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* AttackItsWeakPoint: Downplayed. Impalers can be killed with AT weapons just as easily as any other armored enemy, but they expose their weak and fleshy head when they use their DigAttack, which just so happens to be vulnerable to AP ammo and can be [[BoomHeadshot blown clean off]] by lower-caliber weapons like the AC-22 or the MLS-4X if need be.

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* HeavilyArmoredMook: The [[ArmoredButFrail armor on its head and forelimbs is extreme, but the flesh beneath is its actual weakness]]. With a carefully placed recoilless rifle round or expendable anti-tank rocket to its front legs, Helldivers will find that small arms directed at the newly-created vulnerability drops the massive creature in a few casually placed rounds. This can be circumvented entirely with the aforementioned weapons being applied directly to the top of its head (which will kill it outright).


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* HeavilyArmoredMook: The [[ArmoredButFrail armor on its head and forelimbs is extreme, but the flesh beneath is its actual weakness]]. With a carefully placed recoilless rifle round or expendable anti-tank rocket to its front legs, Helldivers will find that small arms directed at the newly-created vulnerability drops the massive creature in a few casually placed rounds. This can be circumvented entirely with the aforementioned weapons being applied directly to the top of its head (which will kill it outright).
* TheJuggernaut: Once it gets up to speed, nothing short of a solid rock wall will stop it.
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* LuckilyMyShieldWillProtectMe: Their usual response when coming under fire is to put their heads down and drawn in their legs while facing their attacker, presenting a solid shield wall that can be very hard to penetrate and covers their entire body from line of sight.
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* CallingYourAttacks: Announces every incoming airstrike with a bombastic battle cry, such as "Dispensing freedom!".
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* WhatTheHellIsThatAccent: In the first game, the Helldivers have bizarrely-inflected accents that sound nothing like any other characters from Super Earth, and instead sound like an imbroglio of someone with a Cockney accent trying to sound like an American DrillSergeantNasty. The female voice is especially weird in this regard, having voice lines that range from sounding like [[OopNorth the northwest UK]] to ''Irish''.
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* TheEmpire: What Super Earth actually is underneath all their propaganda. And it's not a small or concentrated empire, either; its colonies are vast and widespread[[note]]Cyberstan has at various point in its history been a colony of Super Earth and is located many, many sectors away from it, and dialogue in the original game suggests Super Earth has so many planets under its domain that its populace literally doesn't know that some of them exist[[/note]]. Its motive is clear from the start--[[GalacticConqueror all planets in the galaxy]] will [[JoinOrDie submit to the will of Managed Democracy or be annihiliated]].

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* StealthyMook: They can turn invisible, which while rather conspicuous, prevents them from being tagged.

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* StealthyMook: They can turn invisible, which while rather conspicuous, prevents them from being tagged.


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** Later patches (or possibly in-universe mutations caused by the TCS) made Stalker invisibility ''far'' more effective than it was before, making ambushes much more unexpected even for seasoned Helldivers.
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* AntiFrustrationFeatures: Since Shadows are a lot tankier than the average PatrollingMook, just shooting them will interrupt them from sounding the alarm rather than needing to outright kill them.
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* DareToBeBadass: Much of the Democracy Officer's job can be boiled down to motivating Helldivers to dive into combat with multiple variations on "Are you a bad enough dude(tte) to save the galaxy?"
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* MoralMyopia: Your Ship Master angrily says that a lot of patriots died in the Automaton's invasion of Cyberstan, and that they will be avenged. However, all those "patriots" were taking part in the enslavement of the Cyborgs, who the Automatons came to free.

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* MoralMyopia: Your Ship Master is prone to this, often expressing frustration over the consequences of Super Earth's actions while refusing to see anything wrong with Super Earth's policies themselves. In one notable rant she angrily says that a lot of patriots died in the Automaton's invasion of the "[[UnusualEuphemism rehabilitation camps]]" on Cyberstan, and that they will be avenged. However, all those "patriots" were taking part in the enslavement of the Cyborgs, who the Automatons came to free. The closest she ever comes to expressing genuine doubt is complaining that "[[ThereIsNoKillLikeOverkill we're gonna need a lot more bombs]]" to deal with the latest crisis.
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Slight edit to reflect the fact that technically there are multiple grades of citizenship.


* SociallyScoredSociety: Super Earth has a two-tier citizenship structure, with citizens being able to earn Class A Citizenship and the additional benefits that come with it by accumulating Citizenship Score points. Citizenship Score can be boosted through a variety of civic services, such as contributing work toward the war effort, service in the SEAF, or reporting {{thoughtcrime}}s and suspicious activity to the authorities.

