of the Toppat clan named Jacques Kensington used to always carry a golden pistol around. He kills Henry with it if Henry enters his painting à-la Super Mario 64.
** Reginald's predecessor Terrence Suave carries a gold-plated Desert Eagle in his portrait.
** A rack in the ''Cleaned 'em Out'' ending of Mission shows a few gold-plated AK-[=47=] rifles and gold-plated [=M1911=] pistols.
** They have the [[Film/TheManWithTheGoldenGun Francisco Scaramanga's]] [[VideoGame/Goldeneye1997 Golden Gun]] on display on their airship.
** [[DiscussedTrope A conversation overheard]] in one ''Airship'' path has them discussing the pros and cons of a solid gold cannon, with someone pointing out [[AwesomeButImpractical how insanely heavy it would be]] and the one who suggested it insisting the airship has the power to handle it. ''Special [=BROvert=] Ops'' would show that they went ahead and made that solid gold cannon, but just as they suspected, it's ridiculously heavy, with the Sheriff and the Witch struggling to keep it upright.
* BrotherhoodOfEvil: They can go and steal whatever they want while sporting an interesting collection of headwear.
* BunnyEarsLawyer: A hyper-competent criminal syndicate that's also easily (and fatally) distracted by things like TV, ''VideoGame/{{Civilization}}'', and dancing. Their individual members are also full of odd quirks (e.g. constructing a top hat out of cheese just to keep other members away) and poor character traits (typically general lazyness and vanity) that seemingly make it difficult to work with them as a whole, but they're still, again, monstrously powerful.
* CallToAdventure: A villainous case; the Toppats identify, track down, and ask potential recruits to join; Eduardo Gioncarlo (Who sought out the Toppats himself), Quincy Tattlemuffin (Who was born into the clan), Howie Howitzer (Who was an orphan that the clan adopted), [[spoiler: Henry and Ellie in ''Mission''[='=]s ''Toppat Recruits'' route, and Henry alone in ''Airship'''s ''Rapidly Promoted Executive'' route]] are the only known exceptions to this.
* CameBackWrong: T.R.N.K. is a long-dead Toppat leader who was resurrected. It didn't take long for him to turn on the Clan.
* CoolAirship: Their standard mode of transportation in ''Airship''. However, the fact that ''Mission'' has the Space Station being launched even in paths where the Airship was brought down (''Government'' and ''Thief'' routes) makes it clear that the Airship held only a fraction of the entire clan. Sven outright calls it "The Airship Division" in one such path.
* DeathByIrony: The Bookie, a stickler for rules, is killed because someone didn't listen to them and left the armory unlocked when they shouldn't have.
* DivergentCharacterEvolution: Most Toppat members in ''Airship'' have generic black or gray top hats, but two games later in ''Mission'', they are shown wearing more colorful top hats with more creative and distinct designs.
* EarlyBirdCameo: While the Toppats themselves made their first appearance in ''Airship'', [[spoiler:Mayor Gene Fredrickson (who appears in ''Diamond'' on TV in the intro scene) was revealed to be part of the clan, thus making this trope possible.]]
* EnemyCivilWar: [[spoiler:The clan descends into this in the ''Toppat Civil Warfare'' ending between Henry's small band of loyalists and the rest of the clan led by Ellie.]]
* EqualOpportunityEvil: The only standard they seem to have for membership is that recruits must be some kind of evil - even ripping them off or being a mere delinquent will count - and willing to abide by the Toppat's code of honor.
* EvenEvilHasStandards:
** The Toppat Clan is bound to a code of honor which apparently includes not selling out or leaving behind people that help them out just because, [[spoiler:which Henry learns the hard way in the Executive/Ghost route of ''Mission'']].
** Even a group like them apparently isn't willing to descend to certain levels of shadiness either out of necessity or their sense of comradery, and will silently plot to eject anyone who takes that too far, as Skeev is seemingly going to learn the hard way.
* EveryoneHasStandards: Played for laughs. They can live with [[VideoGame/{{Fortnite}} the Orange Justice]] dance, but [[TakeThat they absolutely HATE the Default Dance]].
* EvilAllAlong: ''Mission'' reveals that [[spoiler:Mayor Fredrickson from ''Diamond'' was a Toppat all along.]]
* EvilVirtues: Loyalty. The Toppat Clan values loyalty to one's fellow clan members above all else, with sellouts and backstabbers being swiftly eliminated.
* {{Expy}}: Many of them are inspired by other fictional characters or real life celebrities, for example: some of them look like [[Franchise/SuperMarioBros the Mario Bros.]], [[VideoGame/AHatInTime Hat Kid]], Snoop Dogg among few others.
* FailedASpotCheck:
** Chief among what lets Henry succeed in the Thief/Dead route in ''Mission'' is the fact that no one seems to have any sort of situational awareness aside from Reginald and the Right Hand Man throughout the ordeal. Kayn opens the gate for Henry because everything's going too fast for him to process, Icepick is too focused on the fact that he's sweltering out in the jungle heat to do anything about his partner Sal being run over, and the members already inside the rocket don't show much concern for a premature launch, only an idle comment from Whitehead saying that he thought they had a few more hours.
** Many of their members also don't seem to be very bright in general when it comes to dealing with infiltration; after Henry breaks the train's door handle in the Bounty/Dead route, it takes several minutes and Mr. Macbeth's death before Snowcap [[StatingTheSimpleSolution suggests heading out back]].
** Moreover, they have a hard time recognizing outright intrusion when it isn't someone just barging in, being allured by Charles's giant TV (even though it's hanging from a ''government helicopter'') and gladly watching the hacked Topbot dance, even though it's a MechaMook first and a [[WeNeedADistraction distraction]] second and presumably kept under lock and key.
* ForHappiness: They seem to operate on hedonistic philosophies; bios in ''Mission'' show that they've been through some rough spots trying to balance pleasure and work to the point where two of the past leaders were usurped due to their flair basically turning their brain to mush.
* GangOfHats: Quite literally. Their members can be identified by the fact they all wear top hats.
* HeelFaceTurn: In the [[spoiler:''Stickmin Space Resort'']] route, the Toppat members that were on the space station Henry stole are reformed with the help of the-now-concierge Brian Hampton and become his resort staff.
* HeroKiller: [[spoiler:One minor member named Jacked Hughman manages to hold Charles off long enough in the ''Valiant Hero'' route of ''Mission'' to cause Charles' death.]]
* HiddenDepths: The Clan seems to ''love'' dancing, to the point where not only are several of their members [[{{Expy}} expies]] of characters known for memetic dances, they're also easily distracted by random dance numbers, whether it be by a hacked MechaMook busting through a crate to drop some moves or (doubling as a BrickJoke to ''Complex'') by Henry and Ellie, ''who have just violently busted into their cafeteria.''
* IronicName: Discussed in the bio of a Toppat member named Peanut who has a Peanut allergy.
* KeystoneArmy: [[spoiler:When Henry captures the Right Hand Man on the ''Master Bounty Hunter'' route, the Government announces this news on the intercom. All of the remaining Toppat members either panic and surrender themselves or argue amongst themselves over who should become the next leader, effectively destroying what little combat effectiveness they had left and allowing the Government to arrest most of the clan members.]]
* KlingonPromotion: Bios in ''Mission'' suggest their leadership has a problem (outside of the choices in the series) with being offed or violently overthrown for others to usurp their positions, although in most cases it's entirely justified as said line of leadership sans Billy G., Sir Wilford IV and Reginald usually end up severely hurting the clan one way or another.
* {{Leitmotif}}: A chiptune melody is usually associated with them.
* LoafingInFullCostume: Enforced. Though said "costume" is limited to their headwear, the Toppats are forbidden from changing or removing their hats, mostly because that's the one thing telling many of them apart from a distance. This leads to some humorous occurrences, like Frederick Muenster constructing his cheese hat so that no one will bunk with him, or Icepick left absolutely sweltering out in the jungle heat with his hat covered in thick fur.
* LoweredRecruitingStandards: Many of their members have some unusual quirks that were seemingly ignored upon recruitment. Even ripping them off seems to be acceptable as a requirement; if you choose the Cannon Ball route in ''Airship'', Reginald Copperbottom will openly ask you to join. Likewise, on the [[spoiler:''Toppat Recruits'']] path in ''Mission'', they're willing to recruit Henry and Ellie into the gang (on the basis that the former stole one of their prize hauls and provisio that Henry return it). However, in ''Airship'', Reginald is forced to offer Henry the position of leader because the alternative was being captured by the government and leaving the Clan without a leader. In the ending, he's clearly unhappy with the decision, but it seems like the rest of the Clan has accepted it. Then, in the Toppat route of ''Complex'', [[spoiler:[[TheStarscream Reginald kills Henry as soon as he gets the chance]]]].
* MechaMook: They keep one called a Topbot for loud heists, but it apparently also works for things where WeNeedADistraction - something the Toppats themselves aren't immune to.
* NebulousEvilOrganization: They are a gigantic syndicate of master thieves and criminals with enough resources to thumb their noses at world governments and build an orbital space station.
* NGOSuperpower: If travelling in a giant airship isn't enough, they can also set up a covert space station launch site without much attention from world governments. Said station is so advanced that it makes the [[https://en.wikipedia.org/wiki/International_Space_Station ISS]] look like a pile of scrap.
* NotSoHarmlessVillain: The clan is quite quirky with its members and pretty odd altogether (See BunnyEarsLawyer and ForHappiness above), but the government made it clear that they're quite a threat and if their space station successfully launches into orbit, they're unstoppable without Henry's interference.
* ObfuscatingStupidity: Implied in Frederick Muenster's bio, which suggests that the other Toppats think he has no idea how repulsive his Cheese hat is; of course, it's all part of the plan.
* OneSteveLimit: Averted. There are two members named Thomas: Thomas Chestershire and Thomas Chipz.
* OnlyInItForTheMoney: One member of the Clan, Mr. Blanc, joined the Clan so he could get more funds for his doctorate.
* PoorPredictableRock: Discussed in the bio of a background Toppat member named Gone Hunter who is said to always pick rock when playing RockPaperScissors. He doesn't mind losing, however.
* PunnyName: Toppat Clan. Its members wear top hats. Do the math.
* RecruitedFromTheGutter: It's mentioned that most of the Toppat's members were recruited by tracking them down and asking them to join, so them recruiting [[SpellMyNameWithAnS Henry Stickman]] to get him out of a life of harassment by folks mistaking him for Henry ''Stickmin'' counts as this trope.
* SuccessionCrisis: Normally averted on most paths. If Reginald gets captured on the ''Relentless Bounty Hunter'' path, the Right Hand Man succeeds him. If both are captured on the ''Government Supported Private Investigator'' path, then Sven Svensson takes over. [[spoiler:However, this is played straight on the ''Master Bounty Hunter'' path, where Henry captures the Right Hand Man and the Government announces that their leader has been captured. The Toppat members who don't surrender themselves immediately are reduced to bickering over who should be the next leader, allowing the Government to easily capture most of the clan.]]
* SurprisinglyRealisticOutcome: The Clan, for all their exorbitance and opulence, does not have unlimited funds, hence their criminal nature. One of the past leaders, Randy Radman, is stated to have led a "party era" in the Clan that predictably ended with them going bankrupt and Randy himself presumably being usurped.
* SpannerInTheWorks: The [[spoiler: Stickmin Space Resort]] plan probably wouldn't have worked out as well as it did with how completely outrageous and left-field it is on paper, if not for the fact that Brian Hampton bought into the idea and gave Henry a much-needed helping hand in converting everyone and everything on-board.
* ThenLetMeBeEvil: Henry Stickm'''a'''n joined because he was sick of being accused of being the criminal "Henry Stickm'''i'''n" so he might as well become an actual criminal.
* TreacheryIsASpecialKindOfEvil: The most cardinal sin Clan members can commit is betraying or abandoning their allies regardless of alignment unless it is absolutely worth it. Anyone found guilty of doing such a thing with inadequate justification is thrown out ''at best''. [[spoiler: Henry]] aside, Skeev's bio indicates that even without the former, this is still a problem within at least the lower ranks.

to:

* AffablyEvil: All BerserkButton: Hates it when people don't take him seriously.
* {{BFG}}: He owns a futuristic rifle that can shoot an array
of them. Despite being a notorious criminal organization, they like to dance and are nice to each other and outsiders, unless if anyone is trying to bring them down, such bullets as the Government. And they have ''big'' standards.
* TheAhnold: One of its members, Ahnoldt Schwarz, is an imitation of the person, complete with accent.
* AncientConspiracy: If the Bios are anything to go about, they've been around for quite some time.
* AndYourRewardIsClothes: Whenever someone gets recruited to the clan, they get
well as a top hat, courtesy of the name. And once you become leader, you get some bling.
* ArmyOfThievesAndWhores: The Toppat Clan is largely composed of thieves and thugs. But the Bios also reveal some to be former policemen, con artists, corrupt politicians,
thin laser beam and a few members are even witches and wizards. It seems [[EqualOpportunityEvil as long as you are some kind of evil, you are welcome to join]].
giant laser blast.
* ArtifactCollectionAgency: One of the more villainous kind. They have stolen gigantic jewels, ancient artifacts, [[Franchise/TheLegendOfZelda Biggoron's Sword]], and TheCameo: Makes a [[Franchise/SuperMarioBros Super Star]], to name a few.
* BlingBlingBang:
** A previous leader of the Toppat clan named Jacques Kensington used to always carry a golden pistol around. He kills Henry with it if Henry enters his painting à-la Super Mario 64.
** Reginald's predecessor Terrence Suave carries a gold-plated Desert Eagle in his portrait.
** A rack in the ''Cleaned 'em Out'' ending of Mission shows a few gold-plated AK-[=47=] rifles and gold-plated [=M1911=] pistols.
** They have the [[Film/TheManWithTheGoldenGun Francisco Scaramanga's]] [[VideoGame/Goldeneye1997 Golden Gun]] on display on their airship.
** [[DiscussedTrope A conversation overheard]] in one ''Airship'' path has them discussing the pros and cons of a solid gold cannon, with someone pointing out [[AwesomeButImpractical how insanely heavy it would be]] and the one who suggested it insisting the airship has the power to handle it. ''Special [=BROvert=] Ops'' would show that they went ahead and made that solid gold cannon, but just as they suspected, it's ridiculously heavy, with the Sheriff and the Witch struggling to keep it upright.
* BrotherhoodOfEvil: They can go and steal whatever they want while sporting an interesting collection of headwear.
* BunnyEarsLawyer: A hyper-competent criminal syndicate that's also easily (and fatally) distracted by things like TV, ''VideoGame/{{Civilization}}'', and dancing. Their individual members are also full of odd quirks (e.g. constructing a top hat out of cheese just to keep other members away) and poor character traits (typically general lazyness and vanity) that seemingly make it difficult to work with them as a whole, but they're still, again, monstrously powerful.
* CallToAdventure: A villainous case; the Toppats identify, track down, and ask potential recruits to join; Eduardo Gioncarlo (Who sought out the Toppats himself), Quincy Tattlemuffin (Who was born into the clan), Howie Howitzer (Who was an orphan that the clan adopted), [[spoiler: Henry and Ellie in ''Mission''[='=]s ''Toppat Recruits'' route, and Henry alone in ''Airship'''s ''Rapidly Promoted Executive'' route]] are the only known exceptions to this.
* CameBackWrong: T.R.N.K. is a long-dead Toppat leader who was resurrected. It didn't take long for him to turn on the Clan.
* CoolAirship: Their standard mode of transportation in ''Airship''. However, the fact that ''Mission'' has the Space Station being launched even in paths where the Airship was brought down (''Government'' and ''Thief'' routes) makes it clear that the Airship held only a fraction of the entire clan. Sven outright calls it "The Airship Division" in one such path.
* DeathByIrony: The Bookie, a stickler for rules, is killed because someone didn't listen to them and left the armory unlocked when they shouldn't have.
* DivergentCharacterEvolution: Most Toppat members in ''Airship'' have generic black or gray top hats, but two games later in ''Mission'', they are shown wearing more colorful top hats with more creative and distinct designs.
* EarlyBirdCameo: While the Toppats themselves made their first
brief appearance in ''Airship'', [[spoiler:Mayor Gene Fredrickson (who appears in ''Diamond'' on TV in the intro scene) was revealed to be part Government/Dead route [[note]]he's one of the clan, thus making this trope possible.]]
Toppats on the Luxury escape pod[[/note]] and being arrested by the government at the end of the Government/Rescue route.
* EnemyCivilWar: [[spoiler:The clan descends into DeepSouth: Speaks with a noticeable Southern accent.
* TheDriver: Drives the train transporting the Toppats' goods to the rocket.
* EnergyWeapon: His gun can shoot lasers of different sizes.
* {{Expy}}: He's based on the Forever Train conductor from ''VideoGame/StarFox64''. He even quotes some lines from the original game.
-->"I didn't 'spect to have to use ''this''."\\
"He's not taking me seriously!"\\
"I can't ''stop iiiiiiiiiit!''"
* FinalBoss: Is
this in the ''Toppat Civil Warfare'' "Little Nest Egg" ending between Henry's small band of loyalists and because he's the rest of the clan led by Ellie.]]
* EqualOpportunityEvil: The only standard they seem to have for membership is that recruits must be some kind of evil - even ripping them off or being a mere delinquent will count - and willing to abide by the Toppat's code of honor.
* EvenEvilHasStandards:
** The
last Toppat Clan is bound to a code of honor which apparently includes not selling out or leaving behind people member that help them out just because, [[spoiler:which Henry learns fights in that ending.
* TheHeavy: He's
the hard way main threat in the Executive/Ghost route of ''Mission'']].
** Even a group like them apparently isn't willing to descend to certain levels of shadiness either out of necessity or their sense of comradery,
"Little Nest Egg" pathway, and will silently plot to eject anyone one of the few Toppats who takes that too far, as Skeev is seemingly going to learn the hard way.
* EveryoneHasStandards: Played for laughs. They can live with [[VideoGame/{{Fortnite}} the Orange Justice]] dance, but [[TakeThat they absolutely HATE the Default Dance]].
* EvilAllAlong: ''Mission'' reveals that [[spoiler:Mayor Fredrickson from ''Diamond'' was a Toppat all along.]]
* EvilVirtues: Loyalty. The Toppat Clan values loyalty to one's fellow clan members above all else, with sellouts and backstabbers being swiftly eliminated.
* {{Expy}}: Many of them are inspired by other fictional characters or real life celebrities, for example: some of them look like [[Franchise/SuperMarioBros the Mario Bros.]], [[VideoGame/AHatInTime Hat Kid]], Snoop Dogg among few others.
* FailedASpotCheck:
** Chief among what lets
fight Henry succeed in the Thief/Dead route in ''Mission'' is the fact that no one seems to have any sort of situational awareness aside from Reginald and the Right Hand Man throughout the ordeal. Kayn opens the gate for directly.
* HoistByHisOwnPetard:
Henry because everything's going too fast for him uses a "Mirror" item to process, Icepick is too focused on the fact that he's sweltering out in the jungle heat to do anything about his partner Sal being run over, and the members already inside the rocket don't show much concern for a premature launch, only an idle comment from Whitehead saying that he thought they had a few more hours.
** Many of their members also don't seem to be very bright in general when it comes to dealing with infiltration; after Henry breaks the train's door handle in the Bounty/Dead route, it takes several minutes and
reflect Mr. Macbeth's death before Snowcap [[StatingTheSimpleSolution suggests heading out back]].
** Moreover, they have a hard time recognizing outright intrusion when it isn't someone just barging in, being allured by Charles's giant TV (even though it's hanging from a ''government helicopter'') and gladly watching the hacked Topbot dance, even though it's a MechaMook first and a [[WeNeedADistraction distraction]] second and presumably kept under lock and key.
laser back at him.
* ForHappiness: They seem to operate on hedonistic philosophies; bios in ''Mission'' show that they've been through some rough spots trying to balance pleasure and work to the point where two of the past leaders were usurped due to their flair basically turning their brain to mush.
* GangOfHats: Quite literally. Their members can be identified by the fact they all wear top hats.
* HeelFaceTurn:
OhCrap: In the [[spoiler:''Stickmin Space Resort'']] route, the Toppat members that were on the space station Henry stole are reformed with the help of the-now-concierge Brian Hampton and become his resort staff.
* HeroKiller: [[spoiler:One minor member named Jacked Hughman manages to hold Charles off long enough in the ''Valiant Hero''
Bounty/Allies route of ''Mission'' to cause Charles' death.]]
* HiddenDepths: The Clan seems to ''love'' dancing, to the point where not only are several of their members [[{{Expy}} expies]] of characters known for memetic dances, they're also easily distracted by random dance numbers, whether it be by a hacked MechaMook busting through a crate to drop some moves or (doubling as a BrickJoke to ''Complex'') by Henry and Ellie, ''who have just violently busted into their cafeteria.''
* IronicName: Discussed in the bio of a Toppat member named Peanut who has a Peanut allergy.
* KeystoneArmy: [[spoiler:When Henry captures the Right Hand Man on the ''Master Bounty Hunter'' route, the Government announces this news on the intercom. All of the remaining Toppat members either panic and surrender themselves or argue amongst themselves over who should become the next leader, effectively destroying what little combat effectiveness they had left and allowing the Government to arrest most of the clan members.]]
* KlingonPromotion: Bios in ''Mission'' suggest their leadership has a problem (outside of the choices in the series) with being offed or violently overthrown for others to usurp their positions, although in most cases it's entirely justified as said line of leadership sans Billy G., Sir Wilford IV and Reginald usually end up severely hurting the clan one way or another.
* {{Leitmotif}}: A chiptune melody is usually associated with them.
* LoafingInFullCostume: Enforced. Though said "costume" is limited to their headwear, the Toppats are forbidden from changing or removing their hats, mostly because that's the one thing telling many of them apart from a distance. This leads to some humorous occurrences, like Frederick Muenster constructing his cheese hat so that no one will bunk with him, or Icepick left absolutely sweltering out in the jungle heat with his hat covered in thick fur.
* LoweredRecruitingStandards: Many of their members have some unusual quirks that were seemingly ignored upon recruitment. Even ripping them off seems to be acceptable as a requirement; if you choose the Cannon Ball route in ''Airship'', Reginald Copperbottom will openly ask you to join. Likewise, on the [[spoiler:''Toppat Recruits'']] path in ''Mission'', they're willing to recruit
when Henry and Ellie into shoot the gang (on tunnel closed and he can't stop the basis that train.
* ReducedToDust: At
the former stole one end of their prize hauls and provisio that his fight with Henry, only a pile of ash is left of him after Henry return it). However, in ''Airship'', Reginald reflects his laser back at him.
* SurroundedByIdiots: Seems to have this attitude when Henry is able to get inside the train and
is forced to offer Henry stop the position of leader train because the alternative was being captured by the government and leaving the Clan without a leader. In the ending, he's clearly unhappy with the decision, but it seems like the rest of the Clan has accepted it. Then, in the Toppat route of ''Complex'', [[spoiler:[[TheStarscream Reginald kills Henry as soon as he gets the chance]]]].
* MechaMook: They keep one called a Topbot for loud heists, but it apparently also works for things where WeNeedADistraction - something the Toppats themselves aren't immune to.
* NebulousEvilOrganization: They are a gigantic syndicate of master thieves and criminals with enough resources to thumb their noses at world governments and build an orbital space station.
* NGOSuperpower: If travelling in a giant airship isn't enough, they can also set up a covert space station launch site without much attention from world governments. Said station is so advanced that it makes the [[https://en.wikipedia.org/wiki/International_Space_Station ISS]] look like a pile of scrap.
* NotSoHarmlessVillain: The clan is quite quirky with its members and pretty odd altogether (See BunnyEarsLawyer and ForHappiness above), but the government made it clear that they're quite a threat and if their space station successfully launches into orbit, they're unstoppable without Henry's interference.
* ObfuscatingStupidity: Implied in Frederick Muenster's bio, which suggests that
the other Toppats think he has no idea how repulsive his Cheese hat is; of course, it's all part of the plan.
* OneSteveLimit: Averted. There are two members named Thomas: Thomas Chestershire and Thomas Chipz.
* OnlyInItForTheMoney: One member of the Clan, Mr. Blanc, joined the Clan so he could
can't get more funds for his doctorate.
at him.
-->"Do I have to do everything myself?"
* PoorPredictableRock: Discussed in the bio of a background Toppat member named Gone Hunter SuspiciouslySimilarSubstitute: To Right Hand Man, who is said to always pick rock when playing RockPaperScissors. He doesn't mind losing, however.
* PunnyName: Toppat Clan. Its members wear top hats. Do the math.
* RecruitedFromTheGutter: It's mentioned that most of the Toppat's members were recruited by tracking them down and asking them to join, so them recruiting [[SpellMyNameWithAnS Henry Stickman]] to get him out of a life of harassment by folks mistaking him for Henry ''Stickmin'' counts as this trope.
* SuccessionCrisis: Normally averted on most paths. If Reginald gets captured on the ''Relentless Bounty Hunter'' path, the Right Hand Man succeeds him. If both are captured on the ''Government Supported Private Investigator'' path, then Sven Svensson takes over. [[spoiler:However, this is played straight on the ''Master Bounty Hunter'' path, where Henry captures the Right Hand Man and the Government announces that their leader has been captured. The Toppat members who don't surrender themselves immediately are reduced to bickering over who should be the next leader, allowing the Government to easily capture most of the clan.]]
* SurprisinglyRealisticOutcome: The Clan, for all their exorbitance and opulence, does not have unlimited funds, hence their criminal nature. One of the past leaders, Randy Radman, is stated to have led a "party era"
appear in the Clan that predictably ended with them going bankrupt and Randy himself presumably being usurped.
* SpannerInTheWorks: The [[spoiler: Stickmin Space Resort]] plan probably wouldn't have worked out
"Little Nest Egg" route, as well as it did with how completely outrageous and left-field it is on paper, if not for the fact that Brian Hampton bought into the idea and gave someone Henry a much-needed helping hand fights in converting everyone and everything on-board.
* ThenLetMeBeEvil: Henry Stickm'''a'''n joined because he was sick of being accused of being the criminal "Henry Stickm'''i'''n" so he might as well become
an actual criminal.
* TreacheryIsASpecialKindOfEvil: The most cardinal sin Clan members can commit is betraying or abandoning their allies regardless of alignment unless it is absolutely worth it. Anyone found guilty of doing such a thing with inadequate justification is thrown out ''at best''. [[spoiler: Henry]] aside, Skeev's bio indicates that even without the former, this is still a problem within at least the lower ranks.
RPG-style battle, specifically one based on VideoGame/{{Undertale}}.



[[folder:Reginald Copperbottom]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/c9a0b32b_5d1b_4254_b1e0_b1b7acd1c354.png]]
[[caption-width-right:350:"[[BigWhat What?!]] [[EvenEvilHasStandards Have you no honor?!]] [[NobleDemon No dignity?!]]"]]
[[caption-width-right:350:[[labelnote:Click for his appearance when he's not the leader]]\\
https://static.tvtropes.org/pmwiki/pub/images/2de3a1c6_607a_4a92_b0b4_2b621b0f5ff5.png[[/labelnote]]]]
->Appears in: ''Infiltrating the Airship'', ''Fleeing the Complex'', ''Completing the Mission''

The current leader of the Toppat Clan, a gang of high-class criminals. Being the leader of the Toppat Clan is something he takes a lot of pride in. He serves as the leader of the Toppat Clan during the events of ''Airship'' and all paths stemming from the ''Pure-Blooded Thief'' ending in ''Mission''. If Henry becomes the leader of the Toppat Clan through the events of the ''Rapidly Promoted Executive'' path, [[DemotedToDragon Reginald will become his right hand]].

to:

[[folder:Reginald Copperbottom]]
[[folder:Icepick]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/c9a0b32b_5d1b_4254_b1e0_b1b7acd1c354.png]]
[[caption-width-right:350:"[[BigWhat What?!]] [[EvenEvilHasStandards Have you no honor?!]] [[NobleDemon No dignity?!]]"]]
[[caption-width-right:350:[[labelnote:Click for his appearance when he's not the leader]]\\
https://static.tvtropes.org/pmwiki/pub/images/2de3a1c6_607a_4a92_b0b4_2b621b0f5ff5.png[[/labelnote]]]]
org/pmwiki/pub/images/icepickjpg.jpg]]
[[caption-width-right:350:"[[TemptingFate You really fink someone's gonna to try an' steal an entire rocke'? You mus' be mental.]]"]]
->Appears in: ''Infiltrating the Airship'', ''Fleeing the Complex'', ''Completing the Mission''

The current leader Yet another Toppat member introduced in ''Completing the Mission''. His lackadaisical attitude informs Henry of the Toppat Clan, a gang of high-class criminals. Being Clan's launch site in the leader of the Toppat Clan is something he takes a lot of pride in. He serves as the leader of the Toppat Clan during the events of ''Airship'' Bounty/Dead and all paths stemming from the ''Pure-Blooded Thief'' ending in ''Mission''. If Henry becomes the leader of the Toppat Clan through the events of the ''Rapidly Promoted Executive'' path, [[DemotedToDragon Reginald will become his right hand]].Thief/Dead routes.



* AffablyEvil: Despite being the BigBad of the series and prones to backstabbing anyone whenever he needs to, Reginald surprisingly has some standards and is quite a NobleDemon, which make him stands out compared to the other Toppat Leaders before him.
* AffectionateNickname: Right Hand Man calls him "Reg" during the Jewel Baron path, something none of the other characters do. This suggests the two might be friends instead of just coworkers.
* BenevolentBoss:
** Unlike the previous leader of the Toppat Clan, he genuinely wants the best for the clan, even if it means making some major [[TheStarscream sacrifices]].
** Despite Henry having stolen the Romanian Ruby from the Toppats and getting away with it back in ''Airship'', Reginald still allows him and Ellie to join the clan under the condition that Henry return said ruby.
** Reginald might be a DirtyCoward, but he clearly cares for his crew and tries his best to make sure of their safety. Most notably in ''Pure-Blooded Thief'' where he tells Right Hand Man alongside the rest of the clan to retreat from the war field between them and the government as soon as the Center for Chaos Containment comes in to avoid losing more members instead of chasing after Henry who stole their ruby. Then there’s the Executive/Allies route where he tells Ellie and the Right Hand Man to go to the rocket first when the government comes in to ambush them, leaving both himself and Henry to initiate the rocket launch's countdown even at the mercy of the government's helicopter.
* BigBad: Of the series as a whole starting from ''Airship'', as he's the only antagonist who appears in multiple games and has a major role in all of his appearances.
* BigNo: [[spoiler:One when he is held in place by Henry before the Toppat airship crashes into them both in a FAIL during the "Revenged" route, and another when the rocket manages to leave into space before its planned departure during the "Stickmin Space Resort" route.]]
* BlingOfWar: Wears a gold chain necklace shaped like a dollar sign and embedded with diamonds. He loses it in ''Complex'' [[spoiler:because Henry became the new leader in the ''Rapidly Promoted Executive'' ending of ''Airship'' — you can see Henry wearing a hat with the chain around it in that ending]].
* CantKillYouStillNeedYou: Presumably, this is why him dying results in a FAIL in ''Airship''. Captain Galeforce likely needs to interrogate him to get the evidence needed to bring the Toppat Clan down.
* CharacterDevelopment: Surprisingly, he does undergo development in two of the endings for ''Mission''. In his first two games, he didn't particularly like Henry and seemed to have only given him control over the Toppat Clan as a means of self-preservation. This is why he leaps at the chance to [[spoiler:kill him in ''The Betrayed'' route]]. However, in the [[spoiler:''Toppat 4 Life'' and ''Toppat King'' routes, he sees how much effort Henry is willing to exert for the sake of the Toppat Clan, and so when he finds himself in a similar situation to ''The Betrayed'' ending on the latter route, Reginald not only helps Henry up, but gives him control of the Toppat Clan in earnest]].
* CoolAirship: Drives one in err... ''Airship'', ''Complex'', and ''Mission'', considering he's the leader of the clan and as of ''Complex'' and ''Mission'', probably one of the few Toppats able to pilot it.
* CrazyPrepared: [[spoiler:In two of the three choices in the last set in the "Revenged" ending of ''Mission'', he's shown to hide a gadget or two in his hat. If Henry chooses to drop him, the gadget is a parachute. If Henry chooses to staple him to the airship's hull, it's a gun that Reginald uses to shoot Henry, contributing to his fatal injuries.]]
* TheCreon: [[spoiler:Becomes this in the ''Toppat King'' route, having been presented with the perfect opportunity to betray Henry in the exact same manner like ''The Betrayed'' ending in ''Airship''; after offhandedly lampshading the whole situation, he immediately reveals his newfound respect for Henry because of his efforts to protect the Toppat Clan and genuinely helps him to safety. He then goes on with the Right-Hand Man to act as top-level members, much to their enjoyment.]]
* DastardlyWhiplash: Definitely has the look down pat, but doesn't really act the part in ''Airship''. [[spoiler:He becomes a more proper example of this in ''The Betrayed'' ending in ''Complex''.]]
* DefiantToTheEnd:
** [[spoiler:In the "Revenged" ending of ''Mission''. Even when he's faced with the complete and utter destruction of everything he's worked for and is about to die in the oncoming crash landing of his ruined airship, Reginald doesn't waste the chance to get one over on Henry before he's killed, making sure to drag his mortal enemy to hell with him.]]
** [[spoiler:Also happens in the ''Jewel Baron'' ending. With his station destroyed, and the window of his escape pod broken, he angrily yells out "Not youuuu! Curse youuu!" at Henry before being sucked out into space.]]
* DemotedToDragon: He goes from the Toppat Leader to one of Henry's CoDragons (along with Right Hand Man) if Henry takes over the clan in ''Airship''. [[spoiler:He's not thrilled with this arrangement and will take back his position in the ''The Betrayed'' ending of ''Complex'', though he comes to appreciate Henry's leadership in the ''Toppat King'' and ''Toppat 4 Life'' endings of ''Mission'' after Henry defend the clan from the government and accepts his new position gracefully.]]
* DirtyCoward: Whenever he is put in any danger he tries to run away, telling other people to do something, and often relies on betrayal and trickery to get the upper hand.
* DisneyVillainDeath: One of the [=FAILs=] in ''Airship'' involves Henry jumping out of the airship with Reginald, but accidentally drops him when he goes to pull his parachute which means Reginald falls to his death.
-->'''[=FAIL=] Screen:''' Butterfingers.
* DisproportionateRetribution: His reaction to Henry stealing the Norwegian Emerald in the Thief/Ghost route of ''Mission'' is to fire the orbital station's WaveMotionGun at him. [[spoiler:This [[ReflectingLaser backfires horribly]] and [[KillEmAll destroys the entire Toppat Clan]]]].
* EvenEvilHasStandards: At the beginning of the [[spoiler:''Toppat Civil Warfare'']] route in ''Mission'', he is utterly appalled at hearing that Henry abandoned Ellie back in the Wall, and leads the remaining Toppats in a mutiny against Henry. Though he isn't above betrayal himself, as demonstrated in [[spoiler:''The Betrayed'']] and it possible that he's simply faking it in order to take the opportunity to retake power in the organization, Reginald has a past and potential history of violently dealing with selfish, {{Greed}}y people above him (notably the previous leader Terrence Suave), so it's possible that [[HistoryRepeats watching Henry abandon all sensibility like Terrence did]] only served to rub salt in the wound.
-->'''Reginald:''' What?! Have you no honour?! NO DIGNITY?! Actions like this tarnish the Toppat name. Men, is this what really what we want out of a leader? He barged in here, took control of the Toppat clan for himself! He's not worthy of being our leader! I say we throw him overboard! Who's with me?!
* EvilBrit: Has a posh [=RP=] accent.
* EvilVirtues: Selflessness. Reginald genuinely wants the best for the Toppat Clan, even if it means making some personal sacrifices - and genuinely respects those that do the same. In ''Airship'', he offers Henry his rank as leader as a last-ditch effort to not leave the Clan without a guide. [[spoiler:In two of the endings of ''Mission'', he recognizes that Henry is willing to put his life on the line for the Clan, accepts Henry as the better leader, and abandons all [[TheStarscream Starscream]] tendencies.]]
* {{Foreshadowing}}: [[spoiler:In the ending screens for the "Rapidly Promoted Executive", he doesn't look happy with Henry in charge of the Toppat Clan, which leads into ''The Betrayed'' ending of ''''Complex.]]
* GreaterScopeVillain: Of ''Mission'', outside of the routes where he reprises his BigBad role. In some endings, it's heavily implied that the plan started back when he was the leader while in others, the leader is continuing his work, no matter if it's the Right Hand Man or Sven Svensson.
* InSeriesNickname: The Right Hand Man sometimes calls him "Reg".
* KarmaHoudini:
** In ''Airship''[='=]s [[spoiler:''Pure-Blooded Thief'' ending, while he does suffer the setback of his airship being destroyed and the Government possibly getting the evidence they need, he is able to retain his position as leader of the Toppats and escape.]] [[spoiler:However, his [[KarmaHoudiniWarranty warranty]] expires in the ''Jewel Baron'', ''Stickmin Space Resort'', and ''Pardoned Pals'' endings of ''Mission''.]]
** Also in the [[spoiler:''Rapidly Promoted Executive'' ending, where he remains pretty well off, despite being DemotedToDragon.]] [[spoiler:Again, though, his warranty can expire in ''Mission''. (In this case, in the ''Toppat Civil Warfare'' and ''Revenged'' endings.)]]
* KlingonPromotion: He became the Toppat Leader after disposing of his predecessor, according to his Bio.
* KnowWhenToFoldEm:
** At the end of the [[spoiler:''Pure-Blooded Thief'']] ending of ''Airship'', he decides to cut his losses and flee with the remnants of his Clan. Likewise, after Henry corners him in the [[spoiler:''Relentless Bounty Hunter'' and ''Rapidly Promoted Executive'']] routes of ''Airship'', the Leader surrenders the airship to him.
** At the very beginning of the Executive/Allies route in ''Mission'', Reginald panics slightly after Henry glares at him (implicitly showing he knows of Reginald's potential [[TheStarscream Starscream]] status or is just annoyed that Reginald took charge during Henry's confinement in the Wall), showing that he knows he can't act on his post-Executive inner desires as long as Henry is around and in the Clan's good graces. [[spoiler:And when Henry demonstrates just how much he's willing to put himself at risk on behalf of the Clan, he willingly gives up any traitorous tendencies in their entirety.]]
* MutualKill: [[spoiler:What his death in ''Mission''[='=]s ''Revenged'' ending amounts to. Sure, he get stapled to his doomed airship and dies in the crash... but not before he fatally wounds Henry in turn, ending with both of them dead.]]
* {{Narrator}}: He narrates the ending of the "Executive/Allies" route, which is the only ending of all games in the series to have narration.
* NobleDemon: He's pretty big on loyalty, if he feels it's deserved. [[spoiler:In the ''Toppat Civil Warfare'' ending of ''Mission'', he mutinies despite not being in a good situation when he realizes that Henry betrayed Ellie, and in ''Toppat King'' and ''Toppat 4 Life'' Henry manages to impress him into genuine loyalty.]]
* NoKillLikeOverkill: When all other attempts at stopping Henry's space station jewel heist fail during the "Jewel Baron" run, Copperbottom snaps and tries to annihilate him with the station's ''enormous'' superlaser. [[spoiler: This backfires hard when Henry reflects the laser back, wiping out nearly the entirety of the Toppat Clan in one shot, and eventually resulting in his own death.]]
* NonActionBigBad: In ''Airship''. He spends most of his time in the [[spoiler:''Relentless Bounty Hunter'' and ''Rapidly Promoted Executive'']] routes fleeing from Henry and surrenders to him once he gets a hold of him. In the other routes, he doesn't get to do much, either, appearing sparingly, if at all.
* TheStarscream:
** [[spoiler:In ''The Betrayed'' ending of ''Complex''. As ''The Betrayed'' is an extension of the ''Rapidly Promoted Executive'' ending in ''Airship'', it's clear that he did '''not''' like the prospect of getting stripped of his leadership by Henry and is all too happy to murder him when he has him where he wants him. Unfortunately for him, ''Mission'' reveals that Henry gets better...]]
** According to his Bio, he was this even beforehand, as he became leader by deposing his predecessor, Terrence Suave. In that case, though, it was justified since Suave was [[PointyHairedBoss a complete and utter fool]] who would launch illogical raids because [[ItAmusedMe it amused him]]. This in turn retroactively justifies Reginald's choice to [[spoiler: betray Henry in both ''The Betrayed'' and ''Toppat Civil Warfare'']], because [[spoiler:[[HistoryRepeats seeing Henry acquire the seat through reckless abandon of his original employers and possibly abandon Ellie against general sensibility]]]] almost certainly struck a nerve with him.
** On certain routes in ''Mission'', [[spoiler:this is eventually subverted. Seeing Henry's devotion to defending the Toppat Clan impresses him to the point where he's happy to serve under Henry (and Ellie). Turns out Henry just needed to win Reginald's respect, first.]]
* TakingYouWithMe: [[spoiler:In the ''Revenged'' route. After Henry staples him to the crashing airship, he shoots Henry in the spine with a pistol hidden in his hat, intent on preventing Henry's escape. It works, and Henry dies shortly after the crash.]]
* UndyingLoyalty:
** Has this from the Right Hand Man, who (in the routes he's not arrested) continues to serve him.
** [[spoiler:Henry earns this from him in the ''Toppat King'' and ''Toppat 4 Life'' routes after Henry puts his life on the line to save the Toppat Clan.]]
* VillainousBreakdown: Undergoes one in the [[spoiler: ''Jewel Baron'']] route of ''Mission'' after [[spoiler:Henry kills Right Hand Man by sending him out into space with a Shout]], going from calm and composed to screaming in disbelief and [[spoiler:ordering the Toppat's superweapon fired at Henry. After the orbital station is destroyed and Henry crashes into his escape pod, all he can do is curse Henry before being sucked out the window and dying.]]
* VillainRespect: [[spoiler: In the ''Toppat 4 Life'' and especially the ''Toppat King'' route, Reginald shows his respect to Henry for protecting the clan, earning Reginald's loyalty.]]
* WalkingSpoiler: For his roles in ''Complex'' and ''Mission''.
* WasItReallyWorthIt: [[spoiler:His final words to a mortally-wounded Henry before he dies in the ''Revenged'' route.]]
* WeCanRuleTogether: Offers his position of leadership to Henry when Henry finally gets hold of him at the end of the Cannonball route in ''Airship''. Whether Henry accepts or not is down to the player. [[spoiler:Even then, it's clear he's not particularly accepting of the setup... at least until the ''Toppat King'' and ''Toppat 4 Life'' routes in ''Mission''.]]
* WhamLine:
** Drops a pretty big bombshell [[spoiler:the moment Henry makes it to the airship in ''The Betrayed'' ending]]:
--->'''Reginald:''' That was a close one, Henry! [[spoiler:But I'm not going to pull you up. See, without you, I'd become the leader of the Toppat Clan again. I just wanted to look you in the eyes, as I take it all back. Goodbye.]]
** A few more show up in ''Mission'', namely during [[spoiler:the ''Revenged'' and ''Toppat King'' endings]]:
--->'''Reginald:''' You're just going to leave me here and go down with the ship? [[spoiler:*[[BaitAndSwitchGunshot BANG]]* Looks like we'll be sharing this last ride ''together''! [[EvilLaugh Heh heh. Eeheheh!]]]]\\
'''Reginald:''' [[spoiler:[[IncurableCoughOfDeath *cough*]] Well, you got us. [[WasItReallyWorthIt Was it worth it]]?]]\\
'''Reginald:''' You know, I could drop you right now and nobody would know... [[spoiler:[[BaitAndSwitch But why would I do that]]? ''(Pull Henry up)'' I saw you out there. You put yourself on the line to save the Toppat Clan. [[VillainRespect You've truly earned my respect]]; I can't think of a better person to lead us!]]
* YouKillItYouBoughtIt: The hat with the chain is a souvenir from his KlingonPromotion.

to:

* AffablyEvil: Despite BunnyEarsLawyer: He has enough of a reputation in the Clan to have his own nickname, but makes a big ruckus about not being in his (literal) element when the BigBad Toppats (seemingly) aren't in any trouble with the rocket and puts stealing Sal's hat over the fact that Henry just ran him over.
* CanadaEh: Has an accent of this variety, fitting more closely with the location
of the series Wall and prones to backstabbing anyone whenever he needs to, Reginald surprisingly has some standards and is quite a NobleDemon, which make him stands out the tavern in northern Canada compared to the other Toppat Leaders before him.
former's European guards and Russian administration.
* AffectionateNickname: Right Hand Man calls him "Reg" during DidntThinkThisThrough: Wearing what's essentially cold gear 24/7 will ''not'' feel nice out in the Jewel Baron path, something none of the other characters do. This suggests the two might jungle.
* FailedASpotCheck: Icepick could
be friends instead of just coworkers.
* BenevolentBoss:
** Unlike the previous leader of the Toppat Clan, he genuinely wants the best
forgiven for the clan, even if it means making some major [[TheStarscream sacrifices]].
** Despite
not knowing Henry having stolen would show up in the Romanian Ruby from the Toppats Bounty/Dead and getting away Thief/Dead routes, what with it back the latter being, well, presumed dead and all that. That being said, in ''Airship'', Reginald still allows the Executive/Dead route, there's a FreezeFrameBonus of him and Ellie to join bickering with Snowcap about... something, while the clan under the condition that Henry return said ruby.
** Reginald might be a DirtyCoward, but he clearly cares for his crew and tries his best to make sure of their safety. Most notably in ''Pure-Blooded Thief'' where he tells Right Hand Man alongside the rest of the clan to retreat from the war field between them and the
drunken government as soon as the Center for Chaos Containment comes in to avoid losing more members instead of chasing after Henry who stole agents [[InVinoVeritas discussing their ruby. Then there’s the Executive/Allies route where he tells Ellie and the Right Hand Man to go to counter-offensive on the rocket first when plan]] are in plain view and earshot of the government comes in to ambush two Toppats. Of course, neither Icepick nor Snowcap notice them, leaving both himself and their leader Henry to initiate pick up the slack in his usual style.
* {{Foil}}: To the other tundra worker under the Toppats with a furred hat, Snowcap. Icepick wears a navy-blue regular top hat, has genuine concern for the logistics and security of
the rocket launch's countdown even at plan, and is presumably in the mercy tundra out of a legitimate sense of duty there; Snowcap wears a red bowler hat, is much more laid-back to the government's helicopter.
* BigBad: Of the series as a whole starting from ''Airship'', as he's the
point of only antagonist who appears in multiple games really caring about relaxing during the ride, and has a major role is only in all of his appearances.
* BigNo: [[spoiler:One when
the tundra so that he is held doesn't have to do very much work, if any at all.
* GottaHaveItGonnaStealIt: Wants a hat that won't be as uncomfortable to wear out
in place by Henry before the sun, but the Toppat airship crashes into them both in a FAIL during the "Revenged" route, and another when the rocket manages to leave into space before its planned departure during the "Stickmin Space Resort" route.]]
* BlingOfWar: Wears a gold chain necklace shaped like a dollar sign and embedded with diamonds. He loses it in ''Complex'' [[spoiler:because
code won't let him swap hats. So he steals Sal's after Henry became the new leader in the ''Rapidly Promoted Executive'' ending of ''Airship'' — you can see Henry wearing a hat with the chain around it in runs him over.
* {{Hypocrite}}: Mentions to Snowcap
that ending]].
* CantKillYouStillNeedYou: Presumably, this is why him dying results in a FAIL in ''Airship''. Captain Galeforce likely needs to interrogate him to get the evidence needed to bring the Toppat Clan down.
* CharacterDevelopment: Surprisingly,
he does undergo development in two doesn't approve of the endings for ''Mission''. In his first two games, he didn't particularly like Henry and seemed to have only given him control over the Toppat Clan as a means of self-preservation. This is why he leaps at the chance to [[spoiler:kill him in ''The Betrayed'' route]]. However, in the [[spoiler:''Toppat 4 Life'' and ''Toppat King'' routes, he sees how much effort Henry is willing to exert for the sake of the Toppat Clan, and so when he finds himself in a similar situation to ''The Betrayed'' ending on the latter route, Reginald not only helps Henry up, but gives him control of the Toppat Clan in earnest]].
* CoolAirship: Drives one in err... ''Airship'', ''Complex'', and ''Mission'', considering
transport train because [[ProperlyParanoid he's the leader worried someone will jack at least some of the clan valuables inside from a lack of security]], but is fatally ignorant of certain things a criminal syndicate member should be well aware of, such as pickpockets, eavesdroppers, and as intruders.
* {{Irony}}: Loudly complains about his hat being uncomfortable to Sal Malone, even though it almost certainly forms a part
of ''Complex'' and ''Mission'', probably one of his nickname.
* LooseLips: Openly discusses
the few Toppats able to pilot it.
* CrazyPrepared: [[spoiler:In two of
plans for the three choices launch site in a tavern full of people, including mercenaries and, of course, Henry.
* MeaningfulName: Icepick has a tongue as sharp as ice, while Snowcap's demeanor is as soft as snow.
* MoreDakka: In
the last set in the "Revenged" ending "Bounty/Dead" route of ''Mission'', he's shown to hide Icepick mans a gadget or two in his hat. If Henry chooses to drop him, machine gun on a technical escorting the gadget is a parachute. If Henry chooses to staple him to the airship's hull, it's a gun that Reginald uses to shoot Henry, contributing to his fatal injuries.]]
Toppats' train.
* TheCreon: [[spoiler:Becomes this OnlyKnownByTheirNickname: One attained through constantly working out in the ''Toppat King'' route, having been presented with the perfect opportunity to betray Henry in the exact same manner like ''The Betrayed'' ending in ''Airship''; after offhandedly lampshading the whole situation, he immediately reveals his newfound respect for Henry because of his efforts to protect the Toppat Clan tundra and genuinely helps him to safety. He then goes on with the Right-Hand Man to act as top-level members, much to their enjoyment.]]
* DastardlyWhiplash: Definitely has the look down pat, but doesn't really act the part in ''Airship''. [[spoiler:He becomes a more proper example of this in ''The Betrayed'' ending in ''Complex''.]]
* DefiantToTheEnd:
** [[spoiler:In the "Revenged" ending of ''Mission''. Even when he's faced with the complete and utter destruction of everything he's worked for and is about to die in the oncoming crash landing of his ruined airship, Reginald doesn't waste the chance to get one over on Henry before he's killed, making sure to drag his mortal enemy to hell with him.]]
** [[spoiler:Also happens in the ''Jewel Baron'' ending. With his station destroyed, and the window of his escape pod broken, he angrily yells out "Not youuuu! Curse youuu!" at Henry before being sucked out into space.]]
* DemotedToDragon: He goes from the Toppat Leader to one of Henry's CoDragons (along with Right Hand Man) if Henry takes over the clan in ''Airship''. [[spoiler:He's not thrilled with this arrangement and will take back his position in the ''The Betrayed'' ending of ''Complex'', though he comes to appreciate Henry's leadership in the ''Toppat King'' and ''Toppat 4 Life'' endings of ''Mission'' after Henry defend the clan from the government and accepts his new position gracefully.]]
* DirtyCoward: Whenever he is put in any danger he tries to run away, telling other people to do something, and often relies on betrayal and trickery to get the upper hand.
* DisneyVillainDeath: One of the [=FAILs=] in ''Airship'' involves Henry jumping out of the airship with Reginald, but accidentally drops him when he goes to pull his parachute which means Reginald falls to his death.
-->'''[=FAIL=] Screen:''' Butterfingers.
* DisproportionateRetribution: His reaction to Henry stealing the Norwegian Emerald in the Thief/Ghost route of ''Mission'' is to fire the orbital station's WaveMotionGun at him. [[spoiler:This [[ReflectingLaser backfires horribly]] and [[KillEmAll destroys the entire Toppat Clan]]]].
* EvenEvilHasStandards: At the beginning of the [[spoiler:''Toppat Civil Warfare'']] route in ''Mission'', he is utterly appalled at hearing that Henry abandoned Ellie back in the Wall, and leads the remaining Toppats in a mutiny against Henry. Though he isn't above betrayal himself, as demonstrated in [[spoiler:''The Betrayed'']] and it possible that he's simply faking it in order to take the opportunity to retake power in the organization, Reginald has a past and potential history of violently dealing with selfish, {{Greed}}y people above him (notably the previous leader Terrence Suave), so it's possible that [[HistoryRepeats watching Henry abandon all sensibility like Terrence did]] only served to rub salt in the wound.
-->'''Reginald:''' What?! Have you no honour?! NO DIGNITY?! Actions like this tarnish the Toppat name. Men, is this what really what we want out of a leader? He barged in here, took control of the Toppat clan for himself! He's not worthy of being our leader! I say we throw him overboard! Who's with me?!
* EvilBrit: Has a posh [=RP=] accent.
* EvilVirtues: Selflessness. Reginald genuinely wants the best for the Toppat Clan, even if it means making some personal sacrifices - and genuinely respects those that do the same. In ''Airship'', he offers Henry his rank as leader as a last-ditch effort to not leave the Clan without a guide. [[spoiler:In two of the endings of ''Mission'', he recognizes that Henry is willing to put his life on the line for the Clan, accepts Henry as the better leader, and abandons all [[TheStarscream Starscream]] tendencies.]]
* {{Foreshadowing}}: [[spoiler:In the ending screens for the "Rapidly Promoted Executive", he doesn't look happy with Henry in charge of the Toppat Clan, which leads into ''The Betrayed'' ending of ''''Complex.]]
* GreaterScopeVillain: Of ''Mission'', outside of the routes where he reprises his BigBad role. In some endings, it's heavily implied that the plan started back when he was the leader while in others, the leader is continuing his work, no matter if it's the Right Hand Man or Sven Svensson.
* InSeriesNickname: The Right Hand Man sometimes calls him "Reg".
* KarmaHoudini:
** In ''Airship''[='=]s [[spoiler:''Pure-Blooded Thief'' ending, while he does suffer the setback of his airship being destroyed and the Government
possibly getting the evidence they need, he is able to retain his position as leader of the Toppats and escape.]] [[spoiler:However, his [[KarmaHoudiniWarranty warranty]] expires in the ''Jewel Baron'', ''Stickmin Space Resort'', and ''Pardoned Pals'' endings of ''Mission''.]]
** Also in the [[spoiler:''Rapidly Promoted Executive'' ending, where he remains pretty well off, despite being DemotedToDragon.]] [[spoiler:Again, though, his warranty can expire in ''Mission''. (In this case, in the ''Toppat Civil Warfare'' and ''Revenged'' endings.)]]
fuzzy hat.
* KlingonPromotion: He became the Toppat Leader after disposing of his predecessor, according to his Bio.
* KnowWhenToFoldEm:
** At the end of the [[spoiler:''Pure-Blooded Thief'']] ending of ''Airship'', he decides to cut his losses and flee with the remnants of his Clan. Likewise, after Henry corners
ProperlyParanoid: After Snowcap leads him in the [[spoiler:''Relentless Bounty Hunter'' and ''Rapidly Promoted Executive'']] routes of ''Airship'', the Leader surrenders the airship to him.
** At the very beginning of the Executive/Allies route in ''Mission'', Reginald panics slightly after Henry glares at him (implicitly showing he knows of Reginald's potential [[TheStarscream Starscream]] status or is just annoyed
realize that Reginald took charge during Henry's confinement in the Wall), showing that he knows he can't act on his post-Executive inner desires as long as Henry is around and in the Clan's good graces. [[spoiler:And when Henry demonstrates just how much he's willing to put himself at risk on behalf putting all of the Clan, he willingly gives up any traitorous tendencies in their entirety.]]
* MutualKill: [[spoiler:What his death
eggs in ''Mission''[='=]s ''Revenged'' ending amounts to. Sure, he get stapled to his doomed airship and dies in the crash... but not before he fatally wounds Henry in turn, ending one basket with both of them dead.]]
* {{Narrator}}: He narrates
the ending of the "Executive/Allies" route, which is the only ending of all games in the series to have narration.
* NobleDemon: He's pretty big on loyalty, if
train, he gets upset because he feels it's deserved. [[spoiler:In taking away eyes and manpower from protecting the ''Toppat Civil Warfare'' ending valuables inside the train in case of ''Mission'', he mutinies despite not being in a good situation when he realizes that potential theives - which is exactly what Henry betrayed Ellie, and in ''Toppat King'' and ''Toppat 4 Life'' Henry manages to impress him into genuine loyalty.]]
* NoKillLikeOverkill: When all other attempts at stopping Henry's space station jewel heist fail during the "Jewel Baron" run, Copperbottom snaps and tries to annihilate him with the station's ''enormous'' superlaser. [[spoiler: This backfires hard when Henry reflects the laser back, wiping
sets out nearly the entirety of the Toppat Clan in one shot, and eventually resulting in his own death.]]
* NonActionBigBad: In ''Airship''. He spends most of his time
to do in the [[spoiler:''Relentless Bounty Hunter'' and ''Rapidly Promoted Executive'']] routes fleeing from Henry and surrenders to him once he gets a hold of him. In the other routes, he doesn't get to do much, either, appearing sparingly, if at all.
* TheStarscream:
** [[spoiler:In ''The Betrayed'' ending of ''Complex''. As ''The Betrayed'' is an extension of the ''Rapidly Promoted Executive'' ending in ''Airship'', it's clear that he did '''not''' like the prospect of getting stripped of his leadership by Henry and is all too happy to murder him when he has him where he wants him. Unfortunately for him, ''Mission'' reveals that Henry gets better...]]
** According to his Bio, he was this even beforehand, as he became leader by deposing his predecessor, Terrence Suave. In that case, though, it was justified since Suave was [[PointyHairedBoss a complete and utter fool]] who would launch illogical raids because [[ItAmusedMe it amused him]]. This in turn retroactively justifies Reginald's choice to [[spoiler: betray Henry in both ''The Betrayed'' and ''Toppat Civil Warfare'']], because [[spoiler:[[HistoryRepeats seeing Henry acquire the seat through reckless abandon of his original employers and possibly abandon Ellie against general sensibility]]]] almost certainly struck a nerve with him.
** On certain routes in ''Mission'', [[spoiler:this is eventually subverted. Seeing Henry's devotion to defending the Toppat Clan impresses him to the point
where he's happy a relevant character.
* RedOniBlueOni: The blue
to serve under Henry (and Ellie). Turns out Henry just needed to win Reginald's respect, first.]]
Snowcap's red, represented through their choices of headwear.
* TakingYouWithMe: [[spoiler:In UnwittingInstigatorOfDoom: Brings about the ''Revenged'' route. After Henry staples him to the crashing airship, he shoots Henry Clan losing their monetary assets through his LooseLips in the spine with a pistol hidden in his hat, intent on preventing Henry's escape. It works, Bounty/Dead and Henry dies shortly after the crash.]]
* UndyingLoyalty:
** Has this from the Right Hand Man, who (in the routes he's not arrested) continues to serve him.
** [[spoiler:Henry earns this from him in the ''Toppat King'' and ''Toppat 4 Life'' routes after Henry puts his life on the line to save the Toppat Clan.]]
* VillainousBreakdown: Undergoes one in the [[spoiler: ''Jewel Baron'']] route of ''Mission'' after [[spoiler:Henry kills Right Hand Man by sending him out into space with a Shout]], going from calm and composed to screaming in disbelief and [[spoiler:ordering the Toppat's superweapon fired at Henry. After the orbital station is destroyed and Henry crashes into his escape pod, all he can do is curse Henry before being sucked out the window and dying.]]
* VillainRespect: [[spoiler: In the ''Toppat 4 Life'' and especially the ''Toppat King'' route, Reginald shows his respect to Henry for protecting the clan, earning Reginald's loyalty.]]
* WalkingSpoiler: For his roles in ''Complex'' and ''Mission''.
* WasItReallyWorthIt: [[spoiler:His final words to a mortally-wounded Henry before he dies in the ''Revenged'' route.]]
* WeCanRuleTogether: Offers his position of leadership to Henry when Henry finally gets hold of him at the end of the Cannonball route in ''Airship''. Whether Henry accepts or not is down to the player. [[spoiler:Even then, it's clear he's not particularly accepting of the setup... at least until the ''Toppat King'' and ''Toppat 4 Life'' routes in ''Mission''.]]
* WhamLine:
** Drops a pretty big bombshell [[spoiler:the moment Henry makes it to the airship in ''The Betrayed'' ending]]:
--->'''Reginald:''' That was a close one, Henry! [[spoiler:But I'm not going to pull you up. See, without you, I'd become the leader of the Toppat Clan again. I just wanted to look you in the eyes, as I take it all back. Goodbye.]]
** A few more show up in ''Mission'', namely during [[spoiler:the ''Revenged'' and ''Toppat King'' endings]]:
--->'''Reginald:''' You're just going to leave me here and go down with the ship? [[spoiler:*[[BaitAndSwitchGunshot BANG]]* Looks like we'll be sharing this last ride ''together''! [[EvilLaugh Heh heh. Eeheheh!]]]]\\
'''Reginald:''' [[spoiler:[[IncurableCoughOfDeath *cough*]] Well, you got us. [[WasItReallyWorthIt Was it worth it]]?]]\\
'''Reginald:''' You know, I could drop you right now and nobody would know... [[spoiler:[[BaitAndSwitch But why would I do that]]? ''(Pull Henry up)'' I saw you out there. You put yourself on the line to save the Toppat Clan. [[VillainRespect You've truly earned my respect]]; I can't think of a better person to lead us!]]
* YouKillItYouBoughtIt: The hat with the chain is a souvenir from his KlingonPromotion.
Thief/Dead routes.



[[folder:Right Hand Man]]
[[quoteright:305:https://static.tvtropes.org/pmwiki/pub/images/ce983345_03ff_4d16_8ca5_0a8174cecab7.png]]
[[caption-width-right:305:"[[ItsPersonal I was going to hunt you down once we got set up.]] [[MortonsFork But now you just fell right into my lap.]]"]]
[[caption-width-right:305:[[labelnote:Click for his appearance as a cyborg]]\\
https://static.tvtropes.org/pmwiki/pub/images/a53d3f76_1392_401c_a441_5d113fe14888.png[[/labelnote]]]]
->Appears in: ''Infiltrating the Airship'', ''Completing the Mission''

The second-in-command of the Toppat Clan, being [[ExactlyWhatItSaysOnTheTin the right hand man of the Toppat chief, Reginald Copperbottom]]. [[NoNameGiven No one actually knows his name]]. In Mission, if the [[spoiler:''Relentless Bounty Hunter'' or ''Rapidly Promoted Executive'']] endings from ''Airship'' are picked, it is revealed he survived his encounter with Henry during those routes and was rebuilt, with half of his face and most of his body replaced with cybernetic augments. He serves as the leader of the Toppat Clan in Reginald’s stead if the latter was arrested at the end of ''Airship''.

to:

[[folder:Right Hand Man]]
[[quoteright:305:https://static.
[[folder:Burt Curtis]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/ce983345_03ff_4d16_8ca5_0a8174cecab7.org/pmwiki/pub/images/burtc.png]]
[[caption-width-right:305:"[[ItsPersonal I was going [[caption-width-right:350:"[[CasualDangerDialogue Hey sir, sorry to hunt you down once we got set up.]] [[MortonsFork But now you just fell right into my lap.bother you, but one of our offsite drop pods is on a direct collision course with the station.]]"]]
[[caption-width-right:305:[[labelnote:Click for his appearance as a cyborg]]\\
https://static.tvtropes.org/pmwiki/pub/images/a53d3f76_1392_401c_a441_5d113fe14888.png[[/labelnote]]]]
->Appears in: ''Infiltrating the Airship'', ''Completing the Mission''

The second-in-command of the Toppat Clan, being [[ExactlyWhatItSaysOnTheTin Clan's lead comms officer. Typically monitors the right hand man of surrounding area around the Toppat chief, Reginald Copperbottom]]. [[NoNameGiven No one actually knows his name]]. In Mission, if the [[spoiler:''Relentless Bounty Hunter'' or ''Rapidly Promoted Executive'']] endings from ''Airship'' are picked, it is revealed he survived his encounter with Henry during those routes and was rebuilt, with half of his face and most of his body replaced with cybernetic augments. He serves as the leader of the Toppat Clan in Reginald’s stead if the latter was arrested at the end of ''Airship''.Toppats' operations.



* ArmCannon: In the routes of ''Mission'' where he has cybernetic augmentations, his mechanical right hand can turn into one of these. Aside from the Y-Type Attack in [[spoiler:"The Revenged" ending]], Henry loses whenever the Arm Cannon is brought out.
* BackToBackBadasses: With Henry in the ''Executive/Allies'' route, where they fend off a platoon of soldiers that have them both cornered.
* BatmanCanBreatheInSpace: As a cyborg, he's capable of roaming around in outer space without an oxygen mask just fine; this is averted in the ''Jewel Baron'' route, in which he's a normal human.
* BatterUp: He's shown carrying a bat in the intro sequence to ''Airship''. He's never shown to actually use it at any point, however.
* {{BFS}}: Wields one in the [[spoiler:''Revenged'']] route of ''Mission''.
* BigBad: In ''Completing The Mission'', he's the main antagonist if the ''Relentless Bounty Hunter'' route is taken.
* BlueIsHeroic: If Henry rewires him to his side as part of some HeelFaceBrainwashing, his red cyborg eye becomes blue.
* BridalCarry: In the "Executive/Ghost" route of ''Mission'', when Henry throws Reginald from the airship, the Right Hand Mand flies down to his rescue and carries him back to the airship in his arms.
* TheComicallySerious: He's one of the more serious characters, and remains being so while strangled in some of the silly moments.
* CrazyPrepared: In the "Jewel Baron" route of ''Mission'', [[spoiler:he's shown to carry an oxygen mask in his hat. He attempts to deploy it when Henry sends him out into space with a yell, but Henry bumps into him and knocks the hat and mask loose, leaving Right Hand Man to float away into space]].
* {{Cyborg}}: In any route where the [[spoiler:''Relentless Bounty Hunter'' or ''Rapidly Promoted Executive'']] endings take place in ''Mission'', he is revealed to have been rebuilt with robotic parts after Henry defeated him.
* DeathGlare: He gives one to Henry in any route where the latter become the leader of the clan as he doesn't have a good first impression on him. That being said, he will eventually soften up on him depending on said routes.
* DidntThinkThisThrough: Henry has consistently been a ManInTheIronMask with the added threat of having an escape route whenever he's captured by a party he isn't aligned to, meaning that kidnapping him in the [[spoiler:Free Man]] route of ''Mission'' inevitably brings about the Clan's downfall for good. Burt Curtis, even though he doesn't know who Henry is, asks the Right Hand Man up front why he even bothered after the power core is shut down.
* TheDragon: To Reginald, but his bio states he is this to whoever the Toppat's chief is. Should no one take the spot though, he is next in line.
* DragonAscendant: In ''Mission'', on any route where the [[spoiler:''Relentless Bounty Hunter'']] route took place, he serves as the Toppat leader [[spoiler:after Reginald was imprisoned by Henry's hand]].
* DragonInChief:
** Borders on this in ''Airship'', as Reginald spends most of his time running from Henry in the [[spoiler:''Relentless Bounty Hunter'' and ''Rapidly Promoted Executive'']] routes, with the Right Hand Man directing most of the efforts to stop Henry and fighting him twice. Once the Right Hand Man goes down and Henry finally catches up to Reginald, he's quick to surrender the airship to him.
** Fully becomes this in ''Mission'', being the BigBad of the game if the ''Relentless Bounty Hunter'' route is taken.
* EveryoneCallsHimBarkeep: Only ever called by his title. Nobody has any idea what his real name is.
* EvilBrit: Has a slight Cockney accent.
* EvilSoundsDeep: After becoming a cyborg, his voice went noticably deeper.
* ExtendableArms: His mechanical right hand is capable of extending itself, as seen in the ''Free Man'' route, where he is a cyborg.
* EyeBeams: As a cyborg, he can fire a laser from his left eye.
* FightingSpirit: Like Henry, he has a [[Franchise/JoJosBizarreAdventure Spirit]], ''[[MythologyGag Bottled]]'' ''[[DubNameChange Time]]'' that he only uses in [[spoiler: the Spirit Forme fail]] in the ''Revenged'' path of ''Mission.'' It collects the Sands of Time in order to slow, and later [[TimeStandsStill completely stop time]].
* GatlingGood: One of the weapons he'll use on Henry in their second confrontation if Henry chooses poorly, specifically if he chooses "Special" in the [[VideoGame/FinalFantasy "dirk"]] option.
* TheGhost: He does not appear in the "Little Nest Egg" pathway of ''Mission'', but [[TheVoice his voice is heard over a radio]] ordering the Clan to abandon the search for the money cart and finish loading the rocket.
* GratuitousJapanese: If you choose "Spirit Forme" during the Executive/Betrayed route, he will have a Manga/JojosBizarreAdventure-esque battle with Henry, complete with him and Reference (Henry's "Spirit") speaking in Japanese with English subtitles.
* GuestStarPartyMember: In the Executive/Allies route, Henry teams up with him for two choices, in a similar manner to what he does with Ellie and Charles.
* TheHeavy: The overall main antagonist of ''Mission'', as he has the most screen time of Henry's possible foes.
* HeelFaceBrainwashing: In the [[spoiler:''Master Bounty Hunter'']] route, Henry can rewire him to assist him in bringing down the Toppats. Unfortunately for Henry, it doesn’t stick. See IntrinsicVow and UndyingLoyalty below.
* HeroKiller: In the ''Master Bounty Hunter'' route, [[spoiler:before confronting Henry, he kills all of Henry's squadron members with his EyeBeams]].
* HoistByHisOwnPetard: Usually as a result of his RevengeBeforeReason behavior. The "Free Man" route in ''Mission'' is one long demonstration of this trope in action due to his imprisoning Henry aboard the Toppat Station. When Henry inevitably gets loose, he proceeds to leave the Right Hand Man and the Toppat Clan aboard a station with no reactor and thus no life support or way to return to Earth safely.
* IntrinsicVow: To fight for the Toppat Clan. When Henry attempts to rewire him to work against them in ''Mission'', it doesn't take much to remind him that he's supposed to be working with them and snap him out of it. The FAIL screen even proclaims:
-->'''FAIL Screen:''' Deep down he is always gonna be a Toppat. There's no rewiring that.
* ItsPersonalWithTheDragon: He's ''pissed'' at Henry in every route where he is a cyborg to the point that he personally locks him up on the Toppat's space station in the Bounty/Ghost route. Even when Henry becomes the leader of the clan, while not being malicious, he ''clearly'' doesn't have a good first impression on him. However, if Henry [[spoiler:manages to protect the clan from the government and gain Reginald's respect]], the RHM will eventually let go of his grudge, showing his loyalty to the Toppats (most notably in [[spoiler:''Toppat King'']] route where he works alongside Henry).
* KilledOffForReal: [[spoiler:In the ''Pardoned Pals'', ''Capital Gains'', ''Jewel Baron'', ''Revenged'' and ''Toppat Civil Warfare'' endings, he dies.]]
* MadBomber: Uses bombs to kill Henry in their second confrontation if Henry chooses "Fight" in the "dirk" option.
* NoHoldsBarredBeatdown:
** Delivers one to Henry if he decides to go on the defensive in the [[VideoGame/{{Earthbound}} "yo-yo"]] option in ''Airship''.
** Dishes out one if Henry tries to sweep his (metal) legs in the Bounty/Ghost route of ''Mission''.
* NoNameGiven: He is referred to exclusively as the Right Hand Man, including the routes in ''Mission'' where he has succeeded Reginald as leader of the Toppat Clan [[spoiler: and in the ''Toppat King'' ending once Ellie is given the position of "Right Hand Lady."]]. According to his bio, nobody knows what his true name is.
* NoNonsenseNemesis: He is easily the most competent member of the Toppat Clan, as he ends fights as quickly as they're started ([[StrongAsTheyNeedToBe well, most of them]]). One of the [=FAILs=] in the ''Executive/Ghost'' route of ''Mission'' showcases this well:
-->'''Geoffrey:''' Henry's still the leader!\\
'''Right Hand Man:''' I've had '''enough''' of this!\\
''[RHM fires a laser that '''immediately''' kills Henry and Geoffrey while Thomas and Dave just barely dodge it]''
* NonIndicativeName: He retains the moniker of Right Hand Man, even when in charge of the Clan [[DragonAscendant due to Reginald's incarceration]].
** One of his bios explains that he always plays number two to whoever the current leader is, and that he will take the Clan's reins only if there's nobody else in the line of succession. This partially explains his nickname.
* NotMakingThisUpDisclaimer: When Henry gets past him with the cannonball, he tells everyone to look for a guy in a huge plastic ball, finishing his statement with "No, no, I'm serious".
* NotSoAboveItAll: Despite being one of the most serious characters, he's still prone to do comical things here and there such as the [[VideoGame/MarioParty Chance Time]] FAIL in ''Mission'' where he makes a victory pose.
* OnlySaneMan: He's one of the less quirky Toppat members.
* PutOnABus: He's nowhere to be seen in ''Complex''. Sort of justified as he doesn't always have to be next to whoever the leader is.
* RedIsViolent: His mustache and his cyborg eye are red, representative of his role as NoNonsenseNemesis in the game. It's even implied to extend to his organic eye due to the use of a red gleam for menacing effect in the fights against him in ''Airship.''
* RevengeBeforeReason: One of his few weaknesses. In the Thief route of ''Airship'', he tries to go after Henry to recover the Romanian Ruby, and Reginald has to remind him that ensuring the Clan's survival is a bigger priority. In ''Mission'', in the routes where he is turned into a cyborg after Henry defeated him, he tends to make critical mistakes when he thinks that Henry is at his mercy (see WhyDontYouJustShootHim).
* RobbingTheDead: In the ''Capital Gains'' route of ''Mission'', his [[spoiler:cyborg legs' rockets are used to move the train's money cart after Henry and Ellie blow up his upper body.]]
* TheStoic: Given that he's one of the more serious Toppat members, Right Hand Man rarely shows any emotions in most of his appearances.
* SmugSuper: He becomes cockier [[spoiler:when he becomes a cyborg, letting Henry throw the first punch during the Master Bounty Hunter route, which leads to his downfall when Henry defeats him with a cheap combo.]]
* StrongAsTheyNeedToBe: His powers in the pathways where he is a cyborg are quite inconsistent; sometimes he is ridiculously overpowered while other times even a BadassNormal like Henry can best him in a straight fight. This is exemplified in the ''Master Bounty Hunter'' route, where he kills three characters with a single shot from his eye beams, then Henry uses a cheap fighting combo to take him out not even a minute later.
* SurroundedByIdiots: In the Bounty/Ghost route, this is his reaction while hearing that Henry has escaped from his cell.
-->'''Right Hand Man:''' *sigh* Do I have to do everything around here?
* ThisIsGonnaSuck: When Henry escapes at the end of the [[spoiler:''Government-Supported Private Investigator'']] route:
-->'''Right Hand Man:''' Hmmm... this could be a problem.
** He also has this look on his face in the "Stage" FAIL in ''Mission'' when the rocket he speared detached from its fuel tanks and was coming right at him.
* ThrownOutTheAirlock: [[spoiler:Gets blown out the window of the space station's lounge courtesy of Henry in the ''Jewel Baron'' route. He attempts to save himself by putting on an oxygen mask, but Henry accidentally collides with him in the resulting vacuum, leaving him to suffocate.]]
* TimeMaster: [[spoiler:His Spirit, Time In A Bottle, lets him absorb the sands of time, allowing him to slow it down at will.]]
* TimeStandsStill: [[spoiler:Once Time In A Bottle has absorbed enough sand, it's ability upgrades to this, allowing RHM to stop time completely.]]
* UndyingLoyalty: To the Toppat Clan as a whole, and especially to Reginald Copperbottom. If he's a cyborg, you can rewire him in one ending to help Henry. As soon as he's about to take down [[TheHeavy Sven]], the latter reminds him that he's a Toppat and Henry got Reginald imprisoned. Cue RHM breaking free of the reprogramming, glaring back at Henry with ''pure fury'' in his eyes, and throwing him off the rocket. In the "Executive/Ghost" route of ''Mission'', when Henry throws Reginald off the Airship, RHM immediately jumps down to save him.
* VillainRespect: Very subtle, but [[spoiler:in the ''Toppat 4 Life'' ending, he gives a small nod of approval while Reginald declares Henry a fine Clan leader]].
* VillainousValor: Barely bats an eye when Henry [[DynamicEntry makes a dramatic entrance in the]] [[spoiler:''[[DynamicEntry Relentless Bounty Hunter]]'' and ''[[KlingonPromotion Rapidly Promoted Executive]]'']] [[DynamicEntry routes]], stares him down while shouting [[BringIt "Come on then!"]], and goes on to fight him one-on-one. It's a trait that continues into ''Mission'', particularly in the routes where he becomes a cyborg. Likewise in the [[spoiler:"Toppat Recruits" ending, he wards off Charles with a few well-placed shots from his pistol that force the latter to retreat.]]
* WhatAnIdiot: He says this InUniverse if Henry (with Ellie's approval) uses a needle to pop the fulton that was carrying the money cart they were all standing on in the air. This kills Henry and Ellie, but not the Right Hand Man since he can fly.
* WhyDontYouJustShootHim: Averted several times in ''Airship''.
** Once he sees Henry blow two henchmen out of the hangar bay, he tries to shoot him. Too bad Henry is just a touch quicker on the Force Gun's trigger (this scene is not present in the remastered version, replaced with Henry directly blasting himself out of the hangar and into the helicopter before Right Hand Man is even able to do anything about it).
** He tries shooting Henry's cannonball, and depending on what Henry chose, he succeeds or fails in stopping him.
** Choosing "Special" in the "dirk" option has him use [[GatlingGood a chaingun]] on Henry.
** Likewise, choosing "PSI" in the "yo-yo" option has him fire a burst from his machine gun, killing Henry.
** Averted even more times in ''Mission'', especially in the routes where he is a cyborg. Oddly, it's ''subverted'' twice in that game - once in the [[spoiler:''Free Man'']] route where he specifically captures Henry and imprisons him on the orbital station, and again in the [[spoiler:''Master Bounty Hunter'']] route where he allows Henry one free shot instead of just blowing his head off.
* YouShallNotPass: Holds off Henry twice during the cannonball route in ''Airship'' so Reginald can escape.