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* SociallyScoredSociety: Super Earth has a two-tier multiple-tier citizenship structure, with citizens being able to earn their way up to Class A Citizenship and the additional benefits that come with it by accumulating Citizenship Score points. Citizenship Score can be boosted through a variety of civic services, such as contributing work toward the war effort, service in the SEAF, or reporting {{thoughtcrime}}s and suspicious activity to the authorities.
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[[Irony HELLDIVERS NEVER DIE!]]

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[[Irony [[{{Irony}} HELLDIVERS NEVER DIE!]]

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[[BlatantLies HELLDIVERS NEVER DIE!]]

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[[BlatantLies [[Irony HELLDIVERS NEVER DIE!]]


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--> '''Democracy Officer:''' Here at war, you may cast your vote many times. Once on election day, and another with every bullet buried in an enemy combatant.

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HOW ABOUT A NICE CUP OF LIBER-TEA?!

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HOW ABOUT A NICE CUP OF LIBER-TEA?!LIBER-TEA?!\\
[[BlatantLies HELLDIVERS NEVER DIE!]]


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* BookDumb: Education doesn't seem to be a high priority among Super Earth citizenry. Following the development of termicide-resistant bugs, the Service Technician can say with a completely straight face that it's like how uranium-mine workers can't get cancer.


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* ForcedAddiction: With a ship upgrade, and much like [[UsefulNotes/NaziGermany a certain other group of fascists]], Super Earth can incorporate, "moderate doses of amphetamines and androgenic steroids," to the diet of the loading crew in order to promote "greater efficiency".


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* TalksLikeASimile: Our beloved Democracy Officer enjoys flowery and freedom-related metaphors as much as he does putting down potential dissidents.
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* UnitedSpaceOfAmerica: Super Earth is what would happen if [[EagleLand America the Boorish]] took over Earth and spread to the stars, taking "managed democracy" with it. Amusingly, the developers have revealed that the founding nation that built Super Earth was actually ''Sweden.''

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* UnitedSpaceOfAmerica: Super Earth is what would happen if [[EagleLand America the Boorish]] took over Earth and spread to the stars, taking "managed democracy" with it. All inhabitants of Super Earth are shown to speak English and have various American accents[[note]]Except for the [[WhatTheHellIsThatAccent impossible-to-pin-down (British? Swedish? South African?)]] accents the Helldivers have and the Science Officer[=/=]Announcer's posh British accent in the first game[[/note]]. Amusingly, the developers have revealed that the founding nation that built Super Earth was actually ''Sweden.''
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The predecessor to the AT-ST was the All-Terrain Attack Pod (AT-AP), and the Scout Strider much more heavily resembles the AT-RT if you compare them.


* {{Expy}}: They're conspicuously based off the [[Franchise/StarWars Imperial AT-ST]], a [[ChickenWalker bipedal mech with digitigrade legs]] with a large, boxy cockpit that has a distinctive slit for the pilot to see through while blasting its twin cannons. While its silhouette is distinctively similar to the AT-ST, its size and exposed pilots seat makes it more similar to the AT-ST's predecessor, the Republic AT-RT.

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* {{Expy}}: They're conspicuously based off the [[Franchise/StarWars Imperial AT-ST]], All-Terrain Recon Transport (AT-RT)]], a single-pilot [[ChickenWalker bipedal reconnaissance mech with digitigrade legs]] with a large, boxy cockpit that has a distinctive slit for the pilot to see through while blasting its twin cannons. While its silhouette is distinctively similar to the AT-ST, its size and exposed pilots seat makes it more similar to the AT-ST's predecessor, the Republic AT-RT.laser cannon.
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* SlaveMooks: Their Encyclopedia entry describes them as the weakest dregs of Cyborg society that contribute so little of value to the Cyborg cause that they're [[CannonFodder essentially just used as human shields for Squadleader Soldiers]]. Tellingly, they stop appearing altogether on even medium difficulties and are replaced by entire patrols of Squadleader Soldiers (and on much higher difficulties, Legionnaires) instead.
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* GameplayAndStoryIntegration: The training (i.e. tutorial) is said to have a 78.7% casualty rate. Roughly speaking this means players are expected to die approximately four times during the course of it. According to official data that is almost exactly how many times players die during the tutorial, mostly during the "dive to prone" segment due to the quirky nature of the dive to prone physics and how aggressively the machine guns fire at the player.
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* HumansAreTheRealMonsters: While [[EvilVersusEvil all the enemy factions are bad in their own ways]], they are all minding their own business compared to the special focus put on Super Earth and by extension Humanity's goals of [[GalacticConqueror conquering the stars and subjugating any who defy them]].
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* HealingPotion:
** The MD-99 Autoinjector is a downplayed example; it's a stimpack which increases passive health regeneration and makes it much faster to get up while you're downed, but you can't actively use it to heal yourself.
** ''II'' makes healing stims a base component in the Helldiver arsenal, allowing them to [[HighTurnoverRate survive for a couple more seconds out in the field before their entire body is crushed beyond repair by a Bile Titan]]. What this means in terms of practical gameplay is that Helldivers now have the means to shrug off aggregated small-arms fire and bring themselves back from the brink of death in situations where they would have been guaranteed to die in the original game.
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* DegradedBoss: They act as Assassinate objective targets on mid-range difficulties but are a fairly standard encounter on higher ones.