to:

* ArmCannon: In CasualDangerDialogue: Like his government counterpart, he rarely has any sense of urgency regardless of what Henry and/or the routes government throw at the Toppats.
* EvilCounterpart: To Charles, as both are wearers
of ''Mission'' where headsets known for severe cases of CasualDangerDialogue, but are on opposing sides. Burt is far more tired than Charles' laidback attitude, though.
* ExtremeDoormat: Implied, as Burt lacks a proper sense of urgency as mentioned above and acts as if
he has cybernetic augmentations, his mechanical right hand can turn into one of these. Aside from the Y-Type Attack in [[spoiler:"The Revenged" ending]], Henry loses whenever the Arm Cannon is brought out.
* BackToBackBadasses: With Henry in the ''Executive/Allies'' route, where they fend off a platoon of soldiers that have them both cornered.
* BatmanCanBreatheInSpace: As a cyborg, he's capable of roaming around in outer space without an oxygen mask just fine; this is averted in the ''Jewel Baron'' route, in which he's a normal human.
* BatterUp: He's shown carrying a bat in the intro sequence
little drive, not to ''Airship''. He's never shown to actually use it at any point, however.
* {{BFS}}: Wields one in the [[spoiler:''Revenged'']] route of ''Mission''.
* BigBad: In ''Completing The Mission'', he's the main antagonist if the ''Relentless Bounty Hunter'' route is taken.
* BlueIsHeroic: If Henry rewires him to his side as part of some HeelFaceBrainwashing, his red cyborg eye becomes blue.
* BridalCarry: In the "Executive/Ghost" route of ''Mission'', when Henry throws Reginald from the airship, the Right Hand Mand flies down to his rescue and carries him back to the airship in his arms.
* TheComicallySerious: He's one of the more serious characters, and remains being so while strangled in some of the silly moments.
* CrazyPrepared: In the "Jewel Baron" route of ''Mission'', [[spoiler:he's shown to carry an oxygen mask in his hat. He attempts to deploy it when Henry sends him out into space with a yell, but Henry bumps into him and knocks the hat and mask loose, leaving Right Hand Man to float away into space]].
* {{Cyborg}}: In any route where the [[spoiler:''Relentless Bounty Hunter'' or ''Rapidly Promoted Executive'']] endings take place in ''Mission'', he is revealed to have been rebuilt with robotic parts after Henry defeated him.
* DeathGlare: He gives one to Henry in any route where the latter become the leader of the clan as
mention he doesn't have a good first impression on him. That being said, he will eventually soften up on him depending on said routes.
* DidntThinkThisThrough: Henry has consistently been a ManInTheIronMask with the added threat of having an escape route whenever he's captured by a party he isn't aligned to, meaning that kidnapping him in the [[spoiler:Free Man]] route of ''Mission'' inevitably brings about the Clan's downfall for good. Burt Curtis, even though he doesn't know who Henry is, asks
seem to like Reginald and the Right Hand Man up front why screaming orders into his headset. Regardless, he still continues to do his job as the lead comms officer.
* MinorInjuryOverreaction: The only time that
he even bothered after the power core is shut down.
* TheDragon: To Reginald, but his bio states he is this to whoever the Toppat's chief is. Should no one take the spot though, he is next in line.
* DragonAscendant: In ''Mission'', on any route where the [[spoiler:''Relentless Bounty Hunter'']] route took place, he serves
so as the Toppat leader [[spoiler:after Reginald was imprisoned by Henry's hand]].
* DragonInChief:
** Borders on this in ''Airship'',
much as Reginald spends most of his time running from Henry in the [[spoiler:''Relentless Bounty Hunter'' and ''Rapidly Promoted Executive'']] routes, with the Right Hand Man directing most of the efforts to stop Henry and fighting him twice. Once the Right Hand Man goes down and Henry finally catches up to Reginald, he's quick to surrender the airship to him.
** Fully becomes this in ''Mission'', being the BigBad of the game if the ''Relentless Bounty Hunter'' route is taken.
* EveryoneCallsHimBarkeep: Only ever called by his title. Nobody has any idea what his real name is.
* EvilBrit: Has a slight Cockney accent.
* EvilSoundsDeep: After becoming a cyborg,
raises his voice went noticably deeper.
* ExtendableArms: His mechanical right hand is capable of extending itself, as seen
in the ''Free Man'' route, where he entire game is when Charles punches a cyborg.
* EyeBeams: As a cyborg, he can fire a laser from his left eye.
* FightingSpirit: Like Henry, he has a [[Franchise/JoJosBizarreAdventure Spirit]], ''[[MythologyGag Bottled]]'' ''[[DubNameChange Time]]'' that he only uses in [[spoiler: the Spirit Forme fail]]
tiny hole in the ''Revenged'' path of ''Mission.'' It collects the Sands of Time in order to slow, and later [[TimeStandsStill completely stop time]].
* GatlingGood: One of the weapons he'll use on Henry in their second confrontation if Henry chooses poorly, specifically if he chooses "Special" in the [[VideoGame/FinalFantasy "dirk"]] option.
* TheGhost: He does not appear in the "Little Nest Egg" pathway of ''Mission'', but [[TheVoice his voice is heard over a radio]] ordering the Clan to abandon the search for the money cart and finish loading the rocket.
* GratuitousJapanese: If you choose "Spirit Forme" during the Executive/Betrayed route, he will have a Manga/JojosBizarreAdventure-esque battle with Henry, complete with him and Reference (Henry's "Spirit") speaking in Japanese with English subtitles.
* GuestStarPartyMember: In the Executive/Allies route, Henry teams up with him for two choices, in a similar manner to what he does with Ellie and Charles.
* TheHeavy: The overall main antagonist of ''Mission'', as he has the most screen time of Henry's possible foes.
* HeelFaceBrainwashing: In the [[spoiler:''Master Bounty Hunter'']] route, Henry can rewire him to assist him in bringing down the Toppats. Unfortunately for Henry, it doesn’t stick. See IntrinsicVow and UndyingLoyalty below.
* HeroKiller: In the ''Master Bounty Hunter'' route, [[spoiler:before confronting Henry, he kills all of Henry's squadron members with his EyeBeams]].
* HoistByHisOwnPetard: Usually as a result of his RevengeBeforeReason behavior. The "Free Man" route in ''Mission'' is one long demonstration of this trope in action due to his imprisoning Henry aboard the Toppat Station. When Henry inevitably gets loose, he proceeds to leave the Right Hand Man and the Toppat Clan aboard a station with no reactor and thus no life support or way to return to Earth safely.
* IntrinsicVow: To fight for the Toppat Clan. When Henry attempts to rewire him to work against them in ''Mission'', it doesn't take much to remind him that he's supposed to be working with them and snap him out of it. The FAIL screen even proclaims:
-->'''FAIL Screen:''' Deep down he is always gonna be a Toppat. There's no rewiring that.
* ItsPersonalWithTheDragon: He's ''pissed'' at Henry in every route where he is a cyborg to the point that he personally locks him up on the Toppat's
space station in with a turret, with Burt even going so far as to maximize the Bounty/Ghost route. Even when shield output (triggering a FAIL as this bisects Henry becomes as well.) Though the leader of the clan, while not being malicious, he ''clearly'' doesn't have a good first impression on him. However, if hole produced was enough for Henry [[spoiler:manages to protect the clan from the government crawl into and gain Reginald's respect]], the RHM will eventually let go of his grudge, showing his loyalty to the Toppats (most notably in [[spoiler:''Toppat King'']] route where he works alongside Henry).
* KilledOffForReal: [[spoiler:In the ''Pardoned Pals'', ''Capital Gains'', ''Jewel Baron'', ''Revenged'' and ''Toppat Civil Warfare'' endings, he dies.]]
* MadBomber: Uses bombs to kill Henry in their second confrontation if Henry chooses "Fight" in the "dirk" option.
* NoHoldsBarredBeatdown:
** Delivers one to Henry if he decides to go on the defensive in the [[VideoGame/{{Earthbound}} "yo-yo"]] option in ''Airship''.
** Dishes out one if Henry tries to sweep his (metal) legs in the Bounty/Ghost route of ''Mission''.
* NoNameGiven: He is referred to exclusively as the Right Hand Man, including the routes in ''Mission'' where he has succeeded Reginald as leader of the Toppat Clan [[spoiler: and in the ''Toppat King'' ending once Ellie is given the position of "Right Hand Lady."]]. According to his bio, nobody knows what his true name is.
* NoNonsenseNemesis: He is easily the most competent member of the Toppat Clan, as he ends fights as quickly as they're started ([[StrongAsTheyNeedToBe well, most of them]]). One of the [=FAILs=] in the ''Executive/Ghost'' route of ''Mission'' showcases this well:
-->'''Geoffrey:''' Henry's still the leader!\\
'''Right Hand Man:''' I've had '''enough''' of this!\\
''[RHM fires a laser that '''immediately''' kills Henry and Geoffrey while Thomas and Dave just barely dodge it]''
* NonIndicativeName: He retains the moniker of Right Hand Man, even when in charge of
thus cause for concern, the Clan [[DragonAscendant due to Reginald's incarceration]].
** One of his bios explains that he always plays number two to whoever the current leader is, and that he will take the Clan's reins only if there's nobody else in the line of succession. This partially explains his nickname.
* NotMakingThisUpDisclaimer: When Henry
gets past him hit with the cannonball, he tells everyone to look for a guy much worse in a huge plastic ball, finishing his statement with "No, no, I'm serious".
* NotSoAboveItAll: Despite being one of the most serious characters, he's still prone to do comical things here and there such as the [[VideoGame/MarioParty Chance Time]] FAIL in ''Mission'' where he makes a victory pose.
* OnlySaneMan: He's one of the less quirky Toppat members.
* PutOnABus: He's nowhere to be seen in ''Complex''. Sort of justified as he doesn't always have to be next to whoever the leader is.
* RedIsViolent: His mustache and his cyborg eye are red, representative of his role as NoNonsenseNemesis in the game. It's even implied to extend to his organic eye due to the use of a red gleam for menacing effect in the fights against him in ''Airship.''
* RevengeBeforeReason: One of his few weaknesses. In the Thief route of ''Airship'', he tries to go after Henry to recover the Romanian Ruby, and Reginald has to remind him that ensuring the Clan's survival is a bigger priority. In ''Mission'', in the routes where he is turned into a cyborg after Henry defeated him, he tends to make critical mistakes when he thinks that Henry is at his mercy (see WhyDontYouJustShootHim).
* RobbingTheDead: In the ''Capital Gains'' route of ''Mission'', his [[spoiler:cyborg legs' rockets are used to move the train's money cart after Henry and Ellie blow up his upper body.]]
* TheStoic: Given that he's one of the more serious Toppat members, Right Hand Man rarely shows any emotions in most of his appearances.
* SmugSuper: He becomes cockier [[spoiler:when he becomes a cyborg, letting Henry throw the first punch during the Master Bounty Hunter route, which leads to his downfall when Henry defeats him with a cheap combo.]]
* StrongAsTheyNeedToBe: His powers in the pathways where he is a cyborg are quite inconsistent; sometimes he is ridiculously overpowered while
other times even a BadassNormal like Henry can best him in a straight fight. This is exemplified in the ''Master Bounty Hunter'' route, where he kills three characters with a single shot from his eye beams, then Henry uses a cheap fighting combo to take him out not even a minute later.
* SurroundedByIdiots: In the Bounty/Ghost route, this is his reaction while hearing that Henry has escaped from his cell.
-->'''Right Hand Man:''' *sigh* Do I have to do everything around here?
* ThisIsGonnaSuck: When Henry escapes at the end of the [[spoiler:''Government-Supported Private Investigator'']] route:
-->'''Right Hand Man:''' Hmmm... this could be a problem.
** He also has this look on his face in the "Stage" FAIL in ''Mission'' when the rocket he speared detached from its fuel tanks and was coming right at him.
* ThrownOutTheAirlock: [[spoiler:Gets blown out the window of the space station's lounge courtesy of Henry in the ''Jewel Baron'' route. He attempts to save himself by putting on an oxygen mask, but Henry accidentally collides with him in the resulting vacuum, leaving him to suffocate.]]
* TimeMaster: [[spoiler:His Spirit, Time In A Bottle, lets him absorb the sands of time, allowing him to slow it down at will.]]
* TimeStandsStill: [[spoiler:Once Time In A Bottle has absorbed enough sand, it's ability upgrades to this, allowing RHM to stop time completely.]]
* UndyingLoyalty: To the Toppat Clan as a whole, and especially to Reginald Copperbottom. If he's a cyborg, you can rewire him in one ending to help Henry. As soon as he's about to take down [[TheHeavy Sven]], the latter reminds him that he's a Toppat and Henry got Reginald imprisoned. Cue RHM breaking free of the reprogramming, glaring back at Henry with ''pure fury'' in his eyes, and throwing him off the rocket. In the "Executive/Ghost" route of ''Mission'', when Henry throws Reginald off the Airship, RHM immediately jumps down to save him.
* VillainRespect: Very subtle, but [[spoiler:in the ''Toppat 4 Life'' ending, he gives a small nod of approval while Reginald declares Henry a fine Clan leader]].
* VillainousValor: Barely bats an eye when Henry [[DynamicEntry makes a dramatic entrance in the]] [[spoiler:''[[DynamicEntry Relentless Bounty Hunter]]'' and ''[[KlingonPromotion Rapidly Promoted Executive]]'']] [[DynamicEntry routes]], stares him down while shouting [[BringIt "Come on then!"]], and goes on to fight him one-on-one. It's a trait that continues into ''Mission'', particularly in the routes where he becomes a cyborg. Likewise in the [[spoiler:"Toppat Recruits" ending, he wards off Charles with a few well-placed shots from his pistol that force the latter to retreat.]]
* WhatAnIdiot: He says this InUniverse if Henry (with Ellie's approval) uses a needle to pop the fulton that was carrying the money cart they were all standing on in the air. This kills Henry and Ellie, but not the Right Hand Man since he can fly.
* WhyDontYouJustShootHim: Averted several times in ''Airship''.
** Once he sees Henry blow two henchmen out of the hangar bay, he tries to shoot him. Too bad Henry is just a touch quicker on the Force Gun's trigger (this scene is not present in the remastered version, replaced with Henry directly blasting himself out of the hangar and into the helicopter before Right Hand Man is even able to do anything about it).
** He tries shooting Henry's cannonball, and depending on what Henry chose, he succeeds or fails in stopping him.
** Choosing "Special" in the "dirk" option has him use [[GatlingGood a chaingun]] on Henry.
** Likewise, choosing "PSI" in the "yo-yo" option has him fire a burst from his machine gun, killing Henry.
** Averted even more times in ''Mission'', especially in the routes where he is a cyborg. Oddly, it's ''subverted'' twice in that game - once in the [[spoiler:''Free Man'']] route where he specifically captures Henry and imprisons him on the orbital station, and again in the [[spoiler:''Master Bounty Hunter'']] route where he allows Henry one free shot instead of just blowing his head off.
* YouShallNotPass: Holds off Henry twice during the cannonball route in ''Airship'' so Reginald can escape.
routes.



[[folder:Sven Svensson]]
[[quoteright:163:https://static.tvtropes.org/pmwiki/pub/images/7edce392_2583_4e9c_b02e_58e9c00d48df.png]]
[[caption-width-right:163:"The rocket will be launching very soon. Please get on board immediately. [[BadBoss I will not hestitate to leave you behind]]."]]
->Appears in: ''Completing the Mission''

A Toppat Clan member introduced in ''[[GrandFinale Completing the Mission]]''. If Reginald and the Right Hand Man were arrested at the end of ''Airship[='=]s'' [[spoiler: ''Government-Supported Private Investigator'']] route, he becomes the new leader of the Toppats.

to:

[[folder:Sven Svensson]]
[[quoteright:163:https://static.
[[folder:Geoffrey Plumb]]
[[quoteright:183:https://static.
tvtropes.org/pmwiki/pub/images/7edce392_2583_4e9c_b02e_58e9c00d48df.png]]
[[caption-width-right:163:"The rocket will be launching very soon. Please get on board immediately. [[BadBoss I will not hestitate to leave you behind]]."]]
org/pmwiki/pub/images/geoffrey_creditsjpg.jpg]]
[[caption-width-right:183:"[[UndyingLoyalty Henry's still the leader!]]"]]
->Appears in: In: ''Infiltrating the Airship'', ''Completing the Mission''

A member of the Toppat Clan member introduced in ''[[GrandFinale Completing the Mission]]''. If Reginald and the Right Hand Man were arrested at the end of ''Airship[='=]s'' [[spoiler: ''Government-Supported Private Investigator'']] route, he becomes the new leader of the Toppats.with a large head. He’s often seen smoking a pipe.



* AlliterativeName: '''S'''ven '''S'''vensson.
* BadBoss: On his announcements on the PA, he shows little compunction about leaving Toppats behind to be arrested if they fail to get onboard the rocket. Though, to his credit, his monologue reveals that he didn't even want the job in the first place, so he probably wasn't given instructions on proper work ethics.
* BigBad: He becomes this in the endings which follow the [[spoiler: ''Government Supported Private Investigator'']] route in ''Airship'', as Reginald and Right Hand Man have already been arrested and left Sven to take charge of the Toppat Clan. He's not too thrilled about it.
* ButtMonkey: In every path he appears in [[spoiler:minus ''Valiant Hero'']], he's at the cruel mercy of fate.
** In [[spoiler:''Cleaned 'em Out'']], he's prepping the Clan up for the rocket launch, [[spoiler:only to find that their treasures have vanished completely]].
** In [[spoiler:''Master Bounty Hunter'']], he tries to get the rocket on-course with its launch time [[spoiler:when the Right Hand Man is taken into custody]], but gets shot down just because he's not the current leader.
** In [[spoiler:''Special [=BROvert=] Ops'']], he vents about his struggles as the new leader once he has Henry in firing range, gets knocked out cold by Henry, and wakes up [[spoiler:to find himself and the rest of the Clan detained by the Government]].
** In [[spoiler:''Triple Threat'']], he successfully gets the rocket launched, only to get body slammed by Ellie, tied up and immobilized ''near an open window'', and capped off with [[spoiler:the rocket being redirected to land in The Wall, presumably for the Toppat Clan to be locked away by Dmitri, Grigori, and the rest of the staff]].
* CripplingOverspecialization: While he's able to be a threat in a number of paths and fails because [[QuickDraw he can bring his gun to bear quickly]], if he's disarmed or caught off guard, he's got little to fall back on.
* DragonAscendant: In the ''Mission'' routes that follow the [[spoiler:''Government Supported Private Investigator'']] ending, his bio (and monologue in the [[spoiler:''Special [=BROvert=] Ops'']] route) reveals him to have become the Toppat Clan's new leader after Reginald and the Right Hand Man were arrested. Subverted in the ''Bounty/Rescue'' route where he tries to take charge [[spoiler:after Right Hand Man is captured]] but no one gives him the time of day.
* EvilGloating: His monologuing gives Henry ample time to co-ordinate a response with Charles in ''Mission'''s [[spoiler:''Special [=BROvert=] Ops'']] route, though it's less gloating, and more whining about paperwork. [[labelnote:Lengthy monologue]]
--> '''Sven:''' Did you fix the engine? Whaaa- hold it right there! Wait a minute. I know you. You're the guy who arrested the airship division. And now you're here to bring down the rest of us? I didn't even want this job, but someone had to step up! Do you know how hard it is to pick up someone else's project, let alone a rocket? The old leaders had left details for this plan, and I had to dig through mountains of paperwork to find it. And now of course, we're running late. I was just thinking "I can't handle another delay..." and then you showed up! Well, at least I can take revenge on behalf of the Toppat clan, so I got that going for me, I guess.[[/labelnote]]
* TheHeavy: He doesn't appear much in most routes and doesn't get much screentime even in routes where he does feature as the primary antagonist, but his attempts to lead the Toppat Clan in routes stemming from endings where Reginald and the Right Hand Man are arrested drive the plot.
* IKnowYoureInThereSomewhereFight: During the ''Master Bounty Hunter'' route, if Henry chose to [[HeelFaceBrainwashing rewire the Right Hand Man to assist him]], it's Sven who talks him down from attacking and causes RHM to break free of the reprogramming.
--> '''Sven:''' What are you doing? You're our boss! [[ArmorPiercingQuestion Are you really gonna side with the guy who locked up the chief?]]\\
''(The Right Hand Man pauses, then turns to Henry with a '''furious''' DeathGlare and tosses him off the rocket)''
* LastEpisodeNewCharacter: It's mostly due to suffering from RememberTheNewGuy, but Sven's introduction takes place in the GrandFinale of the series, and even then only in certain route combinations.
* NonActionBigBad: He's not the BigBad, and not as bad as Reginald in ''Airship'', but combat still isn't his strong suit. He's only a threat when he's armed and Henry is alone. [[spoiler:In the ''Special [=BROvert=] Ops'' route, Henry (who isn’t real capable in a fair fight) beats him in one punch after Charles disarms him, and in the ''Triple Threat'' route, there isn't even a choice prompt before Henry and Ellie easily defeat and restrain him.]]
* NorseByNorsewest: Fits the bill to a T. Has a thick Swedish accent, has [[EveryoneLovesBlondes blond hair]], is [[SexyScandinavian very well-kempt]], and can be [[SkilledButNaive easy to fool or take down]].
* NumberTwo: To the [[DragonAscendant Right Hand Man]] in the ''Master Bounty Hunter'' route, as he’s preparing the rocket while the Right Hand Man deals with Henry.
* QuickDraw: He's a threat in a number of paths and fails because he can bring his gun to bear ''fast''.
* RememberTheNewGuy: Considering he never appeared in ''Airship'', it can be a bit weird to see him as the Toppat Clan's new leader. He ''does'' mention that the Toppat airship was part of a division in the ''Government/Rescue'' route, so it's likely he simply wasn't on board at the time.

to:

* AlliterativeName: '''S'''ven '''S'''vensson.
* BadBoss: On his announcements on the PA, he shows little compunction about leaving Toppats behind to be arrested if they fail to get onboard the rocket. Though, to his credit, his monologue reveals that he didn't even want the job
AscendedExtra: While only appearing in the first place, so he probably wasn't given instructions on proper work ethics.
* BigBad: He becomes this in the endings which follow the [[spoiler: ''Government Supported Private Investigator'']] route in
a single pathway for ''Airship'', as Reginald and Right Hand Man have already been arrested and left Sven to take charge in the image of the Toppat Clan. He's not too thrilled about it.
* ButtMonkey: In every path he
group that appears in [[spoiler:minus ''Valiant Hero'']], he's at the cruel mercy of fate.
** In [[spoiler:''Cleaned 'em Out'']], he's prepping the Clan up for the rocket launch, [[spoiler:only to find
during that their treasures have vanished completely]].
** In [[spoiler:''Master Bounty Hunter'']],
game's intro, he tries to get the rocket on-course with its launch time [[spoiler:when the Right Hand Man is taken into custody]], but gets shot down just because he's not the current leader.
** In [[spoiler:''Special [=BROvert=] Ops'']], he vents about his struggles as the new leader once he has Henry
winds up playing a larger role in firing range, gets knocked out cold by Henry, and wakes up [[spoiler:to find himself and the rest of the Clan detained by the Government]].
** In [[spoiler:''Triple Threat'']], he successfully gets the rocket launched, only to get body slammed by Ellie, tied up and immobilized ''near an open window'', and capped off with
[[spoiler:the rocket being redirected to land in The Wall, presumably ''Toppat Civil Warfare'' ending]] for the Toppat Clan to be locked away by Dmitri, Grigori, and the rest of the staff]].
* CripplingOverspecialization: While he's able to be a threat in a number of paths and fails because [[QuickDraw he can bring his gun to bear quickly]], if he's disarmed or caught off guard, he's got little to fall back on.
* DragonAscendant: In the
''Mission'' routes that follow the [[spoiler:''Government Supported Private Investigator'']] ending, his bio (and monologue in the [[spoiler:''Special [=BROvert=] Ops'']] route) reveals him to have become the Toppat Clan's new leader after Reginald and the Right Hand Man were arrested. Subverted in the ''Bounty/Rescue'' route where he tries he’s established to take charge [[spoiler:after Right Hand Man is captured]] but no one gives him the time of day.
* EvilGloating: His monologuing gives Henry ample time to co-ordinate a response with Charles in ''Mission'''s [[spoiler:''Special [=BROvert=] Ops'']] route, though it's less gloating, and more whining about paperwork. [[labelnote:Lengthy monologue]]
--> '''Sven:''' Did you fix the engine? Whaaa- hold it right there! Wait a minute. I know you. You're the guy who arrested the airship division. And now you're here to bring down the rest of us? I didn't even want this job, but someone had to step up! Do you know how hard it is to pick up someone else's project, let alone a rocket? The old leaders had left details for this plan, and I had to dig through mountains of paperwork to find it. And now of course, we're running late. I was just thinking "I can't handle another delay..." and then you showed up! Well, at least I can take revenge on behalf of the Toppat clan, so I got that going for me, I guess.[[/labelnote]]
* TheHeavy: He doesn't appear much in most routes and doesn't get much screentime even in routes where he does feature as the primary antagonist, but his attempts to lead the Toppat Clan in routes stemming from endings where Reginald and the Right Hand Man are arrested drive the plot.
* IKnowYoureInThereSomewhereFight: During the ''Master Bounty Hunter'' route, if Henry chose to [[HeelFaceBrainwashing rewire the Right Hand Man to assist him]], it's Sven who talks him down from attacking and causes RHM to break free of the reprogramming.
--> '''Sven:''' What are you doing? You're our boss! [[ArmorPiercingQuestion Are you really gonna side with the guy who locked up the chief?]]\\
''(The Right Hand Man pauses, then turns
be loyal to Henry with a '''furious''' DeathGlare and tosses him off the rocket)''
* LastEpisodeNewCharacter: It's mostly due
to suffering from RememberTheNewGuy, but Sven's introduction takes place be good at making plans.
* ClintSquint: Geoffrey has his eyes in a perpetual squint because his head is large enough to impede his vision.
* FightingWithChucks: He’s shown holding two pairs of nunchucks
in the GrandFinale of the series, and even then only in certain route combinations.
* NonActionBigBad: He's not the BigBad, and not as bad as Reginald in
intro for ''Airship'', but combat still isn't his strong suit. He's only a threat when he's armed and though he doesn’t actually use them.
* RedRightHand: His abnormally large head.
* ThoseTwoGuys: With Thomas Chestershire in [[spoiler:''Toppat Civil Warfare'']].
* UndyingLoyalty: To
Henry is alone. [[spoiler:In in [[spoiler:the ''Toppat Civil Warfare'' ending]] in ''Mission'' where he and Thomas Chestershire are the ''Special [=BROvert=] Ops'' route, Henry (who isn’t real capable in a fair fight) beats him in one punch after Charles disarms him, and in the ''Triple Threat'' route, there isn't even a choice prompt before Henry and Ellie easily defeat and restrain him.]]
* NorseByNorsewest: Fits the bill to a T. Has a thick Swedish accent, has [[EveryoneLovesBlondes blond hair]], is [[SexyScandinavian very well-kempt]], and can be [[SkilledButNaive easy to fool or take down]].
* NumberTwo: To the [[DragonAscendant Right Hand Man]] in the ''Master Bounty Hunter'' route, as he’s preparing the rocket while the Right Hand Man deals with Henry.
* QuickDraw: He's a threat in a number of paths and fails because he can bring his gun to bear ''fast''.
* RememberTheNewGuy: Considering he never appeared in ''Airship'', it can be a bit weird to see him as the Toppat Clan's new leader. He ''does'' mention that the Toppat airship was part of a division in the ''Government/Rescue'' route, so it's likely he simply wasn't
only two Toppats who don't turn on board at the time.Henry.



[[folder:Mr. Macbeth]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/41ba55d5_07c5_4f02_b62f_41d0a851d248_3.jpg]]
[[caption-width-right:350:"So you're the one causing all the trouble. I didn't 'spect to have to use ''[[{{BFG}} this]]''."]]
->Appears in: ''Completing the Mission''

Another Toppat member introduced in ''Completing the Mission''. He is the conductor of the train transporting the Toppat's valuables to the launch site in the Bounty/Allies, Bounty/Dead, and Government/Ghost routes of ''Mission''.

to:

[[folder:Mr. Macbeth]]
[[quoteright:350:https://static.
[[folder:Thomas Chestershire]]
[[quoteright:175:https://static.
tvtropes.org/pmwiki/pub/images/41ba55d5_07c5_4f02_b62f_41d0a851d248_3.jpg]]
[[caption-width-right:350:"So you're the one causing all the trouble.
org/pmwiki/pub/images/6e177a8a_64ee_48b4_877a_9bf6e5521df0.png]]
[[caption-width-right:175:"[[UndyingLoyalty Why are we doing this?
I didn't 'spect to have to use ''[[{{BFG}} this]]''."]]
thought Henry was a pretty good leader!]]"]]
->Appears in: In: ''Infiltrating the Airship'', ''Fleeing the Complex'', ''Completing the Mission''

Another A member of the Toppat member introduced in ''Completing the Mission''. He is the conductor of the train transporting the Toppat's valuables to the launch site in the Bounty/Allies, Bounty/Dead, and Government/Ghost routes of ''Mission''.Clan with two monocles.



* BerserkButton: Hates it when people don't take him seriously.
* {{BFG}}: He owns a futuristic rifle that can shoot an array of bullets as well as a thin laser beam and a giant laser blast.
* TheCameo: Makes a brief appearance in the Government/Dead route [[note]]he's one of the Toppats on the Luxury escape pod[[/note]] and being arrested by the government at the end of the Government/Rescue route.
* DeepSouth: Speaks with a noticeable Southern accent.
* TheDriver: Drives the train transporting the Toppats' goods to the rocket.
* EnergyWeapon: His gun can shoot lasers of different sizes.
* {{Expy}}: He's based on the Forever Train conductor from ''VideoGame/StarFox64''. He even quotes some lines from the original game.
-->"I didn't 'spect to have to use ''this''."\\
"He's not taking me seriously!"\\
"I can't ''stop iiiiiiiiiit!''"
* FinalBoss: Is this in the "Little Nest Egg" ending because he's the last Toppat Clan member that Henry fights in that ending.
* TheHeavy: He's the main threat in the "Little Nest Egg" pathway, and one of the few Toppats who fight Henry directly.
* HoistByHisOwnPetard: Henry uses a "Mirror" item to reflect Mr. Macbeth's laser back at him.
* OhCrap: In the Bounty/Allies route when Henry and Ellie shoot the tunnel closed and he can't stop the train.
* ReducedToDust: At the end of his fight with Henry, only a pile of ash is left of him after Henry reflects his laser back at him.
* SurroundedByIdiots: Seems to have this attitude when Henry is able to get inside the train and is forced to stop the train because the other Toppats can't get at him.
-->"Do I have to do everything myself?"
* SuspiciouslySimilarSubstitute: To Right Hand Man, who doesn't appear in the "Little Nest Egg" route, as someone Henry fights in an RPG-style battle, specifically one based on VideoGame/{{Undertale}}.

to:

* BerserkButton: Hates it when people don't take him seriously.
* {{BFG}}: He owns
AscendedExtra: In ''Airship'', he only appears for a futuristic rifle that can shoot an array couple seconds with only one line of bullets as well as a thin laser beam dialogue, and in ''Complex'', he again only shows up for a giant laser blast.
couple seconds; this time with no dialogue, but one reaction. Come ''Mission'', and [[spoiler:he's established to be loyal to Henry and became a member of Henry's rogue faction in ''Toppat Civil Warfare'', for questioning why they're killing Henry since it seemed to be unfair]].
* TheCameo: Makes a brief appearance He briefly appears in [[spoiler:"The Betrayed" ending]] of ''Complex'' when Reginald receives the Government/Dead route [[note]]he's one call from Henry to pick him up.
* DefeatMeansFriendship: Despite getting rammed by Henry at the beginning
of the Toppats on "Cannonball" route of ''Airship'', he remains loyal to Henry.
* HighClassGlass: He wears two monocles for double
the Luxury escape pod[[/note]] and being arrested by the government at the end of the Government/Rescue route.
class.
* DeepSouth: Speaks with a noticeable Southern accent.
* TheDriver: Drives the train transporting the Toppats' goods to the rocket.
* EnergyWeapon: His gun can shoot lasers of different sizes.
* {{Expy}}:
MadeOfIron: He's based on perfectly fine after getting rammed by Henry at the Forever Train conductor from ''VideoGame/StarFox64''. He even quotes some lines from beginning of the "Cannonball" route of ''Airship''.
* OffModel: His hat is shorter in ''Complex'' than in ''Airship''. It goes back to its
original game.
-->"I didn't 'spect
size in ''Mission''.
* SuperiorSuccessor: Not him, but according
to have to use ''this''."\\
"He's not taking me seriously!"\\
"I can't ''stop iiiiiiiiiit!''"
* FinalBoss: Is this in the "Little Nest Egg" ending because he's the last Toppat Clan member that
his ''Mission'' bio, he liked Henry fights in that ending.
* TheHeavy: He's
as a leader more than Reginald. This is why he remains loyal to him during the main threat ''[[spoiler:Toppat Civil Warfare]]'' route.
* ThoseTwoGuys: With Geoffrey Plumb
in the "Little Nest Egg" pathway, and one of the few Toppats who fight Henry directly.
[[spoiler:''Toppat Civil Warfare'']].
* HoistByHisOwnPetard: Henry uses a "Mirror" item to reflect Mr. Macbeth's laser back at him.
* OhCrap:
UndyingLoyalty: In the Bounty/Allies route when Henry [[spoiler:''Toppat Civil Warfare'' ending]] of ''Mission'', he and Ellie shoot Geoffrey Plumb are the tunnel closed and he can't stop the train.
* ReducedToDust: At the end of his fight with Henry,
only a pile of ash is left of him after Henry reflects his laser back at him.
* SurroundedByIdiots: Seems to have this attitude when Henry is able to get inside the train and is forced to stop the train because the other Toppats can't get at him.
-->"Do I have to do everything myself?"
* SuspiciouslySimilarSubstitute: To Right Hand Man,
ones who doesn't appear in the "Little Nest Egg" route, as someone Henry fights in an RPG-style battle, specifically one based on VideoGame/{{Undertale}}.remain loyal to Henry.



[[folder:Icepick]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/icepickjpg.jpg]]
[[caption-width-right:350:"[[TemptingFate You really fink someone's gonna to try an' steal an entire rocke'? You mus' be mental.]]"]]
->Appears in: ''Completing the Mission''

Yet another Toppat member introduced in ''Completing the Mission''. His lackadaisical attitude informs Henry of the Clan's launch site in the Bounty/Dead and Thief/Dead routes.

to:

[[folder:Icepick]]
[[folder:Kabbitz]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/icepickjpg.jpg]]
[[caption-width-right:350:"[[TemptingFate
org/pmwiki/pub/images/kabbitz2.png]]
[[caption-width-right:350:"[[SmugSuper
You really fink someone's gonna to try an' steal an entire rocke'? You mus' be mental.think just because you fused you're a match for me? Don't make me laugh.]]"]]
->Appears in: In: ''Completing the Mission''

Yet another A particularly tall member of the Toppat member introduced Clan who always engages in ''Completing the Mission''. His lackadaisical attitude informs Henry of the Clan's launch site in the Bounty/Dead and Thief/Dead routes.pre-fight banter.



* BunnyEarsLawyer: He has enough of a reputation in the Clan to have his own nickname, but makes a big ruckus about not being in his (literal) element when the Toppats (seemingly) aren't in any trouble with the rocket and puts stealing Sal's hat over the fact that Henry just ran him over.
* CanadaEh: Has an accent of this variety, fitting more closely with the location of the Wall and the tavern in northern Canada compared to the former's European guards and Russian administration.
* DidntThinkThisThrough: Wearing what's essentially cold gear 24/7 will ''not'' feel nice out in the jungle.
* FailedASpotCheck: Icepick could be forgiven for not knowing Henry would show up in the Bounty/Dead and Thief/Dead routes, what with the latter being, well, presumed dead and all that. That being said, in the Executive/Dead route, there's a FreezeFrameBonus of him bickering with Snowcap about... something, while the drunken government agents [[InVinoVeritas discussing their counter-offensive on the rocket plan]] are in plain view and earshot of the two Toppats. Of course, neither Icepick nor Snowcap notice them, leaving their leader Henry to pick up the slack in his usual style.
* {{Foil}}: To the other tundra worker under the Toppats with a furred hat, Snowcap. Icepick wears a navy-blue regular top hat, has genuine concern for the logistics and security of the rocket plan, and is presumably in the tundra out of a legitimate sense of duty there; Snowcap wears a red bowler hat, is much more laid-back to the point of only really caring about relaxing during the ride, and is only in the tundra so that he doesn't have to do very much work, if any at all.
* GottaHaveItGonnaStealIt: Wants a hat that won't be as uncomfortable to wear out in the sun, but the Toppat code won't let him swap hats. So he steals Sal's after Henry runs him over.
* {{Hypocrite}}: Mentions to Snowcap that he doesn't approve of the transport train because [[ProperlyParanoid he's worried someone will jack at least some of the valuables inside from a lack of security]], but is fatally ignorant of certain things a criminal syndicate member should be well aware of, such as pickpockets, eavesdroppers, and intruders.
* {{Irony}}: Loudly complains about his hat being uncomfortable to Sal Malone, even though it almost certainly forms a part of his nickname.
* LooseLips: Openly discusses the plans for the launch site in a tavern full of people, including mercenaries and, of course, Henry.
* MeaningfulName: Icepick has a tongue as sharp as ice, while Snowcap's demeanor is as soft as snow.
* MoreDakka: In the "Bounty/Dead" route of ''Mission'', Icepick mans a machine gun on a technical escorting the Toppats' train.
* OnlyKnownByTheirNickname: One attained through constantly working out in the tundra and possibly his fuzzy hat.
* ProperlyParanoid: After Snowcap leads him to realize that the Clan's putting all of their eggs in one basket with the train, he gets upset because he feels it's taking away eyes and manpower from protecting the valuables inside the train in case of potential theives - which is exactly what Henry sets out to do in the routes where he's a relevant character.
* RedOniBlueOni: The blue to Snowcap's red, represented through their choices of headwear.
* UnwittingInstigatorOfDoom: Brings about the Clan losing their monetary assets through his LooseLips in the Bounty/Dead and Thief/Dead routes.

to:

* BunnyEarsLawyer: He has enough TheBigGuy: Noticeably larger than most members of the Clan, standing OneHeadTaller, and one of the most powerful Toppats.
* BlingOfWar: His shoes are silver, befitting his super abilities.
* CurbStompBattle: Defeats
a reputation fusion of Ellie and Henry in 30 seconds tops.
* EdibleThemeNaming:
** His name's a pun of "cabbage" mixed with "Raditz," referencing both the naming scheme of the Saiyans and Raditz himself, both from Anime/DragonBallZ.
* LightningBruiser: A tall, strong Toppat who is also quite agile, fighting
in the Clan air and employing liberal use of FlashStep.
* NoSell: Completely tanks a punch from Ellry
to have his own nickname, but makes a big ruckus about not being in his (literal) element when open the Toppats (seemingly) aren't in any trouble with the rocket and puts stealing Sal's hat over the fact that Henry just ran him over.
fight.
* CanadaEh: Has an accent of this variety, fitting more closely with the location of the Wall and the tavern in northern Canada compared to the former's European guards and Russian administration.
* DidntThinkThisThrough: Wearing what's essentially cold gear 24/7 will ''not'' feel nice out
OneShotCharacter: Only appears in the jungle.
"Fusion" FAIL.
* FailedASpotCheck: Icepick could be forgiven for not knowing Henry would show up in ShoutOut: Aside from the Bounty/Dead and Thief/Dead routes, what with the latter being, well, presumed dead and all that. That being said, in the Executive/Dead route, there's scene he appears in, Kabbitz's EdibleThemeNaming references a FreezeFrameBonus of him bickering with Snowcap about... something, while the drunken government agents [[InVinoVeritas discussing their counter-offensive on the rocket plan]] are in plain view and earshot of the two Toppats. Of course, neither Icepick nor Snowcap notice them, leaving their leader Henry to pick up the slack in his usual style.
naming scheme from ''Franchise/DragonBall''.
* {{Foil}}: To the other tundra worker under the Toppats with a furred hat, Snowcap. Icepick wears a navy-blue regular top hat, has genuine concern for the logistics and security of the rocket plan, and SmugSuper: His pre-fight banter is presumably in the tundra out of a legitimate sense of duty there; Snowcap wears a red bowler hat, is much more laid-back to the point than just show, as he quickly defeats [[FusionDance Ellry]][[note]]The fusion of only really caring about relaxing during the ride, Ellie and is only in the tundra so that he doesn't have to do very much work, if any at all.
* GottaHaveItGonnaStealIt: Wants
Henry[[/note]] without a hat that won't be as uncomfortable to wear out in the sun, but the Toppat code won't let him swap hats. So he steals Sal's after Henry runs him over.
* {{Hypocrite}}: Mentions to Snowcap that he doesn't approve of the transport train because [[ProperlyParanoid he's worried someone will jack at least some of the valuables inside from a lack of security]], but is fatally ignorant of certain things a criminal syndicate member should be well aware of, such as pickpockets, eavesdroppers, and intruders.
* {{Irony}}: Loudly complains about his hat being uncomfortable to Sal Malone, even though it almost certainly forms a part of his nickname.
* LooseLips: Openly discusses the plans for the launch site in a tavern full of people, including mercenaries and, of course, Henry.
* MeaningfulName: Icepick has a tongue as sharp as ice, while Snowcap's demeanor is as soft as snow.
* MoreDakka: In the "Bounty/Dead" route of ''Mission'', Icepick mans a machine gun on a technical escorting the Toppats' train.
* OnlyKnownByTheirNickname: One attained through constantly working out in the tundra and possibly his fuzzy hat.
* ProperlyParanoid: After Snowcap leads him to realize that the Clan's putting all of their eggs in one basket with the train, he gets upset because he feels it's taking away eyes and manpower from protecting the valuables inside the train in case of potential theives - which is exactly what Henry sets out to do in the routes where he's a relevant character.
* RedOniBlueOni: The blue to Snowcap's red, represented through their choices of headwear.
* UnwittingInstigatorOfDoom: Brings about the Clan losing their monetary assets through his LooseLips in the Bounty/Dead and Thief/Dead routes.
scratch.



[[folder:Burt Curtis]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/burtc.png]]
[[caption-width-right:350:"[[CasualDangerDialogue Hey sir, sorry to bother you, but one of our offsite drop pods is on a direct collision course with the station.]]"]]
->Appears in: ''Completing the Mission''

The Toppat Clan's lead comms officer. Typically monitors the surrounding area around the Toppats' operations.

to:

[[folder:Burt Curtis]]
[[folder:Wilhelm Krieghaus]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/burtc.png]]
[[caption-width-right:350:"[[CasualDangerDialogue Hey sir, sorry
org/pmwiki/pub/images/wilheml_1.png]]
[[caption-width-right:350: Wilhelm struggling
to bother you, but one of our offsite drop pods is on open a direct collision course with door in the station.]]"]]
Airship, seconds before [[BodyHorror something bad happens to him.]]]]
->Appears in: In: ''Infiltrating the Airship'', ''Fleeing the Complex'', ''Completing the Mission''

The A member of the Toppat Clan's lead comms officer. Typically monitors the surrounding area around the Toppats' operations.Clan with a pencil mustache.



* CasualDangerDialogue: Like his government counterpart, he rarely has any sense of urgency regardless of what Henry and/or the government throw at the Toppats.
* EvilCounterpart: To Charles, as both are wearers of headsets known for severe cases of CasualDangerDialogue, but are on opposing sides. Burt is far more tired than Charles' laidback attitude, though.
* ExtremeDoormat: Implied, as Burt lacks a proper sense of urgency as mentioned above and acts as if he has little drive, not to mention he doesn't seem to like Reginald and the Right Hand Man screaming orders into his headset. Regardless, he still continues to do his job as the lead comms officer.
* MinorInjuryOverreaction: The only time that he even so as much as raises his voice in the entire game is when Charles punches a tiny hole in the space station with a turret, with Burt even going so far as to maximize the shield output (triggering a FAIL as this bisects Henry as well.) Though the hole produced was enough for Henry to crawl into and thus cause for concern, the Clan gets hit with much worse in other routes.

to:

* CasualDangerDialogue: Like his government counterpart, he rarely has any sense BigDamnHeroes: He's one of urgency regardless of what the Toppats who bust into The Wall in a drill pod to free Henry and/or in ''Complex''.
* BodyHorror: Charles melts his bones in ''Airship'' so Henry can steal his keycard and enter
the government throw at records room.
* EvilOldFolks: His bio mentions that he's been a Toppat for 40 years.
* SchrodingersCanon: Two of his bios contradict each other; in ''Airship'' his bio says that he's good with technology but
the Toppats.
* EvilCounterpart: To Charles, as both are wearers of headsets known
airship's door tech is finicky. In contrast in his bio for severe cases of CasualDangerDialogue, ''Complex'' it says he's not good with technology but are on opposing sides. Burt works better in combat.
* ShoutOut: His name
is far more tired than Charles' laidback attitude, though.
presumably one to the [[StockScream Wilhelm Scream]].
* ExtremeDoormat: Implied, as Burt lacks a proper sense ThrownOutTheAirlock: [[spoiler:Gets blown out of urgency as mentioned above and acts as if he has little drive, not to mention he doesn't seem to like Reginald and the Toppat's space station along with the Right Hand Man screaming orders into his headset. Regardless, he still continues to do his job as the lead comms officer.
* MinorInjuryOverreaction: The only time that he even so as much as raises his voice
by Henry in the entire game is when Thief/Ghost route of ''Mission''.]]
* UnexplainedRecovery: Despite getting his bones melted by
Charles punches a tiny hole in ''Airship'''s "Government" ending, he appears alive and well at the space station with a turret, with Burt even going so far as to maximize beginning of the shield output (triggering a FAIL as this bisects Henry as well.) Though the hole produced was enough for Henry to crawl into and thus cause for concern, the Clan gets hit with much worse in other routes.Government/Dead pathway.



[[folder:Geoffrey Plumb]]
[[quoteright:183:https://static.tvtropes.org/pmwiki/pub/images/geoffrey_creditsjpg.jpg]]
[[caption-width-right:183:"[[UndyingLoyalty Henry's still the leader!]]"]]
->Appears In: ''Infiltrating the Airship'', ''Completing the Mission''

A member of the Toppat Clan with a large head. He’s often seen smoking a pipe.

to:

[[folder:Geoffrey Plumb]]
[[quoteright:183:https://static.
!! The Government
[[folder:The Government itself]]
[[quoteright:254:https://static.
tvtropes.org/pmwiki/pub/images/geoffrey_creditsjpg.jpg]]
[[caption-width-right:183:"[[UndyingLoyalty Henry's still the leader!]]"]]
->Appears In:
org/pmwiki/pub/images/government_logo_1.png]]
[[caption-width-right:254:[[RecruitingTheCriminal We've got quite a lot of counts on you. Do this job right, and we'll drop all charges against you.]]]]

The Government is a heroic faction playing a major role in
''Infiltrating the Airship'', Airship'' and ''Completing the Mission''

A member of
Mission''. If Henry (and possibly Ellie) chooses to side with them to bring down the Toppat Clan with Clan, he (they) would receive a large head. He’s often seen smoking pardon for their previous crimes or possibly a pipe.promotion, depending on the route taken.



* AscendedExtra: While only appearing in a single pathway for ''Airship'', and in the image of the group that appears during that game's intro, he winds up playing a larger role in [[spoiler:the ''Toppat Civil Warfare'' ending]] for ''Mission'' where he’s established to be loyal to Henry and to be good at making plans.
* ClintSquint: Geoffrey has his eyes in a perpetual squint because his head is large enough to impede his vision.
* FightingWithChucks: He’s shown holding two pairs of nunchucks in the intro for ''Airship'', though he doesn’t actually use them.
* RedRightHand: His abnormally large head.
* ThoseTwoGuys: With Thomas Chestershire in [[spoiler:''Toppat Civil Warfare'']].
* UndyingLoyalty: To Henry in [[spoiler:the ''Toppat Civil Warfare'' ending]] in ''Mission'' where he and Thomas Chestershire are the only two Toppats who don't turn on Henry.

to:

* AscendedExtra: While ArmorIsUseless: On the Executive/Allies route, although Major Hershell Panzer equipped himself with heavy armor that allows him to stop a speeding vehicle, one good punch from Henry is enough to knock him out ([[JustifiedTrope granted]], Henry did punch him in his unarmored and unprotected head).
* BadassArmy: Galeforce's team is specialized to take down the Toppat Clan.
* DemotedToExtra: In ''Fleeing The Complex'',
only appearing in a single pathway for Charles makes an appearance, and only if Henry chooses to call him to get free from The Wall.
* EveryHelicopterIsAHuey: In the original version of
''Airship'', their helicopters vaguely resemble Hueys. For the rest of the series after that point, the helicopters look more streamlined.
* GatlingGood: Their standard door gunner weapons appear to be miniguns.
* HeroAntagonist: They will become this on the Executive/Allies, Executive/Dead
and Thief/Allies route (which is [[spoiler:eventually averted if Henry and Ellie choose to ally with the Government for the "Pardoned Pals" ending]]).
* TheJuggernaut: On the Executive/Dead route, it's shown they own a massive tank named "Big Boy". When Henry uses a scrambler on Big Boy, the massive tank goes on a rampage, causing enough chaos for the Center for Chaos Containment to respond with its own G.A.B.E.G.G.
* {{Leitmotif}}: Themes consisting of percussion and brass instruments are commonly associated with them.
* NotSoAboveItAll: Some of them have really funny descriptions on their bios.
* OutlivingOnesOffspring: Can possibly happen if you consider the "Intruder on a Scooter" route of ''Diamond'' to be canon to the Executive/Allies route. Major Hershell Panzer (the soldier
in the image combat suit in the Executive/Allies route of ''Mission'') lost his son Johnny (the cop Henry throws a rock at) in that route in ''Diamond''.
* RecruitingTheCriminal: They willingly recruit Henry due to his skills of both stealing the Tunisian Diamond and escaping prison by himself. In the Government/Allies route, they also accept Ellie as a part of their team to take down the Toppat Clan.
* RedGreenContrast: Most
of the group that appears during that game's intro, he winds Government’s tanks and helicopters are green. In contrast, the prototype "Big Boy" is a massive red tank.
* RedheadInGreen: Calvin and Konrad Bukowski are a pair of red-haired twins who wear green hats.
* SiblingTeam: Calvin and Konrad Bukowski are a pair of twins in the military who are always paired
up playing a larger role in [[spoiler:the ''Toppat Civil Warfare'' ending]] for on missions. In the Thief/Allies route of ''Mission'' where he’s established to be loyal to Henry and to be good at making plans.
* ClintSquint: Geoffrey has his eyes in a perpetual squint because his head is large
they're apparently enough of a threat that Henry has to impede his vision.
* FightingWithChucks: He’s shown holding two pairs
time-travel and cause them to be thrown out of nunchucks boot camp in order to rescue Ellie.
* TankGoodness: Like most military groups, they own and use many regular tanks. They even have a massive one named "Big Boy", which would have been used in their operation to take down the Toppat Clan
in the intro for ''Airship'', though he doesn’t actually use them.
Executive/Dead route had it been working properly.
* RedRightHand: His abnormally large head.
* ThoseTwoGuys: With Thomas Chestershire in [[spoiler:''Toppat Civil Warfare'']].
* UndyingLoyalty: To Henry in [[spoiler:the ''Toppat Civil Warfare'' ending]] in ''Mission'' where he
TokenGoodTeammate: The games consist of two WildCard {{Villain Protagonist}}s whose morality is dependant on player choices, two antagonistic factions led by a DastardlyWhiplash GentlemanThief and Thomas Chestershire a sinister prison warden respectively, and a mysterious organisation dedicated to preventing and stopping chaos, often by creating ''even more chaotic situations'' in their attempts. Compared to them, the Government military along with Charles are often the only cast members who are outright noble and heroic. Though there are the security guards and the police force they are more like [[DesignatedHero people who are in Henry's way]] [[PunchClockHero and just doing it for the job]] rather than being actual Heroes.
* UnwittingInstigatorOfDoom: [[spoiler:Josh Taylor and Drake Camper, the
two Toppats who don't turn on Henry.[[AlcoholInducedIdiocy drunk soldiers]] at the beginning of the "Executive/Dead" route in ''Mission'', wind up blabbing about the Government’s operation, enabling Henry to foil their plans in that route.]]



[[folder:Thomas Chestershire]]
[[quoteright:175:https://static.tvtropes.org/pmwiki/pub/images/6e177a8a_64ee_48b4_877a_9bf6e5521df0.png]]
[[caption-width-right:175:"[[UndyingLoyalty Why are we doing this? I thought Henry was a pretty good leader!]]"]]
->Appears In: ''Infiltrating the Airship'', ''Fleeing the Complex'', ''Completing the Mission''

A member of the Toppat Clan with two monocles.

to:

[[folder:Thomas Chestershire]]
[[quoteright:175:https://static.
[[folder:Captain/General Hubert Galeforce]]
[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/6e177a8a_64ee_48b4_877a_9bf6e5521df0.org/pmwiki/pub/images/2cbd6485_7947_43dc_b0d0_9dadeed05c2e.png]]
[[caption-width-right:175:"[[UndyingLoyalty Why are we doing this? I thought Henry was [[caption-width-right:250:"[[ReasonableAuthorityFigure Help us out with this one and you'd be- we'd be owing you a pretty good leader!]]"]]
big, biggol' favor.]]"]]
[[caption-width-right:250:[[labelnote:Click for his appearance back as a Captain]]\\
https://static.tvtropes.org/pmwiki/pub/images/general_hubert_galeforce_remastered.png[[/labelnote]]]]
->Appears In: ''Infiltrating the Airship'', ''Fleeing the Complex'', ''Completing the Mission''

A member An army officer in charge of the undercover Toppat Clan with two monocles.raid in ''Infiltrating the Airship''. It was his idea to "recruit" Henry, for better or worse.



* AscendedExtra: In ''Airship'', he only appears for a couple seconds with only one line of dialogue, and in ''Complex'', he again only shows up for a couple seconds; this time with no dialogue, but one reaction. Come ''Mission'', and [[spoiler:he's established to be loyal to Henry and became a member of Henry's rogue faction in ''Toppat Civil Warfare'', for questioning why they're killing Henry since it seemed to be unfair]].
* TheCameo: He briefly appears in [[spoiler:"The Betrayed" ending]] of ''Complex'' when Reginald receives the call from Henry to pick him up.
* DefeatMeansFriendship: Despite getting rammed by Henry at the beginning of the "Cannonball" route of ''Airship'', he remains loyal to Henry.
* HighClassGlass: He wears two monocles for double the class.
* MadeOfIron: He's perfectly fine after getting rammed by Henry at the beginning of the "Cannonball" route of ''Airship''.
* OffModel: His hat is shorter in ''Complex'' than in ''Airship''. It goes back to its original size in ''Mission''.
* SuperiorSuccessor: Not him, but according to his ''Mission'' bio, he liked Henry as a leader more than Reginald. This is why he remains loyal to him during the ''[[spoiler:Toppat Civil Warfare]]'' route.
* ThoseTwoGuys: With Geoffrey Plumb in [[spoiler:''Toppat Civil Warfare'']].
* UndyingLoyalty: In the [[spoiler:''Toppat Civil Warfare'' ending]] of ''Mission'', he and Geoffrey Plumb are the only ones who remain loyal to Henry.

to:

* AscendedExtra: In ''Airship'', he only appears for a couple seconds with only one line of dialogue, BigGood: Serves as this in ''Infiltrating the Airship'' and in ''Complex'', he again only shows up for a couple seconds; this time with no dialogue, but certain routes of ''Completing the Mission''.
* FacePalm: Does
one reaction. Come ''Mission'', and [[spoiler:he's established to be loyal to of these in the “Lightning-Quick Larcenist” FAIL of ‘’Airship’’ when the safe Henry steals is revealed to only contain a teddy bear.
* IGaveMyWord: If Henry succeeds in the mission, he keeps his promise
and became a member of pardons Henry's rogue faction in ''Toppat Civil Warfare'', for questioning why they're killing Henry since it seemed to be unfair]].
criminal record.
* TheCameo: He briefly appears in [[spoiler:"The Betrayed" ending]] of ''Complex'' when Reginald receives the call from Henry to pick him up.
* DefeatMeansFriendship: Despite getting rammed by Henry
OldSoldier: Judging at the beginning colour of his beard, he's been on active duty for a long time and he still fights on the "Cannonball" front lines, as shown in the "Grappling Hook" storyline in ''Airship'' and the Executive/Dead route of ''Airship'', he remains loyal to Henry.
* HighClassGlass: He wears two monocles for double the class.
* MadeOfIron: He's perfectly fine after getting rammed by Henry at the beginning of the "Cannonball" route of ''Airship''.
* OffModel: His hat is shorter in ''Complex'' than in ''Airship''. It goes back to its original size in
''Mission''.
* SuperiorSuccessor: Not him, but according RankUp: He's been promoted to his ''Mission'' bio, he liked a general by the time of ''Mission''.
* ReasonableAuthorityFigure:
** If
Henry does exactly as a he instructed and either attains evidence for the Toppats' crimes or captures the leader more than Reginald. This is why of the Toppat Clan, he remains loyal keeps his word and erases Henry's criminal record, no strings attached. Not to mention that he does not explicitly open fire on Henry or try to turn against him during unless Henry turns against them first.
** Even if Henry goes OffTheRails and decides to steal a huge ruby from
the ''[[spoiler:Toppat Civil Warfare]]'' route.
* ThoseTwoGuys: With Geoffrey Plumb in [[spoiler:''Toppat Civil Warfare'']].
* UndyingLoyalty: In
Toppat Clan over the [[spoiler:''Toppat Civil Warfare'' ending]] mission, Captain Galeforce [[spoiler:ultimately allows him to go, as Henry in the course of this act grounds the Toppat Clan's airship and inadvertently gives the government the best chance they'll ever have of catching most if not all of the Toppat Clan and seizing the records through force. By comparison, one thief is a small fry and not worth wasting time on]].
** Further demonstrated in ''Mission''[='=]s [[spoiler:''Pardoned Pals'' ending. Despite Henry's past conduct, Galeforce still grants him and Ellie pardons as a reward for helping take down the Toppat Clan]].
** Even in the [[spoiler:''Special [=BROvert=] Ops'' ending
of ''Mission'', he promises that, despite Henry not owing the government anything at the moment, he'll receive a really big favor for helping them out. In a roundabout way, he sticks to his word, as when the job is done, he immediately promotes Charles ''and'' Henry into special covert ops agents. When Charles questions the fact that Henry isn't enlisted, Galeforce says that he now is, which gives off the impression that Henry doesn't have a choice, until he follows up with, "unless he doesn't want it." He ''does'' bargain with Henry by saying that if he takes up the promotion, he'll run loads more missions with Charles, but through technicality, Galeforce did stick to his word of owing Henry a favor by giving him the option to accept the promotion right after elaborating upon it.]]
* SayMyName: Pulls one off [[spoiler:in the ''Rapidly Promoted Executive'' ending, when Henry decides to join the Toppats
and Geoffrey Plumb are the only ones who remain loyal to Henry.fakes his and Reginald's death by tricking them with dummies]].
-->'''Captain Galeforce:''' '''''HENRYYYY!!!'''''



[[folder:Kabbitz]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kabbitz2.png]]
[[caption-width-right:350:"[[SmugSuper You think just because you fused you're a match for me? Don't make me laugh.]]"]]
->Appears In: ''Completing the Mission''

A particularly tall member of the Toppat Clan who always engages in pre-fight banter.

to:

[[folder:Kabbitz]]
[[quoteright:350:https://static.
[[folder:Rupert Price]]
[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/kabbitz2.org/pmwiki/pub/images/d957f9d5_4109_42b4_b305_03d3a19a7ff9.png]]
[[caption-width-right:350:"[[SmugSuper You think just because you fused you're a match for me? Don't make me laugh.[[caption-width-right:250:"Oi, you! You're free to go. ... [[YankTheDogsChain He-he-heh! Not really.]]"]]
[[quoteright:250:[[labelnote:Click for his appearance back as a Policeman]]\\
https://static.tvtropes.org/pmwiki/pub/images/bc700b79_05bd_4903_9a01_9f7043ba0f9a.png[[/labelnote]]]]
->Appears In: ''Escaping the Prison'', ''Stealing the Diamond'', ''Infiltrating the Airship'', ''Completing the Mission''

Mission''
A particularly tall soldier of the Government Military who seems to always be at odds with Henry. He used to be a member of the Toppat Clan who always engages police force prior to Airship. He's a recurring character, appearing in pre-fight banter.every game except ''Bank'' and ''Complex''.



* TheBigGuy: Noticeably larger than most members of the Clan, standing OneHeadTaller, and one of the most powerful Toppats.
* BlingOfWar: His shoes are silver, befitting his super abilities.
* CurbStompBattle: Defeats a fusion of Ellie and Henry in 30 seconds tops.
* EdibleThemeNaming:
** His name's a pun of "cabbage" mixed with "Raditz," referencing both the naming scheme of the Saiyans and Raditz himself, both from Anime/DragonBallZ.
* LightningBruiser: A tall, strong Toppat who is also quite agile, fighting in the air and employing liberal use of FlashStep.
* NoSell: Completely tanks a punch from Ellry to open the fight.
* OneShotCharacter: Only appears in the "Fusion" FAIL.
* ShoutOut: Aside from the scene he appears in, Kabbitz's EdibleThemeNaming references a naming scheme from ''Franchise/DragonBall''.
* SmugSuper: His pre-fight banter is more than just show, as he quickly defeats [[FusionDance Ellry]][[note]]The fusion of Ellie and Henry[[/note]] without a scratch.

to:

* TheBigGuy: Noticeably larger than most members AdvertisedExtra: One of the Clan, standing OneHeadTaller, five characters appearing on the box-art seen on the main page, alongside [[TheHero Henry]], [[AcePilot Charles]], [[ActionGirl Ellie]] and one of [[BigBad Reginald]]. Isn't as important as the most powerful Toppats.
* BlingOfWar: His shoes are silver, befitting his super abilities.
* CurbStompBattle: Defeats a fusion of Ellie and Henry
other ones in 30 seconds tops.
* EdibleThemeNaming:
** His name's a pun of "cabbage" mixed with "Raditz," referencing both the naming scheme of the Saiyans and Raditz himself, both from Anime/DragonBallZ.
* LightningBruiser: A tall, strong Toppat who is also quite agile, fighting in the air and employing liberal use of FlashStep.
* NoSell: Completely tanks a punch from Ellry to open the fight.
* OneShotCharacter: Only appears in the "Fusion" FAIL.
* ShoutOut: Aside from the scene he appears in, Kabbitz's EdibleThemeNaming references a naming scheme from ''Franchise/DragonBall''.
* SmugSuper: His pre-fight banter is
any way possible besides appearing more than just show, as anyone else, except Henry.
* ByTheBookCop: He's serious when it comes to maintaining order. [[BribeBackfire Trying to bribe him]] in ''Diamond'' only ends with a FAIL that gets Henry shot.
* ContinuityNod: His bio in ''Diamond'' mentions that his workplace suffered a huge embarrassment, referring to Henry's escape from prison.
* DemotedToExtra: Rupert was never important in the first place, but
he quickly defeats [[FusionDance Ellry]][[note]]The fusion becomes ''even less'' important in ''Mission'', appearing in one ending.
* EnragedByIdiocy: In the ''Lightning Quick Larcenist'' fake ending, when the safe that Henry stole from the Toppat Clan contains a single teddy bear, Rupert is barely struggling to keep it together while slowly aiming his rifle at Henry.
* HeroAntagonist: Back when he was part
of Ellie the police, Rupert is antagonizing Henry from trying to subdue him to prevent his prison break in ''Sneaky Escapist'' and Henry[[/note]] without later on when trying to stop him from making off with the Tunisian Diamond in ''Intruder on a scratch.Scooter''.
* OffModel: His sideburns in Prison and Diamond have a blocky design that didn't make them look like hairs, but they become bushy in Airship, making them look more like actual hairs. In his short cameo in Mission, the sideburns look blocky again, meaning that his design with the more realistic hair is the odd one.
* RankUp: Sometime between ''Diamond'' and ''Complex'', Rupert goes from being a police officer to a military soldier.
* ThoseTwoGuys: With Dave in ''Escaping The Prison''. While they are no longer partners, they are the only characters to show up consistently in the later games barring ''Complex''.
* YankTheDogsChain: Rupert's EstablishingCharacterMoment has him telling Henry that he's free to go from prison, before laughing at him. While that's not actually the case, the cake that was delivered to him ends up containing something that Henry uses to escape later.



[[folder:Wilhelm Krieghaus]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/wilheml_1.png]]
[[caption-width-right:350: Wilhelm struggling to open a door in the Airship, seconds before [[BodyHorror something bad happens to him.]]]]
->Appears In: ''Infiltrating the Airship'', ''Fleeing the Complex'', ''Completing the Mission''

A member of the Toppat Clan with a pencil mustache.

to:

[[folder:Wilhelm Krieghaus]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/wilheml_1.png]]
[[caption-width-right:350: Wilhelm struggling to open a door in the Airship, seconds before [[BodyHorror something bad happens to him.]]]]
->Appears In: ''Infiltrating the Airship'', ''Fleeing the Complex'',
[[folder:Bounty Hunters]]
->Appear in:
''Completing the Mission''

A member trio of experienced bounty hunters hired by the Toppat Clan with a pencil mustache.Government to assist Henry in his mission to apprehend or eliminate the Right Hand Man during the "Master Bounty Hunter" route of ''Completing the Mission''.



* BigDamnHeroes: He's one of the Toppats who bust into The Wall in a drill pod to free Henry in ''Complex''.
* BodyHorror: Charles melts his bones in ''Airship'' so Henry can steal his keycard and enter the records room.
* EvilOldFolks: His bio mentions that he's been a Toppat for 40 years.
* SchrodingersCanon: Two of his bios contradict each other; in ''Airship'' his bio says that he's good with technology but the airship's door tech is finicky. In contrast in his bio for ''Complex'' it says he's not good with technology but works better in combat.
* ShoutOut: His name is presumably one to the [[StockScream Wilhelm Scream]].
* ThrownOutTheAirlock: [[spoiler:Gets blown out of the Toppat's space station along with the Right Hand Man by Henry in the Thief/Ghost route of ''Mission''.]]
* UnexplainedRecovery: Despite getting his bones melted by Charles in ''Airship'''s "Government" ending, he appears alive and well at the beginning of the Government/Dead pathway.

to:

* BigDamnHeroes: He's CaptainErsatz: John Pilksin is one of the Toppats who bust into The Wall in a drill pod to free Henry in ''Complex''.
* BodyHorror: Charles melts his bones in ''Airship'' so Henry can steal his keycard and enter the records room.
* EvilOldFolks: His bio mentions that he's been a Toppat for 40 years.
* SchrodingersCanon: Two of his bios contradict each other; in ''Airship'' his bio says that he's good with technology but the airship's door tech is finicky. In contrast in his bio for ''Complex'' it says he's not good with technology but works better in combat.
* ShoutOut: His name is presumably one
[[Characters/MetalGearSolidSnake Solid Snake]] from ''VideoGame/MetalGear'', right down to the [[StockScream Wilhelm Scream]].
* ThrownOutTheAirlock: [[spoiler:Gets blown out of
headband and raspy voice.
** Based on their roles and/or voices, it also seems as though Gordon Banks is a stand-in for Hal "Otacon" Emmerich, while Amelia Esteban represents Mei Ling, but their ties to them aren't nearly as on
the Toppat's space station along with nose.
* CodeName: They are given codenames by General Galeforce: "Frog" for John Pilksin, "Eel" for Gordon Banks, and "Turtle" for Amelia Esteban.
* CoolShades: Gordon has these.
* DemolitionsExpert: Amelia "Turtle" Esteban.
* DroppedABridgeOnHim: [[spoiler:All of them are killed off by
the Right Hand Man by Henry in the Thief/Ghost route of ''Mission''.with little to no fanfare.]]
* UnexplainedRecovery: Despite EliteFour: On the Bounty/Rescue route, General Galeforce forms an elite force consisting of John "Frog" Pilskin, Gordon "Eel" Banks and Amelia "Turtle" Esteban to assist Henry. [[spoiler:Although the mission succeeds, John, Gordon and Amelia are killed by Right Hand Man, leaving Henry the only survivor.]]
* ForgottenFallenFriend: [[spoiler:They aren't mentioned at all after
getting his bones melted by Charles killed, even in ''Airship'''s "Government" ending, he appears alive the route's ending.]]
* InformedAttribute: While Gordon (technicians expert) is seen hacking into the Toppat's security feed,
and well at Amelia (demolitions expert) has a [[VideoGame/RainbowSixSiege Cluster Charge]] which fires bombs through a door, John Pilksin isn't seen sneaking around despite Galeforce saying he excels in stealth.
* NoBodyLeftBehind: [[spoiler:All three of them are shot to ash by
the beginning Right Hand Man.]]
* OneShotCharacter: They only appear in ''Bounty/Rescue'' route
of ''Mission''. [[spoiler:Also counts as TragicOneShotCharacter, as they are killed halfway into the Government/Dead pathway.route.]]
* PowerTrio: And with Henry, they make up the EliteFour.
** TheLeader / TheSneakyGuy: John Pilksin.
** TheSmartGuy: Gordon Banks.
** TheChick: Amelia Esteban.
* UnexplainedAccent: Amelia has a slight accent, though her nationality isn't stated, even in her bio.



!! The Government
[[folder:The Government itself]]
[[quoteright:254:https://static.tvtropes.org/pmwiki/pub/images/government_logo_1.png]]
[[caption-width-right:254:[[RecruitingTheCriminal We've got quite a lot of counts on you. Do this job right, and we'll drop all charges against you.]]]]

The Government is a heroic faction playing a major role in ''Infiltrating the Airship'' and ''Completing the Mission''. If Henry (and possibly Ellie) chooses to side with them to bring down the Toppat Clan, he (they) would receive a pardon for their previous crimes or possibly a promotion, depending on the route taken.

to:

!! The Government
Wall
[[folder:The Government Complex itself]]
[[quoteright:254:https://static.[[quoteright:317:https://static.tvtropes.org/pmwiki/pub/images/government_logo_1.org/pmwiki/pub/images/the_wall_logo.png]]
[[caption-width-right:254:[[RecruitingTheCriminal We've got quite a lot [[caption-width-right:317:[[TheAlcatraz Some of counts on you. Do this job right, the most cunning and we'll drop all charges against you.]]]]

notorious criminals are kept here, and now we have the infamous]] [[VillainProtagonist Henry Stickmin]]. [[TemptingFate You're going to be here for a long time]].]]

The Government is Wall isn't a heroic faction playing a major role in ''Infiltrating per se, rather it is the Airship'' and ''Completing name of a prison complex notorious for [[TheAlcatraz being inescapable]]. It is the Mission''. If titular complex that Henry (and possibly Ellie) chooses has to side with them to bring down the Toppat Clan, he (they) would receive a pardon for their previous crimes or possibly a promotion, depending on the route taken.escape from in ''Fleeing The Complex''. The complex is run by Dmitri Johannes Petrov.