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* DegradedBoss: Council Members serve as Illuminate Assassination targets on mid-range difficulties, but can spawn in groups of a dozen or more on higher ones.
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* BaritoneOfStrength: They have very deep voices to compliment their status as durable heavy units.


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* EvilSoundsDeep: Their voices are electronically modulated to sound much deeper than other Cyborgs, even the baritone voices of Hulks. They're ''so'' deep-voiced, in fact, that it can be hard to discern their voices over all the other loud noises in the vicinity.

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* ShieldBash: Getting too close to them will prompt them to slap you silly with their heavy shield.



* BadBoss: Implied. The Encyclopedia tells that the Warlords treat bad to their troops, but since this is [[UnreliableNarrator Super Earth]] who is providing this information, this should be taken with a grain of salt.

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* BadBoss: Implied. The Encyclopedia tells that the Warlords treat bad to their troops, troops poorly, but since this is [[UnreliableNarrator Super Earth]] who is providing this information, this should be taken with a grain of salt.


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* HumongousHeadedHammer: Their off-arm has a gigantic hammer at the end of it, which they will use to OneHitKill you should you get within their melee range.
* LargeAndInCharge: They're slightly bigger than even Hulks and are supposedly the Cyborgs' field generals.


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* SwordAndGun: They combine a lethal Gauss autocannon attached to one arm with an equally lethal hammer attached to the other.
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* TheEngineer: In addition to their job of overseeing liberated worlds, the SEAF also evidently has engineering corps among its ranks to help with more technological problems, first seen to a full effect when they deployed to ensure the deactivation of the TCS system on the various worlds it had been erected upon.
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* AlienBlood: Bug blood, viscera and musculature is a bright caramel orange.


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* AlienBlood: In a stark contrast to the orange blood of the Bugs, Terminid blood is puke green.

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* MissionControl: Helpfully informs you of when you've arrived at an objective location, the mission timer, going out of bounds, and [[WelcomeToCorneria when you're in range of enemy artillery]].

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* MissionControl: Helpfully MissionControl:
** The Communications Officer on board your Super Destroyer is also the guy you hear on the radio who sends in your Stratagems in response to you calling them and tells you when other Helldivers leave or join your game, as well as
informs you how much longer until the Extraction Shuttle arrives.
** In ''II'', they helpfully inform
you of when you've arrived at an objective location, the mission timer, going out of bounds, and [[WelcomeToCorneria when you're in range of enemy artillery]].
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* AntiFustrationFeatures: If the mission timer hasn't been run out, Pelican-1 will wait a few extra seconds past the 20 given when a Helldiver boards if there are any Helldivers are in close proximity still outside, while desperately urging them to get in. This gives anyone who's real close a last second chance to get in.

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* AntiFustrationFeatures: AntiFrustrationFeatures: If the mission timer hasn't been run out, Pelican-1 will wait a few extra seconds past the 20 given when a Helldiver boards if there are any Helldivers are in close proximity still outside, while desperately urging them to get in. This gives anyone who's real close a last second chance to get in.
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* AntiFustrationFeatures: If the mission timer hasn't been run out, Pelican-1 will wait a few extra seconds past the 20 given when a Helldiver boards if there are any Helldivers are in close proximity still outside, while desperately urging them to get in. This gives anyone who's real close a last second chance to get in.
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ZCE


* DropPod: The Hellpods.

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* DropPod: The Hellpods.Helldivers and their equipment arrive on the battlefield in the iconic Hellpods, bullet-shaped pods which embed themselves into a planet's surface before exposing their contents upward onto the ground.
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* DropPod: The Hellpods.

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