* ArmorIsUseless: On the Executive/Allies route, although Major Hershell Panzer equipped himself with heavy armor that allows him to stop a speeding vehicle, one good punch from Henry is enough to knock him out ([[JustifiedTrope granted]], Henry did punch him in his unarmored and unprotected head).
* BadassArmy: Galeforce's team is specialized to take down the Toppat Clan.
* DemotedToExtra: In ''Fleeing The Complex'', only Charles makes an appearance, and only if Henry chooses to call him to get free from The Wall.
* EveryHelicopterIsAHuey: In the original version of ''Airship'', their helicopters vaguely resemble Hueys. For the rest of the series after that point, the helicopters look more streamlined.
* GatlingGood: Their standard door gunner weapons appear to be miniguns.
* HeroAntagonist: They will become this on the Executive/Allies, Executive/Dead and Thief/Allies route (which is [[spoiler:eventually averted if Henry and Ellie choose to ally with the Government for the "Pardoned Pals" ending]]).
* TheJuggernaut: On the Executive/Dead route, it's shown they own a massive tank named "Big Boy". When Henry uses a scrambler on Big Boy, the massive tank goes on a rampage, causing enough chaos for the Center for Chaos Containment to respond with its own G.A.B.E.G.G.
* {{Leitmotif}}: Themes consisting of percussion and brass instruments are commonly associated with them.
* NotSoAboveItAll: Some of them have really funny descriptions on their bios.
* OutlivingOnesOffspring: Can possibly happen if you consider the "Intruder on a Scooter" route of ''Diamond'' to be canon to the Executive/Allies route. Major Hershell Panzer (the soldier in the combat suit in the Executive/Allies route of ''Mission'') lost his son Johnny (the cop Henry throws a rock at) in that route in ''Diamond''.
* RecruitingTheCriminal: They willingly recruit Henry due to his skills of both stealing the Tunisian Diamond and escaping prison by himself. In the Government/Allies route, they also accept Ellie as a part of their team to take down the Toppat Clan.
* RedGreenContrast: Most of the Government’s tanks and helicopters are green. In contrast, the prototype "Big Boy" is a massive red tank.
* RedheadInGreen: Calvin and Konrad Bukowski are a pair of red-haired twins who wear green hats.
* SiblingTeam: Calvin and Konrad Bukowski are a pair of twins in the military who are always paired up on missions. In the Thief/Allies route of ''Mission'' they're apparently enough of a threat that Henry has to time-travel and cause them to be thrown out of boot camp in order to rescue Ellie.
* TankGoodness: Like most military groups, they own and use many regular tanks. They even have a massive one named "Big Boy", which would have been used in their operation to take down the Toppat Clan in the Executive/Dead route had it been working properly.
* TokenGoodTeammate: The games consist of two WildCard {{Villain Protagonist}}s whose morality is dependant on player choices, two antagonistic factions led by a DastardlyWhiplash GentlemanThief and a sinister prison warden respectively, and a mysterious organisation dedicated to preventing and stopping chaos, often by creating ''even more chaotic situations'' in their attempts. Compared to them, the Government military along with Charles are often the only cast members who are outright noble and heroic. Though there are the security guards and the police force they are more like [[DesignatedHero people who are in Henry's way]] [[PunchClockHero and just doing it for the job]] rather than being actual Heroes.
* UnwittingInstigatorOfDoom: [[spoiler:Josh Taylor and Drake Camper, the two [[AlcoholInducedIdiocy drunk soldiers]] at the beginning of the "Executive/Dead" route in ''Mission'', wind up blabbing about the Government’s operation, enabling Henry to foil their plans in that route.]]

to:

* ArmorIsUseless: On AffablyEvil: Every one of the Executive/Allies route, although Major Hershell Panzer equipped himself Wall's staff except [[KnightOfCerebus the Warden, Dmitri and his second-in-command Grigori]]. They are just (mostly) normal people who doing their job, even if they ''will'' kill you and attack the Government with heavy armor that allows him to stop a speeding vehicle, one good punch from Henry is enough to knock him out ([[JustifiedTrope granted]], Henry did punch him in no remorse.
* AmazinglyEmbarrassingParents: One guard named Matteus Guardsmith wears earmuffs bought by
his unarmored mother, which is something he finds embarrassing.
* BadassCrew: The guards of the Wall are more pragmatic than the Government Military
and unprotected head).
* BadassArmy: Galeforce's team is specialized to take down
more competent than the Toppat Clan.
Clan. Some guards are equipped with "Spears of Shocks", a spear-shaped device that shoots lasers. Some of the guards are also confirmed to be [[MasterSwordsman master swordsmen]] and ex-boxing athletes that can knock out Henry with a single punch. One section of the prison is even guarded by ''[[VideoGame/FiveNightsAtFreddys Freddy Fazbear]] of all things''.
* BigEater: Joey Walnut tends to order enough food for three people and eat it all by himself.
* BladeOnAStick: Some of the guards in ''Complex'' carry spears. [[BoomStick These are revealed to blast beams of energy that can vaporize people]].
* CryoPrison: In ''Mission'', a section of the Wall is revealed to be one of these as Henry and Ellie are placed there in a FAIL if they choose to surrender to Dmitri.
* DemotedToExtra: In ''Fleeing ''Completing The Complex'', Mission'', compared to both the Toppat Clan and The Government. They only Charles makes an appearance, and only if Henry chooses to call him to get free from The Wall.
* EveryHelicopterIsAHuey: In
made one appearance in person during the original version of ''Airship'', their helicopters vaguely resemble Hueys. For the rest of the series after that point, the helicopters look more streamlined.
* GatlingGood: Their standard door gunner weapons appear to be miniguns.
* HeroAntagonist: They will become this on the Executive/Allies, Executive/Dead and
Thief/Allies route, with them only being mentioned during the Executive/Ghost route (which is [[spoiler:eventually averted if Henry and Ellie choose to ally with The Wall itself only making a cameo at the Government for end of the "Pardoned Pals" ending]]).Government/Allies route.
* DishingOutDirt: Kado Ito has the power to control earth from a distance.

* TheJuggernaut: On the Executive/Dead route, it's shown they own a massive tank named "Big Boy". When Henry uses a scrambler on Big Boy, the massive tank goes on a rampage, causing enough chaos for the Center for Chaos Containment to respond with its own G.A.B.E.G.G.
* {{Leitmotif}}: Themes consisting of percussion and brass instruments are commonly associated with them.
* NotSoAboveItAll: Some of them have really funny descriptions on their bios.
* OutlivingOnesOffspring: Can possibly happen if you consider the "Intruder on a Scooter" route of ''Diamond'' to be canon to the Executive/Allies route. Major Hershell Panzer (the soldier in the combat suit in the Executive/Allies route of ''Mission'') lost his son Johnny (the cop Henry throws a rock at) in that route in ''Diamond''.
* RecruitingTheCriminal: They willingly recruit Henry due to his skills of both stealing the Tunisian Diamond and escaping prison by himself.
EarlyInstallmentCharacterDesignDifference: In the Government/Allies route, they also accept Ellie as a part original version of ''Complex'', their team to take down the Toppat Clan.
* RedGreenContrast: Most of the Government’s
tanks and helicopters are were green. In contrast, For the prototype "Big Boy" is a massive red tank.
* RedheadInGreen: Calvin
remastered version and Konrad Bukowski ''Mission'', the tanks are a pair of red-haired twins who wear green hats.
* SiblingTeam: Calvin and Konrad Bukowski are a pair of twins in
now blue. Probably to make sure the military who are always paired up on missions. In the Thief/Allies route of ''Mission'' they're apparently enough of a threat that Henry has to time-travel and cause them to be thrown out of boot camp in order to rescue Ellie.
* TankGoodness: Like most military groups, they own and use many regular tanks. They even have a massive one named "Big Boy", which would have been used in their operation to take down the Toppat Clan in the Executive/Dead route had it been working properly.
* TokenGoodTeammate: The games consist of two WildCard {{Villain Protagonist}}s whose morality is dependant on
player choices, two antagonistic factions led by a DastardlyWhiplash GentlemanThief and a sinister prison warden respectively, and a mysterious organisation dedicated to preventing and stopping chaos, often by creating ''even more chaotic situations'' in their attempts. Compared to them, doesn’t make the mistake of thinking The Wall is connected with The Government military along with Charles are often faction.
* GratuitousGerman: Friedrich Spielen (supposedly) speaks German. While certain characters speak Russian, it's only limited to certain words and phrases; Friedrich is
the only cast members character in the whole series who are outright noble and heroic. Though there are the security guards speaks full sentences in a foreign language (aside from Henry and the police force they are more like [[DesignatedHero people who are in Henry's way]] [[PunchClockHero and just doing it for Right Hand Man [[spoiler:during the job]] rather than being actual Heroes.
* UnwittingInstigatorOfDoom: [[spoiler:Josh Taylor and Drake Camper, the two [[AlcoholInducedIdiocy drunk soldiers]] at the beginning of the "Executive/Dead" route
"Spirit Forme" fail in ''Mission'', wind up blabbing about where they speak GratuitousJapanese.]]).
* HiddenDepths: Many of
the Government’s operation, enabling guard's bios describe their hobbies and other aspirations. For example, Lee Bumbler[[note]]the guard on the right in the "Bail" option[[/note]] wanted to own their gaming company named after himself, and most of the guards seem interested in gaming.
* InformedAbility: Karlov Cherink is supposed to be a MasterSwordsman but if
Henry fights him in a sword fight, he will go down in one hit.
* {{Leitmotif}}: The aptly titled "[[https://www.newgrounds.com/audio/listen/951540 The Wall]]", which consists of brass instruments and a banjo.
* MasterSwordsman: Karlov Cherink's bio outright refers
to foil him as a "master swordsman".
* MotherRussiaMakesYouStrong: While The Wall itself is located in Canada, it uses Russian stereotypes and is comparable to a gulag.
* {{Nepotism}}: Ryan Helberd's bio says that he is one of the Wall's youngest employees and that he gets special treatment because his father is a higher up.
* NeverHeardThatOneBefore: Joe Joshin's bio says that he heard the "Just Joshin' ya" joke seven million times.
* NoSympathy: Since The Wall is a place where the most cunning and notorious criminals are placed, they have no sympathies toward the other inmates. Any sick inmates are shoved into a quarantine room and forgotten about.
* OrderIsNotGood: The ruthlessness they demonstrate makes them morally grayer than the other lawful aligned antagonists in the series.
* RammingAlwaysWorks: Karl Pinkerton and Danil Dolche get the short end of the stick from this in the "Dead" route of ''Complex'' when Henry rams the Wall truck he's driving into Karl and the car Danil's in respectively.
* ShotgunsAreJustBetter: Danil Dolche carries one, which he uses to try and shoot Henry.
* SpottingTheThread: Colby Phelps[[note]]the clean-shaven guard in the lift during the Convict Allies route[[/note]] does this when a disguised Ellie says she and Henry transferred from the eighth floor as part of
their plans disguise. That floor is the cafeteria, so when Phelps chooses to [[VideoGame/LANoire doubt]], he pulls a gun on them.
* SquashedFlat: [[spoiler:Charles lands his helicopter on top of Kerdrew Johnson at the end of the "International Rescue Operative" route of ''Complex''.]]
* SuperPersistentPredator: A human example. In the Thief/Allies route, the Wall chases Henry and Ellie from the Wall
in Canada to the secret Toppat Base which seems to be in South America. Even Henry and Ellie are shocked that route.]]the Wall has found them so soon.
* TankGoodness: They have several tanks. One blows up Henry in a FAIL in ''Complex'', and several are used when chasing down Henry and Ellie in the Thief/Allies route of ''Mission''.
* VillainsOutShopping: Some of the guards shown really love spend their time hanging out with other guards, including in the cafeteria during lunch time.



[[folder:Captain/General Hubert Galeforce]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/2cbd6485_7947_43dc_b0d0_9dadeed05c2e.png]]
[[caption-width-right:250:"[[ReasonableAuthorityFigure Help us out with this one and you'd be- we'd be owing you a big, biggol' favor.]]"]]
[[caption-width-right:250:[[labelnote:Click for his appearance back as a Captain]]\\
https://static.tvtropes.org/pmwiki/pub/images/general_hubert_galeforce_remastered.png[[/labelnote]]]]
->Appears In: ''Infiltrating the Airship'', ''Completing the Mission''

An army officer in charge of the undercover Toppat raid in ''Infiltrating the Airship''. It was his idea to "recruit" Henry, for better or worse.

to:

[[folder:Captain/General Hubert Galeforce]]
[[quoteright:250:https://static.
[[folder:Dmitri Johannes Petrov]]
[[quoteright:300:https://static.
tvtropes.org/pmwiki/pub/images/2cbd6485_7947_43dc_b0d0_9dadeed05c2e.org/pmwiki/pub/images/9c662bea_046e_45c6_86b1_26779252d2d5.png]]
[[caption-width-right:250:"[[ReasonableAuthorityFigure Help us out [[caption-width-right:300:"We've got two options here, Henry. You stay in there... or you return with this one and you'd be- we'd be owing you a big, biggol' favor.]]"]]
[[caption-width-right:250:[[labelnote:Click for his appearance
us back as a Captain]]\\
https://static.tvtropes.org/pmwiki/pub/images/general_hubert_galeforce_remastered.png[[/labelnote]]]]
to the complex. [[SadisticChoice What's it going to be, Henry?]]"]]
->Appears In: ''Infiltrating in: ''Fleeing the Airship'', Complex'', ''Completing the Mission''

An army officer The Warden of The Wall. There hasn't been any sort of breakout in charge of the undercover Toppat raid 50 years he's been in ''Infiltrating the Airship''. It was his idea to "recruit" Henry, for better or worse.charge... until Henry's brought in, that is.



* BigGood: Serves as this in ''Infiltrating the Airship'' and in certain routes of ''Completing the Mission''.
* FacePalm: Does one of these in the “Lightning-Quick Larcenist” FAIL of ‘’Airship’’ when the safe Henry steals is revealed to only contain a teddy bear.
* IGaveMyWord: If Henry succeeds in the mission, he keeps his promise and pardons Henry's criminal record.
* OldSoldier: Judging at the colour of his beard, he's been on active duty for a long time and he still fights on the front lines, as shown in the "Grappling Hook" storyline in ''Airship'' and the Executive/Dead route of ''Mission''.
* RankUp: He's been promoted to a general by the time of ''Mission''.
* ReasonableAuthorityFigure:
** If Henry does exactly as he instructed and either attains evidence for the Toppats' crimes or captures the leader of the Toppat Clan, he keeps his word and erases Henry's criminal record, no strings attached. Not to mention that he does not explicitly open fire on Henry or try to turn against him unless Henry turns against them first.
** Even if Henry goes OffTheRails and decides to steal a huge ruby from the Toppat Clan over the mission, Captain Galeforce [[spoiler:ultimately allows him to go, as Henry in the course of this act grounds the Toppat Clan's airship and inadvertently gives the government the best chance they'll ever have of catching most if not all of the Toppat Clan and seizing the records through force. By comparison, one thief is a small fry and not worth wasting time on]].
** Further demonstrated in ''Mission''[='=]s [[spoiler:''Pardoned Pals'' ending. Despite Henry's past conduct, Galeforce still grants him and Ellie pardons as a reward for helping take down the Toppat Clan]].
** Even in the [[spoiler:''Special [=BROvert=] Ops'' ending of ''Mission'', he promises that, despite Henry not owing the government anything at the moment, he'll receive a really big favor for helping them out. In a roundabout way, he sticks to his word, as when the job is done, he immediately promotes Charles ''and'' Henry into special covert ops agents. When Charles questions the fact that Henry isn't enlisted, Galeforce says that he now is, which gives off the impression that Henry doesn't have a choice, until he follows up with, "unless he doesn't want it." He ''does'' bargain with Henry by saying that if he takes up the promotion, he'll run loads more missions with Charles, but through technicality, Galeforce did stick to his word of owing Henry a favor by giving him the option to accept the promotion right after elaborating upon it.]]
* SayMyName: Pulls one off [[spoiler:in the ''Rapidly Promoted Executive'' ending, when Henry decides to join the Toppats and fakes his and Reginald's death by tricking them with dummies]].
-->'''Captain Galeforce:''' '''''HENRYYYY!!!'''''

to:

* BigGood: Serves as this in ''Infiltrating the Airship'' AmbiguouslyEvil: He certainly looks and in certain routes of ''Completing the Mission''.
* FacePalm: Does one of these in the “Lightning-Quick Larcenist” FAIL of ‘’Airship’’ when the safe
acts sinister, although his job is to keep criminals like Henry steals is revealed to only contain a teddy bear.
* IGaveMyWord: If Henry succeeds in
locked up. Then again, the mission, he keeps Wall's methods are rather gulag-like.
** The ''International Rescue Operative'' ending is easily the one that throws
his promise and pardons Henry's criminal record.
* OldSoldier: Judging at
morality most into question. Presumably, it follows the colour of his beard, he's been on active duty for a long time and he still fights on the front lines, as shown in the "Grappling Hook" storyline in ''Airship'' endings where Henry allies with the government, and is pardoned for his crimes. Unless Henry got into some shenanigans off-screen, this could very well mean the Warden ignored Henry's pardon and locked him up anyway. Further, the route shows that the Wall's soldiers are willing to fire on government agents, which ([[YourTerroristsAreOurFreedomFighters depending on where the Wall is located]]) would place them firmly under LawfulEvil.
** Taken even further in ''Mission'', where his forces don't hesitate to attack both the Government ''and'' the Toppat Clan during the stand-off between the two factions in order to recapture Henry and Ellie. Really shows he isn't all that ambiguous.
** Further emphasised by the fact that Gastro the Toilet Wizard is seen as a prisoner at the Wall in ''Convict Allies'', and in the ''Bounty/Rescue'' path of ''Mission'', Gastro is seen as one of Henry's bounty targets in the ending screen, implying that the Government is completely unaware that Gastro has already been apprehended by the Wall. It seems as though Dmitri has been going behind the back of foreign governments to apprehend potentially pardoned criminals long before he went after Henry.
* BeardOfEvil: He has a pretty impressive beard (with mustache!) and serves as the primary antagonist of ''Complex''.
* BerserkButton: Anyone escaping his complex will piss him off.
* BigBad: Of ''Fleeing the Complex''
and the Executive/Dead route [[spoiler:''Toppat Recruits''/''Pardoned Pals'']] endings of ''Mission''.
* RankUp: He's been promoted to a general by the time of ''Mission''.
* ReasonableAuthorityFigure:
** If Henry does
BondVillainStupidity: Downplayed, as he never exactly as he instructed and either attains evidence for leaves anyone to die in a trap.
** [[spoiler: At
the Toppats' crimes or captures the leader climax of the Toppat Clan, ''Presumed Dead'' ending, he keeps his word slowly goes on and erases Henry's criminal record, no strings attached. Not to mention that he does not explicitly open fire on about how Henry or try to turn against him unless Henry turns against them first.
** Even if Henry goes OffTheRails and decides to steal a huge ruby from the Toppat Clan over the mission, Captain Galeforce [[spoiler:ultimately allows him to go, as Henry in the course
has two choices, instead of this act grounds the Toppat Clan's airship and inadvertently gives the government the best chance they'll ever have of catching most if not all of the Toppat Clan and seizing the records through force. By comparison, one thief is a small fry and not worth wasting time on]].
** Further demonstrated in ''Mission''[='=]s [[spoiler:''Pardoned Pals'' ending. Despite Henry's past conduct, Galeforce still grants him and Ellie pardons as a reward for helping take down the Toppat Clan]].
** Even in the [[spoiler:''Special [=BROvert=] Ops'' ending of ''Mission'', he promises that, despite Henry not owing the government anything at the moment, he'll receive a really big favor for helping them out. In a roundabout way, he sticks to his word, as when the job is done, he
immediately promotes Charles ''and'' pushing the truck over the cliff or telling his men to arrest Henry. This gives Henry into special covert ops agents. When Charles questions time to grab onto the fact that cliff face and, as soon as Dmitri assumes Henry isn't enlisted, Galeforce says that he now is, which gives off is dead and heads back to the impression that Henry doesn't have a choice, until he follows Wall, to pull himself up with, "unless he doesn't want it." He ''does'' bargain with Henry by saying that if he takes up the promotion, he'll run loads more missions with Charles, but through technicality, Galeforce did stick to his word of owing Henry a favor by giving him the option to accept the promotion right after elaborating upon it.and escape.]]
* SayMyName: Pulls one off [[spoiler:in ** [[spoiler: At the ''Rapidly Promoted Executive'' climax of the ''Toppat Recruits'' ending, he rants about his revenge on Henry (and his ruined reputation) instead of just throwing Henry off the rocket. As a result, Henry recovers enough to dodge Dmitri's punch and toss ''him'' off the rocket to his death.]]
* TheComicallySerious: The lisp that he speaks with in ''Mission'' as a result of Ellie smacking him with a stop sign in ''Complex'' is the only thing comical about him.
* DemotedToExtra: Goes from the BigBad of ''Complex'' to appearing in only one pathway/two endings of ''Mission''.
* DisneyVillainDeath: ''Mission's'' [[spoiler:''Toppat Recruits'']] ending has him meet his doom by having Henry chuck him off [[spoiler:the Toppats' launching rocket]].
* ElmuhFuddSyndwome: Picks this up in ''Mission'' after Ellie smashed his face in at the end of the [[spoiler:''Convict Allies'']] route.
* EveryoneCallsHimBarkeep: Averted. Even though he is officially described and named as The Warden, a diploma certificate seen in his office during the [[spoiler:''Presumed Dead'']] route and his official bio in The Henry Stickmin Collection fully gives out his name as Dmitri Johannes Petrov.
* EvilOldFolks: Considering he's been the Warden for 50 years and there hasn't been an escape in that amount of time, he has to be older than 70 at the least.
* EyeScream: In [[spoiler:''Toppat Recruits'']], he got shot in his left eye.
* FauxAffablyEvil: Although polite during casual conversation, he's completely ''pissed'' if even one person breaks out of his complex. And not to mention the [[spoiler:''Pardoned Pals/Toppat Recruits'']], where he sends ''a few tanks'' after ''two people'', WouldHitAGirl, and allows his people to attack the Government.
* FinalBoss:
** For both the [[spoiler:''Convict Allies'']] and [[spoiler:''Presumed Dead'']] endings in ''Complex'', as the last set of choices in both involve him — the former having him [[spoiler: pin Henry down before Ellie saves him with a sign]], and the latter has him about to [[spoiler:send Henry plummeting off the cliff to his death]], [[spoiler:ultimately kicking the prison vehicle Henry hijacked over the cliff edge (though unbeknownst to the Warden, Henry survives)]].
** [[spoiler:He also serves as this in the ''Toppat Recruits'' and ''Pardoned Pals'' routes of ''Mission''; the only routes in which he makes an appearance.]]
* HeroAntagonist: Superfically plays this role to Henry's VillainProtagonist in ''Complex'', but calling him a hero is questionable at best.
* KnightOfCerebus: He has '''no''' comedic moments, compared to everyone else.
* KnightTemplar: Considering that his organization captures criminals without regard to existing government pardons, and actively attacks governments' militaries if they're in his way, it's safe to call Dmitri one.
* MadeOfIron: In the ''Allies'' route he's smacked with a stop sign at highway speeds, which only knocks him out and costs him a few teeth. In [[spoiler:the ''Toppat Recruits'' ending, he survives getting shot with an AK-47, knocks Ellie unconscious, and engages Henry in a fist fight. Only
when Henry decides tosses him from the rocket does he finally perish]].
* NearVillainVictory: [[spoiler:At the climax of the ''Toppat Recruits'' route, despite having been shot with an AK-47 moments prior he defeats Henry in mere seconds and starts choking him. If not for Henry dodging his punch, Dmitri would have killed Henry.]]
* NotQuiteDead: In the [[spoiler:''Toppat Recruits'']] ending, [[spoiler:it seemed like he died when Henry and Ellie shoot him and Grigori with AK-47's. He survived, only
to join be thrown to his death by Henry]].
* RevengeBeforeReason: [[spoiler:He did ''not'' take Henry and Ellie's escape from the Wall well in the Thieves/Allies route, to the point that he has all his forces move to a criminal organization's launch site, in the middle of a raid by the Government, and engages in battle with both ''just'' to catch them.]]
* SadisticChoice: Gives this to Henry during the [[spoiler:''Presumed Dead'']] route; either Henry stays in the truck and is pushed off the cliff to his death, or surrenders and returns to the complex. [[spoiler: Henry picks the first option, but manages to save himself by grabbing onto the cliff edge.]]
* SmugSnake: He acts all smug when Henry is at his mercy.
* VillainousBreakdown:
** Has a minor one in the [[spoiler:''Presumed Dead'']] route after Henry's escape is reported to him; he gets visibly enraged though seems to have calmed down when he arrives at the cliff edge.
** At the end of the [[spoiler:''Convict Allies'']] route, he is utterly livid after Henry and Ellie's escape efforts start the first prison riot at the Wall in '' fifty years''. He tackles Henry to the ground and states that Henry's going to regret instigating the riot, but he gets whacked with a street sign courtesy of Ellie before he can say or do anything else.
** Losing his reputation (and some of his teeth) did a number on him in ''Mission'', given he orders his forces to chase Henry and Ellie into the middle of a warzone and attack both
the Toppats and fakes his and Reginald's death by tricking them the Government ''just to catch them.''. [[spoiler:If you decide to go for the ''Toppat Recruits'' ending, after being shot with dummies]].
-->'''Captain Galeforce:''' '''''HENRYYYY!!!'''''
an AK-47 and seeing his foes about to escape into outer space he ''snaps'' and knocks out Ellie before trying to kill Henry.]]
--->'''Dmitri:''' [[spoiler:You've taken everything from me. My reputation is ruined. [[RussianReversal Now I will ruin you!]]]]
* VillainRespect: He seems genuinely impressed with Henry being the first person to ever escape The Wall in the [[spoiler: ''Presumed Dead'']] route.
* WhatHappenedToTheMouse: In ''Mission'', he only appears in the [[spoiler:''Pardoned Pals'' and ''Toppat Recruits'']] routes. Which begs the question of what happens to him otherwise. (The ''Presumed Dead'' routes can be justified by him not knowing Henry's still alive, but otherwise he should have reason to try and hunt Henry down.)
* WorthyOpponent: Considers Henry one toward the end of the [[spoiler:''Presumed Dead'']] route, admitting that he's impressed that Henry is the first person to ever escape The Wall.
* WouldHitAGirl: Hits and knocks out Ellie in the [[spoiler:Toppat Recruits]] ending.



[[folder:Rupert Price]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/d957f9d5_4109_42b4_b305_03d3a19a7ff9.png]]
[[caption-width-right:250:"Oi, you! You're free to go. ... [[YankTheDogsChain He-he-heh! Not really.]]"]]
[[quoteright:250:[[labelnote:Click for his appearance back as a Policeman]]\\
https://static.tvtropes.org/pmwiki/pub/images/bc700b79_05bd_4903_9a01_9f7043ba0f9a.png[[/labelnote]]]]
->Appears In: ''Escaping the Prison'', ''Stealing the Diamond'', ''Infiltrating the Airship'', ''Completing the Mission''
A soldier of the Government Military who seems to always be at odds with Henry. He used to be a member of the police force prior to Airship. He's a recurring character, appearing in every game except ''Bank'' and ''Complex''.

to:

[[folder:Rupert Price]]
[[quoteright:250:https://static.
[[folder:Grigori Olyat]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/d957f9d5_4109_42b4_b305_03d3a19a7ff9.org/pmwiki/pub/images/grigori_olyat_ftc_hd.png]]
[[caption-width-right:250:"Oi, you! You're free to go. ... [[YankTheDogsChain He-he-heh! Not really.[[caption-width-right:350:"[[NoNonsenseNemesis You wait here until cell found.]]"]]
[[quoteright:250:[[labelnote:Click for his appearance back as a Policeman]]\\
https://static.tvtropes.org/pmwiki/pub/images/bc700b79_05bd_4903_9a01_9f7043ba0f9a.png[[/labelnote]]]]
->Appears In: ''Escaping in: ''Fleeing the Prison'', ''Stealing the Diamond'', ''Infiltrating the Airship'', Complex'', ''Completing the Mission''
A soldier of
Mission''

Petrov's NumberTwo at
the Government Military Wall and main muscle, who seems gets brought in for the difficult jobs. He is the one who finds and presents Henry's criminal record to always be at odds Petrov, and is also the one to take Henry to the transfer cell. [[spoiler:During the ''Convict Allies'' route, he is hit by a speeding jeep after Hennry distracts him. ''Mission[='=]s'' Thief/Allies route reveals he survived albeit with Henry. He used to be a member of the police force prior to Airship. He's a recurring character, appearing in every game except ''Bank'' and ''Complex''.broken arm.]]



* AdvertisedExtra: One of the five characters appearing on the box-art seen on the main page, alongside [[TheHero Henry]], [[AcePilot Charles]], [[ActionGirl Ellie]] and [[BigBad Reginald]]. Isn't as important as the other ones in any way possible besides appearing more than anyone else, except Henry.
* ByTheBookCop: He's serious when it comes to maintaining order. [[BribeBackfire Trying to bribe him]] in ''Diamond'' only ends with a FAIL that gets Henry shot.
* ContinuityNod: His bio in ''Diamond'' mentions that his workplace suffered a huge embarrassment, referring to Henry's escape from prison.
* DemotedToExtra: Rupert was never important in the first place, but he becomes ''even less'' important in ''Mission'', appearing in one ending.
* EnragedByIdiocy: In the ''Lightning Quick Larcenist'' fake ending, when the safe that Henry stole from the Toppat Clan contains a single teddy bear, Rupert is barely struggling to keep it together while slowly aiming his rifle at Henry.
* HeroAntagonist: Back when he was part of the police, Rupert is antagonizing Henry from trying to subdue him to prevent his prison break in ''Sneaky Escapist'' and later on when trying to stop him from making off with the Tunisian Diamond in ''Intruder on a Scooter''.
* OffModel: His sideburns in Prison and Diamond have a blocky design that didn't make them look like hairs, but they become bushy in Airship, making them look more like actual hairs. In his short cameo in Mission, the sideburns look blocky again, meaning that his design with the more realistic hair is the odd one.
* RankUp: Sometime between ''Diamond'' and ''Complex'', Rupert goes from being a police officer to a military soldier.
* ThoseTwoGuys: With Dave in ''Escaping The Prison''. While they are no longer partners, they are the only characters to show up consistently in the later games barring ''Complex''.
* YankTheDogsChain: Rupert's EstablishingCharacterMoment has him telling Henry that he's free to go from prison, before laughing at him. While that's not actually the case, the cake that was delivered to him ends up containing something that Henry uses to escape later.

to:

* AdvertisedExtra: One of the five characters appearing on the box-art seen on the main page, alongside [[TheHero Henry]], [[AcePilot Charles]], [[ActionGirl Ellie]] BeardOfEvil: He has a goatee and [[BigBad Reginald]]. Isn't mustache which looks circular and serves as important as the other ones in any way possible besides appearing more than anyone else, except Henry.
* ByTheBookCop: He's serious when it comes
TheDragon to maintaining order. [[BribeBackfire Trying to bribe him]] in ''Diamond'' only ends with a FAIL that gets Petrov.
* BridalCarry:
Henry shot.
accidentally and somehow pulls this off on him. After a short {{Beat}}, Grigori responds by face planting and knocking him out.
* ContinuityNod: His bio in ''Diamond'' mentions that his workplace suffered a huge embarrassment, referring to Henry's escape from prison.
* DemotedToExtra: Rupert was never important
CombatParkour: Effortlessly flips Henry in the first place, but he becomes ''even less'' important "Adrenaline" FAIL in ''Mission'', appearing in one ending.
* EnragedByIdiocy: In the ''Lightning Quick Larcenist'' fake ending, when the safe that Henry stole from the Toppat Clan contains a single teddy bear, Rupert is barely struggling to keep it together while slowly aiming his rifle at Henry.
* HeroAntagonist: Back when he was part of the police, Rupert is antagonizing Henry from trying to subdue him to prevent his prison break in ''Sneaky Escapist'' and later on when trying to stop him from making off with the Tunisian Diamond in ''Intruder on a Scooter''.
* OffModel: His sideburns in Prison and Diamond have a blocky design that didn't make them look like hairs, but they become bushy in Airship, making them look more like actual hairs. In his short cameo in Mission, the sideburns look blocky again, meaning that his design with the more realistic hair is the odd one.
* RankUp: Sometime between ''Diamond'' and ''Complex'', Rupert goes from being a police officer to a military soldier.
* ThoseTwoGuys: With Dave in ''Escaping The Prison''. While they are no longer partners, they are the only characters to show up consistently in the later games barring
''Complex''.
* YankTheDogsChain: Rupert's EstablishingCharacterMoment has him telling DeadpanSnarker:
** Has his moment if
Henry decides to make a face.
--> '''Grigori:''' What, you think
that will upset me? Oh, very mature- [[spoiler:*gets hit by a jeep*]]
** If Henry opts to wait for transfer, Grigori sarcastically tells him to "have a good time" when they reach Henry's cell.
* {{Determinator}}: In the [[spoiler:''Pardoned Pals/Toppat Recruits'']] route of ''Mission'', he is with Petrov when they try to arrest Henry and Ellie again — after what's presumably a long ride to the Toppat jungle base, following the two criminals up to the rocket ''and'' while still having a broken arm from being ran over.
* TheDragon: Serves as Petrov's main muscle, and reports directly to him.
* FailedASpotCheck: Apparently he didn't notice Henry and Ellie having made their escape through an airduct until they cause a PrisonRiot, despite ''standing right close in front of them'', guarding the exit and all. This is even more jarring if Henry goes solo and leaves Ellie behind as he somehow didn't bother checking if Henry had escaped until
he's free to go from prison, before laughing at him. long gone.
* KilledOffForReal: [[spoiler:Gunned down by Henry and Ellie in ''Toppat Recruits'', and goes down with the rocket in ''Pardoned Pals''.]]
* LookBothWays: Gets hit by a jeep near the end of "Convict Allies".
* MadeOfIron: Got run over by a speeding jeep and only suffers a broken arm.
* NoNonsenseNemesis:
While that's not actually no one's nemesis, he doesn't mess around and gets straight to the case, the cake point, saying short sentences that was delivered tell everything one needs to him ends up containing something that Henry uses know.
* PerpetualFrowner: He's always frowning and he never smiles.
* SatelliteCharacter: Exists only so Dmitri can have a Dragon.
* YouNoTakeCandle: He noticeably speaks with a lot of broken English, in contrast
to escape later.his boss.



[[folder:Bounty Hunters]]
->Appear in: ''Completing the Mission''

A trio of experienced bounty hunters hired by the Government to assist Henry in his mission to apprehend or eliminate the Right Hand Man during the "Master Bounty Hunter" route of ''Completing the Mission''.

to:

[[folder:Bounty Hunters]]
->Appear
[[folder:Gordon Smith]]
[[quoteright:254:https://static.tvtropes.org/pmwiki/pub/images/gordon_smith_49.png]]
[[caption-width-right:254:[[FamilyMan Your wife's just gone into labour!]]]]
->Mentioned
in: ''Completing ''Infiltrating the Mission''

A trio of experienced bounty hunters hired by
Airship''
->Appears in: ''Fleeing
the Government to assist Complex''

A character that
Henry in his mission to apprehend or eliminate the Right Hand Man during the "Master Bounty Hunter" route of ''Completing the Mission''.is often mistaken for.



* CaptainErsatz: John Pilksin is one of [[Characters/MetalGearSolidSnake Solid Snake]] from ''VideoGame/MetalGear'', right down to the headband and raspy voice.
** Based on their roles and/or voices, it also seems as though Gordon Banks is a stand-in for Hal "Otacon" Emmerich, while Amelia Esteban represents Mei Ling, but their ties to them aren't nearly as on the nose.
* CodeName: They are given codenames by General Galeforce: "Frog" for John Pilksin, "Eel" for Gordon Banks, and "Turtle" for Amelia Esteban.
* CoolShades: Gordon has these.
* DemolitionsExpert: Amelia "Turtle" Esteban.
* DroppedABridgeOnHim: [[spoiler:All of them are killed off by the Right Hand Man with little to no fanfare.]]
* EliteFour: On the Bounty/Rescue route, General Galeforce forms an elite force consisting of John "Frog" Pilskin, Gordon "Eel" Banks and Amelia "Turtle" Esteban to assist Henry. [[spoiler:Although the mission succeeds, John, Gordon and Amelia are killed by Right Hand Man, leaving Henry the only survivor.]]
* ForgottenFallenFriend: [[spoiler:They aren't mentioned at all after getting killed, even in the route's ending.]]
* InformedAttribute: While Gordon (technicians expert) is seen hacking into the Toppat's security feed, and Amelia (demolitions expert) has a [[VideoGame/RainbowSixSiege Cluster Charge]] which fires bombs through a door, John Pilksin isn't seen sneaking around despite Galeforce saying he excels in stealth.
* NoBodyLeftBehind: [[spoiler:All three of them are shot to ash by the Right Hand Man.]]
* OneShotCharacter: They only appear in ''Bounty/Rescue'' route of ''Mission''. [[spoiler:Also counts as TragicOneShotCharacter, as they are killed halfway into the route.]]
* PowerTrio: And with Henry, they make up the EliteFour.
** TheLeader / TheSneakyGuy: John Pilksin.
** TheSmartGuy: Gordon Banks.
** TheChick: Amelia Esteban.
* UnexplainedAccent: Amelia has a slight accent, though her nationality isn't stated, even in her bio.

to:

* CaptainErsatz: John Pilksin AmbiguousSituation: Both the Toppat Clan and The Wall know him as FamilyMan, which mean that they both already knew him long enough. It's unclear if Smith is an undercover or former Toppat member, a spy sent by Dmitri, or a DoubleAgent belonging to either the Toppat Clan or The Wall.
* FamilyMan: He has a wife and at least
one of [[Characters/MetalGearSolidSnake Solid Snake]] from ''VideoGame/MetalGear'', right down kid whom he visits often.
* IdenticalStranger: Apparently
to the headband and raspy voice.
** Based on their roles and/or voices, it also seems as though Gordon Banks is a stand-in for Hal "Otacon" Emmerich, while Amelia Esteban represents Mei Ling, but their ties to them aren't nearly as on the nose.
* CodeName: They are given codenames by General Galeforce: "Frog" for John Pilksin, "Eel" for Gordon Banks, and "Turtle" for Amelia Esteban.
* CoolShades: Gordon has these.
* DemolitionsExpert: Amelia "Turtle" Esteban.
* DroppedABridgeOnHim: [[spoiler:All of them are killed off by the Right Hand Man with little to no fanfare.]]
* EliteFour: On the Bounty/Rescue route, General Galeforce forms an elite force consisting of John "Frog" Pilskin, Gordon "Eel" Banks and Amelia "Turtle" Esteban to assist Henry. [[spoiler:Although the mission succeeds, John, Gordon and Amelia are killed by Right Hand Man, leaving
Henry Stickmin, since Slice[[note]]the Toppat with the only survivor.]]
* ForgottenFallenFriend: [[spoiler:They aren't mentioned
cheek scar[[/note]] in ''Airship'' and both guards at all the pier in ''Complex'' mistake Henry for him.
* {{Sleepyhead}}: His bio in ''Complex'' reveals he's been falling asleep a lot at work due to missing sleep from looking
after getting killed, even in the route's ending.]]
* InformedAttribute: While Gordon (technicians expert) is seen hacking into the Toppat's security feed, and Amelia (demolitions expert) has a [[VideoGame/RainbowSixSiege Cluster Charge]] which fires bombs through a door, John Pilksin isn't seen sneaking around despite Galeforce saying he excels in stealth.
* NoBodyLeftBehind: [[spoiler:All three of them are shot to ash by the Right Hand Man.]]
* OneShotCharacter: They only appear in ''Bounty/Rescue'' route of ''Mission''. [[spoiler:Also counts as TragicOneShotCharacter, as they are killed halfway into the route.]]
* PowerTrio: And with Henry, they make up the EliteFour.
** TheLeader / TheSneakyGuy: John Pilksin.
** TheSmartGuy: Gordon Banks.
** TheChick: Amelia Esteban.
* UnexplainedAccent: Amelia has a slight accent, though her nationality isn't stated, even in her bio.
his newborn child.



!! The Wall
[[folder:The Complex itself]]
[[quoteright:317:https://static.tvtropes.org/pmwiki/pub/images/the_wall_logo.png]]
[[caption-width-right:317:[[TheAlcatraz Some of the most cunning and notorious criminals are kept here, and now we have the infamous]] [[VillainProtagonist Henry Stickmin]]. [[TemptingFate You're going to be here for a long time]].]]

The Wall isn't a faction per se, rather it is the name of a prison complex notorious for [[TheAlcatraz being inescapable]]. It is the titular complex that Henry has to escape from in ''Fleeing The Complex''. The complex is run by Dmitri Johannes Petrov.

to:

!! The Wall
[[folder:The Complex itself]]
[[quoteright:317:https://static.tvtropes.org/pmwiki/pub/images/the_wall_logo.png]]
[[caption-width-right:317:[[TheAlcatraz Some of the most cunning and notorious criminals are kept here, and now we have the infamous]] [[VillainProtagonist Henry Stickmin]]. [[TemptingFate You're going to be here for a long time]].]]

The
Wall isn't a faction per se, rather it is the name of a prison complex notorious for [[TheAlcatraz being inescapable]]. It is the titular complex that Henry has to escape from in Inmates]]
->Appears in:
''Fleeing The Complex''. The complex is run the Complex''

Unaffiliated characters captured
by Dmitri Johannes Petrov.the Wall for various criminal activities.



* AffablyEvil: Every one of the Wall's staff except [[KnightOfCerebus the Warden, Dmitri and his second-in-command Grigori]]. They are just (mostly) normal people who doing their job, even if they ''will'' kill you and attack the Government with no remorse.
* AmazinglyEmbarrassingParents: One guard named Matteus Guardsmith wears earmuffs bought by his mother, which is something he finds embarrassing.
* BadassCrew: The guards of the Wall are more pragmatic than the Government Military and more competent than the Toppat Clan. Some guards are equipped with "Spears of Shocks", a spear-shaped device that shoots lasers. Some of the guards are also confirmed to be [[MasterSwordsman master swordsmen]] and ex-boxing athletes that can knock out Henry with a single punch. One section of the prison is even guarded by ''[[VideoGame/FiveNightsAtFreddys Freddy Fazbear]] of all things''.
* BigEater: Joey Walnut tends to order enough food for three people and eat it all by himself.
* BladeOnAStick: Some of the guards in ''Complex'' carry spears. [[BoomStick These are revealed to blast beams of energy that can vaporize people]].
* CryoPrison: In ''Mission'', a section of the Wall is revealed to be one of these as Henry and Ellie are placed there in a FAIL if they choose to surrender to Dmitri.
* DemotedToExtra: In ''Completing The Mission'', compared to both the Toppat Clan and The Government. They only made one appearance in person during the Thief/Allies route, with them only being mentioned during the Executive/Ghost route and The Wall itself only making a cameo at the end of the Government/Allies route.
* DishingOutDirt: Kado Ito has the power to control earth from a distance.
* EarlyInstallmentCharacterDesignDifference: In the original version of ''Complex'', their tanks were green. For the remastered version and ''Mission'', the tanks are now blue. Probably to make sure the player doesn’t make the mistake of thinking The Wall is connected with The Government faction.
* GratuitousGerman: Friedrich Spielen (supposedly) speaks German. While certain characters speak Russian, it's only limited to certain words and phrases; Friedrich is the only character in the whole series who speaks full sentences in a foreign language (aside from Henry and the Right Hand Man [[spoiler:during the "Spirit Forme" fail in ''Mission'', where they speak GratuitousJapanese.]]).
* HiddenDepths: Many of the guard's bios describe their hobbies and other aspirations. For example, Lee Bumbler[[note]]the guard on the right in the "Bail" option[[/note]] wanted to own their gaming company named after himself, and most of the guards seem interested in gaming.
* InformedAbility: Karlov Cherink is supposed to be a MasterSwordsman but if Henry fights him in a sword fight, he will go down in one hit.
* {{Leitmotif}}: The aptly titled "[[https://www.newgrounds.com/audio/listen/951540 The Wall]]", which consists of brass instruments and a banjo.
* MasterSwordsman: Karlov Cherink's bio outright refers to him as a "master swordsman".
* MotherRussiaMakesYouStrong: While The Wall itself is located in Canada, it uses Russian stereotypes and is comparable to a gulag.
* {{Nepotism}}: Ryan Helberd's bio says that he is one of the Wall's youngest employees and that he gets special treatment because his father is a higher up.
* NeverHeardThatOneBefore: Joe Joshin's bio says that he heard the "Just Joshin' ya" joke seven million times.
* NoSympathy: Since The Wall is a place where the most cunning and notorious criminals are placed, they have no sympathies toward the other inmates. Any sick inmates are shoved into a quarantine room and forgotten about.
* OrderIsNotGood: The ruthlessness they demonstrate makes them morally grayer than the other lawful aligned antagonists in the series.
* RammingAlwaysWorks: Karl Pinkerton and Danil Dolche get the short end of the stick from this in the "Dead" route of ''Complex'' when Henry rams the Wall truck he's driving into Karl and the car Danil's in respectively.
* ShotgunsAreJustBetter: Danil Dolche carries one, which he uses to try and shoot Henry.
* SpottingTheThread: Colby Phelps[[note]]the clean-shaven guard in the lift during the Convict Allies route[[/note]] does this when a disguised Ellie says she and Henry transferred from the eighth floor as part of their disguise. That floor is the cafeteria, so when Phelps chooses to [[VideoGame/LANoire doubt]], he pulls a gun on them.
* SquashedFlat: [[spoiler:Charles lands his helicopter on top of Kerdrew Johnson at the end of the "International Rescue Operative" route of ''Complex''.]]
* SuperPersistentPredator: A human example. In the Thief/Allies route, the Wall chases Henry and Ellie from the Wall in Canada to the secret Toppat Base which seems to be in South America. Even Henry and Ellie are shocked that the Wall has found them so soon.
* TankGoodness: They have several tanks. One blows up Henry in a FAIL in ''Complex'', and several are used when chasing down Henry and Ellie in the Thief/Allies route of ''Mission''.
* VillainsOutShopping: Some of the guards shown really love spend their time hanging out with other guards, including in the cafeteria during lunch time.

to:

* AffablyEvil: Every one of AnArmAndALeg: Ray Rudolpho, the Wall's staff except [[KnightOfCerebus the Warden, Dmitri and inmate who greets Henry when he winds up in quarantine while trying to [[PlayingSick play sick]], has his second-in-command Grigori]]. They arm fall off in front of Henry.
* BewareTheSillyOnes: Most of these criminals
are just (mostly) normal people who doing their job, even if they ''will'' kill you and attack the Government with no remorse.
StupidCrooks, though some of them are on government watchlists.
* AmazinglyEmbarrassingParents: One guard HotBlooded: A inmate named Matteus Guardsmith wears earmuffs bought by his mother, which Jack S'tickeye is something he finds embarrassing.
* BadassCrew: The guards of the Wall are more pragmatic than the Government Military and more competent than the Toppat Clan. Some guards are equipped with "Spears of Shocks", a spear-shaped device that shoots lasers. Some of the guards are also confirmed
described to be [[MasterSwordsman master swordsmen]] loud and ex-boxing athletes that can knock out Henry with a single punch. One section crazy, referencing the persona of his basis LetsPlay/JackSepticEye.
* HumanPopsicle: A inmate named Ooba is actually a caveman who was found frozen deep in the snow on Svalbard.
* InformedAttribute: Sean S.E. Lemming (the green-haired inmate in
the prison yard) is even guarded by ''[[VideoGame/FiveNightsAtFreddys Freddy Fazbear]] of all things''.
* BigEater: Joey Walnut tends
said to order enough food for three people and eat it all by himself.
* BladeOnAStick: Some of
be a natural leader, but is only seen leading his fellow inmates through a hole in the guards in ''Complex'' carry spears. [[BoomStick These are revealed to blast beams of energy fence, somehow unaware that can vaporize people]].
there's a cliff face afterwards that's too close for comfort.
* CryoPrison: In ''Mission'', a section of MultiArmedAndDangerous: One criminal at the Wall is revealed to be one of these as Henry Gus Garno, a four-armed alien who wears goggles and Ellie are placed there in a FAIL if they choose flight cap (possibly a reference to surrender to Dmitri.
* DemotedToExtra: In ''Completing The Mission'', compared to both the Toppat Clan and The Government. They only made one appearance in person during the Thief/Allies route, with them only being mentioned during the Executive/Ghost route and The Wall itself only making
a cameo at the end of the Government/Allies route.
* DishingOutDirt: Kado Ito has the power to control earth
similarly-named Podracer from a distance.''Franchise/StarWars'').
* ShoutOut: A couple of gamers and game characters make cameos.

* EarlyInstallmentCharacterDesignDifference: In the original version of ''Complex'', their tanks were green. For the remastered version and ''Mission'', the tanks are now blue. Probably to make sure the player doesn’t make the mistake of thinking The Wall is connected ** Mark Emu (an inmate with The Government faction.
* GratuitousGerman: Friedrich Spielen (supposedly) speaks German. While certain characters speak Russian, it's only limited to certain words
glasses and phrases; Friedrich is a chinstrap beard seen on the only character truck in the whole series who speaks full sentences in "Convict Allies" ending) is a foreign language (aside from Henry and the Right Hand Man [[spoiler:during the "Spirit Forme" fail in ''Mission'', where they speak GratuitousJapanese.]]).
* HiddenDepths: Many of the guard's bios describe their hobbies and other aspirations. For example, Lee Bumbler[[note]]the guard on the right
reference to LetsPlay/{{Markiplier}}.
** Likewise, Jack S'tickeye (a bearded inmate with a flat cap seen running
in the "Bail" option[[/note]] wanted to own their gaming company named after himself, and most of the guards seem interested in gaming.
* InformedAbility: Karlov Cherink
hallway standoff) is supposed to be a MasterSwordsman but if Henry fights him stand-in for LetsPlay/{{Jacksepticeye}}.
** Sean S.E. Lemming (an inmate with dyed green hair standing by a hole
in a sword fight, he will go down in one hit.
* {{Leitmotif}}: The aptly titled "[[https://www.newgrounds.com/audio/listen/951540 The Wall]]", which consists of brass instruments and a banjo.
* MasterSwordsman: Karlov Cherink's bio outright refers to him as a "master swordsman".
* MotherRussiaMakesYouStrong: While The Wall itself is located in Canada, it uses Russian stereotypes and is comparable to a gulag.
* {{Nepotism}}: Ryan Helberd's bio says that he
fence) is one of to the Wall's youngest employees and ''VideoGame/{{Lemmings}}'' series' titular characters.
* StupidCrooks: Although Dmitri said
that he gets special treatment because his father is a higher up.
* NeverHeardThatOneBefore: Joe Joshin's bio says that he heard the "Just Joshin' ya" joke seven million times.
* NoSympathy: Since
The Wall is a place where the most cunning and notorious criminals are placed, they have no sympathies toward the other inmates. Any sick inmates are shoved into a quarantine room and forgotten about.
* OrderIsNotGood: The ruthlessness they demonstrate makes them morally grayer than the other lawful aligned antagonists in the series.
* RammingAlwaysWorks: Karl Pinkerton and Danil Dolche get the short end
held, most of the stick from this in the "Dead" route of ''Complex'' when Henry rams the Wall truck he's driving into Karl and the car Danil's in respectively.
* ShotgunsAreJustBetter: Danil Dolche carries one, which he uses to try and shoot Henry.
* SpottingTheThread: Colby Phelps[[note]]the clean-shaven guard in the lift during the Convict Allies route[[/note]] does this when a disguised Ellie says she and Henry transferred from the eighth floor as part of their disguise. That floor is the cafeteria, so when Phelps chooses to [[VideoGame/LANoire doubt]], he pulls a gun on them.
* SquashedFlat: [[spoiler:Charles lands his helicopter on top of Kerdrew Johnson at the end of the "International Rescue Operative" route of ''Complex''.]]
* SuperPersistentPredator: A human example. In the Thief/Allies route, the Wall chases Henry and Ellie from the Wall in Canada to the secret Toppat Base which seems to be in South America. Even Henry and Ellie are shocked
inmate bios say that the Wall has found them so soon.
* TankGoodness: They have several tanks. One blows
they've been locked up Henry in a FAIL in ''Complex'', and several are used when chasing down Henry and Ellie in the Thief/Allies route of ''Mission''.
* VillainsOutShopping: Some of the guards shown really love spend their time hanging out with other guards, including in the cafeteria during lunch time.
for more silly reasons.



[[folder:Dmitri Johannes Petrov]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/9c662bea_046e_45c6_86b1_26779252d2d5.png]]
[[caption-width-right:300:"We've got two options here, Henry. You stay in there... or you return with us back to the complex. [[SadisticChoice What's it going to be, Henry?]]"]]
->Appears in: ''Fleeing the Complex'', ''Completing the Mission''

The Warden of The Wall. There hasn't been any sort of breakout in the 50 years he's been in charge... until Henry's brought in, that is.

to:

[[folder:Dmitri Johannes Petrov]]
[[quoteright:300:https://static.
!!Center for Chaos Containment
[[folder:The Agency itself]]
[[quoteright:247:https://static.
tvtropes.org/pmwiki/pub/images/9c662bea_046e_45c6_86b1_26779252d2d5.org/pmwiki/pub/images/ccc_logo.png]]
[[caption-width-right:300:"We've got two options here, Henry. You stay in there... or you return with us back to the complex. [[SadisticChoice What's it going to be, Henry?]]"]]
[[caption-width-right:247:[[Wiki/SCPFoundation Contain. Chaotic. Catastrophes.]]]]
->Appears in: ''Fleeing ''Stealing the Complex'', Diamond'', ''Infiltrating the Airship'', ''Completing the Mission''

The Warden
Mission''. One of The Wall. There hasn't been any sort of breakout their agents also makes a cameo in ''Fleeing the 50 years he's been Complex''.
An agency that, as the name implies, intervenes
in charge... until Henry's brought in, that is.moments of high chaos in order to contain it.



* AmbiguouslyEvil: He certainly looks and acts sinister, although his job is to keep criminals like Henry locked up. Then again, the Wall's methods are rather gulag-like.
** The ''International Rescue Operative'' ending is easily the one that throws his morality most into question. Presumably, it follows the ''Airship'' endings where Henry allies with the government, and is pardoned for his crimes. Unless Henry got into some shenanigans off-screen, this could very well mean the Warden ignored Henry's pardon and locked him up anyway. Further, the route shows that the Wall's soldiers are willing to fire on government agents, which ([[YourTerroristsAreOurFreedomFighters depending on where the Wall is located]]) would place them firmly under LawfulEvil.
** Taken even further in ''Mission'', where his forces don't hesitate to attack both the Government ''and'' the Toppat Clan during the stand-off between the two factions in order to recapture Henry and Ellie. Really shows he isn't all that ambiguous.
** Further emphasised by the fact that Gastro the Toilet Wizard is seen as a prisoner at the Wall in ''Convict Allies'', and in the ''Bounty/Rescue'' path of ''Mission'', Gastro is seen as one of Henry's bounty targets in the ending screen, implying that the Government is completely unaware that Gastro has already been apprehended by the Wall. It seems as though Dmitri has been going behind the back of foreign governments to apprehend potentially pardoned criminals long before he went after Henry.
* BeardOfEvil: He has a pretty impressive beard (with mustache!) and serves as the primary antagonist of ''Complex''.
* BerserkButton: Anyone escaping his complex will piss him off.
* BigBad: Of ''Fleeing the Complex'' and the [[spoiler:''Toppat Recruits''/''Pardoned Pals'']] endings of ''Mission''.
* BondVillainStupidity: Downplayed, as he never exactly leaves anyone to die in a trap.
** [[spoiler: At the climax of the ''Presumed Dead'' ending, he slowly goes on and on about how Henry has two choices, instead of immediately pushing the truck over the cliff or telling his men to arrest Henry. This gives Henry time to grab onto the cliff face and, as soon as Dmitri assumes Henry is dead and heads back to the Wall, to pull himself up and escape.]]
** [[spoiler: At the climax of the ''Toppat Recruits'' ending, he rants about his revenge on Henry (and his ruined reputation) instead of just throwing Henry off the rocket. As a result, Henry recovers enough to dodge Dmitri's punch and toss ''him'' off the rocket to his death.]]
* TheComicallySerious: The lisp that he speaks with in ''Mission'' as a result of Ellie smacking him with a stop sign in ''Complex'' is the only thing comical about him.
* DemotedToExtra: Goes from the BigBad of ''Complex'' to appearing in only one pathway/two endings of ''Mission''.
* DisneyVillainDeath: ''Mission's'' [[spoiler:''Toppat Recruits'']] ending has him meet his doom by having Henry chuck him off [[spoiler:the Toppats' launching rocket]].
* ElmuhFuddSyndwome: Picks this up in ''Mission'' after Ellie smashed his face in at the end of the [[spoiler:''Convict Allies'']] route.
* EveryoneCallsHimBarkeep: Averted. Even though he is officially described and named as The Warden, a diploma certificate seen in his office during the [[spoiler:''Presumed Dead'']] route and his official bio in The Henry Stickmin Collection fully gives out his name as Dmitri Johannes Petrov.
* EvilOldFolks: Considering he's been the Warden for 50 years and there hasn't been an escape in that amount of time, he has to be older than 70 at the least.
* EyeScream: In [[spoiler:''Toppat Recruits'']], he got shot in his left eye.
* FauxAffablyEvil: Although polite during casual conversation, he's completely ''pissed'' if even one person breaks out of his complex. And not to mention the [[spoiler:''Pardoned Pals/Toppat Recruits'']], where he sends ''a few tanks'' after ''two people'', WouldHitAGirl, and allows his people to attack the Government.
* FinalBoss:
** For both the [[spoiler:''Convict Allies'']] and [[spoiler:''Presumed Dead'']] endings in ''Complex'', as the last set of choices in both involve him — the former having him [[spoiler: pin Henry down before Ellie saves him with a sign]], and the latter has him about to [[spoiler:send Henry plummeting off the cliff to his death]], [[spoiler:ultimately kicking the prison vehicle Henry hijacked over the cliff edge (though unbeknownst to the Warden, Henry survives)]].
** [[spoiler:He also serves as this in the ''Toppat Recruits'' and ''Pardoned Pals'' routes of ''Mission''; the only routes in which he makes an appearance.]]
* HeroAntagonist: Superfically plays this role to Henry's VillainProtagonist in ''Complex'', but calling him a hero is questionable at best.
* KnightOfCerebus: He has '''no''' comedic moments, compared to everyone else.
* KnightTemplar: Considering that his organization captures criminals without regard to existing government pardons, and actively attacks governments' militaries if they're in his way, it's safe to call Dmitri one.
* MadeOfIron: In the ''Allies'' route he's smacked with a stop sign at highway speeds, which only knocks him out and costs him a few teeth. In [[spoiler:the ''Toppat Recruits'' ending, he survives getting shot with an AK-47, knocks Ellie unconscious, and engages Henry in a fist fight. Only when Henry tosses him from the rocket does he finally perish]].
* NearVillainVictory: [[spoiler:At the climax of the ''Toppat Recruits'' route, despite having been shot with an AK-47 moments prior he defeats Henry in mere seconds and starts choking him. If not for Henry dodging his punch, Dmitri would have killed Henry.]]
* NotQuiteDead: In the [[spoiler:''Toppat Recruits'']] ending, [[spoiler:it seemed like he died when Henry and Ellie shoot him and Grigori with AK-47's. He survived, only to be thrown to his death by Henry]].
* RevengeBeforeReason: [[spoiler:He did ''not'' take Henry and Ellie's escape from the Wall well in the Thieves/Allies route, to the point that he has all his forces move to a criminal organization's launch site, in the middle of a raid by the Government, and engages in battle with both ''just'' to catch them.]]
* SadisticChoice: Gives this to Henry during the [[spoiler:''Presumed Dead'']] route; either Henry stays in the truck and is pushed off the cliff to his death, or surrenders and returns to the complex. [[spoiler: Henry picks the first option, but manages to save himself by grabbing onto the cliff edge.]]
* SmugSnake: He acts all smug when Henry is at his mercy.
* VillainousBreakdown:
** Has a minor one in the [[spoiler:''Presumed Dead'']] route after Henry's escape is reported to him; he gets visibly enraged though seems to have calmed down when he arrives at the cliff edge.
** At the end of the [[spoiler:''Convict Allies'']] route, he is utterly livid after Henry and Ellie's escape efforts start the first prison riot at the Wall in '' fifty years''. He tackles Henry to the ground and states that Henry's going to regret instigating the riot, but he gets whacked with a street sign courtesy of Ellie before he can say or do anything else.
** Losing his reputation (and some of his teeth) did a number on him in ''Mission'', given he orders his forces to chase Henry and Ellie into the middle of a warzone and attack both the Toppats and the Government ''just to catch them.''. [[spoiler:If you decide to go for the ''Toppat Recruits'' ending, after being shot with an AK-47 and seeing his foes about to escape into outer space he ''snaps'' and knocks out Ellie before trying to kill Henry.]]
--->'''Dmitri:''' [[spoiler:You've taken everything from me. My reputation is ruined. [[RussianReversal Now I will ruin you!]]]]
* VillainRespect: He seems genuinely impressed with Henry being the first person to ever escape The Wall in the [[spoiler: ''Presumed Dead'']] route.
* WhatHappenedToTheMouse: In ''Mission'', he only appears in the [[spoiler:''Pardoned Pals'' and ''Toppat Recruits'']] routes. Which begs the question of what happens to him otherwise. (The ''Presumed Dead'' routes can be justified by him not knowing Henry's still alive, but otherwise he should have reason to try and hunt Henry down.)
* WorthyOpponent: Considers Henry one toward the end of the [[spoiler:''Presumed Dead'']] route, admitting that he's impressed that Henry is the first person to ever escape The Wall.
* WouldHitAGirl: Hits and knocks out Ellie in the [[spoiler:Toppat Recruits]] ending.

to:

* AmbiguouslyEvil: He certainly looks AlliterativeName: '''C'''enter for '''C'''haos '''C'''ontainment.
* AndNowForSomeoneCompletelyDifferent: Every time they get involved, there is a choice prompt to determine what they do.
* AntiVillain: The CCC want to contain chaos, yet their ways are '''extremely''' destructive
and acts sinister, although his job is to keep criminals like Henry locked up. Then again, arguably cause ''more'' chaos.
* EvenEvilHasLovedOnes: A CCC member named Wilson Stone has a wife and son. If
the Wall's methods are rather gulag-like.
** The ''International Rescue Operative'' ending
"Dark Energy Bomb" option is easily chosen in ''Infiltrating the one that throws his morality most into question. Presumably, it follows the ''Airship'' endings where Henry allies with the government, and is pardoned for his crimes. Unless Henry got into some shenanigans off-screen, this could very well mean the Warden ignored Henry's pardon and locked him up anyway. Further, the route shows that the Wall's soldiers are willing to fire on government agents, which ([[YourTerroristsAreOurFreedomFighters depending on where the Wall is located]]) would place them firmly under LawfulEvil.
** Taken even further in ''Mission'', where his forces don't hesitate to attack both the Government ''and'' the Toppat Clan during the stand-off between the two factions in order to recapture Henry and Ellie. Really shows he isn't all that ambiguous.
** Further emphasised
Airship'', before being engulfed by the fact that Gastro the Toilet Wizard is seen as a prisoner bomb, he tearfully looks at the Wall in ''Convict Allies'', and in the ''Bounty/Rescue'' path of ''Mission'', Gastro is seen as one of Henry's bounty targets in the ending screen, implying that the Government is completely unaware that Gastro has already been apprehended by the Wall. It seems as though Dmitri has been going behind the back of foreign governments to apprehend potentially pardoned criminals long his [[FatalFamilyPhoto family photo before he went after Henry.
accepting his fate]].
* BeardOfEvil: He has a pretty impressive beard (with mustache!) and serves as GreaterScopeVillain: [[spoiler:The OmegaEnding in ''Mission'' reveals them to be this for the primary antagonist of ''Complex''.
* BerserkButton: Anyone escaping his complex will piss him off.
* BigBad: Of ''Fleeing
series as a whole, as they were the Complex'' and the [[spoiler:''Toppat Recruits''/''Pardoned Pals'']] endings of ''Mission''.
* BondVillainStupidity: Downplayed, as he never exactly leaves anyone to die in a trap.
** [[spoiler: At the climax of the ''Presumed Dead'' ending, he slowly goes on and on about how
ones that sent Henry has two choices, instead of immediately pushing the truck over the cliff or telling his men to arrest Henry. This gives Henry time to grab onto the cliff face and, as soon as Dmitri assumes Henry is dead and heads back to the Wall, to pull himself up and escape.package in ''Prison''.]]
** [[spoiler: At * HypocriticalHumor: What the climax CCC drives itself off of. Their method to contain chaos is to unleash chaos onto it, no matter what collateral damage results from it.
* NGOSuperpower: Arguably ''far more so'' than the Toppat Clan. Their arsenal ranges from [[ThereIsNoKillLikeOverkill overwhelming firepower]] that can easily give the government forces and the Toppat Clan ''combined'' a run for their money, to [[TimeStandsStill stopping time]] and potentially ''[[RealityBreakingParadox breaking reality itself]]''.
* StartXToStopX: Their methods are even more destructive and chaotic than the situations they try to contain.
* StuffBlowingUp: Among all of their destructive attempt to contain the chaos, explosions appear to be one of their recurring option as they have many type of them on their sleeves. It even lampshaded in one
of the ''Toppat Recruits'' ending, he rants about his revenge on Henry (and his ruined reputation) instead of just throwing Henry off [=FAIL=] screens.
-->'''FAIL Screen:''' Gee,
the rocket. As Center for Chaos Containment sure has a result, Henry recovers enough surplus of nuclear bombs, huh...
* TheresNoKillLikeOverkill: Their M.O. when it comes
to dodge Dmitri's punch and toss ''him'' off chaos is to obliterate the rocket to his death.]]
* TheComicallySerious:
source. The lisp that he speaks with in ''Mission'' as a result of Ellie smacking him with a stop sign in ''Complex'' is the only thing comical about him.
* DemotedToExtra: Goes from the BigBad of ''Complex'' to appearing in only one pathway/two
non-FAIL endings of ''Mission''.
* DisneyVillainDeath: ''Mission's'' [[spoiler:''Toppat Recruits'']] ending has him meet his doom by having
are always the least extreme options but even those are ridiculously disproportionate. To wit:
** ''Diamond'':
Henry chuck him off [[spoiler:the Toppats' launching rocket]].
* ElmuhFuddSyndwome: Picks this up in ''Mission'' after Ellie smashed his face in at
growing giant via mega mushroom and a pterodactyl hatching and attacking the end of the [[spoiler:''Convict Allies'']] route.
* EveryoneCallsHimBarkeep: Averted. Even though he is officially described and named as The Warden, a diploma certificate seen in his office during the [[spoiler:''Presumed Dead'']] route and his official bio in The Henry Stickmin Collection fully gives out his name as Dmitri Johannes Petrov.
* EvilOldFolks: Considering he's been the Warden for 50 years and there hasn't been an escape in that amount of time, he has
guards leads to be older than 70 at the least.
* EyeScream: In [[spoiler:''Toppat Recruits'']], he got shot in his left eye.
* FauxAffablyEvil: Although polite during casual conversation, he's
a giant robot completely ''pissed'' if even one person breaks out of his complex. And not to mention demolishing the [[spoiler:''Pardoned Pals/Toppat Recruits'']], where he sends ''a few tanks'' after ''two people'', WouldHitAGirl, and allows his people to attack the Government.
* FinalBoss:
** For both the [[spoiler:''Convict Allies'']] and [[spoiler:''Presumed Dead'']] endings in ''Complex'', as the last set of choices in both involve him — the former having him [[spoiler: pin Henry down before Ellie saves him
museum with a sign]], ''lasers, drones, hammers and the latter has him about to [[spoiler:send Henry plummeting off the cliff to his death]], [[spoiler:ultimately kicking the prison vehicle Henry hijacked over the cliff edge (though unbeknownst to the Warden, Henry survives)]].
chainsaws''.
** [[spoiler:He also serves as this in the ''Toppat Recruits'' and ''Pardoned Pals'' routes of ''Mission''; the only routes in which he makes an appearance.]]
* HeroAntagonist: Superfically plays this role to Henry's VillainProtagonist in ''Complex'', but calling him a hero is questionable at best.
* KnightOfCerebus: He has '''no''' comedic moments, compared to everyone else.
* KnightTemplar: Considering that his organization captures criminals without regard to existing
''Airship'': A massive skirmish between government pardons, forces and actively attacks governments' militaries if they're in his way, it's safe to call Dmitri one.
* MadeOfIron: In
the ''Allies'' route he's smacked Toppat Clan leads to them sending in their own troops in flying mech suits to indiscriminately kill both sides.
** ''Mission'': In response to the supertank Big Boy going out of control, they send in their own giant war machine G.A.B.E.G.G, causing even more damage to the Government’s former base and forcing them to retreat.
** As for the [=FAILs=], they can range from [[NukeEm nuking the area]], destroying reality
with a stop sign at highway speeds, which only knocks him out paradox, [[ColonyDrop crashing the moon into the Earth]] (via [[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]) and costs him freezing time itself permanently.
* VillainTeamUp: A CCC member named Kyle Baxter is confirmed to be
a few teeth. In [[spoiler:the ''Toppat Recruits'' ending, he survives getting shot liaison between CCC and The Wall.
* WildCard: They are not affiliated
with an AK-47, knocks Ellie unconscious, and engages Henry in a fist fight. Only when Henry tosses him from the rocket does he finally perish]].
* NearVillainVictory: [[spoiler:At the climax
any of the ''Toppat Recruits'' route, despite having been shot with an AK-47 moments prior he defeats Henry in mere seconds and starts choking him. If not for Henry dodging his punch, Dmitri would have killed Henry.]]
* NotQuiteDead: In the [[spoiler:''Toppat Recruits'']] ending, [[spoiler:it seemed like he died when Henry and Ellie shoot him and Grigori with AK-47's. He survived, only to be thrown to his death by Henry]].
* RevengeBeforeReason: [[spoiler:He did ''not'' take Henry and Ellie's escape from the Wall well
factions in the Thieves/Allies route, to series[[note]]with the point exception of the Wall, as CCC member Kyle Baxter is an official liaison between the two factions[[/note]], and they don't seem to care about any collateral damage they cause. The "correct" choices involving them result in them helping Henry by complete accident.
* YouAlreadyChangedThePast: [[spoiler:Turns out
that he has all his forces move to a criminal organization's launch site, in they were the middle of a raid by one who sent the Government, and engages in battle with both ''just'' to catch them.]]
* SadisticChoice: Gives this
package to Henry during the [[spoiler:''Presumed Dead'']] route; either Henry stays ''Prison'', as revealed in the truck and is pushed off [[OmegaEnding Multiverse Correction ending]] of ''Completing the cliff to his death, or surrenders and returns to the complex. [[spoiler: Henry picks the first option, but manages to save himself by grabbing onto the cliff edge.]]
* SmugSnake: He acts all smug when Henry is at his mercy.
* VillainousBreakdown:
** Has a minor one in the [[spoiler:''Presumed Dead'']] route after Henry's escape is reported to him; he gets visibly enraged though seems to have calmed down when he arrives at the cliff edge.
** At the end of the [[spoiler:''Convict Allies'']] route, he is utterly livid after Henry and Ellie's escape efforts start the first prison riot at the Wall in '' fifty years''. He tackles Henry to the ground and states that Henry's going to regret instigating the riot, but he gets whacked with a street sign courtesy of Ellie before he can say or do anything else.
** Losing his reputation (and some of his teeth) did a number on him in ''Mission'', given he orders his forces to chase Henry and Ellie into the middle of a warzone and attack both the Toppats and the Government ''just to catch them.''. [[spoiler:If you decide to go for the ''Toppat Recruits'' ending, after being shot with an AK-47 and seeing his foes about to escape into outer space he ''snaps'' and knocks out Ellie before trying to kill Henry.]]
--->'''Dmitri:''' [[spoiler:You've taken everything from me. My reputation is ruined. [[RussianReversal Now I will ruin you!]]]]
* VillainRespect: He seems genuinely impressed with Henry being the first person to ever escape The Wall in the [[spoiler: ''Presumed Dead'']] route.
* WhatHappenedToTheMouse: In ''Mission'', he only appears in the [[spoiler:''Pardoned Pals'' and ''Toppat Recruits'']] routes. Which begs the question of what happens to him otherwise. (The ''Presumed Dead'' routes can be justified by him not knowing Henry's still alive, but otherwise he should have reason to try and hunt Henry down.)
* WorthyOpponent: Considers Henry one toward the end of the [[spoiler:''Presumed Dead'']] route, admitting that he's impressed that Henry is the first person to ever escape The Wall.
* WouldHitAGirl: Hits and knocks out Ellie in the [[spoiler:Toppat Recruits]] ending.
Mission.'']]



[[folder:Grigori Olyat]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/grigori_olyat_ftc_hd.png]]
[[caption-width-right:350:"[[NoNonsenseNemesis You wait here until cell found.]]"]]
->Appears in: ''Fleeing the Complex'', ''Completing the Mission''

Petrov's NumberTwo at the Wall and main muscle, who gets brought in for the difficult jobs. He is the one who finds and presents Henry's criminal record to Petrov, and is also the one to take Henry to the transfer cell. [[spoiler:During the ''Convict Allies'' route, he is hit by a speeding jeep after Hennry distracts him. ''Mission[='=]s'' Thief/Allies route reveals he survived albeit with a broken arm.]]

to:

[[folder:Grigori Olyat]]
[[quoteright:350:https://static.
!!Others

[[folder:Dave Panpa]]
[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/grigori_olyat_ftc_hd.org/pmwiki/pub/images/cfee4e06_3ff7_4afb_9668_5576c56cd8f6.png]]
[[caption-width-right:350:"[[NoNonsenseNemesis You wait here until cell found.]]"]]
[[caption-width-right:250:"[[FlatWhat What?]] [[BlatantLies Yeah yeah, of course I've checked it!]] [[SuspiciouslySpecificDenial I mean, if I didn't check it, I would lose my job, and I don't wanna lose my job!]]"]]
[[caption-width-right:250:[[labelnote:Click for his appearance back as a Policeman]]\\
https://static.tvtropes.org/pmwiki/pub/images/6501e641_7de9_470e_94a6_f1af16fba1f1.png[[/labelnote]]]]
->Appears in: ''Fleeing In: ''Escaping the Complex'', Prison'', ''Stealing the Diamond'', ''Infiltrating the Airship'', ''Completing the Mission''

Petrov's NumberTwo at the Wall A hapless police officer/security guard who always seems to encounter Henry. He's had plenty of different jobs due to a combination of his incompetence and main muscle, who gets brought in for the difficult jobs. He is the one who finds and presents Henry's criminal record to Petrov, and is also the one to take Henry to the transfer cell. [[spoiler:During the ''Convict Allies'' route, he is hit by a speeding jeep after Hennry distracts him. ''Mission[='=]s'' Thief/Allies route reveals he survived albeit with a broken arm.]]always showing up.



* BeardOfEvil: He has a goatee and mustache which looks circular and serves as TheDragon to Petrov.
* BridalCarry: Henry accidentally and somehow pulls this off on him. After a short {{Beat}}, Grigori responds by face planting and knocking him out.
* CombatParkour: Effortlessly flips Henry in the "Adrenaline" FAIL in ''Complex''.
* DeadpanSnarker:
** Has his moment if Henry decides to make a face.
--> '''Grigori:''' What, you think that will upset me? Oh, very mature- [[spoiler:*gets hit by a jeep*]]
** If Henry opts to wait for transfer, Grigori sarcastically tells him to "have a good time" when they reach Henry's cell.
* {{Determinator}}: In the [[spoiler:''Pardoned Pals/Toppat Recruits'']] route of ''Mission'', he is with Petrov when they try to arrest Henry and Ellie again — after what's presumably a long ride to the Toppat jungle base, following the two criminals up to the rocket ''and'' while still having a broken arm from being ran over.
* TheDragon: Serves as Petrov's main muscle, and reports directly to him.
* FailedASpotCheck: Apparently he didn't notice Henry and Ellie having made their escape through an airduct until they cause a PrisonRiot, despite ''standing right close in front of them'', guarding the exit and all. This is even more jarring if Henry goes solo and leaves Ellie behind as he somehow didn't bother checking if Henry had escaped until he's long gone.
* KilledOffForReal: [[spoiler:Gunned down by Henry and Ellie in ''Toppat Recruits'', and goes down with the rocket in ''Pardoned Pals''.]]
* LookBothWays: Gets hit by a jeep near the end of "Convict Allies".
* MadeOfIron: Got run over by a speeding jeep and only suffers a broken arm.
* NoNonsenseNemesis: While no one's nemesis, he doesn't mess around and gets straight to the point, saying short sentences that tell everything one needs to know.
* PerpetualFrowner: He's always frowning and he never smiles.
* SatelliteCharacter: Exists only so Dmitri can have a Dragon.
* YouNoTakeCandle: He noticeably speaks with a lot of broken English, in contrast to his boss.

to:

* BeardOfEvil: He has a goatee and mustache which looks circular and serves as TheDragon to Petrov.
* BridalCarry: Henry accidentally and somehow pulls this off on him. After a short {{Beat}}, Grigori responds by face planting and knocking him out.
* CombatParkour: Effortlessly flips Henry
AgonyOfTheFeet: Gets an empty bombshell thrown onto his foot in one of the "Adrenaline" FAIL in ''Complex''.
* DeadpanSnarker:
** Has his moment if Henry decides to make a face.
--> '''Grigori:''' What, you think that will upset me? Oh, very mature- [[spoiler:*gets hit by a jeep*]]
** If Henry opts to wait for transfer, Grigori sarcastically tells him to "have a good time" when they reach Henry's cell.
* {{Determinator}}: In
early [=FAILs=] of the [[spoiler:''Pardoned Pals/Toppat Recruits'']] ''Epic'' route of ''Diamond''.
* ButtMonkey: Poor Dave just can't catch a break whenever he encounters Henry Stickmin. To top it all off, he somehow ended up in Toppats' cell for unknown reasons.
* ContinuityNod: Talks about Henry Stickmin's escape from ''Prison'' to Kurt Dietch in ''Diamond''; in this case how Henry used whatever item was in the cake to escape. Kurt isn't interested, however.
* DareToBeBadass: Tries to take out Floyd Winters when Henry asks him in
''Mission'', he is with Petrov when they try to arrest Henry and Ellie again — after what's presumably a long ride to the however Floyd easily overpowers him.
-->'''Dave:''' C'mon, Dave, you got this...
* FaceHeelTurn: [[spoiler:Downplayed. He joins Henry's
Toppat jungle base, following the two criminals up to the rocket ''and'' while still having a broken arm from being ran over.
* TheDragon: Serves as Petrov's main muscle, and reports directly to him.
* FailedASpotCheck: Apparently he didn't notice Henry and Ellie having made their escape through an airduct until they cause a PrisonRiot, despite ''standing right close in front of them'', guarding the exit and all. This is even more jarring if Henry goes solo and leaves Ellie behind as he somehow didn't bother checking if Henry had escaped until he's long gone.
* KilledOffForReal: [[spoiler:Gunned down by Henry and Ellie
splinter faction in ''Toppat Recruits'', Civil Warfare'', but he looks rather reluctant about it and goes down with the rocket in ''Pardoned Pals''.circumstances indicate he had to do so to ensure his own safety.]]
* LookBothWays: Gets hit by a jeep near FailedASpotCheck: In ''Prison'', Dave fails to search the end of "Convict Allies".
* MadeOfIron: Got run over by a speeding jeep
cake properly, and only suffers a broken arm.
Henry uses one of three items hidden in the cake to escape. Unsurprisingly, he loses his job for this.
* NoNonsenseNemesis: GuestStarPartyMember: [[spoiler: Downplayed. While no one's nemesis, he does tag along with Henry for the majority of the ''Toppat Civil Warfare'' route, you can pick Dave to help Henry take down the guard who holds the key of his loyalists' cells and that's the only choice you can get from him.]]
* {{Irony}}: Dave used to be a policeman who imprisoned Henry to his cell back in ''Prison'', now he ends up jailed in a Toppat cell while Henry roams free.
* ItMayHelpYouOnYourQuest: If Henry frees Dave from his cell in ''Airship'', he will drop a flash drive containing the passcode for the room containing [[VideoGame/TheLegendOfZeldaOcarinaOfTime Biggoron/Biggol's Sword]].
* MotorMouth: Subverted. While in ''Diamond'', he tries speaking to Kurt Dietrich about how he got fired after ''Prison'' and explains he was just trying to have a conversation with him,
he doesn't mess around speak extremely fast. [[spoiler:This winds up in a FAIL if Henry stops to listen, because when Dave mentions that there's a draft, Kurt realizes that Henry's there, and gets straight pulls a gun on him.]]
* MyFriendsAndZoidberg: [[spoiler: While Dave does joins Henry's faction of the Toppat clan in ''Toppat Civil Warfare'' route, he just so happen to be there and doesn't have any personal stake in the resolution like Henry, Thomas, and Geoffrey.]]
* NoodleIncident: How exactly ''did'' he wind up in a cell on the Toppat Clan's ship? Not even the bios for him in ''Airship'' and ''Mission'' reveal the reason why.
* SmallRoleBigImpact: Dave doesn't get much screentime and overall just a minor recurring character, but his clumsiness on not checking the package lead to Henry's escape, which made the whole series happen.
* StaticStunGun: Carries one in ''Prison'' and will use it on Henry should he forget to defend himself. [[ButtMonkey Dave tases himself]] after Henry knocks him down.
* ThoseTwoGuys: Is this with Rupert[[note]]a prison guard with black hair[[/note]] in ''Escaping the Prison''. This is averted in the later games following him being fired from the police.
* UnwittingPawn: [[spoiler:Unintentionally
to the point, saying short sentences that tell everything Center for Chaos Containment, as he's the one needs to know.
* PerpetualFrowner: He's always frowning
who found, ''didn't'' check, and he never smiles.
delivered their package to Henry.]]
* SatelliteCharacter: Exists only so Dmitri can have a Dragon.
* YouNoTakeCandle: He noticeably speaks
WatchOutForThatTree: Well, pillar. If Henry KO's Kurt, the other guard with a lot of broken English, him in contrast ''Diamond'', Dave runs into a pillar when fleeing and trying to get help.
* WhatHappenedToTheMouse: Apart from playing a role in the [[spoiler:''Toppat Civil Warfare'']] route in ''Mission'', it's anyone's guess on what happened to Dave following
his boss.capture in ''Airship'' and [[{{Sidequest}} potential escape]] in the ''Pure-Blooded Thief'' ending.



[[folder:Gordon Smith]]
[[quoteright:254:https://static.tvtropes.org/pmwiki/pub/images/gordon_smith_49.png]]
[[caption-width-right:254:[[FamilyMan Your wife's just gone into labour!]]]]
->Mentioned in: ''Infiltrating the Airship''
->Appears in: ''Fleeing the Complex''

A character that Henry is often mistaken for.

to:

[[folder:Gordon Smith]]
[[quoteright:254:https://static.
[[folder:Felix White]]
[[quoteright:306:https://static.
tvtropes.org/pmwiki/pub/images/gordon_smith_49.org/pmwiki/pub/images/felix_white_9.png]]
[[caption-width-right:254:[[FamilyMan Your wife's just gone into labour!]]]]
->Mentioned in: ''Infiltrating the Airship''
[[caption-width-right:306:"[[CaptainErsatz Take that!]]"]]
->Appears in: ''Fleeing ''Escaping the Complex''

Prison''
A character that lawyer whom Henry is often mistaken for.can hire to get himself out of prison.



* AmbiguousSituation: Both the Toppat Clan and The Wall know him as FamilyMan, which mean that they both already knew him long enough. It's unclear if Smith is an undercover or former Toppat member, a spy sent by Dmitri, or a DoubleAgent belonging to either the Toppat Clan or The Wall.
* FamilyMan: He has a wife and at least one kid whom he visits often.
* IdenticalStranger: Apparently to Henry Stickmin, since Slice[[note]]the Toppat with the cheek scar[[/note]] in ''Airship'' and both guards at the pier in ''Complex'' mistake Henry for him.
* {{Sleepyhead}}: His bio in ''Complex'' reveals he's been falling asleep a lot at work due to missing sleep from looking after his newborn child.

to:

* AmbiguousSituation: Both ArmorPiercingQuestion: When presenting the Toppat Clan and The Wall know him as FamilyMan, which mean that they both already knew him long enough. It's unclear if Smith is an undercover or former Toppat member, a spy sent by Dmitri, or a DoubleAgent belonging to either Disguising Bag during the Toppat Clan or The Wall.
* FamilyMan: He has a wife and at least one kid whom
trial...
-->'''Felix:''' If the defendant was really hiding in this bag, then... ''How did
he visits often.
tie the knot from the outside of the bag?!''
* IdenticalStranger: Apparently to AndNowForSomeoneCompletelyDifferent: Has the notable distinction of being the first character in the series other than Henry Stickmin, since Slice[[note]]the Toppat with whom the cheek scar[[/note]] player can choose an action for.
* CaptainErsatz: Of [[VideoGame/AceAttorney Phoenix Wright]]. In fact, he was outright called Phoenix Wright
in ''Airship'' the original flash game, and both guards at the pier route he appears in ''Complex'' mistake is a homage to ''Ace Attorney''. In the Collection, he was renamed for copyright reasons.
* EntertaininglyWrong: He argues that
Henry couldn't have stuffed himself in the bag because it was tied on the outside, concluding that he was attacked and forced into the bag. However, Henry simply violated the laws of reality to pull it off.
* GoodLawyersGoodClients: Averted. He is a lawyer who wants to protect the innocent (as stated in his bio), but us in the audience know that Henry really is guilty of attempted robbery.
* JustJokingJustification: If he presents anything other than the Disguising Bag, when Judge Brown asks how the evidence proves Henry's innocence, he responds by saying he was kidding. [[spoiler:Unfortunately, the judge doesn't take jokes kindly.]]
* OneShotCharacter: Only appears in ''Escaping the Prison'', and even then only in one route; ''Lawyered Up''.
* UnwittingInstigatorOfDoom: He unknowingly gets Henry off the hook
for him.
* {{Sleepyhead}}: His bio
a crime he really is guilty of, allowing the rest of the series to take place (though it's played with in ''Complex'' reveals he's been falling asleep that Henry can make a lot at work due to missing sleep from looking after his newborn child.HeelFaceTurn later on).



[[folder:The Wall Inmates]]
->Appears in: ''Fleeing the Complex''

Unaffiliated characters captured by the Wall for various criminal activities.

to:

[[folder:The Wall Inmates]]
->Appears in: ''Fleeing the Complex''

Unaffiliated characters captured
[[folder:Gadget Gabe]]
An unseen person who reviews inventions that are sometimes used
by the Wall for various criminal activities.Henry.



* AnArmAndALeg: Ray Rudolpho, the inmate who greets Henry when he winds up in quarantine while trying to [[PlayingSick play sick]], has his arm fall off in front of Henry.
* BewareTheSillyOnes: Most of these criminals are StupidCrooks, though some of them are on government watchlists.
* HotBlooded: A inmate named Jack S'tickeye is described to be loud and crazy, referencing the persona of his basis LetsPlay/JackSepticEye.
* HumanPopsicle: A inmate named Ooba is actually a caveman who was found frozen deep in the snow on Svalbard.
* InformedAttribute: Sean S.E. Lemming (the green-haired inmate in the prison yard) is said to be a natural leader, but is only seen leading his fellow inmates through a hole in the fence, somehow unaware that there's a cliff face afterwards that's too close for comfort.
* MultiArmedAndDangerous: One criminal at the Wall is Gus Garno, a four-armed alien who wears goggles and a flight cap (possibly a reference to a similarly-named Podracer from ''Franchise/StarWars'').
* ShoutOut: A couple of gamers and game characters make cameos.
** Mark Emu (an inmate with glasses and a chinstrap beard seen on the truck in the "Convict Allies" ending) is a reference to LetsPlay/{{Markiplier}}.
** Likewise, Jack S'tickeye (a bearded inmate with a flat cap seen running in the hallway standoff) is a stand-in for LetsPlay/{{Jacksepticeye}}.
** Sean S.E. Lemming (an inmate with dyed green hair standing by a hole in a fence) is one to the ''VideoGame/{{Lemmings}}'' series' titular characters.
* StupidCrooks: Although Dmitri said that The Wall is a place where the most cunning and notorious criminals are held, most of the inmate bios say that they've been locked up for more silly reasons.

to:

* AnArmAndALeg: Ray Rudolpho, AlliterativeName: '''G'''adget '''G'''abe.
* AwesomeButImpractical: All
the inmate who greets Henry when inventions that he winds up in quarantine while trying to [[PlayingSick play sick]], has his arm fall off in front of Henry.
reviews.
* BewareTheSillyOnes: Most of these criminals are StupidCrooks, though BodyHorror: The inventions he reviews usually cause some form of them are on government watchlists.
* HotBlooded: A inmate named Jack S'tickeye is described to be loud and crazy, referencing
this, such as the persona Liquidificator, which causes Henry's body to turn into plain water.
* EveryoneHasStandards: Even he thinks that the Shadozer isn't that great of a gadget, if this quote is anything to go by. And considering that selecting it leads to a fail...
-->"I'ma be honest with you, this one isn't that great..."
* ExactWords: All
of his basis LetsPlay/JackSepticEye.
* HumanPopsicle: A inmate named Ooba is actually a caveman who was found frozen deep in
gadgets that Henry uses throughout the snow on Svalbard.
* InformedAttribute: Sean S.E. Lemming (the green-haired inmate in
games work exactly as advertised... just never the prison yard) is said way that Henry needs them to be work. [[spoiler:Until some ''do'' work in ''Mission''.]]
* TheGhost: Always mentioned, never seen.
* InformedAbility: PlayedForLaughs and ZigZagged. He's seemingly
a natural leader, but is only seen leading his fellow inmates trusted source on approving the different gadgets that Henry uses and, granted, they do work. However, they are often highly impractical [[GoneHorriblyRight because they work ''too'' well]], which makes one question if Gabe has even tried them himself.
* {{Intangibility}}: The Opacitator promises the user the ability to walk
through a hole in walls. When Henry uses it, he falls through the fence, somehow unaware that there's a cliff face afterwards that's too close for comfort.
* MultiArmedAndDangerous: One criminal at the Wall is Gus Garno, a four-armed alien who wears goggles and a flight cap (possibly a reference to a similarly-named Podracer from ''Franchise/StarWars'').
* ShoutOut: A couple of gamers and game characters make cameos.
** Mark Emu (an inmate with glasses and a chinstrap beard seen on the truck in the "Convict Allies" ending) is a reference to LetsPlay/{{Markiplier}}.
** Likewise, Jack S'tickeye (a bearded inmate with a flat cap seen running in the hallway standoff) is a stand-in for LetsPlay/{{Jacksepticeye}}.
** Sean S.E. Lemming (an inmate with dyed green hair standing by a hole in a fence) is one
floor to the ''VideoGame/{{Lemmings}}'' series' titular characters.
* StupidCrooks: Although Dmitri said that The Wall is a place where the most cunning and notorious criminals are held, most
center of the inmate bios say that they've been locked up for more silly reasons.Earth.
* RubberMan: The Liquidificator promises the ability to bend one's molecules around an object. When Henry uses it, [[ImMelting he melts]].



!!Center for Chaos Containment
[[folder:The Agency itself]]
[[quoteright:247:https://static.tvtropes.org/pmwiki/pub/images/ccc_logo.png]]
[[caption-width-right:247:[[Wiki/SCPFoundation Contain. Chaotic. Catastrophes.]]]]
->Appears in: ''Stealing the Diamond'', ''Infiltrating the Airship'', ''Completing the Mission''. One of their agents also makes a cameo in ''Fleeing the Complex''.
An agency that, as the name implies, intervenes in moments of high chaos in order to contain it.

to:

!!Center for Chaos Containment
[[folder:The Agency itself]]
[[quoteright:247:https://static.
[[folder:Dr. Vinschpinsilstien]]
[[quoteright:200:https://static.
tvtropes.org/pmwiki/pub/images/ccc_logo.org/pmwiki/pub/images/dr_vinschpinsilstien_3.png]]
[[caption-width-right:247:[[Wiki/SCPFoundation Contain. Chaotic. Catastrophes.]]]]
->Appears
[[caption-width-right:200:"[[MadScientist I specialize in military grade augmentations.]]"]]
-> Appears
in: ''Stealing the Diamond'', ''Infiltrating the Airship'', ''Completing the Mission''. One Mission''

A mysterious scientist who specializes in military grade robotics. She fishes Henry out
of their agents also makes a cameo in ''Fleeing the Complex''.
An agency that, as
ocean following the name implies, intervenes in moments Betrayed ending of high chaos in order to contain it. Complex and augments him with powerful cybernetics.



* AlliterativeName: '''C'''enter for '''C'''haos '''C'''ontainment.
* AndNowForSomeoneCompletelyDifferent: Every time they get involved, there is a choice prompt to determine what they do.
* AntiVillain: The CCC want to contain chaos, yet their ways are '''extremely''' destructive and arguably cause ''more'' chaos.
* EvenEvilHasLovedOnes: A CCC member named Wilson Stone has a wife and son. If the "Dark Energy Bomb" option is chosen in ''Infiltrating the Airship'', before being engulfed by the bomb, he tearfully looks at his [[FatalFamilyPhoto family photo before accepting his fate]].
* GreaterScopeVillain: [[spoiler:The OmegaEnding in ''Mission'' reveals them to be this for the series as a whole, as they were the ones that sent Henry the package in ''Prison''.]]
* HypocriticalHumor: What the CCC drives itself off of. Their method to contain chaos is to unleash chaos onto it, no matter what collateral damage results from it.
* NGOSuperpower: Arguably ''far more so'' than the Toppat Clan. Their arsenal ranges from [[ThereIsNoKillLikeOverkill overwhelming firepower]] that can easily give the government forces and the Toppat Clan ''combined'' a run for their money, to [[TimeStandsStill stopping time]] and potentially ''[[RealityBreakingParadox breaking reality itself]]''.
* StartXToStopX: Their methods are even more destructive and chaotic than the situations they try to contain.
* StuffBlowingUp: Among all of their destructive attempt to contain the chaos, explosions appear to be one of their recurring option as they have many type of them on their sleeves. It even lampshaded in one of the [=FAIL=] screens.
-->'''FAIL Screen:''' Gee, the Center for Chaos Containment sure has a surplus of nuclear bombs, huh...
* TheresNoKillLikeOverkill: Their M.O. when it comes to chaos is to obliterate the source. The non-FAIL endings are always the least extreme options but even those are ridiculously disproportionate. To wit:
** ''Diamond'': Henry growing giant via mega mushroom and a pterodactyl hatching and attacking the guards leads to a giant robot completely demolishing the museum with ''lasers, drones, hammers and chainsaws''.
** ''Airship'': A massive skirmish between government forces and the Toppat Clan leads to them sending in their own troops in flying mech suits to indiscriminately kill both sides.
** ''Mission'': In response to the supertank Big Boy going out of control, they send in their own giant war machine G.A.B.E.G.G, causing even more damage to the Government’s former base and forcing them to retreat.
** As for the [=FAILs=], they can range from [[NukeEm nuking the area]], destroying reality with a paradox, [[ColonyDrop crashing the moon into the Earth]] (via [[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]) and freezing time itself permanently.
* VillainTeamUp: A CCC member named Kyle Baxter is confirmed to be a liaison between CCC and The Wall.
* WildCard: They are not affiliated with any of the factions in the series[[note]]with the exception of the Wall, as CCC member Kyle Baxter is an official liaison between the two factions[[/note]], and they don't seem to care about any collateral damage they cause. The "correct" choices involving them result in them helping Henry by complete accident.
* YouAlreadyChangedThePast: [[spoiler:Turns out that they were the one who sent the package to Henry during ''Prison'', as revealed in the [[OmegaEnding Multiverse Correction ending]] of ''Completing the Mission.'']]

to:

* AlliterativeName: '''C'''enter for '''C'''haos '''C'''ontainment.
CoolShades: She wears pink-tinted glasses.
* AndNowForSomeoneCompletelyDifferent: Every time they get involved, there is a choice prompt to determine what they do.
* AntiVillain: The CCC want to contain chaos, yet their ways are '''extremely''' destructive and arguably cause ''more'' chaos.
* EvenEvilHasLovedOnes: A CCC member named Wilson Stone has a wife and son. If the "Dark Energy Bomb" option is chosen in ''Infiltrating the Airship'', before being engulfed by the bomb, he tearfully looks at his [[FatalFamilyPhoto family photo before accepting his fate]].
* GreaterScopeVillain: [[spoiler:The OmegaEnding in ''Mission'' reveals them to be this for the series as a whole, as they were the ones
EnemyMine: She hints that sent Henry the package in ''Prison''.]]
* HypocriticalHumor: What the CCC drives itself off of. Their method to contain chaos is to unleash chaos onto it, no matter what collateral damage results from it.
* NGOSuperpower: Arguably ''far more so'' than the Toppat Clan. Their arsenal ranges from [[ThereIsNoKillLikeOverkill overwhelming firepower]] that can easily give the government forces and
she might have had some run-ins with the Toppat Clan ''combined'' a run for their money, to [[TimeStandsStill stopping time]] and potentially ''[[RealityBreakingParadox breaking reality itself]]''.
* StartXToStopX: Their methods are even more destructive and chaotic than
at some point in the situations they try past[[note]]she was likely commissioned to contain.
* StuffBlowingUp: Among all of their destructive attempt to contain
turn the chaos, explosions appear to Right Hand Man into a cyborg[[/note]], which may be one of their recurring option as they have many type of them on their sleeves. It even lampshaded in one part of the [=FAIL=] screens.
-->'''FAIL Screen:''' Gee,
reason she decided to rescue Henry.
* HotScientist: Well, as much as a stick figure can be. She's drawn in an attractive fashion and has amazing skill in military grade robotics.
* MadScientist: While most of
the Center cybernetic augmentations she gives Henry were necessary to save his life, was there really any sane reason for Chaos Containment sure her to give a random stranger access to things like arm blades and high-powered energy cannons?
* MilkingTheGiantCow: Compared to most other characters, Vinschpinsilstien
has a surplus frequent habit of nuclear bombs, huh...
* TheresNoKillLikeOverkill: Their M.O.
making weird hand gestures when it comes to chaos is to obliterate the source. The non-FAIL endings are always the least extreme options but even those are ridiculously disproportionate. To wit:
** ''Diamond'': Henry growing giant via mega mushroom and a pterodactyl hatching and attacking the guards leads to a giant robot completely demolishing the museum with ''lasers, drones, hammers and chainsaws''.
** ''Airship'': A massive skirmish between government forces and
discussing her train of thought. Notably, she shakes her hands above her head when name dropping the Toppat Clan leads to them sending in their own troops in flying mech suits to indiscriminately kill both sides.
** ''Mission'': In response to the supertank Big Boy going out of control, they send in their own giant war machine G.A.B.E.G.G, causing even more damage to the Government’s former base and forcing them to retreat.
** As for the [=FAILs=], they can range from [[NukeEm nuking the area]], destroying reality with a paradox, [[ColonyDrop crashing the moon into the Earth]] (via [[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]) and freezing time itself permanently.
Clan.
* VillainTeamUp: A CCC member named Kyle Baxter is confirmed to be a liaison between CCC and The Wall.
* WildCard: They are not affiliated with any of the factions
OneShotCharacter: Only appears in the series[[note]]with ''Executive/Betrayed'' route of ''Mission''.
* SmallRoleBigImpact: She only appears in a single route in
the exception of the Wall, as CCC member Kyle Baxter is an official liaison between the two factions[[/note]], final game and they don't seem to care only has about any collateral damage they cause. The "correct" choices involving them result in them helping a minute of screen time, but her actions shape everything that happens throughout that story branch.
* UnwittingInstigatorOfDoom: Her actions directly lead to [[spoiler:the demise of not only the entire Toppat Clan, but
Henry by complete accident.
as well]].
* YouAlreadyChangedThePast: [[spoiler:Turns out that they were the one who sent the package WalkingSpoiler: It's impossible to mention her without saying what happens to Henry during ''Prison'', as revealed in when you follow the [[OmegaEnding Multiverse Correction ending]] of ''Completing the Mission.'']]Executive/Betrayed ending.



!!Others

[[folder:Dave Panpa]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/cfee4e06_3ff7_4afb_9668_5576c56cd8f6.png]]
[[caption-width-right:250:"[[FlatWhat What?]] [[BlatantLies Yeah yeah, of course I've checked it!]] [[SuspiciouslySpecificDenial I mean, if I didn't check it, I would lose my job, and I don't wanna lose my job!]]"]]
[[caption-width-right:250:[[labelnote:Click for his appearance back as a Policeman]]\\
https://static.tvtropes.org/pmwiki/pub/images/6501e641_7de9_470e_94a6_f1af16fba1f1.png[[/labelnote]]]]
->Appears In: ''Escaping the Prison'', ''Stealing the Diamond'', ''Infiltrating the Airship'', ''Completing the Mission''

A hapless police officer/security guard who always seems to encounter Henry. He's had plenty of different jobs due to a combination of his incompetence and Henry always showing up.

to:

!!Others

[[folder:Dave Panpa]]
[[quoteright:250:https://static.
[[folder:Other Guards]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/cfee4e06_3ff7_4afb_9668_5576c56cd8f6.png]]
[[caption-width-right:250:"[[FlatWhat What?]] [[BlatantLies Yeah yeah, of course I've checked it!]] [[SuspiciouslySpecificDenial I mean, if I didn't check it, I would lose my job,
org/pmwiki/pub/images/other_guards_7.png]]
[[caption-width-right:350:Left to right, top to bottom: Chad Hansen (bank employee), [=Str8=] Shoota
and I don't wanna lose my job!]]"]]
[[caption-width-right:250:[[labelnote:Click for
Carlos Burdt (policemen), Richard Wilkins, Billy Clud and Sam Turner (museum nightguards), Franz Pferd, Karl Pinkerton and Gnewt Stoneheel (Wall guards)]]
Other lawful individuals standing between Henry and
his appearance back as a Policeman]]\\
https://static.tvtropes.org/pmwiki/pub/images/6501e641_7de9_470e_94a6_f1af16fba1f1.png[[/labelnote]]]]
->Appears In:
latest objective. Bank employees in ''Breaking the Bank'', policemen on duty in ''Escaping the Prison'', and security guards in ''Stealing the Diamond'', ''Infiltrating the Airship'', ''Completing the Mission''

A hapless police officer/security guard who always seems to encounter Henry. He's had plenty of different jobs due to a combination of his incompetence and Henry always showing up.
Diamond''.



* AgonyOfTheFeet: Gets an empty bombshell thrown onto his foot in one of the early [=FAILs=] of the ''Epic'' route of ''Diamond''.
* ButtMonkey: Poor Dave just can't catch a break whenever he encounters Henry Stickmin. To top it all off, he somehow ended up in Toppats' cell for unknown reasons.
* ContinuityNod: Talks about Henry Stickmin's escape from ''Prison'' to Kurt Dietch in ''Diamond''; in this case how Henry used whatever item was in the cake to escape. Kurt isn't interested, however.
* DareToBeBadass: Tries to take out Floyd Winters when Henry asks him in ''Mission'', however Floyd easily overpowers him.
-->'''Dave:''' C'mon, Dave, you got this...
* FaceHeelTurn: [[spoiler:Downplayed. He joins Henry's Toppat splinter faction in ''Toppat Civil Warfare'', but he looks rather reluctant about it and the circumstances indicate he had to do so to ensure his own safety.]]
* FailedASpotCheck: In ''Prison'', Dave fails to search the cake properly, and Henry uses one of three items hidden in the cake to escape. Unsurprisingly, he loses his job for this.
* GuestStarPartyMember: [[spoiler: Downplayed. While he does tag along with Henry for the majority of the ''Toppat Civil Warfare'' route, you can pick Dave to help Henry take down the guard who holds the key of his loyalists' cells and that's the only choice you can get from him.]]
* {{Irony}}: Dave used to be a policeman who imprisoned Henry to his cell back in ''Prison'', now he ends up jailed in a Toppat cell while Henry roams free.
* ItMayHelpYouOnYourQuest: If Henry frees Dave from his cell in ''Airship'', he will drop a flash drive containing the passcode for the room containing [[VideoGame/TheLegendOfZeldaOcarinaOfTime Biggoron/Biggol's Sword]].
* MotorMouth: Subverted. While in ''Diamond'', he tries speaking to Kurt Dietrich about how he got fired after ''Prison'' and explains he was just trying to have a conversation with him, he doesn't speak extremely fast. [[spoiler:This winds up in a FAIL if Henry stops to listen, because when Dave mentions that there's a draft, Kurt realizes that Henry's there, and pulls a gun on him.]]
* MyFriendsAndZoidberg: [[spoiler: While Dave does joins Henry's faction of the Toppat clan in ''Toppat Civil Warfare'' route, he just so happen to be there and doesn't have any personal stake in the resolution like Henry, Thomas, and Geoffrey.]]
* NoodleIncident: How exactly ''did'' he wind up in a cell on the Toppat Clan's ship? Not even the bios for him in ''Airship'' and ''Mission'' reveal the reason why.
* SmallRoleBigImpact: Dave doesn't get much screentime and overall just a minor recurring character, but his clumsiness on not checking the package lead to Henry's escape, which made the whole series happen.
* StaticStunGun: Carries one in ''Prison'' and will use it on Henry should he forget to defend himself. [[ButtMonkey Dave tases himself]] after Henry knocks him down.
* ThoseTwoGuys: Is this with Rupert[[note]]a prison guard with black hair[[/note]] in ''Escaping the Prison''. This is averted in the later games following him being fired from the police.
* UnwittingPawn: [[spoiler:Unintentionally to the Center for Chaos Containment, as he's the one who found, ''didn't'' check, and delivered their package to Henry.]]
* WatchOutForThatTree: Well, pillar. If Henry KO's Kurt, the other guard with him in ''Diamond'', Dave runs into a pillar when fleeing and trying to get help.
* WhatHappenedToTheMouse: Apart from playing a role in the [[spoiler:''Toppat Civil Warfare'']] route in ''Mission'', it's anyone's guess on what happened to Dave following his capture in ''Airship'' and [[{{Sidequest}} potential escape]] in the ''Pure-Blooded Thief'' ending.

to:

* AgonyOfTheFeet: Gets an empty bombshell thrown onto his foot BreakOutTheMuseumPiece: Tim and Joe use a cannon against Henry in one of the early [=FAILs=] of the ''Epic'' Epic route of ''Diamond''.
* ButtMonkey: Poor Dave just can't catch At least for Ted [=McAdams=], there's no escaping a break whenever job where he encounters Henry Stickmin. To top it all off, he somehow ended up in Toppats' cell for unknown reasons.
Stickmin.
* ContinuityNod: Talks about Ted [=McAdams=] mentions the events of either ''Bank'' when Henry Stickmin's escape from was arrested for breaking into the titular bank, or the ''Lawyered Up'' ending of ''Prison'' to Kurt Dietch in ''Diamond''; in this case how when Winston was framed for kidnapping Henry used whatever item was in the cake to escape. Kurt isn't interested, however.
* DareToBeBadass: Tries to take out Floyd Winters when Henry asks him in ''Mission'', however Floyd easily overpowers him.
-->'''Dave:''' C'mon, Dave, you got this...
and presumably arrested off screen.
* FaceHeelTurn: [[spoiler:Downplayed. He joins Winston briefly appears in ''Airship'' among a group of Toppats that Henry has to sneak past.
* FinalBoss:
** Captain Ed Roberts for the "Badass" ending of ''Prison''. Henry has to use BulletTime to get past him.
** James Lancelot for the "Aggressive/Intruder" ending of ''Diamond'', along with Rubert Price.
** Cliff Knux for the "Sneaky/Unseen" ending of ''Diamond''. Henry drops the titular object on him.
* FrameUp: In the Legal/Lawyered Up Ending for ''Prison'', Winston Davis is framed for trying to kidnap Henry by placing him in a bank bag, since Henry apparently couldn't have tied the bag from the inside.
* HeroAntagonist: All the guards are just doing their jobs and the only reason why they're antagonists is because they're in
Henry's Toppat splinter faction way.
* LawmanBaton: Billy Clud, a museum guard
in ''Toppat Civil Warfare'', but ''Diamond'', is always looking for excuses to use his baton. Unless Henry can pick the right weapon (a shield), he looks rather reluctant about will floor him if he doesn't react fast enough.
* RammingAlwaysWorks: Konrad Conners winds up on the receiving end of this in the Aggressive route of ''Diamond'' when Henry rams the museum's front doors open.
* RevolversAreJustBetter: Unlike all the other armed guards of the museum security, armed with regular pistols [[note]]excluding Cliff Knux, armed with an M4 assault rifle[[/note]] , Kurt Dietrich (the guy in the World War section with Dave Panpa) has a revolver. [[spoiler: He is also quick to draw
it as soon Henry tries to to shoot him and the circumstances indicate Dave with an unloaded Sten gun, or when he had tries to do so to ensure his own safety.blow them up with a disarmed bomb.]]
* FailedASpotCheck: In ''Prison'', Dave fails to search the cake properly, ShotgunsAreJustBetter: Some guards carry shotguns; Captain Geoffrey Custard and Henry uses one of three items hidden in the cake to escape. Unsurprisingly, he loses his job for this.
* GuestStarPartyMember: [[spoiler: Downplayed. While he does tag along with Henry for the majority of the ''Toppat Civil Warfare'' route, you can pick Dave to help Henry take down the guard who holds the key of his loyalists' cells and that's the only choice you can get from him.]]
* {{Irony}}: Dave used to be a policeman who imprisoned Henry to his cell back in ''Prison'', now he ends up jailed in a Toppat cell while Henry roams free.
* ItMayHelpYouOnYourQuest: If Henry frees Dave from his cell in ''Airship'', he will drop a flash drive containing the passcode for the room containing [[VideoGame/TheLegendOfZeldaOcarinaOfTime Biggoron/Biggol's Sword]].
* MotorMouth: Subverted. While in ''Diamond'', he tries speaking to Kurt Dietrich about how he got fired after ''Prison'' and explains he was just trying to have a conversation with him, he doesn't speak extremely fast. [[spoiler:This winds up in a FAIL if Henry stops to listen, because when Dave mentions that there's a draft, Kurt realizes that Henry's there, and pulls a gun on him.]]
* MyFriendsAndZoidberg: [[spoiler: While Dave does joins Henry's faction of the Toppat clan in ''Toppat Civil Warfare'' route, he just so happen to be there and doesn't have any personal stake in the resolution like Henry, Thomas, and Geoffrey.]]
* NoodleIncident: How exactly ''did'' he wind up in a cell on the Toppat Clan's ship? Not even the bios for him in ''Airship'' and ''Mission'' reveal the reason why.
* SmallRoleBigImpact: Dave doesn't get much screentime and overall just a minor recurring character, but his clumsiness on not checking the package lead to Henry's escape, which made the whole series happen.
* StaticStunGun: Carries one in ''Prison'' and will use it on Henry should he forget to defend himself. [[ButtMonkey Dave tases himself]] after Henry knocks him down.
* ThoseTwoGuys: Is this with Rupert[[note]]a prison guard with black hair[[/note]] in ''Escaping the Prison''. This is averted in the later games following him
Tom Hardly being fired from the police.
* UnwittingPawn: [[spoiler:Unintentionally to the Center for Chaos Containment, as he's the one who found, ''didn't'' check, and delivered their package to Henry.]]
* WatchOutForThatTree: Well, pillar. If Henry KO's Kurt, the other guard with him in ''Diamond'', Dave runs into a pillar when fleeing and trying to get help.
* WhatHappenedToTheMouse: Apart from playing a role in the [[spoiler:''Toppat Civil Warfare'']] route in ''Mission'', it's anyone's guess on what happened to Dave following his capture in ''Airship'' and [[{{Sidequest}} potential escape]] in the ''Pure-Blooded Thief'' ending.
notable examples.



[[folder:Felix White]]
[[quoteright:306:https://static.tvtropes.org/pmwiki/pub/images/felix_white_9.png]]
[[caption-width-right:306:"[[CaptainErsatz Take that!]]"]]
->Appears in: ''Escaping the Prison''
A lawyer whom Henry can hire to get himself out of prison.

to:

[[folder:Felix White]]
[[quoteright:306:https://static.tvtropes.org/pmwiki/pub/images/felix_white_9.png]]
[[caption-width-right:306:"[[CaptainErsatz Take that!]]"]]
->Appears
[[folder:FAIL Screens]]
->''"Watching you make choices is such a [[{{Pun}} trainwreck]]."''
-->Just one of the many [=FAILs=] [[HaveANiceDeath you can earn]].[[note]]This particular quote is said after Henry tries to get away by land in the ''LNE'' route of ''Mission'' and subsequently crashes the train.[[/note]]
->Seen
in: ''Escaping the Prison''
A lawyer whom Henry can hire
Prison'', ''Stealing the Diamond'', ''Infiltrating the Airship'', ''Fleeing the Complex'', ''Breaking the Bank Remake'', ''Completing the Mission''

Not an actual character, but the blurb that shows up whenever you pick the wrong choice and fail. And it's usually either a snarky comment or reference
to get himself out of prison.some other work.



* ArmorPiercingQuestion: When presenting the Disguising Bag during the trial...
-->'''Felix:''' If the defendant was really hiding in this bag, then... ''How did he tie the knot from the outside of the bag?!''
* AndNowForSomeoneCompletelyDifferent: Has the notable distinction of being the first character in the series other than Henry whom the player can choose an action for.
* CaptainErsatz: Of [[VideoGame/AceAttorney Phoenix Wright]]. In fact, he was outright called Phoenix Wright in the original flash game, and the route he appears in is a homage to ''Ace Attorney''. In the Collection, he was renamed for copyright reasons.
* EntertaininglyWrong: He argues that Henry couldn't have stuffed himself in the bag because it was tied on the outside, concluding that he was attacked and forced into the bag. However, Henry simply violated the laws of reality to pull it off.
* GoodLawyersGoodClients: Averted. He is a lawyer who wants to protect the innocent (as stated in his bio), but us in the audience know that Henry really is guilty of attempted robbery.
* JustJokingJustification: If he presents anything other than the Disguising Bag, when Judge Brown asks how the evidence proves Henry's innocence, he responds by saying he was kidding. [[spoiler:Unfortunately, the judge doesn't take jokes kindly.]]
* OneShotCharacter: Only appears in ''Escaping the Prison'', and even then only in one route; ''Lawyered Up''.
* UnwittingInstigatorOfDoom: He unknowingly gets Henry off the hook for a crime he really is guilty of, allowing the rest of the series to take place (though it's played with in that Henry can make a HeelFaceTurn later on).

to:

* ArmorPiercingQuestion: When presenting BerserkButton: It does not appreciate you picking the Disguising Bag Dance-Off option on ''Mission'''s Bounty-Rescue route. Its responses will be curt and unimpressed at first, but the fourth one is just it straight up yelling at you.
* ComicallyMissingThePoint: Every so often, the blurb will (for humor's sake) miss the point of what just happened. For example, in ''Infiltrating the Airship'', after one FAIL sees Charles [[RammingAlwaysWorks crashing his helicopter into the airship]]:
-->'''FAIL Screen:''' Hey, look! Charles is here!
* DeadpanSnarker: For something as simple as a blurb that tells you of your failure, [[HaveANiceDeath it can sure be sardonic at your untimely demise]].
* EveryoneHasStandards: There are some times where even it doesn't have anything quirky to say.
** In ''Infiltrate the Airship''
during the trial...
-->'''Felix:''' If
[[spoiler:Pure Blooded Thief route]], it says nothing should you chose the defendant was really hiding in this bag, then... ''How did he tie the knot from the outside of the bag?!''
* AndNowForSomeoneCompletelyDifferent: Has the notable distinction of being the first character in the series other
Dark Energy Bomb. Apparently even it knows better than Henry whom to mock a tragic death scene.
** In ''Completing
the player can Mission'' [[RunningGag every time]] you choose an action for.
* CaptainErsatz: Of [[VideoGame/AceAttorney Phoenix Wright]]. In fact, he was outright called Phoenix Wright in
the original flash game, Fortnite dance-off, [[TakeThat it will keep telling you no]]. The fourth and the route he appears in is a homage last time just has it scream at you to ''Ace Attorney''. In the Collection, he was renamed for copyright reasons.
stop.
* EntertaininglyWrong: He argues FlatWhat: There are times that Henry couldn't have stuffed himself in the bag because even it was tied on the outside, concluding that he was attacked and forced into the bag. However, Henry simply violated the laws of reality to pull it off.
* GoodLawyersGoodClients: Averted. He is a lawyer who wants to protect the innocent (as stated in his bio), but us in the audience know that Henry really is guilty of attempted robbery.
* JustJokingJustification: If he presents anything other than the Disguising Bag, when Judge Brown asks how the evidence proves
will be stumped at Henry's innocence, he responds by choices, for example choosing the cheese in ''Diamond'' and the Distract option in ''Complex''.
* GivingUpOnLogic: After several improbable [=FAILs=], in ''Fleeing the Complex'' on the [[spoiler:TB]] route, it gives up trying explain how [[VoodooShark a small magnet causes the]] ''[[VoodooShark entire]]'' [[VoodooShark Toppat Clan airship to crash into the Complex]],
saying he "Alright, I can't B.S. my way out of this one".
* HaveANiceDeath: It has something to say for just about every FAIL.
* LampshadeHanging: Often, the FAIL screens will either point out the obvious flaw in your logic, or flat-out ask you what on earth you were hoping to achieve with your choice.
* NervesOfSteel: Regardless of the BodyHorror and/or {{Cruel and Unusual Death}}s that the various [=FAILs=] entail, the FAIL screen isn't scared in the slightest.
* OOCIsSeriousBusiness: The Dark Energy Bomb FAIL on the [[spoiler:Pure-Blooded Thief]] route of ''Airship'' causes it to say absolutely nothing. No snarky remarks, just letting the tragedy of the scene sink in.
* {{Pun}}: Very fond of making these. Sometimes their puns are so bad that even it thinks that they're lame, with special mention goes to the HurricaneOfPuns from the Needle option from ''Completing the Mission'''s Capital Gains route.
-->'''FAIL Screen:''' What
was kidding. [[spoiler:Unfortunately, the judge POINT of that?\\
…Not the SHARPEST idea.\\
Gonna PIN the blame on that you for one.\\
Did you really NEEDLE that money?\\
[--Okay that one was a stretch--]
* SarcasmFailure: Sometimes it just
doesn't take jokes kindly.]]
* OneShotCharacter: Only appears in ''Escaping the Prison'', and even then only in one route; ''Lawyered Up''.
* UnwittingInstigatorOfDoom: He unknowingly gets Henry off the hook for a crime he really is guilty of, allowing the rest
know what to say about some of the series to take place (though it's played things that happen as a result of your choices.
* {{Troll}}: Some of the [=FAILs=] are just dripping
with sarcasm, such as in that ''Airship'', when Henry can make gets crushed by a HeelFaceTurn later on).massive coal.
-->'''FAIL Screen:''' Whoa! That thing is [[{{Pun}} COAL-ossal!]] ''Massive :D face.''
* WhatWereYouThinking: Some FAIL screens will question exactly what you were hoping to achieve with your last choice.
* YouAreFat: Several FAIL screens call Henry "Fatty" or "Fatso" due to his weight causing him to fall.




[[folder:Gadget Gabe]]
An unseen person who reviews inventions that are sometimes used by Henry.
----
* AlliterativeName: '''G'''adget '''G'''abe.
* AwesomeButImpractical: All the inventions that he reviews.
* BodyHorror: The inventions he reviews usually cause some form of this, such as the Liquidificator, which causes Henry's body to turn into plain water.
* EveryoneHasStandards: Even he thinks that the Shadozer isn't that great of a gadget, if this quote is anything to go by. And considering that selecting it leads to a fail...
-->"I'ma be honest with you, this one isn't that great..."
* ExactWords: All of his gadgets that Henry uses throughout the games work exactly as advertised... just never the way that Henry needs them to work. [[spoiler:Until some ''do'' work in ''Mission''.]]
* TheGhost: Always mentioned, never seen.
* InformedAbility: PlayedForLaughs and ZigZagged. He's seemingly a trusted source on approving the different gadgets that Henry uses and, granted, they do work. However, they are often highly impractical [[GoneHorriblyRight because they work ''too'' well]], which makes one question if Gabe has even tried them himself.
* {{Intangibility}}: The Opacitator promises the user the ability to walk through walls. When Henry uses it, he falls through the floor to the center of the Earth.
* RubberMan: The Liquidificator promises the ability to bend one's molecules around an object. When Henry uses it, [[ImMelting he melts]].
[[/folder]]

[[folder:Dr. Vinschpinsilstien]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/dr_vinschpinsilstien_3.png]]
[[caption-width-right:200:"[[MadScientist I specialize in military grade augmentations.]]"]]
-> Appears in: ''Completing the Mission''

A mysterious scientist who specializes in military grade robotics. She fishes Henry out of the ocean following the Betrayed ending of Complex and augments him with powerful cybernetics.
----
* CoolShades: She wears pink-tinted glasses.
* EnemyMine: She hints that she might have had some run-ins with the Toppat Clan at some point in the past[[note]]she was likely commissioned to turn the Right Hand Man into a cyborg[[/note]], which may be part of the reason she decided to rescue Henry.
* HotScientist: Well, as much as a stick figure can be. She's drawn in an attractive fashion and has amazing skill in military grade robotics.
* MadScientist: While most of the cybernetic augmentations she gives Henry were necessary to save his life, was there really any sane reason for her to give a random stranger access to things like arm blades and high-powered energy cannons?
* MilkingTheGiantCow: Compared to most other characters, Vinschpinsilstien has a frequent habit of making weird hand gestures when discussing her train of thought. Notably, she shakes her hands above her head when name dropping the Toppat Clan.
* OneShotCharacter: Only appears in the ''Executive/Betrayed'' route of ''Mission''.
* SmallRoleBigImpact: She only appears in a single route in the final game and only has about a minute of screen time, but her actions shape everything that happens throughout that story branch.
* UnwittingInstigatorOfDoom: Her actions directly lead to [[spoiler:the demise of not only the entire Toppat Clan, but Henry as well]].
* WalkingSpoiler: It's impossible to mention her without saying what happens to Henry when you follow the Executive/Betrayed ending.
[[/folder]]

[[folder:Other Guards]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/other_guards_7.png]]
[[caption-width-right:350:Left to right, top to bottom: Chad Hansen (bank employee), [=Str8=] Shoota and Carlos Burdt (policemen), Richard Wilkins, Billy Clud and Sam Turner (museum nightguards), Franz Pferd, Karl Pinkerton and Gnewt Stoneheel (Wall guards)]]
Other lawful individuals standing between Henry and his latest objective. Bank employees in ''Breaking the Bank'', policemen on duty in ''Escaping the Prison'', and security guards in ''Stealing the Diamond''.
----
* BreakOutTheMuseumPiece: Tim and Joe use a cannon against Henry in the Epic route of ''Diamond''.
* ButtMonkey: At least for Ted [=McAdams=], there's no escaping a job where he encounters Henry Stickmin.
* ContinuityNod: Ted [=McAdams=] mentions the events of either ''Bank'' when Henry was arrested for breaking into the titular bank, or the ''Lawyered Up'' ending of ''Prison'' when Winston was framed for kidnapping Henry and presumably arrested off screen.
* FaceHeelTurn: Winston briefly appears in ''Airship'' among a group of Toppats that Henry has to sneak past.
* FinalBoss:
** Captain Ed Roberts for the "Badass" ending of ''Prison''. Henry has to use BulletTime to get past him.
** James Lancelot for the "Aggressive/Intruder" ending of ''Diamond'', along with Rubert Price.
** Cliff Knux for the "Sneaky/Unseen" ending of ''Diamond''. Henry drops the titular object on him.
* FrameUp: In the Legal/Lawyered Up Ending for ''Prison'', Winston Davis is framed for trying to kidnap Henry by placing him in a bank bag, since Henry apparently couldn't have tied the bag from the inside.
* HeroAntagonist: All the guards are just doing their jobs and the only reason why they're antagonists is because they're in Henry's way.
* LawmanBaton: Billy Clud, a museum guard in ''Diamond'', is always looking for excuses to use his baton. Unless Henry can pick the right weapon (a shield), he will floor him if he doesn't react fast enough.
* RammingAlwaysWorks: Konrad Conners winds up on the receiving end of this in the Aggressive route of ''Diamond'' when Henry rams the museum's front doors open.
* RevolversAreJustBetter: Unlike all the other armed guards of the museum security, armed with regular pistols [[note]]excluding Cliff Knux, armed with an M4 assault rifle[[/note]] , Kurt Dietrich (the guy in the World War section with Dave Panpa) has a revolver. [[spoiler: He is also quick to draw it as soon Henry tries to to shoot him and Dave with an unloaded Sten gun, or when he tries to blow them up with a disarmed bomb.]]
* ShotgunsAreJustBetter: Some guards carry shotguns; Captain Geoffrey Custard and Tom Hardly being notable examples.
[[/folder]]

[[folder:FAIL Screens]]
->''"Watching you make choices is such a [[{{Pun}} trainwreck]]."''
-->Just one of the many [=FAILs=] [[HaveANiceDeath you can earn]].[[note]]This particular quote is said after Henry tries to get away by land in the ''LNE'' route of ''Mission'' and subsequently crashes the train.[[/note]]
->Seen in: ''Escaping the Prison'', ''Stealing the Diamond'', ''Infiltrating the Airship'', ''Fleeing the Complex'', ''Breaking the Bank Remake'', ''Completing the Mission''

Not an actual character, but the blurb that shows up whenever you pick the wrong choice and fail. And it's usually either a snarky comment or reference to some other work.
----
* BerserkButton: It does not appreciate you picking the Dance-Off option on ''Mission'''s Bounty-Rescue route. Its responses will be curt and unimpressed at first, but the fourth one is just it straight up yelling at you.
* ComicallyMissingThePoint: Every so often, the blurb will (for humor's sake) miss the point of what just happened. For example, in ''Infiltrating the Airship'', after one FAIL sees Charles [[RammingAlwaysWorks crashing his helicopter into the airship]]:
-->'''FAIL Screen:''' Hey, look! Charles is here!
* DeadpanSnarker: For something as simple as a blurb that tells you of your failure, [[HaveANiceDeath it can sure be sardonic at your untimely demise]].
* EveryoneHasStandards: There are some times where even it doesn't have anything quirky to say.
** In ''Infiltrate the Airship'' during the [[spoiler:Pure Blooded Thief route]], it says nothing should you chose the Dark Energy Bomb. Apparently even it knows better than to mock a tragic death scene.
** In ''Completing the Mission'' [[RunningGag every time]] you choose the Fortnite dance-off, [[TakeThat it will keep telling you no]]. The fourth and last time just has it scream at you to stop.
* FlatWhat: There are times that even it will be stumped at Henry's choices, for example choosing the cheese in ''Diamond'' and the Distract option in ''Complex''.
* GivingUpOnLogic: After several improbable [=FAILs=], in ''Fleeing the Complex'' on the [[spoiler:TB]] route, it gives up trying explain how [[VoodooShark a small magnet causes the]] ''[[VoodooShark entire]]'' [[VoodooShark Toppat Clan airship to crash into the Complex]], saying "Alright, I can't B.S. my way out of this one".
* HaveANiceDeath: It has something to say for just about every FAIL.
* LampshadeHanging: Often, the FAIL screens will either point out the obvious flaw in your logic, or flat-out ask you what on earth you were hoping to achieve with your choice.
* NervesOfSteel: Regardless of the BodyHorror and/or {{Cruel and Unusual Death}}s that the various [=FAILs=] entail, the FAIL screen isn't scared in the slightest.
* OOCIsSeriousBusiness: The Dark Energy Bomb FAIL on the [[spoiler:Pure-Blooded Thief]] route of ''Airship'' causes it to say absolutely nothing. No snarky remarks, just letting the tragedy of the scene sink in.
* {{Pun}}: Very fond of making these. Sometimes their puns are so bad that even it thinks that they're lame, with special mention goes to the HurricaneOfPuns from the Needle option from ''Completing the Mission'''s Capital Gains route.
-->'''FAIL Screen:''' What was the POINT of that?\\
…Not the SHARPEST idea.\\
Gonna PIN the blame on that you for one.\\
Did you really NEEDLE that money?\\
[--Okay that one was a stretch--]
* SarcasmFailure: Sometimes it just doesn't know what to say about some of the things that happen as a result of your choices.
* {{Troll}}: Some of the [=FAILs=] are just dripping with sarcasm, such as in ''Airship'', when Henry gets crushed by a massive coal.
-->'''FAIL Screen:''' Whoa! That thing is [[{{Pun}} COAL-ossal!]] ''Massive :D face.''
* WhatWereYouThinking: Some FAIL screens will question exactly what you were hoping to achieve with your last choice.
* YouAreFat: Several FAIL screens call Henry "Fatty" or "Fatso" due to his weight causing him to fall.
[[/folder]]


* AwesomeMcCoolname: Most of them have cool (and also borderline silly) aliases, usually represented by their hats.
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Added DiffLines:

%% Please don't add or change tropes in the folders below. Due to the split of this game's character sheet, the below folders will be removed once all content is verified to be present in the new subpages.
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to:

----



-->'''[=FAIL=] Screen''': Not much of a brain in there to begin with.

to:

-->'''[=FAIL=] Screen''': Screen:''' Not much of a brain in there to begin with.



--->'''[=FAIL=] Screen''': That's karma for ya'.

to:

--->'''[=FAIL=] Screen''': Screen:''' That's karma for ya'.



--->'''[=FAIL=] Screen''': Oh my god, he just ran in.

to:

--->'''[=FAIL=] Screen''': Screen:''' Oh my god, he just ran in.



--->'''Charles''': Alright, here I come! Dah dah darrah dah darratatatataaa! [[note]]'''FAIL Screen:''' Hey look! Charles is here![[/note]]

to:

--->'''Charles''': --->'''Charles:''' Alright, here I come! Dah dah darrah dah darratatatataaa! [[note]]'''FAIL Screen:''' Hey look! Charles is here![[/note]]



--->'''Charles''': I've got the perfect plan. ''[singing]'' [[MemeticMutation This is the greatest PLAAAAAAAN!]] [[note]]'''FAIL Screen''': Not again! You should know better![[/note]]

to:

--->'''Charles''': --->'''Charles:''' I've got the perfect plan. ''[singing]'' [[MemeticMutation This is the greatest PLAAAAAAAN!]] [[note]]'''FAIL Screen''': Screen:''' Not again! You should know better![[/note]]



-->'''Geoffrey''': Henry's still the leader!\\
'''Right Hand Man''': I've had '''enough''' of this!\\

to:

-->'''Geoffrey''': -->'''Geoffrey:''' Henry's still the leader!\\
'''Right Hand Man''': Man:''' I've had '''enough''' of this!\\



-->'''Right Hand Man''': *sigh* Do I have to do everything around here?

to:

-->'''Right Hand Man''': Man:''' *sigh* Do I have to do everything around here?



-->'''Right Hand Man''': Hmmm... this could be a problem.

to:

-->'''Right Hand Man''': Man:''' Hmmm... this could be a problem.



-->'''FAIL Screen''': What was the POINT of that?\\

to:

-->'''FAIL Screen''': Screen:''' What was the POINT of that?\\

Added: 349

Changed: 127

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* NervesOfSteel: Regardless of the BodyHorror and/or {{Cruel and Unusual Death}}s that the various [=FAILs=] entail, the FAIL screen isn't scared in the slightest.



* {{Pun}}: Very fond of making these. Sometimes their puns are so bad that even it thinks that they're lame.

to:

* {{Pun}}: Very fond of making these. Sometimes their puns are so bad that even it thinks that they're lame.lame, with special mention goes to the HurricaneOfPuns from the Needle option from ''Completing the Mission'''s Capital Gains route.
-->'''FAIL Screen''': What was the POINT of that?\\
…Not the SHARPEST idea.\\
Gonna PIN the blame on that you for one.\\
Did you really NEEDLE that money?\\
[--Okay that one was a stretch--]
Is there an issue? Send a MessageReason:
dewicking Nice Hat


* NiceHat:
** If he's the Toppat leader, he gets Reginald's black top hat with the dollar gold chain wrapped around it.
** If he's just a Toppat recruit, he gets a navy blue top hat with a golden "H" brooch on it.



* NiceHat: If she joins the Toppat clan, she gets a pale pink top hat. If she's as simple recruit, the hat will have a single purple tulip on the brim. But if she's the leader, she gets a crown of purple tulips around her hat.



* NiceHat: Every member of the clan wears a top hat. ''Mission'' shows a lot of them with unique designs, including (but not limited to) a fluffy top hat, a top hat with a visor, and a top hat made of ''cheese''.



* NiceHat: As the leader, he wears ''two'' top hats that stacked on each other, a black one on top of a gray one. He only wears the gray one if he gives leadership to Henry since, when that happens, he also gives Henry the black top hat.



* NiceHat: He wears a black top hat with a larger than average brim.



* NiceHat: Wears a blue top hat.



* NiceHat: He wears a green hat with a red band and a little badge with a hat engraved on it.



* NiceHat: A furred navy-blue top hat, contrasting Snowcap's red bowler hat.



* NiceHat: A regular top hat with an orange headset somehow jammed into it.



* NiceHat: A very small top hat.



* NiceHat: He wears a tall stovepipe hat.



* NiceHat: Wears a blue-brimmed top hat with a yellow crown.



* NiceHat: Some of the guards at the Wall in ''Complex'' wear ushankas. Karl Pinkerton even comments on this:
-->'''Karl:''' ''[to Gnewt]'' Ooh, nice 'at.



* NiceHat: Some of them wear pretty [[ShapedLikeItself neat hats]].
** Jack S'tickeye wears a flat cap.
** Gus Garno wears a flight cap.
** Gastro the Toilet Wizard wears a blue wizard's hat.
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Up To Eleven is a defunct trope


* MadeOfIron: In the ''Allies'' route he's smacked with a stop sign at highway speeds, which only knocks him out and costs him a few teeth. Taken UpToEleven in [[spoiler:the ''Toppat Recruits'' ending where he survives getting shot with an AK-47, knocks Ellie unconscious, and engages Henry in a fist fight. Only when Henry tosses him from the rocket does he finally perish]].

to:

* MadeOfIron: In the ''Allies'' route he's smacked with a stop sign at highway speeds, which only knocks him out and costs him a few teeth. Taken UpToEleven in In [[spoiler:the ''Toppat Recruits'' ending where ending, he survives getting shot with an AK-47, knocks Ellie unconscious, and engages Henry in a fist fight. Only when Henry tosses him from the rocket does he finally perish]].



* NGOSuperpower: Arguably ''[[UpToEleven far more so]]'' than the Toppat Clan. Their arsenal ranges from [[ThereIsNoKillLikeOverkill overwhelming firepower]] that can easily give the government forces and the Toppat Clan ''combined'' a run for their money, to [[TimeStandsStill stopping time]] and potentially ''[[RealityBreakingParadox breaking reality itself]]''.

to:

* NGOSuperpower: Arguably ''[[UpToEleven far ''far more so]]'' so'' than the Toppat Clan. Their arsenal ranges from [[ThereIsNoKillLikeOverkill overwhelming firepower]] that can easily give the government forces and the Toppat Clan ''combined'' a run for their money, to [[TimeStandsStill stopping time]] and potentially ''[[RealityBreakingParadox breaking reality itself]]''.
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Only Sane Woman works and we're not supposed to edit trope titles.


* [[OnlySaneMan Only Sane Woman]]: Usually applies anytime she's paired with [[IdiotHero Henry and Charles]]. When Charles once again suggests a DynamicEntry to stop the Toppat Clan's rocket from reaching the orbit, she's understandably confused on how that would even work while Henry just... accepts the idea without a second thought. Of course, she still has her moments where [[NotSoAboveItAll she's not immune to partaking in some of the more ridiculous situations the two get her into]].

to:

* [[OnlySaneMan Only Sane Woman]]: OnlySaneWoman: Usually applies anytime she's paired with [[IdiotHero Henry and Charles]]. When Charles once again suggests a DynamicEntry to stop the Toppat Clan's rocket from reaching the orbit, she's understandably confused on how that would even work while Henry just... accepts the idea without a second thought. Of course, she still has her moments where [[NotSoAboveItAll she's not immune to partaking in some of the more ridiculous situations the two get her into]].
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** Pretty much what occurred regarding his more "aggressive" options in each game starting from ''Prison'' where Henry simply going straight for his goals without any plans whatsoever, which could ([[ButtMonkey and does]]) gone wrong if it wasn't with the fact that [[BornLucky Henry being so darn lucky most of the time.]]

to:

** Pretty much what occurred regarding his more "aggressive" options in each game starting from ''Prison'' where Henry simply going straight for his goals wide open without any plans whatsoever, which could ([[ButtMonkey and does]]) gone wrong if it wasn't with the fact that [[BornLucky Henry being so darn lucky most of the time.]]



* ReformedButNotTamed: As shown in the ''Government/Ghost'', ''Bounty/Allies'', and ''Bounty/Dead'' routes, Henry can opt to help out the Government and be cleared of all criminal charges but remain a hardcore thief regardless; the only caveat being that he so happens to steal from people worse than him.

to:

* ReformedButNotTamed: As shown in the ''Government/Ghost'', ''Bounty/Allies'', and ''Bounty/Dead'' routes, Henry can opt to help out the Government and be cleared of all criminal charges but remain a hardcore thief regardless; the only caveat being that he he's so happens to steal from people worse than him.



* NiceHat: As the leader, he wears ''two'' hats, a black one on top of a gray one. He only wears the gray one if he gives leadership to Henry since, when that happens, he also gives Henry the black top hat.

to:

* NiceHat: As the leader, he wears ''two'' hats, top hats that stacked on each other, a black one on top of a gray one. He only wears the gray one if he gives leadership to Henry since, when that happens, he also gives Henry the black top hat.



The Warden of The Wall. There hasn't been any sort of breakout in the 50 years he's been in charge... until Henry's brought in, that is. [[spoiler: His only appearance in ''Mission'' is the Thief/Allies route, where the Wall's forces chase Henry and Ellie to the Toppat Launch Site. He is killed off at the end, either in the rocket's explosion or by Henry tossing him off it as it launches.]]

to:

The Warden of The Wall. There hasn't been any sort of breakout in the 50 years he's been in charge... until Henry's brought in, that is. [[spoiler: His only appearance in ''Mission'' is the Thief/Allies route, where the Wall's forces chase Henry and Ellie to the Toppat Launch Site. He is killed off at the end, either in the rocket's explosion or by Henry tossing him off it as it launches.]]

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Changed: 489

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* ReformedButNotTamed: As shown in the ''Government/Ghost'', ''Bounty/Allies'', and ''Bounty/Dead'' routes, Henry can opt to help out the Government and be cleared of all criminal charges but remain a hardcore thief regardless; the only caveat being that he now so happens to steal from people worse than him.

to:

* ReformedButNotTamed: As shown in the ''Government/Ghost'', ''Bounty/Allies'', and ''Bounty/Dead'' routes, Henry can opt to help out the Government and be cleared of all criminal charges but remain a hardcore thief regardless; the only caveat being that he now so happens to steal from people worse than him.



* ButtMonkey: It's notably a bit downplayed, but Ellie suffers this all the same when she's tagging along with Henry.



-->'''Ellie:''' I don't know about you, but I'm running pretty low on ''cash''...

to:

-->'''Ellie:''' I don't know about you, but I'm running runnin' pretty low on ''cash''...



* InSeriesNickname: While it never mentioned elsewhere, one of her {{Leitmotif}} refers to her as "Red Headed Outlaw". [[spoiler:"Right Hand Lady" on the other hand, is a more straight forward example as she earns it at the end of ''Toppat King'' route.]]



* TheLeader: [[spoiler:She becomes the new leader of the Toppat Clan once Henry and his loyalists escape the airship, unintentionally killing off both Reginald and Right Hand Man in the process, at the end of the ''Toppat Civil Warfare'' route.]]

to:

* TheLeader: [[spoiler:She becomes the new leader of the Toppat Clan once Henry and his loyalists escape the airship, unintentionally killing off both Reginald and Right Hand Man in the process, process at the end of the ''Toppat Civil Warfare'' route.]]



* VillainProtagonist: She shares this role alongside Henry depending on the players' choice.
* VoiceForTheVoiceless: She serves as this to Henry when she's tagging along with him. Most notable examples are when Ellie asks The Wall's guards to hold up the elevator for the duo to blend in and when she speaks her intention to join The Toppat Clan with Henry.

to:

* VillainProtagonist: She Ellie shares this role alongside Henry since she's also a criminal like him. And just like Henry, her morality can be influenced depending on the players' choice.
choice in ''Airship''.
* VoiceForTheVoiceless: She Ellie serves as this to Henry when she's tagging along with him as she occasionally speak up for him. Most notable examples are when Ellie asks The Wall's guards to hold up the elevator for the duo to blend in and when she speaks her intention to join The Toppat Clan with Henry.



* WildCard: She seems to have no real morality beyond her loyalty to Henry if he helps her escape the Wall. Whether this means following Henry into a heroic or villainous path is determinant upon the player's choice.

to:

* WildCard: She Despite being a criminal, Ellie seems to have no real morality beyond her loyalty to Henry if he helps her escape the Wall. Whether this means following Henry into a heroic or villainous path is determinant upon the player's choice.



* DemotedToDragon: He goes from the Toppat Leader to one of Henry's CoDragons (along with Right Hand Man) if Henry takes over the clan in ''Airship''. [[spoiler:He's not thrilled with this arrangement and will take back his job in the ''Betrayed'' ending of ''Complex'', though he comes to appreciate Henry's leadership in the ''Toppat King'' and ''Toppat 4 Life'' endings of ''Mission'' and accepts his new position gracefully.]]

to:

* DemotedToDragon: He goes from the Toppat Leader to one of Henry's CoDragons (along with Right Hand Man) if Henry takes over the clan in ''Airship''. [[spoiler:He's not thrilled with this arrangement and will take back his job position in the ''Betrayed'' ''The Betrayed'' ending of ''Complex'', though he comes to appreciate Henry's leadership in the ''Toppat King'' and ''Toppat 4 Life'' endings of ''Mission'' after Henry defend the clan from the government and accepts his new position gracefully.]]



* EvenEvilHasStandards: At the beginning of the [[spoiler:''Toppat Civil Warfare'']] route in ''Mission'', he is utterly appalled at hearing that Henry abandoned Ellie back in the Wall, and leads the remaining Toppats in a mutiny against Henry. Though he isn't above betrayal himself, as demonstrated in [[spoiler:''The Betrayed'']], Reginald has a past and potential history of violently dealing with selfish, {{Greed}}y people above him (notably the previous leader Terrence Suave), so it's possible that [[HistoryRepeats watching Henry abandon all sensibility like Terrence did]] only served to rub salt in the wound. It's also possible that he's simply faking it in order to take the opportunity to retake power in the organization.

to:

* EvenEvilHasStandards: At the beginning of the [[spoiler:''Toppat Civil Warfare'']] route in ''Mission'', he is utterly appalled at hearing that Henry abandoned Ellie back in the Wall, and leads the remaining Toppats in a mutiny against Henry. Though he isn't above betrayal himself, as demonstrated in [[spoiler:''The Betrayed'']], Betrayed'']] and it possible that he's simply faking it in order to take the opportunity to retake power in the organization, Reginald has a past and potential history of violently dealing with selfish, {{Greed}}y people above him (notably the previous leader Terrence Suave), so it's possible that [[HistoryRepeats watching Henry abandon all sensibility like Terrence did]] only served to rub salt in the wound. It's also possible that he's simply faking it in order to take the opportunity to retake power in the organization.



* NiceHat: As the leader, he wears two top hats, a black one on top of a gray one. He only wears the gray one if he gives leadership to Henry since, when that happens, he also gives Henry the black top hat.

to:

* NiceHat: As the leader, he wears two top ''two'' hats, a black one on top of a gray one. He only wears the gray one if he gives leadership to Henry since, when that happens, he also gives Henry the black top hat.

Added: 252

Changed: 45

Removed: 229

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* MoralityPet: After the [[spoiler:''Convict Allies'']] route, she's the only person Henry is consistently nice to. This is especially notable in the ''Thief/Allies'' and ''Bounty/Allies'' routes where Ellie is his only ally.

to:

* MoralityPet: After the [[spoiler:''Convict Allies'']] route, she's the only person Henry is consistently nice to. This is especially notable in the ''Thief/Allies'' and ''Bounty/Allies'' routes where Ellie is his only ally.ally and he still keeping his criminal tendencies.



* AffablyEvil: Despite being the BigBad of the series and prones to backstabbing anyone whenever he needs to, Reginald surprisingly has some standards and is quite a NobleDemon, which make him stands out compared to the other Toppat Leaders before him.



* JerkWithAHeartOfGold: Reginald is a villain, no doubt. But compared to the previous leader of the clan mentioned above before him alongside some of the tropes points explained, he's a more honorable person than one would think.
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* FlowerMotifs: Roses and tulips. Ellie's surname is Rose, if she joins the Toppat Clan she wears a pink top hat with a tulip-like decoration and during the final choice in the Thief/Allies route the choice with her head (None) is highlighted with a tulip. Both roses and tulips are flowers associated with love, perfection and passion, which may be a reference on her status as an ActionGirl and ImpliedLoveInterest of Henry.

to:

* FlowerMotifs: Roses and tulips. Ellie's surname is Rose, if she joins the Toppat Clan she wears a pink top hat with a tulip-like decoration and during the final choice in the Thief/Allies route the choice with her head (None) is highlighted with a tulip. Both roses and tulips are flowers associated with love, perfection and passion, which may be a reference on her status as an ActionGirl and ImpliedLoveInterest loyal companion of Henry.
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Added DiffLines:

* EveryoneHasStandards: Even he thinks that the Shadozer isn't that great of a gadget, if this quote is anything to go by. And considering that selecting it leads to a fail...
-->"I'ma be honest with you, this one isn't that great..."
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Added DiffLines:

* TheComicallySerious: The lisp that he speaks with in ''Mission'' as a result of Ellie smacking him with a stop sign in ''Complex'' is the only thing comical about him.
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to:

[[index]]





to:

\n[[/index]]
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Dewicked trope


Thanks to the Collection's bio system, there are LoadsAndLoadsOfCharacters, Most of them being split into a few groups with a few outsiders. Click on these links to get a good grasp at these characters.

to:

Thanks to the Collection's bio system, there are LoadsAndLoadsOfCharacters, numerous characters, Most of them being split into a few groups with a few outsiders. Click on these links to get a good grasp at these characters.

Changed: 101

Removed: 82

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** His name's a pun of "cabbage," doubling as a reference to a naming scheme in ''Franchise/DragonBall''.
** Based on his name and victory over Ellry, he seems to be an {{Expy}} of Raditz.

to:

** His name's a pun of "cabbage," doubling as a reference to a "cabbage" mixed with "Raditz," referencing both the naming scheme in ''Franchise/DragonBall''.
** Based on his name
of the Saiyans and victory over Ellry, he seems to be an {{Expy}} of Raditz.Raditz himself, both from Anime/DragonBallZ.
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* [[Characters/HenryStickminSeriesOthers Unaffiliated]]


to:

* [[Characters/HenryStickminSeriesOthers [[Characters/HenryStickminSeriesOther Unaffiliated]]

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* [[Characters/HenryStickminSeriesCenterForChaosContaiment Center for Chaos Containment (CCC)]]

to:

* [[Characters/HenryStickminSeriesCenterForChaosContaiment [[Characters/HenryStickminSeriesCenterForChaosContainment Center for Chaos Containment (CCC)]]

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* DishingOutDirt: In the "Rescue" route of ''Complex'', Henry can [[WesternAnimation/AvatarTheLastAirbender earthbend]] slabs of concrete while fighting the Wall's guards. And he actually does really well for a while, at least until he gets clocked in the face by a hunk of rock.



* ExtraOreDinary: At the beginning of the "Bounty/Ghost" route of ''Mission'', he can wear a [[VideoGame/SuperMario64 metal hat to turn himself into metal]]. This makes him strong enough to break a door and makes him resistant to bullets.

to:

* ExtraOreDinary: ExtraOreDinary:
** During the "Bounty/Executive" routes of ''Airship'', Henry can try [[WesternAnimation/AvatarTheLastAirbender metalbending]] to catch up with Reginald. It doesn't go well for him...
**
At the beginning of the "Bounty/Ghost" route of ''Mission'', he can wear a [[VideoGame/SuperMario64 metal hat to turn himself into metal]]. This makes him strong enough to break a door and makes him resistant to bullets.
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(WIP// Curently being revamped)

to:

(WIP// Curently Currently being revamped)



* [[Characters/HenryStickminSeriesOthers Unafilliated]]


to:

* [[Characters/HenryStickminSeriesOthers Unafilliated]]

Unaffiliated]]

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* AndIMustScream: The Multiverse Correction ending seemingly implies, if not outright confirms that every fail is canon, thus meaning Henry has suffered throughout all the deaths he’s endured in the series.

to:

* AndIMustScream: The [[spoiler:The Multiverse Correction ending seemingly implies, if not outright confirms that every fail is canon, thus meaning Henry has suffered throughout all the deaths he’s endured in the series.]]
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Added DiffLines:

* AndIMustScream: The Multiverse Correction ending seemingly implies, if not outright confirms that every fail is canon, thus meaning Henry has suffered throughout all the deaths he’s endured in the series.
Is there an issue? Send a MessageReason:
None


Thanks to the bio system, there are LoadsAndLoadsOfCharacters. click on them below..

to:

Thanks to the Collection's bio system, there are LoadsAndLoadsOfCharacters. click on LoadsAndLoadsOfCharacters, Most of them below..
being split into a few groups with a few outsiders. Click on these links to get a good grasp at these characters.



* Characters/HenryStickminSeriesMainTrio
* Characters/HenryStickminSeriesToppatClan
* Characters/HenryStickminSeriesTheGovernment
* Characters/HenryStickminSeriesTheWall
* Characters/HenryStickminSeriesPoliceAndSecurityGuards
* Characters/HenryStickminSeriesOthers

to:

* Characters/HenryStickminSeriesMainTrio
[[Characters/HenryStickminSeriesMainTrio Main Trio]]
* Characters/HenryStickminSeriesToppatClan
[[Characters/HenryStickminSeriesToppatClan The Toppat Clan]]
* Characters/HenryStickminSeriesTheGovernment
[[Characters/HenryStickminSeriesTheGovernment The U.S. Government]]
* Characters/HenryStickminSeriesTheWall
[[Characters/HenryStickminSeriesTheWall The Wall]]
* Characters/HenryStickminSeriesPoliceAndSecurityGuards
[[Characters/HenryStickminSeriesCenterForChaosContaiment Center for Chaos Containment (CCC)]]
*[[Characters/HenryStickminSeriesPoliceAndSecurityGuards Police and Security Guards]]
* Characters/HenryStickminSeriesOthers
[[Characters/HenryStickminSeriesOthers Unafilliated]]

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Ill Man has been changed to Delicate And Sickly. Example does not fit criteria for trope.


* IllMan: Any sick inmates are shoved into a quarantine room and forgotten about.
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Added DiffLines:

* WeveGotCompany: Said verbatim during the Toppat King route as she, Henry and Right Hand Man charge up the rocket's entrance ramp in a jeep towards a squadron of Government operatives.

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